WO2019037015A1 - Apparatus and method for managing gaming device - Google Patents

Apparatus and method for managing gaming device Download PDF

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Publication number
WO2019037015A1
WO2019037015A1 PCT/CN2017/098788 CN2017098788W WO2019037015A1 WO 2019037015 A1 WO2019037015 A1 WO 2019037015A1 CN 2017098788 W CN2017098788 W CN 2017098788W WO 2019037015 A1 WO2019037015 A1 WO 2019037015A1
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Prior art keywords
game
gaming machine
player
winning
output
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PCT/CN2017/098788
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French (fr)
Chinese (zh)
Inventor
王启舟
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王启舟
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Application filed by 王启舟 filed Critical 王启舟
Priority to PCT/CN2017/098788 priority Critical patent/WO2019037015A1/en
Publication of WO2019037015A1 publication Critical patent/WO2019037015A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game

Definitions

  • the present disclosure relates to the field of video processing, and more particularly to a system and method for managing a gaming machine.
  • an apparatus for managing a gaming machine comprising: a video codec VED configured to receive a video output of a gaming machine, to capture a gaming machine from a video output of the gaming machine in real time Output picture and encoding the captured picture into a video image; and an image processing unit IRD configured to receive the video image from the VED and perform image recognition on the video image to extract an output image of the gaming machine Display content.
  • the extracted display content may include at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game.
  • a bet amount a game win-loss amount
  • a game name a game symbol
  • information indicating whether to enter a free game a winning amount in a free game.
  • the device may further include: a game winning data tracker GHT configured to generate winning tracking data according to the display content extracted by the IRD, and generate a history winning curve screen according to the winning tracking data.
  • a game winning data tracker GHT configured to generate winning tracking data according to the display content extracted by the IRD, and generate a history winning curve screen according to the winning tracking data.
  • the device may further include: a video splitter VSD configured to receive a video output of the gaming machine, and divide the video output into two paths, one output to the VED, and the other output to the picture The drawing device; and the picture-in-picture device PIP, configured to display a historical winning curve picture from the GHT and a video output from the gaming machine of the VSD.
  • a video splitter VSD configured to receive a video output of the gaming machine, and divide the video output into two paths, one output to the VED, and the other output to the picture The drawing device
  • the picture-in-picture device PIP configured to display a historical winning curve picture from the GHT and a video output from the gaming machine of the VSD.
  • the apparatus may further include a player game preference extractor PPE configured to generate a player's game preferences based on the display content extracted by the IRD.
  • the device may further include: a game feature extractor GFE configured to generate a game feature according to the display content extracted by the IRD; and a player game recommendation module PGR configured to match the player's game preference and the game feature, and determine A game recommended to players.
  • a method of managing a gaming machine comprising: capturing an output screen of a gaming machine from a video output of the gaming machine in real time, and encoding the captured image into a video image; And performing image recognition on the video image to extract display content in an output screen of the gaming machine.
  • the extracted display content may include at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game.
  • a bet amount a game win-loss amount
  • a game name a game symbol
  • information indicating whether to enter a free game a winning amount in a free game.
  • the method may further include: generating winning tracking data according to the extracted display content, and generating a historical winning curve screen according to the winning tracking data.
  • the method may further include outputting the historical winning curve screen to display to the player.
  • the outputting may include synthesizing the historical winning curve screen and the video output of the gaming machine, and displaying the historical winning curve screen on a display of the gaming machine in a picture-in-picture manner.
  • the method may further include generating a game preference of the player based on the extracted display content.
  • the method may further include: generating a game feature according to the extracted display content; and determining a game recommended to the player by matching the player's game preference and the game feature.
  • an apparatus for managing a gaming machine comprising: a processor; and a memory configured to store machine readable instructions that, when executed by the processor, cause The processor performs the method as described above.
  • a system comprising: one or more gaming machines; and an apparatus for managing a gaming machine according to the first or third aspect of the present disclosure.
  • a non-volatile storage medium storing machine-executable instructions that, when executed by a machine, are used to implement the method as described above.
  • a computer program comprising computer executable instructions for performing the method as described above when executed by a machine.
  • FIG. 1 schematically shows a diagram of a system in which a device for managing a gaming machine according to an embodiment of the present disclosure can be applied;
  • FIG. 2 schematically shows a block diagram of a management device according to a first embodiment of the present disclosure
  • FIG. 3 is a block diagram schematically showing an implementation example of a management device according to a first embodiment of the present disclosure
  • FIG. 4 schematically shows another implementation of a management device according to a first embodiment of the present disclosure. a block diagram of an example
  • FIG. 5 schematically shows a block diagram of another implementation example of a management device according to a first embodiment of the present disclosure
  • FIG. 6 is a block diagram schematically showing a management device according to a second embodiment of the present disclosure.
  • FIG. 7 is a view schematically showing an application of a management device according to a second embodiment of the present disclosure.
  • FIG. 8 is a block diagram schematically showing a variation of a management device according to a second embodiment of the present disclosure.
  • FIG. 9 schematically shows a block diagram of a management device according to a third embodiment of the present disclosure.
  • FIG. 10 schematically shows a block diagram of another implementation of a management device in accordance with a third embodiment of the present disclosure.
  • FIG. 11 schematically shows a block diagram of another implementation of a management device in accordance with a third embodiment of the present disclosure.
  • FIG. 12 schematically shows a block diagram of a management device according to a fourth embodiment of the present disclosure.
  • FIG. 13 is a block diagram schematically showing another implementation of a management device according to a fourth embodiment of the present disclosure.
  • FIG. 14 schematically shows a block diagram of another implementation of a management device in accordance with a fourth embodiment of the present disclosure.
  • Figure 15 shows an example of an output screen of the gaming machine
  • Figure 16 illustrates an example of implementing image recognition in accordance with an embodiment of the disclosure
  • Figure 17 shows an example of a winning curve
  • Figure 18 shows another example of a winning curve
  • Figure 19 shows an example of a preference curve
  • FIG. 20 is a flow chart schematically showing a method of managing a gaming machine according to a first embodiment of the present disclosure
  • 21 is a flow chart schematically showing a method of managing a gaming machine according to a second embodiment of the present disclosure
  • FIG. 22 is a flow chart schematically showing a variation of a method of managing a gaming machine according to a second embodiment of the present disclosure
  • FIG. 23 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a second embodiment of the present disclosure.
  • FIG. 24 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a third embodiment of the present disclosure.
  • FIG. 25 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a fourth embodiment of the present disclosure.
  • 26 is a block diagram that schematically illustrates a computing system that can be used to implement the management device of the present disclosure, in accordance with an embodiment of the present disclosure.
  • in-game content can be captured from a screen output by the gaming machine in real time by image recognition technology to determine game features.
  • the image output by the gaming machine can be captured in real time, and the content of the image is analyzed by the image recognition technology to obtain the amount of bet in the game, the amount of winning or losing, and whether or not the in-game information of the free game is entered.
  • This information can be recorded in the background system in real time. Based on these records, the characteristics of this gaming machine can be determined, for example, a winning curve can be drawn.
  • each player may have different preferences for different types of gaming machines. Some like to win more frequent prizes, even if the prize money is not too high; some can endure a long time without winning, but once, I hope to win a big prize. Therefore, for the operator of the game entertainment business place, it is desirable to be able to recommend a suitable game to the player according to the player's behavior preference in order to improve the player's satisfaction and the game duration. Therefore, they want to be able to track different preferences of different players.
  • the in-game content can be captured from a screen output by the gaming machine in real time by image recognition technology to generate a game preference of the player.
  • Personal preference information such as when each player starts playing a game, when to quit, how much bet in the game, how to make a choice in a free game, can be recorded in the backend system.
  • the system can perform game recommendations based on an analysis of the player's behavioral preferences, thereby increasing player satisfaction and game duration, helping the casino to improve customer satisfaction and generate more revenue.
  • FIG. 1 schematically shows a diagram of a system in which a device for managing a gaming machine (hereinafter simply referred to as a management device) according to an embodiment of the present disclosure can be applied.
  • a management device a device for managing a gaming machine
  • the system includes one or more gaming machines, such as EGMs 20a, 20b, 20c; and management device 10.
  • EGMs 20a, 20b, 20c EGMs 20a, 20b, 20c
  • management device 10 The system can be deployed, for example, in a variety of gaming and entertainment venues.
  • EGM 20 As an example, three gaming machines are shown in the figure. But it should be understood that the system can be packaged Includes more or fewer consoles. For the sake of brevity, in the following, one or more gaming machines are collectively referred to as EGM 20.
  • the gaming machine is an electronic gaming machine (EGM) that can be bet, such as a slot machine.
  • EGM electronic gaming machine
  • Each gaming machine (such as a slot machine) 20 is typically comprised of a master module (also referred to as a host), a display, and a number of peripherals.
  • the content and results of the game are controlled by the main control module, which is usually displayed as video content on the display of the game machine through an interface such as VGA/HDMI.
  • a gaming machine or EGM
  • a main control module ie, a host of a gaming machine.
  • the management device MD 10 in accordance with an embodiment of the present disclosure is communicatively coupled to one or more gaming machines EGM 20.
  • the management device MD 10 can be implemented as a server.
  • the management device MD 10 can capture the output screen of the gaming machine from the video output of the gaming machine, and extract the game content from the captured screen.
  • the management device MD 10 according to an embodiment of the present disclosure will be described in detail below with reference to FIGS. 2 to 18.
  • FIG. 2 schematically shows a block diagram of a management device 10A according to a first embodiment of the present disclosure.
  • the management device MD 10A shown in FIG. 2 may be a specific implementation of the management device MD 10 shown in FIG. 1. As shown, the management device 10A may include a video codec VED (Video Encoder Device, VED) 101 and an image processing unit IRD (Image Recognition Device, IRD) 102.
  • VED Video Encoder Device
  • IRD Image Recognition Device
  • the video codec VED 101 is communicatively coupled to the video output interface (eg, VGA/HDMI interface) of the gaming machine's EGM 20.
  • the VED 101 can be configured to receive the video output of the EGM 20, capture the output screen of the gaming machine from the video output of the gaming machine in real time, and encode the captured picture into the video output of the video image EGM 20.
  • the encoded video image may be a video stream or sequence of images suitable for the format of IRD 102 processing.
  • Image processing unit IRD 102 is communicatively coupled to VED 101.
  • the IRD 102 can be configured to receive the encoded video image from the VED 101 and perform image processing and recognition on the received video image to extract display content (also referred to simply as game content) in the output screen of the gaming machine.
  • the extracted display content may include, for example, a bet amount, a game winning or losing money. Amount, game name, game symbol, information indicating whether to enter a free game, winning amount in a free game, selection in an interactive game, information indicating whether a progressive bonus is in progress, and/or indicating whether or not The bonus information, and so on.
  • the video codec VED 101 can periodically capture the output of the game console.
  • the image processing unit IRD 102 can determine whether the output screen of the gaming machine captured by the VED 101 has been refreshed by comparison of the sequential images.
  • the image processing unit IRD 102 can process and recognize only the refreshed picture, while ignoring the paused picture without refreshing
  • the management device 10A may further include a Game Content Database (GCD) 103.
  • GCD Game Content Database
  • Table 1 below shows an example storage implementation in GCD.
  • the following is an example of extracting an account balance, a winning bonus, and a total bet from a slot machine, and explaining how the image processing unit IRD 102 extracts the display content in the output screen of the gaming machine.
  • Fig. 15 shows an example of a screen output by the slot machine.
  • the image processing unit IRD 102 determines, in the implementation, which of the location areas in the specified screen corresponds to the account balance, which location area corresponds to the winning bonus (win), and which location area corresponds to the bet amount (total bet), The blocks pointed to by 601, 602, and 603 in Fig. 16 are shown.
  • the image processing unit IRD 102 can then recognize the player's account balance, win win, and total bet each time from the location area indicated by FIG. 16 through image processing and recognition.
  • the image processing unit IRD also needs to identify what game the gaming machine is currently running.
  • the recognition of the game can be realized, for example, in the following three ways.
  • the first way may be to obtain the game name or the game identifier by receiving the user input, for example, the game player notifies the game that the IRD is playing through the mobile phone or the game machine's service window or the Player User Interface (PUI). Name or game logo.
  • the second way may be to identify the name of the game from the screen output by the gaming machine by means of image processing.
  • the third way may be to identify the symbol of the game from the screen output by the gaming machine by means of image processing, and determine the game name or the game logo by the recognized symbol.
  • the name of the game appears on the output screen of some games, and the game can be identified according to the name of the game.
  • the game name is usually displayed at a fixed position, and the game name can be recognized from the output screen of the gaming machine by pre-determining the display position of the game name to be recognized.
  • the game names of different games may be displayed at different locations, which may be achieved by pre-determining the display locations of a plurality of possible game names to be identified. Some games do not display names, and such games can be identified based on the symbols in the game. For example, in the game screen shown in FIG. 15, if the name of the game is not displayed, it can be identified according to the feature symbol it displays, such as peaches, numbers, pineapples, and the like in the screen.
  • the game feature symbol set of each game can be pre-stored, and the game machine can be identified by matching the symbol image recognized from the output screen of the game machine with the pre-stored game feature symbol set. game.
  • a small number of game consoles can download and update game content remotely (server side).
  • a game feature matching set may be generated in advance according to a game library on the remote server side, wherein each game corresponds to one or more feature symbols. Then, the game running on the gaming machine can be identified by matching the symbol image recognized from the output screen of the gaming machine with the previously generated game feature symbol set.
  • the video codec and/or the image processing unit may be implemented by hardware circuits, or may be implemented by executing software by various types of processors, or may be a combination of hardware and software.
  • the hardware circuit can be, for example, Very large scale integrated circuits or gate arrays, semiconductors such as logic chips, transistors, etc., or programmable hardware devices such as field programmable gate arrays, programmable logic devices, and the like.
  • the processor may, for example, comprise a general purpose microprocessor, an instruction set processor and/or a related chipset and/or a special purpose microprocessor or the like.
  • storage device GCD 103 may be a variety of machine-readable storage media including, but not limited to, electrical, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices, devices.
  • Specific examples of the readable storage medium include: a magnetic storage device such as a magnetic tape or a hard disk (HDD); an optical storage device such as a compact disk (CD-ROM); a memory such as a random access memory (RAM) or a flash memory.
  • MD 10A includes a single video codec VED 101 and a single image processing unit IRD 102. It should be understood, however, that management device MD 10A can be communicatively coupled to one or more EGMs 20 to obtain video output from one or more EGMs 20. Moreover, the MD 10A may include one or more video codecs VED 101 and one or more image processing units IRD 102.
  • FIG. 3 shows an MD 10A of a structure.
  • the MD 10A includes a single VED 101 and a single IRD 102, wherein the VED 101 includes a plurality of interfaces, and each interface can be connected to one gaming machine EGM 20.
  • FIG. 4 shows another configuration of the MD 10A.
  • MD 10A includes a plurality of VEDs 101 and an IRD 102, wherein each VED 101 includes a video output that can be communicatively coupled to a gaming machine EGM 20 to obtain the EGM 20.
  • FIG. 5 shows another configuration of the MD 10A.
  • MD 10A includes multiple VEDs 101 and IRDs 102, wherein each of VED 101 and IRD 102 can acquire and process the video output of one gaming machine EGM 20.
  • FIG. 6 schematically shows a block diagram of a management device 10B according to a second embodiment of the present disclosure.
  • the management device MD 10B shown in FIG. 6 may be another specific implementation of the management device MD 10 shown in FIG. 1.
  • the management device MD 10B shown in FIG. 6 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10B further includes in-game bonus data.
  • GHT Game Hit Tracker
  • the GHT 104 may be configured to generate winning tracking data based on the display content extracted by the IRD 102, and generate winning history information (data or curve screen) based on the winning tracking data.
  • the winning history information generated by the GHT 104 can be output to the output device 40 for display to the player.
  • the winning history information generated by the GHT 104 may be output to a Hit History Display (HHD) for display to the player (as shown in FIG. 7).
  • the HHD can be, for example, an electronic display of an entertainment venue.
  • the HHD may be a display of a player's cell phone or personal computer (eg, a tablet computer, laptop computer, etc.).
  • the winning history information can be displayed through a dedicated application APP or a web page on a mobile phone or a personal computer.
  • the output device 40 shown in FIG. 6 may be the winning information presenter HHD 40A.
  • the winning history information generated by the GHT 104 may be output to the display 22 of the gaming machine (as shown in FIG. 8).
  • the winning history information can be synthesized with the original picture of the game, for example, in the form of picture-in-picture, displayed to the player.
  • the output device 40 shown in Figure 6 can be the display 22 of the gaming machine.
  • the GHT 104 primarily tracks the betting history and win-loss history on the gaming machine. The following is explained by way of example.
  • a winning curve as shown in Fig. 17 can be generated.
  • the ordinate of the winning graph shown in Fig. 17 is generally in units of multiples of a bet.
  • a scale of the ordinate is 10 bets, which is usually not a specific amount.
  • the abscissa can be counted in the following number of times, and the next bet is counted once, regardless of whether the bet is 1 bet, 10 bet, or 100 bet.
  • the abscissa can also be a fixed multiple of a bet or a bet. For example, if 1 bet is used as a unit, then if 10 bets are bet at a time, it will be divided into several points in the abscissa, and the winning amount will be on the ordinate. It is calculated on the 1/10 average.
  • the GHT 104 can also track the situation in which the player is cashing in to the gaming machine.
  • a player may add cash to the game during the game, which should be distinguished from the win situation. For example, referring to the above example, when the player has $84 left and the player adds $100 to the game console, you can remove $100 from all subsequent account balances, as shown below.
  • Bet amount Winning prize Add money (cash in) Actual balance on the account Curve showing balance 2 0 98 98 2 0 96 96 ?? .... .... .... 2 0 84 84 0 0 100 184 84 2 0 182 82 2 10 190 90 ; .... .... .... .
  • each scale of the ordinate is 40 bets.
  • the MD 10B shown in FIG. 6 may also include a storage device GCD 103 to store the extracted game content.
  • GHT 104 is shown in FIG. 6 to be communicatively coupled to IRD 102, the GHT may also be communicatively coupled to storage device GCD 103 to obtain a game from GCD 103. Content, rather than directly obtaining game content from IRD 102.
  • MD 10B includes a single video codec VED 101 and a single image processing unit IRD 102.
  • management device MD 10B can be communicatively coupled with one or more EGMs 20 to obtain video output from one or more EGMs 20.
  • MD 10B may include one or more video codecs VED 101 and one or more image processing units IRD 102.
  • the MD 10B can be realized by adding the GHT 104 thereto by referring to the structure of the MD 10A shown in FIGS. 3 to 5.
  • FIG. 8 schematically shows a block diagram of a variant implementing MD 10C of the management device MD 10B according to the second embodiment of the present disclosure.
  • the management device MD 10C shown in FIG. 8 is similar to the MD 10B shown in FIG. 6, except that it further includes a video splitter VSD 105 and a picture-in-picture device PIP 106.
  • the video splitter VSD 105 can be configured to receive the video output of the gaming machine and divide the video output into two paths, one for the VED 101 and the other for the picture-in-picture device PIP 106.
  • the picture in picture device PIP 106 can be configured to output both the winning history information (data or curve picture) from the GHT and the video output (ie, the original game picture content) of the gaming machine from the VSD 105.
  • the picture in picture device PIP 106 may be configured to synthesize the winning history information and the original game screen content into a picture in picture for display. For example, a winning curve screen is displayed on the upper right side of the original game machine screen screen, or a winning curve screen is displayed on the top screen of the game.
  • the PIP 106 device typically has two inputs that respectively receive a video output from the VSD and a winning history information output from the GHT 104. The output of the PIP 106 device is coupled to the screen 22 of the gaming machine.
  • the picture in picture device PIP 106 may also be configured to display the winning history information and the original game screen content alternately or switchably. For example, one of the following contents may be displayed on the original gaming machine screen or the top screen: winning history information or original game screen content, and switching between the two display contents.
  • FIG. 9 schematically shows a block diagram of a management device MD 10D according to a third embodiment of the present disclosure.
  • the management device MD 10D shown in FIG. 9 may be another specific implementation of the management device MD 10 shown in FIG. 1.
  • the management device MD 10D shown in FIG. 9 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10D further includes a Player Preference Extractor (PPE) 108.
  • PPE Player Preference Extractor
  • the PPE 108 can be configured to generate a player's game preferences based on the display content extracted by the IRD 102.
  • the PPE 108 can generate a bet curve for the player based on behavior information of a particular player, such as betting information and winning or losing information on each machine (as shown in FIG. 27).
  • the player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played.
  • the player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
  • the PPE 108 can also identify the identity of the player who is playing the game.
  • the PPE 108 can identify the player's identity in a number of ways. Alternatively, the player can be identified based on the insertion and removal of the membership card. Alternatively, the identity of the player can be known by receiving user input. For example, the player's identity can be identified by the player performing a login and logout operation on the mobile terminal, the game console's operation interface such as a service window or a Player User Interface (PUI). Alternatively, the identity of the player sitting in front of the gaming machine can be identified by biometric means (face recognition, iris recognition, etc.).
  • the MD 10D shown in FIG. 9 may also include a storage device GCD 103 to store the extracted game content.
  • PPE 108 is shown in FIG. 9 to be communicatively coupled to IRD 102, the PPE may also be communicatively coupled to storage device GCD 103 to obtain game content from GCD 103 rather than directly obtaining game content from IRD 102.
  • MD 10D is shown in FIG. 9 to be communicatively coupled to multiple EGMs 20, in some embodiments MD 10D may be communicatively coupled to a single EGM 20.
  • the MD 10D shown in FIG. 9 includes only a single video codec VED 101 and a single image processing unit IRD 102, but it should be understood that similar to MD 10A of FIG. 2, management device MD 10D may include one or more video codecs VED 101 and one or more image processing units IRD 102.
  • the MD 10D can be realized by adding the PPE 108 therein by referring to the structure of the MD 10A shown in FIGS. 4 to 5 (see FIGS. 10 and 11).
  • FIG. 12 schematically shows a block diagram of a management device MD 10E according to a fourth embodiment of the present disclosure.
  • the management device MD 10E shown in FIG. 12 may be another specific implementation of the management device MD 10 shown in FIG. 1.
  • the management device MD 10E shown in FIG. 12 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10E further includes a Player Preference Extractor (PPE) 108 and a Game Feature Extractor (Game Feature). Extractor, GFE) 109 and Player Game Recommendation (PGR) 110.
  • PPE Player Preference Extractor
  • Game Feature Game Feature Extractor
  • GFE Game Feature Extractor
  • PGR Player Game Recommendation
  • the PPE 108 can be configured to generate a player's game preferences based on the display content extracted by the IRD 102.
  • the PPE 108 can generate a bet curve for the player based on behavior information of a particular player, such as betting information and winning or losing information on each machine (as shown in FIG. 27).
  • the player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played.
  • the player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
  • the PGR 110 can be configured to match the player's game preferences and game characteristics to determine a game recommended to the player. For example, a game in which the game feature matches the player's game preferences above a threshold may be recommended to the player.
  • the following is an example to illustrate how the GFE 109 generates game features based on the display content extracted by the IRD.
  • f 1 represents the trigger frequency of a bonus game (such as a free game, bonus game, or feature game). It can be a numeric value or a range of values.
  • f 2 indicates the number of free games that can be obtained after entering a bonus game. It can be a fixed number or one of several numbers. In some games, the number of free games in the bonus game is fixed, such as 10 times. In some games, after entering the bonus game, the player will make a choice, for example, 5, 8 or 10 times.
  • the game features can also be related to the game screen design, related to the theme of the game, related to the screen size of the game console, related to whether it is a 3D game, the resolution of the game machine, the clarity of the game symbol, the speed of the game. (the minimum interval between two bets), the linked progressive between multiple game consoles, the size of the prize pool and the probability of winning, and so on. All of the above factors can be defined as characteristics of the game.
  • the game feature may be game screen information acquired according to image recognition technology, or information that may be directly or indirectly derived from the acquired game screen information. For example, game theme features, fruits, numbers, cats and dogs, etc., which can be extracted directly from the screen.
  • Some game features are obtained after the information obtained from the game screen, such as the trigger frequency of the bonus game. Some game features are the game name or game symbol extracted from the game screen to identify which game the game is, and then Obtained by looking up game records in the database. For example, it can be recognized that the game on a game machine is game A. In the database, the record corresponding to Game A indicates that the game advantage of the game is 10%.
  • the following illustrates, by way of example, how the PPE 108 generates a player's game preferences based on the display content extracted by the IRD 102.
  • the N player preference information generally corresponds to the game feature information, which records a player whose player's preferences are for each game feature.
  • the number of player game preference features N may be less than or equal to the number M of game features of all games. For example, the game features of all games as above are defined as (f 1 , .
  • p i and f i corresponds.
  • f 1 represents the trigger frequency of a bonus game (bonus game, feature game)
  • p 1 represents a player's preference for the bonus game trigger frequency.
  • player A's preference is that the bonus game trigger frequency ranges from 80 to 100. If there is a game with an f 1 eigenvalue of 90, then the game happens to belong to player A's favorite range and can be recommended to this player.
  • the extraction of player preference features can exist as follows.
  • the first way is to extract the common features of multiple or all games played by this player as a preference feature for this player.
  • Another way is to combine a player's betting history and win/loss history on one or more gaming machines.
  • the first way For example, if a player has played 10 games, and 9 of the 10 games have game themes related to the pet, it can be concluded that one of the player's game features is a pet-like theme.
  • the second way For example, a player places a total of 200 bets on 3 game machines, as shown in the following figure:
  • the player's actual account balance can be treated with some special treatment.
  • the preference curve shown in Fig. 19 can be obtained. According to the curve of Fig. 19 and Table 4, the game preferences related to this player and bet can be calculated.
  • the MD 10E shown in FIG. 12 may also include a storage device GCD 103 to store the extracted game content.
  • the GCD 103 may also store game features generated by the GFE 109 and/or game preferences of the player generated by the PPE 108.
  • PPE 108 and GFE 109 are shown in FIG. 12 to be communicatively coupled to IRD 102, PPE 108 and GFE 109 may also be in communication with storage device GCD 103. Coupling, obtaining game content from GCD 103, rather than directly obtaining game content from IRD 102.
  • PGR 110 is shown in FIG. 12 as being communicatively coupled to PPE 108 and GFE 109, PGR 110 may also be communicatively coupled to GCD 103 to obtain game features and game preferences of the player from GCD 103.
  • MD 10E is shown in FIG. 12 to be communicatively coupled to multiple EGMs 20, in some embodiments MD 10E may be communicatively coupled to a single EGM 20.
  • the MD 10E shown in FIG. 12 includes only a single video codec VED 101 and a single image processing unit IRD 102, it should be understood that similar to the MD 10A of FIG. 2, the management device MD 10E may include one or more videos. Codec VED 101 and one or more image processing units IRD 102.
  • the MD 10E can be realized by adding the PPE 108, the GFE 109, and the PGR 110 to the structure of the MD 10A shown in FIGS. 4 to 5 (see FIGS. 13 and 14).
  • FIGS. 20 to 25 A method of managing a gaming machine according to an embodiment of the present disclosure will be described below with reference to FIGS. 20 to 25 in conjunction with the management device shown above.
  • FIG. 20 schematically illustrates a flow chart of a method 1000 of managing a gaming machine in accordance with a first embodiment of the present disclosure.
  • the method 1000 can be performed, for example, by the management device MD 10A according to the first embodiment of the present disclosure described above.
  • step S1100 the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
  • Step S1100 This can be achieved, for example, by managing the video codec VED in the device.
  • the management device can obtain the video output of the gaming machine by coupling with the video output of the gaming machine.
  • the video output of the gaming machine can be divided into two paths by the video splitter VSD, and outputted to the VED in the management device for processing.
  • a display that can be output to the gaming machine is displayed or output to the picture-in-picture device for display together with other videos or images.
  • the video format that the gaming machine outputs to the display for display is usually different from the format of the video image used for image processing and recognition, so it is necessary to use VED to convert the image captured from the video output of the gaming machine into an image suitable for IRD.
  • VED to convert the image captured from the video output of the gaming machine into an image suitable for IRD.
  • the format of the process is usually different from the format of the video image used for image processing and recognition, so it is necessary to use VED to convert the image captured from the video output of the gaming machine into an image suitable for IRD.
  • step S1200 image recognition is performed on the video image to extract display content in the output screen of the gaming machine.
  • Step S1200 can be implemented, for example, by an image processing unit IRD in the management device.
  • the video image here is a game machine output screen that is encoded by VED into a format suitable for IRD processing.
  • a variety of display contents can be extracted from the output screen of the game machine, such as the amount of money, the amount of game wins and losses, the name of the game, the game symbol, the information indicating whether to enter the free game, the winning amount in the free game, and the interactive game. Selecting, indicating whether or not the progressive bonus information is included, and information indicating whether or not a bonus is included, and the like.
  • Step S1100 can be performed periodically to capture the output screen of the gaming machine and encode the video image into a suitable format.
  • the video image may also be filtered first in step S1200. For example, it is determined whether the output screen of the game machine captured in S1100 has been refreshed by comparison of successive images. It is possible to process and recognize only the refreshed picture in step S1200, while ignoring the paused picture without refreshing.
  • the method of managing a gaming machine in accordance with an embodiment of the present invention may include more steps.
  • the display content extracted in step S1200 may be stored in the memory for use in subsequent processing.
  • the method 1000 may include various additional processing of outputting the display content in the screen to the gaming machine extracted in step S1200. Several examples are shown below with reference to Figures 21-25.
  • FIG. 21 shows a flow chart of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
  • the method 2000 can be performed, for example, by the management device MD 10B or its variant MD 10C according to the second embodiment of the present disclosure described above.
  • step S2100 the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
  • step S2200 image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
  • step S2300 winning winning tracking data is generated based on the extracted display content, and winning information (data or curve screen) is generated based on the winning tracking data.
  • Step S2300 can be performed by the Game Hit Tracker (GHT) described above.
  • GHT Game Hit Tracker
  • step S2300 the betting history and the win/loss history on the gaming machine can be mainly tracked.
  • Steps S2100 and S2200 in the method 2000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
  • the winning history information (for example, the history winning curve screen) generated in step S2300 may be output to an output device and displayed to the player.
  • the output device can be a display of a gaming machine or can be other specialized devices. Details will be made below with reference to Figs. 22 and 23.
  • FIG. 22 shows a flow chart of a variation 2000A of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
  • the method 2000A can be performed, for example, by the management device MD 10B according to the second embodiment of the present disclosure described above. Method 2000A differs from method 2000 in that step 2400A is further included.
  • step S2400A the winning history information generated in step S2300 is output to a winning history display (HHD) for display to the player (see FIG. 21).
  • the HHD can be, for example, an electronic display of an entertainment venue.
  • the HHD may be a player's cell phone or a personal computer (eg, a tablet computer, laptop computer, etc.).
  • FIG. 23 shows a flow chart of another variation 2000B of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
  • the method 2000B may, for example, be by the tube according to the second embodiment of the present disclosure described above
  • the deformation of the device is performed by MD 10C.
  • Method 2000B differs from method 2000 in that it further includes step 2400B.
  • step S2400B the winning history information generated in step S2300 is output to the display of the gaming machine (see Fig. 22).
  • the winning history information may be combined with the video output of the game (ie, the original picture of the game), for example, in the form of a picture-in-picture, displayed to the player.
  • FIG. 24 shows a flow chart of a method 3000 of managing a gaming machine in accordance with a third embodiment of the present disclosure.
  • the method 3000 can be performed, for example, by the management device MD 10D according to the third embodiment of the present disclosure described above.
  • step S3100 the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
  • step S3200 image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
  • step S3500 the game preference of the player is generated based on the extracted display content.
  • Steps S3100 and S3200 in the method 3000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
  • Step S3500 can be performed, for example, by the player game preference extractor PPE 108 described above.
  • the player's bet curve (shown in FIG. 27) may be generated based on the behavior information of the specific player, such as betting information and winning or losing information on each machine.
  • the player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played.
  • the player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
  • the extraction of player preference features can exist as follows. The first way is to extract the common features of multiple or all games played by this player as a preference feature for this player. Another way is to combine a player's betting history and win/loss history on one or more gaming machines.
  • FIG. 25 shows a flow chart of a method 4000 of managing a gaming machine in accordance with a fourth embodiment of the present disclosure.
  • the method 4000 can be performed, for example, by the management device MD 10E according to the fourth embodiment of the present disclosure described above.
  • step S4100 the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
  • step S4200 image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
  • step S4500 the game preference of the player is generated based on the extracted display content.
  • step S4600 a game feature is generated based on the extracted display content.
  • step S4700 the game recommended to the player is determined by matching the player's game preferences and game characteristics.
  • Steps S4100 and S4200 in the method 4000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
  • Step S4500 is similar to step S3500 in method 3000, and may be performed, for example, by the player game preference extractor PPE 108 described above, and details are not described herein again.
  • Step S4600 can be performed, for example, by the game feature extractor GFE 109 described above.
  • Game features may include, for example, winning and losing curve features, game theme features, and the like.
  • Game features can be related to various factors, such as related to winning, related to game screen design, related to the theme of the game, related to the screen size of the game console, related to whether it is a 3D game. Game features can also be characterized by: resolution of the gaming machine, clarity of the game symbol, speed of the game (minimum interval between two bets), linked progressive between multiple gaming machines And the size of this prize pool and the probability of winning the prize, and so on. All of the above factors can be defined as characteristics of the game.
  • the game feature may be game screen information acquired according to image recognition technology, or information that may be directly or indirectly derived from the acquired game screen information. For example, game theme features, fruits, numbers, cats and dogs, etc., which can be extracted directly from the screen.
  • Some game features are obtained after the information obtained from the game screen, such as the trigger frequency of the bonus game. Some game features are the game name or game symbol extracted from the game screen to identify which game the game is, and then obtained by looking up the game record in the database. For example, it can be recognized that the game on a game machine is game A. In the database, the record corresponding to Game A indicates that the game advantage of the game is 10%.
  • Step S4700 can be performed, for example, by the player game recommendation module (PGR) 110 described above.
  • PGR player game recommendation module
  • step S4700 for example, a game in which the degree of matching of the game feature with the game preference of the player is higher than the threshold may be recommended to the player.
  • the management method of the present invention has been schematically illustrated by several embodiments with reference to the accompanying drawings 20-25.
  • Details of the above methods 1000 to 400 reference may be made to the operation of the management device according to the embodiment of the present invention described above with reference to FIGS. 2 to 18, and details are not described herein again.
  • the management method of the present invention has been described above in connection with the embodiments of the present disclosure. Those skilled in the art will appreciate that the above-described methods are merely exemplary and are not intended to limit the present disclosure to the specific flow shown.
  • the method of the present disclosure is not limited to the specific steps and sequences shown above, but may include more or fewer steps and be performed in any suitable order, such as a number of steps that are not performed sequentially, and may be sequential or in parallel. Execution. Further features of one embodiment may be used in combination with features of other embodiments. For example, the operation of storing the extracted display content to the memory mentioned in method 1000 is equally applicable in other methods 2000-400.
  • 26 is a block diagram that schematically illustrates a computing system that can be used to implement the management device of the present disclosure, in accordance with an embodiment of the present disclosure.
  • computing system 500 includes a processor 510, a computer readable storage medium 520, an output interface 530, and an input interface 540.
  • the computing system 500 can perform the above The method described with reference to Figs. 20 to 25 is implemented to realize management of the gaming machine.
  • processor 510 can include, for example, a general purpose microprocessor, an instruction set processor, and/or a related chipset and/or a special purpose microprocessor (eg, an application specific integrated circuit (ASIC)), and the like.
  • processor 510 may also include an onboard memory for caching purposes.
  • the processor 510 may be a single processing unit or a plurality of processing units for performing different actions of the method flow according to the embodiments of the present disclosure described with reference to FIGS. 20 to 25.
  • Computer readable storage medium 520 can be any medium that can contain, store, communicate, propagate or transport the instructions.
  • a readable storage medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, device, or propagation medium.
  • Specific examples of the readable storage medium include: a magnetic storage device such as a magnetic tape or a hard disk (HDD); an optical storage device such as a compact disk (CD-ROM); a memory such as a random access memory (RAM) or a flash memory; and/or a wired /Wireless communication link.
  • the computer readable storage medium 520 can include a computer program 521 that can include code/computer executable instructions that, when executed by the processor 510, cause the processor 510 to perform, for example, the methods described above in connection with Figures 20-25 The process and any variations thereof.
  • Computer program 521 can be configured to have computer program code, for example, including a computer program module.
  • the code in computer program 521 may include one or more program modules, including, for example, 521A, module 521B, . It should be noted that the division manner and the number of modules are not fixed, and those skilled in the art may use suitable program modules or program module combinations according to actual situations.
  • the processor 510 may be The method flow, such as described above in connection with Figures 20-25, and any variations thereof are performed.
  • the processor 510 can use the output interface 530 and the input interface 540 to perform the method flow described above in connection with FIGS. 20-25 and any variations thereof.
  • the management device can accurately track the game preferences of each player, such as whether the frequency of winning the prize is higher, or whether the frequency of the favorite is lower but the amount of each winning is larger, such as what a player likes. In the case of entering a game, when to leave, and accordingly provide game recommendations to the player at a finer granularity. This can increase player satisfaction and game duration, helping game operators improve customer satisfaction and generate more revenue.

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Abstract

An apparatus and method for managing a gaming device. The apparatus comprises: a video encoder/decoder (VED) configured to receive a video output of a gaming device, acquire an output frame of the gaming device from the video output of the gaming device, and encode the acquired frame into a video image; and an image processing unit (IRD) configured to receive the video image from the VED, and perform image identification on the video image to extract display contents in the output frame of the gaming device. The apparatus enables detailed tracking of prize information in a game.

Description

管理游戏机的设备及方法Apparatus and method for managing game machines 技术领域Technical field
本公开涉及视频处理领域,更具体地涉及一种管理游戏机的系统和方法。The present disclosure relates to the field of video processing, and more particularly to a system and method for managing a gaming machine.
背景技术Background technique
面对可以下注的游戏机(比如老虎机)中,很多的玩家会根据这台机器的历史上的输赢情况,来决定是否玩以及什么时候玩这个游戏机。市场上有的游戏机的游戏可以让玩家看到这个游戏过去一段时间的输赢情况、下注情况、免费游戏频率等等信息。目前实现这种信息展示的方式主要是:在游戏机出厂前,根据游戏内记录的下注情况、输赢情况和免费游戏频率等信息,设计特定的程序完成的。这种实现方法的缺点在于,它完全依赖于游戏开发者在开发游戏时提供这个功能。然而游戏娱乐经营场所通常会采购来自于多个不同供应商的游戏。大多数的供应商,由于各方面的原因,并不提供这样的功能。而这个功能,是大多数游戏玩家希望能够看到的,具有这种功能的游戏在游戏娱乐经营场所往往是很受欢迎的。In the face of game machines that can be bet (such as slot machines), many players will decide whether to play and when to play the game machine based on the winning or losing situation in the history of the machine. There are game console games on the market that allow players to see information about the game's past wins and losses, betting, free game frequency, and more. At present, the way to realize such information display is mainly: before the game machine leaves the factory, according to the information recorded in the game, the winning situation and the free game frequency and other information, the design of a specific program is completed. The downside of this implementation is that it relies entirely on game developers to provide this functionality when developing games. However, gaming and entertainment establishments typically purchase games from a number of different vendors. Most vendors do not provide such functionality for a variety of reasons. This feature is what most gamers want to see. Games with this feature are often popular in gaming and entertainment venues.
因此,需要一种管理游戏机的设备或系统,其适于提供各种不同厂商的游戏机的游戏特征。Accordingly, there is a need for a device or system for managing a gaming machine that is adapted to provide gaming features for gaming machines of a variety of different vendors.
发明内容Summary of the invention
根据本公开的第一方面,提供了一种管理游戏机的设备,包括:视频编解码器VED,配置为接收游戏机的视频输出,实时地从所述游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像;以及,图像处理单元IRD,配置为从VED接收所述视频图像,并且对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。 According to a first aspect of the present disclosure, there is provided an apparatus for managing a gaming machine, comprising: a video codec VED configured to receive a video output of a gaming machine, to capture a gaming machine from a video output of the gaming machine in real time Output picture and encoding the captured picture into a video image; and an image processing unit IRD configured to receive the video image from the VED and perform image recognition on the video image to extract an output image of the gaming machine Display content.
在一些实施例中,所提取的显示内容可以包括下述中的至少一项:下注金额、游戏输赢金额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金(progressive)的信息、以及指示是否中了奖励(bonus)的信息。In some embodiments, the extracted display content may include at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game. The selection in the interactive game, the information indicating whether or not the progressive bonus is included, and the information indicating whether or not the bonus is included.
在一些实施例中,所述设备还可以包括:游戏中奖数据跟踪器GHT,配置为根据IRD所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生历史中奖曲线画面。In some embodiments, the device may further include: a game winning data tracker GHT configured to generate winning tracking data according to the display content extracted by the IRD, and generate a history winning curve screen according to the winning tracking data.
在一些实施例中,所述设备还可以包括:视频分路器VSD,配置为接收游戏机的视频输出,并且将所述视频输出分为两路,一路输出给VED,另一路输出给画中画设备;以及,画中画设备PIP,配置为显示来自GHT的历史中奖曲线画面和来自VSD的游戏机的视频输出。In some embodiments, the device may further include: a video splitter VSD configured to receive a video output of the gaming machine, and divide the video output into two paths, one output to the VED, and the other output to the picture The drawing device; and the picture-in-picture device PIP, configured to display a historical winning curve picture from the GHT and a video output from the gaming machine of the VSD.
在一些实施例中,所述设备还可以包括:玩家游戏偏好提取器PPE,配置为根据IRD所提取的显示内容,生成玩家的游戏偏好。优选地,所述设备还可以包括:游戏特征提取器GFE,配置为根据IRD所提取的显示内容,生成游戏特征;以及,玩家游戏推荐模块PGR,配置为匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。In some embodiments, the apparatus may further include a player game preference extractor PPE configured to generate a player's game preferences based on the display content extracted by the IRD. Preferably, the device may further include: a game feature extractor GFE configured to generate a game feature according to the display content extracted by the IRD; and a player game recommendation module PGR configured to match the player's game preference and the game feature, and determine A game recommended to players.
根据本公开的第二方面,提供了一种管理游戏机的方法,包括:实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像;以及,对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。According to a second aspect of the present disclosure, there is provided a method of managing a gaming machine, comprising: capturing an output screen of a gaming machine from a video output of the gaming machine in real time, and encoding the captured image into a video image; And performing image recognition on the video image to extract display content in an output screen of the gaming machine.
在一些实施例中,所提取的显示内容可以包括下述中的至少一项:下注金额、游戏输赢金额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金(progressive)的信息、以及指示是否中了奖励(bonus)的信息。In some embodiments, the extracted display content may include at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game. The selection in the interactive game, the information indicating whether or not the progressive bonus is included, and the information indicating whether or not the bonus is included.
在一些实施例中,所述方法还可以包括:根据所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生历史中奖曲线画面。 In some embodiments, the method may further include: generating winning tracking data according to the extracted display content, and generating a historical winning curve screen according to the winning tracking data.
在一些实施例中,所述方法还可以包括:输出所述历史中奖曲线画面以向玩家显示。In some embodiments, the method may further include outputting the historical winning curve screen to display to the player.
在一些实施例中,所述输出可以包括:将所述历史中奖曲线画面和游戏机的视频输出合成在一起,以画中画的方式在游戏机的显示器上显示所述历史中奖曲线画面。In some embodiments, the outputting may include synthesizing the historical winning curve screen and the video output of the gaming machine, and displaying the historical winning curve screen on a display of the gaming machine in a picture-in-picture manner.
在一些实施例中,所述方法还可以包括:根据所提取的显示内容,生成玩家的游戏偏好。优选地,所述方法还可以包括:根据所提取的显示内容,生成游戏特征;以及,通过匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。In some embodiments, the method may further include generating a game preference of the player based on the extracted display content. Preferably, the method may further include: generating a game feature according to the extracted display content; and determining a game recommended to the player by matching the player's game preference and the game feature.
根据本公开的第三方面,提供了一种管理游戏机的设备,包括:处理器;以及,存储器,配置用于存储机器可读指令,所述指令在由所述处理器执行时,使得所述处理器执行如上所述的方法。According to a third aspect of the present disclosure, there is provided an apparatus for managing a gaming machine, comprising: a processor; and a memory configured to store machine readable instructions that, when executed by the processor, cause The processor performs the method as described above.
根据本公开的第四方面,提供了一种系统,包括:一个或多个游戏机;以及根据本公开第一方面或第三方面所述的管理游戏机的设备。According to a fourth aspect of the present disclosure, there is provided a system comprising: one or more gaming machines; and an apparatus for managing a gaming machine according to the first or third aspect of the present disclosure.
根据本公开的第五方面,提供了一种非易失性存储介质,存储有机器可执行指令,所述指令在被机器执行时用于实现如上所述的方法。According to a fifth aspect of the present disclosure, there is provided a non-volatile storage medium storing machine-executable instructions that, when executed by a machine, are used to implement the method as described above.
根据本公开的第六方面,提供了一种计算机程序,所述计算机程序包括计算机可执行指令,所述指令在被机器执行时用于实现如上所述的方法。According to a sixth aspect of the present disclosure, there is provided a computer program comprising computer executable instructions for performing the method as described above when executed by a machine.
附图说明DRAWINGS
为了更完整地理解本公开及其优势,现在将参考结合附图的以下描述,其中:For a more complete understanding of the present disclosure and its advantages, reference will now be made to the following description
图1示意性示出了在其中可以应用根据本公开实施例的管理游戏机的设备的系统的示图;FIG. 1 schematically shows a diagram of a system in which a device for managing a gaming machine according to an embodiment of the present disclosure can be applied;
图2示意性示出了根据本公开第一实施例的管理设备的框图;FIG. 2 schematically shows a block diagram of a management device according to a first embodiment of the present disclosure; FIG.
图3示意性示出了根据本公开第一实施例的管理设备的一个实现实例的框图;FIG. 3 is a block diagram schematically showing an implementation example of a management device according to a first embodiment of the present disclosure; FIG.
图4示意性示出了根据本公开第一实施例的管理设备的另一个实现 实例的框图;FIG. 4 schematically shows another implementation of a management device according to a first embodiment of the present disclosure. a block diagram of an example;
图5示意性示出了根据本公开第一实施例的管理设备的另一个实现实例的框图;FIG. 5 schematically shows a block diagram of another implementation example of a management device according to a first embodiment of the present disclosure; FIG.
图6示意性示出了根据本公开第二实施例的管理设备的框图;FIG. 6 is a block diagram schematically showing a management device according to a second embodiment of the present disclosure; FIG.
图7示意性示出了根据本公开第二实施例的管理设备的一个应用的示图;FIG. 7 is a view schematically showing an application of a management device according to a second embodiment of the present disclosure; FIG.
图8示意性示出了根据本公开第二实施例的管理设备的一个变形的框图;FIG. 8 is a block diagram schematically showing a variation of a management device according to a second embodiment of the present disclosure; FIG.
图9示意性地示出了根据本公开第三实施例的管理设备的框图;FIG. 9 schematically shows a block diagram of a management device according to a third embodiment of the present disclosure; FIG.
图10示意性地示出了根据本公开第三实施例的管理设备的另一个实现的框图;FIG. 10 schematically shows a block diagram of another implementation of a management device in accordance with a third embodiment of the present disclosure; FIG.
图11示意性地示出了根据本公开第三实施例的管理设备的另一个实现的框图;FIG. 11 schematically shows a block diagram of another implementation of a management device in accordance with a third embodiment of the present disclosure; FIG.
图12示意性地示出了根据本公开第四实施例的管理设备的框图;FIG. 12 schematically shows a block diagram of a management device according to a fourth embodiment of the present disclosure; FIG.
图13示意性地示出了根据本公开第四实施例的管理设备的另一个实现的框图;FIG. 13 is a block diagram schematically showing another implementation of a management device according to a fourth embodiment of the present disclosure; FIG.
图14示意性地示出了根据本公开第四实施例的管理设备的另一个实现的框图;FIG. 14 schematically shows a block diagram of another implementation of a management device in accordance with a fourth embodiment of the present disclosure; FIG.
图15示出了游戏机的输出画面的一个示例;Figure 15 shows an example of an output screen of the gaming machine;
图16示出了根据公开实施例的实现图像识别的一个示例;Figure 16 illustrates an example of implementing image recognition in accordance with an embodiment of the disclosure;
图17示出了中奖曲线的一个示例;Figure 17 shows an example of a winning curve;
图18示出了中奖曲线的另一个示例;Figure 18 shows another example of a winning curve;
图19示出了偏好曲线的一个示例;Figure 19 shows an example of a preference curve;
图20示意性示出了根据本公开第一实施例的管理游戏机的方法的流程图;FIG. 20 is a flow chart schematically showing a method of managing a gaming machine according to a first embodiment of the present disclosure; FIG.
图21示意性示出了根据本公开第二实施例的管理游戏机的方法的流程图;21 is a flow chart schematically showing a method of managing a gaming machine according to a second embodiment of the present disclosure;
图22示意性示出了根据本公开第二实施例的管理游戏机的方法的一个变形的流程图; FIG. 22 is a flow chart schematically showing a variation of a method of managing a gaming machine according to a second embodiment of the present disclosure; FIG.
图23示意性示出了根据本公开第二实施例的管理游戏机的方法的另一个变形的流程图;23 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a second embodiment of the present disclosure;
图24示意性示出了根据本公开第三实施例的管理游戏机的方法的另一个变形的流程图;FIG. 24 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a third embodiment of the present disclosure; FIG.
图25示意性示出了根据本公开第四实施例的管理游戏机的方法的另一个变形的流程图;以及FIG. 25 is a flow chart schematically showing another variation of a method of managing a gaming machine according to a fourth embodiment of the present disclosure;
图26示意性示出了根据本公开实施例的可用于实现本公开的管理设备的计算系统的框图。26 is a block diagram that schematically illustrates a computing system that can be used to implement the management device of the present disclosure, in accordance with an embodiment of the present disclosure.
在附图中,类似的参考标号表示类似的要素。In the accompanying drawings, like reference numerals indicate similar elements.
具体实施方式Detailed ways
根据结合附图对本公开示例性实施例的以下详细描述,本公开的其它方面、优势和突出特征对于本领域技术人员将变得显而易见。Other aspects, advantages and salient features of the present disclosure will become apparent to those skilled in the <
在本公开中,术语“包括”和“含有”及其派生词意为包括而非限制;术语“或”是包含性的,意为和/或。In the present disclosure, the terms "include" and "including" and their derivatives are meant to be inclusive and not limiting; the term "or" is inclusive, meaning and/or.
在本说明书中,下述用于描述本公开原理的各种实施例只是说明,不应该以任何方式解释为限制公开的范围。参照附图的下述描述用于帮助全面理解由权利要求及其等同物限定的本公开的示例性实施例。下述描述包括多种具体细节来帮助理解,但这些细节应认为仅仅是示例性的。因此,本领域普通技术人员应认识到,在不背离本公开的范围和精神的情况下,可以对本文中描述的实施例进行多种改变和修改。此外,为了清楚和简洁起见,省略了公知功能和结构的描述。此外,贯穿附图,相同参考数字用于相似功能和操作。In the present specification, the following various embodiments for describing the principles of the present disclosure are merely illustrative and should not be construed as limiting the scope of the disclosure. The following description with reference to the drawings is intended to be a The description below includes numerous specific details to assist the understanding, but these details should be considered as merely exemplary. Accordingly, it will be appreciated by those skilled in the art that various changes and modifications may be made to the embodiments described herein without departing from the scope and spirit of the disclosure. In addition, descriptions of well-known functions and constructions are omitted for clarity and conciseness. In addition, the same reference numerals are used throughout the drawings for similar functions and operations.
如前所述,面对可以下注的游戏机(比如老虎机),很多的玩家会根据这台机器的历史上的输赢情况来决定是否玩以及什么时候玩这个游戏机。市场上有的游戏机的游戏可以让玩家看到这个游戏过去一段时间的输赢情况、下注情况、免费游戏频率等等信息。然而,大多数游戏机不提供这样的功能。另一方面,尽管有的游戏机提供这样的功 能,但是这通常是在游戏机出厂前,根据游戏内记录的下注情况、输赢情况和免费游戏频率等信息,设计特定的程序完成的。游戏娱乐经营场所的经营者通常无法对这种信息展示进行个性化定制。因此,对于游戏娱乐经营场所的经营者而言,希望能够不依赖于游戏机厂商的出厂设计,获得游戏机的游戏内信息。As mentioned above, in the face of game machines that can be bet (such as slot machines), many players will decide whether to play and when to play the game based on the win or loss situation in the history of the machine. There are game console games on the market that allow players to see information about the game's past wins and losses, betting, free game frequency, and more. However, most gaming machines do not provide such functionality. On the other hand, although some game consoles provide such work Yes, but this is usually done before the game machine leaves the factory, according to the information recorded in the game, the winning situation and the free game frequency and other information, the design of a specific program is completed. Operators of gaming entertainment venues are often unable to personalize this information display. Therefore, it is desirable for the operator of the game entertainment business site to obtain the in-game information of the game machine without depending on the factory design of the game machine manufacturer.
本公开的一些实施例提出可以通过图像识别技术从游戏机实时输出的画面中抓取游戏内内容,从而确定游戏特征。具体地,可以实时地抓取游戏机输出的图像,通过图像识别技术对图像的内容进行分析以获取游戏中下注的数额、输赢的金额、是否进入了免费游戏中等游戏内信息。这些信息可被实时地记录在后台系统中。根据这些记录,可以确定这个游戏机的特征,例如可以绘制输赢曲线等。Some embodiments of the present disclosure suggest that in-game content can be captured from a screen output by the gaming machine in real time by image recognition technology to determine game features. Specifically, the image output by the gaming machine can be captured in real time, and the content of the image is analyzed by the image recognition technology to obtain the amount of bet in the game, the amount of winning or losing, and whether or not the in-game information of the free game is entered. This information can be recorded in the background system in real time. Based on these records, the characteristics of this gaming machine can be determined, for example, a winning curve can be drawn.
此外,每个玩家对不同类型的游戏机可能有不同的偏好。有的喜欢更加频繁的中奖,哪怕中的奖金不是太高;有的能够忍受很长时间不中奖,但是中一次,就希望能够中很大的奖。因此,对于游戏娱乐经营场所的经营者而言,希望能够根据玩家的行为偏好为玩家推荐适宜的游戏,以便提高玩家的满意度和游戏时长。因此,他们希望能够跟踪不同玩家的不同偏好。In addition, each player may have different preferences for different types of gaming machines. Some like to win more frequent prizes, even if the prize money is not too high; some can endure a long time without winning, but once, I hope to win a big prize. Therefore, for the operator of the game entertainment business place, it is desirable to be able to recommend a suitable game to the player according to the player's behavior preference in order to improve the player's satisfaction and the game duration. Therefore, they want to be able to track different preferences of different players.
本公开的一些实施例提出可以通过图像识别技术从游戏机实时输出的画面中抓取游戏内内容,生成玩家的游戏偏好。诸如每个玩家何时开始玩一个游戏,何时退出,在游戏中的下注额度,免费游戏中如何做的选择之类的个人偏好信息可被记录在后台系统中。系统可以根据对这个玩家的行为偏好分析,进行游戏推荐,从而提高玩家的满意度和游戏时长,帮助赌场提升客户满意度和带来更多的营收。Some embodiments of the present disclosure propose that the in-game content can be captured from a screen output by the gaming machine in real time by image recognition technology to generate a game preference of the player. Personal preference information such as when each player starts playing a game, when to quit, how much bet in the game, how to make a choice in a free game, can be recorded in the backend system. The system can perform game recommendations based on an analysis of the player's behavioral preferences, thereby increasing player satisfaction and game duration, helping the casino to improve customer satisfaction and generate more revenue.
图1示意性示出了在其中可以应用根据本公开实施例的管理游戏机的设备(下文中简称为管理设备)的系统的示图。FIG. 1 schematically shows a diagram of a system in which a device for managing a gaming machine (hereinafter simply referred to as a management device) according to an embodiment of the present disclosure can be applied.
如图所示,该系统包括一个或多个游戏机,如EGM 20a、20b、20c;以及管理设备10。该系统例如可以部署在各种游戏娱乐场所。As shown, the system includes one or more gaming machines, such as EGMs 20a, 20b, 20c; and management device 10. The system can be deployed, for example, in a variety of gaming and entertainment venues.
作为示例,在图中示出了三个游戏机。但是应该理解,该系统可以包 括更多或更少的游戏机。为了简便起见,在下文中,将一个或多个游戏机统称为EGM 20。As an example, three gaming machines are shown in the figure. But it should be understood that the system can be packaged Includes more or fewer consoles. For the sake of brevity, in the following, one or more gaming machines are collectively referred to as EGM 20.
本公开实施例中,游戏机是可以下注的电子游戏机(Electronic Gaming Machine,EGM),如老虎机。每个游戏机(如老虎机)20通常由主控模块(也称为主机)、显示器和一些外设组成。游戏的内容和结果由主控模块控制,通常通过VGA/HDMI等接口作为视频内容显示在游戏机的显示器上。在下文中,除非另有说明,在提到游戏机(或EGM)时通常是指游戏机的主控模块(即主机)。In the embodiment of the present disclosure, the gaming machine is an electronic gaming machine (EGM) that can be bet, such as a slot machine. Each gaming machine (such as a slot machine) 20 is typically comprised of a master module (also referred to as a host), a display, and a number of peripherals. The content and results of the game are controlled by the main control module, which is usually displayed as video content on the display of the game machine through an interface such as VGA/HDMI. Hereinafter, unless otherwise stated, when referring to a gaming machine (or EGM), it generally refers to a main control module (ie, a host) of a gaming machine.
根据本公开实施例的管理设备MD 10与一个或多个游戏机EGM 20通信耦合。管理设备MD 10可以实现为服务器。所述管理设备MD 10可以从游戏机的视频输出中抓取游戏机的输出画面,从所抓取的画面中提取游戏内容。The management device MD 10 in accordance with an embodiment of the present disclosure is communicatively coupled to one or more gaming machines EGM 20. The management device MD 10 can be implemented as a server. The management device MD 10 can capture the output screen of the gaming machine from the video output of the gaming machine, and extract the game content from the captured screen.
下面将参考附图2~18对根据本公开实施例的管理设备MD 10进行详细描述。The management device MD 10 according to an embodiment of the present disclosure will be described in detail below with reference to FIGS. 2 to 18.
图2示意性示出了根据本公开第一实施例的管理设备10A的框图。FIG. 2 schematically shows a block diagram of a management device 10A according to a first embodiment of the present disclosure.
图2所示的管理设备MD 10A可以是图1所示的管理设备MD 10的一个具体实现。如图所示,管理设备10A可以包括视频编解码器VED(Video Encoder Device,VED)101和图像处理单元IRD(Image Recognition Device,IRD)102。The management device MD 10A shown in FIG. 2 may be a specific implementation of the management device MD 10 shown in FIG. 1. As shown, the management device 10A may include a video codec VED (Video Encoder Device, VED) 101 and an image processing unit IRD (Image Recognition Device, IRD) 102.
视频编解码器VED 101与游戏机的EGM 20的视频输出接口(如VGA/HDMI接口)通信耦合。VED 101可以配置为接收EGM 20的视频输出,实时地从该游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像EGM 20的视频输出。编码后的视频图像可以是适合IRD 102处理的格式的视频流或者图像序列。The video codec VED 101 is communicatively coupled to the video output interface (eg, VGA/HDMI interface) of the gaming machine's EGM 20. The VED 101 can be configured to receive the video output of the EGM 20, capture the output screen of the gaming machine from the video output of the gaming machine in real time, and encode the captured picture into the video output of the video image EGM 20. The encoded video image may be a video stream or sequence of images suitable for the format of IRD 102 processing.
图像处理单元IRD 102与VED 101通信耦合。IRD 102可以配置为从VED 101接收编码后的视频图像,并且对所接收的视频图像进行图像处理和识别,以提取游戏机的输出画面中的显示内容(也简称为游戏内容)。所提取的显示内容可以例如包括:下注金额、游戏输赢金 额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金(progressive)的信息、和/或指示是否中了奖励(bonus)的信息,等等。Image processing unit IRD 102 is communicatively coupled to VED 101. The IRD 102 can be configured to receive the encoded video image from the VED 101 and perform image processing and recognition on the received video image to extract display content (also referred to simply as game content) in the output screen of the gaming machine. The extracted display content may include, for example, a bet amount, a game winning or losing money. Amount, game name, game symbol, information indicating whether to enter a free game, winning amount in a free game, selection in an interactive game, information indicating whether a progressive bonus is in progress, and/or indicating whether or not The bonus information, and so on.
视频编解码器VED 101可以定期抓取游戏机的输出画面。图像处理单元IRD 102可以通过先后图像的比较来确定VED 101抓取的游戏机的输出画面是否已经刷新。图像处理单元IRD 102可以仅对刷新的画面进行处理和识别,而忽略没有刷新的停留的画面The video codec VED 101 can periodically capture the output of the game console. The image processing unit IRD 102 can determine whether the output screen of the gaming machine captured by the VED 101 has been refreshed by comparison of the sequential images. The image processing unit IRD 102 can process and recognize only the refreshed picture, while ignoring the paused picture without refreshing
可选地,管理设备10A还可以包括存储装置(Game Content Database,GCD)103。IRD 102提取的游戏机的输出画面中的显示内容,如下注金额、游戏输赢金额等等,可以存储在存储器GCD 103中,已备后续处理使用。下面的表1示出了GCD中的一个示例存储实现。 Optionally, the management device 10A may further include a Game Content Database (GCD) 103. The display content in the output screen of the gaming machine extracted by the IRD 102, such as the amount of money, the amount of winning or losing of the game, etc., can be stored in the memory GCD 103 and used for subsequent processing. Table 1 below shows an example storage implementation in GCD.
Figure PCTCN2017098788-appb-000001
Figure PCTCN2017098788-appb-000001
Figure PCTCN2017098788-appb-000002
Figure PCTCN2017098788-appb-000002
表1Table 1
在表1的例子中,在游戏机m0000001上面有2个游戏g0000001和g0000002。这两个游戏在数据库中分开存储。这里的下注序号是针对一个游戏机上的一款游戏的,从系统上线开始记录,任何人在这个机器上下了一次注,就会有一次记录。In the example of Table 1, there are two games g0000001 and g0000002 on the gaming machine m0000001. These two games are stored separately in the database. The bet number here is for a game on a game console. Recording starts from the system. Anyone who clicks on this machine will have a record.
下面以从老虎机中提取账户余额(balance)、中奖奖金(win)和下注额度(total bet)为例,说明图像处理单元IRD 102如何提取游戏机的输出画面中的显示内容。The following is an example of extracting an account balance, a winning bonus, and a total bet from a slot machine, and explaining how the image processing unit IRD 102 extracts the display content in the output screen of the gaming machine.
图15示出了老虎机输出的画面的一个示例。图像处理单元IRD 102在实现中将指定画面中的哪个位置区域的识别内容对应账户余额(balance)、哪个位置区域对应中奖奖金(win),以及哪个位置区域对应是下注额度(total bet),如图16中的601、602和603指向的方框所示。于是图像处理单元IRD 102可以通过图像处理和识别从图16所指示的位置区域识别出玩家每次的账户余额(balance)、中奖奖金(win)和下注额度(total bet)。 Fig. 15 shows an example of a screen output by the slot machine. The image processing unit IRD 102 determines, in the implementation, which of the location areas in the specified screen corresponds to the account balance, which location area corresponds to the winning bonus (win), and which location area corresponds to the bet amount (total bet), The blocks pointed to by 601, 602, and 603 in Fig. 16 are shown. The image processing unit IRD 102 can then recognize the player's account balance, win win, and total bet each time from the location area indicated by FIG. 16 through image processing and recognition.
特别地,在一些游戏机中可能存在多个游戏。在这种情形下,图像处理单元IRD还需要识别游戏机当前运行的是什么游戏。对游戏的识别例如可以通过下述三种方式来实现。第一种方式可以是通过接收用户输入来获知游戏名称或游戏标识,比如游戏玩家通过手机或者游戏机的服务窗口(service window)或者玩家交互接口(Player User Interface,PUI)通知IRD正在玩的游戏的名字或游戏标识。第二种方式可以是通过图像处理的方式从游戏机输出的画面中识别游戏的名字。第三种方式可以是通过图像处理的方式从游戏机输出的画面中识别游戏的符号,通过识别出的符号确定游戏名称或游戏标识。具体地,有的游戏的输出画面上会出现这个游戏的名字,这种游戏就可以根据游戏的名字进行识别。游戏名字通常显示在固定的位置上,于是可以通过预先圈定要识别的游戏名字的显示位置来从游戏机的输出画面中识别游戏名字。不同的游戏的游戏名字显示的位置可能不同,这可以通过预先圈定要识别的多个可能的游戏名字的显示位置来实现。有的游戏没有显示名字,这种游戏可以根据游戏中的符号来识别。比如图15所示的游戏画面中,不显示游戏的名字,则可以根据它显示的特征符号进行识别,所述特征符号如画面中的桃子、数字、菠萝,等等。In particular, there may be multiple games in some gaming machines. In this case, the image processing unit IRD also needs to identify what game the gaming machine is currently running. The recognition of the game can be realized, for example, in the following three ways. The first way may be to obtain the game name or the game identifier by receiving the user input, for example, the game player notifies the game that the IRD is playing through the mobile phone or the game machine's service window or the Player User Interface (PUI). Name or game logo. The second way may be to identify the name of the game from the screen output by the gaming machine by means of image processing. The third way may be to identify the symbol of the game from the screen output by the gaming machine by means of image processing, and determine the game name or the game logo by the recognized symbol. Specifically, the name of the game appears on the output screen of some games, and the game can be identified according to the name of the game. The game name is usually displayed at a fixed position, and the game name can be recognized from the output screen of the gaming machine by pre-determining the display position of the game name to be recognized. The game names of different games may be displayed at different locations, which may be achieved by pre-determining the display locations of a plurality of possible game names to be identified. Some games do not display names, and such games can be identified based on the symbols in the game. For example, in the game screen shown in FIG. 15, if the name of the game is not displayed, it can be identified according to the feature symbol it displays, such as peaches, numbers, pineapples, and the like in the screen.
大多数的支持多种游戏的游戏机上,这些游戏是事先确定好的。对这种类型的游戏机,可以预存各个游戏的游戏特征符号集,以及可以通过将从游戏机的输出画面中识别出的符号图像与预存的游戏特征符号集进行匹配,来识别游戏机上运行的游戏。Most games that support multiple games are pre-determined. For this type of game machine, the game feature symbol set of each game can be pre-stored, and the game machine can be identified by matching the symbol image recognized from the output screen of the game machine with the pre-stored game feature symbol set. game.
少量的游戏机可以远程(服务器端)下载更新游戏内容。对于这种类型的游戏机,可以预先根据远程服务器端的游戏库,产生游戏特征符合集合,其中每个游戏对应一个或者多个特征符号。然后,可以通过将从游戏机的输出画面中识别出的符号图像与预先产生的游戏特征符号集合进行匹配,来识别游戏机上运行的游戏。A small number of game consoles can download and update game content remotely (server side). For this type of gaming machine, a game feature matching set may be generated in advance according to a game library on the remote server side, wherein each game corresponds to one or more feature symbols. Then, the game running on the gaming machine can be identified by matching the symbol image recognized from the output screen of the gaming machine with the previously generated game feature symbol set.
应该理解,在本公开实施例中,视频编解码器和/或图像处理单元可以由硬件电路来实现,或者可以用由各种类型的处理器执行软件来实现,或者可以由硬件和软件的结合实现。所述硬件电路例如可以是 超大规模集成电路或门阵列、诸如逻辑芯片、晶体管等的半导体、或者诸如现场可编程门阵列、可编程逻辑设备等的可编程硬件设备。所述处理器例如可以包括通用微处理器、指令集处理器和/或相关芯片组和/或专用微处理器等等。It should be understood that in the embodiments of the present disclosure, the video codec and/or the image processing unit may be implemented by hardware circuits, or may be implemented by executing software by various types of processors, or may be a combination of hardware and software. achieve. The hardware circuit can be, for example, Very large scale integrated circuits or gate arrays, semiconductors such as logic chips, transistors, etc., or programmable hardware devices such as field programmable gate arrays, programmable logic devices, and the like. The processor may, for example, comprise a general purpose microprocessor, an instruction set processor and/or a related chipset and/or a special purpose microprocessor or the like.
在本公开实施例中,存储装置GCD 103可以是各种机器可读存储介质,包括但不限于电、磁、光、电磁、红外或半导体系统、装置、器件。可读存储介质的具体示例包括:磁存储装置,如磁带或硬盘(HDD);光存储装置,如光盘(CD-ROM);存储器,如随机存取存储器(RAM)或闪存。In embodiments of the present disclosure, storage device GCD 103 may be a variety of machine-readable storage media including, but not limited to, electrical, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices, devices. Specific examples of the readable storage medium include: a magnetic storage device such as a magnetic tape or a hard disk (HDD); an optical storage device such as a compact disk (CD-ROM); a memory such as a random access memory (RAM) or a flash memory.
应该理解,在图2中仅示出了MD 10A与单个EGM 20通信耦合,以及MD 10A包括单个视频编解码器VED 101和单个图像处理单元IRD 102。但是应该理解,管理设备MD 10A可以与一个或多个EGM 20通信耦合,以获取来自一个或多个EGM 20的视频输出。而且,MD 10A可以包括一个或多个视频编解码器VED 101以及一个或多个图像处理单元IRD 102。It should be understood that only MD 10A is shown in FIG. 2 in communication coupling with a single EGM 20, and MD 10A includes a single video codec VED 101 and a single image processing unit IRD 102. It should be understood, however, that management device MD 10A can be communicatively coupled to one or more EGMs 20 to obtain video output from one or more EGMs 20. Moreover, the MD 10A may include one or more video codecs VED 101 and one or more image processing units IRD 102.
作为示例,图3示出了一种结构的MD 10A。如图3所示,MD 10A包括单个VED 101和单个IRD 102,其中VED 101包括多个接口,每个接口可以连接一个游戏机EGM 20。As an example, FIG. 3 shows an MD 10A of a structure. As shown in FIG. 3, the MD 10A includes a single VED 101 and a single IRD 102, wherein the VED 101 includes a plurality of interfaces, and each interface can be connected to one gaming machine EGM 20.
作为示例,图4示出了另一种结构的MD 10A。如图4所示,MD 10A包括多个VED 101和一个IRD 102,其中每个VED 101包括可以与一个游戏机EGM 20通信耦合,获取该EGM 20的视频输出。As an example, FIG. 4 shows another configuration of the MD 10A. As shown in FIG. 4, MD 10A includes a plurality of VEDs 101 and an IRD 102, wherein each VED 101 includes a video output that can be communicatively coupled to a gaming machine EGM 20 to obtain the EGM 20.
作为示例,图5示出了另一种结构的MD 10A。如图5所示,MD 10A包括多路VED 101和IRD 102,其中每路VED 101和IRD 102可以获取和处理一个游戏机EGM 20的视频输出。As an example, FIG. 5 shows another configuration of the MD 10A. As shown in FIG. 5, MD 10A includes multiple VEDs 101 and IRDs 102, wherein each of VED 101 and IRD 102 can acquire and process the video output of one gaming machine EGM 20.
图6示意性示出了根据本公开第二实施例的管理设备10B的框图。FIG. 6 schematically shows a block diagram of a management device 10B according to a second embodiment of the present disclosure.
图6所示的管理设备MD 10B可以是图1所示的管理设备MD 10的另一个具体实现。图6所示的管理设备MD 10B与图2所述的管理设备MD 10A类似,区别在于管理设备MD 10B还包括游戏中奖数据 跟踪器(Game Hit Tracker,GHT)104。The management device MD 10B shown in FIG. 6 may be another specific implementation of the management device MD 10 shown in FIG. 1. The management device MD 10B shown in FIG. 6 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10B further includes in-game bonus data. Game Hit Tracker (GHT) 104.
GHT 104可以配置为根据IRD 102所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生中奖历史信息(数据或者曲线画面)。GHT 104产生的中奖历史信息可以输出到输出设备40,显示给玩家。The GHT 104 may be configured to generate winning tracking data based on the display content extracted by the IRD 102, and generate winning history information (data or curve screen) based on the winning tracking data. The winning history information generated by the GHT 104 can be output to the output device 40 for display to the player.
可选地,在一些实施例中,GHT 104产生的中奖历史信息可以输出到中奖信息展示器(Hit History Display,HHD)以显示给玩家(如图7所示)。该HHD例如可以是娱乐场所的电子显示器。可选地,该HHD可以是玩家的手机或个人计算机(如平板计算机、膝上型计算机等)的显示器。具体地,可以通过手机或个人计算机上的专门应用APP或者网页显示中奖历史信息。在这样的实施例中,图6所示的输出设备40可以是该中奖信息展示器HHD 40A。Alternatively, in some embodiments, the winning history information generated by the GHT 104 may be output to a Hit History Display (HHD) for display to the player (as shown in FIG. 7). The HHD can be, for example, an electronic display of an entertainment venue. Alternatively, the HHD may be a display of a player's cell phone or personal computer (eg, a tablet computer, laptop computer, etc.). Specifically, the winning history information can be displayed through a dedicated application APP or a web page on a mobile phone or a personal computer. In such an embodiment, the output device 40 shown in FIG. 6 may be the winning information presenter HHD 40A.
可选地,在本公开另一些实施例中,GHT 104生成的中奖历史信息可以输出到游戏机的显示器22(如图8所示)。例如,该中奖历史信息可以与游戏的原始画面合成在一起,例如以画中画的形式,向玩家显示。在这样的实施例中,图6所示的输出设备40可以是游戏机的显示器22。Alternatively, in other embodiments of the present disclosure, the winning history information generated by the GHT 104 may be output to the display 22 of the gaming machine (as shown in FIG. 8). For example, the winning history information can be synthesized with the original picture of the game, for example, in the form of picture-in-picture, displayed to the player. In such an embodiment, the output device 40 shown in Figure 6 can be the display 22 of the gaming machine.
GHT 104主要跟踪游戏机上的下注历史和输赢历史。下面通过示例进行说明。The GHT 104 primarily tracks the betting history and win-loss history on the gaming machine. The following is explained by way of example.
一个玩家在游戏机上放入100美金,可以通过下面的表格记录玩家每次的下注金额(本例中,这个玩家每次下注2美金)、每次下注赢得的奖金数目、账上余额信息。A player puts $100 on the game machine. You can record the amount of the player's bet each time in the following table (in this case, the player bets 2 dollars each time), the number of prizes won each bet, and the balance on the account. information.
下注额度(total bet)Bet amount (total bet) 中奖奖金(win)Winning prize (win) 帐上余额(balance)Balance on account
22 00 9898
22 00 9696
……...... ……...... ……......
22 00 8484
表2Table 2
根据上表中的数据,可以生成如图17所示的中奖曲线。 According to the data in the above table, a winning curve as shown in Fig. 17 can be generated.
图17示出的中奖曲线图的纵坐标一般以一注的倍数为单位,比如纵坐标的一个刻度为10注,通常并不是具体的多少钱。横坐标可以以下注次数为单位,下一次注就算一次,不管这次下注是押了1注、10注、还是100注,都算一次。横坐标也可以以一注或者一注的固定倍数为单位,比如以1注作为一个单位,那么如果一次下注10注,在横坐标里会被分为几个点,赢得奖金额在纵坐标上按照1/10平均计算。The ordinate of the winning graph shown in Fig. 17 is generally in units of multiples of a bet. For example, a scale of the ordinate is 10 bets, which is usually not a specific amount. The abscissa can be counted in the following number of times, and the next bet is counted once, regardless of whether the bet is 1 bet, 10 bet, or 100 bet. The abscissa can also be a fixed multiple of a bet or a bet. For example, if 1 bet is used as a unit, then if 10 bets are bet at a time, it will be divided into several points in the abscissa, and the winning amount will be on the ordinate. It is calculated on the 1/10 average.
优选地,GHT 104还可以跟踪玩家向游戏机中途加钱(cash in)的情形。一个玩家在玩的过程中,可能会向游戏机中加钱(cash in),这过程应该与中奖(win)情形区分开。比如参考上面的例子,当玩家还剩下84美金时,玩家又向游戏机里面加了100美金,则可以在后面的所有的账上余额中去掉100美金,如下所示。Preferably, the GHT 104 can also track the situation in which the player is cashing in to the gaming machine. A player may add cash to the game during the game, which should be distinguished from the win situation. For example, referring to the above example, when the player has $84 left and the player adds $100 to the game console, you can remove $100 from all subsequent account balances, as shown below.
下注额度Bet amount 中奖奖金Winning prize 加钱(cash in)Add money (cash in) 账上实际余额Actual balance on the account 曲线显示余额Curve showing balance
22 00   9898 9898
22 00   9696 9696
……...... ……...... ……...... ……...... ……......
22 00   8484 8484
00 00 100100 184184 8484
22 00   182182 8282
22 1010   190190 9090
……...... ……...... ……...... ……...... ……......
表3table 3
此外,在显示给玩家看的中奖曲线中,纵坐标的数值通常可以不显示,如图18所示。在图18的示图中,纵坐标的每个刻度是40次下注。Further, in the winning curve displayed to the player, the numerical value of the ordinate may not be displayed as shown in FIG. In the diagram of Fig. 18, each scale of the ordinate is 40 bets.
与图2的MD 10A类似,图6所示的MD 10B也可以包括存储装置GCD 103,以存储提取的游戏内容。Similar to the MD 10A of FIG. 2, the MD 10B shown in FIG. 6 may also include a storage device GCD 103 to store the extracted game content.
应该理解,尽管图6中示出GHT 104与IRD 102通信耦合,但是GHT也可以是与存储装置GCD 103通信耦合,从GCD 103获得游戏 内容,而不是从IRD 102直接获得游戏内容。It should be understood that although GHT 104 is shown in FIG. 6 to be communicatively coupled to IRD 102, the GHT may also be communicatively coupled to storage device GCD 103 to obtain a game from GCD 103. Content, rather than directly obtaining game content from IRD 102.
尽管在图6中仅示出MD 10B与单个EGM 20通信耦合,以及MD 10B包括单个视频编解码器VED 101和单个图像处理单元IRD 102。但是应该理解,与图2的MD 10A类似,管理设备MD 10B可以与一个或多个EGM 20通信耦合,以获取来自一个或多个EGM 20的视频输出。同样,与图2的MD 10A类似,MD 10B可以包括一个或多个视频编解码器VED 101以及一个或多个图像处理单元IRD 102。例如,可以通过参考图3~图5所示的MD 10A的结构,在其中增加GHT 104来实现MD 10B。Although only MD 10B is shown in FIG. 6 in communication coupling with a single EGM 20, and MD 10B includes a single video codec VED 101 and a single image processing unit IRD 102. It should be understood, however, that similar to MD 10A of FIG. 2, management device MD 10B can be communicatively coupled with one or more EGMs 20 to obtain video output from one or more EGMs 20. Likewise, similar to MD 10A of FIG. 2, MD 10B may include one or more video codecs VED 101 and one or more image processing units IRD 102. For example, the MD 10B can be realized by adding the GHT 104 thereto by referring to the structure of the MD 10A shown in FIGS. 3 to 5.
图8示意性示出了根据本公开第二实施例的管理设备MD 10B的一个变形实现MD 10C的框图。FIG. 8 schematically shows a block diagram of a variant implementing MD 10C of the management device MD 10B according to the second embodiment of the present disclosure.
图8中所示的管理设备MD 10C与图6所示的MD 10B类似,不同在于还包括:视频分路器VSD 105和画中画设备PIP 106。The management device MD 10C shown in FIG. 8 is similar to the MD 10B shown in FIG. 6, except that it further includes a video splitter VSD 105 and a picture-in-picture device PIP 106.
视频分路器VSD 105可以配置为接收游戏机的视频输出,并且将所述视频输出分为两路,一路输出给VED 101,另一路输出给画中画设备PIP 106。The video splitter VSD 105 can be configured to receive the video output of the gaming machine and divide the video output into two paths, one for the VED 101 and the other for the picture-in-picture device PIP 106.
画中画设备PIP 106可以配置为输出来自GHT的中奖历史信息(数据或者曲线画面)和来自VSD 105的游戏机的视频输出(即原始的游戏画面内容)二者。The picture in picture device PIP 106 can be configured to output both the winning history information (data or curve picture) from the GHT and the video output (ie, the original game picture content) of the gaming machine from the VSD 105.
可选地,画中画设备PIP 106可以配置为将中奖历史信息和原始的游戏画面内容合成画中画以便显示。例如,在原游戏机屏幕画面的右上方显示中奖曲线画面,或者在游戏的副屏(top screen)显示中奖曲线画面。具体地,该PIP 106设备通常具有两个输入,分别接收VSD分出的一路视频输出和GHT 104输出的中奖历史信息。该PIP 106设备的输出耦合到游戏机的屏幕22。Alternatively, the picture in picture device PIP 106 may be configured to synthesize the winning history information and the original game screen content into a picture in picture for display. For example, a winning curve screen is displayed on the upper right side of the original game machine screen screen, or a winning curve screen is displayed on the top screen of the game. Specifically, the PIP 106 device typically has two inputs that respectively receive a video output from the VSD and a winning history information output from the GHT 104. The output of the PIP 106 device is coupled to the screen 22 of the gaming machine.
可选地,画中画设备PIP 106还可以配置为交替地或者可切换地显示中奖历史信息和原始的游戏画面内容。例如可以在原游戏机屏幕或者副屏(top screen)上显示下述内容之一:中奖历史信息或者原始的游戏画面内容,并且可以在这两个显示内容之间进行切换。 Alternatively, the picture in picture device PIP 106 may also be configured to display the winning history information and the original game screen content alternately or switchably. For example, one of the following contents may be displayed on the original gaming machine screen or the top screen: winning history information or original game screen content, and switching between the two display contents.
图9示意性地示出了根据本公开第三实施例的管理设备MD 10D的框图。FIG. 9 schematically shows a block diagram of a management device MD 10D according to a third embodiment of the present disclosure.
图9所示的管理设备MD 10D可以是图1所示的管理设备MD 10的另一个具体实现。图9所示的管理设备MD 10D与图2所述的管理设备MD 10A类似,区别在于管理设备MD 10D还包括玩家游戏偏好提取器(Player Preference Extractor,PPE)108。The management device MD 10D shown in FIG. 9 may be another specific implementation of the management device MD 10 shown in FIG. 1. The management device MD 10D shown in FIG. 9 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10D further includes a Player Preference Extractor (PPE) 108.
PPE 108可以配置为根据IRD 102所提取的显示内容,生成玩家的游戏偏好。例如,PPE 108可以根据特定玩家的行为信息,如在各个机器上的下注信息和输赢信息等,产生该玩家的下注曲线(如图27所示)。针对这个玩家的下注曲线以及玩过的游戏主题等特征,可以提取玩家的游戏偏好特征。比如可以定义N种游戏偏好特征(p1,...,pN),其中pi表示第i个游戏偏好,则例如玩家A的游戏偏好特征为(p1=v1,...,pN=vN),其中vi表示该玩家A的第i个游戏偏好的值,i=1,…,N。玩家的游戏偏好特征例如可以包含输赢曲线特征、游戏主题特征等等。The PPE 108 can be configured to generate a player's game preferences based on the display content extracted by the IRD 102. For example, the PPE 108 can generate a bet curve for the player based on behavior information of a particular player, such as betting information and winning or losing information on each machine (as shown in FIG. 27). The player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played. For example, N kinds of game preference features (p 1 , . . . , p N ) may be defined, where p i represents an i-th game preference, and for example, player A's game preference feature is (p 1 = v 1 , . p N = v N ), where v i represents the value of the i-th game preference of player A, i=1, . . . , N. The player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
PPE 108还可以识别正在玩游戏的玩家的身份。PPE 108可以通过多种方式来识别玩家的身份。可选地,可以根据会员卡的插入和拔出来识别玩家。可选地,可以通过接收用户输入来获知玩家的身份。例如,可以通过玩家在手机端、游戏机的操作界面比如服务窗口(service window)或者玩家交互接口(Player User Interface,PUI)完成登入登出操作来识别玩家身份。可选地,可以通过生物识别方式(人脸识别、虹膜识别等)来识别坐在游戏机前的玩家的身份。The PPE 108 can also identify the identity of the player who is playing the game. The PPE 108 can identify the player's identity in a number of ways. Alternatively, the player can be identified based on the insertion and removal of the membership card. Alternatively, the identity of the player can be known by receiving user input. For example, the player's identity can be identified by the player performing a login and logout operation on the mobile terminal, the game console's operation interface such as a service window or a Player User Interface (PUI). Alternatively, the identity of the player sitting in front of the gaming machine can be identified by biometric means (face recognition, iris recognition, etc.).
与图2的MD 10A类似,图9所示的MD 10D也可以包括存储装置GCD 103,以存储提取的游戏内容。Similar to the MD 10A of FIG. 2, the MD 10D shown in FIG. 9 may also include a storage device GCD 103 to store the extracted game content.
应该理解,尽管图9中示出PPE 108与IRD 102通信耦合,但是PPE也可以是与存储装置GCD 103通信耦合,从GCD 103获得游戏内容,而不是从IRD 102直接获得游戏内容。It should be understood that although PPE 108 is shown in FIG. 9 to be communicatively coupled to IRD 102, the PPE may also be communicatively coupled to storage device GCD 103 to obtain game content from GCD 103 rather than directly obtaining game content from IRD 102.
尽管在图9中示出MD 10D与多个EGM 20通信耦合,但是在一些实施例中MD 10D可以与单个EGM 20通信耦合。尽管在图9中示出的MD 10D仅包括单个视频编解码器VED 101和单个图像处理单元 IRD 102,但是应该理解,与图2的MD 10A类似,管理设备MD 10D可以包括一个或多个视频编解码器VED 101以及一个或多个图像处理单元IRD 102。例如,可以通过参考图4~图5所示的MD 10A的结构,在其中增加PPE 108来实现MD 10D(参见图10和图11)。Although MD 10D is shown in FIG. 9 to be communicatively coupled to multiple EGMs 20, in some embodiments MD 10D may be communicatively coupled to a single EGM 20. Although the MD 10D shown in FIG. 9 includes only a single video codec VED 101 and a single image processing unit IRD 102, but it should be understood that similar to MD 10A of FIG. 2, management device MD 10D may include one or more video codecs VED 101 and one or more image processing units IRD 102. For example, the MD 10D can be realized by adding the PPE 108 therein by referring to the structure of the MD 10A shown in FIGS. 4 to 5 (see FIGS. 10 and 11).
图12示意性地示出了根据本公开第四实施例的管理设备MD 10E的框图。FIG. 12 schematically shows a block diagram of a management device MD 10E according to a fourth embodiment of the present disclosure.
图12所示的管理设备MD 10E可以是图1所示的管理设备MD 10的另一个具体实现。图12所示的管理设备MD 10E与图2所述的管理设备MD 10A类似,区别在于管理设备MD 10E还包括玩家游戏偏好提取器(Player Preference Extractor,PPE)108、游戏特征提取器(Game Feature Extractor,GFE)109和玩家游戏推荐模块(Player Game Recommendation,PGR)110。The management device MD 10E shown in FIG. 12 may be another specific implementation of the management device MD 10 shown in FIG. 1. The management device MD 10E shown in FIG. 12 is similar to the management device MD 10A described in FIG. 2, except that the management device MD 10E further includes a Player Preference Extractor (PPE) 108 and a Game Feature Extractor (Game Feature). Extractor, GFE) 109 and Player Game Recommendation (PGR) 110.
PPE 108可以配置为根据IRD 102所提取的显示内容,生成玩家的游戏偏好。例如,PPE 108可以根据特定玩家的行为信息,如在各个机器上的下注信息和输赢信息等,产生该玩家的下注曲线(如图27所示)。针对这个玩家的下注曲线以及玩过的游戏主题等特征,可以提取玩家的游戏偏好特征。比如可以定义N种游戏偏好特征(p1,...,pN),其中pi表示第i个游戏偏好,则例如玩家A的游戏偏好特征为(p1=v1,...,pN=vN),其中vi表示该玩家A的第i个游戏偏好的值,i=1,…,N。玩家的游戏偏好特征例如可以包含输赢曲线特征、游戏主题特征等等。The PPE 108 can be configured to generate a player's game preferences based on the display content extracted by the IRD 102. For example, the PPE 108 can generate a bet curve for the player based on behavior information of a particular player, such as betting information and winning or losing information on each machine (as shown in FIG. 27). The player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played. For example, N kinds of game preference features (p 1 , . . . , p N ) may be defined, where p i represents an i-th game preference, and for example, player A's game preference feature is (p 1 = v 1 , . p N = v N ), where v i represents the value of the i-th game preference of player A, i=1, . . . , N. The player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
GFE 109可以配置为根据IRD所提取的显示内容,生成游戏特征。比如定义M种游戏特征(f1,...,fM),其中fi表示第i个游戏特征,游戏A的特征为(f1=v1,...,fM=vM),其中vi表示该游戏A的第i个游戏特征的值,i=1,…,M。游戏特征例如可以包含输赢曲线特征、游戏主题特征等等。The GFE 109 can be configured to generate game features based on the display content extracted by the IRD. For example, define M game features (f 1 , ..., f M ), where f i represents the i-th game feature, and game A has the feature (f 1 = v 1 , ..., f M = v M ) Where v i represents the value of the i-th game feature of game A, i=1, . . . , M. Game features may include, for example, winning and losing curve features, game theme features, and the like.
PGR 110可以配置为匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。例如,可以向玩家推荐游戏特征与该玩家的游戏偏好的匹配度高于阈值的游戏。 The PGR 110 can be configured to match the player's game preferences and game characteristics to determine a game recommended to the player. For example, a game in which the game feature matches the player's game preferences above a threshold may be recommended to the player.
下面通过示例说明GFE 109如何根据IRD所提取的显示内容,生成游戏特征。The following is an example to illustrate how the GFE 109 generates game features based on the display content extracted by the IRD.
游戏特征是用来描述一款游戏区别于其它游戏的特征,比如定义M种游戏特征(f1,...,fM),其中fi表示第i个游戏特征,i=1,…,M。比如,f1表示奖金游戏(如free game,bonus game,或者feature game)的触发频率。它可以是一个数值,也可以是一个数值范围。比如f2表示进入一个奖金游戏后,能够获得的免费游戏的次数。它可以是一个固定的数字,也可能是几个数字中的一个。有的游戏中,奖金游戏里面免费游戏的次数是固定的,比如10次。有的游戏中,进入奖金游戏后,会让玩家自己进行选择,比如可以选择5次、8次或者10次。有的游戏中,会根据进入奖金游戏的触发条件不同,有不同的免费游戏次数。比如当游戏画面出现3个某种符号的时候,可以进入奖金游戏,获得10次免费游戏;当游戏画面出现4次这种符号的时候,同样可以进入奖金游戏,但是获得的免费游戏次数是20次。所以f2的数值有几种不同的表示:例如,f2=10,表示f2是一个固定的数值;f2=(5,8,10),表示f2是5、8、10三个数值中的某一个;f2=(c1:10,c2:20,c3:30),表示f2在不同触发条件下的不同数值,触发条件为c1时,f2为10,触发条件为c2时,f2为20,等等。Game features are used to describe features of a game that are different from other games, such as defining M game features (f 1 ,..., f M ), where f i represents the i-th game feature, i=1,..., M. For example, f 1 represents the trigger frequency of a bonus game (such as a free game, bonus game, or feature game). It can be a numeric value or a range of values. For example, f 2 indicates the number of free games that can be obtained after entering a bonus game. It can be a fixed number or one of several numbers. In some games, the number of free games in the bonus game is fixed, such as 10 times. In some games, after entering the bonus game, the player will make a choice, for example, 5, 8 or 10 times. In some games, there are different free game times depending on the trigger conditions for entering the bonus game. For example, when there are 3 symbols in the game screen, you can enter the bonus game and get 10 free games. When the game screen appears 4 times, you can also enter the bonus game, but the number of free games obtained is 20 Times. Therefore, the value of f 2 has several different representations: for example, f 2 = 10, indicating that f 2 is a fixed value; f 2 = (5, 8, 10), indicating that f 2 is 5, 8, and 10 One of the values; f 2 = (c 1 : 10, c 2 : 20, c 3 : 30), indicating different values of f 2 under different trigger conditions, when the trigger condition is c 1 , f 2 is 10, When the trigger condition is c 2 , f 2 is 20, and so on.
游戏特征除了和中奖有关,还可以和游戏画面设计有关,跟游戏主题特点有关,跟游戏机屏幕大小有关,跟是否是3D游戏有关,游戏机的分辨率、游戏符号的清晰度、游戏的速度(两次下注之间的最小间隔时间)、多个游戏机之间的连接在一起的奖池(linked progressive)以及这个奖池的大小和中奖概率大小,等等。上述因素都可以定义为游戏的特征。在本公开实施例中,游戏特征可以是根据图像识别技术获取的游戏画面信息,或者是可以根据获取的游戏画面信息直接或间接导出的信息。比如游戏主题特征,水果、数字、猫狗等,这是从画面可以直接提取的。有的游戏特征是从游戏画面中获取的信息后,进行测算得到的,比如奖金游戏的触发频率。有的游戏特征是通过游戏画面提取的游戏名字或者游戏符号来辨别这个游戏是哪款游戏,然后 通过查找数据库中的游戏记录获得的。比如可以识别出来一个游戏机上的游戏是game A,在数据库中,Game A对应的记录表明这个游戏的赌场优势(house advantage)是10%。In addition to winning the game, the game features can also be related to the game screen design, related to the theme of the game, related to the screen size of the game console, related to whether it is a 3D game, the resolution of the game machine, the clarity of the game symbol, the speed of the game. (the minimum interval between two bets), the linked progressive between multiple game consoles, the size of the prize pool and the probability of winning, and so on. All of the above factors can be defined as characteristics of the game. In an embodiment of the present disclosure, the game feature may be game screen information acquired according to image recognition technology, or information that may be directly or indirectly derived from the acquired game screen information. For example, game theme features, fruits, numbers, cats and dogs, etc., which can be extracted directly from the screen. Some game features are obtained after the information obtained from the game screen, such as the trigger frequency of the bonus game. Some game features are the game name or game symbol extracted from the game screen to identify which game the game is, and then Obtained by looking up game records in the database. For example, it can be recognized that the game on a game machine is game A. In the database, the record corresponding to Game A indicates that the game advantage of the game is 10%.
下面通过示例说明PPE 108如何根据IRD 102所提取的显示内容,生成玩家的游戏偏好。The following illustrates, by way of example, how the PPE 108 generates a player's game preferences based on the display content extracted by the IRD 102.
可以定义N种游戏偏好特征(p1,...,pN),其中pi表示第i个游戏偏好,i=1,…,N。玩家A的偏好特征为(p1=v1,...,pN=vN),其中vi表示该玩家A的第i个游戏偏好的值,i=1,…,N。N玩家偏好信息通常和游戏特征信息对应,它记录的是一个玩家,针对每种游戏特征,这个玩家的喜好是什么。玩家游戏偏好特征数量N可以小于等于所有游戏的游戏特征数量M。比如,如上所有游戏的游戏特征定义为(f1,...,fM),其中fi表示第i个游戏特征,i=1,…,M。pi和fi对应。例如,f1表示奖金游戏(free game,bonus game,feature game)的触发频率,p1表示一个玩家对奖金游戏触发频率的偏好。比如玩家A的偏好是喜欢奖金游戏触发频率在80到100这个范围。如果有一款游戏的f1特征值是90,那这个游戏就恰好属于玩家A喜好的范围,可以推荐给这个玩家。N game preference features (p 1 , . . . , p N ) may be defined, where p i represents the ith game preference, i=1, . . . , N. The preference feature of player A is (p 1 = v 1 , ..., p N = v N ), where v i represents the value of the i-th game preference of player A, i=1, . . . , N. The N player preference information generally corresponds to the game feature information, which records a player whose player's preferences are for each game feature. The number of player game preference features N may be less than or equal to the number M of game features of all games. For example, the game features of all games as above are defined as (f 1 , . . . , f M ), where f i represents the i-th game feature, i=1, . . . , M. p i and f i corresponds. For example, f 1 represents the trigger frequency of a bonus game (bonus game, feature game), and p 1 represents a player's preference for the bonus game trigger frequency. For example, player A's preference is that the bonus game trigger frequency ranges from 80 to 100. If there is a game with an f 1 eigenvalue of 90, then the game happens to belong to player A's favorite range and can be recommended to this player.
玩家偏好特征的提取,可以存在如下方式。第一种方式是提取这个玩家玩过的多个或所有游戏的共同特征作为这个玩家的偏好特征。另外一种方式是结合一个玩家在一个或多个游戏机上的下注历史和输赢历史来确定。第一种方式:比如一个玩家玩过10个游戏,10个游戏中有9个游戏的游戏主题都是和宠物有关的,那可以得出这个玩家的一个游戏特征是喜欢宠物类主题的游戏。第二种方式:比如一个玩家在3个游戏机上共下注200次,如下图显示:The extraction of player preference features can exist as follows. The first way is to extract the common features of multiple or all games played by this player as a preference feature for this player. Another way is to combine a player's betting history and win/loss history on one or more gaming machines. The first way: For example, if a player has played 10 games, and 9 of the 10 games have game themes related to the pet, it can be concluded that one of the player's game features is a pet-like theme. The second way: For example, a player places a total of 200 bets on 3 game machines, as shown in the following figure:
Figure PCTCN2017098788-appb-000003
Figure PCTCN2017098788-appb-000003
Figure PCTCN2017098788-appb-000004
Figure PCTCN2017098788-appb-000004
表4Table 4
在做特征提取时,玩家的实际账户余额可以进行一些特殊处理。在上面这个例子中,可以看到当玩家在游戏机A和B上玩过以后,剩余44美金,这个玩家又到游戏机C上,放入100美金。可以看出,此处余额没有按照实际的100美金来计算,而是按照在游戏机B上剩下的44美金进行计算。这可以简化处理的过程,但是这不是必须的。根据处理过的数据,可以得到图19所示的偏好曲线。根据图19的曲线和表4,可以计算这个玩家和下注相关的游戏偏好。In the feature extraction, the player's actual account balance can be treated with some special treatment. In the above example, you can see that after the player played on game consoles A and B, the remaining $44, the player went to game console C and put in $100. It can be seen that the balance here is not calculated according to the actual $100, but is calculated according to the remaining $44 on the gaming machine B. This simplifies the process, but it is not required. Based on the processed data, the preference curve shown in Fig. 19 can be obtained. According to the curve of Fig. 19 and Table 4, the game preferences related to this player and bet can be calculated.
与图2的MD 10A类似,图12所示的MD 10E也可以包括存储装置GCD 103,以存储提取的游戏内容。可选地,GCD 103还可以存储GFE 109生成的游戏特征和/或PPE 108生成的玩家的游戏偏好。Similar to the MD 10A of FIG. 2, the MD 10E shown in FIG. 12 may also include a storage device GCD 103 to store the extracted game content. Alternatively, the GCD 103 may also store game features generated by the GFE 109 and/or game preferences of the player generated by the PPE 108.
应该理解,尽管图12中示出PPE 108和GFE 109与IRD 102通信耦合,但是PPE 108和GFE 109也可以是与存储装置GCD 103通信 耦合,从GCD 103获得游戏内容,而不是从IRD 102直接获得游戏内容。尽管图12中示出PGR 110示出为与PPE 108和GFE 109通信耦合,但是PGR 110也可以是与GCD 103通信耦合,从GCD 103获得游戏特征和玩家的游戏偏好。It should be understood that although PPE 108 and GFE 109 are shown in FIG. 12 to be communicatively coupled to IRD 102, PPE 108 and GFE 109 may also be in communication with storage device GCD 103. Coupling, obtaining game content from GCD 103, rather than directly obtaining game content from IRD 102. Although PGR 110 is shown in FIG. 12 as being communicatively coupled to PPE 108 and GFE 109, PGR 110 may also be communicatively coupled to GCD 103 to obtain game features and game preferences of the player from GCD 103.
应该理解,尽管在图12中示出MD 10E与多个EGM 20通信耦合,但是在一些实施例中MD 10E可以与单个EGM 20通信耦合。尽管在图12中示出的MD 10E仅包括单个视频编解码器VED 101和单个图像处理单元IRD 102,但是应该理解,与图2的MD 10A类似,管理设备MD 10E可以包括一个或多个视频编解码器VED 101以及一个或多个图像处理单元IRD 102。例如,可以通过参考图4~图5所示的MD 10A的结构,在其中增加PPE 108、GFE 109和PGR 110来实现MD 10E(参见图13和14)。It should be understood that although MD 10E is shown in FIG. 12 to be communicatively coupled to multiple EGMs 20, in some embodiments MD 10E may be communicatively coupled to a single EGM 20. Although the MD 10E shown in FIG. 12 includes only a single video codec VED 101 and a single image processing unit IRD 102, it should be understood that similar to the MD 10A of FIG. 2, the management device MD 10E may include one or more videos. Codec VED 101 and one or more image processing units IRD 102. For example, the MD 10E can be realized by adding the PPE 108, the GFE 109, and the PGR 110 to the structure of the MD 10A shown in FIGS. 4 to 5 (see FIGS. 13 and 14).
上面已经结合本公开实施例对本公开进行了描述。本领域技术人员可以理解,上面示出的设备仅是示例性的,而不是将本公开局限于所示出的具体结构。本公开的设备并不局限于上面示出的部件,而是可以包括更多或者更少的部件。此外一个实施例的特征与其他实施例的特征可以组合使用。本领域技术人员根据所示实施例的教导可以进行许多变化和修改。例如,在上面的图8中示出的VSD可以适用于图9~图14示出的管理设备,从而这些MD可以通过VSD来接收游戏机的视频输出,而不是直接从游戏机的视频输出接口接收。The present disclosure has been described above in connection with the embodiments of the present disclosure. Those skilled in the art will appreciate that the above-described devices are merely exemplary and are not intended to limit the disclosure to the specific structures shown. The apparatus of the present disclosure is not limited to the components shown above, but may include more or fewer components. Further features of one embodiment may be used in combination with features of other embodiments. Many variations and modifications can be made by those skilled in the art in light of the teachings of the illustrated embodiments. For example, the VSD shown in FIG. 8 above can be applied to the management devices shown in FIGS. 9 to 14, so that these MDs can receive the video output of the gaming machine through the VSD instead of directly from the video output interface of the gaming machine. receive.
下面参考附图20~25,结合上面示出的管理设备说明根据本公开实施例的管理游戏机的方法。A method of managing a gaming machine according to an embodiment of the present disclosure will be described below with reference to FIGS. 20 to 25 in conjunction with the management device shown above.
图20示意性示出了根据本公开第一实施例的管理游戏机的方法1000的流程图。FIG. 20 schematically illustrates a flow chart of a method 1000 of managing a gaming machine in accordance with a first embodiment of the present disclosure.
该方法1000例如可以由上文描述的根据本公开第一实施例的管理设备MD 10A来执行。The method 1000 can be performed, for example, by the management device MD 10A according to the first embodiment of the present disclosure described above.
如图所示,在步骤S1100中,实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像。步骤S1100 例如可以通过管理设备中的视频编解码器VED来实现。管理设备可以通过与游戏机的视频输出耦合来获取游戏机的视频输出。备选地,可以通过视频分路器VSD将游戏机的视频输出分为两路,一路输出给管理设备中的VED进行处理。一路可以输出给游戏机的显示器显示或者输出给画中画设备以结合其他视频或图像一起显示。应该理解,游戏机输出给显示器进行显示的视频格式通常与用于图像处理和识别的视频图像的格式不同,因此需要使用VED将从游戏机的视频输出中抓取的画面转换为适合IRD进行图像处理的格式。As shown, in step S1100, the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image. Step S1100 This can be achieved, for example, by managing the video codec VED in the device. The management device can obtain the video output of the gaming machine by coupling with the video output of the gaming machine. Alternatively, the video output of the gaming machine can be divided into two paths by the video splitter VSD, and outputted to the VED in the management device for processing. A display that can be output to the gaming machine is displayed or output to the picture-in-picture device for display together with other videos or images. It should be understood that the video format that the gaming machine outputs to the display for display is usually different from the format of the video image used for image processing and recognition, so it is necessary to use VED to convert the image captured from the video output of the gaming machine into an image suitable for IRD. The format of the process.
在步骤S1200中,对视频图像进行图像识别以提取游戏机的输出画面中的显示内容。步骤S1200例如可以通过管理设备中的图像处理单元IRD来实现。此处的视频图像是被VED编码成适合IRD处理的格式的游戏机输出画面。从游戏机的输出画面中可以提取多种显示内容,如下注金额、游戏输赢金额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金(progressive)的信息、以及指示是否中了奖励(bonus)的信息,等等。In step S1200, image recognition is performed on the video image to extract display content in the output screen of the gaming machine. Step S1200 can be implemented, for example, by an image processing unit IRD in the management device. The video image here is a game machine output screen that is encoded by VED into a format suitable for IRD processing. A variety of display contents can be extracted from the output screen of the game machine, such as the amount of money, the amount of game wins and losses, the name of the game, the game symbol, the information indicating whether to enter the free game, the winning amount in the free game, and the interactive game. Selecting, indicating whether or not the progressive bonus information is included, and information indicating whether or not a bonus is included, and the like.
步骤S1100可以定期执行,以抓取游戏机的输出画面,并编码成合适格式的视频图像。在步骤S1200中还可以先对视频图像进行筛选。例如通过先后图像的比较来确定S1100中抓取的游戏机的输出画面是否已经刷新。在步骤S1200中可以仅对刷新的画面进行处理和识别,而忽略没有刷新的停留的画面。Step S1100 can be performed periodically to capture the output screen of the gaming machine and encode the video image into a suitable format. The video image may also be filtered first in step S1200. For example, it is determined whether the output screen of the game machine captured in S1100 has been refreshed by comparison of successive images. It is possible to process and recognize only the refreshed picture in step S1200, while ignoring the paused picture without refreshing.
应该理解,根据本发明实施例的管理游戏机的方法可以包括更多的步骤。可选地,在步骤S1200中提取的显示内容可以存储到存储器中已备后续处理使用。可选地,方法1000可以包括对步骤S1200中提取的游戏机输出画面中的显示内容的各种附加处理。下面参考附图21~25示出若干示例。It should be understood that the method of managing a gaming machine in accordance with an embodiment of the present invention may include more steps. Optionally, the display content extracted in step S1200 may be stored in the memory for use in subsequent processing. Alternatively, the method 1000 may include various additional processing of outputting the display content in the screen to the gaming machine extracted in step S1200. Several examples are shown below with reference to Figures 21-25.
图21示出了根据本公开第二实施例的管理游戏机的方法2000的流程图。 21 shows a flow chart of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
该方法2000例如可以由上文描述的根据本公开第二实施例的管理设备MD 10B或其变形MD 10C来执行。The method 2000 can be performed, for example, by the management device MD 10B or its variant MD 10C according to the second embodiment of the present disclosure described above.
如图所示,在步骤S2100中,实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像。As shown, in step S2100, the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
在步骤S2200中,对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。In step S2200, image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
在步骤S2300中,根据所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生中奖历史信息(数据或者曲线画面)。步骤S2300可以由上文所述的游戏中奖数据跟踪器(Game Hit Tracker,GHT)来执行。在步骤S2300中可以主要跟踪游戏机上的下注历史和输赢历史。In step S2300, winning winning tracking data is generated based on the extracted display content, and winning information (data or curve screen) is generated based on the winning tracking data. Step S2300 can be performed by the Game Hit Tracker (GHT) described above. In step S2300, the betting history and the win/loss history on the gaming machine can be mainly tracked.
方法2000中的步骤S2100与S2200分别与方法1000中的步骤S1100与S1200类似,在此不再赘述。Steps S2100 and S2200 in the method 2000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
可选地,步骤S2300中产生的中奖历史信息(例如历史中奖曲线画面)可以输出到输出设备,显示给玩家。该输出设备可以是游戏机的显示器,或者可以是其他专用设备。下面参考图22和23进行详述。Alternatively, the winning history information (for example, the history winning curve screen) generated in step S2300 may be output to an output device and displayed to the player. The output device can be a display of a gaming machine or can be other specialized devices. Details will be made below with reference to Figs. 22 and 23.
图22示出了根据本公开第二实施例的管理游戏机的方法2000的一个变形2000A的流程图。22 shows a flow chart of a variation 2000A of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
该方法2000A例如可以由上文描述的根据本公开第二实施例的管理设备MD 10B来执行。方法2000A与方法2000的区别在于还包括步骤2400A。The method 2000A can be performed, for example, by the management device MD 10B according to the second embodiment of the present disclosure described above. Method 2000A differs from method 2000 in that step 2400A is further included.
在步骤S2400A中,将步骤S2300中产生的中奖历史信息输出到中奖信息展示器(Hit History Display,HHD)以显示给玩家(参见图21)。该HHD例如可以是娱乐场所的电子显示器。可选地,该HHD可以是玩家的手机或个人计算机(如平板计算机、膝上型计算机等)。In step S2400A, the winning history information generated in step S2300 is output to a winning history display (HHD) for display to the player (see FIG. 21). The HHD can be, for example, an electronic display of an entertainment venue. Alternatively, the HHD may be a player's cell phone or a personal computer (eg, a tablet computer, laptop computer, etc.).
图23示出了根据本公开第二实施例的管理游戏机的方法2000的另一个变形2000B的流程图。23 shows a flow chart of another variation 2000B of a method 2000 of managing a gaming machine in accordance with a second embodiment of the present disclosure.
该方法2000B例如可以由上文描述的根据本公开第二实施例的管 理设备的变形MD 10C来执行。方法2000B与方法2000的区别在于还包括步骤2400B。The method 2000B may, for example, be by the tube according to the second embodiment of the present disclosure described above The deformation of the device is performed by MD 10C. Method 2000B differs from method 2000 in that it further includes step 2400B.
在步骤S2400B中,将步骤S2300中生成的中奖历史信息输出到游戏机的显示器(参见图22)。例如,该中奖历史信息可以与游戏的视频输出(即游戏的原始画面)合成在一起,例如以画中画的形式,向玩家显示。In step S2400B, the winning history information generated in step S2300 is output to the display of the gaming machine (see Fig. 22). For example, the winning history information may be combined with the video output of the game (ie, the original picture of the game), for example, in the form of a picture-in-picture, displayed to the player.
图24示出了根据本公开第三实施例的管理游戏机的方法3000的流程图。FIG. 24 shows a flow chart of a method 3000 of managing a gaming machine in accordance with a third embodiment of the present disclosure.
该方法3000例如可以由上文描述的根据本公开第三实施例的管理设备MD 10D来执行。The method 3000 can be performed, for example, by the management device MD 10D according to the third embodiment of the present disclosure described above.
如图所示,在步骤S3100中,实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像。As shown, in step S3100, the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
在步骤S3200中,对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。In step S3200, image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
在步骤S3500中,根据所提取的显示内容,生成玩家的游戏偏好。In step S3500, the game preference of the player is generated based on the extracted display content.
方法3000中的步骤S3100与S3200分别与方法1000中的步骤S1100与S1200类似,在此不再赘述。Steps S3100 and S3200 in the method 3000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
步骤S3500例如可以由上文所述的玩家游戏偏好提取器PPE108来执行。例如,在步骤S3500中,可以根据特定玩家的行为信息,如在各个机器上的下注信息和输赢信息等,产生该玩家的下注曲线(如图27所示)。针对这个玩家的下注曲线以及玩过的游戏主题等特征,可以提取玩家的游戏偏好特征。比如可以定义N种游戏偏好特征(p1,...,pN),其中pi表示第i个游戏偏好,则例如玩家A的游戏偏好特征为(p1=v1,...,pN=vN),其中vi表示该玩家A的第i个游戏偏好的值,i=1,…,N。玩家的游戏偏好特征例如可以包含输赢曲线特征、游戏主题特征等等。Step S3500 can be performed, for example, by the player game preference extractor PPE 108 described above. For example, in step S3500, the player's bet curve (shown in FIG. 27) may be generated based on the behavior information of the specific player, such as betting information and winning or losing information on each machine. The player's game preference characteristics can be extracted for features such as the player's bet curve and the game theme that has been played. For example, N kinds of game preference features (p 1 , . . . , p N ) may be defined, where p i represents an i-th game preference, and for example, player A's game preference feature is (p 1 = v 1 , . p N = v N ), where v i represents the value of the i-th game preference of player A, i=1, . . . , N. The player's game preference features may include, for example, winning and losing curve features, game theme features, and the like.
玩家偏好特征的提取,可以存在如下方式。第一种方式是提取这个玩家玩过的多个或所有游戏的共同特征作为这个玩家的偏好特征。 另外一种方式是结合一个玩家在一个或多个游戏机上的下注历史和输赢历史来确定。The extraction of player preference features can exist as follows. The first way is to extract the common features of multiple or all games played by this player as a preference feature for this player. Another way is to combine a player's betting history and win/loss history on one or more gaming machines.
图25示出了根据本公开第四实施例的管理游戏机的方法4000的流程图。FIG. 25 shows a flow chart of a method 4000 of managing a gaming machine in accordance with a fourth embodiment of the present disclosure.
该方法4000例如可以由上文描述的根据本公开第四实施例的管理设备MD 10E来执行。The method 4000 can be performed, for example, by the management device MD 10E according to the fourth embodiment of the present disclosure described above.
如图所示,在步骤S4100中,实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像。As shown, in step S4100, the output screen of the gaming machine is captured from the video output of the gaming machine in real time, and the captured image is encoded into a video image.
在步骤S4200中,对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。In step S4200, image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
在步骤S4500中,根据所提取的显示内容,生成玩家的游戏偏好。In step S4500, the game preference of the player is generated based on the extracted display content.
在步骤S4600中,根据所提取的显示内容,生成游戏特征。In step S4600, a game feature is generated based on the extracted display content.
在步骤S4700中,通过匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。In step S4700, the game recommended to the player is determined by matching the player's game preferences and game characteristics.
方法4000中的步骤S4100与S4200分别与方法1000中的步骤S1100与S1200类似,在此不再赘述。Steps S4100 and S4200 in the method 4000 are similar to the steps S1100 and S1200 in the method 1000, and are not described herein again.
步骤S4500与方法3000中的步骤S3500类似,例如可以由上文所述的玩家游戏偏好提取器PPE108来执行,在此不再赘述。Step S4500 is similar to step S3500 in method 3000, and may be performed, for example, by the player game preference extractor PPE 108 described above, and details are not described herein again.
步骤S4600例如可以由上文所述的游戏特征提取器GFE 109来执行。具体地,在步骤S4600中,可以根据所提取的显示内容,生成各种游戏特征。比如定义M种游戏特征(f1,...,fM),其中fi表示第i个游戏特征,游戏A的特征为(f1=v1,...,fM=vM),其中vi表示该游戏A的第i个游戏特征的值,i=1,…,M。游戏特征例如可以包含输赢曲线特征、游戏主题特征等等。游戏特征可以和各种因素有关,例如和中奖有关,和游戏画面设计有关,跟游戏主题特点有关,跟游戏机屏幕大小有关,跟是否是3D游戏有关。游戏特征还可以表征:游戏机的分辨率、游戏符号的清晰度、游戏的速度(两次下注之间的最小间隔时间)、多个游戏机之间的连接在一起的奖池(linked progressive) 以及这个奖池的大小和中奖概率大小,等等。上述因素都可以定义为游戏的特征。在本公开实施例中,游戏特征可以是根据图像识别技术获取的游戏画面信息,或者是可以根据获取的游戏画面信息直接或间接导出的信息。比如游戏主题特征,水果、数字、猫狗等,这是从画面可以直接提取的。有的游戏特征是从游戏画面中获取的信息后,进行测算得到的,比如奖金游戏的触发频率。有的游戏特征是通过游戏画面提取的游戏名字或者游戏符号来辨别这个游戏是哪款游戏,然后通过查找数据库中的游戏记录获得的。比如可以识别出来一个游戏机上的游戏是game A,在数据库中,Game A对应的记录表明这个游戏的赌场优势(house advantage)是10%。Step S4600 can be performed, for example, by the game feature extractor GFE 109 described above. Specifically, in step S4600, various game features may be generated based on the extracted display content. For example, define M game features (f 1 , ..., f M ), where f i represents the i-th game feature, and game A has the feature (f 1 = v 1 , ..., f M = v M ) Where v i represents the value of the i-th game feature of game A, i=1, . . . , M. Game features may include, for example, winning and losing curve features, game theme features, and the like. Game features can be related to various factors, such as related to winning, related to game screen design, related to the theme of the game, related to the screen size of the game console, related to whether it is a 3D game. Game features can also be characterized by: resolution of the gaming machine, clarity of the game symbol, speed of the game (minimum interval between two bets), linked progressive between multiple gaming machines And the size of this prize pool and the probability of winning the prize, and so on. All of the above factors can be defined as characteristics of the game. In an embodiment of the present disclosure, the game feature may be game screen information acquired according to image recognition technology, or information that may be directly or indirectly derived from the acquired game screen information. For example, game theme features, fruits, numbers, cats and dogs, etc., which can be extracted directly from the screen. Some game features are obtained after the information obtained from the game screen, such as the trigger frequency of the bonus game. Some game features are the game name or game symbol extracted from the game screen to identify which game the game is, and then obtained by looking up the game record in the database. For example, it can be recognized that the game on a game machine is game A. In the database, the record corresponding to Game A indicates that the game advantage of the game is 10%.
步骤S4700例如可以由上文所述的玩家游戏推荐模块(PGR)110执行。在步骤S4700中,例如可以向玩家推荐游戏特征与该玩家的游戏偏好的匹配度高于阈值的游戏。Step S4700 can be performed, for example, by the player game recommendation module (PGR) 110 described above. In step S4700, for example, a game in which the degree of matching of the game feature with the game preference of the player is higher than the threshold may be recommended to the player.
上面参考附图20~25,通过若干实施例对本发明的管理方法进行了示意说明。上面的方法1000~400的具体细节可以参考上文结合图2~18描述的根据本发明实施例的管理设备的操作,在此不再赘述。The management method of the present invention has been schematically illustrated by several embodiments with reference to the accompanying drawings 20-25. For details of the above methods 1000 to 400, reference may be made to the operation of the management device according to the embodiment of the present invention described above with reference to FIGS. 2 to 18, and details are not described herein again.
上面已经结合本公开实施例对本发明的管理方法进行了描述。本领域技术人员可以理解,上面示出的方法仅是示例性的,而不是将本公开局限于所示出的具体流程。本公开的方法并不局限于上面示出的具体步骤和顺序,而是可以包括更多或者更少的步骤以及以任何合适的顺序执行,例如若干步骤没有先后执行的限制,可以顺序地或者并行地执行。此外一个实施例的特征与其他实施例的特征可以组合使用。例如,在方法1000中提及的将提取的显示内容存储到存储器的操作在其他方法2000~400中也同样适用。The management method of the present invention has been described above in connection with the embodiments of the present disclosure. Those skilled in the art will appreciate that the above-described methods are merely exemplary and are not intended to limit the present disclosure to the specific flow shown. The method of the present disclosure is not limited to the specific steps and sequences shown above, but may include more or fewer steps and be performed in any suitable order, such as a number of steps that are not performed sequentially, and may be sequential or in parallel. Execution. Further features of one embodiment may be used in combination with features of other embodiments. For example, the operation of storing the extracted display content to the memory mentioned in method 1000 is equally applicable in other methods 2000-400.
图26示意性示出了根据本公开实施例的可用于实现本公开的管理设备的计算系统的框图。26 is a block diagram that schematically illustrates a computing system that can be used to implement the management device of the present disclosure, in accordance with an embodiment of the present disclosure.
如图26所示,计算系统500包括处理器510、计算机可读存储介质520、输出接口530、以及输入接口540。该计算系统500可以执行上面 参考图20~图25描述的方法,以实现对游戏机的管理。As shown in FIG. 26, computing system 500 includes a processor 510, a computer readable storage medium 520, an output interface 530, and an input interface 540. The computing system 500 can perform the above The method described with reference to Figs. 20 to 25 is implemented to realize management of the gaming machine.
具体地,处理器510例如可以包括通用微处理器、指令集处理器和/或相关芯片组和/或专用微处理器(例如,专用集成电路(ASIC)),等等。处理器510还可以包括用于缓存用途的板载存储器。处理器510可以是用于执行参考图20~图25描述的根据本公开实施例的方法流程的不同动作的单一处理单元或者是多个处理单元。In particular, processor 510 can include, for example, a general purpose microprocessor, an instruction set processor, and/or a related chipset and/or a special purpose microprocessor (eg, an application specific integrated circuit (ASIC)), and the like. Processor 510 may also include an onboard memory for caching purposes. The processor 510 may be a single processing unit or a plurality of processing units for performing different actions of the method flow according to the embodiments of the present disclosure described with reference to FIGS. 20 to 25.
计算机可读存储介质520,例如可以是能够包含、存储、传送、传播或传输指令的任意介质。例如,可读存储介质可以包括但不限于电、磁、光、电磁、红外或半导体系统、装置、器件或传播介质。可读存储介质的具体示例包括:磁存储装置,如磁带或硬盘(HDD);光存储装置,如光盘(CD-ROM);存储器,如随机存取存储器(RAM)或闪存;和/或有线/无线通信链路。Computer readable storage medium 520, for example, can be any medium that can contain, store, communicate, propagate or transport the instructions. For example, a readable storage medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, device, or propagation medium. Specific examples of the readable storage medium include: a magnetic storage device such as a magnetic tape or a hard disk (HDD); an optical storage device such as a compact disk (CD-ROM); a memory such as a random access memory (RAM) or a flash memory; and/or a wired /Wireless communication link.
计算机可读存储介质520可以包括计算机程序521,该计算机程序521可以包括代码/计算机可执行指令,其在由处理器510执行时使得处理器510执行例如上面结合图20~图25所描述的方法流程及其任何变形。The computer readable storage medium 520 can include a computer program 521 that can include code/computer executable instructions that, when executed by the processor 510, cause the processor 510 to perform, for example, the methods described above in connection with Figures 20-25 The process and any variations thereof.
计算机程序521可被配置为具有例如包括计算机程序模块的计算机程序代码。例如,在示例实施例中,计算机程序521中的代码可以包括一个或多个程序模块,例如包括521A、模块521B、……。应当注意,模块的划分方式和个数并不是固定的,本领域技术人员可以根据实际情况使用合适的程序模块或程序模块组合,当这些程序模块组合被处理器510执行时,使得处理器510可以执行例如上面结合图20~图25所描述的方法流程及其任何变形。 Computer program 521 can be configured to have computer program code, for example, including a computer program module. For example, in an example embodiment, the code in computer program 521 may include one or more program modules, including, for example, 521A, module 521B, . It should be noted that the division manner and the number of modules are not fixed, and those skilled in the art may use suitable program modules or program module combinations according to actual situations. When these program module combinations are executed by the processor 510, the processor 510 may be The method flow, such as described above in connection with Figures 20-25, and any variations thereof are performed.
根据本公开的实施例,处理器510可以使用输出接口530和输入接口540来执行上面结合图20~图25所描述的方法流程及其任何变形。According to an embodiment of the present disclosure, the processor 510 can use the output interface 530 and the input interface 540 to perform the method flow described above in connection with FIGS. 20-25 and any variations thereof.
上面已经结合本公开实施例对本发明进行了描述。本领域技术人员可以理解,上面示出的方法和设备仅是示例性的,而不是将本公开局限于所示出的具体结构和具体流程。本公开的设备并不局限于上面示出的部件,而是可以包括更多或者更少的部件。本公开的方法并不 局限于上面示例示出的具体步骤和顺序,而是可以包括更多或者更少的步骤以及以任何合适的顺序执行。本领域技术人员根据所示实施例的教导可以进行许多变化和修改。The present invention has been described above in connection with the embodiments of the present disclosure. Those skilled in the art will appreciate that the above-described methods and apparatus are merely exemplary, and are not intended to limit the invention to the specific structures and specific procedures shown. The apparatus of the present disclosure is not limited to the components shown above, but may include more or fewer components. The method of the present disclosure is not The specific steps and sequences shown in the above examples are limited, and may include more or fewer steps and be performed in any suitable order. Many variations and modifications can be made by those skilled in the art in light of the teachings of the illustrated embodiments.
根据本公开实施例,能够以精细粒度跟踪特定场所的各种游戏机的游戏的中奖信息,如能够跟踪每一笔下注的金额,每一笔下注的输赢金额,从而形成精确的游戏中奖历史信息,展示给玩家。现有技术的游戏中奖信息局限于单台设备,不能够针对游戏经营场所的所有设备,而且也达不到本公开实施例的精细粒度。此外,根据本公开优选实施例的管理设备能够精准跟踪每个玩家的游戏偏好,比如是喜欢中奖频率更高的呢,还是喜欢频率低一些但是每次中奖金额更大的,比如一个玩家喜欢什么情况下进入一个游戏,什么情况下离开,并且据此在更细的粒度上向玩家提供游戏推荐。这可以提高玩家的满意度和游戏时长,帮助游戏经营者提升客户满意度和带来更多的营收。According to an embodiment of the present disclosure, it is possible to track winning information of games of various gaming machines of a specific place at a fine granularity, such as being able to track the amount of each bet, the winning and losing amount of each bet, thereby forming an accurate in-game winning history information. , shown to the player. The prior art game winning information is limited to a single device, cannot be directed to all devices of the gaming establishment, and does not achieve the fine granularity of the embodiments of the present disclosure. In addition, the management device according to the preferred embodiment of the present disclosure can accurately track the game preferences of each player, such as whether the frequency of winning the prize is higher, or whether the frequency of the favorite is lower but the amount of each winning is larger, such as what a player likes. In the case of entering a game, when to leave, and accordingly provide game recommendations to the player at a finer granularity. This can increase player satisfaction and game duration, helping game operators improve customer satisfaction and generate more revenue.
尽管已经参照本公开的特定示例性实施例示出并描述了本公开,但是本领域技术人员应该理解,在不背离所附权利要求及其等同物限定的本公开的精神和范围的情况下,可以对本公开进行形式和细节上的多种改变。因此,本公开的范围不应该限于上述实施例,而是应该不仅由所附权利要求来进行确定,还由所附权利要求的等同物来进行限定。 Although the present disclosure has been shown and described with respect to the specific exemplary embodiments of the present disclosure, it will be understood by those skilled in the art Various changes in form and detail are made to the present disclosure. Therefore, the scope of the present disclosure should not be limited to the above-described embodiments, but should be determined not only by the appended claims but also by the equivalents of the appended claims.

Claims (14)

  1. 一种管理游戏机的设备,包括:A device for managing a gaming machine, comprising:
    视频编解码器VED,配置为接收游戏机的视频输出,实时地从所述游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像;以及a video codec VED configured to receive a video output of the gaming machine, capture an output image of the gaming machine from a video output of the gaming machine in real time, and encode the captured image into a video image;
    图像处理单元IRD,配置为从VED接收所述视频图像,并且对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。An image processing unit IRD is configured to receive the video image from the VED and perform image recognition on the video image to extract display content in an output screen of the gaming machine.
  2. 根据权利要求1所述的设备,其中,The apparatus according to claim 1, wherein
    所提取的显示内容包括下述中的至少一项:下注金额、游戏输赢金额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金的信息、以及指示是否中了奖励的信息。The extracted display content includes at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game, in an interactive game. Select, indicate whether the information on the progressive bonus is included, and information indicating whether the reward is included.
  3. 根据权利要求1所述的设备,还包括:游戏中奖数据跟踪器GHT,配置为根据IRD所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生历史中奖曲线画面。The apparatus according to claim 1, further comprising: a game winning data tracker GHT configured to generate winning tracking data based on the display content extracted by the IRD, and generate a history winning curve screen based on the winning tracking data.
  4. 根据权利要求3所述的设备,还包括:The apparatus of claim 3 further comprising:
    视频分路器VSD,配置为接收游戏机的视频输出,并且将所述视频输出分为两路,一路输出给VED,另一路输出给画中画设备;The video splitter VSD is configured to receive the video output of the gaming machine, and divide the video output into two paths, one output to the VED and the other output to the picture-in-picture device;
    画中画设备PIP,配置为显示来自GHT的历史中奖曲线画面和来自VSD的游戏机的视频输出。The picture-in-picture device PIP is configured to display a historical winning curve picture from the GHT and a video output from the VSD's gaming machine.
  5. 根据权利要求1所述的设备,还包括:The apparatus of claim 1 further comprising:
    玩家游戏偏好提取器PPE,配置为根据IRD所提取的显示内容,生成玩家的游戏偏好。The player game preference extractor PPE is configured to generate a player's game preferences based on the display content extracted by the IRD.
  6. 根据权利要求5所述的设备,还包括:The device of claim 5, further comprising:
    游戏特征提取器GFE,配置为根据IRD所提取的显示内容,生成游戏特征;以及a game feature extractor GFE configured to generate a game feature based on the display content extracted by the IRD;
    玩家游戏推荐模块PGR,配置为匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。 The player game recommendation module PGR is configured to match the player's game preferences and game characteristics to determine a game recommended to the player.
  7. 一种管理游戏机的方法,包括:A method of managing a gaming machine, comprising:
    实时地从游戏机的视频输出中抓取游戏机的输出画面,并将所抓取的画面编码成视频图像;以及Grab the output screen of the gaming machine from the video output of the gaming machine in real time, and encode the captured image into a video image;
    对所述视频图像进行图像识别以提取游戏机的输出画面中的显示内容。Image recognition is performed on the video image to extract display content in an output screen of the gaming machine.
  8. 根据权利要求7所述的方法,其中,The method of claim 7 wherein
    所提取的显示内容包括下述中的至少一项:下注金额、游戏输赢金额、游戏名称、游戏符号、指示是否进入免费游戏的信息、在免费游戏中的中奖金额、在交互式游戏中的选择、指示是否中了累进奖金的信息、以及指示是否中了奖励的信息。The extracted display content includes at least one of the following: a bet amount, a game win-loss amount, a game name, a game symbol, information indicating whether to enter a free game, a winning amount in a free game, in an interactive game. Select, indicate whether the information on the progressive bonus is included, and information indicating whether the reward is included.
  9. 根据权利要求7所述的方法,还包括:The method of claim 7 further comprising:
    根据所提取的显示内容,生成中奖跟踪数据,并根据中奖跟踪数据产生历史中奖曲线画面。Based on the extracted display content, the winning tracking data is generated, and a history winning curve screen is generated based on the winning tracking data.
  10. 根据权利要求9所述的方法,还包括:The method of claim 9 further comprising:
    输出所述历史中奖曲线画面以向玩家显示。The historical winning curve screen is output to be displayed to the player.
  11. 根据权利要求10所述的方法,其中所述输出包括:The method of claim 10 wherein said output comprises:
    将所述历史中奖曲线画面和游戏机的视频输出合成在一起,以画中画的方式在游戏机的显示器上显示所述历史中奖曲线画面。The historical winning curve screen and the video output of the gaming machine are combined to display the historical winning curve screen on the display of the gaming machine in a picture-in-picture manner.
  12. 根据权利要求7所述的方法,还包括:The method of claim 7 further comprising:
    根据所提取的显示内容,生成玩家的游戏偏好。A game preference of the player is generated based on the extracted display content.
  13. 根据权利要求12所述的方法,还包括:The method of claim 12 further comprising:
    根据所提取的显示内容,生成游戏特征;以及Generating game features based on the extracted display content;
    通过匹配玩家的游戏偏好和游戏特征,确定向玩家推荐的游戏。The game recommended to the player is determined by matching the player's game preferences and game characteristics.
  14. 一种管理游戏机的设备,包括:A device for managing a gaming machine, comprising:
    处理器;以及Processor;
    存储器,配置用于存储机器可读指令,所述指令在由所述处理器执行时,使得所述处理器执行权利要求7到13中任一项所述的方法。 A memory configured to store machine readable instructions, the instructions, when executed by the processor, cause the processor to perform the method of any one of claims 7 to 13.
PCT/CN2017/098788 2017-08-24 2017-08-24 Apparatus and method for managing gaming device WO2019037015A1 (en)

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Publication number Priority date Publication date Assignee Title
CN103888785A (en) * 2014-03-10 2014-06-25 百度在线网络技术(北京)有限公司 Method and device for providing information
CN104245068A (en) * 2012-03-05 2014-12-24 喀普康有限公司 Gaming program and gaming system
CN105983233A (en) * 2014-10-31 2016-10-05 宏正自动科技股份有限公司 Game history recording device, game history recording method and game history interaction method
CN106334311A (en) * 2015-07-08 2017-01-18 续天曙 Side recording system for gaming devices

Patent Citations (4)

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Publication number Priority date Publication date Assignee Title
CN104245068A (en) * 2012-03-05 2014-12-24 喀普康有限公司 Gaming program and gaming system
CN103888785A (en) * 2014-03-10 2014-06-25 百度在线网络技术(北京)有限公司 Method and device for providing information
CN105983233A (en) * 2014-10-31 2016-10-05 宏正自动科技股份有限公司 Game history recording device, game history recording method and game history interaction method
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