WO2019019974A1 - Augmented reality interaction system, method and device - Google Patents

Augmented reality interaction system, method and device Download PDF

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Publication number
WO2019019974A1
WO2019019974A1 PCT/CN2018/096679 CN2018096679W WO2019019974A1 WO 2019019974 A1 WO2019019974 A1 WO 2019019974A1 CN 2018096679 W CN2018096679 W CN 2018096679W WO 2019019974 A1 WO2019019974 A1 WO 2019019974A1
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WIPO (PCT)
Prior art keywords
interaction
clients
actual
area
interactive
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PCT/CN2018/096679
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French (fr)
Chinese (zh)
Inventor
李先锋
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广州市动景计算机科技有限公司
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Publication of WO2019019974A1 publication Critical patent/WO2019019974A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/36Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Definitions

  • the present invention relates to the field of information technology, and in particular, to an augmented reality interaction system, method and apparatus.
  • VO virtual objects
  • AR Augmented Reality
  • people are more exposed to various virtual objects that can interact with them.
  • the AR technology enhances the reality by superimposing computer-generated virtual objects, scenes, or system prompt information into real scenes. But how to combine AR technology and virtual objects to improve the user's interactive experience is currently the main problem.
  • the user hides the AR red envelope in any position in the real environment through the "small red envelope” function.
  • the current user or other users can use the "find red envelope” function.
  • the user scans the possible red envelope hiding position through the camera of the terminal device, and if the scanned position is correct, the red envelope is obtained.
  • red envelope-seeking red envelope function Although it can bring a pleasure to the user to a certain extent, the whole red envelope transmission and reception scene is single and boring, and the user participation feeling is not strong. Moreover, there is still a lack of good interaction between different users, between users and red envelopes, between red envelopes and the real world, and it is difficult to bring an impressive interactive experience to users.
  • the present invention provides an augmented reality interaction scheme, which utilizes augmented reality technology to expand an interactive operation mode for one or more predetermined virtual objects, which can enhance the interactive interest and enhance the user's interactive experience.
  • an augmented reality interactive system may include at least one server and a plurality of clients, wherein the server may determine a plurality of clients participating in the interaction; the server may also determine the actual interaction Interactive area; multiple clients or some of them are able to interact with one or more predetermined virtual objects that are capable of augmented reality display within the actual interactive area captured by their cameras on their respective screens.
  • the predetermined virtual object may be displayed by the server in the actual interaction area, and the display position of the predetermined virtual object may be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction.
  • the server can determine multiple clients participating in the interaction in a variety of ways. For example, the server may determine multiple clients participating in the interaction according to the qualification conditions specified by the specific or any one or more clients of the plurality of clients, and may determine the multiple clients participating in the interaction according to the predefined conditions of the system. It is also possible to determine a plurality of clients participating in the interaction according to other suitable qualifications.
  • the qualifications may include, but are not limited to, identifying a client connected to a particular wireless local area network as a plurality of clients participating in the interaction; and/or identifying a client entering the same group of friends as a plurality of clients participating in the interaction; And/or the client that enters the same virtual room is identified as multiple clients participating in the interaction.
  • the server may determine a plurality of clients participating in the interaction by satisfying the qualifications of one or several or any of the above.
  • the clients participating in the interaction can be flexibly determined according to the specific application.
  • the server can determine the actual interaction area in which the interaction takes place in a number of ways. For example, the server may determine the actual interaction area for interaction according to the positioning information or the shooting information of the specific or any one or more of the plurality of clients; and/or the server may also determine the interaction according to the predefined conditions of the system. The actual interaction area; and/or the server can also determine the actual interaction area for interaction based on the coverage of the same WLAN that multiple clients connect to.
  • the actual interaction area can be determined by selecting an appropriate method according to the specific application, and the flexibility of interaction can be further improved.
  • the motion of one or more predetermined virtual objects can be affected by the server or the clients participating in the interaction. For example, one or more predetermined virtual objects move in accordance with a route specified by the server; and/or one or more predetermined virtual objects may also change motion lines in response to virtual operations performed by a plurality of clients or some of them. .
  • one or more predetermined virtual objects can interact with the user according to the user's idea, which brings more interest to the user.
  • a server or multiple clients participating in an interaction can interact with one or more predetermined virtual objects.
  • one or more predetermined virtual objects may be issued to a specific interaction area by a specific one or more of the plurality of clients participating in the interaction, and other clients may display one or more of the augmented reality displays in the actual interaction area.
  • Schedule virtual objects to interact may be issued to a specific interaction area by a specific one or more of the plurality of clients participating in the interaction, and other clients may display one or more of the augmented reality displays in the actual interaction area.
  • an augmented reality interaction method may include: the current client joins an interaction to participate in conforming to the qualification of the participation interaction; and displays the actual interaction area to be interactive on the screen. And displaying the one or more predetermined virtual objects within the actual interactive area of the display, wherein the predetermined virtual objects are displayed by the server within the actual interactive area, and the display positions of the predetermined virtual objects are synchronized in real time to other customers participating in the interaction On the side of the screen.
  • the qualifications may be defined by the current client, and/or one or more other clients participating in the interaction, and/or by a server implementing the interaction.
  • the qualifying condition may include: identifying a client connected to a specific wireless local area network as a client participating in the interaction; and/or identifying the client entering the same group of friends as a client participating in the interaction; and/or Clients entering the same virtual room are identified as participating clients.
  • the actual interaction area for the interaction may be determined according to the positioning information or the shooting information of the current client and/or one or more other clients; or the actual interaction area for the interaction may be determined according to the predefined conditions of the system; The actual interaction area for interaction can be determined based on the coverage of the same WLAN connected to the interacting client.
  • the way in which the actual interaction area is determined is not limited.
  • the method may further comprise: performing an interaction operation on the augmented reality display one or more predetermined virtual objects in the actual interaction area.
  • the motion of one or more predetermined virtual objects is affected by the virtual operations performed by the current client.
  • the current client issues one or more predetermined virtual objects to the actual interaction area, and the other clients perform further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
  • one or more other clients issue one or more predetermined virtual objects to the actual interaction area, and the current client performs further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
  • an augmented reality interaction device including: an interaction joining unit, configured to add an interaction to be participated when the current client meets the qualification condition of the participation interaction; and the interactive area display unit is configured to Displaying on the screen the actual interaction area to be interactive; and a virtual object display unit for displaying the one or more predetermined virtual objects in the actual interactive area displayed, wherein the predetermined virtual object is limited by the server in the actual interaction area Display, and the display position of the predetermined virtual object is synchronized in real time to the screen of other clients participating in the interaction.
  • the qualification is defined by the current client, and/or one or more other clients participating in the interaction, and/or by a server implementing the interaction, and the qualifications include: connecting to a particular wireless local area network The client is deemed to be the client participating in the interaction; and/or the client entering the same group of friends is identified as the client participating in the interaction; and/or the client entering the same virtual room is identified as the client participating in the interaction.
  • the interactive area display unit may determine the actual interaction area for interacting according to the positioning information or the shooting information of the current client and/or one or more other clients; or determine the actual interaction according to the predefined conditions of the system.
  • Interactive area; the actual interaction area for interaction can also be determined based on the coverage of the same WLAN connected to the interacting client.
  • the apparatus may further comprise an interaction operation unit for performing an interaction operation on the augmented reality display one or more predetermined virtual objects in the actual interaction area.
  • the interactive operation unit may be further configured to issue one or more predetermined virtual objects to the actual interaction area; the interaction operation unit may also be used to interact with one or more predetermined virtual objects issued by themselves or other clients. operating.
  • a graphical user interface system on a portable electronic device having a touch screen display comprising: an interactive area display interface, in response to the current client joining the interaction to participate, at the current client
  • the screen displays the actual interactive area for interaction;
  • the virtual object interactive interface in the actual interactive area of the display, augmented reality displays one or more predetermined virtual objects for interactive operations.
  • a computing device comprising: a processor; and a memory having stored thereon executable code that, when executed by the processor, causes the processor to perform the method described above.
  • a non-transitory machine readable storage medium having stored thereon executable code for causing a processor to perform the method described above when executable code is executed by a processor of an electronic device .
  • the augmented reality interaction scheme of the embodiment of the present invention combines the AR technology and the virtual object, and expands the interaction operation mode of one or more predetermined virtual objects through certain interaction rules, thereby increasing the interest of the interactive operation. Give users an impressive interactive experience.
  • Figure 1 shows an example of an existing virtual electronic red envelope.
  • FIG. 2 shows a schematic system diagram of an augmented reality interactive system in which the present invention may be implemented.
  • FIG. 3 shows a schematic flow chart of an augmented reality interaction method in accordance with one embodiment of the present invention.
  • FIG. 4 shows a schematic block diagram of an augmented reality interactive device in accordance with one embodiment of the present invention.
  • Figure 5 shows a schematic block diagram of a computing device in accordance with one embodiment of the present invention.
  • AR augmented reality
  • augmented reality technology has a wide range of applications in areas such as cutting-edge weapons, aircraft development and development, data model visualization, virtual training, entertainment and art.
  • the virtual object that does not exist in the real environment can be accurately placed in the real environment, and the virtual object and the real environment are integrated by the display device, and the user is presented with a new environment with realistic sensory effects, thereby making the user Users experience experiences that are often unfeasible or difficult to feel in the real world.
  • the present invention proposes an augmented reality interaction scheme.
  • the augmented reality display of virtual objects is more interesting and gives users an impressive interactive experience.
  • the augmented reality interaction scheme associated with the interactive personnel and the scope of interaction of the present invention is applicable to various scenarios, such as business, games, and/or social activities, which can further enhance the participants' good interaction.
  • the system includes at least one server 20 and a plurality of terminal devices 10.
  • the terminal device 10 can implement information transceiving with the server 20 via the network 40.
  • the server 20 can obtain the content required by the terminal device 10 by accessing the database 30 and enable each terminal device 10 to display one or more predetermined virtualities of the augmented reality display within the actual interactive area captured via its camera on its respective screen. The object interacts.
  • Network 40 may be a network for information transfer in a broad sense, and may include one or more communication networks, such as a wireless communication network, the Internet, a private area network, a local area network, a metropolitan area network, a wide area network, or a cellular data network. In one embodiment, network 40 may also include a satellite network, thereby transmitting GPS signals of terminal device 10 to server 20.
  • the terminal device 10 is any suitable electronic device (e.g., a client for accessing a particular networked game) that is available to access the server, preferably a portable electronic device having a camera and display screen, including but not limited to a smart phone, tablet Computer or other portable client, etc. Indirect interactions can also be implemented between the plurality of terminal devices 10 through the server.
  • a client for accessing a particular networked game e.g., a client for accessing a particular networked game
  • a portable electronic device having a camera and display screen, including but not limited to a smart phone, tablet Computer or other portable client, etc.
  • Indirect interactions can also be implemented between the plurality of terminal devices 10 through the server.
  • terminal devices 10-1...N and a single server 20 and database 30 are shown in the figure, one or a part of the terminal devices are selected for description (for example, the terminal device 10-1) in the following description.
  • the above 1...N terminal devices are intended to represent a large number of terminal devices existing in a real network
  • the illustrated single server 20 and database 30 are intended to indicate that the technical solution of the present invention relates to a server and a database. Operation.
  • the specific numbered terminal devices, as well as the individual servers and databases, are described at least for convenience of description, and do not imply limitations on specific types or locations.
  • the system shown in FIG. 2 can be implemented as an augmented reality interactive system, including at least one server and multiple clients, and the server can determine multiple clients participating in the interaction and the actual interaction area for interacting, multiple clients or Some of the clients are able to interact with one or more predetermined virtual objects of the augmented reality display within the actual interactive area captured by their cameras on their respective screens.
  • the predetermined virtual object can be displayed by the server in the actual interactive area, and the display position of the predetermined virtual object can be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction.
  • the server is usually a remote server that implements the same set of AR interactive services for a group of clients. Clients are usually closer in physical distance, for example, all in the same room, on the same floor, or in the same public area, or clients that meet predetermined conditions.
  • a “client” may refer to a “user” that uses a terminal device, and an application (also referred to as an APP) capable of implementing the technical solution of the present invention may be installed on the terminal device.
  • an application also referred to as an APP
  • communication class APP communication class APP
  • payment class APP payment class APP
  • client and “user” are interchangeable.
  • the “client” in the embodiment of the present invention may also refer to a terminal device.
  • the "interaction" in which the client participates may refer to an activity initiated by a server or a client that enables multiple clients to participate and interact with predetermined virtual objects.
  • Virtual objects may include, but are not limited to, virtual characters, virtual goods, virtual currency, virtual tools, and the like.
  • the interactive activity may be a transceiving activity of a virtual electronic red envelope, which is a predetermined virtual object capable of interacting with multiple clients separately.
  • one or more virtual objects of the augmented reality display may be displayed on a year-on-year basis, or may be reduced or enlarged by a predetermined ratio, so that the virtual object can enhance the reality display more vividly and enhance the sense of reality.
  • the server can determine the number of clients participating in the interaction, and multiple ways to determine the multiple clients participating in the interaction.
  • the server may determine multiple clients participating in the interaction according to the preset conditions of the system, or may determine the participation interaction according to the specific conditions specified by the specific client of the multiple clients or any one or more clients. Multiple clients, or alternatively, may determine multiple clients participating in the interaction according to other suitable methods.
  • the term "determined by the server” as referred to herein may also refer to a process that is determined or selected by the initiator of one or more AR interactions and ultimately implemented via the server, in other words, "determined by the server". It is understood as the process of "the client that initiates the interaction determines via its server (ie, the client that initiated the interaction)."
  • the qualifications may include, but are not limited to, identifying a plurality of clients connected to a particular wireless local area network as multiple clients participating in the interaction, or identifying multiple clients entering the same buddy group as multiple clients participating in the interaction. Or, it is to limit multiple clients entering the same virtual room to multiple clients participating in the interaction, and so on.
  • Other suitable qualifications may also be set, for example, multiple clients belonging to the same area (eg, the same room, the same floor, the same public area, etc.) are defined as multiple clients participating in the interaction, or will belong to the same level. Multiple clients (eg, account level, membership level, etc.) are defined as multiple clients participating in the interaction.
  • the server may also determine a plurality of clients participating in the interaction according to other suitable qualifications or limited manners, which are not enumerated here. Similarly, the above qualifications may also be determined by the client initiating the interaction or selected and implemented through the server.
  • the server may determine a plurality of clients that satisfy either or both of the qualifications as the plurality of clients participating in the interaction. As a result, multiple clients participating in the interaction can be screened according to specific applications and in various ways to ensure that the interactive activities are fun.
  • the system preset limit can be the default condition of the system, or it can be a predefined condition of the system each time the interactive activity is initiated.
  • the system may determine, by default, all or a part of the active friends in the group of friends in which the red envelope is issued by the user when the electronic red envelope is issued as the user participating in the interaction.
  • the system may determine, by default, other users in the same area as the red envelope issuing user as the participating users.
  • the server may be authorized to read a predetermined number of recent contacts in the predetermined communication application (eg, WeChat, QQ, Weibo, etc.) installed on the terminal device. Users who participate in the interaction.
  • the predetermined communication application eg, WeChat, QQ, Weibo, etc.
  • the merchant can determine a user who meets the predetermined user rating as a user participating in the interaction via the system setting, and the like.
  • a specific client and any client can be understood as two relative concepts. For example, it may refer to a difference in the identity, status, etc. of the client (user) that defines the qualification, or that the role played by the client in the interactive activity is different or different.
  • a specific client may refer to a client with a specific identity among a plurality of clients participating in the interaction, for example, one or more clients that initiate an interaction.
  • Specific clients can specify qualifications, and specific clients can also specify specific interaction rules and implement the above qualifications and operational rules via the server.
  • a red envelope issuance user can be regarded as having a specific identity, which can select other clients participating in the interaction, and can also determine a part of users who can perform an interactive operation (eg, can determine the management user, so that Some of the plurality of clients participating in the interaction can interact with one or more predetermined virtual objects, and can also specify other users to interact with the electronic red envelope, for example, whether the amount of the electronic red envelope can be changed, The number, the form of reception, or the properties or status settings of the electronic red envelope, and so on.
  • Any client can refer to any one of the multiple clients participating in the interaction.
  • multiple clients can have equal identities with each other.
  • all participating users have equal status, and they can all obtain virtual currency and virtual coupons issued by the system.
  • any person in the same buddy group or virtual room can issue a red envelope and a rule that stipulates participation in the interaction.
  • the above “equal identity” can be understood as “equality” of the same participants rather than the initiator.
  • the “equal identity” users can obtain different levels of virtuality according to their user level, activity level, participation time, etc. Items, for example, high-level users get more virtual currency and so on.
  • the server can determine a plurality of users participating in the interaction via a variety of methods or qualifications.
  • Engaged users or participating interaction rules can make the interaction between the system and the user, between multiple users, between the user and the virtual object, and between the virtual object and the real world. Make the user's sense of participation stronger and fully enhance the user's interactive experience.
  • the actual interaction area for interaction refers to the real activity range in which one or more predetermined virtual objects are superimposed to the real world.
  • the predetermined virtual object can be displayed by the server in the actual interaction area, and the display position of the predetermined virtual object can also be real-time by the server. Sync to the screen of multiple clients participating in the interaction.
  • the actual interaction area can be determined by the server.
  • the server can determine the actual interaction area for interaction in a variety of ways.
  • the above "determined by the server” can also be understood as the process of "initiating an interactive client to implement its (ie, initiating an interactive client) determination via a server.
  • the server can determine the actual interaction area for interaction based on the specific information of the specific client or the client or any one of the multiple clients. For example, in the transmission and reception scenario of the virtual electronic red envelope, the server may obtain the geographical location information of the red envelope issuer and determine the predetermined area near the location as the actual interactive area; or the server may also read the area photographed or uploaded by the user.
  • the image information determines the area determined by the analyzed image information as the actual interaction area of the electronic red envelope.
  • the actual interaction area determined by the positioning information or the shooting information may be the same or different.
  • the server may also determine the actual interaction area for interaction according to the preset conditions of the system, or may also determine the actual interaction area for interaction according to the coverage of the same WLAN connected by multiple clients, or may also be based on the camera of the terminal device.
  • the range that the device can capture determines the actual interaction area in which the interaction takes place, and so on.
  • the actual interaction area in which the interaction is performed may also be determined in other ways in the embodiments of the present invention, and will not be enumerated here.
  • the actual interaction area of the virtual object is determined by various limited manners, and in combination with the above definition of the participating users, the solution completes the determination of the participation scope of the interactive activity (ie, the activity participant and the activity development area).
  • the present invention limits complex AR interactions to a more specific and specific limited scope than existing schemes in which the participating regions are not limited and/or participate in the user's unlimited, thereby providing a viable subsequent interactive event. Sex.
  • the sense of participation in interactive activities eg, interactive games
  • can be enhanced thereby enhancing the fun of the interaction and improving the user's interactive experience.
  • the predetermined virtual object can be displayed by the server in the actual interactive area, and the display position of the predetermined virtual object can also be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction.
  • the virtual object moving in the actual interactive area can be photographed via a camera device (eg, a camera) and augmented reality display on the display screen of the terminal device, and the user can see one or more virtual objects of the augmented reality display.
  • a server or multiple clients participating in an interaction can interact with one or more predetermined virtual objects.
  • one or more predetermined virtual objects may be distributed to the actual interaction area by a specific one or more of the plurality of clients participating in the interaction, and the other clients may display one or more of the augmented reality display in the actual interaction area. Scheduled virtual objects to interact.
  • one or more predetermined virtual objects may be issued to the actual interactive area by the current client (eg, the activity originating client), and the other clients further perform one or more predetermined virtual objects of the augmented reality in the actual interactive area.
  • One or more predetermined virtual objects may also be issued by one or more other users to the actual interactive area, the current client (eg, the active participating client), one or more predetermined virtual objects displayed by the augmented reality within the actual interactive area. Conduct further interactions.
  • the interaction operation refers to an interaction operation between a plurality of clients or a part of the clients and one or more predetermined virtual objects, and may include, but is not limited to, a client setting or motion setting of the virtual object, and the predetermined virtual object may respond to Interact with the corresponding commands. This can increase the fun of interaction.
  • Client interactions can affect the properties of virtual objects.
  • virtual electronic red envelopes can have different forms, and the client can change the shape of the virtual electronic red envelope from a rectangle to a heart shape to interact in a more interesting and interesting way.
  • the client can also scale the size of the electronic red envelope or hide it in a corner of the actual interactive area and meet certain conditions (eg, a specific operation at the correct location or a length of attention long enough). In this way, when other users find the red envelope after much searching, they will be more excited and have a sense of accomplishment.
  • the one or more predetermined virtual objects may stay in a predetermined location within the actual interaction area, or may move within the actual interaction area, and their status or motion may be affected by the server or multiple clients participating in the interaction.
  • the interactive operation of the client may be to change the state of the virtual object, for example, to change it from a stationary state to a motion state, or to change it from a motion state to a stationary state.
  • the interactive operation of the client may also be to cause a plurality of virtual objects to float in the actual interaction area, and to change the floating position regularly or randomly.
  • the interactive operation of the client can affect the movement path of the virtual object.
  • one or more predetermined virtual objects may move according to a route specified by the server, or may change a motion line in response to a virtual operation performed by a plurality of clients or some of the clients thereof; or may also respond to the client Interacting with them in the actual interactive area, or covering the participants' faces.
  • the interactive operation of the client may also include changing the virtual object to its own by a predetermined virtual operation. For example, you can find or capture virtual electronic red envelopes, virtual currency, virtual goods, and so on by clicking and other means.
  • the user can truly participate in the interactive activities, giving the user a deep impression and enhancing the user's interactive experience.
  • the annual meeting organizers can create a virtual room and limit the number of rooms N, and the first N users entering the virtual room as interactive participants.
  • the server can obtain the positioning information of the organization of the annual meeting, and by default, the area within 100 meters of the location of the annual meeting organizer is used as the actual interactive area, allowing users in the range to participate in the interaction.
  • Multiple users participating in the interaction can see the electronic red envelope of the augmented reality display on the screen through the mobile phone camera in the interactive area.
  • a plurality of participating users or some of them can perform virtual operations on the electronic red envelope, for example, can make it move in various ways, such as flying around, stealing dishes on the table, or covering the face of the user who participates in the interaction.
  • Multiple users can find the electronic red envelope of the sport in the actual interactive area, and capture it by clicking or sliding on the screen to compete for the electronic red envelope.
  • any one of the friends can first create a virtual room or group of friends (or a virtual room or group of friends that already existed before) and pull all the friends involved.
  • Each person can take or upload a photo of the actual meeting place, and the server can determine the actual active area of the virtual electronic red envelope according to the characteristics of the photo, that is, the actual interaction range.
  • friends can see that the electronic red envelope is active in the activity area just defined. Friends or a few of them can perform virtual operations on the electronic red envelope, or capture red envelopes by clicking or sliding.
  • FIG. 3 shows a schematic flow chart of an augmented reality interaction method in accordance with one embodiment of the present invention. The method can be implemented by the augmented reality interaction system shown in FIG. 2, and the augmented reality interaction method is briefly described as follows.
  • step S310 the server determines whether the current client meets the qualification condition. If the judgment result is yes, that is, the current client meets the qualification condition of the participation interaction, the current client joins the interaction to participate. If the result of the determination is no, that is, the current client does not meet the qualification condition of the participation interaction, the process returns to step S310, and the client other than the current client is used as the new current client to determine whether the new current client meets the qualified condition.
  • the current client refers to the client of any user, which can be a friend or contact of a user, a client of a certain merchant or system, or any player of the game, and the like.
  • the qualification may be defined by the current client, or by one or more other clients participating in the interaction, or by a server implementing the interaction.
  • the qualification may satisfy one, or several items, or any one of the following: a client connected to a specific wireless local area network is identified as a client participating in the interaction; a client entering the same friend group is identified as a client participating in the interaction The client that enters the same virtual room is identified as the participating client.
  • the server can determine whether the current client meets the predetermined qualification condition, and join the current client to the interaction when the current client meets the predetermined qualification condition.
  • step S320 the actual interactive area in which the interaction is to be performed is displayed on the screen.
  • the actual interaction area for interaction is displayed on the current client's screen.
  • the actual interaction area may be determined by the server according to the positioning information or the shooting information of the current client and/or one or more other clients; or may be determined by the server according to the predefined conditions of the system; or may be performed by the server according to the participation interaction.
  • the coverage of the same WLAN connected by the client is determined.
  • the way in which the actual interaction area is determined is not limited.
  • the actual interactive area can be displayed completely on the screen or partially, and the user can display other parts of the actual interactive area on the screen by moving or rotating the mobile client.
  • the augmented reality displays one or more predetermined virtual objects within the actual interactive area of the display.
  • the predetermined virtual object can be displayed by the server within the actual interactive area, and the display position of the predetermined virtual object can also be synchronized in real time to the screen of other clients participating in the interaction. In this way, multiple users participating in the interaction can see one or more virtual objects displayed by the augmented reality, giving the user a realistic sensory effect.
  • the method can further include an interactive operation step S340 of interacting with one or more predetermined virtual objects that augment the reality display within the actual interaction area.
  • the interaction operation may be performed by multiple clients participating in the interaction or some of the clients, and the interaction operations may include, but are not limited to, virtual operations on the virtual object, for example, the shape, attributes, motion, display form, etc. of the virtual object may be changed. Wait.
  • the motion of one or more predetermined virtual objects can be affected by the virtual operations that the current client is making.
  • the current client issues one or more predetermined virtual objects to the actual interaction area, and the other clients perform further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
  • one or more other clients issue one or more predetermined virtual objects to the actual interaction area, and the current client performs further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
  • augmented reality interaction scheme of the present invention has been described in detail with reference to FIGS. 2-3 and the embodiments.
  • the augmented reality interaction scheme of the present invention can also be implemented by an augmented reality interactive device.
  • FIG. 4 shows a schematic block diagram of an augmented reality interactive device in accordance with one embodiment of the present invention.
  • the functional modules of the interactive device 400 may be implemented by hardware, software or a combination of hardware and software that implements the principles of the present invention.
  • the functional blocks depicted in FIG. 4 can be combined or divided into sub-modules to implement the principles of the above described invention. Accordingly, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
  • the interactive device 400 shown in FIG. 4 can be used to implement the augmented reality interaction scheme shown in FIG. 2-3.
  • the functional modules that the interactive device 400 can have and the operations that can be performed by the functional modules are briefly described. For details of the details, refer to the description above with reference to FIG. 2-3, and details are not described herein again.
  • the augmented reality interactive device of the present invention may include an interactive joining unit 410, an interactive area display unit 420, and a virtual object display unit 430.
  • the interactive joining unit 410 can be used to join the current client to participate in the interaction that meets the participation constraints.
  • the qualification may be defined by the current client, one or more other clients participating in the interaction, and/or by the server implementing the interaction, and the qualification may include: identifying the client connected to the particular wireless local area network as participating An interactive client; and/or a client that enters the same buddy group as a participating client; and/or a client that enters the same virtual room as a participating client.
  • the interactive area display unit 420 can be used to display the actual interactive area on the screen where the interaction is to be performed.
  • the interactive area display unit 420 may determine the actual interaction area for the interaction according to the positioning information or the shooting information of the current client and/or one or more other clients; or determine the actual interaction area for the interaction according to the predefined conditions of the system; It is also possible to determine the actual interaction area in which the interaction takes place based on the coverage of the same WLAN connected to the interacting client.
  • the virtual object display unit 430 can be configured to display one or more predetermined virtual objects in the actual interactive area of the display, wherein the predetermined virtual object is limited by the server to be displayed in the actual interactive area, and the display position of the predetermined virtual object is synchronized in real time. Go to the screen of other clients participating in the interaction.
  • the interactive device can also include an interactive operating unit 440.
  • the interactive operation unit 440 can be used to perform an interactive operation of displaying one or more predetermined virtual objects in the augmented reality in the actual interaction area.
  • the interactive operation unit 440 may issue one or more predetermined virtual objects to the actual interaction area, and the interaction operation unit 440 may also perform interaction on one or more predetermined virtual objects issued by themselves or other clients. .
  • the invention also discloses a graphical user interface system on a portable electronic device with a touch screen display, comprising: an interactive area display interface, in response to the current client joining the interaction to participate, displaying an interaction on the current client's screen
  • the actual interaction area the virtual object interaction interface, in the actual interaction area displayed, augmented reality displays one or more predetermined virtual objects for interactive operations.
  • the participating interactive and actual interaction areas may be determined by the server or the activity initiator via the server as described above, thereby providing feasibility for enriching the interactive content.
  • the present invention also discloses a computing device that implements the augmented reality interactive scheme of the present invention.
  • Figure 5 shows a schematic block diagram of a computing device in accordance with one embodiment of the present invention.
  • computing device 500 of the present invention can include a processor 510 and a memory 520.
  • Executable code may be stored on the memory 520, and when the executable code is executed by the processor 510, cause the processor to perform the augmented reality interaction method of the present invention.
  • the computing device 500 can also include a display screen 530 or can be connected to a display screen.
  • the actual interactive area for interaction can be displayed on the display screen 530, and the augmented reality display of one or more predetermined virtual objects in the actual interactive area can also be displayed.
  • the method according to the invention may also be embodied as a computer program or computer program product comprising computer program code instructions for performing the various steps defined above in the above method of the invention.
  • the present invention may be embodied as a non-transitory machine readable storage medium (or computer readable storage medium, or machine readable storage medium) having stored thereon executable code (or computer program, or computer instruction code)
  • executable code or computer program, or computer instruction code
  • a processor of an electronic device or computing device, server, etc.
  • each block of the flowchart or block diagram can represent a module, a program segment, or a portion of code that includes one or more of the Executable instructions.
  • the functions noted in the blocks may also occur in a different order than the ones in the drawings. For example, two consecutive blocks may be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts can be implemented in a dedicated hardware-based system that performs the specified function or operation. Or it can be implemented by a combination of dedicated hardware and computer instructions.

Abstract

Disclosed are an augmented reality interaction system, method and device. The system comprises at least one server and a plurality of clients, wherein the server determines a client to participate in interaction and an actual interaction area; a plurality of clients or some of the clients perform interactive operation on one or more predetermined virtual objects displayed, by means of augmented reality, within the actual interactive area captured via the cameras on their respective screens, wherein the predetermined virtual object is limited by the server to be displayed in the actual interaction area; and the display location of the predetermined virtual object is synchronized by the server in real time to the screens of the plurality of clients participating in the interaction. Therefore, by means of limiting the participants and participation ranges of an interaction activity, the user's sense of participation in the interactive activity is promoted, and feasibility is provided for the implementation of complex interactive content, thereby enhancing the level of fun during interaction and further improving the user's interactive experience.

Description

增强现实互动系统、方法和装置Augmented reality interactive system, method and device 技术领域Technical field
本发明涉及信息技术领域,特别是涉及一种增强现实互动系统、方法和装置。The present invention relates to the field of information technology, and in particular, to an augmented reality interaction system, method and apparatus.
背景技术Background technique
随着移动端设备处理速度和渲染能力的日益提高,人们越来越多地使用移动端上显示的虚拟对象(Virtual Object,VO)来进行学习、交流或是游戏。尤其是随着增强现实(Augmented Reality,AR)技术的普及,使得人们更多地接触到能与之进行互动的各种虚拟对象。AR技术通过将计算机生成的虚拟物体、场景或系统提示信息叠加到真实场景中,实现对现实的增强。但是如何将AR技术和虚拟对象结合起来,以提高用户的互动体验是目前面临的主要问题。With the increasing processing speed and rendering capabilities of mobile devices, people are increasingly using virtual objects (VO) displayed on the mobile terminal for learning, communication or gaming. Especially with the popularization of Augmented Reality (AR) technology, people are more exposed to various virtual objects that can interact with them. The AR technology enhances the reality by superimposing computer-generated virtual objects, scenes, or system prompt information into real scenes. But how to combine AR technology and virtual objects to improve the user's interactive experience is currently the main problem.
以现在市场上的AR虚拟电子红包玩法为例,如图1所示,用户通过“藏红包”功能将AR红包隐藏在真实环境中的任意位置,当前用户或其他用户通过“找红包”功能可以在自己的终端设备上查看到附近一定区域范围内显示的红包。用户通过终端设备的摄像头扫描可能的红包隐藏位置,如果扫描的位置正确,则可获得该红包。Take the AR virtual electronic red envelope game on the market as an example. As shown in Figure 1, the user hides the AR red envelope in any position in the real environment through the "small red envelope" function. The current user or other users can use the "find red envelope" function. View the red packets displayed in a certain area near you on your own terminal device. The user scans the possible red envelope hiding position through the camera of the terminal device, and if the scanned position is correct, the red envelope is obtained.
通过上述的藏红包-找红包功能虽然能够在一定程度上给用户带来快感,但是,整个红包的收发场景单一、乏味,用户参与感不强。并且,在不同用户之间、用户与红包之间、红包与真实世界之间仍然缺乏良好的互动,难以给用户带来印象深刻的互动体验。Through the above-mentioned red envelope-seeking red envelope function, although it can bring a pleasure to the user to a certain extent, the whole red envelope transmission and reception scene is single and boring, and the user participation feeling is not strong. Moreover, there is still a lack of good interaction between different users, between users and red envelopes, between red envelopes and the real world, and it is difficult to bring an impressive interactive experience to users.
因此,需要一种能够给用户带来趣味性和互动感的增强现实互动方案。Therefore, there is a need for an augmented reality interaction that can bring interest and interaction to the user.
发明内容Summary of the invention
本发明提供了一种增强现实互动方案,利用增强现实技术拓展对一个 或多个预定虚拟对象的互动操作方式,可以提升互动趣味性,还可以增强用户的互动体验。The present invention provides an augmented reality interaction scheme, which utilizes augmented reality technology to expand an interactive operation mode for one or more predetermined virtual objects, which can enhance the interactive interest and enhance the user's interactive experience.
根据本发明的一个方面,提供了一种增强现实互动系统,该系统可以包括至少一个服务器和多个客户端,其中,服务器可以确定参与互动的多个客户端;服务器也可以确定开展互动的实际互动区域;多个客户端或其中的部分客户端在能够其各自的屏幕上对经由其摄像头拍摄的实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。其中,预定虚拟对象可以被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置可以被服务器实时同步到参与互动的多个客户端的屏幕上。According to an aspect of the present invention, an augmented reality interactive system is provided, the system may include at least one server and a plurality of clients, wherein the server may determine a plurality of clients participating in the interaction; the server may also determine the actual interaction Interactive area; multiple clients or some of them are able to interact with one or more predetermined virtual objects that are capable of augmented reality display within the actual interactive area captured by their cameras on their respective screens. The predetermined virtual object may be displayed by the server in the actual interaction area, and the display position of the predetermined virtual object may be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction.
由此,通过限定AR互动的参与人数和实际范围,为复杂互动场景的实现提供了可行性。Thus, by defining the number of participants and the actual scope of the AR interaction, it provides feasibility for the implementation of complex interactive scenarios.
服务器可以通过多种方式确定参与互动的多个客户端。例如,服务器可以根据多个客户端中的特定或任意一个或多个客户端所规定的限定条件确定参与互动的多个客户端,可以根据系统预设的限定条件确定参与互动的多个客户端,还可以根据其它合适的限定条件确定参与互动的多个客户端。The server can determine multiple clients participating in the interaction in a variety of ways. For example, the server may determine multiple clients participating in the interaction according to the qualification conditions specified by the specific or any one or more clients of the plurality of clients, and may determine the multiple clients participating in the interaction according to the predefined conditions of the system. It is also possible to determine a plurality of clients participating in the interaction according to other suitable qualifications.
限定条件可以包括但不限于是:将连入特定无线局域网的客户端认定为参与互动的多个客户端;和/或将进入同一个好友群的客户端认定为参与互动的多个客户端;和/或将进入同一个虚拟房间的客户端认定为参与互动的多个客户端。服务器可以通过满足上述的一项或若干项或任一项的限定条件来确定参与互动的多个客户端。The qualifications may include, but are not limited to, identifying a client connected to a particular wireless local area network as a plurality of clients participating in the interaction; and/or identifying a client entering the same group of friends as a plurality of clients participating in the interaction; And/or the client that enters the same virtual room is identified as multiple clients participating in the interaction. The server may determine a plurality of clients participating in the interaction by satisfying the qualifications of one or several or any of the above.
由此,可以根据具体应用灵活确定参与互动的客户端。Thus, the clients participating in the interaction can be flexibly determined according to the specific application.
可选地,服务器可以通过多种方式确定开展互动的实际互动区域。例如,服务器可以根据多个客户端中的特定或任意一个或多个客户端的定位信息或拍摄信息确定开展互动的实际互动区域;和/或服务器也可以根据系统预设的限定条件确定开展互动的实际互动区域;和/或服务器还可以根据多个客户端连接的同一无线局域网的覆盖范围确定开展互动的实际互动区域。Alternatively, the server can determine the actual interaction area in which the interaction takes place in a number of ways. For example, the server may determine the actual interaction area for interaction according to the positioning information or the shooting information of the specific or any one or more of the plurality of clients; and/or the server may also determine the interaction according to the predefined conditions of the system. The actual interaction area; and/or the server can also determine the actual interaction area for interaction based on the coverage of the same WLAN that multiple clients connect to.
由此,可以根据具体应用选择合适的方式来确定实际互动区域,进一 步地提高互动的灵活性。As a result, the actual interaction area can be determined by selecting an appropriate method according to the specific application, and the flexibility of interaction can be further improved.
一个或多个预定虚拟对象的运动可以受到服务器或参与互动的客户端的影响。例如,一个或多个预定虚拟对象按照服务器规定的路线运动;和/或一个或多个预定虚拟对象也可以响应于多个客户端或其中的部分客户端对其进行的虚拟操作而改变运动线路。The motion of one or more predetermined virtual objects can be affected by the server or the clients participating in the interaction. For example, one or more predetermined virtual objects move in accordance with a route specified by the server; and/or one or more predetermined virtual objects may also change motion lines in response to virtual operations performed by a plurality of clients or some of them. .
这样,通过用户对虚拟对象的虚拟操作,使得一个或多个预定虚拟对象能够按照用户的想法与用户进行互动,给用户带来更多的趣味。In this way, by the virtual operation of the virtual object by the user, one or more predetermined virtual objects can interact with the user according to the user's idea, which brings more interest to the user.
服务器或参与互动的多个客户端能够对一个或多个预定虚拟对象进行互动操作。例如,一个或多个预定虚拟对象可以由参与互动的多个客户端中的特定一个或多个客户端发放至实际互动区域,其他客户端可以对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。A server or multiple clients participating in an interaction can interact with one or more predetermined virtual objects. For example, one or more predetermined virtual objects may be issued to a specific interaction area by a specific one or more of the plurality of clients participating in the interaction, and other clients may display one or more of the augmented reality displays in the actual interaction area. Schedule virtual objects to interact.
这样,通过不同身份的分配进一步丰富互动场景,提升用户体验。In this way, the interaction of different identities further enriches the interactive scene and enhances the user experience.
根据本发明的另一方面,提供了一种增强现实互动方法,该方法可以包括:当前客户端在符合参与互动的限定条件时加入要参与的互动;在屏幕上显示要开展互动的实际互动区域;以及在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象,其中预定虚拟对象被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置被实时同步到参与互动的其他客户端的屏幕上。According to another aspect of the present invention, an augmented reality interaction method is provided, which may include: the current client joins an interaction to participate in conforming to the qualification of the participation interaction; and displays the actual interaction area to be interactive on the screen. And displaying the one or more predetermined virtual objects within the actual interactive area of the display, wherein the predetermined virtual objects are displayed by the server within the actual interactive area, and the display positions of the predetermined virtual objects are synchronized in real time to other customers participating in the interaction On the side of the screen.
可选地,限定条件可以是由当前客户端,和/或参与互动的一个或多个其他客户端,和/或由实现互动的服务器来限定的。Alternatively, the qualifications may be defined by the current client, and/or one or more other clients participating in the interaction, and/or by a server implementing the interaction.
可选地,限定条件可以包括:将连入特定无线局域网的客户端认定为参与互动的客户端;和/或将进入同一个好友群的客户端认定为参与互动的客户端;和/或将进入同一个虚拟房间的客户端认定为参与互动的客户端。Optionally, the qualifying condition may include: identifying a client connected to a specific wireless local area network as a client participating in the interaction; and/or identifying the client entering the same group of friends as a client participating in the interaction; and/or Clients entering the same virtual room are identified as participating clients.
可选地,可以根据当前客户端和/或一个或多个其他客户端的定位信息或拍摄信息确定开展互动的实际互动区域;也可以根据系统预设的限定条件确定开展互动的实际互动区域;还可以根据参与互动的客户端连接的同一无线局域网的覆盖范围确定开展互动的实际互动区域。实际互动区域的确定方式不限制。Optionally, the actual interaction area for the interaction may be determined according to the positioning information or the shooting information of the current client and/or one or more other clients; or the actual interaction area for the interaction may be determined according to the predefined conditions of the system; The actual interaction area for interaction can be determined based on the coverage of the same WLAN connected to the interacting client. The way in which the actual interaction area is determined is not limited.
可选地,该方法还可以包括:对在实际互动区域内增强现实显示一个 或多个预定虚拟对象进行互动操作。Optionally, the method may further comprise: performing an interaction operation on the augmented reality display one or more predetermined virtual objects in the actual interaction area.
可选地,一个或多个预定虚拟对象的运动受到当前客户端对其进行的虚拟操作的影响。例如,当前客户端将一个或多个预定虚拟对象发放至实际互动区域,其他客户端对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行进一步的互动操作。或者一个或多个其他客户端将一个或多个预定虚拟对象发放至实际互动区域,当前客户端对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行进一步的互动操作。Optionally, the motion of one or more predetermined virtual objects is affected by the virtual operations performed by the current client. For example, the current client issues one or more predetermined virtual objects to the actual interaction area, and the other clients perform further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area. Or one or more other clients issue one or more predetermined virtual objects to the actual interaction area, and the current client performs further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
根据本发明的又一方面,还提供了一种增强现实互动装置,包括:互动加入单元,用于当前客户端在符合参与互动的限定条件时加入要参与的互动;互动区域显示单元,用于在屏幕上显示要开展互动的实际互动区域;以及虚拟对象显示单元,用于在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象,其中预定虚拟对象被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置被实时同步到参与互动的其他客户端的屏幕上。According to still another aspect of the present invention, an augmented reality interaction device is further provided, including: an interaction joining unit, configured to add an interaction to be participated when the current client meets the qualification condition of the participation interaction; and the interactive area display unit is configured to Displaying on the screen the actual interaction area to be interactive; and a virtual object display unit for displaying the one or more predetermined virtual objects in the actual interactive area displayed, wherein the predetermined virtual object is limited by the server in the actual interaction area Display, and the display position of the predetermined virtual object is synchronized in real time to the screen of other clients participating in the interaction.
可选地,限定条件是由当前客户端,和/或参与互动的一个或多个其他客户端,和/或由实现互动的服务器来限定的,并且限定条件包括:将连入特定无线局域网的客户端认定为参与互动的客户端;和/或将进入同一个好友群的客户端认定为参与互动的客户端;和/或将进入同一个虚拟房间的客户端认定为参与互动的客户端。Optionally, the qualification is defined by the current client, and/or one or more other clients participating in the interaction, and/or by a server implementing the interaction, and the qualifications include: connecting to a particular wireless local area network The client is deemed to be the client participating in the interaction; and/or the client entering the same group of friends is identified as the client participating in the interaction; and/or the client entering the same virtual room is identified as the client participating in the interaction.
可选地,互动区域显示单元可以根据当前客户端和/或一个或多个其他客户端的定位信息或拍摄信息确定开展互动的实际互动区域;也可以根据系统预设的限定条件确定开展互动的实际互动区域;还可以根据参与互动的客户端连接的同一无线局域网的覆盖范围确定开展互动的实际互动区域。Optionally, the interactive area display unit may determine the actual interaction area for interacting according to the positioning information or the shooting information of the current client and/or one or more other clients; or determine the actual interaction according to the predefined conditions of the system. Interactive area; the actual interaction area for interaction can also be determined based on the coverage of the same WLAN connected to the interacting client.
可选地,该装置还可以包括互动操作单元,用于对在实际互动区域内增强现实显示一个或多个预定虚拟对象进行互动操作。Optionally, the apparatus may further comprise an interaction operation unit for performing an interaction operation on the augmented reality display one or more predetermined virtual objects in the actual interaction area.
可选地,互动操作单元还可以用于将一个或多个预定虚拟对象发放至实际互动区域;互动操作单元还可以用于对由自己或其他客户端发放的一个或多个预定虚拟对象进行互动操作。Optionally, the interactive operation unit may be further configured to issue one or more predetermined virtual objects to the actual interaction area; the interaction operation unit may also be used to interact with one or more predetermined virtual objects issued by themselves or other clients. operating.
根据本发明的又一方面,还提供了一种在具有触摸屏显示器的便携式电子设备上的图形用户界面系统,包括:互动区域显示界面,响应于当前客户端加入要参与的互动,在当前客户端的屏幕上显示要开展互动的实际互动区域;虚拟对象互动界面,在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象以用于互动操作。According to still another aspect of the present invention, there is also provided a graphical user interface system on a portable electronic device having a touch screen display, comprising: an interactive area display interface, in response to the current client joining the interaction to participate, at the current client The screen displays the actual interactive area for interaction; the virtual object interactive interface, in the actual interactive area of the display, augmented reality displays one or more predetermined virtual objects for interactive operations.
根据本发明的又一方面,还提供了一种计算设备,包括:处理器;以及存储器,其上存储有可执行代码,当可执行代码被处理器执行时,使处理器执行上述的方法。According to still another aspect of the present invention, a computing device is provided, comprising: a processor; and a memory having stored thereon executable code that, when executed by the processor, causes the processor to perform the method described above.
根据本发明的又一方面,还提供了一种非暂时性机器可读存储介质,其上存储有可执行代码,当可执行代码被电子设备的处理器执行时,使处理器执行上述的方法。According to still another aspect of the present invention, there is also provided a non-transitory machine readable storage medium having stored thereon executable code for causing a processor to perform the method described above when executable code is executed by a processor of an electronic device .
本发明的实施例的增强现实互动方案,将AR技术和虚拟对象结合起来,通过一定的互动规则,拓展对一个或多个预定虚拟对象的互动操作方式,由此可以增加互动操作的趣味性,给用户带来印象深刻的互动体验。The augmented reality interaction scheme of the embodiment of the present invention combines the AR technology and the virtual object, and expands the interaction operation mode of one or more predetermined virtual objects through certain interaction rules, thereby increasing the interest of the interactive operation. Give users an impressive interactive experience.
附图说明DRAWINGS
通过结合附图对本公开示例性实施方式进行更详细的描述,本公开的上述以及其它目的、特征和优势将变得更加明显,其中,在本公开示例性实施方式中,相同的参考标号通常代表相同部件。The above and other objects, features, and advantages of the present invention will become more apparent from the aspects of the embodiments of the invention. The same parts.
图1示出了现有的虚拟电子红包的例子。Figure 1 shows an example of an existing virtual electronic red envelope.
图2示出了可以实现本发明的增强现实互动系统的示意性系统图。2 shows a schematic system diagram of an augmented reality interactive system in which the present invention may be implemented.
图3示出了根据本发明一个实施例的增强现实互动方法的示意性流程图。FIG. 3 shows a schematic flow chart of an augmented reality interaction method in accordance with one embodiment of the present invention.
图4示出了根据本发明一个实施例的增强现实互动装置的示意性框图。4 shows a schematic block diagram of an augmented reality interactive device in accordance with one embodiment of the present invention.
图5示出了根据本发明一个实施例的计算设备的示意性框图。Figure 5 shows a schematic block diagram of a computing device in accordance with one embodiment of the present invention.
具体实施方式Detailed ways
下面将参照附图更详细地描述本公开的优选实施方式。虽然附图中显示了本公开的优选实施方式,然而应该理解,可以以各种形式实现本公开 而不应被这里阐述的实施方式所限制。相反,提供这些实施方式是为了使本公开更加透彻和完整,并且能够将本公开的范围完整地传达给本领域的技术人员。Preferred embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While the preferred embodiment of the present invention is shown in the drawings, it is understood that the invention may be embodied in various forms and not limited by the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete.
随着增强现实(AR)技术的发展,增强现实技术在诸如尖端武器、飞行器的研制与开发、数据模型的可视化、虚拟训练、娱乐与艺术等领域具有广泛的应用。通过增强现实技术,能够把真实环境中不存在的虚拟对象准确放置在真实环境中,借助显示设备将虚拟对象与真实环境融为一体,呈现给使用者一个感官效果真实的新环境,由此使用户体会真实世界中通常无法感受或难以感受到的经历。With the development of augmented reality (AR) technology, augmented reality technology has a wide range of applications in areas such as cutting-edge weapons, aircraft development and development, data model visualization, virtual training, entertainment and art. Through the augmented reality technology, the virtual object that does not exist in the real environment can be accurately placed in the real environment, and the virtual object and the real environment are integrated by the display device, and the user is presented with a new environment with realistic sensory effects, thereby making the user Users experience experiences that are often unfeasible or difficult to feel in the real world.
虽然针对虚拟对象的操作和互动拓宽了用户的认知界限,但是考虑到当前技术水平的限制,用户与虚拟对象的互动仍然受到诸多限制。目前,仍然缺乏一种能够有效促进多个用户之间、用户与虚拟对象之间、虚拟对象与现实世界之间进行互动的方案,难以给用户带来令人印象深刻的互动体验。While the operation and interaction of virtual objects broadens the user's cognitive boundaries, the interaction of users with virtual objects is still subject to many limitations, given current state of the art limitations. At present, there is still a lack of a solution that can effectively promote interaction between multiple users, between users and virtual objects, between virtual objects and the real world, and it is difficult to bring an impressive interactive experience to users.
有鉴于此,本发明提出了一种增强现实互动方案,首先,通过限定参与互动的人员和互动范围,确定虚拟对象的增强现实显示场景,其次,通过允许参与人员与虚拟对象进行互动操作,使虚拟对象的增强现实显示更加趣味化,给用户带来印象深刻的互动体验。本发明的与互动人员和互动范围相关联的增强现实互动方案适用于各种情景,例如商业、游戏和/或社交活动,能够进一步提高参与者良好的互动感。In view of this, the present invention proposes an augmented reality interaction scheme. First, by defining a range of people and interactions participating in the interaction, the augmented reality display scene of the virtual object is determined, and secondly, by allowing the participant to interact with the virtual object, The augmented reality display of virtual objects is more interesting and gives users an impressive interactive experience. The augmented reality interaction scheme associated with the interactive personnel and the scope of interaction of the present invention is applicable to various scenarios, such as business, games, and/or social activities, which can further enhance the participants' good interaction.
下面将参照图2至图5及实施例来具体描述本发明的增强现实互动方案。首先将结合用于实现本发明实施例的系统框图2来进行描述。The augmented reality interaction scheme of the present invention will be specifically described below with reference to FIGS. 2 through 5 and the embodiments. Description will first be made in conjunction with system block diagram 2 for implementing embodiments of the present invention.
如图2所示,系统包括至少一个服务器20和多个终端设备10。终端设备10可以经由网络40实现与服务器20的信息收发。服务器20可以通过访问数据库30来获取终端设备10所需的内容,并且使得各终端设备10能够在其各自的屏幕上对经由其摄像头拍摄的实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。As shown in FIG. 2, the system includes at least one server 20 and a plurality of terminal devices 10. The terminal device 10 can implement information transceiving with the server 20 via the network 40. The server 20 can obtain the content required by the terminal device 10 by accessing the database 30 and enable each terminal device 10 to display one or more predetermined virtualities of the augmented reality display within the actual interactive area captured via its camera on its respective screen. The object interacts.
网络40可以是广义上的用于信息传递的网络,可以包括一个或多个通信网络,诸如无线通信网络、因特网、私域网、局域网、城域网、广域 网或是蜂窝数据网络等。在一个实施例中,网络40也可以包括卫星网络,由此将终端设备10的GPS信号传送给服务器20。Network 40 may be a network for information transfer in a broad sense, and may include one or more communication networks, such as a wireless communication network, the Internet, a private area network, a local area network, a metropolitan area network, a wide area network, or a cellular data network. In one embodiment, network 40 may also include a satellite network, thereby transmitting GPS signals of terminal device 10 to server 20.
终端设备10是可用来访问服务器的任何合适的电子设备(例如,安装有用于访问特定联网游戏的客户端),优选为具有摄像装置和显示屏幕的便携式电子设备,包括但不限于智能电话、平板电脑或其他便携式客户端等。多个终端设备10之间也可以通过服务器实现间接交互。The terminal device 10 is any suitable electronic device (e.g., a client for accessing a particular networked game) that is available to access the server, preferably a portable electronic device having a camera and display screen, including but not limited to a smart phone, tablet Computer or other portable client, etc. Indirect interactions can also be implemented between the plurality of terminal devices 10 through the server.
图中虽然示出了多个终端设备10-1…N以及单个服务器20和数据库30,并且在随后的描述中会选择其中的一个或部分终端设备加以描述(例如,终端设备10-1),但是本领域技术人员应该了解的是,上述1…N个终端设备旨在表示真实网络中存在的大量终端设备,示出的单个服务器20和数据库30旨在表示本发明的技术方案涉及服务器及数据库的操作。对特定编号的终端设备以及单个服务器和数据库加以详述至少为了说明方便,而非暗示对具体类型或是位置等具有限制。Although a plurality of terminal devices 10-1...N and a single server 20 and database 30 are shown in the figure, one or a part of the terminal devices are selected for description (for example, the terminal device 10-1) in the following description. However, those skilled in the art should understand that the above 1...N terminal devices are intended to represent a large number of terminal devices existing in a real network, and the illustrated single server 20 and database 30 are intended to indicate that the technical solution of the present invention relates to a server and a database. Operation. The specific numbered terminal devices, as well as the individual servers and databases, are described at least for convenience of description, and do not imply limitations on specific types or locations.
图2所示的系统可以实现为一种增强现实互动系统,包括至少一个服务器和多个客户端,服务器可以确定参与互动的多个客户端以及开展互动的实际互动区域,多个客户端或其中的部分客户端能够在其各自的屏幕上对经由其摄像头拍摄的实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。其中,预定虚拟对象可以被服务器限制在实际互动区域内显示,并且,预定虚拟对象的显示位置能够被服务器实时同步到参与互动的所述多个客户端的屏幕上。在这里,服务器通常是设置在远程的,用于为一组客户端实现同一组AR互动服务的服务器。客户端则通常在物理距离上较为接近,例如,处于同一房间、同一楼层或是同一公共区域内的所有或满足预定条件的客户端。The system shown in FIG. 2 can be implemented as an augmented reality interactive system, including at least one server and multiple clients, and the server can determine multiple clients participating in the interaction and the actual interaction area for interacting, multiple clients or Some of the clients are able to interact with one or more predetermined virtual objects of the augmented reality display within the actual interactive area captured by their cameras on their respective screens. Wherein, the predetermined virtual object can be displayed by the server in the actual interactive area, and the display position of the predetermined virtual object can be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction. Here, the server is usually a remote server that implements the same set of AR interactive services for a group of clients. Clients are usually closer in physical distance, for example, all in the same room, on the same floor, or in the same public area, or clients that meet predetermined conditions.
需要说明的是,本发明的实施例中“客户端”可以指代使用终端设备的“用户”,终端设备上可以安装有能够实现本发明技术方案的应用程序(也可被称为APP),例如通信类APP,支付类APP等等。一般情况下,“客户端”与“用户”可以互换。本发明的实施例中“客户端”还可以指代终端设备。It should be noted that, in the embodiment of the present invention, a “client” may refer to a “user” that uses a terminal device, and an application (also referred to as an APP) capable of implementing the technical solution of the present invention may be installed on the terminal device. For example, communication class APP, payment class APP, and the like. In general, "client" and "user" are interchangeable. The "client" in the embodiment of the present invention may also refer to a terminal device.
客户端所参与的“互动”可以是指由服务器或某个客户端发起的、能 够使多个客户端参与其中、并能够与预定虚拟对象之间进行交互的活动。虚拟对象可以包括但不限于是虚拟人物、虚拟商品、虚拟货币、虚拟工具等等。在一个优选实施例中,互动活动可以是虚拟电子红包的收发活动,虚拟电子红包是能够与多个客户端分别进行互动的预定虚拟对象。The "interaction" in which the client participates may refer to an activity initiated by a server or a client that enables multiple clients to participate and interact with predetermined virtual objects. Virtual objects may include, but are not limited to, virtual characters, virtual goods, virtual currency, virtual tools, and the like. In a preferred embodiment, the interactive activity may be a transceiving activity of a virtual electronic red envelope, which is a predetermined virtual object capable of interacting with multiple clients separately.
另外,本发明的实施例中,增强现实显示的一个或多个虚拟对象可以是同比显示,也可以缩小或放大预定比例,以使虚拟对象能够更为生动地增强现实显示,提升真实感。In addition, in the embodiment of the present invention, one or more virtual objects of the augmented reality display may be displayed on a year-on-year basis, or may be reduced or enlarged by a predetermined ratio, so that the virtual object can enhance the reality display more vividly and enhance the sense of reality.
为了更好地理解本发明,如下将分别对本发明所涉及的服务器所执行的各项功能进行详细说明。In order to better understand the present invention, various functions performed by the server according to the present invention will be described in detail as follows.
1.确定参与互动的客户端1. Identify the clients that participate in the interaction
参与互动的多个客户端可由服务器确定,服务器可以确定参与互动的客户端的数量,也可以通过多种方式来确定参与互动的多个客户端。例如,服务器可以根据系统预设的限定条件来确定参与互动的多个客户端,也可以根据多个客户端中的特定客户端、或任意一个或多个客户端所规定的限定条件确定参与互动的多个客户端,或者,还可以是根据其他合适的方式确定参与互动的多个客户端。当然,本文中提及的“由服务器确定”,也可以指代由一个或多个AR互动的发起者决定或选定并经由服务器最终实现的过程,换句话说,“由服务器确定”也可被理解为“发起互动的客户端经由服务器来实现其(即,发起互动的客户端)确定”的过程。Multiple clients participating in the interaction can be determined by the server, the server can determine the number of clients participating in the interaction, and multiple ways to determine the multiple clients participating in the interaction. For example, the server may determine multiple clients participating in the interaction according to the preset conditions of the system, or may determine the participation interaction according to the specific conditions specified by the specific client of the multiple clients or any one or more clients. Multiple clients, or alternatively, may determine multiple clients participating in the interaction according to other suitable methods. Of course, the term "determined by the server" as referred to herein may also refer to a process that is determined or selected by the initiator of one or more AR interactions and ultimately implemented via the server, in other words, "determined by the server". It is understood as the process of "the client that initiates the interaction determines via its server (ie, the client that initiated the interaction)."
限定条件可以包括但不限于是将连入特定无线局域网的多个客户端认定为参与互动的多个客户端、或者是将进入同一好友群的多个客户端认定为参与互动的多个客户端、或者是将进入同一虚拟房间的多个客户端限定为参与互动的多个客户端等等。还可以设定其它的合适的限定条件,例如将属于同一个区域(例如同一房间、同一楼层、同一公共区域等)的多个客户端限定为参与互动的多个客户端,或者将属于同一级别(例如账号等级、会员级别等)的多个客户端限定为参与互动的多个客户端。服务器还可以根据其它合适的限定条件或限定方式来确定参与互动的多个客户端,在此不再一一列举。同样地,上述限定条件也可以是发起互动的客户端决定或选定并经由服务器具体实现的。The qualifications may include, but are not limited to, identifying a plurality of clients connected to a particular wireless local area network as multiple clients participating in the interaction, or identifying multiple clients entering the same buddy group as multiple clients participating in the interaction. Or, it is to limit multiple clients entering the same virtual room to multiple clients participating in the interaction, and so on. Other suitable qualifications may also be set, for example, multiple clients belonging to the same area (eg, the same room, the same floor, the same public area, etc.) are defined as multiple clients participating in the interaction, or will belong to the same level. Multiple clients (eg, account level, membership level, etc.) are defined as multiple clients participating in the interaction. The server may also determine a plurality of clients participating in the interaction according to other suitable qualifications or limited manners, which are not enumerated here. Similarly, the above qualifications may also be determined by the client initiating the interaction or selected and implemented through the server.
服务器可以将满足其中任一项或同时满足其中若干项限定条件的多个客户端确定为参与互动的多个客户端。由此,可以根据具体应用并通过多种方式对参与互动的多个客户端进行筛选,以确保互动活动有趣地进行。The server may determine a plurality of clients that satisfy either or both of the qualifications as the plurality of clients participating in the interaction. As a result, multiple clients participating in the interaction can be screened according to specific applications and in various ways to ensure that the interactive activities are fun.
系统预设的限定条件可以是指系统默认的限定条件,也可以是在每次发起互动活动时系统预先设定的限定条件。例如,在虚拟电子红包的收发情景中,系统可以默认将红包发放用户发放电子红包时其所在的好友群中的所有或部分活跃好友确定为参与互动的用户。再例如,系统可以默认将与红包发放用户处于同一区域的其他用户确定为参与互动的用户。再例如,用户使用某个支付类APP进行电子红包的收发时,可以授权服务器读取终端设备上安装的预定通讯应用程序(例如,微信、QQ、微博等等)中预定数量个最近联系人为参与互动的用户。又例如,在商家发放虚拟货币或优惠券的情景中,商家可以经由系统设定将满足预定用户等级的用户确定为参与互动的用户,等等。The system preset limit can be the default condition of the system, or it can be a predefined condition of the system each time the interactive activity is initiated. For example, in the transmission and reception scenario of the virtual electronic red envelope, the system may determine, by default, all or a part of the active friends in the group of friends in which the red envelope is issued by the user when the electronic red envelope is issued as the user participating in the interaction. For another example, the system may determine, by default, other users in the same area as the red envelope issuing user as the participating users. For another example, when the user uses a certain payment APP to send and receive electronic red packets, the server may be authorized to read a predetermined number of recent contacts in the predetermined communication application (eg, WeChat, QQ, Weibo, etc.) installed on the terminal device. Users who participate in the interaction. For another example, in a scenario where a merchant issues a virtual currency or a coupon, the merchant can determine a user who meets the predetermined user rating as a user participating in the interaction via the system setting, and the like.
特定客户端和任意客户端可以理解为两个相对的概念。相对例如可以是指规定限定条件的客户端(用户)的身份、地位等的不同,或是指其在互动活动中所起的作用不同或其它不同。A specific client and any client can be understood as two relative concepts. For example, it may refer to a difference in the identity, status, etc. of the client (user) that defines the qualification, or that the role played by the client in the interactive activity is different or different.
特定客户端可以是指参与互动的多个客户端中具有特定身份的客户端,例如,发起互动的一个或多个客户端。特定客户端可以规定限定条件,并且特定客户端还可以规定特定的互动操作规则,并经由服务器来具体实现上述限定条件和操作规则。例如,在虚拟电子红包收发情景中,红包发放用户可以视为具有特定身份,其可以选定参与互动的其他客户端,也可以确定能够进行互动操作的部分用户(例如可以确定管理用户,以使得参与互动的多个客户端中的部分客户端能够对一个或多个预定虚拟对象进行互动操作),还可以规定其他用户能够对电子红包进行的互动操作,例如,是否可以改变电子红包的金额、数量、接收形式或者电子红包的属性或状态设置等等。A specific client may refer to a client with a specific identity among a plurality of clients participating in the interaction, for example, one or more clients that initiate an interaction. Specific clients can specify qualifications, and specific clients can also specify specific interaction rules and implement the above qualifications and operational rules via the server. For example, in a virtual electronic red envelope transmission and reception scenario, a red envelope issuance user can be regarded as having a specific identity, which can select other clients participating in the interaction, and can also determine a part of users who can perform an interactive operation (eg, can determine the management user, so that Some of the plurality of clients participating in the interaction can interact with one or more predetermined virtual objects, and can also specify other users to interact with the electronic red envelope, for example, whether the amount of the electronic red envelope can be changed, The number, the form of reception, or the properties or status settings of the electronic red envelope, and so on.
任意客户端可以是指参与互动的多个客户端中任意一个客户端,此时,多个客户端之间可以具有相互平等的任意身份。例如,参与同一商家或系统互动时,所有参与活动的用户均具有平等身份,他们均可以获取由系统 发放的虚拟货币、虚拟优惠券。又例如,在同一个好友群或虚拟房间里的任意一个人均可以发放红包以及规定参与互动的规则。上述“平等身份”可以理解为同为参与者而非发起者的“平等”,在具体互动操作中,“平等身份”的用户可以根据其用户等级、活跃程度、参与时间等获取不同级别的虚拟物品,例如,高等级用户获得更多的虚拟货币等等。Any client can refer to any one of the multiple clients participating in the interaction. In this case, multiple clients can have equal identities with each other. For example, when participating in the same merchant or system interaction, all participating users have equal status, and they can all obtain virtual currency and virtual coupons issued by the system. For another example, any person in the same buddy group or virtual room can issue a red envelope and a rule that stipulates participation in the interaction. The above “equal identity” can be understood as “equality” of the same participants rather than the initiator. In the specific interaction operation, the “equal identity” users can obtain different levels of virtuality according to their user level, activity level, participation time, etc. Items, for example, high-level users get more virtual currency and so on.
由此,服务器可以经由多种方式或限定条件确定参与互动的多个用户。参与互动的用户或是参与的互动规则,均能在不同程度上使系统与用户之间、多个用户之间、用户与虚拟对象之间、虚拟对象与真实世界之间的互动更为有趣,使用户的参与感更强,充分提升用户的互动体验。Thus, the server can determine a plurality of users participating in the interaction via a variety of methods or qualifications. Engaged users or participating interaction rules can make the interaction between the system and the user, between multiple users, between the user and the virtual object, and between the virtual object and the real world. Make the user's sense of participation stronger and fully enhance the user's interactive experience.
2.确定开展互动的实际互动区域2. Identify the actual interaction area for interaction
开展互动的实际互动区域是指一个或多个预定虚拟对象叠加到真实世界的真实活动范围,预定虚拟对象可以被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置也可以被服务器实时同步到参与互动的多个客户端的屏幕上。The actual interaction area for interaction refers to the real activity range in which one or more predetermined virtual objects are superimposed to the real world. The predetermined virtual object can be displayed by the server in the actual interaction area, and the display position of the predetermined virtual object can also be real-time by the server. Sync to the screen of multiple clients participating in the interaction.
实际互动区域可由服务器确定。在具体应用中,服务器可以通过多种方式确定开展互动的实际互动区域。类似地,上述“由服务器确定”同样可被理解为“发起互动的客户端经由服务器来实现其(即,发起互动的客户端)确定”的过程。The actual interaction area can be determined by the server. In a specific application, the server can determine the actual interaction area for interaction in a variety of ways. Similarly, the above "determined by the server" can also be understood as the process of "initiating an interactive client to implement its (ie, initiating an interactive client) determination via a server.
服务器可以根据多个客户端中的特定客户端、或任意一个或多个客户端的定位信息或拍摄信息确定开展互动的实际互动区域。例如,在虚拟电子红包的收发情景中,服务器可以获取红包发放者的地理位置信息,并将其所在位置附近的预定区域确定为实际互动区域;或者,服务器还可以读取用户拍摄或上传的区域图像信息,将经分析后得到的图像信息所确定的区域确定为电子红包的实际互动区域。同一情景下,通过定位信息或拍摄信息所确定的实际互动区域可以相同也可以不同。The server can determine the actual interaction area for interaction based on the specific information of the specific client or the client or any one of the multiple clients. For example, in the transmission and reception scenario of the virtual electronic red envelope, the server may obtain the geographical location information of the red envelope issuer and determine the predetermined area near the location as the actual interactive area; or the server may also read the area photographed or uploaded by the user. The image information determines the area determined by the analyzed image information as the actual interaction area of the electronic red envelope. In the same scenario, the actual interaction area determined by the positioning information or the shooting information may be the same or different.
服务器也可以根据系统预设的限定条件确定开展互动的实际互动区域,或者还可以根据多个客户端连接的同一无线局域网的覆盖范围确定开展互动的实际互动区域,或者还可以根据终端设备的摄像装置能够拍摄到的范围确定开展互动的实际互动区域等等。本发明的实施例中还可以通过 其它方式确定开展互动的实际互动区域,在此不再一一列举。The server may also determine the actual interaction area for interaction according to the preset conditions of the system, or may also determine the actual interaction area for interaction according to the coverage of the same WLAN connected by multiple clients, or may also be based on the camera of the terminal device. The range that the device can capture determines the actual interaction area in which the interaction takes place, and so on. The actual interaction area in which the interaction is performed may also be determined in other ways in the embodiments of the present invention, and will not be enumerated here.
由此,通过多种限定方式确定虚拟对象的实际互动区域,结合上述对参与用户的限定,本方案完成了对互动活动参与范围(即,活动参与者和活动开展区域)的确定。相比于参与区域不限和/或参与用户不限的现有方案,本发明将复杂的AR互动限定在了更为明确具体的有限范围内,从而为后续互动性更强的活动提供了可行性。通过限定互动活动(例如,互动游戏)的参与者和参与范围,可以提升互动活动(例如,互动游戏)的参与感,由此使得互动的趣味性得以提升,进而改善用户的互动体验。Thus, the actual interaction area of the virtual object is determined by various limited manners, and in combination with the above definition of the participating users, the solution completes the determination of the participation scope of the interactive activity (ie, the activity participant and the activity development area). The present invention limits complex AR interactions to a more specific and specific limited scope than existing schemes in which the participating regions are not limited and/or participate in the user's unlimited, thereby providing a viable subsequent interactive event. Sex. By limiting the participants and participation of interactive activities (eg, interactive games), the sense of participation in interactive activities (eg, interactive games) can be enhanced, thereby enhancing the fun of the interaction and improving the user's interactive experience.
3.对虚拟对象进行互动操作3. Interactive operation on virtual objects
如前所述,预定虚拟对象可以被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置也可以被服务器实时同步到参与互动的多个客户端的屏幕上。这样,在实际互动区域内活动的虚拟对象能够经由摄像装置(例如摄像头)拍摄并在终端设备的显示屏幕上增强现实显示,用户可以看到增强现实显示的一个或多个虚拟对象。As described above, the predetermined virtual object can be displayed by the server in the actual interactive area, and the display position of the predetermined virtual object can also be synchronized by the server in real time to the screen of the plurality of clients participating in the interaction. In this way, the virtual object moving in the actual interactive area can be photographed via a camera device (eg, a camera) and augmented reality display on the display screen of the terminal device, and the user can see one or more virtual objects of the augmented reality display.
服务器或参与互动的多个客户端都能够对一个或多个预定虚拟对象进行互动操作。A server or multiple clients participating in an interaction can interact with one or more predetermined virtual objects.
具体地,一个或多个预定虚拟对象可以由参与互动的多个客户端中的特定一个或多个客户端发放至实际互动区域,其他客户端可以对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。Specifically, one or more predetermined virtual objects may be distributed to the actual interaction area by a specific one or more of the plurality of clients participating in the interaction, and the other clients may display one or more of the augmented reality display in the actual interaction area. Scheduled virtual objects to interact.
这里的特定“特定一个或多个客户端”与“其他客户端”是两个相对的概念。例如,可以由当前客户端(例如,活动发起客户端)将一个或多个预定虚拟对象发放至实际互动区域,其他客户端对实际互动区域内增强现实的一个或多个预定虚拟对象进行进一步地互动操作。也可以由一个或多个其他用户将一个或多个预定虚拟对象发放至实际互动区域,当前客户端(例如,活动参与客户端)对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行进一步的互动操作。The specific "specific one or more clients" and "other clients" are two relative concepts. For example, one or more predetermined virtual objects may be issued to the actual interactive area by the current client (eg, the activity originating client), and the other clients further perform one or more predetermined virtual objects of the augmented reality in the actual interactive area. Interactive operation. One or more predetermined virtual objects may also be issued by one or more other users to the actual interactive area, the current client (eg, the active participating client), one or more predetermined virtual objects displayed by the augmented reality within the actual interactive area. Conduct further interactions.
互动操作是指多个客户端或其中部分客户端与一个或多个预定虚拟对象之间的交互操作,可以包括但不限于客户端对虚拟对象的属性设置或运动设置,预定虚拟对象可以响应于互动操作而执行相应的命令。由此, 可以提高互动的趣味性。The interaction operation refers to an interaction operation between a plurality of clients or a part of the clients and one or more predetermined virtual objects, and may include, but is not limited to, a client setting or motion setting of the virtual object, and the predetermined virtual object may respond to Interact with the corresponding commands. This can increase the fun of interaction.
客户端的互动操作能够影响虚拟对象的属性。例如,虚拟电子红包可以具有不同的形态,客户端能够将虚拟电子红包的形态由矩形改变为心形,以更为生动有趣的方式开展互动。再例如,客户端也可以缩放电子红包的尺寸或将其隐藏在实际互动区域的某个角落,并且需满足一定条件(例如,在正确位置的特定操作或是足够长的关注时长)。这样,当其他用户经过多番寻找而找到红包时,将更加兴奋并具有成就感。Client interactions can affect the properties of virtual objects. For example, virtual electronic red envelopes can have different forms, and the client can change the shape of the virtual electronic red envelope from a rectangle to a heart shape to interact in a more interesting and interesting way. As another example, the client can also scale the size of the electronic red envelope or hide it in a corner of the actual interactive area and meet certain conditions (eg, a specific operation at the correct location or a length of attention long enough). In this way, when other users find the red envelope after much searching, they will be more excited and have a sense of accomplishment.
一个或多个预定虚拟对象可以停留在实际互动区域内的预定位置,也可以在实际互动区域内运动,其状态或运动可以受到服务器或参与互动的多个客户端的影响。The one or more predetermined virtual objects may stay in a predetermined location within the actual interaction area, or may move within the actual interaction area, and their status or motion may be affected by the server or multiple clients participating in the interaction.
客户端的互动操作可以是更改虚拟对象的状态,例如将其由静止状态变成运动状态,或将其由运动状态变成静止状态。客户端的互动操作也可以是使多个虚拟对象在实际互动区域内漂浮,并规律性地或者随机地变换漂浮位置。The interactive operation of the client may be to change the state of the virtual object, for example, to change it from a stationary state to a motion state, or to change it from a motion state to a stationary state. The interactive operation of the client may also be to cause a plurality of virtual objects to float in the actual interaction area, and to change the floating position regularly or randomly.
客户端的互动操作可以影响虚拟对象的运动路线。例如,一个或多个预定虚拟对象可以按照服务器规定的路线运动,也可以响应于多个客户端或其中的部分客户端对其进行的虚拟操作而改变运动线路;或者,还可以响应于客户端对其进行的互动操作而在实际互动区域内飞来飞去,或者盖到参与者脸上等等。The interactive operation of the client can affect the movement path of the virtual object. For example, one or more predetermined virtual objects may move according to a route specified by the server, or may change a motion line in response to a virtual operation performed by a plurality of clients or some of the clients thereof; or may also respond to the client Interacting with them in the actual interactive area, or covering the participants' faces.
客户端的互动操作也可以包括通过预定虚拟操作将虚拟对象变为自己所有。例如,可以通过点击等方式找出或是捕获虚拟的电子红包、虚拟货币、虚拟商品等等。The interactive operation of the client may also include changing the virtual object to its own by a predetermined virtual operation. For example, you can find or capture virtual electronic red envelopes, virtual currency, virtual goods, and so on by clicking and other means.
这样,通过使得多个用户对虚拟对象进行内容更为丰富的互动操作,使得用户能够真正的参与到互动活动中,给用户带来深刻的印象,提升用户的互动体验。In this way, by enabling a plurality of users to perform richer interactive operations on the virtual objects, the user can truly participate in the interactive activities, giving the user a deep impression and enhancing the user's interactive experience.
至此,通过上述的分别描述,可以清楚的理解本发明的技术方案。Heretofore, the technical solutions of the present invention can be clearly understood by the above respective descriptions.
如下将仍然以虚拟电子红包作为虚拟对象,通过实施例详细了解本发明的具体实施和应用。The specific implementation and application of the present invention will be described in detail by way of example with the virtual electronic red envelope as the virtual object as follows.
实施例一 Embodiment 1
某公司开年会,年会组织人员可以创建一个虚拟房间并限定房间人数N,并将进入该虚拟房间的前N个用户作为互动参与人员。服务器可以获取年会组织人员的定位信息,并默认将以年会组织人员所在位置附近100米范围内的区域作为实际互动区域,允许该范围内的用户参与该互动中。参与互动的多个用户通过手机摄像头能够在屏幕看到增强现实显示的电子红包在互动区域内活动。多个参与用户或其中的部分用户能够对电子红包进行虚拟操作,例如可以使其活动方式多样,比如飞来飞去、偷吃桌上的菜或者盖到参与互动的用户脸上等等。多个用户可以在实际互动区域内寻找运动的电子红包,并通过点击或者在屏幕上滑动等方式捕获以争抢电子红包。When a company opens its annual meeting, the annual meeting organizers can create a virtual room and limit the number of rooms N, and the first N users entering the virtual room as interactive participants. The server can obtain the positioning information of the organization of the annual meeting, and by default, the area within 100 meters of the location of the annual meeting organizer is used as the actual interactive area, allowing users in the range to participate in the interaction. Multiple users participating in the interaction can see the electronic red envelope of the augmented reality display on the screen through the mobile phone camera in the interactive area. A plurality of participating users or some of them can perform virtual operations on the electronic red envelope, for example, can make it move in various ways, such as flying around, stealing dishes on the table, or covering the face of the user who participates in the interaction. Multiple users can find the electronic red envelope of the sport in the actual interactive area, and capture it by clicking or sliding on the screen to compete for the electronic red envelope.
实施例二 Embodiment 2
朋友间聚会时,朋友中的任一人可以先建立一个虚拟房间或好友群(或者也可以是之前已经存在的虚拟房间或好友群),并将参与的全部好友拉入其中。每人均可以拍摄或上传实际聚会地的照片,服务器可以根据照片特点确定虚拟电子红包的实际活动区域,即实际互动范围。当其中一人发放红包时,好友们可以看到电子红包在刚才限定的活动区域内活动。好友们或其中的几个好友可以对电子红包进行虚拟操作,也可以通过点击或滑动等方式捕获红包。When a friend is gathering, any one of the friends can first create a virtual room or group of friends (or a virtual room or group of friends that already existed before) and pull all the friends involved. Each person can take or upload a photo of the actual meeting place, and the server can determine the actual active area of the virtual electronic red envelope according to the characteristics of the photo, that is, the actual interaction range. When one of them issues a red envelope, friends can see that the electronic red envelope is active in the activity area just defined. Friends or a few of them can perform virtual operations on the electronic red envelope, or capture red envelopes by clicking or sliding.
至此,已经结合图2和实施例详细说明了实现本发明技术方案的增强现实显示系统。另外,本发明的技术方案还可以实现为一种增强现实互动方法。图3示出了根据本发明一个实施例的增强现实互动方法的示意性流程图。该方法可以由图2所示的增强现实互动系统实现,如下对增强现实互动方法进行简单描述。So far, the augmented reality display system implementing the technical solution of the present invention has been described in detail with reference to FIG. 2 and the embodiment. In addition, the technical solution of the present invention can also be implemented as an augmented reality interaction method. FIG. 3 shows a schematic flow chart of an augmented reality interaction method in accordance with one embodiment of the present invention. The method can be implemented by the augmented reality interaction system shown in FIG. 2, and the augmented reality interaction method is briefly described as follows.
如图3所示,在步骤S310,服务器判断当前客户端是否符合限定条件。若判断结果为是,即当前客户端符合参与互动的限定条件,则当前客户端加入要参与的互动。若判断结果为否,即当前客户端不符合参与互动的限定条件,则返回步骤S310,将当前客户端以外的其他客户端作为新的当前客户端,判断新的当前客户端是否符合限定条件。As shown in FIG. 3, in step S310, the server determines whether the current client meets the qualification condition. If the judgment result is yes, that is, the current client meets the qualification condition of the participation interaction, the current client joins the interaction to participate. If the result of the determination is no, that is, the current client does not meet the qualification condition of the participation interaction, the process returns to step S310, and the client other than the current client is used as the new current client to determine whether the new current client meets the qualified condition.
当前客户端是指任意一个用户的客户端,可以是一个用户的好友或联 系人,也可以是某商家或系统的客户,或者游戏的任一玩家等等。The current client refers to the client of any user, which can be a friend or contact of a user, a client of a certain merchant or system, or any player of the game, and the like.
限定条件可以是由当前客户端、或者由参与互动的一个或多个其他客户端、或者由实现互动的服务器来限定的。限定条件可以满足如下的一项、或若干项或任一项:将连入特定无线局域网的客户端认定为参与互动的客户端;将进入同一个好友群的客户端认定为参与互动的客户端;将进入同一个虚拟房间的客户端认定为参与互动的客户端。The qualification may be defined by the current client, or by one or more other clients participating in the interaction, or by a server implementing the interaction. The qualification may satisfy one, or several items, or any one of the following: a client connected to a specific wireless local area network is identified as a client participating in the interaction; a client entering the same friend group is identified as a client participating in the interaction The client that enters the same virtual room is identified as the participating client.
服务器可以判断当前客户端是否满足预定的限定条件,并在当前客户端满足上述预定限定条件时,将当前客户端加入互动。The server can determine whether the current client meets the predetermined qualification condition, and join the current client to the interaction when the current client meets the predetermined qualification condition.
在步骤S320,在屏幕上显示要开展互动的实际互动区域。In step S320, the actual interactive area in which the interaction is to be performed is displayed on the screen.
在当前客户端加入互动后,在当前客户端的屏幕上显示要开展互动的实际互动区域。After the current client joins the interaction, the actual interaction area for interaction is displayed on the current client's screen.
实际互动区域可以是由服务器根据当前客户端、和/或一个或多个其他客户端的定位信息或拍摄信息确定;也可以由服务器根据系统预设的限定条件确定;还可以由服务器根据参与互动的客户端连接的同一无线局域网的覆盖范围确定。实际互动区域的确定方式不限制。The actual interaction area may be determined by the server according to the positioning information or the shooting information of the current client and/or one or more other clients; or may be determined by the server according to the predefined conditions of the system; or may be performed by the server according to the participation interaction. The coverage of the same WLAN connected by the client is determined. The way in which the actual interaction area is determined is not limited.
实际互动区域可以在屏幕上完全显示,也可以部分显示,用户可以通过移动或转动移动客户端而使实际互动区域的其它部分在屏幕上显示。The actual interactive area can be displayed completely on the screen or partially, and the user can display other parts of the actual interactive area on the screen by moving or rotating the mobile client.
在步骤S330,在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象。At step S330, the augmented reality displays one or more predetermined virtual objects within the actual interactive area of the display.
预定虚拟对象可以被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置也可以被实时同步到参与互动的其他客户端的屏幕上。这样,参与互动的多个用户均可以看到增强现实显示的一个或多个虚拟对象,给用户以真实的感官效果。The predetermined virtual object can be displayed by the server within the actual interactive area, and the display position of the predetermined virtual object can also be synchronized in real time to the screen of other clients participating in the interaction. In this way, multiple users participating in the interaction can see one or more virtual objects displayed by the augmented reality, giving the user a realistic sensory effect.
另外,在一个实施例中,该方法还可以包括互动操作步骤S340,即可以对在实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作。互动操作可以是由参与互动的多个客户端或其中的部分客户端执行的,互动操作可以包括但不限于对虚拟对象的虚拟操作,例如可以更改虚拟对象的形态、属性、运动、显示形式等等。Additionally, in one embodiment, the method can further include an interactive operation step S340 of interacting with one or more predetermined virtual objects that augment the reality display within the actual interaction area. The interaction operation may be performed by multiple clients participating in the interaction or some of the clients, and the interaction operations may include, but are not limited to, virtual operations on the virtual object, for example, the shape, attributes, motion, display form, etc. of the virtual object may be changed. Wait.
一个或多个预定虚拟对象的运动可以受到当前客户端对其进行的虚 拟操作的影响。例如,当前客户端将一个或多个预定虚拟对象发放至实际互动区域,其他客户端对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行进一步的互动操作。或者一个或多个其他客户端将一个或多个预定虚拟对象发放至实际互动区域,当前客户端对实际互动区域内增强现实显示的一个或多个预定虚拟对象进行进一步的互动操作。The motion of one or more predetermined virtual objects can be affected by the virtual operations that the current client is making. For example, the current client issues one or more predetermined virtual objects to the actual interaction area, and the other clients perform further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area. Or one or more other clients issue one or more predetermined virtual objects to the actual interaction area, and the current client performs further interaction operations on one or more predetermined virtual objects of the augmented reality display in the actual interaction area.
上述步骤的具体实现可以参见图2中的详细描述,在此不再赘述。至此,已经结合附图2-3及实施例详细说明了本发明的增强现实互动方案。本发明的增强现实互动方案还可以由一种增强现实互动装置实现。For the specific implementation of the foregoing steps, refer to the detailed description in FIG. 2, and details are not described herein again. So far, the augmented reality interaction scheme of the present invention has been described in detail with reference to FIGS. 2-3 and the embodiments. The augmented reality interaction scheme of the present invention can also be implemented by an augmented reality interactive device.
图4示出了根据本发明一个实施例的增强现实互动装置的示意性框图。其中,互动装置400的功能模块可以由实现本发明原理的硬件、软件或硬件和软件的结合来实现。本领域技术人员可以理解的是,图4所描述的功能模块可以组合起来或者划分成子模块,从而实现上述发明的原理。因此,本文的描述可以支持对本文描述的功能模块的任何可能的组合、或者划分、或者更进一步的限定。4 shows a schematic block diagram of an augmented reality interactive device in accordance with one embodiment of the present invention. The functional modules of the interactive device 400 may be implemented by hardware, software or a combination of hardware and software that implements the principles of the present invention. Those skilled in the art will appreciate that the functional blocks depicted in FIG. 4 can be combined or divided into sub-modules to implement the principles of the above described invention. Accordingly, the description herein may support any possible combination, or division, or further limitation of the functional modules described herein.
图4所示的互动装置400可以用来实现图2-3所示的增强现实互动方案,下面仅就互动装置400可以具有的功能模块以及各功能模块可以执行的操作做简要说明,对于其中涉及的细节部分可以参见上文结合图2-3的描述,这里不再赘述。The interactive device 400 shown in FIG. 4 can be used to implement the augmented reality interaction scheme shown in FIG. 2-3. In the following, only the functional modules that the interactive device 400 can have and the operations that can be performed by the functional modules are briefly described. For details of the details, refer to the description above with reference to FIG. 2-3, and details are not described herein again.
如图4所示,本发明的增强现实互动装置可以包括互动加入单元410、互动区域显示单元420、虚拟对象显示单元430。As shown in FIG. 4, the augmented reality interactive device of the present invention may include an interactive joining unit 410, an interactive area display unit 420, and a virtual object display unit 430.
互动加入单元410可以用于当前客户端在符合参与互动的限定条件时加入要参与的互动。限定条件可以是由当前客户端,参与互动的一个或多个其他客户端,和/或由实现互动的服务器来限定的,并且限定条件可以包括:将连入特定无线局域网的客户端认定为参与互动的客户端;和/或将进入同一个好友群的客户端认定为参与互动的客户端;和/或将进入同一个虚拟房间的客户端认定为参与互动的客户端。The interactive joining unit 410 can be used to join the current client to participate in the interaction that meets the participation constraints. The qualification may be defined by the current client, one or more other clients participating in the interaction, and/or by the server implementing the interaction, and the qualification may include: identifying the client connected to the particular wireless local area network as participating An interactive client; and/or a client that enters the same buddy group as a participating client; and/or a client that enters the same virtual room as a participating client.
互动区域显示单元420可以用于在屏幕上显示要开展互动的实际互动区域。互动区域显示单元420可以根据当前客户端和/或一个或多个其他客户端的定位信息或拍摄信息确定开展互动的实际互动区域;也可以根据系 统预设的限定条件确定开展互动的实际互动区域;还可以根据参与互动的客户端连接的同一无线局域网的覆盖范围确定开展互动的实际互动区域。The interactive area display unit 420 can be used to display the actual interactive area on the screen where the interaction is to be performed. The interactive area display unit 420 may determine the actual interaction area for the interaction according to the positioning information or the shooting information of the current client and/or one or more other clients; or determine the actual interaction area for the interaction according to the predefined conditions of the system; It is also possible to determine the actual interaction area in which the interaction takes place based on the coverage of the same WLAN connected to the interacting client.
虚拟对象显示单元430可以用于在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象,其中预定虚拟对象被服务器限制在实际互动区域内显示,并且预定虚拟对象的显示位置被实时同步到参与互动的其他客户端的屏幕上。The virtual object display unit 430 can be configured to display one or more predetermined virtual objects in the actual interactive area of the display, wherein the predetermined virtual object is limited by the server to be displayed in the actual interactive area, and the display position of the predetermined virtual object is synchronized in real time. Go to the screen of other clients participating in the interaction.
在一个例子中,该互动装置还可以包括互动操作单元440。In one example, the interactive device can also include an interactive operating unit 440.
互动操作单元440可以用于对在实际互动区域内增强现实显示一个或多个预定虚拟对象进行互动操作。在一个实施例中,互动操作单元440可以将一个或多个预定虚拟对象发放至实际互动区域,互动操作单元440还可以对由自己或其他客户端发放的一个或多个预定虚拟对象进行互动操作。The interactive operation unit 440 can be used to perform an interactive operation of displaying one or more predetermined virtual objects in the augmented reality in the actual interaction area. In one embodiment, the interactive operation unit 440 may issue one or more predetermined virtual objects to the actual interaction area, and the interaction operation unit 440 may also perform interaction on one or more predetermined virtual objects issued by themselves or other clients. .
本发明还公开了一种在具有触摸屏显示器的便携式电子设备上的图形用户界面系统,包括:互动区域显示界面,响应于当前客户端加入要参与的互动,在当前客户端的屏幕上显示要开展互动的实际互动区域;虚拟对象互动界面,在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象以用于互动操作。其中,参与互动者和实际互动区域可以如上所述由服务器或是活动发起者经由服务器来确定,由此为丰富互动内容的实现提供可行性。The invention also discloses a graphical user interface system on a portable electronic device with a touch screen display, comprising: an interactive area display interface, in response to the current client joining the interaction to participate, displaying an interaction on the current client's screen The actual interaction area; the virtual object interaction interface, in the actual interaction area displayed, augmented reality displays one or more predetermined virtual objects for interactive operations. The participating interactive and actual interaction areas may be determined by the server or the activity initiator via the server as described above, thereby providing feasibility for enriching the interactive content.
本发明还公开了一种实现本发明的增强现实互动方案的计算设备。图5示出了根据本发明一个实施例的计算设备的示意性框图。The present invention also discloses a computing device that implements the augmented reality interactive scheme of the present invention. Figure 5 shows a schematic block diagram of a computing device in accordance with one embodiment of the present invention.
如图5所示,本发明的计算设备500可以包括处理器510和存储器520。As shown in FIG. 5, computing device 500 of the present invention can include a processor 510 and a memory 520.
存储器520上可以存储有可执行代码,当可执行代码被处理器510执行时,使处理器执行本发明的增强现实互动方法。Executable code may be stored on the memory 520, and when the executable code is executed by the processor 510, cause the processor to perform the augmented reality interaction method of the present invention.
在一个例子中,该计算设备500还可以包括显示屏幕530或者可以连接显示屏幕。显示屏幕530上可以显示开展互动的实际互动区域,也可以显示在实际互动区域内增强现实显示一个或多个预定虚拟对象。In one example, the computing device 500 can also include a display screen 530 or can be connected to a display screen. The actual interactive area for interaction can be displayed on the display screen 530, and the augmented reality display of one or more predetermined virtual objects in the actual interactive area can also be displayed.
上文中已经参考附图详细描述了根据本发明的增强现实互动系统、方法和装置。The augmented reality interactive system, method and apparatus according to the present invention have been described in detail above with reference to the accompanying drawings.
此外,根据本发明的方法还可以实现为一种计算机程序或计算机程序 产品,该计算机程序或计算机程序产品包括用于执行本发明的上述方法中限定的上述各步骤的计算机程序代码指令。Furthermore, the method according to the invention may also be embodied as a computer program or computer program product comprising computer program code instructions for performing the various steps defined above in the above method of the invention.
或者,本发明还可以实施为一种非暂时性机器可读存储介质(或计算机可读存储介质、或机器可读存储介质),其上存储有可执行代码(或计算机程序、或计算机指令代码),当所述可执行代码(或计算机程序、或计算机指令代码)被电子设备(或计算设备、服务器等)的处理器执行时,使所述处理器执行根据本发明的上述方法的各个步骤。Alternatively, the present invention may be embodied as a non-transitory machine readable storage medium (or computer readable storage medium, or machine readable storage medium) having stored thereon executable code (or computer program, or computer instruction code) When the executable code (or computer program, or computer instruction code) is executed by a processor of an electronic device (or computing device, server, etc.), causing the processor to perform various steps of the above method in accordance with the present invention .
本领域技术人员还将明白的是,结合这里的公开所描述的各种示例性逻辑块、模块、电路和算法步骤可以被实现为电子硬件、计算机软件或两者的组合。The various illustrative logical blocks, modules, circuits, and algorithm steps described in connection with the disclosure herein may be implemented as electronic hardware, computer software, or combinations of both.
附图中的流程图和框图显示了根据本发明的多个实施例的系统和方法的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或代码的一部分,所述模块、程序段或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标记的功能也可以以不同于附图中所标记的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。The flowchart and block diagrams in the Figures illustrate the architecture, functionality and operation of possible implementations of systems and methods in accordance with various embodiments of the present invention. In this regard, each block of the flowchart or block diagram can represent a module, a program segment, or a portion of code that includes one or more of the Executable instructions. It should also be noted that in some alternative implementations, the functions noted in the blocks may also occur in a different order than the ones in the drawings. For example, two consecutive blocks may be executed substantially in parallel, and they may sometimes be executed in the reverse order, depending upon the functionality involved. It is also noted that each block of the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts, can be implemented in a dedicated hardware-based system that performs the specified function or operation. Or it can be implemented by a combination of dedicated hardware and computer instructions.
以上已经描述了本发明的各实施例,上述说明是示例性的,并非穷尽性的,并且也不限于所披露的各实施例。在不偏离所说明的各实施例的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实施例的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其它普通技术人员能理解本文披露的各实施例。The embodiments of the present invention have been described above, and the foregoing description is illustrative, not limiting, and not limited to the disclosed embodiments. Numerous modifications and changes will be apparent to those skilled in the art without departing from the scope of the invention. The choice of terms used herein is intended to best explain the principles, practical applications, or improvements of the techniques in the various embodiments of the embodiments, or to enable those of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (21)

  1. 一种增强现实互动系统,包括至少一个服务器和多个客户端,其中,An augmented reality interactive system comprising at least one server and a plurality of clients, wherein
    所述服务器确定参与互动的多个客户端;The server determines a plurality of clients participating in the interaction;
    所述服务器确定开展互动的实际互动区域;以及The server determines the actual interaction area in which the interaction takes place;
    所述多个客户端或其中的部分客户端在其各自的屏幕上对经由其摄像头拍摄的所述实际互动区域内增强现实显示的一个或多个预定虚拟对象进行互动操作,其中所述预定虚拟对象被所述服务器限制在所述实际互动区域内显示,并且所述预定虚拟对象的显示位置被所述服务器实时同步到参与互动的所述多个客户端的屏幕上。The plurality of clients or portions of the clients interacting on their respective screens with one or more predetermined virtual objects of the augmented reality display within the actual interactive area captured via their cameras, wherein the predetermined virtual The object is displayed by the server in the actual interactive area, and the display position of the predetermined virtual object is synchronized by the server in real time to the screen of the plurality of clients participating in the interaction.
  2. 如权利要求1所述的互动系统,其中,所述服务器确定参与互动的多个客户端包括:The interactive system of claim 1 wherein said server determines that a plurality of clients participating in the interaction comprises:
    所述服务器根据所述多个客户端中的特定或任意一个或多个客户端所规定的限定条件确定参与互动的多个客户端;或者Determining, by the server, a plurality of clients participating in the interaction according to a qualification specified by a specific one or any one of the plurality of clients; or
    所述服务器根据系统预设的限定条件确定参与互动的多个客户端。The server determines a plurality of clients participating in the interaction according to a predefined condition of the system.
  3. 如权利要求1或2所述的互动系统,其中,所述限定条件包括:The interactive system of claim 1 or 2, wherein the qualifications include:
    将连入特定无线局域网的客户端认定为参与互动的所述多个客户端;和/或Identifying a client connected to a particular WLAN as the plurality of clients participating in the interaction; and/or
    将进入同一个好友群的客户端认定为参与互动的所述多个客户端;和/或Identifying the clients entering the same buddy group as the plurality of clients participating in the interaction; and/or
    将进入同一个虚拟房间的客户端认定为参与互动的所述多个客户端。Clients entering the same virtual room are identified as the plurality of clients participating in the interaction.
  4. 如权利要求1-3中任一项所述的互动系统,其中,所述服务器确定开展互动的实际互动区域包括:The interactive system of any of claims 1-3, wherein the server determines that the actual interaction area in which the interaction is to be performed comprises:
    所述服务器根据所述多个客户端中的特定或任意一个或多个客户端的定位信息或拍摄信息确定开展互动的所述实际互动区域;和/或Determining, by the server, the actual interaction area for interacting according to positioning information or shooting information of a specific one or any one of the plurality of clients; and/or
    所述服务器根据系统预设的限定条件确定开展互动的所述实际互动区域;和/或Determining, by the server, the actual interaction area for interacting according to a predefined condition of the system; and/or
    所述服务器根据所述多个客户端连接的同一无线局域网的覆盖范围确定开展互动的所述实际互动区域。The server determines the actual interaction area for interaction based on the coverage of the same wireless local area network to which the plurality of clients are connected.
  5. 如权利要求1-4中任一项所述的互动系统,其中,所述一个或多个预定虚拟对象按照所述服务器规定的路线运动;和/或The interactive system of any one of claims 1 to 4, wherein the one or more predetermined virtual objects move in accordance with a route specified by the server; and/or
    所述一个或多个预定虚拟对象响应于所述多个客户端或其中的部分客户端对其进行的虚拟操作而改变运动线路。The one or more predetermined virtual objects change motion lines in response to virtual operations performed by the plurality of clients or a portion of the clients thereof.
  6. 如权利要求1-5中任一项所述的互动系统,其中,所述一个或多个预定虚拟对象由参与互动的所述多个客户端中的特定一个或多个客户端发放至所述实际互动区域,其他客户端对所述实际互动区域内增强现实显示的所述一个或多个预定虚拟对象进行互动操作。The interactive system of any one of claims 1 to 5, wherein the one or more predetermined virtual objects are issued to the one or more of the plurality of clients participating in the interaction to the The actual interaction area, the other client interacts with the one or more predetermined virtual objects displayed by the augmented reality in the actual interaction area.
  7. 一种增强现实互动方法,包括:An augmented reality interaction method that includes:
    在当前客户端符合参与互动的限定条件时,加入要参与的所述互动;Join the interaction to participate when the current client meets the qualifications for participation in the interaction;
    在所述当前客户端屏幕上显示要开展互动的实际互动区域;以及Displaying the actual interaction area to interact on the current client screen;
    在显示的所述实际互动区域内增强现实显示一个或多个预定虚拟对象,其中所述预定虚拟对象被所述服务器限制在所述实际互动区域内显示,并且所述预定虚拟对象的显示位置被实时同步到参与互动的其他客户端的屏幕上。Augmented reality displays one or more predetermined virtual objects within the actual interactive area displayed, wherein the predetermined virtual objects are displayed by the server within the actual interactive area, and the display position of the predetermined virtual objects is Real-time sync to the screen of other clients participating in the interaction.
  8. 如权利要求7所述的方法,其中,所述限定条件是由所述当前客户端,和/或参与所述互动的一个或多个其他客户端,和/或由实现所述互动的服务器来限定的。The method of claim 7 wherein said defining condition is by said current client, and/or one or more other clients participating in said interaction, and/or by a server implementing said interaction limited.
  9. 如权利要求7或8所述的方法,其中,所述限定条件包括:The method of claim 7 or 8, wherein said defining conditions comprise:
    将连入特定无线局域网的客户端认定为参与互动的客户端;和/或Identifying clients connected to a particular WLAN as participating clients; and/or
    将进入同一个好友群的客户端认定为参与互动的客户端;和/或Identifying clients that enter the same buddy group as participating clients; and/or
    将进入同一个虚拟房间的客户端认定为参与互动的客户端。Clients entering the same virtual room are identified as participating clients.
  10. 如权利要求7-9中任一项所述的方法,其中,The method of any of claims 7-9, wherein
    根据当前客户端和/或一个或多个其他客户端的定位信息或拍摄信息确定开展互动的所述实际互动区域;和/或Determining the actual interaction area for interaction based on positioning information or shooting information of the current client and/or one or more other clients; and/or
    根据系统预设的限定条件确定开展互动的所述实际互动区域;和/或Determining the actual interaction area in which the interaction is performed according to system-defined constraints; and/or
    根据参与所述互动的客户端连接的同一无线局域网的覆盖范围确定开展互动的所述实际互动区域。The actual interaction area in which the interaction is performed is determined based on the coverage of the same WLAN connected to the interacting client.
  11. 如权利要求7-10中任一项所述的方法,还包括:The method of any of claims 7-10, further comprising:
    对在所述实际互动区域内增强现实显示一个或多个预定虚拟对象进行互动操作。An interactive operation of displaying one or more predetermined virtual objects in the augmented reality in the actual interaction area.
  12. 如权利要求7-11中任一项所述的方法,其中,所述一个或多个预定虚拟对象的运动受到所述当前客户端对其进行的虚拟操作的影响。The method of any of claims 7-11, wherein the motion of the one or more predetermined virtual objects is affected by virtual operations performed by the current client.
  13. 如权利要求7-12中任一项所述的方法,其中,当前客户端将所述一个或多个预定虚拟对象发放至所述实际互动区域,其他客户端对所述实际互动区域内增强现实显示的所述一个或多个预定虚拟对象进行进一步的互动操作,或者The method according to any one of claims 7 to 12, wherein the current client issues the one or more predetermined virtual objects to the actual interaction area, and the other clients augment the reality in the actual interaction area Displaying the one or more predetermined virtual objects for further interaction, or
    一个或多个其他客户端将所述一个或多个预定虚拟对象发放至所述实际互动区域,当前客户端对所述实际互动区域内增强现实显示的所述一个或多个预定虚拟对象进行进一步的互动操作。And one or more other clients issues the one or more predetermined virtual objects to the actual interaction area, and the current client further performs the one or more predetermined virtual objects of the augmented reality display in the actual interaction area Interactive operation.
  14. 一种增强现实互动装置,包括:An augmented reality interactive device comprising:
    互动加入单元,用于在当前客户端符合参与互动的限定条件时,将所述当前客户端加入要参与的所述互动;An interaction adding unit, configured to join the current client to the interaction to participate when the current client meets the qualification condition of the participation interaction;
    互动区域显示单元,用于在所述客户端的屏幕上显示要开展互动的实际互动区域;以及An interactive area display unit for displaying an actual interactive area on the screen of the client to interact;
    虚拟对象显示单元,用于在所述实际互动区域内增强现实显示一个或 多个预定虚拟对象,其中所述预定虚拟对象被所述服务器限制在所述实际互动区域内显示,并且所述预定虚拟对象的显示位置被实时同步到参与互动的其他客户端的屏幕上。a virtual object display unit, configured to display one or more predetermined virtual objects in the actual interactive area, wherein the predetermined virtual object is displayed in the actual interactive area by the server, and the predetermined virtual The display position of the object is synchronized in real time to the screen of other clients participating in the interaction.
  15. 如权利要求14所述的装置,其中,所述限定条件是由所述当前客户端,参与所述互动的一个或多个其他客户端,和/或由实现所述互动的服务器来限定的,并且The apparatus of claim 14, wherein the qualification is defined by the current client, one or more other clients participating in the interaction, and/or by a server implementing the interaction, and
    所述限定条件包括:The qualifications include:
    将连入特定无线局域网的客户端认定为参与互动的客户端;和/或Identifying clients connected to a particular WLAN as participating clients; and/or
    将进入同一个好友群的客户端认定为参与互动的客户端;和/或Identifying clients that enter the same buddy group as participating clients; and/or
    将进入同一个虚拟房间的客户端认定为参与互动的客户端。Clients entering the same virtual room are identified as participating clients.
  16. 如权利要求14或15所述的装置,其中,所述互动区域显示单元还用于:The device according to claim 14 or 15, wherein the interactive area display unit is further configured to:
    根据当前客户端和/或一个或多个其他客户端的定位信息或拍摄信息确定开展互动的所述实际互动区域;和/或Determining the actual interaction area for interaction based on positioning information or shooting information of the current client and/or one or more other clients; and/or
    根据系统预设的限定条件确定开展互动的所述实际互动区域;和/或Determining the actual interaction area in which the interaction is performed according to system-defined constraints; and/or
    根据参与所述互动的客户端连接的同一无线局域网的覆盖范围确定开展互动的所述实际互动区域。The actual interaction area in which the interaction is performed is determined based on the coverage of the same WLAN connected to the interacting client.
  17. 如权利要求14-16中任一项所述的装置,还包括:The apparatus of any of claims 14-16, further comprising:
    互动操作单元,用于对在所述实际互动区域内增强现实显示一个或多个预定虚拟对象进行互动操作。An interactive operation unit, configured to perform an interactive operation of displaying one or more predetermined virtual objects in the augmented reality in the actual interaction area.
  18. 如权利要求14-17中任一项所述的装置,所述互动操作单元:The apparatus of any of claims 14-17, the interactive operating unit:
    用于将所述一个或多个预定虚拟对象发放至所述实际互动区域;和/或Used to issue the one or more predetermined virtual objects to the actual interactive area; and/or
    用于对由自己或其他客户端发放的所述一个或多个预定虚拟对象进行互动操作。Used to interact with the one or more predetermined virtual objects issued by themselves or other clients.
  19. 一种在具有触摸屏显示器的便携式电子设备上的图形用户界面系统,包括:A graphical user interface system on a portable electronic device having a touch screen display, comprising:
    互动区域显示界面,响应于当前客户端加入要参与的互动,在当前客户端的屏幕上显示要开展互动的实际互动区域;The interactive area display interface displays the actual interaction area to be interactive on the screen of the current client in response to the current client joining the interaction to participate;
    虚拟对象互动界面,在显示的实际互动区域内增强现实显示一个或多个预定虚拟对象以用于互动操作。A virtual object interaction interface that displays one or more predetermined virtual objects for interactive operations within the actual interactive area of the display.
  20. 一种计算设备,包括:A computing device comprising:
    处理器;以及Processor;
    存储器,其上存储有可执行代码,当所述可执行代码被所述处理器执行时,使所述处理器执行如权利要求7-13中任何一项所述的方法。A memory having executable code stored thereon that, when executed by the processor, causes the processor to perform the method of any of claims 7-13.
  21. 一种非暂时性机器可读存储介质,其上存储有可执行代码,当所述可执行代码被电子设备的处理器执行时,使所述处理器执行如权利要求7至13中任一项所述的方法。A non-transitory machine readable storage medium having stored thereon executable code that, when executed by a processor of an electronic device, causes the processor to perform any of claims 7-13 Said method.
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