WO2019013415A1 - Method and system for live-streaming vr content - Google Patents
Method and system for live-streaming vr content Download PDFInfo
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- WO2019013415A1 WO2019013415A1 PCT/KR2017/015062 KR2017015062W WO2019013415A1 WO 2019013415 A1 WO2019013415 A1 WO 2019013415A1 KR 2017015062 W KR2017015062 W KR 2017015062W WO 2019013415 A1 WO2019013415 A1 WO 2019013415A1
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- image
- panorama image
- streamer
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/236—Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2381—Adapting the multiplex stream to a specific network, e.g. an Internet Protocol [IP] network
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/242—Synchronization processes, e.g. processing of PCR [Program Clock References]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
Definitions
- the present invention relates to a live streaming method for VR content and a system for performing the method. More specifically, the present invention relates to a method of efficiently streaming a 360-degree panorama image to broadcast VR content in order to provide seamless live streaming service for broadcast VR content, a method of streaming live streaming And a system for performing the methods.
- VR virtual reality
- VR refers to a specific environment or situation, or technology itself, that is similar to the reality created by artificial technology using computers, but not actual. At this time, the created virtual environment or situation stimulates the user's five senses and makes the user experience the spatial and temporal experiences similar to reality, thereby freely bringing the boundary between reality and imagination free. In addition to being immersed in virtual reality, users can also interact with things implemented in virtual reality, such as manipulating or commanding them using real devices. VR is distinguished from a one-sided simulation in that it can interact with users and create user experience.
- a streamer wearing a VR device such as an HMD (head mounted device) is going to broadcast Internet for a VR game content through an established Internet broadcasting platform
- a broadcasting client installed in the streamer terminal The game screen is captured and streamed to the viewer terminal as it is.
- the viewing client installed on the viewer terminal displays the captured screen image on the viewer terminal as it is, even the viewer wearing the HMD can not experience the sense of realism and immersion of the original VR game content.
- the viewpoint of the game image displayed on the viewer terminal is not changed, which also deteriorates the sense of reality and immersion of the VR content.
- Another technical problem to be solved by the present invention is to provide a method for efficiently streaming a 360 degree panorama image and a system for performing the method in order to provide seamless live streaming service to viewers.
- a live streaming system for a VR content comprising: a VR server for executing a VR game content for a second broadcast identical to a first broadcast VR game content executed in a streamer terminal, Synchronizes the second broadcast VR game content with the first broadcast VR game content in response to receipt of the game progress information for the first broadcast VR game content from the streamer terminal in real time, A rendering server for rendering a 360 degree panorama image based on the game content, and a broadcast management server for allowing the rendered 360 degree panorama image to be streamed to a viewer terminal.
- the rendering server renders the 360-degree panoramic image using an image photographed by a virtual camera positioned adjacent to a virtual object in a virtual space built on the second broadcast VR game content ,
- the virtual object is a virtual object controlled according to input of the streamer, and the virtual camera can be moved together with the virtual object in the virtual space.
- the rendering server in response to receipt of viewpoint information and viewing angle information of the viewer from the viewer terminal, the rendering server generates a first partial panorama image corresponding to the viewpoint information and the viewing angle information from the rendered 360 degree panorama image To the broadcast management server.
- the rendered 360-degree panorama image is a first 360-degree panorama image
- the streamer terminal displays a second 360-degree panorama image rendered based on a capture screen for the first broadcast VR game content
- One of the first 360 degree panorama image and the second 360 degree panorama image may be streamed to the viewer terminal.
- the broadcast web server includes: a member information management module for managing information on a streamer member; an authentication module for performing authentication on the streamer using information about the streamer member; And a billing module for performing a billing process in response to the request for purchase of the broadcast right in response to a request for purchase of a license ticket of the trimmer terminal.
- a member information management module for managing information on a streamer member
- an authentication module for performing authentication on the streamer using information about the streamer member
- a billing module for performing a billing process in response to the request for purchase of the broadcast right in response to a request for purchase of a license ticket of the trimmer terminal.
- a live streaming system for a VR content comprising: a streamer terminal for providing a web page service to a streamer for streaming broadcast virtual reality (VR) content; And a broadcasting management server for broadcasting a 360-degree panorama image of the VR content for broadcasting to a viewer terminal using a pre-built Internet broadcasting platform in response to a streaming request of the streaming terminal have.
- VR virtual reality
- a live streaming system for VR content comprising: a first virtual camera disposed in a virtual space constructed on broadcast VR content; A second virtual camera disposed at a position spaced apart by a predetermined interval, rendering a left eye panorama image based on the image photographed by the first virtual camera, and projecting, on the basis of the image photographed by the second virtual camera, Rendering a panoramic image, wherein the left panoramic image and the right panoramic image are 360-degree panoramic images; And a broadcast management server for allowing each of the left panoramic image and the right panoramic image to be streamed to a viewer terminal.
- a live streaming method for VR content for broadcasting which is performed by a live streaming system, comprising the steps of: Receiving a streaming request for the broadcast VR content from a streamer terminal that is broadcasting; And a step of, in response to the streaming request, streaming the 360-degree panorama image for the broadcast VR content to the viewer terminal using the pre-built Internet broadcast platform.
- a computer program for causing a computer to execute the steps of: receiving a streaming request for a broadcast VR content from a streamer terminal for streaming broadcast VR content; And in response to the streaming request, streaming the 360 degree panorama image for the broadcast VR content to the viewer terminal using the pre-built Internet broadcast platform, the stream may be recorded on a computer readable recording medium .
- a live streaming method for VR content for broadcasting performed by a live streaming system, comprising the steps of: Receiving, in real time, game progress information on a first broadcast VR game content, in response to receipt of the game progress information in real time, using the game progress information to transmit the second broadcast VR game content to the first broadcast VR Synchronizing with the game content, rendering a 360 degree panorama image based on the synchronized second broadcast VR game content, and streaming the rendered 360 degree panorama image to a viewer terminal.
- a computer program product for causing a computer to execute the steps of: receiving game progress information for a first broadcast VR game content executed in a streamer terminal in real time, Synchronizing the second broadcast VR game content with the first broadcast VR game content using the game progress information in response to the game progress information being received in real time, And a step of streaming the rendered 360 degree panorama image to a viewer terminal.
- a method for live streaming VR content comprising: placing a first virtual camera in a virtual space established on the VR content for broadcasting; The method comprising the steps of: arranging a second virtual camera at a position spaced apart from the first virtual camera by a predetermined interval; rendering a left panoramic image based on the image photographed by the first virtual camera; Rendering the left eye panorama image and the right eye panorama image to a viewer terminal, and rendering the left eye panorama image and the right eye panorama image to a viewer terminal.
- a computer program product including a computer-readable recording medium having a computer-readable recording medium storing a program for causing a computer to execute the steps of: arranging a first virtual camera in a virtual space built on a broadcast- The method comprising the steps of: arranging a second virtual camera at a position spaced apart from the first virtual camera by a predetermined interval; rendering a left panoramic image based on the image photographed by the first virtual camera; Rendering the left eye panorama image and the right eye panorama image to a viewer terminal, and reproducing the left eye panorama image and the right eye panorama image, respectively, on a computer readable recording medium.
- synchronization is performed between the first broadcast VR content running in the streamer terminal and the second broadcast VR content running in the rendering server, and the rendering server transmits the second broadcast VR content
- the 360 degree panorama image is rendered based on the rendered 360 degree panorama image, and the rendered 360 degree panorama image can be streamed to the viewer terminal. Accordingly, the experience of the broadcast VR content can be shared between the viewer and the streamer watching the streaming broadcast.
- the streamer terminal does not perform the rendering of the 360-degree panorama image, so that the performance requirements for live streaming are alleviated, which may have the effect of inducing streamer participation.
- the 360 degree panorama image is rendered using the virtual camera disposed near the virtual object controlled by the streamer.
- the sense of immersion of the viewer in the streaming broadcast can be maximized.
- the viewpoint of the viewer is not completely dependent on the viewpoint of the streamer, so that the viewer's sense of reality and immersion of the VR content can be maximized.
- a streaming broadcasting service for VR contents can be provided using a pre-established Internet broadcasting platform, and the system construction cost can be greatly reduced.
- the entire 360-degree panorama image may not be streamed but the partial panorama image corresponding to the view field of the viewer may be streamed.
- the bandwidth of the network is saved, and a seamless live streaming service can be provided.
- an image outside the visible region of the viewer can be encoded and streamed in a low quality.
- the bandwidth of the network is further saved, and a seamless live streaming service can be provided.
- a separate 360 degree panorama image rendered at the streamer terminal can be streamed. Accordingly, the feeling of immersion of the viewer can be maintained, and a seamless live streaming service can be provided.
- streaming broadcasting is permitted only for streamers purchased through a billing process, whereby a new profit structure can be formed for a provider of a live streaming system and / or an Internet broadcasting platform, and the effect of mass- have.
- the left eye panorama image and the right eye panorama image can be provided by using a plurality of virtual cameras arranged at a distance apart from each other. Accordingly, the viewer can appreciate the stereoscopic panoramic image according to the binocular parallax, and the immersion feeling of the viewer for the broadcast VR content can be further improved.
- the viewpoint of the virtual camera can be automatically adjusted according to the distance between the first virtual object controlled by the streamer and the second virtual object not controlled on the broadcast VR content. For example, as the second virtual object approaches the first virtual object, the viewpoint of the virtual camera may be adjusted so that a convergence angle formed by the viewpoint of the virtual camera becomes larger. Accordingly, since the panorama image rendered based on the second virtual object approaching the first virtual object can be provided to the viewer, the immersion feeling of the viewer for the broadcast VR content can be further improved.
- FIG. 1 is a configuration diagram of a live streaming system for VR contents according to a first embodiment of the present invention.
- FIGS. 2 to 5 are exemplary views of a screen that can be displayed as the game client module is executed in the streamer terminal.
- FIG. 6 is a block diagram illustrating a rendering server that is a component of a live streaming system according to an embodiment of the present invention.
- FIGS. 7 and 8 are views for explaining a 360-degree panoramic image rendering method that may be referred to in some embodiments of the present invention.
- FIG. 9 is a block diagram illustrating a broadcast management server, which is a component of a live streaming system according to an embodiment of the present invention.
- FIG. 10 is a configuration diagram of a live streaming system for VR contents according to the second embodiment of the present invention.
- 11-13 illustrate a second 360 degree panoramic image rendering method that may be referenced in some embodiments of the present invention.
- FIG. 14 is a configuration diagram of a live streaming system according to the third embodiment of the present invention.
- 15 is a block diagram illustrating a relay server that is a component of a live streaming system according to an embodiment of the present invention.
- 16 is a block diagram illustrating a broadcast web server that is a component of a live streaming system according to an embodiment of the present invention.
- 17 is a flowchart showing the operation of the live streaming system according to the third embodiment.
- FIG. 18 is a flowchart illustrating a live streaming method for VR content according to an embodiment of the present invention.
- 19 to 23 are diagrams for explaining a live streaming method considering network conditions according to the first to third embodiments of the present invention.
- 24 and 25 are views for explaining a process of rendering left and right panoramic images in the live streaming method according to the fourth embodiment of the present invention.
- 26 to 30 are views for explaining a process of automatically adjusting a viewpoint of a virtual camera based on a virtual object in the live streaming method according to the fourth embodiment of the present invention.
- FIG. 31 is a flowchart illustrating a process of streaming left and right panoramic images in a live streaming method according to a fourth embodiment of the present invention.
- FIG. 32 is a hardware block diagram of an exemplary computing device capable of implementing various devices that constitute a live streaming system for VR content in accordance with some embodiments of the present invention.
- an Internet broadcasting platform means a platform for providing a streaming broadcasting service using the Internet.
- the Internet broadcasting platform may be, but is not limited to, an African TV, a YouTube, a Twot, and a Cacao TV.
- a streamer means a person who performs Internet broadcasting through an Internet broadcasting platform.
- the streamer is named as BJ (broadcasting jockey) in African TV, PD (play director) in Cacao TV, streamer in twin TV and creator in YouTube, and various other terms such as broadcaster
- BJ broadcasting jockey
- PD play director
- Cacao TV streamer in twin TV
- YouTube creator
- various other terms such as broadcaster
- it is referred to as a streamer for convenience.
- VR virtual reality
- VR refers to a specific environment or situation, or technology itself, that is similar to the reality produced by an artificial technique using a computer or the like, but is not actual.
- VR can be used in various technical terms such as artificial reality, cyberspace, virtual worlds, virtual environment, synthetic environment, artificial environment, It should be noted that they may be used interchangeably but may refer to the same object.
- an instruction is a set of instructions, which are grouped by function, indicating that they are executed by a processor and a component of a computer program.
- FIG. 1 is a configuration diagram of a live streaming system for VR contents according to a first embodiment of the present invention.
- a live streaming system includes a streamer terminal 100, a rendering server 300, a broadcasting management server 500, at least one Internet broadcasting platform 700, And may include one viewer terminal 900.
- a live streaming system includes a streamer terminal 100, a rendering server 300, a broadcasting management server 500, at least one Internet broadcasting platform 700, And may include one viewer terminal 900.
- the present invention is not limited to the above-described embodiments, and that various changes and modifications may be made without departing from the scope of the present invention.
- each component of the live streaming system shown in FIG. 1 shows functional elements that are functionally distinct, and that at least one component may be implemented in a form that is integrated with one another in an actual physical environment.
- the rendering server 300 and the broadcast management server 500 may be implemented as a single integrated server device.
- the components of the live streaming system according to the first embodiment will be described.
- the streamer terminal 100 is a computing device used by the streamer 1 to proceed with live streaming broadcasting.
- the computing device may be a notebook, a desktop, a laptop, a smart phone, and the like, but it is not limited thereto and may include any type of device having a computing function and a communication function can do.
- the streamer terminal 100 can execute live broadcast for VR content for broadcasting through the streaming platform (e.g., the rendering server 300, the broadcast management server 500, the Internet broadcast platform 700, etc.).
- the type of the VR content for broadcasting is the VR game content.
- this is for the purpose of illustrating some embodiments of the present invention, and the scope of the present invention is not limited to the above examples.
- the streamer terminal 100 can execute the broadcast VR game contents through the pre-installed game client module and proceed with live streaming broadcasting.
- the game client module may be understood as a software module in which a broadcasting function is additionally implemented in the VR game contents.
- the game client module is executed when the VR game content for broadcasting is an FPS (first-person shooter) game will be briefly described.
- the main interface 5 for the broadcast VR game content can be displayed.
- the broadcast interface 7 related to live streaming broadcast can be displayed as shown in FIG.
- the broadcast interface 7 may be displayed.
- a button disabled (e.g., YouTube) in FIG. 3 indicates an Internet broadcasting platform that is currently unavailable for some reason.
- the broadcast interface 7 may include, for example, a selection interface for an Internet broadcast platform on which live broadcasting is to be performed, a broadcast start / end interface, and the like. Therefore, the streamer 1 can start live streaming broadcasting at a desired time while playing the VR game contents for broadcasting.
- an indicator 9a indicating " broadcasting " can be displayed on the screen of the streamer terminal 1 as shown in Fig. If the broadcast is impossible due to a network problem or the like, an indicator 9b indicating " no broadcast " may be displayed.
- the streamer 1 may be a broadcast host who wears a VR device such as an HMD (head mounted device) and plays VR game contents for broadcasting.
- a VR device such as an HMD (head mounted device)
- the game image of the broadcast VR game content played by the streamer 1 can be streamed to the viewer terminal 900.
- a 360 degree panorama image for the broadcast VR game content may be streamed to the viewer terminal 900 through at least one Internet broadcast platform 700 selected by the streamer 1.
- the 360 degree panorama image may be rendered based on the broadcast VR game content running on the streamer terminal 100.
- a separate rendering server 300 need not be provided, a live streaming system can be constructed at a low cost. However, since high-performance computing power is generally required to execute VR game contents, it is preferable that a separate rendering server 300 is installed to provide seamless live streaming service.
- the streamed 360 degree panorama images may all be rendered by the rendering server 300. According to the present embodiment, the burden on the streamer terminal 100 can be alleviated.
- the 360 degree panorama image is rendered in the rendering server 300, and the description will be continued. However, the scope of the present invention is not limited thereto.
- the rendering server 300 renders the 360-degree panorama image 3 based on the VR game content for broadcasting.
- the rendering server 300 generates the VR game content for broadcasting (hereinafter referred to as "first broadcast VR game content ”) executed by the streamer terminal 100 in order to render the 360- (Hereinafter, referred to as “second broadcast VR game content ”) that is the same as the broadcast VR game content.
- the rendering server 300 synchronizes the second broadcast VR game content with the first broadcast VR game content using the game progress information received in real time from the streamer terminal 100 during the streaming broadcast, 2 < / RTI > VR game content.
- the game progress information includes all information required for synchronization of two VR game contents.
- the game progress information includes a virtual object controlled by the streamer 1, a state of the virtual object, But it is not limited to the above-listed examples. A more detailed description of this embodiment will be given later with reference to Figs. 6 and 11.
- the broadcast management server 500 includes a module (or or) 602 for allowing the 360-degree panorama image 3 rendered by the rendering server 300 to be streamed through the Internet broadcast platform 700 Device).
- the broadcast management server 500 may include at least one broadcast client module operatively associated with the Internet broadcast platform 700.
- the broadcast client module is a module for transmitting a streaming object image to a streaming server of an Internet broadcasting platform, for example, a software module provided by the Internet broadcasting platform. More specifically, for example, when the Internet broadcasting platform is " Africa TV ", the broadcasting client module may indicate a software module installed in a terminal of the BJ which broadcasts via Africa TV.
- the broadcast management server 500 may indicate a software module installed in a terminal of the BJ which broadcasts via Africa TV.
- the Internet broadcasting platform 700 means a platform for providing a live broadcasting streaming service over the Internet.
- a pre-established Internet broadcasting platform such as Africa TV, Twot Site, YouTube, etc. can be used as the Internet broadcasting platform 700. That is, according to the present embodiment, a separate streaming server is not constructed to stream real-time VR game contents, but a legacy system used by existing viewers can be utilized. Accordingly, the system construction cost is greatly reduced, and existing viewers using the Internet broadcasting platform can be secured as potential viewers of VR contents broadcasting.
- the viewer terminal 900 means a terminal used by a viewer to view a live streaming broadcast.
- the viewer terminal 900 may be, for example, a computing device equipped with a viewing client module linked with the Internet broadcasting platform 700.
- the computing device may be implemented as an arbitrary device such as a notebook, a desktop, a laptop, a smart phone, or an HMD.
- the viewing client module may be, for example, a software module installed to use a live streaming broadcasting service provided by an Internet broadcasting platform.
- Each component that constitutes a live streaming system may communicate over a network.
- the network may be any kind of wired / wireless network such as a local area network (LAN), a wide area network (WAN), a mobile radio communication network, a wibro Can be implemented.
- LAN local area network
- WAN wide area network
- a mobile radio communication network a wibro Can be implemented.
- FIG. 6 the components of the live streaming system will be described in more detail with reference to FIGS. 6 to 9.
- FIG. 6 the components of the live streaming system will be described in more detail with reference to FIGS. 6 to 9.
- FIG. 6 is a block diagram illustrating a rendering server 300 that is a component of a live streaming system for VR content according to the first embodiment of the present invention.
- the rendering server 300 includes a content execution module 6100, a content synchronization module 330, a panorama image rendering module 350, an encoding module 370, and a panorama image transmission module 390 Lt; / RTI >
- a content execution module 6100 the rendering server 300 includes a content execution module 6100, a content synchronization module 330, a panorama image rendering module 350, an encoding module 370, and a panorama image transmission module 390 Lt; / RTI >
- a content execution module 6100 includes a content execution module 6100, a content synchronization module 330, a panorama image rendering module 350, an encoding module 370, and a panorama image transmission module 390 Lt; / RTI >
- FIG. 6 the rendering server 300 includes a content execution module 6100, a content synchronization module 330, a panorama image rendering module 350, an encoding module 370, and a panorama image transmission module 390 Lt; / RTI
- the content execution module 6100 is a module for executing the second broadcast VR game content.
- the second broadcast VR game content is the same VR game content as the first broadcast VR game content executed in the streamer terminal 100 as described above.
- the content execution module 6100 receives information (e.g., name, identifier, etc.) of the first broadcast VR game content from the streamer terminal 100,
- the second broadcast VR game content identical to the VR game content can be executed.
- the content synchronization module 330 synchronizes the second broadcast VR game content and the first broadcast VR game content using the content progress information of the first broadcast VR game content.
- the content progress information may be received from the streamer terminal 100 in real time.
- the panorama image rendering module 350 is a module for rendering a 360-degree panorama image streamed to the viewer terminal 900 based on the second broadcast VR game content.
- a method of rendering a 360-degree panoramic image according to an embodiment of the present invention will be described in detail with reference to FIGS. 7 and 8.
- FIG. 7 a method of rendering a 360-degree panoramic image according to an embodiment of the present invention will be described in detail with reference to FIGS. 7 and 8.
- FIG. 7 illustrates an exemplary virtual space constructed on the second broadcast VR game content. 7 shows a case where the first virtual object 10 and the second virtual object 20 exist in the virtual space and the second virtual object 20 is a virtual object played by the streamer 1 As shown in FIG.
- the game image is photographed by the virtual camera 30 disposed adjacent to the second virtual object 20 in the virtual space. Then, the panorama image rendering module 350 renders the 360-degree panorama image using the captured game image.
- the virtual camera 30 rotates 360 degrees around the second virtual object 20, captures the game image 40, and the panorama image rendering module 350 displays the game image 40
- the panoramic panoramic image can be rendered using the panoramic panoramic image 40.
- the method of rendering the 360 degree panorama image by the panorama image rendering module 350 is not limited to this, and it may be rendered in any way.
- the virtual camera 30 when the second virtual object 20 moves in the virtual space according to the input of the streamer 1, the virtual camera 30 can also be moved along the second virtual object 20. [ According to the present embodiment, since the virtual camera 30 moves along the play object 20 and shoots the game video image, viewers watching the broadcast VR game content can receive the feeling of playing the VR game content directly. Therefore, the immersion feeling for the live streaming broadcast can be maximized.
- the viewer's view may not be completely dependent on the field of view of the streamer 1.
- the view direction of the viewer changes from the first viewpoint to the second viewpoint
- an image corresponding to the second viewpoint among the 360 degree panorama images is displayed on the viewer terminal 900, regardless of the viewpoint of the streamer 1 . Therefore, the field of view of the viewer is not completely dependent on the field of view of the streamer 1.
- the viewer who watches the broadcast VR content can experience the same sense of reality and immersion as the streamer 1 without installing the high-volume VR game content on the viewer terminal 900.
- the encoding module 370 is a module for encoding the rendered 360 degree panorama image.
- the encoding module 370 may adaptively encode the network state between the Internet broadcast platform 700 and the viewer terminal 900.
- the encoding module 370 may encode the 360 degree panorama image with a lower quality image than the preset reference quality .
- the encoding module 370 may encode the 360 degree panorama image with a predetermined reference image quality or a higher image quality.
- the encoding module 370 may perform encoding taking into account the computing capabilities of the viewer terminal 900.
- the encoding module 370 may perform encoding with a picture quality lower than a predetermined reference picture quality.
- the encoding module 370 may encode a 360 degree panorama image using a scalable video coding (SVC) technique to selectively select an image quality.
- SVC scalable video coding
- the image quality of the 360-degree panoramic image can be adjusted based on at least one of conditions of the computing ability and the network state of the viewer terminal 900.
- the adjustment of the image quality may be performed by any one of the components of the panorama image transmission module 390, the broadcasting management server 500, or the Internet broadcasting platform 700.
- the encoding module 370 can encode and provide one panorama image with a plurality of image qualities.
- the description of this embodiment will be given later with reference to Figs. 21 to 23. Fig.
- the panorama image transmission module 390 transmits the encoded 360 degree panorama image to the broadcasting management server 500.
- the transmitted 360-degree panoramic image can be streamed to the viewer terminal 900 by the broadcast management server 500.
- the panorama image transmission module 390 receives viewer's viewpoint information and viewing angle information from the viewer terminal 900, and in response thereto, Only the panoramic image can be transmitted to the viewer terminal 900. According to the present embodiment, network bandwidth is saved and seamless live streaming service can be provided. A detailed description of this embodiment will be given later with reference to Figs. 19 and 20. Fig.
- FIG. 9 is a block diagram illustrating a broadcast management server 500, which is a component of a live streaming system for VR content according to the first embodiment of the present invention.
- the broadcast management server 500 may include a panorama image receiving module 510 and a broadcast client managing module 530.
- a panorama image receiving module 510 may be included in the broadcast management server 500.
- the broadcast management server 500 may include a panorama image receiving module 510 and a broadcast client managing module 530.
- Fig. only components that are related to the embodiment of the present invention are shown in Fig. Therefore, it will be understood by those skilled in the art that other general-purpose components other than the components shown in FIG. 9 may be further included.
- the panorama image receiving module 510 receives the 360-degree panorama image rendered by the rendering server 300.
- the 360-degree panorama image may be a properly encoded 360-degree panorama image.
- the broadcast client management module 500 is a module for managing at least one broadcast client module 531 to 535 linked with the Internet broadcast platform 700 that has been constructed.
- the broadcast client management module 530 may be configured to broadcast the broadcast client information to the corresponding broadcast client based on broadcast information of the stored streamer member and / or selection information of the Internet broadcast platform selected by the streamer member through the broadcast interface, You can run the module. Also, the broadcast client management module 530 may stream the 360 degree panorama image to the viewer terminal 900 using the broadcast client module executed.
- Each of the components shown in FIGS. 6 and 9 or the components shown in FIGS. 15 and 16 to be described later may be implemented by software, a field programmable gate array (FPGA), an application-specific integrated circuit (ASIC) And the like.
- the components are not limited to software or hardware, and may be configured to be addressable storage media, and configured to execute one or more processors.
- the functions provided in the components may be implemented by a more detailed component, or may be implemented by a single component that performs a specific function by combining a plurality of components.
- a live streaming system for VR contents according to the first embodiment of the present invention has been described.
- the 360-degree panorama image for the broadcast VR game content is rendered in the rendering server 300, and the rendered 360-degree panorama image is streamed to the viewer terminal 900.
- FIG. Therefore, the experience of the broadcast VR game contents can be shared between the viewer and the streamer watching the streaming broadcast.
- FIG. 10 a live streaming system for VR contents according to a second embodiment of the present invention will be described with reference to FIGS. 10 and 13.
- FIG. 10 a live streaming system for VR contents according to a second embodiment of the present invention
- FIG. 10 is a configuration diagram of a live streaming system for VR contents according to the second embodiment.
- the configuration of the live streaming system according to the second embodiment is the same as the system according to the above-described first embodiment.
- the live streaming system according to the second embodiment differs from the system according to the first embodiment in that streaming service is provided using two kinds of 360 degree panorama images. To avoid redundant explanations, let's go on to explain the difference.
- the live streaming system provides a live streaming service using the first 360 degree panorama image 18 and the second 360 degree panorama image 19.
- the first 360 degree panorama image 18 may be an image rendered by the rendering server 300 and the second 360 degree panorama image 19 may be an image rendered by the streamer terminal 100.
- the second 360 degree panorama image 19 can be streamed to the viewer terminal 900 when the streamer 1 does not have the first broadcast VR game content in progress. That is, when the streamer 1 is playing the first broadcast VR game contents, the first 360-degree panorama image 18 is streamed. Otherwise, the second 360-degree panorama image 19 is streamed .
- Figs. 11 and 12 are diagrams for explaining a method of rendering the second 360 degree panorama image 19.
- FIG. 11 shows a first image 21a generated by capturing a first broadcast VR game content displayed on the screen of the streamer terminal 100.
- FIG. 11 the case where the size of the first image 21a is " 1920x1080 " is shown as an example.
- the streamer terminal 100 converts the size of the first image 21a into a predetermined size to render the second 360 degrees panorama image 20, and generates the second image 21b do.
- the predetermined size is exemplified as “ 640x360 ", but it may vary as much as possible.
- the streamer terminal 100 arranges the second image 21b at the center of the 360 degree panorama image 20 and sets the region 23 excluding the second image 21b in the 360 degree panorama image to a predetermined color for example, black) to render a 360 degree panoramic image 20.
- the rendered 360 degree panorama image 20 may be as shown in FIG. 13, for example. Specifically, when the 360-degree panoramic image 20 is streamed, when the viewer 30 looks at the front, the second image 21b is seen. When the viewpoint is changed, a space painted with a predetermined color is seen.
- FIG. 14 a live streaming system for VR contents according to the second embodiment of the present invention has been described with reference to FIGS. 10 to 13.
- FIG. 14 a live streaming system for VR content according to the third embodiment of the present invention will be described with reference to FIG. 14 to FIG.
- FIG. 14 is a configuration diagram of a live streaming system for VR content according to the third embodiment of the present invention.
- the live streaming system may further include a relay server 200 and a broadcast web server 400.
- a relay server 200 may further include a broadcast web server 400.
- the present invention is not limited to the above-described embodiments, and that various changes and modifications may be made without departing from the scope of the present invention.
- each component of the live streaming system shown in FIG. 14 shows functional elements that are functionally separated, and that at least one component may be implemented in a form that is integrated with each other in an actual physical environment.
- the relay server 200 generates a broadcast channel to provide an independent broadcast environment to the streamer 1, and receives live streaming data from the streamer terminal 100 during live streaming And relays the game progress information to the rendering server 300.
- the relay server 200 in response to a request from a streamer terminal 100 (eg, an authenticated streamer or a streamer that has purchased a broadcast license) in which live streaming broadcasting is permitted, the relay server 200 generates and provides a broadcast channel for each streamer do.
- the broadcasting room may refer to an online space shared by viewers watching live streaming broadcasting of the streamer and the streamer.
- the relay server 200 can further provide various functions necessary for smooth broadcast progress such as supporting a chat function for each broadcast. Since the broadcasting room is a well-known concept in the related art, a detailed description thereof will be omitted.
- the relay server 200 may be implemented as a photon server or the like, but the scope of the present invention is not limited thereto. A more detailed description of the relay server 200 will be given later with reference to FIG.
- the broadcast web server 400 provides a web page service to the user.
- the broadcasting web server 400 provides a web page in response to a request from the streamer terminal 100, and transmits the web page via the web page to the broadcasting web server 400, such as membership registration, login, member information management, Function can be provided.
- membership registration, login, member information management, Function can be provided.
- FIG. 15 is a block diagram illustrating a relay server 200 that is a component of a live streaming system for VR content according to the third embodiment of the present invention.
- the relay server 200 may include a content information receiving module 210, a content advance relay module 230, and a broadcast management module 250.
- Fig. 15 shows only the components related to the embodiment of the present invention. Accordingly, those skilled in the art will recognize that other general-purpose components other than those shown in FIG. 15 may be further included.
- the content information receiving module 210 receives information (e.g., game progress information) about the first broadcast VR game content from the streamer terminal 100, and the content information relay module 230 And transmits information on the first broadcast VR game contents to the rendering server 300.
- information e.g., game progress information
- the content information receiving module 210 receives game progress information for the first broadcast VR game content in real time from the streamer terminal 100, and the content information relay module 230 receives the game progress information To the rendering server 300.
- the rendering server 300 may synchronize the second broadcast VR game content with the first broadcast VR game content using the game progress information, and may render the 360-degree panorama image (or the first 360-degree panorama image) have.
- the broadcasting management module 250 generates a broadcasting room indicating an online space in which the streamer is broadcast in response to a broadcasting start request of the streamer terminal 100 to which the streaming broadcasting is permitted. In addition, the broadcasting management module 250 may terminate the corresponding broadcasting channel in response to a broadcasting end request from the streamer terminal 100.
- the streamer in which the streaming broadcast is permitted may be a streamer that has been successfully authenticated and purchased a broadcast right.
- the broadcast start request of the streamer in which the streaming broadcast is not permitted may be blocked in this embodiment.
- 16 is a block diagram illustrating a broadcast web server 400 that is a component of a live streaming system for VR content according to the third embodiment of the present invention.
- the broadcast web server 400 may include a member information management module 410, an authentication module 430, a broadcast information management module 450, and a billing module 470.
- a member information management module 410 may include a member information management module 410, an authentication module 430, a broadcast information management module 450, and a billing module 470.
- a billing module 470 may include a billing module 470.
- the components related to the embodiment of the present invention are shown in Fig. Therefore, it will be understood by those skilled in the art that other general-purpose components other than the components shown in FIG. 16 may be further included.
- the membership information management module 410 is a module for managing information on streamer members.
- the member information management module 410 may manage the streamer member information by DB.
- the information about the streamer member may include authentication information such as a member ID and a password.
- the authentication module 430 is a module that performs authentication for a streamer member.
- the authentication may be performed, for example, on an ID / password basis, but may be performed in any other manner.
- the broadcast information management module 450 is a module for managing broadcast information on a streamer member.
- the broadcast information management module 450 can organize the broadcast information into a DB.
- the broadcast information may include, for example, setting information for an Internet broadcasting platform, information on VR content for broadcasting, information on broadcasting rights, and the like.
- the billing processing module 470 is a module for performing a billing process in accordance with the purchase of a broadcasting right in response to a streaming member purchase request of a streaming member.
- the method of performing the billing process may be performed by any method such as point, account transfer, card settlement, and the like.
- a live broadcast request of a streamer that has not purchased a broadcast right can be blocked.
- streaming broadcasting is allowed only for a streamer purchased through a billing process, so that a new profit structure can be provided to a provider of a live streaming system and / or an Internet broadcasting platform.
- streamer's indiscreet penetration of broadcasting is blocked, and high-quality Internet broadcasting can be mass-produced.
- FIG. 17 is a flowchart showing the operation of the live streaming system according to the third embodiment. However, it should be understood that the present invention is not limited thereto and that some steps may be added or deleted as needed.
- FIG. 17 illustrates an example in which the rendering server 300 and the broadcasting management server 500 are implemented as a single server device.
- a game client module is executed in the streamer terminal 100 as a first step for performing live broadcasting on broadcast VR game contents (S10).
- the game client module includes the first VR game content for broadcasting, and the first VR game content for the broadcasting is also executed in step S10.
- an authentication procedure may be performed between the streamer terminal 100 and the broadcast web server 400 (S20). That is, through the authentication procedure, it is determined whether or not the streamer is a registered member, and live broadcasting can be permitted only for the registered member.
- broadcast information about the streamer authenticated by the broadcast web server 400 is searched (S30), and the broadcast client module is executed in the broadcast management server 500 based on the searched broadcast information (S50) .
- the broadcast client module for the Internet broadcast platform selected by the streamer may be executed (see FIG. 3).
- a plurality of broadcast client modules may be executed.
- live streaming broadcasting can be performed through a plurality of Internet broadcasting platforms 700.
- a broadcast generation request is transmitted to the relay server 200, and the relay server 200 generates a broadcast stream for the streamer in response to the broadcast generation request (S70).
- the relay server 200 may connect the broadcasting client module and the game client module to the broadcasting room so that the game progress information may be shared between the two modules (S80, S90).
- the game progress information is transmitted to the rendering server 300 through the relay server 200 in real time (S100 , S110, S120).
- the rendering server 300 In response to receiving the game progress information, the rendering server 300 synchronizes the second broadcast VR game content with the first broadcast VR game content (S130), and the 360-degree panorama An image is generated (S140).
- the generated 360 degree panorama image is streamed to the viewer terminal 900 through the internet broadcasting platform 700 (S150, S160).
- the configuration of the live streaming system for VR contents according to the fourth embodiment of the present invention may be the same as or similar to the live streaming system according to the first to third embodiments described above.
- the rendering server 300 may be configured so that the panorama image rendering module 350 accurately displays the left panorama image 350 using a plurality of virtual cameras arranged at predetermined intervals, And a right-eye panoramic image, respectively.
- the panorama image rendering module 350 not the one 360 degree panorama image but the left eye panorama image and the right eye panorama image are provided to the viewer terminal 900, so that the viewer can appreciate the stereoscopic panorama image through the binocular parallax. Accordingly, the immersion, realism, realism, and the like that the viewer feels about the VR content for broadcasting can be greatly improved.
- FIG. 24 to 30 A detailed description of how the panoramic image rendering module 350 renders the left and right panoramic images will be described in detail with reference to FIGS. 24 to 30.
- the rendering server 300 accurately determines whether the panoramic image transmission module 390 merges the left panoramic image and the right panoramic image according to the type of the viewer terminal 900 Or may transmit them, respectively. A detailed description of this embodiment will be given later with reference to Fig.
- Each step of the live streaming method according to an embodiment of the present invention to be described below may be performed by a system composed of a single computing device and / or a plurality of computing devices.
- the system may be a live streaming system according to some embodiments of the present invention.
- description of the operation subject of each step included in the live streaming method may be omitted.
- each step of the live streaming method may be implemented as an operation of a computer program executed by a processor.
- FIG. 18 is a flowchart of a live streaming method for VR content according to an embodiment of the present invention.
- the present invention is not limited to the above-described embodiments, and that various changes and modifications may be made without departing from the scope of the present invention.
- game progress information on the first broadcast VR game content executed in the streamer terminal 100 is received in real time (S200).
- the rendering server 300 may receive game progress information for the first broadcast VR game content in real time.
- the second broadcast VR game content and the first broadcast VR game content are synchronized using the game progress information (S220).
- the rendering server 300 may perform the synchronization using the game progress information.
- a 360-degree panorama image is rendered based on the synchronized second broadcast VR game content (S240).
- the rendering server 300 may render a 360-degree panorama image based on the synchronized second broadcast VR game content.
- the method of rendering the 360-degree panoramic image is as described above, and a description thereof will be omitted.
- the rendering server 300 can render the left eye panorama image and the right eye panorama image based on the synchronized second broadcasting VR game contents. A detailed description of this embodiment will be given later with reference to FIG. 24 to FIG.
- the reason why the rendering server 300 renders the 360-degree panorama image is because the execution of the high-capacity VR content itself is a large burden on the streamer terminal 100 itself.
- a load imposed on the streamer terminal 100 can be minimized and a smooth live streaming service can be provided.
- the streamer participation of the streamer can be induced.
- the rendered 360 degree panorama image is streamed to the viewer terminal 900 (S260).
- the broadcast management server 500 may stream the rendered 360-degree panorama image to the viewer terminal 900 using the pre-built Internet broadcast platform.
- the left eye panorama image and the right eye panorama image when the left eye panorama image and the right eye panorama image are rendered, the left eye panorama image and the right eye panorama image may be respectively transmitted or combined based on the viewer terminal type.
- a detailed description of this embodiment will be given later with reference to Fig.
- a live streaming method for VR content according to an embodiment of the present invention has been described with reference to FIG.
- synchronization is performed between the first broadcast VR content being executed in the streamer terminal 100 and the second broadcast VR content being executed in the rendering server 300.
- the 360-degree panorama image is rendered on the basis of the second broadcast VR content in the rendering server 300, and the rendered 360-degree panorama image can be streamed to the viewer terminal 900. Accordingly, the experience of the streamer with respect to the VR content can be shared with the viewer.
- FIG. 19 a live streaming method according to some embodiments of the present invention for providing a seamless live streaming service will be described with reference to FIGS. 19 to 23.
- FIG. 19 a live streaming method according to some embodiments of the present invention for providing a seamless live streaming service
- VR content provides all of the 360 degree panoramic images to support the Omni View, it has a very large capacity and requires significant network bandwidth compared to general video content. Therefore, if the network state is unstable, a problem of frequent interruption may occur in the viewer terminal 900, which may be an important factor that deteriorates the immersion feeling and interest of viewers. It is to be understood that some embodiments to be described below are for solving such a problem.
- 19 and 20 are diagrams for explaining a live streaming method according to the first embodiment of the present invention.
- FIG. 19 shows a viewer wearing an HMD and watching a 360-degree panorama image for broadcast VR content.
- the entire area of the 360 degree panorama image is not displayed on the screen of the viewer terminal 900, but only the partial panorama image 40 corresponding to the field of view 111 of the viewer is displayed Can be confirmed.
- the rendering server 300 receives the viewer's current viewpoint information (gaze direction) and viewing angle information from the viewer terminal 900, the rendering server 300 extracts the partial panorama image using the current viewpoint information and the viewing angle information , And the extracted partial panorama image may be streamed to the viewer terminal 900.
- the above-described functions may be performed by the broadcast management server 500 or a separate server, which may vary depending on the embodiment.
- FIG. 20 shows an example in which the partial panoramic images 121 to 125 are streamed to each viewer terminal based on the current viewpoint information and the viewing angle information of the viewer according to the first embodiment.
- a partial panorama image accurately corresponding to a viewing angle of a viewer is extracted and streamed.
- a partial panorama image having a wider area than a viewer's viewing angle may be streamed considering a viewpoint change of the viewer. A detailed description thereof will be given later with reference to FIG.
- FIG. 19 a live streaming method according to the first embodiment of the present invention has been described with reference to FIGS. 19 and 20.
- FIG. 21 a live streaming method according to the second embodiment of the present invention will be described with reference to FIGS. 21 and 22.
- FIG. 21 a live streaming method according to the second embodiment of the present invention will be described with reference to FIGS. 21 and 22.
- partial panorama images encoded with different image qualities can be streamed to the viewer terminal 900.
- an image of the first region 64 corresponding to the front view point of the viewer among the entire region of the partial panorama image 60 is encoded with the first image quality, and the first region 64
- the images of the second regions 61 and 65 may be encoded with the second image quality.
- the first image quality may be higher quality than the second image quality.
- the first image quality and the second image quality can be variably adjusted according to the state of the network between the Internet broadcasting platform 700 and the viewer terminal 900.
- the available bandwidth of the network is greater than or equal to a predetermined threshold value
- at least one of the first image quality and the second image quality may be encoded with a higher image quality.
- the available bandwidth is less than a preset threshold value
- the image quality of at least one of the first image quality and the second image quality can be encoded with a lower quality.
- the proportion occupied can be adjusted variably. For example, when the available bandwidth of the network is greater than a predetermined threshold value, the ratio of the first area 63 in the partial panorama image 60 is increased and the ratio of the second area 61 and 65 is decreased . That is, as the available bandwidth increases, the size of the first area 63 increases and the size of the second area 61 and 65 decreases relatively.
- FIG. 22 shows a case where the current time of the viewer is changed to the left as the viewer turns his / her head to the left side as shown in FIG.
- the partial panorama image 70 corresponding to the changed point in the 360-degree panorama image may be streamed as the current point of view of the viewer changes from left to right.
- the region 73a encoded in the second image quality in the previous image is changed to the first image quality
- the region 75 encoded in the first image quality no longer corresponds to the front viewpoint of the viewer, . ≪ / RTI >
- the first partial panorama image corresponding to the viewing angle of the viewer and the second partial panorama image positioned in the invisible region outside the viewing angle and located adjacent to the first partial panorama image can be streamed together. That is, even if the viewer's viewpoint is changed, the predicted partial panorama image can be transmitted so that continuous streaming can be performed.
- the partial panorama image 80 includes the first partial panorama images 83 to 87 corresponding to the viewing angle of the viewer and the first partial panorama images 83 to 87 located in the non- And two-part panoramic images 81 and 89.
- the second partial panorama images 81 and 89 are adjacent to the left and right sides of the first partial panorama images 83 to 87.
- the second partial panorama image may be located above and / Or may be an image located at the lower side.
- the second partial panorama images 81 and 89 may be images encoded with the same or lower image quality than the first partial panorama images 83 to 87.
- the first area 85 of the first partial panorama image is encoded with the first image quality
- the second area 83, 87 is encoded with the second image quality lower than the first image quality
- the second partial panorama images 81 and 89 may be the second image quality or the image encoded with the third image quality lower than the second image quality.
- the size and image quality of the second partial panorama image can be variably adjusted according to the state of the network between the Internet broadcasting platform 700 and the viewer terminal 900. For example, if the available bandwidth of the network is greater than or equal to a predetermined threshold value, the size of the second partial panorama images 81 and 89 may be larger. Alternatively, if the available bandwidth of the network is greater than or equal to a predetermined threshold value, the second partial panorama image 81, 89 may be encoded with higher image quality.
- FIG. According to the above-described method, only some of the panoramic images are streamed or the image quality is adjusted, thereby saving bandwidth of the network and providing seamless live streaming service.
- the live streaming method according to the fourth embodiment provides a live streaming service based on a left eye panorama image and a right eye panorama image.
- a live streaming service based on a left eye panorama image and a right eye panorama image.
- 24 is a flowchart illustrating a process of rendering left and right panoramic images in the live streaming method according to the fourth embodiment.
- the rendering server 300 disposes the first virtual camera and the second virtual camera in a virtual space constructed on the second broadcast VR game content by a predetermined interval (S242, S244) .
- the predetermined interval may be an appropriately set value so that the binocular disparity can be generated.
- the rendering server 300 renders the left eye panorama image based on the image photographed by the first virtual camera, and renders the right eye panorama image based on the image photographed by the second virtual camera (S246 , S248).
- the rendered left eye panorama image and the right eye panorama image can be respectively streamed to the viewer terminal 900.
- the left panoramic image 97 and the right panoramic image 95 generated based on the two virtual cameras 91 and 93 placed on the virtual space are streamed
- the left panoramic image 97 and the right panoramic image 95 are output to the left and right displays of the HMD of the viewer, respectively. Accordingly, the viewer can appreciate the three-dimensional game image, so that the feeling of immersion and realism of the streaming broadcast can be greatly improved.
- the first and second virtual cameras 103a and 103b which respectively photograph the left eye panorama image and the right eye panorama image, are adjacent to the virtual object 101 controlled by the streamer 1 as described above .
- the point at which the viewpoints of the first and second virtual cameras 103a and 103b meet becomes a convergence point and the angle formed by the viewpoints of the first and second virtual cameras 103a and 103b is convergence angle.
- the convergence point may basically coincide with the timing of the streamer 1. Accordingly, the viewer who watches the VR game content for broadcasting can enjoy the panorama image rendered at the viewpoint of the streamer 1, and thus can experience the same experience as playing the game directly.
- the second virtual object 115 may be, but is not limited to, a virtual object that is not controlled by the streamer 1, such as a non-player character (NPC).
- NPC non-player character
- the second virtual object 115 is a convergence point, and the first and second virtual objects 111
- the viewpoints of the second virtual cameras 113a and 113b can be adjusted. For example, as shown in FIG. 28, if the convergence angle of the first and second virtual cameras is originally the " convergence angle A ", the second virtual object 115 is used as a convergence point, The viewpoints of the cameras 113a and 113b are adjusted so that the convergence angle can be changed to the " convergence angle B ".
- the viewpoints of the first and second virtual cameras 113a and 113b can be adjusted based on the distance between the first virtual object 111 and the second virtual object 115. [ 29, when the distance between the first virtual object 111 and the second virtual object 115 approaches from "distance B" to "distance C", the first and second virtual objects 111, The convergence angle formed by the cameras 113a and 113b can be made larger to the " convergence angle C ".
- the panorama rendered automatically centering on the second virtual object Since the video can be provided to the viewer, the immersion feeling of the viewer watching the broadcast VR content can be further improved.
- FIG. 30 shows a case where a plurality of virtual objects 123 and 125 appear within a predetermined distance from the first virtual object 121.
- FIG. 30 shows an example in which a second virtual object 123 and a third virtual object 125, which are two virtual objects, are shown for convenience of explanation.
- the viewpoints of the first and second virtual cameras can be adjusted using a virtual object of either the second virtual object 123 or the third virtual object 125 as a convergence point. For example, based on the distance between the first virtual object 121 and each of the virtual objects 123, 125, the virtual object 125 located at a closer distance may be the convergence point of the first and second virtual cameras 125, The viewpoint can be adjusted. In another example, based on the relative importance of two virtual objects on the broadcast VR game content, any one virtual object can be determined as the convergence point. For example, if the second virtual object 123 is a generic virtual object and the third virtual object 125 is an important virtual object (eg, a boss, an important NPC on a scenario, etc.) The viewpoints of the first and second virtual cameras can be adjusted.
- the second virtual object 123 is a generic virtual object and the third virtual object 125 is an important virtual object (eg, a boss, an important NPC on a scenario, etc.)
- the viewpoints of the first and second virtual cameras can be
- the viewpoints of the first and second virtual cameras may be adjusted using the average coordinates of the position coordinates of the second virtual object 123 and the position coordinates of the third virtual object 125 as convergence points.
- the panorama image including both the second and third virtual objects 123 and 125 can be rendered and provided to the viewer.
- the viewpoints of the first and second virtual cameras may be adjusted in response to only some virtual objects of all the virtual objects appearing in the VR game content for broadcasting.
- the viewpoints of the first and second virtual cameras are adjusted so that only when a virtual object (eg, a boss, a virtual object having a high level of importance such as an important NPC in a scenario) appears in the VR game content for broadcasting It is possible.
- a virtual object eg, a boss, a virtual object having a high level of importance such as an important NPC in a scenario
- 31 is a flowchart illustrating a process of streaming left and right panoramic images in the live streaming method according to the fourth embodiment.
- the left panoramic image and the right panoramic image are merged, and the merged panoramic image can be streamed (S262, S264, S268).
- the viewer terminal 900 is a terminal that does not have a module for displaying left and right panorama images
- the merged panorama image can be streamed.
- the merging of the two panoramic images may be performed right and left, up and down, or merged in any manner.
- the left panoramic image and the right panoramic image may be streamed (S266).
- an exemplary computing device 600 capable of implementing various devices (e.g., rendering server 300, broadcasting management server 500, and the like) constituting a live streaming system for VR content will be described.
- 32 is a hardware block diagram of the exemplary computing device 600 of FIG.
- a computing device 600 includes one or more processors 610, a bus 650, a network interface 670, a memory 630 that loads a computer program 691 performed by the processor 610, And a storage 690 for storing a computer program 691 and a computer program 691.
- processors 610 a bus 650, a network interface 670, a memory 630 that loads a computer program 691 performed by the processor 610, And a storage 690 for storing a computer program 691 and a computer program 691.
- the processor 610 controls the overall operation of each configuration of the computing device 600.
- the processor 610 may comprise a central processing unit (CPU), a microprocessor unit (MPU), a microcontroller unit (MCU), a graphics processing unit (GPU), or any type of processor well known in the art .
- the processor 610 may also perform operations on at least one application or program to perform the method according to embodiments of the present invention.
- the computing device 600 may include one or more processors.
- the memory 630 stores various data, commands, and / or information.
- the memory 630 may load one or more programs 691 from the storage 690 to perform the method according to some embodiments of the invention.
- the RAM is shown as an example of the memory 630 in Fig.
- the bus 650 provides communication functionality between components of the computing device 600.
- the bus 650 may be implemented as various types of buses such as an address bus, a data bus, and a control bus.
- the network interface 670 supports wired and wireless Internet communication of the computing device 600.
- the network interface 670 may support various communication methods other than Internet communication.
- the network interface 670 may comprise a communication module well known in the art.
- the storage 690 may store the one or more programs 691 non-temporarily.
- the storage 690 may be a nonvolatile memory such as a ROM (Read Only Memory), an Erasable Programmable ROM (EPROM), an Electrically Erasable Programmable ROM (EEPROM), a flash memory or the like, a hard disk, a removable disk, And any form of computer-readable recording medium known in the art.
- ROM Read Only Memory
- EPROM Erasable Programmable ROM
- EEPROM Electrically Erasable Programmable ROM
- flash memory or the like
- hard disk a removable disk
- any form of computer-readable recording medium known in the art any form of computer-readable recording medium known in the art.
- the computer program 691 may be loaded into the memory 630 and include instructions to cause the processor 610 to execute a method in accordance with some embodiments of the present invention.
- the computer program 691 may include an instruction to receive game progress information for the first broadcast VR game content executed in the streamer terminal in real time, an instruction to play the game progress information in response to the game progress information being received in real- Instructions for synchronizing a second broadcast VR game content with the first broadcast VR game content, instructions for rendering a 360 degree panorama image based on the synchronized second broadcast VR game content, and instructions for rendering the rendered 360 degree panorama image To the viewer terminal.
- the computer program 691 may include instructions for placing a first virtual camera in a virtual space built on broadcast VR content, instructions for placing a second virtual camera at a location spaced a predetermined distance from the first virtual camera in the virtual space, An instruction to render a left eye panorama image based on the image photographed by the first virtual camera; an instruction to render the right eye panorama image on the basis of the image photographed by the second virtual camera; And an instruction to stream each of the left eye panorama image and the right eye panorama image to the viewer terminal.
- the computer program 691 may include an instruction to receive a streaming request for the VR content for broadcasting from a streamer terminal for streaming broadcasting for the VR content for broadcasting, And an instruction to stream 360-degree panoramic images of the VR content for broadcasting to a viewer terminal using the broadcasting platform.
- the concepts of the invention described above with reference to Figures 1 to 32 can be implemented in computer readable code on a computer readable medium.
- the computer readable recording medium may be, for example, a removable recording medium (CD, DVD, Blu-ray disk, USB storage device, removable hard disk) .
- the computer program recorded on the computer-readable recording medium may be transmitted to another computing device via a network such as the Internet and installed in the other computing device, thereby being used in the other computing device.
Abstract
Description
Claims (20)
- 스트리머 단말에서 실행되는 제1 방송용 VR 게임 콘텐츠와 동일한 제2 방송용 VR 게임 콘텐츠를 실행하고, 상기 스트리머 단말로부터 제공되는 상기 제1 방송용 VR 게임 콘텐츠에 대한 게임 진행 정보를 이용하여, 상기 제2 방송용 VR 게임 콘텐츠를 상기 제1 방송용 VR 게임 콘텐츠와 동기화하며, 상기 동기화된 제2 방송용 VR 게임 콘텐츠를 기초로 360도 파노라마 영상을 렌더링하는 렌더링 서버; 및A second broadcast VR game content that is the same as the first broadcast VR game content executed in the streamer terminal, and that uses the game progress information on the first broadcast VR game content provided from the streamer terminal, A rendering server for synchronizing the broadcast VR game content with the first broadcast VR game content and rendering a 360 degree panorama image based on the synchronized second broadcast VR game content; And상기 렌더링된 360도 파노라마 영상이 시청자 단말로 스트리밍되도록 하는 방송 관리 서버를 포함하는 것을 특징으로 하는,And a broadcast management server for allowing the rendered 360 degree panorama image to be streamed to a viewer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제1 항에 있어서,The method according to claim 1,상기 렌더링 서버는,The rendering server,상기 제2 방송용 VR 게임 콘텐츠 상에 구축된 가상 공간에서, 가상 객체에 인접하여 위치한 가상 카메라에 의해 촬영된 영상을 이용하여, 상기 360도 파노라마 영상을 렌더링하되,Rendering the 360-degree panoramic image using an image photographed by a virtual camera positioned adjacent to a virtual object in a virtual space built on the second broadcast VR game content,상기 가상 객체는,The virtual object includes:상기 스트리머의 입력에 따라 제어되는 가상 객체이고,A virtual object controlled according to an input of the streamer,상기 가상 카메라는,The virtual camera includes:상기 가상 공간에서 상기 가상 객체와 함께 이동되는 것을 특징으로 하는,Wherein the virtual object is moved along with the virtual object in the virtual space.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제1 항에 있어서,The method according to claim 1,상기 렌더링 서버는,The rendering server,상기 시청자 단말로부터 시청자의 시점 정보 및 시야각 정보가 수신됨에 응답하여, 상기 렌더링된 360도 파노라마 영상 중에서 상기 시점 정보 및 상기 시야각 정보에 대응되는 제1 부분 파노라마 영상을 상기 방송 관리 서버로 전송하는 것을 특징으로 하는,And transmitting a first partial panorama image corresponding to the viewpoint information and the viewing angle information from the rendered 360 degree panorama image to the broadcast management server in response to receipt of viewpoint information and viewing angle information of the viewer from the viewer terminal As a result,VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제3 항에 있어서,The method of claim 3,상기 렌더링 서버는,The rendering server,상기 시청자 단말로부터 상기 시청자의 변경된 시점 정보가 수신됨에 응답하여, 상기 렌더링된 360도 파노라마 영상 중에서 상기 변경된 시점 정보에 대응되는 상기 제1 부분 파노라마 영상을 상기 방송 관리 서버로 전송하는 것을 특징으로 하는,And transmits the first partial panorama image corresponding to the changed viewpoint information among the rendered 360 degree panorama images to the broadcast management server in response to reception of the changed viewpoint information of the viewer from the viewer terminal.게임 콘텐츠 스트리밍 시스템.Game content streaming system.
- 제3 항에 있어서,The method of claim 3,상기 렌더링 서버는,The rendering server,상기 제1 부분 파노라마 영상 중 상기 시청자의 정면 시점에 대응되는 제1 영역을 제1 화질로 인코딩하고, 상기 제1 영역이 아닌 제2 영역을 제2 화질로 인코딩하되,A first partial panorama image encoding unit that encodes a first region corresponding to a front view point of the viewer with a first image quality and a second region that is not the first region with a second image quality,상기 제1 화질은 상기 제2 화질보다 고화질인 것을 특징으로 하는,Wherein the first image quality is higher quality than the second image quality.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제3 항에 있어서,The method of claim 3,상기 렌더링 서버는,The rendering server,상기 렌더링된 360도 파노라마 영상에서 상기 제1 부분 파노라마 영상에 인접하고 비가시영역에 위치한 기 설정된 크기의 제2 부분 파노라마 영상을 더 전송하되,Further transmitting a second partial panorama image of a preset size adjacent to the first partial panorama image and located in an invisible region in the rendered 360 degree panorama image,상기 제1 부분 파노라마 영상은 제1 화질로 인코딩된 영상이고, 상기 제2 부분 파노라마 영상은 제2 화질로 인코딩된 영상이고,Wherein the first partial panorama image is an image encoded with a first image quality, the second partial panorama image is an image encoded with a second image quality,상기 제1 화질은 상기 제2 화질보다 고화질인 것을 특징으로 하는,Wherein the first image quality is higher quality than the second image quality.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제1 항에 있어서,The method according to claim 1,상기 렌더링된 360도 파노라마 영상은 제1 360도 파노라마 영상이고,The rendered 360 degree panorama image is a first 360 degree panorama image,상기 스트리머 단말은,The streamer terminal,상기 제1 방송용 VR 게임 콘텐츠에 대한 캡처 화면을 기초로 렌더링된 제2 360도 파노라마 영상을 생성하되,Generating a second 360 degree panorama image rendered based on a capture screen for the first broadcast VR game content,상기 제1 360도 파노라마 영상 및 상기 제2 360도 파노라마 영상 중 어느 하나의 파노라마 영상이 상기 시청자 단말로 스트리밍되는 것을 특징으로 하는,And the panorama image of any one of the first 360 degree panorama image and the second 360 degree panorama image is streamed to the viewer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제7 항에 있어서,8. The method of claim 7,상기 제2 360도 파노라마 영상은,The second 360 degree panorama image is a panorama image,상기 제1 방송용 VR 게임 콘텐츠가 상기 스트리머의 입력에 따라 진행 중이지 않은 경우, 상기 시청자 단말로 스트리밍되는 것을 특징으로 하는,When the first broadcast VR game content is not in progress according to an input of the streamer, the stream is streamed to the viewer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제7 항에 있어서,8. The method of claim 7,상기 스트리머 단말은,The streamer terminal,상기 캡처 화면의 사이즈를 기 설정된 사이즈로 변환하고, 상기 변환된 캡처 화면을 360도 영상 영역의 중앙에 대응되는 제1 영역에 배치하며, 상기 360도 영상 영역에서 상기 제1 영역이 아닌 제2 영역을 기 설정된 색으로 처리하여 상기 제2 360도 파노라마 영상을 생성하는 것을 특징으로 하는,Wherein the converted capture screen is arranged in a first area corresponding to the center of a 360 degree image area and a second area in the 360 degree image area, which is not the first area, And the second 360 degree panorama image is generated by processing the first 360 degree panorama image with a predetermined color.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 스트리머 단말에서 방송용 VR(virtual reality) 콘텐츠에 대한 스트리밍 방송을 진행하는 스트리머에게 웹 페이지 서비스를 제공하는 방송 웹 서버; 및A broadcast web server for providing a web page service to a streamer for streaming broadcast virtual reality (VR) contents at a streamer terminal; And상기 스트리머 단말의 스트리밍 요청에 응답하여, 기 구축된 인터넷 방송 플랫폼을 이용하여, 상기 방송용 VR 콘텐츠에 대한 360도 파노라마 영상이 시청자 단말로 스트리밍되도록 하는 방송 관리 서버를 포함하는 것을 특징으로 하는,And a broadcasting management server for broadcasting the 360-degree panoramic image of the VR content for broadcasting to the viewer terminal using the pre-built Internet broadcasting platform in response to the streaming request of the streamer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제10 항에 있어서,11. The method of claim 10,상기 방송용 VR 콘텐츠는 상기 스트리머 단말에서 실행 중인 제1 방송용 VR 게임 콘텐츠이고,Wherein the broadcast VR content is a first broadcast VR game content being executed by the streamer terminal,상기 360도 파노라마 영상을 렌더링하는 렌더링 서버를 더 포함하되,And a rendering server for rendering the 360-degree panoramic image,상기 렌더링 서버는,The rendering server,상기 스트리머 단말로부터 게임 진행 정보가 수신됨에 응답하여, 상기 제1 방송용 VR 게임 콘텐츠와 동일하고 상기 렌더링 서버에서 실행 중인 제2 방송용 VR 게임 콘텐츠를 상기 제1 방송용 VR 게임 콘텐츠와 동기화하는 콘텐츠 동기화 모듈,A content synchronization module for synchronizing a second broadcast VR game content identical to the first broadcast VR game content and being executed in the rendering server with the first broadcast VR game content in response to receiving game progress information from the streamer terminal, ,상기 제2 방송용 VR 게임 콘텐츠를 기초로 상기 360도 파노라마 영상을 렌더링하는 파노라마 영상 렌더링 모듈을 포함하는 것을 특징으로 하는,And a panorama image rendering module for rendering the 360-degree panorama image based on the second broadcasting VR game content.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제11 항에 있어서,12. The method of claim 11,상기 파노라마 영상 렌더링 모듈은,Wherein the panorama image rendering module comprises:상기 제2 방송용 VR 게임 콘텐츠 상에 구축된 가상 공간에서, 가상 객체에 인접하여 배치된 가상 카메라에 의해 촬영된 영상을 이용하여, 상기 360도 파노라마 영상을 렌더링하되,Rendering the 360-degree panoramic image using an image captured by a virtual camera disposed adjacent to a virtual object in a virtual space constructed on the second broadcast VR game content,상기 가상 객체는,The virtual object includes:상기 스트리머의 입력에 따라 제어되는 가상 객체이고,A virtual object controlled according to an input of the streamer,상기 가상 카메라는,The virtual camera includes:상기 가상 공간에서 상기 가상 객체와 함께 이동되는 것을 특징으로 하는,Wherein the virtual object is moved along with the virtual object in the virtual space.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제10 항에 있어서,11. The method of claim 10,상기 방송 웹 서버는,The broadcast web server includes:스트리머 회원에 대한 정보를 관리하는 회원 정보 관리 모듈;A member information management module for managing information on a streamer member;상기 스트리머 회원에 대한 정보를 이용하여, 상기 스트리머에 대한 인증을 수행하는 인증 모듈; 및An authentication module for authenticating the streamer using information about the streamer member; And상기 스트리머 단말의 방송권 구매 요청에 응답하여, 상기 방송권 구매 요청에 따른 과금 처리를 수행하는 과금 처리 모듈을 포함하되,And a billing module for performing a billing process in response to the request to purchase a broadcast right in response to a request for purchase of a broadcast right of the streamer terminal,상기 방송권을 구매하지 않은 스트리머 단말의 스트리밍 요청은 차단되는 것을 특징으로 하는,And the streaming request of the streamer terminal that has not purchased the broadcasting right is blocked.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제10 항에 있어서,11. The method of claim 10,상기 스트리머 단말은,The streamer terminal,상기 기 구축된 인터넷 방송 플랫폼 중에서 상기 방송용 VR 콘텐츠에 대한 스트리밍 방송을 진행할 적어도 하나의 스트리밍용 인터넷 방송 플랫폼에 대한 선택 입력을 수신하되,Receiving a selection input for at least one streaming Internet broadcasting platform for streaming broadcasting for the broadcasting VR content among the established Internet broadcasting platforms,상기 방송 관리 서버는,The broadcast management server includes:상기 기 구축된 인터넷 방송 플랫폼과 연동되는 복수의 방송 클라이언트 모듈을 포함하고,And a plurality of broadcast client modules linked with the pre-established Internet broadcast platform,상기 선택 입력에 기초하여, 상기 복수의 방송 클라이언트 모듈 중 상기 적어도 하나의 스트리밍용 인터넷 방송 플랫폼과 연동되는 적어도 하나의 방송 클라이언트 모듈을 선정하며,Selecting at least one broadcast client module operable with the at least one internet broadcasting platform for streaming among the plurality of broadcast client modules based on the selection input,상기 선정된 적어도 하나의 방송 클라이언트 모듈을 이용하여, 상기 360도 파노라마 영상을 스트리밍되도록 하는 것을 특징으로 하는,And the 360 degree panorama image is streamed using the selected at least one broadcast client module.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 방송용 VR 콘텐츠 상에 구축된 가상 공간에 제1 가상 카메라를 배치하고, 상기 제1 가상 카메라로부터 기 설정된 간격만큼 이격된 위치에 제2 가상 카메라를 배치하며, 상기 제1 가상 카메라에 의해 촬영된 영상을 기초로 좌안 파노라마 영상을 렌더링하고, 상기 제2 가상 카메라에 의해 촬영된 영상을 기초로 우안 파노라마 영상에 렌더링하되, 상기 좌안 파노라마 영상 및 상기 우안 파노라마 영상은 360도 파노라마 영상인 것인, 렌더링 서버; 및A first virtual camera is disposed in a virtual space constructed on a broadcast VR content, a second virtual camera is disposed at a position spaced apart from the first virtual camera by a predetermined interval, and a video captured by the first virtual camera Wherein the left panoramic image and the right panoramic image are rendered on a right eye panorama image based on an image photographed by the second virtual camera, wherein the left panoramic image and the right eye panorama image are 360-degree panoramic images, ; And상기 좌안 파노라마 영상 및 상기 우안 파노라마 영상 각각이 시청자 단말로 스트리밍되도록 하는 방송 관리 서버를 포함하는 것을 특징으로 하는,And a broadcast management server for allowing each of the left eye panorama image and the right eye panorama image to be streamed to a viewer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제15 항에 있어서,16. The method of claim 15,상기 제1 가상 카메라 및 상기 제2 가상 카메라는,Wherein the first virtual camera and the second virtual camera,상기 가상 공간에 존재하는 제1 가상 객체에 인접하여 배치되되,Wherein the first virtual object is located adjacent to the first virtual object existing in the virtual space,상기 제1 가상 객체는,Wherein the first virtual object comprises:스트리머의 입력에 따라 제어되는 가상 객체이고,It is a virtual object that is controlled according to streamer input.상기 제1 가상 카메라 및 상기 제2 가상 카메라는,Wherein the first virtual camera and the second virtual camera,상기 가상 공간에서 상기 제1 가상 객체와 함께 이동되는 것을 특징으로 하는,Wherein the first virtual object is moved along with the first virtual object in the virtual space.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제16 항에 있어서,17. The method of claim 16,상기 가상 공간에서 상기 제1 가상 객체를 기준으로 기 설정된 거리 이내에 제2 가상 객체가 존재한다는 판정에 응답하여, 상기 제2 가상 객체를 수렴점으로 하여, 상기 제1 가상 카메라 및 상기 제2 가상 카메라의 시점이 조정되되,In response to a determination that a second virtual object exists within a predetermined distance based on the first virtual object in the virtual space, the second virtual object is set as a convergence point, and the first virtual camera and the second virtual camera Is adjusted,상기 제1 가상 객체와 상기 제2 가상 객체 사이의 거리가 가까워질수록 상기 제1 가상 카메라 및 상기 제2 가상 카메라의 시점이 이루는 수렴각이 커지는 것을 특징으로 하는,Wherein a convergence angle between the first virtual camera and the second virtual camera increases as the distance between the first virtual object and the second virtual object becomes closer.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제17 항에 있어서,18. The method of claim 17,상기 가상 공간에서 상기 제1 가상 객체를 기준으로 기 설정된 거리 이내에 제2 가상 객체 및 제3 가상 객체가 존재하는 경우,When a second virtual object and a third virtual object exist within a predetermined distance based on the first virtual object in the virtual space,상기 제2 가상 객체의 위치 좌표와 상기 제3 가상 객체의 위치 좌표의 평균 좌표를 수렴점으로 하여, 상기 제1 가상 카메라 및 상기 제2 가상 카메라의 시점이 조정되는 것을 특징으로 하는,Wherein the viewpoints of the first virtual camera and the second virtual camera are adjusted by using the average coordinates of the position coordinates of the second virtual object and the position coordinates of the third virtual object as convergence points.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제15 항에 있어서,16. The method of claim 15,상기 시청자 단말이 기 지정된 타입에 해당하지 않는 경우,If the viewer terminal does not correspond to the pre-designated type,상기 렌더링 서버는,The rendering server,상기 좌안 파노라마 영상 및 상기 우안 파노라마 영상이 병합된 360도 파노라마 영상을 생성하고,The panorama image, the left panorama image, and the right panorama image,상기 방송 관리 서버는,The broadcast management server includes:상기 병합된 360도 파노라마 영상이 스트리밍되도록 하는 것을 특징으로 하는,So that the merged 360 degree panorama image is streamed.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
- 제15 항에 있어서,16. The method of claim 15,상기 렌더링 서버는,The rendering server,상기 시청자 단말로부터 시청자의 시점 정보 및 시야각 정보가 수신됨에 응답하여, 상기 좌안 파노라마 영상 중에서 상기 시점 정보 및 상기 시야각 정보에 대응되는 제1 부분 파노라마 영상을 추출하고, 상기 우안 파노라마 영상 중에서 상기 시점 정보 및 상기 시야각 정보에 대응되는 제2 부분 파노라마 영상을 추출하며,Extracting a first partial panorama image corresponding to the viewpoint information and the viewing angle information from the left panorama image in response to receipt of viewpoint information and viewing angle information of the viewer from the viewer terminal, Extracting a second partial panorama image corresponding to the viewing angle information,상기 방송 관리 서버는,The broadcast management server includes:상기 제1 부분 파노라마 영상 및 상기 제2 부분 파노라마 영상이 상기 시청자 단말로 스트리밍되도록 하는 것을 특징으로 하는,The first partial panorama image and the second partial panorama image are streamed to the viewer terminal.VR 콘텐츠에 대한 라이브 스트리밍 시스템.Live streaming system for VR content.
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