WO2018225244A1 - Système de jeu - Google Patents

Système de jeu Download PDF

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Publication number
WO2018225244A1
WO2018225244A1 PCT/JP2017/021460 JP2017021460W WO2018225244A1 WO 2018225244 A1 WO2018225244 A1 WO 2018225244A1 JP 2017021460 W JP2017021460 W JP 2017021460W WO 2018225244 A1 WO2018225244 A1 WO 2018225244A1
Authority
WO
WIPO (PCT)
Prior art keywords
card
game
identification information
cards
invisible light
Prior art date
Application number
PCT/JP2017/021460
Other languages
English (en)
Japanese (ja)
Inventor
加藤 史裕
雄次 嶋田
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2017/021460 priority Critical patent/WO2018225244A1/fr
Publication of WO2018225244A1 publication Critical patent/WO2018225244A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/12Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation using a selected wavelength, e.g. to sense red marks and ignore blue marks

Definitions

  • the present invention relates to a game system.
  • Patent Document 1 discloses a card shooter device including a barcode reader that reads a barcode attached to a shuffle playing card and reads a shuffle card ID that can individually identify the shuffle playing card.
  • the card shooter device described in Patent Document 1 cannot detect the position of the shuffled playing card on the gaming table, and uses the soot and number of the shuffled playing card placed on the gaming table. It cannot be detected. For this reason, this card shooter device may not be able to prevent dealers' errors and fraud.
  • an object of the present invention is to provide a technique relating to prevention of dealer error and fraud.
  • the gaming table can place a card whose identification information is invisible printed on the surface, and is placed on the opposite side of the card with the top plate transmitting invisible light and the top plate interposed therebetween.
  • An invisible light source that irradiates the surface of the card with invisible light
  • an image sensor that is disposed on the opposite side of the card across the top plate, and that detects the invisible light reflected on the surface of the card, and the image Based on the result detected by the sensor, the identification information is read, and a detection unit that detects at least one of the type of the card, the position of the card on the top plate, and the orientation of the card on the top plate,
  • a game system comprising: an output unit that outputs a type of the card detected by the detection unit and a position of the card on the top board.
  • the gaming table reads the identification information printed invisible on the surface of the card, and the type of card, the position of the card on the top of the gaming table, and the top of the gaming table. It is possible to detect at least one of the card orientations and output the detected result to the dealer.
  • the card and the gaming system according to one embodiment of the present invention can prevent a dealer from making mistakes and frauds.
  • Cards A playing card used in games played at casinos and other amusement halls. Soot and numbers are printed on the front surface of the playing card, and a pattern is printed on the back surface. The suit and number represent the type of card. In addition, a film made of a material that does not transmit invisible light such as infrared rays and ultraviolet rays is sandwiched between the front and back surfaces of a playing card used in casinos and other game halls.
  • Identity information a code associated with at least one of the soot and number of the card invisible printed on the front surface of the card and a code associated with information indicating that the back surface is invisible printed on the back surface of the card Say.
  • Invisible printing refers to printing performed with a paint or pigment that cannot be visually recognized by humans but reacts to invisible light such as infrared rays and ultraviolet rays.
  • Game table A table on which various games are played in a game arcade. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
  • Dealer A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
  • “User” A guest person who comes to the game hall and participates in the game.
  • “Baccarat” A traditional card game in which a user predicts and wins a card game by BANKER (player role) and PLAYER (customer role).
  • Baccarat it means to bet according to the prediction of win or loss in anticipation of whether the bunker wins (BANKER), the player wins (PLAYER), or the game ends in a draw (Tie).
  • BANKER bunker wins
  • PLAYER player wins
  • Tie game ends in a draw
  • Bet amount an amount used for betting.
  • Each user can arbitrarily specify the bet amount by placing a desired type and number of chips on the table. When the user's prediction is won, a payout corresponding to the bet amount is obtained.
  • BET AREA An area where the user asserts the bet amount by placing a chip. That is, it is an area where the user bets chips.
  • a baccarat table will be described as an example of a gaming table in which a chip betting section is provided independently for each user.
  • a game in which a user places a chip on a gaming table and makes a bet will be described as an example.
  • Such a game is generally played with a dealer and a user facing each other via a game table.
  • FIG. 1 is a diagram illustrating an example of a hardware configuration of the gaming system according to the embodiment.
  • the game system shown in FIG. 1 includes a server 10, a plurality of game tables 20, 21, 22..., And a cashier apparatus 31 installed at a game hall window.
  • a configuration having only one gaming table may be used.
  • the configuration of the gaming table will be described by taking the gaming table 20 as an example, but the same description can be applied to the other gaming tables 21, 22,. It is also possible for the dealer D to play the role that the cashier device 31 plays, and the server 10 is built in the gaming tables 20, 21, 22,.
  • the server 10, the gaming table 20, and the cashier device 31 are connected wirelessly or by wire, so that information can be exchanged.
  • a relay device such as a router may be provided between the server 10, the gaming table 20, and the cashier device 31.
  • the server 10 may be provided in the game hall or may be provided outside.
  • the gaming table 20, the server 10, and the cashier apparatus 31 may be connected via an Internet line.
  • the server includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15.
  • the CPU 11 controls the server 10 according to various control programs stored in the ROM 12 and the hard disk 14.
  • the ROM 12 stores a control program.
  • the RAM 13 is used for temporarily storing various data and programs.
  • the hard disk 14 stores various data and programs.
  • a cashier device 31 is provided at the window.
  • the counter is a cashier provided in the game hall, and is a place where the actual currency and the substitute currency used in the game hall are exchanged.
  • FIG. 2 is a diagram illustrating an example of the game table 20.
  • the gaming table is divided into predetermined sections (sections 1 to 6), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game.
  • the game table shown in FIG. 2 shows an example in which there are six sections for users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table.
  • FIG. 2 illustrates an example of the gaming table 20 used in baccarat, but the table design, written contents, etc. are merely examples, and various forms of tables can be used. .
  • each configuration provided in the gaming table 20 will be described.
  • the chip reading units 240a to 240f may be collectively referred to as a chip reading unit 240. That is, the alphabet at the end of the code may be omitted.
  • the chip reading units 240 a to 240 f read information on the chip from an RFID included in the chip, and transmit the read chip information to the server 10.
  • the server 10 is configured so as to be able to identify the chip information in which section of which gaming table.
  • the chip reading unit 240 reads chip information indicating that three chips of $ 10 are three chips and five chips of $ 1 are present in the section. Then, the information of the read individual chips is transmitted to the server 10, and the server 10 calculates these and determines that a chip of the amount of $ 45 exists in the section. Note that the total amount of the chips read by the chip reading unit 240 may be calculated without transmitting the information of each chip, and the calculated amount may be transmitted to the server.
  • the chip reading unit 240b includes an antenna that reads the RFID embedded in the chip.
  • the case where RFID is embedded in the chip will be described as an example.
  • the present invention is not limited to this, and information on the chip existing in a predetermined partition can be grasped on the server side. Any configuration may be adopted as long as it is possible.
  • the chip reading unit 240 shown in FIG. 2 is merely an example of the chip reading unit 240 in the gaming table in which the notation shown in FIG. 2 is used.
  • the gaming table of FIG. 2 is a table assuming a baccarat, but even if one baccarat is taken as an example, there are various types of gaming tables, and the notation on the table is also various. Therefore, the chip reading unit can be provided at a position corresponding to the game table used.
  • a card shoe 230 is also arranged on the gaming table.
  • a card shoe is a case for storing a playing card used in a game. The dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
  • the chip storage units 250a to 250f store chips used for bets.
  • the chip storage portions 250a to 250f are shown as examples provided in the respective sections for convenience, but are not limited thereto.
  • a common chip storage section may be provided for the entire table. This is because the chip itself is only a tool used for betting, and the chip itself has no role as an alternative currency.
  • the notification unit 260 is, for example, a display, a speaker, or a vibrator provided on the dealer side.
  • the notification unit 260 notifies the dealer, for example, by outputting an image, a moving image, light, sound, and vibration.
  • FIG. 3 is a longitudinal sectional view of the gaming table 20.
  • the panel 280 is a top plate of the housing 281 provided so as to close the upper surface opening 281 a of the housing 281 of the gaming table 20.
  • the panel 280 includes a cross 280a, a buffer material 280b, and a glass plate 280c.
  • a buffer material 280b is provided on the upper surface of the glass plate 280c, and a cross 280a is provided on the upper surface of the buffer material 280b.
  • the cross 280a is a play field sheet of the gaming table 20.
  • the cushioning material 280b is a member that absorbs vibration on the play field of the gaming table 20.
  • the cloth 280a and the buffer material 280b are formed of a material that can transmit visible light and invisible light.
  • the glass plate 280c is formed of a material that can transmit visible light and invisible light. That is, panel 280 is configured to transmit visible light and invisible light of the irradiated light.
  • the light sources 282a and 282b are provided at positions opposite to the upper surface side of the panel 280 on which the cards C1, C2 and C3 can be placed, and at positions where light can be emitted in the direction of the glass plate 280c.
  • the light sources 282a and 282b emit light including invisible light such as infrared rays and ultraviolet rays.
  • the image sensor 283 is also installed on the side opposite to the upper surface side of the panel 280 on which the cards C1, C2, and C3 can be placed.
  • the image sensor picks up only invisible light by removing visible light using a filter attached thereto. In this embodiment, visible light is removed by a filter attached to the image sensor, but the method of reading invisible light, such as taking out only invisible light by taking out only light of a specific frequency, is not limited to this.
  • Light emitted from the light sources 282a and 282b is applied to the surface of the cards C1, C2, and C3 placed on the panel 280 by the light emitted from the light sources 282a and 282b. Is done.
  • the reflected light reflected by the surfaces of the cards C1, C2, and C3 is reflected by the reflecting plate 284 and guided to the image sensor 283.
  • the image sensor 283 receives the reflected light (invisible light) from the reflecting plate 284, thereby imaging the back surface of the cards C1, C2, and C3.
  • FIG. 5 is a diagram illustrating an example of the surface of the card according to the embodiment.
  • identification information for example, images of a predetermined shape indicating the type of card
  • identification information is invisible printed at a plurality of positions on the surface of the cards C1, C2, and C3.
  • identification information is invisible printed in the four corner areas A1, A2, A3, and A4 of the surface of the cards C1, C2, and C3.
  • the identification information is invisible printed at a plurality of positions on the surface of the card, so that even if a plurality of cards are placed on the top plate in a state of being partially overlapped, All types and positions on the top plate can be detected.
  • the areas A1, A2, A3, and A4 are, for example, a circular area having a diameter of 10 mm and a square area having a side of 10 mm.
  • the form of the code indicating the identification information that is invisible printed in the areas A1, A2, A3, and A4 is not particularly limited, and may be the same code, different codes, or a combination of multiple types of codes.
  • the area that actually functions as identification information may be the whole or a part of each of the areas A1, A2, A3, and A4.
  • the identification information is different for each card constituting a set of cards, for example. Further, when a plurality of sets of cards are used in the game, the identification information of cards having the same suit and number may be unified.
  • the set of cards includes 12 cards of each suit and 2 jokers.
  • the identification information may be invisible printed in at least one of the areas A1, A2, A3, and A4 shown in FIG.
  • the identification information may be printed invisible in the areas A1 and A3.
  • the gaming system 1 can detect all card types and positions on the top board even if a plurality of cards are stacked while being shifted in the short side direction.
  • the identification information may be invisible printed in the areas A1 and A2.
  • the gaming system 1 can detect the type of all cards and the position on the top board even if a plurality of cards are stacked while being shifted in the long side direction.
  • the identification information may be invisible printed in the areas A1 and A4.
  • the gaming system 1 reads all the types of cards and positions on the top board by reading the area A1 or A4, even if a plurality of cards are stacked while being shifted in the short side direction and the long side direction. Can be detected.
  • the identification information is preferably updated for each game.
  • the identification information corresponding to each card may be changed for each set or a plurality of sets of cards used in one game. Thereby, since the identification information corresponding to each card is changed for each game, it is possible to prevent the dealer and the game participants from performing fraud such as forgery of the identification information. Further, for example, the identification information corresponding to each card may be changed for each set of manufacturing lots of cards. In this case, since the identification information corresponding to each card is changed for each game by using the card of one production lot in one game, the dealer and the game participants are illegal such as forgery of the identification information. Is suppressed.
  • the image sensor 283 detects the invisible light reflected on the surfaces of the cards C1, C2, and C3, thereby reading the identification information printed invisible on the cards C1, C2, and C3, and the types of the cards C1, C2, and C3. Can be detected.
  • the image sensor 283 can also detect the positions of the cards C1, C2, and C3 on the panel 280 based on the position of the identification information detected in the captured image.
  • the image sensor 283 can also detect the orientation of each of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information detected in the captured image.
  • the image sensor 283 can also detect the orientations of the cards C1, C2, and C3 on the panel 280 based on the orientation of the identification information stored in the server 10 in advance.
  • the image sensor 283 may record the detected types of the cards C1, C2, and C3 and the positions on the top board in the server 10.
  • the image captured by the image sensor 283 is transmitted from the gaming table 20 to the server 10, and the server 10 reads the identification information, detects each position of the cards C1, C2, and C3, and It is also possible to carry out processing for detecting the orientation of each of the cards C1, C2, and C3. In this case, the detection unit 121 of the server 10 performs these processes.
  • the above-described chip reading unit 240 is provided inside the housing 281 and on the top of the panel 280.
  • FIG. 4 is a diagram illustrating an example of a software configuration of the server according to the embodiment.
  • the server 10 includes a CPU 11, a ROM 12, a RAM 13, a hard disk 14, and a communication I / F (interface) 15.
  • the detection unit 121, the determination unit 122, and the output unit 123 illustrated in FIG. 4 are realized by the CPU 11 temporarily expanding the software program stored in the ROM 12 or the hard disk 14 in the RAM 13 and performing processing according to the expanded program. Is done. Or the detection part 121, the determination part 122, and the output part 123 operate
  • the configuration of the server will be described by processing by software. However, by hardware dedicated to perform similar processing or by a combination of such hardware and software, You may be comprised so that a process may be implement
  • the detection unit 121 reads identification information invisible printed on the surface of the card based on the result detected by the image sensor 283, and determines the type of card, the position of the card on the top board, and the top of the card. Detect at least one of the card orientations on the board. For example, the detection unit 121 detects the card type based on the identification information recorded as some code and a table stored in the server 10 and associating the identification information with the card type. . Moreover, the detection part 121 detects the position of the card
  • the detection unit 121 detects the orientation of the card on the top board based on, for example, the orientation of the identification information printed on the surface of the card on the top board. In this case, the detection unit 121 can also detect the orientation of the card on the top board based on the orientation of the identification information stored in the server 10 in advance.
  • the detection unit 121 may record at least one of the detected card type, the position of the card on the top board, and the orientation of the card on the top board in the server 10. Note that the detection unit 121 may be included in the image sensor 283 instead of being included in the server 10.
  • the determination unit 122 determines whether the type of the card detected by the detection unit 121, the position of the card on the top board, and the orientation of the card on the top board match the rules of the game that is currently being continued.
  • the output unit 123 A signal relating to the current card type, the position of the card on the top board and the card orientation on the top board, and a signal indicating that these match the rules of the game are output to the notification section 260. May notify the dealer of these information in various manners based on these signals.
  • the output unit 123 indicates to the notification unit 260 a signal relating to the current card type, the position of the card on the top board, the card orientation on the top board, and a signal that at least one of these does not match the game rules.
  • the notification unit 260 may output the information to the dealer in various manners based on these signals. Further, in this case, the output unit 123 outputs a signal corresponding to information indicating which type of card the dealer should place in which location and in which direction to the notification unit 260. The dealer may be notified in this manner.
  • the output unit 123 outputs to the notification unit 260 signals related to the type of card detected by the image sensor 283 or the detection unit 121, the position of the card on the top plate, and the orientation of the card on the top plate. Further, the output unit 123 may output a signal corresponding to information indicating which kind of card should be placed in which location and in what direction to the notification unit 260 by the dealer.
  • baccarat has been described as an example, but the present invention is not limited to this.
  • a typical card game performed in a casino includes blackjack.
  • the game results change depending on the user's intention. For example, it can be determined by the user's own intention whether the user requests addition of a playing card (hit) or does not request addition of a playing card (stay or stand).
  • the identification information is invisible printed on the surface of the card
  • the image sensor 283 detects the invisible light reflected on the surface of the card
  • the image sensor 283 or the detection unit 121 identifies the identification information.
  • the information is read, the card type and the position of the card on the top plate are detected, and the output unit 123 outputs the card type and the card position on the top plate to the notification unit 260.
  • the gaming system according to the present embodiment can prevent dealer errors.
  • the gaming system according to the present embodiment records the detected card type and the position of the card on the top board. For this reason, the gaming system according to the present embodiment can prevent the dealer from cheating.
  • the server 10 described in the present embodiment may adopt a form in which the processing of each unit illustrated in FIG. 3 is distributed and processed by a plurality of devices.
  • the program code for realizing the functions of the above-described embodiments may be executed by one computer (CPU, MPU). Or you may perform by a some computer cooperating. Further, the program code may be executed by a computer. Alternatively, hardware such as a circuit for realizing the function of the program code may be provided. Further, a part of the program code may be realized by hardware, and the remaining part may be executed by a computer.
  • software that realizes the functions of the above-described embodiments is supplied to a system or apparatus via a network or various storage media, and a computer (or CPU, MPU, or the like) of the system or apparatus appropriately executes the program.
  • the present invention may be realized by reading and executing.

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  • Engineering & Computer Science (AREA)
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  • Multimedia (AREA)
  • General Health & Medical Sciences (AREA)
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Abstract

La présente invention concerne des informations d'identification imprimées de manière invisible sur une surface de cartes. Une table de jeu est équipée : d'un dessus de table qui laisse passer la lumière invisible et sur lequel des cartes dotées d'informations d'identification imprimées de façon invisible sur une de leurs surfaces peuvent être placées ; d'une source de lumière invisible qui émet une lumière invisible sur la surface des cartes et qui est positionnée sur le côté opposé du dessus de table par rapport aux cartes ; d'un capteur d'image qui détecte la lumière invisible réfléchie par la surface de carte et qui est positionné sur le côté opposé du dessus de table par rapport aux cartes ; d'une unité de détection qui lit les informations d'identification sur la base des résultats détectés par le capteur d'image et qui détecte une ou plusieurs caractéristiques parmi le type de carte, l'emplacement de carte sur le dessus de table et l'orientation de carte sur le dessus de table ; et d'une unité de sortie conçue pour délivrer en sortie des caractéristiques détectées par l'unité de détection telles que le type de carte et l'emplacement de carte sur le dessus de table. Grâce à cette configuration, il est possible d'empêcher les erreurs de distribution et la triche.
PCT/JP2017/021460 2017-06-09 2017-06-09 Système de jeu WO2018225244A1 (fr)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114187710A (zh) * 2019-02-21 2022-03-15 天使集团股份有限公司 桌面游戏的管理系统

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005046649A (ja) * 2001-02-02 2005-02-24 Sega Corp カードゲーム装置
US20100038849A1 (en) * 2008-08-15 2010-02-18 Scheper Paul K Intelligent automatic shoe and cartridge
JP2010264184A (ja) * 2009-05-18 2010-11-25 Universal Entertainment Corp ゲームの進行をディーラにナビゲートするゲーミングシステム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005046649A (ja) * 2001-02-02 2005-02-24 Sega Corp カードゲーム装置
US20100038849A1 (en) * 2008-08-15 2010-02-18 Scheper Paul K Intelligent automatic shoe and cartridge
JP2010264184A (ja) * 2009-05-18 2010-11-25 Universal Entertainment Corp ゲームの進行をディーラにナビゲートするゲーミングシステム

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114187710A (zh) * 2019-02-21 2022-03-15 天使集团股份有限公司 桌面游戏的管理系统

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