WO2018209791A1 - Method and system for reconstructing shape of 3d object - Google Patents

Method and system for reconstructing shape of 3d object Download PDF

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WO2018209791A1
WO2018209791A1 PCT/CN2017/093512 CN2017093512W WO2018209791A1 WO 2018209791 A1 WO2018209791 A1 WO 2018209791A1 CN 2017093512 W CN2017093512 W CN 2017093512W WO 2018209791 A1 WO2018209791 A1 WO 2018209791A1
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level information
water level
voxel
reconstructing
liquid
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PCT/CN2017/093512
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French (fr)
Chinese (zh)
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陈宝权
丹尼尔科恩⋅奥尔
菲尔⋅艾伯曼
奥伦⋅卡齐尔
周强
罗泽刚
安德雷⋅沙夫
陈⋅格列佛
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山东大学
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    • GPHYSICS
    • G01MEASURING; TESTING
    • G01BMEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
    • G01B13/00Measuring arrangements characterised by the use of fluids
    • G01B13/16Measuring arrangements characterised by the use of fluids for measuring contours or curvatures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation

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  • the invention belongs to the field of 3D object shape reconstruction, and in particular relates to a 3D object shape reconstruction method and system.
  • the present invention provides a method for reconstructing a shape of a 3D object, which adopts a liquid as a technical means of a sensor, and is more suitable for a 3D object having an occluded portion and a glass material than a conventional optical scanner. Good scanning results.
  • the method for reconstructing a 3D object shape of the present invention includes:
  • Step a immersing the 3D object from the plurality of angles into the liquid, and simultaneously tracking the change of the liquid level, and constructing a plurality of non-uniform intersecting object slices;
  • Step b performing resampling measurement on the non-uniform cross object slice to obtain a unified slice and corresponding water level information
  • Step c smoothing the water level information corresponding to the unified slice by using a Gaussian kernel
  • Step d construct a sparse linear equation system according to the smoothed water level information to approximate the immersion process of the 3D object in the liquid during the immersion process;
  • Step e solving the above-mentioned sparse linear equations to reconstruct voxels of the 3D object
  • Step f converting the reconstructed 3D object voxel into a mesh
  • Step g Smooth the mesh and finally reconstruct the 3D object.
  • the 3D object is immersed into the liquid from a plurality of angles using a jig.
  • the invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
  • the method further comprises: performing an experimental test on the fixture to obtain water level information corresponding to the unified slice of the smoothed fixture, and finally obtaining smoothed water level information of only the 3D object.
  • step e the LSMR is used to find a sparse linear equation system.
  • the present invention uses LSMR based on the Golub-Kahan double diagonalization process. LSMR iteratively Find a solution to the sparse problem while taking advantage of the sparsity of matrix B.
  • step f the reconstructed 3D object voxels are converted into a mesh using a method of isosurface construction.
  • the Marching Cubes algorithm is used to process the 3D object voxels one by one, and the cube intersecting the isosurface is classified, and the interpolation is used. The intersection of the isosurface and the cube edge is finally obtained.
  • the invention also provides a 3D object shape reconstruction system.
  • a 3D object shape reconstruction system of the present invention includes:
  • a non-uniform cross-object slicing building module is used for simultaneously recording a liquid level change in a process of immersing a 3D object from a plurality of angles into a liquid, and constructing a plurality of non-uniform cross-object slices;
  • the unified slice and its corresponding water level information acquisition module are configured to resample the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
  • a water level information smoothing module configured to smooth water level information corresponding to the unified slice by using a Gaussian kernel
  • An immersion process approximation module for constructing a sparse linear equation system based on the smoothed water level information to approximate an immersion process of the 3D object in the liquid during the immersion process;
  • a mesh transformation module for converting a reconstructed 3D object voxel into a mesh
  • a 3D object reconstruction module for smoothing the mesh and finally reconstructing the 3D object.
  • the 3D object is immersed into the liquid from a plurality of angles by using a jig.
  • system further comprises a fixture water level information eliminating module, which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
  • a fixture water level information eliminating module which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
  • the present invention adopts a liquid as a technical means of a sensor, and obtains a better scanning effect than a conventional optical scanner for a three-dimensional object having an occluded portion and a glass material.
  • the present invention controls the uniform drop of the 3D object by the jig, measures the weight change multiple times during the descent, and finally obtains the volume of the plurality of volume slices during the descent.
  • FIG. 1 is a flow chart of a method for reconstructing a shape of a 3D object of the present invention
  • FIG. 2 is a schematic structural view of a 3D object shape reconstruction system of the present invention
  • Figure 3 (a) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 100 dips;
  • Figure 3 (b) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 325 dips;
  • Figure 3 (c) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 550 dips;
  • Figure 3 (d) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 775 dips;
  • Fig. 3(e) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 1000 dips.
  • 1 is a flow chart of a method of reconstructing a 3D object shape of the present invention.
  • the method for reconstructing a 3D object shape of the present invention includes:
  • Step a The 3D object is immersed into the liquid from a plurality of angles, and at the same time, the liquid level change is recorded, and a number of non-uniform cross-object slices are constructed.
  • the 3D object is immersed into the liquid from a plurality of angles using a jig.
  • the invention uses a mechanical arm as a clamp to control the uniform velocity of the object, and the change of the liquid level volume uses a weight sensor, and the sensor converts the volume change into a weight change under the liquid container, and then passes the weight. The transformation pushes out the volume change.
  • the weight change is measured several times during the descent process, and finally, the volume of many volume slices can be obtained during the descent.
  • the invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
  • Step b Perform resampling measurement on the non-uniform cross object slice to obtain a unified slice and corresponding water level information.
  • the volume measurement corresponds to the volume of the object in the given direction of vertical d+k unit length.
  • i, d, and k are all positive integers.
  • the information obtained above is non-uniform cross-object slice data, and the above data needs to be pre-processed, so the non-uniform processing is performed by a continuous equation and re-sampled into a unified form, and the width of the newly sampled volume slices is the same.
  • Step c Smoothing the water level information corresponding to the unified slice by using a Gaussian kernel.
  • Step d Construct a sparse linear equation system based on the smoothed water level information to approximate the immersion process of the 3D object in the liquid during the immersion process.
  • the method further comprises: performing an experimental test on the fixture to obtain water level information corresponding to the unified slice of the smoothed fixture, and finally obtaining smoothed water level information of only the 3D object.
  • the present invention simulates the impregnation process by acting on a rotation and summation matrix that vectorizes voxel objects (imagine a small lattice).
  • the rotation matrix represents the direction of the object (since the invention requires immersion of the object to be measured from different directions), and the summation matrix S represents the height of the water.
  • S and R are matrices that act locally on a row or adjacent elements, and multiplication yields a sparse matrix ( ⁇ S ⁇ *R).
  • Step e Solving the above-mentioned sparse linear equations to reconstruct the voxels of the 3D object.
  • step e the LSMR is used to find a sparse linear system of equations.
  • the present invention uses LSMR based on the Golub-Kahan double diagonalization process.
  • the LSMR iteratively finds a solution to the sparse problem while taking advantage of the sparsity of the matrix B.
  • Step f Convert the reconstructed 3D object voxels into a mesh.
  • step f the reconstructed 3D object voxels are converted to a mesh using a method of isosurface construction.
  • the MarchingCubes algorithm is used to process the 3D object voxels one by one, the cubes intersecting the isosurfaces are classified, and the isosurfaces are calculated by interpolation. The intersection with the edge of the cube ends up with the grid.
  • the specific process of obtaining the grid includes:
  • Step g Smooth the mesh and finally reconstruct the 3D object.
  • 3(a) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 100 dips;
  • Figure 3 (b) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 325 dips;
  • Figure 3 (c) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 550 dips;
  • Figure 3 (d) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 775 dips;
  • Fig. 3(e) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 1000 dips.
  • the invention adopts the liquid as the technical means of the sensor, and obtains a better scanning effect than the conventional optical scanner for the three-dimensional object having the occlusion portion and the glass material.
  • the invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
  • the reconstruction method of the 3D object shape of the present invention is based on the ancient Archimedes principle, the Archimedes principle: the volume in which the liquid is displaced is equal to the volume in which the object is immersed in the water surface.
  • the liquid volume displacement can be measured and converted into a series of thin volume sections along the shape of the dip axis.
  • immersion transformations By repeatedly immersing the object in water in various angular directions, different volume displacements are produced and converted into so-called "immersion transformations”. Collect samples at different angles. This in turn generates enough data to restore the geometry of the input shape.
  • the present invention is based on the use of a volume sample generated by a liquid interaction object, it is possible to acquire a portion of the occlusion and the line of sight that is inaccessible in a relatively simple manner.
  • the immersion transformation is reversible so that the three-dimensional shape of the object can be reconstructed therefrom.
  • the inverse transformation needs to solve an undetermined problem.
  • the matrices involved are large and sparse, almost orthogonal. Therefore, they have non-zero parts and structural characteristics that can be used to accelerate numerical calculations. Given a given set of samples for a given object, a pre-computed factorial decomposition matrix is used to calculate an approximate linear time immersion transformation of the number of samples, and a stable numerical solution to the problem is obtained.
  • a key advantage of the proposed method is the use of a liquid as a sensor. Unlike optical sensors, liquids have no line of sight requirements, they penetrate into the cavity and hidden parts of the object being measured, bypassing all visibility and optical limitations of conventional scanning devices.
  • FIG. 2 is a schematic structural view of a reconstruction system of a 3D object shape of the present invention.
  • a 3D object shape reconstruction system of the present invention includes:
  • a non-uniform cross-object slicing building module is used for simultaneously recording a liquid level change in a process of immersing a 3D object from a plurality of angles into a liquid, and constructing a plurality of non-uniform cross-object slices;
  • the unified slice and its corresponding water level information acquisition module are configured to resample the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
  • a water level information smoothing module configured to smooth water level information corresponding to the unified slice by using a Gaussian kernel
  • An immersion process approximation module for constructing a sparse linear equation system based on the smoothed water level information to approximate an immersion process of the 3D object in the liquid during the immersion process;
  • a mesh transformation module for converting a reconstructed 3D object voxel into a mesh
  • a 3D object reconstruction module for smoothing the mesh and finally reconstructing the 3D object.
  • the 3D object is immersed into the liquid from a plurality of angles by using a jig.
  • the system further comprises a fixture water level information elimination module, which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
  • a fixture water level information elimination module which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
  • the invention adopts the liquid as the technical means of the sensor, and obtains a better scanning effect than the conventional optical scanner for the three-dimensional object having the occlusion portion and the glass material.
  • the invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.

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Abstract

A method and system for reconstructing the shape of a 3D object. The method comprises: immersing a 3D object into a liquid from multiple angles, and simultaneously tracking and recording changes in liquid level to construct several non-uniform cross subject slices; performing resampling measurement on the non-uniform cross subject slices to obtain uniform slices and liquid level information corresponding thereto; using a Gaussian kernel to smoothen the liquid level information corresponding to the uniform slices; constructing a sparse linear equation according to the smoothened liquid level information to approximate an immersion process of the 3D object in the liquid during immersion; solving the sparse linear equation system to reconstruct a voxel of the 3D object; converting the reconstructed 3D object voxel into a grid; and smoothening the grid to finally reconstruct the 3D object.

Description

一种3D物体形状的重构方法及系统Method and system for reconstructing 3D object shape 技术领域Technical field
本发明属于3D物体形状重构领域,尤其涉及一种3D物体形状的重构方法及系统。The invention belongs to the field of 3D object shape reconstruction, and in particular relates to a 3D object shape reconstruction method and system.
背景技术Background technique
当前的3D物体形状的获取和重建方法主要集中于光学扫描,但是,当3D物体形状包含扫描仪视线无法访问的高度或是遮挡情况下,通过光学扫描无法准确获取及重建3D物体。Current methods for acquiring and reconstructing 3D object shapes mainly focus on optical scanning. However, when the shape of the 3D object includes a height that is inaccessible to the line of sight of the scanner or an occlusion, the 3D object cannot be accurately acquired and reconstructed by optical scanning.
因此,基于常规(光学)扫描仪,复杂的形状不能被适当地获取或重建。此外,一些物体由光泽或透明材料制成,这是普通光学不能处理的另一个挑战。Therefore, based on conventional (optical) scanners, complex shapes cannot be properly acquired or reconstructed. In addition, some objects are made of glossy or transparent materials, which is another challenge that ordinary optics cannot handle.
发明内容Summary of the invention
为了解决现有技术的不足,本发明提供了一种3D物体形状的重构方法,该方法采用液体作为传感器的技术手段,针对具有闭塞部分和玻璃材质的3D物体,获得比传统光学扫描仪更好的扫描效果。In order to solve the deficiencies of the prior art, the present invention provides a method for reconstructing a shape of a 3D object, which adopts a liquid as a technical means of a sensor, and is more suitable for a 3D object having an occluded portion and a glass material than a conventional optical scanner. Good scanning results.
本发明的3D物体形状的重构方法,包括:The method for reconstructing a 3D object shape of the present invention includes:
步骤a:将3D物体从多个角度浸入液体中,且同时追踪记录液位变化,构建出若干非统一交叉对象切片;Step a: immersing the 3D object from the plurality of angles into the liquid, and simultaneously tracking the change of the liquid level, and constructing a plurality of non-uniform intersecting object slices;
步骤b:将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息;Step b: performing resampling measurement on the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
步骤c:利用高斯内核平滑所述统一切片相对应的水位信息;Step c: smoothing the water level information corresponding to the unified slice by using a Gaussian kernel;
步骤d:根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程;Step d: construct a sparse linear equation system according to the smoothed water level information to approximate the immersion process of the 3D object in the liquid during the immersion process;
步骤e:求解上述稀疏线性方程组来重建3D物体的体素;Step e: solving the above-mentioned sparse linear equations to reconstruct voxels of the 3D object;
步骤f:将重建的3D物体体素转换为网格;Step f: converting the reconstructed 3D object voxel into a mesh;
步骤g:平滑网格,最终重构出3D物体。Step g: Smooth the mesh and finally reconstruct the 3D object.
进一步的,在所述步骤a中,利用夹具将3D物体从多个角度浸入液体中。Further, in the step a, the 3D object is immersed into the liquid from a plurality of angles using a jig.
本发明通过夹具来控制3D物体匀速下降,在下降过程中多次测量重量变换,最终在下降过程中得到多个的体积切片的体积。The invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
进一步的,在步骤d之前,还包括:对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。Further, before step d, the method further comprises: performing an experimental test on the fixture to obtain water level information corresponding to the unified slice of the smoothed fixture, and finally obtaining smoothed water level information of only the 3D object.
这样能够消除夹具步骤a~步骤c的影响,最终提高了重构出的3D物体的精度。This can eliminate the influence of the clamp steps a to c, and ultimately improve the accuracy of the reconstructed 3D object.
进一步的,在步骤e中,使用LSMR来求稀疏线性方程组。Further, in step e, the LSMR is used to find a sparse linear equation system.
本发明为了利用稀疏性,使用基于Golub-Kahan双对角化过程的LSMR。LSMR迭代地 找到稀疏问题的解决方案,同时利用矩阵B的稀疏性。In order to utilize sparsity, the present invention uses LSMR based on the Golub-Kahan double diagonalization process. LSMR iteratively Find a solution to the sparse problem while taking advantage of the sparsity of matrix B.
进一步的,在步骤f中,利用等值面构造的方法将重建的3D物体体素转换为网格。Further, in step f, the reconstructed 3D object voxels are converted into a mesh using a method of isosurface construction.
进一步的,在利用等值面构造的方法将重建的3D物体体素转换为网格的过程中,采用Marching Cubes算法逐个处理3D物体体素,分类出与等值面相交的立方体,采用插值计算出等值面与立方体边的交点,最终得到网格。Further, in the process of transforming the reconstructed 3D object voxel into a mesh by using the isosurface construction method, the Marching Cubes algorithm is used to process the 3D object voxels one by one, and the cube intersecting the isosurface is classified, and the interpolation is used. The intersection of the isosurface and the cube edge is finally obtained.
进一步的,得到网格的具体过程包括:Further, the specific process of obtaining the grid includes:
①根据等值面与体素的对称关系构建一个256种相交关系的索引表;1 Construct an index table of 256 intersecting relations according to the symmetric relationship between the isosurface and the voxel;
②提取立方体的8个顶点,构成一个体素并把这8个顶点编号;2 extract the 8 vertices of the cube, form a voxel and number the 8 vertices;
③根据每个顶点与阈值的比较确定该顶点在面内还是面外;3 determining whether the vertex is in-plane or out-of-plane according to a comparison of each vertex and a threshold;
④把这8个顶点构成的01串组成一个8位的索引值;4 The 01 strings composed of the 8 vertices form an 8-bit index value;
⑤用索引值在上边的索引表里查找对应关系,并求出与立方体每条边的点;5 Use the index value to find the corresponding relationship in the index table above, and find the point with each side of the cube;
⑥用交点构成三角形面片或多边形面片;6 using the intersection to form a triangular patch or a polygon patch;
⑦遍历三维图像的所有体素,重复执行②到⑥。7 traverse all voxels of the 3D image and repeat 2 to 6.
本发明还提供了一种3D物体形状的重构系统。The invention also provides a 3D object shape reconstruction system.
本发明的一种3D物体形状的重构系统,包括:A 3D object shape reconstruction system of the present invention includes:
非统一交叉对象切片构建模块,其用于在将3D物体从多个角度浸入液体的过程中,同时追踪记录液位变化,构建出若干非统一交叉对象切片;A non-uniform cross-object slicing building module is used for simultaneously recording a liquid level change in a process of immersing a 3D object from a plurality of angles into a liquid, and constructing a plurality of non-uniform cross-object slices;
统一切片及其对应水位信息获取模块,其用于将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息;The unified slice and its corresponding water level information acquisition module are configured to resample the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
水位信息平滑模块,其用于利用高斯内核平滑所述统一切片相对应的水位信息;a water level information smoothing module, configured to smooth water level information corresponding to the unified slice by using a Gaussian kernel;
浸没过程近似模块,其用于根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程;An immersion process approximation module for constructing a sparse linear equation system based on the smoothed water level information to approximate an immersion process of the 3D object in the liquid during the immersion process;
重建3D物体的体素模块,其用于求解上述稀疏线性方程组来重建3D物体的体素;Reconstructing a voxel module of the 3D object for solving the above-described sparse linear equations to reconstruct a voxel of the 3D object;
网格转化模块,其用于将重建的3D物体体素转换为网格;a mesh transformation module for converting a reconstructed 3D object voxel into a mesh;
3D物体重构模块,其用于平滑网格,最终重构出3D物体。A 3D object reconstruction module for smoothing the mesh and finally reconstructing the 3D object.
进一步的,在非统一交叉对象切片构建模块中,利用夹具将3D物体从多个角度浸入液体中。Further, in the non-uniform cross object slice building module, the 3D object is immersed into the liquid from a plurality of angles by using a jig.
进一步的,该系统还包括夹具水位信息消除模块,其用于对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。Further, the system further comprises a fixture water level information eliminating module, which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
与现有技术相比,本发明的有益效果是: Compared with the prior art, the beneficial effects of the present invention are:
(1)本发明采用液体作为传感器的技术手段,针对具有闭塞部分和玻璃材质的三维物体,获得比传统光学扫描仪更好的扫描效果。(1) The present invention adopts a liquid as a technical means of a sensor, and obtains a better scanning effect than a conventional optical scanner for a three-dimensional object having an occluded portion and a glass material.
(2)相比传统扫描方式,例如CT扫描,结构光扫描,经济便宜。(2) Compared with traditional scanning methods, such as CT scanning, structured light scanning, the economy is cheap.
(3)本发明通过夹具来控制3D物体匀速下降,在下降过程中多次测量重量变换,最终在下降过程中得到多个的体积切片的体积。(3) The present invention controls the uniform drop of the 3D object by the jig, measures the weight change multiple times during the descent, and finally obtains the volume of the plurality of volume slices during the descent.
附图说明DRAWINGS
构成本申请的一部分的说明书附图用来提供对本申请的进一步理解,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。The accompanying drawings, which are incorporated in the claims of the claims
图1是本发明的3D物体形状的重构方法的流程图;1 is a flow chart of a method for reconstructing a shape of a 3D object of the present invention;
图2是本发明的3D物体形状的重构系统结构示意图;2 is a schematic structural view of a 3D object shape reconstruction system of the present invention;
图3(a)是本发明的3D物体形状以采样次数为100dips的重建效果图;Figure 3 (a) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 100 dips;
图3(b)是本发明的3D物体形状以采样次数为325dips的重建效果图;Figure 3 (b) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 325 dips;
图3(c)是本发明的3D物体形状以采样次数为550dips的重建效果图;Figure 3 (c) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 550 dips;
图3(d)是本发明的3D物体形状以采样次数为775dips的重建效果图;Figure 3 (d) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 775 dips;
图3(e)是本发明的3D物体形状以采样次数为1000dips的重建效果图。Fig. 3(e) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 1000 dips.
具体实施方式detailed description
应该指出,以下详细说明都是例示性的,旨在对本申请提供进一步的说明。除非另有指明,本文使用的所有技术和科学术语具有与本申请所属技术领域的普通技术人员通常理解的相同含义。It should be noted that the following detailed description is illustrative and is intended to provide a further description of the application. All technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise indicated.
需要注意的是,这里所使用的术语仅是为了描述具体实施方式,而非意图限制根据本申请的示例性实施方式。如在这里所使用的,除非上下文另外明确指出,否则单数形式也意图包括复数形式,此外,还应当理解的是,当在本说明书中使用术语“包含”和/或“包括”时,其指明存在特征、步骤、操作、器件、组件和/或它们的组合。It is to be noted that the terminology used herein is for the purpose of describing particular embodiments, and is not intended to limit the exemplary embodiments. As used herein, the singular " " " " " " There are features, steps, operations, devices, components, and/or combinations thereof.
图1是本发明的3D物体形状的重构方法的流程图。1 is a flow chart of a method of reconstructing a 3D object shape of the present invention.
如图1所示,本发明的3D物体形状的重构方法,包括:As shown in FIG. 1, the method for reconstructing a 3D object shape of the present invention includes:
步骤a:将3D物体从多个角度浸入液体中,且同时追踪记录液位变化,构建出若干非统一交叉对象切片。Step a: The 3D object is immersed into the liquid from a plurality of angles, and at the same time, the liquid level change is recorded, and a number of non-uniform cross-object slices are constructed.
具体地,在所述步骤a中,利用夹具将3D物体从多个角度浸入液体中。Specifically, in the step a, the 3D object is immersed into the liquid from a plurality of angles using a jig.
在具体实施过程中,本发明使用了一台机械臂作为夹具,来控制物体匀速下降,液位体积的变化使用重量传感器,传感器在液体容器下,将体积变化转换成重量变换,再通过重量 变换推出体积变化。在下降过程中经过多次测量重量变换,最终这样就能在下降过程中得到很多的体积切片的体积。In a specific implementation process, the invention uses a mechanical arm as a clamp to control the uniform velocity of the object, and the change of the liquid level volume uses a weight sensor, and the sensor converts the volume change into a weight change under the liquid container, and then passes the weight. The transformation pushes out the volume change. The weight change is measured several times during the descent process, and finally, the volume of many volume slices can be obtained during the descent.
本发明通过夹具来控制3D物体匀速下降,在下降过程中多次测量重量变换,最终在下降过程中得到多个的体积切片的体积。The invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
步骤b:将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息。Step b: Perform resampling measurement on the non-uniform cross object slice to obtain a unified slice and corresponding water level information.
由于在3D物体下降过程中,在第i步,物体下降d个单位,并且水上升k个单位,但是体积片测量对应的是物体给定方向竖直d+k单位长度的体积。其中,i、d、k均是正整数。Since the object drops by d units and the water rises by k units in the i-th step during the descent of the 3D object, the volume measurement corresponds to the volume of the object in the given direction of vertical d+k unit length. Where i, d, and k are all positive integers.
上述得到的信息为非统一交叉对象切片数据,需要对上述数据进行预处理,故将非统一用一个连续方程处理,重采样成统一形式,新采样得到的体积片的宽度都是一样的。The information obtained above is non-uniform cross-object slice data, and the above data needs to be pre-processed, so the non-uniform processing is performed by a continuous equation and re-sampled into a unified form, and the width of the newly sampled volume slices is the same.
步骤c:利用高斯内核平滑所述统一切片相对应的水位信息。Step c: Smoothing the water level information corresponding to the unified slice by using a Gaussian kernel.
这样能够减少高频的噪声,最终提高重构出的3D物体的精度。This can reduce high frequency noise and ultimately improve the accuracy of the reconstructed 3D object.
步骤d:根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程。Step d: Construct a sparse linear equation system based on the smoothed water level information to approximate the immersion process of the 3D object in the liquid during the immersion process.
具体地,在步骤d之前,还包括:对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。Specifically, before step d, the method further comprises: performing an experimental test on the fixture to obtain water level information corresponding to the unified slice of the smoothed fixture, and finally obtaining smoothed water level information of only the 3D object.
这样能够消除夹具步骤a~步骤c的影响,最终提高了重构出的3D物体的精度。This can eliminate the influence of the clamp steps a to c, and ultimately improve the accuracy of the reconstructed 3D object.
本发明通过作用在向量化体素对象(想象成一个一个的小格子)的旋转和求和矩阵来模拟浸渍过程。旋转矩阵表示物体的方向(因为本发明需要从各个不同的方向往下浸渍被测物体),求和矩阵S表示水的高度。The present invention simulates the impregnation process by acting on a rotation and summation matrix that vectorizes voxel objects (imagine a small lattice). The rotation matrix represents the direction of the object (since the invention requires immersion of the object to be measured from different directions), and the summation matrix S represents the height of the water.
这样,对于每个方向(在这个方向上有一个浸入实验并得到测量数据),本发明可以用S*(R_theta)*object=measure的形式编写一组线性方程。Thus, for each direction (there is an immersion experiment in this direction and the measured data is obtained), the present invention can write a set of linear equations in the form of S*(R_theta)*object=measure.
在本发明中,是等式的显式写作:{S}*R=v。In the present invention, it is an explicit writing of the equation: {S}*R=v.
其中,S和R都是在一行或相邻元素上局部作用的矩阵,进而相乘产生了一个稀疏矩阵({S}*R)。Where S and R are matrices that act locally on a row or adjacent elements, and multiplication yields a sparse matrix ({S}*R).
步骤e:求解上述稀疏线性方程组来重建3D物体的体素。Step e: Solving the above-mentioned sparse linear equations to reconstruct the voxels of the 3D object.
具体地,在步骤e中,使用LSMR来求稀疏线性方程组。Specifically, in step e, the LSMR is used to find a sparse linear system of equations.
本发明为了利用稀疏性,使用基于Golub-Kahan双对角化过程的LSMR。LSMR迭代地找到稀疏问题的解决方案,同时利用矩阵B的稀疏性。In order to utilize sparsity, the present invention uses LSMR based on the Golub-Kahan double diagonalization process. The LSMR iteratively finds a solution to the sparse problem while taking advantage of the sparsity of the matrix B.
步骤f:将重建的3D物体体素转换为网格。Step f: Convert the reconstructed 3D object voxels into a mesh.
具体地,在步骤f中,利用等值面构造的方法将重建的3D物体体素转换为网格。 Specifically, in step f, the reconstructed 3D object voxels are converted to a mesh using a method of isosurface construction.
在利用等值面构造的方法将重建的3D物体体素转换为网格的过程中,采用MarchingCubes算法逐个处理3D物体体素,分类出与等值面相交的立方体,采用插值计算出等值面与立方体边的交点,最终得到网格。In the process of transforming the reconstructed 3D object voxels into mesh using the isosurface construction method, the MarchingCubes algorithm is used to process the 3D object voxels one by one, the cubes intersecting the isosurfaces are classified, and the isosurfaces are calculated by interpolation. The intersection with the edge of the cube ends up with the grid.
具体地,得到网格的具体过程包括:Specifically, the specific process of obtaining the grid includes:
①根据等值面与体素的对称关系构建一个256种相交关系的索引表;1 Construct an index table of 256 intersecting relations according to the symmetric relationship between the isosurface and the voxel;
②提取立方体的8个顶点,构成一个体素并把这8个顶点编号;2 extract the 8 vertices of the cube, form a voxel and number the 8 vertices;
③根据每个顶点与阈值的比较确定该顶点在面内还是面外;3 determining whether the vertex is in-plane or out-of-plane according to a comparison of each vertex and a threshold;
④把这8个顶点构成的01串组成一个8位的索引值;4 The 01 strings composed of the 8 vertices form an 8-bit index value;
⑤用索引值在上边的索引表里查找对应关系,并求出与立方体每条边的点;5 Use the index value to find the corresponding relationship in the index table above, and find the point with each side of the cube;
⑥用交点构成三角形面片或多边形面片;6 using the intersection to form a triangular patch or a polygon patch;
⑦遍历三维图像的所有体素,重复执行②到⑥。7 traverse all voxels of the 3D image and repeat 2 to 6.
步骤g:平滑网格,最终重构出3D物体。Step g: Smooth the mesh and finally reconstruct the 3D object.
其中,图3(a)是本发明的3D物体形状以采样次数为100dips的重建效果图;3(a) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 100 dips;
图3(b)是本发明的3D物体形状以采样次数为325dips的重建效果图;Figure 3 (b) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 325 dips;
图3(c)是本发明的3D物体形状以采样次数为550dips的重建效果图;Figure 3 (c) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 550 dips;
图3(d)是本发明的3D物体形状以采样次数为775dips的重建效果图;Figure 3 (d) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 775 dips;
图3(e)是本发明的3D物体形状以采样次数为1000dips的重建效果图。Fig. 3(e) is a reconstruction effect diagram of the shape of the 3D object of the present invention with a sampling number of 1000 dips.
从图3(a)-图3(e),可知,随采样次数的增加,重建的D物体形状越来越精确。From Fig. 3(a) to Fig. 3(e), it can be seen that the shape of the reconstructed D object becomes more and more accurate as the number of sampling times increases.
本发明采用液体作为传感器的技术手段,针对具有闭塞部分和玻璃材质的三维物体,获得比传统光学扫描仪更好的扫描效果。The invention adopts the liquid as the technical means of the sensor, and obtains a better scanning effect than the conventional optical scanner for the three-dimensional object having the occlusion portion and the glass material.
本发明通过夹具来控制3D物体匀速下降,在下降过程中多次测量重量变换,最终在下降过程中得到多个的体积切片的体积。The invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
因此,本发明的3D物体形状的重构方法是基于古代的阿基米德原理,阿基米德原理:液体被置换的体积等于物体浸入到水面中的体积。Therefore, the reconstruction method of the 3D object shape of the present invention is based on the ancient Archimedes principle, the Archimedes principle: the volume in which the liquid is displaced is equal to the volume in which the object is immersed in the water surface.
通过将物体沿轴线浸入液体中,可以测量液体体积置换,并将其转换成一系列沿着浸渍轴的形状的薄体积切片。By immersing the object along the axis into the liquid, the liquid volume displacement can be measured and converted into a series of thin volume sections along the shape of the dip axis.
通过在各个角度方向反复地将物体浸入水中,产生不同的体积置换并将其转换成所谓的“浸入变换”。收集不同角度的采样。这反过来又能够生成足够的数据来恢复输入形状的几何结构。 By repeatedly immersing the object in water in various angular directions, different volume displacements are produced and converted into so-called "immersion transformations". Collect samples at different angles. This in turn generates enough data to restore the geometry of the input shape.
由于本发明是基于使用通过液体交互对象生成的体积样本,所以可以以相对简单的方式获取闭塞和视线无法访问的部分。Since the present invention is based on the use of a volume sample generated by a liquid interaction object, it is possible to acquire a portion of the occlusion and the line of sight that is inaccessible in a relatively simple manner.
浸入变换是可逆的,因此可以从其重建物体三维形状。逆变换需要解决一个未确定的问题。所涉及的矩阵大而稀疏,几乎正交。因此,它们具有可以用于加速数值计算的非零部分和结构特性。给定对象的一组给定样本,使用预先计算的因式分解矩阵来计算样本数量的近似线性时间的浸入变换,并获得该问题的稳定数值解。The immersion transformation is reversible so that the three-dimensional shape of the object can be reconstructed therefrom. The inverse transformation needs to solve an undetermined problem. The matrices involved are large and sparse, almost orthogonal. Therefore, they have non-zero parts and structural characteristics that can be used to accelerate numerical calculations. Given a given set of samples for a given object, a pre-computed factorial decomposition matrix is used to calculate an approximate linear time immersion transformation of the number of samples, and a stable numerical solution to the problem is obtained.
当问题的尺度是小到中等时,通过(隐含地)计算伪逆来解决问题,产生最小范数的解。对于非常大的问题,应用LSMR,它们是无需分解的,并使残差范数最小化。When the scale of the problem is small to medium, the problem is solved by (implicitly) calculating the pseudo-inverse, resulting in a solution of the smallest norm. For very large problems, LSMR is applied, they do not need to be decomposed, and the residual norm is minimized.
所提出方法的关键优点是采用液体作为传感器。与光学传感器不同,液体没有视线要求,它渗透到被测物体的空腔和隐藏部分,绕过常规扫描装置所有可视性和光学限制。A key advantage of the proposed method is the use of a liquid as a sensor. Unlike optical sensors, liquids have no line of sight requirements, they penetrate into the cavity and hidden parts of the object being measured, bypassing all visibility and optical limitations of conventional scanning devices.
图2是本发明的3D物体形状的重构系统结构示意图。2 is a schematic structural view of a reconstruction system of a 3D object shape of the present invention.
如图2所示,本发明的一种3D物体形状的重构系统,包括:As shown in FIG. 2, a 3D object shape reconstruction system of the present invention includes:
非统一交叉对象切片构建模块,其用于在将3D物体从多个角度浸入液体的过程中,同时追踪记录液位变化,构建出若干非统一交叉对象切片;A non-uniform cross-object slicing building module is used for simultaneously recording a liquid level change in a process of immersing a 3D object from a plurality of angles into a liquid, and constructing a plurality of non-uniform cross-object slices;
统一切片及其对应水位信息获取模块,其用于将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息;The unified slice and its corresponding water level information acquisition module are configured to resample the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
水位信息平滑模块,其用于利用高斯内核平滑所述统一切片相对应的水位信息;a water level information smoothing module, configured to smooth water level information corresponding to the unified slice by using a Gaussian kernel;
浸没过程近似模块,其用于根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程;An immersion process approximation module for constructing a sparse linear equation system based on the smoothed water level information to approximate an immersion process of the 3D object in the liquid during the immersion process;
重建3D物体的体素模块,其用于求解上述稀疏线性方程组来重建3D物体的体素;Reconstructing a voxel module of the 3D object for solving the above-described sparse linear equations to reconstruct a voxel of the 3D object;
网格转化模块,其用于将重建的3D物体体素转换为网格;a mesh transformation module for converting a reconstructed 3D object voxel into a mesh;
3D物体重构模块,其用于平滑网格,最终重构出3D物体。A 3D object reconstruction module for smoothing the mesh and finally reconstructing the 3D object.
其中,在非统一交叉对象切片构建模块中,利用夹具将3D物体从多个角度浸入液体中。Wherein, in the non-uniform cross object slice building module, the 3D object is immersed into the liquid from a plurality of angles by using a jig.
该系统还包括夹具水位信息消除模块,其用于对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。The system further comprises a fixture water level information elimination module, which is used for experimental testing of the fixture, and obtains the water level information corresponding to the unified slice of the smoothed fixture, and finally obtains the smoothed water level information of only the 3D object.
本发明采用液体作为传感器的技术手段,针对具有闭塞部分和玻璃材质的三维物体,获得比传统光学扫描仪更好的扫描效果。The invention adopts the liquid as the technical means of the sensor, and obtains a better scanning effect than the conventional optical scanner for the three-dimensional object having the occlusion portion and the glass material.
本发明通过夹具来控制3D物体匀速下降,在下降过程中多次测量重量变换,最终在下降过程中得到多个的体积切片的体积。 The invention controls the uniform descending of the 3D object by the clamp, measures the weight change multiple times during the descending process, and finally obtains the volume of the plurality of volume slices during the descending process.
上述虽然结合附图对本发明的具体实施方式进行了描述,但并非对本发明保护范围的限制,所属领域技术人员应该明白,在本发明的技术方案的基础上,本领域技术人员不需要付出创造性劳动即可做出的各种修改或变形仍在本发明的保护范围以内。 The above description of the specific embodiments of the present invention has been described with reference to the accompanying drawings, but it is not intended to limit the scope of the present invention. Those skilled in the art should understand that the skilled in the art does not require the creative work on the basis of the technical solutions of the present invention. Various modifications or variations that can be made are still within the scope of the invention.

Claims (10)

  1. 一种3D物体形状的重构方法,其特征在于,包括:A method for reconstructing a shape of a 3D object, comprising:
    步骤a:将3D物体从多个角度浸入液体中,且同时追踪记录液位变化,构建出若干非统一交叉对象切片;Step a: immersing the 3D object from the plurality of angles into the liquid, and simultaneously tracking the change of the liquid level, and constructing a plurality of non-uniform intersecting object slices;
    步骤b:将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息;Step b: performing resampling measurement on the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
    步骤c:利用高斯内核平滑所述统一切片相对应的水位信息;Step c: smoothing the water level information corresponding to the unified slice by using a Gaussian kernel;
    步骤d:根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程;Step d: construct a sparse linear equation system according to the smoothed water level information to approximate the immersion process of the 3D object in the liquid during the immersion process;
    步骤e:求解上述稀疏线性方程组来重建3D物体的体素;Step e: solving the above-mentioned sparse linear equations to reconstruct voxels of the 3D object;
    步骤f:将重建的3D物体体素转换为网格;Step f: converting the reconstructed 3D object voxel into a mesh;
    步骤g:平滑网格,最终重构出3D物体。Step g: Smooth the mesh and finally reconstruct the 3D object.
  2. 如权利要求1所述的一种3D物体形状的重构方法,其特征在于,在所述步骤a中,利用夹具将3D物体从多个角度浸入液体中。A method of reconstructing a shape of a 3D object according to claim 1, wherein in said step a, the 3D object is immersed into the liquid from a plurality of angles by means of a jig.
  3. 如权利要求2所述的一种3D物体形状的重构方法,其特征在于,在步骤d之前,还包括:对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。The method for reconstructing a 3D object shape according to claim 2, further comprising: performing an experimental test on the fixture to obtain water level information corresponding to the unified slice of the smoothed fixture, and finally The smoothed water level information of only 3D objects is obtained.
  4. 如权利要求1所述的一种3D物体形状的重构方法,其特征在于,在步骤e中,使用LSMR来求稀疏线性方程组。A method of reconstructing a 3D object shape according to claim 1, wherein in step e, the LSMR is used to find a sparse linear equation system.
  5. 如权利要求1所述的一种3D物体形状的重构方法,其特征在于,在步骤f中,利用等值面构造的方法将重建的3D物体体素转换为网格。The method for reconstructing a 3D object shape according to claim 1, wherein in step f, the reconstructed 3D object voxel is converted into a mesh by using an isosurface construction method.
  6. 如权利要求5所述的一种3D物体形状的重构方法,其特征在于,在利用等值面构造的方法将重建的3D物体体素转换为网格的过程中,采用Marching Cubes算法逐个处理3D物体体素,分类出与等值面相交的立方体,采用插值计算出等值面与立方体边的交点,最终得到网格。The method for reconstructing a 3D object shape according to claim 5, wherein in the process of converting the reconstructed 3D object voxel into a mesh by using the isosurface construction method, the Marching Cubes algorithm is used to process one by one. The 3D object voxel classifies the cube intersecting the isosurface, and uses interpolation to calculate the intersection of the isosurface and the cube edge, and finally obtains the mesh.
  7. 如权利要求6所述的一种3D物体形状的重构方法,其特征在于,得到网格的具体过程包括:A method for reconstructing a shape of a 3D object according to claim 6, wherein the specific process of obtaining the mesh comprises:
    ①根据等值面与体素的对称关系构建一个256种相交关系的索引表;1 Construct an index table of 256 intersecting relations according to the symmetric relationship between the isosurface and the voxel;
    ②提取立方体的8个顶点,构成一个体素并把这8个顶点编号;2 extract the 8 vertices of the cube, form a voxel and number the 8 vertices;
    ③根据每个顶点与阈值的比较确定该顶点在面内还是面外;3 determining whether the vertex is in-plane or out-of-plane according to a comparison of each vertex and a threshold;
    ④把这8个顶点构成的01串组成一个8位的索引值;4 The 01 strings composed of the 8 vertices form an 8-bit index value;
    ⑤用索引值在上边的索引表里查找对应关系,并求出与立方体每条边的点; 5 Use the index value to find the corresponding relationship in the index table above, and find the point with each side of the cube;
    ⑥用交点构成三角形面片或多边形面片;6 using the intersection to form a triangular patch or a polygon patch;
    ⑦遍历三维图像的所有体素,重复执行②到⑥。7 traverse all voxels of the 3D image and repeat 2 to 6.
  8. 一种3D物体形状的重构系统,其特征在于,包括:A 3D object shape reconstruction system, comprising:
    非统一交叉对象切片构建模块,其用于在将3D物体从多个角度浸入液体的过程中,同时追踪记录液位变化,构建出若干非统一交叉对象切片;A non-uniform cross-object slicing building module is used for simultaneously recording a liquid level change in a process of immersing a 3D object from a plurality of angles into a liquid, and constructing a plurality of non-uniform cross-object slices;
    统一切片及其对应水位信息获取模块,其用于将非统一交叉对象切片进行重采样测量,得到统一切片及其对应的水位信息;The unified slice and its corresponding water level information acquisition module are configured to resample the non-uniform cross object slice to obtain a unified slice and corresponding water level information;
    水位信息平滑模块,其用于利用高斯内核平滑所述统一切片相对应的水位信息;a water level information smoothing module, configured to smooth water level information corresponding to the unified slice by using a Gaussian kernel;
    浸没过程近似模块,其用于根据平滑后的水位信息来构建一个稀疏线性方程组来近似浸没过程3D物体在液体中的浸没过程;An immersion process approximation module for constructing a sparse linear equation system based on the smoothed water level information to approximate an immersion process of the 3D object in the liquid during the immersion process;
    重建3D物体的体素模块,其用于求解上述稀疏线性方程组来重建3D物体的体素;Reconstructing a voxel module of the 3D object for solving the above-described sparse linear equations to reconstruct a voxel of the 3D object;
    网格转化模块,其用于将重建的3D物体体素转换为网格;a mesh transformation module for converting a reconstructed 3D object voxel into a mesh;
    3D物体重构模块,其用于平滑网格,最终重构出3D物体。A 3D object reconstruction module for smoothing the mesh and finally reconstructing the 3D object.
  9. 如权利要求8所述的一种3D物体形状的重构系统,其特征在于,在非统一交叉对象切片构建模块中,利用夹具将3D物体从多个角度浸入液体中。A 3D object shape reconstruction system according to claim 8, wherein in the non-uniform cross object slice building module, the 3D object is immersed into the liquid from a plurality of angles by means of a jig.
  10. 如权利要求9所述的一种3D物体形状的重构系统,其特征在于,该系统还包括夹具水位信息消除模块,其用于对夹具进行实验测试,得到平滑后的夹具的统一切片所对应的水位信息,最终得到仅有3D物体的平滑后的水位信息。 A 3D object shape reconstruction system according to claim 9, wherein the system further comprises a fixture water level information eliminating module for performing an experimental test on the fixture to obtain a unified slice corresponding to the smoothed fixture. The water level information finally results in smoothed water level information for only 3D objects.
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