WO2018149270A1 - 字符的输入方法、装置及键盘 - Google Patents

字符的输入方法、装置及键盘 Download PDF

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Publication number
WO2018149270A1
WO2018149270A1 PCT/CN2018/073615 CN2018073615W WO2018149270A1 WO 2018149270 A1 WO2018149270 A1 WO 2018149270A1 CN 2018073615 W CN2018073615 W CN 2018073615W WO 2018149270 A1 WO2018149270 A1 WO 2018149270A1
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WO
WIPO (PCT)
Prior art keywords
keyboard
contact
touch
scan code
button
Prior art date
Application number
PCT/CN2018/073615
Other languages
English (en)
French (fr)
Inventor
白晓斌
Original Assignee
深圳市华林奇科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication of WO2018149270A1 publication Critical patent/WO2018149270A1/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/041Indexing scheme relating to G06F3/041 - G06F3/045
    • G06F2203/04104Multi-touch detection in digitiser, i.e. details about the simultaneous detection of a plurality of touching locations, e.g. multiple fingers or pen and finger

Definitions

  • the present invention relates to the field of computer input devices, and in particular, to a character input method, device and keyboard.
  • the content that computers need to input now is not only common letters and characters such as English or Chinese, but also many symbols, such as punctuation marks and mathematical symbols.
  • the keyboard currently has alphabetic keys, numeric keys, function keys Fn, and editing keys. And with the increase in the number of buttons, the space of the computer keyboard is getting more and more tense.
  • buttons In order to solve the problem of tight keyboard space, many methods of composite buttons are currently adopted. For example, press two keys at the same time, or three keys to achieve the purpose of inputting more symbols.
  • the traditional notebook computer reduces the basic 103 keys to more than 80 keys. More symbols can be used to input more symbols.
  • the main object of the present invention is to provide a character input method, device and keyboard, which aim to solve the technical problem that the keyboard space is limited and the type of text symbols to be input is too large.
  • the present invention provides a character input method, and the character input method includes the following steps:
  • the number sequence is converted into a corresponding scan code and transmitted to the host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the method further includes:
  • the contacts are numbered, and the numbered sequence of the number is defined as a scan code according to a preset rule, and the numbered sequence and the first corresponding data of the scan code are stored.
  • the input method further includes:
  • the present invention also provides a character input device, the input device comprising the following modules:
  • a detecting module configured to detect whether a touch signal triggered according to a touch contact of the user is received
  • a recording module configured to record a sequence of numbers of the contacts when the touch signal is received
  • a conversion module configured to convert the sequence of numbers into a corresponding scan code according to a preset rule and transmit the same to the host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the input device further includes:
  • a first definition module configured to number the contacts, and define a numbered sequence of the number as a scan code according to a preset rule, and store the number sequence and the first corresponding data of the scan code .
  • the input device further includes:
  • a second defining module configured to receive, according to an instruction triggered by a user-defined operation, receive a second corresponding data of a contact number sequence and a scan code sent by the outside world, and a third corresponding data of the scan code and the character, and perform the storage.
  • the present invention further provides a keyboard, the keyboard comprising the input device according to any one of claims 4-5, the keyboard further comprising a button and a touch panel for inputting a touch signal, The touch panel is disposed between the buttons.
  • the button includes a first button area and a second button area, and the touch panel is disposed between the first button area and the second button area,
  • the touch panel includes: a lattice contact and a light emitting element, wherein the light emitting element is disposed inside the lattice contact or disposed under the lattice contact, and when the dot contact is touched The light-emitting element will display a light to remind the contact position that a touch has occurred.
  • the first button area is set as a letter key, and the origin key of the letter key is lower in height than the other keys, and the key cap surfaces of the left and right sides of the origin key are designed to have different oblique stripes.
  • the touch panel further includes at least two separate contacts for defining switching of input methods or inputting common characters.
  • the present invention provides a character input method, the character input method comprising the steps of: detecting whether a touch signal triggered according to a user touch contact is received; and when receiving the touch signal, recording the contact A sequence of numbers; according to a preset rule, converting the sequence of numbers into a corresponding scan code and transmitting it to a host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the invention obtains the touch connection track through the number sequence of the contacts, and realizes the touch connection track instead of the key input characters. And input a variety of characters through the connection path of different shapes and different directions, in order to achieve the purpose of adding more buttons in a smaller space.
  • the present invention inputs a part of a symbol or a special character which is relatively troublesome to input by a simple touch trajectory.
  • the keyboard input efficiency is improved, the keyboard operation difficulty is reduced, and the keyboard input is more convenient and quick.
  • the touch connection trajectory is similar to the shape of the corresponding character, the user can more easily grasp the input method provided by the present invention and improve the user experience.
  • FIG. 1 is a schematic flow chart of a first embodiment of a method for inputting characters according to the present invention
  • FIG. 2 is a schematic flow chart of a second embodiment of a method for inputting characters according to the present invention.
  • FIG. 3 is a schematic diagram of functional modules of a first embodiment of a character input device of the present invention.
  • FIG. 4 is a schematic diagram of functional modules of a second embodiment of a character input device of the present invention.
  • FIG. 5 is a schematic structural diagram of an embodiment of a keyboard according to the present invention.
  • Figure 6 is a schematic view of a keyboard dot matrix contact of the present invention.
  • FIG. 7 is a schematic diagram of correspondence between a contact number sequence and a scan code of a keyboard of the present invention.
  • the present invention provides a method of inputting characters.
  • FIG. 1 is a schematic flow chart of a first embodiment of a method for inputting characters according to the present invention.
  • the input method includes the following steps:
  • Step S10 detecting whether a touch signal triggered according to a user touch contact is received.
  • the input method is applied to a keyboard including a touch panel having dot matrix contacts, and a user can form a sliding track through the touch contacts to input information.
  • the touch circuit in the keyboard detects in real time whether a contact signal triggered according to a user's touch operation is received.
  • the present invention replaces the recognition of the handwritten symbol with a fixed sequence of contact numbers.
  • the method before step S10, the method further includes:
  • Step S01 the contacts are numbered, and the numbered sequence of the number is defined as a scan code according to a preset rule, and the numbered sequence and the first corresponding data of the scan code are stored.
  • the touch panel surface has a plurality of dot matrix contacts, and the dot matrix contacts are arranged in a matrix form in this embodiment for convenience of use.
  • the dot matrix contacts may be arranged in a circular shape in a honeycomb shape.
  • a lattice contact arranged in a matrix of 4*4 will be described as an example.
  • the lattice contacts arranged in a matrix are numbered, the horizontal row is ABCD, and the vertical column is 1234.
  • contact number sequences are defined as a number of corresponding scan codes.
  • the scan code is compatible with the keyboard code of the market, which is convenient for computer recognition and increases the convenience of operation.
  • the number sequence "A3, A2, B3, C2, C3" is defined as the scan code '0x10'.
  • the defined corresponding data is then stored in the storage module that comes with the keyboard.
  • Step S20 when receiving the touch signal, recording a sequence of numbers of the contacts.
  • the contact number sequence corresponding to the touch signal is recorded.
  • Step S30 Convert the sequence of numbers into corresponding scan codes according to a preset rule and transmit the same to the host, so that the host converts the scan code into corresponding characters according to the pre-stored data.
  • the touch signal information is converted into a corresponding scan code, and the scan code is sent to the host.
  • the host converts the received scan code into a corresponding character according to the pre-stored scan code and the character corresponding data.
  • the user can input the symbol ' ⁇ ' by continuously touching the "A3, A2, B3, C2, C3" points in the dot contact. And the line trajectory of these 5 points is close to the shape of the ⁇ symbol. This pictographic trajectory makes it easier for users to remember. In addition, the way of sliding touch will also make the user's operation faster.
  • sequence of numbering of the lattice contacts only limits the shape of the sliding track.
  • the starting position of the contact is not limited. In other words, as long as the sliding track is the same, it means the symbol with the same meaning.
  • ‘ ⁇ ’ can be defined not only as the contact number sequence “A2”.
  • B1 C2" can also be defined as "A3 B2 C3" / "A4 B3 C4" / "B2 C1 D2" / "B3 C2 D3” / "B4 C3 D4”. This makes it easier for the user to touch the dot matrix contacts for input.
  • the lattice contact pattern there is no limitation on the lattice contact pattern, and the meaning of the sequence of the contact wiring is not limited. Manufacturers can design the position of different dot contact patterns according to the specific situation, and determine the contact sequence according to these different positions to define different buttons.
  • the present invention provides a character input method, the character input method comprising the steps of: detecting whether a touch signal triggered according to a user touch contact is received; and when receiving the touch signal, recording the contact A sequence of numbers; according to a preset rule, converting the sequence of numbers into a corresponding scan code and transmitting it to a host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the invention obtains the touch connection track through the number sequence of the contacts, and realizes the touch connection track instead of the key input characters. And input a variety of characters through the connection path of different shapes and different directions, in order to achieve the purpose of adding more buttons in a smaller space.
  • the present invention inputs a part of a symbol or a special character which is relatively troublesome to input by a simple touch trajectory.
  • the keyboard input efficiency is improved, the keyboard operation difficulty is reduced, and the keyboard input is more convenient and quick.
  • the touch connection trajectory is similar to the shape of the corresponding character, the user can more easily grasp the input method provided by the present invention and improve the user experience.
  • FIG. 2 is a schematic flowchart diagram of a second embodiment of a method for inputting characters according to the present invention.
  • the input method in this embodiment further includes:
  • Step S40 when receiving the instruction triggered according to the user-defined operation, receiving the second corresponding data of the contact number sequence and the scan code sent by the outside world, and the third corresponding data of the scan code and the character, and storing the same.
  • the corresponding data that is defined may be a commonly used symbol preset by the manufacturer, and secondly, may be a very useful symbol defined by the later user according to the later use case. After the user-defined very special symbol is defined in the host, it is imported into the keyboard storage module through the external cable interface.
  • the invention further provides a character input device.
  • FIG. 3 is a schematic diagram of functional modules of a first embodiment of a character input device according to the present invention.
  • the input device includes the following modules:
  • the detecting module 100 is configured to detect whether a touch signal triggered according to a user touch contact is received.
  • the input device is applied to a keyboard including a touch panel having dot matrix contacts, and a user can form a sliding track through the touch contacts to input information.
  • the touch circuit in the keyboard detects in real time whether a contact signal triggered according to a user's touch operation is received.
  • the present invention replaces the recognition of the handwritten symbol with a fixed sequence of contact numbers.
  • the input device further includes:
  • a first definition module 001 configured to number the contacts, and define a sequence of numbers of the numbers as a scan code according to a preset rule, and perform the sequence of numbers and the first corresponding data of the scan code storage.
  • the touch panel surface has a plurality of dot matrix contacts, and the dot matrix contacts are arranged in a matrix form in this embodiment for convenience of use.
  • the dot matrix contacts may be arranged in a circular shape in a honeycomb shape.
  • a lattice contact arranged in a matrix of 4*4 will be described as an example.
  • the lattice contacts arranged in a matrix are numbered, the horizontal row is ABCD, and the vertical column is 1234.
  • contact number sequences are defined as a number of corresponding scan codes.
  • the scan code is compatible with the keyboard code of the market, which is convenient for computer recognition and increases the convenience of operation.
  • the number sequence "A3, A2, B3, C2, C3" is defined as the scan code '0x10'.
  • the defined corresponding data is then stored in the storage module that comes with the keyboard.
  • the recording module 200 is configured to record a sequence of numbers of the contacts when the touch signal is received.
  • the contact number sequence corresponding to the touch signal is recorded.
  • the conversion module 300 is configured to convert the sequence of numbers into corresponding scan codes according to a preset rule and transmit the same to the host, so that the host converts the scan code into corresponding characters according to the pre-stored data.
  • the touch signal information is converted into a corresponding scan code, and the scan code is sent to the host.
  • the host converts the received scan code into a corresponding character according to the pre-stored scan code and the character corresponding data.
  • the user can input the symbol ' ⁇ ' by continuously touching the "A3, A2, B3, C2, C3" points in the dot contact. And the line trajectory of these 5 points is close to the shape of the ⁇ symbol. This pictographic trajectory makes it easier for users to remember. In addition, the way of sliding touch will also make the user's operation faster.
  • sequence of numbering of the lattice contacts only limits the shape of the sliding track.
  • the starting position of the contact is not limited. In other words, as long as the sliding track is the same, it means the symbol with the same meaning.
  • ‘ ⁇ ’ can be defined not only as the contact number sequence “A2”.
  • B1 C2" can also be defined as "A3 B2 C3" / "A4 B3 C4" / "B2 C1 D2" / "B3 C2 D3” / "B4 C3 D4”. This makes it easier for the user to touch the dot matrix contacts for input.
  • the lattice contact pattern there is no limitation on the lattice contact pattern, and the meaning of the sequence of the contact wiring is not limited. Manufacturers can design the position of different dot contact patterns according to the specific situation, and determine the contact sequence according to these different positions to define different buttons.
  • the present invention provides a character input device, the character input method comprising the steps of: detecting whether a touch signal triggered according to a user touch contact is received; and when receiving the touch signal, recording the contact A sequence of numbers; according to a preset rule, converting the sequence of numbers into a corresponding scan code and transmitting it to a host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the invention obtains the touch connection track through the number sequence of the contacts, and realizes the touch connection track instead of the key input characters. And input a variety of characters through the connection path of different shapes and different directions, in order to achieve the purpose of adding more buttons in a smaller space.
  • the present invention inputs a part of a symbol or a special character which is relatively troublesome to input by a simple touch trajectory.
  • the keyboard input efficiency is improved, the keyboard operation difficulty is reduced, and the keyboard input is more convenient and quick.
  • the touch connection trajectory is similar to the shape of the corresponding character, the user can more easily grasp the input method provided by the present invention and improve the user experience.
  • FIG. 4 is a schematic diagram of functional modules of a second embodiment of a character input device according to the present invention.
  • the input device in this embodiment further includes:
  • a second definition module 400 configured to receive a second corresponding data of a contact number sequence and a scan code sent by the outside world, and a third corresponding data of the scan code and the character, when receiving the instruction triggered according to the user-defined operation, and It is stored.
  • the corresponding data that is defined may be a commonly used symbol preset by the manufacturer, and secondly, may be a very useful symbol defined by the later user according to the later use case. After the user-defined very special symbol is defined in the host, it is imported into the keyboard storage module through the external cable interface.
  • the invention further provides a keyboard.
  • FIG. 5 is a schematic structural diagram of an embodiment of a keyboard according to the present invention.
  • the keyboard includes the input device 10 in the above embodiment, and the keyboard further includes a button 20 and a touch panel 30 for inputting a touch signal, and the touch panel 30 is disposed between the buttons 20.
  • the button 20 includes a first button area and a second button area.
  • the touch panel 30 is disposed between the first button area and the second button area.
  • the touch panel 30 is disposed in the first button area and The middle of the second button area is to reduce the moving distance of the user's finger and is convenient for the user to use.
  • the position of the touchpad 30 can also be set elsewhere on the keyboard according to the user's habits.
  • the touch panel 30 includes: a dot matrix contact and a light emitting component, wherein the light emitting component is disposed inside the dot contact or disposed under the dot contact, and when the dot contact is touched The light-emitting element will display a light to alert the contact position to a touch.
  • the hexadecimal number is represented by 0x.
  • 0x10 means 16 in decimal.
  • the touch panel 30 has a plurality of lattice contacts on its surface, and these lattice contacts are arranged in a matrix for convenience of use. In other embodiments, it may be arranged in a honeycomb shape.
  • the touch panel 200 composed of the lattice contacts 210 arranged in a matrix of 4*4 is taken as an example.
  • the lattice contacts of the matrix are numbered, the horizontal row is ABCD, and the column is 1234.
  • the solution further provides an auxiliary function option to add a light-emitting element to the dot matrix contacts in the touch panel. Set it inside or below the contacts. When the finger touches the contact, the light-emitting element can illuminate the contact position for a period of time. This makes it easy for the user to confirm that they have touched the contacts in the correct position. After the user is skilled, you can choose to turn off this feature.
  • the present invention provides a character input method, the character input method comprising the steps of: detecting whether a touch signal triggered according to a user touch contact is received; and when receiving the touch signal, recording the contact A sequence of numbers; according to a preset rule, converting the sequence of numbers into a corresponding scan code and transmitting it to a host, so that the host converts the scan code into a corresponding character according to the pre-stored data.
  • the invention obtains the touch connection track through the number sequence of the contacts, and realizes the touch connection track instead of the key input characters. And input a variety of characters through the connection path of different shapes and different directions, in order to achieve the purpose of adding more buttons in a smaller space.
  • the present invention inputs a part of a symbol or a special character which is relatively troublesome to input by a simple touch trajectory.
  • the keyboard input efficiency is improved, the keyboard operation difficulty is reduced, and the keyboard input is more convenient and quick.
  • the touch connection trajectory is similar to the shape of the corresponding character, the user can more easily grasp the input method provided by the present invention and improve the user experience.
  • the first button area is set as a letter key, and the origin key of the letter key is lower than other keys, and the origin key is left and right.
  • the keycap surfaces of the buttons on both sides are designed with different oblique stripes.
  • the key heights of the keyboard are set differently.
  • the height settings of the F and J keys are lower than those of other keyboards.
  • the F key is the lowest point, and the height of the left key is sequentially increased.
  • the J key is the lowest point, and the heights of the right keys are sequentially increased. It is best to form a cone shape.
  • the other button caps are also made to be inclined.
  • the F and J keys corresponding to the index finger positions of the left and right hands are used as the center positions of the two large depressions. In this way, the user does not look at the keyboard, and only knows the degree of tilt of each button cap by the finger, and knows where the hand position should move.
  • each button key cap can be designed into different patterns.
  • the left hand button area TGB and the right hand button area YHN are bounded, the left button area of the left hand area is designed to be inclined to the left side of the ⁇ , and the right hand area of the button key cap is designed to be inclined to the right side // /.
  • the heights of the two keys F and J are set to a minimum, and a recessed area is formed centering on the two keys. Reduce user space while reducing user experience.
  • the touch panel further includes at least two separate contacts for defining switching of input methods or inputting common characters.
  • some frequently used symbols or symbols that are not easily described by continuous tracks can be defined as a single contact representation, and information of a single contact is sprayed beside the touch point to alert the user.
  • information of a single contact is sprayed beside the touch point to alert the user.
  • Such as "#,%” you can use "A4 B4" is represented by two contacts. These two symbols are sprayed next to the two contacts.
  • the above embodiment is based on the case where the touch panel 210 is positioned to the right of the key.
  • the touchpad is usually placed under the keyboard due to the smaller space in the keyboard area. Due to the tapping action of the human hand, sometimes the thumb is accidentally touched.
  • two touch points X can be designed separately. Y, the entire touch point recognition input is started after the two points are sequentially touched. The position of these two contacts is better arranged near the thumb of both hands. It is convenient for the thumb to complete.
  • the two contacts can also be defined as a keyboard input method switching key.
  • a keyboard input method switching key Such as the Chinese symbol "[ "" and the English symbol "[]”.
  • the touch point sequence can be designed to be the same, but one is Chinese and the other is English. Then the finger slides from the contact X to the contact Y to implement the Chinese input method to the English input method. The finger slides from the contact Y to the contact X is the English input method to the Chinese input method.
  • the sequence of the dot contact numbers may be one, two, or a plurality of. And the numbering sequence is different, which also means that different characters are defined.
  • the foregoing embodiment method can be implemented by means of software plus a necessary general hardware platform, and of course, can also be through hardware, but in many cases, the former is better.
  • Implementation Based on such understanding, the technical solution of the present invention, which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk,
  • the optical disc includes a number of instructions for causing a terminal device (which may be a cell phone, a computer, a server, an air conditioner, or a network device, etc.) to perform the methods of various embodiments of the present invention.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

一种字符的输入方法、装置及键盘,所述字符的输入方法包括以下步骤:检测是否接收到根据用户触摸触点所触发的触摸信号(S10);当接收到所述触摸信号时,记录所述触点的编号序列(S20);根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符(S30)。通过上述方法,把输入比较麻烦的部分符号或者特殊文字,通过简单的触摸轨迹来输入,由此提高键盘输入效率,降低键盘操作难度,使得键盘输入更加方便快捷。另外,由于触摸连线轨迹与对应字符的形状相似,用户能更加轻松地掌握本发明提供的输入方法,提升用户体验。

Description

字符的输入方法、装置及键盘
技术领域
本发明涉及电脑输入设备领域,尤其涉及一种字符的输入方法、装置及键盘。
背景技术
随着计算机技术的迅猛进步,现在计算机需要输入的内容不仅是英语,或中文等常用字母、文字,还可能是很多符号,比如标点符号、数学符号等。为了满足用户需求,目前键盘中设有字母键、数字键、功能键Fn以及编辑键等。并随着按键数目的增多,使得电脑键盘的空间越来越紧张。
为了解决键盘空间紧张的问题,目前多采取复合按键的方法。比如,同时按两个键,或者三个键,达到输入更多符号的目的。而传统的笔记本电脑为了减少面积,将基本的103键减少到80多个按键。导致更多的符号就只能采用更多的按键复用去输入。
因此随着复合按键数量增加,需要记忆的按键组合也越来越多,这样就极大的增加了用户的操作难度。
除此之外,随着越来越多的符号种类,传统键盘的操作起来越来越不便。比如:“『』︷︸∫≌①②③”,键盘上是找不到对应键以输入这些符号的。
所以目前我们需要解决的是键盘空间有限而要输入的文字符号种类过多的问题。
发明内容
本发明的主要目的在于提供一种字符的输入方法、装置及键盘,旨在解决键盘空间有限而要输入的文字符号种类过多的技术问题。
为实现上述目的,本发明提供的一种字符的输入方法,所述字符的输入方法包括以下步骤:
检测是否接收到根据用户触摸触点所触发的触摸信号;
当接收到所述触摸信号时,记录所述触点的编号序列;
根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
可选地,所述检测是否接收到根据用户触摸触点所触发的触摸信号的步骤之前还包括:
将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
可选地,所述输入方法还包括:
当接收到根据用户定义操作触发的指令,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
此外,为了实现上述目的,本发明还提供一种字符的输入装置,所述输入装置包括以下模块:
检测模块,用于检测是否接收到根据用户触摸触点所触发的触摸信号;
记录模块,用于当接收到所述触摸信号时,记录所述触点的编号序列;
转换模块,用于根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
可选地,所述输入装置还包括:
第一定义模块,用于将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
可选地,所述输入装置还包括:
第二定义模块,用于当接收到根据用户定义操作触发的指令,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
此外,为了实现上述目的,本发明还提供一种键盘,所述键盘包括权利要求4-5任意一项所述的输入装置,所述键盘还包括按键和用于输入触摸信号的触摸板,所述触摸板设于所述按键之间。
可选地,所述按键包括第一按键区和第二按键区,所述触摸板设于第一按键区与第二按键区之间,
所述触摸板包括:点阵触点和发光元件,所述发光元件设于所述点阵触点的内部或设于所述点阵触点的下方,且当触摸所述点阵触点时,所述发光元件将显示光亮以提醒该触点位置发生触碰。
可选地,所述第一按键区设为字母键,且所述字母键中原点键的高度比其他按键低,所述原点键左右两边的按键的键帽表面设计成不同倾斜条纹。
可选地,所述触摸板还包括至少两个单独触点,用于定义输入法的切换或输入常用字符。
本发明通过提供一种字符的输入方法,所述字符的输入方法包括以下步骤:检测是否接收到根据用户触摸触点所触发的触摸信号;当接收到所述触摸信号时,记录所述触点的编号序列;根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。本发明通过触点的编号序列获得触摸连线轨迹,实现触摸连线轨迹代替按键输入字符。并通过不同形状以及不同方向的连线轨迹输入多种字符,以达到在较小的空间增加更多按键的目的。通过上述方式,本发明把输入比较麻烦的部分符号或者特殊文字,通过简单的触摸轨迹来输入。由此提高键盘输入效率,降低键盘操作难度,使得键盘输入更加方便快捷。另外,由于触摸连线轨迹与对应字符的形状相似,用户能更加轻松地掌握本发明提供的输入方法,提升用户体验。
附图说明
图1为本发明字符的输入方法第一实施例的流程示意图;
图2为本发明字符的输入方法第二实施例的流程示意图;
图3为本发明字符的输入装置第一实施例的功能模块示意图;
图4为本发明字符的输入装置第二实施例的功能模块示意图;
图5为本发明键盘一实施例的结构示意图;
图6为本发明键盘点阵触点的示意图;
图7为本发明键盘的触点编号序列与扫描码的对应示意图。
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。
具体实施方式
应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
本发明提供一种字符的输入方法。
参照图1,图1为本发明字符的输入方法第一实施例的流程示意图。
本实施例中,该输入方法包括以下步骤:
步骤S10,检测是否接收到根据用户触摸触点所触发的触摸信号。
具体地,该输入方法应用于一种键盘,该键盘包括触摸板,该触摸板上设有点阵触点,用户可通过触摸触点形成滑动轨迹,以输入信息。键盘中的触摸电路实时检测是否接收到根据用户触摸操作所触发的触点信号。
为了减少计算机需要识别的字符数量,本发明用固定的触点编号序列来代替手写符号的识别,本实施例中,步骤S10之前还包括:
步骤S01,将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
具体地,所述触摸板表面具有多个点阵触点,为了使用的方便,本实施例中将这些点阵触点以矩阵形式排列。具体实施中,也可以以蜂窝状的圆形排列。为了便于说明,本实施例中以4*4的矩阵排列的点阵触点为例进行说明。
如图6所示,将矩阵排列的的点阵触点进行编号,横排为ABCD,纵列为1234。
编号以后,将不同的触点编号序列定义为若干个对应的扫描码,该扫描码和市场尚的键盘编码可以兼容,便于计算机识别,增加操作便捷性。比如,将编号序列为“A3,A2,B3,C2,C3”定义为扫描码‘0x10’。然后将定义后的对应数据存储在键盘自带的存储模块中。
步骤S20,当接收到所述触摸信号时,记录所述触点的编号序列。
具体地,当接收到用户通过触摸点阵触点触发的触摸信号时,将所述触摸信号对应的触点编号序列记录下来。
步骤S30,根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
具体地,并根据存储模块中存储的编号序列与扫描码的第一对应数据,将所述将所述触摸信号信息转换为对应的扫描码,并将所述扫描码送至主机。主机根据预先存储的扫描码与字符对应数据,将接收到的扫描码转换为对应的字符。
这样,用户只要通过连续触摸点阵触点中的“A3,A2,B3,C2,C3”几个点,就可以输入符号‘∑’。并且这5个点的连线轨迹接近于∑符号的形状。这种象形的轨迹,让用户比较容易记忆。另外,滑动触摸的方式,也会让用户的操作比较快捷。
需要说明的是,点阵触点的编号序列,只是限制了滑动轨迹的形状。而对于触点的起始位置不做限定。也就是说,只要滑动轨迹连线一样,就都代表输入相同含义的符号。比如‘<’不仅可定义为触点编号序列“A2 B1 C2”,也可以定义为“A3 B2 C3”/“A4 B3 C4”/“B2 C1 D2”/“B3 C2 D3”/“B4 C3 D4”。这样用户可以更方便的触摸点阵触点进行输入。
本发明中,对于点阵触点图案不作限制,对于触点连线的序列代表含义也不做限制。厂家可以根据具体的情况设计不同点阵触点图案的位置,并且根据这些不同的位置确定触点序列,来定义不同的按键。
本方案的实例中仅使用了4*4矩阵排列的例子。用和输入符号的形状与相似的连线轨迹,这样的触点序列方案仅为最佳较好实施例。
本发明通过提供一种字符的输入方法,所述字符的输入方法包括以下步骤:检测是否接收到根据用户触摸触点所触发的触摸信号;当接收到所述触摸信号时,记录所述触点的编号序列;根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。本发明通过触点的编号序列获得触摸连线轨迹,实现触摸连线轨迹代替按键输入字符。并通过不同形状以及不同方向的连线轨迹输入多种字符,以达到在较小的空间增加更多按键的目的。通过上述方式,本发明把输入比较麻烦的部分符号或者特殊文字,通过简单的触摸轨迹来输入。由此提高键盘输入效率,降低键盘操作难度,使得键盘输入更加方便快捷。另外,由于触摸连线轨迹与对应字符的形状相似,用户能更加轻松地掌握本发明提供的输入方法,提升用户体验。
参考图2,图2为本发明字符的输入方法第二实施例的流程示意图。
为了增加扩展性,本实施例中该输入方法还包括:
步骤S40,当接收到根据用户定义操作触发的指令时,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
具体地,定义的对应数据可以为厂家预先设置好的常用符号,其次,可以是后期用户根据自身使用情景后期定义的非常用符号。用户自定义的非常用符号在主机中定义完成后,通过外部电缆接口导入到键盘存储模块中。
本发明进一步提供一种字符的输入装置。
参考图3,图3为本发明字符的输入装置第一实施例的功能模块示意图。
本实施例中,该输入装置包括以下模块:
检测模块100,用于检测是否接收到根据用户触摸触点所触发的触摸信号。
具体地,该输入装置应用于一种键盘,该键盘包括触摸板,该触摸板上设有点阵触点,用户可通过触摸触点形成滑动轨迹,以输入信息。键盘中的触摸电路实时检测是否接收到根据用户触摸操作所触发的触点信号。
为了减少计算机需要识别的字符数量,本发明用固定的触点编号序列来代替手写符号的识别,本实施例中,该输入装置还包括:
第一定义模块001,用于将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
具体地,所述触摸板表面具有多个点阵触点,为了使用的方便,本实施例中将这些点阵触点以矩阵形式排列。具体实施中,也可以以蜂窝状的圆形排列。为了便于说明,本实施例中以4*4的矩阵排列的点阵触点为例进行说明。
如图6所示,将矩阵排列的的点阵触点进行编号,横排为ABCD,纵列为1234。
编号以后,将不同的触点编号序列定义为若干个对应的扫描码,该扫描码和市场尚的键盘编码可以兼容,便于计算机识别,增加操作便捷性。比如,将编号序列为“A3,A2,B3,C2,C3”定义为扫描码‘0x10’。然后将定义后的对应数据存储在键盘自带的存储模块中。
记录模块200,用于当接收到所述触摸信号时,记录所述触点的编号序列。
具体地,当接收到用户通过触摸点阵触点触发的触摸信号时,将所述触摸信号对应的触点编号序列记录下来。
转换模块300,用于根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
具体地,并根据存储模块中存储的编号序列与扫描码的第一对应数据,将所述将所述触摸信号信息转换为对应的扫描码,并将所述扫描码送至主机。主机根据预先存储的扫描码与字符对应数据,将接收到的扫描码转换为对应的字符。
这样,用户只要通过连续触摸点阵触点中的“A3,A2,B3,C2,C3”几个点,就可以输入符号‘∑’。并且这5个点的连线轨迹接近于∑符号的形状。这种象形的轨迹,让用户比较容易记忆。另外,滑动触摸的方式,也会让用户的操作比较快捷。
需要说明的是,点阵触点的编号序列,只是限制了滑动轨迹的形状。而对于触点的起始位置不做限定。也就是说,只要滑动轨迹连线一样,就都代表输入相同含义的符号。比如‘<’不仅可定义为触点编号序列“A2 B1 C2”,也可以定义为“A3 B2 C3”/“A4 B3 C4”/“B2 C1 D2”/“B3 C2 D3”/“B4 C3 D4”。这样用户可以更方便的触摸点阵触点进行输入。
本发明中,对于点阵触点图案不作限制,对于触点连线的序列代表含义也不做限制。厂家可以根据具体的情况设计不同点阵触点图案的位置,并且根据这些不同的位置确定触点序列,来定义不同的按键。
本方案的实例中仅使用了4*4矩阵排列的例子。用和输入符号的形状与相似的连线轨迹,这样的触点序列方案仅为最佳较好实施例。
本发明通过提供一种字符的输入装置,所述字符的输入方法包括以下步骤:检测是否接收到根据用户触摸触点所触发的触摸信号;当接收到所述触摸信号时,记录所述触点的编号序列;根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。本发明通过触点的编号序列获得触摸连线轨迹,实现触摸连线轨迹代替按键输入字符。并通过不同形状以及不同方向的连线轨迹输入多种字符,以达到在较小的空间增加更多按键的目的。通过上述方式,本发明把输入比较麻烦的部分符号或者特殊文字,通过简单的触摸轨迹来输入。由此提高键盘输入效率,降低键盘操作难度,使得键盘输入更加方便快捷。另外,由于触摸连线轨迹与对应字符的形状相似,用户能更加轻松地掌握本发明提供的输入方法,提升用户体验。
参考图4,图4为本发明字符的输入装置第二实施例的功能模块示意图。
为了增加扩展性,本实施例中该输入装置还包括:
第二定义模块400,用于当接收到根据用户定义操作触发的指令时,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
具体地,定义的对应数据可以为厂家预先设置好的常用符号,其次,可以是后期用户根据自身使用情景后期定义的非常用符号。用户自定义的非常用符号在主机中定义完成后,通过外部电缆接口导入到键盘存储模块中。
本发明进一步提供一种键盘。
参考图5,图5为本发明键盘一实施例的结构示意图。
所述键盘包括上述实施例中的输入装置10,所述键盘还包括按键20和用于输入触摸信号的触摸板30,所述触摸板30设于所述按键20之间。
具体地,该按键20包括第一按键区和第二按键区,该触摸板30设于第一按键区与第二按键区之间,本实施例中将触摸板30设于第一按键区和第二按键区中间,是为了减少用户手指的移动距离,便于用户使用。更多实施例中,触摸板30的位置,也可以根据用户的习惯设于键盘上其他地方。
本实施例中,该触摸板30包括:点阵触点和发光元件,该发光元件设于该点阵触点的内部或设于该点阵触点的下方,且当触摸该点阵触点时,该发光元件将显示光亮以提醒该触点位置发生触碰。
具体地,本实施例中采用16进制数以0x表示说明。比如0x10,表示10进制的16。
该触摸板30表面具有多个点阵触点,为了使用的方便,将这些点阵触点排列以矩阵式排列。其他实施中可以以蜂窝状的圆形排列。
本实施例中以4*4的矩阵排列的点阵触点210组成的触摸板200为例来说明。
如图7所示,将矩阵的点阵触点进行编号,横排为ABCD,纵列为1234。
由于一般用户在一个新产品刚推出的时候,不能非常熟练地使用触摸板中的点阵触点。本方案进一步提供一种辅助功能选项,就是将触摸板中的点阵触点中加入发光元件。将其设于触点内部或者下方。当手指触摸到该触点时,发光元件可使该触点位置发光,并持续一段时间。这样便于用户确认自己是否触摸到了正确位置的触点。在用户使用熟练后,可以选择关闭这个功能。
本发明通过提供一种字符的输入方法,所述字符的输入方法包括以下步骤:检测是否接收到根据用户触摸触点所触发的触摸信号;当接收到所述触摸信号时,记录所述触点的编号序列;根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。本发明通过触点的编号序列获得触摸连线轨迹,实现触摸连线轨迹代替按键输入字符。并通过不同形状以及不同方向的连线轨迹输入多种字符,以达到在较小的空间增加更多按键的目的。通过上述方式,本发明把输入比较麻烦的部分符号或者特殊文字,通过简单的触摸轨迹来输入。由此提高键盘输入效率,降低键盘操作难度,使得键盘输入更加方便快捷。另外,由于触摸连线轨迹与对应字符的形状相似,用户能更加轻松地掌握本发明提供的输入方法,提升用户体验。
本实施例中,为了在用户盲打的时候,提高用户感知按键位置,所述第一按键区设为字母键,且所述字母键中原点键的高度比其他按键低,所述原点键左右两边的按键的键帽表面设计成不同倾斜条纹。
具体地,将键盘的按键高度设置的不一样。例如,将F键和J键的高度设置比其他的键盘低。并分别以F键为最低点,向左各键的高度依次递增。以J键为最低点,向右各键的高度依次递增。以形成圆锥状为最佳。将其他的按键键帽也制作成倾斜的样子。以左右两手的食指位置对应的F键和J键作为两个大的凹陷的中心位置。这样,用户不看键盘,只通过手指感知各按键键帽的倾斜程度,就知道手部位置应该向什么位置移动。
另外,具体实施中,为了进一步提升用户体验,可以将各按键键帽表面设计成不同的花纹。比如以左手按键区TGB和右手按键区YHN为界限,左手区的按键键帽上设计成向左侧倾斜的条纹\\\,右手区的按键键帽上设计成向右侧倾斜的条纹///。
本实施例通过对键盘的按键的高度进行调整,将F和J这两键的高度设置到最低,以这两个键为中心形成一个凹陷区。提升用户体验的同时,减少占用空间。
如图6所示,本实施例中,为了提高用户的使用方便性,所述触摸板还包括至少两个单独触点,用于定义输入法的切换或输入常用字符。
具体地,可以将一些经常使用到的符号或不容易用连续轨迹来描述的符号定义为单触点表示,并将单触点的信息喷涂在触摸点的旁边以提醒用户。如“#、%”,可以用“A4 B4”两个触点来表示。就把这两个符号喷涂在两个触点的旁边。
上述实施例是基于触摸板210位置在键右边的情况。对于笔记本电脑,由于键盘区空间更小,一般将触摸板设置在键盘下方。由于人手的敲击动作,有时会出现大拇指误触碰的情况。具体实施例中,可以单独设计两个触摸点X Y,在顺序触摸这两点后,才启动整个触摸点识别输入。这两个触点的位置,安排在距离双手大拇指附近较好。便于大拇指方便来完成的。
更多实施例中,为了进一步提升用户体验,提升用户操作便捷性,还可以将这两个触点定义为键盘输入法的切换键。比如中文符号“[ ]”和英文符号的“【】”。触摸点序列可以设计成一样的,只是一个是中文,一个是英文。那么手指从触点X滑动到触点Y,实现中文输入法到英文输入法。手指从触点Y滑动到触点X是英文输入法到中文输入法。
另外,本实施例中,点阵触点编号的序列可以为一个、两个、或者多个几种。而且编号序列不同,也表示定义不同的字符。
除了输入键盘上没有定义的符号,甚至还可以输入键盘已经有的按键。比如常用的尖括号< >,可以用“A2 B1 C2”序列和“A3 B4 C3”序列输入。这两个序列的连线也就是尖括号的象形。圆括号可以多用一个点来与尖括号进行区别。比如“A2,B1,C1,D2”和“A3,B4,C4,D3”序列。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到上述实施例方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,空调器,或者网络设备等)执行本发明各个实施例的方法。
以上仅为本发明的优选实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本发明的专利保护范围内。

Claims (18)

  1. 一种字符的输入方法,其特征在于,所述字符的输入方法包括以下步骤:
    检测是否接收到根据用户触摸触点所触发的触摸信号;
    当接收到所述触摸信号时,记录所述触点的编号序列;
    根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
  2. 如权利要求1所述的输入方法,其特征在于,所述检测是否接收到根据用户触摸触点所触发的触摸信号的步骤之前还包括:
    将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
  3. 如权利要求1所述的输入方法,其特征在于,所述输入方法还包括:
    当接收到根据用户定义操作触发的指令时,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
  4. 一种字符的输入装置,其特征在于,所述输入装置包括以下模块:
    检测模块,用于检测是否接收到根据用户触摸触点所触发的触摸信号;
    记录模块,用于当接收到所述触摸信号时,记录所述触点的编号序列;
    转换模块,用于根据预设规则,将所述编号序列转换为对应的扫描码并将其传送至主机,使得主机根据预存数据将所述扫描码转换为对应的字符。
  5. 如权利要求4所述的输入装置,其特征在于,所述输入装置还包括:
    第一定义模块,用于将所述触点进行编号,并根据预设规则将所述编号的编号序列定义为扫描码,并将所述编号序列与所述扫描码的第一对应数据进行存储。
  6. 如权利要求4所述的输入装置,其特征在于,所述输入装置还包括:
    第二定义模块,用于当接收到根据用户定义操作触发的指令时,接收外界发送的触点编号序列与扫描码的第二对应数据,以及扫描码与字符的第三对应数据,并将其进行存储。
  7. 一种键盘,其特征在于,所述键盘包括权利要求4任意一项所述的输入装置,所述键盘还包括按键和用于输入触摸信号的触摸板,所述触摸板设于所述按键之间。
  8. 一种键盘,其特征在于,所述键盘包括权利要求5任意一项所述的输入装置,所述键盘还包括按键和用于输入触摸信号的触摸板,所述触摸板设于所述按键之间。
  9. 一种键盘,其特征在于,所述键盘包括权利要求6任意一项所述的输入装置,所述键盘还包括按键和用于输入触摸信号的触摸板,所述触摸板设于所述按键之间。
  10. 如权利要求7所述的键盘,其特征在于,所述按键包括第一按键区和第二按键区,所述触摸板设于第一按键区与第二按键区之间,
    所述触摸板包括:点阵触点和发光元件,所述发光元件设于所述点阵触点的内部或设于所述点阵触点的下方,且当触摸所述点阵触点时,所述发光元件将显示光亮以提醒该触点位置发生触碰。
  11. 如权利要求8所述的键盘,其特征在于,所述按键包括第一按键区和第二按键区,所述触摸板设于第一按键区与第二按键区之间,
    所述触摸板包括:点阵触点和发光元件,所述发光元件设于所述点阵触点的内部或设于所述点阵触点的下方,且当触摸所述点阵触点时,所述发光元件将显示光亮以提醒该触点位置发生触碰。
  12. 如权利要求9所述的键盘,其特征在于,所述按键包括第一按键区和第二按键区,所述触摸板设于第一按键区与第二按键区之间,
    所述触摸板包括:点阵触点和发光元件,所述发光元件设于所述点阵触点的内部或设于所述点阵触点的下方,且当触摸所述点阵触点时,所述发光元件将显示光亮以提醒该触点位置发生触碰。
  13. 如权利要求10所述的键盘,其特征在于,所述第一按键区设为字母键,且所述字母键中原点键的高度比其他按键低,所述原点键左右两边的按键的键帽表面设计成不同倾斜条纹。
  14. 如权利要求11所述的键盘,其特征在于,所述第一按键区设为字母键,且所述字母键中原点键的高度比其他按键低,所述原点键左右两边的按键的键帽表面设计成不同倾斜条纹。
  15. 如权利要求12所述的键盘,其特征在于,所述第一按键区设为字母键,且所述字母键中原点键的高度比其他按键低,所述原点键左右两边的按键的键帽表面设计成不同倾斜条纹。
  16. 如权利要求7所述的键盘,其特征在于,所述触摸板还包括至少两个单独触点,用于定义输入法的切换或输入常用字符。
  17. 如权利要求8所述的键盘,其特征在于,所述触摸板还包括至少两个单独触点,用于定义输入法的切换或输入常用字符。
  18. 如权利要求9所述的键盘,其特征在于,所述触摸板还包括至少两个单独触点,用于定义输入法的切换或输入常用字符。
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