WO2018140407A3 - Gamification of media content - Google Patents

Gamification of media content Download PDF

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Publication number
WO2018140407A3
WO2018140407A3 PCT/US2018/014881 US2018014881W WO2018140407A3 WO 2018140407 A3 WO2018140407 A3 WO 2018140407A3 US 2018014881 W US2018014881 W US 2018014881W WO 2018140407 A3 WO2018140407 A3 WO 2018140407A3
Authority
WO
WIPO (PCT)
Prior art keywords
positions
content
show
gamification
sweetheart
Prior art date
Application number
PCT/US2018/014881
Other languages
French (fr)
Other versions
WO2018140407A2 (en
Inventor
Randy DE NEVI
Jonathan Lindo
Daniel GEBALLE
Vamsee Lakamsani
Original Assignee
Onkore, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Onkore, Inc. filed Critical Onkore, Inc.
Publication of WO2018140407A2 publication Critical patent/WO2018140407A2/en
Publication of WO2018140407A3 publication Critical patent/WO2018140407A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F15/00Digital computers in general; Data processing equipment in general
    • G06F15/76Architectures of general purpose stored program computers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/30Arrangements for executing machine instructions, e.g. instruction decode

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

A method is described for engaging players in competitive gameplay relating to content including television programming, music & film industry releases and events. Gamification of content occurs via the creation of 'Team Positions', analogous to positions on a sports team. An example of Positions for a TV show like 'The Bachelor' might be 'Sweetheart', 'Backstabber', or 'Party Animal'. Players may assign elements relating to the content being gamified to Positions, such as show contestants, celebrities, actors, movies, songs, or music artists. For example, a Player would assign a show contestant from 'The Bachelor' to the Position of 'Sweetheart'. Generating a Position may comprise of identifying one or more actions or results associated with the Position, and identifying point values to be assigned for completion of the action or said result. Positions are assigned points based on events and results that occur in the content, such as during a TV episode.
PCT/US2018/014881 2017-01-24 2018-01-23 Gamification of media content WO2018140407A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201762450012P 2017-01-24 2017-01-24
US62/450,012 2017-01-24

Publications (2)

Publication Number Publication Date
WO2018140407A2 WO2018140407A2 (en) 2018-08-02
WO2018140407A3 true WO2018140407A3 (en) 2018-09-27

Family

ID=62979642

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2018/014881 WO2018140407A2 (en) 2017-01-24 2018-01-23 Gamification of media content

Country Status (1)

Country Link
WO (1) WO2018140407A2 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150248817A1 (en) * 2011-12-30 2015-09-03 Mindforce Consulting, Llc Real sports companion match-play crowdsourcing electronic game
US20150273342A1 (en) * 2014-03-25 2015-10-01 SQD Holdings LLC Software Platform and Method for Gamification of Product/Content Markets

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150248817A1 (en) * 2011-12-30 2015-09-03 Mindforce Consulting, Llc Real sports companion match-play crowdsourcing electronic game
US20150273342A1 (en) * 2014-03-25 2015-10-01 SQD Holdings LLC Software Platform and Method for Gamification of Product/Content Markets

Also Published As

Publication number Publication date
WO2018140407A2 (en) 2018-08-02

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