WO2018140407A3 - Gamification of media content - Google Patents
Gamification of media content Download PDFInfo
- Publication number
- WO2018140407A3 WO2018140407A3 PCT/US2018/014881 US2018014881W WO2018140407A3 WO 2018140407 A3 WO2018140407 A3 WO 2018140407A3 US 2018014881 W US2018014881 W US 2018014881W WO 2018140407 A3 WO2018140407 A3 WO 2018140407A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- positions
- content
- show
- gamification
- sweetheart
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/76—Architectures of general purpose stored program computers
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/30—Arrangements for executing machine instructions, e.g. instruction decode
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
A method is described for engaging players in competitive gameplay relating to content including television programming, music & film industry releases and events. Gamification of content occurs via the creation of 'Team Positions', analogous to positions on a sports team. An example of Positions for a TV show like 'The Bachelor' might be 'Sweetheart', 'Backstabber', or 'Party Animal'. Players may assign elements relating to the content being gamified to Positions, such as show contestants, celebrities, actors, movies, songs, or music artists. For example, a Player would assign a show contestant from 'The Bachelor' to the Position of 'Sweetheart'. Generating a Position may comprise of identifying one or more actions or results associated with the Position, and identifying point values to be assigned for completion of the action or said result. Positions are assigned points based on events and results that occur in the content, such as during a TV episode.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201762450012P | 2017-01-24 | 2017-01-24 | |
US62/450,012 | 2017-01-24 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2018140407A2 WO2018140407A2 (en) | 2018-08-02 |
WO2018140407A3 true WO2018140407A3 (en) | 2018-09-27 |
Family
ID=62979642
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2018/014881 WO2018140407A2 (en) | 2017-01-24 | 2018-01-23 | Gamification of media content |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2018140407A2 (en) |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20150248817A1 (en) * | 2011-12-30 | 2015-09-03 | Mindforce Consulting, Llc | Real sports companion match-play crowdsourcing electronic game |
US20150273342A1 (en) * | 2014-03-25 | 2015-10-01 | SQD Holdings LLC | Software Platform and Method for Gamification of Product/Content Markets |
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2018
- 2018-01-23 WO PCT/US2018/014881 patent/WO2018140407A2/en active Application Filing
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20150248817A1 (en) * | 2011-12-30 | 2015-09-03 | Mindforce Consulting, Llc | Real sports companion match-play crowdsourcing electronic game |
US20150273342A1 (en) * | 2014-03-25 | 2015-10-01 | SQD Holdings LLC | Software Platform and Method for Gamification of Product/Content Markets |
Also Published As
Publication number | Publication date |
---|---|
WO2018140407A2 (en) | 2018-08-02 |
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