WO2018093416A1 - Techniques de déverrouillage d'un calendrier de paiement mises en oeuvre dans des réseaux de jeu reposant sur des paris - Google Patents

Techniques de déverrouillage d'un calendrier de paiement mises en oeuvre dans des réseaux de jeu reposant sur des paris Download PDF

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Publication number
WO2018093416A1
WO2018093416A1 PCT/US2017/033114 US2017033114W WO2018093416A1 WO 2018093416 A1 WO2018093416 A1 WO 2018093416A1 US 2017033114 W US2017033114 W US 2017033114W WO 2018093416 A1 WO2018093416 A1 WO 2018093416A1
Authority
WO
WIPO (PCT)
Prior art keywords
wager
game
player
event
gaming
Prior art date
Application number
PCT/US2017/033114
Other languages
English (en)
Inventor
Georg WASHINGTON
Joe SERRA
Michael Oberberger
Original Assignee
Synergy Blue, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US15/358,127 external-priority patent/US20170124812A1/en
Priority claimed from US15/597,099 external-priority patent/US10032337B2/en
Application filed by Synergy Blue, Llc filed Critical Synergy Blue, Llc
Priority to CA3044539A priority Critical patent/CA3044539A1/fr
Priority to AU2017360239A priority patent/AU2017360239A1/en
Publication of WO2018093416A1 publication Critical patent/WO2018093416A1/fr
Priority to PH12019501123A priority patent/PH12019501123A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • Figure 4 shows a block diagram of electronic gaming device 400, in accordance with a specific embodiment.
  • Figure 7 illustrates an example embodiment of a System Server 780 which may be used for implementing various aspects/features described herein.
  • Mechanical vehicle components such as, for example, vehicle steering wheel, gear shift, gas pedal, brake pedal, clutch pedal, etc.
  • one or more different threads or instances of the Hybrid are provided. According to different embodiments, one or more different threads or instances of the Hybrid
  • Gaming procedures may be performed using one or more different types of initialization parameters.
  • at least a portion of the initialization parameters may be accessed via communication with one or more local and/or remote memory devices.
  • at least a portion of the initialization parameters provided to an instance of the Hybrid Arcade/Wager-Based Gaming procedures may correspond to and/or may be derived from the input data/information.
  • the outcome of the wager-based game event is determined before the wager-based triggering event has occurred, but not revealed until after the wager-based triggering event has been initiated.
  • the outcome of the wager- based slot game 1520 results in the player winning 4,720 credits (1122), which may be automatically distributed to the player's account.
  • credits won by the player during play of the hybrid arcade/wager-based game may be converted into cash or other forms of monetary currency or credit.
  • Various aspects described herein are directed to different techniques for implementing various achievement-based paytable unlock techniques which may be utilized in one or more wager-based game environments, including hybrid arcade/wager-based gaming (“HAWG”) environments.
  • HAW hybrid arcade/wager-based gaming
  • the randomized return not be based on any previous actions or wager-based game event outcomes.
  • a gaming device is not typically permitted to alter the outcome of a random number because the gaming device has paid more or less than some target percentage over time. Therefore, this example description of a Payout Schedule will assume the same constraint.
  • Some Wagering Events may require more skill to accomplish, while other Wagering Events may require less skill to accomplish. Some Wagering Events may occur with greater frequency, while other Wagering Events may occur with less frequency. Some may be both more difficult (e.g., require greater skill) and less frequent. These Wagering Events may be described as "Harder”. Similarly, easier type events may correspond to wagering events which occur more frequently and/or require less skill to accomplish, etc. In at least some embodiments, some Harder type Wagering Events may have a higher perceived value to a player.
  • a payout schedule may be defined a collection of Pay Amounts each paired with a Hit Frequency. When the sum of the products of these Pay Amounts and Hit Frequencies is computed, this forms the Return-to-Player ("RTP") value for the Payout Schedule.
  • RTP Return-to-Player
  • one or more Payout Schedules may be identified by a simple string unique within the Paytable.
  • a Paytable represents a game where certain Payout Schedules are "unlocked” by wagering against other Payout Schedules
  • the Source Schedule may be that which the player may wager against multiple times prior to unlocking a different Payout Schedule.
  • the Unlocked Schedule may be that Payout Schedule which becomes available to the player once the Source Schedule is wagered against enough times to assure that certain criteria are met. For example, referring to section 4.9.1 in GLI-11 (v3.0), wagering against the Source Schedule is how the player obtains several achievements, while the Unlocked Schedule may correspond to a different Payout Schedule that is tied to the activated bonus or feature.
  • the HAWG Match-X game may be configured or designed to allow the player to perform Match-3, Match-4 and Match-5 actions during game play. However, if the player performs a Match-4 action, but has not yet acquired the requisite number of Tokens for unlocking the Match-4 Payout Schedule, for example, the wager which is initiated by the Match-4 action will be made against the Match-3 Payout Schedule. Stated another way, if the player elects not to use the Match-4 Payout Schedule, the HAWG Match-X game may default to using the Match-3 Payout Schedule for wager-based game events initiated by subsequent Match-3, Match- 4 or Match-5 actions.
  • the player there may be no guarantee during game play that the player will be presented with an opportunity to consume the unlocked wager-based game event. For example, just because a Match 7 Wagering Event becomes unlocked/enabled does not guarantee that there are (or will be) 7 adjacent animal tiles to match during game play. This is particularly true in cases where the spawning of the animals is determined based on randomness or by RNG. In this way, this inventive feature may be distinguishable from Prior Art "bonus round" techniques in which a bonus round (or other type of bonus/award) is automatically initiated or awarded to the player, or allows the player a guaranteed opportunity to participate in the bonus round.
  • bonus round or other type of bonus/award
  • T4, T5, T6 and T7 Tokens are awarded to the player (e.g., as a result of the execution of the Match-3 wager event).
  • this feature may be implemented as a "magic wand" effect in a HAWG Match-X game. For example, assume that a player has acquired a sufficient number of Tokens to unlock a Match-7 wagering event, but no Match- 7 opportunities are available at the game board interface.
  • a respective, predetermined RNG- based game of chance outcome may be generated/determined before (e.g., in advance of) the occurrence of each specific player character game play activity or achievement which causes or triggers a wager event.
  • Examples of such player character game play activities may include, but are not limited to, one or more of the following (or combinations which may include, but are not limited to, one or more of the following (or combinations thereof):
  • At least a portion of the various wager-related parameters may be coded into hybrid arcade/wager-based game software/hardware, and utilized for defining and/or determining the different sets of pre- configured wager-related parameters which may be available for player selection in a given hybrid arcade/wager- based game.
  • Similar techniques may be implemented for sports related hybrid arcade/wager-based games. For example, in a basketball-themed hybrid arcade/wager-based game, a player may be able to initiate a wager based event by stealing the ball from an opponent. Other factors influencing how the wager initiation is handled may include, but are not limited to, one or more of the following (or combinations thereof):
  • a non-monetary payout opportunity may be made available only if the player selects the "max bet" and other game conditions are met, such as, for example, the player's character performs a slam dunk, and a predetermined symbol appears on the bet line of the slot game interface.
  • a player could successfully play and slam dunk all day long (getting wins if applicable), but if they are only betting minimum (or are only betting less than "max bet"), such activity may not meet the specific requirements needed to initiate additional enhanced outcomes, non-monetary payouts, bonuses, awards, etc.
  • some or all of these gaming/wagering rules are clearly defined to the player in a manner which conforms with appropriate gaming jurisdictions and/or regulations.
  • a component of the hybrid arcade/wager-based game When a component of the hybrid arcade/wager-based game requests a random number, it may call the
  • Class 3 RNG System(s)/Service(s) 196 may be operable to dynamically generate and/or provide Class 3 type RNG outcomes to be used by remote Hybrid Arcade/Wager-Based Gaming devices as "predetermined" RNG outcome(s) relating to Class 3 type wager-based game event(s) occurring at the Hybrid Arcade/Wager-Based Gaming devices.
  • Remote Database System(s) 180 operable to perform and/or implement various types of functions, operations, actions, and/or other features such as those described or referenced herein,
  • the Hybrid Arcade/Wager-Based Gaming System may be operable to utilize and/or generate various different types of data and/or other types of information when performing specific tasks and/or operations. This may include, for example, input data/information and/or output data/information.
  • the Hybrid Arcade/Wager-Based Gaming System may be operable to access, process, and/or otherwise utilize information from one or more different types of sources, such as, for example, one or more local and/or remote memories, devices and/or systems.
  • Accounting/transaction server 220 may compile, track, store, and/or monitor cash flows, voucher transactions, winning vouchers, losing vouchers, and/or other transaction data for the casino operator and for the players. Transaction data may include the number of wagers, the size of these wagers, the date and time for these wagers, the identity of the players making these wagers, and the frequency of the wagers. Accounting/transaction server 220 may generate tax information relating to these wagers. Accounting/transaction server 220 may generate profit/loss reports for predetermined gaming options, contingent gaming options, predetermined betting structures, and/or outcome categories.
  • Player tracking server 235 may track a player's betting activity, a player's preferences (e.g., language, drinks, font, sound level, etc.). Based on data obtained by player tracking server 235, a player may be eligible for gaming rewards (e.g., free play), promotions, and/or other awards (e.g., complimentary food, drinks, lodging, concerts, etc.).
  • gaming rewards e.g., free play
  • promotions e.g., complimentary food, drinks, lodging, concerts, etc.
  • Searching server 242 may include one or more searching structures, one or more searching algorithms, and/or any other searching mechanisms.
  • the search structures may cover which hybrid arcade/wager- based games paid out the most money during a time period, which hybrid arcade/wager-based games kept the most money from players during a time period, which hybrid arcade/wager-based games are most popular (e.g., top games), which hybrid arcade/wager-based games are least popular, which hybrid arcade/wager-based games have the most amount of money wager during a period, which hybrid arcade/wager-based games have the highest wager volume, which hybrid arcade/wager-based games are more volatile (e.g., volatility, or deviation from the statistical norms, of wager volume, wager amount, pay out, etc.) during a time period, and the like.
  • Search may also be associated with location queries, time queries, and/or people queries.
  • a variety of different game states may be used to characterize the state of current and/or past events which are occurring (e.g., or have occurred) at a given EGD.
  • a valid current game state may be used to characterize the state of game play (e.g., and/or other related events, such as, for example, mode of operation of the EGD, etc.) at that particular time.
  • multiple different states may be used to characterize different states or events which occur at the EGD at any given time.
  • a single state embodiment forces a decision such that one valid current game state is chosen.
  • Network interface 422 may allow electronic gaming device 400 to communicate with remote devices/systems such as, for example, video/multimedia server(s), accounting/transaction server(s), gaming server(s), authentication server(s), player tracking server(s), voucher server(s), etc.
  • remote devices/systems such as, for example, video/multimedia server(s), accounting/transaction server(s), gaming server(s), authentication server(s), player tracking server(s), voucher server(s), etc.
  • Validation module 414 may utilize data received from a voucher to confirm the validity of the voucher.
  • the information and statistics generated by the server-based reporting module 418 can be displayed publicly or privately.
  • popular trending and statistical information on wager volume and wager amount for the top ten hybrid arcade/wager-based games can be publicly displayed in a casino display system so that players can study and decide what game to play, where, when, etc.
  • Such a public display of general statistics can also be posted on the Internet, sent out as a text, an email, or multimedia message to the player's smart phones, tablets, desktop computer, etc.
  • the trending and statistical information can also be distributed privately to privileged players such as casino club members.
  • Player tracking preferences module 424 may compile and track data associated with a players preferences.
  • Searching module 430 may include one or more searching structures, one or more searching algorithms, and/or any other searching mechanisms.
  • the searching structures may be predetermined searching structures. For example, the method may start searching a first device, then a second device, then a third device, up to an N th device based on one or more searching parameters (e.g., triggering event).
  • searching parameters e.g., triggering event
  • the search may end once one or more triggering events are determined.
  • the search may end once data has been received from a predetermined number (e.g., one, two, ten, one hundred, all) of the devices.
  • processor 510 and master gaming controller 512 are included in a logic device 513 enclosed in a logic device housing.
  • the processor 510 may include any conventional processor or logic device configured to execute software allowing various configuration and reconfiguration tasks such as, for example: a) communicating with a remote source via communication interface 506, such as a server that stores authentication information or games; b) converting signals read by an interface to a format corresponding to that used by software or memory in the gaming system; c) accessing memory to configure or reconfigure game parameters in the memory according to indicia read from the device; d) communicating with interfaces, various peripheral devices and/or I/O devices; e) operating peripheral devices such as, for example, card readers, paper ticket readers, etc.; f) operating various I/O devices such as, for example, displays 535, input devices 530; etc.
  • the processor 510 may send messages including game play information to the displays 535 to inform players of game play/event information, wagering information, and/or other desired information.
  • the memory may be configured or designed to store, for example: 1) configuration software 514 such as all the parameters and settings for a game playable on the gaming system; 2) associations 518 between configuration indicia read from a device with one or more parameters and settings; 3) communication protocols allowing the processor 510 to communicate with peripheral devices and I/O devices 4) a secondary memory storage device 515 such as a non-volatile memory device, configured to store gaming software related information (e.g., the gaming software related information and memory may be used to store various audio files and games not currently being used and invoked in a configuration or reconfiguration); 5) communication transport protocols (e.g., such as, for example, TCP/IP, USB, Firewire, IEEE1394, Bluetooth, IEEE 802.
  • configuration software 514 such as all the parameters and settings for a game playable on the gaming system
  • communication protocols allowing the processor 510 to communicate with peripheral devices and I/O devices
  • a plurality of device drivers 552 may be stored in memory 516.
  • Example of different types of device drivers may include device drivers for gaming system components, device drivers for gaming system components, etc.
  • the device drivers 552 utilize a communication protocol of some type that enables communication with a particular physical device.
  • the device driver abstracts the hardware implementation of a device. For example, a device drive may be written for each type of card reader that may be potentially connected to the gaming system.
  • Examples of communication protocols used to implement the device drivers include Netplex , USB, Serial, Ethernet, Firewire, 1/0 debouncer, direct memory map, serial, PCI, parallel, RF, BluetoothTM, near-field communications (e.g., using near-field magnetics), 802.11 (e.g., WiFi), etc.
  • the software stored in the flash and/or EPROM memory units may be upgraded by replacing one or more memory units with new memory units which include the upgraded software.
  • one or more of the memory devices, such as the hard-drive may be employed in a game software download process from a remote software server.
  • motion/gesture detection component(s) 551 may be configured or designed to detect player movements and/or gestures and/or other input data from the player.
  • each gaming system may have its own respective motion/gesture detection component(s).
  • motion/gesture detection component(s) 551 may be implemented as a separate sub-system of the gaming system which is not associated with any one specific gaming system or device.
  • FIG 14 shows an example block diagram of an alternate embodiment of an electronic gaming machine which may be configured or designed to implement one or more of the hybrid arcade/wager-based gaming aspects described herein.
  • the electronic gaming machine 1400 may include, but are not limited to, one or more of the following component(s) (or combinations thereof):
  • GPU One or more Graphics Processors
  • FIG 6 is a simplified block diagram of an exemplary mobile gaming device 600 in accordance with a specific embodiment.
  • one or more players may participate in a wager-based, arcade- style video game session using mobile gaming devices.
  • the mobile gaming device may be configured or designed to include or provide functionality which is similar to that of an electronic gaming device (e.g., EGD) such as that described, for example, in Figure 4.
  • EGD electronic gaming device
  • CPU 762 may include one or more processors 763 such as, for example, one or more processors from the AMD, Motorola, Intel and/or MIPS families of microprocessors. In an alternative embodiment, processor 763 may be specially designed hardware for controlling the operations of system server 780. In a specific embodiment, a memory 761 (e.g., such as non-volatile RAM and/or ROM) also forms part of CPU 762. However, there may be many different ways in which memory could be coupled to the system. Memory block 761 may be used for a variety of purposes such as, for example, caching and/or storing data, programming instructions, etc.
  • processors 763 such as, for example, one or more processors from the AMD, Motorola, Intel and/or MIPS families of microprocessors.
  • processor 763 may be specially designed hardware for controlling the operations of system server 780.
  • a memory 761 e.g., such as non-volatile RAM and/or ROM
  • Memory block 761 may be used for a variety of purposes such as
  • FIGURE 7 illustrates one specific network device described herein, it is by no means the only network device architecture on which one or more embodiments can be implemented.
  • an architecture having a single processor that handles communications as well as routing computations, etc. may be used.
  • other types of interfaces and media could also be used with the network device.
  • Log Component(s) e.g., 809 which, for example, may be operable to generate and manage transactions history logs, system errors, connections from APIs, etc.
  • Memory 816 which, for example, may include volatile memory (e.g., RAM), non-volatile memory (e.g., disk memory, FLASH memory, EPROMs, etc.), unalterable memory, and/or other types of memory.
  • the memory 816 may include functionality similar to at least a portion of functionality implemented by one or more commonly known memory devices such as those described herein and/or generally known to one having ordinary skill in the art.
  • one or more memories or memory modules e.g., memory blocks
  • the program instructions may control the operation of an operating system and/or one or more applications, for example.
  • the memory or memories may also be configured to store data structures, metadata, identifier information/images, and/or information/data relating to other features/functions described herein.
  • Messaging Server Component(s) 836 which, for example, may be configured or designed to provide various functions and operations relating to messaging activities and communications.
  • the game play interfaces or other gaming devices in the gaming system 900 may be portable devices, such as electronic tokens, cell phones, smart cards, tablet PC's and PDA's.
  • the portable devices may support wireless communications and thus, may be referred to as wireless mobile devices.
  • the network hardware architecture 916 may be enabled to support communications between wireless mobile devices and other gaming devices in gaming system.
  • the wireless mobile devices may be used to play games of chance.
  • Remote Class 2 RNG System(s)/Service(s) e.g., 194, Figure 1
  • At least one "batch retrieval" of predetermined RNG outcomes may be called before wager

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

Divers aspects sont décrits pour utiliser des techniques de déverrouillage de table de solde basées sur la réalisation dans un ou plusieurs environnements de jeu reposant sur des paris hybrides. De plus, divers modes de réalisation de modèles mathématiques reposant sur des paris peuvent être utilisés pour mener des activités liées aux paris dans un ou plusieurs types de jeux reposant sur des paris.
PCT/US2017/033114 2016-11-21 2017-05-17 Techniques de déverrouillage d'un calendrier de paiement mises en oeuvre dans des réseaux de jeu reposant sur des paris WO2018093416A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CA3044539A CA3044539A1 (fr) 2016-11-21 2017-05-17 Techniques de deverrouillage d'un calendrier de paiement mises en oeuvre dans des reseaux de jeu reposant sur des paris
AU2017360239A AU2017360239A1 (en) 2016-11-21 2017-05-17 Achievement-based payout schedule unlock techniques implemented in wager-based gaming networks
PH12019501123A PH12019501123A1 (en) 2016-11-21 2019-05-21 Achievement-based payout schedule unlock techniques implemented in wager-based gaming networks

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US15/358,127 US20170124812A1 (en) 2014-12-12 2016-11-21 Gaming and wagering techniques relating to skill-based gaming
US15/358,127 2016-11-21
US201662437527P 2016-12-21 2016-12-21
US62/437,527 2016-12-21
US15/597,099 US10032337B2 (en) 2014-12-12 2017-05-16 Achievement-based payout schedule unlock techniques implemented in wager-based gaming networks
US15/597,099 2017-05-16

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US10825301B2 (en) 2014-12-12 2020-11-03 Synergy Blue Llc Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
US10909809B2 (en) 2014-12-12 2021-02-02 Synergy Blue Llc Graphical user interface and computer processing techniques for facilitating user interaction with electronic gaming devices
US11055964B2 (en) 2014-12-12 2021-07-06 Synergy Blue Llc Interactive event outcome reveal techniques implemented in wager-based video games and non-wager-based video games

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US10825301B2 (en) 2014-12-12 2020-11-03 Synergy Blue Llc Techniques for facilitating multiplayer/tournament hybrid skill-based, wager-based gaming via computer networks
US10909809B2 (en) 2014-12-12 2021-02-02 Synergy Blue Llc Graphical user interface and computer processing techniques for facilitating user interaction with electronic gaming devices
US11055964B2 (en) 2014-12-12 2021-07-06 Synergy Blue Llc Interactive event outcome reveal techniques implemented in wager-based video games and non-wager-based video games

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PH12019501123A1 (en) 2019-08-19
CA3044539A1 (fr) 2018-05-24

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