WO2018082083A1 - Elastic ball game machine - Google Patents

Elastic ball game machine Download PDF

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Publication number
WO2018082083A1
WO2018082083A1 PCT/CN2016/104848 CN2016104848W WO2018082083A1 WO 2018082083 A1 WO2018082083 A1 WO 2018082083A1 CN 2016104848 W CN2016104848 W CN 2016104848W WO 2018082083 A1 WO2018082083 A1 WO 2018082083A1
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WO
WIPO (PCT)
Prior art keywords
game machine
game
ball
controller
bouncy
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PCT/CN2016/104848
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French (fr)
Chinese (zh)
Inventor
华企科技(深圳)有限公司
叶琴
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华企科技(深圳)有限公司
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Priority to PCT/CN2016/104848 priority Critical patent/WO2018082083A1/en
Publication of WO2018082083A1 publication Critical patent/WO2018082083A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • the invention relates to the field of game machines, in particular to a bouncy ball game machine in which entertainment and fitness are integrated.
  • the marble game machine In the field of game consoles, the marble game machine should be regarded as the oldest, and the old and hard game machine.
  • the common marble game machines on the market are generally small, such as the patent number ZL201420506866.5, the name is A coin-operated marbles ejection game machine, for example, the patent number is ZL201220430819.8, and the name is "the marble game machine award-winning structure".
  • the catapult, the marble track and the narrow are generally included.
  • marble material is also diverse, such as glass beads, plastic beads, no elasticity or little elasticity, the marbles are launched after hitting the target object, or experienced various obstacles to block the rebound, and finally fall into different bombs Bead recovery to get different scores, get the corresponding rewards, simple gameplay, poor challenge, low participation, more suitable for children, adults are less involved in the game.
  • the object of the present invention is to provide a bouncy ball game machine with high challenge, high participation, all ages, entertainment and fitness, which can exercise people's reaction ability and exercise ability, and is full of entertainment.
  • a bouncy ball game machine including a case for accommodating a game player, a game space formed inside the case, the game machine being provided with a ejector for automatically launching a bouncy ball and for controlling the ejector a controller that emits timing, direction, and velocity, and the bouncy ball is repeatedly rebounded on the inner wall of the cabinet after being fired by the ejector until it is caught by the game player, and the gaming machine further includes a function for sensing whether the player is in the game A pre-set position human sensing device that is electrically coupled to the controller and transmits a signal to the controller, the human sensing device being disposed on a bottom surface of the housing.
  • the human body sensing device includes a pressure plate and a return spring and a push switch located under the pressure plate, and the game player presses the pressure plate with the foot to cause displacement of the pressure plate to trigger the push switch, and the push switch is triggered to transmit Signal to the controller.
  • one side of the pressure plate is hinged to the bottom of the box through the hinge, and the other side is supported by the return spring.
  • the pressure plate When the game player presses the pressure plate with the foot, the pressure plate is slightly rotated and pressed to trigger the position. Press the switch.
  • the pressure plate is provided with a guide sleeve
  • the bottom of the box body is provided with a guide post that cooperates with the guide sleeve, and the pressure plate moves up and down by the guide post guide sleeve matching structure to trigger the push switch.
  • the shape of the pressure plate is a rectangular, circular or split pair of footprint shapes.
  • the human body sensing device is a far infrared sensor, a capacitive sensor or a photoelectric sensor, and a trigger signal is transmitted to the controller when the foot of the game player steps on the human body sensing device.
  • the plurality of ejector is distributed on one or more inner walls of the box, the box being made of one or more materials of glass, wood, ceramic tile, steel plate, plastic plate;
  • the box is square, the height is 2m-3m, the width is 1.5m-3m, and the length is 1.5m-3m;
  • the elastic ball material is high elasticity rubber, TPU (polyurethane elastomer), PVC (polyvinyl chloride) or TPE (thermoplastic elastomer).
  • the game machine is further provided with a bouncy ball collector electrically connected to the controller, the bouncy ball collector comprises a recovery port, a bouncy ball sensor and a storage bin, and the controller is provided by a bouncy ball sensor Determine if the bouncy ball is placed in the recovery port and calculate the time from the launch of the bouncy ball to the completion of the recovery.
  • the gaming machine further includes a display for demonstrating a game, a game introduction and game information, the display being electrically connected to the controller.
  • the gaming machine further includes a timer and a pause switch electrically connected to the controller.
  • the timer starts to count, and the game player presses the pause switch after the bouncing ball is caught, and the timer stops. Timing.
  • the utility model has the beneficial effects that the bouncy ball game machine of the invention comprises a box body and a catapult capable of accommodating game personnel, and does not use ordinary marbles, but uses a bouncy ball with good rebound performance, and the bouncy ball is higher. After the speed is emitted, it can rebound quickly and repeatedly on the inner wall of the cabinet. The game player is in the box body. Generally, it is a slightly bent standing state. The spirit is highly concentrated, waiting for the bouncy ball to be suddenly launched by the catapult, and then agilely Grab the bouncy ball in the first time to complete the task. During the game, the responsiveness and athletic ability of the game personnel are relatively high.
  • the bounce ball When the size of the box is small, the bounce ball has a faster round-trip speed on the inner wall of the box, and the game player needs to quickly twist the head while still having to Bending and getting up, you can exercise to the waist and legs. From the outside, the players are funny and funny. They are very entertaining. Because of the difficulty of the game, they need to participate wholeheartedly and suit people of all ages. It is placed in the game hall and amusement park as a game machine. It can also be placed in gyms, kindergartens and even primary and secondary schools as a training device to improve agility and responsiveness.
  • the present invention further provides a human body sensing device for sensing whether the game player is in a preset position. Only when the game player triggers the human body sensing device, the controller only considers that the game player is in a preset position and starts. The game, otherwise the controller will prompt the alarm and refuse to start the game until the game player returns to the preset position. During the game after the bouncy ball is launched, the player can leave the preset position.
  • the purpose of adding this structure is to prevent the game player from being too close to the automatic catapult, affecting the launch, and also making all the gamers at the same starting line, creating a fair game environment.
  • FIG. 1 is a schematic structural view of a first embodiment of a bouncy ball game machine according to the present invention
  • FIG. 2 is a schematic structural view of a human body sensing device in the first embodiment of the elastic ball game machine according to the present invention
  • FIG. 3 is a schematic structural view of a human body sensing device in a second embodiment of the bouncy ball game machine according to the present invention.
  • FIG. 4 is a schematic structural view of a third embodiment of the bouncy ball game machine of the present invention.
  • a cabinet 1 for accommodating a game player 10 is formed, and a game space is formed inside the cabinet 1, and the game machine is provided with an automatic The ejector 3 that emits the elastic ball 2 and the controller 4 for controlling the timing, direction and force of the ejection of the ejector 3, after being fired by the ejector 3, will repeatedly rebound rapidly on the inner wall of the casing 1 until Captured by the game player 10,
  • the game machine further includes a human perception device 9 for sensing whether the game player 10 is in a preset position, the human perception device 9 is electrically connected to the controller 4 and transmits a signal to the controller 4.
  • the human sensing device 9 is disposed on the bottom surface of the casing 1.
  • the bouncy ball game machine of the present invention does not use ordinary marbles, but uses a bouncy ball 2 with good rebound performance. After the elastic ball 2 is emitted at a higher speed, it can repeatedly rebound quickly on the inner wall of the casing 1.
  • the game player 10 is in the box body 1, generally in a slightly bent standing state, the spirit is highly concentrated, waiting for the bouncing ball 2 to be suddenly emitted by the catapult 3, and then agilely grasping the bouncy ball 2 in the first time to complete task.
  • the responsiveness and athletic ability of the game player 10 are relatively high. When the size of the box 1 is small, the round-trip speed of the elastic ball 2 on the inner wall of the box 1 is faster, and the game player 10 needs to quickly twist the head.
  • the controller 4 of the present invention can issue commands to the ejector 3, which automatically initiates a corresponding firing action.
  • the game player 10 can play games, fitness and training alone, and can also select the difficulty level to suit different age groups and different sports ability.
  • the human body sensing device 9 includes a pressure plate 91 and a return spring 92 and a push switch 93 located below the pressure plate 91.
  • the game player 10 presses the pressure plate 91 with the foot to displace the pressure plate 91.
  • the push switch 93 is triggered, and the push switch 93 is triggered to transmit a signal to the controller 4. More specifically, the side of the pressure plate 91 passes through The page is hinged to the bottom of the case 1 and the other side is supported by the return spring 92.
  • the platen 91 is slightly rotated and pressed to trigger the push switch. 93. In general, one foot is enough to trigger the push switch 93.
  • the controller 4 Only the game player 10 triggers the human body sensing device 9, and the controller 4 only considers that the game player 10 is in the preset position, and then starts the game. Otherwise, the controller 4 will alarm and refuse to start the game until the game player 10 Go to the preset position. During the game after the bouncy ball 2 is launched, the game player 10 can leave the preset position. The purpose of adding this structure is to prevent the game player from being too close to the catapult 3, affecting the launch, and also making all the gamers at the same starting line, creating a fair playing environment.
  • the gaming machine further includes a timer 6 and a pause switch 7 electrically connected to the controller 4, and the elastic ball 2 is emitted while the timer 6 starts counting, and the game player 10 catches the elastic ball 2 After the pause switch 7 is pressed, the timer 6 stops counting. In this way, the game completion time is calculated, the player ranks, the number of lottery tickets is obtained, or rewards such as playing again. If it is necessary to play the game multiple times in succession, the timer 6 may not be cleared, but continue to walk on the basis of the last time.
  • the invention name is "table tennis automatic ball machine"
  • patent number is 201310547252.1
  • the name is an automatic table tennis table transmitter
  • patent number is 201410775085.0
  • the name is an automatic control table tennis ball machine
  • patent number is 201520077306.7
  • the name is an automatic ball machine and the like mentioned in the patent of an automatic ball machine.
  • the ejector 3 may be plural and distributed on one or more inner walls of the casing 1.
  • the game player 10 cannot predict from which direction the bouncy ball 2 will be launched, thereby improving entertainment and game difficulty.
  • two in the embodiment are distributed on the left and right sides of the game player 10. It is preferred to mount the ejector 3 on both sides of the game player 10, and to launch from the side, firstly, the elastic ball 2 can be kept in front of the game player 10 as much as possible, and secondly, it is not easy to directly hit the game player 10, because once When the body clothes of the game player 10 are encountered, the speed of the bounce ball 2 is drastically lowered, and it is easy to be caught, and the game effect is greatly reduced.
  • the box body 1 of the bouncy ball game machine of the present invention is preferably made of one or more relatively rigid materials of glass, wood, ceramic tile, steel plate and plastic plate, because the elastic ball 2 rebounds when colliding with a rigid material. In order to fully play, the difficulty of the game is maintained at a high level.
  • the box 1 can all be made of transparent glass or transparent plastic plate to facilitate external personnel to watch the game process, and a large transparent window can be set on the opaque material.
  • a high-speed camera can be installed at a suitable location in the cabinet 1 to record the entire game process, which can be copied to the game player, or the game player can go to the designated website to download, and can drain and collect a part of the fee as another game. income.
  • the cabinet 1 The design is square, and the experiment of the present inventors found that for adults, the width is 1.5m-3m, the length is 1.5m-3m, the game effect is better, and for children with slow reaction ability and poor exercise speed, the box The wider the body 1, the difficulty will be slightly reduced; as for the height of the box 1 is generally 2m-2.5m, so as to accommodate the game player 10 and not feel depressed, because the elastic ball 2 is bounced to the top of the box 1. There are very few opportunities. Of course, it is also possible to use other shapes of the casing 1, such as a circular shape, an elliptical shape, a hexagonal shape, an octagonal shape, and the like, and the shape of the cross section of the casing 1 is here.
  • the elasticity of the elastic ball 2 is also a key link.
  • the diameter of the elastic ball 2 is preferably 2-4 CM, and the size and weight are suitable.
  • the elastic ball 2 material should be selected from a highly elastic elastic body, such as a highly elastic rubber. , TPU (polyurethane elastomer), PVC (polyvinyl chloride) or TPE (thermoplastic elastomer), the common bouncy ball on the market can basically meet the elastic requirements.
  • Different elastic elastic balls 2 are mixed and randomly launched, which can improve the playability of the game, because people generally feel uncomfortable with sudden changes.
  • Gamers 10 can also wear protective glasses or even a simple protective helmet to avoid accidental injuries.
  • the game machine can trigger the game to start by the coin-operated switch, or use a stored value card such as a magnetic card or an IC card in conjunction with the corresponding card reader to charge the operation to trigger the start of the game, coin-operated switch or read.
  • the card device needs to be electrically connected to the controller.
  • the difference from the first embodiment is that the structure of the human body sensing device 9 is different, and the pressure plate 91 is provided with a guide sleeve 95.
  • a bottom portion of the first guide is provided with a guide post 96 that cooperates with the guide sleeve 95.
  • the press plate 91 is moved up and down by the guide sleeve 96 with the guide sleeve 95 to trigger the push switch 93. Located in the pre-set position for the same benefits.
  • the difference from the first embodiment is that the game machine is not provided with a special timer and a pause switch, but a bouncy ball collector 5 is provided.
  • the bouncy ball recoverer 5 is electrically connected to the controller 4, and the bouncy ball recovery device 5 includes a recovery port 51, a bouncy ball sensor 52 and a storage compartment 53, and the controller 4 judges by the elastic ball sensor 5. Whether the bouncy ball 2 is placed in the recovery port 51, and the time from the start of the ejection of the bouncy ball 2 to the recovery is calculated.
  • the drawbacks of the first embodiment can be avoided, and some gamers may cheat and press the pause switch in advance without catching the bouncy ball.
  • the press plate 91 is shaped as a split pair of footprints, and the game can be started only when the two feet stand on the two separate press plates 91, and the preset position of the game player is further standardized.
  • the pressure plate 91 can also have other shapes such as a rectangle, an ellipse, a circle, and the like.
  • the bouncy ball game machine further includes a display 8 for demonstrating a game, a game introduction, and game information, and the game information may include completion time, difficulty level, ranking, bonus information, etc., and may also play back high speed camera recording.
  • the video of the game process, the display 8 is electrically connected to the controller 4, and some acoustic and optoelectronic devices can be added to the game machine to increase the game atmosphere.
  • Other structures and advantageous effects are the same as those in the first embodiment, and are not described herein again.
  • the human body sensing device is a mechanical switch, and an electronic switch can also be used.
  • an electronic switch can also be used.
  • a far infrared sensor, a capacitive sensor, a photoelectric sensor, or the like generates a trigger signal to the controller when the player's foot is stepped on or close enough to the human body sensing device.

Abstract

An elastic ball game machine, comprising a box (1) which may hold a game player. A game space is formed in the box (1). The game machine is equipped with an ejector (3) for automatically launching an elastic ball (2) and a controller (4) for controlling launch timing, direction and force of the ejector (3). The elastic ball (2), after being launched by the ejector (3), is repeatedly bounced back and forth on an inner wall of the box (1) until caught by the game player. The game machine also comprises a human body sensing device (9) for sensing whether the game player is in a predetermined position, and the human body sensing device (9) is electrically connected to the controller (4) and transmits a signal to the controller (4). The human body sensing device (9) is arranged on the bottom of the box (1).

Description

一种弹力球游戏机Bouncy ball game machine 技术领域Technical field
本发明涉及游戏机领域,尤其涉及一种娱乐性和健身性融为一体的弹力球游戏机。The invention relates to the field of game machines, in particular to a bouncy ball game machine in which entertainment and fitness are integrated.
背景技术Background technique
在游戏机的领域,弹珠游戏机应该可算是最元老级,且老而弥坚的游戏机,市场上常见的弹珠类游戏机一般都比较小型,比如专利号为ZL201420506866.5,名称为一种投币式弹珠弹射游戏机,又比如专利号为ZL201220430819.8,名称为“弹珠游戏机对奖结构”,在此类弹珠类游戏机一般包括弹射器、弹珠轨道和狭小的游戏空间,弹珠材料也多种多样,比如玻璃珠,塑料珠,没有弹性或者弹性很小,弹珠被发射后击中目标物体,或者经历各种障碍阻挡反弹,最后落入不同的弹珠回收口以获得不同的分数,获得相应的奖励,玩法简单,挑战性差,参与度不高,比较适合儿童,成人则较少参与游戏。In the field of game consoles, the marble game machine should be regarded as the oldest, and the old and hard game machine. The common marble game machines on the market are generally small, such as the patent number ZL201420506866.5, the name is A coin-operated marbles ejection game machine, for example, the patent number is ZL201220430819.8, and the name is "the marble game machine award-winning structure". In such a marble game machine, the catapult, the marble track and the narrow are generally included. The game space, marble material is also diverse, such as glass beads, plastic beads, no elasticity or little elasticity, the marbles are launched after hitting the target object, or experienced various obstacles to block the rebound, and finally fall into different bombs Bead recovery to get different scores, get the corresponding rewards, simple gameplay, poor challenge, low participation, more suitable for children, adults are less involved in the game.
发明内容Summary of the invention
本发明的目的在于提供一种挑战性高、参与度高、老少皆宜、娱乐性和健身性融为一体,可以锻炼人的反应能力和运动能力,又充满娱乐性的弹力球游戏机。The object of the present invention is to provide a bouncy ball game machine with high challenge, high participation, all ages, entertainment and fitness, which can exercise people's reaction ability and exercise ability, and is full of entertainment.
本发明是这样实现的:一种弹力球游戏机,包括可容纳游戏人员的箱体,箱体内部形成游戏空间,所述游戏机上设有用于自动发射弹力球的弹射器和用于控制弹射器发射时机、方向和力度的控制器,弹力球被所述弹射器发射后会在箱体的内壁反复地快速反弹,直至被游戏人员抓住,所述游戏机还包括用于感知游戏人员是否处于预设定位置的人体感知装置,所述人体感知装置与控制器电连接并传递信号给控制器,所述人体感知装置设置在箱体底面。The present invention is achieved by a bouncy ball game machine including a case for accommodating a game player, a game space formed inside the case, the game machine being provided with a ejector for automatically launching a bouncy ball and for controlling the ejector a controller that emits timing, direction, and velocity, and the bouncy ball is repeatedly rebounded on the inner wall of the cabinet after being fired by the ejector until it is caught by the game player, and the gaming machine further includes a function for sensing whether the player is in the game A pre-set position human sensing device that is electrically coupled to the controller and transmits a signal to the controller, the human sensing device being disposed on a bottom surface of the housing.
其中,所述人体感知装置包括压板以及位于所述压板下方的复位弹簧和按压开关,游戏人员用脚对所述压板施压,使压板产生位移来触发所述按压开关,按压开关被触发后传递信号给控制器。The human body sensing device includes a pressure plate and a return spring and a push switch located under the pressure plate, and the game player presses the pressure plate with the foot to cause displacement of the pressure plate to trigger the push switch, and the push switch is triggered to transmit Signal to the controller.
其中,所述压板一侧通过合页铰接于箱体底部,另一侧通过所述复位弹簧获得支撑,游戏人员用脚对所述压板施压时,所述压板轻微旋转并下压以触发所述按压开关。Wherein, one side of the pressure plate is hinged to the bottom of the box through the hinge, and the other side is supported by the return spring. When the game player presses the pressure plate with the foot, the pressure plate is slightly rotated and pressed to trigger the position. Press the switch.
其中,所述压板上设有导套,箱体底部设有与所述导套相配合的导柱,所述压板通过所述导柱导套配合结构上下移动以触发所述按压开关。Wherein, the pressure plate is provided with a guide sleeve, and the bottom of the box body is provided with a guide post that cooperates with the guide sleeve, and the pressure plate moves up and down by the guide post guide sleeve matching structure to trigger the push switch.
其中,所述压板形状为长方形,圆形或者分体式的一对脚印形状。 Wherein, the shape of the pressure plate is a rectangular, circular or split pair of footprint shapes.
其中,所述人体感知装置为远红外感应器、电容感应器或者光电感应器,当游戏人员的脚踩到所述人体感知装置时会产生触发信号传递给控制器。Wherein, the human body sensing device is a far infrared sensor, a capacitive sensor or a photoelectric sensor, and a trigger signal is transmitted to the controller when the foot of the game player steps on the human body sensing device.
其中,所述弹射器为多个,分布在箱体的一个或多个内壁上,所述箱体由玻璃、木板、瓷砖、钢板、塑料板中的一种或多种材料制成;所述箱体为方形,高度为2m-3m,宽度为1.5m-3m,长度为1.5m-3m;所述弹力球材料为高弹性的橡胶、TPU(聚氨酯弹性体)、PVC(聚氯乙烯)或TPE(热塑性弹性体)。Wherein the plurality of ejector is distributed on one or more inner walls of the box, the box being made of one or more materials of glass, wood, ceramic tile, steel plate, plastic plate; The box is square, the height is 2m-3m, the width is 1.5m-3m, and the length is 1.5m-3m; the elastic ball material is high elasticity rubber, TPU (polyurethane elastomer), PVC (polyvinyl chloride) or TPE (thermoplastic elastomer).
其中,所述游戏机上还设有与所述控制器电连接的弹力球回收器,所述弹力球回收器包括回收口、弹力球感应器和收纳仓,所述控制器通过弹力球感应器来判断弹力球是否被放入回收口,并计算弹力球从发射到回收完成的时间。Wherein, the game machine is further provided with a bouncy ball collector electrically connected to the controller, the bouncy ball collector comprises a recovery port, a bouncy ball sensor and a storage bin, and the controller is provided by a bouncy ball sensor Determine if the bouncy ball is placed in the recovery port and calculate the time from the launch of the bouncy ball to the completion of the recovery.
其中,所述游戏机还包括用于演示游戏、玩法介绍和游戏信息的显示器,所述显示器与控制器电连接。Wherein, the gaming machine further includes a display for demonstrating a game, a game introduction and game information, the display being electrically connected to the controller.
其中,所述游戏机还包括与所述控制器电连接的计时器和暂停开关,弹力球被发射的同时计时器开始计时,游戏人员抓到弹力球后按下暂停开关,所述计时器停止计时。Wherein, the gaming machine further includes a timer and a pause switch electrically connected to the controller. When the bouncy ball is launched, the timer starts to count, and the game player presses the pause switch after the bouncing ball is caught, and the timer stops. Timing.
本发明的有益效果为:本发明所述弹力球游戏机包括可容纳游戏人员的箱体和弹射器,不采用普通的弹珠,而是采用反弹性能好的弹力球,弹力球被以较高的速度发射出来后,可以在箱体的内壁反复地快速反弹,游戏人员处于箱体内,一般为稍微弯腰的站立状态,精神高度集中,等待弹力球被弹射器突然发射出来,然后敏捷地在第一时间内抓住弹力球以完成任务。在游戏过程中,对游戏人员的反应能力和运动能力要求较高,当箱体尺寸较小时,弹力球在箱体内壁的往返速度更快,游戏人员需要快速地扭动头部,同时还要弯腰和起身,能锻炼到腰部和腿部,在外部的人看来游戏人员动作滑稽搞笑,具有很高的娱乐性,由于游戏难度提高,需要全身心参与,适合各个年龄阶段的人。放在游戏厅和游乐园作为游戏机,也可以放在健身房、幼儿园甚至中小学校里作为提高敏捷性和反应能力的练习设备。The utility model has the beneficial effects that the bouncy ball game machine of the invention comprises a box body and a catapult capable of accommodating game personnel, and does not use ordinary marbles, but uses a bouncy ball with good rebound performance, and the bouncy ball is higher. After the speed is emitted, it can rebound quickly and repeatedly on the inner wall of the cabinet. The game player is in the box body. Generally, it is a slightly bent standing state. The spirit is highly concentrated, waiting for the bouncy ball to be suddenly launched by the catapult, and then agilely Grab the bouncy ball in the first time to complete the task. During the game, the responsiveness and athletic ability of the game personnel are relatively high. When the size of the box is small, the bounce ball has a faster round-trip speed on the inner wall of the box, and the game player needs to quickly twist the head while still having to Bending and getting up, you can exercise to the waist and legs. From the outside, the players are funny and funny. They are very entertaining. Because of the difficulty of the game, they need to participate wholeheartedly and suit people of all ages. It is placed in the game hall and amusement park as a game machine. It can also be placed in gyms, kindergartens and even primary and secondary schools as a training device to improve agility and responsiveness.
另外本发明中还设置了用于感知游戏人员是否处于预设定位置的人体感知装置,只有游戏人员触发了所述人体感知装置,控制器才认为游戏人员已处于预设定位置,才会开始游戏,否则控制器会报警提示,拒绝开始游戏,直到游戏人员回到预设定位置。弹力球被发射出来之后的游戏过程中,游戏人员可以离开预设定位置。增加此结构的目的是为防止游戏人员过于靠近自动弹射器,影响发射,同时也使所有游戏人员都处于同一起跑线,营造一个公平的游戏环境。In addition, the present invention further provides a human body sensing device for sensing whether the game player is in a preset position. Only when the game player triggers the human body sensing device, the controller only considers that the game player is in a preset position and starts. The game, otherwise the controller will prompt the alarm and refuse to start the game until the game player returns to the preset position. During the game after the bouncy ball is launched, the player can leave the preset position. The purpose of adding this structure is to prevent the game player from being too close to the automatic catapult, affecting the launch, and also making all the gamers at the same starting line, creating a fair game environment.
附图说明DRAWINGS
图1是本发明所述弹力球游戏机实施例一的结构示意图;1 is a schematic structural view of a first embodiment of a bouncy ball game machine according to the present invention;
图2是本发明所述弹力球游戏机实施例一中人体感知装置的结构示意图; 2 is a schematic structural view of a human body sensing device in the first embodiment of the elastic ball game machine according to the present invention;
图3是本发明所述弹力球游戏机实施例二中人体感知装置的结构示意图;3 is a schematic structural view of a human body sensing device in a second embodiment of the bouncy ball game machine according to the present invention;
图4是本发明所述弹力球游戏机实施例三的结构示意图。4 is a schematic structural view of a third embodiment of the bouncy ball game machine of the present invention.
其中,1、箱体;2、弹力球;3、弹射器;4、控制器;5、弹力球回收器,51、回收口;52、弹力球感应器;53、收纳仓;6、计时器;7、暂停开关;8、显示器;9、人体感知装置;91、压板;92、复位弹簧;93、按压开关;94、合页;95、导套;96、导柱;10、游戏人员。Among them, 1, the box body; 2, the elastic ball; 3, the catapult; 4, the controller; 5, the elastic ball collector, 51, the recovery port; 52, the elastic ball sensor; 53, the storage bin; 7, pause switch; 8, display; 9, human sensing device; 91, pressure plate; 92, return spring; 93, push switch; 94, hinge; 95, guide sleeve; 96, guide column; 10, game personnel.
具体实施方式detailed description
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
作为本发明所述弹力球游戏机的实施例一,如图1和图2所示,包括可容纳游戏人员10的箱体1,箱体1内部形成游戏空间,所述游戏机上设有用于自动发射弹力球2的弹射器3和用于控制弹射器3发射时机、方向和力度的控制器4,弹力球2被所述弹射器3发射后会在箱体1的内壁反复地快速反弹,直至被游戏人员10抓住,所述游戏机还包括用于感知游戏人员10是否处于预设定位置的人体感知装置9,所述人体感知装置9与控制器4电连接并传递信号给控制器4,所述人体感知装置9设置在箱体1底面。As a first embodiment of the bouncy ball game machine of the present invention, as shown in FIG. 1 and FIG. 2, a cabinet 1 for accommodating a game player 10 is formed, and a game space is formed inside the cabinet 1, and the game machine is provided with an automatic The ejector 3 that emits the elastic ball 2 and the controller 4 for controlling the timing, direction and force of the ejection of the ejector 3, after being fired by the ejector 3, will repeatedly rebound rapidly on the inner wall of the casing 1 until Captured by the game player 10, the game machine further includes a human perception device 9 for sensing whether the game player 10 is in a preset position, the human perception device 9 is electrically connected to the controller 4 and transmits a signal to the controller 4. The human sensing device 9 is disposed on the bottom surface of the casing 1.
本发明所述弹力球游戏机不采用普通的弹珠,而是采用反弹性能好的弹力球2,弹力球2被以较高的速度发射出来后,可以在箱体1的内壁反复地快速反弹,游戏人员10处于箱体1内,一般为稍微弯腰的站立状态,精神高度集中,等待弹力球2被弹射器3突然发射出来,然后敏捷地在第一时间内抓住弹力球2以完成任务。在游戏过程中,对游戏人员10的反应能力和运动能力要求较高,当箱体1尺寸较小时,弹力球2在箱体1内壁的往返速度更快,游戏人员10需要快速地扭动头部,同时还要弯腰和起身,能锻炼到腰部和腿部,在外部的人看来游戏人员动作滑稽搞笑,具有很高的娱乐性,由于游戏难度提高,需要全身心参与,适合各个年龄阶段的人。放在游戏厅和游乐园作为游戏机,也可以放在健身房、幼儿园甚至中小学校里作为提高敏捷性和反应能力的练习设备。The bouncy ball game machine of the present invention does not use ordinary marbles, but uses a bouncy ball 2 with good rebound performance. After the elastic ball 2 is emitted at a higher speed, it can repeatedly rebound quickly on the inner wall of the casing 1. The game player 10 is in the box body 1, generally in a slightly bent standing state, the spirit is highly concentrated, waiting for the bouncing ball 2 to be suddenly emitted by the catapult 3, and then agilely grasping the bouncy ball 2 in the first time to complete task. During the game, the responsiveness and athletic ability of the game player 10 are relatively high. When the size of the box 1 is small, the round-trip speed of the elastic ball 2 on the inner wall of the box 1 is faster, and the game player 10 needs to quickly twist the head. At the same time, I have to bend over and get up. I can exercise to the waist and legs. From the outside, it seems that the game players are funny and funny. They are very entertaining. Because of the difficulty of the game, they need to participate wholeheartedly, suitable for all ages. Stage people. It is placed in the game hall and amusement park as a game machine. It can also be placed in gyms, kindergartens and even primary and secondary schools as a training device to improve agility and responsiveness.
本发明所述控制器4可以发出指令给弹射器3,弹射器3自动作出相应的发射动作。游戏人员10可以单独玩游戏、健身和训练,还可以选择难度等级,以适合不同年龄段,不同运动能力的人群。The controller 4 of the present invention can issue commands to the ejector 3, which automatically initiates a corresponding firing action. The game player 10 can play games, fitness and training alone, and can also select the difficulty level to suit different age groups and different sports ability.
在本实施例中,所述人体感知装置9包括压板91以及位于所述压板91下方的复位弹簧92和按压开关93,游戏人员10用脚对所述压板91施压,使压板91产生位移来触发所述按压开关93,按压开关93被触发后传递信号给控制器4。更具体的,所述压板91一侧通过合 页铰接于箱体1底部,另一侧通过所述复位弹簧92获得支撑,游戏人员10用脚对所述压板91施压时,所述压板91会轻微旋转并下压以触发所述按压开关93。一般情况下,一只脚踩下去足以触发按压开关93。只有游戏人员10触发了所述人体感知装置9,控制器4才认为游戏人员10已处于预设定位置,才会开始游戏,否则控制器4会报警提示,拒绝开始游戏,直到游戏人员10回到预设定位置。弹力球2被发射出来之后的游戏过程中,游戏人员10可以离开预设定位置。增加此结构的目的是为防止游戏人员过于靠近弹射器3,影响发射,同时也使所有游戏人员都处于同一起跑线,营造一个公平的游戏环境。In the present embodiment, the human body sensing device 9 includes a pressure plate 91 and a return spring 92 and a push switch 93 located below the pressure plate 91. The game player 10 presses the pressure plate 91 with the foot to displace the pressure plate 91. The push switch 93 is triggered, and the push switch 93 is triggered to transmit a signal to the controller 4. More specifically, the side of the pressure plate 91 passes through The page is hinged to the bottom of the case 1 and the other side is supported by the return spring 92. When the player 10 presses the platen 91 with the foot, the platen 91 is slightly rotated and pressed to trigger the push switch. 93. In general, one foot is enough to trigger the push switch 93. Only the game player 10 triggers the human body sensing device 9, and the controller 4 only considers that the game player 10 is in the preset position, and then starts the game. Otherwise, the controller 4 will alarm and refuse to start the game until the game player 10 Go to the preset position. During the game after the bouncy ball 2 is launched, the game player 10 can leave the preset position. The purpose of adding this structure is to prevent the game player from being too close to the catapult 3, affecting the launch, and also making all the gamers at the same starting line, creating a fair playing environment.
在本实施例中,所述游戏机还包括与所述控制器4电连接的计时器6和暂停开关7,弹力球2被发射的同时计时器6开始计时,游戏人员10抓到弹力球2后按下暂停开关7,所述计时器6停止计时。以此来计算出游戏完成时间,进行玩家排名,获得彩票数量,或者获得再玩一次等奖励。如果需要连续多次玩游戏,那么计时器6可以不清零,而是在上次时间的基础上继续走秒。In this embodiment, the gaming machine further includes a timer 6 and a pause switch 7 electrically connected to the controller 4, and the elastic ball 2 is emitted while the timer 6 starts counting, and the game player 10 catches the elastic ball 2 After the pause switch 7 is pressed, the timer 6 stops counting. In this way, the game completion time is calculated, the player ranks, the number of lottery tickets is obtained, or rewards such as playing again. If it is necessary to play the game multiple times in succession, the timer 6 may not be cleared, but continue to walk on the basis of the last time.
市场上有很多自动发球机,比如篮球、足球、排球、羽毛球、乒乓球、棒球等常见的球类均已实现了自动发球,尤其乒乓球发球机更能完成本发明中的发射工作,可以在市场上选择体积较为小巧的成品,直接应用在游戏机上,比如世霸龙牌、双鱼牌乐吉高手、泰德牌自动发球机等;也可以采用专利文件中公开的自动发球机方案,比如专利号为201510608292.1,发明名称为“乒乓球自动发球机”,专利号为201310547252.1,名称为一种乒乓球自动发射机,专利号为201410775085.0,名称为一种自动控制乒乓球发球机,专利号为201520077306.7,名称为一种自动发球机等专利中提到的自动发球机等等。There are many automatic ball machines on the market. For example, basketball, football, volleyball, badminton, table tennis, baseball and other common balls have achieved automatic serve. Especially the table tennis ball machine can complete the launching work in the present invention. The market selects small-sized finished products and directly applies them to game consoles, such as Shibalong, Pisces, and Teddy automatic ball machines. It can also use the automatic ball machine solution disclosed in the patent documents, such as patents. No. 201510608292.1, the invention name is "table tennis automatic ball machine", patent number is 201310547252.1, the name is an automatic table tennis table transmitter, patent number is 201410775085.0, the name is an automatic control table tennis ball machine, patent number is 201520077306.7 The name is an automatic ball machine and the like mentioned in the patent of an automatic ball machine.
本发明中,所述弹射器3可以为多个,分布在箱体1的一个或多个内壁上。当有多个弹射器时,游戏人员10无法预计弹力球2会从哪个方向发射,从而提高娱乐性和游戏难度。具体在本实施例中为二个,分别分布在游戏人员10的左右两侧上。优先选择把弹射器3安装在游戏人员10的两个侧面,从侧面发射,首先是能让弹力球2尽量保持在游戏人员10前方运动,其次是不容易直接打到游戏人员10身上,因为一旦碰到游戏人员10的身体衣服,弹力球2速度急剧降低,容易被抓住,游戏效果大打折扣。In the present invention, the ejector 3 may be plural and distributed on one or more inner walls of the casing 1. When there are multiple catapults, the game player 10 cannot predict from which direction the bouncy ball 2 will be launched, thereby improving entertainment and game difficulty. Specifically, two in the embodiment are distributed on the left and right sides of the game player 10. It is preferred to mount the ejector 3 on both sides of the game player 10, and to launch from the side, firstly, the elastic ball 2 can be kept in front of the game player 10 as much as possible, and secondly, it is not easy to directly hit the game player 10, because once When the body clothes of the game player 10 are encountered, the speed of the bounce ball 2 is drastically lowered, and it is easy to be caught, and the game effect is greatly reduced.
本发明弹力球游戏机的箱体1最好由玻璃、木板、瓷砖、钢板、塑料板中的一种或多种较刚性的材料制成,因为弹力球2在与刚性的材料碰撞时反弹效果才能充分发挥,让游戏难度保持高水准。箱体1可以全部采用透明玻璃或者透明塑料板,以方便外部的人员观看游戏过程,也可以在不透明材料上设置较大的透明视窗。可以在箱体1内的合适位置安装高速摄像头,以便记录下来整个游戏过程,可以拷贝给游戏人员,或者让游戏人员到指定的网址去下载,可以引流和收取一部分费用,作为游戏的另一种收入。为了方便加工,所述箱体1一 般设计为方形,经本发明人实验发现,针对成人在宽度为1.5m-3m,长度为1.5m-3m,游戏效果较佳,而针对反应能力较慢、运动速度也较差的儿童,箱体1越宽,难度会略有降低;至于箱体1的高度一般为2m-2.5m即可,以可以容纳游戏人员10且不感到压抑为好,因为弹力球2弹至箱体1顶部的机会很少。当然箱体1采用其它的形状也都是可行的,比如圆形、椭圆形,六角形,八角形等各种形状,此处说的是箱体1横截面的形状。The box body 1 of the bouncy ball game machine of the present invention is preferably made of one or more relatively rigid materials of glass, wood, ceramic tile, steel plate and plastic plate, because the elastic ball 2 rebounds when colliding with a rigid material. In order to fully play, the difficulty of the game is maintained at a high level. The box 1 can all be made of transparent glass or transparent plastic plate to facilitate external personnel to watch the game process, and a large transparent window can be set on the opaque material. A high-speed camera can be installed at a suitable location in the cabinet 1 to record the entire game process, which can be copied to the game player, or the game player can go to the designated website to download, and can drain and collect a part of the fee as another game. income. In order to facilitate processing, the cabinet 1 The design is square, and the experiment of the present inventors found that for adults, the width is 1.5m-3m, the length is 1.5m-3m, the game effect is better, and for children with slow reaction ability and poor exercise speed, the box The wider the body 1, the difficulty will be slightly reduced; as for the height of the box 1 is generally 2m-2.5m, so as to accommodate the game player 10 and not feel depressed, because the elastic ball 2 is bounced to the top of the box 1. There are very few opportunities. Of course, it is also possible to use other shapes of the casing 1, such as a circular shape, an elliptical shape, a hexagonal shape, an octagonal shape, and the like, and the shape of the cross section of the casing 1 is here.
在本发明中,弹力球2的弹性也是关键的一个环节,弹力球2的直径优选2-4CM,大小和重量均比较合适,弹力球2材料要选择高弹性的弹性体,比如高弹性的橡胶、TPU(聚氨酯弹性体)、PVC(聚氯乙烯)或TPE(热塑性弹性体),市场上常见的弹力球基本都能符合弹性要求。不同弹性的弹性球2混装,随机发射,更能提高游戏可玩性,因为人们一般对突然的变化容易产生不适应感。游戏人员10也可以带上防护眼镜,甚至简易的防护头盔,以避免意外伤害。In the present invention, the elasticity of the elastic ball 2 is also a key link. The diameter of the elastic ball 2 is preferably 2-4 CM, and the size and weight are suitable. The elastic ball 2 material should be selected from a highly elastic elastic body, such as a highly elastic rubber. , TPU (polyurethane elastomer), PVC (polyvinyl chloride) or TPE (thermoplastic elastomer), the common bouncy ball on the market can basically meet the elastic requirements. Different elastic elastic balls 2 are mixed and randomly launched, which can improve the playability of the game, because people generally feel uncomfortable with sudden changes. Gamers 10 can also wear protective glasses or even a simple protective helmet to avoid accidental injuries.
在本发明中,游戏机可以通过投币式开关,触发游戏开始,也可以用磁卡或IC卡等储值卡配合相应的读卡器来扣费操作以触发游戏开始,投币式开关或读卡器均需与控制器电连接。In the present invention, the game machine can trigger the game to start by the coin-operated switch, or use a stored value card such as a magnetic card or an IC card in conjunction with the corresponding card reader to charge the operation to trigger the start of the game, coin-operated switch or read. The card device needs to be electrically connected to the controller.
作为本发明所述弹力球游戏机的实施例二,如图3所示,与实施例一不同之处在于人体感知装置9结构有所不同,所述压板91上设有导套95,箱体1底部设有与所述导套95相配合的导柱96,所述压板91通过所述导柱96导套95配合结构上下移动以触发所述按压开关93,同样可以实现感知游戏人员10是否位于预设定位置,获得同样的有益效果。As a second embodiment of the bouncy ball game machine of the present invention, as shown in FIG. 3, the difference from the first embodiment is that the structure of the human body sensing device 9 is different, and the pressure plate 91 is provided with a guide sleeve 95. A bottom portion of the first guide is provided with a guide post 96 that cooperates with the guide sleeve 95. The press plate 91 is moved up and down by the guide sleeve 96 with the guide sleeve 95 to trigger the push switch 93. Located in the pre-set position for the same benefits.
作为本发明所述弹力球游戏机的实施例三,如图4所示,与实施例一不同之处在于所述游戏机上不设置专门的计时器和暂停开关,而是设置弹力球回收器5,弹力球回收器5与所述控制器4电连接,所述弹力球回收器5包括回收口51,弹力球感应器52和收纳仓53,所述控制器4通过弹力球感应器5来判断弹力球2是否被放入回收口51,并计算弹力球2从发射到回收完成的时间。可以避免实施例一中的弊端,某些游戏人员可能会作弊,在没有抓到弹力球的情况下提前按下暂停开关。As a third embodiment of the bouncy ball game machine of the present invention, as shown in FIG. 4, the difference from the first embodiment is that the game machine is not provided with a special timer and a pause switch, but a bouncy ball collector 5 is provided. The bouncy ball recoverer 5 is electrically connected to the controller 4, and the bouncy ball recovery device 5 includes a recovery port 51, a bouncy ball sensor 52 and a storage compartment 53, and the controller 4 judges by the elastic ball sensor 5. Whether the bouncy ball 2 is placed in the recovery port 51, and the time from the start of the ejection of the bouncy ball 2 to the recovery is calculated. The drawbacks of the first embodiment can be avoided, and some gamers may cheat and press the pause switch in advance without catching the bouncy ball.
在本实施例中,压板91形状为分体式的一对脚印形状,只有当双脚分别站在两块分体的压板91上时,游戏才能开始,更加规范了游戏人员的预设定位置。当然压板91也可以为其他形状,比如长方形、椭圆形和圆形等等。In the present embodiment, the press plate 91 is shaped as a split pair of footprints, and the game can be started only when the two feet stand on the two separate press plates 91, and the preset position of the game player is further standardized. Of course, the pressure plate 91 can also have other shapes such as a rectangle, an ellipse, a circle, and the like.
在本实施例中,所述弹力球游戏机还包括用于演示游戏、玩法介绍和游戏信息的显示器8,游戏信息可以包括完成时间、难度级别,排名,奖励信息等,还可以回放高速摄像头录制的游戏过程的视频,所述显示器8与控制器4电连接,也可以在游戏机上增加一些声光电设备,增加游戏气氛。其它结构及有益效果均与实施例一一致,此处不再赘述。In this embodiment, the bouncy ball game machine further includes a display 8 for demonstrating a game, a game introduction, and game information, and the game information may include completion time, difficulty level, ranking, bonus information, etc., and may also play back high speed camera recording. The video of the game process, the display 8 is electrically connected to the controller 4, and some acoustic and optoelectronic devices can be added to the game machine to increase the game atmosphere. Other structures and advantageous effects are the same as those in the first embodiment, and are not described herein again.
在本发明上述实施例中,所述人体感知装置为机械式开关,也可以采用电子类开关,比 如远红外感应器、电容感应器、光电感应器等等,当游戏人员的脚踩到或足够接近所述人体感知装置时会产生触发信号传递给控制器。In the above embodiment of the present invention, the human body sensing device is a mechanical switch, and an electronic switch can also be used. For example, a far infrared sensor, a capacitive sensor, a photoelectric sensor, or the like, generates a trigger signal to the controller when the player's foot is stepped on or close enough to the human body sensing device.
以上所述仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above is only the preferred embodiment of the present invention, and is not intended to limit the present invention. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should be included in the protection of the present invention. Within the scope.

Claims (10)

  1. 一种弹力球游戏机,其特征在于,包括可容纳游戏人员的箱体,箱体内部形成游戏空间,所述游戏机上设有用于自动发射弹力球的弹射器和用于控制弹射器发射时机、方向和力度的控制器,弹力球被所述弹射器发射后会在箱体的内壁反复地快速反弹,直至被游戏人员抓住,所述游戏机还包括用于感知游戏人员是否处于预设定位置的人体感知装置,所述人体感知装置与控制器电连接并传递信号给控制器,所述人体感知装置设置在箱体底面。A bouncy ball game machine, comprising: a box body capable of accommodating a game player, the inside of the box body forming a game space, the game machine being provided with an ejector for automatically launching the bouncy ball and for controlling the launch timing of the catapult, a direction and strength controller, the bouncy ball is repeatedly rebounded on the inner wall of the box after being fired by the catapult until it is caught by the player, and the game machine further includes a function for sensing whether the player is in the preset A human sensing device at the location, the human sensing device is electrically coupled to the controller and transmits a signal to the controller, the human sensing device being disposed on a bottom surface of the housing.
  2. 根据权利要求1所述的弹力球游戏机,其特征在于,所述人体感知装置包括压板以及位于所述压板下方的复位弹簧和按压开关,游戏人员用脚对所述压板施压,使压板产生位移来触发所述按压开关,按压开关被触发后传递信号给控制器。The bouncy ball game machine according to claim 1, wherein the human body sensing device comprises a pressure plate and a return spring and a push switch located under the pressure plate, and the game player presses the pressure plate with the foot to generate the pressure plate. The displacement triggers the push switch, and the push switch is triggered to transmit a signal to the controller.
  3. 根据权利要求2所述的弹力球游戏机,其特征在于,所述压板一侧通过合页铰接于箱体底部,另一侧通过所述复位弹簧获得支撑,游戏人员用脚对所述压板施压时,所述压板轻微旋转并下压以触发所述按压开关。The bouncy ball game machine according to claim 2, wherein one side of the pressure plate is hinged to the bottom of the box body by a hinge, and the other side is supported by the return spring, and the game player applies the foot plate to the pressure plate. When pressed, the platen is slightly rotated and depressed to trigger the push switch.
  4. 根据权利要求2所述的弹力球游戏机,其特征在于,所述压板上设有导套,箱体底部设有与所述导套相配合的导柱,所述压板通过所述导柱导套配合结构上下移动以触发所述按压开关。The bouncy ball game machine according to claim 2, wherein the pressure plate is provided with a guide sleeve, and the bottom of the box body is provided with a guide post that cooperates with the guide sleeve, and the pressure plate guides through the guide pillar The sleeve mating structure moves up and down to trigger the push switch.
  5. 根据权利要求2所述的弹力球游戏机,其特征在于,所述压板形状为长方形,圆形或者分体式的一对脚印形状。The bouncy ball game machine according to claim 2, wherein the pressing plate has a rectangular, circular or split pair of footprint shapes.
  6. 根据权利要求1所述的弹力球游戏机,其特征在于,所述人体感知装置为远红外感应器、电容感应器或者光电感应器,当游戏人员的脚踩到所述人体感知装置时会产生触发信号传递给控制器。The bouncy ball game machine according to claim 1, wherein the human body sensing device is a far infrared sensor, a capacitive sensor or a photoelectric sensor, which is generated when a player's foot steps on the human body sensing device. The trigger signal is passed to the controller.
  7. 根据权利要求1至6任一项所述的弹力球游戏机,其特征在于,所述弹射器为多个,分布在箱体的一个或多个内壁上,所述箱体由玻璃、木板、瓷砖、钢板、塑料板中的一种或多种材料制成;所述箱体为方形,高度为2m-3m,宽度为1.5m-3m,长度为1.5m-3m;所述弹力球材料为高弹性的橡胶、TPU(聚氨酯弹性体)、PVC(聚氯乙烯)或TPE(热塑性弹性体)。The bouncy ball game machine according to any one of claims 1 to 6, wherein the plurality of ejector is distributed on one or more inner walls of the casing, and the casing is made of glass or wood. The utility model is made of one or more materials of ceramic tiles, steel plates and plastic plates; the box body is square, the height is 2m-3m, the width is 1.5m-3m, the length is 1.5m-3m; the elastic ball material is Highly flexible rubber, TPU (polyurethane elastomer), PVC (polyvinyl chloride) or TPE (thermoplastic elastomer).
  8. 根据权利要求1至6任一项所述的弹力球游戏机,其特征在于,所述游戏机上还设有与所述控制器电连接的弹力球回收器,所述弹力球回收器包括回收口、弹力球感应器和收纳仓,所述控制器通过弹力球感应器来判断弹力球是否被放入回收口,并计算弹力球从发射到回收完成的时间。The bouncy ball game machine according to any one of claims 1 to 6, wherein the game machine is further provided with a bouncy ball collector electrically connected to the controller, and the bouncy ball collector includes a recovery port. The bouncy ball sensor and the storage bin, the controller determines whether the bouncy ball is put into the recovery port through the elastic ball sensor, and calculates the time from the launch to the recovery of the bouncy ball.
  9. 根据权利要求8所述的弹力球游戏机,其特征在于,所述游戏机还包括用于演示游戏、玩法介绍和游戏信息的显示器,所述显示器与控制器电连接。The bouncy ball game machine according to claim 8, wherein said game machine further comprises a display for demonstrating a game, a game introduction, and game information, said display being electrically coupled to the controller.
  10. 根据权利要求1至6任一项所述的弹力球游戏机,其特征在于,所述游戏机还包括与所述控制器电连接的计时器和暂停开关,弹力球被发射的同时计时器开始计时,游戏人员抓到弹力球后按下暂停开关,所述计时器停止计时。 The bouncy ball game machine according to any one of claims 1 to 6, wherein the game machine further includes a timer and a pause switch electrically connected to the controller, and the bouncy ball is emitted while the timer starts Timing, the player presses the pause switch after grabbing the bouncy ball, and the timer stops counting.
PCT/CN2016/104848 2016-11-07 2016-11-07 Elastic ball game machine WO2018082083A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994008666A1 (en) * 1992-10-09 1994-04-28 Newgarden Joseph E Jr Table tennis ball server robot and net
CN200945357Y (en) * 2006-07-12 2007-09-12 林仪文 Service mechanism and game machine device for entertainment
CN103611279A (en) * 2013-11-06 2014-03-05 梧州学院 Automatic ping-pong ball serving machine
CN205434918U (en) * 2015-12-14 2016-08-10 万厚全 Multi -functional football training system

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1994008666A1 (en) * 1992-10-09 1994-04-28 Newgarden Joseph E Jr Table tennis ball server robot and net
CN200945357Y (en) * 2006-07-12 2007-09-12 林仪文 Service mechanism and game machine device for entertainment
CN103611279A (en) * 2013-11-06 2014-03-05 梧州学院 Automatic ping-pong ball serving machine
CN205434918U (en) * 2015-12-14 2016-08-10 万厚全 Multi -functional football training system

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