WO2018080410A1 - Honouring and rewarding people using a model object and a network - Google Patents

Honouring and rewarding people using a model object and a network Download PDF

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Publication number
WO2018080410A1
WO2018080410A1 PCT/TR2016/050403 TR2016050403W WO2018080410A1 WO 2018080410 A1 WO2018080410 A1 WO 2018080410A1 TR 2016050403 W TR2016050403 W TR 2016050403W WO 2018080410 A1 WO2018080410 A1 WO 2018080410A1
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Prior art keywords
rewarding
honouring
data processing
processing unit
message
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PCT/TR2016/050403
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French (fr)
Inventor
Haissam KABBANI
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Green Zone Kitabevi Ve Yayincilik Tic. Ltd. Sti.
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Priority to PCT/TR2016/050403 priority Critical patent/WO2018080410A1/en
Publication of WO2018080410A1 publication Critical patent/WO2018080410A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0639Performance analysis of employees; Performance analysis of enterprise or organisation operations
    • G06Q10/06398Performance of employee with respect to a job function

Definitions

  • the present invention relates to rewarding and honoring people in general, and especially students in educational institutions. This is done by using a comprehensive system with methods and apparatus for remote controlling of model objects through the Internet and computer networks.
  • Honouring and praising are important parts of the educational activities for the kids, adolescents and even adults. It encompasses all activities that a mentor, a trainer, a teacher, or the family performs and it may involve giving a monetary or a non-monetary prize. This prize is a reward for achievements like work progress, educational accomplishment, or good behaviour that the student showed.
  • a successful dismissing and rewarding system encourages people and students to make progress, and therefore:
  • Honouring students at school is one of the most essential educational tools. Normally, teachers tend to write words of encouragement on the student's workbook, paste a star on the forehead of the pupil, or reward the student with a certificate of recognition. In fact, teachers rely on honoring the students as a tool to encourage good behaviour in the classroom and to reward excellence. Therefore, they consider improving the honoring operation to be essential. There are certain students that are not motivated by the current dismissing ways. This is due to the limitations in the current dismissing tools.
  • Table 1 shown below indicates an evaluation of the current dismissing tools according to the factors of a successful dismissing, which has been established by personal interviews with preschool and primary school teachers. Table 1
  • US 2013/017527 discloses a method for rewarding students with redeemable tokens having a monetary value which are accumulated in the system according to the performance of the student
  • a similar method of rewarding students is also disclosed in KR 100904275 that is based on an interactive communication of the parents and teachers whereby the parents pay for the reward via mobile communication service provider.
  • a further object of the present invention is providing a system and method for honoring that intervenes with personal sphere of the student and provides engagement of the parents with school in a more effective way.
  • Still a further objective of the present invention is to provide a system and method contributing to the pedagogic development of the students with full satisfaction according to the criteria mentioned in Table 1.
  • the present invention is related to a rewarding and an honoring system and a method for rewarding or honoring people.
  • companies, establishments, institutions etc. can use this system to reward or honor their human resources.
  • the most useful implementations are in education, so the description will use schools taking part in the process of rewarding.
  • the system according to the present invention comprises methods and apparatus for developing, controlling, transmitting, operating, celebrating, and sharing of reward messages.
  • the system basically comprises the following modules:
  • a second data processing unit with a software program and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the reward message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object,
  • the model object described hereinabove is an educational artistic design and structure. It is conceived to convey successfully the meaning of a satisfactory reward message.
  • the first data processing unit in Module [1] preferably comprises an interface such as a website.
  • the Module [2] of the invention comprises a controller equipped with for instance, a processor, a wireless connection means and a signal output means for producing an electrical signal for functioning of the model object according to the message produced by the first data processing unit More preferably, this Module [2] comprises an electronic board as shown in Figure 1 equipped with the following components: Microprocessor (9]
  • USB and Ethernet controller (10]
  • Module [2] mentioned above further comprises a model object having means for attraction. Functioning of these attraction means may be controlled by the electronic board of the Module [2] that is communicated by the terminal device of the system.
  • the attraction means may produce sounds, animation and visual effects on the model object.
  • light bulbs Figure 2, 3] and a display equipped with speakers can be provided on the model object. The number and configuration of these light bulbs are determined by the number of reward subjects (14] requested by the school or the educational institution.
  • the electronic board can be mounted or attached to a model object representing, for instance, a decoration tree, a farm playset, an aquarium tableau, a bedside chandelier or a picture of nature enriched with butterflies etc. ( Figures 4 and 5].
  • this model object may be enriched with suitable mechanical components that move or stop according to the electronic board instructions.
  • the artistic model design must comply with the age of the student and the educational goals of the school.
  • a school is used as an example of a rewarding party and a drawing tableau illustrating a view from nature enriched with butterflies is used as a model object (Figure 5].
  • the drawing tableau may have a size of 50x70 cm fixed on a board along with small LEDs.
  • the LEDs and the butterflies are contemplated as the components of the model object used to reward the student
  • the school may send the reward files using the data processing unit in Module [1], which may be a computer executing a software program having an interface such as a website.
  • These files may include, for instance, a song along with the voice of the teacher encouraging the student with praise words. They can include also instructions within these honoring files to be transmitted (Figure 7).
  • the electronic board can receive the data directly using a wireless network (i.e. through a Wi-Fi receiver (15]] or indirectly using a mobile communication means (i.e. through Bluetooth (16]]. Receiving the data through Wi-Fi is easier than any other communication means. However, it may endanger the privacy of the honoree because the router needs user name and password for access to internet In addition, the school cannot stop sent unsuitable or mistaken messages due to negligence of the school operator of the system, because Wi-Fi is direct. Using the Wi-Fi is still a good choice especially if the person rewarded is adult.
  • the terminal device of Module [3] can be a mobile device such as a mobile phone, PC or tablet which belongs to the rewarded party (i.e. the parents], and it can contain a software program (3] or a mobile application, receiving from data processing unit of Module [1] the multimedia data along with the instructions required to operate the data processing unit (i.e. electronic board] in Module [2].
  • the associated mobile application in Module [3] saves and displays these files.
  • the celebrating audio files The school sends, using the website in Module [1], these information to the electronic board in Module [2] directly (in the case of the Wi-Fi system], or indirectly to the terminal device in Module [3].
  • a mobile phone application may display them to the parents for control and approval and then transmits them to the electronic board in Module [2], for instance, via Bluetooth.
  • the website which can be incorporated to Module [1] serves as an interface as shown in Figure 8, and allows the teacher to record his/her voice saying words of approbation and praise, choose celebratory songs and send them to the terminal device in Module [3]. Press buttons can be provided on the electronic board of Module [2] allowing the student and family to operate certain functions (e.g. lighting or playing multimedia data] of the model object several times and in many ways.
  • Figure 9 shows an exemplary embodiment comprising the main steps to transmit the information by using the website in Module [1], to the mobile phone application of the terminal device in Module [3], and then to the software application of the electronic board in Module [2].
  • Figure 1 shows an electronic board comprised in Module [2] according to a preferred embodiment of the present invention for receiving rewarding message and transmitting the same to the model object.
  • Figure 2 shows LEDs to illuminate the model object according to the present invention.
  • FIG. 3 shows a LED connected to general purpose input-output port (GPIO] according to the present invention.
  • Figure 4 represents a model object showing a farm playset as an example.
  • Figure 5 represents another model object showing a butterflies as further example.
  • Figure 6 shows a 3D complementary object (butterfly] attached on top of the related lighted butterfly on the model object
  • Figure 7 represents syntax of the data transmitted from Module [1] of the present invention.
  • Figure 8 shows an interface provided in Module [1] according to the present invention.
  • Figure 9 is a flow diagram showing the data exchange between Module [1] and the terminal device according to an embodiment of the present invention.
  • FIG. 10 shows an exemplary flow diagram of the data transfer according to the present invention. Detailed Description of Preferred Embodiments
  • the present invention relates to an honoring and rewarding system, comprising the following modules:
  • a first data processing unit with a software program to prepare, manage, and send a rewarding message having an audio and text data
  • a second data processing unit with a software program, and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the rewarding message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object,
  • a terminal device that communicates with first and second data processing units in order to receive the rewarding message from the first data processing unit and controlling (i.e. monitoring, checking and approving the reward message content and procedures] functioning of said model object
  • the first data processing unit of Module [1] comprises an interface such as a website which can be including predefined audio and text data such as songs, recorded voices or texts to be selected by the educational professionals and send to a student according to certain achievements. Therefore, the Module [1] may further comprise a server communicating with the first data processing unit for storing the audio and text data mentioned above.
  • the second data processing unit of Module [2] may comprise a controller equipped with a processor, a wireless connection means and a signal output means, for controlling functioning of the model object
  • Said controller can be formed as an electronic board comprising, for instance, a microprocessor (9], SD-RAM memory (7], USB ports (1, 2], power supply port (6], display socket (8], HDMI port (5], Wi-Fi receiver (15], Bluetooth module (16], Audio-video output (4], push buttons to turn on/off the device (13], Ethernet port (3], USB and Ethernet controller (10], General Input Output pin male (11], and General Input Output pin female (12].
  • the honoring and rewarding system comprises attracting means producing sound and visual effects.
  • the visual effects can be a text, light and/or video. Therefore, it is convenient to provide the attracting means with light bulbs and a multimedia player equipped with speakers which are controlled by the controller of the second data processing unit.
  • the light bulbs mentioned herein can be enlightened gradually depending gradual development messages received from the first data processing unit according to the subsequent achievements of the student
  • the rewarding message is preferably routed from the first data processing unit to the terminal device, which is then redirected to the second data processing unit with approval of the terminal device user.
  • the terminal device may be incorporated with a mobile application for receiving and redirecting the rewarding messages.
  • the communication between the terminal device and the second data processing unit can be provided with Bluetooth, WiFi or Ethernet
  • the terminal device is normally adapted to send a signal to the second data processing unit for functioning of the light bulbs and multimedia player according to a predetermined timing. Therefore, the parents communicating with the teacher of the student, for instance, may decide together when to play the audio message of the teacher and when to activate the lighting on the model object according to the availability of the student
  • the terminal device or the first data processing unit may comprise means for sharing the rewarding message in social media through Internet which enlarges the area of effect granted by rewarding and honoring.
  • a further motivation source such as a 3D object complementary to the model object that is delivered to the honoree to complete an image.
  • the 3D object can be complementary to the enlightened image on the model object, and this reinforces the efficiency of the learning process from the pedagogic point of view.
  • the present invention relates to a method for sending an honoring and rewarding message to a person subject to educational activities, comprising the steps of:
  • the student receives a model object customized for educational purpose with specific topics, content, and drawings.
  • the model object is assumed as a drawing tableau illustrating nature along with fourteen butterflies (Figure 5).
  • the school honoring staff assigns a number of butterflies (e.g. seven] for the first semester rewards and do the same for the second semester.
  • the drawing tableau is punctured at the locations of the butterflies and small LED lights are inserted into these holes.
  • the light of this butterfly lets the student know that he/she has achieved a progress in related activity or topic, and he/she will receive a 3D butterfly corresponding to this topic as a gift from his/her teacher.
  • the topic of the reward is a progress in natural science.
  • the student receives the 3D butterfly representing the natural science reward he/she can stick it on top of the similar illuminated butterfly illustrated in the model that corresponds to the natural science reward.
  • the LED lights of the similar illustrated butterfly illuminates also the 3D butterfly being attached to it ( Figure 6].
  • the electronic board may be mounted at the bottom of the model object (i.e. the tableau] where the electric wires of the LED lights are connected to the General Purpose Input-Output (GPIO] of the electronic board behind the tableau.
  • GPIO General Purpose Input-Output
  • the registered information preferably includes the following permanent data:
  • the system is fully capable of sending the rewards messages to the terminal device.
  • the teacher lays out a plan of seven goals for students to achieve during the semester. These educational goals vary from cleanliness, socializing, activities, volunteering, and excelling in topics such as maths and sciences.
  • the parents can also be involved in setting out goals. For instance, they can define two goals per term that the child should accomplish at home and within his/her community.
  • the teacher logs in to the interface (i.e. website] and enters the student ID or name. Then, the teacher writes a few lines praising and encouraging the student.
  • the teacher selects a soundtrack - we will denote the soundtrack as si - from the library of the website.
  • the teacher can also upload a soundtrack from his/her own PC.
  • This soundtrack can be a celebratory music or a sound of canary.
  • the teacher can also record words of encouragement in his/her voice (we denote this soundtrack as s2].
  • An optional soundtrack (denoted as s3] can also be uploaded from the computer or chosen from the library of the website. This soundtrack may contain a famous song to celebrate the student honoring.
  • the website sends the rewarding message containing, for instance, a text to the email of the parents as an award e-card with the student's picture and the logo of the school.
  • the email contains si as a start-up music or sound (e.g. canary singing] and s2 as the voice of the teacher congratulating the student, along with music and celebratory songs s3.
  • the rewarding message is posted to the parent social media page such as Facebook. The family and all social circles of the student can then intervene with the reward and share as they like.
  • the website sends the honoring files to the terminal device, for instance, to the parent's smartphone application through the Internet using client-server technology.
  • the application displays the number of received honoring files.
  • the user presses the "send" button to convey the multimedia files to the electronic board of Module [2] via Bluetooth.
  • the software program executes the following actions:
  • the LED light flashes according to the reward type (reward type in item 6 of the parameters file mentioned], the duration specified in item 7 of the parameters file (hours, a day or more], and at the date and time specified in items 9 and 10 without the need for pressing on the start button.
  • the student is now aware that he/she deserved a reward.
  • the student may press another button for playing the soundtracks (denoted si, s2, and s3] of the second semester consecutively and lights the relative LED.
  • the student by pressing the buttons in different combinations can play and replay his/her rewards in different ways such as skipping rewards or moving backward etc.
  • the teacher gives the student a complementary object to attach it to the drawing tableau on the corresponding reward type ( Figure 6].
  • the object is a 3D butterfly.
  • the student is satisfied to see his/her model garnished with 3D butterflies filling the right place and hoping to gain the next reward to complete its decoration.
  • the complementary 3D butterfly - or any suitable complementary part of the model object - is an important component of the dismissing system because it encourages the student to complete his/her dismissing model object, and motivates for continuing to work hard and satisfies the student's natural instinct of possession (a sparkling 3d butterfly that embellishes his/her own drawing tableau].
  • posting of a picture of the special design of the 3D butterfly to social Medias, such as the student's Facebook page, increases the efficiency and authenticity of the reward.
  • the family can log in to the website by using a predefined ID and password when downloading an application for the first time. They can use the website to send their own reward to their child. In addition, if the child has special needs they can collaborate with the teacher to send an efficient educational honoring by consulting him/her in writing a convenient content of the reward. This reinforces the objective of the reward by taking into consideration the family's point of view and their participation in the honoring process.
  • the model object can be present in the student's bedroom or living room, at home.
  • the model object can be a decorative entity which is enriched progressively as the student achieves different improvements in school. In our example, as the student achieves certain goals, more butterflies will be added to the model object. This is very fulfilling for the student especially because he/she gains the admiration and satisfaction of the parents for being honoured at home by his/her teacher, and also feels happy to add something special to his/her home as any member of the family. 2. Lastingness:
  • Honouring a student using this system is long lasting.
  • the model object stays at home and reminds the student of his/her achieved milestones along with goals to be accomplished in the future. Once the academic year ends, the painting remains for years as a constant reminder about the things that the student achieved during a given year.
  • the model is at home, the rewarding operations (the lighting, the praising voice of the teacher and the celebration music] take place where the social circles (relatives, neighbours and friends] of the student see and hear them. Furthermore, the invention allows for sharing the reward in social media websites. This ensures that the reward will cover most of the student's social circles. The student knows now that his/her progress is recognized. 4. The Harmonic Educational Connection between the Teacher and the Parents:
  • Parents along with the school are involved in rewarding the student through this invention.
  • Parents can send, through the school website, reward messages and grant 3D butterflies by cooperating with the school professionals. This connection between the parents and the school is very important for the progress of the student in education.
  • the invention raises awareness about any educational topic such as the environment, health, etc.
  • the tableau of nature along with the butterflies used as an example in this specification can be interactively directed to motivate the student to know more about the environment by explaining the role of butterflies and giving information about the kind of each butterfly granted to him/her in nature.
  • the invention is constructive because the student is encouraged to achieve the main milestones systematically during the year. This reinforces in the student the persistence to work on his/her goals to complete the tableau by earning as much honors and rewards as possible.
  • the system produces a celebratory environment because it involves an LED-light show, music, and the direct teacher voice praising and congratulating the student In addition, this celebration may last for many days on the social media websites.
  • This celebratory atmosphere serves as a motive for the student towards achieving more goals.
  • the student becomes interested in the invention while gradually collecting awards and completing his/her own tableau by his/her earned butterflies. By satisfying the student's possession desire, he/she is more motivated to accomplish educational goals.
  • this invention Compared to the current dismissing methods, this invention contributes a robust, exciting practical solution for the rewarding and honoring in institutions.
  • the invention introduces an innovative use of the communication technologies.
  • This system and method are typically used to motivate individual students. However, it also facilitates competition among groups of students in school, university, or employees within a company. Any work place that such companies or different establishments or institutions require motivating employees for achieving certain goals can implement this invention. In fact, if a party wants to use the invention in areas not related to education, they can do so easily. In this case, the model object must attract the rewarded party and fulfils their interest, by representing a topic that is suitable for adults. The parents can use this invention to reward progress and motivate their children. All the features of this invention maybe implemented at home.
  • This invention overcomes the lack of a product that convey remotely and efficiently rewarding of a child at home.
  • This invention is distinguished by the constructive interactive way of rewarding and is advantageous with the inventive idea of using complementary parts that he/she receives directly from the teacher to complete his/her model.
  • This invention introduces inventive means to enable the parents to be part of the school honoring team where they can reward their child in a cooperative way.
  • This invention is also advantageous by using electronic means to convey rewarding contents remotely from the teacher to the student in his/her living place.
  • the present invention is advantageously using electronic means such as Internet, an electronic card, and electric lighting models in order to remotely rewarding children, which make this invention unique.
  • This system is typically used to motivate individual students. However, it also facilitates competition among groups of students in school, university, or employees within a company. Any work place such as companies or different establishments or institutions requiring motivation of employees for achievement of certain goals can implement this invention. In fact, if a party wants to use the invention in areas not related to education, they can do so easily. In this case, the model must attract the rewarded party and fulfils their interest, by representing a topic that is suitable for adults.

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Abstract

The present invention provides an honouring and rewarding system, comprising a Module [1] with a first data processing unit having a software program to prepare, manage, and send a rewarding message having an audio and text data, preferably of multimedia files, a Module [2] having a second data processing unit with a software program, and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the rewarding message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object, and a Module [3] having a terminal device that communicates with first and second data processing units in order to receive the rewarding message from the first data processing unit and controlling functioning of said model object In a further aspect, the present invention provides also a method for sending an honouring and rewarding message to a person subject to educational activities.

Description

Honouring and Rewarding People Using a Model Object and a Network
Field of the invention
The present invention relates to rewarding and honouring people in general, and especially students in educational institutions. This is done by using a comprehensive system with methods and apparatus for remote controlling of model objects through the Internet and computer networks.
Background of the invention Honouring and praising are important parts of the educational activities for the kids, adolescents and even adults. It encompasses all activities that a mentor, a trainer, a teacher, or the family performs and it may involve giving a monetary or a non-monetary prize. This prize is a reward for achievements like work progress, educational accomplishment, or good behaviour that the student showed. A successful honouring and rewarding system encourages people and students to make progress, and therefore:
• inspires the people to achieve certain goals,
• boosts people abilities and improve their performance,
• yields higher student activities,
• improves people's power of initiative.
Honouring students at school is one of the most essential educational tools. Normally, teachers tend to write words of encouragement on the student's workbook, paste a star on the forehead of the pupil, or reward the student with a certificate of recognition. In fact, teachers rely on honouring the students as a tool to encourage good behaviour in the classroom and to reward excellence. Therefore, they consider improving the honouring operation to be essential. There are certain students that are not motivated by the current honouring ways. This is due to the limitations in the current honouring tools.
In order to achieve the honouring goals mentioned above, the elements that should be taken into consideration are student's space, lastingness, student's social circles, teachers-parents educational cooperation and harmony, interactive cumulative activity, celebratory atmosphere, and satisfying the desire for possession. Table 1 shown below indicates an evaluation of the current honouring tools according to the factors of a successful honouring, which has been established by personal interviews with preschool and primary school teachers. Table 1
Figure imgf000004_0001
As can be inferred from the table above, traditional methods for honouring fail to provide satisfactory intervention with student's personal environment and parent's engagement with the honouring procedure. They also fail to provide a long lasting motivation and desire for achievement and desire of possession for an object indicating such achievement
There are certain attempts in prior art for overcoming the foregoing problems. US 2013/017527, for instance, discloses a method for rewarding students with redeemable tokens having a monetary value which are accumulated in the system according to the performance of the student A similar method of rewarding students is also disclosed in KR 100904275 that is based on an interactive communication of the parents and teachers whereby the parents pay for the reward via mobile communication service provider. These methods are not suitable especially for the preschool kids having no awareness for monetary values, and the methods overall still fail to provide a successful rewarding according to the criteria in Table 1.
It is therefore an objective of the present invention to provide a system and method for honouring which is convenient for kids and students in a wide range of ages. A further object of the present invention is providing a system and method for honouring that intervenes with personal sphere of the student and provides engagement of the parents with school in a more effective way. Still a further objective of the present invention is to provide a system and method contributing to the pedagogic development of the students with full satisfaction according to the criteria mentioned in Table 1. These and other objectives of the present invention have been achieved through a system and method according to the appended claims.
Summary of the Invention
The present invention is related to a rewarding and an honouring system and a method for rewarding or honouring people. In fact, companies, establishments, institutions etc. can use this system to reward or honour their human resources. The most useful implementations are in education, so the description will use schools taking part in the process of rewarding.
The system according to the present invention comprises methods and apparatus for developing, controlling, transmitting, operating, celebrating, and sharing of reward messages. The system basically comprises the following modules:
[1] a first data processing unit with a software program to prepare, manage, and send a reward message,
[2] a second data processing unit with a software program and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the reward message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object,
[3] a terminal device that communicates with first and second data processing units in order to receive a reward message from the first data processing unit and monitoring, checking its content and then accept the following procedures.
In preferred embodiments of the instant invention, the model object described hereinabove is an educational artistic design and structure. It is conceived to convey successfully the meaning of a satisfactory reward message.
The first data processing unit in Module [1] preferably comprises an interface such as a website. In preferred embodiments, the Module [2] of the invention comprises a controller equipped with for instance, a processor, a wireless connection means and a signal output means for producing an electrical signal for functioning of the model object according to the message produced by the first data processing unit More preferably, this Module [2] comprises an electronic board as shown in Figure 1 equipped with the following components: Microprocessor (9]
SD-RAM memory (7]
USB ports (1, 2)
Power supply port (6]
Display socket (8]
HDMI port (5]
Wi-Fi receiver (15]
Bluetooth module (16]
Audio-video output (4]
Push buttons to turn on/off the device (13]
Ethernet port (3]
USB and Ethernet controller (10]
General Input Output 40 pin male (11]
General Input Output 40 pin female (12].
Module [2] mentioned above further comprises a model object having means for attraction. Functioning of these attraction means may be controlled by the electronic board of the Module [2] that is communicated by the terminal device of the system. The attraction means may produce sounds, animation and visual effects on the model object. For this purpose, for instance, light bulbs (Figure 2, 3] and a display equipped with speakers can be provided on the model object. The number and configuration of these light bulbs are determined by the number of reward subjects (14] requested by the school or the educational institution. The electronic board can be mounted or attached to a model object representing, for instance, a decoration tree, a farm playset, an aquarium tableau, a bedside chandelier or a picture of nature enriched with butterflies etc. (Figures 4 and 5]. In addition, this model object may be enriched with suitable mechanical components that move or stop according to the electronic board instructions. The artistic model design must comply with the age of the student and the educational goals of the school. For the sake of explaining this invention, a school is used as an example of a rewarding party and a drawing tableau illustrating a view from nature enriched with butterflies is used as a model object (Figure 5]. For example, the drawing tableau may have a size of 50x70 cm fixed on a board along with small LEDs. The LEDs and the butterflies (Figures 5 and 6] are contemplated as the components of the model object used to reward the student The school may send the reward files using the data processing unit in Module [1], which may be a computer executing a software program having an interface such as a website. These files may include, for instance, a song along with the voice of the teacher encouraging the student with praise words. They can include also instructions within these honouring files to be transmitted (Figure 7). The electronic board can receive the data directly using a wireless network (i.e. through a Wi-Fi receiver (15]] or indirectly using a mobile communication means (i.e. through Bluetooth (16]]. Receiving the data through Wi-Fi is easier than any other communication means. However, it may endanger the privacy of the honouree because the router needs user name and password for access to internet In addition, the school cannot stop sent unsuitable or mistaken messages due to negligence of the school operator of the system, because Wi-Fi is direct. Using the Wi-Fi is still a good choice especially if the person rewarded is adult. Within the scope of the present invention, it is preferable to receive the message and the relevant data via the terminal device of Module [3] whereby the terminal device transmits these data to Module [2] by means of a suitable communication means such as Bluetooth. The message mention hereinabove can be a multimedia data including sound, images or videos. The terminal device of Module [3] can be a mobile device such as a mobile phone, PC or tablet which belongs to the rewarded party (i.e. the parents], and it can contain a software program (3] or a mobile application, receiving from data processing unit of Module [1] the multimedia data along with the instructions required to operate the data processing unit (i.e. electronic board] in Module [2]. The associated mobile application in Module [3] saves and displays these files. Once the parents approve transmitting these multimedia files to the electronic board in Module [2], they can send it, for instance via Bluetooth. The electronic board in Module [2] stores the data in its memory and use it at the desired time. Figure (7] explains the protocol of data transmission between data processing unit in Module [1], the terminal device in Module [3], and the electronic board in Module [2]. These data may contain instructions which control functioning of the components in Module [2]. These may include, for instance:
• The pattern of lights,
• The way of appearance of images on the display screen,
• The sounds that come out from the speakers connected to Audio-video output (4].
• The time and date of playing the teacher's voice message
· The celebrating audio files The school sends, using the website in Module [1], these information to the electronic board in Module [2] directly (in the case of the Wi-Fi system], or indirectly to the terminal device in Module [3]. A mobile phone application, for instance, may display them to the parents for control and approval and then transmits them to the electronic board in Module [2], for instance, via Bluetooth. The website which can be incorporated to Module [1] serves as an interface as shown in Figure 8, and allows the teacher to record his/her voice saying words of approbation and praise, choose celebratory songs and send them to the terminal device in Module [3]. Press buttons can be provided on the electronic board of Module [2] allowing the student and family to operate certain functions (e.g. lighting or playing multimedia data] of the model object several times and in many ways.
Figure 9 shows an exemplary embodiment comprising the main steps to transmit the information by using the website in Module [1], to the mobile phone application of the terminal device in Module [3], and then to the software application of the electronic board in Module [2].
Brief Description of the Figures
Figure 1 shows an electronic board comprised in Module [2] according to a preferred embodiment of the present invention for receiving rewarding message and transmitting the same to the model object.
Figure 2 shows LEDs to illuminate the model object according to the present invention.
Figure 3 shows a LED connected to general purpose input-output port (GPIO] according to the present invention.
Figure 4 represents a model object showing a farm playset as an example.
Figure 5 represents another model object showing a butterflies as further example.
Figure 6 shows a 3D complementary object (butterfly] attached on top of the related lighted butterfly on the model object
Figure 7 represents syntax of the data transmitted from Module [1] of the present invention. Figure 8 shows an interface provided in Module [1] according to the present invention.
Figure 9 is a flow diagram showing the data exchange between Module [1] and the terminal device according to an embodiment of the present invention.
Figure 10 shows an exemplary flow diagram of the data transfer according to the present invention. Detailed Description of Preferred Embodiments
In an aspect, the present invention relates to an honouring and rewarding system, comprising the following modules:
[1] a first data processing unit with a software program to prepare, manage, and send a rewarding message having an audio and text data,
[2] a second data processing unit with a software program, and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the rewarding message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object,
[3] a terminal device that communicates with first and second data processing units in order to receive the rewarding message from the first data processing unit and controlling (i.e. monitoring, checking and approving the reward message content and procedures] functioning of said model object
The first data processing unit of Module [1] comprises an interface such as a website which can be including predefined audio and text data such as songs, recorded voices or texts to be selected by the educational professionals and send to a student according to certain achievements. Therefore, the Module [1] may further comprise a server communicating with the first data processing unit for storing the audio and text data mentioned above.
The second data processing unit of Module [2] may comprise a controller equipped with a processor, a wireless connection means and a signal output means, for controlling functioning of the model object Said controller can be formed as an electronic board comprising, for instance, a microprocessor (9], SD-RAM memory (7], USB ports (1, 2], power supply port (6], display socket (8], HDMI port (5], Wi-Fi receiver (15], Bluetooth module (16], Audio-video output (4], push buttons to turn on/off the device (13], Ethernet port (3], USB and Ethernet controller (10], General Input Output pin male (11], and General Input Output pin female (12].
In preferred embodiments the honouring and rewarding system according to the present invention comprises attracting means producing sound and visual effects. The visual effects can be a text, light and/or video. Therefore, it is convenient to provide the attracting means with light bulbs and a multimedia player equipped with speakers which are controlled by the controller of the second data processing unit. The light bulbs mentioned herein can be enlightened gradually depending gradual development messages received from the first data processing unit according to the subsequent achievements of the student In the system of the present invention, the rewarding message is preferably routed from the first data processing unit to the terminal device, which is then redirected to the second data processing unit with approval of the terminal device user. For this purpose, the terminal device may be incorporated with a mobile application for receiving and redirecting the rewarding messages.
The communication between the terminal device and the second data processing unit can be provided with Bluetooth, WiFi or Ethernet The terminal device is normally adapted to send a signal to the second data processing unit for functioning of the light bulbs and multimedia player according to a predetermined timing. Therefore, the parents communicating with the teacher of the student, for instance, may decide together when to play the audio message of the teacher and when to activate the lighting on the model object according to the availability of the student Additionally, the terminal device or the first data processing unit may comprise means for sharing the rewarding message in social media through Internet which enlarges the area of effect granted by rewarding and honouring.
It is also preferable in this system to incorporate a further motivation source such as a 3D object complementary to the model object that is delivered to the honouree to complete an image. As will be explained in greater detail below, the 3D object can be complementary to the enlightened image on the model object, and this reinforces the efficiency of the learning process from the pedagogic point of view.
In a further aspect, the present invention relates to a method for sending an honouring and rewarding message to a person subject to educational activities, comprising the steps of:
preparing, managing, and sending a rewarding message data having an audio and text data via Module [1] having a first data processing unit, to a Module [2] having a second data processing unit,
receiving the rewarding message via said Module [2] directly from Module [1] or indirectly via a terminal device (to allow parental supervision of the reward message], and transmitting the same to a model object which is operable according to the rewarding message, and
controlling functioning of said model object with the terminal device that is communicating with Module [1].
The invention will now be described according to the particularly preferred embodiments given as an example as outlined in Figure 10. At the beginning of the academic year, the student receives a model object customized for educational purpose with specific topics, content, and drawings. To simplify the description, the model object is assumed as a drawing tableau illustrating nature along with fourteen butterflies (Figure 5). The school honouring staff assigns a number of butterflies (e.g. seven] for the first semester rewards and do the same for the second semester. The drawing tableau is punctured at the locations of the butterflies and small LED lights are inserted into these holes. Once the student deserves a reward for a certain activity, one butterfly corresponding to this specific activity or topic (for example, cleanliness, sports, maths, natural science etc.] lights up. The light of this butterfly lets the student know that he/she has achieved a progress in related activity or topic, and he/she will receive a 3D butterfly corresponding to this topic as a gift from his/her teacher. Let us assume that the topic of the reward is a progress in natural science. Once the student receives the 3D butterfly representing the natural science reward, he/she can stick it on top of the similar illuminated butterfly illustrated in the model that corresponds to the natural science reward. The LED lights of the similar illustrated butterfly illuminates also the 3D butterfly being attached to it (Figure 6]. The electronic board may be mounted at the bottom of the model object (i.e. the tableau] where the electric wires of the LED lights are connected to the General Purpose Input-Output (GPIO] of the electronic board behind the tableau.
Once the student receives the model object (i.e. tableau] from the school, his/her name, ID, parents' contact information, and mobile phone number or e-mail address can be registered in Module [1] via the website for transmission of data. As mentioned previously, once the terminal device receives data, it transmits it to the electronic board via Bluetooth. The registered information preferably includes the following permanent data:
1. Student's ID
2. Name
3. Name of Father
4. Name of Mother
5. Date of Birth
6. Academic Year
7. Photo
8. Phone Number-1
9. Phone Number-2
10. Email Address Along with the parametric information concerning the content of the reward message the following items can be submitted from the website to the terminal device: 1. Message Topic
2. Message Content
3. Soundtrack-1
4. Soundtrack-2 (optional) to be played after soundtrack-1
5. Soundtrack-3 (optional) to be played after soundtrack-2
6. The reward type which specifies the kind of LED lights to be turned on
7. The duration of light flashing
8. Date of Sending from the websites
9. Date of beginning to broadcast to the electronic board
10. Time of beginning to broadcast to the electronic board
These data can be retrieved via student ID or name or by queries. With this information, the system is fully capable of sending the rewards messages to the terminal device. In the present example, the teacher lays out a plan of seven goals for students to achieve during the semester. These educational goals vary from cleanliness, socializing, activities, volunteering, and excelling in topics such as maths and sciences. The parents can also be involved in setting out goals. For instance, they can define two goals per term that the child should accomplish at home and within his/her community. At the time of the reward, the teacher logs in to the interface (i.e. website] and enters the student ID or name. Then, the teacher writes a few lines praising and encouraging the student. Then, the teacher selects a soundtrack - we will denote the soundtrack as si - from the library of the website. The teacher can also upload a soundtrack from his/her own PC. This soundtrack can be a celebratory music or a sound of canary. The teacher can also record words of encouragement in his/her voice (we denote this soundtrack as s2]. An optional soundtrack (denoted as s3] can also be uploaded from the computer or chosen from the library of the website. This soundtrack may contain a famous song to celebrate the student honouring. Once the teacher confirms sending the reward, the website addresses this request to a person in the school responsible for evaluating the contents of the reward message. He/she reviews the request then sends it if approved. The following processes take place next:
The website sends the rewarding message containing, for instance, a text to the email of the parents as an award e-card with the student's picture and the logo of the school. The email contains si as a start-up music or sound (e.g. canary singing] and s2 as the voice of the teacher congratulating the student, along with music and celebratory songs s3. Once the parents approve the message by pressing "Accept" button, the rewarding message is posted to the parent social media page such as Facebook. The family and all social circles of the student can then intervene with the reward and share as they like.
The website sends the honouring files to the terminal device, for instance, to the parent's smartphone application through the Internet using client-server technology. The application displays the number of received honouring files. The user clicks on the application icon to open it and checks the honouring files by reading, listening or watching the multimedia files. When approved, the user presses the "send" button to convey the multimedia files to the electronic board of Module [2] via Bluetooth. After the electronic board receives the permanent data from the first file, from one to ten, and the parametric data from the second file, from one to ten, the software program executes the following actions:
1. The LED light flashes according to the reward type (reward type in item 6 of the parameters file mentioned], the duration specified in item 7 of the parameters file (hours, a day or more], and at the date and time specified in items 9 and 10 without the need for pressing on the start button. The student is now aware that he/she deserved a reward.
2. The student presses the play button to operate the soundtracks (denoted si, s2, and s3] of the first semester consecutively and the LED light flashing is lit when the power button is pressed.
3. The student may press another button for playing the soundtracks (denoted si, s2, and s3] of the second semester consecutively and lights the relative LED. In fact, the student, by pressing the buttons in different combinations can play and replay his/her rewards in different ways such as skipping rewards or moving backward etc.
After the reward is transmitted to the model object, the teacher gives the student a complementary object to attach it to the drawing tableau on the corresponding reward type (Figure 6]. In this example, the object is a 3D butterfly. In fact, the studentis satisfied to see his/her model garnished with 3D butterflies filling the right place and hoping to gain the next reward to complete its decoration.
The complementary 3D butterfly - or any suitable complementary part of the model object - is an important component of the honouring system because it encourages the student to complete his/her honouring model object, and motivates for continuing to work hard and satisfies the student's natural instinct of possession (a colourful 3d butterfly that embellishes his/her own drawing tableau]. In addition, posting of a picture of the special design of the 3D butterfly to social Medias, such as the student's Facebook page, increases the efficiency and authenticity of the reward.
The family can log in to the website by using a predefined ID and password when downloading an application for the first time. They can use the website to send their own reward to their child. In addition, if the child has special needs they can collaborate with the teacher to send an efficient educational honouring by consulting him/her in writing a convenient content of the reward. This reinforces the objective of the reward by taking into consideration the family's point of view and their participation in the honouring process.
The system and method according to the present invention is particularly advantageous in the following aspects:
1. The Student's Space:
The model object can be present in the student's bedroom or living room, at home. The model object can be a decorative entity which is enriched progressively as the student achieves different improvements in school. In our example, as the student achieves certain goals, more butterflies will be added to the model object. This is very fulfilling for the student especially because he/she gains the admiration and satisfaction of the parents for being honoured at home by his/her teacher, and also feels happy to add something special to his/her home as any member of the family. 2. Lastingness:
Honouring a student using this system is long lasting. The model object stays at home and reminds the student of his/her achieved milestones along with goals to be accomplished in the future. Once the academic year ends, the painting remains for years as a constant reminder about the things that the student achieved during a given year.
3. The Student's Social Circles:
Because the model is at home, the rewarding operations (the lighting, the praising voice of the teacher and the celebration music] take place where the social circles (relatives, neighbours and friends] of the student see and hear them. Furthermore, the invention allows for sharing the reward in social media websites. This ensures that the reward will cover most of the student's social circles. The student knows now that his/her progress is recognized. 4. The Harmonic Educational Connection between the Teacher and the Parents:
The parents along with the school are involved in rewarding the student through this invention. Parents can send, through the school website, reward messages and grant 3D butterflies by cooperating with the school professionals. This connection between the parents and the school is very important for the progress of the student in education.
5. The Interactive Constructive Activity:
The invention raises awareness about any educational topic such as the environment, health, etc. For instance, the tableau of nature along with the butterflies used as an example in this specification can be interactively directed to motivate the student to know more about the environment by explaining the role of butterflies and giving information about the kind of each butterfly granted to him/her in nature. The invention is constructive because the student is encouraged to achieve the main milestones systematically during the year. This reinforces in the student the persistence to work on his/her goals to complete the tableau by earning as much honours and rewards as possible.
6. The Celebratory Atmosphere:
The system produces a celebratory environment because it involves an LED-light show, music, and the direct teacher voice praising and congratulating the student In addition, this celebration may last for many days on the social media websites. This celebratory atmosphere serves as a motive for the student towards achieving more goals.
7. Satisfying the Possession Desire:
The student becomes interested in the invention while gradually collecting awards and completing his/her own tableau by his/her earned butterflies. By satisfying the student's possession desire, he/she is more motivated to accomplish educational goals.
Compared to the current honouring methods, this invention contributes a robust, exciting practical solution for the rewarding and honouring in institutions. The invention introduces an innovative use of the communication technologies.
This system and method are typically used to motivate individual students. However, it also facilitates competition among groups of students in school, university, or employees within a company. Any work place that such companies or different establishments or institutions require motivating employees for achieving certain goals can implement this invention. In fact, if a party wants to use the invention in areas not related to education, they can do so easily. In this case, the model object must attract the rewarded party and fulfils their interest, by representing a topic that is suitable for adults. The parents can use this invention to reward progress and motivate their children. All the features of this invention maybe implemented at home.
The Characteristics Involving Inventive Steps and Ability of the Invention to be Susceptible to Industrial Application:
• This invention overcomes the lack of a product that convey remotely and efficiently rewarding of a child at home.
• This invention is distinguished by the constructive interactive way of rewarding and is advantageous with the inventive idea of using complementary parts that he/she receives directly from the teacher to complete his/her model.
• This invention introduces inventive means to enable the parents to be part of the school honouring team where they can reward their child in a cooperative way.
• This invention is also advantageous by using electronic means to convey rewarding contents remotely from the teacher to the student in his/her living place.
• Manufacturers and designers of children electronic products focus on educational and entertaining purposes and generally not on honouring and rewarding. The present invention is advantageously using electronic means such as Internet, an electronic card, and electric lighting models in order to remotely rewarding children, which make this invention unique.
• The innovative nature of the invention requires the use of different science fields such as communications engineering, electronic engineering, and computer science, in addition to educational psychology. Furthermore, this rewarding system implements the latest trend in electronics and computers. The inventive aspect of the invention imposes this diversity and sophistication.
• Commercial success of the invention is expected because schools need more efficient rewarding methods. Students are attracted by any gamification of their work and achievements, and parents tend to encourage new ways in education such as the idea of participating in rewarding and honouring of their children.
• Most of the current honouring tools until these days do not go beyond using simple and traditional rewards such as posters, certificates, verbal praise, or small gifts. On the contrary, the invention system presents a much more sophisticated way to reward students.
• This system is typically used to motivate individual students. However, it also facilitates competition among groups of students in school, university, or employees within a company. Any work place such as companies or different establishments or institutions requiring motivation of employees for achievement of certain goals can implement this invention. In fact, if a party wants to use the invention in areas not related to education, they can do so easily. In this case, the model must attract the rewarded party and fulfils their interest, by representing a topic that is suitable for adults.

Claims

An honouring and rewarding system, comprising the following modules:
[1] a first data processing unit with a software program to prepare, manage, and send a rewarding message having an audio and text data,
[2] a second data processing unit with a software program, and a model object connected thereto with wired or wireless communication means, whereby the second data processing unit is configured to receive the rewarding message, transmitting it to the model object, and executing the operating instructions to control functioning of said model object,
[3] a terminal device that communicates with first and second data processing units in order to receive the rewarding message from the first data processing unit and controlling functioning of said model object
An honouring and rewarding system according to claim 1, wherein the data processing unit of Module [1] comprises a website as an interface.
An honouring and rewarding system according to claim 1, wherein the Module [1] further comprises a server communicating with the first data processing unit and storing at least the audio and text data.
An honouring and rewarding system according to claim 1, wherein the second data processing unit comprises a controller equipped with a processor, a wireless connection means and a signal output means, for controlling functioning of the model object.
An honouring and rewarding system according to claim 4, wherein the controller is electronic board comprising a microprocessor (9], SD-RAM memory (7], USB ports (1, 2], power supply port (6], display socket (8], HDMI port (5], Wi-Fi receiver (15], Bluetooth module (16], Audio-video output (4], push buttons to turn on/off the device (13], Ethernet port (3], USB and Ethernet controller (10], General Input Output pin male (11], and General Input Output pin female (12].
An honouring and rewarding system according to claim 1, wherein the model object comprises attracting means producing sound and visual effects.
7. An honouring and rewarding system according to claims 4 and 6, wherein the attracting means comprises light bulbs and a display equipped with a speaker controlled by the controller of the second data processing unit
8. An honouring and rewarding system according to claims 4 and 6, wherein the attracting means comprises mechanically moving parts animated gradually depending on gradual development messages received from the first data processing unit.
9. An honouring and rewarding system according to claim 7, wherein the display is adapted to play multimedia files.
10. An honouring and rewarding system according to claim 7, wherein the light bulbs are enlightened gradually depending on gradual development messages received from the first data processing unit
11. An honouring and rewarding system according to claim 1, wherein the rewarding message is routed from the first data processing unit to the terminal device, which is then redirected to the second data processing unit subject to an approval.
12. An honouring and rewarding system according to claim 1, wherein the rewarding message is routed from the first data processing unit to the second data processing unit directly.
13. An honouring and rewarding system according to claim 1, wherein the terminal device comprises a mobile application for receiving and redirecting the rewarding message.
14. An honouring and rewarding system according to claim 1, wherein the communication protocol of the terminal device and second data processing unit comprises Bluetooth, WiFi or Ethernet.
15. An honouring and rewarding system according to claim 1, wherein the wireless communication means of the second data processing unit comprise Bluetooth, WiFi, or Mobile Broadband.
16. An honouring and rewarding system according to claim 7, wherein the terminal device is adapted to send a signal to the second data processing unit for functioning of the light bulbs and playing multimedia files according to a predetermined timing.
17. An honouring and rewarding system according to claim 1, wherein the terminal device or the first data processing unit comprise means for sharing the rewarding message in social media.
18. An honouring and rewarding system according to claim 1, wherein the system further comprises an object complementary to the model object which is delivered to the honouree to complete an image.
19. A method for sending an honouring and rewarding message to a person subject to educational activities, comprising the steps of:
preparing, managing, and sending by wireless communication means a rewarding a message having an audio and text data via Module [1] having a first data processing unit, to a Module [2] having a second data processing unit,
receiving by wireless communication means the rewarding message via said Module [2] directly or indirectly via a terminal device, and transmitting the same to a model object which is operable according to the rewarding message, and
controlling functioning of said model object with the terminal device which is communicating with Module [1].
PCT/TR2016/050403 2016-10-25 2016-10-25 Honouring and rewarding people using a model object and a network WO2018080410A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100904275B1 (en) 2008-09-02 2009-06-25 민현기 System for awarding prize on student's praiseworthy behavior and method thereof
US20130017527A1 (en) 2011-07-11 2013-01-17 Learning Center Of The Future, Inc. Method and apparatus for rewarding a student
US20150187220A1 (en) * 2013-12-26 2015-07-02 Mikeshkumar Ishwarbhai Patel Real-time rewards and monitoring system and method for children

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100904275B1 (en) 2008-09-02 2009-06-25 민현기 System for awarding prize on student's praiseworthy behavior and method thereof
US20130017527A1 (en) 2011-07-11 2013-01-17 Learning Center Of The Future, Inc. Method and apparatus for rewarding a student
US20150187220A1 (en) * 2013-12-26 2015-07-02 Mikeshkumar Ishwarbhai Patel Real-time rewards and monitoring system and method for children

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