WO2018054323A1 - Vr video or game playing system based on network television, and set-top box - Google Patents

Vr video or game playing system based on network television, and set-top box Download PDF

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Publication number
WO2018054323A1
WO2018054323A1 PCT/CN2017/102665 CN2017102665W WO2018054323A1 WO 2018054323 A1 WO2018054323 A1 WO 2018054323A1 CN 2017102665 W CN2017102665 W CN 2017102665W WO 2018054323 A1 WO2018054323 A1 WO 2018054323A1
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WIPO (PCT)
Prior art keywords
module
top box
network
video
game
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PCT/CN2017/102665
Other languages
French (fr)
Chinese (zh)
Inventor
毛栋
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中兴通讯股份有限公司
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Publication of WO2018054323A1 publication Critical patent/WO2018054323A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4334Recording operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4367Establishing a secure communication between the client and a peripheral device or smart card
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44222Analytics of user selections, e.g. selection of programs or purchase activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

Definitions

  • the present disclosure relates to the field of image processing technologies, and in particular, to a VR video or game playing system based on a network television, and a set top box.
  • IPTV Internet Protocol Television
  • OTT TV Over-The -Top TV, Internet TV
  • IPTV Internet Protocol Television
  • the terminal can be a television, a computer, a set-top box, a smart phone, or the like.
  • VR Virtual Reality
  • VR helmets have a wider viewing angle and a stronger immersion, which can bring users a better experience.
  • current VR helmets often need to be connected to a computer, and require a large amount of activity space, resulting in limited use of the VR helmet, and the user's experience is not good.
  • the embodiment of the invention provides a VR video or game playing system based on network television, and a set top box, which aims to solve the problem that the use space of the VR helmet is limited due to the need to connect to the computer in the prior art, thereby achieving the purpose of improving the user experience. .
  • the embodiment of the invention provides a VR video playing system based on a network television, comprising: a VR helmet, a set top box, an EPG (Electronic Program Guide) network module, a CDN (Content Delivery Network) network module, and a network.
  • EPG Electronic Program Guide
  • CDN Content Delivery Network
  • TV intermediate module content management module
  • the VR helmet is used for receiving VR video transmitted by the top box and sending various action requests to the set top box, and the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module.
  • the EPG network module is configured to respond to a request command sent by a receiver set top box
  • the CDN network module is configured to store a VR video and provide a play code stream of the VR video to the set top box
  • the network television intermediate module is configured to manage the VR video content.
  • the content management module is configured to upload or delete a VR video.
  • the network television intermediate module is specifically configured to:
  • the CDN network module sends a request message for uploading or deleting the VR video content, so that the CDN network module saves or deletes the corresponding VR video content according to the received request message, and returns the save or delete result to the network television intermediate module.
  • the set top box is specifically configured to:
  • the EPG network module is configured to:
  • the authentication request message After receiving the authentication request message sent by the set top box, the authentication request message is sent to the network television intermediate module after being processed by a preset process;
  • the EPG network module is configured to:
  • the purchase link corresponding to the VR video program selected by the user is sent to the set top box;
  • the purchase information After receiving the purchase information sent by the set-top box and confirming the purchase, the purchase information is sent to the network television intermediate module;
  • the EPG network module is configured to:
  • the play address corresponding to the VR video program selected by the user is sent to the set top box.
  • the set top box is further configured to:
  • the play stream of the VR video After receiving the play stream of the VR video, the play stream of the VR video is decoded and sent to the VR helmet.
  • the embodiment of the invention further provides a VR game playing system based on a network television, the system comprising: a VR helmet, a set top box, an EPG network module, a network television intermediate module, and a VR game background module;
  • the VR helmet is used for receiving VR game data transmitted by the top box and sending various action requests to the set top box
  • the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, the EPG network module And responding to a request command sent by the receiver set-top box for managing VR game data, the VR game background module for generating VR game data.
  • the VR game background module is specifically configured to:
  • the network television intermediate module is specifically configured to:
  • the VR game data sent by the VR game background module is imported into the network TV-based VR game play system database, and the VR game data is synchronized to the EPG network module.
  • the set top box is specifically configured to:
  • the EPG network module or the network television intermediate module is used to:
  • the purchase feedback information is sent to the Set-top box.
  • the EPG network module or the network television intermediate module is used to:
  • the download link corresponding to the VR game selected by the user is sent to the set top box.
  • the set top box is further configured to:
  • the audio and video playback signals in the VR game are sent to the VR helmet according to the control command.
  • an embodiment of the present invention further provides a set top box, where the set top box includes a VR video processing module, a VR audio processing module, a VR control module, and a VR game running module.
  • the VR video processing module is configured to decode a video play stream of the VR video or the VR game, and send the decoded VR video or VR game to the VR helmet, where the VR audio processing module is used for the VR video. Or the audio play stream of the VR game is decoded, and the decoded VR video or the audio of the VR game is sent to the VR helmet, and the VR control module is configured to receive various actions sent by the user in the virtual environment through the VR game controller. Requesting and performing corresponding actions according to various action requests received, the VR game running module is used to run a VR stand-alone game or a VR network game.
  • the VR video playing system based on the network television comprises: a VR helmet, a set top box, an EPG network module, a CDN network module, a network television intermediate module, and a content management module; wherein the VR helmet is used for the receiver top box
  • the transmitted VR video and the sending of various action requests to the set top box, the set top box is configured to receive the user's operation instruction and send a request instruction to the EPG network module, the EPG network module is used for the request instruction sent by the receiver top box and responds, and the CDN network module is used for
  • the VR video is stored and the play stream of the VR video is provided to the set top box.
  • the network TV intermediate module is used to manage the VR video content, and the content management module is used to upload or delete the VR video.
  • the VR helmet is connected to the set top box, and the set top box is used to obtain the VR video program, which solves the problem that the VR helmet in the prior art has limited use space due to the need to connect the computer.
  • the embodiment of the invention further provides a VR video playing system based on the network television.
  • the VR helmet is connected to the set top box and the set top box is used to obtain the VR game data, thereby solving the problem that the VR helmet in the prior art is connected to the computer.
  • the problem of using space is limited.
  • the embodiment of the invention further provides a set top
  • the set-top box can establish a connection with the VR helmet, and can acquire VR video or VR game data, and solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect the computer, thereby realizing the user experience. purpose.
  • FIG. 1 is a schematic structural diagram of a first embodiment of a VR video playing system based on a network television according to the present invention
  • FIG. 2 is a schematic flow chart showing the operation of the first embodiment of the VR video playing system based on the network television shown in FIG. 1 of the present invention
  • FIG. 3 is a schematic structural diagram of a first embodiment of a VR game playing system based on a network television according to the present invention
  • FIG. 4 is a schematic flow chart showing the operation of the first embodiment of the VR game playing system based on the network television shown in FIG. 3 of the present invention
  • Figure 5 is a schematic view showing the structure of the first embodiment of the set top box of the present invention.
  • FIG. 1 is a schematic structural diagram of a first embodiment of a VR video playing system based on a network television according to the present invention.
  • the VR video playing system 100 based on the network television includes:
  • VR helmet 110 set top box 120, EPG network module 130, CDN network module 140, network television intermediate module 150, content management module 160.
  • the VR helmet 110 is used to interface with the set top box 120, and receives the VR video transmitted by the receiver set top box 120 and sends various motion requests to the set top box 120.
  • the set top box 120 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 130. Specifically, after receiving the key command of the user, the set top box 120 converts to a protocol command compatible with the IPTV or OTT TV system.
  • the set top box 120 includes a confirmation button for purchasing a VR interface, an upper, lower, left, and right keys, an exit key, and the like.
  • the set top box 120 further includes a VR video decoding module for decoding and outputting the VR video. Go out to the VR helmet.
  • the EPG network module 130 is configured to respond to a request sent by the receiver to the top box.
  • the EPG network module 130 is a portal for the user to access the IPTV system or the OTT TV system, and mainly communicates with the set top box 120 to process the set top box. 120 sends a request command and returns a response.
  • the EPG network module 130 generally adopts a multi-level distributed EPG architecture, and can provide operators with service capabilities of millions of users.
  • the EPG network module is mainly used to receive a request message sent by a set-top box of any user, including a display, authentication, subscription, and play request message of the VR video program.
  • the EPG network module 130 further includes an interface for displaying, authenticating, ordering, and playing the corresponding VR video program.
  • the CDN network module 140 is configured to store VR video and provide a play stream of VR video to the set top box.
  • the CDN network module 140 is composed of multiple CDN nodes that provide streaming services for the user.
  • the CDN network generally adopts a multi-level distributed CDN architecture, which can provide operators with the service capabilities of millions of users.
  • the CDN network module 140 is mainly used to process and store a VR video source suitable for playing by an IPTV system or an OTT TV system, and provide a play stream of the VR video program to the set top box.
  • the network television intermediate module 150 is configured to manage VR video content.
  • the network television intermediate module 150 is mainly used for processing the release of VR video content and displaying, authenticating, and ordering VR video content.
  • the network television intermediate module 150 further includes an authentication, ordering, content publishing/deleting/modifying interface of the corresponding VR video program, and a corresponding VR video program ordering and playing bill interface, which is also used for storing the VR video program. Relevant data, as well as related stored procedures for processing processes such as judging authentication subscriptions.
  • the content management module 160 is configured to upload or delete a VR video.
  • the content management module 160 is mainly used to upload or delete a VR video program to an IPTV system or an OTT TV system.
  • the content management module 160 further includes a content uploading/deleting/modifying/inquiring interface of the corresponding VR video program to upload/delete/modify/query the VR video program to the IPTV system or the OTT TV system.
  • the network television-based VR video playing system 100 of the embodiment includes: a VR helmet 110, a set top box 120, an EPG network module 130, a CDN network module 140, a network television intermediate module 150, and a content management module 160; wherein, the VR helmet 110 for VR video transmission by the top box of the receiver and sending various action requests to the set top box, the set top box 120 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, and the EPG network module 130 is used for the request instruction sent by the receiver top box And in response, the CDN network module 140 is configured to store VR video and provide a play stream of the VR video to the set top box, the network television intermediate mode Block 150 is used to manage VR video content, and content management module 160 is used to upload or delete VR video.
  • the VR helmet 110 for VR video transmission by the top box of the receiver and sending various action requests to the set top box
  • the set top box 120 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module
  • FIG. 2 is a schematic flowchart of the operation of the first embodiment of the VR video playing system based on the network television shown in FIG. 1 according to the embodiment of the present invention;
  • the process of running a VR video playback system based on network television includes:
  • Step S1 After receiving the request message for uploading or deleting VR video content sent by the content management module, the network television intermediate module adds or deletes the VR video content in the VR video playback system based on the network television according to the received request message. .
  • Step S2 The network television intermediate module sends a request message for uploading or deleting the VR video content to the CDN network module, so that the CDN network module saves or deletes the corresponding VR video content according to the received request message.
  • step S3 the CDN network module returns the save or delete result to the network television intermediate module.
  • step S4 the network television intermediate module returns an operation result to the content management module.
  • Step S5 the set top box sends the request instruction to the EPG network module after receiving the request command of the user triggered request to display the VR video program list.
  • step S6 the EPG network module feeds back the VR video program list to the set top box.
  • Step S7 After receiving the triggered VR video program selection instruction of the user, the set top box sends an authentication request message to the EPG network module according to the selection instruction.
  • Step S8 After receiving the authentication request message sent by the set top box, the EPG network module sends the authentication request message to the network television intermediate module after performing the preset processing.
  • step S9 the EPG network module receives the authentication result fed back by the network television intermediate module.
  • Step S10 The EPG network module sends the authentication result to the set top box, where if the received authentication result fed back by the network television intermediate module is not passed, the purchase link corresponding to the VR video program selected by the user is sent to the Said set-top box.
  • Step S11 The set-top box sends the purchase information confirmed by the user to the EPG network module, where the EPG network module sends the purchase information to the network television intermediate module after receiving the purchase information that the user sent by the set-top box confirms the purchase, and receives the purchase information.
  • Step S12 The EPG network module sends the received purchase feedback information sent by the received network television intermediate module to the set top box, where the received authentication result of the network television intermediate module is passed, or the received network television intermediate module sends If the purchase feedback information is successful, the play address corresponding to the VR video program selected by the user is sent to the set top box.
  • Step S13 the set top box sends a play request instruction to the CDN network module according to the received play address.
  • Step S14 After receiving the play request command, the CDN network module sends a play code stream of the corresponding VR video to the set top box.
  • Step S15 After receiving the play code stream of the VR video, the set top box decodes the play code stream of the VR video and sends it to the VR helmet.
  • the VR video playing system based on the network television includes: a VR helmet, a set top box, an EPG network module, a CDN network module, a network television intermediate module, and a content management module; wherein the VR helmet is used for receiving a top box transmission VR video and sending various action requests to the set top box, the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, where the EPG network module is used to respond to the request sent by the receiver set top box, and responds.
  • the CDN network module is configured to store VR video and provide a play stream of VR video to the set top box
  • the network television intermediate module is configured to manage VR video content
  • the content management module is configured to upload or delete VR video.
  • FIG. 3 is a schematic structural diagram of a first embodiment of a VR game playing system based on a network television according to the present invention.
  • the VR running playback system 200 based on the network television includes: a VR helmet 210, The set top box 220, the EPG network module 230, the network television intermediate module 240, and the VR game background module 250.
  • the VR helmet 210 is used to interface with the set top box 220, and receives the VR video transmitted by the receiver set top box 220 and sends various motion requests to the set top box 220.
  • the set top box 220 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 230. Specifically, after receiving the key command of the user, the set top box 220 converts to a protocol command compatible with the IPTV or OTT TV system.
  • the set top box 220 includes a confirmation button for purchasing a VR interface, an up, down, left, and right keys, an exit button, and the like.
  • the set top box 220 further includes a VR game decoding module for decoding and then translating the VR game. Go out to the VR helmet.
  • the EPG network module 230 is used for responding to the request command sent by the receiver set-top box.
  • the EPG network module 230 is a portal for the user to access the IPTV system or the OTT TV system, and mainly communicates with the set-top box 220 to process the set-top box. 220 sends a request command and returns a response.
  • the EPG network module 230 generally adopts a multi-level distributed EPG architecture, and can provide operators with service capabilities of millions of users.
  • the EPG network module 230 is mainly configured to receive a request message sent by a set-top box of any user, including a display, authentication, subscription, and play request message of the VR game directory.
  • the EPG network module 230 further includes an interface for displaying, authenticating, ordering, and playing the corresponding VR game.
  • the network television intermediate module 250 is configured to manage VR game data.
  • the network television intermediate module 240 is mainly used for processing the release of VR game data and displaying, authenticating, and ordering services of the VR game.
  • the network television intermediate module 240 further includes an authentication, ordering, content publishing/deleting/modifying interface of the corresponding VR game, and a corresponding VR game ordering and running interface, which is also used for storing relevant data of the VR game, and Processing related stored procedures for judging processes such as authentication subscriptions.
  • the VR game background module 250 is specifically configured to generate VR game data and save it in a preset memory, where the VR game data includes a game name, an author, a release date, a rating, a profile, a download address, and the like.
  • the network television-based VR game playing system 200 of the embodiment includes: a VR helmet 210, a set top box 220, an EPG network module 230, a network television intermediate module 240, and a VR game background module 250; wherein the VR helmet 210 is configured to receive The VR game data transmitted by the set top box and various action requests are sent to the set top box.
  • the set top box 220 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 230, and the EPG network module 230 is configured to perform a request instruction sent by the receiver top box and perform the request.
  • the network television intermediate module 240 is used to manage VR game data
  • the VR game background module 250 is used to generate VR game data.
  • FIG. 4 is a schematic flowchart of the operation of the first embodiment of the VR game playing system based on the network television shown in FIG. 3 according to the embodiment of the present invention;
  • the process of running a VR game playing system based on network television includes:
  • step Y1 the VR game background module saves the generated VR game data in a preset memory, and periodically synchronizes the saved VR game data to the network television intermediate module.
  • the network television intermediate module imports the VR game data into the network TV-based VR game play system database, and synchronizes the VR data to the EPG network module.
  • step Y2 after receiving the user-triggered request to display the VR game list request command, the set-top box sends the request command to the EPG network module or the network television intermediate module.
  • step Y3 the EPG network module or the network television intermediate module feeds back the VR game list to the set top box.
  • step Y4 after receiving the triggered VR game selection instruction of the user, the set top box sends an authentication request message to the EPG network module or the network television intermediate module according to the selection instruction.
  • the EPG network module or the network television intermediate module sends the authentication result to the set top box. If the authentication result is not passed, the purchase link corresponding to the VR game selected by the user is sent to the set top box.
  • step Y6 if the authentication result is not passed, the set top box sends the purchase information confirmed by the user to the EPG network module or the network television intermediate module.
  • Step Y7 If the EPG network module or the network television intermediate module receives the purchase information that the user sent by the set top box confirms the purchase, or if the authentication result is passed, the download link corresponding to the VR game selected by the user is sent to the set top box. .
  • step Y8 the set top box sends a download request message to the VR game background module according to the received download link.
  • step Y9 the VR game background module sends the corresponding VR game data to the set top box according to the received download link.
  • step Y10 the set top box receives the control command sent by the VR helmet.
  • step Y11 the set top box sends the audio and video playback signals in the VR game to the VR helmet according to the received control command.
  • the VR game playing system based on the network television includes: a VR helmet, a set top box, an EPG network module, a network television intermediate module, and a VR game background module; wherein the VR helmet is used for a VR game transmitted by the receiver to the top box And sending various action requests to the set top box, the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, where the EPG network module is configured to respond to the request sent by the receiver set top box, and the response is
  • the IPTV intermediate module is used to manage VR game data.
  • the VR game background module is used to generate VR game data.
  • FIG. 5 is a schematic structural view of a first embodiment of the set top box of the present invention.
  • the set top box 300 includes: a VR video processing module 310, a VR audio processing module 320, a VR control module 330, and a VR game running module 340.
  • the VR video processing 310 module is configured to decode a video playback code stream of a VR video or a VR game, and send the decoded VR video or VR game to the VR helmet.
  • the set top box further includes an HDMI (High Definition Multimedia Interface) interface, and the set top box sends the decoded VR video or VR game to the VR helmet through the HDMI interface.
  • HDMI High Definition Multimedia Interface
  • the VR audio processing module 320 is configured to decode an audio play stream of the VR video or the VR game, and send the decoded VR video or the audio of the VR game to the VR helmet, wherein the set top box further includes an AV interface.
  • the set top box sends the decoded VR video or VR game audio to the VR helmet via the AV interface.
  • the VR control module 330 is configured to receive various action requests sent by the user in the virtual environment by using the VR game controller, and perform corresponding actions according to the received various action requests, wherein the set top box further includes a USB interface, Receive various action requests sent by the VR gamepad in a virtual environment.
  • the VR game running module 340 is used to run a VR stand-alone game or a VR network game.
  • the set top box is connected to the stream box of the VR helmet through the HDMI interface, the AV interface, and the USB interface, thereby interconnecting the set top box and the VR helmet.
  • the set top box 300 of the embodiment includes: a VR video processing module 310, a VR audio processing module 320, a VR control module 330, and a VR game running module 340; wherein, the VR video processing module 310 is used for a VR video or VR game.
  • the video play stream is decoded, and the decoded VR video or VR game is sent to the VR helmet;
  • the VR audio processing module 320 is used to decode the audio play stream of the VR video or VR game, and the decoded VR The audio of the video or VR game is sent to the VR helmet;
  • the VR control module 330 is configured to receive various action requests sent by the user in the virtual environment through the VR game controller, and perform corresponding actions according to the received various action requests;
  • the VR game The running module 340 is used to run a VR stand-alone game or a VR network game.
  • the set top box provided by the present embodiment can be connected to the VR helmet, and the set top box
  • the ability to acquire VR video or VR games solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect to the computer, thereby achieving the purpose of improving the user experience.
  • the technical solution of the embodiment of the present invention can be applied to the technical field of image processing.
  • the VR helmet is connected to the set top box, and the set top box is used to obtain the VR video program, which solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect the computer.

Abstract

The present invention relates to a VR video playing system based on a network television, comprising: a VR helmet used for receiving a VR video transmitted by a set-top box and sending an action request to the set-top box; the set-top box used for receiving an operating instruction from a user and sending a request instruction to an EPG network module; the EPG network module used for receiving the request instruction sent by the set-top box and responding thereto; a CDN network module used for storing the VR video and providing a playback code stream of the VR video to the set-top box; a network television intermediate module used for managing the content of the VR video; and a content management module used for uploading or deleting the VR video. Also disclosed is a VR game playing system based on a network television, and a set-top box. By connecting a VR helmet to a set-top box and obtaining a VR video program using the set-top box, the problem of use space limitation due to the need of connecting the VR helmet to a computer is solved.

Description

基于网络电视的VR视频或游戏播放系统、机顶盒VR video or game playing system based on network television, set top box 技术领域Technical field
本公开涉及图像处理技术领域,尤其涉及一种基于网络电视的VR视频或游戏播放系统、机顶盒。The present disclosure relates to the field of image processing technologies, and in particular, to a VR video or game playing system based on a network television, and a set top box.
背景技术Background technique
目前,随着网络电视技术的发展,越来越多的用户开始选择通过网络电视观看影视节目,现有的网络电视包括:IPTV(Internet Protocol Television,交互式网络电视)和OTT TV(Over-The-Top TV,互联网电视),其中IPTV是一种利用宽带网,集互联网、多媒体、通讯等技术于一体,向家庭用户提供多种交互式服务的技术。OTT TV是指基于开放互联网的视频服务,终端可以是电视机、电脑、机顶盒、智能手机等。At present, with the development of IPTV technology, more and more users have begun to choose to watch movies and TV programs through Internet TV. The existing network TVs include: IPTV (Internet Protocol Television) and OTT TV (Over-The -Top TV, Internet TV), in which IPTV is a technology that uses broadband networks to integrate Internet, multimedia, and communication technologies to provide multiple interactive services to home users. OTT TV refers to an open Internet-based video service. The terminal can be a television, a computer, a set-top box, a smart phone, or the like.
VR(Virtual Reality,虚拟现实)是通过计算机技术为核心的现代高科技手段生成一种虚拟环境,用户借助特殊的输入/输出设备,与虚拟世界进行自然的交互,提供用户关于视觉、听觉、触觉等感官的模拟,让用户如同身临其境一般。当前用户感受虚拟现实的主要方式有两种,一种是通过VR眼镜,一种是通过VR头盔。相较于VR眼镜,VR头盔的视角更宽,沉浸感更强,能带给用户更好的体验。但是当前VR头盔往往需要连接到电脑上,且需要较大的活动空间,导致VR头盔的使用空间受到了限制,用户的使用体验不好。VR (Virtual Reality) is a virtual environment created by computer technology as the core of modern high-tech means. Users use the special input/output devices to interact with the virtual world and provide users with visual, auditory and tactile sense. The simulation of the senses makes the user feel like being there. There are two main ways for users to experience virtual reality. One is through VR glasses and the other is through VR helmets. Compared with VR glasses, VR helmets have a wider viewing angle and a stronger immersion, which can bring users a better experience. However, current VR helmets often need to be connected to a computer, and require a large amount of activity space, resulting in limited use of the VR helmet, and the user's experience is not good.
发明内容Summary of the invention
本发明实施例提出一种基于网络电视的VR视频或游戏播放系统、机顶盒,旨在解决现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,达到提升用户使用体验的目的。The embodiment of the invention provides a VR video or game playing system based on network television, and a set top box, which aims to solve the problem that the use space of the VR helmet is limited due to the need to connect to the computer in the prior art, thereby achieving the purpose of improving the user experience. .
本发明实施例提供一种基于网络电视的VR视频播放系统,包括:VR头盔、机顶盒、EPG(Electronic Program Guide,电子节目单)网络模块、CDN(Content Delivery Network,内容分发网络)网络模块、网络电视中间模块、内容管理模块;The embodiment of the invention provides a VR video playing system based on a network television, comprising: a VR helmet, a set top box, an EPG (Electronic Program Guide) network module, a CDN (Content Delivery Network) network module, and a network. TV intermediate module, content management module;
其中,所述VR头盔用于接收机顶盒传输的VR视频以及向机顶盒发送各种动作请求,所述机顶盒用于接收用户的操作指令并向所述EPG网络模块发送请求指令, 所述EPG网络模块用于接收机顶盒发送的请求指令并进行响应,所述CDN网络模块用于存储VR视频以及向机顶盒提供VR视频的播放码流,所述网络电视中间模块用于管理VR视频内容,所述内容管理模块用于上传或删除VR视频。The VR helmet is used for receiving VR video transmitted by the top box and sending various action requests to the set top box, and the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module. The EPG network module is configured to respond to a request command sent by a receiver set top box, the CDN network module is configured to store a VR video and provide a play code stream of the VR video to the set top box, and the network television intermediate module is configured to manage the VR video content. The content management module is configured to upload or delete a VR video.
根据一示例性实施例,所述网络电视中间模块具体用于:According to an exemplary embodiment, the network television intermediate module is specifically configured to:
在接收到内容管理模块发送的上传或删除VR视频内容的请求消息后,根据接收到的请求消息增加或删除所述基于网络电视的VR视频播放系统中的VR视频内容;After receiving the request message for uploading or deleting the VR video content sent by the content management module, adding or deleting the VR video content in the VR video playback system based on the network television according to the received request message;
并同时向CDN网络模块发送上传或删除VR视频内容的请求消息,使得CDN网络模块根据接收到的请求消息保存或删除相应的VR视频内容,并返回保存或删除结果到网络电视中间模块。At the same time, the CDN network module sends a request message for uploading or deleting the VR video content, so that the CDN network module saves or deletes the corresponding VR video content according to the received request message, and returns the save or delete result to the network television intermediate module.
根据一示例性实施例,所述机顶盒具体用于:According to an exemplary embodiment, the set top box is specifically configured to:
在接收到用户触发的请求显示VR视频节目列表的请求指令后,将所述请求指令发送到EPG网络模块,使得EPG网络模块将VR视频节目列表反馈给机顶盒;After receiving the request command of the user triggered request to display the VR video program list, sending the request instruction to the EPG network module, so that the EPG network module feeds back the VR video program list to the set top box;
在接收到用户的触发的VR视频节目选择指令后,根据所述选择指令向EPG网络模块发送鉴权请求消息,并接收EPG网络模块发送的鉴权结果。After receiving the triggered VR video program selection instruction of the user, sending an authentication request message to the EPG network module according to the selection instruction, and receiving an authentication result sent by the EPG network module.
根据一示例性实施例,所述EPG网络模块用于:According to an exemplary embodiment, the EPG network module is configured to:
在接收到机顶盒发送鉴权请求消息后,将所述鉴权请求消息经过预设的处理后发送给网络电视中间模块;After receiving the authentication request message sent by the set top box, the authentication request message is sent to the network television intermediate module after being processed by a preset process;
接收网络电视中间模块反馈的鉴权结果,并将所述鉴权结果发送到所述机顶盒。Receiving an authentication result fed back by the network television intermediate module, and transmitting the authentication result to the set top box.
根据一示例性实施例,所述EPG网络模块用于:According to an exemplary embodiment, the EPG network module is configured to:
若接收到的网络电视中间模块反馈的鉴权结果为未通过,则将用户选择的VR视频节目对应的购买链接发送到所述机顶盒;If the received authentication result of the network television intermediate module is not passed, the purchase link corresponding to the VR video program selected by the user is sent to the set top box;
在接收到机顶盒发送的用户确认购买的购买信息后,将所述购买信息发送到网络电视中间模块;After receiving the purchase information sent by the set-top box and confirming the purchase, the purchase information is sent to the network television intermediate module;
接收网络电视中间模块发送的购买反馈信息,并将所述购买反馈信息发送到所述机顶盒。Receiving purchase feedback information sent by the network television intermediate module, and transmitting the purchase feedback information to the set top box.
根据一示例性实施例,所述EPG网络模块用于:According to an exemplary embodiment, the EPG network module is configured to:
若接收到的网络电视中间模块反馈的鉴权结果为通过,或者接收到的网络电视中间模块发送的购买反馈信息为购买成功,则将用户选择的VR视频节目对应的播放地址发送到所述机顶盒。 If the received authentication result of the network television intermediate module is passed, or the received purchase feedback information sent by the network television intermediate module is successful, the play address corresponding to the VR video program selected by the user is sent to the set top box. .
根据一示例性实施例,所述机顶盒还用于:According to an exemplary embodiment, the set top box is further configured to:
根据接收到的播放地址向CDN网络模块发送播放请求指令,使得CDN网路模块在接收到所述播放请求指令后向机顶盒发送相应的VR视频的播放码流;Sending a play request instruction to the CDN network module according to the received play address, so that the CDN network module sends the play code stream of the corresponding VR video to the set top box after receiving the play request instruction;
在接收到所述VR视频的播放码流后,将所述VR视频的播放码流进行解码后发送到VR头盔。After receiving the play stream of the VR video, the play stream of the VR video is decoded and sent to the VR helmet.
本发明实施例还提供一种基于网络电视的VR游戏播放系统,所述系统包括:VR头盔、机顶盒、EPG网络模块、网络电视中间模块、VR游戏后台模块;The embodiment of the invention further provides a VR game playing system based on a network television, the system comprising: a VR helmet, a set top box, an EPG network module, a network television intermediate module, and a VR game background module;
其中,所述VR头盔用于接收机顶盒传输的VR游戏数据以及向机顶盒发送各种动作请求,所述机顶盒用于接收用户的操作指令并向所述EPG网络模块发送请求指令,所述EPG网络模块用于接收机顶盒发送的请求指令并进行响应,所述网络电视中间模块用于管理VR游戏数据,所述VR游戏后台模块用于生成VR游戏数据。Wherein, the VR helmet is used for receiving VR game data transmitted by the top box and sending various action requests to the set top box, the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, the EPG network module And responding to a request command sent by the receiver set-top box for managing VR game data, the VR game background module for generating VR game data.
根据一示例性实施例,所述VR游戏后台模块具体用于:According to an exemplary embodiment, the VR game background module is specifically configured to:
生成VR游戏数据并保存在预设的存储器;Generate VR game data and save it in a preset memory;
定期将保存的VR游戏数据同步到网络电视中间模块。Regularly save the saved VR game data to the network TV intermediate module.
根据一示例性实施例,所述网络电视中间模块具体用于:According to an exemplary embodiment, the network television intermediate module is specifically configured to:
将VR游戏后台模块发送的VR游戏数据导入所述基于网络电视的VR游戏播放系统数据库中,并且将所述VR游戏数据同步到EPG网络模块。The VR game data sent by the VR game background module is imported into the network TV-based VR game play system database, and the VR game data is synchronized to the EPG network module.
根据一示例性实施例,所述机顶盒具体用于:According to an exemplary embodiment, the set top box is specifically configured to:
在接收到用户触发的请求显示VR游戏列表的请求指令后,将所述请求指令发送到EPG网络模块或网络电视中间模块,使得EPG网络模块或网络电视中间模块将VR游戏列表反馈给机顶盒;After receiving the request command of the user triggered request to display the VR game list, sending the request instruction to the EPG network module or the network television intermediate module, so that the EPG network module or the network television intermediate module feeds back the VR game list to the set top box;
在接收到用户的触发的VR游戏选择指令后,根据所述选择指令向EPG网络模块或网络电视中间模块发送鉴权请求消息,并接收EPG网络模块或网络电视中间模块发送的鉴权结果。After receiving the triggered VR game selection instruction of the user, sending an authentication request message to the EPG network module or the network television intermediate module according to the selection instruction, and receiving an authentication result sent by the EPG network module or the network television intermediate module.
根据一示例性实施例,所述EPG网络模块或网络电视中间模块用于:According to an exemplary embodiment, the EPG network module or the network television intermediate module is used to:
若所述鉴权结果为未通过,则将用户选择的VR游戏对应的购买链接发送到所述机顶盒;If the authentication result is not passed, sending a purchase link corresponding to the VR game selected by the user to the set top box;
在接收到机顶盒发送的用户确认购买的购买信息后,将购买反馈信息发送到所述 机顶盒。After receiving the purchase information confirmed by the user sent by the set top box, the purchase feedback information is sent to the Set-top box.
根据一示例性实施例,所述EPG网络模块或网络电视中间模块用于:According to an exemplary embodiment, the EPG network module or the network television intermediate module is used to:
若所述鉴权结果为通过,或者在接收到机顶盒发送的用户确认购买的购买信息后,则将用户选择的VR游戏对应的下载链接发送到所述机顶盒。If the authentication result is passed, or after receiving the purchase information sent by the user of the set top box to confirm the purchase, the download link corresponding to the VR game selected by the user is sent to the set top box.
根据一示例性实施例,所述机顶盒还用于:According to an exemplary embodiment, the set top box is further configured to:
根据接收到的下载链接在VR游戏后台模块中下载相应的VR游戏;Download the corresponding VR game in the VR game background module according to the received download link;
在接收到VR头盔发送的控制指令后,根据所述控制指令将VR游戏中的音频和视频播放信号发送至所述VR头盔。After receiving the control command sent by the VR helmet, the audio and video playback signals in the VR game are sent to the VR helmet according to the control command.
另外,本发明实施例还提供一种机顶盒,所述机顶盒包括VR视频处理模块、VR音频处理模块、VR控制模块、VR游戏运行模块;In addition, an embodiment of the present invention further provides a set top box, where the set top box includes a VR video processing module, a VR audio processing module, a VR control module, and a VR game running module.
其中,所述VR视频处理模块用于对VR视频或VR游戏的视频播放码流进行解码,并将解码后的VR视频或VR游戏发送到VR头盔,所述VR音频处理模块用于对VR视频或VR游戏的音频播放码流进行解码,并将解码后的VR视频或VR游戏的音频发送到VR头盔,所述VR控制模块用于接收用户通过VR游戏手柄在虚拟环境中发送的各种动作请求,并根据接收到的各种动作请求执行相应的动作,所述VR游戏运行模块用于运行VR单机游戏或者VR网络游戏。The VR video processing module is configured to decode a video play stream of the VR video or the VR game, and send the decoded VR video or VR game to the VR helmet, where the VR audio processing module is used for the VR video. Or the audio play stream of the VR game is decoded, and the decoded VR video or the audio of the VR game is sent to the VR helmet, and the VR control module is configured to receive various actions sent by the user in the virtual environment through the VR game controller. Requesting and performing corresponding actions according to various action requests received, the VR game running module is used to run a VR stand-alone game or a VR network game.
本发明实施例所提供的一种基于网络电视的VR视频播放系统,包括:VR头盔、机顶盒、EPG网络模块、CDN网络模块、网络电视中间模块、内容管理模块;其中,VR头盔用于接收机顶盒传输的VR视频以及向机顶盒发送各种动作请求,机顶盒用于接收用户的操作指令并向EPG网络模块发送请求指令,EPG网络模块用于接收机顶盒发送的请求指令并进行响应,CDN网络模块用于存储VR视频以及向机顶盒提供VR视频的播放码流,网络电视中间模块用于管理VR视频内容,内容管理模块用于上传或删除VR视频。使得将VR头盔连接到机顶盒,并利用机顶盒来获取VR视频节目,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题。本发明实施例还提供了一种基于网络电视的VR视频播放系统,通过将VR头盔连接到机顶盒,并利用机顶盒来获取VR游戏数据,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题。以及本发明实施例还提供了一种机顶 盒,该机顶盒能够与VR头盔建立连接,并可以获取VR视频或者VR游戏数据,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,实现了提升用户使用体验的目的。The VR video playing system based on the network television provided by the embodiment of the invention comprises: a VR helmet, a set top box, an EPG network module, a CDN network module, a network television intermediate module, and a content management module; wherein the VR helmet is used for the receiver top box The transmitted VR video and the sending of various action requests to the set top box, the set top box is configured to receive the user's operation instruction and send a request instruction to the EPG network module, the EPG network module is used for the request instruction sent by the receiver top box and responds, and the CDN network module is used for The VR video is stored and the play stream of the VR video is provided to the set top box. The network TV intermediate module is used to manage the VR video content, and the content management module is used to upload or delete the VR video. The VR helmet is connected to the set top box, and the set top box is used to obtain the VR video program, which solves the problem that the VR helmet in the prior art has limited use space due to the need to connect the computer. The embodiment of the invention further provides a VR video playing system based on the network television. The VR helmet is connected to the set top box and the set top box is used to obtain the VR game data, thereby solving the problem that the VR helmet in the prior art is connected to the computer. The problem of using space is limited. And the embodiment of the invention further provides a set top The set-top box can establish a connection with the VR helmet, and can acquire VR video or VR game data, and solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect the computer, thereby realizing the user experience. purpose.
附图说明DRAWINGS
图1是本发明基于网络电视的VR视频播放系统第一实施例的结构示意图;1 is a schematic structural diagram of a first embodiment of a VR video playing system based on a network television according to the present invention;
图2是本发明图1所示基于网络电视的VR视频播放系统第一实施例运行的流程示意图;2 is a schematic flow chart showing the operation of the first embodiment of the VR video playing system based on the network television shown in FIG. 1 of the present invention;
图3是本发明基于网络电视的VR游戏播放系统第一实施例的结构示意图;3 is a schematic structural diagram of a first embodiment of a VR game playing system based on a network television according to the present invention;
图4是本发明图3所示基于网络电视的VR游戏播放系统第一实施例运行的流程示意图;4 is a schematic flow chart showing the operation of the first embodiment of the VR game playing system based on the network television shown in FIG. 3 of the present invention;
图5是本发明机顶盒第一实施例的结构示意图。Figure 5 is a schematic view showing the structure of the first embodiment of the set top box of the present invention.
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。The implementation, functional features, and advantages of the present invention will be further described in conjunction with the embodiments.
具体实施方式detailed description
以下结合说明书附图对本发明的优选实施例进行说明,应当理解,此处所描述的优选实施例仅用于说明和解释本发明,并不用于限定本发明,并且在不冲突的情况下,本发明中的实施例及实施例中的特征可以相互组合。The preferred embodiments of the present invention are described in conjunction with the accompanying drawings, and the preferred embodiments described herein are intended to illustrate and explain the invention, and not to limit the invention, and The embodiments and the features in the embodiments can be combined with each other.
参照图1,图1是本发明基于网络电视的VR视频播放系统第一实施例的结构示意图,本实施例中,所述基于网络电视的VR视频播放系统100包括:1 is a schematic structural diagram of a first embodiment of a VR video playing system based on a network television according to the present invention. In this embodiment, the VR video playing system 100 based on the network television includes:
VR头盔110、机顶盒120、EPG网络模块130、CDN网络模块140、网络电视中间模块150、内容管理模块160。 VR helmet 110, set top box 120, EPG network module 130, CDN network module 140, network television intermediate module 150, content management module 160.
其中,所述VR头盔110用于和机顶盒120对接,并接收接收机顶盒120传输的VR视频以及向机顶盒120发送各种动作请求。The VR helmet 110 is used to interface with the set top box 120, and receives the VR video transmitted by the receiver set top box 120 and sends various motion requests to the set top box 120.
所述机顶盒120用于接收用户的操作指令并向EPG网络模块130发送请求指令,具体的,机顶盒120在接收到用户的按键命令后,转换为和IPTV或OTT TV系统相适应的协议命令。所述机顶盒120包括购买VR界面的确认键,上、下、左、右键,退出键等,所述机顶盒120还包括VR视频解码模块,用于对VR视频进行解码后输 出到VR头盔。The set top box 120 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 130. Specifically, after receiving the key command of the user, the set top box 120 converts to a protocol command compatible with the IPTV or OTT TV system. The set top box 120 includes a confirmation button for purchasing a VR interface, an upper, lower, left, and right keys, an exit key, and the like. The set top box 120 further includes a VR video decoding module for decoding and outputting the VR video. Go out to the VR helmet.
所述EPG网络模块130用于接收机顶盒发送的请求指令并进行响应,本实施例中,EPG网络模块130是用户访问IPTV系统或OTT TV系统的门户,其主要是跟机顶盒120进行通信,处理机顶盒120发送的请求指令并返回响应。EPG网络模块130一般采用多级分布式EPG架构,能为运营商提供百万级用户的服务能力。The EPG network module 130 is configured to respond to a request sent by the receiver to the top box. In this embodiment, the EPG network module 130 is a portal for the user to access the IPTV system or the OTT TV system, and mainly communicates with the set top box 120 to process the set top box. 120 sends a request command and returns a response. The EPG network module 130 generally adopts a multi-level distributed EPG architecture, and can provide operators with service capabilities of millions of users.
其中,EPG网络模块主要用于接收任意用户的机顶盒发送的请求消息,包括VR视频节目的展示、鉴权、订购、播放请求消息。另外,EPG网络模块130还包括相应VR视频节目的展示、鉴权、订购、播放接口。The EPG network module is mainly used to receive a request message sent by a set-top box of any user, including a display, authentication, subscription, and play request message of the VR video program. In addition, the EPG network module 130 further includes an interface for displaying, authenticating, ordering, and playing the corresponding VR video program.
所述CDN网络模块140用于存储VR视频以及向机顶盒提供VR视频的播放码流,本实施例中,CDN网络模块140由为用户提供流媒体服务的多个CDN节点组成。CDN网络一般采用多级分布式CDN架构,能为运营商提供百万级用户的服务能力。本发明实施例中CDN网络模块140主要用于处理并存储适合IPTV系统或OTT TV系统播放的VR视频片源,并向机顶盒提供VR视频节目的播放码流。The CDN network module 140 is configured to store VR video and provide a play stream of VR video to the set top box. In this embodiment, the CDN network module 140 is composed of multiple CDN nodes that provide streaming services for the user. The CDN network generally adopts a multi-level distributed CDN architecture, which can provide operators with the service capabilities of millions of users. In the embodiment of the present invention, the CDN network module 140 is mainly used to process and store a VR video source suitable for playing by an IPTV system or an OTT TV system, and provide a play stream of the VR video program to the set top box.
所述网络电视中间模块150用于管理VR视频内容,本实施例中,所述网络电视中间模块150主要用于处理VR视频内容的发布和VR视频内容的展示、鉴权、订购等业务。The network television intermediate module 150 is configured to manage VR video content. In this embodiment, the network television intermediate module 150 is mainly used for processing the release of VR video content and displaying, authenticating, and ordering VR video content.
其中,网络电视中间模块150还包括相应的VR视频节目的鉴权、订购、内容发布/删除/修改接口,以及相应的VR视频节目的订购、播放话单接口,其还用于存储VR视频节目的相关数据,以及处理判断鉴权订购等流程的相关存储过程。The network television intermediate module 150 further includes an authentication, ordering, content publishing/deleting/modifying interface of the corresponding VR video program, and a corresponding VR video program ordering and playing bill interface, which is also used for storing the VR video program. Relevant data, as well as related stored procedures for processing processes such as judging authentication subscriptions.
所述内容管理模块160用于上传或删除VR视频,本实施例中,内容管理模块160主要用于向IPTV系统或OTT TV系统中上传或删除VR视频节目。The content management module 160 is configured to upload or delete a VR video. In this embodiment, the content management module 160 is mainly used to upload or delete a VR video program to an IPTV system or an OTT TV system.
其中,内容管理模块160还包括相应的VR视频节目的内容上传/删除/修改/查询接口,以实现向IPTV系统或OTT TV系统中上传/删除/修改/查询VR视频节目。The content management module 160 further includes a content uploading/deleting/modifying/inquiring interface of the corresponding VR video program to upload/delete/modify/query the VR video program to the IPTV system or the OTT TV system.
本实施例所述的基于网络电视的VR视频播放系统100,包括:VR头盔110、机顶盒120、EPG网络模块130、CDN网络模块140、网络电视中间模块150、内容管理模块160;其中,VR头盔110用于接收机顶盒传输的VR视频以及向机顶盒发送各种动作请求,机顶盒120用于接收用户的操作指令并向所述EPG网络模块发送请求指令,EPG网络模块130用于接收机顶盒发送的请求指令并进行响应,CDN网络模块140用于存储VR视频以及向机顶盒提供VR视频的播放码流,网络电视中间模 块150用于管理VR视频内容,内容管理模块160用于上传或删除VR视频。本实施例通过将VR头盔连接到机顶盒,并利用机顶盒来获取VR视频节目的方式,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,实现了提升用户使用体验的目的。The network television-based VR video playing system 100 of the embodiment includes: a VR helmet 110, a set top box 120, an EPG network module 130, a CDN network module 140, a network television intermediate module 150, and a content management module 160; wherein, the VR helmet 110 for VR video transmission by the top box of the receiver and sending various action requests to the set top box, the set top box 120 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, and the EPG network module 130 is used for the request instruction sent by the receiver top box And in response, the CDN network module 140 is configured to store VR video and provide a play stream of the VR video to the set top box, the network television intermediate mode Block 150 is used to manage VR video content, and content management module 160 is used to upload or delete VR video. In this embodiment, by connecting the VR helmet to the set top box and using the set top box to obtain the VR video program, the problem that the VR helmet is limited in use space caused by the need to connect to the computer is solved, and the user experience is improved. the goal of.
进一步地,参照图2,图2是本发明图1所示基于网络电视的VR视频播放系统第一实施例运行的流程示意图;基于上述图1所述的实施例,本实施例中,所述基于网络电视的VR视频播放系统运行的流程包括:Further, referring to FIG. 2, FIG. 2 is a schematic flowchart of the operation of the first embodiment of the VR video playing system based on the network television shown in FIG. 1 according to the embodiment of the present invention; The process of running a VR video playback system based on network television includes:
步骤S1,网络电视中间模块在接收到内容管理模块发送的上传或删除VR视频内容的请求消息后,根据接收到的请求消息增加或删除所述基于网络电视的VR视频播放系统中的VR视频内容。Step S1: After receiving the request message for uploading or deleting VR video content sent by the content management module, the network television intermediate module adds or deletes the VR video content in the VR video playback system based on the network television according to the received request message. .
步骤S2,网络电视中间模块向CDN网络模块发送上传或删除VR视频内容的请求消息,使得CDN网络模块根据接收到的请求消息保存或删除相应的VR视频内容。Step S2: The network television intermediate module sends a request message for uploading or deleting the VR video content to the CDN network module, so that the CDN network module saves or deletes the corresponding VR video content according to the received request message.
步骤S3,CDN网络模块返回保存或删除结果到网络电视中间模块。In step S3, the CDN network module returns the save or delete result to the network television intermediate module.
步骤S4,网络电视中间模块向内容管理模块返回操作结果。In step S4, the network television intermediate module returns an operation result to the content management module.
步骤S5,机顶盒在接收到用户触发的请求显示VR视频节目列表的请求指令后,将所述请求指令发送到EPG网络模块。Step S5, the set top box sends the request instruction to the EPG network module after receiving the request command of the user triggered request to display the VR video program list.
步骤S6,EPG网络模块将VR视频节目列表反馈给机顶盒。In step S6, the EPG network module feeds back the VR video program list to the set top box.
步骤S7,机顶盒在接收到用户的触发的VR视频节目选择指令后,根据所述选择指令向EPG网络模块发送鉴权请求消息。Step S7: After receiving the triggered VR video program selection instruction of the user, the set top box sends an authentication request message to the EPG network module according to the selection instruction.
步骤S8,EPG网络模块在接收到机顶盒发送鉴权请求消息后,将所述鉴权请求消息经过预设的处理后发送给网络电视中间模块。Step S8: After receiving the authentication request message sent by the set top box, the EPG network module sends the authentication request message to the network television intermediate module after performing the preset processing.
步骤S9,EPG网络模块接收网络电视中间模块反馈的鉴权结果。In step S9, the EPG network module receives the authentication result fed back by the network television intermediate module.
步骤S10,EPG网络模块将所述鉴权结果发送到机顶盒,其中,若接收到的网络电视中间模块反馈的鉴权结果为未通过,则将用户选择的VR视频节目对应的购买链接发送到所述机顶盒。Step S10: The EPG network module sends the authentication result to the set top box, where if the received authentication result fed back by the network television intermediate module is not passed, the purchase link corresponding to the VR video program selected by the user is sent to the Said set-top box.
步骤S11,机顶盒将用户确认购买的购买信息发送到EPG网络模块,其中,EPG网络模块在接收到机顶盒发送的用户确认购买的购买信息后,将所述购买信息发送到网络电视中间模块,并接收网络电视中间模块发送的购买反馈信息。 Step S11: The set-top box sends the purchase information confirmed by the user to the EPG network module, where the EPG network module sends the purchase information to the network television intermediate module after receiving the purchase information that the user sent by the set-top box confirms the purchase, and receives the purchase information. Purchase feedback information sent by the network TV intermediate module.
步骤S12,EPG网络模块将接收得到的网络电视中间模块发送的购买反馈信息发送到机顶盒,其中,若接收到的网络电视中间模块反馈的鉴权结果为通过,或者接收到的网络电视中间模块发送的购买反馈信息为购买成功,则将用户选择的VR视频节目对应的播放地址发送到所述机顶盒。Step S12: The EPG network module sends the received purchase feedback information sent by the received network television intermediate module to the set top box, where the received authentication result of the network television intermediate module is passed, or the received network television intermediate module sends If the purchase feedback information is successful, the play address corresponding to the VR video program selected by the user is sent to the set top box.
步骤S13,机顶盒根据接收到的播放地址向CDN网络模块发送播放请求指令。Step S13, the set top box sends a play request instruction to the CDN network module according to the received play address.
步骤S14,CDN网路模块在接收到所述播放请求指令后向机顶盒发送相应的VR视频的播放码流。Step S14: After receiving the play request command, the CDN network module sends a play code stream of the corresponding VR video to the set top box.
步骤S15,机顶盒在接收到所述VR视频的播放码流后,将所述VR视频的播放码流进行解码后发送到VR头盔。Step S15: After receiving the play code stream of the VR video, the set top box decodes the play code stream of the VR video and sends it to the VR helmet.
本实施例所述的基于网络电视的VR视频播放系统,包括:VR头盔、机顶盒、EPG网络模块、CDN网络模块、网络电视中间模块、内容管理模块;其中,所述VR头盔用于接收机顶盒传输的VR视频以及向机顶盒发送各种动作请求,所述机顶盒用于接收用户的操作指令并向所述EPG网络模块发送请求指令,所述EPG网络模块用于接收机顶盒发送的请求指令并进行响应,所述CDN网络模块用于存储VR视频以及向机顶盒提供VR视频的播放码流,所述网络电视中间模块用于管理VR视频内容,所述内容管理模块用于上传或删除VR视频。本实施例通过将VR头盔连接到机顶盒,并利用机顶盒来获取VR视频节目的方式,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,实现了提升用户使用体验的目的。The VR video playing system based on the network television according to the embodiment includes: a VR helmet, a set top box, an EPG network module, a CDN network module, a network television intermediate module, and a content management module; wherein the VR helmet is used for receiving a top box transmission VR video and sending various action requests to the set top box, the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, where the EPG network module is used to respond to the request sent by the receiver set top box, and responds. The CDN network module is configured to store VR video and provide a play stream of VR video to the set top box, the network television intermediate module is configured to manage VR video content, and the content management module is configured to upload or delete VR video. In this embodiment, by connecting the VR helmet to the set top box and using the set top box to obtain the VR video program, the problem that the VR helmet is limited in use space caused by the need to connect to the computer is solved, and the user experience is improved. the goal of.
进一步地,参照图3,图3是本发明基于网络电视的VR游戏播放系统第一实施例的结构示意图,本实施例中,所述基于网络电视的VR运行播放系统200包括:VR头盔210、机顶盒220、EPG网络模块230、网络电视中间模块240、VR游戏后台模块250。Further, referring to FIG. 3, FIG. 3 is a schematic structural diagram of a first embodiment of a VR game playing system based on a network television according to the present invention. In this embodiment, the VR running playback system 200 based on the network television includes: a VR helmet 210, The set top box 220, the EPG network module 230, the network television intermediate module 240, and the VR game background module 250.
其中,所述VR头盔210用于和机顶盒220对接,并接收接收机顶盒220传输的VR视频以及向机顶盒220发送各种动作请求。The VR helmet 210 is used to interface with the set top box 220, and receives the VR video transmitted by the receiver set top box 220 and sends various motion requests to the set top box 220.
所述机顶盒220用于接收用户的操作指令并向EPG网络模块230发送请求指令,具体的,机顶盒220在接收到用户的按键命令后,转换为和IPTV或OTT TV系统相适应的协议命令。所述机顶盒220包括购买VR界面的确认键,上、下、左、右键,退出键等,所述机顶盒220还包括VR游戏解码模块,用于对VR游戏进行解码后输 出到VR头盔。The set top box 220 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 230. Specifically, after receiving the key command of the user, the set top box 220 converts to a protocol command compatible with the IPTV or OTT TV system. The set top box 220 includes a confirmation button for purchasing a VR interface, an up, down, left, and right keys, an exit button, and the like. The set top box 220 further includes a VR game decoding module for decoding and then translating the VR game. Go out to the VR helmet.
所述EPG网络模块230用于接收机顶盒发送的请求指令并进行响应,本实施例中,EPG网络模块230是用户访问IPTV系统或OTT TV系统的门户,其主要是跟机顶盒220进行通信,处理机顶盒220发送的请求指令并返回响应。EPG网络模块230一般采用多级分布式EPG架构,能为运营商提供百万级用户的服务能力。The EPG network module 230 is used for responding to the request command sent by the receiver set-top box. In this embodiment, the EPG network module 230 is a portal for the user to access the IPTV system or the OTT TV system, and mainly communicates with the set-top box 220 to process the set-top box. 220 sends a request command and returns a response. The EPG network module 230 generally adopts a multi-level distributed EPG architecture, and can provide operators with service capabilities of millions of users.
其中,EPG网络模块230主要用于接收任意用户的机顶盒发送的请求消息,包括VR游戏目录的展示、鉴权、订购、播放请求消息。另外,EPG网络模块230还包括相应VR游戏的展示、鉴权、订购、播放接口。The EPG network module 230 is mainly configured to receive a request message sent by a set-top box of any user, including a display, authentication, subscription, and play request message of the VR game directory. In addition, the EPG network module 230 further includes an interface for displaying, authenticating, ordering, and playing the corresponding VR game.
所述网络电视中间模块250用于管理VR游戏数据,本实施例中,所述网络电视中间模块240主要用于处理VR游戏数据的发布和VR游戏的展示、鉴权、订购等业务。The network television intermediate module 250 is configured to manage VR game data. In this embodiment, the network television intermediate module 240 is mainly used for processing the release of VR game data and displaying, authenticating, and ordering services of the VR game.
其中,网络电视中间模块240还包括相应的VR游戏的鉴权、订购、内容发布/删除/修改接口,以及相应的VR游戏的订购、运行接口,其还用于存储VR游戏的相关数据,以及处理判断鉴权订购等流程的相关存储过程。The network television intermediate module 240 further includes an authentication, ordering, content publishing/deleting/modifying interface of the corresponding VR game, and a corresponding VR game ordering and running interface, which is also used for storing relevant data of the VR game, and Processing related stored procedures for judging processes such as authentication subscriptions.
所述VR游戏后台模块250具体用于生成VR游戏数据并保存在预设的存储器,其中,所述VR游戏数据包括游戏名,作者,发布日期,评分,简介,下载地址等。The VR game background module 250 is specifically configured to generate VR game data and save it in a preset memory, where the VR game data includes a game name, an author, a release date, a rating, a profile, a download address, and the like.
本实施例所述的基于网络电视的VR游戏播放系统200,包括:VR头盔210、机顶盒220、EPG网络模块230、网络电视中间模块240、VR游戏后台模块250;其中,VR头盔210用于接收机顶盒传输的VR游戏数据以及向机顶盒发送各种动作请求,机顶盒220用于接收用户的操作指令并向所述EPG网络模块230发送请求指令,EPG网络模块230用于接收机顶盒发送的请求指令并进行响应,网络电视中间模块240用于管理VR游戏数据,VR游戏后台模块250用于生成VR游戏数据。通过将VR头盔连接到机顶盒,并利用机顶盒来获取VR游戏的方式,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,实现了提升用户使用体验的目的。The network television-based VR game playing system 200 of the embodiment includes: a VR helmet 210, a set top box 220, an EPG network module 230, a network television intermediate module 240, and a VR game background module 250; wherein the VR helmet 210 is configured to receive The VR game data transmitted by the set top box and various action requests are sent to the set top box. The set top box 220 is configured to receive an operation instruction of the user and send a request instruction to the EPG network module 230, and the EPG network module 230 is configured to perform a request instruction sent by the receiver top box and perform the request. In response, the network television intermediate module 240 is used to manage VR game data, and the VR game background module 250 is used to generate VR game data. By connecting the VR helmet to the set-top box and using the set-top box to obtain the VR game, the problem that the VR helmet is limited in use space due to the need to connect to the computer is solved, and the user experience is improved.
进一步地,参照图4,图4是本发明图3所示基于网络电视的VR游戏播放系统第一实施例运行的流程示意图;基于上述图3所述的实施例,本实施例中,所述基于网络电视的VR游戏播放系统运行的流程包括: Further, referring to FIG. 4, FIG. 4 is a schematic flowchart of the operation of the first embodiment of the VR game playing system based on the network television shown in FIG. 3 according to the embodiment of the present invention; The process of running a VR game playing system based on network television includes:
步骤Y1,VR游戏后台模块将生成的VR游戏数据保存在预设的存储器,并定期将保存的VR游戏数据同步到网络电视中间模块。In step Y1, the VR game background module saves the generated VR game data in a preset memory, and periodically synchronizes the saved VR game data to the network television intermediate module.
其中,网络电视中间模块在接收到VR游戏后台模块同步的VR游戏数据之后,将VR游戏数据导入所述基于网络电视的VR游戏播放系统数据库中,并且将所述VR数据同步到EPG网络模块。After receiving the VR game data synchronized by the VR game background module, the network television intermediate module imports the VR game data into the network TV-based VR game play system database, and synchronizes the VR data to the EPG network module.
步骤Y2,机顶盒在接收到用户触发的请求显示VR游戏列表的请求指令后,将所述请求指令发送到EPG网络模块或网络电视中间模块。In step Y2, after receiving the user-triggered request to display the VR game list request command, the set-top box sends the request command to the EPG network module or the network television intermediate module.
步骤Y3,EPG网络模块或网络电视中间模块将VR游戏列表反馈给机顶盒。In step Y3, the EPG network module or the network television intermediate module feeds back the VR game list to the set top box.
步骤Y4,机顶盒在接收到用户的触发的VR游戏选择指令后,根据所述选择指令向EPG网络模块或网络电视中间模块发送鉴权请求消息。In step Y4, after receiving the triggered VR game selection instruction of the user, the set top box sends an authentication request message to the EPG network module or the network television intermediate module according to the selection instruction.
步骤Y5,EPG网络模块或网络电视中间模块将鉴权结果发送给机顶盒,其中,若所述鉴权结果为未通过,则将用户选择的VR游戏对应的购买链接发送到所述机顶盒。In the step Y5, the EPG network module or the network television intermediate module sends the authentication result to the set top box. If the authentication result is not passed, the purchase link corresponding to the VR game selected by the user is sent to the set top box.
步骤Y6,若所述鉴权结果为未通过,则机顶盒发送用户确认购买的购买信息到EPG网络模块或网络电视中间模块。In step Y6, if the authentication result is not passed, the set top box sends the purchase information confirmed by the user to the EPG network module or the network television intermediate module.
步骤Y7,若EPG网络模块或网络电视中间模块接收到机顶盒发送的用户确认购买的购买信息,或者若所述鉴权结果为通过,则将用户选择的VR游戏对应的下载链接发送到所述机顶盒。Step Y7: If the EPG network module or the network television intermediate module receives the purchase information that the user sent by the set top box confirms the purchase, or if the authentication result is passed, the download link corresponding to the VR game selected by the user is sent to the set top box. .
步骤Y8,机顶盒根据接收到的下载链接向VR游戏后台模块发送下载请求消息。In step Y8, the set top box sends a download request message to the VR game background module according to the received download link.
步骤Y9,VR游戏后台模块根据接收到的下载链接将相应的VR游戏数据发送到机顶盒。In step Y9, the VR game background module sends the corresponding VR game data to the set top box according to the received download link.
步骤Y10,机顶盒接收VR头盔发送的控制指令。In step Y10, the set top box receives the control command sent by the VR helmet.
步骤Y11,机顶盒根据接收到的控制指令将VR游戏中的音频和视频播放信号发送至VR头盔。In step Y11, the set top box sends the audio and video playback signals in the VR game to the VR helmet according to the received control command.
本实施例所述的基于网络电视的VR游戏播放系统,包括:VR头盔、机顶盒、EPG网络模块、网络电视中间模块、VR游戏后台模块;其中,所述VR头盔用于接收机顶盒传输的VR游戏数据以及向机顶盒发送各种动作请求,所述机顶盒用于接收用户的操作指令并向所述EPG网络模块发送请求指令,所述EPG网络模块用于接收机顶盒发送的请求指令并进行响应,所述网络电视中间模块用于管理VR游戏数据, 所述VR游戏后台模块用于生成VR游戏数据。通过将VR头盔连接到机顶盒,并利用机顶盒来获取VR游戏的方式,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,达到提升用户使用体验的目的。The VR game playing system based on the network television according to the embodiment includes: a VR helmet, a set top box, an EPG network module, a network television intermediate module, and a VR game background module; wherein the VR helmet is used for a VR game transmitted by the receiver to the top box And sending various action requests to the set top box, the set top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, where the EPG network module is configured to respond to the request sent by the receiver set top box, and the response is The IPTV intermediate module is used to manage VR game data. The VR game background module is used to generate VR game data. By connecting the VR helmet to the set-top box and using the set-top box to obtain the VR game, the problem that the VR helmet is limited in use space due to the need to connect to the computer is solved, and the user experience is improved.
进一步地,参照图5,图5是本发明机顶盒第一实施例的结构示意图。基于上述实施例,本实施例中,所述机顶盒300包括:VR视频处理模块310、VR音频处理模块320、VR控制模块330、VR游戏运行模块340。Further, referring to FIG. 5, FIG. 5 is a schematic structural view of a first embodiment of the set top box of the present invention. Based on the foregoing embodiment, in the embodiment, the set top box 300 includes: a VR video processing module 310, a VR audio processing module 320, a VR control module 330, and a VR game running module 340.
其中,所述VR视频处理310模块用于对VR视频或VR游戏的视频播放码流进行解码,并将解码后的VR视频或VR游戏发送到VR头盔。其中,所述机顶盒还包括HDMI(High Definition Multimedia Interface,高清晰度多媒体接口)接口,机顶盒将解码后的VR视频或VR游戏通过HDMI接口发送到VR头盔。The VR video processing 310 module is configured to decode a video playback code stream of a VR video or a VR game, and send the decoded VR video or VR game to the VR helmet. The set top box further includes an HDMI (High Definition Multimedia Interface) interface, and the set top box sends the decoded VR video or VR game to the VR helmet through the HDMI interface.
所述VR音频处理模块320用于对VR视频或VR游戏的音频播放码流进行解码,并将解码后的VR视频或VR游戏的音频发送到VR头盔,其中,所述机顶盒还包括AV接口,机顶盒将解码后的VR视频或VR游戏的音频通过AV接口发送到VR头盔。The VR audio processing module 320 is configured to decode an audio play stream of the VR video or the VR game, and send the decoded VR video or the audio of the VR game to the VR helmet, wherein the set top box further includes an AV interface. The set top box sends the decoded VR video or VR game audio to the VR helmet via the AV interface.
所述VR控制模块330用于接收用户通过VR游戏手柄在虚拟环境中发送的各种动作请求,并根据接收到的各种动作请求执行相应的动作,其中,所述机顶盒还包括USB接口,用于接收VR游戏手柄在虚拟环境中发送的各种动作请求。The VR control module 330 is configured to receive various action requests sent by the user in the virtual environment by using the VR game controller, and perform corresponding actions according to the received various action requests, wherein the set top box further includes a USB interface, Receive various action requests sent by the VR gamepad in a virtual environment.
所述VR游戏运行模块340用于运行VR单机游戏或者VR网络游戏。The VR game running module 340 is used to run a VR stand-alone game or a VR network game.
上述机顶盒通过所述HDMI接口、AV接口、USB接口与VR头盔的串流盒进行连接,从而实现机顶盒与VR头盔的互联。The set top box is connected to the stream box of the VR helmet through the HDMI interface, the AV interface, and the USB interface, thereby interconnecting the set top box and the VR helmet.
本实施例所述的机顶盒300包括:VR视频处理模块310、VR音频处理模块320、VR控制模块330、VR游戏运行模块340;其中,其中,VR视频处理模块310用于对VR视频或VR游戏的视频播放码流进行解码,并将解码后的VR视频或VR游戏发送到VR头盔;VR音频处理模块320用于对VR视频或VR游戏的音频播放码流进行解码,并将解码后的VR视频或VR游戏的音频发送到VR头盔;VR控制模块330用于接收用户通过VR游戏手柄在虚拟环境中发送的各种动作请求,并根据接收到的各种动作请求执行相应的动作;VR游戏运行模块340用于运行VR单机游戏或者VR网络游戏。本实施所提供的机顶盒能够与VR头盔进行连接,并且所述机顶盒 能够获取VR视频或VR游戏,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题,实现了提升用户使用体验的目的。The set top box 300 of the embodiment includes: a VR video processing module 310, a VR audio processing module 320, a VR control module 330, and a VR game running module 340; wherein, the VR video processing module 310 is used for a VR video or VR game. The video play stream is decoded, and the decoded VR video or VR game is sent to the VR helmet; the VR audio processing module 320 is used to decode the audio play stream of the VR video or VR game, and the decoded VR The audio of the video or VR game is sent to the VR helmet; the VR control module 330 is configured to receive various action requests sent by the user in the virtual environment through the VR game controller, and perform corresponding actions according to the received various action requests; the VR game The running module 340 is used to run a VR stand-alone game or a VR network game. The set top box provided by the present embodiment can be connected to the VR helmet, and the set top box The ability to acquire VR video or VR games solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect to the computer, thereby achieving the purpose of improving the user experience.
以上仅为本发明的优选实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本发明的专利保护范围内。The above are only the preferred embodiments of the present invention, and are not intended to limit the scope of the invention, and the equivalent structure or equivalent process transformations made by the description of the present invention and the drawings are directly or indirectly applied to other related technical fields. The same is included in the scope of patent protection of the present invention.
工业实用性Industrial applicability
本发明实施例的技术方案可以应用于图像处理技术领域。本发明实施例中,将VR头盔连接到机顶盒,并利用机顶盒来获取VR视频节目,解决了现有技术中VR头盔因需要连接电脑而导致的使用空间受到限制的问题。 The technical solution of the embodiment of the present invention can be applied to the technical field of image processing. In the embodiment of the present invention, the VR helmet is connected to the set top box, and the set top box is used to obtain the VR video program, which solves the problem that the use space of the VR helmet in the prior art is limited due to the need to connect the computer.

Claims (15)

  1. 一种基于网络电视的VR视频播放系统,其中,所述系统包括:VR头盔、机顶盒、EPG网络模块、CDN网络模块、网络电视中间模块、内容管理模块;A VR video playing system based on network television, wherein the system comprises: a VR helmet, a set top box, an EPG network module, a CDN network module, a network television intermediate module, and a content management module;
    其中,所述VR头盔设置为接收机顶盒传输的VR视频以及向机顶盒发送各种动作请求,所述机顶盒设置为接收用户的操作指令并向所述EPG网络模块发送请求指令,所述EPG网络模块设置为接收机顶盒发送的请求指令并进行响应,所述CDN网络模块设置为存储VR视频以及向机顶盒提供VR视频的播放码流,所述网络电视中间模块设置为管理VR视频内容,所述内容管理模块设置为上传或删除VR视频。The VR helmet is configured to receive VR video transmitted by the receiver set-top box and send various action requests to the set-top box, the set-top box is configured to receive an operation instruction of the user and send a request instruction to the EPG network module, where the EPG network module is configured Responding to and responding to a request command sent by the receiver set-top box, the CDN network module being configured to store the VR video and provide a play stream of the VR video to the set top box, the network television intermediate module being configured to manage the VR video content, the content management module Set to upload or delete VR videos.
  2. 根据权利要求1所述的基于网络电视的VR视频播放系统,其中,所述网络电视中间模块设置为:The network television based VR video playing system according to claim 1, wherein the network television intermediate module is configured to:
    在接收到内容管理模块发送的上传或删除VR视频内容的请求消息后,根据接收到的请求消息增加或删除所述基于网络电视的VR视频播放系统中的VR视频内容;After receiving the request message for uploading or deleting the VR video content sent by the content management module, adding or deleting the VR video content in the VR video playback system based on the network television according to the received request message;
    并同时向CDN网络模块发送上传或删除VR视频内容的请求消息,使得CDN网络模块根据接收到的请求消息保存或删除相应的VR视频内容,并返回保存或删除结果到网络电视中间模块。At the same time, the CDN network module sends a request message for uploading or deleting the VR video content, so that the CDN network module saves or deletes the corresponding VR video content according to the received request message, and returns the save or delete result to the network television intermediate module.
  3. 根据权利要求1所述的基于网络电视的VR视频播放系统,其中,所述机顶盒设置为:The VR video playback system based on a network television according to claim 1, wherein the set top box is set to:
    在接收到用户触发的请求显示VR视频节目列表的请求指令后,将所述请求指令发送到EPG网络模块,使得EPG网络模块将VR视频节目列表反馈给机顶盒;After receiving the request command of the user triggered request to display the VR video program list, sending the request instruction to the EPG network module, so that the EPG network module feeds back the VR video program list to the set top box;
    在接收到用户的触发的VR视频节目选择指令后,根据所述选择指令向EPG网络模块发送鉴权请求消息,并接收EPG网络模块发送的鉴权结果。After receiving the triggered VR video program selection instruction of the user, sending an authentication request message to the EPG network module according to the selection instruction, and receiving an authentication result sent by the EPG network module.
  4. 根据权利要求3所述的基于网络电视的VR视频播放系统,其中,所述EPG网络模块设置为:The network television-based VR video playing system according to claim 3, wherein the EPG network module is configured to:
    在接收到机顶盒发送鉴权请求消息后,将所述鉴权请求消息经过预设的处理后 发送给网络电视中间模块;After receiving the authentication request message sent by the set top box, the authentication request message is subjected to a preset process. Send to the network TV intermediate module;
    接收网络电视中间模块反馈的鉴权结果,并将所述鉴权结果发送到所述机顶盒。Receiving an authentication result fed back by the network television intermediate module, and transmitting the authentication result to the set top box.
  5. 根据权利要求4所述的基于网络电视的VR视频播放系统,其中,所述EPG网络模块设置为:The VR video playback system based on the network television according to claim 4, wherein the EPG network module is configured to:
    若接收到的网络电视中间模块反馈的鉴权结果为未通过,则将用户选择的VR视频节目对应的购买链接发送到所述机顶盒;If the received authentication result of the network television intermediate module is not passed, the purchase link corresponding to the VR video program selected by the user is sent to the set top box;
    在接收到机顶盒发送的用户确认购买的购买信息后,将所述购买信息发送到网络电视中间模块;After receiving the purchase information sent by the set-top box and confirming the purchase, the purchase information is sent to the network television intermediate module;
    接收网络电视中间模块发送的购买反馈信息,并将所述购买反馈信息发送到所述机顶盒。Receiving purchase feedback information sent by the network television intermediate module, and transmitting the purchase feedback information to the set top box.
  6. 根据权利要求5所述的基于网络电视的VR视频播放系统,其中,所述EPG网络模块设置为:The network television-based VR video playing system according to claim 5, wherein the EPG network module is configured to:
    若接收到的网络电视中间模块反馈的鉴权结果为通过,或者接收到的网络电视中间模块发送的购买反馈信息为购买成功,则将用户选择的VR视频节目对应的播放地址发送到所述机顶盒。If the received authentication result of the network television intermediate module is passed, or the received purchase feedback information sent by the network television intermediate module is successful, the play address corresponding to the VR video program selected by the user is sent to the set top box. .
  7. 根据权利要求6所述的基于网络电视的VR视频播放系统,其中,所述机顶盒还设置为:The network television-based VR video playing system according to claim 6, wherein the set top box is further configured to:
    根据接收到的播放地址向CDN网络模块发送播放请求指令,使得CDN网路模块在接收到所述播放请求指令后向机顶盒发送相应的VR视频的播放码流;Sending a play request instruction to the CDN network module according to the received play address, so that the CDN network module sends the play code stream of the corresponding VR video to the set top box after receiving the play request instruction;
    在接收到所述VR视频的播放码流后,将所述VR视频的播放码流进行解码后发送到VR头盔。After receiving the play stream of the VR video, the play stream of the VR video is decoded and sent to the VR helmet.
  8. 一种基于网络电视的VR游戏播放系统,其中,所述系统包括:VR头盔、机顶盒、EPG网络模块、网络电视中间模块、VR游戏后台模块;A VR game playing system based on network television, wherein the system comprises: a VR helmet, a set top box, an EPG network module, a network television intermediate module, and a VR game background module;
    其中,所述VR头盔设置为接收机顶盒传输的VR游戏数据以及向机顶盒发送各种动作请求,所述机顶盒设置为接收用户的操作指令并向所述EPG网络模块发送请 求指令,所述EPG网络模块用于接收机顶盒发送的请求指令并进行响应,所述网络电视中间模块设置为管理VR游戏数据,所述VR游戏后台模块设置为生成VR游戏数据。The VR helmet is configured to receive VR game data transmitted by the receiver set-top box and send various action requests to the set-top box, and the set-top box is configured to receive an operation instruction of the user and send the request to the EPG network module. In response to the instruction, the EPG network module is configured to respond to a request command sent by the receiver set-top box, the network television intermediate module is configured to manage VR game data, and the VR game background module is configured to generate VR game data.
  9. 根据权利要求8所述的基于网络电视的VR游戏播放系统,其中,所述VR游戏后台模块设置为:The VR game play system based on a network television according to claim 8, wherein the VR game background module is set to:
    生成VR游戏数据并保存在预设的存储器;Generate VR game data and save it in a preset memory;
    定期将保存的VR游戏数据同步到网络电视中间模块。Regularly save the saved VR game data to the network TV intermediate module.
  10. 根据权利要求9所述的基于网络电视的VR游戏播放系统,其中,所述网络电视中间模块设置为:The network television based VR game playing system according to claim 9, wherein the network television intermediate module is configured to:
    将VR游戏后台模块发送的VR游戏数据导入所述基于网络电视的VR游戏播放系统数据库中,并且将所述VR游戏数据同步到EPG网络模块。The VR game data sent by the VR game background module is imported into the network TV-based VR game play system database, and the VR game data is synchronized to the EPG network module.
  11. 根据权利要求10所述的基于网络电视的VR游戏播放系统,其中,所述机顶盒设置为:The network television based VR game playing system according to claim 10, wherein the set top box is set to:
    在接收到用户触发的请求显示VR游戏列表的请求指令后,将所述请求指令发送到EPG网络模块或网络电视中间模块,使得EPG网络模块或网络电视中间模块将VR游戏列表反馈给机顶盒;After receiving the request command of the user triggered request to display the VR game list, sending the request instruction to the EPG network module or the network television intermediate module, so that the EPG network module or the network television intermediate module feeds back the VR game list to the set top box;
    在接收到用户的触发的VR游戏选择指令后,根据所述选择指令向EPG网络模块或网络电视中间模块发送鉴权请求消息,并接收EPG网络模块或网络电视中间模块发送的鉴权结果。After receiving the triggered VR game selection instruction of the user, sending an authentication request message to the EPG network module or the network television intermediate module according to the selection instruction, and receiving an authentication result sent by the EPG network module or the network television intermediate module.
  12. 根据权利要求11所述的基于网络电视的VR游戏播放系统,其中,所述EPG网络模块或网络电视中间模块设置为:The network television-based VR game playing system according to claim 11, wherein the EPG network module or the network television intermediate module is configured to:
    若所述鉴权结果为未通过,则将用户选择的VR游戏对应的购买链接发送到所述机顶盒;If the authentication result is not passed, sending a purchase link corresponding to the VR game selected by the user to the set top box;
    在接收到机顶盒发送的用户确认购买的购买信息后,将购买反馈信息发送到所述机顶盒。 After receiving the purchase information confirmed by the user sent by the set top box, the purchase feedback information is sent to the set top box.
  13. 根据权利要求12所述的基于网络电视的VR游戏播放系统,其中,所述EPG网络模块或网络电视中间模块设置为:The network television-based VR game playing system according to claim 12, wherein the EPG network module or the network television intermediate module is configured to:
    若所述鉴权结果为通过,或者在接收到机顶盒发送的用户确认购买的购买信息后,则将用户选择的VR游戏对应的下载链接发送到所述机顶盒。If the authentication result is passed, or after receiving the purchase information sent by the user of the set top box to confirm the purchase, the download link corresponding to the VR game selected by the user is sent to the set top box.
  14. 根据权利要求13所述的基于网络电视的VR游戏播放系统,其中,所述机顶盒还设置为:The network television based VR game playing system according to claim 13, wherein the set top box is further configured to:
    根据接收到的下载链接在VR游戏后台模块中下载相应的VR游戏;Download the corresponding VR game in the VR game background module according to the received download link;
    在接收到VR头盔发送的控制指令后,根据所述控制指令将VR游戏中的音频和视频播放信号发送至所述VR头盔。After receiving the control command sent by the VR helmet, the audio and video playback signals in the VR game are sent to the VR helmet according to the control command.
  15. 一种机顶盒,其中,所述机顶盒包括VR视频处理模块、VR音频处理模块、VR控制模块、VR游戏运行模块;A set top box, wherein the set top box comprises a VR video processing module, a VR audio processing module, a VR control module, and a VR game running module;
    其中,所述VR视频处理模块设置为对VR视频或VR游戏的视频播放码流进行解码,并将解码后的VR视频或VR游戏发送到VR头盔,所述VR音频处理模块设置为对VR视频或VR游戏的音频播放码流进行解码,并将解码后的VR视频或VR游戏的音频发送到VR头盔,所述VR控制模块设置为接收用户通过VR游戏手柄在虚拟环境中发送的各种动作请求,并根据接收到的各种动作请求执行相应的动作,所述VR游戏运行模块设置为运行VR单机游戏或者VR网络游戏。 The VR video processing module is configured to decode a video play stream of the VR video or the VR game, and send the decoded VR video or VR game to the VR helmet, and the VR audio processing module is set to the VR video. Or decoding the audio play stream of the VR game, and transmitting the decoded VR video or audio of the VR game to the VR helmet, the VR control module being configured to receive various actions sent by the user in the virtual environment through the VR game controller The request is executed and the corresponding action is performed according to the received various action requests, and the VR game running module is set to run a VR stand-alone game or a VR network game.
PCT/CN2017/102665 2016-09-21 2017-09-21 Vr video or game playing system based on network television, and set-top box WO2018054323A1 (en)

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