WO2018033193A1 - Virtual reality pediatric physical therapy unit using 3d system consists of - Google Patents

Virtual reality pediatric physical therapy unit using 3d system consists of Download PDF

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Publication number
WO2018033193A1
WO2018033193A1 PCT/EG2016/000026 EG2016000026W WO2018033193A1 WO 2018033193 A1 WO2018033193 A1 WO 2018033193A1 EG 2016000026 W EG2016000026 W EG 2016000026W WO 2018033193 A1 WO2018033193 A1 WO 2018033193A1
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WO
WIPO (PCT)
Prior art keywords
sensor
virtual reality
adjustable
software
physical therapy
Prior art date
Application number
PCT/EG2016/000026
Other languages
French (fr)
Inventor
Shimaa Galal EL SAYED
Ahmed El Sayed Abd El hady ABDELMOATY
Original Assignee
El Sayed Shimaa Galal
Abdelmoaty Ahmed El Sayed Abd El Hady
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
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Application filed by El Sayed Shimaa Galal, Abdelmoaty Ahmed El Sayed Abd El Hady filed Critical El Sayed Shimaa Galal
Priority to PCT/EG2016/000026 priority Critical patent/WO2018033193A1/en
Publication of WO2018033193A1 publication Critical patent/WO2018033193A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character

Definitions

  • Virtual reality pediatric physical therapy unit using 3d system consists of:
  • the virtual reality pediatric physical th era py unit usin g 3d system is th e first machine in the world used to do full session with virtual reality for the CP patient.
  • the most important aspect of using the Virtua l reality pediatric physical therapy unit using 3d system is to provide the full session with new experiences by allowi ng the CP patient to interact physically and emotionally within a virtual environment that is almost identical to the real world. Also finding solutions and learning new skills autonomously. Another key feature of these device training is that it offers the CP patient the opportunity to acq russia ski l l s w here need to be applied.
  • the Virtual reality pediatric physical therapy u n it using 3d system has the abi l i ty to provide the full session with augmented feedback to its CP patient (e.g.. visual , auditor) or sensory)
  • the Virtual reality pediatric physica l therapy u nit using 3d system can provide both the CP patient and the therapist the ability to individualize training programs or alter the progression of a training session based upon the CP patient's personal performance.
  • This device can enhance motivation during the full session by allowing the therapist to select practice sessions that are catered to patient's need, and more importantl y, to man ipulate treatment parameters to create optimal learning conditions.
  • the use of this device could increase the motivation for exercise in children with CP and stimulated playful ness in children specifically the virtual reality tasks that allowed creativity, expression, and choice of acti vi i
  • Another important consideration for this device is to improve motivation is by incorporati ng competition or co-operation between other players during therapy sessions. Engaging ped iai -.c- in a group environment either competing against each other or working in teams promotes an element of enjoyment through increased social interaction, particularly amongst people suffering with similar conditions.
  • This unit enabled CP patients to choose their favorite activities rather than activities being done for them by the stressful traditional physiotherapy which may have increased their level of enjoyment of the session.
  • VR virtual reality
  • Thi s s ⁇ stem contains a small camera and perceives the body of the person and then transfers the appearance to the imaginary system.
  • DDR Dance Dance Revolution
  • Nintendo, PlayStation and Xbox game It contains a pressure-sensitive mat. It follows dance movements and transfers them to a virtual environment with e-dimensions.
  • PITS Pediatric Intensive Therapy Svsiem
  • IREX Interactive Rehabilitation Exercise System
  • the hardware components of this unit consist of:
  • a 32" LCD screen is adjustable (Up, Down) (RT, LTj.
  • the maximum height o f the adjustable LCD screen is 1.50 cm.
  • the moving belt has sensor with Bluetooth transmission feature with the softwar o f the gaming console.
  • the display of the sensor moving belt is: 60cm.
  • the length of the sensor moving belt is: 2.60cm.
  • the motor cover is: 30cm.
  • the regula is: 30 cm (RT), 30cm (LT).
  • the regula adjastur is: 30cm.
  • the sensor moving belt is for gait training with virtual reali ty. 4)
  • the sensor mat (4)
  • the mat is folded at the beginning of the unit and is stretched out during mat exercises b) button control, it has sensor with Bluetooth transmission feature with the software of the gaming console. (5)
  • the display of the sensor mat is: 100cm.
  • the length of the sensor mat is: 200cm.
  • the sensor mat is stretched out by button control during mat exerc i ses w i t h vi rU i ! reality; the sensor mat is used in:
  • the stair has two fold limbs (RT, LT) at the sides of the bar which form the stair when they meet by button control and it has sensor with Bluetooth transmission feature with the software of the gaming console. (13)
  • the sensor stair has 3 steps for rising and 3 steps to go down.
  • the display of the sensor stair is: 140cm.
  • the height of the sensor stair is: 45cm.
  • the display of each step is: 20 cm.
  • the height of each step is: 1 5cm.
  • the sensor adjustable stair is used by button control for Up and Down stairs exercises with virtual reality.
  • the parallel bar is adjustable (Up, Down) (In, Out) by button control according to the patient's condition.
  • the maximum height of the adjustable bar is: 100 cm.
  • the minimum height of the adjustable bar is: 50 cm.
  • the diameter of the adjustable bar is: 3 cm.
  • the height of the handrail control is: 1.20 cm.
  • the adjustable parallel bars are used for:
  • the stool is flapped at the side of the treadmill and is used by button control during sitting exercises, it has sensor with Bluetooth transmission feature with the software of the gaming console.
  • the display of the sensor stool is: 40cm.
  • the length of the sensor stool is: 40 cm.
  • the minimum height of the adjustable sensor stool 30 cm.
  • the minimum height of the adjustable sensor stool 60 cm.
  • the adjustable sensor stool is used for:
  • the adjustable sensor wedge is flapped between the bars and is used by button control during wedge exercises, it has sensor with Bluetooth transmission feature with the software of the gaming console.
  • the therapist can reduce the height of the adjustable wedge by button control to become flat board for balance exercise.
  • the width of the adjustable sensor wedge is: 50 cm.
  • the maximum height of the adjustable sensor wedge is: 40 cm.
  • the minimum height of the adjustable sensor wedge (when become flat board) is: 10 cm.
  • Gloves have sensor with Bluetooth transmission feature with the software of the gaming console for occupational therapy for example hand function and fine movement with virtual reality.
  • the sensor jacket can be raised with robe which is hanged by 2 adjustable bars to control weight bearing and this jacket has sensor with Bluetooth transmission feature with the software of the gaming console.
  • the maximum height of the 2 adjustable bars is: 2.5 m.
  • the minimum height of the 2 adjustable bars is: 1.20 m.
  • the wrist weight and cuff weight have sensor with Bluetooth transmission feature with the software of the gaming console.
  • the sensor wrist weight and cuff weight is used according to the needed exercises with virtual reality.
  • This unit is surrounded by funny external structure for increasing the motivation for exercise in children with CP and stimulated playfulness in children and encourages the child to start and complete the full session.
  • This funny structure decrease depressive symptoms which are related with the CP patients and their parents due to traditional stressful exercises, and it has a critical role in some mood disorders due to there is an enjoyment perceived by CP patients of this kind of intervention.
  • the exercises had been programmed using an authoring system for 3D applications and designed with the help of clinical specialists.
  • the data can be transmitted to a personal computer using Bluetooth.
  • the software of the gaming console has a compatible Bluetooth transmission feature; the software can display the real-time sensor signals.
  • the program of this software has program which has 25 suitable games levels and The Gross Motor Function Classification System (GMFCS) has 25 levels, each virtual reality level has games suitable for the same opposite GMFCS level.
  • GMFCS Gross Motor Function Classification System
  • This program determine the mental age by IQ test and is classified into suitable games mental level side to side with the 25 suitable games levels according to The Gross Motor Function Classification System (GMFCS), taking into consideration gender (games for male and games for female).
  • GFCS Gross Motor Function Classification System
  • FIG.l
  • FIG.2 The virtual reality mask.
  • FIG.3 The sensor stretched mat.
  • FIG.4 The sensor stair when used FIG.4:
  • FIG.5 is a diagrammatic representation of FIG. 5

Abstract

Virtual reality pediatric physical therapy unit using 3D system is the first device in the world used to do full session with virtual reality for the CP patient. ❖ Hardware: 1) LCD adjustable screen: 2) Videogame console, Remote. 3) The sensor moving belt. 4) The sensor folded mat. 5) The sensor stair. 6) The adjustable parallel bar. There is adjustable bar (Up, Down) by button control in the middle of the treadmill. 7) The adjustable sensor stool. 8) The sensor flapped wedge. The therapist can reduce the height of the adjustable wedge by button control to become flat board for balance exercise. 9) The sensor gloves. 10) The sensor Jacket. 11) The sensor wrist weight and cuff weight. 12) Mask with funny external structure has virtual reality system for 3D system. 13) Funny external structure. ❖ Software: The software has program which has 25 suitable games levels according to The Gross Motor Function Classification System (GMFCS), the program of this software determine the mental age and is classified into suitable games mental level side to side with the 25 suitable games levels according to The Gross Motor Function Classification System (GMFCS), taking into consideration sex (game for male and game for female).

Description

Virtual reality pediatric physical therapy unit using 3d system consists of:
Technical Field
The virtual reality pediatric physical th era py unit usin g 3d system is th e first machine in the world used to do full session with virtual reality for the CP patient.
The most important aspect of using the Virtua l reality pediatric physical therapy unit using 3d system is to provide the full session with new experiences by allowi ng the CP patient to interact physically and emotionally within a virtual environment that is almost identical to the real world. Also finding solutions and learning new skills autonomously. Another key feature of these device training is that it offers the CP patient the opportunity to acq uire ski l l s w here
Figure imgf000003_0001
need to be applied.
The Virtual reality pediatric physical therapy u n it using 3d system has the abi l i ty to provide the full session with augmented feedback to its CP patient (e.g.. visual , auditor) or sensory)
The Virtual reality pediatric physica l therapy u nit using 3d system can provide both the CP patient and the therapist the ability to individualize training programs or alter the progression of a training session based upon the CP patient's personal performance.
It can enhance motivation during the full session by allowing the therapist to select practice sessions that are catered to patient's need, and more importantl y, to man ipulate treatment parameters to create optimal learning conditions. The use of this device could increase the motivation for exercise in children with CP and stimulated playful ness in children specifically the virtual reality tasks that allowed creativity, expression, and choice of acti vi i Another important consideration for this device is to improve motivation is by incorporati ng competition or co-operation between other players during therapy sessions. Engaging ped iai -.c- in a group environment either competing against each other or working in teams promotes an element of enjoyment through increased social interaction, particularly amongst people suffering with similar conditions.
It is important to note that application of active exercises in this unit affects the psychological behavior. Depressive symptoms are related with the CP patients and their parents due to traditional stressful exercises, the Virtual reality pediatric physical therapy unit using 3d system has a critical role in some mood disorders due to there is an enjoyment perceived by C P pat ienN of this kind of intervention. This unit reduces depressive symptoms and can be used like additional treatment in depression.
Positive changes on quality of life after exercise training with this unit. Improving on menial health-related quality of life and cognitive performance of CP patient that engaged on t i¾ uni t training.
This unit enabled CP patients to choose their favorite activities rather than activities being done for them by the stressful traditional physiotherapy which may have increased their level of enjoyment of the session.
> The exercises used in this unit when done in a group can enhance compliance and improve motivation.
This psychological experience may have been reflected in the results of improvement.
There is no hard and fast rule as to how or what kinds of information augmented feedback should the therapist provide to the child, however, These device offers two vital pieces of information that is essential for learning (1 ) knowledge of performance- i n formation u:i m >\\ the CP patient performs during movement (2) knowledge of results - information on ihe outcome of the session.
These unit is progressively optimized with new functions including: ( 1 ) Automatic adaptation/intensity grading of the activity to the CP patient's own achievements; (2) Allow ing the therapist to adapt the task's characteristics to the CP patient's needs;(3) Better attention of children over traditional physical training; (4) Physical therapies represent a viable option to increase exercise adherence and physical activity and develop their motor and cognitive ski l ls; (5) Automatic recording of the CP patient's movements to provide therapists w ith data describing the quality and quantity of motor function recovery/progression, including the level of compensatory movements. Background Art
The virtual reality (VR) as an intervention for sensory motor rehabi litation is promising tool in order to improve lower and upper limb function and al so postural control i n chi ldren w : th CP. Multi-sensory feedback explains the improvement in learning and performance. VR implementation in children with CP positively affects brain reorganization, plasticity, motor capacity, visual perceptive skills, social participation and personal factors.
Sony PlayStation, Nintendo Wii. Active video consoles based on VR concept and al low interactive physical activity. The computers systems focus on touch technology that are rapidly improved and become significant part of our personal, social and occupational l ife. Many therapists used these touch technologies and active video consoles i n C P rehabi l itation to motivate children and take advantage of variable applications. Thus, children and \ oun people with disabled or not are now more familiar with such technologies. They can be used as free- time activity and a socializing method.
Sony Eye-Toy is another video game and used with PlayStation 2. Thi s s\ stem contains a small camera and perceives the body of the person and then transfers the appearance to the imaginary system.
Dance Dance Revolution (DDR) can be used with Nintendo, PlayStation and Xbox game It contains a pressure-sensitive mat. It follows dance movements and transfers them to a virtual environment with e-dimensions.
Sony PlayStation 3- supported sensory glove and the Pediatric Intensive Therapy Svsiem (PITS); contains a sensory glove and games appropriate for rehabilitation. PITS have been developed for children with upper extremity dysfunction and decrease the dependence of patients, increases self sufficiency in exercise control and decreases the therapy cost The Interactive Rehabilitation Exercise System (IREX); uses motion-sensing
Figure imgf000005_0001
and v ideo capture.
Therapy including play, fun and enjoy from the perspective of the child encourage us to complement the use of the VR systems during the rehabilitation of children by adding new un i t which give the CP patient the full session with motivation instead of traditional stressful exercises and this encourage the child to start and complete the full session without getting bored. Disclosure Of Invention
Hardware:
The hardware components of this unit consist of:
> Conventional adjustable PC, a 32" LCD adjustable screen.
> Virtual reality game console, Remote.
Connected sensor moving belt, sensory mat, sensor stairs, adjustable paral lel bar. sensory adjustable stool and sensor adjustable wedge.
Sensory gloves, sensory jacket, sensor wrist weight and cuff weight and v i rtual real i t s mask.
> Funny external structure.
1) LCD adjustable screen:(3)
A 32" LCD screen is adjustable (Up, Down) (RT, LTj.The maximum height o f the adjustable LCD screen is 1.50 cm.
2) Virtual reality game console, Remote. ( 1 )
3) The sensor moving belt: (6)
The moving belt has sensor with Bluetooth transmission feature with the softwar o f the gaming console.
The display of the sensor moving belt is: 60cm.
The length of the sensor moving belt is: 2.60cm.
The motor cover is: 30cm.
The regula is: 30 cm (RT), 30cm (LT).
The regula adjastur is: 30cm.
The sensor moving belt is for gait training with virtual reali ty. 4) The sensor mat: (4)
The mat is folded at the beginning of the unit and is stretched out during mat exercises b) button control, it has sensor with Bluetooth transmission feature with the software of the gaming console. (5)
The display of the sensor mat is: 100cm.
The length of the sensor mat is: 200cm.
The sensor mat is stretched out by button control during mat exerc i ses w i t h vi rU i ! reality; the sensor mat is used in:
• Head control from sitting with virtual reality.
• Back exercise from weight bearing with virtual reality.
• Sitting on mat with virtual reality.
• Rolling exercises with virtual reality.
• Push Up exercises with virtual reality.
• Strengthening exercises using weight with virtual reality.
• Stoops and recovery with virtual reality.
• Kneeling exercises with virtual reality.
• Balance exercises from sitting, kneeling and quadribed with virtual reality.
• Positioning (Kneeling, Standing, Quadriped and Sitting) with virtual real ity.
5) The sensor adjustable stair: (12)
The stair has two fold limbs (RT, LT) at the sides of the bar which form the stair when they meet by button control and it has sensor with Bluetooth transmission feature with the software of the gaming console. (13)
The sensor stair has 3 steps for rising and 3 steps to go down. The display of the sensor stair is: 140cm. The height of the sensor stair is: 45cm. The display of each step is: 20 cm.
The height of each step is: 1 5cm.
The sensor adjustable stair is used by button control for Up and Down stairs exercises with virtual reality.
6) The adjustable parallel bar: (10)
The parallel bar is adjustable (Up, Down) (In, Out) by button control according to the patient's condition.
There is adjustable bar (Up, Down) by button control in the m i dd l e o f ihc t rea m i l l fol¬ lower limb and standing exercises. (1 1 )
The maximum height of the adjustable bar is: 100 cm.
The minimum height of the adjustable bar is: 50 cm.
The diameter of the adjustable bar is: 3 cm.
The height of the handrail control is: 1.20 cm.
The adjustable parallel bars are used for:
• Standing exercises with virtual reality.
• Squatting exercises with virtual reality.
• Weight bearing exercises on one limb with virtual reality.
• Gait training with virtual reality.
• Grasp exercises with virtual reality.
7) The adjustable sensor stool: (14)
The stool is flapped at the side of the treadmill and is used by button control during sitting exercises, it has sensor with Bluetooth transmission feature with the software of the gaming console. (15)
The display of the sensor stool is: 40cm. The length of the sensor stool is: 40 cm. The minimum height of the adjustable sensor stool: 30 cm. The minimum height of the adjustable sensor stool: 60 cm. The adjustable sensor stool is used for:
• Sitting exercises with virtual reality.
• Balance exercises with virtual reality.
• Sitting from standing exercises with virtual reality.
8) The adjustable sensor wedge: (16)
The adjustable sensor wedge is flapped between the bars and is used by button control during wedge exercises, it has sensor with Bluetooth transmission feature with the software of the gaming console. (17)
The therapist can reduce the height of the adjustable wedge by button control to become flat board for balance exercise.
The width of the adjustable sensor wedge is: 50 cm.
The maximum height of the adjustable sensor wedge is: 40 cm.
The minimum height of the adjustable sensor wedge (when become flat board) is: 10 cm.
• With the maximum height of the adjustable sensor wedge, it is used for:
• Head control with virtual reality.
• Abdominal exercises with virtual reality.
• Upper and lower back exercises with virtual reality.
• Gluteus region strengthening exercises with virtual reality.
• Gait training exercises with virtual reality.
• With the minimum height of the adjustable sensor wedge (flat position) ,it is used for:
• Balance from sitting, kneeling, half kneeling, and standing with virtual reality.
• Standing exercises with virtual reality.
• Weight shifting exercises with virtual reality. 9) Sensor gloves: (20)
Gloves have sensor with Bluetooth transmission feature with the software of the gaming console for occupational therapy for example hand function and fine movement with virtual reality.
10) Sensor jacket: (19)
The sensor jacket can be raised with robe which is hanged by 2 adjustable bars to control weight bearing and this jacket has sensor with Bluetooth transmission feature with the software of the gaming console. (18)
The maximum height of the 2 adjustable bars is: 2.5 m.
The minimum height of the 2 adjustable bars is: 1.20 m.
The bars hang the sensor jacket for:
• Control weight bearing during trunk exercises (abdominal, back exercise) with virtual reality.
• Control weight bearing during gait training with virtual reality.
• Help in gait training and exercise for child who have not full trunk control
1 1) The sensor wrist weight and cuff weight: (21)
The wrist weight and cuff weight have sensor with Bluetooth transmission feature with the software of the gaming console. The sensor wrist weight and cuff weight is used according to the needed exercises with virtual reality.
12) Mask with funny external structure has virtual reality system for 3D system. (22)
13) The unit is covered by funny external structure:
This unit is surrounded by funny external structure for increasing the motivation for exercise in children with CP and stimulated playfulness in children and encourages the child to start and complete the full session. This funny structure decrease depressive symptoms which are related with the CP patients and their parents due to traditional stressful exercises, and it has a critical role in some mood disorders due to there is an enjoyment perceived by CP patients of this kind of intervention.
Software description :
• Introduction:
The exercises had been programmed using an authoring system for 3D applications and designed with the help of clinical specialists. The data can be transmitted to a personal computer using Bluetooth. The software of the gaming console has a compatible Bluetooth transmission feature; the software can display the real-time sensor signals.
• GMFCS:
Physical assessment by GMFCS is done before starting the session to determine the suitable game level can be used by the software of the virtual reality game console.
IQ:
Also mental assessment by IQ test is done before starting the session to determine the suitable game level can be used by the software of the virtual reality game console
• The program :
The program of this software has program which has 25 suitable games levels and The Gross Motor Function Classification System (GMFCS) has 25 levels, each virtual reality level has games suitable for the same opposite GMFCS level.
This program determine the mental age by IQ test and is classified into suitable games mental level side to side with the 25 suitable games levels according to The Gross Motor Function Classification System (GMFCS), taking into consideration gender (games for male and games for female).
Brief description of the drawings FIG.l
1) The virtual reality console.
2) The Remote.
3) A 32" LCD adjustable screen.
4) The sensor folded mat.
6) The sensor moving belt.
7) The motor cover.
8) The regula (RT) (LT).
9) The regula adjastur.
10) The adjustable parallel bars.
1 1) The adjustable middle bar.
12) The (RT) (LT) limbs of the sensor stair. 14) The sensor flapped stool.
16) The sensor flapped wedge.
18) (RT) (LT) bars carrying the sensor jacket.
19) The sensor jacket.
20) The sensor gloves.
21) The sensor wrist weight and cuff weight.
22) The virtual reality mask. FIG.2:
4) The sensor folded mat.
5) The sensor stretched mat. FIG.3:
13) The sensor stair when used FIG.4:
15) The sensor stool.
FIG.5:
17) The sensor wedge.

Claims

Claims
1) Virtual reality pediatric physical therapy unit using 3d system which is the first device in the world used to do full session with virtual reality for the CP patient. It consists of convent ional adjustable PC, a 32" LCD adjustable screen, motion-controlled virtual reality game consoles, connected sensor moving belt, sensory mat, sensor stairs, adjustable parallel bar, sensory adjustable sensor stool and sensor adjustable wedge, sensory gloves, sensory jacket, sensor wrist weight and cuff weight and virtual reality mask and. This unit also has software. The unit is surrounded by funny external structure.
2) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the moving belt has sensor moving belt with Bluetooth transmission feature with the software of the gaming console.
3) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the mat is folded at the beginning of the unit and is stretched out during mat exercises b> button control, it has sensor with Bluetooth transmission feature with the software of the gaming console.
4) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the stair has two fold limbs (RT, LT) at the sides of the bar which form the stair when they meet by button control and it has sensor with Bluetooth transmission feature with the software o f the gaming console.
5) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the parallel bar is adjustable (Up, Down) (In, Out) by button control according to the patient's condition.
There is adjustable bar (Up, Down) by button control in the middle of the treadmil l for lower limb and standing exercises.
6) Virtual reality pediatric physical therapy unit using 3d system according to claim i where i n the adjustable stool is flapped at the side of the treadmill and is used by button control during sitting exercises, it has sensor with Bluetooth transmission feature w ith th .-.ofi w are of ιί κ gaming console.
7) The wedge is flapped between the bars and is used by button control during wedge exercises, it has sensor with Bluetooth transmission feature with the software of the gaming console.
The therapist can reduce the height of the adjustable wedge by button control to become flat board for balance exercise.
8) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the gloves have sensor with Bluetooth transmission feature with the software o f the gam i ng console for occupational therapy.
9) Virtual reality pediatric physical therapy unit using 3d system according to clai m 1 where in Jacket for trunk exercises (abdominal, back exercise) and can be raised with robe to control weight bearing during gait training and this jacket has sensor with Bluetooth transmission feature with the software of the gaming console.
10) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in sensor wrist weight and cuff weight have sensor with Bluetooth transmission feature with the software of the gaming console and is used according to the needed exercises.
1 1) Virtual reality pediatric physical therapy unit using 3d system accord ing to claim 1 w here in Mask with funny external structure has virtual reality system for 3D system.
12) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where m this unit also consists of software which has 25 suitable virtual reality games levels and each virtual reality level has games suitable for the same opposite GMFCS level. This software determines the mental age and has suitable virtual reality levels according to this mental age. Also the games of the software are classified into games for male and games for females.
13) Virtual reality pediatric physical therapy unit using 3d system according to claim 1 where in the unit is surrounded by funny external structure.
PCT/EG2016/000026 2016-08-18 2016-08-18 Virtual reality pediatric physical therapy unit using 3d system consists of WO2018033193A1 (en)

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