WO2018027487A1 - 游戏自动暂停的方法以及控制系统 - Google Patents

游戏自动暂停的方法以及控制系统 Download PDF

Info

Publication number
WO2018027487A1
WO2018027487A1 PCT/CN2016/093980 CN2016093980W WO2018027487A1 WO 2018027487 A1 WO2018027487 A1 WO 2018027487A1 CN 2016093980 W CN2016093980 W CN 2016093980W WO 2018027487 A1 WO2018027487 A1 WO 2018027487A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
time threshold
unit
received
operation command
Prior art date
Application number
PCT/CN2016/093980
Other languages
English (en)
French (fr)
Inventor
吕秋萍
Original Assignee
吕秋萍
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 吕秋萍 filed Critical 吕秋萍
Priority to PCT/CN2016/093980 priority Critical patent/WO2018027487A1/zh
Publication of WO2018027487A1 publication Critical patent/WO2018027487A1/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/07Responding to the occurrence of a fault, e.g. fault tolerance
    • G06F11/14Error detection or correction of the data by redundancy in operation

Definitions

  • the invention belongs to the field of mobile phones, and provides a method and a control system for automatically suspending a game.
  • next generation online games It is to integrate the next-generation game development technology into the online game.
  • the online game can achieve the screen effect of the host platform game.
  • next-generation game type can be paused as the player wishes during the game, many players often forget to pause the game due to external influences during the game, resulting in the previous game play progress.
  • a time threshold for not receiving an operation instruction by a preset game for a situation in which the game is not suspended in time due to a forgotten operation or an unexpected situation.
  • the game is automatically suspended. It ensures the smoothness of the game, and allows the user to input the pause command frequently when there are other things.
  • An embodiment of the present invention provides a method for automatically suspending a game, and aims to provide a time threshold for not receiving an operation instruction by a preset game for a situation in which the game is not suspended in time due to a forgotten operation or an unexpected situation.
  • the game is automatically paused, ensuring the smoothness of the game, and the user does not need to input the pause command frequently when there are other things.
  • the present invention is implemented in such a way that a game automatically pauses, including the following steps:
  • timing is started
  • control system comprising:
  • a recording unit that records a time threshold at which an operation instruction is not received when the game is played
  • timing unit the input end is connected to the output end of the meter recording unit, and when an operation command is received, timing is started;
  • a judging unit wherein the input end is connected to the output end of the timing unit, and is configured to determine whether the current operation time is received by the last operation command until the current time exceeds the time threshold;
  • a pause unit whose input end is connected to the output end of the determination unit for suspending the game when the last operation command is received until the current time exceeds the time threshold.
  • the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. .
  • FIG. 1 is a schematic flow chart of a method for automatically suspending a game according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a control system according to an embodiment of the present invention.
  • figure 1 It is a schematic flowchart of a method for automatically suspending a game provided by the embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S100 a time threshold for not receiving an operation command when the game is played is recorded
  • step S101 when an operation instruction is received, timing is started;
  • step S102 it is determined whether the current operation command is received until the current time exceeds the time threshold
  • step S103 the process proceeds to step S103, and remains as it is; if so, the process proceeds to step S104 to suspend the game.
  • the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. .
  • FIG. 2 is a schematic structural diagram of a control system according to an embodiment of the present invention, where the storage system includes:
  • the recording unit 21 records a time threshold for not receiving an operation instruction when the game is played
  • timing unit 22 an input end thereof and the recording unit 21 The output is connected, and when an operation command is received, timing is started;
  • Judging unit 23 its input end and the timing unit 22 The output terminal is connected to determine whether the current operation command is received until the current time exceeds the time threshold;
  • Suspension unit 24 its input terminal and the judging unit 23 The output is connected to suspend the game when the last operation command is received until the current time exceeds the time threshold.
  • the working principle is: the recording unit 21 records the time threshold for not receiving the operation instruction when the game is played; the timing unit 22 When an operation command is received, timing is started; the determining unit 23 determines whether the current operation command is received until the current time exceeds the time threshold; if not, remains as it is; if so, the suspension unit 24 Used to pause the game.
  • the invention presets the time threshold for not receiving the operation instruction by the game, and when there is no operation within the time threshold, the game is automatically suspended, ensuring the smoothness of the game, and the user does not need to frequently input the pause instruction when there are other things. .

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

本发明属于家电领域,提供了一种游戏自动暂停的方法以及控制系统,所述方法包括:记录进行游戏时没有接收到操作指令的时间阈值;当接收到一条操作指令时,开始计时;判断接收上条操作指令到当前时间是否超过所述时间阈值;若否,保持原状;若是,暂停游戏。本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。

Description

游戏自动暂停的方法以及控制系统 技术领域
本发明属于手机领域,提供了一种游戏自动暂停的方法以及控制系统。
背景技术
伴随着索尼公司的 Play Station 3 和 微软公司 的 XBox 360 的发布,游戏进入了高画质高品质时代。由于两台游戏机都使用了当时相对先进的硬件,所以在游戏品质上面相比与传统 PC 游戏更是上了一个大台阶。 ' 次世代 ' 是由日语原字 ' 次世代 ' 进入中国而来。看字面上意思就是 ' 下一代 ' 游戏。次世代游戏,原是指对应次世代游戏主机的游戏。狭义来讲,只要能在 Play Station 3,XBox360,Wii 及其更高版本的主机上运行的游戏,就是次世代游戏。此名词反映了国际交流繁盛的情况下,国与国之间词汇的互相引用越来越多。
随着市场竞争的激烈及游戏开发门槛的提高, ' 次世代 ' 的概念正越来越多的被应用到网游中。 次世代网游 是把次世代游戏开发技术融入到网络游戏之中,通过增加模型和贴图的数据量并使用次世代游戏引擎改善网络游戏的画面效果,使网络游戏可以达到主机平台游戏的画面效果。和传统的 3D 网游相比,次世代网游的画面更加华丽。
人类是视觉动物,无论是单机游戏还是网络游戏,人们对于极致画面效果的追求是永远不会停息的。从一款网络游戏的开发周期来看,我们可以想象,有多少家网络游戏公司正在从事次世代网游的开发工作。可以预见, 2 至 3 年以后的网络游戏市场, 次世代网游 必将引领新的潮流。
虽然次世代游戏类型在玩的过程中可以随玩家的意愿随意暂停,但是很多玩家在游戏过程中经常会因为外界的影响而忘记暂停游戏,导致之前玩的游戏进度前功尽弃。
综上,需要针对因忘记操作或突发情况而未及时暂停游戏的情况,提供一种通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。
技术问题
本发明实施例提供了一种游戏自动暂停的方法,目的在于针对因忘记操作或突发情况而未及时暂停游戏的情况,提供一种通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。
技术解决方案
本发明是这样实现的:一种游戏自动暂停的方法,包括以下步骤:
记录进行游戏时没有接收到操作指令的时间阈值;
当接收到一条操作指令时,开始计时;
判断接收上条操作指令到当前时间是否超过所述时间阈值;
若否,保持原状;
若是,暂停游戏。
本发明实施例还提供了一种控制系统,包括:
记录单元,计时单元,判断单元,暂停单元,其中:
记录单元,记录进行游戏时没有接收到操作指令的时间阈值;
计时单元,输入端与所述计记录单元的输出端连接,当接收到一条操作指令时,开始计时;
判断单元,其输入端与所述计时单元的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值;
暂停单元,其输入端与所述判断单元的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏。
有益效果
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。
附图说明
图 1 是本发明实施例提供的一种游戏自动暂停的方法的流程示意图;
图 2 是本发明实施例提供的控制系统的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图 1 是发明实施例提供的一种游戏自动暂停的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤 S100 中记录进行游戏时没有接收到操作指令的时间阈值;
在本实例中,可将时间阈值设置为 1 分钟
在步骤 S101 中,当接收到一条操作指令时,开始计时;
在步骤 S102 中,判断接收上条操作指令到当前时间是否超过所述时间阈值;
若否,进入步骤 S103 ,保持原状;若是,进入步骤 S104 ,暂停游戏。
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。
图 2 是本发明实施例提供的控制系统的结构示意图,该保存系统包括:
记录单元 21 ,计时单元 22 ,判断单元 23 ,暂停单元 24 ,其中:
记录单元 21 ,记录进行游戏时没有接收到操作指令的时间阈值;
计时单元 22 ,其输入端与所述记录单元 21 的输出端连接,当接收到一条操作指令时,开始计时;
判断单元 23 ,其输入端与所述计时单元 22 的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值;
暂停单元 24 ,其输入端与所述判断单元 23 的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏。
其工作原理是:记录单元 21 ,记录进行游戏时没有接收到操作指令的时间阈值;计时单元 22 当接收到一条操作指令时,开始计时;判断单元 23 判断接收上条操作指令到当前时间是否超过所述时间阈值;若否,保持原状;若是,暂停单元 24 ,用于暂停游戏。
本发明通过预设游戏没有接收到操作指令的时间阈值,当此时间阈值内没有任何操作时,自动暂停游戏,保证了游戏了流畅性,同时让用户在有其它事情时无需频繁的输入暂停指令。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种游戏自动暂停的方法,其特征在于,所述方法包括如下步骤:
    记录进行游戏时没有接收到操作指令的时间阈值;
    当接收到一条操作指令时,开始计时;
    判断接收上条操作指令到当前时间是否超过所述时间阈值;
    若否,保持原状;
    若是,暂停游戏。
  2. 一种控制系统,其特征在于,所述控制系统包括:
    记录单元,计时单元,判断单元,暂停单元,其中:
    记录单元,记录进行游戏时没有接收到操作指令的时间阈值;
    计时单元,输入端与所述计记录单元的输出端连接,当接收到一条操作指令时,开始计时;
    判断单元,其输入端与所述计时单元的输出端连接,用于判断接收上条操作指令到当前时间是否超过所述时间阈值;
    暂停单元,其输入端与所述判断单元的输出端连接,用于当接收上条操作指令到当前时间超过所述时间阈值时,暂停游戏。
PCT/CN2016/093980 2016-08-08 2016-08-08 游戏自动暂停的方法以及控制系统 WO2018027487A1 (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/093980 WO2018027487A1 (zh) 2016-08-08 2016-08-08 游戏自动暂停的方法以及控制系统

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/093980 WO2018027487A1 (zh) 2016-08-08 2016-08-08 游戏自动暂停的方法以及控制系统

Publications (1)

Publication Number Publication Date
WO2018027487A1 true WO2018027487A1 (zh) 2018-02-15

Family

ID=61161142

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/093980 WO2018027487A1 (zh) 2016-08-08 2016-08-08 游戏自动暂停的方法以及控制系统

Country Status (1)

Country Link
WO (1) WO2018027487A1 (zh)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101301526A (zh) * 2008-07-10 2008-11-12 深圳市宝安区福永明浩威电子厂 一种电子扑克游戏机及其提供斗地主游戏的控制方法
US20120042265A1 (en) * 2010-08-10 2012-02-16 Shingo Utsuki Information Processing Device, Information Processing Method, Computer Program, and Content Display System
CN102841819A (zh) * 2011-06-20 2012-12-26 富泰华工业(深圳)有限公司 电子装置及其防止数据丢失的方法
CN104383681A (zh) * 2014-10-27 2015-03-04 腾讯科技(深圳)有限公司 游戏进程控制方法、装置和移动终端
CN104826332A (zh) * 2015-05-08 2015-08-12 四川天上友嘉网络科技有限公司 手机游戏的暂停方法

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101301526A (zh) * 2008-07-10 2008-11-12 深圳市宝安区福永明浩威电子厂 一种电子扑克游戏机及其提供斗地主游戏的控制方法
US20120042265A1 (en) * 2010-08-10 2012-02-16 Shingo Utsuki Information Processing Device, Information Processing Method, Computer Program, and Content Display System
CN102841819A (zh) * 2011-06-20 2012-12-26 富泰华工业(深圳)有限公司 电子装置及其防止数据丢失的方法
CN104383681A (zh) * 2014-10-27 2015-03-04 腾讯科技(深圳)有限公司 游戏进程控制方法、装置和移动终端
CN104826332A (zh) * 2015-05-08 2015-08-12 四川天上友嘉网络科技有限公司 手机游戏的暂停方法

Similar Documents

Publication Publication Date Title
US5892974A (en) System for sub-data processor identifies the peripheral from supplied identification data and supplies data indicative of the kind of peripheral to main data processor
EP2053607B1 (en) Entertainment device, entertainment system and method for reproducing media items
WO2017177873A1 (zh) 一种音频同步录放系统及方法、存储介质
US6996744B2 (en) Generating a passcode for resetting a game console
CN101689278A (zh) 视频游戏中的响应性过场动画
TW201337643A (zh) 具有輔助觸碰控制器的內容系統
EP2294814A1 (en) Media reproduction for audio visual entertainment
WO2007124672A1 (en) Method and apparatus for recording and replaying network game
JP2002123695A5 (ja) サーバコンピュータ、制御方法及びプログラム
US7395208B2 (en) Integrating external voices
JP2015109974A (ja) ビデオゲーム用ハイブリッドプラットフォーム
TW201421257A (zh) 伺服器資料更新方法及裝置
US20100328354A1 (en) Networked Computer Graphics Rendering System with Multiple Displays
WO2018027487A1 (zh) 游戏自动暂停的方法以及控制系统
US8364299B2 (en) Audio signal transmission apparatus avoiding noise generation and method thereof
JP2021122724A5 (zh)
WO2017120964A1 (zh) 游戏时间控制时的信息插入方法和时间控制系统
WO2018027488A1 (zh) 自动暂停游戏技术的权属信息推送方法以及控制系统
WO2017120864A1 (zh) 一种关机时的专利信息提示方法及电视
WO2017124487A1 (zh) 根据根据手势记录游戏进度的方法以及记录装置
WO2019028654A1 (zh) 根据用户体重匹配虚拟形象的方法以及跑步机
KR101819987B1 (ko) 게임 서비스 시스템, 그의 서브 게임을 제공하기 위한 단말 장치 및 방법
WO2010151511A1 (en) Networked computer graphics rendering system with multiple displays
US20240111838A1 (en) Data processing apparatus and method
WO2017028134A1 (zh) 热水器自动调节水流强度时的提示方法和热水器

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 16911943

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 21.06.2019)

122 Ep: pct application non-entry in european phase

Ref document number: 16911943

Country of ref document: EP

Kind code of ref document: A1