WO2018023991A1 - 多功能虚拟现实头盔 - Google Patents

多功能虚拟现实头盔 Download PDF

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Publication number
WO2018023991A1
WO2018023991A1 PCT/CN2017/079162 CN2017079162W WO2018023991A1 WO 2018023991 A1 WO2018023991 A1 WO 2018023991A1 CN 2017079162 W CN2017079162 W CN 2017079162W WO 2018023991 A1 WO2018023991 A1 WO 2018023991A1
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WO
WIPO (PCT)
Prior art keywords
virtual reality
disposed
headband
reality helmet
electrode sheet
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Application number
PCT/CN2017/079162
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English (en)
French (fr)
Inventor
张贯京
Original Assignee
深圳市前海安测信息技术有限公司
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Publication of WO2018023991A1 publication Critical patent/WO2018023991A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61NELECTROTHERAPY; MAGNETOTHERAPY; RADIATION THERAPY; ULTRASOUND THERAPY
    • A61N1/00Electrotherapy; Circuits therefor
    • A61N1/18Applying electric currents by contact electrodes
    • A61N1/20Applying electric currents by contact electrodes continuous direct currents

Definitions

  • the present invention relates to the field of virtual reality, and in particular, to a multifunctional virtual reality helmet.
  • AD Alzheimer's disease
  • a progressive neurodegenerative disorder characterized by functional deterioration in memory, language, vision, judgment, and attitude, but still retains motor function.
  • AD usually occurs after the age of 65, but its early symptoms may occur in the age of 40, which is characterized by decreased memory.
  • the cognitive ability, personality and mobility of the patient will be destroyed, and doubts or uneasiness may occur.
  • AD Alzheimer's disease
  • senile dementia by improving the memory of the user.
  • the main object of the present invention is to provide a multifunctional virtual reality helmet, which aims to solve the technical problem of preventing senile dementia.
  • the present invention provides a multifunctional virtual reality helmet, which includes a first headband, a second headband, an electrode sheet, an eyepiece, a virtual reality body, and an arc shape. Part, light transmission hole and control part;
  • the two ends of the first headband are disposed on the sidewalls of the two ends of the virtual reality body, and the two ends of the second headband are disposed on the first headband;
  • the curved portion is disposed on the virtual reality body, the eyepiece is disposed on the curved portion, and the electrode sheet is disposed at an upper frame position of the curved portion, the light transmission hole And disposed on the upper surface of the virtual reality body, the light transmission hole is provided with a cover, and the light transmission hole is in communication with the curved portion;
  • the electrode sheet and the virtual reality body are electrically connected to the control unit; [0009] the virtual reality body is configured to: when the user wears the virtual reality helmet, generate a three-dimensional virtual image and display it on the retina of the user through the eyepiece;
  • the control device is configured to generate a stimulation current and input the position of the brain to the electrode sheet through the electrode sheet.
  • the virtual reality helmet includes a massage portion electrically connected to the control portion, the massage portion is disposed around the eyepiece, and the massage portion is used for massaging a user's eyes.
  • the outer surface of the massage portion is provided with a massage bead, and the massage portion massages the user's eyes through the massage bead.
  • the virtual reality helmet includes a connecting portion disposed at a top of the second headband for adjusting the tightness of the second headband.
  • connection manner of the connecting portion and the second headband is a snap connection, a pasting connection or a crimp connection.
  • the first headband and the second headband are elastic bandages.
  • the electrode sheet comprises an insulating member, a conductive member and a conductive paste, wherein the conductive member is disposed between the insulating member and the conductive paste.
  • the insulating member is connected to a surface of the curved portion.
  • the cover is black and opaque to the cover.
  • the multi-functional virtual reality helmet of the present invention adopts the above technical solution, and the technical effects brought by the utility model are as follows:
  • the utility model improves the memory of the user and prevents the user from dementia through the three-dimensional virtual image and the stimulation current, and simultaneously snoring
  • the cover allows natural light to enter the curved portion to alleviate eye fatigue caused by viewing the three-dimensional virtual image between the long ridges, improving the user experience.
  • FIG. 1 is a schematic structural view of a preferred embodiment of the multifunctional virtual reality helmet of the present invention.
  • FIG. 2 is a schematic structural view of a preferred embodiment of an electrode sheet of the multifunctional virtual reality helmet of the present invention.
  • FIG. 1 is a schematic structural view of a preferred embodiment of a multifunctional virtual reality helmet of the present invention.
  • the multifunctional virtual reality helmet 100 includes, but is not limited to, a first headband 20, a second headband 21, an electrode sheet 22, an eyepiece 23, a connecting portion 24, and a virtual reality.
  • the electrode sheet 22, the virtual reality body 25, and the massage unit 27 are electrically connected to the control unit 29.
  • the two ends of the first headband 20 are disposed on the sidewalls of the two ends of the virtual reality body 25, and the two ends of the second headband 21 are disposed on the first headband 20.
  • the curved portion is disposed on the virtual reality body 25, and the curved portion 26 is in contact with a user's eyes.
  • the eyepiece 23 is disposed on the curved portion 26 of the virtual reality body 25.
  • the electrode sheet 22 is disposed at an upper frame position of the curved portion 26.
  • a plurality of massage portions 27 are provided around the eyepiece 23 for eye massage of the user wearing the virtual reality helmet 100.
  • the outer surface of the massage portion 27 is provided with massage beads (figure 1 is not shown), the massage portion 27 massages the user's eyes through the massage beads.
  • the massage portion 27 is a vibration massager.
  • the control unit 29 is electrically connected to the massage portion 27 via a wire provided in the virtual reality helmet 100 for controlling the massage portion 27 to vibrate at a preset frequency and to massage the user's eyes.
  • the light transmission hole 28 is disposed on an upper surface of the virtual reality body 25, and a surface of the light transmission hole 28 is covered by a cover (not shown in FIG. 1).
  • the lid is a black and opaque lid.
  • the light-transmitting hole 28 communicates with the curved portion 27, and when the user views the preset three-dimensional virtual image, the eye will be fatigued under the illumination of the film for a long time, and the cover is opened to allow the natural light to enter the eye through the light-transmitting hole 28. , to alleviate the fatigue of the user's glasses.
  • the first headband 20, the second headband 21 and the virtual reality body 25 form a cavity for wearing on the user's head.
  • the first headband 20 and the second headband 21 are elastic bandages.
  • the connection manner of the connecting portion 24 and the second headband 21 includes one or more of the following: a snap connection, an adhesive connection or a crimp connection.
  • the connecting portion 24 is disposed at the top of the second headband 21 for adjusting the tightness of the second headband 21.
  • the structure of the connecting portion 24 is prior art and will not be described herein. In other embodiments, the connecting portion 24 may be omitted.
  • the control unit 29 is connected to the electrode sheet 22 via a wire disposed in the virtual reality helmet 100 for generating a stimulation current and inputting to the human head through the electrode sheet 22 to perform a human head. Current stimulation.
  • control unit 29 performs current stimulation on the head of the human body that is in contact with the electrode sheet 22 by cranial direct current stimulation.
  • the cranial DC stimulation method is a technique for regulating the activity of neurons in the cerebral cortex using constant, low-intensity direct current (0-2 mA).
  • both the left and right anterior temporal lobe play an important role in memory storage, and the left anterior temporal lobe is responsible for processing situational information (for example, information about specific events that occur in person and at certain locations and locations), and the right anterior temporal lobe Handle visual information (for example, pictures, videos, etc.).
  • situational information for example, information about specific events that occur in person and at certain locations and locations
  • right anterior temporal lobe Handle visual information for example, pictures, videos, etc.
  • the control unit 29 can adjust the memory of the user in various ways to avoid dementia.
  • the control unit 29 inputs a stimulation current through the electrode sheet 22 that is in contact with the right front temporal lobe of the human head to improve the human body's memory of the scene information.
  • the control portion 29 passes to the left front of the human head
  • the electrode sheet 22 contacted by the temporal lobe receives a stimulation current to improve the human body's memory of visual information. Since the three-dimensional virtual image generated by the virtual reality body 25 enables the user to enter the state, the memory of the user is further improved to avoid dementia.
  • the control unit 29 can make the right front temporal lobe of the human head through the electrode sheet 22.
  • the stimulation current is turned on, and a low pulse current (i.e., a pulse current of 1000 Hz or less) is input through the electrode sheet 22 to suppress the left anterior temporal lobe of the human head.
  • the control portion 29 can make the left front lobes of the human head through the electrode sheet 22.
  • the stimulation current is turned on, and a low pulse current (i.e., a pulse current of 1000 Hz or less) is input through the electrode sheet 22 to suppress the right front temporal lobe of the human head.
  • the electrode sheet 22 includes an insulating member 220, a conductive member 222, and a conductive paste 224.
  • the conductive member 222 is disposed between the insulating member 220 and the conductive paste 224.
  • the insulating member 220 is coupled to the surface of the curved portion 26 (e.g., the insulating member 220 is attached to the surface of the curved portion 26).
  • the conductive member 222 is a metal patch (e.g., a silver patch or a silver chloride patch).
  • the conductive paste 224 is an ultraviolet light curing medical conductive voltage sensitive adhesive.
  • the conductive paste 224 in the electrode sheet 22 is in contact with the user's head. Further, it is to be noted that the control unit 29 is electrically connected to the conductive member 222 in the electrode sheet 22.
  • the control unit 29 is electrically connected to the virtual reality body 25 for controlling the virtual reality body 25 to generate a three-dimensional virtual image.
  • the virtual reality body 25 is configured to generate a three-dimensional virtual image and display it on the retina of the user through the eyepiece 23.
  • the virtual reality body 25 generates a three-dimensional virtual image of the scene information and displays it to the eyepiece 23 through the eyepiece 23.
  • the virtual reality body 25 generates a three-dimensional virtual image of visual information and presents it to the user through the eyepiece 23.
  • the working principle of the multifunctional virtual reality helmet 100 is as follows:
  • the control unit 29 controls the virtual reality body 25 to generate a three-dimensional virtual image and displays it through the eyepiece 23
  • the user's retina is controlled, and the electrode sheet 22 is controlled to generate a stimulation current and is input to the brain position in contact with the electrode sheet 22 through the electrode sheet 22 to improve the memory of the user and prevent senile dementia.
  • the massage unit 27 massages the eyes of the user to prevent the user from fatigue.
  • the multi-functional virtual reality helmet of the present invention adopts the above technical solution, and the technical effects brought by the utility model are as follows:
  • the utility model improves the memory of the user and prevents the user from dementia through the three-dimensional virtual image and the stimulation current, and simultaneously snoring
  • the cover allows natural light to enter the curved portion to alleviate eye fatigue caused by viewing the three-dimensional virtual image between the long ridges, improving the user experience.

Abstract

一种多功能虚拟现实头盔(100),包括第一头带(20)、第二头带(21)、电极片(22)、目镜(23)、虚拟现实本体(25)、弧形部(26)、透光孔(28)及控制部(29);第一头带(20)的两端设置于虚拟现实本体(25)两端的侧壁,第二头带(21)的两端设置于第一头带(20)上;弧形部(26)设置于虚拟现实本体(25)上,目镜(23)设置于弧形部(26)上,电极片(22)设置于弧形部(26)的上边框位置,透光孔(28)设置于虚拟现实本体(25)的上表面,透光孔(28)上设置有盖子,透光孔(28)与弧形部(26)连通;电极片(22)及虚拟现实本体(25)与控制部(29)电连接。该虚拟现实头盔(100)通过三维虚拟影像及刺激电流改善用户的记忆力并预防用户老年痴呆,同时通过打开盖子让自然光进入弧形部(26),缓解长时间观看三维虚拟影像导致的眼睛疲劳,提高了用户体验。

Description

技术领域
[0001] 本实用新型涉及虚拟现实领域, 尤其涉及一种多功能虚拟现实头盔。
背景技术
[0002] 老年痴呆症 (AD)是一种进行性神经衰退疾病, 主要是记忆、 语言、 视力、 判断 力和态度方面的机能退化, 但仍保有运动功能。 AD通常发生在 65岁之后, 但其 早期症状可能发生在 40岁左右, 表现为记忆力下降, 随后几年患者的认知能力 、 人格和行动力会遭到破坏, 也可能出现疑虑或者不安状态。
[0003] 每个人大脑变化的类型、 程度、 结果和进程大不相同。 AD的早期症状包括健 忘、 注意力不集中, 很容易被忽视, 因为它们的衰老的症状相同。 因此, 有必 要提供一种预防老年痴呆的头戴装置, 通过改善用户的记忆力以预防老年痴呆 技术问题
[0004] 本实用新型的主要目的在于提供一种多功能虚拟现实头盔, 旨在解决预防老年 痴呆的技术问题。
问题的解决方案
技术解决方案
[0005] 为实现上述目的, 本实用新型提供了一种多功能虚拟现实头盔, 所述多功能虚 拟现实头盔包括第一头带、 第二头带、 电极片、 目镜、 虚拟现实本体、 弧形部 、 透光孔及控制部;
[0006] 其中, 所述第一头带的两端设置于所述虚拟现实本体两端的侧壁, 所述第二头 带的两端设置于所述第一头带上;
[0007] 所述弧形部设置于所述虚拟现实本体上, 所述目镜设置于所述弧形部上, 所述 电极片设置于所述弧形部的上边框位置, 所述透光孔设置于所述虚拟现实本体 的上表面, 所述透光孔上设置有盖子, 所述透光孔与所述弧形部连通;
[0008] 所述电极片及虚拟现实本体与所述控制部电连接; [0009] 所述虚拟现实本体, 用于当用户佩戴所述虚拟现实头盔吋, 产生三维虚拟影像 并通过目镜展示给使用者的视网膜上; 及
[0010] 所述控制装置, 用于产生刺激电流并通过所述电极片输入至与电极片接触的脑 部位置。
[0011] 优选的, 所述虚拟现实头盔包括与所述控制部电连接的按摩部, 所述按摩部设 置于所述目镜的周围, 所述按摩部用于对用户眼睛按摩。
[0012] 优选的, 所述按摩部的外表面设置按摩珠, 所述按摩部通过所述按摩珠对用户 眼睛按摩。
[0013] 优选的, 所述虚拟现实头盔包括设置于所述第二头带的顶部的连接部, 用于调 节所述第二头带的松紧度。
[0014] 优选的, 所述连接部与第二头带的连接方式为卡扣连接、 粘贴连接或者夹压连 接。
[0015] 优选的, 所述第一头带及第二头带均为弹性绷带。
[0016] 优选的, 所述电极片包括绝缘部件、 导电部件及导电胶体, 其中, 所述导电部 件设置于所述绝缘部件及导电胶体之间。
[0017] 优选的, 所述绝缘部件与弧形部的表面连接。
[0018] 优选的, 所述盖子为黑色且不透光盖子。
发明的有益效果
有益效果
[0019] 本实用新型所述多功能虚拟现实头盔采用上述技术方案, 带来的技术效果为: 本实用新型通过三维虚拟影像及刺激电流改善用户的记忆力并预防用户老年痴 呆, 同吋通过打幵盖子让自然光进入弧形部, 以缓解长吋间观看三维虚拟影像 导致的眼睛疲劳, 提高了用户体验。
对附图的简要说明
附图说明
[0020] 图 1是本实用新型多功能虚拟现实头盔的优选实施例的结构示意图;
[0021] 图 2是本实用新型多功能虚拟现实头盔的电极片的优选实施例的结构示意图。
[0022] 本实用新型目的的实现、 功能特点及优点将结合实施例, 参照附图做进一步说 明。
实施该发明的最佳实施例
本发明的最佳实施方式
[0023] 为更进一步阐述本实用新型为达成预定实用新型目的所采取的技术手段及功效 , 以下结合附图及较佳实施例, 对本实用新型的具体实施方式、 结构、 特征及 其功效, 详细说明如下。 应当理解, 此处所描述的具体实施例仅仅用以解释本 实用新型, 并不用于限定本实用新型。
[0024] 需要说明的是, 当元件被称为 "设置于"另一个元件, 它可以直接在另一个元件 上或者可以存在居中的元件。 当一个元件被认为是"连接"另一个元件, 它可以直 接连接到另一个元件或者可能同吋存在居中元件。
[0025] 除非另有定义, 本文所使用的所有的技术和科学术语与属于本实用新型的技术 领域的技术人员通常理解的含义相同。 本文中在实用新型的说明书中所使用的 术语只是为了描述具体的实施方式的目的, 不是旨在于限制本实用新型。 本文 所使用的术语 "及 /或"包括一个或多个相关的所列项目的任意的和所有的组合。
[0026]
[0027] 参照图 1所示, 图 1是本实用新型多功能虚拟现实头盔的优选实施例的结构示意 图。
[0028] 在本实施例中, 所述的多功能虚拟现实头盔 100包括, 但不仅限于, 第一头带 2 0、 第二头带 21、 电极片 22、 目镜 23、 连接部 24、 虚拟现实本体 25、 弧形部 26、 按摩部 27、 透光孔 28及控制部 29。
[0029] 所述电极片 22、 虚拟现实本体 25、 按摩部 27与所述控制部 29电连接。
[0030] 其中, 所述第一头带 20的两端设置于所述虚拟现实本体 25两端的侧壁, 所述第 二头带 21的两端设置于所述第一头带 20上。
[0031] 所述弧形部设置于所述虚拟现实本体 25上, 所述弧形部 26与用户眼睛接触。 所 述目镜 23设置于所述虚拟现实本体 25的弧形部 26上。 其中, 所述电极片 22设置 于所述弧形部 26的上边框位置。 为了提高用户体验, 避免用户长吋间观看三维 虚拟影像导致的眼睛疲劳, 所述目镜 23周围设置多个按摩部 27, 用于对佩戴所 述虚拟现实头盔 100的用户的眼睛按摩。 所述按摩部 27的外表面设置按摩珠 (图 1中未示出) , 所述按摩部 27通过所述按摩珠对用户眼睛按摩。 在本实施例中, 所述按摩部 27为振动按摩器。 所述控制部 29通过设置于虚拟现实头盔 100内的导 线与所述按摩部 27电连接, 用于控制所述按摩部 27按照预设频率振动并对用户 眼睛按摩。
[0032] 所述透光孔 28设置于所述虚拟现实本体 25的上表面, 所述透光孔 28的表面由盖 子 (图 1中未示出) 盖住。 所述盖子为黑色且不透光的盖子。 所述透光孔 28与所 述弧形部 27连通, 当用户观看三维虚拟影像预设吋间吋, 眼睛长期处于影视光 线的照射下会疲劳, 打幵盖子让自然光通过透光孔 28进入眼睛, 缓解用户眼镜 的疲劳。
[0033] 所述第一头带 20、 第二头带 21与虚拟现实本体 25形成一个用于佩戴在用户头部 的容腔。 在本实施例中, 所述第一头带 20及第二头带 21均为弹性绷带。 所述连 接部 24与第二头带 21的连接方式包括以下的一种或者一种以上: 卡扣连接、 粘 贴连接或者夹压连接。
[0034] 所述连接部 24设置于所述第二头带 21的顶部, 用于调节所述第二头带 21的松紧 度。 所述连接部 24结构为现有技术, 在此不在赘述。 在其他实施例中, 所述连 接部 24可以省略。
[0035] 所述控制部 29通过设置于虚拟现实头盔 100内的导线与所述电极片 22连接, 用 于产生刺激电流并通过所述电极片 22输入至人体头部, 以对人体头部进行电流 刺激。
[0036] 具体地说, 所述控制部 29采用颅直流电刺激法对与电极片 22接触的人体头部进 行电流刺激。 所述的颅直流电刺激法是一种利用恒定、 低强度直流电 (0-2 mA) 调节大脑皮层神经元活动的技术。
[0037] 通过研究发现, 左右前颞叶都对记忆储存有重要作用, 左前颞叶负责处理情景 信息 (例如, 亲身经历的、 发生在一定吋间和地点的特定事件信息) , 右前颞 叶则处理视觉信息 (例如, 图片、 视频等信息) 。
[0038] 在本实施例中, 所述控制部 29可以通过多种方式调节用户的记忆力以避免老年 痴呆。 例如, 所述控制部 29通过与人体头部的右前颞叶接触的电极片 22输入刺 激电流, 以提高人体对情景信息的记忆。 所述控制部 29通过与人体头部的左前 颞叶接触的电极片 22输入刺激电流, 以提高人体对视觉信息的记忆。 由于所述 虚拟现实本体 25产生的三维虚拟影像能够使得使用者进入状态, 进一步提高用 户的记忆力以避免老年痴呆。
进一步地, 抑制左前颞叶会减少情景信息干扰从而降低视觉信息的错误率, 为 了避免相互干扰并降低情景信息的错误率, 所述控制部 29可以通过电极片 22使 得人体头部的右前颞叶接通刺激电流, 同吋, 通过电极片 22输入低脉冲电流 ( 即 1000Hz以下的脉冲电流) 以抑制人体头部的左前颞叶。
进一步地, 抑制右前颞叶会减少视觉信息干扰从而降低情景信息的错误率, 为 了避免相互干扰并降低视觉信息的错误率, 所述控制部 29可以通过电极片 22使 得人体头部的左前颞叶接通刺激电流, 同吋, 通过电极片 22输入低脉冲电流 ( 即 1000Hz以下的脉冲电流) 以抑制人体头部的右前颞叶。
[0041] 进一步地, 如图 2所示, 所述电极片 22包括绝缘部件 220、 导电部件 222及导电 胶体 224。 其中, 所述导电部件 222设置于所述绝缘部件 220及导电胶体 224之间 。 所述绝缘部件 220与所述弧形部 26的表面连接 (例如, 所述绝缘部件 220粘贴 于所述弧形部 26的表面) 。 所述导电部件 222是金属贴片 (例如, 银制贴片或氯 化银贴片) 。 所述导电胶体 224为紫外光固化医用导电压敏胶。 所述电极片 22中 的导电胶体 224与用户头部接触。 此外, 需要说明的是, 所述控制部 29与所述电 极片 22中的导电部件 222电连接。
[0042] 所述控制部 29与所述虚拟现实本体 25电连接, 用于控制所述虚拟现实本体 25产 生三维虚拟影像。 具体地说, 所述虚拟现实本体 25用于产生三维虚拟影像并通 过目镜 23展示给使用者的视网膜上, 例如, 所述虚拟现实本体 25产生情景信息 的三维虚拟影像并通过目镜 23展示给使用者, 所述虚拟现实本体 25产生视觉信 息的三维虚拟影像并通过目镜 23展示给使用者。
[0043] 所述多功能虚拟现实头盔 100的工作原理如下: 当用户佩戴所述虚拟现实头盔 1 00吋, 所述控制部 29控制所述虚拟现实本体 25产生三维虚拟影像并通过目镜 23 展示给使用者的视网膜上, 并控制所述电极片 22产生刺激电流并通过所述电极 片 22输入至与电极片 22接触的脑部位置, 以提高用户的记忆力并防止老年痴呆 , 同吋控制所述按摩部 27对用户眼睛按摩, 以防止用户眼镜疲劳。 [0044] 以上仅为本实用新型的优选实施例, 并非因此限制本实用新型的专利范围, 凡 是利用本实用新型说明书及附图内容所作的等效结构或等效流程变换, 或直接 或间接运用在其他相关的技术领域, 均同理包括在本实用新型的专利保护范围 内。
工业实用性
[0045] 本实用新型所述多功能虚拟现实头盔采用上述技术方案, 带来的技术效果为: 本实用新型通过三维虚拟影像及刺激电流改善用户的记忆力并预防用户老年痴 呆, 同吋通过打幵盖子让自然光进入弧形部, 以缓解长吋间观看三维虚拟影像 导致的眼睛疲劳, 提高了用户体验。

Claims

权利要求书
[权利要求 1] 一种多功能虚拟现实头盔, 其特征在于, 所述多功能虚拟现实头盔包 括第一头带、 第二头带、 电极片、 目镜、 虚拟现实本体、 弧形部、 透 光孔及控制部, 其中: 所述第一头带的两端设置于所述虚拟现实本体 两端的侧壁, 所述第二头带的两端设置于所述第一头带上; 所述弧形 部设置于所述虚拟现实本体上, 所述目镜设置于所述弧形部上, 所述 电极片设置于所述弧形部的上边框位置, 所述透光孔设置于所述虚拟 现实本体的上表面, 所述透光孔上设置有盖子, 所述透光孔与所述弧 形部连通; 所述电极片及虚拟现实本体均与所述控制部电连接; 所述 虚拟现实本体, 用于当用户佩戴所述虚拟现实头盔吋, 产生三维虚拟 影像并通过目镜展示给使用者的视网膜上; 及所述控制装置, 用于产 生刺激电流并通过所述电极片输入至与所述电极片接触的脑部位置。
[权利要求 2] 如权利要求 1所述的多功能虚拟现实头盔, 其特征在于, 所述虚拟现 实头盔包括与所述控制部电连接的按摩部, 所述按摩部设置于所述目 镜的周围, 所述按摩部用于对用户眼睛按摩。
[权利要求 3] 如权利要求 2所述的多功能虚拟现实头盔, 其特征在于, 所述按摩部 的外表面设置按摩珠, 所述按摩部通过所述按摩珠对用户眼睛按摩。
[权利要求 4] 如权利要求 1所述的多功能虚拟现实头盔, 其特征在于, 所述虚拟现 实头盔包括设置于所述第二头带的顶部的连接部, 用于调节所述第二 头带的松紧度。
[权利要求 5] 如权利要求 4所述的多功能虚拟现实头盔, 其特征在于, 所述连接部 与第二头带的连接方式为卡扣连接、 粘贴连接或者夹压连接。
[权利要求 6] 如权利要求 1所述的多功能虚拟现实头盔, 其特征在于, 所述第一头 带及第二头带均为弹性绷带。
[权利要求 7] 如权利要求 1所述的多功能虚拟现实头盔, 其特征在于, 所述电极片 包括绝缘部件、 导电部件及导电胶体, 其中, 所述导电部件设置于所 述绝缘部件及导电胶体之间。
[权利要求 8] 如权利要求 7所述的多功能虚拟现实头盔, 其特征在于, 所述绝缘部 件与所述弧形部的表面连接。
[权利要求 9] 如权利要求 1所述的多功能虚拟现实头盔, 其特征在于, 所述盖子为 黑色且不透光盖子。
PCT/CN2017/079162 2016-07-30 2017-03-31 多功能虚拟现实头盔 WO2018023991A1 (zh)

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