WO2017197971A1 - Automobile or mobile device 3d image acquisition and naked-eye 3d head-up display system and 3d image processing method - Google Patents

Automobile or mobile device 3d image acquisition and naked-eye 3d head-up display system and 3d image processing method Download PDF

Info

Publication number
WO2017197971A1
WO2017197971A1 PCT/CN2017/077220 CN2017077220W WO2017197971A1 WO 2017197971 A1 WO2017197971 A1 WO 2017197971A1 CN 2017077220 W CN2017077220 W CN 2017077220W WO 2017197971 A1 WO2017197971 A1 WO 2017197971A1
Authority
WO
WIPO (PCT)
Prior art keywords
car
bionic
eye
naked
mirror
Prior art date
Application number
PCT/CN2017/077220
Other languages
French (fr)
Chinese (zh)
Inventor
彭波
Original Assignee
彭波
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN201610333077.XA external-priority patent/CN105929539B/en
Application filed by 彭波 filed Critical 彭波
Publication of WO2017197971A1 publication Critical patent/WO2017197971A1/en

Links

Images

Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R1/00Optical viewing arrangements; Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/20Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/31Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles providing stereoscopic vision
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R1/00Optical viewing arrangements; Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/20Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/22Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles for viewing an area outside the vehicle, e.g. the exterior of the vehicle
    • B60R1/23Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles for viewing an area outside the vehicle, e.g. the exterior of the vehicle with a predetermined field of view
    • B60R1/27Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles for viewing an area outside the vehicle, e.g. the exterior of the vehicle with a predetermined field of view providing all-round vision, e.g. using omnidirectional cameras
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R1/00Optical viewing arrangements; Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/20Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles
    • B60R1/22Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles for viewing an area outside the vehicle, e.g. the exterior of the vehicle
    • B60R1/28Real-time viewing arrangements for drivers or passengers using optical image capturing systems, e.g. cameras or video systems specially adapted for use in or on vehicles for viewing an area outside the vehicle, e.g. the exterior of the vehicle with an adjustable field of view
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

Definitions

  • the invention relates to a 3D image acquisition suitable for a car or a mobile device, a naked eye 3D head-up display system, a bionic 3D image reconstruction technology, a bionic 3D navigation map making method and a 3D navigation mode.
  • the head-up display has made people realize that if they can get the driver to get the car driving status, traffic conditions, navigation maps, communication and social information without having to bow their heads or take their eyes away from the road ahead, it will greatly improve.
  • the information provided by the heads-up display is limited, and the driver still needs to bow down to get more information and services from the car center console.
  • Streaming media has entered the automotive industry. It has become a trend. Digital cameras can be seen everywhere in the car, but drivers can't judge the cars they drive and the adjacent lanes through the 2D images provided by traditional rearview mirrors and car cameras. The relative distance between other cars or objects or pedestrians that appear in the rear lane.
  • 3D navigation is the direction of future car navigation development.
  • the present invention proposes a vehicle bionic 3D viewpoint and a bionic 3D image reconstruction technique.
  • the Internet of Vehicles technology displays the application, navigation, communication, social, entertainment and service information of the mobile phone directly on the car screen, and controls and manages it through the touch screen.
  • the hardware parameters of the car screen including the resolution and response speed, are far less than the smooth and easy to use of the smartphone, and can not meet the requirements for display and operation of various 3D protocols and streaming media information.
  • the present invention proposes an automobile 3D intelligent center.
  • the biggest challenge facing automotive 3D navigation is not only the way of collecting and acquiring 3D navigation map data, lower cost and less time, but also the problem of resolving the stereoscopic depth relationship between objects in the original scene and obtaining A car naked eye 3D playback platform.
  • the invention not only provides a driver with a naked eye 3D playing platform, but also proposes a method for making a bionic 3D navigation map and three different 3D navigation modes.
  • the present invention proposes a left-side and right-side bionic 3D viewing mirror and an in-vehicle naked-eye 3D rearview mirror.
  • the invention provides a 3D image capturing and naked-eye 3D head-up display system and a 3D image processing method for a car or a mobile device, which not only solves the problem that the driver does not need to take his binocular line of sight away from the traffic ahead of the road when driving the car or the mobile device.
  • the 3D image processed by the image reconstruction technology determines the relative distance between the car that it drives and other cars or objects or pedestrians appearing in the adjacent lane and the rear lane, and the bionic 3D navigation map and other third-party production proposed by the present invention.
  • the 3D navigation map provides a car naked eye 3D playback platform.
  • 3D image capture for car or mobile devices and a naked-eye 3D head-up display system including a heads-up display, a set of naked-eye 3D screens, a set of bionic 3D viewpoints, a 3D smart center, left and right bionic 3D viewing glasses and a car Inside the naked eye 3D rearview mirror.
  • a heads-up display consists of a transparent plexiglass in the shape of a flat or curved surface and a flexible or non-flexible transparent screen with a flat or curved shape attached to its inner surface.
  • the transparent screen can be a traditional 2D screen or a naked eye 3D. screen.
  • Transparent plexiglass materials are selected to have good transparency, sturdy, lightweight and temperature resistant materials.
  • a layer of polarizing film can be added between the screen and the transparent plexiglass or on the outer surface of the transparent plexiglass to reduce the intensity of sunlight and the effect of various reflections on the image in the screen.
  • the heads-up display is connected to a base, and the angle between the head-up display and the base is adjustable. The base is fixed on the dashboard of the car or on the center console.
  • the motherboard of the screen can be placed in the 3D smart center.
  • the image and the font are deformed in the vertical direction because the tilt angle of the screen relative to the driver's eyes changes, and the driver can pass through the 3D smart center.
  • the image processing software and the hand touch screen correct the images and fonts on the heads up display screen.
  • the corrected images, fonts and symbols will be stored in the memory unit of the 3D Smart Center.
  • the content and screen displayed on the heads-up display are designed with simple, clear and required information, including but not limited to car speed, speed limit, safe distance for drivers, speeding or too close to other vehicles, instant messaging and social information. , short version of 3D navigation guidelines, recommended routes, etc.
  • the content convergence point in the head-up display is set in the car through the image processing software built in the 3D smart center and the hand touch screen.
  • different displays can be placed at different positions from the front of the front windshield of the car if needed.
  • the principle of setting the content convergence point is not to bring the content to the front car.
  • setting the content convergence point at the forefront of the car is a location that is more reasonable and acceptable to most drivers, considering all possible situations.
  • the driver gets important and necessary information through the heads-up display, and gets more and detailed content through a set of naked-eye 3D screens, including but not limited to 3D navigation and 3D navigation maps, 3D panoramic images, 3D entertainment, communication, SMS, WeChat, Other content and services.
  • a set of naked-eye 3D screens employ one of two different design patterns described below.
  • the first design mode is the naked-eye 3D workbench mode.
  • the naked-eye 3D table is a flexible or non-flexible naked eye 3D consisting of a flat or curved shaped back plate or a bent flat plate-shaped back plate and one or more flat or curved shapes fixed on the inner surface of the back plate.
  • the screen is composed.
  • the back plate can be directly fixed to the base or connected to the base by a bracket that is fixed on the center console of the front of the car.
  • the driver can adjust the position of the back and the screen up and down, the left and right rotation and the up and down elevation through the bracket to obtain a position for better and convenient viewing of the screen content.
  • a transparent plexiglass back panel and a transparent naked-eye 3D screen can be used.
  • the front and rear passengers can move and rotate the screen to a position that is appropriate for them to view.
  • the screen stand and base are designed with an ultimate blocking mechanism to ensure that the screen does not move with the front passengers when it is moved and rotated to the extreme position. The full airbags collided during the outbreak.
  • the second design mode is the naked-eye 3D console mode.
  • This mode is suitable for an in-vehicle 3D display device designed by an automobile manufacturer for a car.
  • the naked-eye 3D console is composed of a plurality of flat or curved shaped flexible or non-flexible naked-eye 3D screens; multiple screens can be stitched together into one continuous set of screens or differently placed in the car according to different display contents or purposes. Location. Each screen can play different content, or you can splicing together to play an image with an extra wide picture. Each screen can vary in size and shape. The number, arrangement, location, and arrangement of screens used in the naked-eye 3D console mode is different for each different make and model of car or mobile device.
  • the range of human eyes can be up to 160 degrees from horizontal and 80 degrees from vertical.
  • the central region of the human eye can clearly distinguish images when it is within about 15 degrees of view.
  • the horizontal viewing angle is between 15 degrees and 35 degrees, the human eye can see the existence and motion of the object, and it is possible to discern the degree of clarity without turning the head, but the resolution has been reduced.
  • the horizontal angle of view is between 35–60 degrees, the eyes of the person can distinguish the color, but the object and the motion details cannot be determined. If you need to distinguish the object clearly, you need to turn the eyeball or the head to let the object or motion details fall into the eye.
  • the horizontal viewing angle is within 35 degrees.
  • the human eye can only distinguish the color and the blurred object and the direction of motion. At this time, the head must be turned to distinguish the object and the motion details. In fact, the human eye can clearly see that the object is in an elliptical cone with a horizontal viewing angle of about 35 degrees and a vertical viewing angle of about 20 degrees. The human eyes will have a very good visual presence in this elliptical cone area and will not cause fatigue due to frequent eyeball rotation.
  • the driver can look at the information displayed in the head-up display by looking down or down from the road ahead for about 5–10 degrees, and the car dashboard data can be seen at about 20–25 degrees.
  • the position of the equipment in the center console of the car is lower than the position of the car dashboard and is located in the lower right direction of the instrument panel.
  • searching for the music channel and adjusting the air conditioning knob requires both eyes and head to be offset 20-20 degrees to the right and 25 to 45 degrees below the head.
  • the driver has completely left the eyes of the eyes away from the road ahead. If the car speed is faster at this time, the seconds left by the eyes leaving the road ahead will cause the car to travel tens of meters to hundreds of meters, posing a great risk to the life of the driver and the passengers in the car.
  • the screen of the car naked eye 3D table is designed to be close to or higher than the height of the car dashboard in the horizontal direction.
  • a vertical line at the midpoint of the driver's eyes is the intersection of two vertical planes.
  • the horizontal tangent on one vertical plane faces the front of the car, and the other vertical plane passes.
  • the center point of the backplane of the naked eye 3D workbench the angle between the two planes does not exceed 75 degrees.
  • the most frequently used 3D shooting methods are convergence and parallel.
  • the convergence method is a 3D shooting method that imitates the way people focus on the scene.
  • the left and right images with different viewing angles obtained when shooting using the convergence method will have a trapezoidal distortion phenomenon, and the closer to the attention of the subject, the larger the distortion.
  • the trapezoidal distortion causes the edges of the two images to be unable to perform perfect 3D fusion in the vertical direction, which is one of the main causes of eye fatigue and physical discomfort when the viewer feels the 3D image.
  • the parallel method is a method of 3D shooting of two cameras placed in parallel against the subject. The parallel method does not conform to the way and habits of people's eyes to pay attention to the scene.
  • the 3D image merged in the 3D playback space appears in front of the screen, and is not an ideal 3D playback effect.
  • the two images with different viewing angles obtained by the parallel method have no keystone distortion, and the parameters set at the time of shooting can be corrected by manual intervention after the shooting is completed, so that the reconstructed two have different viewing angles.
  • the image is converged on the only corresponding point in the 3D playback space. This method not only conforms to the human eye viewing habits but also minimizes image distortion.
  • two images with different viewing angles obtained using the parallel method have a natural, comfortable and healthy 3D feel and effect after being processed by 3D image reconstruction technology.
  • a bionic 3D viewpoint is a device that has a camera or two cameras that can capture 3D images.
  • the centerlines of the two cameras are on the same horizontal plane and parallel to each other, with a parallel spacing of 5–80 mm between the two centerlines.
  • Manufacturer of two cameras The brand, model and parameters should be identical, ensuring that the two images with different viewing angles are close in color, white balance, depth of field, expressiveness and quality.
  • the cover plate facing the camera lens in the bionic 3D viewpoint is a transparent glass coated with a transparent coating on the inner and outer surfaces, and the transparent glass surface coated with a transparent coating has a self-cleaning function of repelling water, mist and foreign matter.
  • the human eye is an optical structure that is suitable for optical theory.
  • the results of the study show that the human eye has a focal length of approximately 16.65 mm and a corresponding viewing angle of 120 degrees.
  • a wide-angle lens can cause barrel distortion in an image. Two images with barrel distortion cannot achieve perfect 3D image fusion in the vertical direction, so each camera lens in the bionic 3D viewpoint has a viewing angle of less than 120 degrees.
  • the car 3D image acquisition system collects 3D images around the car and in a specific direction by setting a bionic 3D viewpoint at a plurality of different positions of the car.
  • Each bionic 3D viewpoint is labeled with a different number or name depending on the location of the car.
  • the bionic 3D viewpoint 1 is placed below or above the center of the inner surface of the front windshield of the car or at the center or near the center of the front of the car, and the camera lens is directed toward the front of the car.
  • the bionic 3D viewpoint 2 is placed below or above the center of the inner surface of the rear window of the automobile or at the center of the rear cover or near the center, and the camera lens is directed toward the front of the vehicle.
  • Bionic 3D viewpoints 3 and 4 and bionic 3D viewpoints 5 and 6 are respectively placed in the left and right side of the car in a conventional mirror rearview mirror or under the mirror mirror housing or on the left and right side of the bionic 3D viewing mirror bracket On the left and right side of the car.
  • the camera lenses in the bionic 3D viewpoints 3 and 4 are respectively oriented toward the left front direction and the left rear direction of the car.
  • the camera lenses in the bionic 3D viewpoints 5 and 6 are respectively oriented toward the right front and rear directions and the right rear direction of the car.
  • the bionic 3D viewpoints 7 and 8 are respectively placed on the left and right side of the car or on the roof of the car, and the camera lenses are respectively directed to the left or right direction of the car.
  • the number and location of bionic 3D viewpoints installed in the automotive 3D image acquisition system determine the range of viewing angles of the images obtained around the car and the possible blind spots. For example, for a car equipped with bionic 3D viewpoints 1, 2, 3, 4, 5 and 6, there are two symmetrical blind zones on the left and right sides of the car.
  • the blind area on the left side of the car is the area between the left edge of the view of the bionic 3D view 3 on the left side of the car and the right edge of the view of the bionic 3D view 4.
  • the blind area on the right side of the car is the area between the right edge of the view of the bionic 3D view 5 on the right side of the car and the left edge of the view of the bionic 3D view 6.
  • the car is surrounded by a 360-degree 3D image without a blind spot.
  • the panoramic image of the car is a 3D image of a continuous and complete ultra-wide image by editing and splicing the images from multiple bionic 3D viewpoints through the built-in image processing software of the 3D intelligent center.
  • the panoramic image of the front of the car comes from the bionic 3D viewpoints 1, 3 and 5.
  • the rear panoramic image of the car comes from the bionic 3D viewpoints 2, 4 and 6.
  • the panoramic image of the left rear of the car comes from the bionic 3D viewpoints 2, 4 and 7.
  • the panoramic image of the rear right of the car comes from the bionic 3D viewpoints 2, 6 and 8.
  • At least one of the bionic 3D viewpoint images in each of the whole images includes one or a part of a car or a mobile device as a reference object, for example, in the front panoramic image.
  • the image obtained by the camera in the bionic 3D viewpoint 1 includes a logo on the front of the car or a front edge portion of the front cover of the automobile engine.
  • the driver can determine the relative distance between the car he is driving and other cars or objects or pedestrians appearing in the adjacent lane or in the rear lane based on the reference in the 3D image played in a set of naked-eye 3D screens.
  • Cars with bionic 3D viewpoints 1, 2, 3, 4, 5 and 6 During normal driving, a set of naked-eye 3D screens plays a panoramic image of the front of the car.
  • the 3D smart center automatically switches a set of naked-eye 3D screen playback content from the front panoramic image of the car to the car. Rear panoramic image.
  • the 3D smart center After the driver completes the lane change, turns, reverses or stops, and after the turning lever rebounds or switches the car gear to the forward gear position, the 3D smart center automatically plays the contents of a set of naked-eye 3D screens from the rear panoramic image of the car. Switch back to the panoramic image in front of the car.
  • a set of naked-eye 3D screens plays a panoramic image of the front of the car.
  • the 3D smart center automatically switches the content played in a set of naked-eye 3D screens from the front panoramic image of the car.
  • the 3D smart center automatically switches the content played in a set of naked-eye 3D screens from the left rear or right rear panoramic image of the car back to the front panoramic image of the car. .
  • the driver can switch the content played in a set of naked-eye 3D screens by voice control at any time during driving.
  • the real-time distance measurement is performed, and the range finder is installed at a corresponding position on the vehicle.
  • the range finder can be used in any way of sensor ranging technology and equipment in laser, ultrasonic, radar or microwave radar.
  • the distance measurement information obtained by the range finder will directly enter the 3D intelligent center, and the distance measurement data obtained by the 3D intelligent center will be analyzed in real time through software, and the completed data will be corrected and calculated together with the pre-designed and added information.
  • an augmented reality display method is used, such as an arrow pointing to a car or pedestrian near an ongoing distance measurement, and the information box of the connection arrow is displayed.
  • the 3D Intelligent Center reconstructs each of the two images with different viewing angles obtained from the bionic 3D viewpoint through bionic 3D image reconstruction technology, so that the reconstructed two images are less distorted after being merged by the human brain.
  • the second is to set the convergence point of the two images with different perspectives in the 3D playback space on the 3D playback screen by appropriately selecting the value of h and adjusting the position of the scene in front of the car.
  • the parallax on the 3D playback screen is zero.
  • the original scene space and the 3D play space become two ideal spaces corresponding to each other.
  • the ideal imaging is any point in the original scene space. A straight line and a surface reproduce at corresponding points in the corresponding ideal space to a point with a similar stereoscopic depth relationship, without distortion and distortion, a straight line and a surface.
  • the maximum amount of screen is a parameter that needs to be controlled, because the fused 3D image is located between the viewer and the 3D screen. It is not an ideal expression for 3D images. Long-term viewing will cause fatigue in the eyes of the audience. Physiologically feeling unwell.
  • the relationship is reproduced in a 3D play space in a similar stereoscopic depth relationship with minimal changes.
  • the current 3D playback technology is called planar 3D display technology, in which two images with different viewing angles are simultaneously projected onto a flat screen, and the horizontal distance of the two images on the screen is parallax.
  • the position of the merged 3D image convergence point is usually controlled by adjusting the parallax of the two images.
  • the left and right eyes of the audience can only see and focus on one of the images that are independent of each other.
  • the images obtained by the left and right eyes are merged by the brain to form a 3D image.
  • flat 3D display technology is different from the way people use to watch the world.
  • the maximum viewing angle difference often used in empirical formulas is 0.02, which is equivalent to 1.17 degrees or 0.07 radians.
  • the bionic 3D image reconstruction technology theoretically derives the maximum parallax angle and believes that as the viewer's viewing angle difference in viewing 3D images is closer to the theoretical maximum parallax angle of the bionic 3D image reconstruction technology, the closer the 3D image and effect seen by the viewer is Stereo depth and feel in the original scene space.
  • increasing the maximum viewing angle difference also increases the impact of the focus-convergence conflict. So how to find the best balance point is the key. For different applications and requirements, the choice and focus of the balance point are also different.
  • the fourth is to include at least one or part of the components on the car or mobile device as a reference in the image captured by the partial bionic 3D viewpoint.
  • the driver can determine the car that he is driving and the other cars or objects or pedestrians appearing in the adjacent lane and the rear lane according to the reference object in the 3D image reconstructed by the bionic 3D image played in a set of naked-eye 3D screens in the car. The relative distance between them.
  • 3D navigation maps and data can be obtained by the following four production methods that are more efficient, lower cost, and require less time.
  • the first method is the urban model method. Many cities have a scaled urban model with detailed urban roads, three-dimensional transportation hubs, overpasses, architectural models with the same architectural style and details as physical buildings, parking lots, tree planting on both sides of the road, and more. detail. The model is constantly being updated as the city develops and changes.
  • the camera is 3D shot from a number of different directions and angles to the city model, using a miniature camera or two miniature cameras that can capture 3D images along each street in the urban model by simulating the driving of real people. , squares, intersections, parking lots, tunnels, overpasses and transportation hubs, etc. and 3D shooting in different directions.
  • the two images with different viewing angles were reconstructed and processed by bionic 3D image reconstruction technology.
  • the second method is user sharing. This approach encourages every driver who owns the patented product of the invention to participate in the shared data plan, making each driver a renderer of the 3D navigation map and also making them a user of the 3D navigation map.
  • the driver photographs the real street scene in the car's driving route through the bionic 3D viewpoints 1, 3 and 5 while driving the car and records it in the car smart 3D center.
  • GPS and related 3D navigation map drawing software are set in the 3D smart center, each car will record the relevant data of the current road conditions, road signs, road signs, signal lights and traffic signs while driving.
  • the car 3D smart center will automatically search for the wireless hotspot, and automatically collect and process all the collected data and images through the software and upload it to the cloud.
  • the third method is the 2D to 3D method. When cars are driving on city roads, off-city roads and highways, buildings and streetscapes on both sides of the road are not important signs.
  • the 2D to 3D technology is to divide and separate some urban roads in the current 2D navigation map, different roads and highways according to different road numbers, different road colors or different road directions with different three-dimensional depths.
  • a driver passes a route with different stereo depths, he or she knows very clearly where the road or lane he is driving.
  • different directions and intersecting routes are layered and separated by roads or lanes with different depths according to the true proportion between the overpasses, making it easier for the driver to distinguish the correct road.
  • the 3D image realized by this technology is often referred to as pseudo 3D, and is one of the main reasons why 2D to 3D technology cannot be popularized.
  • the flat panel effect means that the entire original scene space seems to be artificially divided into a plurality of subspaces, and the scenes and contents in each word space are forcibly compressed onto a drawing board, and each scene on the drawing board has the same three-dimensional shape. depth.
  • 3D navigation maps with flat panel effects can not only be accepted, but also become one of the most practical tools for three-dimensional navigation maps.
  • the city model navigation map produced by the above method will appear in a set of naked-eye 3D screens when the car is driving on urban roads, the roads outside the city and the highway passing the closest city edge. At this time, the driver knows very clearly the relative position and direction of the car he is driving from the nearest city.
  • the fourth method is to make a short version of the 3D navigation guide.
  • the short 3D navigation guide is a new navigation guide with perspective and 3D visuals.
  • the short 3D navigation guide has an infinity convergence point with a perspective effect that is lower than the driver's eyes.
  • the road guidance with arrows in the simplified 3D navigation guide can extend directly along the road and point forward. Road guidance with arrows and height between roads You can adjust.
  • the driver uses the 3D smart center hand touch screen to adjust the position of the infinity convergence point of the simplified 3D navigation guide and the height between the road guide with the arrow and the real road.
  • the infinity convergence point of the short version of the 3D navigation guide becomes a road guide with arrows that approach or intersect at the end of the infinity direction.
  • the short version of the 3D navigation guide is designed with simple, clear and straightforward expressions in mind so that the driver can quickly identify, understand and react accordingly without any hesitation.
  • the 3D navigation map data obtained by the above three production methods are subjected to image post-production, the data obtained by different methods are shared with each other, and after being labeled and summarized, the final 3D navigation map and the simplified 3D navigation guide are obtained. If the final 3D navigation map obtained by the above method is reconstructed by the biomimetic 3D image reconstruction technology, the 3D navigation map is called a bionic 3D navigation map.
  • the bionic 3D navigation map intersects the 3D navigation map as a 3D navigation map that restores the original scene more accurately, less deformed, and represents a more precise similar stereo depth relationship.
  • the 3D Smart Center provides drivers with three different navigation modes; the first mode is the simplified 3D navigation guidance mode, which is used directly in the heads-up display.
  • the second mode is an augmented reality mode of real 3D street view navigation combined with a simplified 3D navigation guide. This is a navigation mode of an augmented reality representation that overlays a simplified 3D navigation guide on a front panoramic image played in a set of naked-eye 3D screens.
  • the third mode is the 3D navigation map mode.
  • the 3D navigation map may be derived from the 3D navigation map obtained by the first three production methods or other production methods in [0022] above. In addition to the first navigation mode being played in the heads-up display, the other two navigation modes are played in a set of naked-eye 3D screens.
  • the driver can switch between the second and third 3D navigation modes by voice control at any time.
  • the above second and third navigation modes not only provide the driver with a clearer and more accurate navigation service, but also provide the driver with a clear and accurate point of interest (POI) positioning value-added service, becoming a brand new, Effective and commercially viable business service model.
  • POI point of interest
  • Each of the different points of interest can be directly marked in the 3D navigation map at the exact location and location, whether the point of interest is in the same building, on a different floor or next to the ground floor.
  • the driver can easily find the location and direction of the point of interest based on the real 3D street view navigation or the 3D navigation map in accordance with the real target shape or architectural features of the point of interest. It will not happen because the same place has appeared at the same time.
  • an arrow points directly to the point of interest, and a box containing simple explanatory text and numbers is attached to the back of the arrow.
  • the driver directly speaks the number in the box, the 3D Smart Center will take you directly to the point of interest and get a more detailed introduction and description of the 3D image with the naked eye 3D screen.
  • the traditional mirror rearview mirror technology not only has a small viewing angle, but also has a large wind resistance and wind noise coefficient, and the driver cannot judge from the rearview mirror the other car or object or pedestrian appearing in the car in the adjacent lane or in the rear lane.
  • the relative distance between them The left and right bionic 3D viewfinder combined with the rangefinder and augmented reality display technology and method not only solve all the problems of the above-mentioned traditional mirror rearview mirror, but also let the driver do not need to turn the head and leave the eyes away from the front.
  • the left and right bionic 3D viewing mirrors of the car use one of four different designs.
  • the first solution is to place the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 in the left and right side of the conventional mirror mirrors of the car, respectively.
  • This design is suitable for the front and rear bionic 3D viewing mirrors of the front or rear mounted car. This design not only has mutual support and backup of the two rear view technologies, but also better protects the 3D camera.
  • the bionic 3D viewpoints 3 and 5 are respectively fixed on the left side and the right side of the left side and the right side of the conventional mirror mirror rear view housing and a support inside the rear view mirror, and the intersection of the two camera center lines and the outer surface of the camera objective lens The midpoint recombination with the outer surface of the objective lens is located on the same tangent plane.
  • the bionic 3D viewpoints 4 and 6 are respectively fixed to a support inside the conventional mirror mirrors on the left and right sides of the car. There is a large enough space between the two camera objectives and the inner surface of the mirror lens. When the driver adjusts the working angle of the mirror lens in the left and right side of the traditional mirror mirror, the camera objective There is no contact with the inner surface of the mirror lens.
  • the lens portion of the lens lens facing the bionic 3D viewpoints 4 and 6 has a horizontally rectangular portion that is completely transparent, and the mirror lens has no mirror coating on the back side of the horizontal rectangular region.
  • the inner and outer surfaces of the transparent glass in the horizontally-shaped rectangular region are plated with a clear coating, and the glass surface coated with the transparent coating has a self-cleaning function of repelling water, mist and foreign matter.
  • the camera lens in the bionic 3D viewpoints 4 and 6 captures the outside image through this horizontally-shaped rectangular transparent glass.
  • the second option is to fix the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 respectively under the left side and right side of the conventional mirror mirror housing.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are designed to have a streamlined shape and are integrated with the conventional conventional mirror mirrors on the left and right sides of the car, respectively.
  • the third option is to design a retractable left and right mirror bracket for the car. One end of the mirror bracket is attached to the car body or a base fixed to the car body, and the other end is suspended. When the car is started, the left and right mirror brackets of the car will automatically move or rotate to the normal working position. When the car is stopped, it will be automatically retracted into the car body or the mirror bracket base to hide.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed on the left side and right side mirror brackets of the automobile.
  • the two camera centers in each of the 3D viewpoints in the mirror bracket are in the same horizontal plane when the two left and right mirror brackets of the car are in the normal working position.
  • the mirror bracket can be placed at different positions in the car, such as the position of a conventional mirror mirror, on the front door or on the body in front of the front door. How the positional setting and shape design of the mirror bracket can be perfectly integrated with the shape and design style of the car body will become a challenge for the car designer.
  • the fourth option is to mount 3D viewpoints 3 and 4, 5, 6, 7, and 8 at different positions on the left and right side of the car or on the roof of the car.
  • the centerlines of the two cameras in the bionic 3D viewfinder are at the same level. on flat surface.
  • the driver observes the traffic conditions on the rear road through the rear view mirror of the car.
  • the angle of view of the traditional interior mirrors is limited by the C-pillars and D-pillars behind the car and the rear passengers and cargo.
  • the rear road traffic condition information provided by the 2D camera image does not allow the driver to determine the relative distance between the car he is driving and other cars or objects or pedestrians appearing in the back road.
  • the driver sees the rear panoramic image from the bionic 3D viewpoints 2, 4 and 6 from the naked eye 3D rearview mirror in the car, with a larger viewing angle and no interference and dead ends.
  • a naked-eye 3D rearview mirror in a vehicle is a flexible or non-flexible naked-eye 3D screen consisting of a flat or curved shape backing plate and one or more flat or curved shapes fixed on the inner surface of the backing plate and a set outside the screen. It is composed of coated anti-glare glass. The coating only allows light to penetrate from one direction to the outside.
  • the screen motherboard of the naked eye 3D rearview mirror in the vehicle can be placed in the car 3D intelligent center. There is a switch on the naked eye 3D rearview mirror. When the driver turns off the switch, the naked eye 3D rearview mirror becomes a traditional interior mirror rearview mirror.
  • the 3D Smart Center is a computer with a head-up display connected to the motherboard of the computer, a set of naked-eye 3D screens and a motherboard with a naked-eye 3D rearview mirror screen, multiple ISP image processors, a central control unit, a codec and a decoder.
  • a wireless communication module with a communication chip Sim card slot and a hand touch screen.
  • the 3D Smart Center has a separate operating system, built-in 3D image reconstruction technology, image editing and stitching, 3D format conversion, image encoding and decoding, and various signal processing software packages.
  • the 3D Smart Center uses an operating system and built-in image processing software, through an array connected to the motherboard with an image processing chip, a screen and display motherboard and a central control unit, encoding and decoder for each of the two from each bionic 3D viewpoint Image processing from different perspectives, including: bionic 3D image reconstruction, editing, stitching, panning, 3D format conversion, algorithm, optimization, color grading, white balance, encoding, decoding, output and archiving; with a communication chip
  • the APP software pre-installed in the wireless communication module or in the mobile phone connects and processes various functions and contents from the mobile phone application, navigation map, telephone, WeChat, short message, voice control, etc.; through the built-in signal analysis and processing software pair
  • the information of the car OBD and the range finder are processed and processed; and the processed images and information are respectively output to the head-up display according to a preset program by the central control unit, a set of naked-eye 3D screens and a naked-eye 3D rearview mirror in the
  • the central control unit controls and manages the above two or four different panoramic images, and outputs them to a set of naked-eye 3D screens and a screen main board of the naked-eye 3D rearview mirror in time according to the setting requirements of the program.
  • the 3D intelligent center After being decoded by the decoder, it is played in a set of naked-eye 3D screens and in-car naked-eye 3D rearview mirrors.
  • the 3D intelligent center is provided with a wireless communication module with a SIM card slot.
  • the module is equipped with the main mobile phone operating system and the required APP software in the market, and can directly download and receive 3D navigation maps in different operating system mobile phones. Short-term 3D navigation guides, music and video applications and services, not only will not interrupt the service due to various interferences caused by mobile communication or the outside world during use, and save the flow and cost of the mobile phone.
  • the 3D intelligent center will directly output the bionic 3D navigation map to a set of naked-eye 3D screens and the naked-eye 3D rearview mirror through the central control unit. If the 3D navigation map downloaded or connected by the mobile phone comes from a 3D navigation map of a third party, and the 3D image reconstruction technology is not reconstructed and the 3D playback format is not satisfied, the driver can touch the screen through the hand. Whether to perform bionic 3D image reconstruction on such a 3D navigation map or directly output to a set of naked-eye 3D screens and in-car naked-eye 3D rearview mirrors.
  • the 3D Smart Center overlays pre-designed and produced possible or relevant point-of-interest descriptions and profile content information on 3D navigation map images, such as pointing an arrow directly to a point of interest, followed by an arrow containing a simple explanatory text and number. frame.
  • 3D navigation map images such as pointing an arrow directly to a point of interest, followed by an arrow containing a simple explanatory text and number. frame.
  • the 3D Smart Center will take you directly to the point of interest and get a more detailed description and introduction of 3D image effects through a set of naked-eye 3D screens.
  • the 3D Smart Center supports voice-activated interactive control, with multiple general-purpose external interfaces reserved on the backplane and open to third-party applications and services.
  • the 3D Smart Center will be designed and built into a rugged device that will not be easily damaged in traffic accidents and retain data and images from the time of the accident and before.
  • the 3D Smart Center will perform bionic 3D image reconstruction, image editing and splicing processing on all images with different viewing angles from the bionic 3D viewpoint, and the processed two images will be in the left-right format (Side-by-Side).
  • the 3D playback format is output to the heads-up display, a set of naked-eye 3D screens and a naked-eye 3D rearview mirror in the car.
  • the technology and device proposed by the invention have the characteristics of easy installation, simple operation, low cost, easy promotion and popularization.
  • Figure 1 Schematic diagram of a car plane shape head-up display
  • FIG. 2 Schematic diagram of the car surface shape back plate and the naked eye 3D screen and the fixed base workbench
  • FIG. 3 Schematic diagram of the car surface shape back plate and the naked eye 3D screen and the connection bracket type workbench
  • Fig. 4 Schematic diagram of a flat-shaped back plate and a naked-eye 3D screen and a connection bracket type work table in which the automobile is bent twice
  • FIG. 6 Schematic diagram of automobile bionic 3D viewpoint
  • Figure 7 Schematic diagram of car bionic 3D viewpoint and bionic 3D viewpoint viewing angle distribution
  • Figure 10 Schematic diagram of the design of the left and right bionic 3D viewing point mirrors of the car
  • FIG. 11 Schematic diagram of the design of the left and right bionic 3D viewing point mirrors of the car
  • Figure 12 Schematic diagram of the design of the left and right bionic 3D viewing mirror brackets of the car
  • Figure 13 Schematic diagram of the naked eye 3D rear view mirror in the car
  • FIG. 14 Schematic diagram of the car 3D intelligent center and car networking system
  • FIG. 15 Schematic diagram of the car 3D intelligent center
  • a head-up display 9 has two circular connecting ears on its bottom side and a semi-cylindrical projection on the back of the base 10.
  • the connecting ears of the head-up display 9 and the semicircular projections of the base 10 are connected by two bolts 11.
  • the angle between the head-up display 9 and the base 10 is adjusted and fixed by the two bolts 11.
  • Behind the semi-cylindrical shape of the base 10 is a wiring socket 12 dedicated to the head-up display 9 and a power supply port 13.
  • the base 10 is attached to the dashboard or center console of the car via an plexiglass of an attachment 15.
  • the upper surface of the attachment 15 is a flat surface with a curved surface and adhesive.
  • the attachment 15 is secured to the dashboard or center console of the vehicle by glue on the underside, and the base 10 is secured to the planar surface of the attachment 15 by a suction cup 14.
  • the shape of the bottom surface of the accessory 15 varies depending on the brand and model of the car.
  • Figure 2 shows a perverted 3D table 16 consisting of a curved shape back plate and a curved shape flexible or non-flexible open-hole 3D screen pasted on its inner surface.
  • the naked-eye 3D table 16 is fixed to a base 18 and is fixed to the upper center of the car together with the base 18.
  • Figure 3 shows a naked-eye 3D table 16 consisting of a curved-shaped back panel and a curved-shaped flexible or non-flexible open-hole 3D screen pasted on its inner surface.
  • the naked-eye 3D table 16 is connected by a bracket 17 to a base 18 that is fixed to the upper console of the car. The driver can adjust the position and orientation of the naked-eye 3D table 16 through the bracket 17.
  • Figure 4 is a plan view of a flat-plate back sheet 19 that has been bent twice and a naked-eye 3D stitching screen 20 having three planar shapes fixed on its inner surface.
  • the back plate 19 is connected by a bracket 17 to a base 18 that is fixed to the upper console of the car. The driver can adjust the position and orientation of the back panel 19 and the three stitching screens 20 through the bracket 17.
  • the car naked eye 3D console is composed of a plurality of flat or curved shape flexible or non-flexible naked eye 3D screen 21; a plurality of screens 21 can be stitched together to form a continuous screen group or according to different display content or purpose Set at different locations.
  • the naked-eye 3D screen 21 used at each different location may be different, such as the shape, size, or transparency of the screen.
  • the number, arrangement, location and arrangement of screens 21 used by different brands of car consoles are different.
  • FIG. 6 shows a car bionic 3D viewpoint with two cameras 22 arranged in parallel.
  • Each bionic 3D viewpoint is composed of a casing 23, two cameras 22 and a transparent glass cover 25 in the forward direction of the camera.
  • the shape of the bionic 3D viewpoint housing 23 is different depending on the setting position on the car. In the normal working position, the centerlines of the two cameras 22 in the bionic 3D viewpoint are on the same horizontal plane and parallel to each other, and the parallel between the giants is 5-80 mm.
  • the wires 24 of the two cameras 22 are respectively passed through the bionic 3D view housing 23 and connected to the car 3D smart center 34.
  • the front cover of the bionic 3D view housing 23 is a transparent glass 25 coated on both the inner and outer surfaces, and the two cameras 22 in the bionic 3D view capture the outer image through the transparent glass 25 in the forward direction.
  • Figure 7 shows a set of bionic 3D viewpoints set on a car and the viewing angle distribution of these viewpoints.
  • the two largest shaded areas on the left and right sides of the car represent the areas of the set of bionic 3D viewpoints that are still not covered and become blind spots.
  • the smaller area shaded portions of the four corners of the car represent the areas of the four dead corners of the set of bionic 3D viewpoints that are still uncovered.
  • the bionic 3D viewpoint 1 is disposed at a position below the center of the inner surface of the front windshield of the automobile, and the lenses of the two cameras 22 in the viewpoint face the front direction of the car.
  • the bionic 3D viewpoint 2 is disposed at a position above the center of the inner surface of the window glass of the automobile, and the lenses of the two cameras 22 in the viewpoint face the front and rear directions of the car.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed in the left and right side of the car in the conventional mirror rear view mirror, and the lenses of the camera 22 in the bionic 3D viewpoints 3 and 4 are respectively directed to the left front direction and the left side of the car.
  • the lenses of the cameras 22 in the bionic 3D viewpoints 5 and 6 are respectively directed to the right front direction and the right rear direction of the automobile.
  • the bionic 3D viewpoints 7 and 8 are respectively disposed on the left and right edges of the roof of the automobile.
  • the range of viewing angles of the bionic 3D viewpoints 7 and 8 is not indicated in FIG. As long as the lenses of the cameras 22 in the bionic 3D viewpoints 7 and 8 are directed toward the left front direction and the right front direction of the car, respectively, it is possible to completely cover the blind areas indicated by the two shaded portions on the left and right sides of the car.
  • Figure 8a shows a typical scene design for 3D image capture in the original scene space.
  • the two cameras 26 and 27 are at a distance t from each other.
  • the two cameras 26 and 27 are simultaneously turned inward until the center lines of the two cameras 26 and 27 converge on the attention scene 30.
  • This is a typical example of a 3D shot using a convergence method.
  • the scene in front of the scene 30 is referred to as the foreground object 31, and the scene in the rear is referred to as the scene object 32.
  • Concerning the scene, the distances of foreground and foreground objects to cameras 26 and 27 are z conv , z near and z far , respectively .
  • Figure 8b in a 3D playback space, a flat screen 33 of width W.
  • the horizontal distance between the left and right images projected onto the screen 33 is the parallax P.
  • the 3D images of the left and right images merged in the brain appear behind the screen, called the screen space.
  • the 3D images of the left and right images in the brain appear between the viewer and the screen, called the audience space.
  • Figure 9a shows that when capturing 3D images in an original scene space, the two cameras 26 and 27 are simultaneously turned inward until the centerlines of the two cameras 26 and 27 converge onto the subject of interest 30.
  • the centerlines of the two cameras 26 and 27 are imaged directly at the center point of the imaging chips 28 and 29 of the two cameras 26 and 27 at the point of convergence on the subject of interest 30.
  • Figure 9b shows the two cameras 26 and 27 being rotated outwardly from the convergence mode shown in Figure 9a until the centerlines of the two cameras 26 and 27 are parallel to each other.
  • the 3D shooting method is changed from the convergence method to an example of the parallel method.
  • Push: t [(Z D /Axf)x(1/Z cnear –1/Z cfar )/(1/z near –1/z far )]xT (5)
  • Equation (5) shows that the distance between the center lines of the two cameras in 3D shooting is different from the distance between the eyes of the human eye.
  • Equation (6) shows that there is no linear relationship between Z c and z.
  • the ideal image is any point in the original scene space.
  • a line and a face correspond to the only point in the 3D image reconstruction space, a line and a face.
  • the only condition is to make the mathematical relationship between the corresponding points in the two spaces. Become a linear relationship.
  • the condition that the linear relationship between Z c and z holds is that
  • Equation (7) shows that two images with different viewing angles obtained at any point in the original scene space have a unique corresponding point in the 3D playing space, and two images with different viewing angles achieve convergence at the corresponding points.
  • the bionic 3D image reconstruction technology requires that the imaging chips 28 and 29 of the camera be moved horizontally in opposite directions to each other before shooting or after the normal shooting is completed.
  • the left and right images are horizontally translated by a distance h from each other in opposite directions.
  • the parallel method can also obtain a more ideal effect than the convergence method for 3D shooting when shooting a 3D image, which not only conforms to the manner and habit of the person's eyes, but also has no distortion.
  • Equation (9) yields the theoretical limit of the maximum parallax angle a max .
  • the widely used empirical formula a max of 0.02 is a relatively conservative empirical safety value. When the safety value of the maximum viewing angle difference is increased, the 3D effect seen and perceived by the human eyes will be closer to the true stereoscopic depth relationship in the original scene, but at the same time the focus of the human eye is increased. influences.
  • Equation (7) shows that there is a mathematical relationship between the two spaces, and the geometry of an object in each original scene space can be correctly restored in a certain scale in the 3D play space without distortion.
  • Equation (8) shows that the value of h is properly selected and the position of the focus of the scene in the 3D play space is set on the 3D screen. At this time, the following relationship holds in the ideal space (the following relationship is passed) Equation (7) can also be proved)
  • Equation (11) shows that the maximum amount of screen is related to the position of the close-up object in the original scene, in addition to the camera parameters.
  • the excessive amount of screen output in the audience space will not only make the audience feel unreal, but also cause one of the reasons for the viewer's eye fatigue and physical discomfort.
  • the most effective way to control the maximum amount of screen shot is to control the position of the close-up object with a certain amount of playback screen.
  • Figure 10 shows the first design of the left and right bionic 3D viewing mirrors of the car.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed in the left and right side of the car in the conventional mirror mirrors.
  • Fig. 10 only the structure and implementation method of the bionic 3D viewfinder lens on the left side of the car are shown.
  • the bionic view mirror on the right side of the car is a mirror image on the left side, and the structure and implementation method of the two are completely the same.
  • the bionic 3D viewpoint 3 is fixed to the surface of the rear view mirror front housing 34 and a support structure 38 inside the rear view mirror, the intersection of the center line of the two cameras 22 with the outer surface of the objective lens of the camera 22 and the outer surface of the objective lens.
  • the midpoint recombination is located on the same tangent plane.
  • the bionic 3D viewpoint 4 is mounted on the support structure 38 in the rear view mirror, wherein the objective lens of the camera 22 needs to be sufficiently far from the mirror lens 35 that the inner surface of the camera objective lens and the mirror lens 35 in the bionic 3D viewpoint 4 are not adjacent to each other. Any contact will occur.
  • the rotating mechanism 37 rotates the mirror lens 35 in the up and down and left and right directions.
  • the bottom of the mirror lens 35 has a horizontally-shaped rectangular transparent portion 36 having a mirror coating on the back side.
  • the inner and outer surfaces of the transparent portion 36 are plated with a clear coating, and the transparent glass surface coated with the transparent coating has a self-cleaning function of repelling water, mist and foreign matter.
  • the two cameras 22 in the bionic 3D viewpoint 4 capture the outside image through the transparent portion 36 at the bottom of the mirror lens 35.
  • Figure 11 shows a second design of the left and right bionic 3D viewing mirrors of the car.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are mounted under the outer casing 34 of the left and right side of the conventional mirror rear view mirror, respectively.
  • the mirror lens of the mirror mirror is 35.
  • Figure 11 shows only the structure and implementation method of the bionic 3D viewfinder on the left side of the car.
  • the bionic 3D viewfinder on the right side of the car is a mirror image on the left side.
  • the structure and implementation of the two are identical.
  • Figure 12 shows a third design for the left and right bionic 3D viewing mirrors of the car.
  • the automotive bionic 3D viewing mirror bracket 39 is a brand new automotive mirror technology and device.
  • the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are mounted on the left and right bionic 3D viewing mirror holders 39 of the automobile, respectively.
  • Fig. 12 only shows the structure and implementation method of the bionic 3D viewfinder and the mirror support on the left side of the car.
  • the bionic 3D view mirror support on the right side of the car is a mirror image on the left side, and the structure and implementation method of the two are completely the same. As shown in Fig.
  • FIG. 12a the mirror bracket 39 is hidden in the mirror holder base 40 before the vehicle is started, and the mirror bracket is fixed to the vehicle body 41.
  • Figure 12b shows the mirror mount 39 rotated from the mirror mount base 40 to the working position when the vehicle is activated. In the working position, the centerlines of the two cameras 22 of the bionic 3D viewpoints 3 and 4 mounted on the mirror bracket are located on the same horizontal plane.
  • Figure 12c when the car engine is turned off, the mirror mount 39 will automatically rotate and return to the mirror mount base 40. At this time, the four bionic 3D viewpoints 3, 4, 5 and 6 on the mirror holder 39 and a total of eight cameras 22 and lenses therein are all hidden in the automobile body or the mirror holder base 40.
  • Figure 13 shows a naked eye 3D rearview mirror in an automobile.
  • the in-vehicle naked-eye 3D rearview mirror is composed of a planar backing plate 42, one or more planar naked-eye 3D screens 43, and a coated anti-glare glass 44.
  • the back panel 42 of the naked eye 3D rear view mirror is coupled to a rear view mirror bracket 45.
  • the anti-glare glass 44 is disposed on the outside of the naked-eye 3D screen 43, and the back surface is coated with a coating. The coating only allows light to penetrate from one direction to the outside. The driver can see the content played in the naked eye 3D screen 43 through the anti-glare glass.
  • a switch 46 is provided on the rearview mirror. When the driver turns off the switch 46, the naked eye 3D rearview mirror becomes a conventional interior mirror rearview mirror.
  • FIG 14 shows the design and operation of a car 3D smart center 47.
  • the 3D smart center 47 is a computer mainly comprising: a main board 48, an operating system 49, a storage unit 50, a wireless communication module 51 with a SIM card slot, a central control unit 52, a touch screen 67 and all located in a black dotted frame.
  • the car bionic 3D viewpoint is divided into three groups, namely, bionic 3D viewpoints 1, 3 and 5, bionic 3D viewpoints 2, 4 and 6, and bionic 3D viewpoints 7 and 8.
  • the images obtained by the bionic 3D viewpoints in the three groups are respectively entered into the bionic 3D image reconstruction technology unit 53 according to the respective groups, and the parameters are adjusted by the built-in bionic 3D image reconstruction and processing software, and then the image clip is entered.
  • Splicing and 3D format conversion unit 54 The images in the three groups are edited in 54 respectively, the process of splicing and 3D illustrations, and finally become a single image with four super wide images, the front full image, the rear full The image of the territory, the entire left image of the left rear and the whole image of the right rear.
  • the ISP image processing chip 55 disposed on the image processing main board 57 processes each image mainly including: algorithm, optimization, brightness, hue and white balance, and directly enters the encoder 56 for compression and encoding.
  • the logic processor in the central control unit 52 will deliver the four images in time to a set of naked-eye 3D screens 16, 20 and 21 and the screen main board 58 of the in-vehicle naked-eye 3D rearview mirror 43 according to a pre-designed program. After being decoded by the decoder 60, it is played in a set of naked-eye 3D screens 16, 20 and 21 and an in-vehicle naked-eye 3D rearview mirror 43.
  • the main board 59 of the heads up display is connected to the main board of the 3D smart center 47.
  • the 3D navigation map from the built-in wireless communication module 51 or the driver's mobile phone 61 directly enters the bionic 3D image reconstruction technology unit 53, and the driver can set whether or not to perform the mapping from the 3D navigation map through the built-in wireless communication module or the mobile phone.
  • the correction if not required, proceeds directly through unit 53 to a set of naked-eye 3D screens 16, 20 and 21.
  • the simplified 3D navigation guides from the built-in wireless communication module 51 or the mobile phone 61, telephone, WeChat, SMS, video, music, entertainment and other content directly enter the 3D smart center motherboard 48 and enter the head-up display 9 and one The group is played in the naked eye 3D screen 16, 20 or 21.
  • the sound signal from the stereo two-channel microphone 62 in the car is converted and processed by a software package.
  • Information from the car OBD63 plug is transferred to a software package via a dedicated data line, and the data is read by software.
  • the data detected by the range finder 64 directly enters the data processor 65 attached to the range finder. All of the above-mentioned processed microphone 62 sound signals, the OBD63 data and the rangefinder 64 data are directly transferred to the 3D smart center main board 48 and then delivered to the car speaker, the head up display 9 and a set of naked-eye 3D screens 16, 20 and Played in 21.
  • the 3D smart center power supply 66 is responsible for providing all of the power to all of the above devices.
  • Figure 15 shows the design and operational flow chart of an automotive 3D smart center 47. Compared with Figure 14 above, there is no car networking part in Figure 15.

Abstract

Disclosed are an automobile or mobile device 3D image acquisition and naked-eye 3D head-up display system and a 3D image processing method. The automobile or mobile device 3D image acquisition and naked-eye 3D head-up display system comprises a head-up display (9), a set of naked-eye 3D screens, a set of biomimetic 3D viewpoints (1, 2, 3, 4, 5, 6, 7, 8), a 3D intelligent center (47), automobile left side and right side biomimetic 3D viewpoint mirrors and an in-automobile naked-eye 3D rearview mirror. When a driver drives an automobile or uses a mobile device, the driver does not need to take their eyes off the road ahead to acquire information, and the driver can determine a relative distance between the automobile of the user and another automobile in an adjacent lane or a lane behind, or a pedestrian, according to 3D images from the set of biomimetic 3D viewpoints and processed by a biomimetic 3D image reconstruction technology, and displayed on the set of naked-eye 3D screens in the automobile. Moreover, an automobile naked-eye 3D display platform is provided for a biomimetic 3D navigation map and other third-party 3D navigation maps.

Description

汽车或移动设备3D影像采集和裸眼3D平视显示系统及3D影像处理方法3D image acquisition and naked eye 3D head-up display system and 3D image processing method for automobile or mobile device 技术领域Technical field
本发明涉及一种适用于汽车或移动设备的3D影像采集,裸眼3D平视显示系统,仿生3D影像重建技术,仿生3D导航地图制作方法和3D导航模式。The invention relates to a 3D image acquisition suitable for a car or a mobile device, a naked eye 3D head-up display system, a bionic 3D image reconstruction technology, a bionic 3D navigation map making method and a 3D navigation mode.
背景技术Background technique
汽车抬头显示器(HUD)使人们开始认识到如果能够使驾驶人无需低头或将眼睛视线离开前方道路的情况下就可以获得汽车行驶状态,交通情况,导航地图,通讯和社交信息,将极大地提高驾驶人主动式安全驾驶能力和减少交通事故发生的可能性。但是抬头显示器提供的信息有限,驾驶人还是需要低头从汽车中控台中获得更多的信息和服务。流媒体进入汽车行业已经成为一种趋势,汽车上到处都可以看到安装的数码摄像机,但是驾驶人无法通过传统后视镜和车载摄像机提供的2D影像判断出自己驾驶的汽车与邻近车道中和后方车道中出现的其他汽车或物体或行人之间的相对距离。目前市场中已经出现了专门针对立交桥的手机3D导航服务,但是距离将3D导航应用到整个城市街道和主要交通枢纽还有很大的差距,而且3D导航的实现需要一个真正的汽车3D播放平台。在愈来愈立体化的城市交通网络时代,3D导航是未来汽车导航发展的方向。The head-up display (HUD) has made people realize that if they can get the driver to get the car driving status, traffic conditions, navigation maps, communication and social information without having to bow their heads or take their eyes away from the road ahead, it will greatly improve. The driver's active safe driving ability and the possibility of reducing traffic accidents. But the information provided by the heads-up display is limited, and the driver still needs to bow down to get more information and services from the car center console. Streaming media has entered the automotive industry. It has become a trend. Digital cameras can be seen everywhere in the car, but drivers can't judge the cars they drive and the adjacent lanes through the 2D images provided by traditional rearview mirrors and car cameras. The relative distance between other cars or objects or pedestrians that appear in the rear lane. There are already mobile 3D navigation services specifically for overpasses in the market, but there is still a big gap between applying 3D navigation to the entire city street and major transportation hubs, and the realization of 3D navigation requires a real car 3D playback platform. In the era of increasingly three-dimensional urban transportation network, 3D navigation is the direction of future car navigation development.
目前市场中大部分后装汽车抬头显示器是由一个处理器和一个透明屏幕组成,固定在汽车仪表盘或中控台上面。汽车原装抬头显示器则是将处理器隐藏在仪表盘后面。处理器中的投影机将导航地图和行驶状态信息投射到透明屏幕或汽车前挡风玻璃上。但是抬头显示器提供的信息有限,驾驶人在驾驶过程中还需要不时地低头察看中控台中的导航地图,搜索音乐频道和调整空调,转头察看汽车左侧和右侧后视镜,抬头查看车内后视镜等。为了解决驾驶人将双眼视线离开前方道路获取信息的问题,本发明提出了一个汽车裸眼3D平视显示系统。Most of the rear-mounted car head-up displays on the market today consist of a processor and a transparent screen that is attached to the dashboard or center console of the car. The original car head-up display hides the processor behind the dashboard. The projector in the processor projects navigation maps and driving status information onto a transparent screen or car front windshield. However, the information provided by the head-up display is limited. The driver needs to look down at the navigation map in the center console from time to time during the driving process, search for the music channel and adjust the air conditioner, turn to look at the left and right rear view mirrors of the car, and look up the car. Inside mirrors, etc. In order to solve the problem that the driver takes the binocular line of sight away from the road ahead to obtain information, the present invention proposes a naked eye 3D head-up display system for a car.
驾驶人通过自己的双眼可以轻易地判断出自己驾驶的汽车与前方其他汽车或物体或行人之间相对的距离,但是却无法根据汽车传统后视镜和车载摄像机提供的2D影像做出同样的判断。为了使驾驶人能够判断出自己驾驶的汽车与邻近车道和后方车道中出现的其他汽车或物体或行人之间相对距离,本发明提出了汽车仿生3D视点和仿生3D影像重建技术。The driver can easily determine the relative distance between the car he is driving and other cars or objects or pedestrians in his hand through his own eyes, but he cannot make the same judgment based on the 2D images provided by the car's traditional rearview mirrors and car cameras. . In order to enable the driver to determine the relative distance between the car he is driving and other cars or objects or pedestrians appearing in the adjacent lane and the rear lane, the present invention proposes a vehicle bionic 3D viewpoint and a bionic 3D image reconstruction technique.
车联网技术将手机的应用,导航,通讯,社交,娱乐和服务信息直接显示在车载屏幕上,并通过手触控屏幕进行控制和管理。但是车载屏幕的硬件参数包括分辨率和反应速度远远达不到智能手机般的流畅和易用,更无法满足对各种3D协议和流媒体信息显示和操作的要求。为了解决汽车多通路3D影像处理,显示,控制和管理的问题,本发明提出了一个汽车3D智能中心。The Internet of Vehicles technology displays the application, navigation, communication, social, entertainment and service information of the mobile phone directly on the car screen, and controls and manages it through the touch screen. However, the hardware parameters of the car screen, including the resolution and response speed, are far less than the smooth and easy to use of the smartphone, and can not meet the requirements for display and operation of various 3D protocols and streaming media information. In order to solve the problem of multi-channel 3D image processing, display, control and management of automobiles, the present invention proposes an automobile 3D intelligent center.
汽车3D导航面临的最大挑战不仅仅是3D导航地图数据的采集和获取方式,更低的成本和更少的时间,而且需要解决重现原始场景中各个物体之间的立体深度关系的问题和获得一个汽车裸眼3D播放平台。本发明不仅为驾驶人提供了一个汽车裸眼3D播放平台并且提出了仿生3D导航地图的制作方法和三种不同的3D导航模式。The biggest challenge facing automotive 3D navigation is not only the way of collecting and acquiring 3D navigation map data, lower cost and less time, but also the problem of resolving the stereoscopic depth relationship between objects in the original scene and obtaining A car naked eye 3D playback platform. The invention not only provides a driver with a naked eye 3D playing platform, but also proposes a method for making a bionic 3D navigation map and three different 3D navigation modes.
驾驶人通过汽车左侧和右侧传统后视镜和车内后视镜观察汽车左侧和右侧临近车道和后方车道中的交通状况。但是传统后视镜都存在着较大的盲区,风阻和噪声系数,驾驶人无法判断出自己驾驶的汽车与邻近车道和后方车道中其他汽车或物体或行人之间的相对距离。为了解决传统后视镜的问题,本发明提出了一种汽车左侧和右侧仿生3D视点视镜和车内裸眼3D后视镜。 The driver observes the traffic conditions in the adjacent lanes and rear lanes on the left and right sides of the car through the left and right side rearview mirrors and the interior rearview mirrors of the car. However, traditional rearview mirrors have large blind spots, wind resistance and noise figure, and the driver cannot judge the relative distance between the car he drives and the other cars or objects or pedestrians in the adjacent lane and the rear lane. In order to solve the problem of the conventional rearview mirror, the present invention proposes a left-side and right-side bionic 3D viewing mirror and an in-vehicle naked-eye 3D rearview mirror.
发明内容Summary of the invention
本发明提出的一种汽车或移动设备3D影像采集和裸眼3D平视显示系统及3D影像处理方法,不仅解决了驾驶人在驾驶汽车或移动设备时无需将自己的双眼视线离开前方道路交通状况来获取汽车行驶状态、交通、导航、通讯和社交、以及邻近车道和后方向交通状态等信息的问题,而且使驾驶人可以根据汽车中一组裸眼3D屏幕中播放的来自汽车仿生3D视点并经过仿生3D影像重建技术处理后的3D影像判断出自己驾驶的汽车与邻近车道和后方车道中出现的其他汽车或物体或行人之间的相对距离,以及为本发明提出的仿生3D导航地图和其他第三方制作的3D导航地图提供了一个汽车裸眼3D播放平台。The invention provides a 3D image capturing and naked-eye 3D head-up display system and a 3D image processing method for a car or a mobile device, which not only solves the problem that the driver does not need to take his binocular line of sight away from the traffic ahead of the road when driving the car or the mobile device. Car driving status, traffic, navigation, communication and social, and information about nearby lanes and traffic directions in the rear direction, and allows the driver to follow the car's bionic 3D view from a set of naked-eye 3D screens in the car and pass through bionic 3D The 3D image processed by the image reconstruction technology determines the relative distance between the car that it drives and other cars or objects or pedestrians appearing in the adjacent lane and the rear lane, and the bionic 3D navigation map and other third-party production proposed by the present invention. The 3D navigation map provides a car naked eye 3D playback platform.
汽车或移动设备3D影像采集和裸眼3D平视显示系统,包括一个抬头显示器、一组裸眼3D屏幕、一组仿生3D视点、一个3D智能中心、汽车左侧和右侧仿生3D视点视镜和一个车内裸眼3D后视镜。3D image capture for car or mobile devices and a naked-eye 3D head-up display system, including a heads-up display, a set of naked-eye 3D screens, a set of bionic 3D viewpoints, a 3D smart center, left and right bionic 3D viewing glasses and a car Inside the naked eye 3D rearview mirror.
一个抬头显示器是由一个平面或曲面形状的透明有机玻璃和粘贴在其内表面上的一个平面或曲面形状的柔性或非柔性透明屏幕组成,透明屏幕可以是一个传统的2D屏幕或是一个裸眼3D屏幕。透明有机玻璃材料选择具有透明性能佳,坚固,轻质和耐温度变化的材料。在屏幕和透明有机玻璃之间或透明有机玻璃外表面上可以增加一层偏振光薄膜以减弱太阳光照射的强度和各种反光对屏幕中影像的影响。抬头显示器与一个底座连接在一起,抬头显示器与底座之间的角度是可以调整的。底座被固定在汽车的仪表盘上面或中控台上面。为了将底座设计成为一个简单和不占有过大的空间,可以将屏幕的主板设置在3D智能中心中。当驾驶人对抬头显示器与底座之间的角度进行调整后,因为屏幕相对于驾驶人双眼的倾斜角度发生了变化而导致影像和字体在垂直方向上发生了变形,驾驶人可以通过3D智能中心内置的影像处理软件和手触控屏幕对抬头显示器屏幕上的影像和字体进行修正。修正后的影像,字体和符号将被储存在3D智能中心的内存单元中。抬头显示器显示的内容和画面采用简单,清晰和必需的信息为设计原则,包括但不限于汽车速度,限速,提醒驾驶人安全距离,超速或与其它车辆距离过近警示,即时通讯和社交信息,简版3D导航指引,建议路线等。A heads-up display consists of a transparent plexiglass in the shape of a flat or curved surface and a flexible or non-flexible transparent screen with a flat or curved shape attached to its inner surface. The transparent screen can be a traditional 2D screen or a naked eye 3D. screen. Transparent plexiglass materials are selected to have good transparency, sturdy, lightweight and temperature resistant materials. A layer of polarizing film can be added between the screen and the transparent plexiglass or on the outer surface of the transparent plexiglass to reduce the intensity of sunlight and the effect of various reflections on the image in the screen. The heads-up display is connected to a base, and the angle between the head-up display and the base is adjustable. The base is fixed on the dashboard of the car or on the center console. In order to design the base as a simple and not too large space, the motherboard of the screen can be placed in the 3D smart center. When the driver adjusts the angle between the heads-up display and the base, the image and the font are deformed in the vertical direction because the tilt angle of the screen relative to the driver's eyes changes, and the driver can pass through the 3D smart center. The image processing software and the hand touch screen correct the images and fonts on the heads up display screen. The corrected images, fonts and symbols will be stored in the memory unit of the 3D Smart Center. The content and screen displayed on the heads-up display are designed with simple, clear and required information, including but not limited to car speed, speed limit, safe distance for drivers, speeding or too close to other vehicles, instant messaging and social information. , short version of 3D navigation guidelines, recommended routes, etc.
如果抬头显示器采用的是一个裸眼3D屏幕,根据仿生3D影像重建技术中改变景物会聚点的原理,通过3D智能中心内置的影像处理软件和手触控屏幕将抬头显示器中的内容会聚点设置在汽车前挡风玻璃前方的某个位置处,如果需要可以让不同的显示内容出现在距离汽车前挡风玻璃前方不同的位置处。在城市中行驶时,因为汽车之间的距离可能很接近,所以内容会聚点位置的设定原则是不要将内容会聚点进入到前方汽车中。经验表明,将内容会聚点设置在汽车最前端处是一个考虑到各种可能发生的情况下较为合理和能够被大多数驾驶人接受的位置。If the head-up display adopts a naked-eye 3D screen, according to the principle of changing the scene convergence point in the bionic 3D image reconstruction technology, the content convergence point in the head-up display is set in the car through the image processing software built in the 3D smart center and the hand touch screen. At a position in front of the front windshield, different displays can be placed at different positions from the front of the front windshield of the car if needed. When driving in a city, because the distance between cars may be very close, the principle of setting the content convergence point is not to bring the content to the front car. Experience has shown that setting the content convergence point at the forefront of the car is a location that is more reasonable and acceptable to most drivers, considering all possible situations.
驾驶人通过抬头显示器获得重要和必需的信息,通过一组裸眼3D屏幕获得更多和详细的内容,包括但不限于3D导航和3D导航地图,3D全景影像,3D娱乐,通讯,短信,微信,其它内容和服务。一组裸眼3D屏幕采用下述二种不同的设计模式中的一种。第一种设计模式是裸眼3D工作台模式。裸眼3D工作台是由一个平面或曲面形状的背板或一个被弯折过的平板形状的背板和固定在背板内表面上的一个或多个平面或曲面形状的柔性或非柔性裸眼3D屏幕组成。背板可以直接固定在底座上或通过一个支架连接在底座上,底座被固定在汽车前方中控台上面。驾驶人可以通过支架调整背板和屏幕的上下位置,左右旋转和上下仰角从而获得一个可以更好和方便查看屏幕内容的位置。如果背板是固定在底座上,可以采用透明有机玻璃背板和透明裸眼3D屏幕。当驾驶人不使用屏幕时,前排和后排乘客可以将屏幕移动和旋转到适合他们观看的位置。屏幕支架和底座的设计中有一个极限阻挡机构,确保屏幕移动和旋转到极限位置时不会与汽车前排乘客安 全气袋在爆发时发生冲突。为了减小裸眼3D工作台的重量和占用的空间,可以将所有屏幕的主板设置在3D智能中心中。第二种设计模式是裸眼3D控制台模式。这种模式适用于汽车制造厂为汽车设计的一种车载3D显示装置。裸眼3D控制台是由多个平面或曲面形状的柔性或非柔性裸眼3D屏幕组成;多个屏幕可以拼接在一起成为一个连续的屏幕组或根据不同的显示内容或目的被设置于汽车中不同的位置处。每一个屏幕可以播放不同的内容,也可以拼接在一起播放一个超宽画面的影像。每个屏幕的大小和形状都可以不同。裸眼3D控制台模式中使用的屏幕数量,排列,位置和布置方式对于每个不同品牌和型号的汽车或移动设备是不同的。The driver gets important and necessary information through the heads-up display, and gets more and detailed content through a set of naked-eye 3D screens, including but not limited to 3D navigation and 3D navigation maps, 3D panoramic images, 3D entertainment, communication, SMS, WeChat, Other content and services. A set of naked-eye 3D screens employ one of two different design patterns described below. The first design mode is the naked-eye 3D workbench mode. The naked-eye 3D table is a flexible or non-flexible naked eye 3D consisting of a flat or curved shaped back plate or a bent flat plate-shaped back plate and one or more flat or curved shapes fixed on the inner surface of the back plate. The screen is composed. The back plate can be directly fixed to the base or connected to the base by a bracket that is fixed on the center console of the front of the car. The driver can adjust the position of the back and the screen up and down, the left and right rotation and the up and down elevation through the bracket to obtain a position for better and convenient viewing of the screen content. If the back panel is fixed to the base, a transparent plexiglass back panel and a transparent naked-eye 3D screen can be used. When the driver does not use the screen, the front and rear passengers can move and rotate the screen to a position that is appropriate for them to view. The screen stand and base are designed with an ultimate blocking mechanism to ensure that the screen does not move with the front passengers when it is moved and rotated to the extreme position. The full airbags collided during the outbreak. In order to reduce the weight and space occupied by the naked-eye 3D workbench, the motherboards of all screens can be placed in the 3D smart center. The second design mode is the naked-eye 3D console mode. This mode is suitable for an in-vehicle 3D display device designed by an automobile manufacturer for a car. The naked-eye 3D console is composed of a plurality of flat or curved shaped flexible or non-flexible naked-eye 3D screens; multiple screens can be stitched together into one continuous set of screens or differently placed in the car according to different display contents or purposes. Location. Each screen can play different content, or you can splicing together to play an image with an extra wide picture. Each screen can vary in size and shape. The number, arrangement, location, and arrangement of screens used in the naked-eye 3D console mode is different for each different make and model of car or mobile device.
研究表明,人的双眼视角范围最高可达到水平视角160度和垂直视角80度。一般人眼的视网膜中心区域大约在15度视角以内时能够清楚地分辨影像。当水平视角在15度到35度之间时,人眼能够看清楚物体的存在和动作,不需要通过转头就能够辨别清楚的程度,但是分辨力已经下降了。当水平视角在35–60度之间时,人的双眼可以分辨颜色,但无法判定物体和运动细节,这时如果需要分辨清楚物体的话,需要将眼球或头转过去让物体或运动细节落入水平视角35度区域内。当水平视角在60–120度之间时,人的双眼只能分辨出颜色和模糊的物体和运动方向,这时必须将头转过去分辨出物体和运动细节。实际上,人的双眼能够清晰地看清物体的区域是在一个水平视角约为35度,垂直视角约为20度的一个椭圆形锥体中。人的双眼在这个椭圆形锥体区域内会有非常好的视觉临场感,不会因为频繁地转动眼球而造成疲劳。驾驶人将双眼目光从前方道路上向下或低头大约5–10度就可以看到抬头显示器中显示的信息,大约20–25度才可以看到汽车仪表盘数据。汽车中控台中设备的位置比汽车仪表盘的位置更低并位于仪表盘的右下方向。驾驶人在中控台中查看车载导航屏幕,搜索音乐频道和调整空调旋钮时需要将双眼和头同时向右偏离20–30度和低头超过了25–45度。这时驾驶人已经将双眼视线完全离开了前方道路。如果这个时候的汽车速度较快时,双眼离开前方道路的数秒钟时间都会造成汽车行驶出数十米至数百米的距离,对驾驶人和汽车中的乘客生命带来了极大的风险。汽车裸眼3D工作台的屏幕被设计成为在水平方向上与汽车仪表盘的高度接近或更高的位置处。当驾驶人正面对汽车的正前方向时,驾驶人双眼中间点处的一条上下垂直直线是两个垂直平面的交线,一个垂直平面上的水平切线朝向汽车正前方向,另一个垂直平面通过上述[0012]中裸眼3D工作台背板的中心点,两个平面之间的夹角不超过75度。当驾驶人转过头查看裸眼3D工作台屏幕播放的内容时,双眼的部分余光仍然包括了汽车前方道路交通状况,没有完全失去对前方交通状态的观察。Studies have shown that the range of human eyes can be up to 160 degrees from horizontal and 80 degrees from vertical. In general, the central region of the human eye can clearly distinguish images when it is within about 15 degrees of view. When the horizontal viewing angle is between 15 degrees and 35 degrees, the human eye can see the existence and motion of the object, and it is possible to discern the degree of clarity without turning the head, but the resolution has been reduced. When the horizontal angle of view is between 35–60 degrees, the eyes of the person can distinguish the color, but the object and the motion details cannot be determined. If you need to distinguish the object clearly, you need to turn the eyeball or the head to let the object or motion details fall into the eye. The horizontal viewing angle is within 35 degrees. When the horizontal viewing angle is between 60 and 120 degrees, the human eye can only distinguish the color and the blurred object and the direction of motion. At this time, the head must be turned to distinguish the object and the motion details. In fact, the human eye can clearly see that the object is in an elliptical cone with a horizontal viewing angle of about 35 degrees and a vertical viewing angle of about 20 degrees. The human eyes will have a very good visual presence in this elliptical cone area and will not cause fatigue due to frequent eyeball rotation. The driver can look at the information displayed in the head-up display by looking down or down from the road ahead for about 5–10 degrees, and the car dashboard data can be seen at about 20–25 degrees. The position of the equipment in the center console of the car is lower than the position of the car dashboard and is located in the lower right direction of the instrument panel. When the driver views the car navigation screen in the center console, searching for the music channel and adjusting the air conditioning knob requires both eyes and head to be offset 20-20 degrees to the right and 25 to 45 degrees below the head. At this time, the driver has completely left the eyes of the eyes away from the road ahead. If the car speed is faster at this time, the seconds left by the eyes leaving the road ahead will cause the car to travel tens of meters to hundreds of meters, posing a great risk to the life of the driver and the passengers in the car. The screen of the car naked eye 3D table is designed to be close to or higher than the height of the car dashboard in the horizontal direction. When the driver is facing the front of the car, a vertical line at the midpoint of the driver's eyes is the intersection of two vertical planes. The horizontal tangent on one vertical plane faces the front of the car, and the other vertical plane passes. In the above [0012], the center point of the backplane of the naked eye 3D workbench, the angle between the two planes does not exceed 75 degrees. When the driver turned his head to view the content played on the naked-eye 3D workbench screen, part of the residual light of both eyes still included the road traffic condition in front of the car, and did not completely lose the observation of the traffic state ahead.
最经常使用的3D拍摄方法有会聚法和平行法。会聚法是一种模仿人的双眼关注景物方式的3D拍摄方法。使用会聚法拍摄时获得的左右两个具有不同视角的影像会出现一种梯形畸变的现象,而且距离拍摄的关注景物越近畸变越大。梯形畸变造成两个影像的边缘在垂直方向上无法进行完美的3D融合,这是造成观众感看3D影像时产生眼睛疲劳和生理不适的主要原因之一。平行法是一种将两个平行设置的摄像机对着关注景物进行3D拍摄的一种方法。平行法不符合人的双眼关注景物的方式和习惯,在3D播放空间中融合后的3D影像出现在屏幕的前方,也不是一种理想的3D播放效果。但是使用平行法拍摄而获得的两个具有不同视角的影像都没有梯形畸变,而且在拍摄完成后可以通过人工介入的方式对拍摄时设定的参数进行修正,使得重建后的两个具有不同视角的影像在3D播放空间中唯一的一个对应点上实现了会聚。这种方法不仅符合人的双眼观看习惯而且可以将影像畸变降低到最小的程度。经验表明使用平行法拍摄获得的两个具有不同视角的影像经过3D影像重建技术处理后具有一种自然,舒适和健康的3D感觉和效果。The most frequently used 3D shooting methods are convergence and parallel. The convergence method is a 3D shooting method that imitates the way people focus on the scene. The left and right images with different viewing angles obtained when shooting using the convergence method will have a trapezoidal distortion phenomenon, and the closer to the attention of the subject, the larger the distortion. The trapezoidal distortion causes the edges of the two images to be unable to perform perfect 3D fusion in the vertical direction, which is one of the main causes of eye fatigue and physical discomfort when the viewer feels the 3D image. The parallel method is a method of 3D shooting of two cameras placed in parallel against the subject. The parallel method does not conform to the way and habits of people's eyes to pay attention to the scene. The 3D image merged in the 3D playback space appears in front of the screen, and is not an ideal 3D playback effect. However, the two images with different viewing angles obtained by the parallel method have no keystone distortion, and the parameters set at the time of shooting can be corrected by manual intervention after the shooting is completed, so that the reconstructed two have different viewing angles. The image is converged on the only corresponding point in the 3D playback space. This method not only conforms to the human eye viewing habits but also minimizes image distortion. Experience has shown that two images with different viewing angles obtained using the parallel method have a natural, comfortable and healthy 3D feel and effect after being processed by 3D image reconstruction technology.
一个仿生3D视点是一个拥有有一个可以采集3D影像的摄像机或两个摄像机的装置。在一个拥有两个摄像机的仿生3D视点中,两个摄像机的中心线都处在同一个水平面上并且彼此平行,两个中心线之间的平行间距为5–80毫米。两个摄像机的制造商, 品牌,型号和参数应该完全相同,保证采集的两个具有不同视角的影像在色彩,白平衡,景深,表现力和质量上接近一致。仿生3D视点中面对着摄像机镜头的盖板是一块内外表面上都镀有透明涂层的透明玻璃,镀有透明涂层的透明玻璃表面具有排斥水、雾气和异物的自清洁功能。人的眼睛是一个光学结构,适用于光学理论。摄像机镜头参数的选择与人眼的光学系统愈接近,拍摄获得的影像在播放时的3D影像效果与双眼在原始场景中看到的关注景物和周边景物之间的立体关系愈接近。研究结果表明人的眼睛焦距大约为16.65毫米,对应视角为120度。广角镜头会使影像产生桶形畸变,两个具有桶形畸变的影像在垂直方向上是无法实现完美的3D影像融合的,所以仿生3D视点中的每一个摄像机镜头视角都小于120度。A bionic 3D viewpoint is a device that has a camera or two cameras that can capture 3D images. In a bionic 3D viewpoint with two cameras, the centerlines of the two cameras are on the same horizontal plane and parallel to each other, with a parallel spacing of 5–80 mm between the two centerlines. Manufacturer of two cameras, The brand, model and parameters should be identical, ensuring that the two images with different viewing angles are close in color, white balance, depth of field, expressiveness and quality. The cover plate facing the camera lens in the bionic 3D viewpoint is a transparent glass coated with a transparent coating on the inner and outer surfaces, and the transparent glass surface coated with a transparent coating has a self-cleaning function of repelling water, mist and foreign matter. The human eye is an optical structure that is suitable for optical theory. The closer the camera lens parameters are to the optical system of the human eye, the closer the stereoscopic relationship between the captured image and the surrounding scene seen by the eyes in the original scene. The results of the study show that the human eye has a focal length of approximately 16.65 mm and a corresponding viewing angle of 120 degrees. A wide-angle lens can cause barrel distortion in an image. Two images with barrel distortion cannot achieve perfect 3D image fusion in the vertical direction, so each camera lens in the bionic 3D viewpoint has a viewing angle of less than 120 degrees.
汽车3D影像采集系统通过在汽车的多个不同位置处设置仿生3D视点的方式采集汽车周围和特定方向的3D影像。每一个仿生3D视点根据设置在汽车的不同位置而被标注不同的编号或名称。对于汽车来说,将仿生3D视点1设置在汽车前挡风玻璃内表面中心下方或上方或汽车前面中心或接近中心的位置处,摄像机镜头朝向汽车正前方向。将仿生3D视点2设置在汽车后视窗玻璃内表面中心下方或上方或后背箱盖中心或接近中心的位置处,摄像机镜头朝向汽车正后方向。将仿生3D视点3和4以及仿生3D视点5和6分别设置在汽车左侧和右侧传统反光镜后视镜中或反光镜后视镜外壳下面或左侧和右侧仿生3D视点视镜支架上或汽车左侧和右侧车身上。仿生3D视点3和4中的摄像机镜头分别朝向汽车的左前方向和左后方向。仿生3D视点5和6中的摄像机镜头分别朝向汽车的右前后方向和右后方向。将仿生3D视点7和8分别设置在汽车左侧和右侧车身上或车顶上,摄像机镜头分别朝向汽车的左边方向或右边方向。The car 3D image acquisition system collects 3D images around the car and in a specific direction by setting a bionic 3D viewpoint at a plurality of different positions of the car. Each bionic 3D viewpoint is labeled with a different number or name depending on the location of the car. For the car, the bionic 3D viewpoint 1 is placed below or above the center of the inner surface of the front windshield of the car or at the center or near the center of the front of the car, and the camera lens is directed toward the front of the car. The bionic 3D viewpoint 2 is placed below or above the center of the inner surface of the rear window of the automobile or at the center of the rear cover or near the center, and the camera lens is directed toward the front of the vehicle. Bionic 3D viewpoints 3 and 4 and bionic 3D viewpoints 5 and 6 are respectively placed in the left and right side of the car in a conventional mirror rearview mirror or under the mirror mirror housing or on the left and right side of the bionic 3D viewing mirror bracket On the left and right side of the car. The camera lenses in the bionic 3D viewpoints 3 and 4 are respectively oriented toward the left front direction and the left rear direction of the car. The camera lenses in the bionic 3D viewpoints 5 and 6 are respectively oriented toward the right front and rear directions and the right rear direction of the car. The bionic 3D viewpoints 7 and 8 are respectively placed on the left and right side of the car or on the roof of the car, and the camera lenses are respectively directed to the left or right direction of the car.
汽车3D影像采集系统安装的仿生3D视点数量和位置决定了获得的汽车周围影像的视角范围大小和可能存在的盲区。譬如,对于安装有仿生3D视点1,2,3,4,5和6的汽车,汽车的左右两侧存在着两个对称的盲区。汽车左边盲区是汽车左边的仿生3D视点3的视角左边缘和仿生3D视点4的视角右边缘之间的区域。汽车右边盲区是汽车右边的仿生3D视点5的视角右边缘和仿生3D视点6的视角左边缘之间的区域。对于安装有上述全部仿生3D视点的汽车,汽车周围被360度的3D影像包围而没有盲区。The number and location of bionic 3D viewpoints installed in the automotive 3D image acquisition system determine the range of viewing angles of the images obtained around the car and the possible blind spots. For example, for a car equipped with bionic 3D viewpoints 1, 2, 3, 4, 5 and 6, there are two symmetrical blind zones on the left and right sides of the car. The blind area on the left side of the car is the area between the left edge of the view of the bionic 3D view 3 on the left side of the car and the right edge of the view of the bionic 3D view 4. The blind area on the right side of the car is the area between the right edge of the view of the bionic 3D view 5 on the right side of the car and the left edge of the view of the bionic 3D view 6. For a car equipped with all of the above-described bionic 3D viewpoints, the car is surrounded by a 360-degree 3D image without a blind spot.
汽车全景影像是通过3D智能中心内置影像处理软件将来自多个仿生3D视点的影像进行剪辑和拼接后成为一个连续和完整的超宽画面的3D影像。汽车前方全景影像来自仿生3D视点1,3和5。汽车后方全景影像来自仿生3D视点2,4和6。汽车左后方全景影像来自仿生3D视点2,4和7。汽车右后方全景影像来自仿生3D视点2,6和8。在上述的四个不同的全境影像中,每一个全境影像中至少有一个仿生3D视点拍摄的影像中包括一个或部分汽车或移动设备上的部件作为一个参照物,譬如,在前方全景影像中,仿生3D视点1中摄像机获得的影像中包括有汽车车头上的标志或汽车引擎前盖的前边缘部分。驾驶人根据一组裸眼3D屏幕中播放的3D影像中的参照物可以判断出自己驾驶的汽车与邻近车道中或后方车道中出现的其它汽车或物体或行人之间的相对距离。The panoramic image of the car is a 3D image of a continuous and complete ultra-wide image by editing and splicing the images from multiple bionic 3D viewpoints through the built-in image processing software of the 3D intelligent center. The panoramic image of the front of the car comes from the bionic 3D viewpoints 1, 3 and 5. The rear panoramic image of the car comes from the bionic 3D viewpoints 2, 4 and 6. The panoramic image of the left rear of the car comes from the bionic 3D viewpoints 2, 4 and 7. The panoramic image of the rear right of the car comes from the bionic 3D viewpoints 2, 6 and 8. In the above four different global images, at least one of the bionic 3D viewpoint images in each of the whole images includes one or a part of a car or a mobile device as a reference object, for example, in the front panoramic image. The image obtained by the camera in the bionic 3D viewpoint 1 includes a logo on the front of the car or a front edge portion of the front cover of the automobile engine. The driver can determine the relative distance between the car he is driving and other cars or objects or pedestrians appearing in the adjacent lane or in the rear lane based on the reference in the 3D image played in a set of naked-eye 3D screens.
安装有仿生3D视点1,2,3,4,5和6的汽车在正常驾驶期间,一组裸眼3D屏幕中播放的是汽车前方全景影像。当驾驶人拨动转弯拨杆或将汽车排档切换到倒车档位准备进行转换车道,转弯,倒车或准备停车时,3D智能中心将一组裸眼3D屏幕播放内容从汽车前方全景影像自动切换到汽车后方全景影像。当驾驶人完成转换车道,转弯,倒车或停车后并且转弯拨杆回弹后或将汽车排档切换到前进档位后,3D智能中心将一组裸眼3D屏幕中播放的内容从汽车后方全景影像自动切换回到到汽车前方全景影像。对于安装有上述全部仿生3D视点的汽车在正常驾驶期间,一组裸眼3D屏幕中播放的是汽车前方全景影像。当驾驶人拨动转弯拨杆或将汽车排档切换到倒车档位准备进行转换车道,转弯,倒车或准备停车时,3D智能中心将一组裸眼3D屏幕中播放的内容从汽车前方全景影像自动切换到汽车左后方或右后方全景影像。当驾驶人完成转换车道,转弯,倒车或 停车后并且转弯拨杆回弹后或将汽车排档切换到前进档位后,3D智能中心将一组裸眼3D屏幕中播放的内容从汽车左后方或右后方全景影像自动切换回到汽车前方全景影像。驾驶人在驾驶期间的任何时候都可以通过声控方式切换一组裸眼3D屏幕中播放的内容。Cars with bionic 3D viewpoints 1, 2, 3, 4, 5 and 6 During normal driving, a set of naked-eye 3D screens plays a panoramic image of the front of the car. When the driver toggles the turn lever or switches the car gear to the reverse gear position to switch lanes, turn, reverse or prepare to stop, the 3D smart center automatically switches a set of naked-eye 3D screen playback content from the front panoramic image of the car to the car. Rear panoramic image. After the driver completes the lane change, turns, reverses or stops, and after the turning lever rebounds or switches the car gear to the forward gear position, the 3D smart center automatically plays the contents of a set of naked-eye 3D screens from the rear panoramic image of the car. Switch back to the panoramic image in front of the car. For a car equipped with all of the above-described bionic 3D viewpoints during normal driving, a set of naked-eye 3D screens plays a panoramic image of the front of the car. When the driver switches the turn lever or switches the car gear to the reverse gear position to switch lanes, turn, reverse or prepare to stop, the 3D smart center automatically switches the content played in a set of naked-eye 3D screens from the front panoramic image of the car. A panoramic image of the left rear or right rear of the car. When the driver completes the conversion lane, turns, reverses or After parking and after the turning lever rebounds or switches the car gear to the forward gear position, the 3D smart center automatically switches the content played in a set of naked-eye 3D screens from the left rear or right rear panoramic image of the car back to the front panoramic image of the car. . The driver can switch the content played in a set of naked-eye 3D screens by voice control at any time during driving.
为了对汽车正前方向,正后方向以及邻近车道中的左前方向,右前方向,左后方向和右后方向行驶中的汽车进行实时测距,在汽车上多处相应的位置处安装测距仪。测距仪可以采用激光,超声波,雷达或微波雷达中任何方式的传感器测距技术和设备。测距仪获得的测距信息将直接进入到3D智能中心,并由3D智能中心对获得的测距数据通过软件进行实时分析,修正和运算后将完成后的数据,预先设计和添加的信息一起叠加在抬头显示器和一组裸眼3D屏幕中的影像上,采用了一种增强现实的显示方法,譬如采用一个箭头指向附近正在进行即时测距的汽车或行人上,连接箭头的信息框中显示出表示距离的数字和简单说明。In order to measure the car in the forward direction, the front direction and the left front direction in the adjacent lane, the right front direction, the left rear direction and the right rear direction, the real-time distance measurement is performed, and the range finder is installed at a corresponding position on the vehicle. . The range finder can be used in any way of sensor ranging technology and equipment in laser, ultrasonic, radar or microwave radar. The distance measurement information obtained by the range finder will directly enter the 3D intelligent center, and the distance measurement data obtained by the 3D intelligent center will be analyzed in real time through software, and the completed data will be corrected and calculated together with the pre-designed and added information. Superimposed on the heads-up display and a set of images in a set of naked-eye 3D screens, an augmented reality display method is used, such as an arrow pointing to a car or pedestrian near an ongoing distance measurement, and the information box of the connection arrow is displayed. A number indicating the distance and a brief description.
3D智能中心对每一个来自仿生3D视点获得的两个具有不同视角的影像通过仿生3D影像重建技术进行重建,使得重建后的两个影像经过人的大脑融合后的3D影像具有较少畸变,较小色像差,自然的立体深度,健康和舒适感觉。仿生3D影像重建技术主要包括;第一是对原始场景空间中任意一点上采集的两个具有不同视角的影像中的每一个影像沿着水平和彼此相反的方向做一个平移h=T/A的距离,使得平移后的两个影像在3D播放空间中存在着唯一的一个对应点并且在该对应点上两个影像实现了会聚。第二是通过适当地选择h值和调整汽车前方关注景物位置的方式,将关注景物的两个具有不同视角的影像在3D播放空间中的会聚点位置设置在3D播放屏幕上,这时关注景物在3D播放屏幕上的视差为零。这时原始场景空间与3D播放空间之间成为两个相互对应的理想空间。理想成像是原始场景空间中的任意一点,一条直线和一个面在相互对应的理想空间中对应点处重现为具着相似立体深度关系,没有畸变和扭曲的一个点,一条直线和一个面。在原始场景空间中距离摄像机镜头最近的前景物在3D播放空间中的最大出屏量是Zcnear=2TxZDxznear/(txfxA)。最大出屏量是一个需要加以控制的参数,因为融合后的3D影像位于观众和3D屏幕之间,不是一种3D影像的理想表达方式,较长时间的观看将会引起观众的双眼产生疲劳和生理感觉不适。第三是使用仿生3D影像重建技术的理论最大视角差d(amax)=(txfxA/ZD)x1/znear替代传统经验公式,这种方法可以使原始场景中不同物体之间的立体深度关系在3D播放空间中以具有最小改变的相似的立体深度关系的方式被重现。目前的3D播放技术被称为平面3D显示技术,即将两个具有不同视角的影像同时投射到一个平面屏幕上,两个影像在屏幕上的水平距离为视差。通常通过调整两个影像视差的方式来控制融合后的3D影像会聚点的位置。观众的左右眼分别只能看到并聚焦在彼此独立的其中一个影像上,左右眼分别获得的影像经过大脑融合后形成了一个3D影像。但是平面3D显示技术与人观看世界的方式和习惯不同。在正常情况下,人的双眼聚焦在关注物体上而不是分别聚焦在两个彼此分开和各自独立的两个平面影像上。这是一种被称为聚焦-会聚冲突的现象。这种冲突是造成人的双眼在观看3D影像时感觉疲劳和生理不适的最根本和主要原因之一。设定最大视角差的目的就是为了减少这种冲突对人的双眼和生理造成不适的影响。最常使用的办法是使用经验公式或安全系数对3D影像采集和播放时的一些物理参数进行限制。经过多年的实际检验表明经验公式是有效的。但是随着3D影像技术和设备的不断发展,以目前的技术水平,经验和观点来看待这些经验公式就显得保守了,譬如,经验公式中经常使用的最大视角差是0.02,相当于1.17度或0.07弧度分。仿生3D影像重建技术从理论上得出最大视差角并认为只要观众在观看3D影像时的视角差愈接近仿生3D影像重建技术的理论最大视差角,观众看到的3D影像和效果就愈接近于原始场景空间中的立体深度和感觉。但是增加最大视角差的同时也相应地增加了聚焦-会聚冲突带来的影响。所以如何找到一个最佳的平衡点是关 键。对于不同的应用和要求,平衡点的选择方式和重点也不同。第四是在部分仿生3D视点拍摄的影像中包括至少一个或部分汽车或移动设备上的部件作为参照物。驾驶人根据汽车中的一组裸眼3D屏幕中播放的经过仿生3D影像重建后的3D影像中的参照物可以判断出自己驾驶的汽车与邻近车道和后方车道中出现的其他汽车或物体或行人之间的相对距离。The 3D Intelligent Center reconstructs each of the two images with different viewing angles obtained from the bionic 3D viewpoint through bionic 3D image reconstruction technology, so that the reconstructed two images are less distorted after being merged by the human brain. Small chromatic aberration, natural stereo depth, health and comfort. The bionic 3D image reconstruction technology mainly includes; firstly, each of the two images with different viewing angles acquired at any point in the original scene space is translated in the horizontal and opposite directions by h=T/A. The distance is such that the two images after translation have a unique corresponding point in the 3D play space and the two images achieve convergence at the corresponding point. The second is to set the convergence point of the two images with different perspectives in the 3D playback space on the 3D playback screen by appropriately selecting the value of h and adjusting the position of the scene in front of the car. The parallax on the 3D playback screen is zero. At this time, the original scene space and the 3D play space become two ideal spaces corresponding to each other. The ideal imaging is any point in the original scene space. A straight line and a surface reproduce at corresponding points in the corresponding ideal space to a point with a similar stereoscopic depth relationship, without distortion and distortion, a straight line and a surface. The maximum amount of foreground in the original scene space that is closest to the camera lens in the 3D playback space is Z cnear = 2TxZ D xz near / (txfxA). The maximum amount of screen is a parameter that needs to be controlled, because the fused 3D image is located between the viewer and the 3D screen. It is not an ideal expression for 3D images. Long-term viewing will cause fatigue in the eyes of the audience. Physiologically feeling unwell. The third is to use the theoretical maximum viewing angle difference d(a max )=(txfxA/Z D )x1/z near using bionic 3D image reconstruction technology to replace the traditional empirical formula, which can make the stereo depth between different objects in the original scene. The relationship is reproduced in a 3D play space in a similar stereoscopic depth relationship with minimal changes. The current 3D playback technology is called planar 3D display technology, in which two images with different viewing angles are simultaneously projected onto a flat screen, and the horizontal distance of the two images on the screen is parallax. The position of the merged 3D image convergence point is usually controlled by adjusting the parallax of the two images. The left and right eyes of the audience can only see and focus on one of the images that are independent of each other. The images obtained by the left and right eyes are merged by the brain to form a 3D image. But flat 3D display technology is different from the way people use to watch the world. Under normal circumstances, the eyes of the person are focused on the object of interest rather than being separately focused on two planar images that are separated from each other and are independent of each other. This is a phenomenon known as focus-convergence conflict. This kind of conflict is one of the most fundamental and main causes of feelings of fatigue and physical discomfort when people's eyes are watching 3D images. The purpose of setting the maximum viewing angle difference is to reduce the impact of such conflicts on the eyes and physiology of the person. The most common method is to use empirical formulas or safety factors to limit some physical parameters during 3D image acquisition and playback. After years of actual testing, the empirical formula is valid. However, with the continuous development of 3D imaging technology and equipment, it is conservative to look at these empirical formulas based on current technical level, experience and viewpoints. For example, the maximum viewing angle difference often used in empirical formulas is 0.02, which is equivalent to 1.17 degrees or 0.07 radians. The bionic 3D image reconstruction technology theoretically derives the maximum parallax angle and believes that as the viewer's viewing angle difference in viewing 3D images is closer to the theoretical maximum parallax angle of the bionic 3D image reconstruction technology, the closer the 3D image and effect seen by the viewer is Stereo depth and feel in the original scene space. However, increasing the maximum viewing angle difference also increases the impact of the focus-convergence conflict. So how to find the best balance point is the key. For different applications and requirements, the choice and focus of the balance point are also different. The fourth is to include at least one or part of the components on the car or mobile device as a reference in the image captured by the partial bionic 3D viewpoint. The driver can determine the car that he is driving and the other cars or objects or pedestrians appearing in the adjacent lane and the rear lane according to the reference object in the 3D image reconstructed by the bionic 3D image played in a set of naked-eye 3D screens in the car. The relative distance between them.
汽车3D导航地图面对的最大挑战之一是3D地图数据的采集和制作方式。如果采用同样制作2D地图的方法来获得3D导航地图数据,需要投入极高的制作成本和花费更多的时间。3D导航地图和数据可以通过下面的四种具有较高效率,较低成本和需要较少时间的制作方法获得。第一种方法是城市模型法。很多城市都拥有一个按照比例制作的城市模型,模型中拥有详细的城市道路,立体交通枢纽,立交桥,与实体建筑具有同样建筑风格和细节的建筑模型,停车场,道路两边的植树以及更多的细节。模型随着城市的发展和变化而在不断地被更新。制作时将摄像机对着城市模型从多个不同方向和角度进行3D拍摄,使用可以采集3D影像的一个微型摄像机或两个微型摄像机通过模拟真人驾驶的方式沿着城市模型中的每一个街道,道路,广场,路口,停车场,隧道,立交桥和交通枢纽等和按照不同的方向进行3D拍摄。拍摄获得的两个具有不同视角的影像通过仿生3D影像重建技术进行重建和处理。第二种方法是用户分享法。这种方法鼓励每一个拥有本发明专利产品的驾驶人都参与到分享数据计划中,使每个驾驶人成为3D导航地图的绘制者之外,同时也让他们成为3D导航地图的使用者。驾驶人在驾驶汽车时通过仿生3D视点1,3和5将汽车行驶路线中的真实街景拍摄下来并记录在汽车智能3D中心。3D智能中心中如果设置有GPS以及相关的3D导航地图绘制软件的话,每台车都会在行驶时记录下当时的路况,路经,路标,信号灯和交通标志的相关的数据。当驾驶人到达目的地并停车和熄火后,汽车3D智能中心将自动搜寻无线上网热点,并将所有采集到的数据和影像通过软件进行整合和处理后自动地上传到云端。第三种方法是2D转3D方法。当汽车行驶在城市道路,城外公路和高速公路上,公路两边的大楼和街景都不是重要的标示。这时对于驾驶人来讲最重要的是正确的道路和方向,高速公路和交通枢纽的入口和出口,高速公路与最接近的城市相对的位置,距离,进入城市的连接道路和方向等。2D转3D技术是将目前2D导航地图中的部分城市道路,城外公路和高速公路按照不同的道路编号,不同的道路颜色或不同的道路方向采用不同的立体深度进行分层并分隔开,驾驶人通过具有不同立体深度的路线时非常明确地知道自己行驶的道路或车道。对于交通枢纽或立交桥,各个不同方向和彼此交叉的路线被具有不同立体深度的道路或车道按照立交桥面之间真实的比例被分层并分隔开,使得驾驶人较容易地分辨出正确的道路和方向,从而不会走错路和方向。这是一种快速,简单,低成本的理想解决方法。在传统3D行业中,观众对于观看通过2D转3D方法实现的3D内容时最大的抱怨是平板效应。通过这种技术实现的3D影像常常被称为是伪3D,也是2D转3D技术无法普及的主要原因之一。平板效应指的是整个原始场景空间似乎是被人为地分割成为众多个子空间,每一个字空间中的景物和内容都被强行地压缩到一个画板上,每一个画板上的景物都具有相同的立体深度。将众多个画板按照前后一定顺序并沿着纵向距离被摆放起来,看起来非常地不自然和具有明显的深度跳跃现象。对于部分的城市道路,城外公路和高速公路,具有平板效应的3D导航地图不仅可以被接受,而且将成为导航地图立体化最具实用效果的工具之一。当汽车行驶在城市道路,城外公路和高速公路经过最接近的城市边缘时,上述方法制作的城市模型导航地图将出现在一组裸眼3D屏幕中。这时,驾驶人非常明确的知道自己驾驶的汽车距离最近城市的相对位置和方向。第四种方法是制作一个简版3D导航指引。简版3D导航指引表现为一个带有透视和3D视觉效果的全新导航指引。简版3D导航指引带有透视效果的无穷远会聚点低于驾驶人双眼的水平高度。简版3D导航指引中带有箭头的道路指引可以直接沿着道路方向延伸并指向前方。带有箭头的道路指引与道路之间的高度 可以调节。驾驶人使用3D智能中心手触控屏幕调整简版3D导航指引的无穷远会聚点的位置和带有箭头的道路指引与真实道路之间的高度。简版3D导航指引的无穷远会聚点成为带有箭头的道路指引伸向无穷远方向的终点处接近或相交。简版3D导航指引以简单,明确和直接了当的表达方式为设计原则以便于驾驶人没有任何的犹豫地快速识别,理解和做出相应的反应。当使用了上述前三种制作方法获得的3D导航地图数据经过影像后期制作,不同方法获得的数据之间进行相互的分享,经过标注和汇总后成为最终的3D导航地图和简版3D导航指引。如果将上述方法获得的最终的3D导航地图在经过仿生3D影像重建技术进行重建后完成的3D导航地图被称为仿生3D导航地图。仿生3D导航地图为相交于3D导航地图是一个将原始场景还原得更加准确,较少变形和表示了更精确的相似立体深度关系的一种3D导航地图。One of the biggest challenges facing car 3D navigation maps is the way in which 3D map data is collected and produced. If you use the same method of making 2D maps to obtain 3D navigation map data, you need to invest in extremely high production costs and spend more time. 3D navigation maps and data can be obtained by the following four production methods that are more efficient, lower cost, and require less time. The first method is the urban model method. Many cities have a scaled urban model with detailed urban roads, three-dimensional transportation hubs, overpasses, architectural models with the same architectural style and details as physical buildings, parking lots, tree planting on both sides of the road, and more. detail. The model is constantly being updated as the city develops and changes. During production, the camera is 3D shot from a number of different directions and angles to the city model, using a miniature camera or two miniature cameras that can capture 3D images along each street in the urban model by simulating the driving of real people. , squares, intersections, parking lots, tunnels, overpasses and transportation hubs, etc. and 3D shooting in different directions. The two images with different viewing angles were reconstructed and processed by bionic 3D image reconstruction technology. The second method is user sharing. This approach encourages every driver who owns the patented product of the invention to participate in the shared data plan, making each driver a renderer of the 3D navigation map and also making them a user of the 3D navigation map. The driver photographs the real street scene in the car's driving route through the bionic 3D viewpoints 1, 3 and 5 while driving the car and records it in the car smart 3D center. If GPS and related 3D navigation map drawing software are set in the 3D smart center, each car will record the relevant data of the current road conditions, road signs, road signs, signal lights and traffic signs while driving. When the driver arrives at the destination and stops and turns off the fire, the car 3D smart center will automatically search for the wireless hotspot, and automatically collect and process all the collected data and images through the software and upload it to the cloud. The third method is the 2D to 3D method. When cars are driving on city roads, off-city roads and highways, buildings and streetscapes on both sides of the road are not important signs. At this time, the most important thing for the driver is the right road and direction, the entrance and exit of the highway and transportation hub, the location of the highway relative to the nearest city, the distance, the connecting road and direction into the city. The 2D to 3D technology is to divide and separate some urban roads in the current 2D navigation map, different roads and highways according to different road numbers, different road colors or different road directions with different three-dimensional depths. When a driver passes a route with different stereo depths, he or she knows very clearly where the road or lane he is driving. For transportation hubs or overpasses, different directions and intersecting routes are layered and separated by roads or lanes with different depths according to the true proportion between the overpasses, making it easier for the driver to distinguish the correct road. And direction so that it doesn't go the wrong way and direction. This is an ideal solution for fast, simple, and low cost. In the traditional 3D industry, the biggest complaint for viewers watching 3D content through the 2D to 3D method is the tablet effect. The 3D image realized by this technology is often referred to as pseudo 3D, and is one of the main reasons why 2D to 3D technology cannot be popularized. The flat panel effect means that the entire original scene space seems to be artificially divided into a plurality of subspaces, and the scenes and contents in each word space are forcibly compressed onto a drawing board, and each scene on the drawing board has the same three-dimensional shape. depth. A large number of panels are placed in a certain order before and after and along the longitudinal distance, which looks very unnatural and has a significant depth jump. For some urban roads, out-of-city roads and highways, 3D navigation maps with flat panel effects can not only be accepted, but also become one of the most practical tools for three-dimensional navigation maps. The city model navigation map produced by the above method will appear in a set of naked-eye 3D screens when the car is driving on urban roads, the roads outside the city and the highway passing the closest city edge. At this time, the driver knows very clearly the relative position and direction of the car he is driving from the nearest city. The fourth method is to make a short version of the 3D navigation guide. The short 3D navigation guide is a new navigation guide with perspective and 3D visuals. The short 3D navigation guide has an infinity convergence point with a perspective effect that is lower than the driver's eyes. The road guidance with arrows in the simplified 3D navigation guide can extend directly along the road and point forward. Road guidance with arrows and height between roads You can adjust. The driver uses the 3D smart center hand touch screen to adjust the position of the infinity convergence point of the simplified 3D navigation guide and the height between the road guide with the arrow and the real road. The infinity convergence point of the short version of the 3D navigation guide becomes a road guide with arrows that approach or intersect at the end of the infinity direction. The short version of the 3D navigation guide is designed with simple, clear and straightforward expressions in mind so that the driver can quickly identify, understand and react accordingly without any hesitation. When the 3D navigation map data obtained by the above three production methods are subjected to image post-production, the data obtained by different methods are shared with each other, and after being labeled and summarized, the final 3D navigation map and the simplified 3D navigation guide are obtained. If the final 3D navigation map obtained by the above method is reconstructed by the biomimetic 3D image reconstruction technology, the 3D navigation map is called a bionic 3D navigation map. The bionic 3D navigation map intersects the 3D navigation map as a 3D navigation map that restores the original scene more accurately, less deformed, and represents a more precise similar stereo depth relationship.
3D智能中心为驾驶人提供了三种不同的导航模式;第一种模式是简版3D导航指引模式,这种模式直接使用在抬头显示器中。第二种模式是真实3D街景导航结合简版3D导航指引的增强现实模式。这是在一组裸眼3D屏幕中播放的前方全景影像上叠加简版3D导航指引的一种增强现实表现方法的导航模式。第三种模式是3D导航地图模式。3D导航地图可以来自于上述[0022]中的前三种制作方法或其他制作方法获得的3D导航地图。除了第一种导航模式在抬头显示器中播放之外,其他两种导航模式都在一组裸眼3D屏幕中播放。驾驶人可以随时通过声控方式在第二种和第三种3D导航模式之间进行切换。上述第二种和第三种导航模式不仅为驾驶人提供了一个更清晰和准确的导航服务,同时也为驾驶人提供了一个清晰和精确的兴趣点(POI)定位增值服务,成为一个全新,有效和具有商业价值的商业服务模式。每一个不同的兴趣点都可以在精确的地点和位置处直接标示在3D导航地图中,无论这个兴趣点是在同一个大楼中,不同的楼层或紧挨着的地面店铺。驾驶人在行驶中会根据真实3D街景导航或3D导航地图中与兴趣点所在的真实目标外形或建筑特点一致的特点很容易地发现兴趣点的位置和方向,不会因为同一个地点同时出现过多的兴趣点扎堆而错过了兴趣点。同时使用一种增强现实的表现方式,将一个箭头直接指向兴趣点,箭头后面连接着包含有简单说明文字和数字的方框。当驾驶人直接说出方框中的数字后,3D智能中心将直接带你进入到该兴趣点中并通过裸眼3D屏幕获得更详细的具有3D影像效果的介绍和说明。The 3D Smart Center provides drivers with three different navigation modes; the first mode is the simplified 3D navigation guidance mode, which is used directly in the heads-up display. The second mode is an augmented reality mode of real 3D street view navigation combined with a simplified 3D navigation guide. This is a navigation mode of an augmented reality representation that overlays a simplified 3D navigation guide on a front panoramic image played in a set of naked-eye 3D screens. The third mode is the 3D navigation map mode. The 3D navigation map may be derived from the 3D navigation map obtained by the first three production methods or other production methods in [0022] above. In addition to the first navigation mode being played in the heads-up display, the other two navigation modes are played in a set of naked-eye 3D screens. The driver can switch between the second and third 3D navigation modes by voice control at any time. The above second and third navigation modes not only provide the driver with a clearer and more accurate navigation service, but also provide the driver with a clear and accurate point of interest (POI) positioning value-added service, becoming a brand new, Effective and commercially viable business service model. Each of the different points of interest can be directly marked in the 3D navigation map at the exact location and location, whether the point of interest is in the same building, on a different floor or next to the ground floor. The driver can easily find the location and direction of the point of interest based on the real 3D street view navigation or the 3D navigation map in accordance with the real target shape or architectural features of the point of interest. It will not happen because the same place has appeared at the same time. Many points of interest were piled up and missed points of interest. At the same time, using an augmented reality representation, an arrow points directly to the point of interest, and a box containing simple explanatory text and numbers is attached to the back of the arrow. When the driver directly speaks the number in the box, the 3D Smart Center will take you directly to the point of interest and get a more detailed introduction and description of the 3D image with the naked eye 3D screen.
汽车左侧和右侧传统反光镜后视镜已经在市场中存在了数十年。传统反光镜后视镜技术不仅视角较小,风阻和风噪音系数较大,而且驾驶人无法从后视镜中判断出自己驾驶的汽车与邻近车道中或后方车道中出现的其他汽车或物体或行人之间的相对距离。汽车左侧和右侧仿生3D视点视镜结合测距仪和增强现实的显示技术和方法不仅解决了上述传统反光镜后视镜的所有问题,而且让驾驶人不需要转头和将双眼离开前方道路的情况下就可以判断出是否可以安全转换车道,倒车,停车和获得汽车周围交通状况的信息,成为驾驶人一个主动式安全辅助工具。只要解决了视频传输稳定性的问题,使用数字流媒体取代传统反光镜后视镜不仅是一个时尚和流行,而且是一个趋势和方向。Traditional mirror mirrors on the left and right sides of the car have been in the market for decades. The traditional mirror rearview mirror technology not only has a small viewing angle, but also has a large wind resistance and wind noise coefficient, and the driver cannot judge from the rearview mirror the other car or object or pedestrian appearing in the car in the adjacent lane or in the rear lane. The relative distance between them. The left and right bionic 3D viewfinder combined with the rangefinder and augmented reality display technology and method not only solve all the problems of the above-mentioned traditional mirror rearview mirror, but also let the driver do not need to turn the head and leave the eyes away from the front. In the case of roads, it can be judged whether it is possible to safely change lanes, reverse, park and obtain information on the traffic conditions around the car, becoming an active safety aid for the driver. As long as the problem of video transmission stability is solved, the use of digital streaming to replace traditional mirror mirrors is not only a fashion and fashion, but also a trend and direction.
汽车左侧和右侧仿生3D视点视镜采用下述四种不同的设计方案中的一种。第一种方案是将仿生3D视点3和4以及仿生3D视点5和6分别设置在汽车左侧和右侧传统反光镜后视镜中。这种设计方案适用于前装或后装汽车左侧和右侧仿生3D视点视镜。这种设计方案不仅同时拥有两种后视技术的相互支持和备份,而且可以较好地保护3D摄像机。仿生3D视点3和5分别固定在汽车左侧和右侧传统反光镜后视镜前壳体的表面和后视镜内部的一个支座上,两个摄像机中心线与摄像机物镜外表面上的交点和物镜的外表面的中点重合并都位于同一个切平面上。仿生3D视点4和6分别固定在汽车左侧和右侧传统反光镜后视镜内部的一个支座上。两个摄像机物镜与后视镜反光镜镜片内表面之间留有一个足够大的空间,当驾驶人调节汽车左侧和右侧传统反光镜后视镜中反光镜镜片的工作角度时,摄像机物镜不会与反光镜镜片内表面有任何的接触。在传统反光镜后视镜反 光镜镜片的下方正对着仿生3D视点4和6的摄像机镜头位置处有一个水平方向的长方形状部分是完全透明的,反光镜镜片在这个水平方向的长方形状区域的背面上没有反光镜涂层。但是在这个水平方向的长方形状区域的透明玻璃的内外表面都镀有透明涂层,镀有透明涂层后的玻璃表面具有排斥水,雾气和异物的自清洁功能。仿生3D视点4和6中的摄像机镜头通过这个水平方向的长方形状透明玻璃采集外面的影像。第二种方案是将仿生3D视点3和4以及仿生3D视点5和6分别固定在汽车左侧和右侧传统反光镜后视镜外壳下面。这种设计方案适用于前装或后装汽车仿生3D视点视镜,安装简单和易于维护。仿生3D视点3和4以及仿生3D视点5和6被设计成为具有流线型外形并分别与汽车左侧和右侧传统传统反光镜后视镜融于一体。第三种方案是全新设计一个可收回式的汽车左侧和右侧视镜支架,视镜支架的一端连接在汽车车身上或一个固定在汽车车身上的底座上,另一端悬空。当汽车启动后汽车左侧和右侧视镜支架将自动地移动或转动到正常工作位置,当汽车停车熄火后将自动地收回到汽车车身或视镜支架底座中隐藏起来。仿生3D视点3和4以及仿生3D视点5和6被分别设置在汽车左侧和右侧视镜支架上。对于采用了两个摄像机的仿生3D视点,汽车左侧和右侧两个视镜支架在正常的工作位置时,视镜支架中每个3D视点中的两个摄像机中心线位于同一个水平平面上。视镜支架可以设置在汽车不同的位置处,譬如,传统反光镜后视镜位置处,前车门上或前车门前方的车身上。视镜支架的位置设置和外形设计如何能够与汽车车身的外形美工和设计风格进行完美融合将成为汽车设计师的一个挑战。第四种方案是将3D视点3和4、5、6、7和8分别安装在汽车左侧和右侧车身上或车顶上的不同位置处。在上述四种不同的仿生3D视点视镜设计方案的任何一种方案中,仿生3D视点视镜在工作位置正常工作时,仿生3D视点视镜中的两个摄像机的中心线都位于同一个水平平面上。The left and right bionic 3D viewing mirrors of the car use one of four different designs. The first solution is to place the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 in the left and right side of the conventional mirror mirrors of the car, respectively. This design is suitable for the front and rear bionic 3D viewing mirrors of the front or rear mounted car. This design not only has mutual support and backup of the two rear view technologies, but also better protects the 3D camera. The bionic 3D viewpoints 3 and 5 are respectively fixed on the left side and the right side of the left side and the right side of the conventional mirror mirror rear view housing and a support inside the rear view mirror, and the intersection of the two camera center lines and the outer surface of the camera objective lens The midpoint recombination with the outer surface of the objective lens is located on the same tangent plane. The bionic 3D viewpoints 4 and 6 are respectively fixed to a support inside the conventional mirror mirrors on the left and right sides of the car. There is a large enough space between the two camera objectives and the inner surface of the mirror lens. When the driver adjusts the working angle of the mirror lens in the left and right side of the traditional mirror mirror, the camera objective There is no contact with the inner surface of the mirror lens. In the traditional mirror rear view mirror The lens portion of the lens lens facing the bionic 3D viewpoints 4 and 6 has a horizontally rectangular portion that is completely transparent, and the mirror lens has no mirror coating on the back side of the horizontal rectangular region. Floor. However, the inner and outer surfaces of the transparent glass in the horizontally-shaped rectangular region are plated with a clear coating, and the glass surface coated with the transparent coating has a self-cleaning function of repelling water, mist and foreign matter. The camera lens in the bionic 3D viewpoints 4 and 6 captures the outside image through this horizontally-shaped rectangular transparent glass. The second option is to fix the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 respectively under the left side and right side of the conventional mirror mirror housing. This design is suitable for front-loading or rear-loading automotive bionic 3D viewing mirrors, which are simple to install and easy to maintain. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are designed to have a streamlined shape and are integrated with the conventional conventional mirror mirrors on the left and right sides of the car, respectively. The third option is to design a retractable left and right mirror bracket for the car. One end of the mirror bracket is attached to the car body or a base fixed to the car body, and the other end is suspended. When the car is started, the left and right mirror brackets of the car will automatically move or rotate to the normal working position. When the car is stopped, it will be automatically retracted into the car body or the mirror bracket base to hide. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed on the left side and right side mirror brackets of the automobile. For a bionic 3D viewpoint with two cameras, the two camera centers in each of the 3D viewpoints in the mirror bracket are in the same horizontal plane when the two left and right mirror brackets of the car are in the normal working position. . The mirror bracket can be placed at different positions in the car, such as the position of a conventional mirror mirror, on the front door or on the body in front of the front door. How the positional setting and shape design of the mirror bracket can be perfectly integrated with the shape and design style of the car body will become a challenge for the car designer. The fourth option is to mount 3D viewpoints 3 and 4, 5, 6, 7, and 8 at different positions on the left and right side of the car or on the roof of the car. In any of the above four different bionic 3D viewfinder designs, when the bionic 3D viewfinder is working properly, the centerlines of the two cameras in the bionic 3D viewfinder are at the same level. on flat surface.
驾驶人通过汽车传统车内反光镜后视镜观察后方道路交通状况。但是传统车内反光镜后视镜的视角受到了汽车后面C柱和D柱的限制以及后排乘客和货物的遮挡。2D摄像机影像提供的后方道路交通状况信息无法使驾驶人判断出自己驾驶的汽车与后面道路中出现的其他汽车或物体或行人之间的相对距离。驾驶人从汽车车内裸眼3D后视镜上看到的是来自仿生3D视点2、4和6的后方全景影像,拥有更大的视角,而且没有干扰和死角。汽车车内裸眼3D后视镜是由一个平面或曲面形状的背板和固定在背板内表面上的一个或多个平面或曲面形状的柔性或非柔性裸眼3D屏幕以及设置在屏幕外面的一个镀有涂层的防眩目玻璃组成。涂层只允许光线由里向外的单方向穿透。为了减小后视镜的重量和占用的空间,可以将车内裸眼3D后视镜的屏幕主板设置在汽车3D智能中心中。车内裸眼3D后视镜上设置有一个开关,当驾驶人关闭开关后,车内裸眼3D后视镜变成了一个传统车内反光镜后视镜。The driver observes the traffic conditions on the rear road through the rear view mirror of the car. However, the angle of view of the traditional interior mirrors is limited by the C-pillars and D-pillars behind the car and the rear passengers and cargo. The rear road traffic condition information provided by the 2D camera image does not allow the driver to determine the relative distance between the car he is driving and other cars or objects or pedestrians appearing in the back road. The driver sees the rear panoramic image from the bionic 3D viewpoints 2, 4 and 6 from the naked eye 3D rearview mirror in the car, with a larger viewing angle and no interference and dead ends. A naked-eye 3D rearview mirror in a vehicle is a flexible or non-flexible naked-eye 3D screen consisting of a flat or curved shape backing plate and one or more flat or curved shapes fixed on the inner surface of the backing plate and a set outside the screen. It is composed of coated anti-glare glass. The coating only allows light to penetrate from one direction to the outside. In order to reduce the weight and space occupied by the rearview mirror, the screen motherboard of the naked eye 3D rearview mirror in the vehicle can be placed in the car 3D intelligent center. There is a switch on the naked eye 3D rearview mirror. When the driver turns off the switch, the naked eye 3D rearview mirror becomes a traditional interior mirror rearview mirror.
3D智能中心是一个电脑,在电脑的主板上连接着抬头显示器,一组裸眼3D屏幕和车内裸眼3D后视镜屏幕的主板,多个ISP影像处理器,中央控制单元,编码和解码器,一个带有通讯芯片Sim卡插槽的无线通讯模块和一个手触控屏幕等。3D智能中心拥有一个独立的操作系统,内置的3D影像重建技术,影像剪辑和拼接,3D格式转换,影像编码和解码,各种信号处理软件包等软件。3D智能中心通过操作系统和内置影像处理软件,通过连接在主板上的数组带有影像处理芯片,屏幕和显示器的主板和中央控制单元,编码和解码器对来自每一个仿生3D视点的两个具有不同视角的影像进行处理,主要包括:仿生3D影像重建,剪辑,拼接,平移,3D格式转换,算法,优化,调色,白平衡,编码,解码,输出和存档;通过带有一个通讯芯片的无线通讯模块中或手机中预装的APP软件对来自手机中的应用,导航地图,电话,微信,短信,语音控制等各种功能和内容进行连接和处理;通过内置信号分析和处理软件对来自汽车OBD和测距仪的信息进行加工和处理;并将处理后的影像和信息通过中央控制单元按照预先设定的程序分别输出到抬头显示器,一组裸眼3D屏幕和车内裸眼3D后视镜中播放。汽车启动后,所有的仿生3D 视点中的摄像机自动开启,经过一段时间后,3D智能中心在同一个时间开始同步地接收每一个仿生3D视点采集的两个具有不同视角的影像。两个具有不同视角的影像经过仿生3D影像重建,剪辑,拼接,平移和左右3D播放格式转换后成为一个完整的具有超宽画面的影像。每一个超宽画面的影像经过影像处理器对影像进行处理,主要包括:算法,优化,亮度,色调和白平衡等修正之后直接进入到编码器中进行压缩和编码。对于只采用了仿生3D视点1,2,3,4,5和6的汽车,这样的超宽画面的影像共有二个,它们是前方全境影像和后方全景影像。对于采用了全部8个仿生视点的汽车,这样的超宽画面的影像共有四个,它们是前方全境影像,后方全境影像,左后方全境影像和右后方全境影像。中央控制单元对上述的两个或四个不同的全景影像进行控制和管理,按照程序的设定要求及时和正确地输出到一组裸眼3D屏幕和车内裸眼3D后视镜的屏幕主板中,经过解码器后分别在一组裸眼3D屏幕和车内裸眼3D后视镜中播放。3D智能中心中设置有一个带有Sim卡插槽的无线通讯模块,模块中安装有市场中主要的手机操作系统和需要的APP软件,可以直接下载和接收不同操作系统手机中的3D导航地图,简版3D导航指引,音乐和视频等应用和服务,不仅不会因为在使用过程中由于手机通讯或外界带来的各种干扰而中断服务的可能性,而且节省了手机的流量和费用。如果手机下载或连接的是仿生3D导航地图,3D智能中心将通过中央控制单元直接将仿生3D导航地图输出到一组裸眼3D屏幕和车内裸眼3D后视镜中播放。如果手机下载或连接的3D导航地图来自于第三方的3D导航地图,没有经过仿生3D影像重建技术重建和不满足仿生3D影像重建技术对3D播放格式的要求,驾驶人可以通过手触控屏幕设定是否对这样的3D导航地图进行仿生3D影像重建或直接输出到一组裸眼3D屏幕和车内裸眼3D后视镜中播放。3D智能中心将预先设计和制作的可能或相关的兴趣点说明和简介内容信息叠加在3D导航地图影像上,譬如将一个箭头直接指向兴趣点,箭头后面连接着包含有简单说明文字和数字的方框。当驾驶人直接通过声控方式说出方框中的数字后,3D智能中心将直接带你进入到该兴趣点中并通过一组裸眼3D屏幕获得更详细的具有3D影像效果的说明和介绍。3D智能中心支持声控交互式的控制方式,在背板上预留有多个通用型对外接口并对第三方应用和服务开放。3D智能中心将被设计和制作成为一个坚固的装置,不会在交通事故中被轻易地损坏并保留事故发生时和之前的数据和影像。The 3D Smart Center is a computer with a head-up display connected to the motherboard of the computer, a set of naked-eye 3D screens and a motherboard with a naked-eye 3D rearview mirror screen, multiple ISP image processors, a central control unit, a codec and a decoder. A wireless communication module with a communication chip Sim card slot and a hand touch screen. The 3D Smart Center has a separate operating system, built-in 3D image reconstruction technology, image editing and stitching, 3D format conversion, image encoding and decoding, and various signal processing software packages. The 3D Smart Center uses an operating system and built-in image processing software, through an array connected to the motherboard with an image processing chip, a screen and display motherboard and a central control unit, encoding and decoder for each of the two from each bionic 3D viewpoint Image processing from different perspectives, including: bionic 3D image reconstruction, editing, stitching, panning, 3D format conversion, algorithm, optimization, color grading, white balance, encoding, decoding, output and archiving; with a communication chip The APP software pre-installed in the wireless communication module or in the mobile phone connects and processes various functions and contents from the mobile phone application, navigation map, telephone, WeChat, short message, voice control, etc.; through the built-in signal analysis and processing software pair The information of the car OBD and the range finder are processed and processed; and the processed images and information are respectively output to the head-up display according to a preset program by the central control unit, a set of naked-eye 3D screens and a naked-eye 3D rearview mirror in the vehicle. Play in. After the car starts, all the bionic 3D The camera in the viewpoint is automatically turned on. After a period of time, the 3D smart center simultaneously receives two images with different viewing angles acquired by each bionic 3D viewpoint at the same time. Two images with different viewing angles are reconstructed by bionic 3D image editing, editing, stitching, panning and left and right 3D playback formats to become a complete image with super wide image. Each image of the ultra-wide image is processed by the image processor, and mainly includes: algorithm, optimization, brightness, hue and white balance, etc., and then directly enters into the encoder for compression and encoding. For cars that only use bionic 3D viewpoints 1, 2, 3, 4, 5, and 6, there are two images of such an ultra-wide picture, which are front-wide images and rear panoramic images. For cars that use all eight bionic viewpoints, there are four images of such ultra-wide images, which are front-facing full-field images, rear-wide images, left-back full-field images, and right-back full-field images. The central control unit controls and manages the above two or four different panoramic images, and outputs them to a set of naked-eye 3D screens and a screen main board of the naked-eye 3D rearview mirror in time according to the setting requirements of the program. After being decoded by the decoder, it is played in a set of naked-eye 3D screens and in-car naked-eye 3D rearview mirrors. The 3D intelligent center is provided with a wireless communication module with a SIM card slot. The module is equipped with the main mobile phone operating system and the required APP software in the market, and can directly download and receive 3D navigation maps in different operating system mobile phones. Short-term 3D navigation guides, music and video applications and services, not only will not interrupt the service due to various interferences caused by mobile communication or the outside world during use, and save the flow and cost of the mobile phone. If the mobile phone downloads or connects to the bionic 3D navigation map, the 3D intelligent center will directly output the bionic 3D navigation map to a set of naked-eye 3D screens and the naked-eye 3D rearview mirror through the central control unit. If the 3D navigation map downloaded or connected by the mobile phone comes from a 3D navigation map of a third party, and the 3D image reconstruction technology is not reconstructed and the 3D playback format is not satisfied, the driver can touch the screen through the hand. Whether to perform bionic 3D image reconstruction on such a 3D navigation map or directly output to a set of naked-eye 3D screens and in-car naked-eye 3D rearview mirrors. The 3D Smart Center overlays pre-designed and produced possible or relevant point-of-interest descriptions and profile content information on 3D navigation map images, such as pointing an arrow directly to a point of interest, followed by an arrow containing a simple explanatory text and number. frame. When the driver directly speaks the number in the box by voice control, the 3D Smart Center will take you directly to the point of interest and get a more detailed description and introduction of 3D image effects through a set of naked-eye 3D screens. The 3D Smart Center supports voice-activated interactive control, with multiple general-purpose external interfaces reserved on the backplane and open to third-party applications and services. The 3D Smart Center will be designed and built into a rugged device that will not be easily damaged in traffic accidents and retain data and images from the time of the accident and before.
3D智能中心中将对所有来自仿生3D视点的两个具有不同视角的影像进行仿生3D影像重建,影像剪辑和拼接处理,并将处理后的两个影像以左右格式(Side-by-Side)的3D播放格式输出到抬头显示器,一组裸眼3D屏幕和车内裸眼3D后视镜中播放。The 3D Smart Center will perform bionic 3D image reconstruction, image editing and splicing processing on all images with different viewing angles from the bionic 3D viewpoint, and the processed two images will be in the left-right format (Side-by-Side). The 3D playback format is output to the heads-up display, a set of naked-eye 3D screens and a naked-eye 3D rearview mirror in the car.
本发明提出的技术和装置具有易于安装、操作简单、成本较低、易于推广和普及的特点。The technology and device proposed by the invention have the characteristics of easy installation, simple operation, low cost, easy promotion and popularization.
附图说明:BRIEF DESCRIPTION OF THE DRAWINGS:
图1汽车平面形状抬头显示器示意图Figure 1 Schematic diagram of a car plane shape head-up display
图2汽车曲面形状背板和裸眼3D屏幕与固定式底座工作台示意图Figure 2 Schematic diagram of the car surface shape back plate and the naked eye 3D screen and the fixed base workbench
图3汽车曲面形状背板和裸眼3D屏幕与连接支架式工作台示意图Figure 3 Schematic diagram of the car surface shape back plate and the naked eye 3D screen and the connection bracket type workbench
图4汽车被弯折过两次的平板形状的背板和裸眼3D屏幕与连接支架式工作台示意图Fig. 4 Schematic diagram of a flat-shaped back plate and a naked-eye 3D screen and a connection bracket type work table in which the automobile is bent twice
图5汽车裸眼3D控制台示意图Figure 5 car naked eye 3D console schematic
图6汽车仿生3D视点示意图Figure 6 Schematic diagram of automobile bionic 3D viewpoint
图7汽车仿生3D视点和仿生3D视点视角分布示意图Figure 7 Schematic diagram of car bionic 3D viewpoint and bionic 3D viewpoint viewing angle distribution
图8仿生3D影像重建技术1-示意图Figure 8 bionic 3D image reconstruction technology 1 - schematic
图9仿生3D影像重建技术2-示意图 Figure 9 bionic 3D image reconstruction technology 2 schematic
图10汽车左侧和右侧仿生3D视点视镜设计方案1示意图Figure 10 Schematic diagram of the design of the left and right bionic 3D viewing point mirrors of the car
图11汽车左侧和右侧仿生3D视点视镜设计方案2示意图Figure 11 Schematic diagram of the design of the left and right bionic 3D viewing point mirrors of the car
图12汽车左侧和右侧仿生3D视点视镜支架设计方案3示意图Figure 12 Schematic diagram of the design of the left and right bionic 3D viewing mirror brackets of the car
图13汽车车内裸眼3D后视镜示意图Figure 13 Schematic diagram of the naked eye 3D rear view mirror in the car
图14汽车3D智能中心和车联网系统示意图Figure 14 Schematic diagram of the car 3D intelligent center and car networking system
图15汽车3D智能中心示意图Figure 15 Schematic diagram of the car 3D intelligent center
具体实施方式:detailed description:
本发明的具体实施方式表示本发明具体化的一个例子,与权利要求书中的特定事项具有对应关系。本发明不限定实施方式,在不脱离本发明主旨的范围内,能够通过对各种不同的实施方式来实现具体化。所有示意图中的说明案例都是所述的可实施技术方案中的一个例子。The specific embodiments of the present invention show an example of the embodiment of the present invention, and have a corresponding relationship with the specific matters in the claims. The present invention is not limited to the embodiments, and various embodiments can be realized without departing from the spirit and scope of the invention. The illustrative examples in all of the schematics are examples of the described implementable solutions.
图1、一个抬头显示器9的底边带有两个圆形连接耳,底座10的后面有一个半圆柱形状的凸起。抬头显示器9的连接耳和底座10的半圆形状凸起通过两个螺栓11被连接起来。通过两个螺栓11调整和固定抬头显示器9与底座10之间的角度。底座10的半圆柱形状凸起的后面有一个专门供抬头显示器9的接线插口12和一个电源接口13。在图1所示的设计方案中,底座10通过一个附件15的有机玻璃固定在汽车仪表盘或中控台上面。附件15的上表面为一个平面,底面是一个曲面形状并带有粘胶。附件15通过底面上的粘胶固定在汽车仪表盘或中控台上面,底座10通过一个吸盘14固定在附件15的平面表面上。附件15的底面形状根据不同的汽车品牌和型号的不同而不同。Figure 1. A head-up display 9 has two circular connecting ears on its bottom side and a semi-cylindrical projection on the back of the base 10. The connecting ears of the head-up display 9 and the semicircular projections of the base 10 are connected by two bolts 11. The angle between the head-up display 9 and the base 10 is adjusted and fixed by the two bolts 11. Behind the semi-cylindrical shape of the base 10 is a wiring socket 12 dedicated to the head-up display 9 and a power supply port 13. In the design shown in Figure 1, the base 10 is attached to the dashboard or center console of the car via an plexiglass of an attachment 15. The upper surface of the attachment 15 is a flat surface with a curved surface and adhesive. The attachment 15 is secured to the dashboard or center console of the vehicle by glue on the underside, and the base 10 is secured to the planar surface of the attachment 15 by a suction cup 14. The shape of the bottom surface of the accessory 15 varies depending on the brand and model of the car.
图2所示的是一个曲面形状背板和在其内表面上粘贴的一个曲面形状的柔性或非柔性裸眼3D屏幕组成的一个裸眼3D工作台16。裸眼3D工作台16固定在一个底座18上并与底座18一起固定在汽车中控台上面。Figure 2 shows a perverted 3D table 16 consisting of a curved shape back plate and a curved shape flexible or non-flexible open-hole 3D screen pasted on its inner surface. The naked-eye 3D table 16 is fixed to a base 18 and is fixed to the upper center of the car together with the base 18.
图3所示的是一个曲面形状背板和在其内表面上粘贴的一个曲面形状的柔性或非柔性裸眼3D屏幕组成的一个裸眼3D工作台16。裸眼3D工作台16通过一个支架17连接在一个固定在汽车中控台上面的底座18上。驾驶人可以通过支架17调整裸眼3D工作台16的位置和方向。Figure 3 shows a naked-eye 3D table 16 consisting of a curved-shaped back panel and a curved-shaped flexible or non-flexible open-hole 3D screen pasted on its inner surface. The naked-eye 3D table 16 is connected by a bracket 17 to a base 18 that is fixed to the upper console of the car. The driver can adjust the position and orientation of the naked-eye 3D table 16 through the bracket 17.
图4、一个被弯折过两次的平板形状的背板19和在其内表面上固定了三个平面形状的裸眼3D拼接屏幕20组成的一个裸眼3D工作台。背板19通过一个支架17连接在一个固定在汽车中控台上面的底座18上。驾驶人可以通过支架17调整背板19和三个拼接屏幕20的位置和方向。Figure 4 is a plan view of a flat-plate back sheet 19 that has been bent twice and a naked-eye 3D stitching screen 20 having three planar shapes fixed on its inner surface. The back plate 19 is connected by a bracket 17 to a base 18 that is fixed to the upper console of the car. The driver can adjust the position and orientation of the back panel 19 and the three stitching screens 20 through the bracket 17.
图5、汽车裸眼3D控制台是由多个平面或曲面形状的柔性或非柔性裸眼3D屏幕21组成;多个屏幕21可以拼接在一起成为一个连续的屏幕组或根据不同的显示内容或目的被设置于不同的位置处。每个不同的位置处使用的裸眼3D屏幕21可以不同,譬如屏幕的形状,大小或是否透明等。不同品牌的汽车控制台使用的屏幕21数量,排列,位置和布置方式不同。Figure 5, the car naked eye 3D console is composed of a plurality of flat or curved shape flexible or non-flexible naked eye 3D screen 21; a plurality of screens 21 can be stitched together to form a continuous screen group or according to different display content or purpose Set at different locations. The naked-eye 3D screen 21 used at each different location may be different, such as the shape, size, or transparency of the screen. The number, arrangement, location and arrangement of screens 21 used by different brands of car consoles are different.
图6所示的是一个拥有两个平行设置的摄像机22的汽车仿生3D视点。每一个仿生3D视点都是由一个外壳23,两个摄像机22和摄像机正前方向的透明玻璃盖板25组成。根据在汽车上的设置位置不同,仿生3D视点外壳23的形状不同。在正常工作位置时,仿生3D视点中的两个摄像机22中心线位于同一个水平面上并彼此平行,平行间巨为5--80毫米。两个摄像机22的排线24分别穿过仿生3D视点外壳23后连接到汽车3D智能中心34。仿生3D视点外壳23的前面盖板是一块内外表面上都镀有涂层的透明玻璃25,仿生3D视点中的两个摄像机22通过正前方向的透明玻璃25采集外面的影像。Figure 6 shows a car bionic 3D viewpoint with two cameras 22 arranged in parallel. Each bionic 3D viewpoint is composed of a casing 23, two cameras 22 and a transparent glass cover 25 in the forward direction of the camera. The shape of the bionic 3D viewpoint housing 23 is different depending on the setting position on the car. In the normal working position, the centerlines of the two cameras 22 in the bionic 3D viewpoint are on the same horizontal plane and parallel to each other, and the parallel between the giants is 5-80 mm. The wires 24 of the two cameras 22 are respectively passed through the bionic 3D view housing 23 and connected to the car 3D smart center 34. The front cover of the bionic 3D view housing 23 is a transparent glass 25 coated on both the inner and outer surfaces, and the two cameras 22 in the bionic 3D view capture the outer image through the transparent glass 25 in the forward direction.
图7所示的是在一辆汽车上设置的一组仿生3D视点和这些视点的视角分布 图。其中汽车左右两边的两个最大阴影面积部分表示这组仿生3D视点的视角仍未覆盖到的区域而成为盲区。汽车四个犄角处的较小面积阴影部分表示这组仿生3D视点的视角仍未覆盖的四个死角的区域。仿生3D视点1设置在汽车前挡风玻璃内表面中心下方的位置处,视点中的两个摄像机22的镜头朝向汽车正前方向。仿生3D视点2设置在汽车后视窗玻璃内表面中心上方的位置处,视点中的两个摄像机22的镜头朝向汽车正后方向。仿生3D视点3和4以及仿生3D视点5和6分别设置在汽车左侧和右侧传统反光镜后视镜中,仿生3D视点3和4中的摄像机22的镜头分别朝向汽车的左前方向和左后方向,仿生3D视点5和6中的摄像机22的镜头分别朝向汽车的右前方向和右后方向。仿生3D视点7和8分别设置在汽车车顶的左侧和右侧边缘上。图7中没有标示出仿生3D视点7和8的视角范围。只要将仿生3D视点7和8中的摄像机22的镜头分别朝向汽车的左前边方向和右前边方向,就可以完全覆盖汽车左右两边的两个阴影部分表示的盲区。Figure 7 shows a set of bionic 3D viewpoints set on a car and the viewing angle distribution of these viewpoints. Figure. The two largest shaded areas on the left and right sides of the car represent the areas of the set of bionic 3D viewpoints that are still not covered and become blind spots. The smaller area shaded portions of the four corners of the car represent the areas of the four dead corners of the set of bionic 3D viewpoints that are still uncovered. The bionic 3D viewpoint 1 is disposed at a position below the center of the inner surface of the front windshield of the automobile, and the lenses of the two cameras 22 in the viewpoint face the front direction of the car. The bionic 3D viewpoint 2 is disposed at a position above the center of the inner surface of the window glass of the automobile, and the lenses of the two cameras 22 in the viewpoint face the front and rear directions of the car. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed in the left and right side of the car in the conventional mirror rear view mirror, and the lenses of the camera 22 in the bionic 3D viewpoints 3 and 4 are respectively directed to the left front direction and the left side of the car. In the rear direction, the lenses of the cameras 22 in the bionic 3D viewpoints 5 and 6 are respectively directed to the right front direction and the right rear direction of the automobile. The bionic 3D viewpoints 7 and 8 are respectively disposed on the left and right edges of the roof of the automobile. The range of viewing angles of the bionic 3D viewpoints 7 and 8 is not indicated in FIG. As long as the lenses of the cameras 22 in the bionic 3D viewpoints 7 and 8 are directed toward the left front direction and the right front direction of the car, respectively, it is possible to completely cover the blind areas indicated by the two shaded portions on the left and right sides of the car.
图8a所示的是一个典型的在原始场景空间中进行3D影像拍摄时的场景设计。两个摄像机26和27彼此相距为t。将两个摄像机26和27同时向内转,直到两个摄像机26和27的中心线会聚到关注景物30上。这是一个典型的采用了会聚方法进行3D拍摄的例子。关注景物30前方的景物称为前景物31,后方的景物称为后景物32。关注景物,前景物和后景物到摄像机26和27的距离分别是zconv,znear和zfarFigure 8a shows a typical scene design for 3D image capture in the original scene space. The two cameras 26 and 27 are at a distance t from each other. The two cameras 26 and 27 are simultaneously turned inward until the center lines of the two cameras 26 and 27 converge on the attention scene 30. This is a typical example of a 3D shot using a convergence method. The scene in front of the scene 30 is referred to as the foreground object 31, and the scene in the rear is referred to as the scene object 32. Concerning the scene, the distances of foreground and foreground objects to cameras 26 and 27 are z conv , z near and z far , respectively .
图8b、在3D播放空间中,一个宽度为W的平面屏幕33。投射到屏幕33上的左右两个影像之间的水平距离为视差P。当人的左眼和右眼分别只能看到并聚焦到屏幕33上的左影像和右影像时,左右两个影像在大脑中融合后的3D影像出现在屏幕的后面,称为屏幕空间。当人的左眼和右眼分别只能看到并聚焦到屏幕33上的右影像和左影像时,左右两个影像在大脑中融合的3D影像出现在观众和屏幕之间,称为观众空间。根据图8b所示的几何关系得到下面关系式,Figure 8b, in a 3D playback space, a flat screen 33 of width W. The horizontal distance between the left and right images projected onto the screen 33 is the parallax P. When the left and right eyes of a person can only see and focus on the left and right images on the screen 33, the 3D images of the left and right images merged in the brain appear behind the screen, called the screen space. When the left and right eyes of a person can only see and focus on the right image and the left image on the screen 33, the 3D images of the left and right images in the brain appear between the viewer and the screen, called the audience space. . According to the geometric relationship shown in Figure 8b, the following relationship is obtained,
Zc=ZDxT/(T-P)          (1)Z c =Z D xT/(TP) (1)
其中,Zc–观众双眼到屏幕上左右两个影像会聚点的距离Among them, Z c - the distance between the audience's eyes and the two image convergence points on the screen
ZD–观众双眼到屏幕的距离Z D – the distance between the eyes of the audience and the screen
T–观众双眼之间的距离T – the distance between the eyes of the audience
P–视差,出现在屏幕上的左右两个影像之间的水平距离P–parallax, the horizontal distance between the left and right images appearing on the screen
d(P)=Pmax–Pmin=TxZD(1/Zcnear–1/Zcfar)       (2)d(P)=P max –P min =TxZ D (1/Z cnear –1/Z cfar ) (2)
其中:Pmax–屏幕上左右两个影像出现的最大视差Where: P max – the maximum parallax that appears on the left and right images on the screen
Pmin–屏幕上左右两个影像出现的最小视差P min – the minimum parallax that appears on the left and right images on the screen
Zcnear–观众到最小视差会聚点的距离(P<0负视差,观众空间) Z cnear - the minimum disparity viewer from the point of convergence (P <0 negative disparity, the viewer space)
Zcfar–观众到最大视差会聚点的距离(P>0正视差,屏幕空间)Z cfar – the distance from the audience to the maximum parallax convergence point (P>0 positive parallax, screen space)
定义,Prel=d(P)/WDefinition, P rel =d(P)/W
其中:Prel–单位屏幕宽度上的最大视差Where: P rel – the maximum parallax over the width of the unit screen
W–屏幕30的宽度W–width of screen 30
图9a所示的是在一个原始场景空间中采集3D影像时,两个摄像机26和27同时向内转,直到两个摄像机26和27的中心线会聚到关注景物30上。两个摄像机26和27的中心线在关注景物30上的会聚点直接在两个摄像机26和27的成像芯片28和29的中心点上成像。图9b所示的是将两个摄像机26和27从图9a所示的会聚方式向外转一直到两个摄像机26和27的中心线彼此平行为止。将3D拍摄方法从会聚法改变成为平行法的一个例子。这时在关注景物30上的会聚点在两个摄像机26和27的成像芯片28和29上的成像位置就不再是中点了,而是离开了成像芯片中点彼此相反的水平方向和水平距离为h的位置 上。这时如果将摄像机26和27的成像芯片28和29分别朝着彼此相反和水平方向平移一个距离h,这样一来使用了平行法拍摄的结果与使用了会聚法拍摄的结果完全一样。这种通过平移两个成像芯片28和29而获得与会聚拍摄效果一样的3D影像平行拍摄方法称为平行会聚等效法。根据图9b所示的几何关系我们得到下面关系式,Figure 9a shows that when capturing 3D images in an original scene space, the two cameras 26 and 27 are simultaneously turned inward until the centerlines of the two cameras 26 and 27 converge onto the subject of interest 30. The centerlines of the two cameras 26 and 27 are imaged directly at the center point of the imaging chips 28 and 29 of the two cameras 26 and 27 at the point of convergence on the subject of interest 30. Figure 9b shows the two cameras 26 and 27 being rotated outwardly from the convergence mode shown in Figure 9a until the centerlines of the two cameras 26 and 27 are parallel to each other. The 3D shooting method is changed from the convergence method to an example of the parallel method. At this time, the image forming position on the imaging chips 28 and 29 of the two cameras 26 and 27 at the convergence point on the subject 30 is no longer the midpoint, but leaves the horizontal and horizontal points opposite to each other in the imaging chip. Distance h on. At this time, if the imaging chips 28 and 29 of the cameras 26 and 27 are respectively translated by a distance h toward the opposite and horizontal directions of each other, the result of the shooting using the parallel method is exactly the same as that of the shooting using the convergence method. This method of parallel shooting of 3D images obtained by translating the two imaging chips 28 and 29 to obtain the same effect as the convergence shooting is called a parallel convergence equivalent method. According to the geometric relationship shown in Figure 9b, we get the following relationship,
d=txfx(1/zconv-1/z)=h–txf/z          (3)d=txfx(1/z conv -1/z)=h–txf/z (3)
其中,d–原始场景空间中任意一点在两个摄像机成像芯片上的视差Where d – the parallax of any point in the original scene space on the two camera imaging chips
h–两个摄像机成像芯片朝着彼此相反方向的水平偏移量h – horizontal offset of the two camera imaging chips in opposite directions to each other
t–两个平行设置的摄像机中心线之间的距离T–distance between two parallel camera centerlines
f–摄像机镜头的等效焦距f – equivalent focal length of the camera lens
z–原始场景空间中任意一点到摄像机的距离Z–the distance from any point in the original scene space to the camera
zconv–使用平行法拍摄时关注景物或等效会聚点到摄像机的距离z conv – the distance to the scene or the equivalent convergence point to the camera when shooting in parallel
根据公式(3)推得下式;The following formula is derived according to formula (3);
d(d)=dmax-dmin=txf(1/znear–1/zfar)          (4)d(d)=d max -d min =txf(1/z near –1/z far ) (4)
其中:dmax–两个摄像机成像芯片上左右两个影像的最大视差Where: d max – the maximum parallax of the left and right images on the two camera imaging chips
dmin–两个摄像机成像芯片上左右两个影像的最小视差d min – the minimum parallax between the left and right images on the two camera imaging chips
znear–前景物31到摄像机的距离z near – the distance from the foreground object 31 to the camera
zfar–后景物32到摄像机的距离z far - 32 from the scene to the camera
定义,drel=d(d)/wDefinition, d rel =d(d)/w
其中:drel–单位成像芯片宽度上的最大视差Where: d rel – the maximum parallax over the width of the unit imaging chip
w–摄像机成像芯片宽度W–camera imaging chip width
使得,drel=Prel Let d rel =P rel
推得:t=[(ZD/Axf)x(1/Zcnear–1/Zcfar)/(1/znear–1/zfar)]xT    (5)Push: t=[(Z D /Axf)x(1/Z cnear –1/Z cfar )/(1/z near –1/z far )]xT (5)
其中:A–屏幕放大率W/wAmong them: A – screen magnification W/w
公式(5)表明,3D拍摄时的两个摄像机中心线之间的距离与人眼视间距是不相同的。Equation (5) shows that the distance between the center lines of the two cameras in 3D shooting is different from the distance between the eyes of the human eye.
同样推得:P=(W/w)xd=Axd并代入到公式(1)中得到下式:Similarly, P = (W / w) xd = Axd and substituted into the formula (1) to get the following formula:
Zc=(ZDxT)/(T-P)=(ZDxT)/(T-Axd)Z c =(Z D xT)/(TP)=(Z D xT)/(T-Axd)
=(ZDxT)/[Axtxf-(Axh-T)xz]xz       (6)=(Z D xT)/[Axtxf-(Axh-T)xz]xz (6)
公式(6)表明Zc与z之间不是线性关系。理想成像是原始场景空间中任意一点,一条直线和一个面对应着3D影像重建空间中唯一的一个点,一条直线和一个面。为了使在一个原始场景空间中拍摄获得的两个具有不同视角的影像能够完美地在3D播放空间中理想成像,无扭曲和畸变,唯一的条件是让两个空间中对应点之间的数学关系成为线性关系。在公式(6)中,Zc与z之间的线性关系成立的条件是,Equation (6) shows that there is no linear relationship between Z c and z. The ideal image is any point in the original scene space. A line and a face correspond to the only point in the 3D image reconstruction space, a line and a face. In order to make two images with different viewing angles captured in one original scene space ideally imaged in 3D playback space without distortion and distortion, the only condition is to make the mathematical relationship between the corresponding points in the two spaces. Become a linear relationship. In the formula (6), the condition that the linear relationship between Z c and z holds is that
Axh–T=0或h=T/AAxh–T=0 or h=T/A
公式(6)简化成为下式, Formula (6) is simplified into the following formula,
Zc=(ZDxT)/(Axtxf)xz            (7)Z c =(Z D xT)/(Axtxf)xz (7)
公式(7)表明,原始场景空间中任意一点上获得的两个具有不同视角的影像在3D播放空间中具有唯一的一个对应点,在该对应点上两个具有不同视角的影像实现了会聚。Equation (7) shows that two images with different viewing angles obtained at any point in the original scene space have a unique corresponding point in the 3D playing space, and two images with different viewing angles achieve convergence at the corresponding points.
结论:采用平行法拍摄3D影像时,仿生3D影像重建技术要求在拍摄前将摄像机的成像芯片28和29朝着彼此相反方向水平移动h的距离或在完成正常拍摄后,对输出后的影像进行后期制作时将左右两个影像向彼此相反的方向水平平移h的距离。通过上述的方法,拍摄3D影像时使用平行法同样可以获得比会聚法进行3D拍摄更理想的效果,不仅符合人的双眼看景物的方式和习惯,而且没有畸变发生。Conclusion: When shooting 3D images in parallel, the bionic 3D image reconstruction technology requires that the imaging chips 28 and 29 of the camera be moved horizontally in opposite directions to each other before shooting or after the normal shooting is completed. During post-production, the left and right images are horizontally translated by a distance h from each other in opposite directions. Through the above method, the parallel method can also obtain a more ideal effect than the convergence method for 3D shooting when shooting a 3D image, which not only conforms to the manner and habit of the person's eyes, but also has no distortion.
根据图9b所示的几何关系和公式(5)得到下列关系式,According to the geometric relationship shown in Fig. 9b and the formula (5), the following relationship is obtained,
zconv=(txf)/2h=txfxA/2Tz conv =(txf)/2h=txfxA/2T
=(ZD/2)x(1/Zcnear–1/Zcfar)/(1/znear–1/zfar)     (8)=(Z D /2)x(1/Z cnear –1/Z cfar )/(1/z near –1/z far ) (8)
因为zfar>>1Because z far >>1
所以1/zfar<<1So 1/z far <<1
将公式(8)简化为下式,Simplify equation (8) to the following equation,
(1/Zcnear–1/Zcfar)=txfxA/(TxZDxznear)(1/Z cnear –1/Z cfar )=txfxA/(TxZ D xz near )
根据定义,最大视差角d(amax)为,见图8bBy definition, the maximum parallax angle d(a max ) is, see Figure 8b
d(amax)=a2-a1=tan-1(T/Zcnear)–tan-1(T/Zcfar)d(a max )=a 2 -a 1 =tan -1 (T/Z cnear )–tan -1 (T/Z cfar )
=T(1/Zcnear–1/Zcfar)=T(1/Z cnear –1/Z cfar )
=(txfxA/ZD)x1/znear             (9)=(txfxA/Z D )x1/z near (9)
结论:公式(9)得出了最大视差角amax的理论极限值。目前广泛使用的经验公式amax为0.02是一个较为保守的经验安全值。当提高了最大视角差安全值后,人的双眼看到和感觉到的3D效果将会更接近于原始场景中真实的立体深度关系,但同时也相应地增加了人眼的聚焦-会聚冲突的影响。Conclusion: Equation (9) yields the theoretical limit of the maximum parallax angle a max . The widely used empirical formula a max of 0.02 is a relatively conservative empirical safety value. When the safety value of the maximum viewing angle difference is increased, the 3D effect seen and perceived by the human eyes will be closer to the true stereoscopic depth relationship in the original scene, but at the same time the focus of the human eye is increased. influences.
仿生3D影像重建技术的一个核心思想是将原始场景空间中的立体深度关系能够在3D影像重建中正确地体现出来。公式(7)表明,两个空间之间在数学上存在着线性关系,将每一个原始场景空间中的一个物体的几何形状都能够在3D播放空间中正确地按照某个比例还原并且没有畸变。公式(8)表明,恰当地选择h的数值并将关注景物在3D播放空间的会聚点的位置设定在3D屏幕上,这时,在理想空间中下面的关系式成立,(下面的关系通过公式(7)同样能够获得证明)One of the core ideas of bionic 3D image reconstruction technology is to correctly represent the stereoscopic depth relationship in the original scene space in 3D image reconstruction. Equation (7) shows that there is a mathematical relationship between the two spaces, and the geometry of an object in each original scene space can be correctly restored in a certain scale in the 3D play space without distortion. Equation (8) shows that the value of h is properly selected and the position of the focus of the scene in the 3D play space is set on the 3D screen. At this time, the following relationship holds in the ideal space (the following relationship is passed) Equation (7) can also be proved)
zconv/ZD=znear/Zcnear=zfar/Zcfar             (10)z conv /Z D =z near /Z cnear =z far /Z cfar (10)
将公式(8)带入公式(10)中得到了最大出屏量,Bringing the formula (8) into the formula (10) gives the maximum amount of screen output.
Zcnear=ZDxznear/zconv Z cnear =Z D xz near /z conv
=2TxZDxznear/(txfxA)             (11)=2TxZ D xz near /(txfxA) (11)
公式(11)表明,最大出屏量除了与摄像机参数有关之外,还与原始场景中的近景物的位置有关。实际上,在观众空间中过大的出屏量不仅会让观众感觉不真实,也是造成观众眼睛疲劳和生理不适的原因之一。为了控制最大出屏量的最有效的办法是在播放屏幕一定的情况下控制近景物的位置。 Equation (11) shows that the maximum amount of screen is related to the position of the close-up object in the original scene, in addition to the camera parameters. In fact, the excessive amount of screen output in the audience space will not only make the audience feel unreal, but also cause one of the reasons for the viewer's eye fatigue and physical discomfort. The most effective way to control the maximum amount of screen shot is to control the position of the close-up object with a certain amount of playback screen.
图10所示的是汽车左侧和右侧仿生3D视点视镜的第一种设计方案。仿生3D视点3和4以及仿生3D视点5和6被分别设置在汽车左侧和右侧传统反光镜后视镜中。图10中只显示了汽车左侧仿生3D视点视镜的结构和实施方法,汽车右侧仿生3D视点视镜是左侧的一个镜像,两者的结构和实施方法完全相同。左侧传统反光镜后视镜外壳34,反光镜镜片35,反光镜转动机构37,仿生3D视点3和4,仿生3D视点支撑结构38。仿生3D视点3固定在后视镜前壳体34的表面和后视镜内部的一个支撑结构38上,其中的两个摄像机22中心线与摄像机22的物镜外表面上的交点和物镜的外表面的中点重合并都位于同一个切平面上。仿生3D视点4安装在后视镜中的支撑结构38上,其中的摄像机22的物镜需要距离反光镜镜片35足够的远,使得仿生3D视点4中的摄像机物镜与反光镜镜片35内表面彼此不会发生任何的接触。当驾驶人调整反光镜镜片35的工作角度和方向时,转动机构37将反光镜镜片35进行上下和左右四个方向的转动。反光镜镜片35的底部有一个水平方向的长方形状透明部分36,这个透明部分36的背面没有反光镜涂层。但是在透明部分36的内外表面都镀有透明涂层,镀有透明涂层的透明玻璃表面具有排斥水,雾气和异物的自清洁功能。仿生3D视点4中的两个摄像机22通过反光镜镜片35底部的透明部分36采集外面的影像。Figure 10 shows the first design of the left and right bionic 3D viewing mirrors of the car. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are respectively disposed in the left and right side of the car in the conventional mirror mirrors. In Fig. 10, only the structure and implementation method of the bionic 3D viewfinder lens on the left side of the car are shown. The bionic view mirror on the right side of the car is a mirror image on the left side, and the structure and implementation method of the two are completely the same. The left side conventional mirror mirror housing 34, the mirror lens 35, the mirror rotation mechanism 37, the bionic 3D viewpoints 3 and 4, and the bionic 3D viewpoint support structure 38. The bionic 3D viewpoint 3 is fixed to the surface of the rear view mirror front housing 34 and a support structure 38 inside the rear view mirror, the intersection of the center line of the two cameras 22 with the outer surface of the objective lens of the camera 22 and the outer surface of the objective lens. The midpoint recombination is located on the same tangent plane. The bionic 3D viewpoint 4 is mounted on the support structure 38 in the rear view mirror, wherein the objective lens of the camera 22 needs to be sufficiently far from the mirror lens 35 that the inner surface of the camera objective lens and the mirror lens 35 in the bionic 3D viewpoint 4 are not adjacent to each other. Any contact will occur. When the driver adjusts the working angle and direction of the mirror lens 35, the rotating mechanism 37 rotates the mirror lens 35 in the up and down and left and right directions. The bottom of the mirror lens 35 has a horizontally-shaped rectangular transparent portion 36 having a mirror coating on the back side. However, the inner and outer surfaces of the transparent portion 36 are plated with a clear coating, and the transparent glass surface coated with the transparent coating has a self-cleaning function of repelling water, mist and foreign matter. The two cameras 22 in the bionic 3D viewpoint 4 capture the outside image through the transparent portion 36 at the bottom of the mirror lens 35.
图11所示的是汽车左侧和右侧仿生3D视点视镜的第二种设计方案。仿生3D视点3和4以及仿生3D视点5和6被分别安装在汽车的左侧和右侧传统反光镜后视镜的外壳34下面。反光镜后视镜的反光镜镜片为35。图11只显示了汽车左侧仿生3D视点视镜的结构和实施方法,汽车右侧仿生3D视点视镜是左侧的一个镜像,两者的结构和实施方法完全相同。Figure 11 shows a second design of the left and right bionic 3D viewing mirrors of the car. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are mounted under the outer casing 34 of the left and right side of the conventional mirror rear view mirror, respectively. The mirror lens of the mirror mirror is 35. Figure 11 shows only the structure and implementation method of the bionic 3D viewfinder on the left side of the car. The bionic 3D viewfinder on the right side of the car is a mirror image on the left side. The structure and implementation of the two are identical.
图12所示的是汽车左侧和右侧仿生3D视点视镜的第三种设计方案。汽车仿生3D视点视镜支架39是一种全新的汽车视镜技术和装置。仿生3D视点3和4以及仿生3D视点5和6被分别安装在汽车左侧和右侧仿生3D视点视镜支架39上。图12只显示了汽车左侧仿生3D视点视镜和视镜支架的结构和实施方法,汽车右侧仿生3D视点视镜支架是左侧的一个镜像,两者的结构和实施方法完全相同。图12a所示当汽车启动前,视镜支架39隐藏在视镜支架底座40中,视镜支架固定在汽车车身41上。图12b所示当汽车启动后,视镜支架39从视镜支架底座40中旋转到工作位置。在工作位置时,安装在视镜支架上的仿生3D视点3和4中的两个摄像机22的中心线都位于同一个水平面上。图12c所示当汽车引擎关闭后,视镜支架39将自动地旋转并回到视镜支架底座40中。这时在视镜支架39上的四个仿生3D视点3,4,5和6以及其中的共八个摄像机22和镜头全部被隐藏在汽车车身或视镜支架底座40中。Figure 12 shows a third design for the left and right bionic 3D viewing mirrors of the car. The automotive bionic 3D viewing mirror bracket 39 is a brand new automotive mirror technology and device. The bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 are mounted on the left and right bionic 3D viewing mirror holders 39 of the automobile, respectively. Fig. 12 only shows the structure and implementation method of the bionic 3D viewfinder and the mirror support on the left side of the car. The bionic 3D view mirror support on the right side of the car is a mirror image on the left side, and the structure and implementation method of the two are completely the same. As shown in Fig. 12a, the mirror bracket 39 is hidden in the mirror holder base 40 before the vehicle is started, and the mirror bracket is fixed to the vehicle body 41. Figure 12b shows the mirror mount 39 rotated from the mirror mount base 40 to the working position when the vehicle is activated. In the working position, the centerlines of the two cameras 22 of the bionic 3D viewpoints 3 and 4 mounted on the mirror bracket are located on the same horizontal plane. As shown in Figure 12c, when the car engine is turned off, the mirror mount 39 will automatically rotate and return to the mirror mount base 40. At this time, the four bionic 3D viewpoints 3, 4, 5 and 6 on the mirror holder 39 and a total of eight cameras 22 and lenses therein are all hidden in the automobile body or the mirror holder base 40.
图13所示的是一个汽车车内裸眼3D后视镜。车内裸眼3D后视镜是由一个平面背板42,一个或多个平面裸眼3D屏幕43,一块镀有涂层的防眩目玻璃44组成。车内裸眼3D后视镜的背板42与一个后视镜支架45连接在一起。防眩目玻璃44设置在裸眼3D屏幕43的外面,背面上镀有涂层。涂层只允许光线由里向外的单方向穿透。驾驶人能够透过防眩目玻璃看到裸眼3D屏幕43中播放的内容。后视镜上设置有一个开关46,当驾驶人将开关46关闭后,车内裸眼3D后视镜变成了一个传统的车内反光镜后视镜。Figure 13 shows a naked eye 3D rearview mirror in an automobile. The in-vehicle naked-eye 3D rearview mirror is composed of a planar backing plate 42, one or more planar naked-eye 3D screens 43, and a coated anti-glare glass 44. The back panel 42 of the naked eye 3D rear view mirror is coupled to a rear view mirror bracket 45. The anti-glare glass 44 is disposed on the outside of the naked-eye 3D screen 43, and the back surface is coated with a coating. The coating only allows light to penetrate from one direction to the outside. The driver can see the content played in the naked eye 3D screen 43 through the anti-glare glass. A switch 46 is provided on the rearview mirror. When the driver turns off the switch 46, the naked eye 3D rearview mirror becomes a conventional interior mirror rearview mirror.
图14所示的是一个汽车3D智能中心47的设计和工作流程图。3D智能中心47是一个电脑,主要包括:主板48,操作系统49,存储单元50,一个带有Sim卡插槽的无线通讯模块51,中央控制单元52,触摸屏67和所有位于黑色虚线框中的装置。汽车仿生3D视点被分成了三个组,分别是仿生3D视点1,3和5,仿生3D视点2,4和6以及仿生3D视点7和8。三个组中的仿生3D视点分别获得的影像按照各自的分组进入到仿生3D影像重建技术单元53中,通过内置的仿生3D影像重建和处理软件对其中的参数进行调整后,进入到影像剪辑,拼接和3D格式转换单元54。三个组中的影像在54中分别被剪辑,拼接和3D插图的过程,最后成为四个具有超宽画面的单一影像,前方全境影像,后方全 境影像,左后方全境影像和右后方全境影像。设置在影像处理主板57上的ISP影像处理芯片55对每一个影像进行处理,主要包括:算法,优化,亮度,色调和白平衡后直接进入到编码器56中进行压缩和编码。中央控制单元52中的逻辑处理器将根据预先设计好的程序将四个影像及时地分别输送到一组裸眼3D屏幕16,20和21以及车内裸眼3D后视镜43的屏幕主板58中,经过解码器60后在一组裸眼3D屏幕16,20和21以及车内裸眼3D后视镜43中播放。抬头显示器的主板59与3D智能中心47的主板连接。来自内置的无线通讯模块51中或驾驶人手机61中的3D导航地图直接进入到仿生3D影像重建技术单元53,驾驶人可以通过内置的无线通讯模块或手机设定是否需要对来自3D导航地图进行修正,如果不需要的话则直接通过单元53进入到一组裸眼3D屏幕16,20和21。来自内置的无线通讯模块51中或手机61中的简版3D导航指引,电话,微信,短信,视频,音乐,娱乐和其他内容则直接进入到3D智能中心主板48后进入到抬头显示器9和一组裸眼3D屏幕16,20或21中播放。来自汽车内立体双声道麦克风62的声音信号经过一个软件包对信号进行转换和处理。来自汽车OBD63插头的信息经过一根专用数据线传送到一个软件包,通过软件将数据读取出来。测距仪64侦测到的数据直接进入到测距仪附带的数据处理器65。所有上述经过处理后的麦克风62的声音信号,OBD63的数据和测距仪64的数据直接进入到3D智能中心主板48后被输送到汽车扬声器,抬头显示器9和一组裸眼3D屏幕16,20和21中播放。3D智能中心电源66负责提供上述所有装置的全部供电。Figure 14 shows the design and operation of a car 3D smart center 47. The 3D smart center 47 is a computer mainly comprising: a main board 48, an operating system 49, a storage unit 50, a wireless communication module 51 with a SIM card slot, a central control unit 52, a touch screen 67 and all located in a black dotted frame. Device. The car bionic 3D viewpoint is divided into three groups, namely, bionic 3D viewpoints 1, 3 and 5, bionic 3D viewpoints 2, 4 and 6, and bionic 3D viewpoints 7 and 8. The images obtained by the bionic 3D viewpoints in the three groups are respectively entered into the bionic 3D image reconstruction technology unit 53 according to the respective groups, and the parameters are adjusted by the built-in bionic 3D image reconstruction and processing software, and then the image clip is entered. Splicing and 3D format conversion unit 54. The images in the three groups are edited in 54 respectively, the process of splicing and 3D illustrations, and finally become a single image with four super wide images, the front full image, the rear full The image of the territory, the entire left image of the left rear and the whole image of the right rear. The ISP image processing chip 55 disposed on the image processing main board 57 processes each image mainly including: algorithm, optimization, brightness, hue and white balance, and directly enters the encoder 56 for compression and encoding. The logic processor in the central control unit 52 will deliver the four images in time to a set of naked-eye 3D screens 16, 20 and 21 and the screen main board 58 of the in-vehicle naked-eye 3D rearview mirror 43 according to a pre-designed program. After being decoded by the decoder 60, it is played in a set of naked-eye 3D screens 16, 20 and 21 and an in-vehicle naked-eye 3D rearview mirror 43. The main board 59 of the heads up display is connected to the main board of the 3D smart center 47. The 3D navigation map from the built-in wireless communication module 51 or the driver's mobile phone 61 directly enters the bionic 3D image reconstruction technology unit 53, and the driver can set whether or not to perform the mapping from the 3D navigation map through the built-in wireless communication module or the mobile phone. The correction, if not required, proceeds directly through unit 53 to a set of naked-eye 3D screens 16, 20 and 21. The simplified 3D navigation guides from the built-in wireless communication module 51 or the mobile phone 61, telephone, WeChat, SMS, video, music, entertainment and other content directly enter the 3D smart center motherboard 48 and enter the head-up display 9 and one The group is played in the naked eye 3D screen 16, 20 or 21. The sound signal from the stereo two-channel microphone 62 in the car is converted and processed by a software package. Information from the car OBD63 plug is transferred to a software package via a dedicated data line, and the data is read by software. The data detected by the range finder 64 directly enters the data processor 65 attached to the range finder. All of the above-mentioned processed microphone 62 sound signals, the OBD63 data and the rangefinder 64 data are directly transferred to the 3D smart center main board 48 and then delivered to the car speaker, the head up display 9 and a set of naked-eye 3D screens 16, 20 and Played in 21. The 3D smart center power supply 66 is responsible for providing all of the power to all of the above devices.
图15所示的是一个汽车3D智能中心47的设计和工作流程图。与上述图14相比较,图15中没有车联网部分。 Figure 15 shows the design and operational flow chart of an automotive 3D smart center 47. Compared with Figure 14 above, there is no car networking part in Figure 15.

Claims (10)

  1. 汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,包括一个抬头显示器、一组裸眼3D屏幕、一组仿生3D视点、一个3D智能中心、汽车左侧和右侧仿生3D视点视镜和一个车内裸眼3D后视镜;3D image acquisition and naked-eye 3D head-up display system for automobiles or mobile devices, including a heads-up display, a set of naked-eye 3D screens, a set of bionic 3D viewpoints, a 3D smart center, left and right side bionic 3D viewpoints Mirror and a naked eye 3D rearview mirror in the car;
    所述的一个抬头显示器是由一个平面或曲面形状的透明有机玻璃和粘贴在其内表面上的一个平面或曲面形状的柔性或非柔性透明屏幕组成,透明屏幕可以是传统的2D屏幕或裸眼3D屏幕,抬头显示器与一个底座连接在一起,抬头显示器与底座之间的角度是可以调整的;The head-up display is composed of a transparent plexiglass of a flat or curved shape and a flexible or non-flexible transparent screen of a flat or curved shape adhered to the inner surface thereof, and the transparent screen may be a conventional 2D screen or a naked eye 3D. The screen, the head-up display is connected to a base, and the angle between the head-up display and the base is adjustable;
    所述的一组裸眼3D屏幕采用下述二种不同的设计模式中的一种;第一种模式是裸眼3D工作台模式,裸眼3D工作台是由一个平面或曲面形状的背板或一个被弯折过的平板形状的背板和固定在背板内表面上的一个或多个平面或曲面形状的柔性或非柔性裸眼3D屏幕组成,背板可以直接固定在底座上或通过一个支架连接在底座上,底座被固定在汽车前方中控台上面,驾驶人可以通过支架调整背板和屏幕的位置和方向;第二种模式是裸眼3D控制台模式,裸眼3D控制台是由多个平面或曲面形状的柔性或非柔性裸眼3D屏幕组成,多个屏幕可以拼接在一起成为一个连续的屏幕组或根据不同的显示内容或目的被设置在汽车中不同的位置处,裸眼3D控制台模式中使用的屏幕数量、排列、位置和布置方式对于每个不同品牌和型号的汽车或移动设备是不同的;The set of naked-eye 3D screens adopts one of two different design modes; the first mode is a naked-eye 3D table mode, and the naked-eye 3D table is a backplane or a shape of a flat or curved shape. The bent flat-shaped back plate and one or more flat or curved shaped flexible or non-flexible naked-eye 3D screens fixed on the inner surface of the back plate, the back plate may be directly fixed on the base or connected by a bracket On the base, the base is fixed on the center console of the car, the driver can adjust the position and direction of the backboard and the screen through the bracket; the second mode is the naked-eye 3D console mode, and the naked-eye 3D console is composed of multiple planes or A flexible or non-flexible naked-eye 3D screen composed of curved shapes, multiple screens can be stitched together into a continuous set of screens or set at different positions in the car according to different display contents or purposes, used in the naked-eye 3D console mode. The number, arrangement, location and arrangement of screens are different for each different brand and model of car or mobile device;
    所述的仿生3D视点是一个拥有一个可以采集3D影像的摄像机或两个摄像机的装置;将一组仿生3D视点设置在汽车或移动设备上多个不同的位置处采集汽车周围和特定方向的3D影像;The bionic 3D viewpoint is a device having a camera or two cameras capable of acquiring 3D images; setting a set of bionic 3D viewpoints at a plurality of different positions on a car or a mobile device to collect 3D around the car and in a specific direction image;
    所述的3D智能中心是一个拥有一个独立的操作系统,对来自每一个仿生3D视点的影像、汽车OBD和测距仪的信息、手机中的应用和信息进行处理、控制和管理,并将处理后的影像和信息通过中央控制单元按照预先设定的程序分别输出到抬头显示器、一组裸眼3D屏幕和车内裸眼3D后视镜中播放的电脑,主要包括在电脑的主板上连接着的抬头显示器、一组裸眼3D屏幕和车内裸眼3D后视镜屏幕的主板、影像处理器、中央控制单元、编码器和解码器、手触控屏幕和一个带有通讯芯片插槽的无线通讯模块;The 3D Smart Center is an independent operating system that processes, controls, and manages images from each bionic 3D viewpoint, automotive OBD and rangefinder, applications and information in the handset, and processes The rear image and information are respectively output to the head-up display, a set of naked-eye 3D screens, and a computer played in the naked-eye 3D rearview mirror by the central control unit according to a preset program, mainly including the heads connected on the main board of the computer. a display, a set of naked-eye 3D screens, and a motherboard for the naked-eye 3D rearview mirror screen, an image processor, a central control unit, an encoder and decoder, a hand touch screen, and a wireless communication module with a communication chip slot;
    所述的汽车左侧和右侧仿生3D视点视镜是将多个仿生3D视点分别设置在汽车左侧和右侧传统反光镜后视镜中或反光镜后视镜外壳下面或仿生3D视点视镜支架上或汽车车身上的一种汽车影像采集装置;仿生3D视点视镜中的仿生3D视点采集的两个具有不同视角的影像,经过仿生3D影像重建技术和其他影像软件处理后,驾驶人通过一组裸眼3D屏幕和车内裸眼3D后视镜中播放的3D影像可以判断出自己驾驶的汽车与邻近车道和后方车道中出现的其他汽车或物体或行人之间的相对距离;The left and right bionic 3D viewing mirrors of the car are arranged in a plurality of bionic 3D viewpoints in the left and right side of the car in a conventional mirror rearview mirror or under the mirror mirror housing or in a bionic 3D view. A car image acquisition device on a mirror mount or on a car body; two images with different viewing angles captured by a bionic 3D viewpoint in a bionic 3D viewfinder, processed by bionic 3D image reconstruction technology and other image software, the driver The relative distance between the car that is driving and the other cars or objects or pedestrians appearing in the adjacent lanes and the rear lane can be determined by a set of naked-eye 3D screens and 3D images played in the naked-eye 3D rearview mirrors;
    所述的汽车车内裸眼3D后视镜是由一个平面或曲面形状背板和固定在背板内表面上的一个或多个平面或曲面形状的柔性或非柔性裸眼3D屏幕以及屏幕外面的一个背面镀有涂层的防眩目玻璃组成。The naked eye 3D rear view mirror of the automobile is a flexible or non-flexible naked-eye 3D screen composed of a flat or curved shape back plate and one or more flat or curved shapes fixed on the inner surface of the back plate, and one outside the screen. The back is coated with a coated anti-glare glass.
  2. 根据权利要求1所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,在抬头显示器的屏幕和透明有机玻璃之间或透明有机玻璃外表面上可以增加一层偏振光薄膜以减弱太阳光照射的强度和各种反光对屏幕上的影像造成的影响。The 3D image capturing system and the naked eye 3D head-up display system of claim 1 or 2, wherein a polarizing film is added between the screen of the head-up display and the transparent plexiglass or the outer surface of the transparent plexiglass. Reduce the intensity of sunlight and the effects of various reflections on the image on the screen.
  3. 根据权利要求1所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,在一个拥有两个摄像机的仿生3D视点中,两个摄像机的中心线都位于同一个水平面上并且彼此平行,两个中心线之间的平行间距为5–80毫米。The car or mobile device 3D image capturing and naked eye 3D head-up display system according to claim 1, wherein in a bionic 3D viewpoint having two cameras, the center lines of the two cameras are located on the same horizontal plane and Parallel to each other, the parallel spacing between the two centerlines is 5–80 mm.
  4. 根据权利要求1所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,每一个仿生3D视点根据设置在汽车或移动设备上的不同位置而被标示不同的编号或名称;对于汽车来说,将仿生3D视点1设置在汽车前挡风玻璃内表面上或汽车前 面的位置处,摄像机镜头朝向汽车正前方向;将仿生3D视点2设置在汽车后视窗玻璃内表面上或汽车后背箱盖的位置处,摄像机镜头朝向汽车正后方向;将仿生3D视点3和4以及仿生3D视点5和6分别设置在汽车左侧和右侧传统反光镜后视镜中或反光镜后视镜下面或左侧和右侧仿生3D视点视镜支架上或汽车左侧和右侧车身上,仿生3D视点3和4中的摄像机镜头分别朝向汽车的左前方向和左后方向,仿生3D视点5和6中的摄像机镜头分别朝向汽车的右前方向和右后方向;将仿生3D视点7和8分别设置在汽车左侧和右侧车身上或车顶上,摄像机镜头分别朝向汽车的左边方向和右边方向。The car or mobile device 3D image capturing and naked eye 3D head-up display system according to claim 1, wherein each of the bionic 3D viewpoints is marked with a different number or name according to different positions set on the car or the mobile device; For the car, set the bionic 3D viewpoint 1 on the inner surface of the front windshield of the car or in front of the car. At the position of the face, the camera lens is facing the front of the car; the bionic 3D viewpoint 2 is placed on the inner surface of the rear window glass of the car or at the position of the rear cover of the car, and the camera lens is directed toward the front of the car; the bionic 3D viewpoint 3 will be And 4 and bionic 3D viewpoints 5 and 6 are respectively placed in the left and right side of the car in the traditional mirror mirror or under the mirror mirror or on the left and right bionic 3D view mirror brackets or on the left side of the car and On the right side of the body, the camera lenses in the bionic 3D viewpoints 3 and 4 are respectively oriented toward the left front direction and the left rear direction of the car, and the camera lenses in the bionic 3D viewpoints 5 and 6 respectively face the right front direction and the right rear direction of the car; Viewpoints 7 and 8 are respectively placed on the left and right side of the car or on the roof of the car, with the camera lenses facing the left and right directions of the car, respectively.
  5. 根据权利要求1和4所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,汽车左侧和右侧仿生3D视点视镜采用下述四种不同的设计方案中的一种;第一种方案是将仿生3D视点3和4以及仿生3D视点5和6分别设置在汽车左侧和右侧传统反光镜后视镜中;第二种方案是将仿生3D视点3和4以及仿生3D视点5和6分别固定在汽车左侧和右侧传统反光镜后视镜外壳下面;第三种方案是将仿生3D视点3和4以及仿生3D视点5和6分别设置在一个全新设计的可收回式的汽车左侧和右侧仿生3D视点视镜支架上,视镜支架可以设置在汽车不同的位置处,当汽车启动后汽车左侧和右侧视镜支架将自动地移动或转动到正常工作位置,当汽车停车和熄火后将自动地收回到汽车车身或视镜支架底座中隐藏起来;第四种方案是将3D视点3、4、5和6分别安装在汽车左侧和右侧车身上或车顶上的不同位置处。A 3D image capturing system and a naked eye 3D head-up display system for a car or a mobile device according to claims 1 and 4, wherein the left and right bionic 3D viewing mirrors of the automobile adopt one of the following four different design schemes. The first solution is to set the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 respectively in the left and right side of the car in the traditional mirror mirror; the second option is to bionic 3D viewpoints 3 and 4. And the bionic 3D viewpoints 5 and 6 are fixed under the left side and right side of the conventional mirror mirror housing, respectively; the third option is to set the bionic 3D viewpoints 3 and 4 and the bionic 3D viewpoints 5 and 6 respectively in a new design. The retractable car on the left and right side of the bionic 3D view mirror bracket, the mirror bracket can be set at different positions of the car, when the car starts, the left and right mirror brackets of the car will automatically move or rotate In the normal working position, when the car is parked and turned off, it will be automatically retracted into the car body or the mirror bracket base. The fourth solution is to install 3D viewpoints 3, 4, 5 and 6 on the left and right sides of the car. Side body or car Different locations on the top.
  6. 根据权利要求1所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,在汽车车内裸眼3D后视镜上设置一个开关,当开关关闭后,车内裸眼3D后视镜变成一个传统的车内反光镜后视镜。The 3D image capturing system and the naked eye 3D head-up display system of the automobile or the mobile device according to claim 1, wherein a switch is arranged on the naked eye 3D rearview mirror in the automobile, and when the switch is turned off, the naked eye 3D rear view in the vehicle is provided. The mirror becomes a traditional interior mirror rearview mirror.
  7. 根据权利要求1、3、4和5所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统及3D影像处理方法,其特征在于,3D智能中心通过一个独立的操作系统和内置的影像处理软件,通过连接在主板上的多个带有影像处理芯片,屏幕和显示器主板,编码器和解码器,手触控屏幕和中央控制单元对来自每一个仿生3D视点的两个具有不同视角的影像进行处理,主要包括:仿生3D影像重建,平移,剪辑,拼接,3D格式转换,算法,优化,亮度,色调,白平衡,编码,解码,输出和存档;通过一个带有无线通讯芯片的无线通讯模块中或手机中预装的APP软件连接手机中的各种应用,导航地图,电话,微信,短信,语音控制等各种信息和内容并对这些信息和内容进行处理;通过内置信号处理软件对来自汽车OBD和测距仪的信息进行加工和处理。A 3D image capturing and naked eye 3D head-up display system and a 3D image processing method according to claims 1, 3, 4 and 5, wherein the 3D intelligent center is processed by a separate operating system and built-in image processing. Software, two images with different viewing angles from each bionic 3D viewpoint through a plurality of image processing chips, screen and display boards, encoders and decoders, hand touch screens and central control unit connected to the motherboard Processing, mainly including: bionic 3D image reconstruction, translation, editing, stitching, 3D format conversion, algorithm, optimization, brightness, hue, white balance, encoding, decoding, output and archiving; through a wireless communication with wireless communication chip The APP software pre-installed in the module or in the mobile phone connects various applications in the mobile phone, navigation map, telephone, WeChat, SMS, voice control and other information and content and processes the information and content; through built-in signal processing software Information from automotive OBDs and rangefinders is processed and processed.
  8. 如权利要求1、3、4、5和7所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统及3D影像处理方法,其特征在于,3D智能中心对每一个来自仿生3D视点的两个具有不同视角的影像进行仿生3D影像重建;仿生3D影像重建技术主要包括:第一是对原始场景空间中任意一点上采集的两个具有不同视角的影像中的每一个影像沿着水平和彼此相反的方向做一个平移h=T/A的距离,使得平移后的两个影像在3D播放空间中存在着唯一的一个对应点并且在该对应点上两个影像实现了会聚;第二是通过适当地选择h值和调整汽车前方关注景物位置的方式,将关注景物的两个具有不同视角的影像在3D播放空间中对应的会聚点位置设置在3D播放屏幕上,这时原始场景空间中距离摄像机镜头最近的前景物在3D播放空间中的最大出屏量是Zcnear=2TxZDxznear/(txfxA);第三是使用仿生3D影像重建技术的理论最大视角差d(amax)=(txfxA/ZD)x1/znear替代传统经验公式,将原始场景中不同物体之间的立体深度关系在3D播放空间中以相似立体深度关系被重现;第四是在部分仿生3D视点拍摄的影像中包括至少一个或部分汽车或移动设备上的部件作为参照物,驾驶人根据一组裸眼3D屏幕中播放的3D影像中的参照物可以判断出自己驾驶的汽车与邻近车道和后方车道中出现的其他汽车或物体或行人之间的相对距离。 A 3D image capturing and naked eye 3D head-up display system and a 3D image processing method according to claims 1, 3, 4, 5 and 7, wherein the 3D smart center is for each of the two from the bionic 3D viewpoint Bionic 3D image reconstruction is performed on images with different viewing angles; the bionic 3D image reconstruction technology mainly includes: first, each of the two images with different viewing angles collected at any point in the original scene space along the horizontal and each other The opposite direction makes a translation h = T / A distance, so that the two images after translation have a unique corresponding point in the 3D playback space and the two images achieve convergence at the corresponding point; the second is through Appropriately select the h value and adjust the position of the scene in front of the car, and set the two convergence views of the scene in the 3D playback space to the corresponding convergence point position on the 3D playback screen. the maximum amount of the camera lens screen nearest foreground object in the 3D space are playing Z cnear = 2TxZ D xz near / (txfxA); a third 3D image using a biomimetic Theoretical maximum angle of view reconstruction difference d (a max) = (txfxA / Z D) x1 / z near replace conventional empirical formulas, the relations between the different depth of the stereoscopic object in the original scene in 3D space to play a similar relationship stereoscopic depth The fourth is to include at least one or part of the components on the car or the mobile device as a reference in the image captured by the partial bionic 3D viewpoint, and the driver can refer to the reference object in the 3D image played in the set of naked eye 3D screens. Determine the relative distance between the car you are driving and the other cars or objects or pedestrians that appear in the adjacent lanes and rear lanes.
  9. 如权利要求1、4、5、7和8所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统及3D影像处理方法,其特征在于,3D导航地图可以通过下述四种不同的制作方法制作;第一种方法是将摄像机对着一个按照比例建造的城市模型从多个不同方向和角度进行3D拍摄,使用可以采集3D影像的一个微型摄像机或两个微型摄像机模拟真人驾驶的方式沿着城市模型中的每一个街道,大路,广场,路口,停车场,隧道,立交桥和交通枢纽等按照不同的方向进行3D拍摄;第二种方法是鼓励每一个参加分享数据计划的驾驶人在驾驶汽车时通过仿生3D视点1,3和5将汽车行驶路线中的真实街景拍摄下来并将影像保存在3D智能中心,当驾驶人到达目的地停车和熄火后,3D智能中心将自动搜寻无线上网热点,并将所有采集的数据自动地上传到云端;第三种方法是使用2D转3D技术将2D导航地图中的城市道路,城外公路和高速公路按照不同的道路编号,不同的道路颜色和不同的道路方向按照不同的立体深度进行分层并分隔开,对于交通枢纽或立交桥中每个不同方向的道路按照真实比例将不同高度的道路分隔开;第四种方法是制作一个简版3D导航指引,简版3D导航指引是一个带有透视和3D视觉效果的全新导航指引;上述制作方法获得的3D导航地图数据和影像经过仿生3D影像重建技术重建,影像后期制作,共享上述不同制作方法获得的数据,汇总后形成最终的仿生3D导航地图和简版3D导航指引。The 3D image capturing and naked eye 3D head-up display system and the 3D image processing method of the automobile or mobile device according to claims 1, 4, 5, 7 and 8, wherein the 3D navigation map can be produced by the following four different methods. Method production; the first method is to take a 3D shot of the camera against a scaled urban model from multiple different directions and angles, using a miniature camera or two miniature cameras that can capture 3D images to simulate the way people drive. Every street, road, plaza, intersection, parking lot, tunnel, overpass and transportation hub in the city model is 3D shot in different directions; the second method is to encourage every driver who participates in the sharing data plan to drive The car captures the real street scene in the car's driving route through the bionic 3D viewpoints 1, 3 and 5 and saves the image in the 3D smart center. When the driver arrives at the destination to stop and turn off the fire, the 3D smart center will automatically search for the wireless hotspot. And automatically upload all collected data to the cloud; the third method is to use 2D to 3D technology to 2D navigation The urban roads, highways and highways in the figure are numbered according to different roads. Different road colors and different road directions are layered and separated according to different three-dimensional depths. For each different direction in the transportation hub or overpass The roads are separated by roads of different heights according to the true scale; the fourth method is to make a short version of the 3D navigation guide, which is a new navigation guide with perspective and 3D visual effects; The 3D navigation map data and images are reconstructed by bionic 3D image reconstruction technology, post-production of images, sharing the data obtained by the above different production methods, and summarizing to form the final bionic 3D navigation map and the simplified 3D navigation guide.
  10. 根据权利要求1、7和9所述的汽车或移动设备3D影像采集和裸眼3D平视显示系统,其特征在于,3D智能中心提供了三种不同的导航模式;第一种模式是简版3D导航指引模式,使用在抬头显示器中;第二种模式是真实3D街景导航结合简版3D导航指引的增强现实导航模式;第三种模式是3D导航地图模式,3D导航地图可以是通过上述权利要求9中前三种制作方法获得的仿生3D导航地图或其他制作方法获得的3D导航地图;驾驶人可以随时通过声控方式在第二种和第三种3D导航模式中进行切换。 A 3D image capturing and naked eye 3D head-up display system for a car or a mobile device according to claims 1, 7 and 9, wherein the 3D smart center provides three different navigation modes; the first mode is a simplified 3D navigation. The guidance mode is used in the head-up display; the second mode is the augmented reality navigation mode of the real 3D street view navigation combined with the simplified 3D navigation guide; the third mode is the 3D navigation map mode, and the 3D navigation map can be through the above claim 9. The 3D navigation map obtained by the bionic 3D navigation map obtained by the first three production methods or other production methods; the driver can switch between the second and third 3D navigation modes by voice control at any time.
PCT/CN2017/077220 2016-05-18 2017-03-20 Automobile or mobile device 3d image acquisition and naked-eye 3d head-up display system and 3d image processing method WO2017197971A1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
CN201610329826 2016-05-18
CN201610329826.1 2016-05-18
CN201610333077.X 2016-05-19
CN201610333077.XA CN105929539B (en) 2016-05-19 2016-05-19 Automobile 3D image collections and bore hole 3D head-up display systems

Publications (1)

Publication Number Publication Date
WO2017197971A1 true WO2017197971A1 (en) 2017-11-23

Family

ID=60324788

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2017/077220 WO2017197971A1 (en) 2016-05-18 2017-03-20 Automobile or mobile device 3d image acquisition and naked-eye 3d head-up display system and 3d image processing method

Country Status (1)

Country Link
WO (1) WO2017197971A1 (en)

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107820858A (en) * 2017-12-05 2018-03-23 星光农机股份有限公司 A kind of small harvester
CN111137236A (en) * 2019-12-29 2020-05-12 的卢技术有限公司 Non-transparent liquid crystal display method and system based on automobile front windshield
CN111483540A (en) * 2020-04-07 2020-08-04 合肥工业大学 Electric drive type open walking device
CN112969060A (en) * 2021-02-23 2021-06-15 毛新 Shaft-shifting stereo camera
CN112995640A (en) * 2021-02-23 2021-06-18 毛新 One-screen stereo camera
CN113947942A (en) * 2021-10-15 2022-01-18 广州小鹏自动驾驶科技有限公司 Parking map sharing processing method, device, equipment and system
CN114609782A (en) * 2022-02-14 2022-06-10 广东未来科技有限公司 Naked eye 3D head-up display device and naked eye 3D head-up display method
CN115257562A (en) * 2022-08-13 2022-11-01 珠海骏驰科技有限公司 Vehicle-mounted safe driving system combining face recognition warning and data communication technology

Citations (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101685022A (en) * 2008-09-22 2010-03-31 纬创资通股份有限公司 Method capable of instantly producing three-dimensional map image and related navigation system thereof
CN101986101A (en) * 2010-09-14 2011-03-16 浙江天鸿汽车用品有限公司 Global positioning system (GPS) real-time navigation system
CN102121831A (en) * 2010-12-01 2011-07-13 北京腾瑞万里科技有限公司 Real-time street view navigation method and device
CN102937718A (en) * 2012-11-19 2013-02-20 潘琳 Global position system (GPS) device with open-hole three-dimensional (3D) display screen
CN103373284A (en) * 2012-04-18 2013-10-30 捷达世软件(深圳)有限公司 Vehicular information display method and system
CN103499352A (en) * 2013-10-12 2014-01-08 广州都市圈网络科技有限公司 Mobile GPS (global positioning system) real-scene navigation system based on street scene technology
CN103533313A (en) * 2013-10-31 2014-01-22 广东威创视讯科技股份有限公司 Geographical position based panoramic electronic map video synthesis display method and system
CN103587479A (en) * 2012-08-14 2014-02-19 辉达公司 Open hole three dimensional video system for backing up and vehicle comprising same
CN203811900U (en) * 2013-12-13 2014-09-03 惠州市华阳多媒体电子有限公司 Head up display and vehicle
CN104554010A (en) * 2015-01-07 2015-04-29 苏州科技学院 Reversing visual system and signal processing and displaying method thereof
CN104574567A (en) * 2015-01-07 2015-04-29 苏州科技学院 Vehicle-mounted stereoscopic image recording device and signal processing method
CN104786933A (en) * 2015-03-04 2015-07-22 江苏大学 Panoramic image driving auxiliary device and panoramic image driving auxiliary method
CN105313789A (en) * 2015-11-17 2016-02-10 东莞市胜大光电科技有限公司 HUD (head up display) navigation system
CN205185987U (en) * 2015-12-14 2016-04-27 宁波裕兰信息科技有限公司 3D looks around auxiliary system that parks
CN105929539A (en) * 2016-05-19 2016-09-07 彭波 Automobile or mobile device 3D image acquisition and naked-eye 3D head-up display system and 3D image processing method

Patent Citations (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101685022A (en) * 2008-09-22 2010-03-31 纬创资通股份有限公司 Method capable of instantly producing three-dimensional map image and related navigation system thereof
CN101986101A (en) * 2010-09-14 2011-03-16 浙江天鸿汽车用品有限公司 Global positioning system (GPS) real-time navigation system
CN102121831A (en) * 2010-12-01 2011-07-13 北京腾瑞万里科技有限公司 Real-time street view navigation method and device
CN103373284A (en) * 2012-04-18 2013-10-30 捷达世软件(深圳)有限公司 Vehicular information display method and system
CN103587479A (en) * 2012-08-14 2014-02-19 辉达公司 Open hole three dimensional video system for backing up and vehicle comprising same
CN102937718A (en) * 2012-11-19 2013-02-20 潘琳 Global position system (GPS) device with open-hole three-dimensional (3D) display screen
CN103499352A (en) * 2013-10-12 2014-01-08 广州都市圈网络科技有限公司 Mobile GPS (global positioning system) real-scene navigation system based on street scene technology
CN103533313A (en) * 2013-10-31 2014-01-22 广东威创视讯科技股份有限公司 Geographical position based panoramic electronic map video synthesis display method and system
CN203811900U (en) * 2013-12-13 2014-09-03 惠州市华阳多媒体电子有限公司 Head up display and vehicle
CN104554010A (en) * 2015-01-07 2015-04-29 苏州科技学院 Reversing visual system and signal processing and displaying method thereof
CN104574567A (en) * 2015-01-07 2015-04-29 苏州科技学院 Vehicle-mounted stereoscopic image recording device and signal processing method
CN104786933A (en) * 2015-03-04 2015-07-22 江苏大学 Panoramic image driving auxiliary device and panoramic image driving auxiliary method
CN105313789A (en) * 2015-11-17 2016-02-10 东莞市胜大光电科技有限公司 HUD (head up display) navigation system
CN205185987U (en) * 2015-12-14 2016-04-27 宁波裕兰信息科技有限公司 3D looks around auxiliary system that parks
CN105929539A (en) * 2016-05-19 2016-09-07 彭波 Automobile or mobile device 3D image acquisition and naked-eye 3D head-up display system and 3D image processing method

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107820858A (en) * 2017-12-05 2018-03-23 星光农机股份有限公司 A kind of small harvester
CN111137236A (en) * 2019-12-29 2020-05-12 的卢技术有限公司 Non-transparent liquid crystal display method and system based on automobile front windshield
CN111483540A (en) * 2020-04-07 2020-08-04 合肥工业大学 Electric drive type open walking device
CN112969060A (en) * 2021-02-23 2021-06-15 毛新 Shaft-shifting stereo camera
CN112995640A (en) * 2021-02-23 2021-06-18 毛新 One-screen stereo camera
CN113947942A (en) * 2021-10-15 2022-01-18 广州小鹏自动驾驶科技有限公司 Parking map sharing processing method, device, equipment and system
WO2023060837A1 (en) * 2021-10-15 2023-04-20 广州小鹏自动驾驶科技有限公司 Parking map sharing processing method, apparatus and system, and device and storage medium
CN114609782A (en) * 2022-02-14 2022-06-10 广东未来科技有限公司 Naked eye 3D head-up display device and naked eye 3D head-up display method
CN115257562A (en) * 2022-08-13 2022-11-01 珠海骏驰科技有限公司 Vehicle-mounted safe driving system combining face recognition warning and data communication technology

Similar Documents

Publication Publication Date Title
WO2017197971A1 (en) Automobile or mobile device 3d image acquisition and naked-eye 3d head-up display system and 3d image processing method
CN105929539B (en) Automobile 3D image collections and bore hole 3D head-up display systems
CN105283794B (en) Head-up display
US10247941B2 (en) Vehicle vision system with light field monitor
CN105283795B (en) Head-up display
CN104935905B (en) Automated 3D Photo Booth
WO2009144994A1 (en) Vehicle image processor, and vehicle image processing system
JP2023159121A (en) Information processing device, information processing method, program, and mobile body
CN112639581B (en) Head-up display and head-up display method
JP6204793B2 (en) Head-up display device
CN102149574A (en) Image projection system and image projection method
CN101241233A (en) Holographic information display
WO2022241638A1 (en) Projection method and apparatus, and vehicle and ar-hud
JP6337721B2 (en) Virtual image display device
CN106846410A (en) Based on three-dimensional environment imaging method and device
WO2019097762A1 (en) Superimposed-image display device and computer program
CN109462750A (en) A kind of head-up-display system, information display method, device and medium
CN110458953A (en) A kind of 3-D image reconfiguration system and method
KR102235951B1 (en) Imaging Apparatus and method for Automobile
JP6318772B2 (en) Virtual image display device
JP6094437B2 (en) Head-up display device
CN108983963A (en) A kind of vehicle virtual reality system method for establishing model and system
CN109151273B (en) Fan stereo camera and stereo measurement method
CN111824019B (en) Vehicle-mounted 3D panoramic all-around viewing system
CN112215917A (en) Vehicle-mounted panorama generation method, device and system

Legal Events

Date Code Title Description
NENP Non-entry into the national phase

Ref country code: DE

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17798536

Country of ref document: EP

Kind code of ref document: A1

122 Ep: pct application non-entry in european phase

Ref document number: 17798536

Country of ref document: EP

Kind code of ref document: A1