WO2017162163A1 - Method, apparatus and system for achieving multiplayer game by using portable digital devices - Google Patents

Method, apparatus and system for achieving multiplayer game by using portable digital devices Download PDF

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Publication number
WO2017162163A1
WO2017162163A1 PCT/CN2017/077647 CN2017077647W WO2017162163A1 WO 2017162163 A1 WO2017162163 A1 WO 2017162163A1 CN 2017077647 W CN2017077647 W CN 2017077647W WO 2017162163 A1 WO2017162163 A1 WO 2017162163A1
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WO
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Prior art keywords
handle
digital device
portable digital
game
operation event
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PCT/CN2017/077647
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French (fr)
Chinese (zh)
Inventor
张林华
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腾讯科技(深圳)有限公司
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Publication of WO2017162163A1 publication Critical patent/WO2017162163A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback

Definitions

  • the present application relates to the field of human-computer interaction technology of a computer system, and in particular, to a method, device and system for implementing a multi-player game using a portable digital device.
  • the large screen TV in the living room is usually a family entertainment center.
  • game consoles such as Sony's PlayStation series and Microsoft's Xbox series.
  • the video signal (and possibly the audio signal) of the game console is output to the big screen TV, and the user can use the dedicated wired or wireless game controller to perform the game operation, giving the user a very vivid entertainment experience.
  • each user who needs to participate in a multiplayer game has a corresponding gamepad by playing a multiplayer game through the game console.
  • the gamepad is dedicated hardware.
  • the game console is purchased, there are two gamepads as attachments. If more people participate, additional purchases are required, which obviously requires high hardware costs.
  • the host When using a wired game controller, the host has a limited number of USB interfaces, and the HUB converter is often used for multiplayer games, further increasing the hardware cost.
  • the present example provides a method, device and system for implementing a multiplayer game using a portable digital device, which can enjoy the multiplayer game without the need to purchase a separate gamepad.
  • the present application provides a method for implementing a multi-player game using a portable digital device.
  • the method is applied to a game console having a game module and more than one virtual handle drive unit, including:
  • the virtual handle drive unit converts the input handle operation event into a handle output signal
  • the virtual handle driving unit outputs the handle output signal to the game module
  • the game module responds to the handle output signal.
  • the present application also provides a method for implementing a multi-player game using a portable digital device, the method being applied to a portable digital device, including:
  • the game host Accessing the game console, so that the game host loads a virtual handle drive unit and binds it to the portable digital device; the game host has a game module and more than one virtual handle drive unit built therein;
  • the handle operation event is transmitted to the game console such that the handle operation event is input to the virtual handle drive unit bound to the portable digital device, such that the virtual handle drive unit outputs a corresponding handle output signal to the game module.
  • the application also provides a game host, comprising: an input module and a game module;
  • the game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
  • the input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
  • An access unit for receiving access to more than one portable digital device for receiving access to more than one portable digital device
  • a loading unit configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
  • a receiving unit configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
  • the virtual handle drive unit is used to convert the input handle input event into a handle output signal and output it to the game module.
  • the present application also provides a system for implementing a multi-player game using a portable digital device, the system comprising a game console and more than one portable digital device; the game console comprising an input module and a game module;
  • the game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
  • the input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
  • An access unit for receiving access to more than one portable digital device for receiving access to more than one portable digital device
  • a loading unit configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
  • a receiving unit configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
  • the virtual handle drive unit is configured to convert the input handle input event into a handle output signal and output it to the game module;
  • the portable digital device includes:
  • a virtual handle module for accessing the game console; generating a handle operation event to pass the handle operation event to the game console.
  • FIG. 1A is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application.
  • FIG. 1B is a schematic diagram of a system for implementing a multi-player game using a portable digital device according to the present application
  • FIG. 2A is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application.
  • FIG. 2B is a schematic diagram of a virtual gamepad interface displayed on a touch screen of a portable digital device 200 of the present application;
  • FIG. 3 is a schematic flowchart of a method for implementing a multi-player game using a portable digital device according to the present application
  • FIG. 4 is a schematic structural diagram of a game console provided by the present application.
  • FIG. 5 is a schematic structural diagram of a portable digital device provided by the present application.
  • the solution of the present application is to replace a physical game controller with a portable digital device such as a mobile phone or a tablet computer with a touch screen.
  • the portable digital device is connected to the game host through wireless means such as wifi or Bluetooth.
  • the game host runs a multiplayer game that supports the game controller. The user can simulate the handle to control the multiplayer game by operating on the touch screen of the portable digital device.
  • FIG. 1A is a flowchart of a method for implementing a multi-player game by using a portable digital device according to the present application. As shown in FIG. 1A, the method is applied to a game host, which has a game module and more than one virtual handle driver. Units, including:
  • Step 101 Receive access to more than one portable digital device.
  • Step 102 When receiving access to any portable digital device, load a virtual handle drive unit.
  • Step 103 Bind the loaded virtual handle drive unit to the portable digital device.
  • Step 104 When receiving a handle operation event from any portable digital device, input the handle operation event to a virtual handle drive unit bound to the portable digital device.
  • Step 105 The virtual handle driving unit converts the input handle operation event into a handle output signal.
  • Step 106 The virtual handle driving unit outputs the handle output signal to the game module.
  • Step 107 The game module responds to the handle output signal.
  • FIG. 1B shows a system for implementing multi-player games using a portable digital device provided by the present application.
  • the game module 120 is included in the game host 100.
  • One or more games built in, The game includes a multiplayer game that supports the operation of the controller.
  • the game console 100 supports dual wifi, that is, it can be used as a client to connect to the Internet, or as a wireless access point (AP) point as a backend client device (such as a mobile phone). ) Provide wireless network access.
  • AP wireless access point
  • the game console 100 is provided with an input module 110 for receiving a wireless output signal from the portable digital device 200 as an input signal of the game.
  • the number of portable digital devices 200 connected to the game console 100 is greater than one, and the portable digital device 200 is provided with a touch screen and a wireless communication method, and each portable digital device 200 is connected to the input module 110 by the wireless communication method.
  • a client app is pre-installed in the portable digital device 200, and its function is to display an operation interface of the virtual gamepad on the touch screen, and define a touch event as a designated handle input event.
  • the portable digital device 200 can be a smart phone, a palmtop computer, a wearable device, or other smart device with a touch display screen.
  • FIG. 2A is a flow chart of a method for implementing a multi-player game using a portable digital device, which is applied to a portable digital device. As shown in FIG. 2A, the method includes the following steps:
  • Step 201 Access the game host, so that the game host loads a virtual handle drive unit and binds it to the portable digital device; the game host has a game module and more than one virtual handle drive unit built therein.
  • Step 202 Generate a handle operation event.
  • Step 203 Pass the handle operation event to the game host, so that the handle operation event is input to the virtual handle drive unit bound to the portable digital device, so that the virtual handle drive unit outputs a corresponding handle output signal to the game module.
  • FIG. 2B is a schematic diagram of a virtual gamepad interface displayed on the touch screen of the portable digital device 200 after running the client app according to the present application.
  • the interface has multiple function buttons and direction buttons.
  • the client app detects a touch event of the touch screen. If it is detected, it is determined whether the coordinate of the touch event is located in a predefined effective area. If it is an invalid area, no processing is performed; if it is an effective area, the coordinates of the touch event are further determined.
  • Which button is used to convert the touch event into a corresponding handle operation event according to the judgment result. That is, the generating handle operation event is: receiving a touch event and converting the touch event into a handle operation event.
  • the handle operation event is then sent to the game console 100 by wireless communication, i.e., the handle operation event received from any of the portable digital devices 200 is: receiving a handle operation event from any portable digital device 200 by wireless communication. .
  • the input module 110 of the game console 100 is configured to load a virtual handle drive unit 111 when the portable digital device 200 is detected to be accessed, and bind the virtual handle drive unit 111 to the portable digital device 200.
  • an identity is also assigned to the portable digital device 200, and the identity is transmitted to the portable digital device 200. For example, if a plurality of portable digital devices 200 are accessed, a virtual handle drive unit 111 is loaded for each portable digital device, and each portable digital device 200 is assigned a unique identity. The identity is used to identify different virtual gamepads.
  • the handle operation event input is coupled to the portable digital device by the virtual handle drive unit: when receiving a handle operation event and identity from any portable digital device
  • the handle operation event is input to the virtual handle drive unit bound to the portable digital device according to the identity of the portable digital device.
  • the virtual handle driving unit 111 is configured to respond to a handle operation event transmitted by the portable digital device 200, the handle operation event having the identity identifier, and operating according to the handle
  • the handle output signal identifiable by the event generation game is input to the game module 120. Game module 120 receives and responds to the handle output signal.
  • the portable digital device 200 receives and saves the identity assigned by the game host; transmits the handle operation event and the identity to the game host, so that the handle operation event is input to the portable digital according to the identity The virtual handle drive unit to which the device is bound.
  • the generating a handle operation event is: the sensor recognizes the action and converts the recognized action into a handle operation event according to a preset mapping relationship.
  • the gravity signal or the motion sensor of the portable digital device 200 can also be used to generate an output signal, specifically: defining an action identified by the specified sensor as a handle operation event; and the portable digital device 200 identifies by the sensor
  • the action is converted into a corresponding handle operation event according to the definition;
  • the manipulation command is sent to the game host 100 by wireless communication; the virtual handle drive unit 111 generates a corresponding handle output signal recognizable by the game in response to the manipulation instruction transmitted by the portable digital device 200.
  • the handle output signal is input to the game module 120.
  • the game module responding to the handle output signal includes: the game module generates a vibration feedback signal; and outputting the vibration feedback signal to the portable digital device by wireless communication to vibrate the vibrator of the portable digital device .
  • the game module 120 After receiving the response signal of the handle and responding, the game module 120 also generates a vibration feedback signal, which is sent to the virtual handle driving unit 111, and the virtual handle driving unit 111 transmits the vibration feedback signal to the portable device by wireless communication.
  • the vibrator of the portable digital device 200 vibrates according to the vibration feedback signal to enhance the game experience.
  • FIG. 3 is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application. The process includes the following steps:
  • Step 301 More than one portable digital device is connected to the game console by wireless communication.
  • Step 302 The input module of the game host loads a virtual handle drive unit for each of the accessed portable digital devices, and binds the virtual handle drive unit to the corresponding portable digital device, and assigns an identity to the portable digital device.
  • Step 303 The portable digital device receives the touch event and converts the touch event into a handle operation event.
  • Step 304 The portable digital device transmits the handle operation event and the identity identifier to the game host through wireless communication.
  • Step 305 The input module of the game host receives the handle operation event and the identity identifier, and inputs the handle operation event to the corresponding virtual handle drive unit according to the identity identifier.
  • Step 305 The virtual handle driving unit converts the handle input event into a handle output signal and outputs it to the game module.
  • Step 306 The game module responds to the handle output module.
  • the step 303 is changed to: a sensor recognition action of the portable digital device, and the recognized action is converted to a handle operation event by definition.
  • the step 303 further includes: a sensor identification action of the portable digital device, and converting the identified action to a handle operation event by definition.
  • the step 306 further includes: the game module generates a vibration feedback signal, and sends the vibration feedback signal to the virtual handle driving unit; the virtual handle driving unit transmits the vibration feedback signal to the portable digital device by wireless communication After the portable digital device 200 receives the vibration feedback signal, the vibrator of the portable digital device is based on the vibration Dynamic feedback signal to vibrate,
  • the application also provides a game console, which is an independent hardware, including a casing, and a video output port outside the casing for connecting a video playback device such as a television or a projector.
  • the casing may include a memory 410, a processor 411, a bus 412, and a port 413.
  • Processor 411 and memory 410 are interconnected by a bus 412.
  • Processor 411 can receive and transmit data over port 413 for network communication.
  • the input module 110 including the plurality of virtual handle drive units 111 therein
  • the game module 120 shown in FIG. 4 may be machine executable instruction modules stored in the memory 410.
  • the processor 411 can implement the functions of the above modules by executing machine executable instructions included in the respective modules in the memory 410.
  • the game module 120 has at least one multiplayer game supporting the handle operation for receiving the handle output signal from the input module 110 and responding to the handle output signal;
  • the input module 110 includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
  • An access unit for receiving access to more than one portable digital device for receiving access to more than one portable digital device
  • a loading unit configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
  • a receiving unit configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
  • the virtual handle drive unit is used to convert the input handle input event into a handle output signal and output it to the game module.
  • the present application also discloses a portable digital device having a touch screen and a wireless communication method.
  • the portable digital device includes a memory 510, a processor 511, a bus 512, and a port 513.
  • Processor 511 and memory 510 are interconnected by a bus 512.
  • Processor 511 can receive and transmit data over port 513 to enable wireless network communication.
  • the virtual handle module 501 can be a machine executable instruction module stored in the memory 510.
  • the processor 511 can implement the functions of the above modules by executing machine executable instructions contained in the modules in the memory 510.
  • the virtual handle module 501 is configured to access the game host by wireless communication, receive and save the identity assigned by the game host, receive a touch event, and convert the touch event into a handle operation event, and/or define the action of the sensor according to the definition. Converting to a handle operation event; transferring the handle operation event and the identity to the game console through wireless communication; and also receiving the vibration feedback signal from the game host, and transmitting the vibration feedback signal to the vibration of the portable digital device The vibrator is caused to vibrate according to the vibration feedback signal.
  • each instance of the present application can be implemented by a data processing program executed by a data processing device such as a computer.
  • the data processing program constitutes the present application.
  • a data processing program usually stored in a storage medium is executed by directly reading a program out of a storage medium or by installing or copying the program to a storage device (such as a hard disk and or a memory) of the data processing device. Therefore, such a storage medium also constitutes the present application.
  • the storage medium can use any type of recording method, such as paper storage medium (such as paper tape, etc.), magnetic storage medium (such as floppy disk, hard disk, flash memory, etc.), optical storage medium (such as CD-ROM, etc.), magneto-optical storage. Storage medium (such as MO, etc.).
  • the present application also provides a non-volatile storage medium in which is stored a data processing program for performing any of the above-described methods of the present application.

Abstract

A method for achieving a multiplayer game by using portable digital devices (200). The method is applied to a game console (100), and comprises: receive access of a plurality of portable digital devices (200); load a virtual gamepad drive unit (111) when receiving the access of any one portable digital device (200); bind the loaded virtual gamepad drive unit (111) to the portable digital device (200); input, when receiving a gamepad operation event from any one portable digital device (200), the gamepad operation event into the virtual gamepad drive unit (111) bound to the portable digital device (200); the virtual gamepad drive unit (111) converts the input gamepad operation event into a gamepad output signal; the virtual gamepad drive unit (111) outputs the gamepad output signal to a game module (120); and the game module (120) responds to the gamepad output signal. Also disclosed are an apparatus and system for achieving a multiplayer game by using portable digital devices (200).

Description

利用便携数码设备实现多人游戏的方法、装置及系统Method, device and system for realizing multiplayer game by using portable digital device
本申请要求于2016年03月25日提交中国专利局、申请号为201610177477.6、发明名称为“一种利用便携数码设备实现多人游戏的方法、装置及系统”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。The present application claims priority to the Chinese Patent Application filed on March 25, 2016, the Chinese Patent Application No. 201610177477.6, entitled "A Method, Apparatus and System for Implementing Multiplayer Games Using Portable Digital Devices", The entire contents are incorporated herein by reference.
技术领域Technical field
本申请涉及计算机系统的人机交互技术领域,尤其涉及一种利用便携数码设备实现多人游戏的方法、装置及系统。The present application relates to the field of human-computer interaction technology of a computer system, and in particular, to a method, device and system for implementing a multi-player game using a portable digital device.
背景background
在居家生活中,客厅的大屏幕电视通常是家庭娱乐中心。一些游戏厂商推出游戏主机,如索尼公司出品的PlayStation系列,微软公司出品的Xbox系列。游戏主机的视频信号(可能还有音频信号)输出到大屏幕电视,用户可以使用专用的有线或无线游戏手柄来进行游戏操作,给用户带来极为生动的娱乐体验。In home life, the large screen TV in the living room is usually a family entertainment center. Some game makers have introduced game consoles, such as Sony's PlayStation series and Microsoft's Xbox series. The video signal (and possibly the audio signal) of the game console is output to the big screen TV, and the user can use the dedicated wired or wireless game controller to perform the game operation, giving the user a very vivid entertainment experience.
根据传统方式,通过游戏主机玩多人游戏,需要参与多人游戏的每个用户都拥有相应的游戏手柄。所述游戏手柄为专用硬件,一般购买游戏主机时有两个游戏手柄作为附件,如果更多人参与,还需要额外购买,这显然所需要较高的硬件成本。当使用有线游戏手柄时,主机自带的USB接口数量有限,进行多人游戏时往往还需要用到HUB转换器,进一步增加了硬件成本。According to a conventional manner, each user who needs to participate in a multiplayer game has a corresponding gamepad by playing a multiplayer game through the game console. The gamepad is dedicated hardware. Generally, when the game console is purchased, there are two gamepads as attachments. If more people participate, additional purchases are required, which obviously requires high hardware costs. When using a wired game controller, the host has a limited number of USB interfaces, and the HUB converter is often used for multiplayer games, further increasing the hardware cost.
技术内容Technical content
本实例提供了一种利用便携数码设备实现多人游戏的方法、装置及系统,可以无需另购游戏手柄就可以享受多人游戏的乐趣。 The present example provides a method, device and system for implementing a multiplayer game using a portable digital device, which can enjoy the multiplayer game without the need to purchase a separate gamepad.
本申请提供了一种利用便携数码设备实现多人游戏的方法,该方法应用于游戏主机,该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元,包括:The present application provides a method for implementing a multi-player game using a portable digital device. The method is applied to a game console having a game module and more than one virtual handle drive unit, including:
接收多于一台便携数码设备的接入;Receiving access to more than one portable digital device;
当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元;Loading a virtual handle drive unit when receiving access to any portable digital device;
将被加载的虚拟手柄驱动单元与该便携数码设备绑定;Binding the loaded virtual handle drive unit to the portable digital device;
当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;When receiving a handle operation event from any portable digital device, inputting the handle operation event into a virtual handle drive unit bound to the portable digital device;
所述虚拟手柄驱动单元将该输入的手柄操作事件转换为手柄输出信号;The virtual handle drive unit converts the input handle operation event into a handle output signal;
所述虚拟手柄驱动单元将该手柄输出信号输出至游戏模块;及The virtual handle driving unit outputs the handle output signal to the game module; and
游戏模块对手柄输出信号做出响应。The game module responds to the handle output signal.
本申请还提供了一种利用便携数码设备实现多人游戏的方法,该方法应用于便携数码设备,包括:The present application also provides a method for implementing a multi-player game using a portable digital device, the method being applied to a portable digital device, including:
接入游戏主机,以使所述游戏主机加载一个虚拟手柄驱动单元并将其与该便携数码设备绑定;该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元;Accessing the game console, so that the game host loads a virtual handle drive unit and binds it to the portable digital device; the game host has a game module and more than one virtual handle drive unit built therein;
生成手柄操作事件;Generate a handle operation event;
将手柄操作事件传递给游戏主机,以使其将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元,使得该虚拟手柄驱动单元输出相应的手柄输出信号至游戏模块。The handle operation event is transmitted to the game console such that the handle operation event is input to the virtual handle drive unit bound to the portable digital device, such that the virtual handle drive unit outputs a corresponding handle output signal to the game module.
本申请还提供了一种游戏主机,包括:输入模块和游戏模块;The application also provides a game host, comprising: an input module and a game module;
所述游戏模块内置了至少一个支持手柄操作的多人游戏,用于接收来自输入模块的手柄输出信号,并对所述手柄输出信号做出响应; The game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
所述输入模块包括:接入单元、加载单元、接收单元以及多于一个的虚拟手柄驱动单元;The input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
接入单元,用于接收多于一台便携数码设备的接入;An access unit for receiving access to more than one portable digital device;
加载单元,用于当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元,将该虚拟手柄驱动单元与所述便携数码设备绑定;a loading unit, configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
接收单元,用于当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;a receiving unit, configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
虚拟手柄驱动单元用于将输入的手柄输入事件转换为手柄输出信号,将其输出至游戏模块。The virtual handle drive unit is used to convert the input handle input event into a handle output signal and output it to the game module.
本申请还提供了一种利用便携数码设备实现多人游戏的系统,该系统包括游戏主机以及多于一台便携数码设备;所述游戏主机包括输入模块和游戏模块;The present application also provides a system for implementing a multi-player game using a portable digital device, the system comprising a game console and more than one portable digital device; the game console comprising an input module and a game module;
所述游戏模块内置了至少一个支持手柄操作的多人游戏,用于接收来自输入模块的手柄输出信号,并对所述手柄输出信号做出响应;The game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
所述输入模块包括:接入单元、加载单元、接收单元以及多于一个的虚拟手柄驱动单元;The input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
接入单元,用于接收多于一台便携数码设备的接入;An access unit for receiving access to more than one portable digital device;
加载单元,用于当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元,将该虚拟手柄驱动单元与所述便携数码设备绑定;a loading unit, configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
接收单元,用于当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;a receiving unit, configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
虚拟手柄驱动单元用于将输入的手柄输入事件转换为手柄输出信号,将其输出至游戏模块; The virtual handle drive unit is configured to convert the input handle input event into a handle output signal and output it to the game module;
所述便携数码设备包括:The portable digital device includes:
虚拟手柄模块,用于接入游戏主机;生成手柄操作事件,将手柄操作事件传递给游戏主机。A virtual handle module for accessing the game console; generating a handle operation event to pass the handle operation event to the game console.
附图简要说明BRIEF DESCRIPTION OF THE DRAWINGS
为了更清楚的说明本申请实例中的技术方案,下面将对实例描述中所需要使用的附图作简单的介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实例,对于本领域普通技术人员来说,在不付出创造性劳动的前提下,还可以根据这些附图获得其它的附图。其中,In order to more clearly illustrate the technical solutions in the examples of the present application, the drawings used in the description of the examples will be briefly described below. It is obvious that the drawings in the following description are only some examples of the present application. For the ordinary technicians, other drawings can be obtained from these drawings without any creative work. among them,
图1A为本申请提供的一种利用便携数码设备实现多人游戏的方法流程图。FIG. 1A is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application.
图1B为本申请提供的利用便携数码设备实现多人游戏的系统示意图;FIG. 1B is a schematic diagram of a system for implementing a multi-player game using a portable digital device according to the present application; FIG.
图2A为本申请提供的一种利用便携数码设备实现多人游戏的方法流程图。2A is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application.
图2B为本申请一便携数码设备200的触摸屏显示的虚拟游戏手柄界面示意图;2B is a schematic diagram of a virtual gamepad interface displayed on a touch screen of a portable digital device 200 of the present application;
图3为本申请提供的利用便携数码设备实现多人游戏的方法流程示意图;FIG. 3 is a schematic flowchart of a method for implementing a multi-player game using a portable digital device according to the present application; FIG.
图4为本申请提供的一种游戏主机的结构示意图;4 is a schematic structural diagram of a game console provided by the present application;
图5为本申请提供的一种便携数码设备的结构示意图。FIG. 5 is a schematic structural diagram of a portable digital device provided by the present application.
实施方式Implementation
为下面将结合本申请实例中的附图,对本申请实例中的技术方案进行清楚、完整地描述,显然,所描述的实例是本申请一部分实例,而不 是全部的实例。基于本申请中的实例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the examples of the present application will be clearly and completely described below in conjunction with the accompanying drawings in the examples of the present application, and it is obvious that the described examples are a part of the examples of the present application, and It is an all example. All other embodiments obtained by a person of ordinary skill in the art based on the examples in the present application without departing from the inventive scope are the scope of the present application.
本申请方案是利用手机、平板电脑这类带有触摸屏的便携数码设备,将其代替物理的游戏手柄。便携数码设备通过wifi、蓝牙等无线方式连接游戏主机,游戏主机运行支持游戏手柄的多人游戏,用户可通过在便携数码设备的触摸屏上进行操作即可模拟手柄操控多人游戏。The solution of the present application is to replace a physical game controller with a portable digital device such as a mobile phone or a tablet computer with a touch screen. The portable digital device is connected to the game host through wireless means such as wifi or Bluetooth. The game host runs a multiplayer game that supports the game controller. The user can simulate the handle to control the multiplayer game by operating on the touch screen of the portable digital device.
图1A为本申请提供的一种利用便携数码设备实现多人游戏的方法流程图,如图1A所示,该方法应用于游戏主机,该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元,包括:1A is a flowchart of a method for implementing a multi-player game by using a portable digital device according to the present application. As shown in FIG. 1A, the method is applied to a game host, which has a game module and more than one virtual handle driver. Units, including:
步骤101:接收多于一台便携数码设备的接入。Step 101: Receive access to more than one portable digital device.
步骤102:当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元.Step 102: When receiving access to any portable digital device, load a virtual handle drive unit.
步骤103:将被加载的虚拟手柄驱动单元与该便携数码设备绑定。Step 103: Bind the loaded virtual handle drive unit to the portable digital device.
步骤104:当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入至与该便携数码设备绑定的虚拟手柄驱动单元。Step 104: When receiving a handle operation event from any portable digital device, input the handle operation event to a virtual handle drive unit bound to the portable digital device.
步骤105:所述虚拟手柄驱动单元将该输入的手柄操作事件转换为手柄输出信号。Step 105: The virtual handle driving unit converts the input handle operation event into a handle output signal.
步骤106:所述虚拟手柄驱动单元将该手柄输出信号输出至游戏模块。Step 106: The virtual handle driving unit outputs the handle output signal to the game module.
步骤107:游戏模块对手柄输出信号做出响应。Step 107: The game module responds to the handle output signal.
图1B所示为本申请提供的利用便携数码设备实现多人游戏的系统。游戏主机100中包括游戏模块120。其中内置了一个或多个游戏,所述 游戏中包含了支持手柄操作的多人游戏,游戏主机100支持双wifi,即自身作为客户端连接到互联网的同时,也可作为无线接入点(AP)点为后端客户端设备(如手机)提供无线网络接入。FIG. 1B shows a system for implementing multi-player games using a portable digital device provided by the present application. The game module 120 is included in the game host 100. One or more games built in, The game includes a multiplayer game that supports the operation of the controller. The game console 100 supports dual wifi, that is, it can be used as a client to connect to the Internet, or as a wireless access point (AP) point as a backend client device (such as a mobile phone). ) Provide wireless network access.
在游戏主机100中具备输入模块110,输入模块110用于接收来自便携数码设备200的无线输出信号作为游戏的输入信号。本实例中,连接游戏主机100的便携数码设备200的数目大于1个,便携数码设备200具备触摸屏以及无线通信方式,每个便携数码设备200分别通过无线通信方式连接输入模块110所述无线通信方式包括但不限于wifi、蓝牙,或其他可以近距离无线连接的通信方式。The game console 100 is provided with an input module 110 for receiving a wireless output signal from the portable digital device 200 as an input signal of the game. In this example, the number of portable digital devices 200 connected to the game console 100 is greater than one, and the portable digital device 200 is provided with a touch screen and a wireless communication method, and each portable digital device 200 is connected to the input module 110 by the wireless communication method. This includes, but is not limited to, wifi, Bluetooth, or other means of communication that can be connected over a short distance.
便携数码设备200中预先安装有客户端app,其作用是在触摸屏上显示出虚拟游戏手柄的操作界面,并将触摸事件定义为指定的手柄输入事件。本实例中,所述便携数码设备200可以是智能手机、掌上型电脑、可穿戴设备或其它带有触摸显示屏幕的智能设备。A client app is pre-installed in the portable digital device 200, and its function is to display an operation interface of the virtual gamepad on the touch screen, and define a touch event as a designated handle input event. In this example, the portable digital device 200 can be a smart phone, a palmtop computer, a wearable device, or other smart device with a touch display screen.
图2A为本申请提供的一种利用便携数码设备实现多人游戏的方法流程图,该方法应用于便携数码设备。如图2A所示,该方法包括如下步骤:2A is a flow chart of a method for implementing a multi-player game using a portable digital device, which is applied to a portable digital device. As shown in FIG. 2A, the method includes the following steps:
步骤201:接入游戏主机,以使所述游戏主机加载一个虚拟手柄驱动单元并将其与该便携数码设备绑定;该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元。Step 201: Access the game host, so that the game host loads a virtual handle drive unit and binds it to the portable digital device; the game host has a game module and more than one virtual handle drive unit built therein.
步骤202:生成手柄操作事件。Step 202: Generate a handle operation event.
步骤203:将手柄操作事件传递给游戏主机,以使其将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元,使得该虚拟手柄驱动单元输出相应的手柄输出信号至游戏模块。 Step 203: Pass the handle operation event to the game host, so that the handle operation event is input to the virtual handle drive unit bound to the portable digital device, so that the virtual handle drive unit outputs a corresponding handle output signal to the game module.
如图2B所示为本申请一便携数码设备200运行客户端app后,其触摸屏显示的虚拟游戏手柄界面示意图。该界面中具有多个功能按键以及方向按键。客户端app检测触摸屏的触摸事件,若检测到,判断该触摸事件的坐标是否位于预先定义的有效区域,若为无效区域,不作任何处理;若为有效区域,再进一步判断该触摸事件的坐标对应于哪一个按键,根据判断结果将该触摸事件转换为相应的手柄操作事件。即所述生成手柄操作事件为:接收触摸事件,并将触摸事件转换为手柄操作事件。然后通过无线通信方式将该手柄操作事件发送至游戏主机100,即所述接收到来自任一便携数码设备200的手柄操作事件为:通过无线通信方式接收来自任一便携数码设备200的手柄操作事件。FIG. 2B is a schematic diagram of a virtual gamepad interface displayed on the touch screen of the portable digital device 200 after running the client app according to the present application. The interface has multiple function buttons and direction buttons. The client app detects a touch event of the touch screen. If it is detected, it is determined whether the coordinate of the touch event is located in a predefined effective area. If it is an invalid area, no processing is performed; if it is an effective area, the coordinates of the touch event are further determined. Which button is used to convert the touch event into a corresponding handle operation event according to the judgment result. That is, the generating handle operation event is: receiving a touch event and converting the touch event into a handle operation event. The handle operation event is then sent to the game console 100 by wireless communication, i.e., the handle operation event received from any of the portable digital devices 200 is: receiving a handle operation event from any portable digital device 200 by wireless communication. .
游戏主机100的输入模块110用于在检测到便携数码设备200接入时,加载一个虚拟手柄驱动单元111,并将该虚拟手柄驱动单元111与便携数码设备200绑定。将该手柄操作事件输入与该便携数码设备200绑定的虚拟手柄驱动单元111之前,还分配身份标识给该便携数码设备200,并将身份标识发送给该便携数码设备200。例如有多个便携数码设备200接入,则对每一个便携数码设备分别加载一个虚拟手柄驱动单元111,并给每个便携数码设备200分配一个唯一的身份标识。所述身份标识用于识别不同的虚拟游戏手柄。The input module 110 of the game console 100 is configured to load a virtual handle drive unit 111 when the portable digital device 200 is detected to be accessed, and bind the virtual handle drive unit 111 to the portable digital device 200. Before the handle operation event is input to the virtual handle driving unit 111 bound to the portable digital device 200, an identity is also assigned to the portable digital device 200, and the identity is transmitted to the portable digital device 200. For example, if a plurality of portable digital devices 200 are accessed, a virtual handle drive unit 111 is loaded for each portable digital device, and each portable digital device 200 is assigned a unique identity. The identity is used to identify different virtual gamepads.
当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元为:当接收到来自任一便携数码设备的手柄操作事件以及身份标识时,根据该便携数码设备的身份标识,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元。虚拟手柄驱动单元111用于响应便携数码设备200传递过来的手柄操作事件,所述手柄操作事件带有所述身份标识,根据手柄操 作事件生成游戏可识别的相应手柄输出信号,将该手柄输出信号输入到游戏模块120。游戏模块120接收并响应所述手柄输出信号。When receiving a handle operation event from any portable digital device, the handle operation event input is coupled to the portable digital device by the virtual handle drive unit: when receiving a handle operation event and identity from any portable digital device When marking, the handle operation event is input to the virtual handle drive unit bound to the portable digital device according to the identity of the portable digital device. The virtual handle driving unit 111 is configured to respond to a handle operation event transmitted by the portable digital device 200, the handle operation event having the identity identifier, and operating according to the handle The handle output signal identifiable by the event generation game is input to the game module 120. Game module 120 receives and responds to the handle output signal.
相应的,便携数码设备200接收并保存该游戏主机分配的身份标识;将手柄操作事件及所述身份标识传递给游戏主机,以使其根据所述身份标识将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元。Correspondingly, the portable digital device 200 receives and saves the identity assigned by the game host; transmits the handle operation event and the identity to the game host, so that the handle operation event is input to the portable digital according to the identity The virtual handle drive unit to which the device is bound.
在一些实例中,所述生成手柄操作事件为:传感器识别动作,并将所识别的动作按照预设的映射关系转换为手柄操作事件。便携数码设备200运行客户端app后,也可以利用便携数码设备200的重力传感器或运动传感器生成输出信号,具体为:定义指定传感器识别的动作为手柄操作事件;便携数码设备200通过所述传感器识别动作,并根据定义转化为相应手柄操作事件;将操控指令通过无线通信方式发送至游戏主机100;虚拟手柄驱动单元111响应便携数码设备200传递过来的操控指令,生成游戏可识别的相应手柄输出信号,将该手柄输出信号输入到游戏模块120。In some examples, the generating a handle operation event is: the sensor recognizes the action and converts the recognized action into a handle operation event according to a preset mapping relationship. After the portable digital device 200 runs the client app, the gravity signal or the motion sensor of the portable digital device 200 can also be used to generate an output signal, specifically: defining an action identified by the specified sensor as a handle operation event; and the portable digital device 200 identifies by the sensor The action is converted into a corresponding handle operation event according to the definition; the manipulation command is sent to the game host 100 by wireless communication; the virtual handle drive unit 111 generates a corresponding handle output signal recognizable by the game in response to the manipulation instruction transmitted by the portable digital device 200. The handle output signal is input to the game module 120.
在一些实例中,所述游戏模块对手柄输出信号做出响应包括:游戏模块生成振动反馈信号;通过无线通信方式将该振动反馈信号输出至便携数码设备,以使便携数码设备的振动器进行振动。游戏模块120在接收到手柄输出信号并作出响应后,还会生成振动反馈信号,该振动反馈信号发送到虚拟手柄驱动单元111,虚拟手柄驱动单元111通过无线通信方式将该振动反馈信号发送到便携数码设备200,便携数码设备200接收到振动反馈信号后,便携数码设备200的振动器根据所述振动反馈信号进行振动,以增强游戏体验。In some examples, the game module responding to the handle output signal includes: the game module generates a vibration feedback signal; and outputting the vibration feedback signal to the portable digital device by wireless communication to vibrate the vibrator of the portable digital device . After receiving the response signal of the handle and responding, the game module 120 also generates a vibration feedback signal, which is sent to the virtual handle driving unit 111, and the virtual handle driving unit 111 transmits the vibration feedback signal to the portable device by wireless communication. After the digital device 200 and the portable digital device 200 receive the vibration feedback signal, the vibrator of the portable digital device 200 vibrates according to the vibration feedback signal to enhance the game experience.
图3所示为本申请提供的利用便携数码设备实现多人游戏的方法流 程,包括如下步骤:FIG. 3 is a flow chart of a method for implementing a multi-player game using a portable digital device according to the present application. The process includes the following steps:
步骤301:多于一台便携数码设备通过无线通信方式连接到游戏主机。Step 301: More than one portable digital device is connected to the game console by wireless communication.
步骤302:游戏主机的输入模块对于每一个接入的便携数码设备,加载一个虚拟手柄驱动单元,并将虚拟手柄驱动单元与相应的便携数码设备绑定,并给便携数码设备分配一个身份标识。Step 302: The input module of the game host loads a virtual handle drive unit for each of the accessed portable digital devices, and binds the virtual handle drive unit to the corresponding portable digital device, and assigns an identity to the portable digital device.
步骤303:便携数码设备接收触摸事件,并将触摸事件转换为手柄操作事件。Step 303: The portable digital device receives the touch event and converts the touch event into a handle operation event.
步骤304:便携数码设备通过无线通信方式将手柄操作事件以及身份标识传递给游戏主机。Step 304: The portable digital device transmits the handle operation event and the identity identifier to the game host through wireless communication.
步骤305:游戏主机的输入模块接收手柄操作事件及身份标识,根据身份标识将该手柄操作事件输入对应的虚拟手柄驱动单元。Step 305: The input module of the game host receives the handle operation event and the identity identifier, and inputs the handle operation event to the corresponding virtual handle drive unit according to the identity identifier.
步骤305:所述虚拟手柄驱动单元将手柄输入事件转换为手柄输出信号,将其输出至游戏模块。Step 305: The virtual handle driving unit converts the handle input event into a handle output signal and outputs it to the game module.
步骤306:游戏模块对手柄输出模块做出响应。Step 306: The game module responds to the handle output module.
在一些实例中,所述步骤303变更为:便携数码设备的传感器识别动作,并根据定义将所识别的动作转换为手柄操作事件。In some examples, the step 303 is changed to: a sensor recognition action of the portable digital device, and the recognized action is converted to a handle operation event by definition.
在一些实例中,所述步骤303进一步包括:便携数码设备的传感器识别动作,并根据定义将所识别的动作转换为手柄操作事件。In some examples, the step 303 further includes: a sensor identification action of the portable digital device, and converting the identified action to a handle operation event by definition.
在一些实例中,所述步骤306之后进一步包括:游戏模块生成振动反馈信号,并将振动反馈信号发送到虚拟手柄驱动单元;虚拟手柄驱动单元通过无线通信方式将该振动反馈信号发送到便携数码设备,便携数码设备200接收到振动反馈信号后,便携数码设备的振动器根据所述振 动反馈信号进行振动,In some examples, the step 306 further includes: the game module generates a vibration feedback signal, and sends the vibration feedback signal to the virtual handle driving unit; the virtual handle driving unit transmits the vibration feedback signal to the portable digital device by wireless communication After the portable digital device 200 receives the vibration feedback signal, the vibrator of the portable digital device is based on the vibration Dynamic feedback signal to vibrate,
本申请还提供了一种游戏主机,该游戏主机为一独立硬件,包括机壳,机壳外部有视频输出端口以便连接电视机、投影仪等视频播放设备。如图4所示,机壳内可包括:存储器410、处理器411、总线412、端口413。处理器411和存储器410通过总线412互联。处理器411可通过端口413接收和发送数据以实现网络通信。图4中所示的输入模块110(包括其中的多个虚拟手柄驱动单元111)以及游戏模块120可以是存储器410中存储的机器可执行指令模块。处理器411通过执行存储器410中各个模块中包含的机器可执行指令,进而能够实现上述各模块的功能。上述游戏主机400中,游戏模块120内置了至少一个支持手柄操作的多人游戏,用于接收来自输入模块110的手柄输出信号,并对所述手柄输出信号做出响应;The application also provides a game console, which is an independent hardware, including a casing, and a video output port outside the casing for connecting a video playback device such as a television or a projector. As shown in FIG. 4, the casing may include a memory 410, a processor 411, a bus 412, and a port 413. Processor 411 and memory 410 are interconnected by a bus 412. Processor 411 can receive and transmit data over port 413 for network communication. The input module 110 (including the plurality of virtual handle drive units 111 therein) and the game module 120 shown in FIG. 4 may be machine executable instruction modules stored in the memory 410. The processor 411 can implement the functions of the above modules by executing machine executable instructions included in the respective modules in the memory 410. In the above game host 400, the game module 120 has at least one multiplayer game supporting the handle operation for receiving the handle output signal from the input module 110 and responding to the handle output signal;
所述输入模块110包括:接入单元、加载单元、接收单元以及多于一个的虚拟手柄驱动单元;The input module 110 includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
接入单元,用于接收多于一台便携数码设备的接入;An access unit for receiving access to more than one portable digital device;
加载单元,用于当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元,将该虚拟手柄驱动单元与所述便携数码设备绑定;a loading unit, configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
接收单元,用于当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;a receiving unit, configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
虚拟手柄驱动单元用于将输入的手柄输入事件转换为手柄输出信号,将其输出至游戏模块。 The virtual handle drive unit is used to convert the input handle input event into a handle output signal and output it to the game module.
本申请还公开了一种便携数码设备,所述便携数码设备具备触摸屏以及无线通信方式。如图5所示,该便携数码设备包括:存储器510、处理器511、总线512、端口513。处理器511和存储器510通过总线512互联。处理器511可通过端口513接收和发送数据以实现无线网络通信。虚拟手柄模块501可以是存储器510中存储的机器可执行指令模块。处理器511通过执行存储器510中模块包含的机器可执行指令,进而能够实现上述模块的功能。虚拟手柄模块501用于通过无线通信方式接入游戏主机,接收并保存游戏主机分配的身份标识;接收触摸事件,并将触摸事件转换为手柄操作事件,和/或,将传感器识别的动作根据定义转换为手柄操作事件;通过无线通信方式将手柄操作事件转换及所述身份标识传递给游戏主机;还可以用于接收来自游戏主机的振动反馈信号,将该振动反馈信号发送到便携数码设备的振动器,以使振动器根据所述振动反馈信号进行振动。The present application also discloses a portable digital device having a touch screen and a wireless communication method. As shown in FIG. 5, the portable digital device includes a memory 510, a processor 511, a bus 512, and a port 513. Processor 511 and memory 510 are interconnected by a bus 512. Processor 511 can receive and transmit data over port 513 to enable wireless network communication. The virtual handle module 501 can be a machine executable instruction module stored in the memory 510. The processor 511 can implement the functions of the above modules by executing machine executable instructions contained in the modules in the memory 510. The virtual handle module 501 is configured to access the game host by wireless communication, receive and save the identity assigned by the game host, receive a touch event, and convert the touch event into a handle operation event, and/or define the action of the sensor according to the definition. Converting to a handle operation event; transferring the handle operation event and the identity to the game console through wireless communication; and also receiving the vibration feedback signal from the game host, and transmitting the vibration feedback signal to the vibration of the portable digital device The vibrator is caused to vibrate according to the vibration feedback signal.
应当理解,虽然本说明书是按照各个实施方式描述的,但并非每个实施方式仅包含一个独立的技术方案,说明书的这种叙述方式仅仅是为清楚起见,本领域技术人员应当将说明书作为一个整体,各实施方式中的技术方案也可以经适当组合,形成本领域技术人员可以理解的其他实施方式。It should be understood that, although the description has been described in terms of various embodiments, it is not intended that the embodiments The technical solutions in the respective embodiments may also be combined as appropriate to form other embodiments that can be understood by those skilled in the art.
另外,本申请的每个实例可以通过由数据处理设备如计算机执行的数据处理程序来实现。显然,数据处理程序构成了本申请。此外,通常存储在一个存储介质中的数据处理程序通过直接将程序读取出存储介质或者通过将程序安装或复制到数据处理设备的存储设备(如硬盘和或内存)中执行。因此,这样的存储介质也构成了本申请。存储介质可以使用任何类型的记录方式,例如纸张存储介质(如纸带等)、磁存储介质(如软盘、硬盘、闪存等)、光存储介质(如CD-ROM等)、磁光存 储介质(如MO等)等。Additionally, each instance of the present application can be implemented by a data processing program executed by a data processing device such as a computer. Obviously, the data processing program constitutes the present application. Further, a data processing program usually stored in a storage medium is executed by directly reading a program out of a storage medium or by installing or copying the program to a storage device (such as a hard disk and or a memory) of the data processing device. Therefore, such a storage medium also constitutes the present application. The storage medium can use any type of recording method, such as paper storage medium (such as paper tape, etc.), magnetic storage medium (such as floppy disk, hard disk, flash memory, etc.), optical storage medium (such as CD-ROM, etc.), magneto-optical storage. Storage medium (such as MO, etc.).
因此,本申请还提供了一种非易失性存储介质,其中存储有数据处理程序,该数据处理程序用于执行本申请上述方法的任何一种实例。Accordingly, the present application also provides a non-volatile storage medium in which is stored a data processing program for performing any of the above-described methods of the present application.
以上所述仅为本申请的较佳实例而已,并不用以限制本申请的保护范围,凡在本申请技术方案的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本申请保护的范围之内。 The above description is only a preferred embodiment of the present application, and is not intended to limit the scope of the present application. Any modifications, equivalent replacements, improvements, etc. within the spirit and principles of the technical solutions of the present application should be It is included in the scope of protection of this application.

Claims (19)

  1. 一种利用便携数码设备实现多人游戏的方法,该方法应用于游戏主机,该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元,包括:A method for implementing a multiplayer game using a portable digital device, the method being applied to a game console having a game module and more than one virtual handle drive unit built in, including:
    接收多于一台便携数码设备的接入;Receiving access to more than one portable digital device;
    当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元;Loading a virtual handle drive unit when receiving access to any portable digital device;
    将被加载的虚拟手柄驱动单元与该便携数码设备绑定;Binding the loaded virtual handle drive unit to the portable digital device;
    当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;When receiving a handle operation event from any portable digital device, inputting the handle operation event into a virtual handle drive unit bound to the portable digital device;
    所述虚拟手柄驱动单元将该输入的手柄操作事件转换为手柄输出信号;The virtual handle drive unit converts the input handle operation event into a handle output signal;
    所述虚拟手柄驱动单元将该手柄输出信号输出至游戏模块;及The virtual handle driving unit outputs the handle output signal to the game module; and
    游戏模块对手柄输出信号做出响应。The game module responds to the handle output signal.
  2. 根据权利要求1所述的方法,其中,所述便携数码设备通过无线通信方式接入游戏主机;The method of claim 1, wherein the portable digital device is connected to the game console by wireless communication;
    所述接收到来自任一便携数码设备的手柄操作事件为:通过无线通信方式接收来自任一便携数码设备的手柄操作事件。The handle operation event received from any portable digital device is to receive a handle operation event from any portable digital device by wireless communication.
  3. 根据权利要求1所述的方法,其中,所述将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元之前,进一步包括:The method of claim 1, wherein the inputting the handle operation event to the virtual handle drive unit bound to the portable digital device further comprises:
    分配身份标识给该便携数码设备,并将身份标识发送给该便携数码设备;Assigning an identity to the portable digital device and transmitting the identity to the portable digital device;
    所述当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元包括:当接收 到来自任一便携数码设备的手柄操作事件以及身份标识时,根据该便携数码设备的身份标识,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元。The virtual handle drive unit that binds the handle operation event to the portable digital device when receiving a handle operation event from any portable digital device includes: when receiving Upon a handle operation event and identification from any portable digital device, the handle operation event is input to the virtual handle drive unit bound to the portable digital device based on the identity of the portable digital device.
  4. 根据权利要求1至3任一项所述的方法,其中,所述游戏模块对手柄输出信号做出响应包括:The method of any of claims 1 to 3, wherein the gaming module responding to the handle output signal comprises:
    游戏模块生成振动反馈信号;The game module generates a vibration feedback signal;
    通过无线通信方式将该振动反馈信号输出至便携数码设备,以使便携数码设备的振动器进行振动。The vibration feedback signal is output to the portable digital device by wireless communication to vibrate the vibrator of the portable digital device.
  5. 一种利用便携数码设备实现多人游戏的方法,该方法应用于便携数码设备,包括:A method for implementing a multiplayer game using a portable digital device, the method being applied to a portable digital device, comprising:
    接入游戏主机,以使所述游戏主机加载一个虚拟手柄驱动单元并将其与该便携数码设备绑定;该游戏主机内置有游戏模块和多于一个的虚拟手柄驱动单元;Accessing the game console, so that the game host loads a virtual handle drive unit and binds it to the portable digital device; the game host has a game module and more than one virtual handle drive unit built therein;
    生成手柄操作事件;Generate a handle operation event;
    将手柄操作事件传递给游戏主机,以使其将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元,使得该虚拟手柄驱动单元输出相应的手柄输出信号至游戏模块。The handle operation event is transmitted to the game console such that the handle operation event is input to the virtual handle drive unit bound to the portable digital device, such that the virtual handle drive unit outputs a corresponding handle output signal to the game module.
  6. 根据权利要求5所述的方法,其中,所述生成手柄操作事件为:The method of claim 5 wherein said generating a handle operation event is:
    接收触摸事件,并将触摸事件转换为手柄操作事件。Receive touch events and convert touch events into handle action events.
  7. 根据权利要求5所述的方法,其中,所述生成手柄操作事件为:传感器识别动作,并将所识别的动作按照预设的映射关系转换为手柄操作事件。The method of claim 5, wherein the generating a handle operation event is: a sensor recognition action, and converting the identified action into a handle operation event according to a preset mapping relationship.
  8. 根据权利要求5所述的方法,进一步包括:The method of claim 5 further comprising:
    接收并保存该游戏主机分配的身份标识; Receiving and saving the identity identifier assigned by the game host;
    在将所述手柄操作事件传递给所述游戏主机时,将所述身份标识传递给所述游戏主机,以使其根据所述身份标识将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元。Transmitting the identity identification to the game host when the handle operation event is delivered to the game host, such that the handle operation event is input into a virtual binding with the portable digital device according to the identity identifier Handle drive unit.
  9. 根据权利要求8所述的方法,其中,所述接入游戏主机为:通过无线通信方式接入游戏主机;The method of claim 8, wherein the accessing the game host is: accessing the game host by wireless communication;
    通过无线通信方式将手柄操作事件及所述身份标识传递给游戏主机。The handle operation event and the identity are transmitted to the game console by wireless communication.
  10. 根据权利要求5至9任一项所述的方法,其中,该方法进一步包括:接收来自游戏主机的振动反馈信号,便携数码设备的振动器根据所述振动反馈信号进行振动。The method according to any one of claims 5 to 9, wherein the method further comprises: receiving a vibration feedback signal from the game host, the vibrator of the portable digital device vibrating according to the vibration feedback signal.
  11. 一种游戏主机,包括:输入模块和游戏模块;A game host includes: an input module and a game module;
    所述游戏模块内置了至少一个支持手柄操作的多人游戏,用于接收来自输入模块的手柄输出信号,并对所述手柄输出信号做出响应;The game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
    所述输入模块包括:接入单元、加载单元、接收单元以及多于一个的虚拟手柄驱动单元;The input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
    接入单元,用于接收多于一台便携数码设备的接入;An access unit for receiving access to more than one portable digital device;
    加载单元,用于当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元,将该虚拟手柄驱动单元与所述便携数码设备绑定;a loading unit, configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
    接收单元,用于当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;a receiving unit, configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
    虚拟手柄驱动单元用于将输入的手柄输入事件转换为手柄输出信号,将其输出至游戏模块。The virtual handle drive unit is used to convert the input handle input event into a handle output signal and output it to the game module.
  12. 根据权利要求11所述的游戏主机,其中,所述接入单元接收 多于一台便携数码设备通过无线通信方式的接入;The game console of claim 11 wherein said access unit receives More than one portable digital device is accessed by wireless communication;
    所述接收单元通过无线通信方式接收到来自任一便携数码设备的手柄操作事件。The receiving unit receives a handle operation event from any portable digital device by wireless communication.
  13. 根据权利要求11所述的游戏主机,其中,所述输入进一步包括:The game console of claim 11 wherein said input further comprises:
    标识分配单元,用于在将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元之前,分配身份标识给该便携数码设备,并将身份标识发送给该便携数码设备;An identifier allocation unit, configured to assign an identity to the portable digital device and send the identity to the portable digital device before inputting the handle operation event to the virtual handle driving unit bound to the portable digital device;
    所述接收单元接收到来自任一便携数码设备的手柄操作事件以及身份标识时,根据该便携数码设备的身份标识,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元。When the receiving unit receives the handle operation event and the identity identifier from any portable digital device, the handle operation event is input to the virtual handle driving unit bound to the portable digital device according to the identity of the portable digital device.
  14. 根据权利要求11至13任一项所述的游戏主机,其中,所述游戏模块对所述手柄输出信号做出响应进一步包括:生成振动反馈信号,并将所述振动反馈信号通过虚拟手柄驱动单元采用无线通信方式发送到便携数码设备,以使便携数码设备的振动器进行振动。The game console according to any one of claims 11 to 13, wherein the game module responding to the handle output signal further comprises: generating a vibration feedback signal and passing the vibration feedback signal through a virtual handle driving unit The wireless digital device is transmitted to the portable digital device to vibrate the vibrator of the portable digital device.
  15. 一种利用便携数码设备实现多人游戏的系统,该系统包括游戏主机以及多于一台便携数码设备;A system for implementing multi-player games using a portable digital device, the system comprising a game console and more than one portable digital device;
    所述游戏主机包括输入模块和游戏模块;The game console includes an input module and a game module;
    所述游戏模块内置了至少一个支持手柄操作的多人游戏,用于接收来自输入模块的手柄输出信号,并对所述手柄输出信号做出响应;The game module has at least one multiplayer game supporting handle operation for receiving a handle output signal from the input module and responding to the handle output signal;
    所述输入模块包括:接入单元、加载单元、接收单元以及多于一个的虚拟手柄驱动单元;The input module includes: an access unit, a loading unit, a receiving unit, and more than one virtual handle driving unit;
    接入单元,用于接收多于一台便携数码设备的接入;An access unit for receiving access to more than one portable digital device;
    加载单元,用于当接收到任一台便携数码设备的接入时,加载一个虚拟手柄驱动单元,将该虚拟手柄驱动单元与所述便携数码设备绑定; a loading unit, configured to load a virtual handle driving unit when the access of any portable digital device is received, and bind the virtual handle driving unit to the portable digital device;
    接收单元,用于当接收到来自任一便携数码设备的手柄操作事件时,将该手柄操作事件输入与该便携数码设备绑定的虚拟手柄驱动单元;a receiving unit, configured to input the handle operation event into a virtual handle driving unit bound to the portable digital device when receiving a handle operation event from any portable digital device;
    虚拟手柄驱动单元用于将输入的手柄输入事件转换为手柄输出信号,将其输出至游戏模块;The virtual handle drive unit is configured to convert the input handle input event into a handle output signal and output it to the game module;
    所述便携数码设备包括:The portable digital device includes:
    虚拟手柄模块,用于接入游戏主机;生成手柄操作事件,将手柄操作事件传递给游戏主机。A virtual handle module for accessing the game console; generating a handle operation event to pass the handle operation event to the game console.
  16. 根据权利要求15所述的系统,其中,所述游戏主机的游戏模块对所述手柄输出信号做出响应进一步包括:生成振动反馈信号,并将所述振动反馈信号通过虚拟手柄驱动单元发送到便携数码设备,以使便携数码设备的振动器进行振动;所述便携数码设备具备振动器;所述虚拟手柄模块进一步用于接收来自游戏主机的振动反馈信号,并将振动反馈信号发送至振动器,振动器根据所述振动反馈信号进行振动。The system of claim 15 wherein the game module of the game console is responsive to the handle output signal further comprising: generating a vibration feedback signal and transmitting the vibration feedback signal to the portable via the virtual handle drive unit a digital device for vibrating a vibrator of the portable digital device; the portable digital device having a vibrator; the virtual handle module further configured to receive a vibration feedback signal from the game console and transmit the vibration feedback signal to the vibrator The vibrator vibrates according to the vibration feedback signal.
  17. 根据权利要求15所述的系统,其中,所述便携数码设备具备传感器;The system of claim 15 wherein said portable digital device is provided with a sensor;
    所述虚拟手柄模块用于将传感器识别的动作按照定义转换为手柄操作事件。The virtual handle module is configured to convert the motion recognized by the sensor into a handle operation event as defined.
  18. 根据权利要求15所述的系统,其中,所述便携数码设备具备触摸屏;所述虚拟手柄模块用于接收触摸事件,并将触摸事件转换为手柄操作事件。The system of claim 15 wherein said portable digital device is provided with a touch screen; said virtual handle module for receiving a touch event and converting the touch event to a handle operation event.
  19. 一种非易失性计算机可读存储介质,存储有计算机可读指令,可以使至少一个处理器执行如权利要求1至10任一项所述的方法。 A non-transitory computer readable storage medium storing computer readable instructions, which may cause at least one processor to perform the method of any one of claims 1 to 10.
PCT/CN2017/077647 2016-03-25 2017-03-22 Method, apparatus and system for achieving multiplayer game by using portable digital devices WO2017162163A1 (en)

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