WO2017161726A1 - 一种虚拟现实设备和虚拟现实系统 - Google Patents

一种虚拟现实设备和虚拟现实系统 Download PDF

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Publication number
WO2017161726A1
WO2017161726A1 PCT/CN2016/087689 CN2016087689W WO2017161726A1 WO 2017161726 A1 WO2017161726 A1 WO 2017161726A1 CN 2016087689 W CN2016087689 W CN 2016087689W WO 2017161726 A1 WO2017161726 A1 WO 2017161726A1
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WO
WIPO (PCT)
Prior art keywords
virtual reality
optical system
reality device
electronic device
pod
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Application number
PCT/CN2016/087689
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English (en)
French (fr)
Inventor
张博
Original Assignee
京东方科技集团股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 京东方科技集团股份有限公司 filed Critical 京东方科技集团股份有限公司
Priority to US15/500,734 priority Critical patent/US20180329452A1/en
Publication of WO2017161726A1 publication Critical patent/WO2017161726A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/163Wearable computers, e.g. on a belt
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • G02B27/0176Head mounted characterised by mechanical features
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1632External expansion units, e.g. docking stations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B5/00Optical elements other than lenses
    • G02B5/005Diaphragms

Definitions

  • Embodiments of the present disclosure relate to a virtual reality device and a virtual reality system.
  • VR Virtual Reality
  • the existing virtual reality system mainly simulates a virtual three-dimensional world through a high-performance computing system with a central processing unit, and provides the user with a sensory experience of sight, hearing, etc., so that the user is as immersive as possible. And can interact.
  • Embodiments of the present disclosure provide a virtual reality device including an optical system and a pod, wherein the pod is configured such that an electronic device having a display screen is detachably mountable therein, the optical system being configured to be The light emitted by the display screen is imaged.
  • the optical system includes a first optical system and a second optical system, and light emitted by the first region of the display screen is imaged by the first optical system
  • the left eye of the user, the light emitted by the second area of the display screen is imaged by the second optical system to the right eye of the user.
  • the cabin further has a transmissive component matching the camera of the electronic device, and a camera of the electronic device can acquire an environment image through the transmissive component, The electronic device superimposes the environmental image with the virtual scene to generate a composite image and displays the composite image on the display screen.
  • a focal length, an object distance, and a lay length of the first optical system and the second optical system may be adjusted.
  • the first optical system and the second optical system are both eyepiece systems.
  • the cabin further includes a built-in a camera, a motor and a processor configured to acquire an image of a user's eye, the processor being configured to obtain a suitable focal length, object distance and lay length by analyzing the eye image, the processing
  • the device is configured to control the motor to automatically adjust a focal length, an object distance, and a lay length of the first optical system and the second optical system.
  • the first optical system and the second optical system further include a first aperture stop and a second aperture stop, respectively.
  • the pod further includes a visor between the first optical system and the second optical system.
  • the pod is made of an opaque material.
  • the pod has a window for transmitting imaging light of the optical system.
  • the cabin further includes a hood.
  • the cabin further includes an elastic fixing device, the first end of the elastic fixing device is connected to the cabin, and the second end of the elastic fixing device It is configured to be crimped to the electronic device.
  • the pod has an openable hatch or a notch on one side of the pod.
  • the cabin further includes an interface for performing audio transmission with the electronic device.
  • the cabin further includes a heat dissipation structure, the first side of the heat dissipation structure is in contact with the electronic device, and the second side of the heat dissipation structure is located at the The outer surface of the cabin.
  • a virtual reality device further includes a head mounted fixing structure including a strap connected to at least opposite sides of the cabin.
  • the head mounted fixing structure includes a first strap, a second strap, and a third strap, wherein the first end of the first strap is a first side of the cabin is connected, a first end of the second strap is coupled to a second side of the pod, a first end of the third strap and a top edge of the pod Connecting, the second end of the first strap, the first The second connecting end of the second strap and the second end of the third strap are respectively provided with a first connecting part, a second connecting part and a third connecting part and can pass through the first connecting part and the second connecting part Connected to the third connecting member.
  • An embodiment of the present disclosure provides a virtual reality system, including the virtual reality device and the electronic device having the display screen, which are installed in the cabin.
  • the electronic device is a smart phone or a tablet computer.
  • a virtual reality system further includes a battery, and the battery is electrically connected to the camera, the motor, and the processor.
  • FIG. 1 is a schematic diagram of a virtual reality device according to an embodiment of the present disclosure
  • FIG. 2 is a schematic diagram of an elastic fixing device in a virtual reality device according to an embodiment of the present disclosure
  • FIG. 3 is a schematic diagram of an elastic fixing device in a virtual reality device according to an embodiment of the present disclosure
  • FIG. 4 is a schematic diagram of a head wearing fixture in a virtual reality device according to an embodiment of the present disclosure
  • FIG. 5 is a schematic diagram of a head wearing fixture in a virtual reality device according to an embodiment of the present disclosure
  • Figure 6 is a schematic view of the user wearing the headgear fixing device shown in Figures 4 and 5;
  • Figure 7 is a schematic view of the user wearing the headgear fixing device shown in Figures 4 and 5;
  • FIG. 8 is a schematic diagram of a virtual reality device according to still another embodiment of the present disclosure.
  • a virtual reality system needs to be equipped with a separate display screen, and application resources of the virtual reality system (such as movies, games, etc.) need to be acquired from an external device (for example, a mobile phone, a computer, etc.).
  • application resources of the virtual reality system such as movies, games, etc.
  • an external device for example, a mobile phone, a computer, etc.
  • Such virtual reality systems have high hardware costs, high cost, and inconvenient access to application resources.
  • Embodiments of the present disclosure provide a virtual reality device and a virtual reality device including an optical system and a cabin, the cabin being configured as an electronic device having a display screen (eg, a smartphone or a tablet) to be detachably Mounted therein, the optical system is configured to image light emitted by the display.
  • a display screen eg, a smartphone or a tablet
  • the virtual reality device and the virtual reality system provided by the embodiments of the present disclosure utilize hardware and software resources of an electronic device having a display screen, and do not need to be equipped with a separate display screen, thereby saving hardware costs and facilitating acquisition of application resources.
  • the virtual reality device 100 includes an optical system 110 and a cabin 120.
  • the cabin 120 is configured such that the electronic device 200 having the display screen 210 can be detachable.
  • the optical system 110 is configured to image light emitted by the display screen 210.
  • the electronic device 200 having the display screen 210 can be detachably mounted in the cabin 120 of the virtual reality device 100.
  • the electronic device 200 having the display screen 210 is installed in the cabin 120 of the virtual reality device 100; after use, the electronic device 200 having the display screen 210 can be taken from the cabin of the virtual reality device 100.
  • the body 120 is removed and does not affect the use of the electronic device 200 in other applications.
  • the virtual reality device 100 utilizes the display 210 of the electronic device 200 and application resources in the electronic device 200, and does not need to be equipped with a separate display screen, thereby saving hardware costs.
  • due to the rich application resources of electronic devices such as smart phones or tablets), it is easy to obtain application resources.
  • the learning system 110 includes a first optical system 111 and a second optical system 112.
  • Light emitted by the first region 211 of the display screen 210 is imaged by the first optical system 111 to the left eye of the user, and the second region 212 of the display screen 210 is emitted.
  • the light is imaged by the second optical system 112 to the right eye of the user.
  • the display screen 210 of the electronic device is placed facing the first optical system and the second optical system and perpendicular to the optical axes of the first optical system and the second optical system, the first region 211 and the second of the display screen 210
  • the location and size of the area 212 can be set by software built into the electronic device to provide the user with the best viewing experience.
  • the cabin 120 further has a transmissive component (not shown) that matches the camera of the electronic device 200, and the camera of the electronic device 200 can be obtained through the transmissive component.
  • the environmental image, the electronic device 200 superimposes the environmental image and the virtual scene to generate a composite image and displays the composite image on the display screen 210.
  • the transmissive component is an aperture, a polarizer, a lens, a filter, or other light transmissive component.
  • the electronic device acquires an environment image through the camera through 200, and the electronic device 200 superimposes the environment image with the person in the virtual scene to generate a composite image, where the composite image may be, for example, a combination of a character and a real environment image in the virtual scene, so that the user It is felt that the characters in the virtual scene are placed in the real environment, and the display screen 210 can display the composite images corresponding to the left and right eyes of the user after the three-dimensional processing, for example, in the first area 211 and the second area 212, respectively, so that the user Feel the composite image with a three-dimensional effect.
  • the composite image may be, for example, a combination of a character and a real environment image in the virtual scene, so that the user It is felt that the characters in the virtual scene are placed in the real environment, and the display screen 210 can display the composite images corresponding to the left and right eyes of the user after the three-dimensional processing, for example, in the first area 211 and the second area 212, respectively, so that the user Feel the
  • the focal length, the object distance, and the pupil distance of the first optical system 111 and the second optical system 112 may be adjusted.
  • adjustment of the focal length, object distance, and lay length of the first optical system 111 and the second optical system 112 may enable the wearer to produce a full field of view viewing experience.
  • embodiments of the present disclosure include, but are not limited to, a focal length of the first optical system and the second optical system.
  • the adjustment of the object distance and the interpupillary distance may also include adjustment of other optical parameters achieved by changing the position of each optical element in the first optical system and the second optical system.
  • the first optical system 111 and the second optical system 112 are both eyepiece systems.
  • embodiments of the present disclosure include, but are not limited to, the first optical system and the second optical system being eyepiece systems, and the first optical system and the second optical system may also be other opticals according to actual application requirements. system.
  • the cabin 120 further includes a built-in camera, a motor, and a processor (not shown), and the built-in camera is configured to acquire an image of the user's eye, and process
  • the processor is configured to obtain a suitable focal length, object distance, and lay length by analyzing the eye image, and the processor is further configured to control the motor to automatically adjust the focal length, object distance, and lay length of the first optical system 111 and the second optical system 112.
  • the built-in camera acquires the image of the user's eye and sends it to the processor for processing.
  • the processor analyzes, for example, the position of the user's eye by an image recognition algorithm and generates optical parameters such as focal length, object distance, and distance, thereby controlling the motor.
  • the optical elements in the first optical system 111 and the second optical system 112 are driven to achieve automatic adjustment of optical parameters such as focal length, object distance and pitch.
  • the pod 120 further includes a manual adjustment mechanism 128, and the focal length, object distance, and pitch-related optical parameters can also be adjusted by the manual adjustment mechanism 128 to adapt the first optical system 111 and the second optical system 112 to different users. demand.
  • the manual adjustment mechanism 128 can be used for fine adjustment on the basis of automatic adjustment, so that the user can obtain the best viewing experience. .
  • the first optical system 111 and the second optical system 112 further include a first aperture stop and a second aperture stop (not shown), respectively.
  • the first aperture stop and the second aperture stop may respectively limit the fields of view of the left eye and the right eye of the user, preventing the left eye image displayed by the first area 211 of the display screen 210 from entering the right eye or the second area of the user.
  • the right eye image displayed by 212 enters the left eye of the user, thereby eliminating crosstalk between the left eye image displayed by the first area 211 and the right eye image displayed by the second area 212.
  • the pod 120 further includes a visor 122 located between the first optical system 111 and the second optical system 112.
  • the visor 122 can prevent the left eye image displayed by the first area 211 of the display screen 210 from entering the right eye image displayed by the user's right eye or the second area 212 into the left eye of the user, thereby reducing the display of the first area 211.
  • the display screen 210 when in use, is placed close to the visor 122 to reduce the gap between the visor and the display screen, thereby reducing the between the left eye image displayed by the first area 211 and the right eye image displayed by the second area 212.
  • Crosstalk when in use, the display screen 210 is placed close to the visor 122 to reduce the gap between the visor and the display screen, thereby reducing the between the left eye image displayed by the first area 211 and the right eye image displayed by the second area 212.
  • Crosstalk when in use, the display screen 210 is placed close to the visor 122 to reduce the gap between the visor and the display screen, thereby reducing the between the left eye image displayed by the first area 211 and the right eye image displayed by the second area 212.
  • the cabin 120 is made of an opaque material.
  • the cabin is made of an opaque material and does not mean that all of the components included in the pod are made of an opaque material, such that, for example, the outer casing or outer surface of the pod is made of an opaque material.
  • the cabin 120 is made of an opaque material to prevent interference from ambient light and to provide a good viewing experience for the user.
  • the pod 120 has a window (not shown) for transmission of imaging light from the optical system.
  • Light emitted by the display 210 of the electronic device is imaged through the optical system 110 and propagates through the window to the exterior of the cabin 120, for example, to the eye of the user.
  • the window may be the opening of the pod or the transparent area of the pod.
  • the cabin 120 further includes a hood 123.
  • the hood 123 is disposed on the opposite side of the side of the optical system 110 on which the electronic device is placed.
  • the hood 123 may be a cylindrical structure that is coupled to the pod 120, and its connection end with the pod may surround the aforementioned window of the pod 120.
  • the hood 123 has a shape matching the contour of the user's face on a side close to the face of the user, preventing the ambient light from being mixed into the user's eye when the light emitted from the optical system 110 is transmitted. Give users a good viewing experience.
  • the hood 123 is made of, for example, an opaque elastic material such as rubber.
  • the cabin 120 further includes an elastic fixing device 124.
  • the first end of the elastic fixing device 124 is connected to the cabin 120, and is elastic.
  • the second end of the fixture 124 is configured to be connectable to the electronic device 200, for example, the second end of the resilient fixture 124 is crimped to the electronic device 200.
  • the second end of the elastic fixing device 124 is configured to be crimped to the electronic device 200. After the electronic device is mounted, the second end of the elastic fixing device is in contact with the electronic device, and the elastic fixing device is elastically deformed and elastically fixed. The second end of the device applies a force to the electronic device to effect the fixation of the electronic device.
  • the elastic fixture 124 can be used to secure electronic devices of different sizes.
  • the elastic fixture 124 is disposed on the side wall of the interior of the cabin 120 and at a position corresponding to the opposite side of the display screen of the electronic device, thereby realizing the fixing of the electronic device in the three-dimensional position.
  • 2 shows the elastic fixture 124 disposed on the side wall of the interior of the cabin 120
  • FIG. 3 shows the elastic fixture disposed at a position corresponding to the opposite side of the display screen of the electronic device.
  • the fixture includes, for example, a spring, a rubber pad, or a combination thereof. It should be noted that the number of the elastic fixing devices is not limited to the case shown in FIG. 2 and FIG. 3, and different numbers of elastic fixing devices may be provided according to actual needs.
  • the cabin 120 has an openable hatch cover 125.
  • the openable hatch 125 facilitates the installation and removal of electronic equipment.
  • the cabin 120 further includes a heat dissipation structure (not shown), the first side of the heat dissipation structure is in contact with the electronic device, and the second side of the heat dissipation structure is located in the cabin.
  • the outer surface of the body is not shown.
  • the heat dissipation structure dissipates heat from the electronic device to prevent malfunction of the electronic hot standby due to heat, such as a crash.
  • the heat dissipation structure includes a metal material, the heat dissipation structure may be integrally formed with the hatch cover, or the hatch cover as a heat dissipation structure, for example, made of a metal material.
  • a virtual reality device further includes a head mounted fixing structure, and the head mounted fixing structure includes a strap connected at least to opposite sides of the cabin.
  • the head wear fixing structure includes a first strap 131, a second strap 132, and a third strap 133, wherein A first end of a strap 131 is coupled to a first side of the pod 120, a first end of the second strap 132 is coupled to a second side of the pod 120, and a first end of the third strap 133 is coupled to the first end The top edge of the body 120 is connected.
  • the second end of the first strap 131, the second end of the second strap 132, and the second end of the third strap 133 are respectively provided with a first connecting member 1311 and a second connecting member.
  • the first connecting member 1331 and the third connecting member 1331 may be connected by the first connecting member 1311, the second connecting member 1321, and the third connecting member 1331.
  • the outer side of the second end of the first strap 131 has an adhesive layer (or adhesive layer) 1311
  • the inner and outer sides of the second end of the second strap 132 have an adhesive layer and an adhesive layer 1321, respectively.
  • the inner side of the second end of the belt 133 has an adhesive layer (or a layer to be bonded) 1331.
  • the embodiment of the present disclosure includes the case where the first connecting member, the second connecting member, and the third connecting member are adhesive layers or bonded layers, but is not limited thereto, the first connecting member and the second connecting
  • the component and the third connecting component may also be components such as snaps, zippers or hooks having a connecting function.
  • the user wears the virtual reality device through the wearing structure, and firstly, the first strap 131 is wound around the side of the user's head to the back of the head, and then the second is tied.
  • the belt 132 is wound around the other side of the user's head and connected to the first strap 131 by, for example, the adhesive layer 1311 and the adhesive layer 1321, and finally the third strap 133 is wound around the head of the user.
  • the adhesive layer 1321 and the adhesive layer 1331 are connected to the second strap 132, thereby completing the complete attachment and fixation of the virtual reality device in the three-dimensional direction when the human head is worn.
  • the head wear fixing structure is simple, convenient to use, and can be precisely adjusted according to the difference of different human heads, and the adjustment range is large, the cost is low, and the wearer's comfort is improved.
  • FIGS. 4 and 5 For the head-mounted fixing structure, the structure shown in FIGS. 4 and 5 is described above as an example. However, embodiments in accordance with the present disclosure are not limited to the above specific fixed structures, and any suitable head-mounted fixing structure may be used.
  • yet another embodiment of the present disclosure provides a virtual reality device 100 including an optical system 110 and a cabin 120 configured to be detachably mounted by an electronic device 200 having a display screen 210 Mounted therein, the optical system 110 is configured to image light emitted by the display screen 210.
  • the optical system 110 includes a first optical system 111 and a second optical system 112, and light emitted by the first region 211 of the display screen 210 is imaged by the first optical system 111.
  • the second optical system 112 To the left eye of the user, light emitted by the second region 212 of the display screen 210 is imaged by the second optical system 112 to the right eye of the user.
  • the cabin 120 further has a transmissive component 121 that matches the camera 220 of the electronic device 200.
  • the camera 220 of the electronic device 200 can obtain an environmental image through the transmissive component 121.
  • the device 200 superimposes the environmental image with the virtual scene to generate a composite image and displays the composite image on the display screen 210.
  • the transmissive member 121 is an aperture, a polarizer, a lens, a filter, or other light transmissive component.
  • the electronic device 200 acquires an environment image through the camera 220, and the electronic device 200 superimposes the environment image with a person in the virtual scene to generate a composite image, which may be, for example, a combination of a character and a real environment image in the virtual scene, so that the user It is felt that the characters in the virtual scene are placed in the display environment, and the display screen 210 can display the composite images corresponding to the left and right eyes of the user after the three-dimensional processing, for example, in the first area 211 and the second area 212, respectively, so that the user Feel the composite image with a three-dimensional effect.
  • a composite image which may be, for example, a combination of a character and a real environment image in the virtual scene
  • the focal length, the object distance, and the pupil distance of the first optical system 111 and the second optical system 112 may be adjusted.
  • the first optical system 111 And the second optical system 112 is an eyepiece system.
  • the cabin 120 further includes a built-in camera, a motor and a processor
  • the built-in camera is configured to acquire an eye image of the user
  • the processor is configured to analyze the eye.
  • the partial image acquires a suitable focal length, object distance, and lay length
  • the processor is configured to control the motor to automatically adjust the focal length, object distance, and lay length of the first optical system 111 and the second optical system 112.
  • the first optical system 111 and the second optical system 112 further include a first aperture stop and a second aperture stop, respectively.
  • the cabin 120 is made of an opaque material.
  • the cabin 120 has a notch 126 on one side thereof.
  • the electronic device 200 is pushed in from the slot 126 during use and fixed by means such as a buckle provided in the slot.
  • the notch 126 is provided to facilitate installation and removal of the electronic device 200.
  • the cabin 120 further includes an interface 127 for audio transmission with the electronic device 200.
  • the interface 127 when in use, the interface 127 is connected to the electronic device 200 and acquires an audio signal from the electronic device 200.
  • the audio signal is transmitted through the earphone cable to the earphone near the user's ear, and the earphone plays the audio according to the audio signal.
  • the audio transmission interface 127 facilitates the user to obtain audio information, and does not need to wear the earphone separately, thereby improving the user experience.
  • the cabin 120 further includes a heat dissipation structure (not shown), the first side of the heat dissipation structure is in contact with the electronic device, and the second side of the heat dissipation structure is located in the cabin.
  • the outer surface of the body is not shown.
  • the virtual reality device 100 provided by an embodiment of the present disclosure further includes a head mounted fixed structure.
  • the head-mounted fixing structure has been described in the previously described embodiments and will not be described herein.
  • Embodiments of the present disclosure also provide a virtual reality system including the virtual reality device of any of the embodiments of the present disclosure and an electronic device having a display device installed in the cabin.
  • the electronic device is a smart phone or a tablet computer.
  • a virtual reality system further includes a battery, and the battery is electrically connected to the camera, the motor, and the processor.
  • the battery powers, for example, a camera, a motor, and a processor.
  • the battery when in use, can be connected to the charging interface of the electronic device to charge the electronic device.
  • embodiments of the present disclosure include, but are not limited to, a case with a battery, and the camera, the motor, the processor, and the electronic device may also be powered by a component having a power supply function such as an external power source.
  • the virtual reality device and the virtual reality system provided by the embodiments of the present disclosure utilize hardware and software resources of an electronic device having a display screen, and do not need to be equipped with a separate display screen, thereby saving hardware costs and facilitating acquisition of application resources.

Abstract

一种虚拟现实设备(100)和虚拟现实系统。该虚拟现实设备(100)包括光学系统(110)及舱体(120),舱体(120)被配置为具有显示屏(210)的电子设备(200)能可拆卸地安装在其中,光学系统(110)被配置为对显示屏(210)发出的光进行成像。该虚拟现实设备(100)和虚拟现实系统利用具有显示屏(210)的电子设备(200)的硬件和软件资源,不需配备单独的显示屏,节省了硬件成本,同时便于获取应用资源。

Description

一种虚拟现实设备和虚拟现实系统 技术领域
本公开的实施例涉及一种虚拟现实设备和虚拟现实系统。
背景技术
伴随电子科技水平的不断进步,虚拟现实(Virtual Reality,简称VR)是近年来出现的高新技术,也称灵境技术或人工环境。
现有的虚拟现实系统主要是通过带有中央处理器的高性能运算系统模拟一个虚拟的三维世界,并提供给使用者视觉、听觉等的感官体验,以此让使用者犹如身临其境,并可进行互动。
发明内容
本公开的实施例提供一种虚拟现实设备,包括光学系统及舱体,其中,所述舱体被配置为具有显示屏的电子设备能可拆卸地安装在其中,所述光学系统被配置为对所述显示屏发出的光进行成像。
例如,在本公开一实施例提供的虚拟现实设备中,所述光学系统包括第一光学系统和第二光学系统,所述显示屏的第一区域发出的光通过所述第一光学系统成像到使用者的左眼,所述显示屏的第二区域发出的光通过所述第二光学系统成像到使用者的右眼。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还具有匹配所述电子设备摄像头的透射部件,所述电子设备的摄像头可透过所述透射部件获取环境图像,所述电子设备将所述环境图像与虚拟场景进行叠加生成合成图像并在所述显示屏显示所述合成图像。
例如,在本公开一实施例提供的虚拟现实设备中,所述第一光学系统和所述第二光学系统的焦距、物距和瞳距可调节。
例如,在本公开一实施例提供的虚拟现实设备中,所述第一光学系统和所述第二光学系统均为目镜系统。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括内置 摄像头、电机和处理器,所述内置摄像头被配置为获取使用者的眼部图像,所述处理器被配置为通过分析所述眼部图像获取合适的焦距、物距和瞳距,所述处理器被配置为控制所述电机自动调节所述第一光学系统和所述第二光学系统的焦距、物距和瞳距。
例如,在本公开一实施例提供的虚拟现实设备中,所述第一光学系统和所述第二光学系统还分别包括第一孔径光阑和第二孔径光阑。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括位于所述第一光学系统和所述第二光学系统之间的遮光板。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体由不透光材料制成。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体具有供所述光学系统的成像光透射的窗口。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括遮光罩。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括弹性固定装置,所述弹性固定装置的第一端与所述舱体连接,所述弹性固定装置的第二端被配置为可与所述电子设备压接。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体具有可开合的舱盖或在所述舱体的一侧具有槽口。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括与所述电子设备进行音频传输的接口。
例如,在本公开一实施例提供的虚拟现实设备中,所述舱体还包括散热结构,所述散热结构的第一侧与所述电子设备接触,所述散热结构的第二侧位于所述舱体的外表面。
例如,本公开一实施例提供的虚拟现实设备,还包括头戴固定结构,所述头戴固定结构包括至少与所述舱体的相对两侧连接的绑带。
例如,在本公开一实施例提供的虚拟现实设备中,所述头戴固定结构包括第一绑带、第二绑带和第三绑带,其中所述第一绑带的第一端与所述舱体的第一侧边连接,所述第二绑带的第一端与所述舱体的第二侧边连接,所述第三绑带的第一端与所述舱体的顶边连接,所述第一绑带的第二端、所述第 二绑带的第二端和所述第三绑带的第二端上分别设置有第一连接部件、第二连接部件和第三连接部件并可通过所述第一连接部件、第二连接部件和第三连接部件连接。
本公开的实施例提供还提供一种虚拟现实系统,包括本公开任一实施例所述的虚拟现实设备和具有显示屏的电子设备,所述电子设备安装在所述舱体中。
例如,在本公开一实施例提供的虚拟现实系统中,所述电子设备为智能手机或平板电脑。
例如,本公开一实施例提供的虚拟现实系统,还包括电池,所述电池与所述摄像头、所述电机和所述处理器电连接。
附图说明
为了更清楚地说明本公开实施例的技术方案,下面将对实施例或相关技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅涉及本公开的一些实施例,并非对本公开的限制。
图1是本公开一个实施例提供的虚拟现实设备的示意图;
图2是本公开一个实施例中虚拟现实设备中弹性固定装置的示意图;
图3是本公开一个实施例中虚拟现实设备中弹性固定装置的示意图;
图4是本公开一个实施例中虚拟现实设备中头戴固定装置的示意图;
图5是本公开一个实施例中虚拟现实设备中头戴固定装置的示意图;
图6是使用者佩戴图4和图5所示头戴固定装置的示意图;
图7是使用者佩戴图4和图5所示头戴固定装置的示意图;以及
图8是本公开又一个实施例提供的虚拟现实设备的示意图。
具体实施方式
下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述参考在附图中示出并在以下描述中详述的非限制性示例实施例,更加全面地说明本公开的示例实施例和它们的多种特征及有利细节。应注意的是,图中示出的特征不是必须按照比例绘制。本公开省略了已知材料、组件和工艺技术的描述,从而不使本公开的示例实施例模糊。所给出的示例仅旨在有利于 理解本公开示例实施例的实施,以及进一步使本领域技术人员能够实施示例实施例。因而,这些示例不应被理解为对本公开的实施例的范围的限制。
除非另外特别定义,本公开使用的技术术语或者科学术语应当为本公开所属领域内具有一般技能的人士所理解的通常意义。本公开中使用的“第一”、“第二”以及类似的词语并不表示任何顺序、数量或者重要性,而只是用来区分不同的组成部分。此外,在本公开各个实施例中,相同或类似的参考标号表示相同或类似的构件。
在相关技术中,虚拟现实系统需要配备单独的显示屏,虚拟现实系统的应用资源(例如电影和游戏等)需要从外部设备(例如手机、计算机等)获取。这种虚拟现实系统的硬件成本高、造价昂贵而且获取应用资源不便。
本公开的实施例提供一种虚拟现实设备和虚拟现实系统,该虚拟现实设备包括光学系统及舱体,舱体被配置为具有显示屏的电子设备(例如智能手机或平板电脑)能可拆卸地安装在其中,光学系统被配置为对显示屏发出的光进行成像。
本公开的实施例提供的虚拟现实设备和虚拟现实系统利用具有显示屏的电子设备的硬件和软件资源,不需配备单独的显示屏,节省了硬件成本,同时便于获取应用资源。
本公开的实施例提供一种虚拟现实设备100,如图1所示,该虚拟现实设备100包括光学系统110及舱体120,舱体120被配置为具有显示屏210的电子设备200能可拆卸地安装在其中,光学系统110被配置为对显示屏210发出的光进行成像。
例如,具有显示屏210的电子设备200能可拆卸地安装在虚拟现实设备100的舱体120中。在使用虚拟现实设备100时,将具有显示屏210的电子设备200安装于虚拟现实设备100的舱体120中;使用完毕后,可将具有显示屏210的电子设备200从虚拟现实设备100的舱体120中拆卸出来,不影响电子设备200在其他场合的使用。虚拟现实设备100利用了电子设备200的显示屏210及电子设备200内的应用资源,不需配备单独的显示屏,节省了硬件成本。同时由于电子设备(例如智能手机或平板电脑)的应用资源丰富,便于获取应用资源。
例如,如图1所示,在本公开一实施例提供的虚拟现实设备100中,光 学系统110包括第一光学系统111和第二光学系统112,显示屏210的第一区域211发出的光通过第一光学系统111成像到使用者的左眼,显示屏210的第二区域212发出的光通过第二光学系统112成像到使用者的右眼。
例如,使用时,将电子设备的显示屏210面向第一光学系统和第二光学系统放置且垂直于第一光学系统和第二光学系统的光轴,显示屏210的第一区域211和第二区域212的位置和大小可通过电子设备内置的软件进行设置,使使用者获得最佳的观看效果。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还具有匹配电子设备200的摄像头的透射部件(图中未示出),电子设备200的摄像头可透过该透射部件获取环境图像,电子设备200将环境图像与虚拟场景进行叠加生成合成图像并在显示屏210显示合成图像。
例如,透射部件为开孔、偏光片、透镜、滤光片或其它可透光的部件。
例如,电子设备通过200通过摄像头获取环境图像,电子设备200将环境图像与虚拟场景中的人物进行叠加生成合成图像,合成图像例如可以是虚拟场景中的人物和现实环境图像的合成,使使用者感受到虚拟场景中的人物置身于现实环境中,显示屏210例如可以在第一区域211和第二区域212分别显示经过三维处理后对应于使用者左眼和右眼的合成图像,使使用者感受到具有三维立体效果的合成图像。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111和第二光学系统112的焦距、物距和瞳距可调节。
例如,第一光学系统111和第二光学系统112的焦距、物距和瞳距的调节可使佩戴者产生全视野的观看体验。
例如,通过改变第一光学系统和第二光学系统中各光学元件位置,实现焦距、物距和瞳距的调节,本公开的实施例包括但不局限于第一光学系统和第二光学系统焦距、物距和瞳距的调节,也可以包括通过改变第一光学系统和第二光学系统中各光学元件位置实现的其它光学参数的调节。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111和第二光学系统112均为目镜系统。
例如,本公开的实施例包括但不局限第一光学系统和第二光学系统为目镜系统,根据实际应用需求,第一光学系统和第二光学系也可以为其它光学 系统。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括内置摄像头、电机和处理器(图中未示出),内置摄像头被配置为获取使用者的眼部图像,处理器被配置为通过分析眼部图像获取合适的焦距、物距和瞳距,处理器还被配置为控制电机自动调节第一光学系统111和第二光学系统112的焦距、物距和瞳距。
例如,内置摄像头获取使用者眼部图像并发送给处理器处理,处理器通过图像识别等算法分析出例如使用者眼部的位置并生成例如焦距、物距和瞳距相关光学参数,进而控制电机带动第一光学系统111和第二光学系统112中光学元件,实现例如焦距、物距和瞳距相关光学参数的自动调节。
例如,舱体120还包括手动调节机构128,焦距、物距和瞳距相关光学参数也可以通过手动调节机构128进行调节,以使第一光学系统111和第二光学系统112适应不同使用者的需求。
例如,由于不同使用者的眼部情况可能不同,例如对于远视的使用者或近视的使用者,可在自动调节的基础上使用手动调节机构128进行微调,以使使用者获得最佳的观看体验。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111和第二光学系统112还分别包括第一孔径光阑和第二孔径光阑(图中未示出)。
例如,第一孔径光阑和第二孔径光阑可以分别限制使用者左眼和右眼的视场,防止显示屏210的第一区域211显示的左眼图像进入使用者右眼或第二区域212显示的右眼图像进入使用者左眼,进而消除第一区域211显示的左眼图像和第二区域212显示的右眼图像之间的串扰。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括位于第一光学系统111和第二光学系统之间112的遮光板122。
例如,遮光板122可防止显示屏210的第一区域211显示的左眼图像进入使用者右眼或第二区域212显示的右眼图像进入使用者左眼,进而减小第一区域211显示的左眼图像和第二区域212显示的右眼图像之间的串扰。
例如,使用时,显示屏210贴近遮光板122放置,减小遮光板与显示屏之间的缝隙,从而减小第一区域211显示的左眼图像和第二区域212显示的右眼图像之间的串扰。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120由不透光材料制成。例如,舱体由不透光材料制成并不代表舱体包括的所有部件均由不透光材料制成,只需例如舱体的外壳或外表面由不透光材料制成即可。
例如,舱体120由不透光材料制成可以防止外界环境光的干扰,使使用者获得良好的观看体验。
例如,舱体120具有供所述光学系统的成像光透射的窗口(图中未示出)。电子设备的显示屏210发出的光经光学系统110成像之后通过该窗口传播到舱体120外部,例如,可以到达使用者的眼部。例如,窗口可以是舱体的开口或者舱体的透明区域。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括遮光罩123。例如,遮光罩123设置在光学系统110的放置电子设备一侧的相反侧。例如,遮光罩123可以是连接到舱体120的筒状结构,其与舱体的连接端可以围绕舱体120的上述窗口。
例如,遮光罩123在接近于使用者脸部的一侧具有与使用者脸部轮廓相配合的形状,防止从光学系统110出射的光向使用者的眼部传播的过程中混入外界环境光,使使用者获得良好的观看体验。遮光罩123例如由橡胶等不透光的弹性材料制成。
例如,如图2、图3所示,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括弹性固定装置124,弹性固定装置124的第一端与舱体120连接,弹性固定装置124的第二端被配置为可与电子设备200连接,例如,弹性固定装置124的第二端与电子设备200压接。
例如,弹性固定装置124的第二端被配置为可与电子设备200压接是指安装电子设备后,弹性固定装置的第二端与电子设备接触,并且弹性固定装置发生弹性形变,通过弹性固定装置的第二端对电子设备施加力,起到固定电子设备的效果。
例如,弹性固定装置124可用于固定尺寸不同的电子设备。
例如,弹性固定装置124设置在舱体120内部的四周侧壁及对应于电子设备显示屏相反一侧的位置上,从而实现在三维空间位置对电子设备的固定。图2示出了设置在舱体120内部的四周侧壁的弹性固定装置124,图3示出了设置在对应于电子设备显示屏相反一侧的位置上的弹性固定装置。弹性固 定装置例如包括弹簧、橡胶垫或其组合。需要说明的是,弹性固定装置的数量不局限于图2和图3中所示的情形,可以根据实际需要设置不同数量的弹性固定装置。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120具有可开合的舱盖125。可开合的舱盖125便于电子设备的安装和拆卸。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括散热结构(图中未示出),散热结构的第一侧与电子设备接触,散热结构的第二侧位于舱体的外表面。
例如,散热结构为电子设备散热,防止电子热备因发热造成的例如死机等运行不良。散热结构包括金属材料,散热结构可以和舱盖一体形成,或者舱盖作为散热结构,由例如金属材料制成。
例如,如图4、图5所示,本公开一实施例提供的虚拟现实设备,还包括头戴固定结构,头戴固定结构包括至少与舱体的相对两侧连接的绑带。
例如,如图4、图5所示,在本公开一实施例提供的虚拟现实设备100中,头戴固定结构包括第一绑带131、第二绑带132和第三绑带133,其中第一绑带131的第一端与舱体120的第一侧边连接,第二绑带132的第一端与舱体120的第二侧边连接,第三绑带133的第一端与舱体120的顶边连接,第一绑带131的第二端、第二绑带132的第二端和第三绑带133的第二端上分别设置有第一连接部件1311、第二连接部件1321和第三连接部件1331并可通过第一连接部件1311、第二连接部件1321和第三连接部件1331连接。
例如,第一绑带131第二端的外侧具有被粘接层(或粘接层)1311,第二绑带132第二端的内外两侧分别具有粘接层和被粘接层1321,第三绑带133第二端的内侧具有粘接层(或被粘接层)1331。需要说明的是,本公开的实施例包括第一连接部件、第二连接部件和第三连接部件为粘接层或被粘接层的情形,但不仅限于此,第一连接部件、第二连接部件和第三连接部件也可以为具有连接功能的例如按扣、拉链或挂钩等部件。
例如,如图6、图7所示,使用者通过头戴固定结构佩戴虚拟现实设备,使用时,先将第一绑带131沿使用者头部侧方绕到脑后,然后将第二绑带132沿使用者头部另一侧绕到脑后通过例如被粘接层1311和粘接层1321与第一绑带131进行连接,最后将第三绑带133沿使用者头顶绕到脑后通过例如被 粘接层1321和粘接层1331与第二绑带132进行连接,从而完成虚拟现实设备在人体头部佩戴时三维方向上的完全贴附固定。
例如,该头戴固定结构简单,使用方便,可根据不同人体头部的差异进行贴附精确调节,且调节范围大,成本低廉,提高了佩戴者的舒适度。
对于头戴固定结构,上面以图4和图5所示的结构为例进行了描述。然而,根据本公开的实施例不限于以上具体固定结构,可以使用任意合适的头戴固定结构。
例如,如图8所示,本公开的又一实施例提供一种虚拟现实设备100,包括光学系统110及舱体120,舱体120被配置为具有显示屏210的电子设备200能可拆卸地安装在其中,光学系统110被配置为对显示屏210发出的光进行成像。
例如,在本公开一实施例提供的虚拟现实设备100中,光学系统110包括第一光学系统111和第二光学系统112,显示屏210的第一区域211发出的光通过第一光学系统111成像到使用者的左眼,显示屏210的第二区域212发出的光通过第二光学系统112成像到使用者的右眼。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还具有匹配电子设备200的摄像头220的透射部件121,电子设备200的摄像头220可透过透射部件121获取环境图像,电子设备200将环境图像与虚拟场景进行叠加生成合成图像并在显示屏210显示合成图像。
例如,透射部件121为开孔、偏光片、透镜、滤光片或其它可透光的部件。
例如,电子设备200通过摄像头220获取环境图像,电子设备200将环境图像与虚拟场景中的人物进行叠加生成合成图像,合成图像例如可以是虚拟场景中的人物和现实环境图像的合成,使使用者感受到虚拟场景中的人物置身于显示环境中,显示屏210例如可以在第一区域211和第二区域212分别显示经过三维处理后对应于使用者左眼和右眼的合成图像,使使用者感受到具有三维立体效果的合成图像。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111和第二光学系统112的焦距、物距和瞳距可调节。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111 和第二光学系统112均为目镜系统。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括内置摄像头、电机和处理器,内置摄像头被配置为获取使用者的眼部图像,处理器被配置为通过分析眼部图像获取合适的焦距、物距和瞳距,处理器被配置为控制电机自动调节第一光学系统111和第二光学系统112的焦距、物距和瞳距。
例如,在本公开一实施例提供的虚拟现实设备100中,第一光学系统111和第二光学系统112还分别包括第一孔径光阑和第二孔径光阑。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120由不透光材料制成。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120在其一侧具有槽口126。
例如,如图8所示,使用时将电子设备200从槽口126推入并通过槽内设置的例如卡扣等装置进行固定。设置槽口126便于电子设备200的安装和拆卸。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括与电子设备200进行音频传输的接口127。
例如,使用时,接口127与电子设备200连接并从电子设备200中获取音频信号,音频信号通过耳机线传输至使用者耳朵附近的耳机,耳机根据音频信号播放音频。音频传输的接口127方便使用者获取音频信息,不需单独佩戴耳机,提升了使用者的体验。
例如,在本公开一实施例提供的虚拟现实设备100中,舱体120还包括散热结构(图中未示出),散热结构的第一侧与电子设备接触,散热结构的第二侧位于舱体的外表面。
例如,本公开一实施例提供的虚拟现实设备100,还包括头戴固定结构。头戴固定结构已在之前所述的实施例中描述,在此不再赘述。
本公开的实施例还提供一种虚拟现实系统,包括本公开任一实施例的虚拟现实设备和具有显示屏的电子设备,电子设备安装在舱体中。
例如,在本公开一实施例提供的虚拟现实系统中,电子设备为智能手机或平板电脑。
例如,本公开一实施例提供的虚拟现实系统,还包括电池,电池与摄像头、电机和处理器电连接。电池例如为摄像头、电机和处理器提供电力。
例如,使用时,电池可与电子设备的充电接口连接,为电子设备充电。
需要说明的是,本公开的实施例包括但不局限于具有电池的情形,摄像头、电机、处理器和电子设备也可以由例如外接电源等具有供电功能的部件提供电力。
本公开的实施例提供的虚拟现实设备和虚拟现实系统利用具有显示屏的电子设备的硬件和软件资源,不需配备单独的显示屏,节省了硬件成本,同时便于获取应用资源。
以上所述仅是本发明的示范性实施方式,而非用于限制本发明的保护范围,本发明的保护范围由所附的权利要求确定。
本申请要求于2016年3月22日递交的中国专利申请第201610166649.X号的优先权,在此全文引用上述中国专利申请公开的内容以作为本申请的一部分。

Claims (20)

  1. 一种虚拟现实设备,包括光学系统及舱体,其中,所述舱体被配置为具有显示屏的电子设备能可拆卸地安装在其中,所述光学系统被配置为对所述显示屏发出的光进行成像。
  2. 根据权利要求1所述的虚拟现实设备,其中,所述光学系统包括第一光学系统和第二光学系统,所述显示屏的第一区域发出的光通过所述第一光学系统成像到使用者的左眼,所述显示屏的第二区域发出的光通过所述第二光学系统成像到使用者的右眼。
  3. 根据权利要求1或2所述的虚拟现实设备,其中,所述舱体还具有匹配所述电子设备摄像头的透射部件,所述电子设备的摄像头可透过所述透射部件获取环境图像,所述电子设备将所述环境图像与虚拟场景进行叠加生成合成图像并在所述显示屏显示所述合成图像。
  4. 根据权利要求2所述的虚拟现实设备,其中,所述第一光学系统和所述第二光学系统的焦距、物距和瞳距可调节。
  5. 根据权利要求2所述的虚拟现实设备,其中,所述第一光学系统和所述第二光学系统均为目镜系统。
  6. 根据权利要求4所述的虚拟现实设备,其中,所述舱体还包括内置摄像头、电机和处理器,所述内置摄像头被配置为获取使用者的眼部图像,所述处理器被配置为通过分析所述眼部图像获取合适的焦距、物距和瞳距,所述处理器被配置为控制所述电机自动调节所述第一光学系统和所述第二光学系统的焦距、物距和瞳距。
  7. 根据权利要求2所述的虚拟现实设备,其中,所述第一光学系统和所述第二光学系统还分别包括第一孔径光阑和第二孔径光阑。
  8. 根据权利要求2所述的虚拟现实设备,其中,所述舱体还包括位于所述第一光学系统和所述第二光学系统之间的遮光板。
  9. 根据权利要求1-8中任一项所述的虚拟现实设备,其中,所述舱体由不透光材料制成。
  10. 根据权利要求1-9中任一项所述的虚拟现实设备,其中,所述舱体具有供所述光学系统的成像光透射的窗口。
  11. 根据权利要求10所述的虚拟现实设备,还包括遮光罩,所述遮光罩与所述舱体连接,且设置在所述光学系统的放置所述电子设备一侧的相反侧。
  12. 根据权利要求1-11中任一项所述的虚拟现实设备,其中,所述舱体还包括弹性固定装置,所述弹性固定装置的第一端与所述舱体连接,所述弹性固定装置的第二端被配置为可与所述电子设备连接。
  13. 根据权利要求1-12中任一项所述的虚拟现实设备,其中,所述舱体具有可开合的舱盖或在所述舱体的一侧具有槽口。
  14. 根据权利要求1-13中任一项所述的虚拟现实设备,其中,所述舱体还包括与所述电子设备进行音频传输的接口。
  15. 根据权利要求1-14中任一项所述的虚拟现实设备,其中,所述舱体还包括散热结构,所述散热结构的第一侧与所述电子设备接触,所述散热结构的第二侧位于所述舱体的外表面。
  16. 根据权利要求1-15中任一项所述的虚拟现实设备,还包括头戴固定结构,所述头戴固定结构包括至少与所述舱体的相对两侧连接的绑带。
  17. 根据权利要求16所述的虚拟现实设备,其中,所述头戴固定结构包括第一绑带、第二绑带和第三绑带,其中所述第一绑带的第一端与所述舱体的第一侧边连接,所述第二绑带的第一端与所述舱体的第二侧边连接,所述第三绑带的第一端与所述舱体的顶边连接,所述第一绑带的第二端、所述第二绑带的第二端和所述第三绑带的第二端上分别设置有第一连接部件、第二连接部件和第三连接部件并可通过所述第一连接部件、第二连接部件和第三连接部件连接。
  18. 一种虚拟现实系统,包括权利要求1-17中任一项所述的虚拟现实设备和具有显示屏的电子设备,所述电子设备安装在所述舱体中。
  19. 根据权利要求18所述的虚拟现实系统,其中,所述电子设备为智能手机或平板电脑。
  20. 根据权利要求18或19所述的虚拟现实系统,还包括电池,所述电池与所述摄像头、所述电机和所述处理器电连接。
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