WO2017161552A1 - 一种三维内容的观看提示方法和装置 - Google Patents
一种三维内容的观看提示方法和装置 Download PDFInfo
- Publication number
- WO2017161552A1 WO2017161552A1 PCT/CN2016/077315 CN2016077315W WO2017161552A1 WO 2017161552 A1 WO2017161552 A1 WO 2017161552A1 CN 2016077315 W CN2016077315 W CN 2016077315W WO 2017161552 A1 WO2017161552 A1 WO 2017161552A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- distance
- user
- actual
- image
- actual distance
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
Definitions
- the present application relates to the field of three-dimensional stereoscopic display technology, and in particular, to a method and a device for viewing a three-dimensional content, which can be applied to a cloud intelligent robot.
- 3D (3Dimensional, 3D) display technology is becoming more and more popular in high-end mobile phones, and more and more applications are also presented in 3D, such as 3D movies and 3D maps.
- 3D display With the development of cloud intelligent robot technology, 3D display will be more and more presented, and the quality of rendering will be better and better.
- the left diamond is the sweet spot of the right eye and the right diamond is the sweet spot of the left eye.
- the observation of the observation effect on the 3D sample shows that in order to keep the user's eyes in the visual sweet spot position, for the adult, the angle of freedom of the head is only +/- 3 degrees, and the distance of freedom is between 30 cm and 50 cm. It can be seen that this is a very restrictive one. If the user cannot find the visual sweet spot, it will greatly affect the user experience.
- the embodiment of the present application provides a method and a device for viewing a three-dimensional content, which are used for prompting a user who views a three-dimensional content, and helps the user to remain in a visual sweet zone while watching.
- an embodiment of the present application provides a method for viewing a three-dimensional content, including:
- the user prompts according to whether the actual distance meets the appropriate distance.
- the embodiment of the present application provides a three-dimensional content viewing prompting device, including:
- a suitable distance determining module configured to determine, according to a pupil distance of the user, an appropriate distance from the screen when the user views the three-dimensional content
- a front camera for acquiring an image of the user
- An actual distance determining module configured to determine an actual distance between the user and the screen according to an image of the user
- the prompting module is configured to prompt the user according to whether the actual distance meets the suitable distance.
- determining a suitable distance from the screen when the user views the three-dimensional content according to the pupil distance of the user acquiring an image of the user by using a front camera; determining the user and the user according to the image of the user The actual distance of the screen; the user prompts according to whether the actual distance meets the appropriate distance.
- FIG. 1 shows a schematic diagram of a visual sweet spot position of a 3D display content based on a parallax barrier technique
- FIG. 2 is a flowchart of a method for displaying a prompt of three-dimensional content in an embodiment of the present application
- FIG. 3 is a flowchart of a method for displaying a three-dimensional content in the first embodiment of the present application
- FIG. 4 is a schematic diagram showing whether a user image collected by a front camera in the first embodiment of the present application is valid
- FIG. 5 is a schematic diagram showing an image of a user who needs to perform pupil horizontal direction correction in the first embodiment of the present application
- FIG. 6 is a schematic diagram showing the prompting of the horizontal direction correction of the pupil in the first embodiment of the present application.
- FIG. 7 is a schematic diagram showing calculation parameters of an actual distance between a user and a screen in Embodiment 1 of the present application.
- FIG. 8 is a schematic diagram showing a prompt of whether or not the sweet spot is located on the screen in the first embodiment of the present application.
- FIG. 9 is a schematic structural diagram of a viewing prompting device for three-dimensional content in an embodiment of the present application.
- FIG. 10 is a schematic structural diagram of another three-dimensional content viewing prompting device in the embodiment of the present application.
- the key point of this application is to use the front camera of a smartphone or other 3D display device (such as a 3D display device of a cloud intelligent robot) to detect the pupil distance and position of the user to determine whether the pupil is in the sweet spot position, and the judgment result can be passed.
- the display on the screen or the voice/sound method is fed back to the user.
- FIG. 2 is a diagram showing a method for displaying a three-dimensional content in the embodiment of the present application, including:
- Step 101 Determine, according to a pupil distance of the user, a suitable distance from the screen when the user views the three-dimensional content;
- Step 102 Acquire an image of the user by using a front camera.
- Step 103 Determine an actual distance between the user and the screen according to the image of the user;
- Step 104 The user prompts according to whether the actual distance meets the appropriate distance.
- the user can find the optimal viewing distance of the 3D display, help the user to maintain the visual sweet spot while watching, and ensure the viewing effect of the 3D content.
- the suitable distance is a distance interval, and the actual distance falls within the interval to determine that the actual distance meets the appropriate distance;
- the suitable distance is a distance value, and the actual distance is equal to the suitable distance to determine that the actual distance meets the suitable distance;
- the suitable distance is a distance value, and the difference between the actual distance and the suitable distance is within a set threshold range to determine that the actual distance meets the suitable distance.
- the left and right eyes are in the appropriate area according to the pixel coordinates of the left and right eyes in the image of the user, and the user is prompted.
- the visual sweet spot is located in the horizontal direction and is located in the middle of the screen, after prompting the user to view the appropriate viewing distance, the user can determine whether the horizontal direction falls into the visual sweet spot according to the visual effect on the distance.
- the left and right eyes in the image according to the user may also be The pixel coordinates determine whether the left and right eyes are in the appropriate area in the horizontal direction, and prompt the user to more accurately help the user to determine that the user's pupil is located in the visual sweet spot.
- the method further includes: identifying a position of the two pupils of the user, and if it is determined that the vertical coordinates of the two pupils are inconsistent, prompting the user.
- the connection of the pupil center of the user should be parallel to the x-axis direction of the screen, and correcting the existing angle by prompting, so that the user can obtain a better viewing effect.
- Embodiment 1 is a diagrammatic representation of Embodiment 1:
- FIG. 3 is a diagram showing a method for displaying a three-dimensional content in the first embodiment of the present application, including:
- step 201 the user's pupil distance is determined.
- the user's pupil distance can be set by the user, or it can be set to the default value or determined based on the user's information.
- the default value of the user's pupil distance can be set.
- the default value can be set as needed. Since the pupil distance of a child is usually 55 mm, the pupil distance of a female adult is usually 65 mm, and the pupil distance of a male adult is usually 70 mm. Therefore, the default value in this embodiment is set to 65 mm, which can be Need to set up.
- the user can set the pupil distance by default if there is a default value or there is no default value.
- the user can provide his or her age and gender, and calculate the pupil distance by looking up the table.
- the table can be as shown in Table 1 (different countries and different races, the values in the table may be Will be different).
- Step 202 Determine a suitable distance from the screen when the user views the three-dimensional content according to the pupil distance of the user.
- the general 3D display technology is based on the default pupil distance of 6 mm.
- the best viewing distance is 35 cm, and the angle of view of the line of sight and the screen normal is +/- 3 degrees.
- each person's pupil spacing is different. For example, if the child's pupil spacing is 55mm, the optimal viewing distance is 30cm, and the angle of view of the line of sight and the screen normal is +/-3.5 degrees.
- the optimal viewing distance can be calculated by a simple linear formula. The formula is as follows:
- P is the optimal viewing distance and X is the pupil distance of the user.
- P can be directly used as the appropriate distance from the screen when the user views the three-dimensional content, or can be given an interval according to P as a suitable distance, for example, [P-10, P+1O] The distance range of meters as a suitable distance.
- Step 203 Acquire an image of the user by using a front camera.
- the front camera automatically starts when the 3D display mode is turned on.
- the left picture in Figure 4 is a valid picture, and the picture on the right is an invalid picture.
- Step 204 Determine an actual distance between the user and the screen according to the image of the user;
- Step 205 performing pupil horizontal direction correction
- the user is prompted.
- Prompting the user can prompt the user with different colors through the "eye position indication" in FIG. 6. For example, black represents the level of the pupil position, and white represents the angle between the center line of the pupil and the X axis.
- Step 206 Determine an actual distance between the user and the screen according to the image of the user.
- the actual distance between the user and the screen in this step is calculated as:
- U is the distance of the user's pupil in the image of the user
- V is the width of the photo taken by the front camera
- alpha is the shooting angle of the front camera
- X is the pupil distance of the user.
- Step 207 The user prompts according to whether the actual distance meets the appropriate distance.
- the suitable distance is a distance interval, and the actual distance falls into the interval to determine that the actual distance meets the appropriate distance.
- [P-10, P+10] mm is used as the distance of the appropriate distance.
- the interval is judged based on whether Y falls within the interval; or
- the suitable distance is a distance value P, and the actual distance is equal to the suitable distance to determine that the actual distance meets the suitable distance;
- the suitable distance is a distance value P, and the difference P-Y between the actual distance and the suitable distance is within a set threshold range (e.g., +/- 10 mm) to determine that the actual distance conforms to the suitable distance.
- a set threshold range e.g., +/- 10 mm
- the pixel coordinates of the left and right eyes are known, and it is possible to determine whether the left and right eyes are located in the sweet zone in the horizontal direction by the horizontal pixel coordinate values of the left and right eyes.
- the specific prompt can be as shown in FIG. 8 , by prompting whether or not the sweet spot is displayed on the screen, the user can be reminded to constantly adjust the viewing position, and the eye position indication can easily determine whether the two eyes are located in the sweet spot of the best viewing. .
- the embodiment of the present application further provides a three-dimensional content viewing prompting device. Since the principle of solving the problem of these devices is similar to the viewing prompting method of the three-dimensional content, the implementation of these devices can refer to the implementation of the method. , the repetition will not be repeated.
- the viewing prompting device for three-dimensional content in the embodiment of the present application includes:
- the appropriate distance determining module 901 is configured to determine, according to the pupil distance of the user, an appropriate distance from the screen when the user views the three-dimensional content;
- a front camera 902 configured to acquire an image of the user
- the actual distance determining module 903 is configured to determine an actual distance between the user and the screen according to the image of the user;
- the prompting module 904 is configured to perform user prompting according to whether the actual distance meets the appropriate distance.
- the manner of determining whether the actual distance in the prompt module 904 meets the appropriate distance may be:
- the suitable distance is a distance interval, and the actual distance falls within the interval to determine that the actual distance meets the appropriate distance;
- the suitable distance is a distance value, and the actual distance is equal to the suitable distance to determine that the actual distance meets the suitable distance;
- the suitable distance is a distance value, and the difference between the actual distance and the suitable distance is within a set threshold range to determine that the actual distance meets the suitable distance.
- the prompting module 904 can also be configured to determine whether the left and right eyes are in a suitable area in the horizontal direction according to the pixel coordinates of the left and right eyes in the image of the user after the actual distance meets the appropriate distance, and prompt the user.
- the device may further include a level adjustment module 905, as shown in FIG. 10, for identifying the position of the two pupils of the user after acquiring the image of the user, and if the vertical coordinates of the two pupils are determined to be inconsistent, prompting the user .
- a level adjustment module 905 as shown in FIG. 10, for identifying the position of the two pupils of the user after acquiring the image of the user, and if the vertical coordinates of the two pupils are determined to be inconsistent, prompting the user .
- the viewing prompting device for the three-dimensional content in the embodiment of the present application may be a mobile terminal or a cloud intelligent robot.
- embodiments of the present application can be provided as a method, apparatus, system, or computer program product.
- the present application can take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment in combination of software and hardware.
- the application can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
- the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the computer readable memory is stored in the computer readable memory.
- the instructions in the production result include an article of manufacture of the instruction device that implements the functions specified in one or more blocks of the flowchart or in a flow or block of the flowchart.
- These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
- the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Image Analysis (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
一种三维内容的观看提示方法和装置,可应用于云端智能机器人,用于对观看三维内容的用户进行提示,帮助用户在观看时保持在视觉甜区。该方法包括:根据用户的瞳孔距离确定用户观看三维内容时与屏幕的合适距离(101);通过前置摄像头获取用户的图像(102);根据用户的图像确定用户与屏幕的实际距离(103);根据该实际距离是否符合该合适距离进行用户提示(104)。从而能够帮助用户找到3D显示的最佳观看距离,帮助用户在观看时保持在视觉甜区,保障3D内容的观看效果。
Description
本申请涉及三维立体显示技术领域,尤其涉及三维内容的观看提示方法和装置,可应用于云端智能机器人。
3D(3Dimensional,三维)显示技术在中高端手机中越来越普及,越来越多的应用也采用3D的方式来呈现,如3D电影和3D地图等。随着云端智能机器人技术的发展,3D显示会越来越多地呈现,呈现质量也会越来越好。但是,在现阶段,一些用户第一次使用时很难观察到3D效果,其原因是当前最为广泛使用的手机3D显示方案是基于视差屏障技术。为了获得最好的观看效果,视差屏障技术要求用户的眼睛必须保持在视觉甜区位置。
如图1所示,左侧菱形为右眼的甜区,右侧菱形为左眼的甜区。对3D样本的观察效果测试表明,为保持用户的眼睛在视觉甜区位置,对成人来说,头部的角度自由度只有+/-3度,距离自由度在30厘米到50厘米之间,可见这是一个限制很大,若用户不能找到视觉甜区,则非常影响用户体验。
发明内容
本申请实施例提出了一种三维内容的观看提示方法和装置,用于对观看三维内容的用户进行提示,帮助用户在观看时保持在视觉甜区。
在一个方面,本申请实施例提供了一种三维内容的观看提示方法,包括:
根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离;
通过前置摄像头获取所述用户的图像;
根据所述用户的图像确定所述用户与所述屏幕的实际距离;
根据所述实际距离是否符合所述合适距离进行用户提示。
在另一个方面,本申请实施例提供了三维内容的观看提示装置,其特征在于,包括:
合适距离确定模块,用于根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离;
前置摄像头,用于获取所述用户的图像;
实际距离确定模块,用于根据所述用户的图像确定所述用户与所述屏幕的实际距离;
提示模块,用于根据所述实际距离是否符合所述合适距离进行用户提示。
有益效果如下:
在本发明实施例中,根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离;通过前置摄像头获取所述用户的图像;根据所述用户的图像确定所述用户与所述屏幕的实际距离;根据所述实际距离是否符合所述合适距离进行用户提示。从而能够帮助用户找到3D显示的最佳观看距离,帮助用户在观看时保持在视觉甜区,保障3D内容的观看效果。
下面将参照附图描述本发明的具体实施例,其中:
图1示出了基于视差屏障技术的3D显示内容的视觉甜区位置示意图;
图2示出了本申请实施例中的三维内容的观看提示方法流程图;
图3示出了本申请实施例一中的三维内容的观看提示方法流程图;
图4示出了本申请实施例一中前置摄像头采集的用户图像是否有效的示意图;
图5示出了本申请实施例一中需进行瞳孔水平方向校正的用户图像示意图;
图6示出了本申请实施例一中瞳孔水平方向校正的提示示意图;
图7示出了本申请实施例一中用户与屏幕的实际距离的计算参数的示意图;
图8示出了本申请实施例一中在屏幕上进行是否位于甜区的提示的示意图;
图9示出了本申请实施例中的三维内容的观看提示装置的结构示意图;
图10示出了本申请实施例中另一个三维内容的观看提示装置的结构示意图。
为了使本申请的技术方案及优点更加清楚明白,以下结合附图对本申请的示例性实施例进行进一步详细的说明,显然,所描述的实施例仅是本申请的一部分实施例,而不是所有实施例的穷举。并且在不冲突的情况下,本说明书中的实施例及实施例中的特征可以互相结合。
为了提升用户体验,针对那些第一次使用手机3D显示或者对手机3D显示不太熟悉的用户,以及对3D显示视觉效果要求比较高的用户,我们基于视觉识别技术,为用户提供一种视觉的甜区指示方法,来帮助用户找到3D显示的最佳观看点。
本申请的关键之处在于利用智能手机或其他3D显示设备(如云端智能机器人的3D显示设备)的前摄像头来检测用户的瞳孔距离和位置,来判断瞳孔是否处于甜区位置,判断结果可以通过屏幕上的显示或者语音/声音的方式来反馈给用户。
图2示出了本申请实施例中的三维内容的观看提示方法,包括:
步骤101,根据用户的瞳孔距离确定该用户观看三维内容时与屏幕的合适距离;
步骤102,通过前置摄像头获取该用户的图像;
步骤103,根据该用户的图像确定该用户与该屏幕的实际距离;
步骤104,根据该实际距离是否符合该合适距离进行用户提示。
通过上述流程,可以帮助用户找到3D显示的最佳观看距离,帮助用户在观看时保持在视觉甜区,保障3D内容的观看效果。
进一步地,上述流程中实际距离是否符合该合适距离的判断方式可以为:
该合适距离为一个距离区间,该实际距离落入该区间则判断出该实际距离符合所述合适距离;或
该合适距离为一个距离值,该实际距离等于该合适距离则判断出所述实际距离符合该合适距离;或
该合适距离为一个距离值,该实际距离与所述合适距离的差值在设定阈值范围内则判断出该实际距离符合该合适距离。
上述不同的实际距离是否符合该合适距离的判断方式,为判断提供了多种实现方案。
进一步地,在该实际距离符合该合适距离后,根据该用户的图像中左右眼的像素坐标,确定左右眼在水平方向是否位于合适区域,并进行用户提示。
由于视觉甜区位于在水平方向上,位于屏幕的中间位置,因此,在提示用户合适的观看距离之后,用户可自行在该距离上根据视觉效果确定水平方向是否落入视觉甜区。但是,对于部分追求高质量3d效果的用户,也为了更好地服务用户,本发明实施例中,在确定了该实际距离符合该合适距离后,还可以对根据该用户的图像中左右眼的像素坐标,确定左右眼在水平方向是否位于合适区域,并进行用户提示,从而更加准确地帮助用户确定用户的瞳孔位于视觉甜区。
进一步地,获取该用户的图像后,还包括:识别用户两个瞳孔的位置,若判断出两个瞳孔的纵坐标不一致,则对用户进行提示。
对两个瞳孔的纵坐标不一致的情况进行提示,可以使得用户瞳孔中心的连线要和屏幕的x轴方向平行,通过提示对存在的角度进行矫正,使用户获得更好的观影效果。
为了便于本申请的实施,下面以实施例进行说明。
实施例一:
图3示出了本申请实施例一中的三维内容的观看提示方法,包括:
步骤201,确定用户瞳孔距离。
用户瞳孔距离可由用户设置,也可以采用默认值,或者根据用户的信息来确定。
具体来说,可以如下:
可设置用户瞳孔距离的默认值,默认值可根据需要设置。由于儿童的瞳孔距离通常为55毫米,女性成人的瞳孔距离通常为65毫米,男性成人的瞳孔距离通常为70毫米,因此,本实施例中的默认值设置为65毫米,在具体实现时可根据需要设置。
在存在默认值或不存在默认值的情况下,用户均可自行设置瞳孔距离。
若用户已知自己的瞳孔距离,则手动输入自己的瞳孔距离即可。
若用户不知道自己的瞳孔距离,则可以让用户提供自己的年龄和性别,通过查表的方式来计算瞳孔距离,表格可以如表1所示(不同国家和不同人种,表格中的数值可能会不同)。
表1
| 儿童(毫米) | 成人(毫米) | |
| 男 | 55 | 70 |
| 女 | 55 | 65 |
步骤202,根据用户的瞳孔距离确定该用户观看三维内容时与屏幕的合适距离。
一般3D显示技术都是基于默认的瞳孔距离6毫米来设计,这时最佳的观看距离是35厘米,视线和屏幕法线的角度自由度+/-3度。然而,每个人的瞳孔间距都是不一样的,如:儿童的瞳孔间距为55mm的话,那最佳观看距离为30cm,视线和屏幕法线的角度自由度为+/-3.5度。通过简单的线性公式可以计算出最佳观看距离,公式如下:
P=30+(X-55)*(35-30)/(65-55) 公式(1)
其中,P为最佳观看距离,X为用户的瞳孔距离。
在具体实现时,可以将P直接作为该用户观看三维内容时与屏幕的合适距离,也可以根据P给出一个区间作为合适距离,例如以【P-10,P+1O】毫
米作为合适距离的距离区间。
步骤203,通过前置摄像头获取该用户的图像;
在本实施例中,前摄像头在打开3D显示模式时,会自动启动。本实施例需要双眼同时位于图片中,通过对拍摄的图片进行分析,可以判定出拍摄的人脸图片是否为有效图片。图4中左图为有效图片,右图为无效图片。
步骤204,根据该用户的图像确定该用户与该屏幕的实际距离;
步骤205,进行瞳孔水平方向校正;
在计算观看距离前,可以对观影角度进行校正,如图5所示,用户的瞳孔中心的连线要和屏幕的x轴方向不是平行,可以对存在的角度进行矫正。在最理想的场景中,在计算瞳孔间距离时,N1=Nr,即瞳孔中心的连线要和屏幕的x轴方向平行。
具体来说,若判断出两个瞳孔的纵坐标不一致,则对用户进行提示。对用户进行提示可以通过图6中的“眼睛位置指示”用不同的颜色来提示用户。如:黑色代表瞳孔位置水平,白色代表瞳孔中心线和X轴有夹角。
然而,虽然进行瞳孔水平方向校正可以更好地通过U=M1-Mr来计算用户在获取的图像中的瞳孔距离。但进行瞳孔水平方向校正并非必要步骤,只要识别出了两个瞳孔的位置,那么即可通过两个瞳孔的坐标计算用户在获取的图像中的瞳孔距离。
步骤206,根据该用户的图像确定该用户与该屏幕的实际距离。
本步骤中该用户与该屏幕的实际距离的计算方法为:
其中,Y为用户与屏幕的实际距离,U为用户的图像中用户瞳孔的距离,V为前置摄像头拍摄照片的宽度,alpha为前置摄像头的拍摄视角,X为用户的瞳孔距离。上述各参数如图7所示,U、V还可以参考图4。
步骤207,根据该实际距离是否符合该合适距离进行用户提示。
该合适距离为一个距离区间,该实际距离落入该区间则判断出该实际距离符合所述合适距离,在本实施例中,若以【P-10,P+10】毫米作为合适距离的距离区间,则根据Y是否落入该区间来进行判断;或
该合适距离为一个距离值P,该实际距离等于该合适距离则判断出所述实际距离符合该合适距离;或
该合适距离为一个距离值P,该实际距离与所述合适距离的差值P-Y在设定阈值范围(如+/-10毫米)内则判断出该实际距离符合该合适距离。
此外,当Y值处于甜区的垂直区域内时,左右眼的像素坐标是已知的,通过左右眼的水平像素坐标值,可以判断出左右眼是否在水平方向上位于甜区内。
具体提示可如图8所示,通过在屏幕上进行是否位于甜区的提示,可提醒用户不断调整观看位置,通过眼睛位置指示,可以很容易判断自己的双眼是否位于最佳观看的甜区位置。
基于同一发明构思,本申请实施例中还提供了一种三维内容的观看提示装置,由于这些设备解决问题的原理与一种三维内容的观看提示方法相似,因此这些设备的实施可以参见方法的实施,重复之处不再赘述。
如图9所示,本申请实施例中三维内容的观看提示装置,包括:
合适距离确定模块901,用于根据用户的瞳孔距离确定该用户观看三维内容时与屏幕的合适距离;
前置摄像头902,用于获取该用户的图像;
实际距离确定模块903,用于根据该用户的图像确定该用户与该屏幕的实际距离;
提示模块904,用于根据该实际距离是否符合该合适距离进行用户提示。
提示模块904中实际距离是否符合所述合适距离的判断方式可以为:
该合适距离为一个距离区间,该实际距离落入该区间则判断出该实际距离符合所述合适距离;或
该合适距离为一个距离值,该实际距离等于该合适距离则判断出所述实际距离符合该合适距离;或
该合适距离为一个距离值,该实际距离与所述合适距离的差值在设定阈值范围内则判断出该实际距离符合该合适距离。
此外,提示模块904还可以用于在所述实际距离符合所述合适距离后,根据该用户的图像中左右眼的像素坐标,确定左右眼在水平方向是否位于合适区域,并进行用户提示。
该装置还可以包括水平调整模块905,如图10所示,用于在获取该用户的图像后,识别用户两个瞳孔的位置,若判断出两个瞳孔的纵坐标不一致,则对用户进行提示。
本申请实施例中的三维内容的观看提示装置可以是移动终端,也可以是云端智能机器人。
本领域内的技术人员应明白,本申请的实施例可提供为方法、装置、系统、或计算机程序产品。因此,本申请可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本申请可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。
本申请是参照根据本申请实施例的方法、设备(系统)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器
中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。
尽管已描述了本申请的优选实施例,但本领域内的技术人员一旦得知了基本创造性概念,则可对这些实施例作出另外的变更和修改。所以,所附权利要求意欲解释为包括优选实施例以及落入本申请范围的所有变更和修改。
Claims (10)
- 一种三维内容的观看提示方法,其特征在于,包括:根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离;通过前置摄像头获取所述用户的图像;根据所述用户的图像确定所述用户与所述屏幕的实际距离;根据所述实际距离是否符合所述合适距离进行用户提示。
- 如权利要求1所述的方法,其特征在于,所述实际距离是否符合所述合适距离的判断方式为:所述合适距离为一个距离区间,所述实际距离落入该区间则判断出所述实际距离符合所述合适距离;或所述合适距离为一个距离值,所述实际距离等于所述合适距离则判断出所述实际距离符合所述合适距离;或所述合适距离为一个距离值,所述实际距离与所述合适距离的差值在设定阈值范围内则判断出所述实际距离符合所述合适距离。
- 如权利要求1所述的方法,其特征在于,在所述实际距离符合所述合适距离后,根据所述用户的图像中左右眼的像素坐标,确定左右眼在水平方向是否位于合适区域,并进行用户提示。
- 如权利要求1所述的方法,其特征在于,获取所述用户的图像后,还包括:识别用户两个瞳孔的位置,若判断出两个瞳孔的纵坐标不一致,则对用户进行提示。
- 如权利要求1所述的方法,其特征在于,所述根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离的计算方法为:P=30+(X-55)*(35-30)/(65-55)其中,P为所述合适距离,X为所述用户的瞳孔距离。
- 一种三维内容的观看提示装置,其特征在于,包括:合适距离确定模块,用于根据用户的瞳孔距离确定所述用户观看三维内容时与屏幕的合适距离;前置摄像头,用于获取所述用户的图像;实际距离确定模块,用于根据所述用户的图像确定所述用户与所述屏幕的实际距离;提示模块,用于根据所述实际距离是否符合所述合适距离进行用户提示。
- 如权利要求7所述的装置,其特征在于,所述实际距离是否符合所述合适距离的判断方式为:所述合适距离为一个距离区间,所述实际距离落入该区间则判断出所述实际距离符合所述合适距离;或所述合适距离为一个距离值,所述实际距离等于所述合适距离则判断出所述实际距离符合所述合适距离;或所述合适距离为一个距离值,所述实际距离与所述合适距离的差值在设定阈值范围内则判断出所述实际距离符合所述合适距离。
- 如权利要求7所述的装置,其特征在于,所述提示模块还用于在所述实际距离符合所述合适距离后,根据所述用户的图像中左右眼的像素坐标,确定左右眼在水平方向是否位于合适区域,并进行用户提示。
- 如权利要求7所述的装置,其特征在于,所述装置还包括水平调整模 块,用于在获取所述用户的图像后,识别用户两个瞳孔的位置,若判断出两个瞳孔的纵坐标不一致,则对用户进行提示。
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201680002843.2A CN107077218A (zh) | 2016-03-25 | 2016-03-25 | 一种三维内容的观看提示方法和装置 |
| PCT/CN2016/077315 WO2017161552A1 (zh) | 2016-03-25 | 2016-03-25 | 一种三维内容的观看提示方法和装置 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/CN2016/077315 WO2017161552A1 (zh) | 2016-03-25 | 2016-03-25 | 一种三维内容的观看提示方法和装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2017161552A1 true WO2017161552A1 (zh) | 2017-09-28 |
Family
ID=59624195
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2016/077315 Ceased WO2017161552A1 (zh) | 2016-03-25 | 2016-03-25 | 一种三维内容的观看提示方法和装置 |
Country Status (2)
| Country | Link |
|---|---|
| CN (1) | CN107077218A (zh) |
| WO (1) | WO2017161552A1 (zh) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN114910052B (zh) * | 2022-05-27 | 2024-06-18 | 深圳市立体通技术有限公司 | 一种基于摄像头的测距方法、控制方法、装置和电子设备 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4421662B2 (ja) * | 2008-05-07 | 2010-02-24 | 稔 稲葉 | 立体映像撮像表示システム |
| US20110075257A1 (en) * | 2009-09-14 | 2011-03-31 | The Arizona Board Of Regents On Behalf Of The University Of Arizona | 3-Dimensional electro-optical see-through displays |
| CN102006491A (zh) * | 2009-08-31 | 2011-04-06 | 卡西欧计算机株式会社 | 三维显示设备以及控制视差屏障的方法 |
| CN102158721A (zh) * | 2011-04-06 | 2011-08-17 | 青岛海信电器股份有限公司 | 调节三维立体图像的方法、装置及电视机 |
| CN103533340A (zh) * | 2013-10-25 | 2014-01-22 | 深圳市汉普电子技术开发有限公司 | 移动终端的裸眼3d播放方法和移动终端 |
| CN105025289A (zh) * | 2015-08-10 | 2015-11-04 | 重庆卓美华视光电有限公司 | 一种立体显示方法及装置 |
-
2016
- 2016-03-25 WO PCT/CN2016/077315 patent/WO2017161552A1/zh not_active Ceased
- 2016-03-25 CN CN201680002843.2A patent/CN107077218A/zh active Pending
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4421662B2 (ja) * | 2008-05-07 | 2010-02-24 | 稔 稲葉 | 立体映像撮像表示システム |
| CN102006491A (zh) * | 2009-08-31 | 2011-04-06 | 卡西欧计算机株式会社 | 三维显示设备以及控制视差屏障的方法 |
| US20110075257A1 (en) * | 2009-09-14 | 2011-03-31 | The Arizona Board Of Regents On Behalf Of The University Of Arizona | 3-Dimensional electro-optical see-through displays |
| CN102158721A (zh) * | 2011-04-06 | 2011-08-17 | 青岛海信电器股份有限公司 | 调节三维立体图像的方法、装置及电视机 |
| CN103533340A (zh) * | 2013-10-25 | 2014-01-22 | 深圳市汉普电子技术开发有限公司 | 移动终端的裸眼3d播放方法和移动终端 |
| CN105025289A (zh) * | 2015-08-10 | 2015-11-04 | 重庆卓美华视光电有限公司 | 一种立体显示方法及装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN107077218A (zh) | 2017-08-18 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US10572010B2 (en) | Adaptive parallax adjustment method and virtual reality display device | |
| CN105892647B (zh) | 一种显示屏调整方法、其装置及显示装置 | |
| CN114910052B (zh) | 一种基于摄像头的测距方法、控制方法、装置和电子设备 | |
| US20160165205A1 (en) | Holographic displaying method and device based on human eyes tracking | |
| CN104581113B (zh) | 基于观看角度的自适应全息显示方法及全息显示装置 | |
| CN102647606B (zh) | 立体影像处理器、立体影像互动系统及立体影像显示方法 | |
| CN104657648A (zh) | 头戴式显示装置及其登录方法 | |
| US9355436B2 (en) | Method, system and computer program product for enhancing a depth map | |
| CN104345454B (zh) | 头戴式视觉辅助系统及其成像方法 | |
| JPWO2016021034A1 (ja) | 3次元上の注視点の位置特定アルゴリズム | |
| CN105989577A (zh) | 一种图像校正的方法和装置 | |
| CN104252828B (zh) | 保护视力的显示方法、显示装置和终端设备 | |
| CN104601981A (zh) | 一种基于人眼跟踪的调整观看角度的方法及全息显示装置 | |
| WO2019136588A1 (zh) | 基于云端计算的标定方法、装置、电子设备和计算机程序产品 | |
| TWI589150B (zh) | 3d自動對焦顯示方法及其系統 | |
| CN106713894B (zh) | 一种跟踪式立体显示方法及设备 | |
| CN105929538A (zh) | 一种虚拟现实设备的显示方法及装置 | |
| US20100123716A1 (en) | Interactive 3D image Display method and Related 3D Display Apparatus | |
| US20190028690A1 (en) | Detection system | |
| CN108227925A (zh) | 一种坐姿调整的方法、装置、设备及存储介质 | |
| CN109960035A (zh) | 头戴式显示器与调整方法 | |
| US20130208976A1 (en) | System, method, and computer program product for calculating adjustments for images | |
| WO2017161552A1 (zh) | 一种三维内容的观看提示方法和装置 | |
| WO2019095095A1 (zh) | 头戴显示设备图像调整方法及头戴显示设备 | |
| CN116760964A (zh) | 三维视频的左右目图像视差确定方法、装置、设备及介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 16894907 Country of ref document: EP Kind code of ref document: A1 |
|
| 122 | Ep: pct application non-entry in european phase |
Ref document number: 16894907 Country of ref document: EP Kind code of ref document: A1 |

