WO2017120963A1 - Data collection method and time control system used for technology for controlling mobile-phone game time - Google Patents

Data collection method and time control system used for technology for controlling mobile-phone game time Download PDF

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Publication number
WO2017120963A1
WO2017120963A1 PCT/CN2016/071141 CN2016071141W WO2017120963A1 WO 2017120963 A1 WO2017120963 A1 WO 2017120963A1 CN 2016071141 W CN2016071141 W CN 2016071141W WO 2017120963 A1 WO2017120963 A1 WO 2017120963A1
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time
user
preset
game
usage
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PCT/CN2016/071141
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French (fr)
Chinese (zh)
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段春燕
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段春燕
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Priority to PCT/CN2016/071141 priority Critical patent/WO2017120963A1/en
Publication of WO2017120963A1 publication Critical patent/WO2017120963A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones

Definitions

  • the invention belongs to the field of mobile phones, and in particular relates to a data collecting method and a time control system for controlling mobile game time technology.
  • the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447.
  • the inventions of the two companies about 80% of the total number of invention patents related to user experience and direct user operations.
  • similar patent applications, including other companies based on user experience are also of a large order of magnitude, such as Huawei.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • the embodiment of the invention provides a method for inserting information during game time control, which aims to assist the user to reasonably control the game time, and also can It is convenient for manufacturers to collect relevant technologies in a timely and effective manner.
  • the present invention is implemented as follows: a data collection method for controlling mobile game time technology, comprising the following steps:
  • the embodiment of the invention further provides a time control system, including:
  • a recording unit for recording a user-preset usage time threshold for a specific app
  • a timing unit for starting timing when the user opens the specific app
  • An operation unit the input ends of which are respectively connected to an output end of the recording unit and an output end of the timing unit, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
  • the technical data sending unit is connected to the output end of the operating unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user starts the game with the time set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone can Automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.
  • FIG. 1 is a schematic flowchart of a data collection method for controlling a game time of a mobile phone according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention.
  • Figure 1 is a diagram of an embodiment of the invention.
  • a schematic flowchart of a data collection method for controlling a mobile game time technique for convenience of explanation, only parts related to the embodiment of the present invention are shown.
  • step S101 the user-prescribed usage time threshold for a specific app is recorded.
  • the user presets the usage time for a specific app in advance, such as : On the mobile phone, the game time of 'fishing people' is preset to 1 hour, and the game time of 'National Aircraft Wars' is preset to 0.5 hours on the mobile phone, and the game time of 'Knife Tower Legend' will be on the mobile phone. The default is 2 Hours. In this operation, the user needs to pay attention to the fact that the mobile phone itself does not distinguish between the application software, and the mobile phone can correctly distinguish it only after the user sets it.
  • step S102 when the user opens the specific app, timing is started.
  • the timing system When the user opens the application software preset by the user, the timing will start. When the application software that is not preset by the user is opened, the timing system does not give the timing. For example, the user opens the game every day, because the user has not set the usage time of the game, so the timing system does not count. When the user opens the game of fishing talent, because the fishing player is the user’s preset game time in advance. 1 hour, so the timing system starts counting when you start fishing.
  • step S103 when the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed. And send technical usage data to the data collection end preset by the manufacturer.
  • the user sets the game time of 'fishing people' in advance to 1 Hours, when the user plays the 'fishing up to people' game for more than the preset time, the phone automatically closes the app for 'fishing people' .
  • the game time of other games set by the user is started when the game with the set game time is turned on, and the game time is compared with the above set game time. If the set game time is exceeded, the phone will automatically close. The game. This operation prevents the user from forgetting the time while playing the game and indulging the game.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.
  • FIG. 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention, where the time control system includes:
  • a recording unit 21 configured to record a usage time threshold preset by the user for a specific app
  • the timing unit 22 is configured to start timing when the user opens the specific app
  • the operating unit 23 has its input terminal connected to the output end of the recording unit 21 and the output end of the timing unit 22, respectively, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
  • the output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
  • the working principle is: the recording unit 21 records the user-preset usage time threshold for a specific app.
  • the timing unit 22 performs timing according to the specific app time that the mobile phone is turned on, thereby ensuring the recording of the usage time, and the operation unit 23
  • the technical data sending unit 24 Send technical usage data to the data acquisition terminal preset by the manufacturer.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.

Abstract

Provided are a data collection method and time control system used for technology for controlling mobile-phone game time, said method comprising: recording a user-preset usage time threshold for a specific application (S101); when the user opens said specific application, starting to count time (S102); when the counted time exceeds the usage time threshold of the specific application, automatically closing the specific application and sending technical usage data to a data collection terminal preset by a manufacturer (S103). A gaming time is set while the user is rational and reasonable; when the user opens a game for which a time has been set beforehand, the time at which the game starts is recorded; when the user's gaming time exceeds the preset gaming time, the mobile phone automatically closes the application, and it is also made more convenient for a manufacturer to promptly and effectively collect relevant technical usage conditions.

Description

控制手机游戏时间技术的数据收集方法和时间控制系统  Data collection method and time control system for controlling mobile game time technology 技术领域Technical field
本发明属于 手机领域,尤其是涉及 一种控制手机游戏时间技术的数据收集方法和时间控制系统 。  The invention belongs to the field of mobile phones, and in particular relates to a data collecting method and a time control system for controlling mobile game time technology.
背景技术Background technique
现在企业申请的专利数量越来越多,而且将专利用在市场上、产品中的情形也越来越多。 Nowadays, the number of patents applied by enterprises is increasing, and the use of patents in the market and products is increasing.
根据国家知识产权的数据库显示,OPPO公司在2014年申请的发明专利数为938个,而同期的腾讯公司的发明专利数为1447个。这两家公司的发明中,有关于用户体验和用户直接操作相关的发明专利约占总数的80%左右。当然包括其他以用户体验为主的公司的类似专利申请也是具有很大的数量级,比如小米公司等。 According to the national intellectual property database, the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447. Among the inventions of the two companies, about 80% of the total number of invention patents related to user experience and direct user operations. Of course, similar patent applications, including other companies based on user experience, are also of a large order of magnitude, such as Xiaomi.
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。 Considering the use of technology, the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification. For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
所以需要有一种方法能够通过实在的数据,及时评估相关技术的市场接受度或价值,同时,为了使得本人的上一个申请《 手机游戏时间控制方法和时间控制系统 》中的相关技术得到及时评估,特提出一种技术使用数据的采集/发送的方法。 Therefore, there is a need for a method to timely assess the market acceptance or value of related technologies through real data, and at the same time, in order to make my last application "mobile game time control method and time control system" The related technology in the paper is evaluated in time, and a method for collecting/sending data using technology is proposed.
技术问题technical problem
本发明实施例提供了一种游戏时间控制时的信息插入方法,目的在于协助用户合理控制游戏时间 ,同时也可以 方便厂家及时有效的采集相关技术的使用情况。  The embodiment of the invention provides a method for inserting information during game time control, which aims to assist the user to reasonably control the game time, and also can It is convenient for manufacturers to collect relevant technologies in a timely and effective manner.
技术解决方案Technical solution
本发明是这样实现的:一种控制手机游戏时间技术的数据收集方法,包括以下步骤: The present invention is implemented as follows: a data collection method for controlling mobile game time technology, comprising the following steps:
记录用户预设的针对特定 app 的使用时间阈值; Record user-preset usage time thresholds for specific apps;
当用户打开所述特定 app 时,开始计时; When the user opens the specific app, it starts timing;
当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ,并向厂家预设的数据采集端发送技术使用数据。 Automatically close the specific app when the timeout exceeds the usage time threshold for the particular app And send technical usage data to the data collection end preset by the manufacturer.
本发明实施例还提供了一种时间控制系统,包括: The embodiment of the invention further provides a time control system, including:
记录单元,用于记录用户预设的针对特定 app 的使用时间阈值; a recording unit for recording a user-preset usage time threshold for a specific app;
计时单元,用于当用户打开所述特定 app 时,开始计时; a timing unit for starting timing when the user opens the specific app;
运行单元,其输入端分别与所述记录单元的输出端以及所述计时单元的输出端连接,用于 当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ; An operation unit, the input ends of which are respectively connected to an output end of the recording unit and an output end of the timing unit, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
技术数据发送单元,与所述运行单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 The technical data sending unit is connected to the output end of the operating unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
有益效果Beneficial effect
该发明能够在用户理智时设置玩游戏的时间,在用户开启了提前设置好时间的游戏时,记录下游戏开始的时间,当用户在玩游戏时间超过提前预设好的游戏时间时,手机能自动关闭游戏 app ,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user starts the game with the time set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone can Automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.
附图说明DRAWINGS
图 1 是本发明实施例提供的一种控制手机游戏时间技术的数据收集方法的流程示意图; 1 is a schematic flowchart of a data collection method for controlling a game time of a mobile phone according to an embodiment of the present invention;
图 2 是本发明实施例提供的一种时间控制系统的结构示意图。 FIG. 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的 一种 控制手机游戏时间技术的数据收集方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 Figure 1 is a diagram of an embodiment of the invention. A schematic flowchart of a data collection method for controlling a mobile game time technique, for convenience of explanation, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中,记录用户预设的针对特定 app 的使用时间阈值 。 In step S101, the user-prescribed usage time threshold for a specific app is recorded.
在本实施例中, 用户提前预设的针对特定 app 的使用时间,如 :在手机上将'捕鱼达人'的游戏时间预设为 1 小时,在手机上将'全民飞机大战'的游戏时间预设为 0.5 小时,在手机上将'刀塔传奇'的游戏时间预设为 2 小时。 在该操作时需要用户注意,手机自己是不会区分运用软件的,只有用户自己设置后,手机才能正确的区分出来。 In this embodiment, the user presets the usage time for a specific app in advance, such as : On the mobile phone, the game time of 'fishing people' is preset to 1 hour, and the game time of 'National Aircraft Wars' is preset to 0.5 hours on the mobile phone, and the game time of 'Knife Tower Legend' will be on the mobile phone. The default is 2 Hours. In this operation, the user needs to pay attention to the fact that the mobile phone itself does not distinguish between the application software, and the mobile phone can correctly distinguish it only after the user sets it.
在步骤 S102 中, 当用户打开所述特定 app 时,开始计时 。 In step S102, when the user opens the specific app, timing is started.
用户打开的是用户预先设置好的运用软件时,才会开始计时,打开的不是用户预先设置好的运用软件时,计时系统不给与计时。如:用户打开了天天酷跑这款游戏,因为用户没有设置过该游戏的使用时间,所以计时系统不计时。当用户打开的是捕鱼达人游戏的时,因为捕鱼达人是用户提前预设好的游戏时间为 1 小时,所以计时系统从开启捕鱼达人的时候开始计时。 When the user opens the application software preset by the user, the timing will start. When the application software that is not preset by the user is opened, the timing system does not give the timing. For example, the user opens the game every day, because the user has not set the usage time of the game, so the timing system does not count. When the user opens the game of fishing talent, because the fishing player is the user’s preset game time in advance. 1 hour, so the timing system starts counting when you start fishing.
在步骤 S103 中, 当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ,并向厂家预设的数据采集端发送技术使用数据。 In step S103, when the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed. And send technical usage data to the data collection end preset by the manufacturer.
用户提前设置好 '捕鱼达人'的游戏时间预设为 1 小时,当用户玩'捕鱼达人'的游戏时间超过预设时间时,手机自动关闭'捕鱼达人'的 app 。同理用户设置好的其他游戏的游戏时间,在开启设置好游戏时间的游戏时,开始计时并和上述设置好的游戏时间做比对,如果超过设置好的游戏时间时,手机就会自动关闭该游戏。该操作可以防止用户在玩游戏时忘记时间,沉迷游戏。 The user sets the game time of 'fishing people' in advance to 1 Hours, when the user plays the 'fishing up to people' game for more than the preset time, the phone automatically closes the app for 'fishing people' . Similarly, the game time of other games set by the user is started when the game with the set game time is turned on, and the game time is compared with the above set game time. If the set game time is exceeded, the phone will automatically close. The game. This operation prevents the user from forgetting the time while playing the game and indulging the game.
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。 The technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
该发明能够在用户理智时设置玩游戏的时间,在用户开启了提前设置好游戏时间的游戏时,记录下游戏开始的时间,当用户在玩游戏时间超过提前预设好的游戏时间时,手机能自动关闭游戏 app ,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.
图 2 是本发明实施例提供的 一种 时间控制系统的结构示意图,该时间控制系统包括 : 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention, where the time control system includes:
记录单元 21 ,用于 记录用户预设的针对特定 app 的使用时间阈值; a recording unit 21, configured to record a usage time threshold preset by the user for a specific app;
计时单元 22 ,用于 当用户打开所述特定 app 时,开始计时 ; The timing unit 22 is configured to start timing when the user opens the specific app;
运行单元 23 ,其输入端分别与所述记录单元 21 的输出端以及所述计时单元 22 的输出端连接,用于 当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ; The operating unit 23 has its input terminal connected to the output end of the recording unit 21 and the output end of the timing unit 22, respectively, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
技术数据发送单元 24 ,与所述运行单元 23 的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 a technical data transmitting unit 24, and the operating unit 23 The output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
其工作原理是:记录单元 21 记录用户预设的针对特定 app 的使用时间阈值 ,在手机开启用户预设的特定 app 时,计时单元 22 根据手机开启的特定 app 时间进行计时,从而保证使用时间的记录,运行单元 23 用于在用户实际开启特定 app 的使用时间超过用户预设的特定 app 的使用时间阈值时, 自动关闭所述特定 app ,同时,技术数据发送单元 24 向厂家预设的数据采集端发送技术使用数据 。 The working principle is: the recording unit 21 records the user-preset usage time threshold for a specific app. When the mobile phone opens a specific app preset by the user, the timing unit 22 performs timing according to the specific app time that the mobile phone is turned on, thereby ensuring the recording of the usage time, and the operation unit 23 For automatically closing the specific app when the user actually opens a specific app for a usage time exceeding a usage time threshold of a specific app preset by the user, and at the same time, the technical data sending unit 24 Send technical usage data to the data acquisition terminal preset by the manufacturer.
该发明能够在用户理智时设置玩游戏的时间,在用户开启了提前设置好游戏时间的游戏时,记录下游戏开始的时间,当用户在玩游戏时间超过提前预设好的游戏时间时,手机能自动关闭游戏 app ,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App can also facilitate the timely and effective collection of relevant technology by the manufacturer.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种 控制手机游戏时间技术的数据收集方法, 其特征在于,所述方法包括如下步骤: A data collection method for controlling a mobile game time technique, characterized in that the method comprises the following steps:
    记录用户预设的针对特定 app 的使用时间阈值;Record user-preset usage time thresholds for specific apps;
    当用户打开所述特定 app 时,开始计时;When the user opens the specific app, it starts timing;
    当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ,并向厂家预设的数据采集端发送技术使用数据。Automatically close the specific app when the timeout exceeds the usage time threshold for the particular app And send technical usage data to the data collection end preset by the manufacturer.
  2. 一种 时间控制系统 ,其特征在于,所述 时间控制系统 包括:A time control system, characterized in that the time control system comprises:
    记录单元,用于 记录用户预设的针对特定 app 的使用时间阈值;a recording unit for recording a user-preset usage time threshold for a specific app;
    计时单元,用于 当用户打开所述特定 app 时,开始计时 ;a timing unit for starting timing when the user opens the specific app;
    运行单元,其输入端分别与所述记录单元的输出端以及所述计时单元的输出端连接,用于 当计时时间超过所述特定 app 的使用时间阈值时,自动关闭所述特定 app ;An operation unit, wherein an input end thereof is respectively connected to an output end of the recording unit and an output end of the timing unit, for when a timing time exceeds the specific app When the time threshold is used, the specific app is automatically closed;
    技术数据发送单元,与所述运行单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。The technical data sending unit is connected to the output end of the operating unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
PCT/CN2016/071141 2016-01-17 2016-01-17 Data collection method and time control system used for technology for controlling mobile-phone game time WO2017120963A1 (en)

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