WO2017120917A1 - Procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque, et dispositif visiocasque de réalité virtuelle - Google Patents
Procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque, et dispositif visiocasque de réalité virtuelle Download PDFInfo
- Publication number
- WO2017120917A1 WO2017120917A1 PCT/CN2016/071088 CN2016071088W WO2017120917A1 WO 2017120917 A1 WO2017120917 A1 WO 2017120917A1 CN 2016071088 W CN2016071088 W CN 2016071088W WO 2017120917 A1 WO2017120917 A1 WO 2017120917A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- head
- virtual reality
- mounted virtual
- virtual device
- person
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
Definitions
- the invention belongs to the field of electronic technology, and in particular relates to a reminding method and a wearing virtual device for peripheral dynamics when a virtual game is worn.
- VR virtual reality technology
- the simulation environment is a real-time, dynamic, three-dimensional, realistic image generated by a computer.
- Perception is the ideal VR It should have the perception that everyone has.
- there are also perceptions such as hearing, touch, force, and motion, and even smell and taste, also known as multi-perception.
- Natural skills refer to the rotation of the person's head, eyes, gestures, or other human behaviors.
- the computer processes the data that is appropriate to the actions of the participants, responds to the user's input in real time, and feeds back to the user's facial features. .
- a sensing device is a three-dimensional interactive device.
- Sony one of the world's largest electronics manufacturers, also said: Sony PlayStation VR
- virtual reality technology will have a revolutionary impact on the gaming industry.
- a series of PlayStation VR games have also been launched. Such as: “Final Fantasy 14", “Death or Health: Beach Volleyball 3 "and many more.
- the embodiment of the invention provides a reminder method for surrounding dynamics when wearing a virtual game, and aims to provide players to play PS VR. When someone or an object approaches the game, the player can be reminded in time.
- a method for reminding surrounding dynamics when wearing a virtual game comprising the following steps:
- a prompt is made by the screen wearing the virtual device.
- An embodiment of the present invention further provides a headset virtual device, including:
- a recording unit configured to record a preset threshold radius of the user
- a detecting unit configured to detect whether a person or an object is in proximity within the threshold radius by using a head-mounted virtual device as a center;
- a reminding unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to make a prompt by wearing a screen of the virtual device when a person or an object in the threshold radius approaches.
- the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
- FIG. 1 is a schematic flowchart of a method for reminding surrounding dynamics when a virtual game is worn according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
- step S101 the user-preset warning threshold radius is recorded.
- the warning radius of the virtual device that is preset by the user in advance, such as: setting the warning radius on the virtual helmet to 2 Meter.
- the preset radius should match the actual location. For example, in a room with a radius of 2 meters, the user sets a warning radius of 2.5 meters, so that the radius of the actual location is smaller than the warning radius.
- step S102 detecting whether a person or an object is in proximity within the threshold radius by using the head-mounted virtual device as a center;
- the ultrasonic detector can be installed on the virtual helmet. For example, the user sets the detection radius to 1.5. After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius with the helmet as the center. The range of meters. It should be noted that the ultrasonic detector does not work when the virtual device is not worn.
- step S103 when a person or an object within the threshold radius approaches, a prompt is made by wearing a screen of the virtual device.
- the ultrasonic detector detects the set warning radius from time to time. If a person or object appears within the detection range, a reminder player is displayed at the screen of the virtual device. It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to a certain threshold after entering the detection range. Instead of being alerted by someone or an object passing the detection range.
- the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
- FIG. 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
- the recording unit 21 is configured to record a preset threshold radius of the user
- the detecting unit 22 is configured to detect whether a person or an object is in proximity within the threshold radius by using the head mounted virtual device as a center;
- a reminder unit 23 having an input end and an output end of the recording unit 21 and the detecting unit 22 The output is connected for prompting by the screen of the wearing virtual device when a person or object within the threshold radius approaches.
- the recording unit 21 records the user-preset warning threshold radius.
- the reminder unit 23 makes a prompt by wearing the screen of the virtual device when a person or object within the threshold radius approaches. It ensures that when the user or the object approaches when playing the game, the user can be reminded in time.
- the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. This will promptly remind the user who is playing the game.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Emergency Alarm Devices (AREA)
Abstract
L'invention a trait à un procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque et à un dispositif visiocasque de réalité virtuelle, se rapportant au domaine technique de l'électronique. Le procédé consiste : à enregistrer un rayon seuil d'avertissement préétabli par un utilisateur (S101) ; à détecter si une personne ou un objet s'approchent à l'intérieur du rayon seuil ayant comme centre un dispositif visiocasque de réalité virtuelle (S102) ; et, lorsqu'une personne ou un objet s'approchent à l'intérieur du rayon seuil, à le signaler par l'intermédiaire d'un écran du dispositif visiocasque de réalité virtuelle (S103). Le procédé permet au dispositif visiocasque de réalité virtuelle de détecter une personne ou un objet s'approchant à l'extérieur pendant qu'un joueur est en train de jouer, alertant ainsi en temps opportun le joueur en train de jouer.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2016/071088 WO2017120917A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque, et dispositif visiocasque de réalité virtuelle |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CN2016/071088 WO2017120917A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque, et dispositif visiocasque de réalité virtuelle |
Publications (1)
Publication Number | Publication Date |
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WO2017120917A1 true WO2017120917A1 (fr) | 2017-07-20 |
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PCT/CN2016/071088 WO2017120917A1 (fr) | 2016-01-15 | 2016-01-15 | Procédé d'alerte portant sur des mouvements dans les environs pendant un jeu en réalité virtuelle utilisant un visiocasque, et dispositif visiocasque de réalité virtuelle |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110998491A (zh) * | 2017-08-02 | 2020-04-10 | 微软技术许可有限责任公司 | 转变到vr环境中并且向hmd用户警告真实世界的物理障碍物 |
US10901081B2 (en) | 2018-10-02 | 2021-01-26 | International Business Machines Corporation | Virtual reality safety |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5900849A (en) * | 1995-05-25 | 1999-05-04 | U.S. Philips Corporation | Display headset |
CN103480154A (zh) * | 2012-06-12 | 2014-01-01 | 索尼电脑娱乐公司 | 障碍物规避装置及障碍物规避方法 |
CN103975268A (zh) * | 2011-10-07 | 2014-08-06 | 谷歌公司 | 具有附近物体响应的可穿戴计算机 |
CN104808340A (zh) * | 2014-01-24 | 2015-07-29 | 广达电脑股份有限公司 | 头戴式显示装置及其控制方法 |
-
2016
- 2016-01-15 WO PCT/CN2016/071088 patent/WO2017120917A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5900849A (en) * | 1995-05-25 | 1999-05-04 | U.S. Philips Corporation | Display headset |
CN103975268A (zh) * | 2011-10-07 | 2014-08-06 | 谷歌公司 | 具有附近物体响应的可穿戴计算机 |
CN103480154A (zh) * | 2012-06-12 | 2014-01-01 | 索尼电脑娱乐公司 | 障碍物规避装置及障碍物规避方法 |
CN104808340A (zh) * | 2014-01-24 | 2015-07-29 | 广达电脑股份有限公司 | 头戴式显示装置及其控制方法 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110998491A (zh) * | 2017-08-02 | 2020-04-10 | 微软技术许可有限责任公司 | 转变到vr环境中并且向hmd用户警告真实世界的物理障碍物 |
US10901081B2 (en) | 2018-10-02 | 2021-01-26 | International Business Machines Corporation | Virtual reality safety |
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