WO2017120915A1 - Data collecting method of surrounding movement monitoring technique and head-mounted virtual reality device - Google Patents

Data collecting method of surrounding movement monitoring technique and head-mounted virtual reality device Download PDF

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Publication number
WO2017120915A1
WO2017120915A1 PCT/CN2016/071086 CN2016071086W WO2017120915A1 WO 2017120915 A1 WO2017120915 A1 WO 2017120915A1 CN 2016071086 W CN2016071086 W CN 2016071086W WO 2017120915 A1 WO2017120915 A1 WO 2017120915A1
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head
virtual device
person
threshold radius
data
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PCT/CN2016/071086
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French (fr)
Chinese (zh)
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邓娟
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邓娟
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Priority to PCT/CN2016/071086 priority Critical patent/WO2017120915A1/en
Publication of WO2017120915A1 publication Critical patent/WO2017120915A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

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  • the invention belongs to the field of electronic technologies, and in particular relates to a data acquisition method and a head-mounted virtual device of a peripheral dynamic monitoring technology.
  • the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447.
  • the inventions of the two companies about 80% of the total number of invention patents related to user experience and direct user operations.
  • similar patent applications, including other companies based on user experience are also of a large order of magnitude, such as Huawei.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • the embodiment of the invention provides a data acquisition method for peripheral dynamic monitoring technology, and aims to provide players to play PS VR. When someone or an object approaches the game, it can promptly remind the player, and it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
  • a data acquisition method for peripheral dynamic monitoring technology comprising the following steps:
  • a prompt is made by the screen wearing the virtual device, and the technical use data is transmitted to the data collection terminal preset by the manufacturer.
  • An embodiment of the present invention further provides a headset virtual device, including:
  • a recording unit configured to record a preset threshold radius of the user
  • a detecting unit configured to detect whether a person or an object is in proximity within the threshold radius by using a head-mounted virtual device as a center;
  • a reminder unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to make a prompt by wearing a screen of the virtual device when a person or an object in the threshold radius approaches;
  • the technical data sending unit is connected to the output end of the reminding unit, and is configured to send the technical use data to the data collecting end preset by the manufacturer.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.
  • FIG. 1 is a schematic flowchart of a data collection method of a peripheral dynamic monitoring technology according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
  • FIG. 1 is a data acquisition method for a peripheral dynamic monitoring technology provided by an embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 the user-preset warning threshold radius is recorded.
  • the warning radius of the virtual device that is preset by the user in advance, such as: setting the warning radius on the virtual helmet to 2 Meter.
  • the preset radius should match the actual location. For example, in a room with a radius of 2 meters, the user sets a warning radius of 2.5 meters, so that the radius of the actual location is smaller than the warning radius.
  • step S102 detecting whether a person or an object is in proximity within the threshold radius by using the head-mounted virtual device as a center;
  • the ultrasonic detector can be installed on the virtual helmet. For example, the user sets the detection radius to 1.5. After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius with the helmet as the center. The range of meters. It should be noted that the ultrasonic detector does not work when the virtual device is not worn.
  • step S103 When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and the technical use data is transmitted to the data collection terminal preset by the manufacturer.
  • the ultrasonic detector detects the set warning radius from time to time. If a person or object appears within the detection range, a reminder player is displayed at the screen of the virtual device. It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to a certain threshold after entering the detection range. Instead of being alerted by someone or an object passing the detection range.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.
  • FIG. 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
  • the recording unit 21 is configured to record a preset threshold radius of the user
  • the detecting unit 22 is configured to detect whether a person or an object is in proximity within the threshold radius by using the head mounted virtual device as a center;
  • a reminder unit 23 having an input end and an output end of the recording unit 21 and the detecting unit 22 An output connection for prompting a screen of the virtual device when the person or object within the threshold radius approaches;
  • a technical data sending unit 24 an input end thereof and the reminding unit 23
  • the output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
  • the recording unit 21 records the user-preset warning threshold radius.
  • Reminder unit 23 When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and at the same time, the technical data transmitting unit 24 transmits the technical use data to the data collection terminal preset by the manufacturer.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.

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  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A data collecting method of a surrounding movement monitoring technique and a head-mounted virtual reality device. The method comprises: recording a warning threshold radius preset by a user (S101); detecting whether any person or object is approaching within the threshold radius with a head-mounted virtual reality device as the center (S102); when a person or object is approaching within the threshold radius, notifying via a screen of the head-mounted virtual reality device and transmitting technical usage data to a data collecting end preset by a manufacturer (S103). The head-mounted virtual reality device is capable of detecting an approaching person or object on the outside while a player is gaming, thus notifying the gaming player in a timely manner and also facilitating the manufacturer in collecting a use state of the related technique in a timely and effective manner.

Description

周边动态监控技术的数据采集方法和头戴虚拟设备  Data acquisition method and virtual reality device for peripheral dynamic monitoring technology 技术领域Technical field
本发明属于 电子技术领域,尤其是涉及一种周边动态监控技术的数据采集方法和头戴虚拟设备。  The invention belongs to the field of electronic technologies, and in particular relates to a data acquisition method and a head-mounted virtual device of a peripheral dynamic monitoring technology.
背景技术Background technique
现在企业申请的专利数量越来越多,而且将专利用在市场上、产品中的情形也越来越多。 Nowadays, the number of patents applied by enterprises is increasing, and the use of patents in the market and products is increasing.
根据国家知识产权的数据库显示,OPPO公司在2014年申请的发明专利数为938个,而同期的腾讯公司的发明专利数为1447个。这两家公司的发明中,有关于用户体验和用户直接操作相关的发明专利约占总数的80%左右。当然包括其他以用户体验为主的公司的类似专利申请也是具有很大的数量级,比如小米公司等。 According to the national intellectual property database, the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447. Among the inventions of the two companies, about 80% of the total number of invention patents related to user experience and direct user operations. Of course, similar patent applications, including other companies based on user experience, are also of a large order of magnitude, such as Xiaomi.
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。 Considering the use of technology, the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification. For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
所以需要有一种方法能够通过实在的数据,及时评估相关技术的市场接受度或价值,同时,为了使得本人的上一个申请《 进行头戴虚拟游戏时周边动态的提醒方法和头戴虚拟设备 》中的相关技术得到及时评估,特提出一种技术使用数据的采集/发送的方法。 Therefore, there is a need to have a way to timely evaluate the market acceptance or value of related technologies through real data, and at the same time, in order to make my last application, the reminder method of surrounding dynamics and the wearing of virtual devices when wearing virtual games. The related technology in the paper is evaluated in time, and a method for collecting/sending data using technology is proposed.
技术问题technical problem
本发明实施例提供了 一种周边动态监控技术的数据采集方法,目的在于提供玩家在玩 PS VR 游戏时有人或物体接近时,能及时的提醒玩家 ,同时也可以 方便厂家及时有效的采集相关技术的使用情况。  The embodiment of the invention provides a data acquisition method for peripheral dynamic monitoring technology, and aims to provide players to play PS VR. When someone or an object approaches the game, it can promptly remind the player, and it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
技术解决方案Technical solution
本发明是这样实现的: 一种周边动态监控技术的数据采集方法 ,包括以下步骤: The present invention is implemented as follows: A data acquisition method for peripheral dynamic monitoring technology, comprising the following steps:
记录用户预设的警示阈值半径; Record the user-preset warning threshold radius;
以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; Detecting whether a person or an object is approaching within the threshold radius by taking the virtual device as a center;
当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示,并向厂家预设的数据采集端发送技术使用数据。 When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and the technical use data is transmitted to the data collection terminal preset by the manufacturer.
本发明实施例还提供了一种 头戴虚拟设备 ,包括: An embodiment of the present invention further provides a headset virtual device, including:
记录单元,用于记录用户预设的警示阈值半径; a recording unit, configured to record a preset threshold radius of the user;
探测单元,用于以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; a detecting unit, configured to detect whether a person or an object is in proximity within the threshold radius by using a head-mounted virtual device as a center;
提醒单元,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示; a reminder unit, wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to make a prompt by wearing a screen of the virtual device when a person or an object in the threshold radius approaches;
技术数据发送单元,其输入端与所述提醒单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 The technical data sending unit is connected to the output end of the reminding unit, and is configured to send the technical use data to the data collecting end preset by the manufacturer.
有益效果Beneficial effect
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒,同时也可以方便厂家及时有效的采集相关技术的使用情况。  The invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.
附图说明DRAWINGS
图 1 是本发明实施例提供的 一种周边动态监控技术的数据采集方法 的流程示意图; 1 is a schematic flowchart of a data collection method of a peripheral dynamic monitoring technology according to an embodiment of the present invention;
图 2 是本发明实施例提供的一种 头戴虚拟设备 的结构示意图。 FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的 一种周边动态监控技术的数据采集方法 的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 1 is a data acquisition method for a peripheral dynamic monitoring technology provided by an embodiment of the present invention For the convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中,记录用户预设的警示阈值半径 。 In step S101, the user-preset warning threshold radius is recorded.
在本实施例中, 用户提前预设的 头戴虚拟设备 的警示半径,如 :在虚拟头盔上设置警示半径为 2 米。在用户预设时需要注意,预设的半径要和实际地点相匹配。如:半径 2 米的房间,用户设置了个 2.5 米的警示半径,这样实际地点的半径就小于警示半径。 In this embodiment, the warning radius of the virtual device that is preset by the user in advance, such as: setting the warning radius on the virtual helmet to 2 Meter. Note that when the user presets, the preset radius should match the actual location. For example, in a room with a radius of 2 meters, the user sets a warning radius of 2.5 meters, so that the radius of the actual location is smaller than the warning radius.
在步骤 S102 中, 以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; In step S102, detecting whether a person or an object is in proximity within the threshold radius by using the head-mounted virtual device as a center;
可以在虚拟头盔上安装上超声波探测仪来实现。如:用户在设置好探测半径为 1.5 米的警示半径后,带上虚拟头盔开始游戏时,超声波探测仪以头盔为圆心开始探测半径 1.5 米的范围。该处需要注意的是,在未佩戴虚拟设备时超声波探测仪不工作。 This can be done by installing an ultrasonic detector on the virtual helmet. For example, the user sets the detection radius to 1.5. After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius with the helmet as the center. The range of meters. It should be noted that the ultrasonic detector does not work when the virtual device is not worn.
在步骤 S103 中, 当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示,并向厂家预设的数据采集端发送技术使用数据。 In step S103, When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and the technical use data is transmitted to the data collection terminal preset by the manufacturer.
当玩家佩戴上虚拟设备开始游戏时, 超声波探测仪对设置好的警示半径进行时时探测, 如果在探测范围内出现了人或物体时,在虚拟设备的屏幕处显示提醒玩家。 该处需要注意的是:有人可能会恶作剧,在你探测的范围走来走去,或是其他家庭成员路过你的探测范围,这样就会对探测形成干扰。所以这里设计的探测的距离是由进入探测范围后距离逐渐变小到一定的阈值时,才提醒玩家有人或物体接近。而不是一有人或物体经过探测范围就提醒。 When the player wears the virtual device to start the game, the ultrasonic detector detects the set warning radius from time to time. If a person or object appears within the detection range, a reminder player is displayed at the screen of the virtual device. It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to a certain threshold after entering the detection range. Instead of being alerted by someone or an object passing the detection range.
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。 The technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.
图 2 是本发明实施例提供的 一种 头戴虚拟设备 的结构示意图,该 头戴虚拟设备 包括 : 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
记录单元 21 ,用于记录用户预设的警示阈值半径; The recording unit 21 is configured to record a preset threshold radius of the user;
探测单元 22 ,用于以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近; The detecting unit 22 is configured to detect whether a person or an object is in proximity within the threshold radius by using the head mounted virtual device as a center;
提醒单元 23 ,其输入端分别与所述记录单元 21 的输出端以及所述探测单元 22 的输出端连接,用于当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示; a reminder unit 23 having an input end and an output end of the recording unit 21 and the detecting unit 22 An output connection for prompting a screen of the virtual device when the person or object within the threshold radius approaches;
技术数据发送单元 24 ,其输入端与所述提醒单元 23 的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 a technical data sending unit 24, an input end thereof and the reminding unit 23 The output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
其工作原理是:记录单元 21 记录用户预设的警示阈值半径 。在用户佩戴上虚拟设备正常游戏时,探测单元 22 以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近 。 提醒 单元 23 当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示,同时,技术数据发送单元 24 向厂家预设的数据采集端发送技术使用数据。 The working principle is as follows: the recording unit 21 records the user-preset warning threshold radius. Detection unit when the user wears a virtual device normal game 22 With the head mounted virtual device as the center, detect whether a person or object is approaching within the threshold radius. Reminder unit 23 When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and at the same time, the technical data transmitting unit 24 transmits the technical use data to the data collection terminal preset by the manufacturer.
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够及时探测到外界接近的人或物体。这样就能及时的向正在玩游戏的用户做出提醒,同时也可以方便厂家及时有效的采集相关技术的使用情况。 The invention is capable of wearing a virtual device while the player is playing the game. It can detect people or objects that are close to the outside world in time. In this way, the user who is playing the game can be reminded in time, and the manufacturer can timely and effectively collect the use of related technologies.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种周边动态监控技术的数据采集方法 , 其特征在于,所述 方法 包括如下步骤: A data acquisition method for peripheral dynamic monitoring technology, characterized in that the method comprises the following steps:
    记录用户预设的警示阈值半径;Record the user-preset warning threshold radius;
    以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近;Detecting whether a person or an object is approaching within the threshold radius by taking the virtual device as a center;
    当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示,并向厂家预设的数据采集端发送技术使用数据。When a person or an object approaches within the threshold radius, a prompt is made by the screen wearing the virtual device, and the technical use data is transmitted to the data collection terminal preset by the manufacturer.
  2. 一种 头戴虚拟设备 ,其特征在于,所述 头戴虚拟设备 包括:A head-mounted virtual device, characterized in that the head-mounted virtual device comprises:
    记录单元,用于记录用户预设的警示阈值半径;a recording unit, configured to record a preset threshold radius of the user;
    探测单元,用于以头戴虚拟设备为圆心,探测所述阈值半径内是否有人或物体接近;a detecting unit, configured to detect whether a person or an object is in proximity within the threshold radius by using a head-mounted virtual device as a center;
    提醒单元,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于当所述阈值半径内有人或物体接近时,通过头戴虚拟设备的屏幕作出提示;a reminder unit, wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to make a prompt by wearing a screen of the virtual device when a person or an object in the threshold radius approaches;
    技术数据发送单元,其输入端与所述提醒单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。The technical data sending unit is connected to the output end of the reminding unit, and is configured to send the technical use data to the data collecting end preset by the manufacturer.
PCT/CN2016/071086 2016-01-15 2016-01-15 Data collecting method of surrounding movement monitoring technique and head-mounted virtual reality device WO2017120915A1 (en)

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