WO2017092422A1 - 基于安卓平台的多媒体处理方法、装置及移动终端设备 - Google Patents

基于安卓平台的多媒体处理方法、装置及移动终端设备 Download PDF

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Publication number
WO2017092422A1
WO2017092422A1 PCT/CN2016/096785 CN2016096785W WO2017092422A1 WO 2017092422 A1 WO2017092422 A1 WO 2017092422A1 CN 2016096785 W CN2016096785 W CN 2016096785W WO 2017092422 A1 WO2017092422 A1 WO 2017092422A1
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Prior art keywords
multimedia resource
play
multimedia
progress
play window
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PCT/CN2016/096785
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English (en)
French (fr)
Inventor
石学会
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Le Holdings Beijing Co Ltd
LeTV Information Technology Beijing Co Ltd
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Le Holdings Beijing Co Ltd
LeTV Information Technology Beijing Co Ltd
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Priority to US15/348,063 priority Critical patent/US20170163702A1/en
Publication of WO2017092422A1 publication Critical patent/WO2017092422A1/zh
Anticipated expiration legal-status Critical
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/438Interfacing the downstream path of the transmission network originating from a server, e.g. retrieving encoded video stream packets from an IP network
    • H04N21/4383Accessing a communication channel
    • H04N21/4384Accessing a communication channel involving operations to reduce the access time, e.g. fast-tuning for reducing channel switching latency
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4331Caching operations, e.g. of an advertisement for later insertion during playback
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/10Architectures or entities
    • H04L65/1059End-user terminal functionalities specially adapted for real-time communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/61Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
    • H04L65/612Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for unicast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/61Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
    • H04L65/613Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for the control of the source by the destination
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44004Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving video buffer management, e.g. video decoder buffer or video display buffer
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • H04N21/4438Window management, e.g. event handling following interaction with the user interface
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47217End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for controlling playback functions for recorded or on-demand content, e.g. using progress bars, mode or play-point indicators or bookmarks

Definitions

  • the present application relates to the field of video broadcasting, and in particular, to a multimedia processing method, apparatus, and mobile terminal device based on an Android platform.
  • the video player based on the Android platform plays the next multimedia resource after the multimedia resource of the previous play window is played, and the next play window is called and buffered for a period of time to play the next multimedia resource.
  • the user often waits for different durations due to the speed of the network or the performance of the playback device.
  • the present application provides a multimedia processing method, device and mobile terminal device based on the Android platform, so as to realize seamless switching of multimedia resources during video playback.
  • an embodiment of the present application provides a multimedia processing method based on an Android platform, where a first multimedia resource is played through a first play window on the Android platform; the method includes: acquiring the first a processing progress of a multimedia resource; when the processing progress reaches a progress switching condition, sending a play request to the server, the play request is used to request to play the second multimedia resource; preloading the second through the second play window Multimedia resources.
  • the method further includes: when the processing progress reaches a progress end condition, releasing the first play window; and displaying the second play window.
  • the preloading the second multimedia resource by using the second play window includes: calling a second play window; buffering the second multimedia resource by using the second play window; The property is stored locally.
  • the progress switching condition is that the first multimedia resource buffer ends.
  • the progress end condition is that the first multimedia resource is played.
  • an embodiment of the present application provides a multimedia processing device based on an Android platform, on which the first multimedia resource is played through a first play window; the device includes: an acquiring unit, And a requesting unit, configured to send a play request to the server when the processing progress acquired by the acquiring unit reaches a progress switching condition, where the play request is used to request play a second multimedia resource; a preloading unit, configured to preload the second multimedia resource requested by the requesting unit by using the second playing window.
  • the device further includes: a releasing unit, configured to release the first play window when the processing progress acquired by the acquiring unit reaches a progress end condition; and display the second play window.
  • the buffering unit is configured to: The second play window of the unit call buffers the second multimedia resource; and the storage subunit is configured to store the second multimedia resource buffered by the buffer subunit locally.
  • the progress end condition is that the first multimedia resource is played.
  • an embodiment of the present application provides an Android mobile terminal device, which includes an Android platform-based multimedia processing device as described above.
  • the Android platform-based multimedia processing method, apparatus, and mobile terminal device on the Android platform, when the user views the first multimedia resource, preload the second multimedia resource to implement the first multimedia
  • the seamless switching between the playing of the physical resource and the second multimedia resource avoids waiting for the user to watch for different periods of time due to the limitation of the network speed or the performance of the playing device.
  • FIG. 1 is a flowchart of a multimedia processing method based on an Android platform provided by an embodiment of the present application.
  • FIG. 2 is a schematic structural diagram of a multimedia preview apparatus according to an embodiment of the present application.
  • FIG. 3 is a schematic structural diagram of hardware of an electronic device for performing a multimedia processing method based on an Android platform according to an embodiment of the present application.
  • FIG. 1 is a flowchart of a multimedia processing method based on an Android platform provided by an embodiment of the present application.
  • the first multimedia resource is played through the first play window on the Android platform, and the multimedia processing method based on the Android platform includes:
  • the first multimedia resource may include, but is not limited to, audio and/or video.
  • the first multimedia resource is played in full screen through the first play window on the Android platform in this embodiment. For example, including but not limited to, playing the first episode of the list through the first play window of the video app.
  • step S110 a processing progress of the first multimedia resource is acquired.
  • the foregoing processing progress includes a buffering progress and a playback progress of the first multimedia resource by the terminal device.
  • the user plays the first multimedia resource online through the first play window on the Android platform, where the Android platform refers to a terminal device on which the Android system is installed, and the Android platform processes the first multimedia resource mainly.
  • the Android platform refers to a terminal device on which the Android system is installed, and the Android platform processes the first multimedia resource mainly.
  • the buffering progress of the first multimedia resource is always greater than or equal to the playing progress of the first multimedia resource.
  • the first multimedia resource is used as the first episode of the list, and when the first play window is played in the first episode to the 10th minute and 25 seconds, the background thread buffer is ranked first. Set to the 20th minute and 22 seconds; when the first play window is played in the first episode to the 30th minute and 5 seconds, the background thread buffers the first episode to the 44th minute, 30 seconds, and so on.
  • the buffering progress of the first multimedia resource and the playing progress of the first multimedia resource may be represented by a numerical value of the duration, or may be represented by buffering or playing duration to occupy the total duration of the first multimedia resource, for example, Take the time limit of Episode 1 for 45 minutes as an example.
  • the background thread buffers the first episode to 22%; when the first play window plays When the first episode to 37%, the background thread buffers the first episode to 99% and so on.
  • step S120 when the processing progress reaches the progress switching condition, a play request is sent to the server, and the play request is used to request to play the second multimedia resource.
  • the foregoing progress switching condition is that the first multimedia resource buffer ends.
  • the first multimedia window is buffered by the first playback window.
  • the duration of a multimedia resource such as 45 minutes, or the first play window buffer
  • the first multimedia resource has reached 100%, and the terminal device directly sends a play request to the server, where the play request is used to request to play the second multimedia resource.
  • step S130 the second multimedia resource is preloaded through the second play window.
  • the server After the terminal device sends the play request to the server, the server provides the second multimedia resource information to the terminal device, and the terminal device preloads the second multimedia resource by using the second play window. After the first episode has not been viewed but has been buffered, the terminal device automatically buffers the second episode, and stores the buffer information of the second episode locally, to be played by the second play window.
  • the method for preloading the second multimedia resource in the second play window may include:
  • the system creates a second play window thread.
  • the first play window thread continues to display the first multimedia resource to the user through the display, and the play progress of the first play window thread continues to increase.
  • the first multimedia resource is the first episode
  • the second multimedia resource is the second episode
  • the first episode of the episode is 45 minutes, for example, when the user passes the first play window.
  • Watching the first episode to the 23rd minute and 30 seconds the first play window buffers the first episode to the 45th minute (buffering is completed), then the user continues to view the episode 1 episode through the first play window, and the system Send the play request of the second episode of the list to the server, the server provides the information of the second episode of the list to the terminal device, the system creates the second play window thread, starts to download the second episode of the list, and downloads the episode 2 episode The part is stored locally.
  • the method further includes: when the processing progress reaches the progress end condition, releasing the first play window; and displaying the second play window.
  • the foregoing progress end condition is that the first multimedia resource is played.
  • the terminal device releases the first play window and displays the second play window.
  • the second most The media resource has already buffered certain resource information, so the user can watch the resource directly without waiting.
  • the second play window already exists, but the terminal device is not displayed to the user for viewing.
  • the terminal device When the two windows are switched, the terminal device directly displays the second play window, and the first is closed. Play the window to reduce the window switching time.
  • the first multimedia resource is the first episode
  • the second multimedia resource is the second episode
  • the first episode of the episode is 45 minutes, for example, when the user passes the first play window.
  • the system releases the first play window thread and calls the second play window thread to display the portion of the local cache list in the second episode to the user through the display.
  • first multimedia resource and the second multimedia resource are audio and/or video.
  • the Android platform-based multimedia processing method provided by the embodiment of the present application, on the Android platform, when the user views the first multimedia resource, preloading the second multimedia resource to implement the first multimedia resource and the second multimedia resource
  • the seamless switching of media resource play avoids the waiting time of the user for different durations due to the limitation of the network speed or the performance of the playing device.
  • FIG. 2 is a schematic structural diagram of a multimedia processing device based on an Android platform provided by an embodiment of the present application.
  • the first multimedia resource is played through the first play window on the Android platform, and the device includes an obtaining unit 210, a requesting unit 220, and a preloading unit 230.
  • the obtaining unit 210 is configured to acquire a processing progress of the first multimedia resource.
  • the requesting unit 220 is configured to send a play request to the server when the processing progress acquired by the obtaining unit 210 reaches a progress switching condition, where the play request is used to request to play the second multimedia resource.
  • the preloading unit 230 is configured to preload the second multimedia resource requested by the request unit 220 through the second play window.
  • the progress switching condition is that the first multimedia resource buffer ends.
  • the preloading unit includes:
  • a subunit (not shown) is called for calling the second play window.
  • a buffer subunit (not shown) for buffering the second multimedia resource by using a second play window called by the calling subunit.
  • a storage subunit (not shown) for storing the second multimedia resource buffered by the buffer subunit locally. Further, the device further includes a release unit 240.
  • the release unit 240 is configured to release the first play window when the process progress acquired by the acquisition unit 210 reaches the progress end condition; and display the second play window.
  • the progress end condition is that the first multimedia resource is played.
  • the Android platform-based multimedia processing device provided by the embodiment of the present application, on the Android platform, when the user views the first multimedia resource, preloading the second multimedia resource to implement the first multimedia resource and the second multimedia resource
  • the seamless switching of media resource play avoids the waiting time of the user for different durations due to the limitation of the network speed or the performance of the playing device.
  • the embodiment of the present application further provides an Android mobile terminal device, where the terminal device includes the foregoing multimedia processing device based on the Android platform.
  • the mobile terminal device may be a mobile phone, a tablet computer, a smart TV, or the like.
  • the Android platform such as a mobile phone, a tablet computer or a smart TV
  • the second multimedia resource is preloaded to realize the first multimedia resource and the second multimedia resource. Seamless switching avoids the user's waiting for different durations due to the speed of the network or the performance of the playback device.
  • the embodiment of the present application provides an Android mobile terminal device.
  • the embodiment of the present application provides a non-volatile computer storage medium, where the computer storage medium stores computer executable instructions, and the computer executable instructions can execute any of the foregoing methods.
  • the method in the examples are not limited to, but not limited to, but not limited to, but not limited to, but not limited to, but not limited to, but not limited to, but not limited to, but not limited to, Apple MacBook Air, etc.
  • the embodiment of the present application provides an Android mobile terminal device.
  • the embodiment of the present application provides a non-volatile computer storage medium, where the computer storage medium stores computer executable instructions, and the computer executable instructions can execute any of the foregoing methods. The method in the examples.
  • FIG. 3 is an implementation of the multimedia processing method based on the Android platform provided by the embodiment of the present application. Schematic diagram of the hardware structure of the child device, as shown in FIG. 3, the device includes:
  • At least one processor PRO and a memory STM, one processor PRO is taken as an example in FIG.
  • the apparatus for performing the multimedia processing method method based on the Android platform may further include: an input device IPA and an output device OPA.
  • the processor PRO, the memory STM, the input device IPA, and the output device OPA may be connected by a bus or other means, and the bus connection is taken as an example in FIG.
  • the memory STM is a non-volatile computer readable storage medium, and can be used for storing a non-volatile software program, a non-volatile computer executable program, and a module, as in the processing method of the list item operation in the embodiment of the present application.
  • Program instructions/modules eg, release unit 240, acquisition unit 210, request unit 220, and preload unit 230 shown in FIG. 2).
  • the processor PRO executes various functional applications and data processing of the server by running non-volatile software programs, instructions and modules stored in the memory STM, that is, implementing the multimedia processing method based on the Android platform of the above method embodiment.
  • the memory STM may include a storage program area and an storage data area, wherein the storage program area may store an operating system, an application required for at least one function; and the storage data area may store data created according to usage of the Android platform-based multimedia processing device. Wait. Further, the memory STM may include a high speed random access memory, and may also include a nonvolatile memory such as at least one magnetic disk storage device, flash memory device, or other nonvolatile solid state storage device. In some embodiments, the memory STM can optionally include memory remotely located relative to the processor PRO, which can be connected to the Android platform based multimedia processing device over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the input device IPA can receive input numeric or character information and generate key signal inputs related to user settings and function control of the Android platform based multimedia processing device.
  • the output device OPA may include a display device such as a display screen.
  • the one or more modules are stored in the memory STM, and when executed by the one or more processors PRO, perform an Android platform-based multimedia processing method in any of the above method embodiments.
  • the electronic device of the embodiment of the present application exists in various forms, including but not limited to:
  • Mobile communication devices These devices are characterized by mobile communication functions and are mainly aimed at providing voice and data communication.
  • Such terminals include: smart phones (such as iPhone), multimedia phones, functional phones, and low-end phones.
  • Ultra-mobile personal computer equipment This type of equipment belongs to the category of personal computers, has computing and processing functions, and generally has mobile Internet access.
  • Such terminals include: PDAs, MIDs, and UMPC devices, such as the iPad.
  • Portable entertainment devices These devices can display and play multimedia content. Such devices include: audio, video players (such as iPod), handheld game consoles, e-books, and smart toys and portable car navigation devices.
  • the server consists of a processor, a hard disk, a memory, a system bus, etc.
  • the server is similar to a general-purpose computer architecture, but because of the need to provide highly reliable services, processing power and stability High reliability in terms of reliability, security, scalability, and manageability.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Human Computer Interaction (AREA)
  • Databases & Information Systems (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Telephonic Communication Services (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Telephone Function (AREA)

Abstract

本申请实施例提供了一种基于安卓平台的多媒体处理方法、装置及移动终端设备,在安卓平台上通过第一播放窗口播放第一多媒体资源,基于安卓平台的多媒体处理方法包括:获取第一多媒体资源的处理进度;当处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源;通过第二播放窗口预加载第二多媒体资源。本实施例在安卓平台上,在用户观看第一多媒体资源时,预加载第二多媒体资源,实现第一多媒体资源和第二多媒体资源播放的无缝切换,避免了由于网速或者播放设备性能的限制导致用户在观看时不同时长的等待。

Description

基于安卓平台的多媒体处理方法、装置及移动终端设备
交叉引用
本申请引用于2015年12月2日递交的名称为“基于安卓平台的多媒体处理方法、装置及移动终端设备”的第201510876155.6号中国专利申请,其通过引用被全部并入本申请。
技术领域
本申请涉及视频播放领域,尤其涉及一种基于安卓平台的多媒体处理方法、装置及移动终端设备。
背景技术
目前基于安卓平台的视频播放器,在连续播放视频时,上一个播放窗口的多媒体资源播放完毕后,调用下一个播放窗口并进行一段时间的缓冲才能播放下一个多媒体资源。在观看视频过程中,常常会由于网速或者播放设备性能的限制,导致用户不同时长的等待。
申请内容
本申请提供了一种基于安卓平台的多媒体处理方法、装置及移动终端设备,以实现视频播放时多媒体资源的无缝切换。
根据一方面,本申请的一个实施例提供了一种基于安卓平台的多媒体处理方法,在所述安卓平台上通过第一播放窗口播放第一多媒体资源;所述方法包括:获取所述第一多媒体资源的处理进度;当所述处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源;通过第二播放窗口预加载第二多媒体资源。
进一步地,所述方法还包括:当所述处理进度达到进度结束条件时,释放所述第一播放窗口;并显示所述第二播放窗口。
进一步地,所述通过第二播放窗口预加载第二多媒体资源包括:调用第二播放窗口;通过所述第二播放窗口缓冲所述第二多媒体资源;将已缓冲的第二多媒体资源存储在本地。
进一步地,所述进度切换条件为所述第一多媒体资源缓冲结束。
进一步地,所述进度结束条件为所述第一多媒体资源播放结束。
根据另一方面,本申请的一个实施例提供了一种基于安卓平台的多媒体处理装置,在所述安卓平台上通过第一播放窗口播放第一多媒体资源;所述装置包括:获取单元,用于获取所述第一多媒体资源的处理进度;请求单元,用于当所述获取单元获取的处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源;预加载单元,用于通过第二播放窗口预加载所述请求单元请求的第二多媒体资源。
进一步地,所述装置还包括:释放单元,用于当所述获取单元获取的处理进度达到进度结束条件时,释放所述第一播放窗口;并显示所述第二播放窗口。
进一步地,所述进度切换条件为所述第一多媒体资源缓冲结束;所述预加载单元包括:调用子单元,用于调用第二播放窗口;缓冲子单元,用于通过所述调用子单元调用的第二播放窗口缓冲所述第二多媒体资源;存储子单元,用于将所述缓冲子单元已缓冲的第二多媒体资源存储在本地。
进一步地,所述进度结束条件为所述第一多媒体资源播放结束。
根据另一方面,本申请的一个实施例提供了一种安卓移动终端设备,所述安卓移动终端设备包括如前所述的基于安卓平台的多媒体处理装置。
根据部分实施例提供的基于安卓平台的多媒体处理方法、装置及移动终端设备,在安卓平台上,在用户观看第一多媒体资源时,预加载第二多媒体资源,实现第一多媒体资源和第二多媒体资源播放的无缝切换,避免了由于网速或者播放设备性能的限制导致用户在观看时不同时长的等待。
附图说明
一个或多个实施例通过与之对应的附图中的图片进行示例性说明,这些示例性说明并不构成对实施例的限定,附图中具有相同参考数字标号的元件表示为类似的元件,除非有特别申明,附图中的图不构成比例限制。
图1是本申请实施例提供的基于安卓平台的多媒体处理方法的流程图。
图2是本申请实施例提供的用于多媒体预览装置的结构示意图。
图3是本申请实施例提供的执行基于安卓平台的多媒体处理方法的电子设备硬件结构示意图。
具体实施方式
下面结合附图详细描述本申请的示例性实施例。
图1是本申请实施例提供的基于安卓平台的多媒体处理方法的流程图。
参照图1,在安卓平台上通过第一播放窗口播放第一多媒体资源,基于安卓平台的多媒体处理方法包括:
其中,第一多媒体资源可以包括但不限于音频和/或视频。可选地,在本实施例中的安卓平台上通过第一播放窗口全屏播放第一多媒体资源。例如,包括但不限于,通过视频APP的第一播放窗口播放琅琊榜第1集。
在步骤S110,获取第一多媒体资源的处理进度。
具体地,上述处理进度包括终端设备对第一多媒体资源的缓冲进度和播放进度。
在本实施例中,用户在安卓平台上通过第一播放窗口在线播放第一多媒体资源,该安卓平台是指安装了安卓系统的终端设备,安卓平台对第一多媒体资源的处理主要包括创建第一播放窗口的线程,并通过该第一播放窗口的线程下载第一多媒体资源,将下载的第一多媒体资源的部分放入系统的缓存中(即对第一多媒体资源的缓冲)以及调用第一播放窗口通过显示器向用户展示已缓冲的第一多媒体资源(即对第一多媒体资源的播放)。
在第一播放窗口播放第一多媒体资源的过程中,对第一多媒体资源的缓冲进度总是大于等于对第一多媒体资源的播放进度。例如,在本实施例中,以第一多媒体资源为琅琊榜第1集为例,当第一播放窗口播放琅琊榜第1集到第10分钟25秒时,后台线程缓冲琅琊榜第1集到第20分钟22秒;当第一播放窗口播放琅琊榜第1集到第30分钟5秒时,后台线程缓冲琅琊榜第1集到第44分钟30秒等等。对第一多媒体资源的缓冲进度和对第一多媒体资源的播放进度可以通过时长的数值表示,也可以通过缓冲或者播放时长占第一多媒体资源的总时长来表示,例如,以琅琊榜第1集的时长为45分钟为例进行说明,当第一播放窗口播放琅琊榜第1集到13%时,后台线程缓冲琅琊榜第1集到22%;当第一播放窗口播放琅琊榜第1集到37%时,后台线程缓冲琅琊榜第1集到99%等等。
在步骤S120,当处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源。
具体地,上述进度切换条件为第一多媒体资源缓冲结束。
在本实施例中,当第一多媒体资源缓冲结束后(通常此时第一多媒体资源尚未播放完毕),具体的,即为第一播放窗口缓冲第一多媒体资源已经达到第一多媒体资源的时长,例如45分钟,或者第一播放窗口缓冲 第一多媒体资源已经达到100%,终端设备直接向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源。
在步骤S130,通过第二播放窗口预加载第二多媒体资源。
具体地,在终端设备向服务器发送播放请求后,服务器向终端设备提供第二多媒体资源的信息,终端设备利用第二播放窗口预加载第二多媒体资源。在第一集尚未观看完但已经缓冲完时,终端设备自动缓冲第二集,并且将第二集的缓冲信息储存在本地,以待第二播放窗口播放。
其中,第二播放窗口预加载第二多媒体资源的方法在本实施例中可以包括:
系统创建第二播放窗口线程,此时第一播放窗口线程同时通过显示器继续向用户展示第一多媒体资源,且第一播放窗口线程的播放进度继续增大。
通过第二播放窗口线程下载第二多媒体资源,将下载的第二多媒体资源的部分放入系统的缓存中(即对第二多媒体资源的缓冲)。
例如,以第一多媒体资源为琅琊榜第1集,第二多媒体资源为琅琊榜第2集,且琅琊榜第1集的时长为45分钟为例,当用户通过第一播放窗口观看琅琊榜第1集到第23分钟30秒时,第一播放窗口缓冲琅琊榜第1集到第45分钟(缓冲完毕),则用户继续通过第一播放窗口观看琅琊榜第1集,同时系统向服务器发送琅琊榜第2集的播放请求,服务器向终端设备提供琅琊榜第2集的信息,系统创建第二播放窗口线程,开始下载琅琊榜第2集,并将下载的琅琊榜第2集的部分存储在本地。
进一步地,该方法还包括:当处理进度达到进度结束条件时,释放第一播放窗口;并显示第二播放窗口。具体地,上述进度结束条件为第一多媒体资源播放结束。
当第一多媒体资源播放结束时,终端设备释放第一播放窗口,显示第二播放窗口。在本实施例中,在播放器切换到第二播放窗口时,第二多 媒体资源已经缓冲一定的资源信息,因此用户无需等待,可直接观看该资源。
可选地,在第二多媒体资源缓冲时,第二播放窗口已经存在,只是终端设备并未显示给用户观看,当两个窗口切换时,终端设备直接显示第二播放窗口,关闭第一播放窗口,以减少窗口切换时间。
例如,以第一多媒体资源为琅琊榜第1集,第二多媒体资源为琅琊榜第2集,且琅琊榜第1集的时长为45分钟为例,当用户通过第一播放窗口观看琅琊榜第1集到第45分钟时,系统释放第一播放窗口线程,并调用第二播放窗口线程通过显示器将缓存在本地的琅琊榜第2集的部分向用户展示。
进一步地,上述第一多媒体资源和第二多媒体资源为音频和/或视频。
本申请实施例提供的基于安卓平台的多媒体处理方法,在安卓平台上,在用户观看第一多媒体资源时,预加载第二多媒体资源,实现第一多媒体资源和第二多媒体资源播放的无缝切换,避免了由于网速或者播放设备性能的限制导致用户在观看时不同时长的等待。
图2是本申请实施例提供的基于安卓平台的多媒体处理装置的结构示意图。
参照图2,在安卓平台上通过第一播放窗口播放第一多媒体资源,该装置包括获取单元210、请求单元220和预加载单元230。
获取单元210用于获取第一多媒体资源的处理进度。
请求单元220用于当获取单元210获取的处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源。
预加载单元230用于通过第二播放窗口预加载请求单元220请求的第二多媒体资源。
具体地,进度切换条件为第一多媒体资源缓冲结束。
所述预加载单元包括:
调用子单元(图中未示出),用于调用第二播放窗口。
缓冲子单元(图中未示出),用于通过所述调用子单元调用的第二播放窗口缓冲所述第二多媒体资源。
存储子单元(图中未示出),用于将所述缓冲子单元已缓冲的第二多媒体资源存储在本地。进一步地,该装置还包括释放单元240。
释放单元240用于当获取单元210获取的处理进度达到进度结束条件时,释放第一播放窗口;并显示第二播放窗口。
具体地,进度结束条件为第一多媒体资源播放结束。
本申请实施例提供的基于安卓平台的多媒体处理装置,在安卓平台上,在用户观看第一多媒体资源时,预加载第二多媒体资源,实现第一多媒体资源和第二多媒体资源播放的无缝切换,避免了由于网速或者播放设备性能的限制导致用户在观看时不同时长的等待。
本申请实施例还提供了一种安卓移动终端设备,该终端设备包括上述基于安卓平台的多媒体处理装置。
具体地,该移动终端设备可以为手机、平板电脑或智能电视机等。在手机、平板电脑或智能电视机等安卓平台上,在用户观看第一多媒体资源时,预加载第二多媒体资源,实现第一多媒体资源和第二多媒体资源播放的无缝切换,避免了由于网速或者播放设备性能的限制导致用户在观看时不同时长的等待。
本申请实施例还提供的安卓移动终端设备,本申请实施例提供了一种非易失性计算机存储介质,所述计算机存储介质存储有计算机可执行指令,该计算机可执行指令可执行上述任意方法实施例中的方法。
图3是本申请实施例提供的执行基于安卓平台的多媒体处理方法的电 子设备硬件结构示意图,如图3所示,该设备包括:
至少一个处理器PRO以及存储器STM,图3中以一个处理器PRO为例。
执行基于安卓平台的多媒体处理方法方法的设备还可以包括:输入装置IPA和输出装置OPA。
处理器PRO、存储器STM、输入装置IPA和输出装置OPA可以通过总线或者其他方式连接,图3中以通过总线连接为例。
存储器STM作为一种非易失性计算机可读存储介质,可用于存储非易失性软件程序、非易失性计算机可执行程序以及模块,如本申请实施例中的列表项操作的处理方法对应的程序指令/模块(例如,附图2所示的释放单元240、获取单元210,请求单元220和预加载单元230)。处理器PRO通过运行存储在存储器STM中的非易失性软件程序、指令以及模块,从而执行服务器的各种功能应用以及数据处理,即实现上述方法实施例基于安卓平台的多媒体处理方法。
存储器STM可以包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需要的应用程序;存储数据区可存储根据基于安卓平台的多媒体处理装置的使用所创建的数据等。此外,存储器STM可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他非易失性固态存储器件。在一些实施例中,存储器STM可选包括相对于处理器PRO远程设置的存储器,这些远程存储器可以通过网络连接至基于安卓平台的多媒体处理装置。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
输入装置IPA可接收输入的数字或字符信息,以及产生与基于安卓平台的多媒体处理装置的用户设置以及功能控制有关的键信号输入。输出装置OPA可包括显示屏等显示设备。
所述一个或者多个模块存储在所述存储器STM中,当被所述一个或者多个处理器PRO执行时,执行上述任意方法实施例中的基于安卓平台的多媒体处理方法。
上述产品可执行本申请实施例所提供的方法,具备执行方法相应的功能模块和有益效果。未在本实施例中详尽描述的技术细节,可参见本申请实施例所提供的方法。
本申请实施例的电子设备以多种形式存在,包括但不限于:
(1)移动通信设备:这类设备的特点是具备移动通信功能,并且以提供话音、数据通信为主要目标。这类终端包括:智能手机(例如iPhone)、多媒体手机、功能性手机,以及低端手机等。
(2)超移动个人计算机设备:这类设备属于个人计算机的范畴,有计算和处理功能,一般也具备移动上网特性。这类终端包括:PDA、MID和UMPC设备等,例如iPad。
(3)便携式娱乐设备:这类设备可以显示和播放多媒体内容。该类设备包括:音频、视频播放器(例如iPod),掌上游戏机,电子书,以及智能玩具和便携式车载导航设备。
(4)服务器:提供计算服务的设备,服务器的构成包括处理器、硬盘、内存、系统总线等,服务器和通用的计算机架构类似,但是由于需要提供高可靠的服务,因此在处理能力、稳定性、可靠性、安全性、可扩展性、可管理性等方面要求较高。
(5)其他具有数据交互功能的电子装置。
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到各实施方式可借助软件加通用硬件平台的方式来实现,当然也可以通过硬件。基于 这样的理解,上述技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行各个实施例或者实施例的某些部分所述的方法。
最后应说明的是:以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围。

Claims (10)

  1. 一种基于安卓平台的多媒体处理方法,所述方法由电子设备执行,其中,在所述安卓平台上通过第一播放窗口播放第一多媒体资源;所述方法包括:
    获取所述第一多媒体资源的处理进度;
    当所述处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源;
    通过第二播放窗口预加载第二多媒体资源。
  2. 根据权利要求1所述的方法,其中所述方法还包括:
    当所述处理进度达到进度结束条件时,释放所述第一播放窗口;并显示所述第二播放窗口。
  3. 根据权利要求1或2所述的方法,其中所述通过第二播放窗口预加载第二多媒体资源包括:
    调用第二播放窗口;
    通过所述第二播放窗口缓冲所述第二多媒体资源;
    将已缓冲的第二多媒体资源存储在本地。
  4. 根据权利要求1-3任一项所述的方法,其中所述进度切换条件为所述第一多媒体资源缓冲结束。
  5. 根据权利要求2-3任一项所述的方法,其中所述进度结束条件为所述第一多媒体资源播放结束。
  6. 一种基于安卓平台的多媒体处理装置,其特征在于,在所述安卓平台上通过第一播放窗口播放第一多媒体资源;所述装置包括:
    获取单元,用于获取所述第一多媒体资源的处理进度;
    请求单元,用于当所述获取单元获取的处理进度达到进度切换条件时,向服务器发送播放请求,所述播放请求用于请求播放第二多媒体资源;
    预加载单元,用于通过第二播放窗口预加载所述请求单元请求的第二多媒体资源。
  7. 根据权利要求6所述的装置,其中所述装置还包括:
    释放单元,用于当所述获取单元获取的处理进度达到进度结束条件 时,释放所述第一播放窗口;并显示所述第二播放窗口。
  8. 根据权利要求6或7所述的装置,其中,所述进度切换条件为所述第一多媒体资源缓冲结束;
    所述预加载单元包括:
    调用子单元,用于调用第二播放窗口;
    缓冲子单元,用于通过所述调用子单元调用的第二播放窗口缓冲所述第二多媒体资源;
    存储子单元,用于将所述缓冲子单元已缓冲的第二多媒体资源存储在本地。
  9. 根据权利要求6,7或8所述的装置,其中,所述进度结束条件为所述第一多媒体资源播放结束。
  10. 一种安卓移动终端设备,其特征在于,所述安卓移动终端设备包括如权利要求6-9中任意一项所述的基于安卓平台的多媒体处理装置。
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