WO2017006316A1 - Systèmes et procédés pour une messagerie instantanée - Google Patents

Systèmes et procédés pour une messagerie instantanée Download PDF

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Publication number
WO2017006316A1
WO2017006316A1 PCT/IL2016/050717 IL2016050717W WO2017006316A1 WO 2017006316 A1 WO2017006316 A1 WO 2017006316A1 IL 2016050717 W IL2016050717 W IL 2016050717W WO 2017006316 A1 WO2017006316 A1 WO 2017006316A1
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WO
WIPO (PCT)
Prior art keywords
computing device
gui
response
instant message
code
Prior art date
Application number
PCT/IL2016/050717
Other languages
English (en)
Inventor
Barak WITKOWSKI
Assaf ZIV
Original Assignee
Drupe Mobile Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Drupe Mobile Ltd. filed Critical Drupe Mobile Ltd.
Publication of WO2017006316A1 publication Critical patent/WO2017006316A1/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/7243User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
    • H04M1/72436User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages for text messaging, e.g. short messaging services [SMS] or e-mails
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/64Automatic arrangements for answering calls; Automatic arrangements for recording messages for absent subscribers; Arrangements for recording conversations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations

Definitions

  • the present invention in some embodiments thereof, relates to instant messaging (IM) and, more specifically, but not exclusively, to systems and methods to simplify instant message communication based on dynamically generated interactive content.
  • IM instant messaging
  • IM allows two or more users to communicate in real-time, using respective computing devices connected over a network.
  • IM traditionally includes short text messages composed by the respective user, and transmitted to the respective receiver by clicking a send button.
  • Some IM applications allow video, files, and images to be transmitted from one user to another via the IM session.
  • IM allows for real-time message exchange, where upon clicking the send button, the transmitted messages appear to the receiver, usually within the same open dialogue window hosting the IM session.
  • a computerized method for creating a GUI object for transmission to a contact using an instant messaging mechanism comprising: receiving, from the sending user using a first physical user interface associated with a first computing device, a selection of at least one GUI response element each representing at least one predefined response option available to a recipient for selection; creating a GUI object including code, the code comprising: instructions to present the at least one GUI response element on a display of a second computing device, instructions to transmit the designated response option associated with the selected at least one GUI response element within a second instant message using an instant message mechanism to the first computing device; and transmitting at least an indication of the GUI object within the first instant message using the instant message mechanism to the second computing device.
  • the method further comprises receiving, from the sending user using the first physical user interface, content for insertion into the GUI object, and wherein the GUI object includes instructions to present the content on the display of the second computing device.
  • the GUI object code includes instructions to designate the response option from the at least one predefined response option element without allowing for additional responses entered using a second physical user interface associated with the second computing device.
  • the GUI object further includes code having instructions to automatically transmit the second instant message upon user selection of the at least one GUI response element representing the designated response.
  • the user selection of the at least one GUI response element and the transmission of the second instant message are performed with a single selection maneuver.
  • the selection of the at least one GUI response element, the creating the GUI object, and the transmitting to the second computing unit are performed in response to a single selection maneuver using the first physical user interface.
  • GUI object further includes code having instructions to automatically query and extract data from one or more applications stored on the second computing device, and instructions to designate the extracted data as the designated response for transmission back to the first computing device.
  • the at least one response option element is selected from the group consisting of: an adjustable clock graphical user interface (GUI) set to allow setting of time as the predefined response option, an adjustable numerical scale set to allow setting of a number as the predefined response option, a response option icon displaying at least one of text and a graphic set to allow selection of the respective displayed at least one of text and graphic as the predefined response option, an emotional icon displaying an image representing an emotion set to allow selection of the respective displayed emotion as the predefined response option, and a geographical location icon that sets a current geographical location of the second computing device as the predefined response option.
  • GUI adjustable clock graphical user interface
  • the GUI object further comprises code having instructions to format the designated response transmitted to the first computing device from the second computing device, to serve as input into an interface of one or more applications stored on the first computing device.
  • the response option includes at least one of a time and a date
  • the one or more applications include at least one of a calendar and an alarm clock
  • the response option includes a geographical location
  • the one or more applications include a navigation application.
  • the method further comprises analyzing text entered by the sending user using the first physical user interface to identify at least one key word, and automatically selecting the at least one GUI response element according to a relation to the at least one key word.
  • transmitting comprises transmitting the GUI object within the first instant message using the instant message mechanism to a plurality of second computing devices of a plurality of contacts of a group, and dynamically updating the at least one GUI response element at the respective second computing device of each member of the group according to responses received from other members of the group.
  • different options of the at least one GUI response element for selection by the sender for inclusion in the GUI object are automatically presented for selection according to relevancy with a type of content inputted by the sender.
  • the type is selected from the group consisting of: an image, a uniform resource locator (URL) to a website, and a contact representation of another receiving user.
  • the type is an image the at least one GUI response element comprises like dislike and save
  • the type is a URL the at least one GUI response element comprises like dislike and open in browser
  • the type is a contact the at least one GUI response element comprises like save to address book and call the contact.
  • the designated response option is presented on a display of the second computing device within an instant message application used for transmitting the first instant message.
  • GUI object display content is selected from the group consisting of: text, a picture or video captured by a camera associated with the first computing device, a file stored on a storage device of the first computing device, a website located on a remote server, and a screenshot of a display of the first computing device.
  • the method further comprises terminating an instant message session used to transmit the first and second instant messages between the first and the second computing devices upon presentation of the designated response on a display of the first computing device.
  • the method further comprises initiating an instant message session between the first and second computing devices, the first and second instant messages transmitted using the instant message session.
  • a system for creating a GUI object for transmission to a contact using an instant message mechanism comprising: a first physical user interface associated with a first computing device, for receiving input from a sending user; a communication interface for communication with a second computing device of a contact; a program store storing code; and a processor coupled to the first physical user interface, the communication interface, and the program store for implementing the stored code, the code comprising: code to receive, from the first physical user interface, a selection of at least one GUI response element each representing at least one predefined response option available for selection; code to create a GUI object including code comprising: instructions to present the at least one GUI response element on a display of the second computing device, instructions to transmit the designated response option associated with the selected at least one GUI response element within a second instant message using an instant message mechanism to the first computing device; and code to transmit at least an indication of the GUI object using the communication interface to the second computing device within a first instant message using the instant message mechanism.
  • the second computing device is a wearable computer
  • the GUI object includes code set to present the at least one GUI response element within the display of the wearable computer.
  • the system further comprises a server in communication with the first and second computing devices, the server including code for implementation by a processor of the server, the code including instructions to determine a context of the contact associated with the second computing device, and transmit the context to the first computing device; wherein the program store of the first computing device includes code comprising: code to receive the context and code to generate at least one text question according to the context for selection using the first physical user interface, wherein the content includes the selected at least one text question.
  • the GUI object include code that automatically extracts data from at least one application related to the context stored on the second computing device; automatically generates the designated response according to the extracted data; and presents on the display of the second computing device, the at least one GUI response elements received from the first computing device and at least one GUI response element representing the automatically generated response based on the extracted data, for transmission to the first computing device.
  • system further comprises code to at least one of: determine that the recipient of the second computing device is unavailable, and to monitor for a change in context of the recipient; and code to automatically query one or more applications on the second computing device to retrieve the designated response related to at least one of the unavailable, and to the change in context.
  • the code stored in the program store is accessible to an existing instant message application using an application programming interface (API).
  • API application programming interface
  • a computer program product comprising a non-transitory readable storage medium storing program code thereon for implementation by a processor, the program code comprising: instructions to receive, from a first physical user interface associated with a first computing device, a selection of at least one GUI response element each representing at least one predefined response option available to a recipient for selection; instructions to create a GUI object including code, the code comprising: instructions to present the at least one GUI response element on a display of a second computing device, instructions to transmit the designated response associated with the selected at least one GUI response within a second instant message using an instant message mechanism to the first computing device; and instructions to transmit at least an indication of the GUI object within the first instant message using the instant message mechanism to the second computing device.
  • FIG. 1 is a flowchart of a method for creating a GUI object for transmission to a contact(s) using IM, in accordance with some embodiments of the present invention
  • FIG. 2 is a block diagram of components of a system for creating a GUI object for transmission to a contact(s) using IM, in accordance with some embodiments of the present invention
  • FIG. 3 is an exemplary screen shot depicting an example of initiating an IM session, in accordance with some embodiments of the present invention.
  • FIG. 4 is a screen shot depicting an exemplary GUI allowing a sender to enter content and/or response options, in accordance with some embodiments of the present invention
  • FIG. 5 is a screen shot depicting content entered using a GUI, in accordance with some embodiments of the present invention
  • FIG. 6 is an exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention
  • FIG. 7 is another exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention.
  • FIG. 8 is yet another exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention.
  • FIG. 9 is yet another exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention.
  • FIG. 10 is yet another exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention.
  • FIG. 11 is yet another exemplary screen shot of the received instant message presented on the display of the receiving computing device, in accordance with some embodiments of the present invention.
  • FIG. 12 is a dataflow diagram of the instant message with GUI object, in accordance with some embodiments of the present invention.
  • the present invention in some embodiments thereof, relates to instant messaging (IM) and, more specifically, but not exclusively, to systems and methods for creating a graphical user interface (GUI) object transmitted within an instant message for execution by a computer of a receiver.
  • IM instant messaging
  • GUI graphical user interface
  • An aspect of some embodiments of the present invention relates to systems and/or methods that transmit a GUI object such as a script, and/or code, or an indication of a GUI object for presenting an interactive user interface (UI) with response options such as a predefined selectable element(s) or adjustable selection element(s) at a recipient side.
  • UI interactive user interface
  • the GUI object which is created or selected at the computing device of a sender according to input provided by the sender (e.g., user selection or action, for instance a tap or a click), presents content (e.g., a text message, a text question, and/or an image), optionally designated, along with one or more response options such as elements representing predefined responses (e.g., related to the content, such as optional replies to a question) and/or predefined filling elements (e.g., allowing a user to upload specific content such as an image, a word file, or a video ) on a display associated with the recipient's computer.
  • content e.g., a text message, a text question, and/or an image
  • response options such as elements representing predefined responses (e.g., related to the content, such as optional replies to a question) and/or predefined filling elements (e.g., allowing a user to upload specific content such as an image, a word file, or a video ) on
  • the GUI object Upon selection of one of the response options by the receiver, the GUI object transmits a representation of the selected response back to the sender's computer as another instant message.
  • the receiver is limited in responding to the original instant message by the options defined by the sender. In this manner, using a single click (or single touch, or two clicks, or two touches, or other activation mechanisms), the receiver may generate and transmit an instant message with the selected response to the sender.
  • the GUI object is executed by the recipient computing device without necessarily requiring an external server to orchestrate the presentation of the options and/or returning the response to the sender.
  • a design may improve performance of a network and/or of the end computing device, for example, by removing the need for control by a central server, and/or for reducing network traffic due to communication with a central server.
  • a server is used to perform one or more functions related to the GUI object, as described herein.
  • Such a design may improve performance of the network, server, and/or computing devices, by reducing the processing required by the server as compared to, for example, reliance on the server for control.
  • the sender may define the GUI object to include automatic selectable response option elements to questions, such as predefined questions (or statements, or other types of user selected content).
  • the user may define which GUI elements may be automatically transmitted back from the receiver.
  • One or more of the selectable elements may be associated with instructions to query one or more applications on the receiver side to automatically obtain the optional responses, such as by extracting data from the queried applications.
  • the GUI object may include a response option to allow the recipient to trigger the automatic response, or optionally to deny the automatic response. For example, when the question is "what do you look like? ", the GUI object may include a selectable element associated with instructions to automatically identify a picture of the recipient to transmit back to the sender. For example, when the questions is "what time are you free tomorrow? ", the GUI object may include a selectable element associated with instructions to automatically query a calendar application stored on the recipient computing device, and transmit free time slots to the sender.
  • the sender may select the response options and transmit the selected response options included within a GUI object as an instant message to the receiver using a single click (or single touch, or two clicks, or two touches, or other selection maneuvers).
  • selection of one or a set of response options by the sender automatically triggers transmission of the GUI object as an IM to the receiver.
  • the automatic creation of the GUI object including the response options may be trigger by the sender's selection of the response option.
  • the GUI object may be set to display the content and optional responses within a small display associated with the sender's and/or receiver's computer, for example, a display of a wearable computer (e.g., watch, and/or glasses), and/or a display of a mobile device (e.g., Smartphone, and/or Tablet computer).
  • a wearable computer e.g., watch, and/or glasses
  • a mobile device e.g., Smartphone, and/or Tablet computer
  • selection of one of the response options by the receiver triggers sending the reply instant message back to the sender with the designated reply.
  • the receiver may respond with a single selection maneuver, for example one click, fingertip tapping event or a fingertip slide.
  • the user first selects the response option with a first maneuver, and sends the instant message reply with a second maneuver.
  • the user may first set the icon and then press a send button to transmit the selection.
  • the GUI object includes instructions to automatically format the received response, to allow interfacing with one or more applications, by formatting the data of the response into a format compatible with an interface (e.g., API) of the application.
  • the response received within the reply instant message by the sender's computer is automatically used as input into the application set to process the formatted data of the response received in the reply IM.
  • the application located on or in communication with the sender's computer
  • the response and application may be presented on the display of the sender's computer, as an optional selection for the sender.
  • the GUI includes instructions to format a received response of a time and/or date into a format compatible with an interface of a calendar application and/or an alarm clock application, to add the time and/or date as an event in the calendar and/or as a reminder in the alarm clock.
  • the GUI includes instructions to format a received response of a current geographical location of the receiver's computer (which represents the location of the receiving user) for compatibility with an interface of a navigation and/or map application to map the current location and/or generate directions to the current location.
  • a group GUI object is transmitted by IM to each member of the group.
  • the group GUI object includes instructions to dynamically transmit each respective selected response of each receiver, to every other member of the group.
  • the group GUI object may include code with instructions to dynamically update displayed content and/or the displayed selection elements according to received IM response from other members of the group.
  • the GUI object includes instructions in which GUI elements in one or more IM transmitted to one or more members of the group are dependent on responses generated by one or more other members. Responses made by one or more members of the group may affect GUI selection elements of other members of the group.
  • the GUI object is dynamically updated based on received responses from other members. For example, the GUI object may include the question "Are you coming to the movie tonight?
  • a response option may be "Yes only if at least two others are coming", in which case, once two or more members have replied they are coming (or coming if others are coming), the GUI may be dynamically updated to "Are you coming to the movie tonight? Steve and Janet already replied YES", and/or the response option may be dynamically updated to "Yes now that two others are coming”.
  • the response option elements are automatically generated by code according to an analysis of the type of content provided by the sender for presentation by the GUI object at the recipient computing device.
  • different options of response elements adapted to the content are presented to the sender.
  • the sender may select which response option element to include within the GUI object. For example, when the content includes an image, the response options are related to the image. Alternatively, the sender may manually select one or more of the response options.
  • the GUI object includes instructions that automatically query one or more applications on the recipient computing device when the recipient is unavailable to manually reply, for example, the recipient is driving, in a meeting, or out of town.
  • the GUI object may query the applications as a form of auto-answer (by the recipient), in which the desired data to be received as a response is defined by the sender.
  • the GUI object may not necessarily include the context (e.g., question). Queries may be performed using IM, without necessarily requiring explicit feedback from the recipient. Alternatively, the querying may be performed upon permission granted from the recipient, for example, by selecting a response element representing the permission to process with the automatic query.
  • the GUI object includes instructions to query a navigation application to query the current location of the recipient and/or estimated time of arrival, and reply back with the result.
  • the GUI object includes instructions to report back when the status (e.g., context) of the recipient indicates that the recipient stopped driving (e.g., context change from driving -> other).
  • the GUI object includes instructions to query a usage application to check what the child (i.e., recipient) is doing and reply with what application the child is using now (e.g., video game), or what web site the child is viewing.
  • the GUI object includes instructions to query a telephone application to check whether the recipient is available.
  • the GUI object may include a defined condition for sending the reply IM when the state (e.g., context) of the user has changed indicating the user is now available (e.g., stopped talking, stopped driving).
  • a context and/or presence state of the recipient is determined by the sending computing device.
  • One or more content options such as text questions, may be automatically generated based on the context and/or presence state, for selection by the sender.
  • the GUI object may include code that extracts data from and/or queries the application (e.g., stored on the receiver's computer) related to the context for generating the designated response for transmission to the sender as an instant message, such as a data added auto answer. For example, when the context and/or presence state indicate that the receiver is driving, a question such as "when are you arriving" may be automatically generated.
  • the GUI object may include code to automatically access a global positioning system (GPS) device and a navigation application to estimate the time. The time may be transmitted back to the sender within the instant message. An explicit response by the recipient may not necessarily be required.
  • GPS global positioning system
  • the present invention may be a system, a method, and/or a computer program product.
  • the computer program product may include a computer readable storage medium (or media) having computer readable program instructions thereon for causing a processor to carry out aspects of the present invention.
  • the computer readable storage medium can be a tangible device that can retain and store instructions for use by an instruction execution device.
  • the computer readable storage medium may be, for example, but is not limited to, an electronic storage device, a magnetic storage device, an optical storage device, an electromagnetic storage device, a semiconductor storage device, or any suitable combination of the foregoing.
  • a non- exhaustive list of more specific examples of the computer readable storage medium includes the following: a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), a static random access memory (SRAM), a portable compact disc read-only memory (CD-ROM), a digital versatile disk (DVD), a memory stick, a floppy disk, and any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read-only memory
  • EPROM or Flash memory erasable programmable read-only memory
  • SRAM static random access memory
  • CD-ROM compact disc read-only memory
  • DVD digital versatile disk
  • memory stick a floppy disk, and any suitable combination of the foregoing.
  • a computer readable storage medium is not to be construed as being transitory signals per se, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through a waveguide or other transmission media (e.g., light pulses passing through a fiber-optic cable), or electrical signals transmitted through a wire.
  • Computer readable program instructions described herein can be downloaded to respective computing/processing devices from a computer readable storage medium or to an external computer or external storage device via a network, for example, the Internet, a local area network, a wide area network and/or a wireless network.
  • the network may comprise copper transmission cables, optical transmission fibers, wireless transmission, routers, firewalls, switches, gateway computers and/or edge servers.
  • a network adapter card or network interface in each computing/processing device receives computer readable program instructions from the network and forwards the computer readable program instructions for storage in a computer readable storage medium within the respective computing/processing device.
  • Computer readable program instructions for carrying out operations of the present invention may be assembler instructions, instruction-set-architecture (ISA) instructions, machine instructions, machine dependent instructions, microcode, firmware instructions, state-setting data, or either source code or object code written in any combination of one or more programming languages, including an object oriented programming language such as Smalltalk, C++ or the like, and conventional procedural programming languages, such as the "C" programming language or similar programming languages.
  • the computer readable program instructions may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
  • the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider).
  • electronic circuitry including, for example, programmable logic circuitry, field -programmable gate arrays (FPGA), or programmable logic arrays (PLA) may execute the computer readable program instructions by utilizing state information of the computer readable program instructions to personalize the electronic circuitry, in order to perform aspects of the present invention.
  • These computer readable program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • These computer readable program instructions may also be stored in a computer readable storage medium that can direct a computer, a programmable data processing apparatus, and/or other devices to function in a particular manner, such that the computer readable storage medium having instructions stored therein comprises an article of manufacture including instructions which implement aspects of the function/act specified in the flowchart and/or block diagram block or blocks.
  • the computer readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable apparatus or other device to produce a computer implemented process, such that the instructions which execute on the computer, other programmable apparatus, or other device implement the functions/acts specified in the flowchart and/or block diagram block or blocks.
  • each block in the flowchart or block diagrams may represent a module, segment, or portion of instructions, which comprises one or more executable instructions for implementing the specified logical function(s).
  • the functions noted in the block may occur out of the order noted in the figures.
  • two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved.
  • sender means the user that selects the content and/or
  • GUI response option elements for transmission to the recipient.
  • the interchangeable terms receiver or recipient or contact mean the user that receives the instant message including the content and/or GUI response option elements.
  • the receiver selects from the GUI response options and triggers transmission of a reply instant message back to the sender.
  • reply instant message means an instant message transmitted from the receiver back to the sender of the original GUI object containing message.
  • instant message means content transmitted from one computing device (e.g., of a sender) to another computing device (e.g., of a receiver) in substantially real-time, such that the receiver receives the message in real-time after the message is sent by the sender.
  • instant message excludes email.
  • instant message mechanism means the hardware, software, and/or definitions for transmitting an instant message from one computing device to another computing device, for example, an instant message application, an instant message server, instant message format protocols, authentication of instant messages, encryption of instant messages, new user registration process, assignment of unique IDs to users, and/or network transport protocols.
  • the GUI object may be implemented as a software widget, as a script, metadata, executable code, code requiring compilation, and/or other instructions.
  • the instructions in the GUI object may be automatically generated by code based upon user selection of one or more response options (as described herein), for example, using another graphical user interface (such as the GUI of the IM application) presented on a physical user interface, such as a touch screen.
  • the GUI object may be a relatively simple and easy to use application or component designed for implementation within an instant message, such as being embedded within the instant message, or transmitted in associated with content of the instant message.
  • response options As used herein, the terms response options and GUI response elements are interchangeable.
  • FIG. 1 is a flowchart of a method for creating a GUI object for transmission as an instant message from a sender to a receiver, wherein the GUI object includes content and/or one or more predefined GUI response elements defined by the sender for selection by the receiver, and instructions to automatically generate another instant message including the selected response for transmission from the receiver back to the sender, in accordance with some embodiments of the present invention.
  • FIG. 2 is a block diagram of components of a system that allows a sender to define a set of GUI response elements available for a receiver, for transmission as a GUI object in an instant message, where the GUI object includes instructions to automatically generate a response instant message including the selected response option, in accordance with some embodiments of the present invention.
  • the method of FIG. 1 may be implemented by the system of FIG. 2.
  • the methods and systems allow a sender to transmit the instant message with predefined response options to the receiver as an instant message.
  • the receiver selects one of the predefined response options.
  • a reply instant message including the response is automatically generated.
  • the systems and/or methods described herein address the technical problem of improving performance of a wearable computer and/or mobile computer of the sender and/or receiver, by improving utilization of the physical user interface of the computer.
  • the performance of a touch screen may be improved, for example, by utilizing a smaller area of screen to generate the response option by the receiver to the sender.
  • the GUI object allows the receiver to use one or two maneuvers (e.g., clicking of an icon, setting the time on a clock, and/or moving a sliding scale) to select and transmit an instant message response, which may be achieved using a smaller screen area, for example, as compared to an on-screen keyboard used to type the response.
  • a portion of the large screen may be used to display the GUI object, with the remaining area of the screen utilized by other processes.
  • utilization of the physical user interface is improved, by allowing for parallel execution of the GUI object (and related IM session) and the other process(s). For example, a user playing a game on a screen, may view the received GUI object on a portion of the screen and respond to the GUI object while the game is ongoing, without requiring stopping of the game and switching to the IM session.
  • a sender may generate and transmit the instant message and GUI object (as described herein) with relatively few maneuvers, which may reduce processor utilization, for example, as compared to other methods that require more maneuvers to manually generate the content.
  • the recipient may select the response option and transmit the response as an instant message in one or two maneuvers, which may reduce processor utilization, for example, as compared to other methods that require more maneuvers to manually generate the response.
  • System 200 includes computing devices 202A-B (two are represented for clarity, as system 200 may include more than two such devices), such as end clients.
  • device 202A is used by a sender and device 202B used by a receiver (although it is understood that each device may be used by both a sender and a receiver).
  • Devices 202A-B may be, for example, a mobile device, a Smartphone, a Tablet computer, a desktop computer, a laptop computer, and/or a wearable computer (e.g., glasses, watch).
  • Each device 202A-B includes a respective processor 204A-B, and a respective program store 206A-B storing code for implementation by the respective processor. The code executes features as described herein (e.g., as discussed with reference to FIG. 1).
  • Program store 206 A-B may be, for example, volatile and/or nonvolatile storage and/or memory.
  • Each respective device 202A-B is associated with one or more physical user interfaces 208A-B designed to allow user interaction with the respective device, by receiving user input and/or providing output to the user, for example, a touchscreen, a touchpad, a mouse, a keyboard, and a display.
  • Each respective device 202A-B includes one or more communication interfaces 210A-B designed to allow communication with other computing devices over a network 214, for example, air interfaces for communication over a cellular network, wireless interfaces for communication over a wireless network, wired interface for network connectivity, interfaces for communication over the internet and/or other networks, and/or combinations thereof.
  • Each respective device 202A-B may be associated with one or more applications, such as stored thereon in an application repository 212A-B (or accessed from a remote server or other connected device), for example, an instant messaging application, a calendar application, a map application, a navigation application, and a camera application (and an associated camera to capture images and/or videos).
  • applications such as stored thereon in an application repository 212A-B (or accessed from a remote server or other connected device), for example, an instant messaging application, a calendar application, a map application, a navigation application, and a camera application (and an associated camera to capture images and/or videos).
  • system 200 includes one or more servers 216 in communication with computing devices 202A-B over network 214.
  • Servers 216 include one or more processors 218 and a program store 220 storing code for implementation by processor 218.
  • Program store 220 may store code that determines context of the user associated with respective computing device 202A-B.
  • Server 216 may determine the context of the receiver, and provide the context to the sender, such as before the IM session, upon initiation of the IM session, and/or during the IM session. Examples of context include: user is driving, user is in a meeting, user is out of town, and user is within a region of low wireless connectivity. The context may be manually entered by the receiver, and/or automatically determined by server 216.
  • server 216 may act as an IM server.
  • an instant message session is initiated by the sender.
  • the instant message session is initiated with or to one or more contacts, also referred to herein as receivers.
  • the sender may initiate the session to transmit one instant message including a GUI object and to receive a response instant message.
  • the sender may initiate an instant message session to transmit multiple instant messages between the sender and receiver one or more of which may include GUI objects as described herein.
  • the instant message session may be initiated by activating a pre-existing IM application locally stored on the sender's computing device, and/or controlled by a remote IM server.
  • the instant message session may be activated by the sender, without necessarily being activated by the receiver, for example, the session may be initiated when the receiver computing device is off or not connected to the network.
  • Code (which executes features as described herein) stored in the program store may be integrated within the IM application. Alternatively or additionally, the code is available to pre-existing IM applications using an interface, for example, an application programming interface (API), a software development kit (SDK), or other interfaces.
  • API application programming interface
  • SDK software development kit
  • the instant message session may be activated, for example, by dragging an icon of a contact onto an instant message icon, as described by U.S. Provisional Patent Application No. 62/051,974, incorporated herein in its entirety.
  • FIG. 3 is an exemplary screen shot depicting an example of initiating the IM session, in accordance with some embodiments of the present invention.
  • the screen shot includes a GUI 302 allowing a user to drag a selected icon (e.g., Chris Brown 304) to a target application, such as icon 306 representing an instant message application (dragging depicted by arrow 308), to send an instant message with GUI object (as described herein) to Chris Brown.
  • a selected icon e.g., Chris Brown 304
  • a target application such as icon 306 representing an instant message application (dragging depicted by arrow 308)
  • the code receives, from a user
  • content for insertion into an instant message for transmission to the computing device of the contact.
  • Content may be manually entered by the user, for example, text may be typed, files may be selected from local storage, and images and videos may be taken by the sender using a camera associated with the computing device of the sender.
  • Content may be limited in storage size based on definitions of the instant message, for example, to maximum number of text characters, maximum file size, and maximum number of data objects (e.g., files, images, videos).
  • data objects e.g., files, images, videos.
  • Examples of content include one or more of: text (such as a question), a picture or video captured by a camera associated with the computing device, a file stored on a storage device of the computing device, a website located on a remote server, and a screenshot of a display of the first computing device.
  • Content may be selected from a list of predefined content, such as a list of the most common questions previously transmitted by the sender. The sender may add, modify, and/or delete the predefined content. For example, questions previously asked many times may include: "when are you coming home? ", “want to have lunch tomorrow? “, and "waiting or you downstairs " .
  • content is automatically generated according to the received context of the receiver.
  • the content may include one or more text questions related to the context.
  • the content may include the question "when are you arriving? " .
  • the context represents that the receiver is abroad, the content may include the question "when are you coming back? ".
  • the context represents that the receiver is in a meeting, the content may include the question "when is your meeting over? ".
  • Multiple content instances may be generated and presented to the sender for selection. For example, multiple questions are generated for selection by the sender.
  • no content is received.
  • content may be automatically generated at the recipient side according to one or more recipient factors, for example, the context of the recipient.
  • no content may be received when the GUI object is designed to query one or more applications stored on the recipient computing device, such as to act as a data enhanced automatic reply.
  • the code receives, from the sender using the physical user interface, a selection of one or more GUI response elements.
  • the response options may be represented as icons, for example, buttons that may be clicked, and/or a list with a checkmark box for selection.
  • Each GUI response element represents one or more predefined response options available to the receiver for selection.
  • the response option icons are designed to be selected by the receiving using a physical user interface associated with the computing device of the receiver, for example, by touching the icon on a touchscreen, and/or by clicking the icon using a mouse.
  • the GUI response element is designed to allow the receiver to make a selection of a response.
  • Response option elements may be adjustable, filled-in, and/or selectable.
  • response option elements include: an adjustable clock GUI set to allow setting of time as the predefined response option, an adjustable numerical scale set to allow setting of a number as the predefined response option, a response option icon displaying text and/or a graphic (e.g., thumb up, and thumb down) set to allow selection of the respective displayed text and/or graphic as the predefined response option, an emotional icon displaying an image representing an emotion set to allow selection of the respective displayed emotion as the predefined response option, and a geographical location icon that sets a current geographical location of the second computing device as the predefined response option (e.g., by retrieving the current location from a position sensor, such as a global positioning system sensor and optionally filling in a data field in the response option element).
  • a position sensor such as a global positioning system sensor
  • the user may define the response option elements, for example, by manually entering different possible responses. Alternatively or additionally, the user may select the response option elements from a predefined list.
  • the response option elements and/or content may be entered by the sender using a GUI.
  • response option elements are automatically selected (e.g., from storage) and/or generated according to relevancy to (and/or based on an analysis of) a type of the content.
  • the type of content may be automatically determined by the code, for example, an image, a uniform resource locator (URL) to a website, and a contact representation of another user.
  • the response option elements include: like (e.g., thumb up), dislike (e.g., thumb down), and save.
  • the response option elements include: like, dislike, start playing, save.
  • the response option elements include: like, dislike, and open in browser.
  • the response option elements include: like, save to address book, and call the contact.
  • response option elements are automatically generated and/or selected from a set of stored option elements according to an analysis of the content itself (i.e., the syntax of the content), for example, an analysis of the text of the content and/or the contents of the image, for example, by text analysis code and/or image processing code.
  • the content entered by the user using the physical user interface may be analyzed to identify a keyword(s), a component(s) in an image, and the like.
  • Response option element(s) related to the keyword (or image component) may be automatically selected and/or generated. For example, when the code detects the word when in entered text, the code selects an adjustable clock as the response option element.
  • the code when the code detects a statement (e.g., not a question, base on ending with a period or exclamation mark instead of a question mark), the code selects a single OK icon element for response.
  • the code when the code detects an emotional expression (e.g., text ending in multiple exclamation marks, or contains emotional words), the code selects the emotion icons for response.
  • the content and response option elements may be integrated together, for example, the response option elements present the text (or potions thereof) of the content within the GUI element.
  • FIG. 4 is a screen shot depicting an exemplary
  • GUI 402 allowing a sender to enter content and/or response options, in accordance with some embodiments of the present invention.
  • an icon 404 representing the receiver is displayed in GUI 402, for example, a picture of the receiver.
  • the sender may enter content in region 406, for example, write a text message, select a file to attach, and/or take a picture by clicking camera icon 410.
  • the sender may select from predefined response option icons 408, for example, an OK reply, a thumbs up or thumbs down, a sliding numerical scale, emotional icons, and a clock.
  • FIG. 5 is a screen shot depicting content entered using an IM GUI (e.g., of FIG. 4), in accordance with some embodiments of the present invention.
  • the sender has entered the content "Are you coming to the lesson tomorrow? " using a keyboard 504 presented on the touchscreen.
  • blocks 108 and 110 may be automatically executed without necessarily requiring additional input from the sender.
  • code automatically creates a GUI object for execution by the computing device of the sender, and/or for execution by the IM server (using the computing device of the sender to interface with the physical user interface).
  • the GUI object is automatically generated based on the received context and/or response options, for example, as entered by the sender using the GUI.
  • the code automatically creates one or more indications of the GUI object, for example, pointer(s) to locally stored GUI objects and/or GUI response elements.
  • the GUI object includes one or more of the following instructions to:
  • the GUI object includes instructions set to present the content and/or the response option element(s) within the available display area of the physical user interface of the receiver device, for example, within limited space available on a wearable computer.
  • the receiver selects the response from the multiple displayed response options using the physical user interface, for example, by clicking the desired element (e.g., icon) using the touchscreen, or entering the time using an adjustable clock.
  • the GUI object automatically generates the reply instant message using the designated response.
  • the created GUI object includes instructions that automatically transmit the reply instant message upon selection of the response option icon.
  • the reply instant message is transmitted without the receiver necessarily requiring pressing another send button.
  • the created GUI object presents a send icon, which allows the receiver to explicitly transmit the reply instant message (after selection of the response option).
  • the GUI object code is set to designate the response from the presented predefined response options without allowing for additional responses entered using the physical user interface associated with the computing device of the receiver.
  • the GUI object code does not provide an option of allowing the receiver to manually type a different response, such as in free text.
  • the receiver is limited in responding using the presented response options.
  • the sender may predefine the available response options to the receiver, and gets back one of the predefined responses, which may increase efficiency in responding and/or reduce misunderstandings of manually entered responses.
  • the GUI object includes instructions to automatically generate one or more designated response options based on automatically extracted data from one or more applications (stored on the receiver's computing device) related to the context of the receiver.
  • the automatically generated response options are presented in addition to, or instead of the sender provided response options.
  • the sender does not provide the response options when the response options are generated at the receiver's computer by the GUI object.
  • the response option icon may include an option to automatically provide the answer, by GUI object instructions to query a calendar application to automatically extract the end of meeting time, and transmit the end time to the sender.
  • the GUI object may include instructions to query a navigation application, and send the response to the sender, for example "John will arrive to 123 Ben-Gurion Street, Tel-Aviv, in 14 minutes". The route may be transmitted as part of the response.
  • the GUI object includes instructions to monitor for a change in the context of the receiver, and transmit the response according to the change in context. For example, when the received message includes the content question "when are you back home? ", the receiver may select a response option to automatically transmit the response when the answer is "Now ". In such a case, the code of the GUI object may monitor a navigation app or position sensor (or monitor the context for a change in context from driving ->home), and send the reply instant message when the recipient arrives home. In another example, when the received message includes the question "when are you available? " , code may monitor for the change of context busy - ⁇ available, and transmit the response upon the detected change.
  • the code transmits the GUI object (including the content and response option icons) within an instant message using the instant message mechanism and/or IM session to the computing device of the receiver.
  • the GUI object and/or GUI response elements may be transmitted to the sender and/or receiver.
  • a set of GUI objects and/or response option elements may be stored locally on the computing devices of the sender and/or receiver.
  • An indication of which stored GUI object and/or GUI response element may be transmitted (e.g., instead of the full data of the GUI object and/or response option element), for example, instruction to load GUI response element #5.
  • the content and/or response option elements are presented on the physical user interface (e.g., display, such as a touch screen) of the receiver computing device.
  • the content and/or response option elements may be displayed within an instant message application hosting the established EVI session used for transmission of the instant message.
  • GUI object 602 transmitted within the instant message is presented.
  • GUI object 602 may include an icon 608 (e.g., picture) representing the sender.
  • GUI 602 includes the content 604, such a text message (e.g., question), and response option elements 606 (e.g., thumb up or thumb down). It is noted that response option elements 606 have been selected according to the content. As illustrated, the question “Are you coming to the lesson tomorrow ? " may be answered by the receiver selecting from the thumb up and thumb down icons.
  • GUI object 702 includes a single response option element 704 representing an acknowledgement of the instant message, for example, allowing the receiver to confirm receipt of the message.
  • content 706 represents a statement, "I'm waiting for you by the fountain down the road" which may be acknowledged by selecting the single available option OK.
  • GUI object 802 includes an adjustable response option element 804 having a range of possible values, such as a sliding scale, for example, to allow selection of a number.
  • Element 804 may be selected according to content 806, such as "BBQ at the park at Saturday afternoon with all the kids? " with the ability to respond using numbers on a scale of 1 to 5.
  • content 806 such as "BBQ at the park at Saturday afternoon with all the kids? " with the ability to respond using numbers on a scale of 1 to 5.
  • the receiver may send the reply instant message by clicking SEND icon 808.
  • GUI object 902 includes an adjustable response option element 904 having a range of possible values, such as a clock, for example, to allow selection of a time and/or date.
  • Element 904 may be selected according to content 906, such as "When should I pick you up? " with the ability to respond by entering a time and/or date.
  • the receiver may send the reply instant message by clicking SEND icon 908.
  • GUI object 1002 includes multiple response option elements 1004 representing emotions, such as emotion icons showing different facial expressions. Elements 1004 may be selected according to content 1006, such as "Off to Paris next week can 't wait! " with the ability to respond by selecting an emotion. Upon selection of the emotion, the instant message is automatically sent without requiring the receiver to press a SEND icon.
  • emotions such as emotion icons showing different facial expressions.
  • Elements 1004 may be selected according to content 1006, such as "Off to Paris next week can 't wait! " with the ability to respond by selecting an emotion.
  • GUI object 1102 includes multiple response option elements 1104 representing like (e.g., thumb up), don't like (e.g., thumb down), or the ability to save the content. Elements 1104 may be selected according to content 1106, such as an image captured with the camera of the device of the sender.
  • the instant message is automatically sent without requiring the receiver to press a SEND icon.
  • the response selected by the receiver using the physical user interface may be designated by the code.
  • the GUI object generates a reply instant message including the designated response.
  • the receiver may see the incoming instant message as a pop-up presented on the display, as a message within an open window of the IM application, or another notification method may be implemented.
  • the incoming instant message may be stored locally or on a server, for notification when the receiving computing device becomes available.
  • the IM session may be terminated at the receiver computing end.
  • the receiver may not be able to use the terminated session to send additional messages or send additional replies to the same message.
  • the reply instant message (automatically generated by the GUI object at the receiver computing device) is transmitted from the receiving computing device to the sending computing device.
  • the received designated response may be presented on the physical user interface (e.g., display) of the sending computing device, optionally within the executing IM session, such as within a window.
  • the physical user interface e.g., display
  • an icon(s) indicative of using the received designated response as input to an application may be presented on the display of the sending computing unit.
  • the icon may be automatically generated (or pre-set) by code based on an analysis of the received response, in view of automatically identified applications able to process the received designated response. For example, according to the format and/or content of the received response.
  • the GUI object formats the response to a format suitable for interfacing with one or more applications, for example, according to an API, SDK, or other interface format defined by the application.
  • the identified application is automatically activated to process the received designated response, without necessarily requiring user selection.
  • applications identified may include a calendar and/or alarm clock application.
  • the calendar may be activated to insert an event in the calendar according to the received time and/or date.
  • the alarm clock application may be activated to program the alarm clock to initiate an alarm reminder (e.g., ring, pop-up message) when the time and/or date is reached.
  • An icon representing a calendar and/or alarm clock may be presented to the user for selection.
  • identified application when the received designated response is a geographical location of the receiving computing device, identified application may include a navigation application and an address book.
  • the geographical location may be entered into the navigation application to generate directions, and/or the location may be stored in the address book. Icons representing the navigation application and the address book may be presented.
  • the instant message session used to transmit the original and reply instant messages between the sending and receiving computing devices may be terminated. Termination may be automatically performed by code upon receipt of the reply instant message by the sending computing device.
  • storage spaces occupied on the sender and/or receiver computing devices are automatically freed upon termination of the instant message session.
  • the method of FIG. 1 and/or the system of FIG. 2 may be implemented to transmit GUI objects within instant messages between a group of three or more users.
  • the IM session is established between members of the group.
  • the created GUI object is transmitted using the IM session to the computing devices of all members of the group.
  • the GUI object includes instructions to dynamically transmit the designated response of each respective receiving member of the group within a respective reply instant message using the established instant message session to the sending computing device and each of the other computing devices of the other members of the group.
  • the GUI object may include code that receives each response from the other members, and dynamically updates the content and/or response option element(s) according to the received responses. For example, when the GUI object includes an adjustable clock to respond to the question "what time to meet you? ", the content may be updated to reflect times submitted by other members. In this manner, each member of the group sees how the other members responded to the original content in real-time, and may respond accordingly to the responses of the others.
  • FIG. 12 is a dataflow diagram depicting transmission from a sender to a receiver of an instant message including a GUI object and receipt of a reply instant message, in accordance with some embodiments of the present invention.
  • the instant message is based on the context of the receiver, as described herein, and in U.S. Provisional Patent Application No. 62/051,974.
  • the dataflow diagram of FIG. 12 may be executed by the system of FIG. 2, and/or based on the features of the method of FIG. 1.
  • Dataflow diagram 1200 is based on dataflow between user 1 1202A (i.e., sender) and user 2 1202B (i.e., receiver).
  • Applications 1206A-B (shows as APPL 1, APPL 2, and APPL 3) represent native and third party applications (stored locally and/or remotely) accessed respectively by the computing device of the sender (e.g., 202A) and the receiver (e.g., 202B).
  • Client applications 1204A-B include code having instructions to implement the systems and methods described herein. Applications 1204A-B are locally stored and/or remotely accessed respectively by the computing device of the sender (e.g., 202A) and the receiver (e.g., 202B).
  • Server 1208 is in communication with client applications 1204A-B over a network connection.
  • Server 1208 include or is in communication with a presence database 1210 storing context data for users 1 and 2 1202A-B, for example, in a meeting, driving, sleeping, abroad, and no current wireless access.
  • the context may be maintained in real-time based on data messages transmitted from clients 1204A-B to server 1208, as described in detail with reference to U.S. Provisional Patent Application No. 62/051,974.
  • the context may be identified based on data related to APPL 1-3 1206A-B, such as a GPS application, calendar, and wireless signal strength sensor.
  • client application 1204A activates client application 1204A to transmit an IM to user 2 including a GUI object containing code with a predefined response option, for example by double clicking on an icon representing the application.
  • client application 1204A sends a message to server 1208 to query about the context of user 2 1202B.
  • Server 1208 queries database 1212, to retrieve the context that user 2 1202B is currently driving. The context is sent back in a reply message to client application 1204A.
  • application 1204A presents in the GUI of the IM application, an option to send an instant message to user 2 related to the context, including the content text message "when are you arriving? ".
  • user 1 selects to send the question "when are you arriving? " to user 2 as a GUI object within an instant message.
  • User 1 may select predefined context related default response options, for example, a clock to allow user 2 to manually enter the time, and a response option icon to automatically extract the response option, as described herein.
  • the IM with created GUI object is transmitted from application 1204 A to server 1208.
  • the GUI object may be created by server 1208.
  • the IM with created GUI object is transmitted from server 1208 to application 1204B.
  • user 2 receives a notification of the new received IM, for example, a sound, or a popup message on the display.
  • the IM includes the question and the predefined response options.
  • user 2 selects the predefined response option to automatically notify user 2 when user 2 arrives, for example, by touching the response option icon.
  • the instructions of the GUI object trigger client application 1204B to query a navigation application 1206B (e.g., through a predefined API) to determine when user 2 is expected to arrive at a destination.
  • a navigation application 1206B e.g., through a predefined API
  • the navigation application responds with an estimated time of arrival
  • the GUI object generates a reply IM including the received response time.
  • the reply IM is transmitted from client application 1204B to server 1208.
  • the reply IM is transmitted from server 1208 to client application 1204A.
  • the reply IM is presented within the GUI of the IM application, and displayed on the display of the sender computing device.
  • user 1 selects an option (e.g., from a menu of the GUI) to receive a reminder when user 2 is estimated to have reached the destination.
  • client application 1204A automatically uses the estimated arrival time as input to an application able to process the arrival time, for example, a calendar application, or an alarm clock.
  • the application provides a notification to user 1 indicative that user 2 is probably home, for example, by an audio alarm, a pop-up calendar message, or other notification.
  • context functions may be implemented, for example, if user 2 is in a meeting, code may query a calendar app at user 2's computer to determine when the meeting is scheduled to be over.
  • the GUI object may include code to query a transceiver to determine when reception is good.
  • code may query a phone manager application in the operating system to determine when the line is free.
  • compositions comprising, “comprising”, “includes”, “including”, “having” and their conjugates mean “including but not limited to”. This term encompasses the terms “consisting of” and “consisting essentially of”.
  • Consisting essentially of means that the composition or method may include additional ingredients and/or steps, but only if the additional ingredients and/or steps do not materially alter the basic and novel characteristics of the claimed composition or method.
  • a compound or “at least one compound” may include a plurality of compounds, including mixtures thereof.
  • range format is merely for convenience and brevity and should not be construed as an inflexible limitation on the scope of the invention. Accordingly, the description of a range should be considered to have specifically disclosed all the possible subranges as well as individual numerical values within that range. For example, description of a range such as from 1 to 6 should be considered to have specifically disclosed subranges such as from 1 to 3, from 1 to 4, from 1 to 5, from 2 to 4, from 2 to 6, from 3 to 6 etc., as well as individual numbers within that range, for example, 1, 2, 3, 4, 5, and 6. This applies regardless of the breadth of the range.

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Abstract

L'invention concerne un procédé informatisé pour créer un objet d'interface utilisateur graphique (GUI) pour une transmission à un contact à l'aide d'un mécanisme de messagerie instantanée, lequel procédé informatisé consiste : à recevoir, à partir de l'utilisateur expéditeur à l'aide d'une première interface utilisateur physique associée à un premier dispositif informatique, une sélection d'au moins un élément de réponse de GUI représentant chacun au moins une option de réponse prédéfinie disponible pour un destinataire de la sélection; à créer un objet de GUI comprenant un code, le code comprenant : des instructions pour présenter le ou les éléments de réponse de GUI sur un dispositif d'affichage d'un second dispositif informatique, des instructions pour transmettre l'option de réponse désignée associée au ou aux éléments de réponse de GUI sélectionnés dans un second message instantané à l'aide d'un mécanisme de message instantané au premier dispositif informatique; et à transmettre au moins une indication de l'objet de GUI dans le premier message instantané à l'aide du mécanisme de message instantané au second dispositif informatique.
PCT/IL2016/050717 2015-07-06 2016-07-05 Systèmes et procédés pour une messagerie instantanée WO2017006316A1 (fr)

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