WO2017000685A1 - 代理网关服务器及其授权方法、游戏接入系统 - Google Patents

代理网关服务器及其授权方法、游戏接入系统 Download PDF

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Publication number
WO2017000685A1
WO2017000685A1 PCT/CN2016/082227 CN2016082227W WO2017000685A1 WO 2017000685 A1 WO2017000685 A1 WO 2017000685A1 CN 2016082227 W CN2016082227 W CN 2016082227W WO 2017000685 A1 WO2017000685 A1 WO 2017000685A1
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WO
WIPO (PCT)
Prior art keywords
game
authorization
proxy
gateway server
game provider
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2016/082227
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English (en)
French (fr)
Inventor
杨武明
郑渊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Qihoo Technology Co Ltd
Qizhi Software Beijing Co Ltd
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Beijing Qihoo Technology Co Ltd
Qizhi Software Beijing Co Ltd
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Publication date
Application filed by Beijing Qihoo Technology Co Ltd, Qizhi Software Beijing Co Ltd filed Critical Beijing Qihoo Technology Co Ltd
Publication of WO2017000685A1 publication Critical patent/WO2017000685A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0892Network architectures or network communication protocols for network security for authentication of entities by using authentication-authorization-accounting [AAA] servers or protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0884Network architectures or network communication protocols for network security for authentication of entities by delegation of authentication, e.g. a proxy authenticates an entity to be authenticated on behalf of this entity vis-à-vis an authentication entity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • H04L63/107Network architectures or network communication protocols for network security for controlling access to devices or network resources wherein the security policies are location-dependent, e.g. entities privileges depend on current location or allowing specific operations only from locally connected terminals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to a proxy gateway server, an authorization method thereof, and a game access system.
  • the game open platform is a platform for providing entertainment services to users based on game products.
  • the basic system architecture of the game open platform includes the interface layer, the auxiliary layer, the storage layer, and the business layer.
  • the interface layer is oriented to the game provider, providing a channel for the game provider to access the game open platform; the auxiliary layer is used to provide auxiliary functions of the platform; the storage layer is used for storing data generated by the platform operation, such as user (player) data, games. Data, etc.;
  • the business layer is user-oriented, and it has multiple business subsystems, each of which provides users with direct game product services.
  • each service subsystem authenticates the provider of the respective game product.
  • a third-party application provider needs to access user data in the open game platform to provide services to users, and the third-party application provider needs to perform authorization authentication for each business subsystem involved in its game product, in the business subsystem.
  • this authorization method is very cumbersome and complicated, greatly affecting the access efficiency and the performance of the platform system.
  • the present invention has been made in order to provide an overcoming of the above problems or at least partially

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  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

本发明公开了一种代理网关服务器及其授权方法、游戏接入系统。其中,代理网关服务器包括:通信接口,适于接收所述游戏提供方发送的包含所述游戏提供方的授权级别和/或代理服务信息的服务提供请求;存储模块,适于存储预先配置的授权策略;授权模块,适于根据所述游戏提供方的授权级别和/或所述代理服务信息在所述存储模块中查询匹配的授权策略,根据所述授权策略确定是否向所述游戏提供方提供代理服务。

Description

代理网关服务器及其授权方法、游戏接入系统
相关申请的交叉参考
本申请主张在2015年06月29日在中国提交的中国专利申请号No.201510370074.9的优先权,其全部内容通过引用包含于此。
技术领域
本发明涉及互联网技术领域,具体涉及一种代理网关服务器及其授权方法、游戏接入系统。
背景技术
游戏开放平台是基于游戏产品向用户提供娱乐服务的平台。一般来说,游戏开放平台的基本系统架构包括接口层、辅助层、存储层和业务层。其中,接口层面向游戏提供方,为游戏提供方接入游戏开放平台提供通道;辅助层用于提供平台的辅助功能;存储层用于存储平台运行产生的数据,如用户(玩家)数据、游戏数据等;业务层面向用户,其具有多个业务子系统,每个业务子系统为用户提供直接的游戏产品服务。
目前,游戏产品的提供方多为第三方应用提供方。随着游戏开放平台规模的发展,接入的游戏产品越来越多,而众多的第三方应用提供方的水平参差不齐,如何对平台的接入方进行有效的管理成为平台维护者面临的问题。在现有技术中,游戏开放平台在提供服务时,由各个业务子系统对各自游戏产品的提供方进行授权认证。例如,某个第三方应用提供方需要访问游戏开放平台中用户数据以向用户提供服务,该第三方应用提供方需要到其游戏产品所涉及的每个业务子系统进行授权认证,在业务子系统数量较多的情况下,这种授权方式十分繁琐复杂,大大影响的访问效率和平台系统的性能。
发明内容
鉴于上述问题,提出了本发明以便提供一种克服上述问题或者至少部分

Claims (1)

  1. 地解决上述问题的代理网关服务器及其授权方法、游戏接入系统。
    根据本发明的一个方面,提供了一种代理网关服务器,用于向多个游戏提供方提供代理服务,以使多个游戏提供方通过所述代理网关服务器向游戏用户提供游戏业务,所述代理网关服务器包括:
    通信接口,适于接收所述游戏提供方发送的包含所述游戏提供方的授权级别和/或代理服务信息的服务提供请求;
    存储模块,适于存储预先配置的授权策略;
    授权模块,适于根据所述游戏提供方的授权级别和/或所述代理服务信息在所述存储模块中查询匹配的授权策略,根据所述授权策略确定是否向所述游戏提供方提供代理服务。
    根据本发明的另一方面,提供了一种游戏接入系统,包括:上述代理网关服务器以及多个游戏提供方、多个业务子系统。
    根据本发明的另一方面,提供了一种代理网关服务器的授权方法,包括:
    接收游戏提供方发送的包含所述游戏提供方的授权级别和/或代理服务信息的服务提供请求;
    根据所述游戏提供方的授权级别和/或所述代理服务信息查询匹配的预先配置的授权策略,根据所述授权策略确定是否向所述游戏提供方提供代理服务。
    根据本发明的又一个方面,提供一种计算机程序,其包括计算机可读代码,当计算机可读代码在计算设备上运行时,导致计算设备执行上述的代理网关服务器的授权方法。
    根据本发明的再一个方面,提供一种计算机可读介质,其中存储了上述计算机程序。
    根据本发明提供的代理网关服务器及其授权方法、游戏接入系统,根据灵活的授权策略为游戏提供方提供统一授权,在授权通过后,可使游戏提供方通过代理网关服务器接入对应的多个业务子系统,以向游戏用户提供游戏业务。与现有技术中需要每个业务子系统进行单独授权相比,代理网关服务器提供的授权方法更具复用性,提高了游戏提供方的访问效率,也提升了整
PCT/CN2016/082227 2015-06-29 2016-05-16 代理网关服务器及其授权方法、游戏接入系统 Ceased WO2017000685A1 (zh)

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CN105100069B (zh) * 2015-06-29 2018-12-25 北京奇虎科技有限公司 代理网关服务器及其授权方法、游戏接入系统
CN111835722A (zh) * 2020-06-10 2020-10-27 郑州泰来信息科技有限公司 安全的OAuth代理与可信域混合的授权方法

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