WO2016195685A1 - Système de jeu de bingo avec composant auditeur de bingo et élément bonus à sous-ensemble - Google Patents
Système de jeu de bingo avec composant auditeur de bingo et élément bonus à sous-ensemble Download PDFInfo
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- WO2016195685A1 WO2016195685A1 PCT/US2015/034107 US2015034107W WO2016195685A1 WO 2016195685 A1 WO2016195685 A1 WO 2016195685A1 US 2015034107 W US2015034107 W US 2015034107W WO 2016195685 A1 WO2016195685 A1 WO 2016195685A1
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- Prior art keywords
- bingo
- game
- player
- called
- determining
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
Definitions
- FIG. 1 is a block diagram of a bingo system according to one or more embodiments
- FIG. 2 is a block diagram of a bingo system according to one or more embodiments
- FIG. 3 is a block diagram of a system according to one or more embodiments.
- FIG. 4 is a block diagram of a system according to one or more embodiments.
- FIG. 5 is a block diagram of a system according to one or more embodiments.
- FIG. 6 is a block diagram of a system according to one or more embodiments.
- FIG. 7 is a block diagram of a system according to one or more embodiments.
- FIG. 8 is a block diagram of an apparatus according to one or more embodiments.
- FIG. 9 is a flowchart of a method according to one or more embodiments.
- FIG. 10 is an example interface according to some embodiments.
- FIG. 11A, FIG. 11 B, FIG. 11 C, FIG. 11 D, FIG. 11 E, FIG. 11 F, FIG. 11 G, FIG. 11 H, and FIG. 111 depict an example interface according to some embodiments;
- FIG. 12 is an example interface according to some embodiments.
- FIG. 13 is an example interface according to some embodiments. DETAILED DESCRIPTION
- Some embodiments presented in this disclosure are descriptive of systems for providing bingo game play, comprising: (i) a bingo game server in communication with a player interface, a memory device, and/or a cloud-based cache; (ii) a bingo controller in communication with the bingo game server and with the memory device; (iii) a game webserver in communication with the bingo game server (and/or with a cloud-based cache); and (iv) a bingo broadcaster in communication with the bingo game sever and the player interface via a bingo listener (e.g., JavaTM-based message service component), a message broker, and a bingo connection proxy.
- a bingo listener e.g., JavaTM-based message service component
- Some embodiments presented in this disclosure are descriptive of systems, apparatus, methods, and articles of manufacture for new features and functionality of bingo games. Although some embodiments may be discussed in this disclosure, by means of example and for convenience of illustration only, in the context of particular examples of bingo games, it will be readily understood that such embodiments may be adapted and/or implemented with respect to one or more other types of bingo games (e.g., 75-ball bingo, 80 ball bingo), as deemed desirable for a particular implementation.
- a bingo game in accordance with one or more embodiments described in this disclosure may be implemented, for example and without limitation, as an online game, offline game, wagering game, non-wagering game, and/or social network game.
- Inventors have recognized that some types of game providers and players may find it beneficial to provide for game play that allows for one or more of: (i) a chance of simultaneous numbers being called at once in a bingo game, (ii) enhanced win opportunities, and/or (iii) an increase in the chance of having simultaneous winners.
- systems, methods, apparatus, and articles of manufacture provide for one or more of: (i) determining and/or displaying a set of numbers or other bingo game symbols for play of a bingo game (e.g., a bingo ticket); (ii) determining and/or displaying a subset of game symbols (also referred to in this disclosure as a "subpool"), from which at least one bingo call will be made for the bingo game (e.g., a subset of game symbols that is fewer than all of the bingo game symbols not yet called in the bingo game); (iii) determining and/or displaying a number of game symbols that will be called from a subpool from which a call will be made (e.g., determining that two or more game symbols will be called simultaneously); (iv) determining and/or displaying an indication of one or more game symbols called from the subpool; (v) determining and/or displaying an indication of any bingo game symbols for play (e.g., on a bingo ticket)
- systems, methods, apparatus, and articles of manufacture provide for: (i) determining and/or displaying a set of numbers or other bingo game symbols for play of a bingo game; (ii) determining and/or displaying a subpool of game symbols, from which at least one bingo call will be made for the bingo game; (iii) determining and/or displaying a number of game symbols that will be called from a subpool from which a call will be made; (iv) determining and/or displaying an indication of one or more game symbols called from the subpool; (v) determining and/or displaying an indication of any bingo game symbols for play (e.g., on a bingo ticket) that match game symbols called from the subpool; (vi) determining and/or displaying an indication of a primary prize won in the bingo game based on completing a match of all of a set of bingo game symbols for play; and (vii) determining and/or displaying an indication of a secondary prize won in the bingo game based
- a secondary game event (e.g., a secondary prize) may be determined and/or resolved based on the number of bingo game symbols (e.g., bingo balls) that were drawn from a subpool of bingo game symbols.
- a secondary prize may be won if: (i) a winning bingo pattern is achieved based on bingo game symbols called from a subpool, and (ii) the number of bingo game symbols that were called matches a predetermined number of called game symbols.
- a bonus jackpot may be provided to a player if a game is won when all of the bingo game symbols drawn from the subpool are used to complete a winning bingo pattern. For instance, a player may receive a clean sweep bonus jackpot if two bingo balls, "5" and "27,” are the only remaining unmatched bingo balls on a bingo ticket necessary to win a primary prize in a bingo game, then "5" and "27" are the only two bingo balls drawn from a subpool, giving the player a bingo result (e.g., winning the primary prize).
- a bonus jackpot may be provided to a player if all of the balls drawn from a subpool in a single call round were used to complete a winning bingo pattern, and the only matches made were those that resulted in completing the winning bingo pattern (e.g., there were no daubs made in any other active bingo tickets).
- a bonus jackpot may be provided to a player if a game is won when only a single ball is drawn from a subpool.
- the player may receive a lucky shot bonus jackpot if 4 out of 5 bingo balls have been matched so far in a bingo game, then a single bingo ball is drawn from the subpool, and that single ball is the one that matches the last unmatched bingo ball, giving the player a bingo result (e.g., winning the player a primary prize).
- a bingo result e.g., winning the player a primary prize.
- the bingo game would not award a bonus or secondary prize.
- a bingo game having one or more features discussed in this disclosure may be presented with an archery theme, such as with a Robin Hood-type character or a Cupid- type character firing arrows (e.g., at balloons and/or other types of game objects) to indicate which of a player's numbers (if any) have been matched on his or her ticket by one or more called numbers (e.g., two or more numbers called at the same time).
- balloons represent a player's numbers on his or her tickets.
- a user interface may display to the player a number of balloons, each balloon including a number representative of a number on a bingo ticket the player has purchased.
- a number of bingo numbers to call is determined (e.g., based on a pseudo random determination).
- a game character may be represented as taking that many arrows and firing them off (e.g., toward the numbered balloons).
- each called number that the player has on a ticket e.g., represented by a numbered balloon
- a player wins when all numbers on his ticket e.g., all the balloons in a given set or ticket) have been popped or otherwise marked off.
- a "game,” as the term is used in this disclosure (unless specified otherwise), may generally comprise any game (e.g., wagering or non-wagering, electronically playable over a network) playable by one or more players in accordance with specified rules.
- a game may be playable on a personal computer (PC) online in web browsers, on a game console and/or on a mobile device such as a smart-phone or tablet computer.
- PC personal computer
- “Gaming” thus generally refers to play of a game.
- a "casual game,” as the term is utilized in this disclosure may generally comprise a game with simple rules with little or no time commitment on the time of a player to play.
- a casual game may feature, for example, very simple game play such as a puzzle or ScrabbleTM game, may allow for short bursts of play (e.g., during work breaks), an ability to quickly reach a final stage and/or continuous play without a need to save the game.
- a “social network game,” as used in this disclosure generally refers to (and in specific embodiments may be expressly limited to) a type of online game that is played through a social network, and in some embodiments may feature multiplayer and asynchronous game play mechanics.
- a “social network” may refer to an online service, online community, platform, or site that focuses on facilitating the building of social networks or social relations among people.
- a social network service may, for example, consist of a representation of each user (often a profile), his/her social links, and a variety of additional services.
- a social network may be web-based and provide means for users to interact over the Internet, such as e-mail and instant messaging.
- a social network game may in some embodiments be implemented as a browser game, but may also be implemented on other platforms such as mobile devices.
- a "wagering game,” as the term is used in this disclosure (unless specified otherwise), may generally comprise (and in specific embodiments may be expressly limited to) a game on which a player can risk a wager or other consideration, such as, but not limited to: slot games, poker games, blackjack, baccarat, craps, roulette, lottery, bingo, keno, casino war, etc.
- a wager may comprise a monetary wager in the form of an amount of currency or any other tangible or intangible article having some value which may be risked on an outcome of a wagering game.
- “Gambling” or “wagering” generally refers to play of a wagering game.
- game provider generally refers to (and in specific embodiments may be expressly limited to) an entity or system of components which provides games for play and facilitates play of such game by use of a network such as the Internet or a proprietary or closed networks (e.g., an intranet or wide area network).
- a game provider may operate a website which provides games in a digital format over the Internet.
- a game provider may operate a gambling website over which wagers are accepted and results of wagering games are provided.
- a player may generally refer to (and in specific embodiments may be expressly limited to) any type, quantity, and or manner of entity associated with the play of a game.
- a player may comprise an entity conducting play of an online game, for example, may comprise an entity that desires to play a game (e.g., an entity registered and/or scheduled to play and/or an entity having expressed interest in the play of the game - e.g., a spectator) and/or may comprise an entity that configures, manages, and/or conducts a game.
- a player may be currently playing a game or have previously played the game, or may not yet have initiated play - i.e., a "player” may comprise a "potential player” (e.g., in general and/or with respect to a specific game).
- a player may comprise a user of an interface (e.g., whether or not such a player participates in a game or seeks to participate in the game).
- a player may comprise an individual (or group) that enters, joins, logs into, registers for, and/or otherwise access an online game room, session, server, and/or other particular instance and/or segmentation of an online game.
- a “player device” is a subset of a “network device.”
- the "network device,” for example, may generally refer to any device that can communicate via a network, while the “player device” may comprise a network device that is owned and/or operated by or otherwise associated with a player.
- Examples of player and/or network devices may include, but are not limited to: a PC, a computer workstation, a computer server, a printer, a scanner, a facsimile machine, a copier, a Personal Digital Assistant (PDA), a storage device (e.g., a disk drive), a hub, a router, a switch, and a modem, a video game console, or a wireless or cellular telephone.
- Player and/or network devices may, in some embodiments, comprise one or more network components.
- network component may refer to a player or network device, or a component, piece, portion, or combination of player or network devices.
- network components may include a static random access memory (SRAM) device or module, a network processor, and a network communication path, connection, port, or cable.
- SRAM static random access memory
- network or a “communication network.”
- network and “communication network” may be used interchangeably and may refer to any object, entity, component, device, and/or any combination thereof that permits, facilitates, and/or otherwise contributes to or is associated with the transmission of messages, packets, signals, and/or other forms of information between and/or within one or more network devices.
- Networks may be or include a plurality of interconnected network devices.
- networks may be hard-wired, wireless, virtual, neural, and/or any other configuration or type that is or becomes known.
- Communication networks may include, for example, devices that communicate directly or indirectly, via a wired or wireless medium such as the Internet, intranet, a local area network (LAN), a wide area network (WAN), a cellular telephone network, a Bluetooth® network, a near-field communication (NFC) network, a radio frequency (RF) network, a virtual private network (VPN), Ethernet (or IEEE 802.3), token ring, or via any appropriate communications means or combination of communications means.
- LAN local area network
- WAN wide area network
- a cellular telephone network a Bluetooth® network
- NFC near-field communication
- RF radio frequency
- VPN virtual private network
- Ethernet or IEEE 802.3
- Exemplary protocols include but are not limited to: BluetoothTM, time division multiple access (TDMA), code division multiple access (CDMA), global system for mobile communications (GSM), enhanced data rates for GSM evolution (EDGE), general packet radio service (GPRS), wideband CDMA (WCDMA), advanced mobile phone system (AMPS), digital AMPS (D-AMPS), IEEE 802.11 (WI-FI), IEEE 802.3, SAP, the best of breed (BOB), and/or system to system (S2S).
- TDMA time division multiple access
- CDMA code division multiple access
- GSM global system for mobile communications
- EDGE enhanced data rates for GSM evolution
- GPRS general packet radio service
- WCDMA wideband CDMA
- AMPS advanced mobile phone system
- D-AMPS digital AMPS
- IEEE 802.11 WI-FI
- SAP the best of breed
- SAP the best of breed
- S2S system to system
- information and “data” may be used interchangeably and may refer to any data, text, voice, video, image, message, bit, packet, pulse, tone, waveform, and/or other type or configuration of signal and/or information.
- Information may comprise information packets transmitted, for example, in accordance with the Internet Protocol Version 6 (IPv6) standard.
- IPv6 Internet Protocol Version 6
- Information may, according to some embodiments, be compressed, encoded, encrypted, and/or otherwise packaged or manipulated in accordance with any method that is or becomes known or practicable.
- indication may generally refer to any indicia and/or other information indicative of or associated with a subject, item, entity, and/or other object and/or idea.
- the phrases "information indicative of and "indicia” may be used to refer to any information that represents, describes, and/or is otherwise associated with a related entity, subject, or object.
- Indicia of information may include, for example, a code, a reference, a link, a signal, an identifier, and/or any combination thereof and/or any other informative representation associated with the information.
- indicia of information (or indicative of the information) may be or include the information itself and/or any portion or component of the information.
- an indication may include a request, a solicitation, a broadcast, and/or any other form of information gathering and/or dissemination.
- a "session”, as the term is used in this disclosure (unless indicated otherwise), may generally comprise (and in specific embodiments may be expressly limited to) a period of time spanning a plurality of event instances or turns of the game, the session having a defined start and defined end.
- An event instance or turn is triggered upon an initiation of, or request for, at least one result of the game by a player, such as an actuation of a "start” or “spin” mechanism, which initiation causes an outcome to be determined or generated (e.g., a random number generator is contacted or communicated with to identify, generate or determine a random number to be used to determine a result for the event instance).
- an “outcome” is generally a representation of a “result,” typically comprising one or more game elements or game symbols.
- a winning outcome i.e., an outcome corresponding to some kind of award, prize or payout
- the “result” of this outcome may be a payout of X credits awarded to the player associated with the game.
- an "outcome" of the game may comprise a symbol representing one or more movements along the interface and the "result" corresponding to this outcome may be the particular number and direction of the character's movement (e.g., three (3) spaces backwards such that the character ends up further away from the finish line).
- a session result may comprise a binary result (e.g., a player or game character wins or loses the session) and/or the particular award (or magnitude of award) won or earned by the player based on the session (e.g., the number of credits awarded to the player). It should be noted that the embodiments described in this disclosure encompass awards, prizes, and payouts which are monetary, non-monetary, tangible, or intangible.
- virtual currency may generally refer to an in-game currency that may be used as part of a game or one or more games provided by a game provider as (i) currency for making wagers, and/or (ii) to purchase or access various in-game items, features, or powers.
- a "credit balance”, as the term is used in this disclosure may generally refer to (i) a balance of currency, whether virtual currency and/or real currency, usable for making wagers in a game and/or (ii) another tracking mechanism for tracking a player's success or advancement in a game by deducting there from points or value for unsuccessful attempts at advancement and adding thereto points or value for successful attempts at advancement.
- array or “matrix” of symbols or game outcomes.
- matrix generally refer to a group of symbols, numbers, and/or expressions arranged in a plurality of rows and columns (or that can be readily and appropriately represented mathematically as being so arranged).
- array is utilized to refer to a multi-dimensional matrix or combination of matrices while the term “matrix” is utilized to refer to a two-dimensional set of symbols or numbers (e.g., bingo tickets, slot reel symbols, and/or mathematical representations thereof).
- the array or matrix may be output and/or displayed (e.g., transmit to and/or rendered on a player device) as part of a game session.
- Some embodiments of this disclosure relate to bingo games and/or computer software applications for providing bingo games. Some embodiments of this disclosure relate to gaming networks for providing bingo games, including social network games, single player games and/or multiplayer games.
- a bingo game in which a player uses one or more cards (or tickets, or other type of physical or electronic game play area or game space) that include symbols (e.g., alphanumeric characters and/or other types of identifiers) assigned to respective spaces or other designated areas on the card.
- symbols e.g., alphanumeric characters and/or other types of identifiers assigned to respective spaces or other designated areas on the card.
- One or more symbols are drawn, selected, or otherwise determined from a set of symbols available for the bingo game, and, in accordance with some embodiments, the drawn symbols are compared to the symbols designated on the card to see if there are any matches.
- a set of symbols for a bingo game may include any range of numbers, multiple ranges of numbers, a non-sequential range of numbers, alphanumeric characters, non-numeric symbols, letters, punctuation marks, and/or any other representation of information.
- the distribution of bingo symbols across cards, and/or the distribution of the tickets across players may be in accordance with one or more distribution algorithms and/or at random.
- a bingo system generates all possible combinations of available bingo symbols as cards, and distributes all of the possible cards before distributing any repeat cards.
- the card may be deemed a winning card and/or the player may be eligible for a prize.
- a player may win a prize by calling "Bingo" for a card with a winning pattern (e.g., by clicking a "Bingo" button of a game interface to indicate the player thinks his electronic bingo card includes a winning bingo pattern).
- spaces are daubed (e.g., automatically by a gaming device and/or manually by a player) if they match symbols drawn for a bingo game.
- one or more spaces may be daubed without requiring that the space match a drawn symbol (a "free" daub or mark).
- a card may have one or more free daubs automatically prior to the start of play (e.g., the center square of a 5x5 grid may be pre-marked with a free daub) and/or anytime during play (e.g., by receiving a free random daub in accordance with a game rule).
- a card includes spaces arranged in columns and rows (e.g., a 5x5 grid of spaces, a 3x4 array of ticket lines), each having a designated number (e.g., selected from a set of bingo numbers 1-75) represented in a respective space on the card.
- the card may include one or more types of location identifiers.
- Location identifiers may include, without limitation, one or more column identifiers, row identifiers, and/or other types of identifiers that uniquely identify a particular grid space, row, column, area, or other portion of a bingo card.
- each column of a 5x5 bingo card may be identified respectively as "B,” “I,” “N,” “G,” or "0.”
- each symbol for a bingo game may be associated with one or more respective location identifiers.
- certain symbols may be designated only in certain areas of a game card.
- the "B" column of a 5x5 card may only include numbers selected in the range of 1 -15.
- the first column of a 90-ball bingo game ticket may only include numbers selected in the range of 1-10, the second column may only include numbers selected in the range of 11-20, and so on.
- a given bingo symbol may be associated with both a number (or a shape, color, or other type of symbol identifier that distinguishes it from other symbols) and location information (e.g., a column identifier, row identifier, and/or other type of location identifier) including information about where the symbol may appear on the card.
- location information e.g., a column identifier, row identifier, and/or other type of location identifier
- a bingo ball may be associated with the number "3" and with a "B,” indicating that if it appears on a card it would appear in a designated "B" column of spaces.
- symbols may be represented (e.g., physically or electronically via a user interface) as numbered balls.
- Drawn numbers themselves may be referred to in this disclosure as “balls” for illustrative purposes and without limitation.
- a “symbol draw” or “ball draw” may be used to refer to a process for selecting or otherwise determining (e.g., at random) numbers or other types of symbols drawn for use in comparing to symbols on a card for a bingo game.
- "Drawn balls” and “drawn numbers” may be used for convenience to refer to symbols selected in a symbol draw, and it will be understood that such terms are not limited to balls or numbers, but encompass any type of symbols drawn for a bingo game.
- a bingo game is played until at least one predetermined winning pattern is established on a bingo card.
- determining whether a winning pattern is marked properly on a card may comprise determining whether each marked space may be compared to a set of drawn symbols to verify that it is a valid mark and therefore may qualify for or contribute to a winning pattern.
- determining if a marked pattern is a winning pattern may comprise determining whether any marked spaces are valid free daubs.
- a bingo game is played until a predetermined number of winning patterns are achieved (e.g., by one or more players) and/or until a time limit expires.
- a player must identify any matches between drawn numbers and numbers designated on the player's card(s), the player must take action to daub spaces on the card (e.g., via a user interface) in order to form potential winning patterns, and/or the player must take action to declare a card has one or more winning patterns (e.g., by clicking a "Bingo" button).
- one or more daubed spaces may be undaubed by a player and/or bingo game program.
- a player may undaub a space that the player mistakenly daubed.
- one or more matching numbers may be daubed automatically and/or one or more winning patterns of marked spaces may be identified automatically (e.g., electronically by gaming device in accordance with instructions of a computer software program).
- Some embodiments may provide for automatic daubing of one or more spaces (e.g., for initial free daubs and/or random free daubs during play) and for manual daubing by the player of one or more spaces (e.g., in response to matching drawn numbers).
- the bingo game system 100 may comprise a bingo gaming platform such as a bingo game platform via which social, multiplayer, and/or online bingo games may be played (e.g., one or more bingo games as described in this disclosure, among others).
- the bingo game system 100 may comprise a plurality of client or player devices, such as, for example, a mobile client device 140 and/or a desktop client device 130. Players, for example, may use these player devices to access bingo play via the bingo game system 100.
- the mobile client device 140 may communicate with a game webserver cluster 108 and a bingo connection proxy cluster 124.
- the desktop client device 140 may communicate with a game webserver cluster 108 and a bingo broadcaster cluster 118. It will be readily understood that although when describing some embodiments reference may be made to a "cluster" of devices, embodiments of the present invention are not limited to only a plurality of such devices. Some embodiments may comprise only one of any given type of device.
- the game webserver cluster 108 may act as an interface between a plurality of players and at least one bingo server.
- the game webserver cluster 108 provides log in functionality, website navigation, game lobby functionality, and/or game user interface (Ul) assets.
- the game webserver cluster 108 receives a player request to purchase one or more bingo games, and passes such purchase requests to a bingo game server (e.g., of bingo game server cluster 106).
- data collected by the game webserver cluster 108 may be cached using a high-volume data management cache 112 (e.g., BigMemoryTM in-memory, data management service by Terracotta).
- a high-volume data management cache 112 e.g., BigMemoryTM in-memory, data management service by Terracotta.
- the game webserver cluster 108 may communicate with the bingo game server cluster 106, comprising one or more specialized bingo game servers.
- a bingo game server of bingo game server cluster 106 in accordance with one embodiment of the present invention, may store logic enabling the purchase of bingo games and/or the management of bingo game play.
- a specialized bingo game server in accordance with some embodiments of the present invention may, for example, be specially configured to simultaneously call multiple game numbers, in addition to being configured to generate one or more bingo number calls, to generate one or more (conventional) player ticket numbers, to determine one or more winners of a bingo game, and/or to determine a distribution of prizes.
- processes that may be performed by a bingo game server of bingo game server cluster 106 may include, but are not limited to: (i) determining a set of available numbers and/or other types of bingo symbols for a bingo game; (ii) conducting a symbol draw or otherwise determining or selecting (e.g., at random) which symbols, of a plurality of bingo symbols available (e.g., depending on the type of bingo game), are drawn for a particular round of a bingo game; (iii) transmitting an indication of at least one drawn symbol to a player device; (iv) determining one or more drawn symbols that are in play for a bingo game (e.g., that previously may have been visible and/or queued but not yet available for play); (v) transmitting an indication of at least one drawn and queued symbol to a player device; (vi) determining and/or transmitting (e.g., to a player device) one or more cards, tickets, or other type of bingo game space for a bingo game; (vii
- a bingo game server of bingo game server cluster 106 may store game data in a database 104, and may transmit game data to a bingo broadcaster cluster 118 via message service 116.
- message service 116 may comprise a scalable
- JMS JavaTM message service
- the database 104 may store, for example, game data (e.g., processed and/or defined by a specially-programmed bingo game server of bingo game server cluster 106), data associated with players (e.g., players interacting with the bingo game servers via a mobile client device 140 and/or a desktop client device 130), and/or specialized instructions that cause various devices (e.g., of the bingo game server 106, scheduler server cluster 114, game webserver cluster 108, bingo broadcaster cluster 118, bingo controller cluster 102, bingo connection proxy cluster 124, the devices 130, and/or the devices 140) to operate in accordance with embodiments described in this disclosure.
- game data e.g., processed and/or defined by a specially-programmed bingo game server of bingo game server cluster 106
- data associated with players e.g., players interacting with the bingo game servers via a mobile client device 140 and/or a desktop client device 130
- specialized instructions that cause various devices (e.g., of the bingo game server 106, scheduler server
- a bingo game server and/or the mobile client device 140 may store (i) one or more probability databases for determining one or more outcome(s) for a game, (ii) a current state or status of a game or game session, (iii) one or more user interfaces for use in a game, (iv) one or more game themes for a game and/or (v) profiles or other personal information associated with a player of a game.
- such data may be stored on the bingo game server and information based on such data may be output to a player's device during play of a game, while in other embodiments a game program may be downloaded to a local memory of a player's device and thus such data may be stored on a player's device (e.g., in encrypted or other secure or tamper-resistant form).
- any or all of the components of example bingo game system 100 may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method 900 in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure.
- a bingo player may, for example, connect to the bingo broadcaster cluster 118 via a desktop client device to acquire bingo game data and play a bingo game.
- the bingo broadcaster cluster 118 sends information, such as number calls (e.g., determined by and received from a bingo game server) and/or winner information, to the bingo game player in a manner that provides for an enjoyable game play experience.
- the bingo broadcaster cluster 118 may also provide game data to users of mobile devices (e.g., mobile device client 140).
- a bingo broadcaster may communicate game data to the mobile device client 140 by forwarding the game data first to a bingo listener 120, such as a JavaTM-based messaging component, which then forwards the information to a message broker 122 (e.g., an ActiveMQTM channel) and then to a bingo connection proxy cluster 124 in communication with a client mobile device 140.
- a bingo listener 120 such as a JavaTM-based messaging component
- the bingo game server cluster 106 may also, in accordance with some embodiments, manage requests to purchase bingo game tickets and award prizes to bingo game winners.
- a bingo controller cluster 102 may be specially programmed to communicate with the bingo game server cluster 106 to provide scheduling information to create and schedule bingo games, providing information such as the start and end times for multiple games, in succession, simultaneously, or both.
- the bingo controller cluster 102 may communicate with the database 104 to read stored schedules for games.
- the bingo controller cluster 102 may, in some embodiments, create new bingo games based on a stored schedule for a predetermined time period (e.g., a 24-hour time frame).
- the bingo game server cluster 106 may then be informed (e.g., by a bingo controller) as to what games are available, and can sell these bingo games at appropriate times (e.g., in accordance with a schedule), as indicated by the bingo controller cluster 102.
- a bingo game may provide a bonus game at the end of bingo play.
- the bonus game may not be considered part of the initial bingo game, so in some embodiments, a scheduler server cluster 114 may be used by the bingo game system 100 to set a schedule, or otherwise alter the existing bingo game schedules, to allow time for bonus game play.
- This schedule server cluster 114 may, in some embodiments, communicate with the bingo game server cluster 106.
- information from the schedule server cluster 114 may be cached in the high-volume data management cache 112.
- Applicants have provided for specialized bingo game servers, controllers, and systems providing for advantages of scalability and accommodating communication with a variety of types of client devices, and, in accordance with some embodiments, further configured to provide for the specialized functions of one or more types of bingo games.
- a bingo game server may comprise a computing device for facilitating play of a bingo game (e.g., by receiving an input from a player, determining an outcome for a bingo game, causing an outcome of a bingo game to be displayed on a player device, facilitating a wager and/or a provision of a payout for a bingo game).
- the bingo game server may comprise a server computer operated by a bingo game provider or another entity (e.g., a social network website).
- the game server may determine an outcome for a first aspect and/or second aspect of a bingo game by requesting and receiving such an outcome from another remote server operable to provide such outcomes.
- the bingo game server may further be operable to facilitate a bingo game program for a bingo game (e.g., a wagering game).
- a bingo game server may comprise one or more computing devices responsible for handling online processes such as, but not limited to: serving a website comprising one or more games to a player device and/or processing transactions (e.g., wagers, deposits into financial accounts, managing accounts, controlling games, etc.).
- a bingo game server may comprise two or more server computers operated by the same entity (e.g., one server being primarily for storing states of games in progress and another server being primarily for storing mechanisms for determining outcomes of games, such as a random number generator).
- a player's device 130 and /or device 140 may be used to play a wagering or non-wagering bingo game over a network and to output information relating to the game to the player participating in the game (e.g., outcomes for a round of a bingo game, numbers to call simultaneously for a bingo game session, qualifying for a level upgrade in the game, balance of credits available for play of the game, etc.).
- information relating to the game to the player participating in the game e.g., outcomes for a round of a bingo game, numbers to call simultaneously for a bingo game session, qualifying for a level upgrade in the game, balance of credits available for play of the game, etc.
- Any and all information relevant to any of the aforementioned functions may be stored locally on one or more of a player's devices and/or may be accessed using one or more of the player's devices (in one embodiments such information being stored on, or provided via, the bingo game server).
- a player's device may store some or all of the program instructions for providing one or more of the functions described with respect to bingo game server (e.g., in a downloadable software application).
- the bingo game server may be operable to authorize the one or more of the player's devices to access such information and/or program instructions remotely via a network and/or download from the bingo game server (e.g., directly or via an intermediary server such as a game webserver) some or all of the program code for executing one or more of the various functions described in this disclosure.
- outcome and result determinations may be carried out by a bingo game server (or another server with which the bingo game server communicates) and a player's devices may be terminals for displaying to an associated player such outcomes and results and other graphics and data related to a bingo game.
- the bingo game system 200 may comprise a database 202, a controller 204, a bingo game server 206, a broadcaster 208, and a client 210.
- a client device 210 of a player may initiate (e.g., via a gaming website) a purchase of a strip of one or more bingo game tickets from a bingo game server 206.
- the bingo game server 206 may then generate and store tickets for the player on a database 202.
- the database 202 may be in communication with a controller 204.
- the controller 204 may, for example, poll the database 202 for a gaming schedule stored in the database, and read a schedule provided by the controller 204. Based on this information, the controller 204 may then create a game which may, in turn, be stored by the database 202.
- a player's gaming experience may or may not be affected by game data which may include, for example, the player's game play history (e.g., stored in the database 202).
- the database 202 may store information concerning game winners, and may send this information to the bingo game server 206, which may then use this data to affect the game in one or more ways described in this specification.
- the bingo game server 206 may send game data to the broadcaster 208 to control what is broadcast to the client device 210 (e.g., based on how the bingo game server 206 may have altered the game).
- the bingo game server 206 affects both game data and winner timings based on data stored in the database 202.
- the controller 204 may set a timer to determine when the next game should begin. Once the game is scheduled to begin, the controller 204 may, in some examples, communicate with the bingo game server 206 to begin game play. The bingo game server 206 then preferably communicates with the broadcaster 208 to begin game play. The broadcaster 208, in turn, broadcasts the started game to the client 210. Once game play is initiated, the broadcaster 208 may communicate with the client device 210 directly.
- the client device 210 may comprise, without limitation, a player's tablet computer, desktop computer, or mobile device.
- the broadcaster 208 may, for example, communicate a plurality of ball calls in real time, present winner messages if applicable, and provide "game over" signals.
- the game outcome and winners may be determined by the bingo game server 206.
- the controller 204 may alert the bingo game server 206 as to the end of game play (e.g., upon the completion of the first line, second line, and full house winners), and the bingo game server 206 facilitates payment of the winners (e.g., by initiating the transfer of winnings to a player accounts).
- the system 300 may comprise a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure).
- the system 300 may comprise a plurality of player devices 302a- n, the Internet 304, a load balancer 306, and/or a game server cluster 310.
- the game server cluster 310 may, in some embodiments, comprise a plurality of game servers 310a-n.
- the system 300 may comprise a cache persistor 320, a Simple Queuing Service (SQS) device 322, a task scheduler 324, an e-mail service device 326, and/or a query service device 328.
- SQL Simple Queuing Service
- the various components 302a-n, 304, 306, 310a-n, 320, 322, 324, 326, 328 may be in
- the system 300 may comprise, for example, a dynamic database (DB) 340a, a cloud-based cache cluster 340b (e.g., comprising a game state cache 340b-1 , a bingo cache 340b-2, and/or a "hydra" cache 340b-3), a non-relational DB 340c, a remote DB service 340d, a persistence DB 340e, and/or a reporting DB 340f.
- DB dynamic database
- any or all of the components 302a-n, 304, 306, 310a-n, 320, 322, 324, 326, 328, 340a-f of the system 300 may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure.
- any component 302a-n, 304, 306, 310a-n, 320, 322, 324, 326, 328 may comprise a single device, a combination of devices and/or components 302a-n, 304, 306, 310a-n, 320, 322, 324, 326, 328, 340a-f, and/or a plurality of devices, as is or becomes desirable and/or practicable.
- one or more of the various components 302a-n, 304, 306, 310a-n, 320, 322, 324, 326, 328, 340a-f may not be needed and/or desired in the system 300.
- the player devices 302a-n may be utilized to access (e.g., via the Internet 304 and/or one or more other networks not explicitly shown) content provided by the game server cluster 310.
- the game server cluster 310 may, for example, provide, manage, host, and/or conduct various online and/or otherwise electronic games such as online bingo, slot-style games, poker, and/or other games of chance, skill, and/or combinations thereof.
- the various game servers 310a-n (virtual and/or physical) of the game server cluster 310 may be configured to provide, manage, host, and/or conduct individual instances and/or sessions of available game types.
- a first game server 310a may host a first particular session of an online bingo game (or tournament), a second game server 310c may host a second particular session of an online bingo game (or tournament), a third game server 310c may facilitate an online poker tournament (e.g., and a corresponding plurality of game sessions that comprise the tournament), and/or a fourth game server 31 Od may provide an online slots game (e.g., by hosting one or more slot game sessions).
- the player devices 302a-n may comprise various components
- the player device 302a-n may, for example, comprise a gaming client such as a software application programmed in Adobe® Flash® and/or HTML5 that is configured to send requests to, and receive responses from, one or more of the game servers 310a-n of the game server cluster 310.
- a gaming client such as a software application programmed in Adobe® Flash® and/or HTML5 that is configured to send requests to, and receive responses from, one or more of the game servers 310a-n of the game server cluster 310.
- such an application operating on and/or via the player devices 302a-n may be configured in model-view-controller (MVC) architecture with a communication manager layer responsible for managing the requests to/responses from the game server cluster 310.
- MVC model-view-controller
- one or more of the game servers 310a-n may also or alternatively be configured in a MVC architecture with a communication manager and/or communications management layer (not explicitly shown in FIG. 3).
- communications between the player devices 302a-n and the game server cluster 310 may be conducted in accordance with the hypertext transfer protocol (HTTP) version 1.1 (HTTP/1.1) as published by the Internet Engineering Taskforce (IET) and the World Wide Web Consortium (W3C) in RFC 2616 (June 1999).
- HTTP hypertext transfer protocol
- IET Internet Engineering Taskforce
- W3C World Wide Web Consortium
- communications between the player devices 302a-n and the game server cluster 310 may be managed and/or facilitated by the load balancer 306.
- the load balancer 306 may, for example, route communications from player devices 302a-n to one or more of the specific game servers 310a-n depending upon various attributes and/or variables such as bandwidth availability (e.g., traffic management/volumetric load balancing), server load (e.g., processing load balancing), server functionality (e.g., contextual awareness/availability), and/or player-server history (e.g., session awarenessfstickiness").
- the load balancer 306 may comprise one or more devices and/or services provided by a third-party (not separately shown in FIG. 3).
- the load balancer 306 may, for example, comprise an elastic load balancer (ELB) service provided by Amazon® Web Services, LLC of Seattle, WA. According to some embodiments, such as in the case that the load balancer 306 comprises the ELB or a similar service, the load balancer 306 may manage, set, determine, define, and/or otherwise influence the number of game servers 310a-n within the game server cluster 310. In the case that traffic and/or requests from the player devices 302a-n only require the first and second game servers 310a-b, for example, all other game servers 310c-n may be taken off-line, may not be initiated and/or called, and/or may otherwise not be required and/or utilized in the system 300.
- ELB elastic load balancer
- the load balancer 306 may call and/or bring online one or more of the other game servers 310c-n depicted in FIG. 3.
- each game server 310a-n comprises an instance of a resizable compute capacity service, such as the Amazon Elastic Compute CloudTM (Amazon EC2TM) web service provided by Amazon Web Services, Inc.
- the load balancer 306 may add or remove instances as is or becomes practicable and/or desirable.
- the load balancer 306 and/or the Internet 304 may comprise one or more proxy servers and/or devices (not shown in FIG. 3) via which communications between the player devices 302a-n and the game server cluster 310 are conducted and/or routed.
- proxy servers and/or devices may comprise one or more regional game hosting centers, for example, which may be
- the proxy servers and/or devices may be located in one or more geographic areas and/or jurisdictions while the game server cluster 310 (and/or certain game servers 310a-n and/or groups of game servers 310a-n thereof) is located in a separate and/or remote geographic area and/or jurisdiction.
- the game server cluster 310 may provide game results (such as a full set of drawn bingo numbers and/or bonus metrics) to a controller device (not separately shown in FIG.
- the game server cluster 310 (and/or one or more of the game servers 310a-n thereof) may be in communication with the dynamic DB 340a.
- the dynamic DB 340a may comprise a dynamically-scalable database service such as the DyanmoDBTM service provided by Amazon Web Services, Inc.
- the dynamic DB 340a may, for example, store information specific to one or more certain game types (e.g., bingo games) provided by the game server cluster 310 such as to allow, permit, and/or facilitate reporting and/or analysis of such information.
- the game server cluster 310 (and/or one or more of the game servers 310a-n thereof) may be in communication with the cloud-based cache cluster 340b.
- Game state information from the game server cluster 310 may be stored in the game state cache 340b-1 ;
- bingo state data e.g., the current state of spaces (marked or unmarked) of a player's bingo card, history of called balls, information about ball call order, etc.
- other game and/or player information e.g., progressive data, referral data, player rankings, audit data
- hydra cache 340b-3 may be stored in communication with the cloud-based cache cluster 340b.
- the cache persistor 320 may move and/or copy data stored in the cloud-based cache cluster 340b to the non-relational DB 340c.
- the non-relational DB 340c may, for example, comprise a SimpleDBTM service provided by Amazon Web Services, Inc.
- the game server cluster 310 may generally access the cloud-based cache cluster 340b as- needed to store and/or retrieve game-related information.
- the data stored in the cloud-based cache cluster 340b may generally comprise a subset of the newest or freshest data, while the cache persistor 320 may archive and/or store or move such data to the non-relational DB 340c as it ages and/or becomes less relevant (e.g., once a player logs-off, once a game session and/or tournament ends).
- the game server cluster 310 may, in accordance with some embodiments, have access to the non-relational DB 340c as- needed and/or desired.
- the game servers 310a-n may, for example, be initialized with data from the non- relational DB 340c and/or may store and/or retrieve low frequency and/or low priority data via the nonrelational DB 340c.
- the SQS device 322 may queue and/or otherwise manage requests, messages, events, and/or other tasks or calls to and/or from the server cluster 310.
- the SQS device 322 may, for example, prioritize and/or route requests between the game server cluster 310 and the task scheduler 324.
- the SQS device 322 may provide mini-game and/or tournament information to the server cluster 310.
- the task scheduler 324 may initiate communications with the SQS device 322, the e-mail service provider 326 (e.g., providing e-mail lists), the remote DB service 340d (e.g., providing inserts and/or updates), and/or the persistence DB 340e (e.g., providing and/or updating game, player, and/or other reporting data), e.g., in accordance with one or more schedules.
- the e-mail service provider 326 e.g., providing e-mail lists
- the remote DB service 340d e.g., providing inserts and/or updates
- the persistence DB 340e e.g., providing and/or updating game, player, and/or other reporting data
- the persistence DB 340e may comprise a data store of live environment game and/or player data.
- the game server cluster 310 and/or the task scheduler 324 or SQS device 322 may, for example, store game and/or player data to the persistence DB 340e and/or may pull and/or retrieve data from the persistence DB 340e, as-needed and/or desired.
- the server cluster 310 may, according to some embodiments, provide and/or retrieve spin and/or other game event info and/or configuration information via the persistence DB 340e.
- the reporting DB 340f may be created and/or populated based on the persistence DB 340e.
- a data transformation and/or mapping program may be utilized to pull data from the live environment (e.g., the persistence DB 340e) into the reporting DB 340f.
- the query service 328 may then be utilized, for example, to query the reporting DB 340f, without taxing the live environment and/or production system directly accessible by the game server cluster 310.
- any or all of the player devices 302a-n in conjunction with one or more of the game servers 310a-n and/or the databases 340a-f may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method 900 in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure.
- the system 400 may comprise and/or define a "front-end" architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure).
- a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure).
- the system 400 may comprise a plurality of user devices 402a-b, a plurality of networks 404a-b (e.g., a primary service provider network 404a, a secondary service provider network 404b, a production network 404c, and/or a VPN 404d), a plurality of routers 406a-b, a plurality of firewall devices 408a-b, a plurality of game servers 41 Oa-g (e.g., web servers 410a, application servers 410b, messaging broker servers 410c, game broadcaster servers 410d, chat servers 410e, database servers 410f, and/or management and monitoring servers 41 Og), and/or an application delivery controller cluster 422.
- networks 404a-b e.g., a primary service provider network 404a, a secondary service provider network 404b, a production network 404c, and/or a VPN 404d
- a plurality of routers 406a-b e.g., a plurality of firewall
- any or all of the components 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g, 422 of the system 400 may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g, 422 (and/or portions thereof) and/or various configurations of the components 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g, 422 may be included in the system 400 without deviating from the scope of embodiments described in this disclosure.
- any component 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g are depicted and while single instances of other components 422 are depicted, for example, any component 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g, 422 depicted in the system 400 may comprise a single device, a combination of devices and/or components 402a-b, 404a-b, 406a-b, 408a-b, 41 Oa-g, 422, and/or a plurality of devices, as is or becomes desirable and/or practicable. Similarly, in some embodiments, one or more of the various components 402a-b, 404a- b, 406a-b, 408a-b, 41 Oa-g, 422 may not be needed and/or desired in the system 400.
- a first user device 402a may comprise an electronic device owned and/or operated by a player of an online game (not explicitly shown) and/or by an entity that otherwise accesses online game content and/or services externally (e.g., requiring external login and/or access credentials and/or procedures).
- the first user device 402a may, for example, be utilized to access content provided by and/or via the application delivery controller cluster 422.
- the first user device 402a may interface with and/or connect to the production network 404c via the primary service provider network 404a and/or the secondary service provider network 404b.
- the primary service provider network 404a and the secondary service provider network 404b may, for example, load balance and/or provide redundant coverage for outage recovery by utilization of a first primary service provider network router 406a-1 , a second primary service provider network router 406a-2, a first secondary service provider network router 406b-1 , and/or a second secondary service provider network router 406b-2.
- the application delivery controller cluster 422 may be insulated and/or protected from the production network 404c by an external firewall cluster 408a.
- the first user device 402a may, for example, be required to provide credentials to and/or otherwise access the application delivery controller cluster 422 via the external firewall cluster 408a.
- the application delivery controller cluster 422 may receive via and/or from the external firewall cluster 408a and/or the production network 404c, one or more requests, calls, transmissions, and//or commands from the first user device 402a.
- the first user device 402a may, for example, submit a call for an online gaming interface to the application delivery controller cluster 422.
- the application delivery controller cluster 422 may comprise one or more hardware, software, and/or firmware devices and/or modules configured (e.g., specially-programmed) to route events and/or responses between the first user device 402a and one or more of the servers 410a-g.
- one or more of the web servers 410a e.g., that may provide graphical and/or rendering elements for an interface and/or other web services
- the application servers 410b e.g., that may provide rule and/or logic-based programming routines, elements, and/or functions - e.g., game play engines
- the application delivery controller cluster 422 may be called and/or managed by the application delivery controller cluster 422.
- the messaging broker servers 410c may receive and/or retrieve messages from the first user device 402a (and/or from one or more of the other servers 410a-b, 410d-g) and perform one or more inter-application processes in relation thereto.
- the messaging broker servers 410c may, for example, route, transform, consolidate, aggregate, store, augment, and/or otherwise process one or more requests in connection with provision of online gaming services to the first user device 402a (e.g., facilitating a decoupling of services provided by various applications on and/or from the various servers 410a-b, 410d-g).
- the game broadcaster servers 410d may provide scheduled releases of information descriptive of an online game.
- the game broadcaster servers 41 Od may, for example, provide a broadcast feed of bingo numbers, slot and/or other random (and/or pseudo-random) number results that may be accessed by (and/or transmitted to) the first user device 402a (e.g., in connection with the play of an online bingo, slots, and/or other game for which broadcast information may be utilized).
- the chat servers 410e may provide, manage, and/or facilitate communications between the first user device 402a (and/or first user thereof) and one or more other player/user devices (such as a second user device 402b and/or other player/user devices not shown in FIG. 4).
- the second user device 402b may generally comprise an electronic device owned and/or operated by a user (not shown) closely affiliated with an entity that operates the system 400 (such entity also not shown).
- An employee e.g., programmer and/or Customer Service Representative (CSR)
- CSR Customer Service Representative
- contractor and/or other agent of an online gaming company may, for example, utilize the second user device 402b to interface with the privately-accessible VPN 404d.
- the VPN 404d may, for example, provide direct access to the application servers 410b, the database servers 41 Of, the management and monitoring servers 41 Og, and/or the application delivery controller cluster 422.
- such access may be gated through and/or insulated or protected by an internal firewall cluster 408b.
- the second user device 402b may, for example, be required to provide credentials to and/or otherwise access the application delivery controller cluster 422 and/or servers 410a-g via the internal firewall cluster 408b.
- the database servers 41 Of may provide access to one or more databases and/or data stores (e.g., not shown in FIG. 4; for data storage and/or retrieval).
- the management and monitoring servers 41 Og may provide services such as monitoring, reporting, troubleshooting, analysis, configuring, etc. to the second user device 402b.
- the second user device 402b may, for example, access the management and monitoring servers 41 Og and/or the database servers 41 Of to run reports descriptive of online gaming operations, game play, and/or game referral setup, management, and/or analysis.
- either or both of the user devices 402a-b in conjunction with one or more of the servers 41 Oa-g and/or the application delivery controller cluster 422 may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method 900 in this disclosure, and/or one or more portions and/or combinations thereof).
- server Utilization of the term "server” with respect to the servers 41 Oa-g of the system 400 of FIG. 4 is meant solely to ease description of the configuration and/or functionality of the servers 41 Oa-g.
- server is not intended to be limiting with respect to any particular hardware, software, firmware, and/or quantities thereof utilized to implement any or all of the servers 41 Oa-g of the system 400.
- any or all of the servers 410a- g may be implemented in, on, and/or by one or multiple computer server and/or other electronic devices.
- the system 500 may comprise and/or define a "front-end" architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure).
- the system 500 may be similar in configuration and/or functionality, for example, to the system 400 of FIG. 4 and/or one or more portions thereof.
- the system 500 may comprise a user device 502, a plurality of networks (and/or environments and/or layers) 504a-j (e.g., the Internet 504a, a distributed denial-of-service (DDoS) protection layer 504b, a primary transit provider layer 504c, a secondary transit provider layer 504d, a pre- production (PP) environment 504e, a live environment 504f, a LAN 504g, a backend environment 504h, a PP backend layer 504i, and/or a live backend layer 504j), a plurality of routers 506b-d, a plurality of firewall devices 508e-g and 508i-j, a plurality of servers 510e-f (e.g., a PP server cluster 51 Oe and/or a live server cluster 51 Of), a plurality of switching devices 522a, 522e-f, 522i-j, a terminal concentrator (TC) 524f,
- TC
- any or all of the components 502, 504a-j, 506b-d, 508e-g, 508i-j, 510e-f, 522a, 522e-f, 522i-j, 524f, 530i-j, 552e-f of the system 500 may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure.
- components 502, 504a-j, 506b-d, 508e-g, 508i-j, 510e-f, 522a, 522e-f, 522i-j, 524f, 530i-j, 552e-f (and/or portions thereof) and/or various configurations of the components 502, 504a-j, 506b-d, 508e- g, 508i-j, 510e-f, 522a, 522e-f, 522i-j, 524f, 530i-j, 552e-f may be included in the system 500 without deviating from the scope of embodiments described in this disclosure.
- one or more of the various components 502, 504a-j, 506b-d, 508e-g, 508i-j, 510e-f, 522a, 522e-f, 522i-j, 524f, 530i-j, and 552e-f may not be needed and/or desired in the system 500.
- the user device 502 may be utilized to access one or more of the PP environment 504e, the live environment 504f, and/or the backend environment 504h via the Internet 504a. In some embodiments, the user device 502 may be utilized to access the backend environment 504h and/or the PP hydra service 530i via the PP backend layer 504i.
- a PP backend switch device 522i and/or a PP backend firewall device 508i may, for example, gate and/or control access to the backend environment 504h and/or the PP hydra service 530i, via the PP backend layer 504i.
- the user device 502 may be utilized to access the backend environment 504h and/or the live hydra service 530j via the live backend layer 504j.
- a live backend switch device 522j and/or a live backend firewall device 508j may, for example, gate and/or control access to the backend environment 504h and/or the live hydra service 530j, via the live backend layer 504j.
- any communications (e.g., requests, calls, and/or messages) from the user device 502 may be passed through the DDoS protection layer 504b.
- the DDoS protection layer 504b may, for example, monitor and/or facilitate protection against various forms of cyber attacks including, but not limited to, DDoS attacks.
- the DDoS protection layer 504b may comprise and/or be in communication with a plurality of DDoS router devices 506b-1 , 506b-2, 506b-3, 506b-4 that may be utilized to route and/or direct incoming communications (e.g., from the user device 502) to appropriate portions of the system 500.
- the DDoS protection layer 504b and/or a first DDoS router device 506b- 1 may route communications from the user device 502 through and/or via a first switch device 522a-1 and/or to, through, and/or via a first primary transit provider router device 506c-1.
- the first switch device 522a-1 may comprise a device utilized for security switching such as may implement communications in accordance with the generic routing encapsulation (GRE) communications tunneling protocol described in RFC 2784 "Generic Routing Encapsulation (GRE)" published by the Network Working Group (NWG) in March, 2000.
- GRE generic routing encapsulation
- the first primary transit provider router device 506c-1 may, for example, provide access to the PP environment 504e and/or the PP server cluster 51 Oe thereof, such as via one or more PP firewall devices 508e-1 , 508e-2 and/or one or more PP switch devices 522e-1 , 522e-2.
- the PP switch devices 522e-1 , 522e-2 may comprise content switching devices that process and route data (e.g., in the data link layer) based on data content.
- the first primary transit provider router device 506c-1 may direct communications to, through, and/or via a PP LAN switch device 522e-3 that provides and/or facilitates access to the LAN 504g.
- the LAN 504g may, for example, provide private access to and/or between the PP environment 504e, the live environment 504f, and/or the backend environment 504h.
- the first primary transit provider router device 506c-1 and/or the PP LAN switch device 522e-3 may direct communications to, through, and/or via a LAN firewall device 508g that provides direct access to either or both of the PP server cluster 51 Oe and the live server cluster 51 Of.
- the DDoS protection layer 504b and/or a second DDoS router device 506b-2 may route communications from the user device 502 through and/or via a second switch device 522a-2 and/or to, through, and/or via a first secondary transit provider router device 506d-1.
- the second switch device 522a-2 may comprise a device utilized for security switching such as may implement communications in accordance with the GRE communications tunneling protocol described in RFC 2784 "Generic Routing Encapsulation (GRE)" published by the Network Working Group (NWG) in March, 2000.
- the first secondary transit provider router device 506d-1 may, for example, provide access to the live environment 504f and/or the live server cluster 51 Of thereof, such as via one or more live firewall devices 508f-1 , 508f-2 and/or one or more live switch devices 522f-1 , 522f-2.
- the live switch devices 522f-1 , 522f-2 may comprise content switching devices that process and route data (e.g., in the data link layer) based on data content.
- the first secondary transit provider router device 506d-1 may direct communications to, through, and/or via a live LAN switch device 522f-3 that provides and/or facilitates access to the LAN 504g.
- the first secondary transit provider router device 506d-1 and/or the live LAN switch device 522f-3 may direct communications to, through, and/or via the LAN firewall device 508g that provides direct access to either or both of the PP server cluster 51 Oe and the live server cluster 51 Of.
- the DDoS protection layer 504b and/or one or more of a third DDoS router device 506b-3 and/or a fourth DDoS router device 506b-4 may route communications from the user device 502 through and/or via one or more of the primary transit provider layer 504c and/or the secondary transit provider layer 504d.
- a transit provider switch device 522a-3 may direct, swap, route, and/or manage communications between the primary transit provider layer 504c and the secondary transit provider layer 504d.
- the transit provider switch device 522a-3 may comprise a switching device that operates in accordance with an Exterior Border Gateway Protocol (EBGP) - e.g., the transit provider switch device 522a-3 may comprise one or more edge or border routers.
- EBGP Exterior Border Gateway Protocol
- the first primary transit provider router device 506c-1 , the first secondary transit provider router device 506d-1 , a second primary transit provider router device 506c-2, and/or a second secondary transit provider router device 506d-2 may be utilized to route and/or direct communications between (i) the primary transit provider layer 504c and/or the secondary transit provider layer 504d and (ii) the PP environment 504e and/or the live environment 504f.
- the PP server cluster 51 Oe and/or the PP environment 504e may comprise various hardware, software, and/or firmware that permits a user (e.g., of the user device 502) to program, edit, manage, and/or otherwise interface with PP game elements and/or interfaces (e.g., for development and/or testing purposes).
- the PDU devices 552e-1 , 552e-2 may generally provide power distribution, supply, management, backup, and/or conditioning services (e.g., to the PP server cluster 51 Oe) as is or becomes desired.
- additional switch devices 522e-4, 522e-5 may be utilized to distribute, balance, manage, and/or control communications to, from, and/or within the PP server cluster 51 Oe.
- the live server cluster 51 Of and/or the live environment 504f may comprise various hardware, software, and/or firmware that permits a user (e.g., of the user device 502) to program, edit, manage, and/or otherwise interface with live game elements and/or interfaces (e.g., for troubleshooting, corrective, and/or live environment management purposes).
- the PDU devices 552f-1 , 552f-2 may generally provide power distribution, supply, management, backup, and/or conditioning services (e.g., to the live server cluster 51 Of) as is or becomes desired.
- additional switch devices 522f-4, 522f-5 may be utilized to distribute, balance, manage, and/or control communications to, from, and/or within the live server cluster 51 Of.
- the TC device 524f may be utilized to manage communications from a variety of data sources such as by providing communication capability between various communications channels (not separately depicted in FIG. 5).
- the user device 502 in conjunction with the live server cluster 51 Of may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method 900 in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure.
- FIG. 6 a block diagram of a system 600 according to some embodiments is shown.
- the system 600 may comprise and/or define a "back-end" architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure).
- the system 600 may be utilized in conjunction with the systems 400, 500 of FIG. 4 and/or FIG. 5 in this disclosure, for example, and/or may be similar in configuration and/or functionality to the backend environment 504h of the system 500 of FIG. 5.
- the system 600 may comprise a user device 602, a plurality of networks (and/or
- 604a-i e.g., the Internet 604a, an ISP 604b, an External Firewall-Router (EXTFW-RTR) Virtual LAN (VLAN) 604c, an Internet VLAN 604d, an Internal-External (INT-EXT) VLAN 604e, a web VLAN 604f, a database VLAN 604g, an application VLAN 604h, and/or an administrator VLAN 604i), an external router cluster 606, a plurality of firewall clusters 608a-b (e.g., an external firewall cluster 608a and/or an internal firewall cluster 608b), a plurality of servers 610a-j (e.g., a server cluster 610a, a first spare server pool 610b, a second spare server pool 610c, database servers 610d, "hydra" servers 610e, game controllers 61 Of, ruby servers 610g, admin servers 610h, monitoring servers 610i, and/or
- any or all of the components 602, 604a-i, 606, 608a-b, 610a- j, 622a-d, 624, 640, 652 of the system 600 may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure.
- components 602, 604a-i, 606, 608a-b, 610a-j, 622a-d, 624, 640, 652 may be included in the system 600 without deviating from the scope of embodiments described in this disclosure.
- any component 602, 604a-i, 606, 608a-b, 610a-j, 622a-d, 624, 640, 652 depicted in the system 600 may comprise a single device, a combination of devices and/or components 602, 604a-i, 606, 608a-b, 610a-j, 622a-d, 624, 640, 652, and/or a plurality of devices, as is or becomes desirable and/or practicable.
- one or more of the various components 602, 604a-i, 606, 608a-b, 610a-j, 622a-d, 624, 640, 652 may not be needed and/or desired in the system 600.
- the user device 602 may be utilized to access and/or interface with one or more of the servers 610a-j via the Internet 604a.
- the Internet 602a may be linked to the ISP 604b via multiple (e.g., redundant) connectivity paths 604b-1 , 604b-2 (e.g., for load balancing, security, and/or failure recovery).
- the ISP 604b may be in communication with (and/or comprise) the external router cluster 606.
- the external router cluster 606 may route certain requests, calls, and/or transmissions (and/or users - e.g., based on credentials and/or other information) through the EXTFW-RTR VLAN 604c and/or through the external firewall cluster 608a, for example, and/or may route certain requests, calls, and/or transmissions (and/or users - e.g., based on credentials and/or other information) through the Internet VLAN 604d and/or through the internal firewall cluster 608b.
- the external router cluster 606 may direct communications through the EXTFW-RTR VLAN 604c and/or through the external firewall cluster 608a.
- the external router cluster 606 may direct communications through the Internet VLAN 604d and/or through the internal firewall cluster 608b.
- access via either or both of the external firewall cluster 608a and/or the internal firewall cluster 608b may permit the user device 602 to communicate via the INT-EXT VLAN 604e.
- the INT-EXT VLAN 604e may, for example, provide access to the content switches 622a which may, in some embodiments, serve content from any or all of the servers 610a-j to the user device 602, as is or becomes appropriate or desired.
- the content switches 622a may communicate with the first spare server pool 610b via the web LAN 604f.
- private and/or other specialized access to the system 600 via the internal firewall cluster 608b may permit the user device 602 to communicate via one or more of the database VLAN 604g, the application VLAN 604h, and/or the admin VLAN 604i.
- the database VLAN 604g may be utilized, for example, to access and/or communicate with the database servers 61 Od.
- the application VLAN 604h may be utilized to access and/or communicate with any or all of the hydra servers 610e, the game controllers 61 Of, and/or the ruby servers 610g.
- the admin VLAN 604i may allow, promote, conduct, facilitate, and/or manage a wide variety of communications within the system 600.
- the admin VLAN 604i may, for example, communicatively connect and/or couple any or all of the firewalls 608a-b, the servers 610a-j, the switches 622a-d, the TC device 624, the SAN storage 640, and/or the PDU devices 652.
- the user device 602 may be utilized, in conjunction with the admin servers 61 Oh and/or via the admin VLAN 604i for example, to define, edit, adjust, manage, and/or otherwise access settings (and/or data) of the firewalls 608a-b, any or all of the switches 622a-d, the TC device 624, and/or the PDU devices 652.
- the user device 602 (and/or the admin servers 61 Oh) may be utilized to manage and/or access content, rules, settings, and/or performance characteristics or preferences for any or all of the servers 610a-j.
- the server cluster 610a may comprise one or more servers and/or other electronic controller devices (e.g., blade servers) configured to provide online gaming data (e.g., interfaces, outcomes, and/or results) to the user device 602.
- the first spare server pool 610b and/or the second spare server pool 610c may comprise one or more server and/or other electronic controller devices configured to supplement and/or replace the server cluster 610a as needed and/or desired (e.g., to manage load and/or error recovery situations).
- the database servers 610c may provide and/or manage access to stored data such as data stored in and/or by the SAN storage device 640.
- the hydra servers 61 Oe and/or the game controllers 61 Of may provide online game information such as interfaces, results, graphics, sounds, and/or other media to the user device 602 (e.g., via the application VLAN 604h).
- the ruby servers 61 Og may comprise one or more processing devices configured to provide access to one or more programming languages (e.g., "Ruby") and/or Application Programming Interface (API) mechanisms via which the servers 610a-j and/or other portions of the system 600 may be configured to operate (e.g., in accordance with specially and/or pre-programmed instructions written in the programming language and/or developed by the API provided by the ruby servers 61 Og).
- programming languages e.g., "Ruby”
- API Application Programming Interface
- the admin servers 61 Oh, the monitoring servers 61 Oi, and/or the logging servers 61 Oj may be utilized and/or configured to provide administrative, parameter and/or metric monitoring and/or reporting, and/or data logging and/or audit services, respectively.
- the user device 602 in conjunction with one or more of the servers 610a-j may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method 900 in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure.
- the system 700 may comprise a general gaming platform such as a gaming platform via which one or more multiplayer and/or online games may be played (e.g., one or more online games).
- the system 700 may comprise a plurality of player devices 702a-n in communication with and/or via a network 704.
- a game server 710 may be in communication with the network 704 and/or one or more of the player devices 702a-n.
- the game server 710 (and/or the player devices 702a-n) may be in communication with a database 740.
- the system 700 may be embodied using one or more general computing devices executing software (e.g., bingo game software).
- the player devices 702a-n may comprise any type or configuration of electronic, mobile electronic, and or other network and/or communication devices (or combinations thereof) that are or become known or practicable.
- a first player device 702a may, for example, comprise one or more PC devices, computer workstations (e.g., game consoles and/or gaming computers), tablet computers, such as an iPad® manufactured by Apple®, Inc.
- one or more of the player devices 702a-n may be specifically utilized and/or configured (e.g., via specially-programmed and/or stored instructions such as may define or comprise a software application) to communicate with the game server 710 (e.g., via the network 704).
- a game server 710 may be in communication with a variety of different types of player devices 702a-n.
- the network 704 may, according to some embodiments, comprise a LAN, WAN, cellular telephone network, Bluetooth® network, NFC network, and/or RF network with communication links between the player devices 702a-n, the game server 710, and/or the database 740.
- the network 704 may comprise direct communications links between any or all of the components 702a-n, 710, and 740 of the system 700.
- the game server 710 may, for example, be directly interfaced or connected to the database 740 via one or more wires, cables, wireless links, and/or other network components, such network components (e.g., communication links) comprising portions of the network 704.
- the network 704 may comprise one or many other links or network components other than those depicted in FIG. 7.
- a second player device 702b may, for example, be connected to the game server 710 via various cell towers, routers, repeaters, ports, switches, and/or other network components that comprise the Internet and/or a cellular telephone (and/or Public Switched Telephone Network (PSTN)) network, and which comprise portions of the network 704.
- PSTN Public Switched Telephone Network
- the network 704 may comprise any number, type, and/or configuration of networks that is or becomes known or practicable. According to some embodiments, the network 704 may comprise a conglomeration of different sub-networks and/or network components interconnected, directly or indirectly, by the components 702a-n, 710, and 740 of the system 700.
- the network 704 may comprise one or more cellular telephone networks with communication links between the player devices 702a-n and the game server 710, for example, and/or may comprise the Internet, with communication links between the player devices 702a-n and the database 740, for example.
- the game server 710 may comprise a device (and/or system) owned and/or operated by or on behalf of or for the benefit of a gaming entity (not explicitly shown).
- the gaming entity may utilize player and/or game information or instructions (e.g., stored by the database 740), in some embodiments, to host, manage, analyze, design, define, price, conduct, and/or otherwise provide (or cause to be provided) one or more games such as online multiplayer games (e.g., one or more bingo games as described in this disclosure).
- the gaming entity (and/or a third-party; not explicitly shown) may provide an interface (not shown in FIG. 7) to and/or via the player devices 702a-n.
- the interface may be configured, according to some embodiments, to allow and/or facilitate electronic game play by one or more players.
- the system 700 and/or interface provided by the game server 710 may present game data (e.g., from the database 740) in such a manner that allows players to participate in one or more online games (singularly, in/with groups, and/or otherwise).
- the game server 710 may cause and/or facilitate various functionality and/or features of one or more bingo games, each as described in this disclosure.
- the database 740 may comprise any type, configuration, and/or quantity of data storage devices that are or become known or practicable.
- the database 740 may, for example, comprise an array of optical and/or solid-state hard drives configured to store player and/or game data, and/or various operating instructions, drivers, etc. While the database 740 is depicted as a standalone component of the system 700 in FIG. 7, the database 740 may comprise multiple components. In some embodiments, a multi-component database 740 may be distributed across various devices and/or may comprise remotely dispersed components. Any or all of the player devices 702a-n may comprise the database 740 or a portion thereof, for example, and/or the game server 710 may comprise the database 740 or a portion thereof.
- FIG. 8 a block diagram of an apparatus 800 according to some embodiments is shown.
- the apparatus 800 may be similar in configuration and/or functionality to any of the player and/or user devices 130, 140, 210, 302a-n, 402a-b, 502, 602, 702a-n and/or the servers and/or controller devices 102, 106, 108, 114, 118, 310a-n, 410a-g, 510e-f, 610a-j, 710 of FIG. 1 , FIG. 2, FIG. 3, FIG. 4, FIG. 5, FIG. 6, and/or FIG. 7 in this disclosure, and/or may otherwise comprise a portion of the systems 100, 200, 300, 400, 500, 600, 700 of FIG.
- the apparatus 800 may, for example, execute, process, facilitate, and/or otherwise be associated with the method 900 (FIG. 9) described in this disclosure.
- the apparatus 800 may comprise a processing device 812, an input device 814, an output device 816, a communication device 818, a memory device 840, and/or a cooling device 850.
- any or all of the components 812, 814, 816, 818, 840, 850 of the apparatus 800 may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure.
- the processing device 812 may be or include any type, quantity, and/or configuration of electronic and/or computerized processor that is or becomes known.
- the processing device 812 may comprise, for example, an Intel® IXP 2800 network processor or an Intel® XEONTM processor coupled with an Intel® E7501 chipset.
- the processing device 812 may comprise multiple inter-connected processors, microprocessors, and/or micro-engines.
- the processing device 812 may be supplied power via a power supply (not shown) such as a battery, an Alternating Current (AC) source, a Direct Current (DC) source, an AC/DC adapter, solar cells, and/or an inertial generator.
- a power supply such as a battery, an Alternating Current (AC) source, a Direct Current (DC) source, an AC/DC adapter, solar cells, and/or an inertial generator.
- a power supply such as a battery, an Alternating Current (AC) source, a Direct Current (DC) source, an AC/DC adapter, solar cells, and/or an inertial generator.
- AC Alternating Current
- DC Direct Current
- AC/DC adapter AC/DC adapter
- solar cells and/or an inertial generator.
- the apparatus 800 comprises a server such as a blade server
- necessary power may be supplied via a standard AC outlet, power strip, surge protector, a PDU, and/or Uninterruptible Power Supply (UPS) device.
- the input device 814 and/or the output device 816 are communicatively coupled to the processing device 812 (e.g., via wired and/or wireless connections and/or pathways) and they may generally comprise any types or configurations of input and output components and/or devices that are or become known, respectively.
- the input device 814 may comprise, for example, a keyboard that allows an operator of the apparatus 800 to interface with the apparatus 800 (e.g., by a player, such as to participate in an online game session as described in this disclosure).
- the input device 814 may comprise a sensor configured to provide information such as player relationships to the apparatus 800 and/or the processing device 812.
- the output device 816 may, according to some embodiments, comprise a display screen and/or other practicable output component and/or device.
- the output device 816 may, for example, provide a game interface (not explicitly shown in FIG. 8) to a player (e.g., via a website).
- the input device 814 and/or the output device 816 may comprise and/or be embodied in a single device such as a touch-screen monitor.
- the communication device 818 may comprise any type or configuration of communication device that is or becomes known or practicable.
- the communication device 818 may, for example, comprise a network interface card (NIC), a telephonic device, a cellular network device, a router, a hub, a modem, and/or a communications port or cable.
- the communication device 818 may be coupled to provide data to a player device (not shown in FIG. 8), such as in the case that the apparatus 800 is utilized to provide a game interface to a player as described in this disclosure.
- the communication device 818 may, for example, comprise a cellular telephone network transmission device that sends signals indicative of game interface components to customer and/or subscriber handheld, mobile, and/or telephone device.
- the communication device 818 may also or alternatively be coupled to the processing device 812.
- the communication device 818 may comprise an IR, RF, BluetoothTM, and/or Wi-Fi® network device coupled to facilitate communications between the processing device 812 and another device (such as a player device and/or a third-party device).
- the memory device 840 may comprise any appropriate information storage device that is or becomes known or available, including, but not limited to, units and/or combinations of magnetic storage devices (e.g., a hard disk drive), optical storage devices, and/or semiconductor memory devices such as RAM devices, Read Only Memory (ROM) devices, Single Data Rate Random Access Memory (SDR-RAM), Double Data Rate Random Access Memory (DDR-RAM), and/or Programmable Read Only Memory (PROM).
- the memory device 840 may, according to some embodiments, store one or more of bingo game instructions 842-1 and/or bingo game interface instructions 842-2. In some embodiments, the bingo game instructions 842-1 and/or the bingo game interface instructions 842-2 may be utilized by the processing device 812 to provide output information via the output device 816 and/or the communication device 818.
- the bingo game instructions 842-1 may be operable to cause the processing device 812 to process player data 844-1 and/or game data 844-2.
- Player data 844-1 and/or game data 844-2 received via the input device 814 and/or the communication device 818 may, for example, be analyzed, sorted, filtered, decoded, decompressed, ranked, scored, plotted, and/or otherwise processed by the processing device 812 in accordance with the game instructions 842-1.
- the bingo game interface instructions 842-2 may be operable to cause the processing device 812 to process player data 844-1 and/or game data 844-2.
- Player data 844-1 and/or game data 844-2 received via the input device 814 and/or the communication device 818 may, for example, be analyzed, sorted, filtered, decoded, decompressed, ranked, scored, plotted, and/or otherwise processed by the processing device 812 in accordance with the interface instructions 842-2.
- player data 844-1 and/or game data 844-2 may be utilized by the processing device 812 in accordance with the bingo game interface instructions 842-2 to provide one or more game interfaces in accordance with embodiments described in this disclosure (e.g., displaying or otherwise transmitting information about one or more called bingo numbers or other types of bingo game symbols and/or winning combinations of bingo symbols).
- the memory device 840 may, for example, comprise one or more data tables or files, databases, table spaces, registers, and/or other storage structures. In some embodiments, multiple databases and/or storage structures (and/or multiple memory devices 840) may be utilized to store information associated with the apparatus 800. According to some embodiments, the memory device 840 may be incorporated into and/or otherwise coupled to the apparatus 800 (e.g., as shown) or may simply be accessible to the apparatus 800 (e.g., externally located and/or situated).
- the apparatus 800 may comprise a cooling device 850.
- the cooling device 850 may be coupled (physically, thermally, and/or electrically) to the processing device 812 and/or to the memory device 840.
- the cooling device 850 may, for example, comprise a fan, heat sink, heat pipe, radiator, cold plate, and/or other cooling component or device or combinations thereof, configured to remove heat from portions or components of the apparatus 800.
- One or more various types of data storage devices may be utilized to store instructions and/or data for use in accordance with one or more embodiments.
- instructions stored on the data storage devices may, when executed by a processing device, cause the implementation of and/or facilitate one or more of various methods, and/or portions or combinations thereof, as described in this disclosure.
- a data storage device may comprise one or more various types of internal and/or external hard drives.
- the data storage device may, for example, comprise a data storage medium that is read, interrogated, and/or otherwise communicatively coupled to and/or via a disk reading device.
- the first data storage device and/or the data storage medium may be configured to store information utilizing one or more magnetic, inductive, and/or optical means (e.g., magnetic, inductive, and/or optical-encoding).
- a data storage medium may comprise one or more of a polymer layer, a magnetic data storage layer, a non-magnetic layer, a magnetic base layer, a contact layer, and/or a substrate layer.
- a magnetic read head may be coupled and/or disposed to read data from the magnetic data storage layer.
- a data storage medium may comprise a plurality of data points disposed with the data storage medium.
- the data points may, in some embodiments, be read and/or otherwise interfaced with via a laser-enabled read head disposed and/or coupled to direct a laser beam through the data storage medium.
- a data storage device may comprise a CD, CD-ROM, DVD, Blu-RayTM Disc, and/or other type of optically-encoded disk and/or other storage medium that is or becomes known or practicable.
- a data storage device may comprise a USB keyfob, dongle, and/or other type of flash memory data storage device that is or becomes know or practicable.
- a data storage device may comprise RAM of any type, quantity, and/or configuration that is or becomes practicable and/or desirable.
- a data storage device may comprise an off-chip cache such as a Level 2 (L2) cache memory device.
- a data storage device may comprise an on-chip memory device such as a Level 1 (L1) cache memory device.
- Any one or more of various types of data storage devices may generally store program instructions, code, and/or modules that, when executed by a processing device, cause a particular machine to function in accordance with one or more embodiments described in this disclosure.
- Some types of data storage devices may be representative of a class and/or subset of computer-readable media that are defined in this disclosure as "computer-readable memory” (e.g., non-transitory memory devices as opposed to transmission devices or media).
- Non-volatile media include, for example, optical or magnetic disks and other persistent memory.
- Volatile media include DRAM, which typically constitutes the main memory.
- Other types of transmission media include coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processor.
- Computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, Digital Video Disc (DVD), any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, a USB memory stick, a dongle, any other memory chip or cartridge, a carrier wave, or any other medium from which a computer can read.
- the terms "computer- readable medium” and/or “tangible media” specifically exclude signals, waves, and wave forms or other intangible or transitory media that may nevertheless be readable by a computer.
- sequences of instruction may be delivered from RAM to a processor, (ii) may be carried over a wireless transmission medium, and/or (iii) may be formatted according to numerous formats, standards, or protocols.
- network is defined above and includes many exemplary protocols that are also applicable in this disclosure.
- one or more specialized machines such as a computerized processing device, a server, a remote terminal, and/or a customer device may implement one or more of the various practices described in this disclosure.
- a computer system of a gaming entity may, for example, comprise various specialized computers that interact to provide for online games as described in this disclosure.
- processes described in this disclosure may be performed and/or implemented by and/or otherwise associated with one or more specialized and computerized processing devices (e.g., the devices 130, 140, 302a-n, 402a-b, 502, 602 and/or the servers and/or controller devices 102, 108, 110, 114, 118, 124, 310a-n, 410a-g, 510e-f, 610a-j of FIG. 1 , FIG. 3, FIG. 4, FIG. 5, and/or FIG. 6 in this disclosure), specialized computers, computer terminals, computer servers, computer systems and/or networks, and/or any combinations thereof (e.g., by one or more online game providers and/or online gaming player processing devices).
- specialized and computerized processing devices e.g., the devices 130, 140, 302a-n, 402a-b, 502, 602 and/or the servers and/or controller devices 102, 108, 110, 114, 118, 124, 310a-n, 410a-g,
- methods may be embodied in, facilitated by, and/or otherwise associated with various specialized input mechanisms and/or interfaces described in this disclosure.
- some processes described in this disclosure may be performed and/or implemented by and/or otherwise associated with one or more general computing devices (e.g., as described with respect to FIG. 7 in this disclosure), servers, systems, and/or networks.
- Any processes described in this disclosure do not necessarily imply a fixed order to any depicted actions, steps, and/or procedures, and embodiments may generally be performed in any order that is practicable unless otherwise and specifically noted. Any of the processes and/or methods described in this disclosure may be performed and/or facilitated by hardware, software (including microcode), firmware, or any combination thereof.
- a storage medium e.g., a hard disk, Universal Serial Bus (USB) mass storage device, and/or Digital Video Disk (DVD)
- USB Universal Serial Bus
- DVD Digital Video Disk
- the method 900 may be performed, for example, by a bingo game server (e.g., a bingo game server of bingo game server cluster 110).
- a bingo game server e.g., a bingo game server of bingo game server cluster 110.
- the method 900 may comprise determining a set of game symbols of a player for play of a bingo game, at 902.
- a bingo game server may determine at least one bingo ticket, card, or other bingo game indicia for a player (e.g., for potentially matching with called bingo symbols).
- determining the set of game symbols for play of a bingo game may comprise determining a full, available set of game symbols from which to draw for a bingo game (e.g., the set of number 1-75 for a 75-ball bingo game).
- a bingo game server may transmit an indication of the set of game symbols to a player via a bingo game interface (e.g., based on game data transmitted to a mobile client device via a bingo listener of a bingo game system).
- the method 900 may comprise determining a subpool of game symbols from which at least one bingo call will be made for the bingo game, at 904.
- a bingo game server may determine at least two game symbols, from a larger set of game symbols that could be called, and designate the subset as the subpool for at least one bingo call. For instance, the bingo game server may select a subpool of five bingo game symbols (e.g., 8, 14, 26, 64, 74), of a larger available set of 1-75, from which at least one bingo call will be made.
- the subpool may be represented via a bingo game interface. Accordingly, the visual representation of the subpool may increase the anticipation and excitement for a player because the player knows that the next called bingo game symbol(s) will come from the subset (though the bingo game system does not indicate to the player which symbol of the subpool will be called next).
- the method 900 may comprise determining a number of game symbols of the subpool that will be called, at 906.
- the bingo game server may determine (e.g., based on a weighted random array) how many of the game symbols in the identified subpool will be called (e.g., called simultaneously).
- the number of game symbols to be called may depend on information about a player and/or the player's gaming history or transactions (e.g., a number of bingo tickets purchased in a given time period). For example, the bingo game server may determine to call three out of five game symbols of a subpool.
- the method 900 may comprise determining an indication of one or more game symbols called for the bingo game, the one or more game symbols being in the subpool of game symbols, at 908.
- determining an indication may comprise generating a visual highlighting, emphasis, daub, or other type of visual indicia to indicate which, of a displayed plurality of game symbols of the subpool, has been called.
- the called game symbols may contrast visually with uncalled symbols of the subpool (e.g., by visually highlighting, coloring, or holding the called symbols).
- the method 900 may comprise determining an indication of any game symbols of the player that match the one or more game symbols called, at 910.
- game symbols of the player may be represented as a set via a bingo game interface, and when a match is identified (e.g., by a player or automatically by a bingo game server), the matching game symbol(s) may be daubed, removed, highlighted, or otherwise visually distinguished from any unmatched game symbols of the player.
- a bingo game comprises an archery theme and matched game symbols are represented as balloons or targets that "pop" or disappear when the matching game symbol is called (e.g., as represented by an animated arrow striking the player's symbol(s)).
- a game area may include a number of called balls indication 1002 that indicates to the player how many numbers will be called (e.g., at the same time) for a given call.
- the number of called balls indication 1102 indicates that five balls have been or are to be called, as indicated by the display of the five arrows.
- the example subpool area 1104 indicates a subpool of numbers (8, 15, 5, 30, 12) from which a call has been and/or will be made.
- the example ticket display area 1106 indicates a representation of a player's tickets or other collections of bingo symbols that a player is currently playing (e.g., to match against the called numbers in order to satisfy a win condition).
- a player has four active tickets or sets of bingo numbers, each ticket including five player bingo numbers, and each ticket being associated with a respective prize (e.g., should all of the numbers be matched for that ticket during game play).
- FIGs. 11 A-111 depict an example of play of a bingo game including one or more features discussed in this disclosure. According to the example game play, the sequence of figures illustrates three sequential sets of calls being made during a bingo game using the example tickets also depicted in FIG. 10.
- a first ticket includes a first set of bingo numbers (52, 11 , 40, 2, and 24); a second ticket includes a second set of bingo numbers (3, 15, 8, 21 , and 7); a third ticket includes a third set of bingo numbers (5, 30, 33, 4, and 19); and a fourth ticket includes a fourth set of bingo numbers (16, 29, 56, 7, and 1).
- Each ticket is associated with a respective prize.
- the game play figures also demonstrate examples of how called numbers may be revealed to a player and/or how any matches of the called numbers to one or more of the player's tickets may be indicated to the player.
- players first will see how many numbers will be called (e.g., as represented by a number of arrows revealed), and then they will be informed of which of the numbers (from the subpool) are called.
- the period of time in between seeing how many of the numbers will be revealed and revealing the called numbers may be very short (e.g., a second or two) but sufficient to create additional player anticipation.
- the bingo game may also, in accordance with some embodiments, reveal the numbers selected for the subpool from which the call will be made (e.g., before or after the number of numbers to be called is revealed).
- FIG. 11 A the example interface 1100 depicts how a subpool of numbers (8, 15, 5, 30, 12) has been determined and displayed to the player. The number or numbers called next are represented in the displayed subpool.
- FIG. 11 A also includes an indication, depicted in the example as two arrows, of the number of numbers that will be called (in this case, two numbers will be called).
- the number of numbers to call at one time may be determined at random and/or in accordance with a schedule.
- the example interface has been modified to reveal that the numbers 8 and 5 have been called (e.g., by highlighting or otherwise distinguishing visually the called numbers from other numbers in the subpool).
- Various ways of determining a bingo call are known to those skilled in the art.
- the order in which numbers are called and/or determining which numbers are to be called simultaneously may be determined prior to initiation of a bingo game session, prior to purchase of tickets by a player, after purchase of tickets by a player, and/or in real time for each call.
- the number of numbers that may be revealed for each call may be determined at any time prior to and/or during play of the bingo game.
- the entire sequence of called numbers and the arrangement of how the numbers are revealed may be determined (e.g., by a processor of a game server executing software instructions for a bingo game) in advance of the start of play of a bingo game.
- FIG. 11 B also depicts an example of how any matches between the called numbers and the numbers on the player's tickets may be marked or otherwise indicated.
- the balloons including the numbers 8 and 15 are highlighted (e.g., with a green background) where they appear on the tickets.
- the interface may display a representation of the matched numbers "popping" or otherwise being removed from play.
- FIG. 11 C depicts an example in which the matched numbers 8 and 15 have been "popped" by the two arrows launched from the arrow area, to indicate that the numbers have been marked for those tickets.
- FIG. 11 C also provides an example of where a next subpool of numbers (17, 15, 10, 30, 12) has been determined for the next number call. Determining a subsequent subpool of numbers may comprise removing all called numbers but retaining all numbers from a previous subpool that were not called (as depicted in FIG. 11 C, retaining fewer than all of the uncalled numbers from the previous subpool, and/or retaining none of the uncalled numbers from the previous subpool.
- determining a subpool may comprise determining what numbers are to be called next, and selecting other numbers (e.g., at random and/or in accordance with a schedule) to complete the subpool.
- the numbers 17 and 10 could have been selected at random to replace the called numbers 8 and 15 in the subpool of FIG. 11C, or 17 and 10 could have been preselected (e.g., based on the numbers in a player's ticket) to complete the subpool displayed for the next call.
- FIG. 11 D depicts an example of an embodiment in which after the second subpool has been revealed in FIG. 11 C, the number of numbers to be called (three, in this case, as indicated by the arrows) is revealed (e.g., after a brief pause to build anticipation).
- FIG. 11 E depicts another example of revealing the next called numbers. In this case, the numbers 17, 30, and 12 are called simultaneously, and the player matches only on the number 30 (as indicated by the highlighted balloon in the ticket area).
- the numbers represented in the subpool that were called and that match numbers on the player's ticket(s) may be indicated with a first type of indication (e.g., green highlighting) and the numbers represented in the subpool that were called but that do not match any number on the player's ticket(s) may be indicated with a second type of indication (e.g., red highlighting).
- a first type of indication e.g., green highlighting
- red highlighting e.g., red highlighting
- the number 30 may be highlighted in green in the subpool area (match) and the numbers 17 and 12 may be highlighted in red (no match).
- FIG. 11 F depicts an example of the next stage of play, similar to that depicted in FIG. 11 C, in which the matched balloon for 30 has been removed, and the next subpool of numbers (6, 15, 10, 28, 2) is revealed.
- FIG. 11 G depicts an example interface revealing that five numbers (every number in the example subpool) will be called next, as indicated by the representation of five arrows.
- FIG. 11 H depicts a representation of all five called numbers and indicates that two numbers have matched (numbers 2 and 15) on the player's tickets.
- FIG. 111 depicts an example interface having a subpool with all new numbers, and showing the balloons for numbers 2 and 15 (matched on the previous call) have been removed.
- the prize associated with that ticket is won by the player.
- the prizes may vary between the tickets, in others a common prize will be used for all tickets and players.
- a prize is associated with the ticket, there may be the option to obscure the value of the prize until all the numbers on the ticket are marked off (e.g., different prizes may be associated with different tickets).
- an example interface 1200 depicts how all of a subpool of numbers (3, 15, 10, 30, 21) has been determined and displayed to the player. The number or numbers called next are represented in the displayed subpool.
- FIG. 12 also includes an indication, depicted in the example as three arrows, of the number of numbers called (in this case, three numbers have been called).
- the example interface 1200 also indicates that the numbers 3, 15, and 21 have been called (e.g., as indicated by the highlighting of those called numbers displayed in the subpool).
- the example interface 1200 also depicts an example of how the matches between the called numbers 3, 15, and 21 and the corresponding numbers on the upper rightmost player's ticket and on the lower leftmost ticket have been daubed. In this example, the balloons including the numbers 3, 15, and 21 are highlighted (e.g., with a green background) where they appear on the two tickets.
- an example indication is provided ("WIN!) that the player has won a prize (e.g., a primary prize) for matching all of the player numbers in the upper rightmost ticket.
- a prize e.g., a primary prize
- the called numbers 3, 15, and 21 completed the matching of all of the numbers of that example ticket.
- the player has also won a secondary prize (e.g., a clean sweep bonus prize) for matching all of the undaubed numbers of the ticket (3, 15, and 21) using all of the called numbers from the subpool.
- a secondary prize e.g., a clean sweep bonus prize
- FIG. 13 also includes an indication, depicted in the example as a single arrow, of the number of numbers called from the subpool (in this case, only one number has been called).
- the example interface 1300 also indicates that the number 21 has been called (e.g., as indicated by the highlighting of the 21 representation displayed in the subpool).
- the example interface 1300 also depicts an example of how the last remaining number (21) in the upper rightmost player's ticket has been daubed based on that number being drawn from the subpool. In this example, the balloon including the number 21 is highlighted (e.g., with a green background) where it appears on the that ticket.
- an example indication is provided ("WIN!) that the player has won a prize (e.g., a primary prize) for completing (by matching the remaining number, 21) a winning bingo pattern in the upper rightmost ticket.
- a prize e.g., a primary prize
- a secondary prize e.g., a lucky shot bonus prize
- a reference to "another embodiment” in describing an embodiment does not imply that the referenced embodiment is mutually exclusive with another embodiment (e.g., an embodiment described before the referenced embodiment), unless expressly specified otherwise.
- any reference to an "alternate,” “alternative,” and/or “alternate embodiment” is intended to connote one or more possible variations - not mutual exclusivity. In other words, it is expressly contemplated that "alternatives" described in this disclosure may be utilized and/or implemented together, unless they inherently are incapable of being utilized together.
- the phrase at least one of a widget, a car and a wheel means (i) a widget, (ii) a car, (iii) a wheel, (iv) a widget and a car, (v) a widget and a wheel, (vi) a car and a wheel, or (vii) a widget, a car and a wheel.
- a first thing being “based on” a second thing refers specifically to the first thing taking into account the second thing in an explicit manner.
- a processing step based on the local weather, which itself is in some manner based on or affected by (for example) human activity in the rainforests is not “based on” such human activities because it is not those activities that being explicitly analyzed, included, taken into account, and/or processed.
- a "first widget” may be so named merely to allow for distinguishing it in one or more claims from a “second widget,” so as to encompass embodiments in which (1) the “first widget” is or is the same as the “second widget” and (2) the “first widget” is different than or is not identical to the “second widget.”
- the mere usage of the ordinal numbers "first” and “second” before the term “widget” does not indicate any other relationship between the two widgets, and likewise does not indicate any other characteristics of either or both widgets.
- the mere usage of the ordinal numbers “first” and “second” before the term “widget” (1) does not indicate that either widget comes before or after any other in order or location; (2) does not indicate that either widget occurs or acts before or after any other in time; (3) does not indicate that either widget ranks above or below any other, as in importance or quality; and (4) does not indicate that the two referenced widgets are not identical or the same widget.
- the mere usage of ordinal numbers does not define a numerical limit to the features identified with the ordinal numbers. For example, the mere usage of the ordinal numbers "first” and “second” before the term “widget” does not indicate that there must be no more than two widgets.
- a single device or article may alternatively be used in place of the more than one device or article that is described.
- a plurality of computer-based devices may be substituted with a single computer-based device.
- the various functionality that is described as being possessed by more than one device or article may alternatively be possessed by a single device or article.
- Devices that are in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. On the contrary, such devices need only transmit to each other as necessary or desirable, and may actually refrain from exchanging data most of the time. For example, a machine in communication with another machine via the Internet may not transmit data to the other machine for weeks at a time. In addition, devices that are in communication with each other may communicate directly or indirectly through one or more intermediaries.
- a product may be described as including a plurality of components, aspects, qualities, characteristics and/or features, that does not indicate that all of the plurality are essential or required.
- An enumerated list of items does not imply that any or all of the items are mutually exclusive, unless expressly specified otherwise.
- an enumerated list of items does not imply that any or all of the items are comprehensive of any category, unless expressly specified otherwise.
- the enumerated list "a computer, a laptop, a PDA" does not imply that any or all of the three items of that list are mutually exclusive and does not imply that any or all of the three items of that list are comprehensive of any category.
- Determining something can be performed in a variety of manners and therefore the term “determining” (and like terms) includes calculating, computing, deriving, looking up (e.g., in a table, database or data structure), ascertaining and the like.
- a "processor” generally means any one or more microprocessors, CPU devices, computing devices, microcontrollers, digital signal processors, or like devices, as further described in this disclosure.
- a “processor” may primarily comprise and/or be limited to a specific class of processors referred to in this disclosure as “processing devices.”
- Processing devices are a subset of processors limited to physical devices such as CPU devices, Printed Circuit Board (PCB) devices, transistors, capacitors, logic gates, etc.
- PCB Printed Circuit Board
- Processing devices for example, explicitly exclude biological, software-only, and/or biological or software-centric physical devices. While processing devices may include some degree of soft logic and/or programming, for example, such devices must include a predominant degree of physical structure in accordance with 35 U.S.C. ⁇ 101.
- Non-volatile media include, for example, optical or magnetic disks and other persistent memory.
- Volatile media include DRAM, which typically constitutes the main memory.
- Transmission media include coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processor. Transmission media may include or convey acoustic waves, light waves, and electromagnetic emissions, such as those generated during RF and IR data communications.
- Computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave, or any other medium from which a computer can read.
- Computer-readable memory may generally refer to a subset and/or class of computer-readable medium that does not include transmission media such as waveforms, carrier waves, electromagnetic emissions, etc.
- Computer-readable memory may typically include physical media upon which data (e.g., instructions or other information) are stored, such as optical or magnetic disks and other persistent memory, DRAM, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, computer hard drives, backup tapes, Universal Serial Bus (USB) memory devices, and the like.
- data e.g., instructions or other information
- sequences of instruction may be delivered from RAM to a processor, (ii) may be carried over a wireless transmission medium, and/or (iii) may be formatted according to numerous formats, standards or protocols, such as BluetoothTM, TDMA, CDMA, 3G.
- databases may, in a known manner, be stored locally or remotely from a device that accesses data in such a database.
- the present invention can be configured to work in a network environment including a computer that is in communication, via a communications network, with one or more devices.
- the computer may communicate with the devices directly or indirectly, via a wired or wireless medium such as the Internet, LAN, WAN or Ethernet, Token Ring, or via any appropriate communications means or combination of communications means.
- Each of the devices may comprise computers, such as those based on the Intel® Pentium® or CentrinoTM processor, that are adapted to communicate with the computer. Any number and type of machines may be in communication with the computer.
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Abstract
L'invention concerne un système de jeu de bingo présentant de nouveaux éléments et une nouvelle fonctionnalité pour une plateforme de jeu de bingo, et faisant intervenir un composant auditeur de bingo pour relayer des messages provenant d'un diffuseur de bingo vers au moins un dispositif client mobile (par ex., via un mandataire de connexion de bingo).
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2015/034107 WO2016195685A1 (fr) | 2015-06-04 | 2015-06-04 | Système de jeu de bingo avec composant auditeur de bingo et élément bonus à sous-ensemble |
US15/211,234 US9993728B2 (en) | 2014-01-27 | 2016-07-15 | Bingo game system with bingo listener and subpool bonus feature |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/US2015/034107 WO2016195685A1 (fr) | 2015-06-04 | 2015-06-04 | Système de jeu de bingo avec composant auditeur de bingo et élément bonus à sous-ensemble |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US14/606,953 Continuation-In-Part US10086278B2 (en) | 2014-01-27 | 2015-01-27 | Bingo game system with bingo listener |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US14/606,953 Continuation-In-Part US10086278B2 (en) | 2014-01-27 | 2015-01-27 | Bingo game system with bingo listener |
US15/211,234 Continuation-In-Part US9993728B2 (en) | 2014-01-27 | 2016-07-15 | Bingo game system with bingo listener and subpool bonus feature |
Publications (1)
Publication Number | Publication Date |
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WO2016195685A1 true WO2016195685A1 (fr) | 2016-12-08 |
Family
ID=57441525
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/US2015/034107 WO2016195685A1 (fr) | 2014-01-27 | 2015-06-04 | Système de jeu de bingo avec composant auditeur de bingo et élément bonus à sous-ensemble |
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WO (1) | WO2016195685A1 (fr) |
Citations (6)
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US20060160603A1 (en) * | 2004-11-29 | 2006-07-20 | Lulek Philip A | Video bingo game |
US20080188279A1 (en) * | 2007-02-07 | 2008-08-07 | Atlantic City Coin & Slot Service Company, Inc. | Gaming system secondary game |
US20130110961A1 (en) * | 2011-08-02 | 2013-05-02 | Ajay JADHAV | Cloud-based distributed persistence and cache data model |
US8715057B2 (en) * | 2009-08-24 | 2014-05-06 | Zak Khal | Multi-win bingo gaming system and method |
WO2014145793A2 (fr) * | 2013-03-15 | 2014-09-18 | Gamesys Ltd | Systèmes, procédés et appareils offrant un jeu de bingo présentant une fonction de partage |
US20150209658A1 (en) * | 2014-01-27 | 2015-07-30 | Gamesys Ltd. | Bingo game system with bingo listener |
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2015
- 2015-06-04 WO PCT/US2015/034107 patent/WO2016195685A1/fr active Application Filing
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Publication number | Priority date | Publication date | Assignee | Title |
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US20060160603A1 (en) * | 2004-11-29 | 2006-07-20 | Lulek Philip A | Video bingo game |
US20080188279A1 (en) * | 2007-02-07 | 2008-08-07 | Atlantic City Coin & Slot Service Company, Inc. | Gaming system secondary game |
US8715057B2 (en) * | 2009-08-24 | 2014-05-06 | Zak Khal | Multi-win bingo gaming system and method |
US20130110961A1 (en) * | 2011-08-02 | 2013-05-02 | Ajay JADHAV | Cloud-based distributed persistence and cache data model |
WO2014145793A2 (fr) * | 2013-03-15 | 2014-09-18 | Gamesys Ltd | Systèmes, procédés et appareils offrant un jeu de bingo présentant une fonction de partage |
US20150209658A1 (en) * | 2014-01-27 | 2015-07-30 | Gamesys Ltd. | Bingo game system with bingo listener |
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