WO2016121846A2 - Frame, and readout device to be placed on frame - Google Patents

Frame, and readout device to be placed on frame Download PDF

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Publication number
WO2016121846A2
WO2016121846A2 PCT/JP2016/052404 JP2016052404W WO2016121846A2 WO 2016121846 A2 WO2016121846 A2 WO 2016121846A2 JP 2016052404 W JP2016052404 W JP 2016052404W WO 2016121846 A2 WO2016121846 A2 WO 2016121846A2
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WO
WIPO (PCT)
Prior art keywords
dot
code
reading
frame
unit
Prior art date
Application number
PCT/JP2016/052404
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French (fr)
Japanese (ja)
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WO2016121846A3 (en
Inventor
吉田 健治
Original Assignee
株式会社I・Pソリューションズ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社I・Pソリューションズ filed Critical 株式会社I・Pソリューションズ
Priority to JP2016572126A priority Critical patent/JP6710355B2/en
Priority to CN201680007420.XA priority patent/CN107206276A/en
Publication of WO2016121846A2 publication Critical patent/WO2016121846A2/en
Publication of WO2016121846A3 publication Critical patent/WO2016121846A3/en

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  • the present invention relates to a frame and a reading device placed on the frame.
  • the camera may be difficult to arrange the camera from the viewpoint of the structure, design, usage environment, cost, and the like of the game device.
  • a mobile terminal such as a smartphone
  • a camera for monitoring the frames on the board is separately arranged. Is not realistic. Therefore, it is required to make it possible to easily realize a game of a board game in combination with simple frame recognition means and a portable terminal, a tablet, a PC, a game machine or the like.
  • the present invention has been made in view of such circumstances, and an object thereof is to make it possible to easily realize a game of a board game in combination with a portable terminal, a tablet, a PC, a game machine, or the like.
  • the top of one aspect of the present invention is: A first area in which an ID code for identifying a frame ID is formed; A second area in which a different medium on which a dot pattern in which at least one of a coordinate value and a code value is defined is formed can be imaged, A mounting unit that mounts a reading device having at least a reading function that images and reads both an ID code and a dot pattern so that the first region and the second region can be imaged; It is characterized by providing.
  • the second region is a region that is provided in the mounting portion and transmits light necessary for imaging the other medium
  • the first region is a region provided to surround the second region or to surround the second region in the mounting portion. be able to.
  • a dot pattern in which at least one of a coordinate value and a code value is defined is formed,
  • the ID code is specified by one or more dot patterns. be able to.
  • a reading device includes: A reading device placed on the frame described in the above aspect, A reading unit that images and reads both the ID code and the dot pattern in a state of being placed on the frame; It is characterized by providing.
  • An operation unit that is disposed on the opposite side of the reading unit in a state where the reading device is placed on the frame, and is operated by a user; be able to.
  • the operation unit includes a button pressed by the user, be able to.
  • an activation unit that activates at least the reading unit on the condition that the reading device is placed on the frame; be able to.
  • the activation unit includes a switch that is turned on when the reading device is placed on the frame and turned off when the placement is released. be able to.
  • a transmission unit that transmits the information read by the reading unit to an external device; be able to.
  • the apparatus may further include an output unit that outputs at least one of voice, light, characters, and graphics corresponding to the information read by the reading unit.
  • a control unit that executes control to change a time interval of reading timing in the reading unit; be able to.
  • the control unit further detects the presence or absence of movement of the reading device placed on the frame, and executes control to change the time interval based on the detection result; be able to.
  • the present invention it is possible to easily implement a board game in combination with a mobile terminal, a tablet, a PC, a game machine, or the like.
  • FIG. 2 is a perspective view showing an example of an external configuration of a frame on which a pen-type device is placed in the information processing system of FIG. 1.
  • FIG. 3 is an outline view showing an example of an external configuration of a frame on which the pen-type device of FIG. 2 is placed.
  • It is sectional drawing which shows an example of the internal structure of the top
  • It is sectional drawing which shows an example of the cross-sectional structure of the top
  • FIG. 4A is a first example
  • FIG. 2B is a second example
  • FIG. 1C is a third example
  • FIG. d) shows a fourth example
  • FIG. 9 (e) shows a fifth example.
  • FIG. (A) is a first example
  • FIG. (B) is a second example
  • (c) is a third example.
  • FIG. (A) is a first example
  • FIG. (B) is a second example
  • FIG. (c) is a third example.
  • FIG. (A) is a first general purpose example
  • FIG. (B) is a second general purpose example
  • FIG. 3C shows a third general example.
  • 15 corresponds to FIG. 15 and is for explaining a modification of the dot pattern (GRID0).
  • FIG. 15A shows the first modification
  • FIG. 15B shows the second modification
  • c) shows a third modification. This is for explaining a modification of the dot pattern (GRID0).
  • FIG. 9A shows a fourth modification, and at the same time, an embodiment of the second example of the dot pattern (“GRID1”) is explained.
  • FIG. 5B shows a fifth modification
  • FIG. 6C shows a sixth modification. It is for demonstrating the connection example thru
  • this figure shows a second connection example of the dot pattern (GRID0). It is explanatory drawing for demonstrating how to obtain
  • FIG. 8A is a first general-purpose example
  • FIG. 10B is a second general-purpose example
  • FIG. (C) shows a third general-purpose example. This is for explaining a modification of the dot pattern (a special example “direction dot” of GRID5), in which (a) is a first modification and (b) is a second modification.
  • FIG. 3C shows a third modification. This is for explaining a modification of the dot pattern (direction dot).
  • FIG. 10A shows a fourth modification
  • FIG. 10B shows a fifth modification. This is for explaining a modification of the dot pattern (direction dot).
  • FIG. 9A shows a sixth modification
  • FIG. 7B shows a seventh modification. This is for explaining a modification of the dot pattern (GRID5).
  • FIG. 9A shows an eighth modification
  • FIG. 9B shows a ninth modification. This is for explaining the reading of the dot pattern.
  • FIG. 9A shows a first reading example
  • FIG. 10B shows a second reading example.
  • FIG. 26 shows a third reading example.
  • FIG. 4A is a diagram showing another example of the board
  • FIG. 4B is a diagram showing a format of a dot pattern printed on the board.
  • FIG. 1 is a diagram illustrating an example of an external configuration of an information processing system according to an embodiment of the present invention.
  • the information processing system shown in FIG. 1 (a) is a system that makes it easy to play a board game.
  • the frames 1-1 and 1-2, the pen-type device 2, the board 3, and the portable terminal 4 are used. -1 and 4-2.
  • FIG. 1B frames 1-1 to 1-6, pen-type devices 2-1 and 2-2, a board 3, and a tablet PC 4 are provided.
  • each of the users U1 and U2 uses the frames 1-1 and 1-2 as their own pieces and operates the mobile terminals 4-1 and 4-2 with their own operations.
  • a predetermined board game (in the example of FIG. 1 (a), sugoroku) is executed as a terminal for use.
  • each of the users U1 and U2 uses the frames 1-1 to 1-3, 1-4 to 1-6 and the pen-type devices 2-1 and 2-2 as their pens.
  • a predetermined board game (in the example of FIG. 1B) is executed using the tablet device 4 as a holding device and using the tablet PC 4 as a terminal for the game progress / instruction screen.
  • frames 1-1 and 1-2 are collectively referred to as “frame 1”
  • portable terminals 4-1 and 4-2 are collectively referred to as portable terminal 4.
  • N users U there may be three or more N people.
  • the user U is playing with one board 3 at the same place, but the boards 3-1 to 3 -N at different places, each with his own pen-type device 2 and the piece 1-1 (even if there are multiple pieces). (Good), 1-2 (may be plural).
  • the boards may not necessarily have the same design and the same dot code, and the dot pattern may be formed, and the number of frames used by each person is also free.
  • the board may be a frame that moves a fighter plane, and the board may be defined by position information that can be moved by the fighter plane.
  • the map or the like of the area may be superimposed and printed with the dot code so that the frames can be arranged intuitively.
  • the board may be a controller.
  • Each fighter may have various attacking means, and the control method may be different.
  • the numbers of the user U, the top 1, and the mobile terminal 4 are the same two in the example of FIG. 1 (a) (one top 1 for one user U).
  • the present invention is not limited to the example of FIG. 1 and can be any number independent of each other.
  • the frame 1 is a first area in which an ID code for identifying the frame 1 is formed (in this example, a circle dot ring 21 in FIG. 5 described later) and the board 3 can be imaged. 2 regions (in this example, a hole 22 in FIG. 5 described later) and a mounting unit that mounts the first region and the second region so as to be imaged (in this example, a mounting unit in FIG. 5 described later) 23).
  • the first area may be provided with a minimum barcode or a two-dimensional code such as a QR code (registered trademark) in the vicinity of the second area.
  • the area where the frame 1 may be arranged may be the entire board 3, in which case the coordinate value and the board number are at least part of the code value. It is desirable to form.
  • a cell number (mask number) for specifying the cell may be defined in at least a part of the code value.
  • the mass may have any shape.
  • FIG. 28B shows a dot code format in which a board number, a mask number, and coordinate values are defined.
  • Arbitrary information can be defined as the code value in addition to the board number and the mask number, and height information or the like can be defined as the Z value, although not shown, as the coordinate value.
  • the “dot pattern” means an information code encoded by a plurality of dot arrangement algorithms.
  • a well-known algorithm such as Grid Onput (registered trademark) by Gridmark, Anoto pattern by Anoto, or the like can be used.
  • the dot pattern encoding algorithm itself is not particularly limited because it is common for reading with visible light and for reading with infrared light. In addition to this, any dot pattern may be used as long as it is invisible or can be recognized as a simple pattern.
  • coordinate values for dot patterns different information codes can be encoded depending on the reading position.
  • the pen-type device 2 captures and reads the ID code formed in the first area of the frame 1, and the second of the frame 1.
  • the dot pattern of the board 3 is imaged through the area, and the coordinate value and code value defined in the dot pattern are read.
  • the pen-type device 2 transmits the information read in this way to the mobile terminal 4.
  • the portable terminal 4 includes a smartphone, a tablet, a PC, a game machine, and the like, and executes various processes necessary for the progress of the board game using the information transmitted from the pen-type device 2. For example, since the ID code is formed in the first area of the frame 1 among the information transmitted from the pen-type device 2, the mobile terminal 4 identifies the frame 1 from the ID code.
  • the frame 1 placed on the pen-type device 2 is the frame 1-1.
  • the coordinate value and code value are recognized from the dot pattern formed in the area 31 on the board 3 where the frame 1 is arranged. . Therefore, the mobile terminal 4 has the arrangement position of the frame 1 on the board 3 (the position of the area 31 where the frame 1 is arranged), information associated with the arrangement position (area 31), etc. (with the dot pattern of the area 31). Information associated with the defined code value). And the portable terminal 4 performs various processes required for progress of a board game, etc. using the specified information etc. suitably.
  • the pen-type device 2 may include an output unit that outputs voice, light, characters, and graphics in conjunction with the ID code, the dot code read from the board 3, and the progress of the game.
  • the output means is, for example, a speaker, LED, or display.
  • the user U places the board 3 on a desk such as in the home and uses the mobile terminal 4 such as a smartphone as a game device, for example. Now, you can run a board game. In this case, there is no need to separately arrange a large-scale device such as a camera for monitoring the frame 1 on the board 3 as in the prior art.
  • a large-scale device such as a camera for monitoring the frame 1 on the board 3 as in the prior art.
  • FIG. 2 is a perspective view showing an example of an external configuration of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3 is an outline view showing an example of the external configuration of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3A is a first side view of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3B is a second side view of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3C is a third side view of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3D is a bottom view of the top 1 on which the pen-type device 2 is placed.
  • FIG. 3E is a top view of the top 1 on which the pen-type device 2 is placed.
  • the side on which the frame 1 is arranged is set as the lower side, and the opposite side is set as the upper side. That is, the top 1 is arranged on the board 3 when the lower surface (the surface shown in FIG. 3D) is in contact with the board 3 of FIG.
  • the top 1 of this embodiment has a truncated cone shape. A substantially central portion viewed from the top surface of the top 1 holds one end portion (a pen tip portion to be described later) of the pen device 2 to hold a concave portion (see FIG. 5 to be described later) for placing the pen device 2.
  • a mounting part 23) is provided.
  • the pen-type device 2 has a pen shape with a length that can be gripped by the user U, and is one end thereof (the lower end of FIGS. 2 and 3A). ”Is inserted into the recess of the top 1 (a placement portion 23 in FIG. 5 to be described later) to be placed on the top 1. In other words, the pen-type device 2 has a configuration that can be freely attached to and detached from the top 1 at the pen tip portion.
  • an operation button 11 is provided on the upper surface (the surface shown in FIG. 3E) opposite to the pen tip portion. With such an arrangement of the operation buttons 11, the user U can press the operation buttons 11 without holding the pen-type device 2 when the pen-type device 2 is placed on the top 1.
  • the function assigned to the operation button 11 is not particularly limited, and various functions such as a function for generating various events in the board game can be assigned. For example, it is assumed that a function of rolling a dice (a virtual dice on software executed on the mobile terminal 4) is assigned to the operation button 11. In this case, when the pen device 2 is placed on the top 1, the user U can swing the dice by simply pressing the operation button 11 without holding the pen device 2.
  • a gun can be shot by holding it in the hand like a joystick and pressing the operation button 11.
  • the tilt or movement of the pen can be detected and used as a game function.
  • the pen-type device 2 and the top can calculate the rotation angle with respect to the axis of the pen-type device 2 and the top placed with respect to the orientation of the board.
  • the direction of the dot pattern formed on the board 3 or the ID of the frame 1 can be defined, and the direction relative to the direction of the imaging by the pen-type device 2 (angle) with respect to that direction is relative to the board 3.
  • the rotation angle of the frame 1 and the rotation angle of the pen-type device 2 can be calculated.
  • the operation button 11 has a push button shape, it may be an object having various shapes such as a character.
  • the character can be removed, and a structure (for example, an electrical contact is provided between the character and the main body, and the character is specified by a combination of which contact is connected. If there are two sets, four types of characters can be specified.), And the ID of the character is transmitted together with the ID of the frame 1 and the dot pattern, and is used as an element of the progress of the game.
  • the pen-type device 2 includes a voice output device, the voice of the character may be uttered as the game progresses.
  • a power button 12 and a second operation button 13 are provided on a predetermined one side surface shown in FIGS. 2 and 3A in order from above.
  • a storage unit 14 that stores a dry battery as a power source is provided on the side surface (the surface shown in FIG. 3C) that faces the side surface on which the power button 12 is provided.
  • the power button 12 is pressed, the power from the power source (dry cell) is supplied to the pen-type device 2 and when the pressing is released, the power supply is stopped.
  • the second operation button 13 can be used as a button having various functions such as an application download and a game progress operation. Of course, the second operation button 13 is provided as necessary and may be removed.
  • FIG. 4 is a cross-sectional view showing an example of the internal structure of the top 1 on which the pen-type device 2 is placed. Specifically, FIG. 4A is a cross-sectional view taken along line A in FIG. FIG. 4B is a cross-sectional view taken along line B in FIG.
  • an imaging unit 15 and an irradiation unit 16 are provided inside the pen-type device 2.
  • the imaging unit 15 includes a CCD type or CMOS type imaging sensor, and images a predetermined imaging region below the pen type device 2 through the pen tip part of the pen type device 2. That is, when the pen-type device 2 is placed on the frame 1, the first area where the ID code for identifying the frame 1 is formed (in this example, a circle dot ring 21 in FIG. 5 described later) and A second area (in this example, a hole 22 in FIG. 5 described later) in which the board 3 can be imaged is included in the imaging area.
  • the imaging unit 15 can image the dot pattern formed on the board 3 via the second area at the same time as imaging the ID code (circle dot described later) formed in the first area.
  • the board 3 is placed on a region where the dot pattern is not formed on the board 3 or a position other than the board 3, only the ID code may be imaged and the code may be combined.
  • the pen-type device 2 is not placed on the top 1, the pen-type device 2 is brought close to or in contact with the board 3, and the dot pattern formed on the board 3 is imaged, and the dot code is combined. You can also.
  • the pen-type device 2 when the pen-type device 2 is tilted to the board and picks up the dot pattern, it can be seen in which direction the pen-type device 2 is tilted with respect to the board 3, and Tilt can be calculated and can be used as a joystick-like game device. That is, it is possible to use both the calculation of the rotation angle and the inclination angle described above as a game function. It should be noted that in the case where the dot pattern is not formed or placed on a position other than the board 3, only the inclination angle can be calculated.
  • the irradiation unit 16 irradiates the imaging area of the imaging unit 15.
  • a pen tip switch 17 is provided inside the pen-type device 2 as shown in FIG.
  • the pen tip switch 17 is a switch that is turned on when the pen-type device 2 is placed on the top 1 and turned off when the placement is released.
  • the ID code (circle dot to be described later) formed in the first area or the dot pattern formed on the board 3 is imaged through the second area and the code is combined. can do.
  • the OFF state it is possible to realize power saving by operating the sensor or CPU only when the CPU or sensor is placed in the sleep state and placed on the top.
  • the mechanism and structure for switching between the ON state and the OFF state are not particularly limited, but in the present embodiment, a structure that is turned on by weight is employed.
  • the pen tip switch 17 is pushed into the contact portion of the top 1, thereby generating a reaction force (weight) above a certain level from the contact portion. , Is turned on.
  • the ID code (circle dot described later) formed in the first area or the dot pattern formed on the board 3 via the second area is displayed. Either of them may be imaged and the code may be combined.
  • the sensor and CPU can be operated to realize power saving.
  • an LED 18 is also provided around the operation button 11.
  • various operation units other than the operation buttons 11 can be appropriately provided on the upper surface (the surface shown in FIG. 3E) opposite to the pen tip.
  • FIG. 5A is a cross-sectional view showing an example of the cross-sectional structure of the frame 1.
  • the top 1 is provided with a placement portion 23 as a first recess.
  • a further second concave portion is provided in the central portion of the mounting portion 23, and a hole portion 22 is formed in the central portion of the second concave portion.
  • the area 21 other than the hole 22 has a ring donut shape when viewed from above, and is a medium in which the ID code of the frame 1 is formed (hereinafter referred to as a circle dot ring). Or an ID code may be formed directly in the region 21.
  • this circle dot ring 21 On the upper surface of this circle dot ring 21 (the surface included in the imaging area of the imaging unit 15 in FIG. 4), a dot pattern (circle dot in FIG. 7 described later) in which the ID code of the frame 1 is defined is formed. Yes.
  • the further 2nd recessed part is provided in the bottom outer side of the center part of the mounting part 23, and the hole 22 is opened in the center part of the said 2nd recessed part.
  • the region 21 other than the hole 22 in the second recess has a ring donut shape when viewed from above, and the region where the ID code of the top 1 is formed (hereinafter, referred to as “the top”). It is used as a circle dot ring).
  • a circle dot ring is formed at a distance close to the dot pattern formed on the board 3, and any code can be easily focused when the image is taken, and the codes are reliably combined.
  • a circle dot ring 21 is provided as a first area in which an ID code for specifying the frame 1 is formed.
  • a hole 22 is provided as a second area where the board 3 as another medium on which a dot pattern in which at least one of the coordinate value and the code value is defined is formed can be imaged.
  • the hole portion 22 is a region provided in the placement portion 23 that transmits light necessary for imaging the board 10.
  • the circle dot ring 21 is an area provided so as to surround the hole 22 in the placement portion 23.
  • the hole 22 may be a hole or a transparent medium.
  • the pen-type device 2 placed on the top 1 includes the above-described hardware, that is, the operation button 11, the power button 12, the development operation button 13, the imaging unit 15, the irradiation unit 16, the pen tip switch 17,
  • various hardware such as an MPU, a RAM, an SPI flash, and a communication module are provided (not shown).
  • the functional blocks shown in FIG. 6 function by the cooperation of these various hardware and various software.
  • FIG. 6 is a functional block diagram showing a functional configuration of the pen-type device 2.
  • the main control is performed in addition to the operation button 11, the power button 12, the development operation button 13, the imaging unit 15, the irradiation unit 16, the pen tip switch 17, and the LED 18.
  • the main control unit 51 controls the overall operation of the pen-type device 2.
  • the ID code recognition unit 52 recognizes the ID code of the frame 1 based on the circle dot image of the circle dot ring 21 (first region) among the images captured by the imaging unit 15. A method for recognizing the ID code of frame 1 will be described later with reference to FIGS.
  • the dot code recognition unit 53 is formed in the area 31 of the board 3 below the hole 22 (FIG. 5) of the frame 1 (a predetermined square if the board game is cool) in the image captured by the imaging unit 15. Based on the image of the dot pattern, the coordinate value and code value defined for the dot pattern are recognized. Further details of the dot pattern will be described later with reference to FIGS.
  • the imaging unit 15 With the imaging unit 15, the ID code recognition unit 52, and the dot code recognition unit 53, with the pen-type device 2 placed on the frame 1, the ID code of the frame 1 (circle dot in this example)
  • a reading unit 61 that images and reads both the dot code (coordinate values and code values defined in the dot pattern) on the board 3 is formed.
  • the button recognition unit 54 recognizes the state (ON state / OFF state) of the operation button 11 and the development operation button 13.
  • the activation control unit 55 recognizes the state of the power button 12 and the pen tip switch 17 (ON state / OFF state) and the communication state of the communication unit 56, and based on the recognition result, the activation state of the pen-type device 2 To control.
  • FIG. 7 is a diagram illustrating an example of an activation state controlled by the activation control unit 55.
  • each row shows various states that shift when the “button” in the leftmost column is operated.
  • the top item (the gray item in the figure) in the second and subsequent columns from the left shows the state (premise) before the transition.
  • the second column from the left shows various states that are shifted when various buttons are operated when the state before the shift is “power OFF”. Specifically, for example, according to the second item from the left in the top row, when the power button 12 is pressed for a long time in the power-off state, the power-on state is entered.
  • the third column from the left shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is not connected”.
  • “invalid” means that the button operation is not accepted and is invalidated. Specifically, for example, according to the third item from the left in the second row from the top, when the communication unit 56 is not connected, even if the power button 12 is pressed for a short time, the operation is not accepted and becomes invalid. .
  • the fourth to sixth columns from the left show various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is connected”. More specifically, the fourth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and is in standby”. ing.
  • the fifth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and is in sleep”.
  • the sixth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and being transmitted”.
  • the activation state of the reading unit 61 (whether or not the reading operation is possible) is controlled according to the ON / OFF state of the pen tip switch 17 as shown in the third and fourth rows from the top. Is done. That is, the case where the pen tip switch 17 is in the ON state is a case where the reading operation by the reading unit 61 is necessary because the pen-type device 2 is placed on the top 1 as described above. On the other hand, when the pen tip switch 17 is in the OFF state, since the pen-type device 2 is separated from the top 1, the reading operation by the reading unit 61 is not necessary in principle.
  • the activation control unit 55 activates the reading unit 61 to perform the reading operation when the pen tip switch 17 is in the ON state, and performs the control to stop the reading unit 61 when the pen tip switch 17 is in the OFF state.
  • the reading unit 61 performs a reading operation only when the pen tip switch 17 is in the ON state.
  • the information read by the reading unit 61 (information such as the ID code of the frame 1 and the coordinate values and code values defined by the dot pattern of the board 3) is transmitted to the portable terminal 4 (FIG. 1) by the communication unit 56. Is done.
  • the pen tip switch 17 is in the OFF state, the reading operation of the reading unit 61 is stopped. In this case, since the communication by the communication unit 56 is also unnecessary in principle, the communication unit 56 enters a sleep state (after transmission is completed if transmission is in progress).
  • the activation state is appropriately controlled for the functional blocks shown in FIG. 6 (particularly, the reading unit 61 and the communication unit 56). That is, the functional blocks shown in FIG. 6 (in particular, the reading unit 61 and the communication unit 56) are activated only when necessary. Thereby, the energy-saving effect of the pen-type device 2 whole becomes remarkable.
  • the main control unit 51 can execute control for changing the time interval of the reading timing in the reading unit 61.
  • the dot code recognized by the dot code recognition unit 53 (information defined in the dot pattern formed on the board 3) is a normal code value, it may be the same code value twice continuously after 100 ms. After that, reading control is executed every 400 ms. Thereafter, when different code values are read, if the same code value is read twice continuously after 100 ms, then reading control is executed every 400 ms. Further, for example, when the dot code is a coordinate value (XY coordinate value), control for reading every 20 ms is executed. However, when the stationary state of the frame 1 is confirmed, a reading control is executed every 100 ms. After that, when the moving state of the frame 1 is confirmed, the reading control is executed every 20 ms.
  • the pen tip switch 17 When the pen-type device 2 is detached from the top 1 and placed on a standby deck (not shown) (a deck having the same structure as the top 1), the pen tip switch 17 is turned on. In this case, the reading unit 61 immediately reads the code value defined in the dot pattern formed on the bottom of the standby deck, and after 100 ms, when the same code value is read twice, the activation control unit 55 Control for shifting to the sleep mode may be executed.
  • the reading unit 61 can read the coordinate values and code values defined in the dot pattern of the board 3. In this case, the read contents can be reflected in the game.
  • the communication unit 56 is connected to the portable terminal 4 (FIG. 1) by a predetermined communication method (for example, Bluetooth (registered trademark) 3.0 or 4.0 (SPP) method in this embodiment), and transmits and receives various information.
  • a predetermined communication method for example, Bluetooth (registered trademark) 3.0 or 4.0 (SPP) method in this embodiment
  • the content read by the reading unit 61 (the ID code of the frame 1, the coordinate value or code value defined by the dot pattern formed on the board 3 on which the frame 1 is arranged), and the pressing state of the operation button 11 Information including (button press information) and the like is generated by the main control unit 51 as transmission information. Therefore, the communication unit 56 wirelessly transmits the transmission information to the mobile terminal 4.
  • the transmission information only needs to include the contents read by the reading unit 61 and the pressing state of the operation button 11, and the structure, format, and the like are not particularly limited.
  • the data structure of the transmission information includes, from the top, a 1-byte “header”, a 2-byte “status code”, an 8-byte “code value”, and 1 byte.
  • a “circle dot value” structure is used.
  • the “header” and “status code” can include various types of information as long as they are within the defined number of bytes.
  • the status code can include the activation state shown in FIG.
  • the “code value” includes a coordinate value and a code value defined by a dot pattern formed on the board 3 on which the frame 1 is arranged. Specifically, this will be described later with reference to FIGS.
  • the “circle dot value” includes the ID code of frame 1. That is, in this example, the code value defined for the circle dot (dot pattern) on the circle dot ring 21 in FIG. 5 is included in the “circle dot value”.
  • the LED control unit 57 controls the presence / absence of the LED 18 and the blinking pattern.
  • the user U can recognize various states of the pen-type device 2 based on whether the LED 18 is lit or blinking. For example, in the present embodiment, three LEDs of orange, green, and red are employed as the LEDs 18, and various states of the pen-type device 2 are associated with the following lighting presence / absence and various blinking patterns. ing. That is, “Pairing” is associated with the blinking (orange) (slow) pattern. “Stand-by (BT connection completed)” is associated with the lighting pattern. “Sending” is associated with the blinking pattern.
  • Dot pattern analysis error of board 3 is associated with the pattern of blinking (green, orange) and alternately blinking (fast).
  • Pattern 1 ID code (circle dot) analysis error is associated with a pattern of blinking (green, orange) and alternately blinking (fast).
  • the voice playback unit 58 plays back the voice corresponding to the information read by the reading unit 61 and the pressing information of the operation button 11. What kind of sound is reproduced at what timing is determined based on the control of the main control unit 51.
  • the irradiation control unit 59 controls the irradiation of the irradiation unit 16 so that the irradiation unit 16 emits when the reading operation by the reading unit 61 (imaging operation by the imaging unit 15) is executed.
  • the contents of the control can include variable control of the irradiation amount (light quantity) of the irradiation unit 16 in addition to the control of the irradiation timing of the irradiation unit 16.
  • the frame ID code is not particularly limited as long as it can be distinguished from the code value defined in the dot pattern formed on the board 3, and a code of an arbitrary system can be adopted.
  • a code value defined for a circle dot (a dot pattern formed on the circle dot ring 21 of the frame 1 in FIG. 5) is adopted as the frame ID.
  • FIG. 9 shows a specific example of the circle dot ring 21 in which circle dots are formed.
  • the circle dot ring 21 is formed with circle dots composed of 18 dots d1 to d18.
  • the circle dot ring 21 is divided into three regions as indicated by the one-dot chain line in FIG. 9A, and the dots at both ends of each region are used as reference dots. That is, the dots d1, d6, d7, d12, d13, and d18 are reference dots. In this case, a pair of two adjacent reference dots is arranged at the boundary between the two regions (the place where the alternate long and short dash line passes). That is, a set of dots d18 and d1, a set of dots d6 and d7, and a set of dots d12 and d13 are used as a set of reference dots.
  • each of the six dots including the two reference dots at both ends is arranged with a predetermined inter-dot distance.
  • the distance between dots is not the same, and any one of the five patterns is assigned.
  • numbers “1”, “2”, “3”, “4”, and “5” are assigned to the five patterns in order from the shortest inter-dot distance.
  • the ID code of frame 1 is defined by the clockwise permutation combination of the inter-dot distances.
  • FIG. 10 there are 120 combinations of inter-dot distances for the circle dots in the 1/3 region in the example of FIG. 9A. That is, there are 120 ID codes.
  • the ID code of the frame 1 having the circle dot ring 21 is defined by the combination of the distances between the dots in the dot group in one area of the circle dot ring 21.
  • One ID code is defined by a combination of the distances between dots by d6 to d6.
  • FIG. 9A shows an example in which a dot group is formed by a combination corresponding to the ID code “1” shown at the top of FIG. That is, the ID code of the frame 1 having the circle dot ring 21 in the example of FIG. 9A is “1”.
  • the dot groups in the other two regions that is, the combinations of the inter-dot distances by the dots d7 to d12 and the combinations of the inter-dot distances by the dots d13 to d18 are also the same combination. That is, the same ID code (“1” in the example of FIG. 9A) is defined for each of the three areas in the circle dot ring 21. Accordingly, it is sufficient that the ID code can be read from at least one of the three areas. If the ID code can be read from two or more areas, it can be used for error checking.
  • a separate ID code can be defined for each area of the circle dot ring 21 as necessary.
  • the direction of the top 1 in which direction the pen-type device 2 is placed
  • the number of areas of the circle dot ring 21 is not limited to three in the example of FIG. 9A, and may be arbitrary. For example, by increasing the number of areas, the direction of frame 1 can be specified more finely.
  • the circle dot ring 21 is formed with four blocks of code in which the same code is defined. Each block has a predetermined interval, and three reference dots and two information dots are formed in each block.
  • the predetermined code can be used. ID code can be read.
  • the number of blocks may be set arbitrarily.
  • the reference dots are arranged at equal intervals, and information is defined by arranging at least one information dot between adjacent reference dots. In FIG. 9B, there are three areas where information dots are arranged, but one or two areas or four or more areas may be set. Furthermore, the number of reference dots is not limited to three, and an arbitrary number can be arranged.
  • the amount of information can define a code of n to the power of m-1.
  • the information of each block may be different, and they can be integrated to increase the number of ID codes.
  • FIG. 12 shows a specific example of the board 3.
  • the board 3 is a board for extraordinary use.
  • the region 31 where the dot pattern is formed is a plurality of squares or the like on which the frame 1 can be arranged. That is, in the dot pattern formed in each of the areas 31 indicating each square, a coordinate value indicating the position of each square and a code value capable of specifying the event contents of each square are defined.
  • the mode of the dot pattern is not limited to the following (1) to (4).
  • FIG. 13 (a) information dots are arranged diagonally above, below, left, and right of a virtual point, and when information dots are not arranged, information dots are arranged at virtual points or not arranged. It is possible to increase the amount of information.
  • FIG. 13B information dots are arranged in a total of four virtual regions of 2 rows ⁇ 2 columns. However, if information dots are arranged near the boundary, erroneous recognition may occur.
  • FIG. 13C shows an embodiment in which adjacent virtual regions are arranged at a constant interval. It is possible to increase the amount of information including a case where a plurality of information dots are arranged in the four virtual areas or no information dot is arranged.
  • FIG. 13D shows information dots arranged in a total of nine virtual areas of 3 rows ⁇ 3 columns. It is possible to increase the amount of information including a case where a plurality of information dots are arranged in nine virtual regions or no information dot is arranged.
  • FIG. 13 (e) shows a case where information dots are arranged in a total of eight virtual areas by connecting all the midpoints and diagonal lines of a square with straight lines or virtual lines. It is possible to increase the amount of information including a case where a plurality of information dots are arranged in the eight virtual areas or no information dot is arranged.
  • the virtual areas in FIGS. 13B to 13E are rectangles or triangles. However, as shown in FIG. 13C, the virtual areas do not need to touch each other, and any shape such as a circle or other polygons can be used. It does not matter. Furthermore, the amount of information can be increased by increasing the number of virtual areas.
  • the information dot arrangement in the virtual region is the same as the information dot arrangement method shown in FIG. 13A, which is arranged with a predetermined distance from the virtual point in a predetermined direction. This is because when creating print data, in any virtual area, it is necessary to determine the placement position with coordinate data indicating one of the positions. There is no difference from calculating.
  • a dot pattern such as a circle or a rectangle is recognized around a plurality of arrangement positions where information dots may be arranged in an image obtained by imaging a dot pattern. It can be said that the same information dot reading method can be obtained by setting a determination region and determining whether or not there is a dot in the dot recognition determination region to recognize the dot.
  • code values such as a company code
  • FIG. 14B one code format is “X coordinate value”. It may be assigned to two data areas of “Y coordinate value”, or as shown in FIG. 3C, it is assigned to three data areas of “code value”, “X coordinate value”, and “Y coordinate value”. It may be assigned.
  • the data areas of “X coordinate value” and “Y coordinate value” may be different in order to reduce the amount of data.
  • a “Z coordinate value” may be further assigned to define the height in the position coordinates.
  • FIGS. 15 to 19 The first example of the dot pattern is called by the present applicant as a temporary name “GRID0”.
  • GRID0 is that at least one of the range and direction of the dot pattern can be recognized by using the key dots.
  • GID0 has the following configuration as shown in FIGS.
  • the information dot is for storing information.
  • Reference dots are arranged at a plurality of preset positions.
  • the reference dot is for specifying the position of a virtual point or a virtual area described later.
  • the key dots are arranged by shifting the reference dots, or as shown in FIG. 16, in addition to the positions shifted from the arrangement positions of the reference dots.
  • the reference dots are shifted and arranged, so that there are no reference dots at the original reference dot arrangement position. Therefore, the key dot also serves as the original reference dot, and it is desirable that the position of the original reference dot can be estimated from the arrangement of other reference dots.
  • the reference dot and the key dot are arranged in the vicinity.
  • the key dot specifies a reference dot and an information dot with respect to a virtual point, or a direction serving as a reference for the reference dot and the information dot arranged in the virtual area. By determining the reference direction, information can be given and read in the direction of the information dot with respect to the virtual point. Furthermore, it is also possible to specify a dot pattern range that defines one data with a plurality of information dots. As a result, even if the dot patterns are arranged vertically and horizontally, the dot pattern range can be read and the data can be decoded.
  • the virtual point or virtual area is specified by the arrangement of the reference dots.
  • the information may be defined with reference to the direction of the dot pattern by the key dots described above.
  • the distance may be based on a distance between predetermined reference dots.
  • the center or representative point of a plurality of virtual areas for giving one piece of information is used as the virtual point, and the position of the virtual point is determined by the arrangement of the reference points as described above.
  • the virtual region may be defined by the distance and direction from the virtual point. Further, the arrangement positions of all the virtual areas may be directly specified from the arrangement of the reference dots. Adjacent virtual regions may be connected, but in this case, if information dots are arranged near the boundary, there is a possibility of erroneous recognition being sent, so it is desirable to arrange the virtual regions at a certain interval.
  • FIG. 15 shows a general example of the dot pattern of “GRID0”.
  • FIG. 15A shows an example in which the reference dots are arranged in a substantially positive character shape
  • FIG. 15B shows an increase in the number of information dots arranged.
  • An example (c) shows an example in which the reference dots are arranged in a hexagon.
  • FIG. 16 shows a modification of FIG. 15 in which key dots are arranged in addition to the positions shifted from the arrangement positions of the reference dots, and as a result, the reference dots and the key dots are arranged in the vicinity. become.
  • FIG. 17 shows a modification of the dot pattern of “GRID0”, in which (a) shows an example in which the reference dots are arranged in a substantially square shape, and (b) shows an example in which the reference dots are arranged in a substantially L shape, (C) shows an example in which the reference dots are arranged in a substantially cross shape or a substantially plus shape.
  • modification of the dot pattern is not limited to the substantially square shape, the substantially L shape, the substantially cross shape, or the substantially plus shape illustrated in FIGS. 17 (a) to 17 (c).
  • FIGS. 18 to 19 show connection examples or connection examples of the dot pattern of “GRID0”.
  • FIG. 18A shows a dot pattern in which reference dots are arranged in a substantially square shape, and a part of the reference dots is shown. It is the example of a connection arranged adjacently so that it may be common. As a condition for connection, the upper and lower and / or right and left dot positions of one dot pattern must be the same position. In addition, you may connect only up and down or right and left.
  • FIG. 4B shows a first connection example in which a plurality of dot patterns in which reference dots are arranged in a substantially L shape are arranged independently of each other.
  • FIG. 19A shows a second connection example in which a plurality of dot patterns in which reference dots are arranged in a plus shape are arranged independently of each other.
  • the articulation is a method of arranging dot patterns vertically and horizontally with a predetermined interval.
  • FIG. 19B is a connection example in which a plurality of dot patterns in which reference dots are arranged in a hexagonal shape are arranged adjacent to each other so that a part of the reference dots are common.
  • connecting or connecting dot patterns are not limited to the arrangements illustrated in FIGS. 18A and 18B and FIG.
  • GRID1 ⁇ Second Example
  • “GRID1” is a limited arrangement of the reference dots of “GRID0”.
  • a point in which the reference dots are arranged in a rectangular shape, for example, a square or a rectangle, and a virtual point are arranged around the periphery. It is characterized by being the center of four reference points. The center is calculated from the coordinate value obtained by dividing the coordinate values of the four reference points in the vicinity by 4 as shown in FIG.
  • the arrangement of the information dots moves similarly to the dots, the arrangement of the information dots is relatively accurately calculated by the arrangement of the four adjacent reference dots moved, and the recognition rate is hardly lowered.
  • the information dot arrangement position cannot be accurately grasped and may be misidentified.
  • reference dots are arranged in a square as shown in FIG. 17A, the reference dots are not limited to this and may be arranged in a rectangle. Further, although the reference dots are connected as shown in FIG. 18A, the present invention is not limited to this, and the adjacent dot patterns may be arranged independently of each other and connected at a predetermined interval.
  • GID5 allows the range and direction of the dot pattern to be recognized by “how to place the reference dots” instead of the key dots of “GRID0”.
  • the direction of the dot pattern by “how to place the reference dots”, no matter how much the reference dot placement is rotated around any point (except 360 °) It must be non-axisymmetric which is not the same.
  • the dot pattern range and orientation must be recognizable even when the dot patterns are repeatedly arranged side by side in the vertical and / or horizontal direction.
  • GRID0 the key dot is recognized as a reference dot
  • GRID5 dot pattern having no key dot is determined as the range and direction of “GRID5” by “how to place the reference dot”. Can be recognized.
  • the dot pattern range is specified by “how to place the reference dots”, and the information dot placement position, that is, “virtual point location”
  • the direction of the dot pattern can be specified by the “positioning method”, the direction of the predetermined information dot, or the arrangement rule.
  • the reference dots may be symmetrical with respect to the same arrangement as before the rotation.
  • FIG. 21 shows a general-purpose example of the dot pattern of “GRID5”.
  • FIG. 21A shows an example in which the reference dots are arranged in an approximately asymmetrical shape in the vertical direction
  • FIG. 21B shows the reference dots in the vertical direction.
  • (C) shows an example in which the reference dots are arranged in a substantially isosceles triangle that is asymmetric in the vertical direction.
  • the general-purpose example of the dot pattern is not limited to the substantially house shape, the substantially cruciform shape, or the substantially triangular shape illustrated in FIGS.
  • FIG. 22 shows a general example of “direction dot” that determines the direction of the dot pattern.
  • (a) is arranged in a square so as to surround the information dot with the reference dot, and the information dot at the center is “direction”.
  • the direction of the dot pattern is determined by the direction in which the “direction dot” is shifted.
  • the other information dots are in the + x direction.
  • the reference dots are arranged approximately positively, and the “direction dot” at the center is shifted in one direction, and the direction of the dot pattern is determined by the direction in which the “direction dot” is shifted.
  • the arrangement of “direction dots” for determining the direction of the dot pattern in FIGS. 5A and 5B may be shifted in any direction as long as it is determined in advance. Also, other information dots may be defined in any way by the distance and direction from the virtual point.
  • FIG. 23 shows a modification example of “direction dot”.
  • FIG. 23A shows a case in which information dots are arranged in a square so as to surround the information dots with reference dots, and information dots in the + direction are arranged in three places. Determine the direction of the dot pattern. The other information dots are in the x direction. That is, the direction of the dot pattern is determined according to the arrangement method of “direction dots” in which the arrangement rules of information dots are different from those of other information dots.
  • FIG. 23B shows an example in which the direction of the dot pattern is determined by not arranging information dots, that is, “virtual point arrangement method”. That is, since the reference dots are arranged in a square, the “direction” of the dot pattern cannot be specified by the arrangement of the reference dots. For this reason, by not arranging the “reference dot” in one place of the “virtual points” arranged in the area of the reference dots arranged in the square, that is, by “how to arrange the virtual points”, Decide “direction”. It should be noted that the “virtual point” where no “reference dot” is arranged may be either the upper three places or the lower three places.
  • FIG. 24 shows a modified example of “direction dot”.
  • information dots in the + direction are arranged at positions excluding the upper and lower centers, with reference dots arranged vertically and information dots arranged therebetween.
  • the direction of the dot pattern is determined by the dot arrangement.
  • the other information dots are in the x direction. That is, the direction of the dot pattern is determined according to the arrangement method of “direction dots” in which the arrangement rules of information dots are different from those of other information dots.
  • the direction of the dot pattern is determined by arranging reference dots in a regular triangle and arranging information dots in a rectangle inside and outside.
  • C shows a connection example of the dot pattern of (b).
  • the upper and lower and / or right and left dot positions of one dot pattern must be the same position.
  • the information dots on the base of the equilateral triangle are shared.
  • the information dot cannot be shared.
  • FIG. 25 shows a modification of the dot pattern of “GRID5”.
  • FIG. 25A shows an example in which the reference dots are arranged in an asymmetrical substantially rectangular shape
  • FIG. 25B shows a case in which key dots are used together.
  • (c) shows an example in which the key dots are used together and the reference dots are arranged in an asymmetrical substantially cross shape in the vertical direction.
  • the general-purpose example of the dot pattern is not limited to the vertically asymmetrical substantially rectangular shape, substantially L-shaped shape, or substantially cruciform shape illustrated in FIGS. 25 (a) to 25 (c).
  • the information dots positioned on the opposite end to the information dots are , Defined numerical values are the same, and are arranged at positions shifted by the same distance in the same direction with respect to the virtual point.
  • a line segment connecting these two information dots becomes a horizontal line, and the horizontal line passing through the virtual point can be accurately recognized by translating the horizontal line.
  • the parallel movement amount is the distance until the reference dot is positioned on the horizontal line if the corresponding reference dot exists.
  • the virtual point can be accurately obtained by obtaining the position of the intersection of the horizontal line and the vertical line.
  • the dot pattern is imaged by tilting the optical reading device, and the virtual point can be accurately obtained even if the dot arrangement is greatly deformed, and the numerical value indicated by the information dot can be accurately recognized.
  • the code value defined for the circle dot (see FIGS. 9 to 13) is adopted as the ID code for specifying the ID of frame 1 in the above-described embodiment.
  • the ID code for specifying the ID of frame 1 in the above-described embodiment.
  • anything that can be formed in an area that can be imaged by the imaging unit 15 is sufficient.
  • the dot pattern is formed in the area 31 of the board 10, but is not particularly limited thereto, and may be any other medium that can be read by the frame 1. Further, in the above-described embodiment, the dot pattern formed on such another medium is imaged through the hole 22 of the frame 1, but the area of the frame 1 where the dot pattern in the frame 1 is imaged is However, it is not particularly limited to this. For example, it is not particularly necessary to be a hole, and it is sufficient that a region capable of transmitting light from the irradiation unit 16 is formed in the top 1.
  • the object placed on the top 1 is the pen-type device 2 in the above-described embodiment.
  • the object is not particularly limited to this, and the state of the top 1 placed on the top 1 is not limited to this. Any reading device having at least a reading function for imaging and reading both the ID code and the dot pattern of another medium is sufficient.
  • the series of processes described above can be executed by hardware or can be executed by software.
  • the functional configuration of FIG. 3 is merely an example, and is not particularly limited. That is, it is sufficient that the user terminal 1 has a function capable of executing the above-described series of processing as a whole, and what functional block is used to realize this function is not particularly limited to the example of FIG.
  • one functional block may be constituted by hardware alone, software alone, or a combination thereof.
  • a program constituting the software is installed on a computer or the like from a network or a recording medium.
  • the computer may be a computer incorporated in dedicated hardware.
  • the computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose personal computer.
  • a recording medium including such a program is provided not only to a removable medium distributed separately from the apparatus main body in order to provide the program to the user, but also to the user in a state of being incorporated in the apparatus main body in advance. It consists of a recording medium.
  • the removable medium is constituted by, for example, a magnetic disk (including a floppy disk), a Blu-ray Disc (Blu-ray Disc) (registered trademark), an optical disk, a magneto-optical disk, or the like.
  • the optical disk is composed of, for example, a CD-ROM (Compact Disk-Read Only Memory), a DVD (Digital Versatile Disk), or the like.
  • the magneto-optical disk is constituted by an MD (Mini-Disk) or the like.
  • the recording medium provided to the user in a state of being preinstalled in the apparatus main body is configured by, for example, a ROM in which a program is recorded, a hard disk, or the like.
  • the step of describing the program recorded on the recording medium is not limited to the processing performed in time series along the order, but is not necessarily performed in time series, either in parallel or individually.
  • the process to be executed is also included.
  • the term “system” means an overall apparatus configured by a plurality of devices, a plurality of means, and the like.
  • the expression “pen-type device” expresses that it can be held by hand. Therefore, the pen-type device that is the reading device is not limited to the pen-type. Needless to say, the reading device may have any shape such as a cylindrical shape, a spherical shape, a rectangular parallelepiped shape, a conical shape, or a character or car shape.

Abstract

 The problem addressed by the present invention is to facilitate the playing of board games in combination with mobile terminals. A frame 1 is equipped with: a circle dot ring 21 which is a first region on which is formed an ID code that specifies the ID of said frame 1; a hole part 22 that is a second region that can capture a separate medium (the board of a board game, for example) on which a dot pattern is formed which defines coordinate values and/or code values; and a loading table 23 on which is placed a readout device having at least a readout function that captures and reads out both an ID code and a dot pattern, so as to be able to capture images of the first region and the second region.

Description

コマ、及びコマに載置される読取装置Frame and reading device placed on frame
 本発明は、コマ、及びコマに載置される読取装置に関する。 The present invention relates to a frame and a reading device placed on the frame.
 従来から、ボード上にコマを配置してゲーム(以下、「ボードゲーム」と呼ぶ)を実行するゲーム装置が存在する。
 このようなゲーム装置では、ボード上のコマを認識するために、当該ゲーム装置が据え置きされた会場等に、撮像装置が別途配置される(例えば特許文献1参照)。
2. Description of the Related Art Conventionally, there are game devices that place a piece on a board and execute a game (hereinafter referred to as “board game”).
In such a game device, in order to recognize a frame on the board, an imaging device is separately arranged at a venue or the like where the game device is stationary (see, for example, Patent Document 1).
特開2007-089051号公報JP 2007-090551 A
 しかしながら、ゲーム装置の構造、デザイン、使用環境、コスト等の観点から、カメラを配置することが困難な場合もある。
 例えば、家庭内等の机上にボードを配置して、スマートフォン等の携帯端末をゲーム装置として利用して、ボードゲームを遊戯するような環境では、ボード上のコマを監視するカメラを別途配置することは現実的ではない。
 従って、簡易なコマ認識手段と携帯端末や、タブレット、PC、ゲーム機等と組み合わせたボードゲームの遊戯を、容易に実現可能にすることが要求されている。
However, it may be difficult to arrange the camera from the viewpoint of the structure, design, usage environment, cost, and the like of the game device.
For example, in an environment where a board is placed on a desk at home or the like, and a mobile terminal such as a smartphone is used as a game device to play a board game, a camera for monitoring the frames on the board is separately arranged. Is not realistic.
Therefore, it is required to make it possible to easily realize a game of a board game in combination with simple frame recognition means and a portable terminal, a tablet, a PC, a game machine or the like.
 本発明は、このような状況に鑑みてなされたものであり、携帯端末や、タブレット、PC、ゲーム機等と組み合わせたボードゲームの遊戯を容易に実現可能にすることを目的とする。 The present invention has been made in view of such circumstances, and an object thereof is to make it possible to easily realize a game of a board game in combination with a portable terminal, a tablet, a PC, a game machine, or the like.
 上記目的を達成するため、本発明の一態様のコマは、
 コマのIDを特定するIDコードが形成された第1領域と、
 座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成された別媒体を、撮像可能な第2領域と、
 IDコードとドットパターンとの双方を撮像して読み取る読取機能を少なくとも有する読取装置を、前記第1領域及び前記第2領域を撮像可能なように載置する載置部と、
 を備えることを特徴とする。
In order to achieve the above object, the top of one aspect of the present invention is:
A first area in which an ID code for identifying a frame ID is formed;
A second area in which a different medium on which a dot pattern in which at least one of a coordinate value and a code value is defined is formed can be imaged,
A mounting unit that mounts a reading device having at least a reading function that images and reads both an ID code and a dot pattern so that the first region and the second region can be imaged;
It is characterized by providing.
 前記第2領域は、前記載置部に設けられた、前記別媒体の撮像に必要な光を透過させる領域であり、
 前記第1領域は、前記載置部において、前記第2領域近傍または該第2領域を囲むように設けられた領域である、
 ことができる。
The second region is a region that is provided in the mounting portion and transmits light necessary for imaging the other medium,
The first region is a region provided to surround the second region or to surround the second region in the mounting portion.
be able to.
 前記第1領域には、座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成されており、
 前記IDコードは、1以上のドットパターンにより特定される、
 ことができる。
In the first area, a dot pattern in which at least one of a coordinate value and a code value is defined is formed,
The ID code is specified by one or more dot patterns.
be able to.
 本発明の一態様の読取装置は、
 上述の態様に記載のコマに載置される読取装置であって、
 前記コマに載置された状態で、前記IDコードと前記ドットパターンとの双方を撮像して読み取る読取部、
 を備えることを特徴とする。
A reading device according to one embodiment of the present invention includes:
A reading device placed on the frame described in the above aspect,
A reading unit that images and reads both the ID code and the dot pattern in a state of being placed on the frame;
It is characterized by providing.
 前記コマに前記読取装置が載置された状態で前記読取部とは反対側に配置される、ユーザにより操作される操作部をさらに備える、
 ことができる。
An operation unit that is disposed on the opposite side of the reading unit in a state where the reading device is placed on the frame, and is operated by a user;
be able to.
  前記操作部は、前記ユーザにより押下されるボタンを含む、
 ことができる。
The operation unit includes a button pressed by the user,
be able to.
 前記コマに前記読取装置が載置されたことを条件に、少なくとも前記読取部を起動させる起動部をさらに備える、
 ことができる。
Further comprising an activation unit that activates at least the reading unit on the condition that the reading device is placed on the frame;
be able to.
 前記起動部は、前記コマへの前記読取装置の載置がなされた場合にON状態となり、当該載置が解除された場合にOFF状態となるスイッチを含む、
 ことができる。
The activation unit includes a switch that is turned on when the reading device is placed on the frame and turned off when the placement is released.
be able to.
 前記読取部により読み取られた情報を外部装置に送信する送信部をさらに備える、
 ことができる。
A transmission unit that transmits the information read by the reading unit to an external device;
be able to.
 前記読取部により読み取られた情報に対応して音声または光、文字、グラフィックのうち少なくとも1つを出力する出力部をさらに備える
 ことができる。
The apparatus may further include an output unit that outputs at least one of voice, light, characters, and graphics corresponding to the information read by the reading unit.
 前記読取部における読取るタイミングの時間間隔を変化させる制御を実行する制御部をさらに備える、
 ことができる。
A control unit that executes control to change a time interval of reading timing in the reading unit;
be able to.
 前記制御部は、前記コマに載置された前記読取装置の移動の有無をさらに検出し、その検出結果に基づいて前記時間間隔を変化させる制御を実行する、
 ことができる。 
The control unit further detects the presence or absence of movement of the reading device placed on the frame, and executes control to change the time interval based on the detection result;
be able to.
 本発明によれば、携帯端末や、タブレット、PC、ゲーム機等と組み合わせたボードゲームの遊戯が容易に実現可能になる。 According to the present invention, it is possible to easily implement a board game in combination with a mobile terminal, a tablet, a PC, a game machine, or the like.
本発明の一実施形態に係る情報処理システムの外観的構成の一例を示す図である。It is a figure which shows an example of the external appearance structure of the information processing system which concerns on one Embodiment of this invention. 図1の情報処理システムのうち、ペン型デバイスが載置されたコマの外観構成の一例を示す斜視図である。FIG. 2 is a perspective view showing an example of an external configuration of a frame on which a pen-type device is placed in the information processing system of FIG. 1. 図2のペン型デバイスが載置されたコマの外観構成の一例を示す外形図である。FIG. 3 is an outline view showing an example of an external configuration of a frame on which the pen-type device of FIG. 2 is placed. 図2のペン型デバイスが載置されたコマの内部構造の一例を示す断面図である。It is sectional drawing which shows an example of the internal structure of the top | top | piece in which the pen type device of FIG. 2 was mounted. 図2のコマの断面構造の一例を示す断面図である。It is sectional drawing which shows an example of the cross-sectional structure of the top | top | piece of FIG. 図2のペン型デバイスの機能的構成を示す機能ブロック図である。It is a functional block diagram which shows the functional structure of the pen-type device of FIG. 図6のペン型デバイスの起動状態の一例を示す図である。It is a figure which shows an example of the starting state of the pen-type device of FIG. 図6のペン型デバイスから送信される送信情報の構造例を示す図である。It is a figure which shows the structural example of the transmission information transmitted from the pen-type device of FIG. サークルドットが形成されたサークルドットリングの具体例を示す図である。It is a figure which shows the specific example of the circle dot ring in which the circle dot was formed. サークルドットのコードの定義の仕方の具体例を説明する図である。It is a figure explaining the specific example of the method of the definition of the code | symbol of a circle dot. サークルドットの作成手法の具体例を示している。A specific example of a circle dot creation method is shown. 図1の情報処理システムのうち、ボードの具体例を示す図である。It is a figure which shows the specific example of a board among the information processing systems of FIG. 情報ドットの実施の形態を説明するためのものあり、同図(a)は第1の例、同図(b)は第2の例、同図(c)は第3の例、同図(d)は第4の例、同図(e)は第5の例を夫々示すものである。FIG. 4A is a first example, FIG. 2B is a second example, FIG. 1C is a third example, and FIG. d) shows a fourth example, and FIG. 9 (e) shows a fifth example. ドットコード割り当てフォーマットの実施の形態を説明するためのものであり、同図(a)は第1の例、同図(b)は第2の例、同図(c)は第3の例を夫々示すものである。This is for explaining an embodiment of a dot code assignment format, in which FIG. (A) is a first example, FIG. (B) is a second example, and (c) is a third example. Each one is shown. ドットパターンの第1の例(「GRID0」)の実施の形態を説明するためのものであり、同図(a)は第1の汎用例、同図(b)は第2の汎用例、同図(c)は第3の汎用例を夫々示すものである。It is for describing an embodiment of a first example (“GRID0”) of a dot pattern, in which FIG. (A) is a first general purpose example, (b) is a second general purpose example, and FIG. FIG. 3C shows a third general example. 図15に対応し、ドットパターン(GRID0)の変形例を説明するためのものであり、同図(a)は第1の変形例、同図(b)は第2の変形例、同図(c)は第3の変形例を夫々示すものである。15 corresponds to FIG. 15 and is for explaining a modification of the dot pattern (GRID0). FIG. 15A shows the first modification, FIG. 15B shows the second modification, c) shows a third modification. ドットパターン(GRID0)の変形例を説明するためのものであり、同図(a)は第4の変形例であり、同時にドットパターンの第2の例(「GRID1」)の実施の形態を説明するためのものであり、同図(b)は第5の変形例、同図(c)は第6の変形例を夫々示すものである。This is for explaining a modification of the dot pattern (GRID0). FIG. 9A shows a fourth modification, and at the same time, an embodiment of the second example of the dot pattern (“GRID1”) is explained. FIG. 5B shows a fifth modification, and FIG. 6C shows a sixth modification. ドットパターン(GRID0、1)の連結例乃至連接例を説明するためのものであり、同図(a)はドットパターン(GRID0、1)の連結例、同図(b)はドットパターン(GRID0)の第1の連接例を夫々示すものである。It is for demonstrating the connection example thru | or connection example of a dot pattern (GRID0, 1), the same figure (a) is a connection example of a dot pattern (GRID0, 1), and the same figure (b) is a dot pattern (GRID0). The first connection examples are respectively shown. 図18に続き、同図はドットパターン(GRID0)の第2の連接例を示すものである。Continuing on from FIG. 18, this figure shows a second connection example of the dot pattern (GRID0). ドットパターン(GRID1)の配置が変更した場合の中心の求め方を説明するための説明図である。It is explanatory drawing for demonstrating how to obtain | require the center when arrangement | positioning of a dot pattern (GRID1) changes. ドットパターンの第3の例(「GRID5」の実施の形態を説明するためのものであり、同図(a)は第1の汎用例、同図(b)は第2の汎用例、同図(c)は第3の汎用例を夫々示すものである。Third example of dot pattern (for explaining the embodiment of “GRID5”, FIG. 8A is a first general-purpose example, FIG. 10B is a second general-purpose example, FIG. (C) shows a third general-purpose example. ドットパターン(GRID5の特殊な例「ディレクションドット」)の変形例を説明するためのものであり、同図(a)は第1の変形例、同図(b)は第2の変形例、同図(c)は第3の変形例を夫々示すものである。This is for explaining a modification of the dot pattern (a special example “direction dot” of GRID5), in which (a) is a first modification and (b) is a second modification. FIG. 3C shows a third modification. ドットパターン(ディレクションドット)の変形例を説明するためのものであり、同図(a)は第4の変形例、同図(b)は第5の変形例を夫々示すものである。This is for explaining a modification of the dot pattern (direction dot). FIG. 10A shows a fourth modification, and FIG. 10B shows a fifth modification. ドットパターン(ディレクションドット)の変形例を説明するためのものであり、同図(a)は第6の変形例、同図(b)は第7の変形例を夫々示すものである。This is for explaining a modification of the dot pattern (direction dot). FIG. 9A shows a sixth modification, and FIG. 7B shows a seventh modification. ドットパターン(GRID5)の変形例を説明するためのものであり、同図(a)は第8の変形例、同図(b)は第9の変形例を夫々示すものである。This is for explaining a modification of the dot pattern (GRID5). FIG. 9A shows an eighth modification, and FIG. 9B shows a ninth modification. ドットパターンの読み取りを説明するためのものであり、同図(a)は第1の読み取り例、同図(b)は第2の読み取り例を夫々示すものである。This is for explaining the reading of the dot pattern. FIG. 9A shows a first reading example, and FIG. 10B shows a second reading example. 図26に続き、ドットパターンの読み取りを説明するためのものであり、同図は第3の読み取り例を示すものである。Continuing from FIG. 26, the dot pattern reading is described, and FIG. 26 shows a third reading example. 同図(a)はボードの他の一例を示す図、同図(b)はボードに印刷されたドットパターンのフォーマットを示す図である。FIG. 4A is a diagram showing another example of the board, and FIG. 4B is a diagram showing a format of a dot pattern printed on the board.
 以下、図面を参照しながら、本発明の実施形態について説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[情報処理システムの概要]
 図1は、本発明の一実施形態に係る情報処理システムの外観的構成の一例を示す図である。
 図1(a)に示す情報処理システムは、ボードゲームの遊戯が容易に実現可能になるシステムであり、コマ1-1,1-2と、ペン型デバイス2と、ボード3と、携帯端末4-1,4-2とを備え、図1(b)ではコマ1-1~1-6と、ペン型デバイス2-1,2-2と、ボード3と、タブレットPC4とを備えている。
[Outline of information processing system]
FIG. 1 is a diagram illustrating an example of an external configuration of an information processing system according to an embodiment of the present invention.
The information processing system shown in FIG. 1 (a) is a system that makes it easy to play a board game. The frames 1-1 and 1-2, the pen-type device 2, the board 3, and the portable terminal 4 are used. -1 and 4-2. In FIG. 1B, frames 1-1 to 1-6, pen-type devices 2-1 and 2-2, a board 3, and a tablet PC 4 are provided.
 図1(a)の例では、ユーザU1,U2の夫々は、コマ1-1,1-2の夫々を自己の持ち駒として用いると共に、携帯端末4-1,4-2の夫々を自己の操作用端末として用いて、所定のボードゲーム(図1(a)の例ではすごろく)を実行する。
 図1(b)の例では、ユーザU1,U2の夫々は、コマ1-1~1-3,1-4~1-6とペン型デバイス2-1,2-2の夫々を自己のペン型デバイスと持ち駒として用いると共に、タブレットPC4をゲームの進行・指示画面の端末として用いて、所定のボードゲーム(図1(b)の例では陣地取りゲーム)を実行する。
In the example of FIG. 1 (a), each of the users U1 and U2 uses the frames 1-1 and 1-2 as their own pieces and operates the mobile terminals 4-1 and 4-2 with their own operations. A predetermined board game (in the example of FIG. 1 (a), sugoroku) is executed as a terminal for use.
In the example of FIG. 1B, each of the users U1 and U2 uses the frames 1-1 to 1-3, 1-4 to 1-6 and the pen-type devices 2-1 and 2-2 as their pens. A predetermined board game (in the example of FIG. 1B) is executed using the tablet device 4 as a holding device and using the tablet PC 4 as a terminal for the game progress / instruction screen.
 以下、ユーザU1,U2の夫々を区別する必要が無い場合、まとめて「ユーザU」と呼ぶ。この場合、コマ1-1,1-2をまとめて「コマ1」と呼び、携帯端末4-1,4-2をまとめて携帯端末4と呼ぶ。なお、ユーザUがN人であれば、3人以上の複数N人であってもよい。さらに、ユーザUは同じ場所で1つのボード3でプレイしているが、異なる場所でボード3-1~3-Nで、それぞれ自身のペン型デバイス2とコマ1-1(複数であってもよい),1-2(複数であってもよい)を保有してプレイしてもよい。その際、必ずしもそれぞれ同じデザイン、同じドットコードが定義されドットパターンが形成されたボードでなくてもよく、各自が使用するコマの数も自由である。例えば、戦闘ゲームであれば、ボードは戦闘機を動かすコマとし、ボードは戦闘機が移動できる位置情報がドットコードに定義されていればよい。もちろん、その領域の地図等がドットコードと重畳印刷され、直感的にコマを配置できるようにしてもよい。さらに、ボードは、コントローラとしてもよい。戦闘機ごとに様々な攻撃手段を保有したり、操縦方法が異なったりしてもよい。
 なお、ユーザU、コマ1、携帯端末4の夫々の数は、図1(a)の例では説明を容易なものとすべく同一の2つ(1人のユーザUにつき、1個のコマ1と1台の携帯端末4)とされているが、特に図1の例に限定されず、相互に独立した任意の数とすることができる。
Hereinafter, when it is not necessary to distinguish each of the users U1 and U2, they are collectively referred to as “user U”. In this case, frames 1-1 and 1-2 are collectively referred to as “frame 1”, and portable terminals 4-1 and 4-2 are collectively referred to as portable terminal 4. If there are N users U, there may be three or more N people. Furthermore, the user U is playing with one board 3 at the same place, but the boards 3-1 to 3 -N at different places, each with his own pen-type device 2 and the piece 1-1 (even if there are multiple pieces). (Good), 1-2 (may be plural). In this case, the boards may not necessarily have the same design and the same dot code, and the dot pattern may be formed, and the number of frames used by each person is also free. For example, in the case of a battle game, the board may be a frame that moves a fighter plane, and the board may be defined by position information that can be moved by the fighter plane. Of course, the map or the like of the area may be superimposed and printed with the dot code so that the frames can be arranged intuitively. Furthermore, the board may be a controller. Each fighter may have various attacking means, and the control method may be different.
Note that the numbers of the user U, the top 1, and the mobile terminal 4 are the same two in the example of FIG. 1 (a) (one top 1 for one user U). However, the present invention is not limited to the example of FIG. 1 and can be any number independent of each other.
 ボードゲームの実行中、ユーザUは、自己の遊戯の順番になると、共有の1つのペン型デバイス2を自己のコマ1に載置した状態(図1(a)の例ではユーザU1のコマ1-1に載置した状態)で、当該コマ1をボード3上で移動させる。
 詳細については後述するが、コマ1は、当該コマ1の識別用のIDコードが形成された第1領域(本例では後述の図5のサークルドットリング21)と、ボード3を撮像可能な第2領域(本例では後述の図5の孔部22)と、前記第1領域及び前記第2領域を撮像可能なように載置する載置部(本例では後述の図5の載置部23)とを備えている。なお、図示しないが、第1領域は極小のバーコードや、QRコード(登録商標)のような2次元コードが第2領域の近傍に配置されていてもよい。
During execution of the board game, the user U places his shared pen-type device 2 on his / her top 1 in the order of his / her play (in the example of FIG. 1A, the top 1 of the user U1). -1), the frame 1 is moved on the board 3.
Although details will be described later, the frame 1 is a first area in which an ID code for identifying the frame 1 is formed (in this example, a circle dot ring 21 in FIG. 5 described later) and the board 3 can be imaged. 2 regions (in this example, a hole 22 in FIG. 5 described later) and a mounting unit that mounts the first region and the second region so as to be imaged (in this example, a mounting unit in FIG. 5 described later) 23). Although not shown in the drawing, the first area may be provided with a minimum barcode or a two-dimensional code such as a QR code (registered trademark) in the vicinity of the second area.
 また、ボード3には、コマ1が配置される可能性がある領域31(例えばすごろくのボードゲームならば、各マス等)には、座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成されている。図28(a)に示すように、コマ1が配置される可能性がある領域は、ボード3の全体としてもよく、その場合は全面に座標値と、コード値の少なくとも一部にはボード番号を形成するのが望ましい。これにより、コマ1をどのボード3-i(i=1~N)のどこに載置しても、ボード3-i (i=1~N)にコマ1を載置した位置情報が認識できる。さらに、コード値の少なくとも一部には上記のマスを特定するマス番号(マスク番号)を定義してもよい。なお、マスは任意の形状であってもよい。図28(b)は、ボード番号とマスク番号、座標値とが定義されたドットコードのフォーマットを示している。コード値には、ボード番号とマスク番号の他、任意の情報を定義でき、座標値には、図示しないがZ値として高さ情報等も定義できる。 In addition, a dot pattern in which at least one of a coordinate value and a code value is defined in an area 31 where the frame 1 may be placed on the board 3 (for example, each square in the case of an amazing board game). Is formed. As shown in FIG. 28 (a), the area where the frame 1 may be arranged may be the entire board 3, in which case the coordinate value and the board number are at least part of the code value. It is desirable to form. As a result, the position information of the frame 1 placed on the board 3-i (i = 1 to N) can be recognized no matter where the board 3-i (i = 1 to N) is placed. Furthermore, a cell number (mask number) for specifying the cell may be defined in at least a part of the code value. The mass may have any shape. FIG. 28B shows a dot code format in which a board number, a mask number, and coordinate values are defined. Arbitrary information can be defined as the code value in addition to the board number and the mask number, and height information or the like can be defined as the Z value, although not shown, as the coordinate value.
 ここで、「ドットパターン」とは、複数のドットの配置アルゴリズムにより情報コードを符号化したものをいう。
 ドットパターンによる情報コードの符号化アルゴリズムについては、グリッドマーク社のGrid Onput(登録商標)、Anoto社のアノトパターン等の、周知のアルゴリズムを用いることができる。
 ドットパターンの符号化アルゴリズム自体は、可視光により読み取る場合と、赤外線により読み取る場合と、で共通するため、特に限定されない。
 ドットパターンはこの他にも、視認できないか、視認できたとしても単なる模様として認識される程度のものであれば足り、どのようなドットパターンであっても採用可能である。
 また、ドットパターンは、座標値を定義することにより、その読み取り位置により異なる情報コードを符号化することができる。
Here, the “dot pattern” means an information code encoded by a plurality of dot arrangement algorithms.
As the encoding algorithm of the information code by the dot pattern, a well-known algorithm such as Grid Onput (registered trademark) by Gridmark, Anoto pattern by Anoto, or the like can be used.
The dot pattern encoding algorithm itself is not particularly limited because it is common for reading with visible light and for reading with infrared light.
In addition to this, any dot pattern may be used as long as it is invisible or can be recognized as a simple pattern.
In addition, by defining coordinate values for dot patterns, different information codes can be encoded depending on the reading position.
 ペン型デバイス2は、コマ1が嵌めこまれてボード3の所定の領域31に配置されると、コマ1の第1領域に形成されたIDコードを撮像して読み取ると共に、コマ1の第2領域を介してボード3のドットパターンを撮像して、当該ドットパターンに定義された座標値やコード値を読み取る。
 ペン型デバイス2は、このようにして読み取った情報を、携帯端末4に送信する。
 携帯端末4は、スマートフォンやタブレット、PC、ゲーム機等で構成され、ペン型デバイス2から送信されてきた情報を利用して、ボードゲームの進行等に必要な各種処理を実行する。
 例えば、ペン型デバイス2から送信されてきた情報のうち、IDコードは、コマ1の第1領域に形成されていたものなので、携帯端末4は、IDコードから、当該コマ1を特定する。つまり、図1(a)の例では、IDコードから、ペン型デバイス2に載置されたコマ1は、コマ1-1であることが特定される。
 また、ペン型デバイス2から送信されてきた情報のうち座標値やコード値(ドットコード)は、ボード3におけるコマ1が配置された領域31に形成されていたドットパターンから認識されたものである。従って、携帯端末4は、ボード3におけるコマ1の配置位置(コマ1が配置された領域31の位置)や、当該配置位置(領域31)に対応付けられた情報等(領域31のドットパターンで定義されたコード値と対応付けられた情報等)を特定する。
 そして、携帯端末4は、これら特定した情報等を適宜用いて、ボードゲームの進行等に必要な各種処理を実行する。
なお、ペン型デバイス2には、IDコード、ボード3から読み取られたドットコードやゲームの進行に連動して、音声や光、文字、グラフィックを出力する出力手段を備えてもよい。出力手段は、例えば、スピカーやLED、ディスプレイである。
When the frame 1 is inserted and placed in the predetermined area 31 of the board 3, the pen-type device 2 captures and reads the ID code formed in the first area of the frame 1, and the second of the frame 1. The dot pattern of the board 3 is imaged through the area, and the coordinate value and code value defined in the dot pattern are read.
The pen-type device 2 transmits the information read in this way to the mobile terminal 4.
The portable terminal 4 includes a smartphone, a tablet, a PC, a game machine, and the like, and executes various processes necessary for the progress of the board game using the information transmitted from the pen-type device 2.
For example, since the ID code is formed in the first area of the frame 1 among the information transmitted from the pen-type device 2, the mobile terminal 4 identifies the frame 1 from the ID code. That is, in the example of FIG. 1A, it is specified from the ID code that the frame 1 placed on the pen-type device 2 is the frame 1-1.
Of the information transmitted from the pen-type device 2, the coordinate value and code value (dot code) are recognized from the dot pattern formed in the area 31 on the board 3 where the frame 1 is arranged. . Therefore, the mobile terminal 4 has the arrangement position of the frame 1 on the board 3 (the position of the area 31 where the frame 1 is arranged), information associated with the arrangement position (area 31), etc. (with the dot pattern of the area 31). Information associated with the defined code value).
And the portable terminal 4 performs various processes required for progress of a board game, etc. using the specified information etc. suitably.
Note that the pen-type device 2 may include an output unit that outputs voice, light, characters, and graphics in conjunction with the ID code, the dot code read from the board 3, and the progress of the game. The output means is, for example, a speaker, LED, or display.
 このように、本実施形態の情報処理システムを適用することで、ユーザUは、例えば、家庭内等の机上にボード3を配置して、スマートフォン等の携帯端末4をゲーム装置として利用するといった環境で、ボードゲームを実行することができる。
 この場合、従来のように、ボード3上のコマ1を監視するカメラ等の大掛かりな装置を別途配置する必要は一切ない。
 このように、本実施形態の情報処理システムを適用することで、図1(a)の携帯端末4や図1(b)のタブレットPC4と組み合わせたボードゲームの遊戯が、容易に実現可能になる。
In this way, by applying the information processing system of the present embodiment, the user U places the board 3 on a desk such as in the home and uses the mobile terminal 4 such as a smartphone as a game device, for example. Now, you can run a board game.
In this case, there is no need to separately arrange a large-scale device such as a camera for monitoring the frame 1 on the board 3 as in the prior art.
As described above, by applying the information processing system of the present embodiment, it is possible to easily realize the game of the board game in combination with the mobile terminal 4 of FIG. 1A or the tablet PC 4 of FIG. .
 図2は、ペン型デバイス2が載置されたコマ1の外観構成の一例を示す斜視図である。
 図3は、ペン型デバイス2が載置されたコマ1の外観構成の一例を示す外形図である。
 具体的には、図3(A)は、ペン型デバイス2が載置されたコマ1の第1側面図である。図3(B)は、ペン型デバイス2が載置されたコマ1の第2側面図である。図3(C)は、ペン型デバイス2が載置されたコマ1の第3側面図である。図3(D)は、ペン型デバイス2が載置されたコマ1の下面図である。図3(E)は、ペン型デバイス2が載置されたコマ1の上面図である。
FIG. 2 is a perspective view showing an example of an external configuration of the top 1 on which the pen-type device 2 is placed.
FIG. 3 is an outline view showing an example of the external configuration of the top 1 on which the pen-type device 2 is placed.
Specifically, FIG. 3A is a first side view of the top 1 on which the pen-type device 2 is placed. FIG. 3B is a second side view of the top 1 on which the pen-type device 2 is placed. FIG. 3C is a third side view of the top 1 on which the pen-type device 2 is placed. FIG. 3D is a bottom view of the top 1 on which the pen-type device 2 is placed. FIG. 3E is a top view of the top 1 on which the pen-type device 2 is placed.
 なお、以下、ペン型デバイス2が載置されたコマ1において、当該コマ1が配置された側を下側として、その反対側を上側として説明する。即ち、コマ1は、その下側の面(図3(D)に示される面)が図1のボード3に接触することで、当該ボード3に配置される。
 本実施形態のコマ1は、円錐台の形状を有している。コマ1の上面からみて略中央部には、ペン型デバイス2の一端部(後述するペン先部)を保持することで、当該ペン型デバイス2を載置するための凹部(後述する図5の載置部23)が設けられている。
In the following description, in the frame 1 on which the pen-type device 2 is placed, the side on which the frame 1 is arranged is set as the lower side, and the opposite side is set as the upper side. That is, the top 1 is arranged on the board 3 when the lower surface (the surface shown in FIG. 3D) is in contact with the board 3 of FIG.
The top 1 of this embodiment has a truncated cone shape. A substantially central portion viewed from the top surface of the top 1 holds one end portion (a pen tip portion to be described later) of the pen device 2 to hold a concave portion (see FIG. 5 to be described later) for placing the pen device 2. A mounting part 23) is provided.
 ペン型デバイス2は、ユーザUが把持可能な長さのペン形状を有しており、その一端部(図2や図3(A)の下側の端部であり、以下、「ペン先部」と呼ぶ)をコマ1の凹部(後述する図5の載置部23)に挿入することで、コマ1に載置される。換言すると、ペン型デバイス2は、そのペン先部においてコマ1と自在に着脱可能な構成を有している。 The pen-type device 2 has a pen shape with a length that can be gripped by the user U, and is one end thereof (the lower end of FIGS. 2 and 3A). ”Is inserted into the recess of the top 1 (a placement portion 23 in FIG. 5 to be described later) to be placed on the top 1. In other words, the pen-type device 2 has a configuration that can be freely attached to and detached from the top 1 at the pen tip portion.
 ペン型デバイス2において、ペン先部の反対の上面(図3(E)に示される面)側には、操作ボタン11が設けられている。
 このような操作ボタン11の配置により、ユーザUは、ペン型デバイス2がコマ1に載置された状態では、ペン型デバイス2を保持することなく、操作ボタン11を押下することができ、便宜である。
 ここで、操作ボタン11に割り当てられる機能は、特に限定されず、例えばボードゲーム中の各種イベントを発生させる機能等各種各様の機能を割り当てることができる。
 例えば、サイコロ(携帯端末4で実行されるソフトウェア上の仮想サイコロ)を振る機能が操作ボタン11に割り当てられているとする。この場合、ユーザUは、ペン型デバイス2がコマ1に載置された状態では、ペン型デバイス2を保持することなく、操作ボタン11を押下するだけで、サイコロを振ることができる。さらに、戦闘ゲームなどではジョイスティックのように手に持って、操作ボタン11を押すことによって銃撃を行うことができる。また、ペン型デバイス2に傾きセンサや加速度センサ等を内蔵することにより、ペンの傾きや動きを検知してゲームの機能として使用できる。なお、ペン型デバイス2やコマは、ボードの向きに対して載置されたペン型デバイス2やコマの軸に対する回転角を計算することができ、その回転角によりコマ1が進む方向や視点の設定などでゲーム機能として使用できる。ボード3上に形成されたドットパターンまたはコマ1のIDは、その方向が規定でき、その方向に対してペン型デバイス2による撮像方向(アングル)との相対的な関係により、ボード3に対してのコマ1の回転角とペン型デバイス2の回転角が計算できる。
 なお、操作ボタン11は押しボタン状の形状をしているが、キャラクタのような様々な形状のオブジェクトでもよい。さらに、キャラクタは取り外しが可能であり、当該キャラクタであることを認識できるような構造(例えば、キャラクタと本体に電気接点を設け、どの接点が接続されているかの組合せでキャラクタを特定する。接点が2セットあれば4種類のキャラクタを特定できる。)とし、当該キャラクタのIDもコマ1のIDやドットパターンと共に送信して、ゲームの進行の要素とする。ペン型デバイス2に音声出力装置を備えていれば、当該キャラクタの音声がゲームの進行と共に発声されるようにしてもよい。
In the pen-type device 2, an operation button 11 is provided on the upper surface (the surface shown in FIG. 3E) opposite to the pen tip portion.
With such an arrangement of the operation buttons 11, the user U can press the operation buttons 11 without holding the pen-type device 2 when the pen-type device 2 is placed on the top 1. It is.
Here, the function assigned to the operation button 11 is not particularly limited, and various functions such as a function for generating various events in the board game can be assigned.
For example, it is assumed that a function of rolling a dice (a virtual dice on software executed on the mobile terminal 4) is assigned to the operation button 11. In this case, when the pen device 2 is placed on the top 1, the user U can swing the dice by simply pressing the operation button 11 without holding the pen device 2. Further, in a battle game or the like, a gun can be shot by holding it in the hand like a joystick and pressing the operation button 11. In addition, by incorporating a tilt sensor, an acceleration sensor, or the like in the pen-type device 2, the tilt or movement of the pen can be detected and used as a game function. The pen-type device 2 and the top can calculate the rotation angle with respect to the axis of the pen-type device 2 and the top placed with respect to the orientation of the board. Can be used as a game function in settings. The direction of the dot pattern formed on the board 3 or the ID of the frame 1 can be defined, and the direction relative to the direction of the imaging by the pen-type device 2 (angle) with respect to that direction is relative to the board 3. The rotation angle of the frame 1 and the rotation angle of the pen-type device 2 can be calculated.
Although the operation button 11 has a push button shape, it may be an object having various shapes such as a character. Furthermore, the character can be removed, and a structure (for example, an electrical contact is provided between the character and the main body, and the character is specified by a combination of which contact is connected. If there are two sets, four types of characters can be specified.), And the ID of the character is transmitted together with the ID of the frame 1 and the dot pattern, and is used as an element of the progress of the game. If the pen-type device 2 includes a voice output device, the voice of the character may be uttered as the game progresses.
 ペン型デバイス2においては、図2及び図3(A)に示される所定の一側面に、上方から順に、電源ボタン12と第2の操作ボタン13とが夫々設けられている。
 また、ペン型デバイス2においては、電源ボタン12が設けられた側面と対向する側面(図3(C)に示される面)には、電源としての乾電池を収納する収納部14が設けられている。
 電源ボタン12は、押下されると、電源(乾電池)からの電力をペン型デバイス2に供給し、押下が解除されると、電力の供給を停止する。
 第2の操作ボタン13は、アプリのダウンロードやゲーム進行のための操作など様々な機能を有するボタンとして使用できる。もちろん、第2の操作ボタン13は必要に応じて備えるものであり、外してもよい。
In the pen-type device 2, a power button 12 and a second operation button 13 are provided on a predetermined one side surface shown in FIGS. 2 and 3A in order from above.
In the pen-type device 2, a storage unit 14 that stores a dry battery as a power source is provided on the side surface (the surface shown in FIG. 3C) that faces the side surface on which the power button 12 is provided. .
When the power button 12 is pressed, the power from the power source (dry cell) is supplied to the pen-type device 2 and when the pressing is released, the power supply is stopped.
The second operation button 13 can be used as a button having various functions such as an application download and a game progress operation. Of course, the second operation button 13 is provided as necessary and may be removed.
 図4は、ペン型デバイス2が載置されたコマ1の内部構造の一例を示す断面図である。
 具体的には、図4(A)は、図3(A)の線Aにおける断面図である。図4(B)は、図3(B)の線Bにおける断面図である。
FIG. 4 is a cross-sectional view showing an example of the internal structure of the top 1 on which the pen-type device 2 is placed.
Specifically, FIG. 4A is a cross-sectional view taken along line A in FIG. FIG. 4B is a cross-sectional view taken along line B in FIG.
 図4(A)に示すように、ペン型デバイス2の内部には、撮像部15と照射部16とが設けられている。
 撮像部15は、CCD型又はCMOS型の撮像センサを備え、ペン型デバイス2のペン先部を通じて、当該ペン型デバイス2の下方の所定の撮像領域を撮像する。
 即ち、ペン型デバイス2がコマ1に載置されている場合には、当該コマ1の識別用のIDコードが形成された第1領域(本例では後述の図5のサークルドットリング21)と、ボード3を撮像可能な第2領域(本例では後述の図5のは孔部22)とが、撮像領域に含まれる。従って、撮像部15は、第1領域に形成されたIDコード(後述のサークルドット)を撮像すると同時に、第2領域を介して、ボード3に形成されたドットパターンを撮像することができる。ボード3でドットパターンが形成されていない領域やボード3以外の位置に載置された場合はIDコードのみを撮像してコードを複合してもよい。ペン型デバイス2がコマ1に載置されていない状態で、ペン型デバイス2をボード3に近づけるか接触させるかして、ボード3に形成されたドットパターンを撮像し、ドットコードを複合することもできる。その際、ペン型デバイス2がボードに傾けてドットパターンを撮像した場合は、ボード3に対してどの方向に対して傾けたが分かると共に、撮像された画像の明暗の変化によってペン型デバイス2の傾きを計算することができ、ジョイスティックのようなゲームデバイスとしても使用できる。つまり、前述した回転角の計算と傾斜角度の両方を計算してゲーム機能として使用できる。なお、ドットパターンが形成されていない領域やボード3以外の位置に載置された場合では、傾斜角度の計算のみ可能である。
 照射部16は、上記撮像部15の撮像領域を照射する。
As shown in FIG. 4A, an imaging unit 15 and an irradiation unit 16 are provided inside the pen-type device 2.
The imaging unit 15 includes a CCD type or CMOS type imaging sensor, and images a predetermined imaging region below the pen type device 2 through the pen tip part of the pen type device 2.
That is, when the pen-type device 2 is placed on the frame 1, the first area where the ID code for identifying the frame 1 is formed (in this example, a circle dot ring 21 in FIG. 5 described later) and A second area (in this example, a hole 22 in FIG. 5 described later) in which the board 3 can be imaged is included in the imaging area. Therefore, the imaging unit 15 can image the dot pattern formed on the board 3 via the second area at the same time as imaging the ID code (circle dot described later) formed in the first area. When the board 3 is placed on a region where the dot pattern is not formed on the board 3 or a position other than the board 3, only the ID code may be imaged and the code may be combined. In a state where the pen-type device 2 is not placed on the top 1, the pen-type device 2 is brought close to or in contact with the board 3, and the dot pattern formed on the board 3 is imaged, and the dot code is combined. You can also. At that time, when the pen-type device 2 is tilted to the board and picks up the dot pattern, it can be seen in which direction the pen-type device 2 is tilted with respect to the board 3, and Tilt can be calculated and can be used as a joystick-like game device. That is, it is possible to use both the calculation of the rotation angle and the inclination angle described above as a game function. It should be noted that in the case where the dot pattern is not formed or placed on a position other than the board 3, only the inclination angle can be calculated.
The irradiation unit 16 irradiates the imaging area of the imaging unit 15.
 さらに、ペン型デバイス2の内部には、図4(B)に示すように、ペン先スイッチ17が設けられている。
 ペン先スイッチ17は、コマ1にペン型デバイス2が載置された場合にON状態となり、当該載置が解除された場合にOFF状態となるスイッチである。このスイッチでは、ON状態になると第1領域に形成されたIDコード(後述のサークルドット)または、第2領域を介して、ボード3に形成されたドットパターンのいずれかを撮像してコードを複合することができる。このように、OFF状態では、CPUやセンサを休止状態にしてコマに載置した時のみセンサやCPUを稼働させて省電力を実現することができる。なお、ON状態とOFF状態とを切り替える仕組みや構造については、特に限定されないが、本実施形態では、重量によりON状態になる構造が採用されている。即ち、ペン型デバイス2がコマ1に載置される際に、ペン先スイッチ17がコマ1の接触部に対して押し込まれることで、当該接触部から一定以上の反力(重量)が生じて、ON状態になる。なお、ペン先スイッチ17を外して、操作ボタン11押すことにより、第1領域に形成されたIDコード(後述のサークルドット)または、第2領域を介して、ボード3に形成されたドットパターンのいずれかを撮像してコードを複合してもよい。このように操作ボタン11押した時のみ、センサやCPUを稼働させて省電力を実現することができる。
Furthermore, a pen tip switch 17 is provided inside the pen-type device 2 as shown in FIG.
The pen tip switch 17 is a switch that is turned on when the pen-type device 2 is placed on the top 1 and turned off when the placement is released. When this switch is turned on, the ID code (circle dot to be described later) formed in the first area or the dot pattern formed on the board 3 is imaged through the second area and the code is combined. can do. As described above, in the OFF state, it is possible to realize power saving by operating the sensor or CPU only when the CPU or sensor is placed in the sleep state and placed on the top. The mechanism and structure for switching between the ON state and the OFF state are not particularly limited, but in the present embodiment, a structure that is turned on by weight is employed. That is, when the pen-type device 2 is placed on the top 1, the pen tip switch 17 is pushed into the contact portion of the top 1, thereby generating a reaction force (weight) above a certain level from the contact portion. , Is turned on. In addition, by removing the pen tip switch 17 and pressing the operation button 11, the ID code (circle dot described later) formed in the first area or the dot pattern formed on the board 3 via the second area is displayed. Either of them may be imaged and the code may be combined. Thus, only when the operation button 11 is pressed, the sensor and CPU can be operated to realize power saving.
 また、図4(B)に示すように、ペン先部の反対の上面(図3(E)に示される面)側には、操作ボタン11の他、その周囲にLED18も設けられている。
 なお、図示はしないが、ペン先部の反対の上面(図3(E)に示される面)側には、操作ボタン11以外の各種操作部を適宜設けることもできる。
Further, as shown in FIG. 4B, on the upper surface (the surface shown in FIG. 3E) opposite to the pen tip portion, an LED 18 is also provided around the operation button 11.
Although not shown, various operation units other than the operation buttons 11 can be appropriately provided on the upper surface (the surface shown in FIG. 3E) opposite to the pen tip.
 図5(a)は、コマ1の断面構造の一例を示す断面図である。
 図5(a)に示すように、コマ1には第1凹部としての載置部23が設けられている。載置部23の中央部には、さらなる第2凹部が設けられ、当該第2凹部の中央部には孔部22があけられている。当該第2凹部のうち孔部22以外の領域21には、上部からみるとリングドーナツの形状を有しており、コマ1のIDコードが形成されている媒体(以下、サークルドットリングと呼ぶ)を取り付けるか、または領域21に直接IDコードを形成してもよい。このサークルドットリング21の上面(図4の撮像部15の撮像領域に含まれる面)には、コマ1のIDコードが定義付けられたドットパターン(後述する図7のサークルドット)が形成されている。
図5(b)では、載置部23の中央部の底部外側には、さらなる第2凹部が設けられ、当該第2凹部の中央部には孔部22があけられている。図5(a)と同様に当該第2凹部のうち孔部22以外の領域21は、上部からみるとリングドーナツの形状を有しており、コマ1のIDコードが形成される領域(以下、サークルドットリングと呼ぶ)として用いられている。この機構では、ボード3に形成されたドットパターンから近い距離にサークルドットリングが形成されており、撮像する際にいずれのコードもピントが合いやすく確実にコードが複合される。但し、コマ1のIDコードが形成されている媒体を底部外側に取り付けた場合、剥がれやすい欠点がある。
 即ち、コマ1を特定するIDコードが形成された第1領域として、本実施形態ではサークルドットリング21が設けられている。
 また、座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成された別媒体としてのボード3を、撮像可能な第2領域として、孔部22が設けられている。
 換言すると、孔部22は、載置部23に設けられた、ボード10の撮像に必要な光を透過させる領域である。サークルドットリング21は、載置部23において、孔部22を囲むように設けられた領域である。もちろん、孔部22は穴であっても、透明媒体でもよい。
 このようなコマ1の構成により、載置部23は、図2乃至図4のペン型デバイス2を、第1領域(本例ではサークルドットリング21)及び第2領域(本例では孔部22)を撮像部15(図4)が同時に撮像可能なように載置することができる。
FIG. 5A is a cross-sectional view showing an example of the cross-sectional structure of the frame 1.
As shown in FIG. 5A, the top 1 is provided with a placement portion 23 as a first recess. A further second concave portion is provided in the central portion of the mounting portion 23, and a hole portion 22 is formed in the central portion of the second concave portion. Of the second recess, the area 21 other than the hole 22 has a ring donut shape when viewed from above, and is a medium in which the ID code of the frame 1 is formed (hereinafter referred to as a circle dot ring). Or an ID code may be formed directly in the region 21. On the upper surface of this circle dot ring 21 (the surface included in the imaging area of the imaging unit 15 in FIG. 4), a dot pattern (circle dot in FIG. 7 described later) in which the ID code of the frame 1 is defined is formed. Yes.
In FIG.5 (b), the further 2nd recessed part is provided in the bottom outer side of the center part of the mounting part 23, and the hole 22 is opened in the center part of the said 2nd recessed part. Similarly to FIG. 5A, the region 21 other than the hole 22 in the second recess has a ring donut shape when viewed from above, and the region where the ID code of the top 1 is formed (hereinafter, referred to as “the top”). It is used as a circle dot ring). In this mechanism, a circle dot ring is formed at a distance close to the dot pattern formed on the board 3, and any code can be easily focused when the image is taken, and the codes are reliably combined. However, when the medium on which the ID code of the frame 1 is formed is attached to the outside of the bottom, there is a drawback that it is easily peeled off.
That is, in the present embodiment, a circle dot ring 21 is provided as a first area in which an ID code for specifying the frame 1 is formed.
In addition, a hole 22 is provided as a second area where the board 3 as another medium on which a dot pattern in which at least one of the coordinate value and the code value is defined is formed can be imaged.
In other words, the hole portion 22 is a region provided in the placement portion 23 that transmits light necessary for imaging the board 10. The circle dot ring 21 is an area provided so as to surround the hole 22 in the placement portion 23. Of course, the hole 22 may be a hole or a transparent medium.
With such a configuration of the top 1, the placement unit 23 causes the pen-type device 2 shown in FIGS. 2 to 4 to be replaced with the first region (circle dot ring 21 in this example) and the second region (hole 22 in this example). ) Can be placed so that the imaging unit 15 (FIG. 4) can simultaneously capture images.
 このようなコマ1に載置されるペン型デバイス2は、上述のハードウェア、即ち、操作ボタン11、電源ボタン12、開発用操作ボタン13、撮像部15、照射部16、ペン先スイッチ17、及びLED18に加えて、図示はしないが、MPU、RAM、SPI Flash、及び通信モジュール等の各種ハードウェアを備えている。
 ペン型デバイス2においては、これらの各種ハードウェアと各種ソフトウェアが協働することにより、図6に示す各機能ブロックが機能する。
 図6は、ペン型デバイス2の機能的構成を示す機能ブロック図である。
The pen-type device 2 placed on the top 1 includes the above-described hardware, that is, the operation button 11, the power button 12, the development operation button 13, the imaging unit 15, the irradiation unit 16, the pen tip switch 17, In addition to the LEDs 18, various hardware such as an MPU, a RAM, an SPI flash, and a communication module are provided (not shown).
In the pen-type device 2, the functional blocks shown in FIG. 6 function by the cooperation of these various hardware and various software.
FIG. 6 is a functional block diagram showing a functional configuration of the pen-type device 2.
 図6に示すように、ペン型デバイス2においては、上述の操作ボタン11、電源ボタン12、開発用操作ボタン13、撮像部15、照射部16、ペン先スイッチ17、及びLED18の他、主制御部51と、IDコード認識部52と、ドットコード認識部53と、ボタン認識部54と、起動制御部55と、通信部56と、LED制御部57と、音声再生部58と、照射制御部59とが機能する。 As shown in FIG. 6, in the pen-type device 2, the main control is performed in addition to the operation button 11, the power button 12, the development operation button 13, the imaging unit 15, the irradiation unit 16, the pen tip switch 17, and the LED 18. Unit 51, ID code recognition unit 52, dot code recognition unit 53, button recognition unit 54, activation control unit 55, communication unit 56, LED control unit 57, sound reproduction unit 58, irradiation control unit 59 function.
 主制御部51は、ペン型デバイス2の全体の動作を制御する。 The main control unit 51 controls the overall operation of the pen-type device 2.
 IDコード認識部52は、撮像部15により撮像された画像のうち、サークルドットリング21(第1領域)のサークルドットの画像に基づいて、コマ1のIDコードを認識する。
 コマ1のIDコードの認識手法については、図9乃至図11を参照して後述する。
The ID code recognition unit 52 recognizes the ID code of the frame 1 based on the circle dot image of the circle dot ring 21 (first region) among the images captured by the imaging unit 15.
A method for recognizing the ID code of frame 1 will be described later with reference to FIGS.
 ドットコード認識部53は、撮像部15により撮像された画像のうち、コマ1の孔部22(図5)の下方のボード3の領域31(ボードゲームがすごろくならば、所定のマス)に形成されたドットパターンの画像に基づいて、当該ドットパターンに定義付けられた座標値やコード値を認識する。
 ドットパターンのさらなる詳細については、図13以降の図面を参照して後述する。
The dot code recognition unit 53 is formed in the area 31 of the board 3 below the hole 22 (FIG. 5) of the frame 1 (a predetermined square if the board game is cool) in the image captured by the imaging unit 15. Based on the image of the dot pattern, the coordinate value and code value defined for the dot pattern are recognized.
Further details of the dot pattern will be described later with reference to FIGS.
 換言すると、撮像部15、IDコード認識部52、及びドットコード認識部53により、ペン型デバイス2がコマ1に載置された状態で、コマ1のIDコード(本例ではサークルドット)と、ボード3におけるドットコード(ドットパターンに定義された座標値やコード値)との双方を撮像して読み取る読取部61を形成する。 In other words, with the imaging unit 15, the ID code recognition unit 52, and the dot code recognition unit 53, with the pen-type device 2 placed on the frame 1, the ID code of the frame 1 (circle dot in this example) A reading unit 61 that images and reads both the dot code (coordinate values and code values defined in the dot pattern) on the board 3 is formed.
 ボタン認識部54は、操作ボタン11及び開発用操作ボタン13の夫々の状態(ON状態/OFF状態)を認識する。 The button recognition unit 54 recognizes the state (ON state / OFF state) of the operation button 11 and the development operation button 13.
 起動制御部55は、電源ボタン12及びペン先スイッチ17の状態(ON状態/OFF状態)、並びに通信部56の通信状態を認識し、それらの認識結果に基づいて、ペン型デバイス2の起動状態を制御する。 The activation control unit 55 recognizes the state of the power button 12 and the pen tip switch 17 (ON state / OFF state) and the communication state of the communication unit 56, and based on the recognition result, the activation state of the pen-type device 2 To control.
 図7は、起動制御部55により制御される起動状態の一例を示す図である。
 図7において、各行には、最左列の「ボタン」が操作された場合に移行する各種状態が示されている。ここで、左から2番目以降の列の一番上の項目(同図中灰色の項目)には、移行前の状態(前提)が示されている。
FIG. 7 is a diagram illustrating an example of an activation state controlled by the activation control unit 55.
In FIG. 7, each row shows various states that shift when the “button” in the leftmost column is operated. Here, the top item (the gray item in the figure) in the second and subsequent columns from the left shows the state (premise) before the transition.
 具体的には、左から2番目の列は、移行前の状態が「電源OFF」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。具体的には例えば、一番上の行の左から2番目の項目によれば、電源OFFの状態で、電源ボタン12が長押しされると、電源ON状態に移行する。 Specifically, the second column from the left shows various states that are shifted when various buttons are operated when the state before the shift is “power OFF”. Specifically, for example, according to the second item from the left in the top row, when the power button 12 is pressed for a long time in the power-off state, the power-on state is entered.
 左から3番目の列は、移行前の状態が「通信部56が未接続状態」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。なお、「無効」とは、ボタンの操作が受け付けられずに無効になることを意味している。具体的には例えば、上から2行目の左から3番目の項目によれば、通信部56が未接続状態では、電源ボタン12が短押しされても、その操作は受け付けられず無効になる。 The third column from the left shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is not connected”. Note that “invalid” means that the button operation is not accepted and is invalidated. Specifically, for example, according to the third item from the left in the second row from the top, when the communication unit 56 is not connected, even if the power button 12 is pressed for a short time, the operation is not accepted and becomes invalid. .
 左から4番目乃至6番目の列は、移行前の状態が「通信部56が接続状態」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。より具体的には、4番目の列は、移行前の状態が「通信部56が接続状態であって、待機中」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。5番目の列は、移行前の状態が「通信部56が接続状態であって、スリープ中」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。6番目の列は、移行前の状態が「通信部56が接続状態であって、送信中」の場合に、各種ボタンが操作された場合に移行する各種状態が示されている。
 具体的には例えば、上から5行目の左から4番目乃至6番目の項目によれば、通信部56が接続状態において、操作ボタン11が押下操作されると、その旨を示す情報(ボタン押下操作情報)が主制御部51により生成され、通信部56から携帯端末4(図1)に送信される。
The fourth to sixth columns from the left show various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is connected”. More specifically, the fourth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and is in standby”. ing. The fifth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and is in sleep”. The sixth column shows various states that are shifted when various buttons are operated when the state before the transition is “the communication unit 56 is in a connected state and being transmitted”.
Specifically, for example, according to the fourth to sixth items from the left in the fifth row from the top, when the operation button 11 is pressed while the communication unit 56 is in a connected state, information indicating that (button Pressing operation information) is generated by the main control unit 51 and transmitted from the communication unit 56 to the portable terminal 4 (FIG. 1).
 ここで注目すべき点は、上から3行目と4行目にあるように、ペン先スイッチ17のON状態/OFF状態に応じて、読取部61の起動状態(読取動作の可否)が制御される。
 即ち、ペン先スイッチ17がON状態の場合とは、上述したように、ペン型デバイス2がコマ1に載置されているため、読取部61による読取動作が必要になる場合である。これに対して、ペン先スイッチ17がOFF状態の場合とは、ペン型デバイス2はコマ1から離されているため、原則として、読取部61による読取動作は不要である。
 そこで、起動制御部55は、ペン先スイッチ17がON状態の場合、読取部61を起動させて読取動作をさせる一方、ペン先スイッチ17がOFF状態の場合、読取部61を停止させる制御を実行する。
 即ち、ペン先スイッチ17がON状態の場合にのみ、読取部61は読取動作をする。そして、読取部61により読み取られた情報(コマ1のIDコード、ボード3のドットパターンにより定義された座標値やコード値等の情報)は、通信部56により携帯端末4(図1)に送信される。
 これに対して、ペン先スイッチ17がOFF状態の場合には、読取部61の読取動作は停止する。この場合、通信部56による通信も原則として不要になるので、(送信中であれば送信が終了後ぶ)通信部56はスリープ状態になる。
What should be noted here is that the activation state of the reading unit 61 (whether or not the reading operation is possible) is controlled according to the ON / OFF state of the pen tip switch 17 as shown in the third and fourth rows from the top. Is done.
That is, the case where the pen tip switch 17 is in the ON state is a case where the reading operation by the reading unit 61 is necessary because the pen-type device 2 is placed on the top 1 as described above. On the other hand, when the pen tip switch 17 is in the OFF state, since the pen-type device 2 is separated from the top 1, the reading operation by the reading unit 61 is not necessary in principle.
Therefore, the activation control unit 55 activates the reading unit 61 to perform the reading operation when the pen tip switch 17 is in the ON state, and performs the control to stop the reading unit 61 when the pen tip switch 17 is in the OFF state. To do.
That is, the reading unit 61 performs a reading operation only when the pen tip switch 17 is in the ON state. Then, the information read by the reading unit 61 (information such as the ID code of the frame 1 and the coordinate values and code values defined by the dot pattern of the board 3) is transmitted to the portable terminal 4 (FIG. 1) by the communication unit 56. Is done.
On the other hand, when the pen tip switch 17 is in the OFF state, the reading operation of the reading unit 61 is stopped. In this case, since the communication by the communication unit 56 is also unnecessary in principle, the communication unit 56 enters a sleep state (after transmission is completed if transmission is in progress).
 このようにして本実施形態では、図6に示す機能ブロック(特に読取部61や通信部56)に対して、その起動状態が適切に制御される。即ち、図6に示す機能ブロック(特に読取部61や通信部56)は、必要なときのみ起動する。これにより、ペン型デバイス2全体の省エネ効果は著しいものになる。 Thus, in this embodiment, the activation state is appropriately controlled for the functional blocks shown in FIG. 6 (particularly, the reading unit 61 and the communication unit 56). That is, the functional blocks shown in FIG. 6 (in particular, the reading unit 61 and the communication unit 56) are activated only when necessary. Thereby, the energy-saving effect of the pen-type device 2 whole becomes remarkable.
 さらなる省エネ効果を奏するために、主制御部51は、読取部61における読取りタイミングの時間間隔を変化させる制御を実行することができる。
 具体的には例えば、ドットコード認識部53により認識されるドットコード(ボード3に形成されたドットパターンに定義された情報)が、通常コード値の場合、100ms後に2回連続同じコード値であれば、その後は、400ms毎に読取る制御が実行される。
 その後、異なったコード値が読み取られた場合、100ms後に2回連続同じコード値が読取られると、その後は、400ms毎に読取る制御が実行される。
 また例えば、ドットコードが座標値(XY座標値)の場合は、20ms毎に読取る制御が実行される。ただし、コマ1の静止状態が確認されたら、100ms毎に読み取る制御が実行される。その後コマ1の移動状態が確認されたら、20ms毎に読取る制御が実行される。
In order to achieve a further energy saving effect, the main control unit 51 can execute control for changing the time interval of the reading timing in the reading unit 61.
Specifically, for example, when the dot code recognized by the dot code recognition unit 53 (information defined in the dot pattern formed on the board 3) is a normal code value, it may be the same code value twice continuously after 100 ms. After that, reading control is executed every 400 ms.
Thereafter, when different code values are read, if the same code value is read twice continuously after 100 ms, then reading control is executed every 400 ms.
Further, for example, when the dot code is a coordinate value (XY coordinate value), control for reading every 20 ms is executed. However, when the stationary state of the frame 1 is confirmed, a reading control is executed every 100 ms. After that, when the moving state of the frame 1 is confirmed, the reading control is executed every 20 ms.
 なお、ペン型デバイス2がコマ1から取り外されて、図示せぬ待機用デッキ(コマ1と同じような構造のデッキ)に置かれると、ペン先スイッチ17がON状態になる。この場合、読取部61は、待機用デッキ底部に形成されたドットパターンに定義されたコード値等を直ちに読み取り、100ms後に読み取って2回連続同じコード値であったとき、起動制御部55は、スリープモードに遷移させる制御を実行してもよい。 When the pen-type device 2 is detached from the top 1 and placed on a standby deck (not shown) (a deck having the same structure as the top 1), the pen tip switch 17 is turned on. In this case, the reading unit 61 immediately reads the code value defined in the dot pattern formed on the bottom of the standby deck, and after 100 ms, when the same code value is read twice, the activation control unit 55 Control for shifting to the sleep mode may be executed.
 また、ゲームによっては、待機用デッキをボード3上に置くことで、読取部61は、ボード3のドットパターンに定義された座標値やコード値を読み込むことができる。この場合、この読み込み内容をゲームに反映させることもできる。 Also, depending on the game, by placing a standby deck on the board 3, the reading unit 61 can read the coordinate values and code values defined in the dot pattern of the board 3. In this case, the read contents can be reflected in the game.
 図6に戻り、通信部56は、所定の通信方式(例えば本実施形態ではBluetooth(登録商標) 3.0 or 4.0 (SPP)の方式)により携帯端末4(図1)と接続し、各種情報を送受信する。
 例えば、読取部61により読み取られた内容(コマ1のIDコード、当該コマ1が配置されたボード3上に形成されたドットパターンにより定義された座標値やコード値)、操作ボタン11の押下状況(ボタン押下情報)等を含む情報が、送信情報として主制御部51により生成される。
 そこで、通信部56は、当該送信情報を携帯端末4に対して無線送信する。
 なお、送信情報は、上述した読取部61により読み取られた内容及び操作ボタン11の押下状況を含めば足り、その構造やフォーマット等は特に限定されない。
Returning to FIG. 6, the communication unit 56 is connected to the portable terminal 4 (FIG. 1) by a predetermined communication method (for example, Bluetooth (registered trademark) 3.0 or 4.0 (SPP) method in this embodiment), and transmits and receives various information. To do.
For example, the content read by the reading unit 61 (the ID code of the frame 1, the coordinate value or code value defined by the dot pattern formed on the board 3 on which the frame 1 is arranged), and the pressing state of the operation button 11 Information including (button press information) and the like is generated by the main control unit 51 as transmission information.
Therefore, the communication unit 56 wirelessly transmits the transmission information to the mobile terminal 4.
The transmission information only needs to include the contents read by the reading unit 61 and the pressing state of the operation button 11, and the structure, format, and the like are not particularly limited.
 例えば本実施形態では、送信情報のデータ構造として、図8に示すように、先頭から順に、1バイトの「ヘッダ」、2バイトの「ステータスコード」、8バイトの「コード値」、及び1バイトの「サークルドット値」からなる構造が採用されている。
 「ヘッダ」や「ステータスコード」は、定義されたバイト数の範囲内であれば任意の各種情報を含むことができる。例えば、上述の図7に示す起動状態やエラーの有無状態等をステータスコードに含めることができる。
 「コード値」には、コマ1が配置されたボード3上に形成されたドットパターンにより定義された座標値やコード値が含まれる。具体的には、図13至図27を参照して後述する。
 「サークルドット値」には、コマ1のIDコードが含まれる。即ち、本例では図5のサークルドットリング21上のサークルドット(ドットパターン)に定義されたコード値が「サークルドット値」に含まれる。
For example, in the present embodiment, as shown in FIG. 8, the data structure of the transmission information includes, from the top, a 1-byte “header”, a 2-byte “status code”, an 8-byte “code value”, and 1 byte. A “circle dot value” structure is used.
The “header” and “status code” can include various types of information as long as they are within the defined number of bytes. For example, the status code can include the activation state shown in FIG.
The “code value” includes a coordinate value and a code value defined by a dot pattern formed on the board 3 on which the frame 1 is arranged. Specifically, this will be described later with reference to FIGS.
The “circle dot value” includes the ID code of frame 1. That is, in this example, the code value defined for the circle dot (dot pattern) on the circle dot ring 21 in FIG. 5 is included in the “circle dot value”.
 図6に戻り、LED制御部57は、LED18の点灯有無や点滅パターンを制御する。
 ユーザU(図1)は、LED18の点灯有無や点滅パターンにより、ペン型デバイス2の各種状態を認識することができる。
 例えば本実施形態では、LED18として、オレンジ、緑、及び赤の3つのLEDが採用されており、次のような点灯有無や各種点滅パターンに対して、ペン型デバイス2の各種状態が対応付けられている。
 即ち、点滅(オレンジ)(ゆっくり)のパターンに対して、「ペアリング中」が対応付けられている。
 点灯のパターンに対して、「待機中(BT接続完了)」が対応付けられている。
 点滅(はやく)のパターンに対して、「送信中」が対応付けられている。
 点滅(緑、オレンジ)であって交互点滅(はやく)のパターンに対して、「ボード3のドットパターンの解析エラー」が対応付けられている。
 点滅(緑、オレンジ)であって交互点滅(はやく)のパターンに対して、「コマ1のIDコード(サークルドット)の解析エラー」が対応付けられている。
Returning to FIG. 6, the LED control unit 57 controls the presence / absence of the LED 18 and the blinking pattern.
The user U (FIG. 1) can recognize various states of the pen-type device 2 based on whether the LED 18 is lit or blinking.
For example, in the present embodiment, three LEDs of orange, green, and red are employed as the LEDs 18, and various states of the pen-type device 2 are associated with the following lighting presence / absence and various blinking patterns. ing.
That is, “Pairing” is associated with the blinking (orange) (slow) pattern.
“Stand-by (BT connection completed)” is associated with the lighting pattern.
“Sending” is associated with the blinking pattern.
“Dot pattern analysis error of board 3” is associated with the pattern of blinking (green, orange) and alternately blinking (fast).
Pattern 1 ID code (circle dot) analysis error” is associated with a pattern of blinking (green, orange) and alternately blinking (fast).
 音声再生部58は、読取部61により読み取られた情報や操作ボタン11の押下情報に対応して音声を再生する。どのような音声をどのようなタイミングで再生するのかは、主制御部51の制御に基づいて決定される。 The voice playback unit 58 plays back the voice corresponding to the information read by the reading unit 61 and the pressing information of the operation button 11. What kind of sound is reproduced at what timing is determined based on the control of the main control unit 51.
 照射制御部59は、読取部61による読取動作(撮像部15による撮像動作)が実行される際に照射部16が照射するように、当該照射部16の照射を制御する。制御の内容としては、照射部16の照射タイミングの制御の他、照射部16の照射量(光量)の可変制御等も含めることができる。 The irradiation control unit 59 controls the irradiation of the irradiation unit 16 so that the irradiation unit 16 emits when the reading operation by the reading unit 61 (imaging operation by the imaging unit 15) is executed. The contents of the control can include variable control of the irradiation amount (light quantity) of the irradiation unit 16 in addition to the control of the irradiation timing of the irradiation unit 16.
 <コマのIDコード(サークルドット)>
 次に、コマのIDコードについて、説明する。
 コマのIDコードは、ボード3に形成されたドットパターンに定義されたコード値と区別がつくものであれば、特に限定されず、任意の方式のコードを採用することができる。
 ただし、本実施形態では、サークルドット(図5のコマ1のサークルドットリング21に形成されるドットパターン)に定義されたコード値が、コマのIDとして採用されている。
 図9は、サークルドットが形成されたサークルドットリング21の具体例を示している。
 図9(a)の例では、サークルドットリング21には、18個のドットd1乃至d18からなるサークルドットが形成されている。
<Frame ID code (circle dot)>
Next, the frame ID code will be described.
The frame ID code is not particularly limited as long as it can be distinguished from the code value defined in the dot pattern formed on the board 3, and a code of an arbitrary system can be adopted.
However, in this embodiment, a code value defined for a circle dot (a dot pattern formed on the circle dot ring 21 of the frame 1 in FIG. 5) is adopted as the frame ID.
FIG. 9 shows a specific example of the circle dot ring 21 in which circle dots are formed.
In the example of FIG. 9A, the circle dot ring 21 is formed with circle dots composed of 18 dots d1 to d18.
 サークルドットリング21は、図9(a)の一点鎖線で示すように、3つの領域に区分されており、各領域の両端にあるドットは基準ドットして用いられている。即ち、ドットd1、ドットd6、ドットd7、ドットd12、ドットd13、及びドットd18が基準ドットである。この場合、2つの領域の境界(一点鎖線が通る箇所)においては、隣接する2つの基準ドットの組が配置される。即ち、ドットd18とドットd1の組、ドットd6とドットd7の組、及び、ドットd12とドットd13の組が、基準ドットの組として用いられる。 The circle dot ring 21 is divided into three regions as indicated by the one-dot chain line in FIG. 9A, and the dots at both ends of each region are used as reference dots. That is, the dots d1, d6, d7, d12, d13, and d18 are reference dots. In this case, a pair of two adjacent reference dots is arranged at the boundary between the two regions (the place where the alternate long and short dash line passes). That is, a set of dots d18 and d1, a set of dots d6 and d7, and a set of dots d12 and d13 are used as a set of reference dots.
 1つの領域においては、両端の2つの基準ドットを含む6つのドットの夫々が、所定のドット間距離だけ離間して配置される。
 ただし、ドット間距離は同一ではなく、5パターンのうちの何れかのパターンが割り当てられる。ここで、この5パターンの夫々に対して、最短のドット間距離から順に、「1」、「2」、「3」、「4」、及び「5」の番号を夫々付すものとする。
 この場合、ドット間距離の右回り順列組合せによって、コマ1のIDコードが定義される。
In one region, each of the six dots including the two reference dots at both ends is arranged with a predetermined inter-dot distance.
However, the distance between dots is not the same, and any one of the five patterns is assigned. Here, numbers “1”, “2”, “3”, “4”, and “5” are assigned to the five patterns in order from the shortest inter-dot distance.
In this case, the ID code of frame 1 is defined by the clockwise permutation combination of the inter-dot distances.
 具体的には図10に示すように、ドット間距離の組合せは、図9(a)の例の1/3領域のサークルドットでは120通りある。即ち、IDコードは120通り存在することになる。
 なお、図10においては、先頭のドット間距離が「1」となる組合せの24通りのみが図示されているが、先頭のドット間距離が「2」乃至「5」の夫々として同様にIDコードを定義していくことで、24×5=120コードが定義される。
Specifically, as shown in FIG. 10, there are 120 combinations of inter-dot distances for the circle dots in the 1/3 region in the example of FIG. 9A. That is, there are 120 ID codes.
In FIG. 10, only 24 combinations in which the distance between the leading dots is “1” are illustrated, but the ID code is similarly set for each of the distances between the leading dots “2” to “5”. 24 × 5 = 120 codes are defined.
 このように、サークルドットリング21の一領域のドット群における各ドット間距離の組合せにより、当該サークルドットリング21を有するコマ1のIDコードが定義される
 例えば図9(a)の例ではドットd1乃至d6による各ドット間距離の組合せにより、1つのIDコードが定義される。ここで、図9(a)においては、図10の一番上に示すIDコード「1」に対応する組合せによって、ドット群が形成されている例が図示されている。つまり、図9(a)の例のサークルドットリング21を有するコマ1のIDコードは「1」になる。
 ここで、他の2つの領域のドット群、即ち、ドットd7乃至d12による各ドット間距離の組合せ、及びドットd13乃至d18による各ドット間距離の組合せも、同一組合せであるものとする。即ち、サークルドットリング21内の3つの領域の夫々に対して、同一のIDコード(図9(a)の例では「1」)が定義される。
 従って、3つの領域のうち少なくとも1つの領域から、IDコードが読めれば足りる。2領域以上からIDコードが読めた場合には、エラーチェックに使用すればよい。
Thus, the ID code of the frame 1 having the circle dot ring 21 is defined by the combination of the distances between the dots in the dot group in one area of the circle dot ring 21. For example, in the example of FIG. One ID code is defined by a combination of the distances between dots by d6 to d6. Here, FIG. 9A shows an example in which a dot group is formed by a combination corresponding to the ID code “1” shown at the top of FIG. That is, the ID code of the frame 1 having the circle dot ring 21 in the example of FIG. 9A is “1”.
Here, the dot groups in the other two regions, that is, the combinations of the inter-dot distances by the dots d7 to d12 and the combinations of the inter-dot distances by the dots d13 to d18 are also the same combination. That is, the same ID code (“1” in the example of FIG. 9A) is defined for each of the three areas in the circle dot ring 21.
Accordingly, it is sufficient that the ID code can be read from at least one of the three areas. If the ID code can be read from two or more areas, it can be used for error checking.
 なお、必要に応じて、サークルドットリング21の各領域に別々のIDコードを定義づけることもできる。これにより、コマ1の方向(どのような方向にペン型デバイス2が載置されたのか)を特定することも可能になる。
 サークルドットリング21の領域数は、図9(a)の例の3つに限定されず、任意でよい。例えば領域数を増加させることで、コマ1の方向をより細かく特定することが可能になる。
 図9(b)の例では、サークルドットリング21には同一のコードが定義されている4ブロックのコードが形成されている。各ブロックは所定の間隔を有し、各ブロックに基準ドットが3個と情報ドットが2個形成されている。このように、サークルドットリング21に定義されるコードが4か所に配置されることにより、1か所~3か所のブロックのドットが欠落しても残りのブロックのコードが複合できれば、所定のIDコードが読み取れる。ブロック数は任意に設定してよい。基準ドットは等間隔に配置され、隣り合う基準ドット間に少なくとも1個の情報ドットを配置して情報を定義する。図9(b)では、情報ドットを配置する領域が3か所となっているが、1~2か所または4か所以上の配置する領域を設定してもよい。さらに、基準ドットも3個に限らず任意の個数を配置できる。隣り合う基準ドット間に1個の情報ドットを配置した場合、情報ドットの配置位置をn個、基準ドットの個数をmとすると、情報量は、nのm-1乗のコードを定義できる。なお、各ブロックの領域を認識するために、各ブロックは所定の距離だけ離れて配置するのが望ましい。また、情報量を増大させるために、各ブロックの情報は異なってもよく、それらを統合してIDコードの個数を増やすことができる。
In addition, a separate ID code can be defined for each area of the circle dot ring 21 as necessary. As a result, the direction of the top 1 (in which direction the pen-type device 2 is placed) can be specified.
The number of areas of the circle dot ring 21 is not limited to three in the example of FIG. 9A, and may be arbitrary. For example, by increasing the number of areas, the direction of frame 1 can be specified more finely.
In the example of FIG. 9B, the circle dot ring 21 is formed with four blocks of code in which the same code is defined. Each block has a predetermined interval, and three reference dots and two information dots are formed in each block. As described above, if the codes defined in the circle dot ring 21 are arranged at four locations, if the codes of the remaining blocks can be combined even if the dots of the blocks at one to three locations are missing, the predetermined code can be used. ID code can be read. The number of blocks may be set arbitrarily. The reference dots are arranged at equal intervals, and information is defined by arranging at least one information dot between adjacent reference dots. In FIG. 9B, there are three areas where information dots are arranged, but one or two areas or four or more areas may be set. Furthermore, the number of reference dots is not limited to three, and an arbitrary number can be arranged. When one information dot is arranged between adjacent reference dots, if the number of information dot arrangement positions is n and the number of reference dots is m, the amount of information can define a code of n to the power of m-1. In addition, in order to recognize the area | region of each block, it is desirable to arrange | position each block by predetermined distance apart. In addition, in order to increase the amount of information, the information of each block may be different, and they can be integrated to increase the number of ID codes.
 <ボード3のドットパターン>
 次に、ボード3のドットパターンについて説明する。
 図12は、ボード3の具体例を示している。
 図12の例では、ボード3は、すごろく用のボードとなっている。このため、ボード3において、ドットパターンが形成される領域31は、コマ1が配置され得る複数のマス等になる。
 即ち、各マスを示す領域31の夫々に形成されたドットパターンには、各マスの位置を示す座標値や、各マスのイベント内容を特定可能なコード値が夫々定義されている。
<Dot pattern of board 3>
Next, the dot pattern on the board 3 will be described.
FIG. 12 shows a specific example of the board 3.
In the example of FIG. 12, the board 3 is a board for extraordinary use. For this reason, in the board 3, the region 31 where the dot pattern is formed is a plurality of squares or the like on which the frame 1 can be arranged.
That is, in the dot pattern formed in each of the areas 31 indicating each square, a coordinate value indicating the position of each square and a code value capable of specifying the event contents of each square are defined.
<ドットパターンの説明>
 つぎに、ドットパターンの一例について、図13乃至図27を用いて以下に説明する。
<Description of dot pattern>
Next, an example of a dot pattern will be described below with reference to FIGS.
 ドットパターンの態様としては、次の例がある。 There are the following examples of dot pattern modes.
 なお、ドットパターンの態様は、次の(1)~(4)に限定されない。 In addition, the mode of the dot pattern is not limited to the following (1) to (4).
    (1)第1の例(「GRID0」、図15~図19)
    (2)第2の例(「GRID1」、図17(a)及び図18(a)、図20)
    (3)第3の例(「GRID5」、図21~図25)
 上記第1~第3の例における情報ドットについて、次の例を用いて説明する。
(1) First example (“GRID0”, FIGS. 15 to 19)
(2) Second example ("GRID1", FIG. 17 (a), FIG. 18 (a), FIG. 20)
(3) Third example (“GRID5”, FIGS. 21 to 25)
The information dots in the first to third examples will be described using the following examples.
 なお、情報ドットの例は、次の(5)及び(6)に限定されない。 Note that examples of information dots are not limited to the following (5) and (6).
    (4)情報ドットのとらえ方(図13)
    (5)情報ドットのコードの割り当て(図14)
    (6)ドットパターンの読み取り(図26及び図27)
(4) How to catch information dots (Fig. 13)
(5) Information dot code assignment (FIG. 14)
(6) Reading the dot pattern (FIGS. 26 and 27)
<図11の情報ドットのとらえ方>
 情報ドットのとらえ方は、図13(a)~(e)に示す通りである。
<How to catch the information dots in FIG. 11>
Information dots are captured as shown in FIGS. 13 (a) to 13 (e).
 なお、情報ドットのとらえ方は、図13(a)~(e)の例に限定されない。 It should be noted that the method of capturing information dots is not limited to the examples of FIGS. 13 (a) to (e).
 即ち、図13(a)に示すように、情報ドットを仮想点の上下左右、斜めに配置するほか、情報ドットを配置しない場合、仮想点に情報ドットを配置するか、配置しない場合も含めて情報量を増やすことが可能である。
 図13(b)は、2行×2列の計4個の仮想領域内に情報ドットを配置したものであるが、境界付近に情報ドットを配置すると誤認識が発生する可能性があるので、図13(c)は、一定の間隔をおいて隣り合う仮想領域を配置した実施例である。
 なお、4個の仮想領域内に複数個の情報ドットを配置したり、情報ドットを配置しない場合も含めて情報量を増やすことが可能である。
That is, as shown in FIG. 13 (a), information dots are arranged diagonally above, below, left, and right of a virtual point, and when information dots are not arranged, information dots are arranged at virtual points or not arranged. It is possible to increase the amount of information.
In FIG. 13B, information dots are arranged in a total of four virtual regions of 2 rows × 2 columns. However, if information dots are arranged near the boundary, erroneous recognition may occur. FIG. 13C shows an embodiment in which adjacent virtual regions are arranged at a constant interval.
It is possible to increase the amount of information including a case where a plurality of information dots are arranged in the four virtual areas or no information dot is arranged.
 図13(d)は、3行×3列の計9個の仮想領域内に情報ドットを配置したものである。なお、9個の仮想領域内に複数個の情報ドットを配置したり、情報ドットを配置しない場合も含めて情報量を増やすことが可能である。 FIG. 13D shows information dots arranged in a total of nine virtual areas of 3 rows × 3 columns. It is possible to increase the amount of information including a case where a plurality of information dots are arranged in nine virtual regions or no information dot is arranged.
 図13(e)は、正方形の中点及び対角線を全て直線或いは仮想線で結び、計8個の仮想領域内に情報ドットを配置したものである。なお、8個の仮想領域内に複数個の情報ドットを配置したり、情報ドットを配置しない場合も含めて情報量を増やすことが可能である。 FIG. 13 (e) shows a case where information dots are arranged in a total of eight virtual areas by connecting all the midpoints and diagonal lines of a square with straight lines or virtual lines. It is possible to increase the amount of information including a case where a plurality of information dots are arranged in the eight virtual areas or no information dot is arranged.
 図13(b)~(e)の仮想領域は矩形又は三角形であるが、図13(c)のように、仮想領域が互いに接する必要もなく、円形や他の多角形等、どのような形状であっても構わない。さらに、その仮想領域の数を増やすことによって情報量を増大できる。なお、仮想領域への情報ドットの配置は、図13(a)で示された、仮想点から所定の方向に所定の距離だけずれて配置される情報ドットの配置方法と同一である。なぜなら、印刷データを作成するに当たって、どのような仮想領域に配置する場合も、いずれかの位置を示す座標データで配置位置を決定する必要があり、仮想点からずれて配置するために座標データを算定することと何ら変わりがない。また、ドットを読み取る際も、いずれの配置方法であっても、ドットパターンを撮像した画像において、情報ドットが配置される可能性のある複数の配置位置を中心に円形か又は矩形等のドット認識判定領域を設定し、そのドット認識判定領域内にドットがあるかどうかを判定してドットを認識することからも、同一の情報ドット読み取り方法と言える。 The virtual areas in FIGS. 13B to 13E are rectangles or triangles. However, as shown in FIG. 13C, the virtual areas do not need to touch each other, and any shape such as a circle or other polygons can be used. It does not matter. Furthermore, the amount of information can be increased by increasing the number of virtual areas. The information dot arrangement in the virtual region is the same as the information dot arrangement method shown in FIG. 13A, which is arranged with a predetermined distance from the virtual point in a predetermined direction. This is because when creating print data, in any virtual area, it is necessary to determine the placement position with coordinate data indicating one of the positions. There is no difference from calculating. In addition, when reading dots, regardless of the arrangement method, a dot pattern such as a circle or a rectangle is recognized around a plurality of arrangement positions where information dots may be arranged in an image obtained by imaging a dot pattern. It can be said that the same information dot reading method can be obtained by setting a determination region and determining whether or not there is a dot in the dot recognition determination region to recognize the dot.
<図14の情報ドットのコードの割り当て>
 情報ドットのコードの割り当ては、図14(a)~(c)に示す通りである。
<Assignment of information dot code in FIG. 14>
Information dot code assignment is as shown in FIGS. 14 (a) to 14 (c).
 即ち、図14(a)に示すように、例えばカンパニーコード等の「コード値」に全て割り当ててもよいし、同図(b)に示すように、1つのコードフォーマットとして「X座標値」と「Y座標値」の2つのデータ領域に割り当ててもよいし、或いは同図(c)に示すように、「コード値」、「X座標値」、「Y座標値」の3つのデータ領域に割り当ててもよい。長方形の領域に座標値を割り当てる場合は、データ量を削減するために「X座標値」、「Y座標値」のデータ領域は異なってもよい。さらに、図示しないが位置座標における高さを定義するために「Z座標値」をさらに割り当ててもよい。なお、「X座標値」、「Y座標値」を割り当てた場合は、位置情報のため、X、Y座標の+方向に座標値が所定量だけ増分するため、全てのドットパターンは同一ではなくなる。また、図14(a)~(c)から明らかなように、割り当てるコードの種類を増やすほど、ドット認識判定領域が小さくなり、情報ドットの配置位置を正しく認識しづらくなる。 That is, as shown in FIG. 14A, all may be assigned to “code values” such as a company code, for example, and as shown in FIG. 14B, one code format is “X coordinate value”. It may be assigned to two data areas of “Y coordinate value”, or as shown in FIG. 3C, it is assigned to three data areas of “code value”, “X coordinate value”, and “Y coordinate value”. It may be assigned. When assigning coordinate values to a rectangular area, the data areas of “X coordinate value” and “Y coordinate value” may be different in order to reduce the amount of data. Further, although not shown, a “Z coordinate value” may be further assigned to define the height in the position coordinates. When “X coordinate value” and “Y coordinate value” are assigned, since the coordinate value is incremented by a predetermined amount in the + direction of the X and Y coordinates because of the position information, all the dot patterns are not the same. . Further, as is clear from FIGS. 14A to 14C, as the number of types of codes to be assigned is increased, the dot recognition determination area becomes smaller and the information dot placement position is difficult to recognize correctly.
<第1の例(「GRID0」)、図15~図19>
 ドットパターンの第1の例は、本出願人は「GRID0」との仮称で呼んでいる。
<First Example (“GRID0”), FIGS. 15 to 19>
The first example of the dot pattern is called by the present applicant as a temporary name “GRID0”.
 「GRID0」の特徴は、キードットを用いることで、ドットパターンの範囲や方向の少なくとも1つを認識できるようにしたものである。 The feature of “GRID0” is that at least one of the range and direction of the dot pattern can be recognized by using the key dots.
 「GRID0」は、図15~図19に示すように、次の構成を備える。 “GRID0” has the following configuration as shown in FIGS.
    (1)情報ドット
 情報ドットは、情報を記憶するためのものである。
(1) Information dot The information dot is for storing information.
 なお、情報ドットのとらえ方は、図13(a)~(e)に示した通りであり、また、情報ドットのコードの割り当ては図14(a)~(c)に示した通りである。 It should be noted that the information dot is captured as shown in FIGS. 13A to 13E, and the information dot code assignment is as shown in FIGS. 14A to 14C.
 なお、情報ドットを配置しない場合、仮想点に情報ドットを配置するか、配置しない場合も含めて情報量を増やすことが可能である。 Note that when information dots are not arranged, it is possible to increase the amount of information including information dots arranged at virtual points or not arranged.
    (2)基準ドット
 基準ドットは、予め設定された複数の位置に配置されたものである。
(2) Reference dots The reference dots are arranged at a plurality of preset positions.
 基準ドットは、後述する仮想点或いは仮想領域の位置を特定するためのものである。 The reference dot is for specifying the position of a virtual point or a virtual area described later.
    (3)キードット
 キードットは、基準ドットをずらして配置されるか、又は図16に示すように、基準ドットの配置位置からずれた位置に加えて配置されるものである。つまり、基準ドットをずらして配置される場合は、基準ドットがずれるため元の基準ドットの配置位置には基準ドットがなくなる。そこで、キードットは元の基準ドットの役割も担うことになり、元の基準ドットの位置を他の基準ドットの配置から推定できるようにすることが望ましい。基準ドットの配置位置からずれた位置に加えて配置された場合は、基準ドットとキードットの2つが近傍に配置されることになる。
(3) Key dots The key dots are arranged by shifting the reference dots, or as shown in FIG. 16, in addition to the positions shifted from the arrangement positions of the reference dots. In other words, when the reference dots are shifted and arranged, the reference dots are shifted, so that there are no reference dots at the original reference dot arrangement position. Therefore, the key dot also serves as the original reference dot, and it is desirable that the position of the original reference dot can be estimated from the arrangement of other reference dots. When arranged in addition to the position deviated from the arrangement position of the reference dot, the reference dot and the key dot are arranged in the vicinity.
 キードットは、基準ドットと仮想点に対する情報ドット、或いは基準ドットと仮想領域中に配置する情報ドットの基準となる方向を特定するものである。この基準となる方向が定まることにより、仮想点に対する情報ドットの方向で情報を与え、読み取ることが可能となる。さらに1つのデータを複数の情報ドットで定義するドットパターンの範囲を特定することもできる。これにより、ドットパターンが上下左右に並べられていても、ドットパターンの範囲を読み取りデータを復号化することができる。 The key dot specifies a reference dot and an information dot with respect to a virtual point, or a direction serving as a reference for the reference dot and the information dot arranged in the virtual area. By determining the reference direction, information can be given and read in the direction of the information dot with respect to the virtual point. Furthermore, it is also possible to specify a dot pattern range that defines one data with a plurality of information dots. As a result, even if the dot patterns are arranged vertically and horizontally, the dot pattern range can be read and the data can be decoded.
    (4)仮想点或いは仮想領域
 仮想点或いは仮想領域は、基準ドットの配置により特定されるものである。図17に仮想点からの距離と方向の少なくともいずれかで情報を定義する場合、方向については、前述したキードットによるドットパターンの方向を基準として情報を定義すればよい。距離については、所定の基準ドット間の距離を基準にすればよい。なお、仮想領域を配置して情報を定義する場合は、情報を1個付与するための複数の仮想領域の中心もしくは代表点を仮想点として、上記と同様に基準点の配置で仮想点の位置を特定し、さらに仮想点からの距離と方向で仮想領域を定義してもよい。また、基準ドットの配置から、全ての仮想領域の配置位置を直接特定してもよい。なお、隣り合う仮想領域は連結してもよいが、その場合境界付近に情報ドットを配置すると誤認識が送る可能性があるので、一定の間隔を置いて仮想領域を配置した方が望ましい。
(4) Virtual point or virtual area The virtual point or virtual area is specified by the arrangement of the reference dots. In the case where information is defined by at least one of the distance from the virtual point and the direction in FIG. 17, the information may be defined with reference to the direction of the dot pattern by the key dots described above. The distance may be based on a distance between predetermined reference dots. When defining information by arranging a virtual area, the center or representative point of a plurality of virtual areas for giving one piece of information is used as the virtual point, and the position of the virtual point is determined by the arrangement of the reference points as described above. And the virtual region may be defined by the distance and direction from the virtual point. Further, the arrangement positions of all the virtual areas may be directly specified from the arrangement of the reference dots. Adjacent virtual regions may be connected, but in this case, if information dots are arranged near the boundary, there is a possibility of erroneous recognition being sent, so it is desirable to arrange the virtual regions at a certain interval.
 図15は、「GRID0」のドットパターンの汎用例を示すものであり、同(a)は基準ドットを略プラスの文字形に配置した例、同(b)は情報ドットの配置個数を増加した例、同(c)は基準ドットを六角形に配置した例を夫々示すものである。 FIG. 15 shows a general example of the dot pattern of “GRID0”. FIG. 15A shows an example in which the reference dots are arranged in a substantially positive character shape, and FIG. 15B shows an increase in the number of information dots arranged. An example (c) shows an example in which the reference dots are arranged in a hexagon.
 なお、ドットパターンの汎用例は、図15(a)~(c)に例示した略プラスの文字形や略六角形に限定されない。
 図16は、図15の変形例を示し、キードットを基準ドットの配置位置からずれた位置に加えて配置したものであり、その結果、基準ドットとキードットの2つが近傍に配置されることになる。
The general-purpose example of the dot pattern is not limited to the substantially positive character shape or the substantially hexagonal shape illustrated in FIGS. 15 (a) to 15 (c).
FIG. 16 shows a modification of FIG. 15 in which key dots are arranged in addition to the positions shifted from the arrangement positions of the reference dots, and as a result, the reference dots and the key dots are arranged in the vicinity. become.
 図17は、「GRID0」のドットパターンの変形例を示すものであり、同(a)は基準ドットを略方形に配置した例、同(b)は基準ドットを略L字形に配置した例、同(c)は基準ドットを略十字架形或いは略プラス形に配置した例を夫々示すものである。 FIG. 17 shows a modification of the dot pattern of “GRID0”, in which (a) shows an example in which the reference dots are arranged in a substantially square shape, and (b) shows an example in which the reference dots are arranged in a substantially L shape, (C) shows an example in which the reference dots are arranged in a substantially cross shape or a substantially plus shape.
 なお、ドットパターンの変形例は、図17(a)~(c)に例示した略方形、略L字形、或いは略十字架形或いは略プラス形に限定されない。 Note that the modification of the dot pattern is not limited to the substantially square shape, the substantially L shape, the substantially cross shape, or the substantially plus shape illustrated in FIGS. 17 (a) to 17 (c).
 図18~図19は、「GRID0」のドットパターンを連結例乃至連接例を示すものであり、同図(a)は基準ドットを略方形に配置したドットパターンを、その基準ドットの一部が共通するように隣接させて複数配置した連結例である。連結ができる条件は、1つのドットパターンの上下及び/又は左右の両端のドットの位置が必ず同一位置とならなければならない。なお、上下又は左右のみ連結してもよい。同図(b)は基準ドットを略L字形に配置したドットパターンを相互に独立させて複数配置した第1の連接例を夫々示すものである。図19(a)は、基準ドットをプラス形に配置したドットパターンを相互に独立させて複数配置した第2の連接例を示すものである。なお、連接とは、ドットパターンを所定の間隔をおいて上下左右に並べる方法である。図19(b)は、基準ドットを六角形に配置したドットパターンを、その基準ドットの一部が共通するように隣接させて複数配置した連結例である。 FIGS. 18 to 19 show connection examples or connection examples of the dot pattern of “GRID0”. FIG. 18A shows a dot pattern in which reference dots are arranged in a substantially square shape, and a part of the reference dots is shown. It is the example of a connection arranged adjacently so that it may be common. As a condition for connection, the upper and lower and / or right and left dot positions of one dot pattern must be the same position. In addition, you may connect only up and down or right and left. FIG. 4B shows a first connection example in which a plurality of dot patterns in which reference dots are arranged in a substantially L shape are arranged independently of each other. FIG. 19A shows a second connection example in which a plurality of dot patterns in which reference dots are arranged in a plus shape are arranged independently of each other. The articulation is a method of arranging dot patterns vertically and horizontally with a predetermined interval. FIG. 19B is a connection example in which a plurality of dot patterns in which reference dots are arranged in a hexagonal shape are arranged adjacent to each other so that a part of the reference dots are common.
 また、ドットパターンを連結例乃至連接例は、図18(a)及び(b)並びに図19に例示した配置に限定されない。 Further, examples of connecting or connecting dot patterns are not limited to the arrangements illustrated in FIGS. 18A and 18B and FIG.
<第2の例(「GRID1」)>
 ドットパターンの第2の例は、本出願人は「GRID1」との仮称で呼んでいる。
<Second Example (“GRID1”)>
The second example of the dot pattern is called by the present applicant under the provisional name “GRID1”.
 「GRID1」は、図17(a)に示すように「GRID0」の基準ドットの配置を限定したものであり、基準ドットを矩形状、例えば正方形や長方形に配置した点と仮想点をその周辺の4つの基準点の中心としたことを特徴とする。中心とは、図20に示すように周辺の4点の基準点の座標値を4で除した座標値から算定される。これにより、光学読み取り装置を傾けてドットパターンを読み取る場合やレンズのゆがみ、ドットパターンが形成された印刷媒体の変形の影響等で、撮影画像においてドットパターンの配置が変形しても、4つの基準ドットと同様に情報ドットの配置が移動するため、隣接する4つの基準ドットの移動した配置によって相対的に情報ドットの配置が正確に算定され、認識率の低下が少ない。当然、図17(b)、(c)のように、情報ドットが基準ドットと離れて配置された場合は、情報ドットの配置位置が正確に把握できず、誤認する場合がある。 As shown in FIG. 17A, “GRID1” is a limited arrangement of the reference dots of “GRID0”. A point in which the reference dots are arranged in a rectangular shape, for example, a square or a rectangle, and a virtual point are arranged around the periphery. It is characterized by being the center of four reference points. The center is calculated from the coordinate value obtained by dividing the coordinate values of the four reference points in the vicinity by 4 as shown in FIG. As a result, even if the arrangement of the dot pattern is deformed in the photographed image due to the tilt of the optical reading device to read the dot pattern, the distortion of the lens, the deformation of the printing medium on which the dot pattern is formed, etc. Since the arrangement of the information dots moves similarly to the dots, the arrangement of the information dots is relatively accurately calculated by the arrangement of the four adjacent reference dots moved, and the recognition rate is hardly lowered. Of course, as shown in FIGS. 17B and 17C, when the information dot is arranged away from the reference dot, the information dot arrangement position cannot be accurately grasped and may be misidentified.
 図面上は、図17(a)の基準ドットを正方形に配置した変形例や、図18(a)の上下左右にドットパターンを繰り返し配置し、周辺の基準ドットを重ねたドットパターンの連結例がある。 In the drawing, there are a modification example in which the reference dots in FIG. 17A are arranged in a square shape, and a connection example of dot patterns in which dot patterns are repeatedly arranged in the upper, lower, left, and right directions in FIG. is there.
 なお、基準ドットを、図17(a)に示すように、正方形に配置したが、これに限定されず、長方形に配置してもよい。また、基準ドットを、図18(a)に示すように、連結させたが、これに限定されず、隣接するドットパターンを相互に独立させ所定の間隔で連接させて配置してもよい。 Although the reference dots are arranged in a square as shown in FIG. 17A, the reference dots are not limited to this and may be arranged in a rectangle. Further, although the reference dots are connected as shown in FIG. 18A, the present invention is not limited to this, and the adjacent dot patterns may be arranged independently of each other and connected at a predetermined interval.
<第3の例(「GRID5」)>
 ドットパターンの第3の例は、本出願人は「GRID5」との仮称で呼んでいる。
<Third example ("GRID5")>
The third example of the dot pattern is referred to by the present applicant under the provisional name “GRID5”.
 「GRID5」は、「GRID0」のキードットに代えて、「基準ドットの配置の仕方」によって、ドットパターンの範囲及び方向を認識できるようにしたものである。「基準ドットの配置の仕方」でドットパターンの方向を認識するためには、基準ドットの配置がどのような点を中心にどれだけ回転(360°を除く)させても、回転前の配置と同一にならない非軸対称でなければならない。さらに、ドットパターンを上下及び/又は左右に複数繰り返し並べて連接又は連結した場合にも、ドットパターンの範囲及び向きが認識できる必要がある。 “GRID5” allows the range and direction of the dot pattern to be recognized by “how to place the reference dots” instead of the key dots of “GRID0”. In order to recognize the direction of the dot pattern by “how to place the reference dots”, no matter how much the reference dot placement is rotated around any point (except 360 °) It must be non-axisymmetric which is not the same. Furthermore, the dot pattern range and orientation must be recognizable even when the dot patterns are repeatedly arranged side by side in the vertical and / or horizontal direction.
 なお、「GRID0」として、キードットを含んでいても、キードットを基準ドットとして認識させ、「基準ドットの配置の仕方」により、キードットが無い「GRID5」のドットパターンとして、その範囲や方向を認識できる。 It should be noted that even if a key dot is included as “GRID0”, the key dot is recognized as a reference dot, and “GRID5” dot pattern having no key dot is determined as the range and direction of “GRID5” by “how to place the reference dot”. Can be recognized.
 さらに、図22~図24に示すように、「GRID5」の特殊な例として、「基準ドットの配置の仕方」でドットパターンの範囲のみを特定し、情報ドットの配置位置、つまり「仮想点の配置の仕方」や、所定の情報ドットの向き又は配置法則によりドットパターンの向きを特定することができる。この場合は、基準ドットの配置がいずれかの点を中心に回転(360°を除く)させると、回転前の配置と同一になる軸対称であっても構わない。さらに、ドットパターンを上下及び/又は左右に複数繰り返し並べて連接又は連結した場合にも、ドットパターンの範囲のみ認識できればよい。なお、本出願人はこれを「ディレクションドット」の仮称で呼んでいる。 Further, as shown in FIG. 22 to FIG. 24, as a special example of “GRID5”, only the dot pattern range is specified by “how to place the reference dots”, and the information dot placement position, that is, “virtual point location” The direction of the dot pattern can be specified by the “positioning method”, the direction of the predetermined information dot, or the arrangement rule. In this case, when the arrangement of the reference dots is rotated around any point (except 360 °), the reference dots may be symmetrical with respect to the same arrangement as before the rotation. Furthermore, it is only necessary to recognize only the range of the dot pattern even when the dot patterns are repeatedly arranged in the vertical and / or horizontal direction and connected or connected. The present applicant calls this the tentative name “Direction Dot”.
 図21は、「GRID5」のドットパターンの汎用例を示すものであり、同(a)は基準ドットを上下方向に非対称な略ハウス形に配置した例、同(b)は基準ドットを上下方向に非対称な略十字架形に配置した例、同(c)は基準ドットを上下方向に非対称な略二等辺三角形に配置した例を夫々示すものである。 FIG. 21 shows a general-purpose example of the dot pattern of “GRID5”. FIG. 21A shows an example in which the reference dots are arranged in an approximately asymmetrical shape in the vertical direction, and FIG. 21B shows the reference dots in the vertical direction. (C) shows an example in which the reference dots are arranged in a substantially isosceles triangle that is asymmetric in the vertical direction.
 なお、ドットパターンの汎用例は、図21(a)~(c)に例示した略ハウス形、略十字架形或いは略三角形に限定されない。 Note that the general-purpose example of the dot pattern is not limited to the substantially house shape, the substantially cruciform shape, or the substantially triangular shape illustrated in FIGS.
 図22は、ドットパターンの方向を定める「ディレクションドット」の汎用例を示すものであり、同(a)は基準ドットで情報ドットを取り囲むように正方形に配置し、その中心の情報ドットを「ディレクションドット」として、「ディレクションドット」のずらす方向でドットパターンの向きを定める。なお、他の情報ドットは+×方向とする。同(b)は、基準ドットを略プラスに配置し、その中心の「ディレクションドット」を一方向にずらして配置したものであり、当該「ディレクションドット」のずらす方向でドットパターンの向きを定める。同(a)、(b)のドットパターンの向きを定める「ディレクションドット」の配置は、予め定めておけばどのような方向にずらして配置してよい。また、他の情報ドットも仮想点からの距離と方向でどのように定義してもよい。 FIG. 22 shows a general example of “direction dot” that determines the direction of the dot pattern. In FIG. 22, (a) is arranged in a square so as to surround the information dot with the reference dot, and the information dot at the center is “direction”. As the “dot”, the direction of the dot pattern is determined by the direction in which the “direction dot” is shifted. The other information dots are in the + x direction. In (b), the reference dots are arranged approximately positively, and the “direction dot” at the center is shifted in one direction, and the direction of the dot pattern is determined by the direction in which the “direction dot” is shifted. The arrangement of “direction dots” for determining the direction of the dot pattern in FIGS. 5A and 5B may be shifted in any direction as long as it is determined in advance. Also, other information dots may be defined in any way by the distance and direction from the virtual point.
 図23は、「ディレクションドット」の変形例を示すものであり、同(a)は基準ドットで情報ドットを取り囲むように正方形に配置し、+方向の情報ドットを3か所に配置することによりドットパターンの向きを定める。なお、他の情報ドットは×方向とする。即ち、他の情報ドットと情報ドットの配置規則を異ならせた「ディレクションドット」の配置の仕方によりドットパターンの向きを定める。 FIG. 23 shows a modification example of “direction dot”. FIG. 23A shows a case in which information dots are arranged in a square so as to surround the information dots with reference dots, and information dots in the + direction are arranged in three places. Determine the direction of the dot pattern. The other information dots are in the x direction. That is, the direction of the dot pattern is determined according to the arrangement method of “direction dots” in which the arrangement rules of information dots are different from those of other information dots.
 図23(b)は、情報ドットを配置しないこと、つまり「仮想点の配置の仕方」により、ドットパターンの向きを定めた例である。即ち、基準ドットを正方形に配置しているため、基準ドットの配置によりドットパターンの「向き」を特定できない。このため、正方形に配置された基準ドットの領域内に配置された「仮想点」の1か所に「基準ドット」を配置しないことで、つまり「仮想点の配置の仕方」により、ドットパターンの「向き」を決める。なお、「基準ドット」を配置しない「仮想点」は、上段の3か所、或いは下段の3か所のいずれもよい。 FIG. 23B shows an example in which the direction of the dot pattern is determined by not arranging information dots, that is, “virtual point arrangement method”. That is, since the reference dots are arranged in a square, the “direction” of the dot pattern cannot be specified by the arrangement of the reference dots. For this reason, by not arranging the “reference dot” in one place of the “virtual points” arranged in the area of the reference dots arranged in the square, that is, by “how to arrange the virtual points”, Decide "direction". It should be noted that the “virtual point” where no “reference dot” is arranged may be either the upper three places or the lower three places.
 図24は、「ディレクションドット」の変形例を示すものであり、同(a)は上下に基準ドットで配置し、その間に情報ドットを配置し、上下の中央を除く位置に、+方向の情報ドットの配置によりドットパターンの向きを定める。なお、他の情報ドットは×方向とする。即ち、他の情報ドットと情報ドットの配置規則を異ならせた「ディレクションドット」の配置の仕方によりドットパターンの向きを定める。同(b)は、正三角形に基準ドットを配置して情報ドットを内外に矩形に配置することにより、ドットパターンの向きを決める。同(c)は、同(b)のドットパターンの連結例を示すものである。基準ドットを正三角形に配置したドットパターンを、その基準ドットの一部が共通するように隣接させて複数配置した連結例である。連結ができる条件は、1つのドットパターンの上下及び/又は左右の両端のドットの位置が必ず同一位置とならなければならない。なお、上下又は左右のみ連結してもよい。なお、本実施例においては、正三角形の底辺の情報ドットを共有している。このように、ドットパターンを連結する際には、基準ドットだけでなく情報ドットを共有することも可能である。ただし、座標値のように、ドットパターン毎に値が変化するような場合においては、情報ドットを共有することはできない。 FIG. 24 shows a modified example of “direction dot”. In FIG. 24A, information dots in the + direction are arranged at positions excluding the upper and lower centers, with reference dots arranged vertically and information dots arranged therebetween. The direction of the dot pattern is determined by the dot arrangement. The other information dots are in the x direction. That is, the direction of the dot pattern is determined according to the arrangement method of “direction dots” in which the arrangement rules of information dots are different from those of other information dots. In (b), the direction of the dot pattern is determined by arranging reference dots in a regular triangle and arranging information dots in a rectangle inside and outside. (C) shows a connection example of the dot pattern of (b). This is a connection example in which a plurality of dot patterns in which reference dots are arranged in an equilateral triangle are arranged adjacent to each other so that some of the reference dots are common. As a condition for connection, the upper and lower and / or right and left dot positions of one dot pattern must be the same position. In addition, you may connect only up and down or right and left. In this embodiment, the information dots on the base of the equilateral triangle are shared. Thus, when connecting dot patterns, it is possible to share not only the reference dots but also the information dots. However, in the case where the value changes for each dot pattern like the coordinate value, the information dot cannot be shared.
 図25は、「GRID5」のドットパターンの変形例を示すものであり、同(a)は基準ドットを上下に非対称な略方形に配置した例、同(b)はキードットを併用し、基準ドットを上下に非対称な略L字形に配置した例、同(c)はキードットを併用し、基準ドットを上下に非対称な略十字架形に配置した例を夫々示すものである。 FIG. 25 shows a modification of the dot pattern of “GRID5”. FIG. 25A shows an example in which the reference dots are arranged in an asymmetrical substantially rectangular shape, and FIG. 25B shows a case in which key dots are used together. An example in which the dots are arranged in an asymmetrical substantially L-shape in the vertical direction, and (c) shows an example in which the key dots are used together and the reference dots are arranged in an asymmetrical substantially cross shape in the vertical direction.
 なお、ドットパターンの汎用例は、図25(a)~(c)に例示した上下に非対称な略方形、略L字形形或いは略十字架形に限定されない。 Note that the general-purpose example of the dot pattern is not limited to the vertically asymmetrical substantially rectangular shape, substantially L-shaped shape, or substantially cruciform shape illustrated in FIGS. 25 (a) to 25 (c).
<ドットパターンの読み取り>
 以上の「GRID0」、「GRID1」、「GRID5」のドットパターンが所定の領域内で同じコード値が定義され、上下左右に繰り返し並べて配置される場合、図26のように、当該ドットパターンの範囲と同じ大きさの範囲で任意の領域を読み取れば、本来のドットパターンを構成する情報ドットが、(1)~(16)(図中は「丸1~丸16」と記載している。)或いは(1)~(9)(図中は「丸1~丸9」と記載している。)まで全て充足され、定義されたコード値全てが読み取ることができる。このように、情報ドットの配置はドットパターンの向きと範囲によって確定できるため、コード値として構成される情報ドットの配置法則も特定できる。さらに、図27のように、任意の領域で読み取るドットパターンの範囲において、当該範囲を超えて左右どちらかの情報ドットを読み取った場合、当該情報ドットと反対側端部に位置する情報ドットとは、定義される数値が同一であり、仮想点に対して同一の方向に同一距離だけずれた位置に配置される。この2つの情報ドットを繋ぐ線分は水平線となり、この水平線を平行移動することにより、仮想点を通る水平線を正確に認識できる。平行移動量は、対応する基準ドットが存在すれば、基準ドットが水平線上に位置するまでの距離となる。さらに、上下方向に対しても同様な手順で垂直線を認識すれば、水平線と垂直線の交点の位置を求めることにより、正確に仮想点を求めることができる。この方法によれば、光学読み取り装置を傾けてドットパターンを撮像し、ドットの配置が大きく変形しても仮想点を正確に求めることができ、情報ドットが示す数値を正確に認識できる。
<Dot pattern reading>
When the above dot patterns of “GRID0”, “GRID1”, and “GRID5” are defined with the same code value within a predetermined area and are repeatedly arranged side by side vertically, as shown in FIG. 26, the range of the dot pattern If an arbitrary area is read in the same size range, the information dots constituting the original dot pattern are (1) to (16) (indicated as “circle 1 to circle 16” in the figure). Alternatively, all (1) to (9) (indicated as “circle 1 to circle 9” in the figure) are satisfied, and all defined code values can be read. As described above, since the arrangement of information dots can be determined by the direction and range of the dot pattern, the arrangement rule of information dots configured as code values can also be specified. Furthermore, as shown in FIG. 27, in the range of the dot pattern read in an arbitrary region, when reading information dots on either the left or right side exceeding the range, the information dots positioned on the opposite end to the information dots are , Defined numerical values are the same, and are arranged at positions shifted by the same distance in the same direction with respect to the virtual point. A line segment connecting these two information dots becomes a horizontal line, and the horizontal line passing through the virtual point can be accurately recognized by translating the horizontal line. The parallel movement amount is the distance until the reference dot is positioned on the horizontal line if the corresponding reference dot exists. Further, if a vertical line is recognized in the same way in the vertical direction, the virtual point can be accurately obtained by obtaining the position of the intersection of the horizontal line and the vertical line. According to this method, the dot pattern is imaged by tilting the optical reading device, and the virtual point can be accurately obtained even if the dot arrangement is greatly deformed, and the numerical value indicated by the information dot can be accurately recognized.
 なお、本発明は、上述の実施形態に限定されるものではなく、本発明の目的を達成できる範囲での変形、改良等は本発明に含まれるものである。 It should be noted that the present invention is not limited to the above-described embodiment, and modifications, improvements, etc. within a scope that can achieve the object of the present invention are included in the present invention.
 例えば、コマ1のIDを特定するIDコードは、上述の実施形態においてサークルドットに定義されたコード値(図9乃至図13参照)が採用されたが、特にこれに限定されず、コマ1のうち撮像部15により撮像可能な領域に形成できるものであれば足りる。 For example, the code value defined for the circle dot (see FIGS. 9 to 13) is adopted as the ID code for specifying the ID of frame 1 in the above-described embodiment. Of these, anything that can be formed in an area that can be imaged by the imaging unit 15 is sufficient.
 例えば、ドットパターンの形成場所は、上述の実施形態では、ボード10の領域31であったが特にこれに限定されず、コマ1により読取可能な別媒体であれば足りる。
 また、このような別媒体に形成されたドットパターンは、上述の実施形態においては、コマ1の孔部22を介して撮像されたが、コマ1におけるドットパターンが撮像されるコマ1の領域は、特にこれに限定されない。例えば、孔である必要は特に無く、照射部16からの光を透過させることが可能な領域がコマ1に形成されていればよい。
For example, in the above-described embodiment, the dot pattern is formed in the area 31 of the board 10, but is not particularly limited thereto, and may be any other medium that can be read by the frame 1.
Further, in the above-described embodiment, the dot pattern formed on such another medium is imaged through the hole 22 of the frame 1, but the area of the frame 1 where the dot pattern in the frame 1 is imaged is However, it is not particularly limited to this. For example, it is not particularly necessary to be a hole, and it is sufficient that a region capable of transmitting light from the irradiation unit 16 is formed in the top 1.
 また例えば、コマ1に載置される対象物は、上述の実施形態ではペン型デバイス2とされたが、特にこれに限定されず、当該コマ1に載置された状態で、当該コマ1のIDコードと別媒体のドットパターンとの双方を撮像して読み取る読取機能を少なくとも有する読取装置であれば足りる。 Further, for example, the object placed on the top 1 is the pen-type device 2 in the above-described embodiment. However, the object is not particularly limited to this, and the state of the top 1 placed on the top 1 is not limited to this. Any reading device having at least a reading function for imaging and reading both the ID code and the dot pattern of another medium is sufficient.
 上述した一連の処理は、ハードウェアにより実行させることもできるし、ソフトウェアにより実行させることもできる。
 換言すると、図3の機能的構成は例示に過ぎず、特に限定されない。即ち、上述した一連の処理を全体として実行できる機能がユーザ端末1に備えられていれば足り、この機能を実現するためにどのような機能ブロックを用いるのかは特に図3の例に限定されない。
 また、1つの機能ブロックは、ハードウェア単体で構成してもよいし、ソフトウェア単体で構成してもよいし、それらの組合せで構成してもよい。
The series of processes described above can be executed by hardware or can be executed by software.
In other words, the functional configuration of FIG. 3 is merely an example, and is not particularly limited. That is, it is sufficient that the user terminal 1 has a function capable of executing the above-described series of processing as a whole, and what functional block is used to realize this function is not particularly limited to the example of FIG.
In addition, one functional block may be constituted by hardware alone, software alone, or a combination thereof.
 一連の処理をソフトウェアにより実行させる場合には、そのソフトウェアを構成するプログラムが、コンピュータ等にネットワークや記録媒体からインストールされる。
 コンピュータは、専用のハードウェアに組み込まれているコンピュータであってもよい。また、コンピュータは、各種のプログラムをインストールすることで、各種の機能を実行することが可能なコンピュータ、例えば汎用のパーソナルコンピュータであってもよい。
When a series of processing is executed by software, a program constituting the software is installed on a computer or the like from a network or a recording medium.
The computer may be a computer incorporated in dedicated hardware. The computer may be a computer capable of executing various functions by installing various programs, for example, a general-purpose personal computer.
 このようなプログラムを含む記録媒体は、ユーザにプログラムを提供するために装置本体とは別に配布されるリムーバブルメディアにより構成されるだけでなく、装置本体に予め組み込まれた状態でユーザに提供される記録媒体等で構成される。リムーバブルメディアは、例えば、磁気ディスク(フロッピディスクを含む)、Blu-ray Disc(ブルーレイディスク)(登録商標)、光ディスク、又は光磁気ディスク等により構成される。光ディスクは、例えば、CD-ROM(Compact Disk-Read Only Memory),DVD(Digital Versatile Disk)等により構成される。光磁気ディスクは、MD(Mini-Disk)、等により構成される。また、装置本体に予め組み込まれた状態でユーザに提供される記録媒体は、例えば、プログラムが記録されているROMや、ハードディスク等で構成される。 A recording medium including such a program is provided not only to a removable medium distributed separately from the apparatus main body in order to provide the program to the user, but also to the user in a state of being incorporated in the apparatus main body in advance. It consists of a recording medium. The removable medium is constituted by, for example, a magnetic disk (including a floppy disk), a Blu-ray Disc (Blu-ray Disc) (registered trademark), an optical disk, a magneto-optical disk, or the like. The optical disk is composed of, for example, a CD-ROM (Compact Disk-Read Only Memory), a DVD (Digital Versatile Disk), or the like. The magneto-optical disk is constituted by an MD (Mini-Disk) or the like. In addition, the recording medium provided to the user in a state of being preinstalled in the apparatus main body is configured by, for example, a ROM in which a program is recorded, a hard disk, or the like.
 なお、本明細書において、記録媒体に記録されるプログラムを記述するステップは、その順序に沿って時系列的に行われる処理はもちろん、必ずしも時系列的に処理されなくとも、並列的或いは個別に実行される処理をも含むものである。
 また、本明細書において、システムの用語は、複数の装置や複数の手段等より構成される全体的な装置を意味するものとする。
In the present specification, the step of describing the program recorded on the recording medium is not limited to the processing performed in time series along the order, but is not necessarily performed in time series, either in parallel or individually. The process to be executed is also included.
Further, in the present specification, the term “system” means an overall apparatus configured by a plurality of devices, a plurality of means, and the like.
 また、上記のペン型デバイスという表現は、手持ち可能であることを表現しているものである。
 したがって、読取装置であるペン型デバイスは、ペン型に限られない。円筒状、球状、直方体、円錐状、さらにはキャラクタや車の形状等、任意の形状の読取装置としてよいことは勿論である。
Further, the expression “pen-type device” expresses that it can be held by hand.
Therefore, the pen-type device that is the reading device is not limited to the pen-type. Needless to say, the reading device may have any shape such as a cylindrical shape, a spherical shape, a rectangular parallelepiped shape, a conical shape, or a character or car shape.
 1,1-1,1-2・・・コマ、2・・・ペン型デバイス、3・・・ボード、4-1,4-2・・・携帯端末、11・・・操作ボタン、12・・・電源ボタン、13・・・開発用操作ボタン、14・・・収納部、15・・・撮像部、16・・・照射部、17・・・ペン先スイッチ、18・・・LED、21・・・サークルドットリング、22・・・孔部、23・・・載置部、51・・・主制御部、52・・・IDコード認識部、53・・・ドットコード認識部、54・・・ボタン認識部、55・・・起動制御部、56・・・通信部、57・・・LED制御部、58・・・音声制御部、59・・・照射制御部 1, 1-1, 1-2 ... top, 2 ... pen-type device, 3 ... board, 4-1, 4-2 ... portable terminal, 11 ... operation buttons, 12. ..Power button, 13 ... development operation button, 14 ... storage unit, 15 ... imaging unit, 16 ... irradiation unit, 17 ... pen tip switch, 18 ... LED, 21 ... Circle dot ring, 22 ... Hole, 23 ... Placement part, 51 ... Main control part, 52 ... ID code recognition part, 53 ... Dot code recognition part, 54 ..Button recognition unit, 55... Start control unit, 56... Communication unit, 57... LED control unit, 58.

Claims (12)

  1.  コマのIDを特定するIDコードが形成された第1領域と、
     座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成された別媒体を、撮像可能な第2領域と、
     IDコードとドットパターンとの双方を撮像して読み取る読取機能を少なくとも有する読取装置を、前記第1領域及び前記第2領域を撮像可能なように載置する載置部と、
     を備えるコマ。
    A first area in which an ID code for identifying a frame ID is formed;
    A second area in which a different medium on which a dot pattern in which at least one of a coordinate value and a code value is defined is formed can be imaged,
    A mounting unit that mounts a reading device having at least a reading function that images and reads both an ID code and a dot pattern so that the first region and the second region can be imaged;
    With top.
  2.  前記第2領域は、前記載置部に設けられた、前記別媒体の撮像に必要な光を透過させる領域であり、
     前記第1領域は、前記載置部において、前記第2領域近傍または該第2領域を囲むように設けられた領域である、
     請求項1に記載のコマ。
    The second region is a region that is provided in the mounting portion and transmits light necessary for imaging the other medium,
    The first region is a region provided to surround the second region or to surround the second region in the mounting portion.
    The top according to claim 1.
  3.  前記第1領域には、座標値及びコード値のうち少なくとも1つが定義されたドットパターンが形成されており、
     前記IDコードは、1以上のドットパターンにより特定される、
     請求項1又は2に記載のコマ。
    In the first area, a dot pattern in which at least one of a coordinate value and a code value is defined is formed,
    The ID code is specified by one or more dot patterns.
    The top according to claim 1 or 2.
  4.  請求項1乃至3のうち何れか1項に記載のコマに載置される読取装置であって、
     前記コマに載置された状態で、前記IDコードと前記ドットパターンとの双方を撮像して読み取る読取部、
     を備える読取装置。
    A reading device placed on the frame according to any one of claims 1 to 3,
    A reading unit that images and reads both the ID code and the dot pattern in a state of being placed on the frame;
    A reading apparatus comprising:
  5.  前記コマに前記読取装置が載置された状態で前記読取部とは反対側に配置される、ユーザにより操作される操作部をさらに備える、
     請求項4に記載の読取装置。
    An operation unit that is disposed on the opposite side of the reading unit in a state where the reading device is placed on the frame, and is operated by a user;
    The reading device according to claim 4.
  6.  前記操作部は、前記ユーザにより押下されるボタンを含む、
     請求項5に記載の読取装置。
    The operation unit includes a button pressed by the user,
    The reading device according to claim 5.
  7.  前記コマに前記読取装置が載置されたことを条件に、少なくとも前記読取部を起動させる起動部をさらに備える、
     請求項4乃至6のうち何れか1項に記載の読取装置。
    Further comprising an activation unit that activates at least the reading unit on the condition that the reading device is placed on the frame;
    The reading device according to any one of claims 4 to 6.
  8.  前記起動部は、前記コマへの前記読取装置の載置がなされた場合にON状態となり、当該載置が解除された場合にOFF状態となるスイッチを含む、
     請求項7に記載の読取装置。
    The activation unit includes a switch that is turned on when the reading device is placed on the frame and turned off when the placement is released.
    The reading device according to claim 7.
  9.  前記読取部により読み取られた情報を外部装置に送信する送信部をさらに備える、
     請求項4乃至8のうち何れか1項に記載の読取装置。
    A transmission unit that transmits the information read by the reading unit to an external device;
    The reading device according to any one of claims 4 to 8.
  10.  前記読取部により読み取られた情報に対応して音声または光、文字、グラフィックのうち少なくとも1つを出力する出力部をさらに備える、
     請求項4乃至9のうち何れか1項に記載の読取装置。
    An output unit that outputs at least one of voice, light, characters, and graphics corresponding to the information read by the reading unit;
    The reading device according to any one of claims 4 to 9.
  11.  前記読取部における読取るタイミングの時間間隔を変化させる制御を実行する制御部をさらに備える、
     請求項4乃至10のうち何れか1項に記載の読取装置。
    A control unit that executes control to change a time interval of reading timing in the reading unit;
    The reading device according to any one of claims 4 to 10.
  12.  前記制御部は、前記コマに載置された前記読取装置の移動の有無をさらに検出し、その検出結果に基づいて前記時間間隔を変化させる制御を実行する、
     請求項11に記載の読取装置。
    The control unit further detects the presence or absence of movement of the reading device placed on the frame, and executes control to change the time interval based on the detection result;
    The reading device according to claim 11.
PCT/JP2016/052404 2015-01-27 2016-01-27 Frame, and readout device to be placed on frame WO2016121846A2 (en)

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