WO2016070465A1 - 多事件输入的方法和终端 - Google Patents

多事件输入的方法和终端 Download PDF

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Publication number
WO2016070465A1
WO2016070465A1 PCT/CN2014/091772 CN2014091772W WO2016070465A1 WO 2016070465 A1 WO2016070465 A1 WO 2016070465A1 CN 2014091772 W CN2014091772 W CN 2014091772W WO 2016070465 A1 WO2016070465 A1 WO 2016070465A1
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WIPO (PCT)
Prior art keywords
touch
user
finger
touch screen
event
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PCT/CN2014/091772
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English (en)
French (fr)
Inventor
邱杰
林永伦
付如海
叶成亮
张君恺
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深圳市华星光电技术有限公司
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Application filed by 深圳市华星光电技术有限公司 filed Critical 深圳市华星光电技术有限公司
Priority to US14/407,447 priority Critical patent/US9524051B2/en
Publication of WO2016070465A1 publication Critical patent/WO2016070465A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0416Control or interface arrangements specially adapted for digitisers
    • G06F3/04166Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/041Indexing scheme relating to G06F3/041 - G06F3/045
    • G06F2203/04104Multi-touch detection in digitiser, i.e. details about the simultaneous detection of a plurality of touching locations, e.g. multiple fingers or pen and finger
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present invention relates to the field of input methods and terminals, and in particular, to a multi-event input method and terminal.
  • the touch screen is widely used in various computers, mobile terminals and other devices. Through the touch screen, the user can use the touch action of the finger to realize the operation of the icon or the text, thereby making the human-computer interaction more straightforward.
  • the technical problem to be solved by the present invention is to provide a multi-event input method and a terminal, which can trigger different event inputs according to different touch directions when the finger touches the touch screen, thereby solving the user's finger touching the touch screen once.
  • the action has only one problem with the event response.
  • a technical solution adopted by the present invention is to provide a multi-event input method, including: receiving a touch signal generated by a touch screen in response to a touch action of a user's finger; and determining a user's finger according to the touch signal
  • the touch direction of the screen is touched along the first direction of the touch screen; if it is determined according to the touch signal that only the flesh and blood part of the user's finger touches the touch screen, the touch direction
  • the non-blood portion is the fingernail of the user's finger.
  • the step of determining whether the flesh portion and the non-flesh portion of the user's finger are in contact with the touch screen or the flesh and blood portion of the user's finger contacting the touch screen according to the touch signal includes: determining, according to the change in the intensity of the touch signal, the user's finger The flesh portion and the non-blood portion simultaneously touch the touch screen or only the flesh portion of the user's finger touches the touch screen.
  • the step of determining whether the flesh portion and the non-blood portion of the user's finger are in contact with the touch screen or the flesh and blood portion of the user's finger contacting the touch screen according to the touch signal includes: confirming the touched area of the touch screen according to the touch signal The shape or size; according to the shape or size of the touched area of the touch screen, it is determined whether the flesh portion and the non-blood portion of the user's finger simultaneously touch the touch screen or only the flesh portion of the user's finger contacts the touch screen.
  • another technical solution adopted by the present invention is to provide a multi-event input method, including: receiving a touch signal generated by a touch screen in response to a touch action of a user's finger; and determining a user according to the touch signal The touch direction of the finger on the touch screen; different events are triggered according to different touch directions of the user's finger.
  • the step of determining the touch direction of the touch screen by the user's finger according to the touch signal includes: determining, according to the touch signal, that the touch direction of the user's finger on the touch screen is touched along the first direction of the touch screen Or touching the second direction of the touch screen; the step of triggering different events according to different touch directions of the user's finger includes: triggering the first event if the touch is performed along the first direction of the touch screen; Touching in the second direction of the touch screen triggers a second event, wherein the first event is different from the second event.
  • the step of determining, according to the touch signal, the touch direction of the touch screen of the user's finger to touch the first direction of the touch screen or the second direction of the touch screen includes: determining according to the touch signal Is the flesh portion and the non-blood portion of the user's finger simultaneously touching the touch screen or only the flesh portion of the user's finger touching the touch screen; if it is determined according to the touch signal that the flesh portion and the non-flesh portion of the user's finger are simultaneously touching the touch screen, then The touch direction of the user's finger on the touch screen is touched along the first direction of the touch screen; if it is determined according to the touch signal that only the flesh and blood part of the user's finger touches the touch screen, the user's finger touches the touch screen.
  • the control direction is to touch along the second direction of the touch screen.
  • the non-blood portion is the fingernail of the user's finger.
  • the step of determining whether the flesh portion and the non-flesh portion of the user's finger are in contact with the touch screen or the flesh and blood portion of the user's finger contacting the touch screen according to the touch signal includes: determining, according to the change in the intensity of the touch signal, the user's finger The flesh portion and the non-blood portion simultaneously touch the touch screen or only the flesh portion of the user's finger touches the touch screen.
  • the step of determining whether the flesh portion and the non-blood portion of the user's finger are in contact with the touch screen or the flesh and blood portion of the user's finger contacting the touch screen according to the touch signal includes: confirming the touched area of the touch screen according to the touch signal The shape or size; according to the shape or size of the touched area of the touch screen, it is determined whether the flesh portion and the non-blood portion of the user's finger simultaneously touch the touch screen or only the flesh portion of the user's finger contacts the touch screen.
  • the first event is an icon corresponding to the touch position of the user's finger
  • the second event is an icon corresponding to the touch position of the selected user's finger.
  • a multi-event input terminal including:
  • the touch screen is configured to respond to the touch signal generated by the touch action of the user's finger; the processor is configured to determine, according to the touch signal, the touch direction of the user's finger on the touch screen, and according to different touch directions of the user's finger Trigger different events.
  • the different touch directions of the user's finger include a first direction touch corresponding to the flesh portion and the non-flesh portion of the user's finger simultaneously contacting the touch screen, and a second direction touch of the flesh portion of the user's finger contacting the touch screen,
  • the first event is triggered by the processor, and when the second direction is touched, the processor triggers the second event, where the first event is different from the second event.
  • the first event is an icon corresponding to the touch position of the user's finger
  • the second event is an icon corresponding to the touch position of the selected user's finger.
  • the invention has the beneficial effects that the multi-event input method and the mobile terminal are different from the prior art.
  • different touch screens can be generated on the touch screen.
  • the touch signal according to the touch signal, determines the touch direction of the user's finger on the touch screen, and then triggers different events according to different touch directions.
  • the touch direction of the user's finger is various, and thus can generate a plurality of different The touch state, which in turn generates a variety of trigger events.
  • FIG. 1 is a flow chart showing a multi-event input method according to a first embodiment of the present invention
  • FIG. 2 is a flow chart showing a multi-event input method according to a second embodiment of the present invention.
  • FIG. 3 is a schematic diagram of different touch directions and detection methods of a user's finger according to a second embodiment of the present invention.
  • FIG. 4 is a schematic diagram of different events triggered by different touch directions of a user's finger according to a second embodiment of the present invention.
  • FIG. 5 is a schematic structural diagram of a multi-event input terminal according to a third embodiment of the present invention.
  • FIG. 1 is a flow chart of a multi-event input method according to a first embodiment of the present invention. This embodiment provides a multi-event input method, including the steps:
  • S101 Receive a touch signal generated by the touch screen in response to a touch action of the user's finger.
  • the touch screen can sense the touch action of the user and generate a corresponding touch signal.
  • the touch screen may include a capacitive touch screen, a resistive touch screen, and the like.
  • a touch screen includes a plurality of pixels arranged in an array, and each pixel constitutes a separate detecting unit. Each detecting unit locates the user's touch action by detecting a change in capacitance or resistance caused by the user's finger touching the touch screen.
  • the touch screen uses absolute positioning, ie each pixel has a fixed coordinate value (x, y).
  • the detection unit corresponding to each pixel is separately detected by scanning, thereby forming a touch signal set A[(x 1 , y 1 ) represented by the coordinate value and the detection signal strength, (x 2 , y 2 ), ... (x n , y n )], and judge the touch action of the user according to the touch signal.
  • S102 Determine, according to the touch signal, a touch direction of the user's finger on the touch screen.
  • the touch action of the user's finger generally includes the following methods: single click, multiple click, slide or multi-touch.
  • touch actions such as single click, multiple clicks, slides, or multi-touch
  • the touch screen can distinguish the above touch actions by the intensity distribution, time continuity or spatial continuity of the touch signals.
  • the touch action is further confirmed as a touch action in different touch directions.
  • the specific distinguishing manner includes the distinction between the flesh-and-blood portion and the non-blood portion based on the finger described below, and other other ways of distinguishing different touch directions.
  • S103 trigger different events according to different touch directions of the user's finger.
  • the touch direction of the touch screen of the user's finger is determined to be the first direction and the second direction.
  • the start event is triggered, that is, the start event is started.
  • the above triggered event is the default setting, and the user can also customize the trigger event corresponding to the trigger direction according to his own operating habits.
  • the above mainly describes the triggering process of a single click. Further, the user can also perform multiple clicks, slides, and multi-touch touch operations to differentiate the directions, and then trigger multiple different events accordingly.
  • the user's finger performs different touch operations on the touch screen, and different touch signals are generated on the touch screen, and the touch direction of the user's finger is determined according to the touch signal. Then, different events are triggered according to the touch direction, and different touch signals are specifically identified by the pressure signal or the contact area signal to determine the touch direction of the user's finger, and different events are triggered accordingly.
  • FIG. 2 is a schematic flow chart of a multi-event input method according to a second embodiment of the present invention.
  • This embodiment provides a multi-event input method, including the steps:
  • S201 Receive a touch signal generated by the touch screen in response to a touch action of the user's finger.
  • S202 Determine, according to the touch signal, whether the flesh portion and the non-flesh portion of the user's finger contact the touch screen at the same time or only the flesh portion of the user's finger contacts the touch screen.
  • the flesh portion and the non-blood portion of the finger when the touch screen is touched, the flesh portion and the non-blood portion of the finger cause different capacitance or resistance changes, thereby causing a difference between the signals generated by the touch screen for the two portions. Therefore, the user's touch direction is distinguished by using the flesh portion of the finger, the non-blood portion of the finger, or the flesh portion and the non-flesh portion at the same time.
  • the non-blood portion of the finger may be a fingernail
  • the flesh portion of the finger may be a finger belly.
  • the touch direction is considered to be the first direction; if the touch signal is indicated as only the flesh portion of the finger is touched, The touch direction is considered to be the second direction.
  • the touch direction may be further defined when the touch signal is represented as a finger-only non-blood portion touch. If it is possible to distinguish the touch signals generated by different touch actions, corresponding touch directions can be determined accordingly.
  • the intensity change of the touch signal generated by the touch screen exhibits a variation represented by a single type of square wave a 1
  • the flesh portion of the user's finger and The non-flesh portion (finger finger) simultaneously touches the touch screen, and the intensity change of the touch signal generated by the touch screen exhibits a variation represented by two consecutive square waves b 1 and b 2 of different intensities.
  • the touched area of the touch screen presents a single predetermined size of the elliptical area A 1 , and when the flesh portion and the non-flesh portion of the user's finger simultaneously touch the touch screen
  • the touched area of the touch screen presents an arcuate area B 1 and an elliptical area B 2 disposed adjacent to each other, and the sizes of the two meet a predetermined proportional relationship.
  • S203 Determine whether the touch direction of the user's finger is determined according to whether the flesh portion and the non-flesh portion of the user's finger touch the touch screen at the same time or only the flesh portion of the user's finger touches the touch screen.
  • S204 trigger different events according to different touch directions of the user's finger.
  • the first event is triggered when the first direction is touched, and the second event is triggered when the second direction is touched, and the first event is different from the second event.
  • the first event may be initiated or moved; the second event may be selected or terminated.
  • the first event and the second event can be customized.
  • the default is that the first event is an icon corresponding to the touch position of the user's finger, and the second event is the touch position of the selected user's finger. Corresponding icon.
  • FIG. 4 in which the operation of a music menu is taken as an example, when the user's finger touch direction is the first direction, the music item is started to be played. When the user's finger touches the second direction, the music item is selected and enters the edit menu of the music item.
  • the touch direction of the finger can be sequentially determined to be the first direction or the second direction, thereby implementing a plurality of different events. trigger.
  • FIG. 5 is a schematic structural diagram of a fourth embodiment of a multi-event input terminal according to the present invention.
  • the embodiment provides a multi-event input terminal 500, including: a touch screen 501 and a processor 502.
  • the touch screen 501 is used for a touch signal generated in response to a touch action of a user's finger.
  • the touch screen 501 further includes a plurality of pixels 5011 arranged in a matrix, and each of the pixels 5011 has a detecting unit 5012.
  • the detecting unit 5012 of the pixel 5011 of the touched area can detect the touch signal correspondingly, and transmit the detected touch signal to the processor 502.
  • the processor 502 is configured to determine, according to the touch signal, a touch direction of the user's finger on the touch screen 501, and trigger different events according to different touch directions of the user's finger.
  • the processor 502 records coordinate values of the plurality of pixels 5011 on the touch screen 501.
  • the processor 502 records the detected signal strength and the coordinate information of the corresponding detecting unit 5012.
  • Each touch action has a corresponding touch signal.
  • a combo within a certain period of time is considered to be a multiple click method. For example, if the interval between two clicks is within 3 seconds, it is considered to be a multiple click mode. If two clicks exceed 3 seconds, it is considered to be two separate clicks.
  • Single time Clicking multiple clicks on the corresponding touch signal further includes a click number, and for sliding, the touch signal further includes displacement information.
  • the touch signal is recognized to determine the touch direction of the touch screen 501 by the user's finger, and then different events are triggered according to different touch directions.
  • the different touch directions of the user's finger include two types. One is that the flesh portion and the non-blood portion of the user's finger simultaneously touch the first direction touch of the touch screen 501, and the other is that only the flesh portion of the user's finger touches the touch screen 501.
  • the two-direction touch wherein when the first direction is touched, the processor 502 triggers the first event, and when the second direction touches, the processor 502 triggers the second event, wherein the first event is different from the second event.
  • the first event is an icon corresponding to the touch position of the user's finger
  • the second event is an icon corresponding to the touch position of the selected user's finger. Users can also set according to their own usage habits.
  • the specific working process of the terminal 500 is: first, the touch screen 501 generates a touch signal in response to the touch action; then the processor 502 receives the touch signal generated by the touch screen 501 to identify and determine different touch directions; Trigger different events.
  • This working process is similar to the flow of the multi-event input method in the second embodiment, so the details of the process will not be described again.
  • the touch screen in this embodiment can sense the touch action of the user, and transmit the corresponding touch signal to the processor, and the processor processes the touch signal to determine the touch direction of the user's finger. The corresponding event is then triggered.

Abstract

本发明公开了一种多事件输入方法和终端。该方法包括:接收触控屏响应用户手指的触控动作而产生的触控信号;根据所述触控信号判断用户手指对所述触控屏的触控方向;根据所述用户手指的不同触控方向触发不同事件。通过上述方式,根据手指触摸触控屏时的不同触控方向触发不同的事件输入,能够解决用户手指对触控屏一次触控动作只有一种事件响应的问题。

Description

多事件输入的方法和终端 【技术领域】
本发明涉及输入方法和终端领域,特别是涉及一种多事件输入方法和终端。
【背景技术】
触控屏作为一种辅助输入手段,广泛地应用于各种计算机、移动终端以及其他设备。通过触控屏,用户只需利用手指的触碰动作就可以实现对图标或文字的操作,从而使人机交互更为直截了当。
然而,当前的触控屏有不完善的地方,例如当用户的手指对触控屏每一个触控动作只触发一个事件输入。因此,为了实现对图标的选中和启动事件输入,需要通过设置不同的触控动作次数才能实现。例如,将单次触控动作设置成触发对图标的选中事件输入,而将在预定时间内的两次或两次以上触控动作设置成触发对图标的启动事件输入。
【发明内容】
本发明主要解决的技术问题是提供一种多事件输入方法和终端,能够根据手指触控触控屏时的不同触控方向能触发不同的事件输入,进而解决用户手指对触控屏一次触控动作只有一种事件响应的问题。
为解决上述技术问题,本发明采用的一个技术方案是:提供一种多事件输入方法,包括:接收触控屏响应用户手指的触控动作而产生的触控信号;根据触控信号判断用户手指对触控屏的触控方向;根据用户手指的不同触控方向触发不同事件;根据触控信号判断用户手指对触控屏的触控方向的步骤包括:根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏;若根据触控信号判断出用户手指的血肉部分及非血肉部分同时接触触控屏,则用户手指对触控屏的触控方向为沿触控屏的第一方向进行触控;若根据触控信号判断出仅用户手指的血肉部分接触触控屏,则用户手指对触控屏的触控方向为沿触控屏的第二方向进行触控;依据用户手指的不同触控方向触发不同事件的步骤包括:若为沿触控屏的第一方向进行触控,则触发第一事件;若为沿触控屏的第二方向进行触控,则触发第二事件,其中第一事件不同于第二事件;第一事件为启动用户手指的触控位置对应的图 标,第二事件为选中用户手指的触控位置对应的图标。
其中,非血肉部分为用户手指的手指甲。
其中,根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏的步骤包括:根据触控信号的强度变化确定判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。
其中,根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏的步骤包括:根据触控信号确认触控屏的被触控区域的形状或尺寸;根据触控屏的被触控区域的形状或尺寸判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。为解决上述技术问题,本发明采用的另一个技术方案是:提供一种多事件输入方法,包括:接收触控屏响应用户手指的触控动作而产生的触控信号;根据触控信号判断用户手指对触控屏的触控方向;根据用户手指的不同触控方向触发不同事件。
其中,根据触控信号判断用户手指对触控屏的触控方向的步骤包括:根据触控信号判断用户手指对所述触控屏的触控方向是沿触控屏的第一方向进行触控或沿触控屏的第二方向进行触控;依据用户手指的不同触控方向触发不同事件的步骤包括:若为沿触控屏的第一方向进行触控,则触发第一事件;若为沿触控屏的第二方向进行触控,则触发第二事件,其中第一事件不同于第二事件。
其中,根据触控信号判断用户手指对触控屏的触控方向是沿触控屏的第一方向进行触控或沿触控屏的第二方向进行触控的步骤包括:根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏;若根据触控信号判断出用户手指的血肉部分及非血肉部分同时接触触控屏,则用户手指对触控屏的触控方向为沿触控屏的第一方向进行触控;若根据触控信号判断出仅用户手指的血肉部分接触触控屏,则用户手指对触控屏的触控方向为沿触控屏的第二方向进行触控。
其中,非血肉部分为用户手指的手指甲。
其中,根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏的步骤包括:根据触控信号的强度变化确定判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。
其中,根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏的步骤包括:根据触控信号确认触控屏的被触控区域的形状或尺寸;根据触控屏的被触控区域的形状或尺寸判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。
其中,第一事件为启动用户手指的触控位置对应的图标,第二事件为选中用户手指的触控位置对应的图标。
为解决上述技术问题,本发明采用的又一个技术方案是:提供一种多事件输入终端,包括:
触控屏,用于响应用户手指的触控动作而产生的触控信号;处理器,用于根据触控信号判断用户手指对触控屏的触控方向,并根据用户手指的不同触控方向触发不同事件。
其中,用户手指的不同触控方向包括对应于用户手指的血肉部分及非血肉部分同时接触触控屏的第一方向触控以及仅用户手指的血肉部分接触触控屏的第二方向触控,其中当第一方向触控时,处理器触发第一事件,当第二方向触控时,处理器触发第二事件,其中第一事件不同于第二事件。
其中,第一事件为启动用户手指的触控位置对应的图标,第二事件为选中用户手指的触控位置对应的图标。
本发明的有益效果是:区别于现有技术的情况,本发明提供多事件输入方法和移动终端,当用户手指在触控屏上进行不同的触控操作时,触控屏上能产生不同的触控信号,继而根据触控信号判断用户手指在触控屏上的触控方向,再根据不同的触控方向触发不同的事件,用户手指的触控方向有多种,因此能够产生多种不同的触控状态,继而产生多种触发事件。
【附图说明】
图1是根据本发明第一实施例的多事件输入方法的流程示意图;
图2是根据本发明第二实施例的多事件输入方法的流程示意图;
图3是根据本发明第二实施例的用户手指不同触控方向及检测方法的示意图;
图4是根据本发明第二实施例的用户手指的不同触控方向触发不同事件的示意图;
图5是根据本发明第三实施例的多事件输入终端的结构示意图。
【具体实施方式】
参阅图1,图1是根据本发明第一实施例的多事件输入方法的流程示意图。本实施例提供一种多事件输入方法,包括步骤:
S101:接收触控屏响应用户手指的触控动作而产生的触控信号。
用户手指触摸触控屏时,触控屏能够感应到用户的触控动作而产生相应的触控信号。触控屏可包括电容式触控屏、电阻式触控屏等等。一般来说,触控屏包括以阵列方式排列的多个像素,且每一个像素都构成一个单独的检测单元。每个检测单元通过检测用户手指触摸触控屏时所引起的电容或电阻变化而对用户的触控动作进行定位。触控屏采用绝对定位,即每个像素都有一个固定的坐标值(x,y)。当用户手指接触到触控屏时,以扫描方式分别检测每个像素所对应的检测单元,进而形成由坐标值及检测信号强度所表示的触控信号集合A[(x1,y1),(x2,y2),...(xn,yn)],并根据该触控信号对用户的触控动作进行判断。
S102:根据触控信号判断用户手指对触控屏的触控方向。
目前,用户手指的触控动作一般包括以下几种方式:单次点击、多次点击、滑动或多点触控。对于单次点击、多次点击、滑动或多点触控等触控动作,触控屏能通过触控信号的强弱分布、时间连续性或空间连续性来区分以上触控动作。在本实施例中,进一步将上述触控动作确认成不同触控方向的触控动作。具体区分方式包括下文描述的基于手指的血肉部分及非血肉部分的区分,也可以是其他能够实现触控不同触控方向的其他区分方式。
S103:根据用户手指的不同触控方向触发不同事件。
在本实施例中,不同的触控方向对应于不同的事件,当用户进行不同方向的触控时,能够触发不同的事件。在本实施例的S102中,区分出用户手指的对触控屏的触控方向为第一方向和第二方向,本实施例中,触控方向为第一方向时,触发启动事件,即启动触控位置对应的图标;触控方向为第二方向时,触发选中事件,即选中触控位置对应的图标。以上触发的事件是默认设置,用户还可以根据自己的操作习惯来自定义触发方向对应的触发事件。
以上主要描述单次点击的触发过程,进一步的,用户还可以进行多次点击、滑动以及多点触控的触控操作进而方向区分,继而可以相应的触发多个不同的事件。
区别于现有技术,本实施例中,用户手指在触控屏上进行不同的触控操作,触控屏上产生相应产生不同的触控信号,根据触控信号判断出用户手指的触控方向,再根据触控方向触发不同的事件,具体通过压力信号或接触区域信号识别不同的触控信号,以判断出用户手指的触控方向,并相应触发不同的事件。
请参阅图2,图2是根据本发明第二实施例的多事件输入方法的流程示意图。本实施例提供一种多事件输入方法,包括步骤:
S201:接收触控屏响应用户手指的触控动作而产生的触控信号。
本步骤的具体实现方式与第一实施例基本一致,因此不再赘述。
S202:根据触控信号判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。
在本实施例中,在对触控屏进行触控时,手指的血肉部分和非血肉部分引起电容或电阻变化不同,进而导致触控屏针对这两个部分所产生的信号之间存在差异,因此使用手指血肉部分、手指非血肉部分或同时使用血肉部分和非血肉部分来对用户的触控方向进行区分。例如,手指的非血肉部分可以是手指甲,而手指的血肉部分可以是手指肚。具体来说,若触控信号表示为手指的血肉部分和非血肉部分同时触控触控屏,则认为触控方向为第一方向;若触控信号表示为仅手指的血肉部分触控,则认为触控方向为第二方向。其他实施例中,还可以进一步的定义当触控信号表示为仅手指的非血肉部分触控时,触控方向为第三方向。若能够区分不同的触控动作产生的触控信号,则相应的可判断出多个触控方向。
参照图3所示,可以根据触控信号的强度变化确定或者根据由触控信号确认的触控屏的被触控区域的形状或尺寸来判断是用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏。具体来说,当仅是用户手指的血肉部分接触触控屏,触控屏所产生触控信号的强度变化呈现由单个类方波a1所表示的变化形式,而当用户手指的血肉部分及非血肉部分(手指甲)同时接触触控屏,触控屏所产生触控信号的强度变化呈现由连续的两个不同强度的类方波b1和b2所表示的变化形式。此外,当仅是用户手指的血肉部分接触触控屏,触控屏的被触控区域呈现单个预定尺寸的椭圆形区域A1,而当用户手指的血肉部分及非血肉部分同时接触触控屏,触控屏的被触控区域呈现相邻设置的一个圆弧形区域B1和一个椭圆形区域B2,且二者尺寸满足预定比例关系。
S203:根据用户手指的血肉部分及非血肉部分同时接触触控屏还是仅用户手指的血肉部分接触触控屏判断出用户手指的触控方向。
当手指的血肉部分及非血肉部分同时接触触控屏时,则判断为手指第一方向触控触控屏;当手指的血肉部分接触触控屏时,则判断为手指的触控方向为第二方向触控触控屏。
S204:根据用户手指的不同触控方向触发不同事件。
依据手指触控触控屏的方向,当第一方向进行触控则触发第一事件;当第二方向进行触控,则触发第二事件,第一事件不同于第二事件。其中,第一事件可以是启动或者移动;第二事件可以是选中或者终止。第一事件和第二事件可以自定义设置,在用户没有自定义设置的情况下,默认为第一事件为启动用户手指的触控位置对应的图标,第二事件为选中用户手指的触控位置对应的图标。具体请参阅图4,其中以一个音乐菜单的操作为例,当用户手指触控方向为第一方向时,启动播放此音乐条目。当用户手指触控为第二方向时,选中此音乐条目,并进入该音乐条目的编辑菜单。
区别于现有技术,本实施例通过确认手指的触控区域为椭圆形与弧形或椭圆形,能够依次判断手指的触控方向为第一方向或第二方向,从而实现多种不同事件的触发。
请参阅图5,图5是本发明一种多事件输入终端第四实施例的结构示意图,本实施例提供一种多事件输入终端500,包括:触控屏501以及处理器502。
触控屏501用于响应用户手指的触控动作而产生的触控信号。
本实施例中,触控屏501进一步包括呈矩阵排列的多个像素5011,每个像素5011都有一个检测单元5012。当用户手指触摸触控屏501时,所触摸区域的像素5011的检测单元5012能相应的检测到触控信号,并将检测到的触控信号传输给处理器502。
处理器502用于根据触控信号判断用户手指对触控屏501的触控方向,并根据用户手指的不同触控方向触发不同事件。
处理器502中记录有多个像素5011在触控屏501上的坐标值,当检测单元5012将触控信号传输给处理器502时,处理器502记录检测信号强度以及相应检测单元5012的坐标信息,每一个触控动作都有一个相应的触控信号。对于多次点击,一定时间内的连击被认为是多次点击方式,例如两次点击的时间间隔在3s内则认为是多次点击模式,两次点击超过3s,则被认为是分别的两遍单次 点击,多次点击相应的触控信号中还进一步包括点击次数,对于滑动,则触控信号中进一步包括位移信息。
在处理器502得到触控信号后,再对触控信号进行识别,以判断用户手指对触控屏501的触控方向,继而根据不同的触控方向触发不同的事件。用户手指的不同触控方向包括两种,一是用户手指的血肉部分及非血肉部分同时接触触控屏501的第一方向触控,二是仅用户手指的血肉部分接触触控屏501的第二方向触控,其中当第一方向触控时,处理器502触发第一事件,当第二方向触控时,处理器502触发第二事件,其中第一事件不同于第二事件。
终端500中,默认为第一事件为启动用户手指的触控位置对应的图标,第二事件为选中用户手指的触控位置对应的图标。用户还可以根据自身的使用习惯进行设置。
终端500的具体工作过程:首先触控屏501响应触控动作产生触控信号;然后处理器502接收到触控屏501产生的触控信号,进行识别判断出不同的触控方向;继而相应的触发不同的事件。此工作过程类似于第二实施例中多事件输入方法的流程,因此过程的详细信息不再赘述。
区别于现有技术,本实施例中的触摸屏能够感应用户的触控动作,并将相应的触控信号传输给处理器,处理器对触控信号进行处理,判断出用户手指的触控方向,继而触发相应的事件。
以上所述仅为本发明的实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本发明的专利保护范围内。

Claims (14)

  1. 一种多事件输入方法,其中,包括:
    接收触控屏响应用户手指的触控动作而产生的触控信号;
    根据所述触控信号判断用户手指对所述触控屏的触控方向;
    根据所述用户手指的不同触控方向触发不同事件;
    所述根据所述触控信号判断用户手指对所述触控屏的触控方向的步骤包括:
    根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏;
    若根据所述触控信号判断出所述用户手指的血肉部分及非血肉部分同时接触所述触控屏,则用户手指对所述触控屏的触控方向为沿所述触控屏的第一方向进行触控;
    若根据所述触控信号判断出仅所述用户手指的血肉部分接触所述触控屏,则用户手指对所述触控屏的触控方向为沿所述触控屏的第二方向进行触控;
    所述依据所述用户手指的不同触控方向触发不同事件的步骤包括:
    若为沿所述触控屏的第一方向进行触控,则触发第一事件;
    若为沿所述触控屏的第二方向进行触控,则触发第二事件,其中所述第一事件不同于所述第二事件;
    所述第一事件为启动所述用户手指的触控位置对应的图标,所述第二事件为选中所述用户手指的触控位置对应的图标。
  2. 根据权利要求1所述的方法,其中,所述非血肉部分为所述用户手指的手指甲。
  3. 根据权利要求1所述的方法,其中,所述根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏的步骤包括:
    根据所述触控信号的强度变化确定判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏。
  4. 根据权利要求1所述的方法,其中,所述根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏的步骤包括:
    根据所述触控信号确认所述触控屏的被触控区域的形状或尺寸;
    根据所述触控屏的被触控区域的形状或尺寸判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏。
  5. 一种多事件输入方法,其中,包括:
    接收触控屏响应用户手指的触控动作而产生的触控信号;
    根据所述触控信号判断用户手指对所述触控屏的触控方向;
    根据所述用户手指的不同触控方向触发不同事件。
  6. 根据权利要求5所述的方法,其中,所述根据所述触控信号判断用户手指对所述触控屏的触控方向的步骤包括:
    根据所述触控信号判断用户手指对所述触控屏的触控方向是沿所述触控屏的第一方向进行触控或沿所述触控屏的第二方向进行触控;
    所述依据所述用户手指的不同触控方向触发不同事件的步骤包括:
    若为沿所述触控屏的第一方向进行触控,则触发第一事件;
    若为沿所述触控屏的第二方向进行触控,则触发第二事件,其中所述第一事件不同于所述第二事件。
  7. 根据权利要求6所述的方法,其中,所述根据所述触控信号判断用户手指对所述触控屏的触控方向是沿所述触控屏的第一方向进行触控或沿所述触控屏的第二方向进行触控的步骤包括:
    根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏;
    若根据所述触控信号判断出所述用户手指的血肉部分及非血肉部分同时接触所述触控屏,则用户手指对所述触控屏的触控方向为沿所述触控屏的第一方向进行触控;
    若根据所述触控信号判断出仅所述用户手指的血肉部分接触所述触控屏,则用户手指对所述触控屏的触控方向为沿所述触控屏的第二方向进行触控。
  8. 根据权利要求7所述的方法,其中,所述非血肉部分为所述用户手指的手指甲。
  9. 根据权利要求7所述的方法,其中,所述根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏的步骤包括:
    根据所述触控信号的强度变化确定判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏。
  10. 根据权利要求7所述的方法,其中,所述根据所述触控信号判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏的步骤包括:
    根据所述触控信号确认所述触控屏的被触控区域的形状或尺寸;
    根据所述触控屏的被触控区域的形状或尺寸判断是所述用户手指的血肉部分及非血肉部分同时接触所述触控屏还是仅所述用户手指的血肉部分接触所述触控屏。
  11. 根据权利要求6所述的方法,其中,所述第一事件为启动所述用户手指的触控位置对应的图标,所述第二事件为选中所述用户手指的触控位置对应的图标。
  12. 一种多事件输入终端,其中,包括:
    触控屏,用于响应用户手指的触控动作而产生的触控信号;
    处理器,用于根据所述触控信号判断用户手指对所述触控屏的触控方向,并根据所述用户手指的不同触控方向触发不同事件。
  13. 根据权利要求12所述的终端,其中,所述用户手指的不同触控方向包括对应于所述用户手指的血肉部分及非血肉部分同时接触所述触控屏的第一方向触控以及仅所述用户手指的血肉部分接触所述触控屏的第二方向触控,其中当第一方向触控时,所述处理器触发第一事件,当第二方向触控时,所述处理器触发第二事件,其中所述第一事件不同于所述第二事件。
  14. 根据权利要求13所述的终端,其中,所述第一事件为启动所述用户手指的触控位置对应的图标,所述第二事件为选中所述用户手指的触控位置对应的图标。
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