WO2015020430A1 - Game method in electronic slot machine for providing prediction intention of user - Google Patents

Game method in electronic slot machine for providing prediction intention of user Download PDF

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Publication number
WO2015020430A1
WO2015020430A1 PCT/KR2014/007275 KR2014007275W WO2015020430A1 WO 2015020430 A1 WO2015020430 A1 WO 2015020430A1 KR 2014007275 W KR2014007275 W KR 2014007275W WO 2015020430 A1 WO2015020430 A1 WO 2015020430A1
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WIPO (PCT)
Prior art keywords
game
reel
symbol
zone
target line
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PCT/KR2014/007275
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French (fr)
Korean (ko)
Inventor
정인화
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Jung In Hwa
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Publication of WO2015020430A1 publication Critical patent/WO2015020430A1/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0421Electric word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players

Definitions

  • the present invention relates to a game method of an electronic slot machine, and newly configured a method for predicting the diversity and the likelihood of winning in the user's selection is an electronic slot machine game method to increase the reliability and fun by inducing the active participation of the user.
  • the basic game progress method appears a symbol combination in the slot area by the betting action of the user's simple action and the click of the start button, and the prize combination is matched by the appearance of the symbol combination and the award combination.
  • the user's active involvement for his advantageous results has been completely limited. This imposes a rule on the game that does not have any opportunity for the user to select the game. Thus, it is impossible to predict the result of the game and thus lower the user's confidence in the result of the game. Therefore, the simple game configuration of the conventional electronic slot machine And the game progression.
  • the pay-tables are presented so that the game progress results in the same generation symbol combination, except that the user executes the bet and start button touches within a single game configuration frame.
  • the conventional electronic slot machine repeats the basic algorithm execution of the software system.
  • the appearance of the thalamus combination is determined by the factors of the momentum and position of the symbol display picture corresponding to each reel.
  • gameplay is simple using the basic form repeatedly, and there is little user creativity and participation area.
  • the user can implement the function and role of resistance and interference to solve the problem in an advantageous direction.
  • the purpose of the present invention is to improve the winning rate through a process of directly predicting and re-arrangement, and to provide a game method for expressing a result award combination obtained through reactions connecting game users with electronic slot machine technology.
  • a display unit including an upper section for providing a symbol display picture population of reel assembly or reel configuration, a main game section for displaying a target line, and a lower section for a game ranking timetable;
  • Input means including a credit reserve zone, a bet amount zone, a winning prize reserve zone, a free and form target selection button, and a game start button; 17.
  • a method of playing a game using an electronic slot machine comprising: a control device for controlling symbol appearance of a main game zone, a symbol appearance of an upper zone, and a game progress process including a target line displayed in a lower zone of the display unit.
  • a result output step A winning judging step of judging the winning by comparing the [x ⁇ y] matrix, which is the result of removing the target line, from the award table; Winning payment step of earning by paying the amount corresponding to the winning; After the payout is completed, the main game area is returned to the [x + 1 ⁇ y] matrix of the previous step of removing the target line from the [x ⁇ y] matrix, and the matrix return step is prepared for the next game to proceed.
  • the target line selection step may further include a symbol collection combining step of combining a main game zone of [x + 1 ⁇ y] by selecting a plurality of symbol collections from a plurality of symbol collections that are displayed in an upper area of the display unit. have.
  • the winning judging step is a symbol combination of the horizontal line of the [x ⁇ y] matrix main game zone and the symbol line of the fixed game ranking award table and the target line removed from the main game zone. It is characterized in that the winning judgment is made by matching whether or not compared to the securitization award.
  • the symbol constituting the reel may be a card or a card game, wherein the winning judgment step, the main game of each symbol combination of the horizontal line and V letter, inverted V letter line of the [x ⁇ y] matrix main game zone Winning decisions may be made by winning or losing a combination of symbols on the target line removed from the area.
  • a selection reel symbol deletion step of deleting a symbol of a pre-selected reel among newly appeared symbols between a game start step and a result output step In the upper area of the display unit, a reel panel is formed by combining a plurality of reels in which the symbols having different starting positions are arranged in [x + 1] rows in the entire symbol arrangement of the reel, and a reel number is selected from the reel panel.
  • the characteristics of the conventional electronic slot machine game are the opening part where the game part starts the game, omitting the input step and the win and the previous step. Appearing as the ending part, the vaguely looking at the ⁇ W>, ⁇ Before> step to include the user's intention, disappeared as a pass type step without any participation, the present invention is the By applying the control stage of ⁇ to the user's participation area, the user selectively uses the active predictive strategy in the game's process based on the stage and experience of directly solving the situation with his judgment and actions in the game's progress stage. By converting the electronic slot machine into a new form of configuration and a game progression method that induces the user to actively participate. By combining rulers' inferences, you can increase the game's credibility and the fun of the game, and dynamically change the overall aspect of the game.
  • 1 is an initial screen of a representative diagram according to the game method of the present invention.
  • Figure 2 is a flow chart of the electronic slot machine programming processing path and flow chart applying the present invention.
  • Figure 3 is a comparison of the appearance rate of the conventional slot machine game component reel (X) and the component reel (Y) to which the present invention is applied.
  • FIG. 4 is a comparison diagram of a conventional slot machine game sequential reel block area X and a randomly generated reel block area Y to which the present invention is applied.
  • FIG. 5 is a process diagram of applying a target line symbol of an electronic slot machine game according to a first embodiment of the present invention.
  • Figure 6 is a detailed view showing the progress of the target line form to which the present invention is applied.
  • 7A to 7C are exemplary views listing a target line or a target line set freely;
  • 9A and 9B are a process diagram and a result diagram applying an electronic poker game target line symbol according to a second embodiment of the present invention.
  • 10A and 10B are process diagrams and result diagrams applying a target line of an electronic conversation game according to a third embodiment of the present invention.
  • 11A to 11C are basic diagrams, a process diagram, and a result diagram of setting target line and row line replacements according to a fourth embodiment of the present invention.
  • Conventional electronic slot machine pays the odds when the symbols consisting of the imaging match the symbol combination of the award presented by the rotation and stop of the reel through random generation, the electronic slot machine completely excluded from the user's intention to participate It's a game-driven form.
  • Application of the present invention is a process of converting a game program by applying the control function of the user during the game in order to convert from the game of the electronic slot machine game machine-oriented game form to some user-centered game form, the user's own configuration of the game Participation, in which the user arbitrarily predicts and prioritizes an advantageous game result in advance, is a mutually related property applied through variables, and the result of symbol display of the main game may be different.
  • the control function is an interference effect area in which the user has the expected effect and participates in the prediction intention by the user's own judgment.
  • the control function is related to the interruption, deletion, change, resistance, and selection for the result of the award combination that is favorable to the user. It is suggested for the effect of winning potential.
  • New structure by inputting various input form elements according to the user's intention to predict the next game that the user will play with reference to the previous game.
  • the structure of the game frame of the electronic slot machine game method of the present invention for achieving the above object is
  • Source game Basic execution purpose by slot machine program. It consists of x rows ⁇ y columns.
  • Targetline application (x + 1) Number of y cases occurs, resulting in a change in the source game of x rows x columns.
  • the basic form of the game display picture of the slot machine is composed of a matrix plate using horizontal rows and columns, and is represented by m rows x n columns or m x n.
  • game frames such as 3 rows x 4 columns, 2 rows x 3 columns, 1 row x 3 columns, and 3 rows x 5 columns are commonly used;
  • Subtract 1 row x 5 columns (by changing the number of symbol line 5 targetline location zones);
  • the -1 row is deducted from each column of 5 columns including straight line (horizontal line), each user arbitrarily designating one space among 4 symbol zones.
  • [(x + 1) y , (3 + 1) 5 or 4 5 is the case that 1,024 cases occur, leading to the appearance of a changed symbol representation.
  • one or more numbers are merged into a row or a column, and the merged numbers are subtracted (removed) to reduce the original value.
  • the targetline feature of the method is that the user sets the targetline through prediction and requires conversion of the game results.
  • the conventional program of the electronic slot machine receives the winning decision in one way that the result of the symbol display picture appearance process is supplied by the game machine.
  • the present invention is directed to the arrangement of the symbol display pictures by the target line execution function which can be selectively removed by prediction.
  • 1,024 conversions are made, but the calculation process of the slot machine is unique.
  • the matrix format of the conventional electronic slot machine m ⁇ n game is a single centralized type, supplying one designated game frame, and progressing the slot machine program along a predetermined path to one designated game board. ), But in accordance with the present invention, the matrix format of the m ⁇ n game to which the present invention is applied is not a change of the game board by assembling and changing the reel constituting the components, separated by each element according to the user's own Reel-distributed assembly game frames, in which reel components are assembled in each block by judgment and prediction, can be selected according to the user's intention in order to bring about changes in game flow.
  • Game of Example 1 4 rows ⁇ 5 columns ⁇ 4 rows ⁇ 3 columns + 4 rows ⁇ 2 columns— (1 row ⁇ 1 column)
  • Target line 4 rows ⁇ 5 columns ⁇ 4 rows ⁇ 3 columns + 4 rows ⁇ 2 columns— (1 row ⁇ 1 column)
  • Game of Example 2 4 rows x 5 columns ⁇ 4 rows x 2 columns + 4 rows x 2 columns + 4 rows x 1 column-(1 row x 1 column)
  • Target line 4 rows x 5 columns ⁇ 4 rows x 2 columns + 4 rows x 2 columns + 4 rows x 1 column-(1 row x 1 column)
  • Game of Example 3 4 rows ⁇ 5 columns ⁇ 4 rows ⁇ 4 columns + 4 rows ⁇ 1 column- (1 row ⁇ 1 column) Target line
  • Game of Example 4 3 rows ⁇ 5 columns ⁇ 3 rows ⁇ 5 columns + (1 row ⁇ 1 column)-(1 row ⁇ 1 column) Target line
  • the reel (R) assembly position of the user is adjusted and specified, and each reel (R) function of each element is completely replaced, and the user intends to assemble the entire reel (R).
  • It is a slot machine game method in which a reel R is flexibly constructed by converting the reels R from each component and arranging them in a method of predicting a result favorable to a user. .
  • FIG. 1 is an initial screen of a representative view according to the game method of the present invention
  • Figure 5 is a process diagram of applying the target line symbol of the game electronic slot machine game according to the present invention
  • Figure 6 is a progress of the target line form to which the present invention is applied A detailed diagram of the process.
  • the screen of the slot machine game of the present invention is divided into the upper zone 10 and the lower zone 20 on the basis of the game display time display area 60, the top Zone 10 is a collection of elements of a symbolic representation source, and is called a population.
  • Lower zone 20 is a set presentation game board and target zone to which the present invention is applied, and a game guidance and target line symbol appearance zone.
  • (10) Symbol display figure A collection of elements of the source.
  • It consists of a five-column basic game board combination, to the target line 80 to which the present invention is pre-marked by hatching in the main game zone 100 of the lower zone 20 (81), (82), (83), It comprises 84, 85.
  • the main game zone 100 having a setting board and a target line is set to 4 rows x 5 columns as 3 rows x 5 columns ⁇ original game + 1 row x 5 columns ⁇ an additional game.
  • the target line 80 number selection area 73 is associated with the form target selection button 57 of the button unit 50.
  • the free target selection button 56 is selected by randomly selecting the free target selection button 56 and the shape target selection button 57 from the button unit, the hatching of the main game zone 100 is indicated.
  • the target line is executed by touching the section marked with (adjustment and upside down), the original game area of the main game area (100) where the prize symbol combination appears as 3 rows x 5 columns of the original game of the slot machine. To be recombined.
  • FIG. 2 is a game flow chart of an electronic slot machine programming processing path and a flow chart to which the present invention is applied, and has a prize dividend which is a dividend DB that gives a prize rate.
  • Figure 3 is a comparison of the appearance rate of the conventional slot machine game reel (x) and the reel (y) to which the present invention is applied.
  • the area X (101) analyzes the actual reel of the conventional three-row slot x five-column game
  • the area Y (121) analyzes the three-row x five-column game reel to which the present invention is applied.
  • the total number of zones 102 of the actual reels is 22, and a symbol reel (referred to as 1R) 103 is a symbol display diagram (hereinafter referred to as a symbol).
  • 104 are seated in each zone, and the types of symbols 104 include [A, B, C, D, E, F, G, K, L, M, N, P].
  • 1R (103), 2R (106), 3R (107), 4R (108), 5R (109), the symbol is settled in the 22 zones 102 of the 1R (103) A symbol (110) ), Two B symbols 111 are seated one by one, the appearance rate of the A symbol 110 is 2/22 1/11, and the appearance rate of the B symbol 111 is 1/22. However, in the case of 2R (106), the appearance rate of the A symbol 110 is 1/22, and the appearance rate of the B symbol 111 is 4/22, and the A symbol 110 in the 1R (103) and the 2R (106). And the appearance rate of the B symbol 111 is different. 3R 107, 4R 108, and 5R 109 also have different occurrence rates of symbols.
  • the total number of zones 122 of the three-row by five-column game reel to which the present invention is applied is 22, and the types of symbols 124 of 1R are [A, B, C, D, E, G. , L, M, P]
  • the types of symbols 124 of 1R are [A, B, C, D, E, G. , L, M, P]
  • 1R (123), 2R (126), 3R (127), 4R (128), 5R (129) are settled
  • 1R In the 22 zones 122 of 123, three A symbols 130 and two E symbols 131 are settled, and the appearance rate of the A symbols 130 is 3/22, and the appearance of the E symbols 131 occurs.
  • the rate is 2/22.
  • the appearance rate of A symbol 130 is 3/22
  • the appearance rate of E symbol 131 is 2/22
  • the appearance rates of and E symbols 131 are set to be the same.
  • the prevalence rates of the symbols are also set to 3R (127), 4R (128), and 5R (129), respectively.
  • FIG. 4 is a comparison diagram of a conventional slot machine game sequential reel block area X and a randomly generated reel block area Y to which the present invention is applied.
  • Conventional electronic slot machine is usually divided into three reel frame, four reel frame, five reel frame, etc., the sagittal line is the upper (Up), middle (Down), three-stage or upper (Up), There are also games that award two stages or one stage of the lower, and in this case, three symbols connected by a band or two symbols are used simultaneously, as if the image is flowing from the top to the bottom as a rotating form of a mechanical slot machine. Rotate and the symbols appear dependent.
  • Area X (131) is a conventional slot machine game sequential reel display, using successive symbol patterns connected by a dependent symbol
  • Y (141) area is a random generation reel display according to the present invention supply of a random generator as a standalone symbol By out of order.
  • the X 131 region is a 1R zone display field 132 in a conventional 5-reel electronic slot machine, and is a seating form 133 of a cascaded symbol of a conventional 1R frame.
  • the G symbol 136 and the N symbol 137 are located at the top and bottom
  • the L symbol 138 and the G symbol 139 are located at the top and bottom.
  • the Y 141 region is a randomly generated reel display according to the present invention.
  • symbols are randomly entered into a zone of 22 reels in random order by the supply of a random generator and stored in a random zone. It is.
  • the reel zone 142 according to the present invention is empty, and the twenty-two symbols 144 included in each random reel 143 are logically randomized in a random combination on all reels corresponding to the beginning of each game. Appearing in any order, there is an advantage in the appearance of a variety of symbol combination arrangements in a way that expands the total number of appearance symbol combinations, but there is a disadvantage that the user is difficult to read the flow of the game.
  • the symbol appearance rate of each of the reels to be applied in the embodiment of the present invention is the same, and the reel appearance area of the symbol display picture is nonsequential to which random generation is applied.
  • the symbol appearance rate of all the reels is set to be the same
  • the X (101) area is a three-row ⁇ five-column game of the conventional slot machine
  • each reel has a basic form that can not be replaced with each other
  • the Y 121 area is a three-row by five-column game to which the present invention is applied.
  • 22 symbols 144 included in each random generation reel 143 are randomly organized in all reels corresponding to the beginning of each game, and the position of the symbol display figure is in a logical order. Appearing without, it is an expansion of the total number of appearance symbol combinations.
  • FIG. 5 is a flowchart illustrating a target line symbol application process of the electronic slot machine game according to the first embodiment of the present invention.
  • the upper section (10) is a collection of elements of the source of the symbol display figure (a) component ⁇ 4 rows (17) ⁇ 3 columns (18) and 4 kinds of (b) component ⁇ 4 rows ⁇ 2 columns
  • a user selects (a) component ⁇ number 3 (11) and (b) component ⁇ number 7 in the number display window 71,72 by using the reel number combination area 70 button. If (12) is selected, the corresponding reel (R) symbol display pictures are displayed in the main game area 100 of the lower area 20.
  • the target lines (hatched portions) of the main game area 100 that the user predicted and set in advance for the advantageous game result of the user 1R (81), 2R (82), 3R (83), 4R (84),
  • the 5R 85 transfers the symbols of the target line to one row x five columns set in the target line symbol appearance display area 30.
  • the empty spaces with no lines are reduced (repositioned) to the three-row by five-column game of the main game by filling the empty spaces in the direction of the arrow.
  • the generation of the target line 80 is to design and present the display area of the basic main three-row by five-column game in a four-row by five-column game in advance in the design of the electronic slot machine program system. It is implemented as an input method that converts the game into -1 row x 5 column games according to the user's prediction intention, and induces the result of the user's direct reliable display picture reduction as the main main 3 row x 5 column game. .
  • FIG. 6 is a view showing in detail the progress of the target line form to which the present invention is applied.
  • the setting of the target line means that the game machine has the control and control of the game flow, and the user has the ability to resist and interfere with the game flow.
  • the same process is repeated until the display picture appears through a pre-set path or process, and the user expects different results while repeatedly watching the game progress.
  • This is a slot machine system in which the user has no chance to participate in the game progress and thus cannot control the game progress at all. Therefore, the present invention is a way to leave the game that gives a sense of boredom and frustration to the conventional user, the user directly participates in the game progress and affect the game according to the user's intention, the change in the game results appear, the game progress is changed Even if the user is provided with a reliable value (result of display).
  • the user predicts the symbols that can appear in the next game and derives an advantage by deriving variables that may affect the result of the game. This is to control the execution flow of the slot machine program in advance through the action element that the user reads the game flow before the game and judges the experience and intuition to select the target line.
  • the form target selection button of FIG. If (57) is selected, the target line number selection area (Target No) 73 of the lower area 20 is activated, and the user selects the number 74 by touching.
  • the target formation process is described step by step using the above method, and two types of [a] and [b] of FIG. 6 are shown as an example.
  • Part 150 is composed of step 1 (151) ⁇ step 2 (152) ⁇ step 3 (153) ⁇ step 4 (154), and form 15 in the target number (Target No) display window 73. Is pre-selected,
  • [B] part 160 is composed of step 1 (161) ⁇ step 2 (162) ⁇ step 3 (163) ⁇ step 4 (164), and form 46 in the target number (Target No) display window 73. Is selected in advance.
  • Step 1 151) and [B] Form 1 (Step 161) of [A] form to confirm the effective portion of the target line. It was entered assuming the result of appearance.
  • Step 2 (162) ⁇ Target Zone 166 ⁇ [B, P, E, M, C] of [B] Part 160 is formed.
  • a significant difference occurs according to a number previously selected in the target line number selection area (Target No) 73, and a function of [-1 ⁇ y] is performed on the matrix board of [x + 1 ⁇ y].
  • the symbol A of the target area 156 of 1R in the third step 153 goes up to the target line symbol emergence display area 155, and the vacant position is moved up one space by the B symbol 158 at the bottom in the direction of the arrow 157. Filling the blank is applied to all the reels (R) to complete step 4 (154).
  • the first step is to select a target line in advance, and then drive a reel to display a symbol display picture in a 4 ⁇ 5 matrix.
  • the second step is to display a symbol line picture appearing in each target area of the target line.
  • the step is to move the area, step 3 is to fill in the blanks according to the symbol movement in step 2, step 4 is to complete the 3 ⁇ 5 matrix by filling the blanks.
  • the B symbol of the target zone 166 of 1R in step 3 (163) rises to the target line symbol display zone 165, and the vacant position rises one space above the M symbol 168 in the direction of the arrow 167.
  • the filling method is applied to all the reels (R) to complete the four stages (164) to be reduced (relocated) to the basic three-row ⁇ five-column game.
  • the number 15 pre-selected in the target line number selection area (Target No; 73) appears as the result of step 4 (154), and the number 46 pre-selected in the target line number selection area (Target No; 73) is shown in step 4 (164).
  • the winner is judged. That is, the selection number 15 is the result of step 4 (154) is not winning, while the selection number 46 is [A, A, A, A, A] (169) in the center line of step 4 (154)
  • the prediction of the user affects the outcome according to the selection function of the target type.
  • 7A is an exemplary diagram of target line formation in which a basic form is determined.
  • Target line formation to which the present invention is applied is always restored to the third stage after receiving the winning line decision by completing the four stages (154, 164) in FIG. 6 so that the user can read the flow of the game before the target line.
  • the hatched portion of is left, and the start of the formation of a new target line begins at the third stage of the game before.
  • the shape selection button 57 and the free target selection button 56 of the game button display area 50 of FIG. 1 exist at the same time, and the user can arbitrarily select and use them according to their convenience.
  • the shape target selection button 57 is selected, the target line number selection area 73 of the upper end of the main game zone 100 is activated, and the user touches to select the number 74.
  • the shape of the formalized target line is also changed at the same time and appears on the main game zone 100.
  • the target line selection time is limited and has a time constraint of a timer / counter of the game progress time display area 60 of FIG.
  • the Form Target button 56 is advantageous for the overall conversion, but the number of applications is limited, and the Free Target button 57 is advantageous for the partial conversion, but there are advantages and disadvantages with time constraints.
  • FIG. 7A is an exemplary listing of types of standardized target lines and shows target lines 1 through 170 through 171.
  • FIG. 7B is an exemplary listing of types of target lines, which are arranged from target lines 25 (172) to 48 (173).
  • 7C is a configuration diagram showing a target line that is freely set without forming a target line.
  • step 3 After receiving the winning line decision, it is restored to step 3 again, and the hatched portion of the before game target line appears, and the user can modify the information by touching the corresponding area.
  • It is changed to (177) 5R No. 1 cell 178 is touched once will be changed to 5R No. 2 space 179.
  • the next game is changed to the 4R 1st slot 185 in the next game.
  • you touch the 1R 1 space 188, which is a hatched portion of the target line of the previous game 186 three times in a row it moves to the 1R 4 space 189 in the next game 187, 4R 3 of the previous game. Touching the compartment 190 once moves to 4R slot 491 in the next game.
  • the user can set the target line of the next game by touching the reel's target part (hatched state) one to three times in a row. [-1 + y] ⁇ y].
  • the slot machine program of the game determines the result of winning by 3 rows x 5 columns, but the basic design of the system is applied by applying the target line of the present invention to [3 rows + 1].
  • Row ⁇ 5] ⁇ [4 Rows ⁇ 5 Columns]
  • the game machine appears in advance, and the user arbitrarily excludes the target line 80 of -1 row ⁇ 5 columns according to his or her intention. It is reduced to a row x 5 column 100 game, and the winning decision is performed in 3 rows x 5 column 100.
  • the main game zone is composed of 3 rows x 5 columns, and the sagittal line has an upper (86), a middle (87), a lower (88) and a V-shape ( 89), upside down, V-shaped (90), such as the entire five lines.
  • the sagittal line is a combination of the symbol display picture combination of the game ranking award table 40 and the resultant symbol display picture combination appearing in the sagittal line.
  • the conventional sagittal form of the electronic slot machine is a fixed form that must be the same as the symbol combination shown in the game ranking Pay-tables 40, but the present invention form appears in the target line, which is the space selected in the main game zone 100.
  • the symbols [E, B, P, M, D] (31 to 35) corresponding to each reel of the target line symbol appearance display area 30, which are displayed by separating one symbol, are also operated as a prize jackpot. . That is, the target line of the present invention is applied to the progressive 75 and the lower target line award rate 76, the winning is made when the combination is matched with the five sagittal lines (86,87,88,89,90), such a target
  • the line jackpot configuration is not the same combination configuration for each game or game machine, but is formed differently depending on the target line selected by the user.
  • the game ranking award table 40 which is the jackpot of the fixed sagittal symbol combination, and the sagittal symbol combination for fluidization of the target line 80 are used simultaneously.
  • 9A is a flowchart illustrating an application of an electronic poker game target line symbol according to a second embodiment of the present invention.
  • the second embodiment is a game in which a game is decided according to the poker ranking of five cards appearing using a trump as a symbol, and the target line setting of the present invention is applied, based on the game progress time display area 260. It is divided into an upper region 210 and a lower region 220.
  • the upper section 210 is called a population as a collection of elements of the Trump plot source.
  • the lower zone 220 is a zone for displaying a set presentation game board and a target line to which the present invention is applied.
  • the guide zone and the target line symbol appearance display zone 230, the game ranking award table 240, and the selected reel are selected.
  • a reel number combination area 270 for displaying the number and a game button display area 250 are set.
  • the reel number combination zone 270 is a number display window in which a corresponding number selected by the user is input from (a) component and (b) component of a collection of elements of a symbol display figure source shown in the upper zone 210. (271, 272, 278). That is, two numbers are selected from the (a) component in 4 rows x 3 columns, and one number is selected from the (b) component in 4 rows x 2 columns, so that (a) + (a) + (b) or (a) + (B) + (A), (B) + (A) + (A) to form a combination of four rows by five columns of basic game boards.
  • the main game zone 200 of the lower zone includes target lines 280, 281, 282, 283, 284, and 285 marked with a hatch, which is a region selected in advance by predicting a next game.
  • the game reel selected by the user is indicated as B (271) + K (272) + G (273) in the number display window of the reel number combination zone 270, and the target line is formatted through the Form Target selection button (257). 41 (274) is selected in the target line number selection area (273), and then the trump arrangement is opened.
  • 9B is a result of an electronic poker game target line symbol application process according to a second embodiment of the present invention.
  • the poker ranking is 8 One Pair.
  • the combination of the combination 77 of the symbols of the target line 80 and the sagittal symbol 5 lines in the first embodiment does not match, but the match between the symbols of the target line and the sagittal symbol 5 lines is won. It is a form game in which competition is determined.
  • the game consists of a three-row by five-column game, and the competition lines are Up (286), Center (287), and Down (288).
  • the target line card combination and the five card combination for each line are 1: 1 according to the game ranking award 240, which is a poker ranking in a five-line competition form with a V-shape (289) and a V-shape (290) upside down. The equality of the two cards determines the wins and losses.
  • 10A is a flowchart illustrating a target line application of an electronic talking game according to a third embodiment of the present invention.
  • Fig. 10A is a type game similar to the process of the second embodiment, using an oriental painting, not a trump.
  • Each game has a unique value from 1 to 10 that is used, and the game uses the unique value as a number to win or lose with 5 cards.
  • the process of targeting the present invention was applied. It is a game in which the number of 10, 20, 30 is made by using 3 battle cards from the 5 numbers, and the sum of the remaining 2 numbers except the 3 is the highest level. If you do not produce 10, 20, or 30 in any of the five cards, you lose.
  • the combination configuration of the reels is divided into an upper region 310 and a lower region 320 based on the game progress time display region 360.
  • the upper section 310 is called a population as a collection of elements of the source of oriental paintings.
  • the lower section 320 is a section for displaying a set presentation game board and a target line to which the present invention is applied.
  • the guide and target line symbol appearance display section 330 of the game, the game ranking award table 340, and a game button The display area 350 and the reel number combination area 370 for displaying the selected reel number are set.
  • the reel number combination zone 370 is a top zone 310 as a collection of elements of a symbol display figure source, in which (a) component and (b) component of the population are input in advance and the corresponding number selected by the user is predicted.
  • Number display windows 371 and 372 are included. That is, one number is selected from the (a) component in 4 rows x 4 columns, and one number is selected from the (b) components in 4 rows x 1 column, so that (a) + (b) or (b) + (a)
  • the basic game board combination is composed of 4 rows x 5 columns.
  • the main game zone 300 of the lower zone includes the target lines 380, 381, 382, 383, 384, and 385 indicated by hatching, which are areas selected by predicting the next game in advance.
  • the user selects K (371) + B (372) as the configuration of (B) + (A) in the assembly process of the reel number combination area 370, and the target line is formatted through the shape target selection button 357.
  • the target line number selection area 373 20 (374) was selected, and the Asian painting arrangement was opened next.
  • 10B is a result of applying a target line of an electronic conversation game according to a third embodiment of the present invention.
  • Target line rating is 6.
  • the combination of the combination 77 of the symbols of the target line 80 and the sagittal symbol 5 lines in the first embodiment does not match, but the match between the symbols of the target line and the sagittal symbol 5 lines is won. It is a game in the form of shaping.
  • the game consists of a three-row by five-column game, and the competition lines are Up (386), Center (387), and Down (388).
  • Target line card combinations and five card combinations for each line according to the game ranking award 340 which is a five-line competition in a V-shape (389) and a V-shape (390) upside down.
  • the win and lose are determined by the 5-card class. In other words, one line 386 lost three of five cards and could not produce 10, 20, 30, and two lines 387 lost two, four, four, three, seven, and two. , 4] produced 10, and the remaining two battle cards, [3, 7], summed to 10 but lost as 0.
  • 3 lines (388) were [6, 2, 1, 5, 4] to [1, 5, 4] to produce 10, and the remaining 2 cards [6, 2] were summed to 8, which was higher than the target line 6 and won.
  • the 4th line 389 produces 10 with [1, 4, 1, 3, 8] with [1, 1, 8] and adds 7 to [4, 3] of the remaining two fighting cards, and adds 7 to the target line 6 5 lines (390) produced 10 with [4, 2, 4] with [6, 4, 2, 3, 4] and the sum of 9 with [6, 3] of the remaining 2 cards. Rank higher than 6 and won.
  • the user randomly predicts and designates one space in each column, and competes with the symbol appearing in the selected target line and his main game result, and decides whether to win or lose.
  • the selected target line acts as an important pretend to win or lose the game.
  • FIG. 11A is a basic diagram of target line and column line replacement setting according to the fourth embodiment of the present invention.
  • FIG. 11A is a basic diagram of target line and column line replacement setting according to the fourth embodiment of the present invention.
  • the fourth embodiment does not have the same appearance rate of the reel symbols as the basic configuration of the conventional electronic slot machine of FIG. 3, and the symbol display of FIG. It is a game using a conventional reel in which the reel appearance area of the picture is sequentially composed of each reel symbol location area that is continuously progressed in the same form with a sequence of orders instead of applying random generation.
  • the target line function of the present invention is applied to the basic configuration of the conventional electronic slot machine.
  • the game reel board 410 is presented in 4 rows x 5 columns by +1 row x 5 columns for a 3 rows x 5 columns game.
  • the reel configuration plate 418 in which the order of the reels R is displayed in each column at the upper end of the population presentation game is formed, and the configuration of the target line is processed in the same manner as in the first embodiment.
  • the symbol display picture of the selected reel plate selection reel 411 is automatically deleted.
  • the selected reel is displayed in the reel number display area 470, and the symbol display picture corresponding to the reel number is shown. It is displayed in each column of the reel selector reel.
  • the user selects a reel plate selection reel 411 which is a corresponding line R to re-enter the symbol display picture of the game reel plate 410 through the reel change button 459 of the game button display area 450, and the reel plate. If you do not want to change the selection reel using the reel out button 458, the reel change button 459 is to be selected by moving the reel (R) zone to move every touch.
  • the user selects 4R from the game reel plate 410 to the reel plate selection reel 411 so that the symbol display picture is replaced in the next game, and the target line selection area 473 is designated FREE.
  • the zones forming the target line one for each of the five reels of the game reel plate 410 is indicated.
  • the symbol display picture is displayed as it is used in the lower main game zone 400, but the user selects the reel plate 4R specified by the reel change button (459)
  • the symbol display figure [L, E, F, G] of the reel 411 is deleted.
  • the game guide area 430 is to present the order of the sequential symbol display picture of the reel plate selection reel 411, which is the user-specified 4R, so that the symbol display pictures of the flattened reel plate 418 are invisible. It is displayed by being closed. Next, the user selects the reel number 471 of the reel configuration plate 418 to select the symbol display picture to be displayed on the reel plate selection reel 411 having the 4R reel plate selection reel having the symbol display figure of the corresponding reel number 4R. (411).
  • 11B is a flowchart illustrating setting target line and column line replacement according to the fourth embodiment of the present invention.
  • the symbol display pictures 614 constituting the reel of the reel number 471, 16, 613, 4R which is a reel plate selection reel 411 which is an empty space of the game reel board. It is displayed in the zone and is displayed in the main game zone 400 at the bottom with the remaining reels.
  • the user examines the order of the sequential symbol display pictures of the 4R 411 of the game guide area 430, and at the same time, the user can confirm that the symbol display pictures are formed in a diagonal shape 416, and thus the reel (R) selected by the user You can see this applied correctly.
  • 11C is a game result diagram according to the fourth embodiment of the present invention.
  • the target line of the main game zone 400 is removed from the 4 ⁇ 5 matrix, and the target line is removed and displayed as the game guide zone 430, thereby making the main game zone into a 3 ⁇ 5 matrix and comparing it with the game ranking table 440.
  • the awards are made, and when the awards are completed, the process returns to the 4x5 matrix of FIG. 11A to prepare target line setting or reel selection.
  • the game proceeds while receiving the game information of the slot machine program through the web page, receiving the user through the memory unit and the control unit, recognizing it through the charge input unit, and displaying it on the terminal and the display unit.
  • the web server includes a member DB, a game progress DB, a random generation unit, and a prize allocation result DB to manage the progress of the game and the slot machine program.
  • the game method of the present invention is equally applicable to an online state and an open line state (arcade game machine, etc.), and is commonly used for game machines by a terminal and computing technology such as a network game, a smart phone, and an IP TV.
  • the present invention includes a display unit including an upper section for providing a symbol display picture population of a reel assembly or reel configuration, a main game section for displaying a target line, and a lower section having a game ranking timetable; Input means including a credit reserve zone, a bet amount zone, a winning prize reserve zone, a free and form target selection button, and a game start button;
  • the game proceeds using an electronic slot machine, including; a control device for controlling the symbol appearance of the main game zone and the symbol appearance of the upper zone and the game progress process including the target line displayed in the lower section of the display unit.
  • combining the main game zone, which is a setting presentation game, by directly selecting a reel number from a symbol array population of the upper zone of the distributed reel assembly type;
  • the part to be removed for the favorable appearance of the sagittal symbol combination is determined and set in advance by predicting and selecting the variables of the next game, and the user touches the target line area of the game before the game.
  • a target line selection step including shifting up and down in a direction to change the position of the target line zone;
  • the game forms a main game zone by adding [+1 row ⁇ y column] in the design of the program to the source game [x rows x y columns] in which the target line is added in the structure of the basic game frame.
  • the target line integrates +1 row x 5 columns horizontally in the original game, but in this game, the game awards are achieved by partially removing each of the 5 columns one by one and arranging them in the original matrix by vertical integration. Same function as -1 row x 5 columns. This allows the user to set and execute the target line in each column of the symbol matrix according to his / her own judgment by using any one of processes or shapes of FIGS. 6 to 7C.
  • the number in the case of the transformation form of the target line has a y power value of (x + 1).
  • the game start step is a step in which a random rotation movement of the symbols of each reel and the change of the position of the symbol zone are performed.
  • the result output step is to remove the target line of [-1 rows x y columns] from [x + 1 row x y columns] to the main game and finally reduce and output the original game form of [x rows x y columns]. This is done.
  • the output matrix is a winning judgment is made in comparison with the trademark at the time of game ranking and the winnings are paid.
  • a step of returning to [x + 1 row ⁇ y column] in the form of a before matrix including a target line may be further performed.
  • the target lines can be applied to all games having the x ⁇ y game format up to the first to fourth embodiments.
  • the main game area which is an electronic slot machine matrix
  • one or more numbers are merged into a row or a column, and the merged number is reduced by the target line execution to reduce the original value. It is a way. This can be predicted by recognizing the pattern of the game and the situation of the previous game flow, and by changing the symbol appearance result by changing the target line, which is a parameter function, by the user. There is a characteristic to make.
  • the jackpot is determined by the match between the symbol combination of the game ranking time stamp fixed on one side of the monitor and the symbol combination as a result of the appearance of the main game zone.
  • the symbol of the target line appears in the form of 1 row x 5 columns in the target line symbol appearance area (game guide). This means that the symbols deducted by one column in each column are displayed in order, changed in each game, and the combination of symbols in the target line is applied to the prized table to determine the jackpot.
  • the symbols generated by the selection of the target line are composed of five symbol collections in a row x y column as in the case of the trump game of the second embodiment and the oriental Japanese game of the third embodiment.
  • the target line symbol collection adjusted by the user and the symbol appearance result appearing in the main game area are not mutually matched, so they are competing with each line (5 lines) (1: 5).
  • the game is in progress. Therefore, the user may proceed in a manner of winning or losing by directly designating the symbol combination of the opponent competing with the result of the main game.
  • the present invention in the population of the distributed reel (R) assembled symbols of the display top zone can set the symbol appearance rate of all the corresponding reels in the m ⁇ n game reel equally.
  • the Y region of FIG. 4 is a standalone connection method, and the symbols to be placed in the slot regions of the reels are randomly reeled at every game by a randomly generated reel in which random mixing and arrangement is performed in any zone regardless of the logical order. It is organized.
  • the reel divides the basic shape population (m ⁇ n) of the entire game into m rows ⁇ 1 / n columns ⁇ one element unit, and performs a predetermined drainage process according to components such as two elements, three elements, and four elements. Set to.
  • presenting the group composition of reels by component analyze and predict the situation of the previous game, select the location area of the reel (R) and complete the reel layout of the main game area.
  • the listed methods are mutually replaceable, such as when selecting and assembling a certain multiple of one element (4 rows ⁇ 1 column), and the number of various cases according to each reel combination method according to the user's intention. By recombination, it is possible to supply various game boards, the main game zone. (64 reels can be arranged in the game of the first embodiment)
  • the reel combination may be randomly generated by random generation regardless of the reel dependent or logical order of the conventional slot machines in which the symbol arrangement of the reels has already been determined and the symbol region positions are determined by a sequential sequence. It can be operated equally in all slot machine games, including reel-independent, which is randomly configured for every game under the condition that it is stored and used in the area of.
  • the user can change the reels to make predictions based on the game experience so that the symbols on the reels work in their favor.
  • the selected reel to replace (R) is automatically deleted symbols appearing by the existing slot machine command value (Date), new reel (R) symbols appear by the new value (Date) arbitrarily selected by the user to save and seat It will be applied to the main game and the winner will be awarded.
  • the user selects and replaces a reel in anticipation of applying it to his or her own advantage.
  • the user arbitrarily designates one or more replacement reels (R) in the main game zone where the symbol of the previous game appears. Starting the game, a new combination of symbols appears in the main game area, and the symbols of the designated replacement reels are deleted.
  • the user can refer to the arrangement order of the corresponding reel configuration on the reel panel, which is the one-sided flat supply screen in which the same symbol as the corresponding reel R is assigned, and among the plurality of reel numbers having the closed symbol. Select one number.
  • the symbols of the selected reel number enter the respective zones of the deleted replacement reels of the main game zone, and confirm and mark the main game zone of the 4 ⁇ 5 matrix, and remove the target line to align the remaining symbols, thereby aligning the main symbols of the 3 ⁇ 5 matrix.
  • the winner is paid against the award mark of the securitization symbol, which is the target line composition symbol removed by the award table and the target line, so that the payout payment is made. It is possible to proceed a new game applying the target line of the present invention.

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Abstract

The present invention relates to a game method of an electronic slot machine. The game method of an electronic slot machine converts the game playing method to induce active participation of a user while configuring a game into a new form, thereby improving reliability and interest of the game. Therefore, the game method can dynamically change the phase of the entire game.

Description

사용자의 예측 의도를 제공하는 전자식 슬롯머신의 게임 방법How to play an electronic slot machine that provides the user's predictive intention
본 발명은 전자식 슬롯머신의 게임 방법에 관한 것으로, 사용자의 선택폭에 다양성과 당첨 가능성을 예측하는 방식을 새롭게 구성하여 사용자의 적극적인 참여폭을 유도하여 신뢰도와 재미를 높이는 전자 슬롯머신 게임 방법이다.The present invention relates to a game method of an electronic slot machine, and newly configured a method for predicting the diversity and the likelihood of winning in the user's selection is an electronic slot machine game method to increase the reliability and fun by inducing the active participation of the user.
종래의 전자식 슬롯머신은 기본적인 게임진행방식이 사용자의 단순한 동작에 의한 배팅 행위와 출발버튼을 클릭하는 행위에 의해 슬롯 구역에 심벌조합을 출현시키고, 출현된 심벌조합과 시상조합의 일치여부에 의해 시상이 이루어지는 것 이외에는 사용자가 자신의 유리한 결과를 위한 능동적인 참여가 완전 제한되었다. 이는 사용자에게는 일체의 선택 기회가 없는 게임의 규칙을 강요하는 방식으로 게임 결과 발생에 대한 예측이 불가하여 사용자들에 대해 게임 진행의 결과에 대한 신뢰감을 저하시키는 있으므로, 종래 전자식 슬롯머신의 단순 게임 구성 및 게임 진행 방식에 대해 약점으로 작용하고 있다. In the conventional electronic slot machine, the basic game progress method appears a symbol combination in the slot area by the betting action of the user's simple action and the click of the start button, and the prize combination is matched by the appearance of the symbol combination and the award combination. Aside from this, the user's active involvement for his advantageous results has been completely limited. This imposes a rule on the game that does not have any opportunity for the user to select the game. Thus, it is impossible to predict the result of the game and thus lower the user's confidence in the result of the game. Therefore, the simple game configuration of the conventional electronic slot machine And the game progression.
종래의 전자식 슬롯 게임은 시상심벌 조합배열( Pay-tables)이 제시되어 게임 진행결과가 동일한 생성심벌 조합을 출현하는 것으로, 사용자는 지정된 하나의 게임구성 틀 안에서 배팅과 출발버튼 터치를 실행하는 동작 외에는 아무런 참여 방법이 없으며 오직 시상 심벌 조합과 동일한 시상심벌 출현결과의 일치를 막연히 기다리던 형태의 구성으로, 사용자의 다른 능동적인 참여 영역을 남겨두지 않는 것이다.In the conventional electronic slot game, the pay-tables are presented so that the game progress results in the same generation symbol combination, except that the user executes the bet and start button touches within a single game configuration frame. There is no participatory method and only the vaguely awaiting consensus of the result of the same prize symbol appearing with the combination of the prize symbol, leaving no other active part of the user.
즉, 종래 전자 슬롯머신은 소프트웨어 시스템의 기본 알고리즘 실행이 되풀이되는 형태로 시상조합의 출현은 각 릴에 해당하는 심벌표시그림의 운동량과 위치라는 요소에 따라 결정되고, 변수로는 무작위 생성기의 명령에 의해 재배열되는 정도로써, 기본적인 형태를 반복 사용해 게임진행이 단순하고, 사용자의 창의성과 참여영역이 거의 없다. That is, the conventional electronic slot machine repeats the basic algorithm execution of the software system. The appearance of the thalamus combination is determined by the factors of the momentum and position of the symbol display picture corresponding to each reel. As a result of the rearrangement, gameplay is simple using the basic form repeatedly, and there is little user creativity and participation area.
이에 상기 문제점을 해소하기 위한 본 발명의 전자식 슬롯머신 게임방법은,The electronic slot machine game method of the present invention for solving the above problems,
사용자의 게임 플레이 경험을 이용하여 논리적인 추론으로, 선행 게임의 결과 정보를 바탕으로 예측 실행하는 기능으로, 유리한 방향으로 문제 해결을 위해 사용자가 저항과 간섭의 활용성 기능과 역할을 구현하여 다음 게임을 미리 예측하여 직접 재배치하는 처리 과정을 통해 당첨률을 향상하기 위한 것으로, 게임 사용자와 전자 슬롯머신 테크놀로지를 연결시키는 반응들을 통해 수용하여 이루어지는 결과 시상조합을 표출하는 게임 방법의 제공을 목적으로 한다.Logical inference based on the user's gameplay experience, and the ability to predict and execute based on the result information of the preceding game.The user can implement the function and role of resistance and interference to solve the problem in an advantageous direction. The purpose of the present invention is to improve the winning rate through a process of directly predicting and re-arrangement, and to provide a game method for expressing a result award combination obtained through reactions connecting game users with electronic slot machine technology.
상기 과제를 달성하기 위한 본 발명의 전자식 슬롯머신 게임방법은,Electronic slot machine game method of the present invention for achieving the above object,
릴 조립 또는 릴구성의 심벌표시그림 모집단을 제공하는 상단구역과, 타깃라인을 표시하는 메인게임구역과 게임랭킹시상표를 갖는 하단구역으로 구성된 디스플레이부와; 크레디트적립구역과 배팅금액구역과 당첨금적립구역과 자유 및 형태 타깃선정버튼과 게임출발버튼을 포함한 입력수단과; 상기 디스플레이부의 하단구역에 표시되는 타깃라인을 포함한 메인게임구역의 심벌출현과 상단구역의 심벌출현 및 게임진행과정을 제어하는 제어장치;를 포함한 전자식 슬롯머신을 이용하여 게임하는 방법에 있어서, 입력수단을 이용하여 크레디트적립구역과 배팅금액구역을 설정하는 입력단계와; 심벌이 [x+1(행)×y(열)] 행렬로 표시된 메인게임구역에서 자유타깃선정버튼 또는 형태타깃선정버튼을 이용하여 각 릴마다 하나의 심벌출현 칸을 타깃라인으로 선정하는 타깃라인 선정단계와; 게임출발버튼 작동에 의해 [x+1 × y] 행렬의 메인게임구역을 구성하는 릴을 회전시키고, 새로운 심벌을 출현시키는 게임출발단계와; 메인게임구역에 새로 출현된 심벌중 미리 선정된 타깃라인[-1 × y]을 제거하고, 각 릴의 상단을 기준으로 제거된 심벌칸을 하측심벌로 메워 [x×y] 행렬로 조합해 출력하는 결과출력단계와; 타깃라인이 제거된 결과물인 [x×y] 행렬을 시상표와 대비하여 당첨을 판단하는 당첨판단단계와; 당첨이 되면 이에 해당하는 금액을 지불하여 적립시키는 당첨금지불단계와; 당첨금지불이 완료되면 메인게임구역은 [x×y] 행렬에서 타깃라인 제거 이전단계의 [x+1 × y] 행렬로 복귀시켜 다음게임이 진행될 수 있게 준비하는 행렬복귀단계;를 포함하여 이루어진다. A display unit including an upper section for providing a symbol display picture population of reel assembly or reel configuration, a main game section for displaying a target line, and a lower section for a game ranking timetable; Input means including a credit reserve zone, a bet amount zone, a winning prize reserve zone, a free and form target selection button, and a game start button; 17. A method of playing a game using an electronic slot machine, comprising: a control device for controlling symbol appearance of a main game zone, a symbol appearance of an upper zone, and a game progress process including a target line displayed in a lower zone of the display unit. An input step of setting a credit reserve zone and a bet amount zone by using; Target line that selects one symbol line for each reel as the target line by using the free target selection button or the shape target selection button in the main game area in which the symbol is represented by the [x + 1 (row) × y (column)] matrix. A selection step; A game start step of rotating a reel constituting the main game zone of the [x + 1 × y] matrix by operation of the game start button and generating a new symbol; Remove the preselected target line [-1 × y] from the newly appearing symbols in the main game area, fill the removed symbols with the lower symbol and combine them into the [x × y] matrix. A result output step; A winning judging step of judging the winning by comparing the [x × y] matrix, which is the result of removing the target line, from the award table; Winning payment step of earning by paying the amount corresponding to the winning; After the payout is completed, the main game area is returned to the [x + 1 × y] matrix of the previous step of removing the target line from the [x × y] matrix, and the matrix return step is prepared for the next game to proceed.
상기 타깃라인 선정단계에는, 디스플레이부의 상단구역에 표시되는 모집단인 다수의 심벌모음으로부터 복수의 심벌모음을 선택하여 [x+1 × y]의 메인게임구역을 조합시키는 심벌모음 조합단계가 더 포함될 수 있다.The target line selection step may further include a symbol collection combining step of combining a main game zone of [x + 1 × y] by selecting a plurality of symbol collections from a plurality of symbol collections that are displayed in an upper area of the display unit. have.
상기 당첨판단단계는, [x×y] 행렬 메인게임구역의 수평라인과 V자 및 역V자 라인의 각 심벌조합을 고정화된 게임랭킹 시상표 및 메인게임구역에서 제거된 타깃라인의 심벌조합인 유동화 시상표와 대비하여 일치여부에 의해 당첨판단이 이루어지도록 하는 것을 특징으로 한다. The winning judging step is a symbol combination of the horizontal line of the [x × y] matrix main game zone and the symbol line of the fixed game ranking award table and the target line removed from the main game zone. It is characterized in that the winning judgment is made by matching whether or not compared to the securitization award.
또한, 상기 릴을 구성하는 심벌은 카드 또는 화투일 수 있으며, 이때 상기 당첨판단단계는, [x×y] 행렬 메인게임구역의 수평라인과 V자, 역V자 라인의 각 심벌조합을 메인게임구역에서 제거된 타깃라인의 심벌조합과 대결하여 승패여부에 의해 당첨판단이 이루어지도록 할 수 있다.In addition, the symbol constituting the reel may be a card or a card game, wherein the winning judgment step, the main game of each symbol combination of the horizontal line and V letter, inverted V letter line of the [x × y] matrix main game zone Winning decisions may be made by winning or losing a combination of symbols on the target line removed from the area.
아울러 상기 타깃라인 선정단계와 게임출발단계 사이에는, [x+1 × y] 행렬을 구성하는 y개의 릴 중 하나의 릴을 선택하고, 선택된 릴의 전체심벌배열을 상단구역의 일측에 표시하는 릴선택단계; 가 더 이루어지고,In addition, between the target line selection step and the game start step, a reel of one of the y reels constituting the [x + 1 × y] matrix is selected, and a reel for displaying the entire symbol array of the selected reel on one side of the upper region. Selection step; Is more done,
게임출발단계와 결과출력단계 사이에는, 새롭게 출현된 심벌 중 미리 선택된 릴의 심벌들을 삭제하는 선택릴 심벌삭제단계와; 디스플레이부 상단구역에는 선택릴의 전체 심벌 배열에서 시작위치가 다른 심벌을 [x+1]행씩 안보이게 배치한 다수의 릴을 조합한 릴구성판을 형성하고, 상기 릴구성판에서 릴번호 하나를 선택하는 릴번호 선택단계와; 상기 릴구성판에서 선택된 릴번호에 종속된 심벌은 [x+1 × y] 행렬에서 삭제된 선택릴 자리에 배치되어 메인게임구역의 [x+1 × y] 행렬을 완성하고, 릴구성판의 각 릴의 심벌을 오픈하여 릴번호에 의한 심벌이 적합하게 적용되었는지 확인하는 [x+1 × y] 행렬완성단계;가 더 이루어질 수 있다.A selection reel symbol deletion step of deleting a symbol of a pre-selected reel among newly appeared symbols between a game start step and a result output step; In the upper area of the display unit, a reel panel is formed by combining a plurality of reels in which the symbols having different starting positions are arranged in [x + 1] rows in the entire symbol arrangement of the reel, and a reel number is selected from the reel panel. A reel number selection step; The symbol dependent on the reel number selected in the reel configuration board is placed in place of the selected reel deleted from the [x + 1 × y] matrix to complete the [x + 1 × y] matrix of the main game zone. [X + 1 × y] matrix completion step of opening a symbol of each reel and confirming that a symbol by a reel number is appropriately applied.
상기 해결수단에 의한 본 발명의 전자식 슬롯머신 게임방법은,Electronic slot machine game method of the present invention by the above solving means,
종래의 전자 슬롯머신 게임의 특징은 〈기〉 부분이 게임을 시작하는 오프닝 부분으로 입력단계, 그리고 〈승〉, 〈전〉 단계를 생략하고 바로 〈결〉의 출력단계로 심벌표시 그림출현결과에 따른 엔딩부분으로 출현하는 것으로, 사용자의 의도가 포함 되어할 〈승〉, 〈전〉 단계를 그저 막연히 바라만 보며 일체의 참여가 없는 통과 형식의 단계로 사라졌으며, 본 발명은 〈승〉, 〈전〉의 통제 단계를 적용, 사용자의 참여 영역으로 적용시키어 사용자가 게임의 진행 단계에 자신의 판단과 행동으로 직접 상황을 해결하려는 단계와 경험을 토대로 게임의 진행 과정에 능동적인 예측전략을 선택적으로 사용하는 것으로, 전자식 슬롯머신을 새로운 형태의 구성과 사용자의 적극 참여를 유도하는 게임 진행 방식으로 전환 시키어 획일적인 다양성과 사용자의 추론을 결합시키어 게임의 신뢰도와 게임의 재미를 높이며, 역동적으로 전체 게임의 양상을 변화시킬 수 있다.The characteristics of the conventional electronic slot machine game are the opening part where the game part starts the game, omitting the input step and the win and the previous step. Appearing as the ending part, the vaguely looking at the <W>, <Before> step to include the user's intention, disappeared as a pass type step without any participation, the present invention is the By applying the control stage of〉 to the user's participation area, the user selectively uses the active predictive strategy in the game's process based on the stage and experience of directly solving the situation with his judgment and actions in the game's progress stage. By converting the electronic slot machine into a new form of configuration and a game progression method that induces the user to actively participate. By combining rulers' inferences, you can increase the game's credibility and the fun of the game, and dynamically change the overall aspect of the game.
도 1은 본 발명의 게임 방법에 따른 대표도의 초기화면.1 is an initial screen of a representative diagram according to the game method of the present invention.
도 2는 본 발명을 적용한 전자식 슬롯머신 프로그래밍 처리 경로와 순서도로 게임 흐름도.Figure 2 is a flow chart of the electronic slot machine programming processing path and flow chart applying the present invention.
도 3은 종래의 슬롯머신 게임 구성 릴(X)과 본 발명을 적용한 구성 릴(Y)의 출현률의 비교도.Figure 3 is a comparison of the appearance rate of the conventional slot machine game component reel (X) and the component reel (Y) to which the present invention is applied.
도 4는 종래의 슬롯머신 게임 순차적 릴 블록영역(X)과 본 발명을 적용한 랜덤 생성 릴 블록영역(Y)의 비교도.4 is a comparison diagram of a conventional slot machine game sequential reel block area X and a randomly generated reel block area Y to which the present invention is applied.
도 5는 본 발명의 제1실시예에 따른 전자식 슬롯머신 게임의 타깃라인 심벌 적용 과정도.5 is a process diagram of applying a target line symbol of an electronic slot machine game according to a first embodiment of the present invention.
도 6은 본 발명을 적용한 타깃라인 형태의 진행과정을 표시한 상세도.Figure 6 is a detailed view showing the progress of the target line form to which the present invention is applied.
도 7a 내지 도 7c는 정형화된 타깃라인 또는 자류롭게 설정한 타깃라인을 나열한 예시도.7A to 7C are exemplary views listing a target line or a target line set freely;
도 8은 본 발명의 제1실시예에 따른 전자식 슬롯머신 게임의 타깃라인이 적용된 결과도.8 is a result of applying the target line of the electronic slot machine game according to the first embodiment of the present invention.
도 9a 및 도 9b는 본 발명의 제2실시예에 따른 전자식 포커 게임 타깃라인 심벌을 적용한 과정도 및 결과도.9A and 9B are a process diagram and a result diagram applying an electronic poker game target line symbol according to a second embodiment of the present invention.
도 10a 및 도 10b는 본 발명의 제3실시예에 따른 전자식 화투 게임의 타깃라인을 적용한 과정도 및 결과도.10A and 10B are process diagrams and result diagrams applying a target line of an electronic conversation game according to a third embodiment of the present invention.
도 11a 내지 도 11c는 본 발명의 제4실시예에 따른 타깃라인과 열(row)라인 교체 설정 기본도, 과정도 및 결과도.11A to 11C are basic diagrams, a process diagram, and a result diagram of setting target line and row line replacements according to a fourth embodiment of the present invention.
도 12는 본 발명의 전자식 슬롯머신 게임 인터넷 사용도.12 is an electronic slot machine game Internet use of the present invention.
〈도면의 주요 부분에 대한 부호 설명〉<Description of Signs of Major Parts of Drawings>
10 : 상단구역10: upper section
20 : 하단구역20: lower section
30 : 타깃라인 심벌출현 표시구역30: target line symbol appearance area
40 : 게임랭킹시상표(Pay-tables)40: Pay-tables
50 : 게임버튼 표시구역50: Game Button Display Area
60 : 게임진행용 시간표시구역60: time zone for game play
70 : 릴번호 조합구역70: reel number combination area
80 : 타깃라인80: target line
100 : 메인게임구역100: main game area
종래의 전자식 슬롯머신은 영상화로 구성된 심벌들을 무작위 생성을 통한 릴의 회전과 정지로 이미 제시된 시상표의 심벌 조합과 일치할 경우 해당 배당률을 지급하는 방식으로, 사용자의 참여 의도가 완전 배제된 전자식 슬롯머신 게임기 중심의 형태이다.Conventional electronic slot machine pays the odds when the symbols consisting of the imaging match the symbol combination of the award presented by the rotation and stop of the reel through random generation, the electronic slot machine completely excluded from the user's intention to participate It's a game-driven form.
본 발명의 적용은 전자식 슬롯머신 게임기 위주의 형태의 게임에서 일부 사용자 중심의 게임 형태로 변환시키기 위하여 게임 진행 중에 사용자의 통제기능을 적용하여 게임 프로그램을 변환 시키는 과정으로, 사용자의 스스로 게임의 구성에 참여하는 것으로, 사용자가 임의로 미리 자신의 유리한 게임 결과를 예측하여 우선 지정하는 방식은, 변수를 통해 적용되는 상호 관여적인 속성으로 메인 게임의 심벌 표시그림 출현결과는 달라질 수 있는 것이다.Application of the present invention is a process of converting a game program by applying the control function of the user during the game in order to convert from the game of the electronic slot machine game machine-oriented game form to some user-centered game form, the user's own configuration of the game Participation, in which the user arbitrarily predicts and prioritizes an advantageous game result in advance, is a mutually related property applied through variables, and the result of symbol display of the main game may be different.
본 발명을 적용한 게임 방법은 전자 슬롯머신 게임의 진행에 있어서;Game method to which the present invention is applied in the progress of the electronic slot machine game;
종래의 전자식 슬롯머신의 현행 시스템Current System of Conventional Electronic Slot Machine
입력(Input)→출력(Output) 형태의 과정을; A process in the form of Input → Output;
본 발명을 적용한 전자 슬롯머신 시스템Electronic slot machine system to which the present invention is applied
입력(Input)→통제(Control)→출력(Output) 형태의 과정으로In the form of Input → Control → Output
통제(Control)기능은 사용자가 기대효과를 가지고 사용자 스스로의 판단으로 예측 의도를 참여 시키는 간섭효과 영역으로 사용자가 자신에게 유리한 시상조합 출현결과를 위하여 방해, 삭제, 변경, 저항, 선택 등의 연관성으로 당첨 가능성의 효과를 위해 제시되는 방식이다.The control function is an interference effect area in which the user has the expected effect and participates in the prediction intention by the user's own judgment. The control function is related to the interruption, deletion, change, resistance, and selection for the result of the award combination that is favorable to the user. It is suggested for the effect of winning potential.
직전(Before) 게임을 참조하여 사용자가 진행하게 될 다음(Next) 게임을 예측하여 슬롯머신 프로그램이 출현시키고자 하는 게임 내용을 사용자의 의도에 따라 입력 형태 요소를 다양하게 투입(input)하여 새로운 구조(New Structure)로 변형 시키어, 최종 게임 심벌출현 결과로 판정을 받는 게임 방법으로, 사용자는 신뢰성 있는 값을 얻기 위해서이다.New structure by inputting various input form elements according to the user's intention to predict the next game that the user will play with reference to the previous game. A game method that is transformed into (New Structure) and judged as the result of the final game symbol appearance, in order to obtain a reliable value.
상기의 과제를 달성하기 위한 본 발명의 전자 슬롯머신 게임방법의 게임 판(Frame)의 구조는The structure of the game frame of the electronic slot machine game method of the present invention for achieving the above object is
* 원천 게임: 슬롯머신 프로그램에 의한 기본 실행 목적 게임 x행 × y열 로 구성된다.* Source game: Basic execution purpose by slot machine program. It consists of x rows × y columns.
* 설정제시 게임: 본 발명의 적용을 위하여, 시스템의 기본 설계(슬롯머신 프로그램)에서 (x행 × y열) + (1행 × y열) = (x + 1행) × y열로 구성되어 타깃라인이 포함된다. * Game for setting: For the application of the present invention, the target system consists of (x rows x y columns) + (1 row x y columns) = (x + 1 row) x y columns in the basic design (slot machine program) of the system. Line is included.
* 메인 게임: 설정 제시 게임[ ((x+1)행 × y열)+ (-1행 × y열;타깃라인) = x행 × y열로 배치되어 원천게임으로 환원되어 당첨 판정을 받는 실행 게임이다.* Main Game: Set-up Game [((x + 1) Row × y Column) + (-1 Row × y Column; Target Line) = x Row × y Column to be.
* 타깃라인 적용: (x + 1)y 가지의 경우의 수가 발생하여 x행 × y열의 원천 게임에 변화가 발생한다. * Targetline application: (x + 1) Number of y cases occurs, resulting in a change in the source game of x rows x columns.
* 타깃라인(Target Line);Target line;
슬롯머신의 게임 표시그림 출현 구역의 기본 형태는 가로의 행(row)과 세로의 열(column)을 이용한 행렬(matrix)판으로 구성되며, m행 × n열 또는 m × n으로 표시한다. 종전 슬롯머신 게임의 경우는 3행×4열, 2행×3열, 1행×3열, 3행×5열 등의 게임 판(frame)들이 통용되고 있으며;The basic form of the game display picture of the slot machine is composed of a matrix plate using horizontal rows and columns, and is represented by m rows x n columns or m x n. In the conventional slot machine games, game frames such as 3 rows x 4 columns, 2 rows x 3 columns, 1 row x 3 columns, and 3 rows x 5 columns are commonly used;
타깃라인(Target Line)의 형성을 3행 × 5열게임 판(frame) "예"를 통해 분석하면 x행(row) × y열(column) = ((x +1)행 × y열)+ (- 1행 × y열)Analyzing the formation of the target line through a three-row × five-column game frame "Yes", x rows × y columns = ((x +1) rows × y columns) + (-1 row x y columns)
3행 × 5열 = ((3 +1)행 × 5열)+ (-1행 × 5열) = (4행 × 5열)+ (-1행 × 5열)3 rows × 5 columns = ((3 +1) rows × 5 columns) + (-1 rows × 5 columns) = (4 rows × 5 columns) + (-1 rows × 5 columns)
전자 슬롯머신 프로그램의 기본적인 원본 3행× 5열게임(메인 시상심벌조합 출현 게임구역, 심벌 수 15개)에;The basic original three-row by five-column game of the electronic slot machine program (main prize-winning symbol game zone, 15 symbols);
슬롯머신 프로그램의 시스템 설계에서 3행(row) × 5열(column)에 +1행(row) × 5열(column)을 미리 더하여 4행 × 5열의 설정 제시 게임 판을 공급(심벌 수 20개 타깃라인 5개 포함)하며;,In the system design of the slot machine program, +1 row × 5 columns were added to 3 rows × 5 columns in advance, and a game board of 4 rows × 5 columns was provided (20 symbols) 5 target lines);
사용자의 통제 영역으로 사용자가 미리 예측하여,Predicted by the user to the user's control area,
-1행 × 5열을 공제(심벌 수 5개 타깃라인 위치 구역을 변경 진행하는 방식)하여;Subtract 1 row x 5 columns (by changing the number of symbol line 5 targetline location zones);
*결과적으로 기본적인 원본 3행 × 5열게임(심벌 수 15개)으로 환원 되는 것으로,* As a result, the original original 3 row × 5 column game (15 symbols) to be reduced,
+1행(row)은 일직선(수평선)으로 공급하지만,+1 row feeds in a straight line (horizon)
-1행(row)은 일직선(수평선)을 포함하여 5열의 각 열(column)에서 각각 사용자가 임의로 4개의 심벌구역 중에 한 칸씩 지정(빗금에 해당하는 부분)하여 공제한다.The -1 row is deducted from each column of 5 columns including straight line (horizontal line), each user arbitrarily designating one space among 4 symbol zones.
즉, 1행이 5칸의 열로 구성되어 있으므로, 5릴 전체에서 1릴, 2릴, 3릴, 4릴, 5릴에서 각각 한 칸씩을 공제하면 전체적으로 합하면 5칸으로 1행(row)이 공제되는 결과가 된다. That is, since one row is composed of five columns, if one column is subtracted from each of 1 reel, 2 reels, 3 reels, 4 reels, and 5 reels, 5 rows are subtracted from each row. Results.
따라서 최종적으로는 전자 슬롯머신 프로그램의 기본적인 원본 3행× 5열게임(메인 시상심벌조합 출현 게임구역, 심벌 수 15개)으로 당첨 판정을 받는등;Therefore, finally, the winner of the first three-row by five-column game (main prize symbol combination game zone, 15 symbols) of the electronic slot machine program is judged to win;
여러 가지 형태[(x +1)y 으로, (3 +1)5 또는 45은 1,024의 경우가 발생하여 변화된 심벌표시그림 출현결과를 유도하는 것이다.In various forms [(x + 1) y , (3 + 1) 5 or 4 5 is the case that 1,024 cases occur, leading to the appearance of a changed symbol representation.
전자 슬롯머신 행렬(matrix)판의 표시그림 출현구역에 있어 행(Row),또는 열(Column)에 하나 이상의 수를 병합(collate)하였다가 다시 병합한 수를 공제(제거)하여 원래로 환원하는 방법의 타깃라인 기능으로, 사용자가 예측을 통해 타킷라인을 설정해 게임결과의 변환을 요구하는 것이다.In the display area of the electronic slot machine matrix, one or more numbers are merged into a row or a column, and the merged numbers are subtracted (removed) to reduce the original value. The targetline feature of the method is that the user sets the targetline through prediction and requires conversion of the game results.
종래의 전자 슬롯머신의 프로그램은 심벌표시그림 출현결과 과정이 게임기가 공급하는 1가지 방식으로 당첨 판정을 받지만, 본 발명은 예측에 의한 선택적제거가 가능한 타깃라인 실행기능에 의해 심벌표시그림들의 배열이 변환되어 당첨 판정을 받는 것으로, 실시예 1의 게임 경우 1,024가지 변환 하지만 슬롯머신의 연산과정은 고유하게 유지되는 것이다.The conventional program of the electronic slot machine receives the winning decision in one way that the result of the symbol display picture appearance process is supplied by the game machine. However, the present invention is directed to the arrangement of the symbol display pictures by the target line execution function which can be selectively removed by prediction. In the game of Example 1, 1,024 conversions are made, but the calculation process of the slot machine is unique.
*분산 릴(R) 조립형Dispersed Reel Assembly
종래의 전자 슬롯머신 m × n게임의 행렬판 형식은 단일 집중형으로, 하나의 지정된 게임 판(Frame)을 공급하는 것으로, 미리 정해진 경로를 따라 슬롯머신 프로그램의 진행을 하나의 지정된 게임 판(Frame)에서 무조건 따르는 것이지만, 본 발명을 적용한 m × n게임의 행렬판 형식을 게임 판의 변경이 아닌 구성하는 릴들을 조립하여 변경하는 방식으로, 각원소로 분리하여 해당성분에 따라 사용자가 직접 자신의 판단과 예측으로 스스로 릴의 성분들을 각각의 블록에서 조립하는 릴 분산 조립형 게임 판(Frame)은 공급하면 경우의 수가 여러 가지로 사용자의 의도에 따라 선택하여 게임 흐름의 변화를 가져오는 것이다.The matrix format of the conventional electronic slot machine m × n game is a single centralized type, supplying one designated game frame, and progressing the slot machine program along a predetermined path to one designated game board. ), But in accordance with the present invention, the matrix format of the m × n game to which the present invention is applied is not a change of the game board by assembling and changing the reel constituting the components, separated by each element according to the user's own Reel-distributed assembly game frames, in which reel components are assembled in each block by judgment and prediction, can be selected according to the user's intention in order to bring about changes in game flow.
행렬(matrix)을 분리, 분산하여, 릴(R) 조합 조립 경우When separating and distributing matrix and assembling reel (R)
실시예 1의 게임 : 4행× 5열 → 4행× 3열 + 4행× 2열 -(1행× 1열)타깃라인Game of Example 1: 4 rows × 5 columns → 4 rows × 3 columns + 4 rows × 2 columns— (1 row × 1 column) Target line
실시예 2의 게임 : 4행× 5열 → 4행× 2열 + 4행× 2열 + 4행× 1열 -(1행× 1열)타깃라인Game of Example 2: 4 rows x 5 columns → 4 rows x 2 columns + 4 rows x 2 columns + 4 rows x 1 column-(1 row x 1 column) Target line
실시예 3의 게임 : 4행× 5열 → 4행× 4열 + 4행× 1열 -(1행× 1열)타깃라인Game of Example 3: 4 rows × 5 columns → 4 rows × 4 columns + 4 rows × 1 column- (1 row × 1 column) Target line
종전의 슬롯머신에서 릴(R)을 교체 조립 경우When replacing the reel (R) in the conventional slot machine
실시예 4의 게임 : 3행× 5열 → 3행× 5열 +(1행× 1열) -(1행× 1열)타깃라인Game of Example 4: 3 rows × 5 columns → 3 rows × 5 columns + (1 row × 1 column)-(1 row × 1 column) Target line
상기의 열거된 실시예의 경우 사용자의 릴(R) 조립 위치를 조정하여 지정하는 것으로, 각 원소별로 지닌 각각의 릴(R) 기능을 전체적으로 치환하는 것으로, 사용자가 릴(R) 전체의 조립의도에 따라 각 성분 중에서 해당 릴(R)을 추출하여 배열하는 방식으로, 사용자에게 유리한 결과를 출현 시킬 수 있도록 예측하는 방법으로 전환 시키어 유동적으로 릴(R) 조립을 구성하여 진행하는 슬롯머신 게임 방법이다.In the above-described embodiment, the reel (R) assembly position of the user is adjusted and specified, and each reel (R) function of each element is completely replaced, and the user intends to assemble the entire reel (R). It is a slot machine game method in which a reel R is flexibly constructed by converting the reels R from each component and arranging them in a method of predicting a result favorable to a user. .
첨부된 도면을 참조하여 본 발명의 바람직한 실시 예를 상세히 설명하기로 한다.Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings.
도 1은 본 발명의 게임 방법에 따른 대표도의 초기화면이고, 도 5는 본 발명에 따른 게임 전자식 슬롯머신 게임의 타깃라인 심벌 적용 과정도이고, 도 6은 본 발명을 적용한 타깃라인 형태의 진행과정을 상세하게 표시한 도면이다.1 is an initial screen of a representative view according to the game method of the present invention, Figure 5 is a process diagram of applying the target line symbol of the game electronic slot machine game according to the present invention, Figure 6 is a progress of the target line form to which the present invention is applied A detailed diagram of the process.
도 1과 도 5와 도 6을 참조한 바와같이 본 발명의 슬롯머신 게임의 화면은, 게임 진행용 시간 표시구역(60)을 기준으로 상단구역(10)과 하단구역(20)로 구별되며, 상단구역(10)은 심벌 표시그림 원천(source)의 원소들의 모음으로 모집단이라 하며, 하단구역(20)은 본 발명을 적용한 설정 제시 게임 판과 타깃구역이며, 게임의 안내 그리고 타깃라인 심벌 출현 표시구역(30)과 게임 랭킹 시상표(Pay-tables) (40)과 게임 버튼 표시 구역(50)으로 직원 도움 요청(Call)(51), 크레디트 적립구역(52), 베팅금액 구역(53), 당첨금 적립구역(54), Pay-out(77), 게임 출발버튼(55), 자유 타깃선정 버튼구역(56), 형태 타깃선정 버튼구역(57), 해당 게임 지시 버튼구역1(58), 해당 게임 지시 버튼구역(59)으로 Pay-out(77) 창이 설정 되어 있으며, 게임 진행용 시간 표시구역(60)으로 타이머/카운터(Timer/Counter)로 게임의 진행에 관여하는 사용자 시간적 제약(Time Pressure) 지시창이며, 지시시간이 초과하면 게임기는 해당 부문의 무작위적 생성으로 공급되어 자동 진행되며, 릴 번호 조합구역(70)은 상단구역(10)의 심벌 표시그림 원천(source)의 원소들 모음으로 모집단의 (가)성분과 (나)성분에서 사용자가 미리 예측하여 해당번호를 직접 입력하는 번호표시창(71,72)으로 4행×3열의 (가)성분 중에 하나의 번호를, 4행×2열의 (나)성분 중에 하나의 번호를 선택하여(가)+(나), 또는 (나)+(가)의 방법으로 4행×5열 기본형 게임 판 조합을 구성하는 것이며, 하단구역(20)의 메인게임구역(100)에 빗금으로 미리 표시된 본 발명을 적용한 타깃라인(80)으로(81),(82),(83),(84),(85) 포함 구성한다.1, 5 and 6, the screen of the slot machine game of the present invention is divided into the upper zone 10 and the lower zone 20 on the basis of the game display time display area 60, the top Zone 10 is a collection of elements of a symbolic representation source, and is called a population. Lower zone 20 is a set presentation game board and target zone to which the present invention is applied, and a game guidance and target line symbol appearance zone. (30), Game Ranking Pay-tables (40) and Game Button Display Areas (50) for Employee Help Calls (51), Credit Earning Areas (52), Bet Amount Areas (53), Winnings Earning Zone (54), Pay-out (77), Game Start Button (55), Free Target Selection Button Zone (56), Form Target Selection Button Zone (57), Game Instruction Button Zone 1 (58), Game Pay-out (77) window is set as the instruction button area (59), and timer / counter as the time display area (60) for game progression. ter) is a user's time pressure indication window that is involved in the progress of the game, and when the instruction time is exceeded, the game machine is automatically supplied by random generation of the corresponding section, and the reel number combination area 70 is the upper area. (10) Symbol display figure A collection of elements of the source. A number display window (71, 72) that the user directly predicts the (A) and (B) components of the population and directly inputs the corresponding number. 4 rows x by (a) + (b) or (b) + (a) by selecting one number among (a) components in column 3 and 4 rows x 2 columns of (b) component. It consists of a five-column basic game board combination, to the target line 80 to which the present invention is pre-marked by hatching in the main game zone 100 of the lower zone 20 (81), (82), (83), It comprises 84, 85.
설정 제시 게임판과 타깃라인을 갖는 메인게임구역(100)은 3행×5열의→ 원본 게임 + 1행×5열→ 부가 게임으로 4행×5열로 설정되어 있으며, 이 상태에서 다시 1행×5열을 타깃라인(80)으로 재구성(81),(82),(83),(84),(85)하여 해당란을 (-) 공제(1행×5열)함으로써 원본 게임의 기본 구성인 3행×5열로 환원(재조합)하는 것으로 이 경우 타깃라인(80) 번호 선정 구역(73)은 버튼부(50)의 형태 타깃선정 버튼(57)과 연계되어 있다. 사용자가 타깃라인(80)을 설정할 경우 버튼부의 자유 타깃선정 버튼(56)과 형태 타깃선정 버튼(57) 중에 임의 선택하여 자유 타깃선정 버튼(56)을 선정한 경우에는 메인게임구역(100)의 빗금으로 표시된 부문을 터치하여 조정(빗금부문이 오르고 내려감)을 포함하여 타깃라인을 실행한 후에 최종적으로 슬롯머신의 원본게임 3행×5열로 시상심벌조합이 출현하는 메인게임구역(100) 원본게임으로 재조합되는 것이다.The main game zone 100 having a setting board and a target line is set to 4 rows x 5 columns as 3 rows x 5 columns → original game + 1 row x 5 columns → an additional game. Reorganize the fifth column into the target line 80 (81), (82), (83), (84), and (85) to subtract the corresponding column (-) by subtracting (1 row x 5 columns) the basic configuration of the original game. Reduction (recombination) by 3 rows x 5 columns In this case, the target line 80 number selection area 73 is associated with the form target selection button 57 of the button unit 50. When the user sets the target line 80, if the free target selection button 56 is selected by randomly selecting the free target selection button 56 and the shape target selection button 57 from the button unit, the hatching of the main game zone 100 is indicated. After the target line is executed by touching the section marked with (adjustment and upside down), the original game area of the main game area (100) where the prize symbol combination appears as 3 rows x 5 columns of the original game of the slot machine. To be recombined.
도 2는 본 발명을 적용한 전자식 슬롯머신 프로그래밍 처리 경로와 순서도로 게임 흐름도이며, 시상 배당률을 지급하는 배당DB인 시상 배당부를 갖는다.2 is a game flow chart of an electronic slot machine programming processing path and a flow chart to which the present invention is applied, and has a prize dividend which is a dividend DB that gives a prize rate.
도 3은 종래의 슬롯머신 게임 구성 릴(x)과 본 발명을 적용한 구성 릴(y)의 출현률의 비교도이다.Figure 3 is a comparison of the appearance rate of the conventional slot machine game reel (x) and the reel (y) to which the present invention is applied.
X(101)영역은 종래의 슬롯머신 3행×5열게임 실제 릴을 분석하는 것이며, Y(121)영역은 본 발명을 적용한 3행×5열게임 릴을 분석하는 것으로, X(101)영역은 종래의 슬롯머신 3행×5열게임 실제 릴의 총 구역(102) 수는 22개이며, 1릴(Reel, 이하 1R로 표기함)(103)에는 심벌 표시그림(이하 심벌로 표시함)(104)들이 각 구역에 안착되어 있으며, 심벌(104)의 종류는[ A, B, C, D, E, F, G, K, L, M, N, P] 12종의 심벌들이 수록되어 있으며, 1R(103), 2R(106), 3R(107), 4R(108), 5R(109), 심벌들이 수록되어 안착한 것으로, 1R(103)의 22개 구역(102)에는 A심벌(110)이 2개 B심벌(111)이 1개 안착한 것으로, A심벌(110)의 출현률은 2/22=1/11이며, B심벌(111)의 출현률은 1/22이다. 그러나 2R(106)의 경우 A심벌(110)의 출현률은 1/22이며, B심벌(111)의 출현률은 4/22로, 1R(103)과 2R(106)에서 A심벌(110)과 B심벌(111)의 출현률이 다르다는 점이다. 이하 3R(107), 4R(108), 5R(109) 경우에도 각각 심벌들의 출현률도 다르게 설정되어 있다는 점이다.The area X (101) analyzes the actual reel of the conventional three-row slot x five-column game, and the area Y (121) analyzes the three-row x five-column game reel to which the present invention is applied. In the conventional slot machine 3 rows x 5 columns, the total number of zones 102 of the actual reels is 22, and a symbol reel (referred to as 1R) 103 is a symbol display diagram (hereinafter referred to as a symbol). 104 are seated in each zone, and the types of symbols 104 include [A, B, C, D, E, F, G, K, L, M, N, P]. 1R (103), 2R (106), 3R (107), 4R (108), 5R (109), the symbol is settled in the 22 zones 102 of the 1R (103) A symbol (110) ), Two B symbols 111 are seated one by one, the appearance rate of the A symbol 110 is 2/22 = 1/11, and the appearance rate of the B symbol 111 is 1/22. However, in the case of 2R (106), the appearance rate of the A symbol 110 is 1/22, and the appearance rate of the B symbol 111 is 4/22, and the A symbol 110 in the 1R (103) and the 2R (106). And the appearance rate of the B symbol 111 is different. 3R 107, 4R 108, and 5R 109 also have different occurrence rates of symbols.
Y(121)영역은 본 발명을 적용한 3행×5열게임 릴의 총 구역(122) 수는 22개이며, 1R의 심벌(124)의 종류는[ A, B, C, D, E, G, L, M, P] 9종의 심벌들이 수록되어 있으며, 1R(123), 2R(126), 3R(127), 4R(128), 5R(129), 심벌들이 수록되어 안착한 것으로, 1R(123)의 22개 구역(122)에는 A심벌(130)이 3개 E심벌(131)이 2개 안착한 것으로, A심벌(130)의 출현률은 3/22이며, E심벌(131)의 출현률은 2/22이다. 또한 2R(126)의 경우 A심벌(130)의 출현률은 3/22이며, E심벌(131)의 출현률은 2/22로, 1R(123)과 2R(126)에서 A심벌(130)과 E심벌(131)의 출현률이 동일하게 설정되었다. 또한, 3R(127), 4R(128), 5R(129) 에도 각각 심벌들의 출현률도 동일하게 설정되었다. In the Y 121 area, the total number of zones 122 of the three-row by five-column game reel to which the present invention is applied is 22, and the types of symbols 124 of 1R are [A, B, C, D, E, G. , L, M, P] Nine kinds of symbols are recorded, and 1R (123), 2R (126), 3R (127), 4R (128), 5R (129), and the symbols are settled, 1R ( In the 22 zones 122 of 123, three A symbols 130 and two E symbols 131 are settled, and the appearance rate of the A symbols 130 is 3/22, and the appearance of the E symbols 131 occurs. The rate is 2/22. In addition, in the case of 2R (126), the appearance rate of A symbol 130 is 3/22, and the appearance rate of E symbol 131 is 2/22, and A symbol 130 in 1R (123) and 2R (126). The appearance rates of and E symbols 131 are set to be the same. In addition, the prevalence rates of the symbols are also set to 3R (127), 4R (128), and 5R (129), respectively.
전술한 경우를 비교하면 X(101)영역의 종래의 슬롯머신 3행×5열게임에서 각각의 릴의 심벌 출현률은 다르게 설정된 것이고, Y(121)영역의 본 발명을 적용한 3행×5열게임 릴에서 해당하는 모든 릴의 심벌 출현률은 동일하게 설정된 것으로, X(101)영역의 종래의 슬롯머신 3행×5열게임에서 각각의 릴은 서로 교체할 수 없는 기본적인 형태를 지닌 것이고, Y(121)영역의 본 발명을 적용한 3행×5열게임 릴을 서로 교체해도 심벌들의 전체 출현율에 지장이 없는 것으로, 본 발명을 적용하면 릴의 상호 이동이 허용되어 다양한 릴 조합 형성이 가능한 것으로, 3R(127)이 1R(123)과 위치를 변경해도 또는 4R(128)과 5R(129)서로 교체되어도 심벌들의 전체 출현률은 동일한 것이다.Comparing the case described above, in the conventional slot machine 3 row x 5 column game in the area X (101), the symbol occurrence rate of each reel is set differently, and 3 row x 5 column to which the present invention in the area Y (121) is applied. In the game reel, the symbol appearance rate of all the corresponding reels is set to be the same. In the conventional slot machine 3 row x 5 column game in the area X (101), each reel has a basic form that cannot be replaced with each other. Even if the three-row by five-column game reels to which the present invention of the (121) area is applied are interchanged, the overall appearance rate of the symbols does not interfere. When the present invention is applied, the reels are mutually shifted to form various reel combinations. Even if 3R 127 changes position with 1R 123 or is replaced with 4R 128 and 5R 129, the overall prevalence of symbols is the same.
도 4는 종래의 슬롯머신 게임 순차적 릴 블록영역(X)과 본 발명을 적용한 랜덤 생성 릴 블록영역(Y)의 비교도이다.4 is a comparison diagram of a conventional slot machine game sequential reel block area X and a randomly generated reel block area Y to which the present invention is applied.
종래의 전자식 슬롯머신의 경우 보통 3릴 프레임, 4릴 프레임, 5릴 프레임 등으로 구분하며, 시상 라인은 상단(Up), 중단(Center), 하단(Down)의 3단 또는 상단(Up), 하단(Down)의 2단으로 또는 1단으로 시상하는 게임도 있으며, 이 경우 띠로 연결된 3개의 심벌, 또는 2개의 심벌을 동시에 이용하여 기계식 슬롯머신의 회전 형태처럼 영상처리로 위에서 아래로 흘러내리듯 회전하며 심벌들이 종속적으로 출현하게 되는 것이다.Conventional electronic slot machine is usually divided into three reel frame, four reel frame, five reel frame, etc., the sagittal line is the upper (Up), middle (Down), three-stage or upper (Up), There are also games that award two stages or one stage of the lower, and in this case, three symbols connected by a band or two symbols are used simultaneously, as if the image is flowing from the top to the bottom as a rotating form of a mechanical slot machine. Rotate and the symbols appear dependent.
X(131)영역은 종래의 슬롯머신 게임 순차적 릴 표시이며, 종속형 심벌로 연결된 연이은 심벌 문양을 사용하며, Y(141)영역은 본 발명을 적용한 랜덤생성 릴 표시로 독립형 심벌로 무작위 생성기의 공급에 의해 비순차적이다.Area X (131) is a conventional slot machine game sequential reel display, using successive symbol patterns connected by a dependent symbol, Y (141) area is a random generation reel display according to the present invention supply of a random generator as a standalone symbol By out of order.
X(131)영역은 종래 5릴의 전자식 슬롯머신에서 1R 구역 표시란(132)으로, 종래 1R 프레임의 종속적으로 연결된 심벌의 안착 형태(133)이다. 1R 구역 상단의 A심벌(134)의 경우 상하에 G심벌(136)과 N심벌(137)이 위치하고, 하단의 A심벌(135)의 경우 상하에 L심벌(138)과 G심벌(139)이 위치한다. 즉, 시상 출현 구역에는 일련의 순서에 의해 연속으로 종속된 심벌이 나타나게 되며, 이러한 기본 방식에서는 1R 구역에 A심벌(134)이 나타나면 그 다음에는 반드시 N심벌(137) 나타나게 되는 등 총 22가지 출현그림을 제공할 수밖에 없다. 따라서, 종래의 원둘레 띠 형태 구성에서 연속으로 종속된 심벌의 출현방식은 사용자가 게임의 흐름을 읽을 수 있는 기능은 있지만, 다양한 심벌 조합 배열을 출현시키지 못하기 때문에 제한적이고 단순한 시상 심벌 조합 배열이 고정화 될 수밖에 없는 단점이 있다.The X 131 region is a 1R zone display field 132 in a conventional 5-reel electronic slot machine, and is a seating form 133 of a cascaded symbol of a conventional 1R frame. In the case of A symbol 134 at the upper part of the 1R zone, the G symbol 136 and the N symbol 137 are located at the top and bottom, and in the case of the A symbol 135 at the bottom, the L symbol 138 and the G symbol 139 are located at the top and bottom. Located. In other words, in the thalamus emergence zone, symbols successively dependent on a sequence appear, and in this basic method, when A symbol 134 appears in the 1R zone, N symbols 137 appear next, and a total of 22 appearances appear. You have no choice but to provide a picture. Therefore, in the conventional circumferential band-shaped configuration, the appearance of the symbols that are continuously subordinated has a function that allows the user to read the flow of the game, but the limited and simple thalamic symbol combination arrangement is immobilized because the user cannot read various symbol combination sequences. There is a disadvantage that can only be.
Y(141)영역은 본 발명에 따른 랜덤생성 릴 표시로 독립형 심벌로 무작위 생성기의 공급에 의해 비순차적으로 심벌들이 22개 릴의 구역에 순서에 상관없이 진입하여 임의의 구역에 저장되어 있다가 출현하는 것이다. 본 발명에 따른 릴 구역(142)은 비워있으며, 매 게임이 진행되는 초기에 해당하는 모든 릴에 각각의 랜덤생성 릴(143)에 수록된 22개의 심벌(144)들이 랜덤(Random)편성으로 논리적인 순서에 관계없이 출현하는 것으로, 총 출현 심벌 조합의 배열수를 확대하는 방식으로 다양한 심벌 조합 배열을 출현시키는 장점이 있지만 사용자가 게임의 흐름을 읽어내는데 어려운 단점이 있다.The Y 141 region is a randomly generated reel display according to the present invention. As a standalone symbol, symbols are randomly entered into a zone of 22 reels in random order by the supply of a random generator and stored in a random zone. It is. The reel zone 142 according to the present invention is empty, and the twenty-two symbols 144 included in each random reel 143 are logically randomized in a random combination on all reels corresponding to the beginning of each game. Appearing in any order, there is an advantage in the appearance of a variety of symbol combination arrangements in a way that expands the total number of appearance symbol combinations, but there is a disadvantage that the user is difficult to read the flow of the game.
이하 본 발명의 실시예에서 적용하는 구성 릴 각각의 심벌 출현률은 동일하며, 심벌 표시그림의 릴 출현 구역이 순차적이 아닌 랜덤생성을 적용한 비순차적이다.Hereinafter, the symbol appearance rate of each of the reels to be applied in the embodiment of the present invention is the same, and the reel appearance area of the symbol display picture is nonsequential to which random generation is applied.
도 3을 참조하면 모든 릴의 심벌 출현률은 동일하게 설정하는 것으로, X(101)영역은 종래 슬롯머신의 3행×5열 게임으로 각각의 릴은 서로 교체할 수 없는 기본적인 형태를 갖으며, Y(121)영역은 본 발명을 적용한 3행×5열 게임으로 릴을 서로 교체해도 아무런 심벌들의 전체 출현율에 지장이 없다. 도 4를 참조하면 매 게임이 진행되는 초기에 해당하는 모든 릴에 각각의 랜덤 생성 릴(143)에 수록된 22개의 심벌(144)들이 랜덤(Random) 편성으로 심벌 표시그림 위치가 논리적인 순서에 관계없이 출현하는 것으로, 총 출현 심벌 조합의 배열수를 확대시킨 것이다.Referring to Figure 3, the symbol appearance rate of all the reels is set to be the same, the X (101) area is a three-row × five-column game of the conventional slot machine, each reel has a basic form that can not be replaced with each other, The Y 121 area is a three-row by five-column game to which the present invention is applied. Referring to FIG. 4, 22 symbols 144 included in each random generation reel 143 are randomly organized in all reels corresponding to the beginning of each game, and the position of the symbol display figure is in a logical order. Appearing without, it is an expansion of the total number of appearance symbol combinations.
도 5는 본 발명의 제1실시예에 따른 전자식 슬롯머신 게임의 타깃라인 심벌 적용 과정도이다.5 is a flowchart illustrating a target line symbol application process of the electronic slot machine game according to the first embodiment of the present invention.
상단 구역(10)은 심벌 표시그림 원천(source)의 원소들의 모음으로 (가)성분→4행(17)×3열(18) 4종과 (나)성분→4행×2열 8종의 모집단을 구성한 것으로, 제1실시예 게임은 사용자가 릴번호 조합구역(70) 버튼을 이용하여 번호표시창(71,72)에 (가)성분→번호 3(11)과 (나)성분→번호 7(12)을 선정하면 하단구역(20)의 메인게임구역(100)에 해당 릴(R) 심벌 표시그림들이 진열되는 것이다.The upper section (10) is a collection of elements of the source of the symbol display figure (a) component → 4 rows (17) × 3 columns (18) and 4 kinds of (b) component → 4 rows × 2 columns In the first embodiment of the game, a user selects (a) component → number 3 (11) and (b) component → number 7 in the number display window 71,72 by using the reel number combination area 70 button. If (12) is selected, the corresponding reel (R) symbol display pictures are displayed in the main game area 100 of the lower area 20.
사용자가 자신의 유리한 게임결과를 위하여 미리 예측하여 설정한 메인게임구역(100)의 타깃라인(빗금으로 처리된 부분) 1R(81), 2R(82), 3R(83), 4R(84), 5R(85)은 릴이 정지되면 타깃라인의 심벌은 타깃라인 심벌출현 표시구역(30)에 설정된 1행×5열에 옮켜진다. 예컨대 1R(81)→(31), 2R(82)→(32), 3R(83)→(33), 4R(84)→(34), 5R(85)→(35)에 안착하며, 타깃라인이 빠진 빈자리는 바로 하단의 심벌 열(column)들은 화살표 방향으로 빈자리를 채워감으로서 기본 메인게임의 3행×5열게임으로 환원(재배치)되는 것이다.The target lines (hatched portions) of the main game area 100 that the user predicted and set in advance for the advantageous game result of the user 1R (81), 2R (82), 3R (83), 4R (84), When the reel is stopped, the 5R 85 transfers the symbols of the target line to one row x five columns set in the target line symbol appearance display area 30. For example, 1R (81) → (31), 2R (82) → (32), 3R (83) → (33), 4R (84) → (34), and 5R (85) → (35) The empty spaces with no lines are reduced (repositioned) to the three-row by five-column game of the main game by filling the empty spaces in the direction of the arrow.
타깃라인(80)의 생성은 전자 슬롯머신 프로그램 시스템 설계에서 기본 메인 3행×5열게임의 진열구역을, 미리 +1행×5열 시키어 4행×5열게임으로 설계 제시하는 것이고, 소멸은 사용자의 몫으로 사용자의 예측 의도에 따라 -1행×5열게임으로 변환시키는 입력 방법으로 구현하여, 기본 메인 3행×5열게임으로 환원되면서 사용자의 직접 신뢰성 있는 표시그림 출현 결과를 유도하는 것이다.The generation of the target line 80 is to design and present the display area of the basic main three-row by five-column game in a four-row by five-column game in advance in the design of the electronic slot machine program system. It is implemented as an input method that converts the game into -1 row x 5 column games according to the user's prediction intention, and induces the result of the user's direct reliable display picture reduction as the main main 3 row x 5 column game. .
도 6은 본 발명을 적용한 타깃라인 형태의 진행과정을 상세하게 표시한 도면이다.6 is a view showing in detail the progress of the target line form to which the present invention is applied.
타깃라인의 설정이란 게임머신에는 게임 흐름에 대한 통제와 제어기능을 갖도록 하고, 사용자에는 게임의 흐름에 저항하며 간섭하는 기능을 갖게 한 것이다. 종래의 전자 슬롯머신 게임은 미리 짜놓은 경로나 과정을 통해 표시그림이 출현 될 때까지 같은 과정을 되풀이하고, 사용자는 이의 게임진행을 반복하여 지켜보면서 다른 결과를 기대하는 것이다. 이는 사용자가 게임진행에 참여할 기회가 전혀 없어 게임진행을 전혀 통제할 수 없는 슬롯머신 시스템이다. 따라서, 본 발명은 종래의 사용자에게 권태감과 좌절감을 주는 게임을 벗어나, 사용자가 직접 게임진행에 참여하여 사용자의 의도에 따라 게임에 영향을 주어 게임 결과에 변화가 나타나게 하는 방식이며, 게임진행이 변화되어도 사용자에게 신뢰성 있는 값(표시그림 결과)을 제공하도록 한 것이다. The setting of the target line means that the game machine has the control and control of the game flow, and the user has the ability to resist and interfere with the game flow. In the conventional electronic slot machine game, the same process is repeated until the display picture appears through a pre-set path or process, and the user expects different results while repeatedly watching the game progress. This is a slot machine system in which the user has no chance to participate in the game progress and thus cannot control the game progress at all. Therefore, the present invention is a way to leave the game that gives a sense of boredom and frustration to the conventional user, the user directly participates in the game progress and affect the game according to the user's intention, the change in the game results appear, the game progress is changed Even if the user is provided with a reliable value (result of display).
사용자는 다음(Next) 게임에서 출현 가능한 심벌들을 예측하여 게임의 결과에 영향을 미칠 수 있는 변수들을 도출하여 유리함을 얻도록 한 것이다. 이는 사용자가 직전(Before) 게임의 흐름을 읽어 경험과 직관으로 판단하여 타깃라인을 선정하는 행동요소를 통해 슬롯머신 프로그램의 실행흐름을 사전에 통제하는 것으로 도 1의 형태 타깃(Form Target)선정버튼(57)을 선택하면 하단구역(20)의 타깃라인 번호선정구역(Target No;73)이 활성화되며 사용자는 터치함으로 번호(74)를 선택하는 것이다.The user predicts the symbols that can appear in the next game and derives an advantage by deriving variables that may affect the result of the game. This is to control the execution flow of the slot machine program in advance through the action element that the user reads the game flow before the game and judges the experience and intuition to select the target line. The form target selection button of FIG. If (57) is selected, the target line number selection area (Target No) 73 of the lower area 20 is activated, and the user selects the number 74 by touching.
상기의 방식을 이용하여 타깃 형성 프로세스를 단계별로 묘사한 것으로, 도 6의 [가]와 [나] 두 가지 형태를 예를 들어 보인다.The target formation process is described step by step using the above method, and two types of [a] and [b] of FIG. 6 are shown as an example.
[가]부분(150)은 1단계(151)→2단계(152)→3단계(153)→4단계(154)로 구성하며, 타깃번호(Target No)표시 창(73)에서 15번 형태를 미리 선택한 경우이고,[A] Part 150 is composed of step 1 (151) → step 2 (152) → step 3 (153) → step 4 (154), and form 15 in the target number (Target No) display window 73. Is pre-selected,
[나]부분(160)은 1단계(161)→2단계(162)→3단계(163)→4단계(164)로 구성하며, 타깃번호(Target No)표시 창(73)에서 46번 형태를 미리 선택한 경우이다.[B] part 160 is composed of step 1 (161) → step 2 (162) → step 3 (163) → step 4 (164), and form 46 in the target number (Target No) display window 73. Is selected in advance.
참고로 상기 [가]와 [나] 두 가지 형태의 경우 타깃라인의 효력부분을 확인하기 위하여, [가]형태의 1단계(151)와 [나]형태 1단계(161)에 동일한 심벌 표시그림 출현 결과를 가정하여 진입시킨 것이다.For reference, in the case of [A] and [B], the same symbol display is shown in Step 1 (151) and [B] Form 1 (Step 161) of [A] form to confirm the effective portion of the target line. It was entered assuming the result of appearance.
또한, 2단계에서는,In the second step,
[가]부분(150)의 2단계(152)→타깃구역(156)→ [A, D, A, P, B]를 형성하고[A] Step 2 of the part 150 (152) → target zone 156 → [A, D, A, P, B] is formed
[나]부분(160)의 2단계(162)→타깃구역(166)→ [B, P, E, M, C]를 형성하여Step 2 (162) → Target Zone 166 → [B, P, E, M, C] of [B] Part 160 is formed.
타깃라인 번호선정구역(Target No;73)에서 미리 선택한 번호에 따라 현저한 차이가 발생하는 것이며, [x +1 × y]의 행렬판에서 [-1× y]의 기능을 수행한 것이다.A significant difference occurs according to a number previously selected in the target line number selection area (Target No) 73, and a function of [-1 × y] is performed on the matrix board of [x + 1 × y].
[가]부분(150)의[A] of part 150
3단계(153)의 1R의 타깃구역(156)의 A심벌이 타깃라인 심벌출현 표시구역(155)으로 올라가고 그 빈자리는 화살표(157)의 방향으로 하단의 B심벌(158)은 한 칸 위로 올라가 빈칸을 메우는 방식이 모든 릴(R)에 적용되어 4단계(154)가 완성되는 것이다. The symbol A of the target area 156 of 1R in the third step 153 goes up to the target line symbol emergence display area 155, and the vacant position is moved up one space by the B symbol 158 at the bottom in the direction of the arrow 157. Filling the blank is applied to all the reels (R) to complete step 4 (154).
즉, 1단계는 타깃라인을 미리 선택한 다음 릴을 구동시켜 4×5 행렬로 심벌표시그림을 출현시키는 단계이고, 2단계는 타깃라인의 각 타깃구역에 출현된 심벌표시그림을 타깃라인 심벌출현 표시구역을 옮기는 단계이고, 3단계는 2단계에서의 심벌 이동에 따른 빈칸을 메우는 단계이고, 4단계는 빈칸 메움에 의해 3×5 행렬을 완성하는 단계이다. That is, the first step is to select a target line in advance, and then drive a reel to display a symbol display picture in a 4 × 5 matrix. The second step is to display a symbol line picture appearing in each target area of the target line. The step is to move the area, step 3 is to fill in the blanks according to the symbol movement in step 2, step 4 is to complete the 3 × 5 matrix by filling the blanks.
동일한 방식으로 [나]부분(160)의In the same way
3단계(163)의 1R의 타깃구역(166)의 B심벌이 타깃라인 심벌표시구역(165)으로 올라가고 그 빈자리는 화살표(167)의 방향으로 하단의 M심벌(168)은 한 칸 위로 올라가 빈칸을 메우는 방식이 모든 릴(R)에 적용되어 4단계(164)가 완성되는 것으로 본 게임의 기본 3행 × 5열의 게임으로 환원(재배치) 되는 것이다.The B symbol of the target zone 166 of 1R in step 3 (163) rises to the target line symbol display zone 165, and the vacant position rises one space above the M symbol 168 in the direction of the arrow 167. The filling method is applied to all the reels (R) to complete the four stages (164) to be reduced (relocated) to the basic three-row × five-column game.
타깃라인 번호선정구역(Target No;73)에서 미리 선택한 번호 15번은 4단계(154)의 결과로 나타나고, 타깃라인 번호선정구역(Target No;73)에서 미리 선택한 번호 46번은 4단계(164)의 결과로 나타나서 당첨 판정을 받는 것이다. 즉, 선택번호 15번은 4단계(154)의 결과는 당첨이 없는 반면에 선택번호 46번은 4단계(154)의 중앙라인(Center Line)에 [A, A, A, A ,A](169)출현으로 당첨되는 결과로, 사용자의 예측 판단으로 타깃형태의 선택기능에 따라 승패에 영향을 주는 것이다.The number 15 pre-selected in the target line number selection area (Target No; 73) appears as the result of step 4 (154), and the number 46 pre-selected in the target line number selection area (Target No; 73) is shown in step 4 (164). As a result, the winner is judged. That is, the selection number 15 is the result of step 4 (154) is not winning, while the selection number 46 is [A, A, A, A, A] (169) in the center line of step 4 (154) As a result of winning, the prediction of the user affects the outcome according to the selection function of the target type.
도 7a는 기본 형태가 정해진 타깃 라인 형성 예시도이다.7A is an exemplary diagram of target line formation in which a basic form is determined.
본 발명을 적용한 타깃라인 형성은, 항상 [도 6]의 4단계(154,164) 완성으로 당첨라인 판정을 받은 후에는 다시 3단계로 복원되어 직전(Before) 게임의 흐름을 사용자가 읽을 수 있으며 타깃라인의 빗금 부분은 잔존하는 것으로, 새로운 타깃라인의 형성의 시작은 직전(Before) 게임 3단계에서 출발하는 것이다.Target line formation to which the present invention is applied is always restored to the third stage after receiving the winning line decision by completing the four stages (154, 164) in FIG. 6 so that the user can read the flow of the game before the target line. The hatched portion of is left, and the start of the formation of a new target line begins at the third stage of the game before.
상기의 필수적인 상황 아래서 [도1]의 게임버튼표시구역(50)의 형태 타깃선정버튼(57)과 자유 타깃선정버튼(56)이 동시에 존재하며 사용자가 임의로 자신의 편의에 따라 선택 사용할 수 있는 것이다. 상기 형태 타깃선정버튼(57)을 선택하면 메인 게임 구역(100)의 상단부 타깃라인 번호선정구역(73)이 활성화되고, 사용자가 터치하여 번호(74)를 선택하는 것이다. 이 경우 번호가 바뀌면 정형화(Formality)된 타깃라인의 모양도 동시에 변화되어 메인게임구역(100) 위에서 나타난다. 타깃라인 선정 시간은 한정되어 있으며, [도1]의 게임 진행용 시간 표시구역(60)의 타이머/카운터(Timer/Counter)의 시간적 제약을 갖는다. 형태별 타깃(Form Target)버튼(56)은 전체적인 변환에 유리하지만 적용수가 한정적이고, 자유 타깃(Free Target)버튼(57)은 부분적인 변환에 유리하지만 시간상의 제약이 있는 장단점이 있다.Under the above-mentioned essential situation, the shape selection button 57 and the free target selection button 56 of the game button display area 50 of FIG. 1 exist at the same time, and the user can arbitrarily select and use them according to their convenience. . When the shape target selection button 57 is selected, the target line number selection area 73 of the upper end of the main game zone 100 is activated, and the user touches to select the number 74. In this case, when the number is changed, the shape of the formalized target line is also changed at the same time and appears on the main game zone 100. The target line selection time is limited and has a time constraint of a timer / counter of the game progress time display area 60 of FIG. The Form Target button 56 is advantageous for the overall conversion, but the number of applications is limited, and the Free Target button 57 is advantageous for the partial conversion, but there are advantages and disadvantages with time constraints.
도 7a는 정형화된 타깃라인의 유형들을 나열한 예시도로 타깃라인 1번(170) ∼ 24번(171)까지 나타낸 것이다.FIG. 7A is an exemplary listing of types of standardized target lines and shows target lines 1 through 170 through 171.
도 7b는 정형화된 타깃라인의 유형들을 나열한 예시도로 타깃라인 25번(172) ∼ 48번(173)까지 나열한 것이다.FIG. 7B is an exemplary listing of types of target lines, which are arranged from target lines 25 (172) to 48 (173).
도 7c는 타깃라인이 정형화되지 않고 자유롭게 설정한 타깃라인을 나타낸 구성도이다.7C is a configuration diagram showing a target line that is freely set without forming a target line.
당첨라인 판정을 받은 후에는 다시 3단계로 복원되어 직전(Before) 게임 타깃라인의 빗금 부분이 나타나고, 사용자는 해당구역을 터치함으로써 정보를 변형할 수 있다. 직전(Before) 게임 타깃라인의 빗금 부분(174) → 다음(Next) 게임에서 타깃라인 예측(175)으로 2R 2번 칸(176)을 1회 터치하면 화살표 방향으로 한 칸을 내려가 2R 3번 칸(177)로 변경되며, 5R 1번 칸(178) 1회 터치하면 5R 2번 칸(179)로 변경 처리되는 것이다. 직전(Before) 게임 타깃라인의 빗금 부분(180)인 1R 4번 칸(182)을 1회 터치하면 다음(Next) 게임에서 1R 1번 칸(183)으로 상향이동된다. 또한, 직전게임의 4R 3번 칸(184)을 2회 연속 터치하면 다음게임에서 4R 1번 칸(185)으로 변경 처리된다. 또한, 직전게임(186)의 타깃라인의 빗금 부분인 1R 1번 칸(188)을 3회 연속 터치하면 다음게임(187)에서 1R 4번 칸(189)으로 이동하고, 직전게임의 4R 3번 칸(190)을 1회 터치하면 다음게임에서 4R 4번 칸(191)로 이동한다. 또한, 직전게임(192) 타깃라인의 빗금 부분인 2R 4번 칸(194)을 1회 터치하면 다음게임(193)에서 2R 1번 칸(195)으로 이동하고, 직전게임의 3R 3번 칸(196)을 3회 연속 터치하여 다음게임에서 3R 2번 칸(197)으로 이동된다.After receiving the winning line decision, it is restored to step 3 again, and the hatched portion of the before game target line appears, and the user can modify the information by touching the corresponding area. Beveled part of the previous game target line (174) → In the next game, touch the 2R space 2 (176) once with the target line prediction (175) to move down one space in the direction of the arrow to move to the 2R space 3 space. It is changed to (177), 5R No. 1 cell 178 is touched once will be changed to 5R No. 2 space 179. Touching the 1R 4th slot 182, which is the hatched portion 180 of the before game target line, is moved upward to the 1R 1st slot 183 in the next game. Also, if the 4R 3rd slot 184 of the previous game is touched twice consecutively, the next game is changed to the 4R 1st slot 185 in the next game. In addition, if you touch the 1R 1 space 188, which is a hatched portion of the target line of the previous game 186 three times in a row, it moves to the 1R 4 space 189 in the next game 187, 4R 3 of the previous game. Touching the compartment 190 once moves to 4R slot 491 in the next game. In addition, if you touch the 2R 4th slot 194, which is the hatched portion of the previous game 192, the target line once, it moves from the next game 193 to the 2R 1st slot 195, and the 3R 3rd slot of the previous game ( 196) three times in a row to move to the 3R 2 space (197) in the next game.
사용자가 임의로 해당 릴의 타깃부분(빗금상태)을 1회에서 3회까지 연속 터치하여 직접 다음(Next) 게임의 타깃라인을 설정하는 것으로, [x +1× y]의 행렬판에서 [-1× y]의 기능을 수행한 것이다.The user can set the target line of the next game by touching the reel's target part (hatched state) one to three times in a row. [-1 + y] × y].
도 8은 본 발명의 제1실시예에 따른 전자식 슬롯머신 게임의 타깃라인이 적용된 결과도이다.8 is a result of applying the target line of the electronic slot machine game according to the first embodiment of the present invention.
실시예 1의 게임 당첨결과를 판정하는 것으로, 본 게임의 슬롯머신 프로그램은 3행×5열에 의해 당첨결과를 판정하는 것이지만, 본 발명의 타깃라인을 적용하여 시스템의 기본 설계를 [3행+1행 × 5]→[4행×5열] 게임으로 게임기가 미리 출현 제시하고, 사용자가 임의로 자신의 의도에 따라 -1행×5열의 타깃라인(80)을 제외시키어 슬롯머신 프로그램의 기본 설정 3행×5열(100)게임으로 환원되어 당첨 판정은 3행×5열(100)에서 실시하는 것이다.In determining the result of winning the game of Example 1, the slot machine program of the game determines the result of winning by 3 rows x 5 columns, but the basic design of the system is applied by applying the target line of the present invention to [3 rows + 1]. Row × 5] → [4 Rows × 5 Columns] The game machine appears in advance, and the user arbitrarily excludes the target line 80 of -1 row × 5 columns according to his or her intention. It is reduced to a row x 5 column 100 game, and the winning decision is performed in 3 rows x 5 column 100.
제1실시예의 경우에는 메인게임구역이 3행×5열로 구성되어 있으며, 시상 라인은 상단(Up)(86), 중단(Center)(87), 하단(Down)(88)과 V자 형태(89), 거꾸로 V자 형태(90) 등 전체 5라인이다. 상기 시상라인은 게임랭킹 시상표(40)의 심벌 표시그림 조합과 시상라인에 출현한 결과 심벌 표시그림 조합이 일치 판정을 갖는 것이다. 종래 전자 슬롯머신의 시상형태는 게임랭킹 시상표(Pay-tables)(40)에 표시된 심벌조합과 동일해야하는 고정형태이지만, 본 발명의 시상형태는 메인게임구역(100)에서 선택한 칸인 타깃라인에 출현한 심벌을 분리해 표시한 타깃라인 심벌출현 표시구역(30)의 각 릴에 해당하는 심벌들[E, B, P, M, D](31~35)도 시상인 잭팟(Jackpot)으로 운용된다. 즉, 본 발명의 타깃라인은 시상 5라인(86,87,88,89,90)과 조합이 일치할 경우 당첨이 이루어져 프로그레시브(75)와 하단 타깃라인 시상율(76)에 적용되며, 이러한 타깃라인 잭팟 구성은 매 게임 마다 또는 게임기 마다 동일한 조합 구성이 아니고 사용자가 선택한 타깃라인에 따라 다르게 형성되어 출현하는 것이다.In the case of the first embodiment, the main game zone is composed of 3 rows x 5 columns, and the sagittal line has an upper (86), a middle (87), a lower (88) and a V-shape ( 89), upside down, V-shaped (90), such as the entire five lines. The sagittal line is a combination of the symbol display picture combination of the game ranking award table 40 and the resultant symbol display picture combination appearing in the sagittal line. The conventional sagittal form of the electronic slot machine is a fixed form that must be the same as the symbol combination shown in the game ranking Pay-tables 40, but the present invention form appears in the target line, which is the space selected in the main game zone 100. The symbols [E, B, P, M, D] (31 to 35) corresponding to each reel of the target line symbol appearance display area 30, which are displayed by separating one symbol, are also operated as a prize jackpot. . That is, the target line of the present invention is applied to the progressive 75 and the lower target line award rate 76, the winning is made when the combination is matched with the five sagittal lines (86,87,88,89,90), such a target The line jackpot configuration is not the same combination configuration for each game or game machine, but is formed differently depending on the target line selected by the user.
제1실시예의 경우에는 고정화되어 있는 시상 심벌조합의 잭팟인 게임랭킹 시상표(40)와, 타깃라인(80)의 유동화하는 시상 심벌조합이 혼용으로 동시에 사용되는 것이다.In the case of the first embodiment, the game ranking award table 40, which is the jackpot of the fixed sagittal symbol combination, and the sagittal symbol combination for fluidization of the target line 80 are used simultaneously.
도 9a는 본 발명의 제2실시예에 따른 전자식 포커 게임 타깃라인 심벌 적용 과정도이다.9A is a flowchart illustrating an application of an electronic poker game target line symbol according to a second embodiment of the present invention.
제2실시예는 트럼프를 심벌로 이용하여 출현하는 5장 카드의 포커 랭킹에 따라 승패를 판정하는 게임으로, 본 발명의 타깃라인 설정이 적용되며, 게임 진행용 시간 표시구역(260)을 기준으로 상단구역(210)과 하단구역(220)으로 구별된다. 상기 상단구역(210)은 트럼프 표시그림 원천(source)의 원소들의 모음으로 모집단이라한다. 상기 하단구역(220)은 본 발명을 적용한 설정 제시 게임 판과 타깃라인을 표시하는 구역으로, 게임의 안내 그리고 타깃라인 심벌 출현 표시구역(230)과, 게임 랭킹 시상표(240)와, 선택한 릴(R) 번호를 표시하는 릴번호 조합구역(270)과, 게임 버튼 표시 구역(250)으로 설정되어 있다. 상기 릴번호 조합구역(270)은 상단구역(210)에 표시된 심벌 표시그림 원천(source)의 원소들 모음인 모집단의 (가)성분과 (나)성분에서 사용자가 선택한 해당번호가 입력되는 번호표시창(271, 272, 278)이 포함된다. 즉, 4행×3열의 (가)성분 중에 두개의 번호를, 4행×2열의 (나)성분 중에 하나의 번호를 선택하여(가)+(가)+(나), 또는(가)+(나)+(가), (나)+(가)+(가)의 방법으로 4행×5열 기본형 게임판 조합을 구성하는 것이다. 또한, 하단구역의 메인게임구역(200)에는 다음(Next) 게임을 미리 예측하여 선택한 영역인 빗금으로 미리 표시된 타깃라인(280, 281, 282, 283, 284, 285)을 포함한다. 사용자가 선택한 게임 릴은 릴번호조합구역(270)의 번호표시창에 B(271)+K(272)+G(273)로 나타나고, 형태 타깃선정 버튼(Form Target; 257)을 통해 정형화된 타깃라인인 타깃라인 번호선정구역(273)에서 41번(274)을 선택하였고, 다음으로 트럼프 배열이 오픈되는 것이다.The second embodiment is a game in which a game is decided according to the poker ranking of five cards appearing using a trump as a symbol, and the target line setting of the present invention is applied, based on the game progress time display area 260. It is divided into an upper region 210 and a lower region 220. The upper section 210 is called a population as a collection of elements of the Trump plot source. The lower zone 220 is a zone for displaying a set presentation game board and a target line to which the present invention is applied. The guide zone and the target line symbol appearance display zone 230, the game ranking award table 240, and the selected reel are selected. (R) A reel number combination area 270 for displaying the number and a game button display area 250 are set. The reel number combination zone 270 is a number display window in which a corresponding number selected by the user is input from (a) component and (b) component of a collection of elements of a symbol display figure source shown in the upper zone 210. (271, 272, 278). That is, two numbers are selected from the (a) component in 4 rows x 3 columns, and one number is selected from the (b) component in 4 rows x 2 columns, so that (a) + (a) + (b) or (a) + (B) + (A), (B) + (A) + (A) to form a combination of four rows by five columns of basic game boards. In addition, the main game zone 200 of the lower zone includes target lines 280, 281, 282, 283, 284, and 285 marked with a hatch, which is a region selected in advance by predicting a next game. The game reel selected by the user is indicated as B (271) + K (272) + G (273) in the number display window of the reel number combination zone 270, and the target line is formatted through the Form Target selection button (257). 41 (274) is selected in the target line number selection area (273), and then the trump arrangement is opened.
도 9b는 본 발명의 제2실시예에 따른 전자식 포커 게임 타깃라인 심벌 적용 과정의 결과도이다.9B is a result of an electronic poker game target line symbol application process according to a second embodiment of the present invention.
타깃라인의 생성 단계를 통하여 [스페이드-2, 하트-8, 다이야-K, 다이야-8, 크로버-A] 5장의 카드가 선정되어 포커 랭킹은 8 One Pair이다. 제2실시예에서는 제1실시예에서의 타깃라인(80)의 심벌들의 조합(77)과 시상 심벌 5 라인들의 조합의 일치가 아니라, 타깃라인의 심벌들과 시상 심벌 5 라인들의 대결에 따라 승부를 판가름하는 경쟁을 하는 형태 게임이다.Five cards of [Spade-2, Heart-8, Daiya-K, Daiya-8, Clover-A] are selected through the generation of the target line, and the poker ranking is 8 One Pair. In the second embodiment, the combination of the combination 77 of the symbols of the target line 80 and the sagittal symbol 5 lines in the first embodiment does not match, but the match between the symbols of the target line and the sagittal symbol 5 lines is won. It is a form game in which competition is determined.
제2실시예의 메인게임구역(200)의 경우에 3행×5열 게임으로 구성되어 있으며, 경쟁 라인이 상단(Up)(286), 중단(Center)(287), 하단(Down)(288)과 V자 형태(289), 거꾸로 V자 형태(290)로 전체 5라인 경쟁형태로 포커랭킹인 게임랭킹시상표(240)에 따라 타깃라인 카드 조합과 각 라인별 5장 카드 조합이 1:1의 동등한 관계로 5장 카드 등급에 따라 승과 패가 결정되는 것이다. 즉, 1라인(286)은 Q One Pair로 승리하였고, 2라인(287)은 No, Pair로 패하였으며, 3라인(288)은 3 Three Cards로 승리하였고, 4라인(289)은 No, Pair로 패하였으며, 5라인(290)은 3 One Pair이지만 상대가 타깃라인(280)의 포커 랭킹은 8 One Pair이므로 패한 결과이다.In the case of the main game zone 200 of the second embodiment, the game consists of a three-row by five-column game, and the competition lines are Up (286), Center (287), and Down (288). The target line card combination and the five card combination for each line are 1: 1 according to the game ranking award 240, which is a poker ranking in a five-line competition form with a V-shape (289) and a V-shape (290) upside down. The equality of the two cards determines the wins and losses. In other words, 1 line (286) won by Q One Pair, 2 line (287) lost by No, Pair, 3 line (288) by 3 Three Cards, 4 line (289) by No, Pair The 5th line 290 is 3 One Pair, but the opponent loses because the poker ranking of the target line 280 is 8 One Pair.
사용자가 임의로 미리 예측하여 각각의 열(column)에서 한 칸씩 지정하여 타깃라인을 형성하고, 직접 선택한 독립 타깃의 구역위치를 변화시켜 다른 심벌 구역위치에 영향을 줄 수 있는 의존 관계가 있으며, 다섯 칸이 모여 1행의 타깃라인 설정으로 인하여 삭제되는 심벌 또는 생성되는 심벌이 출현하는 연관 관계에 있는 것으로, 타깃라인의 5장 카드조합과, 경쟁하는 5라인의 5장 카드 조합의 경쟁을 사용자의 선택에 따라 가변되도록 한 것이다.There are dependencies that the user can predict in advance and form a target line by specifying one column in each column, and change the zone position of the selected independent target to affect other symbol zone positions. In this association, the deleted or generated symbols appear in the association relationship due to the setting of the target line of one row, and the user selects the competition between the five-card combination of the target line and the five-card combination of the five lines to compete. It is to be variable according to.
도 10a는 본 발명의 제3실시예에 따른 전자식 화투 게임의 타깃라인 적용 과정도이다.10A is a flowchart illustrating a target line application of an electronic talking game according to a third embodiment of the present invention.
도 10a는 제2실시예의 과정과 비슷한 유형 게임으로 트럼프가 아닌 동양 화투를 이용한 것이다. 사용되는 1에서 10까지 각각의 고유한 값을 가지고 있으며, 그 고유값을 숫자로 활용하는 게임으로 5장을 가지고 승패를 가리는 게임이다. 일명[도리 짓고 땡] 게임을 원천으로 묘사한 게임으로 본 발명을 타깃라인 과정이 적용되었다. 주어지는 5장의 숫자 중에서 화투 3장을 이용하여 10, 20, 30의 숫자를 만들어 제시하고, 해당 3장을 제외한 남은 2장의 숫자의 합이 높은 단계로 승리하는 게임이다. 단 5장의 카드 중에 어떠한 3장을 사용하여서도 10, 20, 30을 생산하지 못할 경우는 패하는 것이다.Fig. 10A is a type game similar to the process of the second embodiment, using an oriental painting, not a trump. Each game has a unique value from 1 to 10 that is used, and the game uses the unique value as a number to win or lose with 5 cards. As a game depicting a game of so-called [building and playing] as a source, the process of targeting the present invention was applied. It is a game in which the number of 10, 20, 30 is made by using 3 battle cards from the 5 numbers, and the sum of the remaining 2 numbers except the 3 is the highest level. If you do not produce 10, 20, or 30 in any of the five cards, you lose.
제3실시예는 릴의 조합 구성 방식이 게임 진행용 시간 표시구역(360)을 기준으로 상단구역(310)과 하단구역(320)로 구별된다. 상기 상단구역(310)은 동양화투 표시그림 원천(source)의 원소들의 모음으로 모집단이라 한다. 상기 하단구역(320)은 본 발명을 적용한 설정 제시 게임 판과 타깃라인을 표시하는 구역으로, 게임의 안내 그리고 타깃라인 심벌 출현 표시구역(330)과, 게임 랭킹 시상표(340)와, 게임 버튼 표시 구역(350)과, 선택한 릴번호를 표시하는 상기 릴번호 조합구역(370)으로 설정되어 있다. 상기 릴번호 조합구역(370)은 상단구역(310)은 심벌 표시그림 원천(source)의 원소들 모음으로 모집단의 (가)성분과 (나)성분에서 사용자가 미리 예측하여 선택한 해당번호가 입력되는 번호표시창(371, 372)이 포함된다. 즉, 4행×4열의 (가)성분 중에 하나의 번호를 선택하고, 4행×1열의 (나)성분 중에 하나의 번호를 선택하여(가)+(나) 또는 (나)+(가)의 방법으로 4행×5열 기본형 게임판 조합을 구성하는 것이다. 또한, 하단구역의 메인게임구역(300)에는 다음게임을 미리 예측하여 선택한 영역인 빗금으로 표시된 타깃라인(380, 381, 382, 383, 384, 385)을 포함한다. 사용자는 릴번호 조합구역(370)의 조립과정에 (나)+(가)의 구성으로, K(371)+ B(372)을 선택하였고, 형태 타깃선정 버튼(357)을 통해 정형화된 타깃라인인 타깃라인 번호선정구역(373)에서 20번(374)를 선택하였고, 다음으로 동양화투 배열이 오픈되는 것이다.In the third embodiment, the combination configuration of the reels is divided into an upper region 310 and a lower region 320 based on the game progress time display region 360. The upper section 310 is called a population as a collection of elements of the source of oriental paintings. The lower section 320 is a section for displaying a set presentation game board and a target line to which the present invention is applied. The guide and target line symbol appearance display section 330 of the game, the game ranking award table 340, and a game button The display area 350 and the reel number combination area 370 for displaying the selected reel number are set. The reel number combination zone 370 is a top zone 310 as a collection of elements of a symbol display figure source, in which (a) component and (b) component of the population are input in advance and the corresponding number selected by the user is predicted. Number display windows 371 and 372 are included. That is, one number is selected from the (a) component in 4 rows x 4 columns, and one number is selected from the (b) components in 4 rows x 1 column, so that (a) + (b) or (b) + (a) The basic game board combination is composed of 4 rows x 5 columns. In addition, the main game zone 300 of the lower zone includes the target lines 380, 381, 382, 383, 384, and 385 indicated by hatching, which are areas selected by predicting the next game in advance. The user selects K (371) + B (372) as the configuration of (B) + (A) in the assembly process of the reel number combination area 370, and the target line is formatted through the shape target selection button 357. In the target line number selection area 373, 20 (374) was selected, and the Asian painting arrangement was opened next.
도 10b는 본 발명의 제3실시예에 따른 전자식 화투 게임의 타깃라인 적용 결과도이다. 10B is a result of applying a target line of an electronic conversation game according to a third embodiment of the present invention.
타깃라인의 생성 단계를 통하여 [9, 8, 2, 3, 4] 5장의 화투가 선정되어 5장의 화투 중에 임의로 3장의 화투를 선정하여[9, 8, 3]=20 이므로 남는 화투 2장[2, 4]의 합은 6이다. 타깃라인 등급은 6이다.Five frames of [9, 8, 2, 3, 4] were selected through the generation of the target line, and three of them were randomly selected among the five cards of [9, 8, 3] = 20. 2, 4] add up to 6. Target line rating is 6.
제3실시예에서는 제1실시예에서의 타깃라인(80)의 심벌들의 조합(77)과 시상 심벌 5 라인들의 조합의 일치가 아니라, 타깃라인의 심벌들과 시상 심벌 5 라인들의 대결에 따라 승부를 판가름하는 형태의 게임이다.In the third embodiment, the combination of the combination 77 of the symbols of the target line 80 and the sagittal symbol 5 lines in the first embodiment does not match, but the match between the symbols of the target line and the sagittal symbol 5 lines is won. It is a game in the form of shaping.
제3실시예의 메인게임구역(300)의 경우에 3행×5열 게임으로 구성되어 있으며, 경쟁 라인이 상단(Up)(386), 중단(Center)(387), 하단(Down)(388)과, V자 형태(389), 거꾸로 V자 형태(390)로 전체 5라인 경쟁형태로 화투 랭킹인 게임랭킹시상표(340)에 따라 타깃라인 카드 조합과 각 라인별 5장 카드 조합이 1:1의 동등한 관계로 5장 카드 등급에 따라 승과 패가 결정되는 것이다. 즉, 1라인(386)은 5장의 화투 중에 3장으로 10,20,30,을 생산할 수 없어 패하였고, 2라인(387)은 [2, 4, 4, 3, 7] 로 [2, 4, 4]로 10을 생산하고 잔여 화투 2장의 [3, 7]로 합이 10이지만 0으로 간주되어 패하였으며, 3라인(388)은 [6, 2, 1, 5, 4]로 [1, 5, 4]로 10을 생산하고 잔여 화투 2장의 [6, 2]로 합이 8로 타깃라인 6보다 등급이 높아 승리하였다. 4라인(389)은 [1, 4, 1, 3, 8]로 [1, 1, 8]로 10을 생산하고 잔여 화투 2장의 [4, 3]로 합이 7로 타깃라인 6보다 등급이 높아 승리 하였으며, 5라인(390)은 [6, 4, 2, 3, 4]로 [4, 2, 4]로 10을 생산하고 잔여 화투 2장의 [6, 3]로 합이 9로 타깃라인 6보다 등급이 높아 승리 하였다.In the case of the main game zone 300 of the third embodiment, the game consists of a three-row by five-column game, and the competition lines are Up (386), Center (387), and Down (388). Target line card combinations and five card combinations for each line according to the game ranking award 340, which is a five-line competition in a V-shape (389) and a V-shape (390) upside down. With an equal relationship of 1, the win and lose are determined by the 5-card class. In other words, one line 386 lost three of five cards and could not produce 10, 20, 30, and two lines 387 lost two, four, four, three, seven, and two. , 4] produced 10, and the remaining two battle cards, [3, 7], summed to 10 but lost as 0. 3 lines (388) were [6, 2, 1, 5, 4] to [1, 5, 4] to produce 10, and the remaining 2 cards [6, 2] were summed to 8, which was higher than the target line 6 and won. The 4th line 389 produces 10 with [1, 4, 1, 3, 8] with [1, 1, 8] and adds 7 to [4, 3] of the remaining two fighting cards, and adds 7 to the target line 6 5 lines (390) produced 10 with [4, 2, 4] with [6, 4, 2, 3, 4] and the sum of 9 with [6, 3] of the remaining 2 cards. Rank higher than 6 and won.
사용자가 임의로 미리 예측하여 각각의 열(column)에서 한 칸씩 지정하여 직접 선정한 타깃라인에 출현된 심벌과 자신의 메인게임결과와 경쟁하여 승패를 가리는 것으로, 사용자가 경험과 직관으로 직접 판단해 타깃라인을 선택하고, 선택된 타깃라인은 게임의 승패에 중요한 척도록 작용되는 것이다.The user randomly predicts and designates one space in each column, and competes with the symbol appearing in the selected target line and his main game result, and decides whether to win or lose. The selected target line acts as an important pretend to win or lose the game.
도 11a는 본 발명의 제4실시예에 따른 타깃라인과 열(column)라인 교체 설정 기본도이다.FIG. 11A is a basic diagram of target line and column line replacement setting according to the fourth embodiment of the present invention. FIG.
제4실시예는 제1실시예 내지 제3실시예와는 반대로 [도 3]의 종래 전자 슬롯머신의 기본 구성과 같이 각각 릴 심벌들의 출현률을 동일하지 않도록 하고, [도 4]의 심벌 표시그림의 릴 출현 구역이 랜덤생성을 적용이 아닌 일련의 순서를 가지고 지속적으로 동일한 형태로 진행되는 각각의 릴 심벌 위치구역이 순차적인 구성되는 종래 릴을 이용한 게임이다.In contrast to the first to third embodiments, the fourth embodiment does not have the same appearance rate of the reel symbols as the basic configuration of the conventional electronic slot machine of FIG. 3, and the symbol display of FIG. It is a game using a conventional reel in which the reel appearance area of the picture is sequentially composed of each reel symbol location area that is continuously progressed in the same form with a sequence of orders instead of applying random generation.
제4실시예는 종래의 전자 슬롯머신 기본 구성에 본 발명의 타깃라인 기능을 적용한 것으로, 3행×5열 게임에 +1행×5열 시키어 4행×5열으로 게임릴판(410)이 제시되며, 모집단 제시 게임 상단부에 각각의 열(column)에 릴(R)의 순서가 표시된 릴구성판(418)이 형성되고, 타깃라인의 구성은 제1실시예와 동일하게 처리되는 것이다.In the fourth embodiment, the target line function of the present invention is applied to the basic configuration of the conventional electronic slot machine. The game reel board 410 is presented in 4 rows x 5 columns by +1 row x 5 columns for a 3 rows x 5 columns game. The reel configuration plate 418 in which the order of the reels R is displayed in each column at the upper end of the population presentation game is formed, and the configuration of the target line is processed in the same manner as in the first embodiment.
또한 제4실시예는 사용자가 자신에게 제시되는 게임릴판(410)의 5개 릴 중에서 하나의 릴을 임의로 미리 예측하여 선택하면, 선택된 릴판선택릴(411)의 심벌 표시그림은 자동 삭제된다. 다음으로 자신이 직접 정지형태로 평면화된 릴구성판(418)에서 하나의 릴번호(471)를 선택하면 선택된 릴은 릴번호표시구역(470)에 표시되고, 릴번호에 해당하는 심벌표시그림은 릴판선택릴의 각 칸에 표시된다. 또한, 사용자는 게임버튼표시구역(450)의 릴체인지버튼(459)를 통하여 게임릴판(410)의 심벌표시그림을 재입력할 해당라인(R)인 릴판선택릴(411)을 선정하고, 릴판선택릴의 변경을 원하지 않을 경우 릴아웃버튼(458)을 이용하며, 상기 릴체인지버튼(459)은 1회 터치마다 릴(R) 구역을 옮겨가며 활성화로 표시되어 선택이 이루어지는 것이다.In addition, in the fourth embodiment, when a user arbitrarily predicts and selects one reel from among five reels of the game reel plate 410 presented to the user, the symbol display picture of the selected reel plate selection reel 411 is automatically deleted. Next, if the user selects one reel number 471 on the reel plate 418 flattened into a stop shape, the selected reel is displayed in the reel number display area 470, and the symbol display picture corresponding to the reel number is shown. It is displayed in each column of the reel selector reel. In addition, the user selects a reel plate selection reel 411 which is a corresponding line R to re-enter the symbol display picture of the game reel plate 410 through the reel change button 459 of the game button display area 450, and the reel plate. If you do not want to change the selection reel using the reel out button 458, the reel change button 459 is to be selected by moving the reel (R) zone to move every touch.
제4실시예는 사용자가 게임릴판(410)에서 릴판선택릴(411)로 4R을 선택하여 다음(Next) 게임에서 심벌표시그림이 교체되도록 지정하였고, 타깃라인선정구역(473)은 FREE 로 지정하여 게임릴판(410)의 5개 릴 각각에 하나씩 타깃라인을 형성하는 구역을 표시하였다. 다음으로 게임릴판(410)에서 1R, 2R, 3R, 5R,의 심벌 표시그림들은 그대로 하단의 메인게임구역(400)에 표시되어 사용하지만, 사용자가 릴체인지버튼(459)으로 지정한 4R인 릴판선택릴(411)의 심벌표시그림 [L, E, F, G] 은 삭제된다. 이 경우 게임안내구역(430)은 사용자가 지정한 4R인 릴판선택릴(411)의 순차적인 심벌 표시그림의 순서를 제시하는 것이며, 정지형태로 평면화 릴구성판(418)의 심벌표시그림들은 안보이도록 열쇠화(Close)하여 진열된다. 다음으로 사용자는 4R인 릴판선택릴(411)에 표시될 심벌표시그림을 선택하기 위해 릴구성판(418)의 릴번호(471)를 선택하여 해당 릴번호의 심벌표시그림이 4R인 릴판선택릴(411)에 표시되도록 한다.In the fourth embodiment, the user selects 4R from the game reel plate 410 to the reel plate selection reel 411 so that the symbol display picture is replaced in the next game, and the target line selection area 473 is designated FREE. By doing so, the zones forming the target line, one for each of the five reels of the game reel plate 410 is indicated. Next, in the game reel board 410, 1R, 2R, 3R, 5R, the symbol display picture is displayed as it is used in the lower main game zone 400, but the user selects the reel plate 4R specified by the reel change button (459) The symbol display figure [L, E, F, G] of the reel 411 is deleted. In this case, the game guide area 430 is to present the order of the sequential symbol display picture of the reel plate selection reel 411, which is the user-specified 4R, so that the symbol display pictures of the flattened reel plate 418 are invisible. It is displayed by being closed. Next, the user selects the reel number 471 of the reel configuration plate 418 to select the symbol display picture to be displayed on the reel plate selection reel 411 having the 4R reel plate selection reel having the symbol display figure of the corresponding reel number 4R. (411).
도 11b는 본 발명의 제4실시예에 따른 타깃라인과 열(column)라인 교체 설정 과정도이다.11B is a flowchart illustrating setting target line and column line replacement according to the fourth embodiment of the present invention.
사용자는 4R인 릴판선택릴(411)을 구성할 심벌표시그림으로 릴번호(471) 16번을 선택하면 릴구성판의 1~22 릴번호 중에 16번(413)이 활성화되고, 안보이도록 닫아(Close)놓은 릴구성판(418)은 각 심벌표시그림을 공개(Open)된다. 아울러 릴번호(471) 16번(613)의 릴을 구성하는 심벌표시그림들(614)인 [B, G, P, D]은 게임릴판의 삭제된 빈공간인 릴판선택릴(411)인 4R 구역에 표시되면서 나머지 릴과 함께 하단의 메인게임구역(400)에 표시된다. 이와 동시에 사용자는 게임안내구역(430)의 4R(411)의 순차적인 심벌 표시그림의 순서를 검토하며, 동시에 심벌 표시그림들이 대각선형태(416)로 구성되었음을 확인할 수 있어 자신이 선택한 릴(R)이 정확하게 적용됨을 확인할 수 있는 것이다.When the user selects the reel number 471 and 16 as the symbol display picture to configure the reel plate selection reel 411 which is 4R, the number 16 (413) of the 1 to 22 reel numbers of the reel configuration plate is activated and closed to be invisible ( The laid reel plate 418 opens each symbol display picture. In addition, [B, G, P, D], the symbol display pictures 614 constituting the reel of the reel number 471, 16, 613, 4R which is a reel plate selection reel 411 which is an empty space of the game reel board. It is displayed in the zone and is displayed in the main game zone 400 at the bottom with the remaining reels. At the same time, the user examines the order of the sequential symbol display pictures of the 4R 411 of the game guide area 430, and at the same time, the user can confirm that the symbol display pictures are formed in a diagonal shape 416, and thus the reel (R) selected by the user You can see this applied correctly.
도 11c는 본 발명의 제4실시예에 따른 게임 결과도이다.11C is a game result diagram according to the fourth embodiment of the present invention.
본 결과도 실행 방법은 이하 실시예 1의 게임 진행방식과 동일한 것으로, 타깃라인을 적용하여 승패를 판정한 것이다.This result is also the execution method is the same as the game progress method of the first embodiment, it is determined by winning and applying the target line.
즉, 메인게임구역(400)의 타깃라인은 4×5 행렬에서 타깃라인이 제거되어 게임안내구역(430)으로 표시하여 메인게임구역을 3×5 행렬로 만들어 게임랭킹시상표(440)와 비교하여 시상이 이루어지도록 하고, 시상이 완료되면 도 11a의 4×5 행렬로 복귀하여 타깃라인설정 또는 릴선택이 이루어질 수 있도록 준비하는 단계가 이루어진다.That is, the target line of the main game zone 400 is removed from the 4 × 5 matrix, and the target line is removed and displayed as the game guide zone 430, thereby making the main game zone into a 3 × 5 matrix and comparing it with the game ranking table 440. The awards are made, and when the awards are completed, the process returns to the 4x5 matrix of FIG. 11A to prepare target line setting or reel selection.
도 12는 본 발명의 전자식 슬롯머신 게임 인터넷 사용도이다.12 is an electronic slot machine game Internet use of the present invention.
클라이언트가 인터넷을 통해 웹서버로 접속하여 웹페이지 정보를 제공받는 통상적인 인터넷 구성도이다.It is a typical Internet configuration in which a client is provided with web page information by accessing a web server through the Internet.
상기 웹페이지를 통해 슬롯머신 프로그램의 게임정보를 제공받는 것으로 메모리부와 제어부를 통해 이용자를 입력받고 요금 투입부를 통해 인식하여 단말기, 디스플레이부로 표시하면서 게임이 진행된다.The game proceeds while receiving the game information of the slot machine program through the web page, receiving the user through the memory unit and the control unit, recognizing it through the charge input unit, and displaying it on the terminal and the display unit.
상기 웹서버에는 게임의 진행 및 슬롯머신 프로그램을 관리하기 위해 회원DB, 게임진행DB, 랜덤 생성부, 시상배당 결과 DB를 구비하여 구성한다.The web server includes a member DB, a game progress DB, a random generation unit, and a prize allocation result DB to manage the progress of the game and the slot machine program.
통상적으로 본 발명의 게임 방법은 온라인상태 및 오픈라인 상태(아케이드 게임기 등)에서도 동일하게 적용되며, 네트워크 게임, 스마트 폰 , IP TV 등 단말기와 컴퓨팅의 기술 방식에 의한 게임기 등에 통용되는 것이다.In general, the game method of the present invention is equally applicable to an online state and an open line state (arcade game machine, etc.), and is commonly used for game machines by a terminal and computing technology such as a network game, a smart phone, and an IP TV.
본 발명은, 릴 조립 또는 릴구성의 심벌표시그림 모집단을 제공하는 상단구역과, 타깃라인을 표시하는 메인게임구역과 게임랭킹시상표를 갖는 하단구역으로 구성된 디스플레이부와; 크레디트적립구역과 배팅금액구역과 당첨금적립구역과 자유 및 형태 타깃선정버튼과 게임출발버튼을 포함한 입력수단과; 상기 디스플레이부의 하단구역에 표시되는 타깃라인을 포함한 메인게임구역의 심벌출현과 상단구역의 심벌출현 및 게임진행과정을 제어하는 제어장치;를 포함한 전자식 슬롯머신을 이용하여 게임이 진행되는 것으로, The present invention includes a display unit including an upper section for providing a symbol display picture population of a reel assembly or reel configuration, a main game section for displaying a target line, and a lower section having a game ranking timetable; Input means including a credit reserve zone, a bet amount zone, a winning prize reserve zone, a free and form target selection button, and a game start button; The game proceeds using an electronic slot machine, including; a control device for controlling the symbol appearance of the main game zone and the symbol appearance of the upper zone and the game progress process including the target line displayed in the lower section of the display unit.
→ 크레디트적립구역과 배팅금액구역 입력 단계→ Entry stage of credit accumulation zone and bet amount zone
→ 분산 릴(R) 조립형의 상단구역의 심벌배열 모집단에서 릴번호를 사용자가 직접 선택하여 설정 제시 게임인 메인게임구역을 조합하는 단계;→ combining the main game zone, which is a setting presentation game, by directly selecting a reel number from a symbol array population of the upper zone of the distributed reel assembly type;
→ 사용자가 유리한 시상심벌조합 출현결과를 위해서 제거될 부분은 직접 판단 및 선택하는 등 다음(Next)게임의 변수를 미리 예측하여 설정하고, 직전(Before)게임의 타깃라인 구역을 사용자가 터치하여 진행 방향으로 상하 이동시키어 타깃라인 구역의 위치를 교체 설정하는 단계를 포함하는 타깃라인 선정정단계;→ The part to be removed for the favorable appearance of the sagittal symbol combination is determined and set in advance by predicting and selecting the variables of the next game, and the user touches the target line area of the game before the game. A target line selection step including shifting up and down in a direction to change the position of the target line zone;
→ 게임 출발단계;→ game start stage;
→ 시상심벌조합 결과출력단계;→ output of the award symbol combination;
→ 당첨 판정단계;→ win determination step;
→ 당첨금 지불단계;로 이루어진다.→ payment of the winnings;
상기 게임은 기본적인 게임판(Frame)의 구조에서 타깃라인이 추가된 형태인 원천 게임[x행 × y열]에 프로그램의 설계에서 [+1행 × y열] 추가하여 메인게임구역을 형성한다. The game forms a main game zone by adding [+1 row × y column] in the design of the program to the source game [x rows x y columns] in which the target line is added in the structure of the basic game frame.
즉, 메인게임구역에서 제시되는 심벌의 행렬은 [x행×y열 + 1행×y열 = x+1행 × y열(타깃라인 포함)]으로 공급된다.That is, the matrix of symbols presented in the main game zone is supplied as [x rows x y columns + 1 row x y columns = x + 1 rows x y columns (including the target line)].
상기 타깃라인은 원천 게임에 +1행×5열 을 수평적으로 통합하지만, 본 게임에서는 부분적으로는 5열 각각을 독립적으로 한 칸씩 제거하고 수직적 통합으로 원래 행렬로 배열하여 게임시상이 이루어지는 것으로, -1행×5열과 동일한 기능이다. 이는 사용자가 자신의 판단에 따라 심벌 행렬의 각각 해당열(column)에서 타깃라인을 도 6 내지 도 7c 중 어느 하나의 과정이나 형태를 이용하여 설정 및 실행이 이루어지도록 한다. 상기 타깃라인의 변환형태 경우의 수는 (x +1)의 y승 값을 갖는다. The target line integrates +1 row x 5 columns horizontally in the original game, but in this game, the game awards are achieved by partially removing each of the 5 columns one by one and arranging them in the original matrix by vertical integration. Same function as -1 row x 5 columns. This allows the user to set and execute the target line in each column of the symbol matrix according to his / her own judgment by using any one of processes or shapes of FIGS. 6 to 7C. The number in the case of the transformation form of the target line has a y power value of (x + 1).
상기 게임 출발 단계는, 각 릴의 심벌들의 무작위 회전운동과 심벌구역 위치 변경이 이루어지는 단계로, 회전되는 릴이 정지되어 배열된 심벌이 출현된다.The game start step is a step in which a random rotation movement of the symbols of each reel and the change of the position of the symbol zone are performed.
상기 결과출력단계는, 메인게임으로 [x+1행×y열]에서 [-1행×y열]의 타깃라인을 제거하여 최종적으로 [x행×y열]의 원천게임 형태로 환원하여 출력이 이루어진다.The result output step is to remove the target line of [-1 rows x y columns] from [x + 1 row x y columns] to the main game and finally reduce and output the original game form of [x rows x y columns]. This is done.
상기 출력된 행렬은 게임랭킹시상표와 대비하여 당첨판정이 이루어지고 당첨금 지불이 이루어진다.The output matrix is a winning judgment is made in comparison with the trademark at the time of game ranking and the winnings are paid.
다음으로는 다음게임의 준비를 위해 타깃라인을 포함하는 직전(Before) 행렬형태인 [x+1행×y열]로 회귀하는 단계가 더 이루어질 수 있다. Next, in order to prepare for the next game, a step of returning to [x + 1 row × y column] in the form of a before matrix including a target line may be further performed.
상기 제1실시예 내지 제4실시예까지, x×y 게임형식을 갖는 모든 게임에 타깃라인의 적용이 가능하다. 즉, 전자 슬롯머신 행렬판인 메인게임구역에 있어 행(Row) 또는 열(Column)에 하나 이상의 수(數)를 병합하고, 타깃라인 실행으로 병합한 수(數)를 공제하여 원래로 환원하는 방법이다. 이는 게임의 패턴과 직전 게임 흐름의 상황을 인식하여 예측이 이루어질 수 있고, 매개변수 기능인 타깃라인을 사용자 스스로 변경할 수 있도록 하여 심벌 출현 결과를 변환시킬 수 있는 등 사용자가 게임방식에 참여하여 변화가 이루어지도록 하는 특징이 있다.The target lines can be applied to all games having the x × y game format up to the first to fourth embodiments. In other words, in the main game area, which is an electronic slot machine matrix, one or more numbers are merged into a row or a column, and the merged number is reduced by the target line execution to reduce the original value. It is a way. This can be predicted by recognizing the pattern of the game and the situation of the previous game flow, and by changing the symbol appearance result by changing the target line, which is a parameter function, by the user. There is a characteristic to make.
본 발명의 전자 슬롯머신 게임결과의 최종판정은, 모니터의 일측에 고정화 되어 있는 게임랭킹시상표의 심벌조합과, 메인게임구역의 출현한 결과 심벌조합의 일치 여부로 잭팟(Jackpot)이 결정된다.The final determination of the game results of the electronic slot machine game of the present invention, the jackpot is determined by the match between the symbol combination of the game ranking time stamp fixed on one side of the monitor and the symbol combination as a result of the appearance of the main game zone.
타깃라인이 생성된 메인게임구역은 해당 타깃라인의 심벌은 타깃라인심벌출현 표시구역(게임 가이드)에 1행×5열의 형태로 나타난다. 이는 각 열에서 한 칸씩 공제되는 심벌이 순서대로 이동하여 표시되며, 매 게임마다 변화되고 이러한 타깃라인의 심벌조합은 유동화되는 시상표로 적용하여 잭팟이 결정되도록 한다. In the main game area where the target line is created, the symbol of the target line appears in the form of 1 row x 5 columns in the target line symbol appearance area (game guide). This means that the symbols deducted by one column in each column are displayed in order, changed in each game, and the combination of symbols in the target line is applied to the prized table to determine the jackpot.
제1실시예와 제4실시예에서는 상단(Up), 중단(Center), 하단(Down)의 수평라인과, V자 형태 및 역V자 형태의 전체라인을 통해 출현한 심벌들과 타깃라인을 통해 획득한 심벌의 모음이 순서대로 또는 심벌모양이 일치할 경우 등으로 당첨 시상이 이루어진다. 이 때 고정화되어 있는 시상표와 유동화되는 시상표를 동시에 혼용하는 시상방식이 적용될 수 있다.In the first and fourth embodiments, symbols and target lines appearing through horizontal lines of the up, center, and down, and the V-shaped and inverted V-shaped whole lines are shown. Prizes will be awarded based on the vowels obtained through the vowels in the order or the shape of the symbols. In this case, a prize-winning method of simultaneously mixing a fixed award table and a award table to be fluidized may be applied.
상기 타깃라인의 선정에 의해 생성된 심벌은 1행×y열로 제2실시예의 트럼프게임 그리고 제3실시예의 동양 화투 게임의 경우와 같이 5개의 심벌 모음으로 구성된다. The symbols generated by the selection of the target line are composed of five symbol collections in a row x y column as in the case of the trump game of the second embodiment and the oriental Japanese game of the third embodiment.
제2실시예의 트럼프 게임 또는 제3실시예의 동양 화투 게임의 3×5 행렬의 상단(Up), 중단(Center) 하단(Down)의 라인과, V자 형태, 역V자 형태 등 총5라인에 의해 시상이 이루어진다. In the line of the 3x5 matrix Up, Center Down, and V-shaped and inverted V-shaped in the Trump game of the second embodiment or the oriental Japanese game of the third embodiment, Prizes are awarded.
즉, 사용자가 직접 위치 조정한 타깃라인 심벌모음과, 메인게임구역에 출현한 심벌출현결과의 상호 일치하는 방식이 아닌 각각의 라인별(5라인)로 서로 경쟁하는 관계로(1 : 5)로 게임이 진행된다. 따라서, 사용자는 메인게임의 결과와 경쟁하는 상대의 심벌조합을 자신이 직접 지정하는 방식에 의해 승패를 갖는 방식으로 게임이 진행될 수 있다.In other words, the target line symbol collection adjusted by the user and the symbol appearance result appearing in the main game area are not mutually matched, so they are competing with each line (5 lines) (1: 5). The game is in progress. Therefore, the user may proceed in a manner of winning or losing by directly designating the symbol combination of the opponent competing with the result of the main game.
또한 본 발명은, 디스플레이 상단구역의 분산릴(R) 조립형 심벌의 모집단에서 m×n 게임릴에서 해당하는 모든 릴의 심벌 출현률을 동일하게 설정할 수 있다.In addition, the present invention, in the population of the distributed reel (R) assembled symbols of the display top zone can set the symbol appearance rate of all the corresponding reels in the m × n game reel equally.
즉, 도 3의 Y영역을 참조한 바와같이 상기 m×n게임 릴을 서로 교체하여도 전체 심벌들의 출현율은 동일하게 이루어져 다양한 릴 조합이 이루어지도록 할 수 있다.That is, as shown in the region Y of FIG. 3, even when the m × n game reels are replaced with each other, the appearance rates of all symbols may be the same, thereby making various reel combinations.
아울러 도 4의 Y영역은 독립형 연결방식으로 릴의 슬롯구역에 안착될 심벌들은 논리적인 순서에 관계없이 임의의 구역에서 무작위 혼합 및 배열이 이루어지는 랜덤생성릴에 의해 매 게임 마다 릴이 랜덤(Random)편성된다.In addition, the Y region of FIG. 4 is a standalone connection method, and the symbols to be placed in the slot regions of the reels are randomly reeled at every game by a randomly generated reel in which random mixing and arrangement is performed in any zone regardless of the logical order. It is organized.
상기 릴은 전체 게임의 기본 형태 모집단(m×n)을 분할하여 m행×1/n열 → 1원소단위로 하며, 2원소, 3원소, 4원소 등의 성분에 따라 일정 배수 처리를 실시 블록으로 설정한다. 성분별 릴의 집단구성을 제시하여 직전(Before) 게임의 상황을 분석 예측하여 직접 릴(R)의 위치구역을 선택하여 메인게임구역의 릴배치를 완료한다.The reel divides the basic shape population (m × n) of the entire game into m rows × 1 / n columns → one element unit, and performs a predetermined drainage process according to components such as two elements, three elements, and four elements. Set to. By presenting the group composition of reels by component, analyze and predict the situation of the previous game, select the location area of the reel (R) and complete the reel layout of the main game area.
행렬(matrix) 분할하여, 릴(R)을 선택 조립하는 경우는 When dividing a matrix and selecting reels R,
제1실시예에서는 [4행×3열 + 4행×2열 = 4행×5열] 로 완성되었고, In the first embodiment, [4 rows x 3 columns + 4 rows x 2 columns = 4 rows x 5 columns] was completed.
제2실시예에서는 [4행×2열 + 4행×2열 + 4행×1열 = 4행×5열] 로 완성되었고, In the second embodiment, [4 rows x 2 columns + 4 rows x 2 columns + 4 rows x 1 column = 4 rows x 5 columns],
제3실시예에서는 [4행×4열 + 4행×1열 = 4행×5열] 또는 [4행×1열 + 4행×1열 + 4행×1열 + 4행×1열 + 4행×1열 = 4행×5열]로 완성되었다. In the third embodiment, [4 rows x 4 columns + 4 rows x 1 column = 4 rows x 5 columns] or [4 rows x 1 column + 4 rows x 1 column + 4 rows x 1 column + 4 rows x 1 column + 4 rows x 1 column = 4 rows x 5 columns].
1원소( 4행× 1열)의 일정 배수를 나열하여 선택 조립하는 경우 등 열거된 방식들은 상호 치환이 가능하고, 사용자의 의도에 따라 각각의 릴(R) 조합 방식에 따른 여러 가지 경우의 수 중에서 재조합에 의해 다양한 게임판인 메인게임구역의 공급이 가능하다. (제1실시예의 게임 경우 64가지 릴배치 가능)The listed methods are mutually replaceable, such as when selecting and assembling a certain multiple of one element (4 rows × 1 column), and the number of various cases according to each reel combination method according to the user's intention. By recombination, it is possible to supply various game boards, the main game zone. (64 reels can be arranged in the game of the first embodiment)
상기 메인게임구역을 다중의 릴(R) 그룹으로 분할하여 원소의 일정 배수에 의해 제공되는 블록에서 동일한 릴(R)의 중복 사용은 금지되며, 필요한 릴(R)을 사용자가 직접 예측 선택 조립하여, 다음(Next)게임에서 심벌을 출현시킬 릴배치가 완료되도록 한다.By dividing the main game zone into multiple reels (R) groups, overlapping of the same reels (R) in a block provided by a certain number of elements is prohibited, and the user manually predicts and selects the required reels (R). Next, allow the reel placement to complete the symbol to appear in the next game.
상기 릴의 조합은 릴의 심벌배열이 이미 결정되어 순차(Sequential)편성에 의해 일련의 순서에 의하여 심벌 구역위치가 확정되는 종래 슬롯머신의 릴종속형 또는 논리적인 순서에 관계없이 무작위 생성에 의하여 임의의 구역에 저장되어 사용되는 조건으로 매 게임 마다 랜덤(Random)편성되는 릴독립형을 포함하여 모든 슬롯머신 게임에서 동일하게 운용될 수 있다.The reel combination may be randomly generated by random generation regardless of the reel dependent or logical order of the conventional slot machines in which the symbol arrangement of the reels has already been determined and the symbol region positions are determined by a sequential sequence. It can be operated equally in all slot machine games, including reel-independent, which is randomly configured for every game under the condition that it is stored and used in the area of.
사용자는 게임 경험을 바탕으로 예측하여 릴의 심벌이 자신에게 유리하게 작용할 수 있도록 릴을 교체(Change)할 수 있다. 교체할 선택 릴(R)은 기존의 슬롯머신 명령어 값(Date)에 의해 출현된 심벌들은 자동 삭제되고, 사용자가 임의로 선택한 새로운 값(Date)에 의해 새로운 릴(R) 심벌들이 출현되어 저장 및 안착되므로써 메인 게임에 적용해 당첨의 판정을 받는 것이다.The user can change the reels to make predictions based on the game experience so that the symbols on the reels work in their favor. The selected reel to replace (R) is automatically deleted symbols appearing by the existing slot machine command value (Date), new reel (R) symbols appear by the new value (Date) arbitrarily selected by the user to save and seat It will be applied to the main game and the winner will be awarded.
즉, 사용자 스스로 자신에게 유리하게 적용하도록 예측하여 릴을 선택하여 교체하는 것으로, 게임출발 단계 이전에, 이전게임의 심벌이 출현된 메인게임구역에서 사용자가 임의로 1개 이상의 교체 릴(R)을 지정하고, 게임을 출발하여 메인게임구역에 새로운 심벌의 배열조합을 출현시키고, 지정된 교체릴의 심벌들은 삭제시킨다. 사용자는 이전에 지정한 해당 릴(R)과 동일한 심벌을 배열한 일측 평면 공급화면인 릴구성판에서 해당릴(R) 구성의 배열순서를 참조하여 감추어진(Close) 심벌을 갖는 다수의 릴번호 중 하나의 번호를 선택한다. 상기 선택한 릴번호의 심벌은 메인게임구역의 삭제된 교체 릴의 해당 구역에 각각 진입하여 4×5 행렬의 메인게임구역을 확정표시하고, 타깃라인을 제거한 나머지 심벌을 정렬하여 3×5 행렬의 메인게임구역을 표시한 다음 시상표와 타깃라인으로 제거된 타깃라인구성 심벌인 유동화 심벌의 시상표와 대비하여 당첨판정을 하여 당첨금지불이 이루어지도록 하는 등 기존 슬롯머신의 배열이 고정화된 릴을 이용해서 본 발명의 타깃라인을 적용한 새로운 게임을 진행할 수 있다.That is, the user selects and replaces a reel in anticipation of applying it to his or her own advantage. Before the game starts, the user arbitrarily designates one or more replacement reels (R) in the main game zone where the symbol of the previous game appears. Starting the game, a new combination of symbols appears in the main game area, and the symbols of the designated replacement reels are deleted. The user can refer to the arrangement order of the corresponding reel configuration on the reel panel, which is the one-sided flat supply screen in which the same symbol as the corresponding reel R is assigned, and among the plurality of reel numbers having the closed symbol. Select one number. The symbols of the selected reel number enter the respective zones of the deleted replacement reels of the main game zone, and confirm and mark the main game zone of the 4 × 5 matrix, and remove the target line to align the remaining symbols, thereby aligning the main symbols of the 3 × 5 matrix. After the game zone is marked, the winner is paid against the award mark of the securitization symbol, which is the target line composition symbol removed by the award table and the target line, so that the payout payment is made. It is possible to proceed a new game applying the target line of the present invention.

Claims (5)

  1. 릴 조립 또는 릴구성의 심벌표시그림 모집단을 제공하는 상단구역과, 타깃라인을 표시하는 메인게임구역과 게임랭킹시상표를 갖는 하단구역으로 구성된 디스플레이부와; 크레디트적립구역과 배팅금액구역과 당첨금적립구역과 자유 및 형태 타깃선정버튼과 게임출발버튼을 포함한 입력수단과; 상기 디스플레이부의 하단구역에 표시되는 타깃라인을 포함한 메인게임구역의 심벌출현과 상단구역의 심벌출현 및 게임진행과정을 제어하는 제어장치;를 포함한 전자식 슬롯머신을 이용하여 게임하는 방법에 있어서,A display unit including an upper section for providing a symbol display picture population of reel assembly or reel configuration, a main game section for displaying a target line, and a lower section for a game ranking timetable; Input means including a credit reserve zone, a bet amount zone, a winning prize reserve zone, a free and form target selection button, and a game start button; In the method of the game using an electronic slot machine, including; a control device for controlling the symbol appearance of the main game zone, the target appearance of the main zone including the target line displayed in the lower section of the display unit and the process of the game progress;
    입력수단을 이용하여 크레디트적립구역과 배팅금액구역을 설정하는 입력단계와;An input step of setting a credit reserve zone and a bet amount zone using an input means;
    심벌이 [x+1(행)×y(열)] 행렬로 표시된 메인게임구역에서 자유타깃선정버튼 또는 형태타깃선정버튼을 이용하여 각 릴마다 하나의 심벌출현 칸을 타깃라인으로 선정하는 타깃라인 선정단계와;Target line that selects one symbol line for each reel as the target line by using the free target selection button or the shape target selection button in the main game area in which the symbol is represented by the [x + 1 (row) × y (column)] matrix. A selection step;
    게임출발버튼 작동에 의해 [x+1 × y] 행렬의 메인게임구역을 구성하는 릴을 회전시키고, 새로운 심벌을 출현시키는 게임출발단계와;A game start step of rotating a reel constituting the main game zone of the [x + 1 × y] matrix by operation of the game start button and generating a new symbol;
    메인게임구역에 새로 출현된 심벌중 미리 선정된 타깃라인[-1 × y]을 제거하고, 각 릴의 상단을 기준으로 제거된 심벌칸을 하측심벌로 메워 [x×y] 행렬로 조합해 출력하는 결과출력단계와;Remove the preselected target line [-1 × y] from the newly appearing symbols in the main game area, fill the removed symbols with the lower symbol and combine them into the [x × y] matrix. A result output step;
    타깃라인이 제거된 결과물인 [x×y] 행렬을 시상표와 대비하여 당첨을 판단하는 당첨판단단계와;A winning judging step of judging the winning by comparing the [x × y] matrix, which is the result of removing the target line, from the award table;
    당첨이 되면 이에 해당하는 금액을 지불하여 적립시키는 당첨금지불단계와;Winning payment step of earning by paying the amount corresponding to the winning;
    당첨금지불이 완료되면 메인게임구역은 [x×y] 행렬에서 타깃라인 제거 이전단계의 [x+1 × y] 행렬로 복귀시켜 다음게임이 진행될 수 있게 준비하는 행렬복귀단계;를 포함하여 이루어지는 것을 특징으로 하는 전자식 슬롯머신 게임방법.After the payout is completed, the main game zone returns to the [x + 1 × y] matrix of the previous step of removing the target line from the [x × y] matrix and prepares for the next game. Electronic slot machine game method characterized in that.
  2. 제1항에 있어서,The method of claim 1,
    상기 타깃라인 선정단계에는 The target line selection step
    디스플레이부의 상단구역에 표시되는 모집단인 다수의 심벌모음으로부터 복수의 심벌모음을 선택하여 [x+1 × y]의 메인게임구역을 조합시키는 심벌모음 조합단계가 더 포함되는 것을 특징으로 하는 전자식 슬롯머신 게임방법.Electronic slot machine characterized in that it further comprises a symbol collection combination step of combining a plurality of symbol collections from the plurality of symbol collections that are displayed in the upper section of the display unit to combine the main game zone of [x + 1 × y] How to play.
  3. 제1항에 있어서,The method of claim 1,
    상기 당첨판단단계는 The winning judgment step
    [x×y] 행렬 메인게임구역의 수평라인과 V자 및 역V자 라인의 각 심벌조합을 고정화된 게임랭킹 시상표 및 메인게임구역에서 제거된 타깃라인의 심벌조합인 유동화 시상표와 대비하여 일치여부에 의해 당첨판단이 이루어지도록 하는 것을 특징으로 하는 전자식 슬롯머신 게임방법.[x × y] Matrix Each symbol combination of the horizontal line of the main game zone and the V-shaped and inverted V-shaped lines is compared with the fixed game ranking award table and the securitization award table symbol combination of the target line removed from the main game area. Electronic slot machine game method characterized in that the winning decision is made by the match.
  4. 제1항에 있어서,The method of claim 1,
    상기 릴을 구성하는 심벌은 카드 또는 화투이고, The symbol constituting the reel is a card or a card,
    상기 당첨판단단계는, The winning judgment step,
    [x×y] 행렬 메인게임구역의 수평라인과 V자, 역V자 라인의 각 심벌조합을 메인게임구역에서 제거된 타깃라인의 심벌조합과 대결하여 승패여부에 의해 당첨판단이 이루어지도록 한 것을 특징으로 하는 전자식 슬롯머신 게임방법.[x × y] Matrix The combination of the horizontal and V-shaped and inverted V-shaped lines of the main game zone is confronted with the symbol combination of the target line removed from the main game zone, so that the winner is judged by winning or losing. Electronic slot machine game method characterized in that.
  5. 제1항에 있어서,The method of claim 1,
    상기 타깃라인 선정단계와 게임출발단계 사이에는, Between the target line selection step and the game start step,
    [x+1 × y] 행렬을 구성하는 y개의 릴 중 하나의 릴을 선택하고, 선택된 릴의 전체심벌배열을 상단구역의 일측에 표시하는 릴선택단계; 가 더 이루어지고,a reel selection step of selecting one reel of the y reels constituting the [x + 1 × y] matrix and displaying the entire symbol array of the selected reel on one side of the upper region; Is more done,
    게임출발단계와 결과출력단계 사이에는, Between the game start stage and the result output stage,
    새롭게 출현된 심벌 중 미리 선택된 릴의 심벌들을 삭제하는 선택릴 심벌삭제단계와; A selection reel symbol deleting step of deleting symbols of a pre-selected reel among newly appeared symbols;
    디스플레이부 상단구역에는 선택릴의 전체 심벌 배열에서 시작위치가 다른 심벌을 [x+1]행씩 안보이게 배치한 다수의 릴을 조합한 릴구성판을 형성하고, 상기 릴구성판에서 릴번호 하나를 선택하는 릴번호 선택단계와;In the upper area of the display unit, a reel panel is formed by combining a plurality of reels in which the symbols having different starting positions are arranged in [x + 1] rows in the entire symbol arrangement of the reel, and a reel number is selected from the reel panel. A reel number selection step;
    상기 릴구성판에서 선택된 릴번호에 종속된 심벌은 [x+1 × y] 행렬에서 삭제된 선택릴 자리에 배치되어 메인게임구역의 [x+1 × y] 행렬을 완성하고, 릴구성판의 각 릴의 심벌을 오픈하여 릴번호에 의한 심벌이 적용되었는지 확인하는 [x+1 × y] 행렬완성단계;가 더 이루어지는 것을 특징으로 하는 전자식 슬롯머신 게임방법.The symbol dependent on the reel number selected in the reel configuration board is placed in place of the selected reel deleted from the [x + 1 × y] matrix to complete the [x + 1 × y] matrix of the main game zone. [X + 1 × y] matrix completion step of opening a symbol of each reel and checking whether a symbol by a reel number has been applied;
PCT/KR2014/007275 2013-08-07 2014-08-06 Game method in electronic slot machine for providing prediction intention of user WO2015020430A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008068066A (en) * 2006-09-13 2008-03-27 Aruze Corp Slot machine and playing method thereof
JP2008514300A (en) * 2004-09-28 2008-05-08 ダブリューエムエス・ゲイミング・インコーポレーテッド Transparent LCD display system for game consoles
JP2009100801A (en) * 2007-10-19 2009-05-14 Aruze Corp Slot machine for making operation by player intervene symbol arrangement
KR20120086792A (en) * 2011-01-27 2012-08-06 정인화 The electronic slot machine game method which applies the award symbol combination arrangement which changes

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008514300A (en) * 2004-09-28 2008-05-08 ダブリューエムエス・ゲイミング・インコーポレーテッド Transparent LCD display system for game consoles
JP2008068066A (en) * 2006-09-13 2008-03-27 Aruze Corp Slot machine and playing method thereof
JP2009100801A (en) * 2007-10-19 2009-05-14 Aruze Corp Slot machine for making operation by player intervene symbol arrangement
KR20120086792A (en) * 2011-01-27 2012-08-06 정인화 The electronic slot machine game method which applies the award symbol combination arrangement which changes

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