WO2014201821A1 - Systems and methods for executing electronic games - Google Patents

Systems and methods for executing electronic games Download PDF

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Publication number
WO2014201821A1
WO2014201821A1 PCT/CN2013/089369 CN2013089369W WO2014201821A1 WO 2014201821 A1 WO2014201821 A1 WO 2014201821A1 CN 2013089369 W CN2013089369 W CN 2013089369W WO 2014201821 A1 WO2014201821 A1 WO 2014201821A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
terminal
geographic location
displacement
role
Prior art date
Application number
PCT/CN2013/089369
Other languages
French (fr)
Inventor
Zixin HAN
Original Assignee
Tencent Technology (Shenzhen) Company Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology (Shenzhen) Company Limited filed Critical Tencent Technology (Shenzhen) Company Limited
Publication of WO2014201821A1 publication Critical patent/WO2014201821A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • H04W4/029Location-based management or tracking services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers

Definitions

  • Certain embodiments of the present invention are directed to computer technology. More particularly, some embodiments of the invention provide systems and methods for information processing. Merely by way of example, some embodiments of the invention have been applied to electronic games. But it would be recognized that the invention has a much broader range of applicability.
  • a method for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • a method for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the
  • displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
  • a network server includes: a receiving unit configured to receive geographic location information of a terminal, a determination unit configured to determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and a sending unit configured to send the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • a terminal includes: an acquisition unit configured to acquire geographic location information, a sending unit configured to send the geographic location information to a network server, a receiving unit configured to receive displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy, and a control unit configured to control the role to move in the electronic game based on at least information associated with the displacement information.
  • a system for execution of electronic games includes: a terminal and a network server.
  • the terminal is configured to acquire geographic location information of the terminal and send the geographic location information to the network server.
  • the network server is configured to receive the geographic location information of the terminal, determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and send the displacement information to the terminal.
  • the terminal is further configured to receive the displacement information of the role in the electronic game sent by the network server and control the role to move in the electronic game based on at least information associated with the displacement information.
  • a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
  • Figure 1 is a simplified diagram showing a method for executing electronic games according to one embodiment of the present invention.
  • Figure 2 is a simplified diagram showing a method for executing electronic games according to another embodiment of the present invention.
  • Figure 3 is a simplified diagram showing a method for executing electronic games according to yet another embodiment of the present invention.
  • Figure 4 and Figure 5 are simplified diagrams showing executing an electronic game according to some embodiments of the present invention.
  • Figure 6 is a simplified diagram showing a network server for executing electronic games according to one embodiment of the present invention.
  • Figure 7 is a simplified diagram showing a terminal for executing electronic games according to one embodiment of the present invention.
  • Figure 8 is a simplified diagram showing a system for executing electronic games according to one embodiment of the present invention.
  • FIG. 1 is a simplified diagram showing a method for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the method 100 includes at least the processes 101-103.
  • a network server is configured to execute the method 100.
  • the process 101 includes: receiving geographic location information of a terminal.
  • an electronic game includes an online electronic game.
  • the electronic game involves role movements, e.g., a role-playing game, a sports or recreational game.
  • the network server includes a server of online electronic games.
  • the terminal includes a smart phone, a tablet computer, and/or other mobile terminals.
  • the geographic location information includes latitude information, longitude information and/or altitude information of the terminal.
  • the latitude information, the longitude information and/or the altitude information can be acquired through a global positioning system.
  • the process 102 includes: determining displacement information of a role in an electronic game according to the geographic location information and a predetermined processing strategy. For example, a displacement of the terminal is determined according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information that was received for a plurality of times (e.g., twice). In another example, the displacement information of the role in the electronic game is determined according to the displacement of the terminal and the proportion parameter in the processing strategy. According to yet another embodiment, the process 103 includes: sending the displacement information to the terminal so that the terminal (e.g., a mobile equipment) can control the role to move in the electronic game according to the displacement information.
  • the terminal e.g., a mobile equipment
  • FIG. 2 is a simplified diagram showing a method for executing electronic games according to another embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the method 200 includes at least the processes 201-204.
  • a terminal is configured to execute the method 200.
  • the process 201 includes: acquiring geographic location information.
  • the geographic location information includes latitude information, longitude information and/or altitude information of the terminal.
  • the latitude information, the longitude information and/or the altitude information can be acquired through a global positioning system.
  • the process 202 includes: sending the geographic location information to a network server.
  • the latitude information, the longitude information and/or the altitude information of the terminal is sent to the network server for a plurality of times at a predetermined sending frequency.
  • the sending frequency is set according to the requirements of the electronic game. For instance, the sending frequency is set to a large value if the electronic game is a real-time game.
  • the process 203 includes: receiving displacement information of a role in an electronic game sent by the network server.
  • the displacement information is determined by the network server according to the geographic location information and a predetermined processing strategy.
  • the process 204 includes: controlling the role to move in the electronic game according to the displacement information.
  • FIG 3 is a simplified diagram showing a method for executing electronic games according to yet another embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the method 300 includes at least the processes 301-307.
  • a terminal loads a global positioning system through an electronic game.
  • the geographic location service is initialized based on the global positioning system.
  • the global positioning system is loaded through the electronic game.
  • the electronic game includes an online electronic game.
  • the electronic game involves role movements, e.g., a RPG, a sports game or a recreational game.
  • the terminal acquires its own latitude information, longitude information and/or altitude information using the global positioning system.
  • the terminal may acquire its own latitude information, longitude information and/or altitude information at a predetermined acquisition frequency which is the same as a subsequent sending frequency.
  • the acquisition frequency may be set according to the requirements of the electronic game. For instance, the acquisition frequency is set high if the electronic game is a real-time game.
  • the terminal sends its own latitude information, longitude information and/or altitude information to the network server for a plurality of times at a predetermined sending frequency.
  • the sending frequency is set according to the requirements of the electronic game.
  • the sending frequency is set high if the electronic game is a real-time game.
  • the network server determines the displacement of the terminal according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information that is received for a plurality of times (e.g., twice).
  • the network server determines the position of the terminal at two different times according to the latitude information, the longitude information and/or the altitude information that is received for a plurality of times (e.g., twice) and then determines the displacement of the terminal according to the position of the terminal at two different times.
  • the network server determines the displacement information of the role in the electronic game according to the displacement of the terminal and the proportion parameter.
  • the proportion parameter indicates the ratio of the displacement of the terminal to the displacement corresponding to the displacement information of the role in the electronic game.
  • the displacement information also includes direction information.
  • a direction indicated by the direction information is the same as the direction in which the terminal is displaced.
  • the network server sends the displacement information to the terminal.
  • the terminal controls the role to move in the electronic game according to the
  • FIG. 4 and Figure 5 are simplified diagrams showing executing an electronic game according to some embodiments of the present invention. The diagrams are merely examples, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • a user carries a terminal and walks 20 meters eastward from point A to point B, in some embodiments.
  • point A and point B are acquired by a global positioning system.
  • altitude information of point A and point B is not considered, and how to determine point A and point B by latitudes and longitudes is similar to what is described above.
  • the network server uses the predetermined proportion parameter (e.g., 1:5) to determine the displacement information of the role in the electronic game. For instance, the determined displacement information indicates that a role in the electronic game walks 100 meters eastward.
  • the network server sends the displacement information to the terminal and the terminal can move role 1 according to the displacement information.
  • role 1 moves 100 meters eastward from position C to position D in the electronic game.
  • position C and position D are virtual positions in the electronic game.
  • a game event is predetermined at position D so that the terminal can display the game event when role 1 reaches position D, in some embodiments.
  • FIG. 6 is a simplified diagram showing a network server for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the server 600 includes a receiving unit 41, a determination unit 42, and a sending unit 43.
  • the receiving unit 41 is configured to receive geographic location information of a terminal sent by the terminal.
  • a determination unit 42 is configured to determine displacement information of a role in an electronic game according to the geographic location information received by the receiving unit 41 and a predetermined processing strategy.
  • a sending unit 43 is configured to send the displacement information determined by the determination unit 42 to the terminal so that the mobile equipment can control the role to move in the electronic game according to the displacement information.
  • the receiving unit 41 is further configured to receive geographic location information of a terminal sent by the terminal for a plurality of times (e.g., twice).
  • the geographic location information includes latitude information, longitude information and/or altitude information of the terminal.
  • the processing strategy includes a proportion parameter.
  • the determination unit 42 is configured to: determine the displacement of the terminal according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information received for a plurality of times (e.g., twice) and determine the displacement information of the role in the electronic game according to the displacement of the terminal and the proportion parameter.
  • FIG. 7 is a simplified diagram showing a terminal for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the terminal 700 includes: an acquisition unit 51, a sending unit 52, a receiving unit 53, and a control unit 54.
  • an acquisition unit 51 is configured to acquire geographic location information (e.g., of the terminal).
  • a sending unit 52 is configured to send the geographic location information acquired by the acquisition unit 51 to a network server.
  • a receiving unit 53 is configured to receive displacement information of a role in an electronic game sent by the network server.
  • the displacement information is determined by the network server according to the geographic location information and a predetermined processing strategy.
  • a control unit 54 is configured to control the role to move in the electronic game according to the displacement information received by the receiving unit 53.
  • the acquisition unit 51 is configured to: acquire latitude information, longitude information and/or altitude information (e.g., of the terminal) using a global positioning system.
  • the sending unit 52 is configured to send the latitude information, the longitude information and/or the altitude information to the network server for a plurality of times at a predetermined sending frequency.
  • FIG. 8 is a simplified diagram showing a system for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
  • the system 800 includes a network server 61 and a terminal 62.
  • the terminal 62 is configured to acquire own geographic location information and send the geographic location information to the network server 61.
  • the network server 61 is configured to receive geographic location information of the terminal 62 sent by the terminal 62, determine displacement information of a role in an electronic game according to the geographic location information and a predetermined processing strategy and send the
  • the terminal 62 is further configured to receive the displacement information of the role in the electronic game sent by the network server 61 and control the role to move in the electronic game according to the displacement information.
  • a method for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • the method is implemented according to at least Figure 1 and/or Figure 3.
  • a method for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the
  • displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
  • the method is implemented according to at least Figure 2 and/or Figure 3.
  • a network server includes: a receiving unit configured to receive geographic location information of a terminal, a determination unit configured to determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and a sending unit configured to send the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • the server is implemented according to at least Figure 6.
  • a terminal includes: an acquisition unit configured to acquire geographic location information, a sending unit configured to send the geographic location information to a network server, a receiving unit configured to receive displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy, and a control unit configured to control the role to move in the electronic game based on at least information associated with the displacement information.
  • the terminal is implemented according to at least Figure 7.
  • a system for execution of electronic games includes: a terminal and a network server.
  • the terminal is configured to acquire geographic location information of the terminal and send the geographic location information to the network server.
  • the network server is configured to receive the geographic location information of the terminal, determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and send the displacement information to the terminal.
  • the terminal is further configured to receive the displacement information of the role in the electronic game sent by the network server and control the role to move in the electronic game based on at least information associated with the displacement information.
  • the system is implemented according to at least Figure 8.
  • a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
  • the storage medium is implemented according to at least Figure 1 and/or Figure 3.
  • a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
  • the storage medium is implemented according to at least Figure 2 and/or Figure 3.
  • some or all components of various embodiments of the present invention each are, individually and/or in combination with at least another component, implemented in one or more circuits, such as one or more analog circuits and/or one or more digital circuits.
  • various embodiments and/or examples of the present invention can be combined.
  • the methods and systems described herein may be implemented on many different types of processing devices by program code comprising program instructions that are executable by the device processing subsystem.
  • the software program instructions may include source code, object code, machine code, or any other stored data that is operable to cause a processing system to perform the methods and operations described herein.
  • Other implementations may also be used, however, such as firmware or even appropriately designed hardware configured to perform the methods and systems described herein.
  • the systems' and methods' data may be stored and implemented in one or more different types of computer-implemented data stores, such as different types of storage devices and programming constructs (e.g., RAM, ROM, Flash memory, flat files, databases, programming data structures, programming variables, IF-THEN (or similar type) statement constructs, etc.).
  • storage devices and programming constructs e.g., RAM, ROM, Flash memory, flat files, databases, programming data structures, programming variables, IF-THEN (or similar type) statement constructs, etc.
  • data structures describe formats for use in organizing and storing data in databases, programs, memory, or other computer-readable media for use by a computer program.
  • the systems and methods may be provided on many different types of computer-readable media including computer storage mechanisms (e.g., CD-ROM, diskette, RAM, flash memory, computer's hard drive, etc.) that contain instructions (e.g., software) for use in execution by a processor to perform the methods' operations and implement the systems described herein.
  • computer storage mechanisms e.g., CD-ROM, diskette, RAM, flash memory, computer's hard drive, etc.
  • instructions e.g., software
  • a module or processor includes but is not limited to a unit of code that performs a software operation, and can be implemented for example as a subroutine unit of code, or as a software function unit of code, or as an object (as in an object-oriented paradigm), or as an applet, or in a computer script language, or as another type of computer code.
  • the software components and/or functionality may be located on a single computer or distributed across multiple computers depending upon the situation at hand.
  • the computing system can include client devices and servers.
  • a client device and server are generally remote from each other and typically interact through a communication network.
  • the relationship of client device and server arises by virtue of computer programs running on the respective computers and having a client device-server relationship to each other.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Information Transfer Between Computers (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

Systems and methods are provided for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.

Description

SYSTEMS AND METHODS FOR EXECUTING ELECTRONIC GAMES
CROSS-REFERENCES TO RELATED APPLICATIONS
[0001] This application claims priority to Chinese Patent Application No.
201310244064.1, filed June 19, 2013, incorporated by reference herein for all purposes.
TECHNICAL FIELD
[0002] Certain embodiments of the present invention are directed to computer technology. More particularly, some embodiments of the invention provide systems and methods for information processing. Merely by way of example, some embodiments of the invention have been applied to electronic games. But it would be recognized that the invention has a much broader range of applicability.
BACKGROUND
[0003] With development of electronic equipment and the Internet, it has become very common to play online electronic games on electronic equipment, such as smart phones, laptops, desktops and tablet computers. Online electronic games have become popular for leisure and entertainment. In an online electronic game, an object that a player controls on electronic equipment is called a role in the online electronic game. Many roles in the electronic games often need to change their positions in the game (i.e., role movements). For instance, in a role-playing game (RPG), a role may need to move from position A to position B. Currently, there are many methods to control a role to move in an online electronic game. For instance, if an electronic equipment includes a touch pad, a player can slide fingers on the touch pad to control the movements of a role in the online electronic game. In another example, if the electronic equipment includes a mouse or a keyboard, the player can also use the mouse or keys on the keyboard to control the movements of the role. The above- noted conventional methods often have some disadvantages.
[0004] Hence it is highly desirable to improve the techniques for executing electronic games. BRIEF SUMMARY OF THE INVENTION
[0005] According to one embodiment, a method is provided for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
[0006] According to another embodiment, a method is provided for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the
displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
[0007] According to yet another embodiment, a network server includes: a receiving unit configured to receive geographic location information of a terminal, a determination unit configured to determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and a sending unit configured to send the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
[0008] In one embodiment, a terminal includes: an acquisition unit configured to acquire geographic location information, a sending unit configured to send the geographic location information to a network server, a receiving unit configured to receive displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy, and a control unit configured to control the role to move in the electronic game based on at least information associated with the displacement information.
[0009] In another embodiment, a system for execution of electronic games includes: a terminal and a network server. The terminal is configured to acquire geographic location information of the terminal and send the geographic location information to the network server. The network server is configured to receive the geographic location information of the terminal, determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and send the displacement information to the terminal. The terminal is further configured to receive the displacement information of the role in the electronic game sent by the network server and control the role to move in the electronic game based on at least information associated with the displacement information.
[0010] In yet another embodiment, a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
[0011] In yet another embodiment, a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information.
[0012] Depending upon embodiment, one or more benefits may be achieved. These benefits and various additional objects, features and advantages of the present invention can be fully appreciated with reference to the detailed description and accompanying drawings that follow.
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] Figure 1 is a simplified diagram showing a method for executing electronic games according to one embodiment of the present invention.
[0014] Figure 2 is a simplified diagram showing a method for executing electronic games according to another embodiment of the present invention.
[0015] Figure 3 is a simplified diagram showing a method for executing electronic games according to yet another embodiment of the present invention.
[0016] Figure 4 and Figure 5 are simplified diagrams showing executing an electronic game according to some embodiments of the present invention.
[0017] Figure 6 is a simplified diagram showing a network server for executing electronic games according to one embodiment of the present invention.
[0018] Figure 7 is a simplified diagram showing a terminal for executing electronic games according to one embodiment of the present invention.
[0019] Figure 8 is a simplified diagram showing a system for executing electronic games according to one embodiment of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0020] Figure 1 is a simplified diagram showing a method for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The method 100 includes at least the processes 101-103. For example, a network server is configured to execute the method 100.
[0021] According to one embodiment, the process 101 includes: receiving geographic location information of a terminal. For example, an electronic game includes an online electronic game. In another example, the electronic game involves role movements, e.g., a role-playing game, a sports or recreational game. In yet another example, the network server includes a server of online electronic games. In yet another example, the terminal includes a smart phone, a tablet computer, and/or other mobile terminals. In yet another example, the geographic location information includes latitude information, longitude information and/or altitude information of the terminal. In yet another example, the latitude information, the longitude information and/or the altitude information can be acquired through a global positioning system.
[0022] According to another embodiment, the process 102 includes: determining displacement information of a role in an electronic game according to the geographic location information and a predetermined processing strategy. For example, a displacement of the terminal is determined according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information that was received for a plurality of times (e.g., twice). In another example, the displacement information of the role in the electronic game is determined according to the displacement of the terminal and the proportion parameter in the processing strategy. According to yet another embodiment, the process 103 includes: sending the displacement information to the terminal so that the terminal (e.g., a mobile equipment) can control the role to move in the electronic game according to the displacement information.
[0023] Figure 2 is a simplified diagram showing a method for executing electronic games according to another embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The method 200 includes at least the processes 201-204. For example, a terminal is configured to execute the method 200.
[0024] According to one embodiment, the process 201 includes: acquiring geographic location information. For example, the geographic location information includes latitude information, longitude information and/or altitude information of the terminal. In another example, the latitude information, the longitude information and/or the altitude information can be acquired through a global positioning system. In yet another example, the process 202 includes: sending the geographic location information to a network server. In yet another example, the latitude information, the longitude information and/or the altitude information of the terminal is sent to the network server for a plurality of times at a predetermined sending frequency. In yet another example, the sending frequency is set according to the requirements of the electronic game. For instance, the sending frequency is set to a large value if the electronic game is a real-time game.
[0025] According to another embodiment, the process 203 includes: receiving displacement information of a role in an electronic game sent by the network server. For example, the displacement information is determined by the network server according to the geographic location information and a predetermined processing strategy. In another example, the process 204 includes: controlling the role to move in the electronic game according to the displacement information.
[0026] Figure 3 is a simplified diagram showing a method for executing electronic games according to yet another embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The method 300 includes at least the processes 301-307.
[0027] According to one embodiment, during the process 301, a terminal loads a global positioning system through an electronic game. For example, the geographic location service is initialized based on the global positioning system. After the electronic game is started, the global positioning system is loaded through the electronic game. As an example, the electronic game includes an online electronic game. In another example, the electronic game involves role movements, e.g., a RPG, a sports game or a recreational game. In another example, during the process 302, the terminal acquires its own latitude information, longitude information and/or altitude information using the global positioning system. As an example, the terminal may acquire its own latitude information, longitude information and/or altitude information at a predetermined acquisition frequency which is the same as a subsequent sending frequency. As another example, the acquisition frequency may be set according to the requirements of the electronic game. For instance, the acquisition frequency is set high if the electronic game is a real-time game.
[0028] According to another embodiment, during the process 303, the terminal sends its own latitude information, longitude information and/or altitude information to the network server for a plurality of times at a predetermined sending frequency. For example, the sending frequency is set according to the requirements of the electronic game. In another example, the sending frequency is set high if the electronic game is a real-time game. In yet another example, during the process 304, the network server determines the displacement of the terminal according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information that is received for a plurality of times (e.g., twice). In yet another example, the network server determines the position of the terminal at two different times according to the latitude information, the longitude information and/or the altitude information that is received for a plurality of times (e.g., twice) and then determines the displacement of the terminal according to the position of the terminal at two different times.
[0029] According to yet another embodiment, during the process 305, the network server determines the displacement information of the role in the electronic game according to the displacement of the terminal and the proportion parameter. For example, the proportion parameter indicates the ratio of the displacement of the terminal to the displacement corresponding to the displacement information of the role in the electronic game. In another example, the proportion parameter in the predetermined processing strategy is 1: 5, which indicates that when the terminal is displaced by 10 meters, the displacement corresponding to the displacement information of the role in the electronic game is 5x10=50 meters. In yet another example, the displacement information also includes direction information. In yet another example, a direction indicated by the direction information is the same as the direction in which the terminal is displaced.
[0030] In one embodiment, during the process 306, the network server sends the displacement information to the terminal. For example, during the process 307, the terminal controls the role to move in the electronic game according to the
displacement information. In another example, a game task is predetermined, and when the role in the electronic game moves, a corresponding game event is triggered according to the effects of the movements. For instance, the role moves to an event- triggering point in the electronic game through the processes 301 - 307 due to the movement of the terminal. The terminal can display the game event in, for example, a pop-up window, a video window or other suitable means. [0031] Figure 4 and Figure 5 are simplified diagrams showing executing an electronic game according to some embodiments of the present invention. The diagrams are merely examples, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications.
[0032] As shown in Figure 4, a user carries a terminal and walks 20 meters eastward from point A to point B, in some embodiments. For example, point A and point B are acquired by a global positioning system. As an example, altitude information of point A and point B is not considered, and how to determine point A and point B by latitudes and longitudes is similar to what is described above. In another example, after determining that the terminal moves 20 meters eastward from point A to point B, the network server uses the predetermined proportion parameter (e.g., 1:5) to determine the displacement information of the role in the electronic game. For instance, the determined displacement information indicates that a role in the electronic game walks 100 meters eastward. In another example, the network server sends the displacement information to the terminal and the terminal can move role 1 according to the displacement information. In yet another example, as shown in Figure 5, role 1 moves 100 meters eastward from position C to position D in the electronic game. In yet another example, position C and position D are virtual positions in the electronic game. A game event is predetermined at position D so that the terminal can display the game event when role 1 reaches position D, in some embodiments.
[0033] Figure 6 is a simplified diagram showing a network server for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The server 600 includes a receiving unit 41, a determination unit 42, and a sending unit 43.
[0034] According to one embodiment, the receiving unit 41 is configured to receive geographic location information of a terminal sent by the terminal. For example, a determination unit 42 is configured to determine displacement information of a role in an electronic game according to the geographic location information received by the receiving unit 41 and a predetermined processing strategy. In another example, a sending unit 43 is configured to send the displacement information determined by the determination unit 42 to the terminal so that the mobile equipment can control the role to move in the electronic game according to the displacement information.
[0035] According to another embodiment, the receiving unit 41 is further configured to receive geographic location information of a terminal sent by the terminal for a plurality of times (e.g., twice). For example, the geographic location information includes latitude information, longitude information and/or altitude information of the terminal. In another example, the processing strategy includes a proportion parameter. In yet another example, the determination unit 42 is configured to: determine the displacement of the terminal according to the latitude information, the longitude information and/or the altitude information contained in the geographic location information received for a plurality of times (e.g., twice) and determine the displacement information of the role in the electronic game according to the displacement of the terminal and the proportion parameter.
[0036] Figure 7 is a simplified diagram showing a terminal for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The terminal 700 includes: an acquisition unit 51, a sending unit 52, a receiving unit 53, and a control unit 54.
[0037] According to one embodiment, an acquisition unit 51 is configured to acquire geographic location information (e.g., of the terminal). For example, a sending unit 52 is configured to send the geographic location information acquired by the acquisition unit 51 to a network server. In another example, a receiving unit 53 is configured to receive displacement information of a role in an electronic game sent by the network server. In yet another example, the displacement information is determined by the network server according to the geographic location information and a predetermined processing strategy. In yet another example, a control unit 54 is configured to control the role to move in the electronic game according to the displacement information received by the receiving unit 53. [0038] According to another embodiment, the acquisition unit 51 is configured to: acquire latitude information, longitude information and/or altitude information (e.g., of the terminal) using a global positioning system. For example, the sending unit 52 is configured to send the latitude information, the longitude information and/or the altitude information to the network server for a plurality of times at a predetermined sending frequency.
[0039] Figure 8 is a simplified diagram showing a system for executing electronic games according to one embodiment of the present invention. This diagram is merely an example, which should not unduly limit the scope of the claims. One of ordinary skill in the art would recognize many variations, alternatives, and modifications. The system 800 includes a network server 61 and a terminal 62.
[0040] According to one embodiment, the terminal 62 is configured to acquire own geographic location information and send the geographic location information to the network server 61. For example, the network server 61 is configured to receive geographic location information of the terminal 62 sent by the terminal 62, determine displacement information of a role in an electronic game according to the geographic location information and a predetermined processing strategy and send the
displacement information to the terminal 62. In another example, the terminal 62 is further configured to receive the displacement information of the role in the electronic game sent by the network server 61 and control the role to move in the electronic game according to the displacement information.
[0041] According to one embodiment, a method is provided for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information. For example, the method is implemented according to at least Figure 1 and/or Figure 3.
[0042] According to another embodiment, a method is provided for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the
displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information. For example, the method is implemented according to at least Figure 2 and/or Figure 3.
[0043] According to yet another embodiment, a network server includes: a receiving unit configured to receive geographic location information of a terminal, a determination unit configured to determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and a sending unit configured to send the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information. For example, the server is implemented according to at least Figure 6.
[0044] In one embodiment, a terminal includes: an acquisition unit configured to acquire geographic location information, a sending unit configured to send the geographic location information to a network server, a receiving unit configured to receive displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy, and a control unit configured to control the role to move in the electronic game based on at least information associated with the displacement information. For example, the terminal is implemented according to at least Figure 7.
[0045] In another embodiment, a system for execution of electronic games includes: a terminal and a network server. The terminal is configured to acquire geographic location information of the terminal and send the geographic location information to the network server. The network server is configured to receive the geographic location information of the terminal, determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and send the displacement information to the terminal. The terminal is further configured to receive the displacement information of the role in the electronic game sent by the network server and control the role to move in the electronic game based on at least information associated with the displacement information. For example, the system is implemented according to at least Figure 8.
[0046] In yet another embodiment, a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information of a terminal is received; displacement information of a role in an electronic game is determined based on at least information associated with the geographic location information and a predetermined processing strategy; and the displacement information is sent to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information. For example, the storage medium is implemented according to at least Figure 1 and/or Figure 3.
[0047] In yet another embodiment, a non-transitory computer readable storage medium includes programming instructions for execution of electronic games. For example, geographic location information is acquired; the geographic location information is sent to a network server; displacement information of a role in an electronic game sent by the network server is received, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and the role to move in the electronic game is controlled based on at least information associated with the displacement information. For example, the storage medium is implemented according to at least Figure 2 and/or Figure 3.
[0048] The above only describes several scenarios presented by this invention, and the description is relatively specific and detailed, yet it cannot therefore be understood as limiting the scope of this invention's patent. It should be noted that ordinary technicians in the field may also, without deviating from the invention's conceptual premises, make a number of variations and modifications, which are all within the scope of this invention. As a result, in terms of protection, the patent claims shall prevail. [0049] For example, some or all components of various embodiments of the present invention each are, individually and/or in combination with at least another component, implemented using one or more software components, one or more hardware components, and/or one or more combinations of software and hardware components. In another example, some or all components of various embodiments of the present invention each are, individually and/or in combination with at least another component, implemented in one or more circuits, such as one or more analog circuits and/or one or more digital circuits. In yet another example, various embodiments and/or examples of the present invention can be combined.
[0050] Additionally, the methods and systems described herein may be implemented on many different types of processing devices by program code comprising program instructions that are executable by the device processing subsystem. The software program instructions may include source code, object code, machine code, or any other stored data that is operable to cause a processing system to perform the methods and operations described herein. Other implementations may also be used, however, such as firmware or even appropriately designed hardware configured to perform the methods and systems described herein.
[0051] The systems' and methods' data (e.g., associations, mappings, data input, data output, intermediate data results, final data results, etc.) may be stored and implemented in one or more different types of computer-implemented data stores, such as different types of storage devices and programming constructs (e.g., RAM, ROM, Flash memory, flat files, databases, programming data structures, programming variables, IF-THEN (or similar type) statement constructs, etc.). It is noted that data structures describe formats for use in organizing and storing data in databases, programs, memory, or other computer-readable media for use by a computer program.
[0052] The systems and methods may be provided on many different types of computer-readable media including computer storage mechanisms (e.g., CD-ROM, diskette, RAM, flash memory, computer's hard drive, etc.) that contain instructions (e.g., software) for use in execution by a processor to perform the methods' operations and implement the systems described herein.
[0053] The computer components, software modules, functions, data stores and data structures described herein may be connected directly or indirectly to each other in order to allow the flow of data needed for their operations. It is also noted that a module or processor includes but is not limited to a unit of code that performs a software operation, and can be implemented for example as a subroutine unit of code, or as a software function unit of code, or as an object (as in an object-oriented paradigm), or as an applet, or in a computer script language, or as another type of computer code. The software components and/or functionality may be located on a single computer or distributed across multiple computers depending upon the situation at hand.
[0054] The computing system can include client devices and servers. A client device and server are generally remote from each other and typically interact through a communication network. The relationship of client device and server arises by virtue of computer programs running on the respective computers and having a client device-server relationship to each other.
[0055] While this specification contains many specifics, these should not be construed as limitations on the scope or of what may be claimed, but rather as descriptions of features specific to particular embodiments. Certain features that are described in this specification in the context or separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination. Moreover, although features may be described above as acting in certain combinations and even initially claimed as such, one or more features from a claimed combination can in some cases be excised from the combination, and the claimed combination may be directed to a subcombination or variation of a subcombination.
[0056] Similarly, while operations are depicted in the drawings in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. In certain circumstances, multitasking and parallel processing may be advantageous. Moreover, the separation of various system components in the embodiments described above should not be understood as requiring such separation in all embodiments, and it should be understood that the described program components and systems can generally be integrated together in a single software product or packaged into multiple software products.
[0057] Although specific embodiments of the present invention have been described, it will be understood by those of skill in the art that there are other embodiments that are equivalent to the described embodiments. Accordingly, it is to be understood that the invention is not to be limited by the specific illustrated embodiments, but only by the scope of the appended claims.

Claims

What is claimed is:
1. A method for execution of electronic games, the method comprising: receiving geographic location information of a terminal;
determining displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy; and
sending the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
2. The method of claim 1, wherein the receiving geographic location information of a terminal comprises:
receiving the geographic location information of the terminal sent by the terminal for a plurality of times, the geographic location information comprising latitude information, longitude information and/or the altitude information of the terminal.
3. The method of claim 2, wherein:
the processing strategy comprises a proportion parameter;
the determining displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy comprises:
determining a displacement of the terminal based on at least information associated with the latitude information, the longitude information or the altitude information of the terminal; and
determining the displacement information of the role in the electronic game based on at least information associated with the displacement of the terminal and the proportion parameter.
4. The method of claim 2, wherein the geographic location information comprises the latitude information, the longitude information and the altitude information of the terminal.
5. A method for execution of electronic games, the method comprising: acquiring geographic location information;
sending the geographic location information to a network server;
receiving displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and
controlling the role to move in the electronic game based on at least information associated with the displacement information.
6. The method of claim 5, wherein the acquiring geographic location information comprises:
acquiring latitude information, longitude information and/or the altitude information using a global positioning system.
7. The method of claim 6, wherein the sending the geographic location information to a network server comprises:
sending the latitude information, the longitude information or the altitude information to the network server for a plurality of times at a predetermined sending frequency.
8. The method of claim 6, wherein the geographic location information comprises: the latitude information, the longitude information and the altitude information.
9. A network server comprising:
a receiving unit configured to receive geographic location information of a terminal;
a determination unit configured to determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy; and
a sending unit configured to send the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
10. The server of claim 9, wherein the receiving unit is further configured to receive the geographic location information of the terminal sent by the terminal for a plurality of times, the geographic location information including latitude information, longitude information and/or the altitude information of the terminal.
11. The server of claim 10, wherein:
the processing strategy comprises a proportion parameter;
the determination unit is further configured to:
determine a displacement of the terminal based on at least information associated with the latitude information, the longitude information or the altitude information of the terminal; and
determine the displacement information of the role in the electronic game based on at least information associated with the displacement of the terminal and the proportion parameter.
12. The server of claim 10, wherein the geographic location information comprises the latitude information, the longitude information and the altitude information of the terminal.
13. The server of claim 9, further comprising:
one or more data processors; and
a computer-readable storage medium;
wherein one or more of the receiving unit, the determination unit, and the sending unit are stored in the storage medium and configured to be executed by the one or more data processors.
14. A terminal comprising:
an acquisition unit configured to acquire geographic location information; a sending unit configured to send the geographic location information to a network server;
a receiving unit configured to receive displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and
a control unit configured to control the role to move in the electronic game based on at least information associated with the displacement information.
15. The terminal of claim 14, wherein the acquisition unit is further configured to acquire latitude information, longitude information and/or the altitude information using a global positioning system.
16. The terminal of claim 15, wherein the sending unit is further configured to send the latitude information, the longitude information or the altitude information to the network server for a plurality of times at a predetermined sending frequency.
17. The terminal of claim 15, wherein the geographic location information includes the latitude information, the longitude information and the altitude information.
18. The terminal of claim 11, further comprising:
one or more data processors; and
a computer-readable storage medium;
wherein one or more of the acquisition unit, the sending unit, the receiving unit and the control unit are stored in the storage medium and configured to be executed by the one or more data processors.
19. A system for execution of electronic games, the system comprising: a terminal; and
a network server;
wherein:
the terminal is configured to acquire geographic location information of the terminal and send the geographic location information to the network server;
the network server is configured to receive the geographic location information of the terminal, determine displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy, and send the displacement information to the terminal; and
the terminal is further configured to receive the displacement information of the role in the electronic game sent by the network server and control the role to move in the electronic game based on at least information associated with the displacement information.
20. A non-transitory computer readable storage medium comprising programming instructions for execution of electronic games, the programming instructions configured to cause one or more data processors to execute operations comprising:
receiving geographic location information of a terminal;
determining displacement information of a role in an electronic game based on at least information associated with the geographic location information and a predetermined processing strategy; and
sending the displacement information to the terminal so that the terminal controls the role to move in the electronic game based on at least information associated with the displacement information.
21. A non-transitory computer readable storage medium comprising programming instructions for execution of electronic games, the programming instructions configured to cause one or more data processors to execute operations comprising:
acquiring geographic location information;
sending the geographic location information to a network server;
receiving displacement information of a role in an electronic game sent by the network server, the displacement information being determined by the network server based on at least information associated with the geographic location information and a predetermined processing strategy; and
controlling the role to move in the electronic game based on at least information associated with the displacement information.
PCT/CN2013/089369 2013-06-19 2013-12-13 Systems and methods for executing electronic games WO2014201821A1 (en)

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Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006024866A1 (en) * 2004-09-02 2006-03-09 The Secretary Of State Acting Through Ordnance Survey Real world interactive game apparatus
CN1767546A (en) * 2004-10-30 2006-05-03 华为技术有限公司 Game system and game platform and method for using location information in game
CN101553290A (en) * 2006-12-13 2009-10-07 高通股份有限公司 System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (MMORPG)
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