WO2014195798A3 - Computer program, methods, and system for enabling an interactive event among a plurality of persons - Google Patents

Computer program, methods, and system for enabling an interactive event among a plurality of persons Download PDF

Info

Publication number
WO2014195798A3
WO2014195798A3 PCT/IB2014/001361 IB2014001361W WO2014195798A3 WO 2014195798 A3 WO2014195798 A3 WO 2014195798A3 IB 2014001361 W IB2014001361 W IB 2014001361W WO 2014195798 A3 WO2014195798 A3 WO 2014195798A3
Authority
WO
WIPO (PCT)
Prior art keywords
event
application
display
score
receives
Prior art date
Application number
PCT/IB2014/001361
Other languages
French (fr)
Other versions
WO2014195798A2 (en
Inventor
Björn TÖRNQVIST
Original Assignee
Ubisoft Entertainment, S.A.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US13/912,935 external-priority patent/US9205333B2/en
Priority claimed from US14/261,964 external-priority patent/US9782670B2/en
Application filed by Ubisoft Entertainment, S.A. filed Critical Ubisoft Entertainment, S.A.
Priority to CA2913580A priority Critical patent/CA2913580A1/en
Priority to EP14757965.0A priority patent/EP3003516A2/en
Publication of WO2014195798A2 publication Critical patent/WO2014195798A2/en
Publication of WO2014195798A3 publication Critical patent/WO2014195798A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes

Abstract

A computer program, method, and system for participating in interactive events includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application receives a request from a player to participate in an event, receives the event from the server application, shows the event on the display, and determines an event start time corresponding to a time at which the start of the event is shown on the display. The event application receives sensor data from a sensor, compares the sensor data to reference data to generate a score, forms a plurality of packets containing the score, and transmits the packets. The server application transmits the event to the display application, receives the score from the event application, and transmits the score to the display application.
PCT/IB2014/001361 2013-06-07 2014-05-27 Computer program, methods, and system for enabling an interactive event among a plurality of persons WO2014195798A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CA2913580A CA2913580A1 (en) 2013-06-07 2014-05-27 Computer program, method, and system for enabling an interactive event among a plurality of persons
EP14757965.0A EP3003516A2 (en) 2013-06-07 2014-05-27 Computer program, methods, and system for enabling an interactive event among a plurality of persons

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US13/912,935 2013-06-07
US13/912,935 US9205333B2 (en) 2013-06-07 2013-06-07 Massively multiplayer gaming
US14/261,964 US9782670B2 (en) 2014-04-25 2014-04-25 Computer program, method, and system for enabling an interactive event among a plurality of persons
US14/261,964 2014-04-25

Publications (2)

Publication Number Publication Date
WO2014195798A2 WO2014195798A2 (en) 2014-12-11
WO2014195798A3 true WO2014195798A3 (en) 2015-07-16

Family

ID=51429320

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2014/001361 WO2014195798A2 (en) 2013-06-07 2014-05-27 Computer program, methods, and system for enabling an interactive event among a plurality of persons

Country Status (3)

Country Link
EP (1) EP3003516A2 (en)
CA (1) CA2913580A1 (en)
WO (1) WO2014195798A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10768196B2 (en) 2016-12-19 2020-09-08 Huami Inc. Determine wearing position of a wearable device

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US6659861B1 (en) * 1999-02-26 2003-12-09 Reveo, Inc. Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet
US20050086301A1 (en) * 2003-10-17 2005-04-21 Eichler Allen J. Systems and methods for facilitating multi-user interaction over a network
US20080242409A1 (en) * 2007-03-30 2008-10-02 Ntn Buzztime, Inc. Video Feed Synchronization in an Interactive Environment
US7803054B1 (en) * 2004-03-31 2010-09-28 Microsoft Corporation Multi-vehicle cross-network coordination
US20120165100A1 (en) * 2010-12-23 2012-06-28 Alcatel-Lucent Canada Inc. Crowd mobile synchronization
WO2012166989A2 (en) * 2011-06-02 2012-12-06 Microsoft Corporation Emotion-based user identification for online experiences

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6042477A (en) * 1996-12-12 2000-03-28 Addink; Dale H. Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers
US6659861B1 (en) * 1999-02-26 2003-12-09 Reveo, Inc. Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet
US20050086301A1 (en) * 2003-10-17 2005-04-21 Eichler Allen J. Systems and methods for facilitating multi-user interaction over a network
US7803054B1 (en) * 2004-03-31 2010-09-28 Microsoft Corporation Multi-vehicle cross-network coordination
US20080242409A1 (en) * 2007-03-30 2008-10-02 Ntn Buzztime, Inc. Video Feed Synchronization in an Interactive Environment
US20120165100A1 (en) * 2010-12-23 2012-06-28 Alcatel-Lucent Canada Inc. Crowd mobile synchronization
WO2012166989A2 (en) * 2011-06-02 2012-12-06 Microsoft Corporation Emotion-based user identification for online experiences

Also Published As

Publication number Publication date
EP3003516A2 (en) 2016-04-13
WO2014195798A2 (en) 2014-12-11
CA2913580A1 (en) 2014-12-11

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