WO2014141255A1 - A method and system for enabling synchronous and asynchronous online communication channels between two persons - Google Patents
A method and system for enabling synchronous and asynchronous online communication channels between two persons Download PDFInfo
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- WO2014141255A1 WO2014141255A1 PCT/IL2014/050254 IL2014050254W WO2014141255A1 WO 2014141255 A1 WO2014141255 A1 WO 2014141255A1 IL 2014050254 W IL2014050254 W IL 2014050254W WO 2014141255 A1 WO2014141255 A1 WO 2014141255A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/21—Monitoring or handling of messages
- H04L51/222—Monitoring or handling of messages using geographical location information, e.g. messages transmitted or received in proximity of a certain spot or area
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/48—Message addressing, e.g. address format or anonymous messages, aliases
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/52—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
Definitions
- the present invention relates to the field of social networks and online/offline dating. More particularly, the invention relates to a method and system for enabling synchronous and asynchronous - permission based, visible, invisible, identified or anonymous - online communications and relationship management - between two persons who engaged in some form of physical reaHife meeting or encounter at some point in time and location (place).
- SoLoMo sociaHocation-mobile
- Bu.mp app allows users to exchange contact details and more, simply by bumping smartphones together.
- Bu.mp was a sure-fire, time-saving gimmick. Due to its intuitive nature, Bu.mp exceeded one million downloads during the first month and boasts over 100 million users.
- Location-based dating apps enable people to screen and virtually check out people in their vicinity. While this was initially a novel idea, such apps failed to remedy most problems inherent in online dating such as shady profiles, lazy filtering, the creep factor, etc. This perhaps explains why only one third of America's 100 million singles date online - leaving the vast majority of the market untapped.
- the system of the present invention takes mobile dating and people connection to a whole new level.
- the present invention relates to a method for the creation and storage and realization of shared moments between two people that have shared a "meeting of the eyes/recognition moment together".
- the present invention relates to a method for enabling synchronous and asynchronous online communication channels between two persons who may or may not know each other, by using an internet- based communication platform having a database and a user interface, comprising: a) storing information regarding a plurality of registered users into the database! b) allowing each user to provide information relating to a particular real-life occurrence/encounter through the user interface, wherein each real-life occurrence is defined at least by a location (by GPS, cell triangulation or other means) and time, but optionally by other data such as azimuth (bearings); estimated relative distance and direction from one another! direction of a finger swipe across the screen! sound byte! section of a photo or video!
- each user may use the user interface via a different computer based device! c) creating an independent Spacetime Bubble (SB) for each user who provide information regarding a particular real-life occurrence/encounter, wherein each SB indicates a cloud-based virtual event for real-life occurrences and interactions between people that combines location with time to create virtual events for real-life occurrences! d) upon receiving two independent SBs that occupy the same relative location and time and each from a different user, applying a matching algorithm(s) on said two independent SBs! and e) whenever there is a match between said two independent SBs, generating a single Shared Spacetime Bubble (SSB) with a unique IP address such that both individual users will be able to connect and communicate by the various means available.
- SB Spacetime Bubble
- the method further comprises providing users the ability to display one's availability status on a cloud computing ("Invisible Open for suggestions mode") while remaining completely invisible or anonymous to the general online public and to users of the system.
- availability status may pertain to one's career or work status, romantic relationship status, and the like.
- the method further comprises providing the ability for at least two people to communicate with nonverbal vibrating signals (e.g., as over mobile phones), where each signal or series of signals can have different meanings.
- nonverbal vibrating signals e.g., as over mobile phones
- the method further comprises providing the ability to sample two or more location-based (e.g., GPS, etc.) coordinates only microseconds or seconds (or minutes) apart from the first time of providing information related to a particular reaHife occurrence/encounter, thereby enabling the system to calculate the direction and speed of the user, resulting in better matching across space and time coordinates.
- location-based e.g., GPS, etc.
- the method further comprises providing the ability to open a SB during transport (i.e., "on the move", e.g., while jogging, walking, biking, being located in a car or a public transportation, etc.) for the duration of the reaHife encounter, thereby providing more information and increasing the probability of matching between the two pair of independent SBs.
- This "on the move” feature enables one to create a virtual trail marking his real-world presence comprising multiple GPS points.
- the "on the move” features allows for (l) the user to be more easily traced and matched by another user since the SB of the moving user is stretched over path and distance and is not limited to a single location and (2) the user registering the "on the move” SB will be able to browse through profiles of other users who were in his or her surrounding area while he or she was on the move.
- the method further comprises providing the ability for at least two people to point at one another's relative direction by use of a swipe of one or more fingers, or other object, across the device's touch screen in the direction of the other person (Fig. 6).
- the method further comprises providing the ability for at least two people who are in the vicinity of one another in real life to match virtually by use of azimuths and the device's built-in compass functionality, i.e. magnetic sensors (Fig. 7).
- the method further comprises providing a user-experience and user-interface in which the time axis can move back or forward in time with a swipe of a finger across the screen of the device while the map of the location remains fixed.
- the method further comprises providing the ability to create time and location-based group chats, in either public or anonymous status, between people who are present at the same venue or location at the same time duration.
- FIG. 3 schematically illustrates two independent SBs at a transportation mode, according to an embodiment of the present invention!
- FIG. 5 schematically illustrates exemplary layers structure of information and algorithm, according to an embodiment of the invention!
- FIG. 6 schematically illustrates how one or more people can point to the other's direction using a swipe of one or more fingers, or other objects, across the touch screen of the device!
- FIG. 7 schematically illustrates how bearings (azimuth) and the devices built-in magnetic sensors and compass capability can be instrumental pointing to one another's relative direction.
- each SB comprises at least the following data: - Where? ⁇ The location of the occurrence or event (e.g., GPS coordinates or manually entering the name of the location);
- the method of the present invention have basic underlying principles that are rooted in Physics, specifically, Einstein's Spacetime theory.
- Spacetime theory posits that Time and Space are part of the same fabric and cannot exist separately since they are part of the same continuum. Under this Spacetime unity assertion, no match can ever be made between two persons using the system of the present invention unless they (i.e., their cloud-based Spacetime SBs) occupy the same space (i.e., location) and time.
- two independent SBs may occur when two people who have mutual interest in one another meet or cross each other's path in real life.
- a connection between two interested people who encounter one another in real life can be established by matching at least the registered location with time of both people in the cloud.
- at least two independent SB can be created whenever each of the individuals provides information to the system that can be used to define the content of each individual SB (e.g., via its own mobile device by using a user interface of a dedicated app or a website) during that mutual encounter.
- the system matches the two independent SBs that have overlapping location and time coordinates to become a single shared SB (SSB) with a unique IP address (or other form of unique identifier that both individual can use to connect and communicate, optionally, in an anonymous manner).
- SSB single shared SB
- IP address or other form of unique identifier that both individual can use to connect and communicate, optionally, in an anonymous manner
- the system may request the user to provide further information regarding oneself and/or the other individual such as visual cues (e.g., hair style, hair color, eyes color, height, ethnicity, body type, garment item style and color, posture, activity and the like), free text and any other physical or environmental information that can be used to identify and isolate the two people who have mutual interest in one another after or during their real life encounter (occurrence).
- visual cues e.g., hair style, hair color, eyes color, height, ethnicity, body type, garment item style and color, posture, activity and the like
- free text e.g., free text and any other physical or environmental information that can be used to identify and isolate the two people who have mutual interest in one another after or during their real life encounter (occurrence).
- exemplary layers of information and algorithm is shown with respect to Fig. 5.
- the smart algorithm may involve the processing of location(s) and time based event, such as a series of events that occur at the same location but at different times (e.g., repeated events such as a lecture that occurs once a week), a single event having a dynamic location (e.g., traveling on the same bus or train), or any other algorithm(s) that can be used to identify and isolate the two people who have mutual interest in one another after or during their reaHife encounter.
- location(s) and time based event such as a series of events that occur at the same location but at different times (e.g., repeated events such as a lecture that occurs once a week), a single event having a dynamic location (e.g., traveling on the same bus or train), or any other algorithm(s) that can be used to identify and isolate the two people who have mutual interest in one another after or during their reaHife encounter.
- real-life encounters and their corresponding cloud-based SBs have spatial parameters that can be measured in:
- Short distance aspect e.g., few centimeters
- two people sitting next to one another on the bench or walking across or
- the matching resolution procedure may involve the following elements ⁇
- Users can communicate (voice/video chat, phone talk, message, etc.) anonymously or openly in order to verify and confirm the right match.
- fuzzy logic and human judgment may be used to improve the chance of matching, especially when human error takes place. For instance, a person may mistakenly put AM instead of PM or mark a city by the same name but in a different state.
- users will have the option to reveal their invisible Profile if they wish to continue to find the right match.
- users' profiles are on visible mode, they will be able to identify their right match by viewing his or her profile data (with or without a profile photo).
- the matching resolution procedure may involve the followings elements ⁇
- Unmatched SBs are dilated across the time parameter in order to increase the chance of a match.
- the range of time of each Bubble is expanded (into future & past from time of reference) while the space coordinates remain fixed in order to check for the relative amount of time between the two space-matched SBs. If the time span overlaps during the dilation, a match is made.
- the algorithm also checks for similarity between the sound byte recorded, photo, etc. during Bubble registration.
- the algorithm may take into account azimuthal data from the mobile phone's built-in magnetic sensors (Fig. 7), as well as the direction of the swipe of one or more fingers across the screen of the phone (Fig. 6).
- the matching algorithm may also take into account data from persons who registered the SB, such as sample of the color of their shirt, pants, dress, shoes, hair, jewelry, and the like, using the mobile phone's built in camera.
- the matching resolution procedure may involve the followings elements ⁇
- Unmatched SBs are dilated across both default space and time axes in order to increase the probability of a match.
- the unmatched SBs increase in size while the range of time increases into the past and future from the time of reference.
- the system detects an overlap in time and/or space, a match (or partial match) is made.
- the algorithm also checks recorded sound byte during Bubble registration.
- the algorithm may take into account azimuthal data from the mobile phone's built-in magnetic sensors (Fig. 7), as well as the direction of the swipe of one or more fingers across the screen of the phone (Fig. 6).
- the matching algorithm may also take into account data from persons who registered the SB, such as sample of the color of their shirt, pants, dress, shoes, hair, jewelry, and the like, using the mobile phone's built in camera.
- the Visual Cues, Textual and Fuzzy Logic & Human Judgment may also be used.
- the matching resolution procedure may involve the followings elements ⁇
- Unmatched SBs are slightly dilated across both default space and time axes in order to verify that SBs did not fail to match due to only small space and time variances.
- the unmatched SBs change in size while the time grows into the past and future from the time of reference (time that each of the two SBs was registered).
- the process applies to all different pair combinations of unmatched SBs within the given spacetime, i.e. the hub that recognizes hyper -activity in the number of registered SBs around the same time or isolated SBs as well.
- the algorithm also checks recorded sound byte during Bubble registration, as background music, etc.
- the algorithm may take into account azimuthal data from the mobile phone's built-in magnetic sensors (Fig.
- the matching algorithm may also take into account data from persons who registered the SB, such as sample of the color of their shirt, pants, dress, shoes, hair, jewelry, and the like, using the mobile phone's built in camera.
- the data that users put into their profile is relatively unchanging, such as eye color, heights, hair color, physique, ethnicity, and the like.
- users can fill out the physical attributes of their object (person for whom they have opened the Bubble). The system can then try to match the two based on the profile data.
- the system allows for opening multiple SBs for the same person of interest over a scope of time (days to even weeks).
- the system parallels real human flirting behavior, such as in workplaces or campuses, where two interested people are well aware of one another's presence yet never actually met or talked (or talk and meet in multiple instances).
- the system can learn to recognize patterns thereby increasing the chance of a match even if the parameters don't exactly match. This also keeps the system cleaner since when a match is finally made, all unmatched SBs by both people get associated to the single match.
- the system will utilize pattern recognition algorithms in multiple unmatched SBs that are attributed to a single (not multiple) person. This system is similar to insects leaving chemical trails in nature.
- Fig. 2 schematically illustrates sets of multiple SBs associated with each other.
- Two people may be walking in the same or opposite directions when they encounter one another. Entering a SB may take from a few seconds to a minute or more, during which time they may have drifted away from one another (as indicated by the SBs of persons A and B in Fig. 4A).
- the system can figure out the direction (and to some degree the speed) of each individual and can make the necessary algorithmic adjustment to match the two SBs with more certainty (despite the fact that the time and/or location parameters don't overlap completely), as indicated in Fig. 4B.
- Both (or one) of the people who notice one another and register a SB may also point to one another's direction simply by swiping an imaginary straight line (by user of one or more fingers, mouse or other pointing device) across device's screen, where each of the two ends of the line points in the direction of one of the people (Fig. 6). For example, the user can hold the device perpendicular to her body and click to point where the person of interest is in relation to her.
- This relative direction of each of the SB's can serve as additional data that will improve the matching algorithm's ability to connect people in situations where multiple SB's exist or where some data is missing.
- the mobile or other smart device has built-in magnetic sensors and as such has can function as a compass.
- Both (or one) of the people who notice one another and register a SB may also establish one another's relative direction, that is virtually point in the other's direction, using the azimuth or bearings system of the virtual compass (Fig. 7). For example, a user may point the North direction (or adjusted North direction) in his direction and then click on the meridian (or draw an imaginary line) in the direction of the person of his interest on the other.
- the data of one SB's direction in relation to the other SB will further contribute to the matching algorithm's ability to find the right match in situations of uncertainty or lack of data, or situations where multiple SB's exist.
- users of the system will be able to open a public or anonymous SB for a specified length of time, such as several minutes or hours at a specific location or while moving.
- users can click on the virtual profiles or profile photos of real people who are found in their proximity, which can be from several meters to several hundreds of meters, or even more.
- Users who have been clicked on can instigate virtual communication, such as chat, or engage in content, such as a photo compatibility test, etc. to break the ice.
- Users may opt to be open for real ⁇ time communication or to mark their status as "Leave a message" mode.
- the advantage of "Leave a message” mode is that the either recipient or approacher (the one who clicked on the profile) may be busy at the time or around with people and may prefer to postpone the communication for a later time.
- the "Leave a message” mode can also do away with any real ⁇ time embarrassment, inconveniences or shyness.
- the system also allows for proximity-based group chat and other communications, for people who are in a specific area at the same given time. For example, people who are present at a Starbuck's cafe a certain hour of the day can socialize in real-time or choose to connect virtually at a later time. This is true event-based social networking.
- ISB invisible SB
- space and time parameters and optionally, other visual cues.
- ISBs invisibly stamp one's virtual presence and declare his or her real-life availability status, while the individual who opened the ISB need not necessarily make eye contact with any particular person in his physical surrounding. This method opens an opportunity for interested people to approach others' invisible virtual spacetime, while never being 100% sure whether an invisible SB actually exists.
- the advantage of this unique technique is that it decreases the fear of rejection in the persons making the approach (as they can never be sure whether their SB was matched or denied by the owner of the ISB), while allowing the person who opened the ISB (the approached person) to deny or to reject the overlapping SB (without the inconvenience making a rejection).
- the invisible mode will be better understood through the following example of a real-life situation: Lisa is in a large lecture room with over 100 people. She leaves an open ISB that lasts for the time duration of the lecture with the tags "Lisa” and "Blue Dress". Stan doesn't know Lisa's name but wants to contact Lisa and to express his interest. Stan registers a visible (or invisible) SB during the time of the lecture with the tag "Blue Dress”. The system makes a match based on the tag/s and notifies Lisa that Stan is interested. She can choose to anonymously chat with Stan (now or later) or can simply ignore the request while Stan can never be sure whether Lisa ever received his SB.
- This invisible mode is analogous to "shooting in the dark” and is ideal for environments where one notices another or knows some information about the other, i.e. university dorms, lecture halls, work environments and the like. Moreover, the invisible mode is well suited for professional events and conferences. For example, a Software Programmer who is looking for a job and is attending an event can open an ISB declaring his skills. A person who opens a SB and is seeking such skills will be matched if the two are in physical proximity from one another. It is clear that users can still choose to remain in visible public mode or in anonymous mode.
- the embodiments described herein results in a system for connecting people through shared moment.
- the system can connect between mutually interested people even if the opportunity to take each other's phone number or email has passed.
- the system makes it possible to "seize the moment" at a future time.
- nonverbal communicative cues such as eye contact
- the proposed system is poised to transform the way that people connect for the first time. While the innovative solution is perfectly suitable for the world of romance, its functionality applies to all types of human relationships - personal, social and business - in the foreseeable future.
- SB's are ideal for stamping one's presence in public events such as concerts, theater shows, conferences, conventions, lectures and the like.
- the system's solution transforms any public place or event into a micro-dating site where users can screen other users both in real-time and in the past. Note: In future versions of the app, users may also be allowed to visit the future as well as to register SB's at a certain location at a future time.
- the app features the unique ability to mark one's presence (trail) while on the move. This feature is ideal for people who are available to meet new people but are not necessarily tuned in to everyone who sees them, as while jogging or biking.
- the app offers various means to communicate with one another. Users will be free to choose which communication tools they want to make available. For instance, a person may decide that he or she can only be contacted only by chat, video chat, SMS, email, etc., both anonymously or identified.
- the computer program product may be a computer storage media readable by a computer system and encoding a computer program of instructions for executing a computer process.
- the computer program product may also be a propagated signal on a carrier readable by a computing system and encoding a computer program of instructions for executing a computer process.
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WO2019238111A1 (en) * | 2018-06-14 | 2019-12-19 | 维沃移动通信有限公司 | Synchronization signal block transmission method, and network device and terminal |
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