WO2014140471A2 - Self-propelled game piece with remote-controlled localised movement on a capacitive screen of a digital tablet - Google Patents

Self-propelled game piece with remote-controlled localised movement on a capacitive screen of a digital tablet Download PDF

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Publication number
WO2014140471A2
WO2014140471A2 PCT/FR2014/050548 FR2014050548W WO2014140471A2 WO 2014140471 A2 WO2014140471 A2 WO 2014140471A2 FR 2014050548 W FR2014050548 W FR 2014050548W WO 2014140471 A2 WO2014140471 A2 WO 2014140471A2
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WO
WIPO (PCT)
Prior art keywords
pin
capacitive
digital tablet
game
digital
Prior art date
Application number
PCT/FR2014/050548
Other languages
French (fr)
Other versions
WO2014140471A3 (en
Inventor
Bertrand Duplat
Jean-Etienne MINEUR
Guillaume Millet
Original Assignee
Les Editions Volumiques
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Publication date
Application filed by Les Editions Volumiques filed Critical Les Editions Volumiques
Publication of WO2014140471A2 publication Critical patent/WO2014140471A2/en
Publication of WO2014140471A3 publication Critical patent/WO2014140471A3/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/2479Other kinds of output
    • A63F2009/2482Electromotor

Definitions

  • the present invention relates to a digital pin controlled by a mobile wireless link by digital terminal on a capacitive screen.
  • digital terminal means digital tablet, digital telephone.
  • digital terminals being equipped with both a capacitive screen and a wireless transmission device.
  • a main object of the invention is to propose a solution adapting to the world of board games, interactive play games for children, business games or more generally learning or demonstration.
  • An object of the invention is to propose pins whose location on the capacitive screen is 1 - recognized by the digital tablet 2 - mobile and driven by the digital tablet.
  • the invention applies for example to a board game where the movement of a pawn during a game action is autonomous, without the intervention of the user and simply controlled by a numerical control.
  • This digital control takes place on the screen of the said digital tablet or remotely with a second digital terminal in wireless connection with the first digital terminal.
  • An object of the invention is to propose 1 - a pion in wireless connection with the digital tablet 2 - a self-propelled pawn 3 - A pawn geo location on the screen of the digital tablet controlled wirelessly by a digital tablet or remote control
  • An object of the invention is to propose a set of digital pins that can be jointly controlled by one or more digital tablets on the capacitive screen of the same digital tablet.
  • An object of the invention is to propose a solution that is economical and easily industrializable and that incorporates the latest technologies of electronic cards, software and communication protocol.
  • An object of the invention is to propose a solution that is portable on the various operating systems of the various existing tablets.
  • An object of the invention is to provide a pin which is resistant to mechanical shock and wear.
  • the invention provides a pin which comprises an electronic circuit provided with a wireless communication, a battery, a displacement motor and a capacitive signature on a digital screen terminal.
  • the digital tablet includes processing software that includes a geo-location layer, a game application layer that manages and updates pawn situations, and a processing layer that controls the movement of the pawn.
  • the invention proposes a digital pion driving system made from the intelligent control of two vibrators mounted parallel in the pion.
  • the invention provides a control loop which detects both the position of the pin on the plane but also the angular position of the pin and which readjusts the orders of movement of the pin so as to rebalance the angular displacements and or on the Tablet that parasites.
  • This aspect of the invention makes it possible to control the pawn in displacement with a great precision, and this even if the pawn turns on itself or slides on the tablet.
  • the invention provides a pion driving motor system that is in real time interaction with the location of the pin on the capacitive screen of the digital tablet.
  • the present invention relates to a gaming system comprising a capacitive screen digital tablet, at least one capacitive signature pin which integrates an electronic control circuit, a device for controlling said pin on said screen and a software for processing the digital tablet which comprises a software layer which loops the longitudinal, lateral and angular position of the pin on the capacitive screen in accordance with the game action instructions of a gaming software application layer which also notably represents a game board on the capacitive screen of said digital tablet.
  • said counter integrates a pair of vibrators arranged in parallel in the lift pyramid defined by the base of the tripod plane of the capacitive foot of said pin and the center of gravity of said pin and said processing software of said digital tablet comprises remote actuation by a wireless transmission of said vibrators for moving said pawn according to the game action instructions.
  • FIG. 1 shows a top view of a digital tablet
  • FIG. 3 represents a pion engine vibrator according to the invention
  • FIG. 4 shows a pion piloting system in an interactive game according to an improved mode of the invention
  • FIG. 1 represents a view from above of a digital tablet (1) with its capacitive screen (E) and a pin (P) placed on the capacitive screen (E).
  • Figures 2a, 2b a bottom view and in section of a pin (P) according to the present invention, with capacitive signature feet (10a, 10b, 10c).
  • These capacitive signature feet are a known means which allows 1 - to give the position of the X, Y pin on the screen of the tablet 2 - to give the angular orientation of the pin (P) on the plane of the screen of the tablet.
  • the counter has a pair of vibrators (V1, V2) more particularly described in FIG. 3.
  • the pin (P) also comprises an electronic circuit (C) with its power supply, its intelligence, its wireless communication means. This electronic circuit makes it possible to communicate with the digital tablet and also makes it possible to return the control instructions to the two vibrators which will be engines for the movement of the pawn.
  • the capacitive feet are preferably in a hardness of between 0.3 and 0.7.
  • the elasticity of this hardness is designed 1 - sufficiently elastic so as to remain stable on the capacitive screen after each movement 2 - sufficiently hard so as to bounce and advance when the vibrator is actuated.
  • the vibrator is made from a small eccentric flyweight which is rotated and which from a certain critical speed of rotation generates a vibration. Under the effect of this forward or backward vibration, the foot support moves forward or backward.
  • the pion operator controls the moving pawn. If the two vibrators (V1, V2) turn in the same direction then the pin advances in the direction of rotation of the vibrators. If a vibrator is activated in one direction and the other vibrator in the other direction, then the counter turns on itself.
  • FIG. 4 shows a pion piloting system in an interactive game according to an improved mode of the invention in which the digital game tablet comprises several pieces whose movement is controlled by other remote tablets. Typically each player drives his pawn on the digital tablet with his own digital phone that remotely dialog with the application layer of the game software present on the digital tablet.
  • the present invention therefore relates to a capacitive foot signature pinion device (P) (10a, 10b, 10c) on a capacitive screen (E) of a digital tablet (1), characterized in that the pin integrates an electronic control circuit. (C) powered and a pair of vibrator (V1, V2) housed parallel in the triangle of levitation capacitive foot - center of gravity (G) of the pin (P) and the digital tablet a software layer that loops the longitudinal position, lateral and angular of the pin (P) on the capacitive screen (E) and the remote actuation by a wireless transmission of the vibrators (V1, V2) to move the pin according to the action instructions of a software application layer game which also represents a game board on the capacitive screen (E) of the digital tablet (1).
  • C powered and a pair of vibrator (V1, V2) housed parallel in the triangle of levitation capacitive foot - center of gravity (G) of the pin (P) and the digital tablet a software layer that loops the longitudinal

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)
  • Selective Calling Equipment (AREA)

Abstract

The present invention concerns a device for controlling a game piece with both a signature and a capacitive base on a capacitive screen of a digital tablet characterised in that the game piece incorporates a powered electronic control circuit and a pair of vibrators housed parallel in the capacitive base - centre of gravity support triangle of the game piece, and the digital tablet a software layer that relays the longitudinal, lateral and angular position of the game piece on the capacitive screen and remote actuation by wireless transmission of the vibrators to move the game piece according to the game action instructions of a game application software layer that also represents, in particular, a game board on the capacitive screen of the digital tablet.

Description

Pion automoteur piloté à distance en déplacement localisé sur écran capacitif de tablette numérique  Remote Controlled Self-Propelled Pion in Localized Location on Digital Tablet Capacitive Screen
La présente invention concerne un pion numérique piloté par liaison sans fil en mobilité par terminal numérique sur un écran capacitif.  The present invention relates to a digital pin controlled by a mobile wireless link by digital terminal on a capacitive screen.
II n'existe pas à ce jour de solution proposant un pion numérique qui soit localisé sur un écran de tablette numérique et qui puisse être autonome en mobilité piloté en liaison sans fil par le terminal numérique. Par terminal numérique, il s'entend tablette numérique, téléphonique numérique. Ces terminaux numériques étant équipés à la fois d'un écran capacitif et d'un dispositif de transmission par liaison sans fil.  There is currently no solution proposing a digital pawn which is located on a digital tablet screen and which can be autonomously mobile controlled wirelessly by the digital terminal. By digital terminal, it means digital tablet, digital telephone. These digital terminals being equipped with both a capacitive screen and a wireless transmission device.
Un objet principal de l'invention est de proposer une solution s'adaptant pour l'univers du jeu de société, du jeu ludique interactif pour enfant, du jeu d'entreprise ou plus généralement de l'apprentissage ou de la démonstration.  A main object of the invention is to propose a solution adapting to the world of board games, interactive play games for children, business games or more generally learning or demonstration.
Un objet de l'invention est de proposer des pions dont la localisation sur l'écran capacitif soit 1 - reconnue par la tablette numérique 2 - mobile et pilotée par la tablette numérique. L'invention s'applique par exemple à un jeu de société ou le déplacement d'un pion lors d'une action de jeu est autonome, sans l'intervention de l'utilisateur et simplement piloté par une commande numérique. Cette commande numérique a lieu sur l'écran de la dite tablette numérique ou à distance avec un second terminal numérique en liaison sans fil avec le premier terminal numérique.  An object of the invention is to propose pins whose location on the capacitive screen is 1 - recognized by the digital tablet 2 - mobile and driven by the digital tablet. The invention applies for example to a board game where the movement of a pawn during a game action is autonomous, without the intervention of the user and simply controlled by a numerical control. This digital control takes place on the screen of the said digital tablet or remotely with a second digital terminal in wireless connection with the first digital terminal.
Un objet de l'invention est de proposer 1 - un pion en liaison sans fil avec la tablette numérique 2 - un pion automoteur 3 - Un pion a géo localisation sur l'écran de la tablette numérique piloté en liaison sans fil par une tablette numérique ou une télécommande à distance  An object of the invention is to propose 1 - a pion in wireless connection with the digital tablet 2 - a self-propelled pawn 3 - A pawn geo location on the screen of the digital tablet controlled wirelessly by a digital tablet or remote control
Un objet de l'invention est de proposer un ensemble de pions numériques qui puissent être conjointement pilotés par une ou plusieurs tablettes numériques sur l'écran capacitif d'une même tablette numérique  An object of the invention is to propose a set of digital pins that can be jointly controlled by one or more digital tablets on the capacitive screen of the same digital tablet.
Un objet de l'invention est de proposer une solution qui soit économique et facilement industrialisable et qui intègre les dernières technologies de cartes électroniques, de logiciel et de protocole de communication. Un objet de l'invention est de proposer une solution qui soit portable sur les différents systèmes d'exploitation des différentes tablettes existantes. An object of the invention is to propose a solution that is economical and easily industrializable and that incorporates the latest technologies of electronic cards, software and communication protocol. An object of the invention is to propose a solution that is portable on the various operating systems of the various existing tablets.
Un objet de l'invention est de proposer un pion qui soit résistant aux chocs mécaniques et à l'usure.  An object of the invention is to provide a pin which is resistant to mechanical shock and wear.
Dans un aspect principal, l'invention propose un pion qui comprend un circuit électronique muni d'une communication sans fil, une batterie, un moteur de déplacement et une signature capacitive sur terminal d'écran numérique. La tablette numérique comprend un logiciel de traitement qui comprend une couche de géo localisation, une couche applicative de jeu qui gère et actualise les situations du pion et une couche de traitement qui pilote le déplacement du pion.  In a main aspect, the invention provides a pin which comprises an electronic circuit provided with a wireless communication, a battery, a displacement motor and a capacitive signature on a digital screen terminal. The digital tablet includes processing software that includes a geo-location layer, a game application layer that manages and updates pawn situations, and a processing layer that controls the movement of the pawn.
Dans un aspect, l'invention propose un système moteur du pion numérique réalisé à partir du pilotage intelligent de deux vibreurs montés parallèles dans le pion.  In one aspect, the invention proposes a digital pion driving system made from the intelligent control of two vibrators mounted parallel in the pion.
Dans un aspect l'invention propose une boucle de contrôle qui détecte à la fois la position du pion sur le plan mais aussi la position angulaire du pion et qui réadapte les ordres de déplacement du pion de façon à rééquilibrer les déplacements angulaires et ou sur la tablette qui parasites. Cet aspect de l'invention permet de piloter le pion en déplacement avec une grande précision, et ce même si le pion tourne sur lui même ou glisse sur la tablette.  In one aspect the invention provides a control loop which detects both the position of the pin on the plane but also the angular position of the pin and which readjusts the orders of movement of the pin so as to rebalance the angular displacements and or on the Tablet that parasites. This aspect of the invention makes it possible to control the pawn in displacement with a great precision, and this even if the pawn turns on itself or slides on the tablet.
Dans un aspect, l'invention propose un système moteur de pilotage de pion qui soit en interaction temps réel avec la localisation du pion sur l'écran capacitif de la tablette numérique.  In one aspect, the invention provides a pion driving motor system that is in real time interaction with the location of the pin on the capacitive screen of the digital tablet.
La présente invention concerne un système de jeu comprenant une tablette numérique à écran capacitif, au moins un pion à signature capacitive qui intègre un circuit de commande électronique, un dispositif de pilotage dudit pion sur ledit écran et un logiciel de traitement de la tablette numérique qui comprend une couche logicielle qui boucle la position longitudinale, latérale et angulaire du pion sur l'écran capacitif selon les instructions d'actions de jeu d'une couche logicielle applicative de jeu qui représente notamment également un plateau de jeu sur l'écran capacitif de ladite tablette numérique. Selon l'invention, de manière caractéristique, ledit pion intègre un couple de vibreur disposés en parallèle dans la pyramide de sustentation définie par la base du trépied plan du pied capacitif dudit pion et le centre de gravité dudit pion et ledit logiciel de traitement de ladite tablette numérique comprend l'actionnement à distance par une transmission sans fil desdits vibreurs pour déplacer ledit pion selon les instructions d'actions de jeu. The present invention relates to a gaming system comprising a capacitive screen digital tablet, at least one capacitive signature pin which integrates an electronic control circuit, a device for controlling said pin on said screen and a software for processing the digital tablet which comprises a software layer which loops the longitudinal, lateral and angular position of the pin on the capacitive screen in accordance with the game action instructions of a gaming software application layer which also notably represents a game board on the capacitive screen of said digital tablet. According to the invention, typically, said counter integrates a pair of vibrators arranged in parallel in the lift pyramid defined by the base of the tripod plane of the capacitive foot of said pin and the center of gravity of said pin and said processing software of said digital tablet comprises remote actuation by a wireless transmission of said vibrators for moving said pawn according to the game action instructions.
L'invention sera mieux comprise à la lecture des figures annexées qui représentent un mode particulier de l'invention sur lesquelles :  The invention will be better understood on reading the appended figures which represent a particular embodiment of the invention in which:
- La figure 1 représente une vue de dessus d'une tablette numérique - Figure 1 shows a top view of a digital tablet
- Les figures 2a, 2b une vue de dessous et en coupe d'un pion selon la présente invention - Figures 2a, 2b a bottom view and in section of a pin according to the present invention
- La figure 3 représente un vibreur moteur de pion selon l'invention FIG. 3 represents a pion engine vibrator according to the invention
- La figure 4 représente un système de pilotage de pion dans un jeu interactif selon un mode perfectionné de l'invention FIG. 4 shows a pion piloting system in an interactive game according to an improved mode of the invention
La figure 1 représente une vue de dessus d'une tablette numérique (1 ) avec son écran capacitif (E) et un pion (P) posé sur l'écran capacitif (E). Les figures 2a, 2b une vue de dessous et en coupe d'un pion (P) selon la présente invention, avec des pieds de signature capacitive (10a, 10b, 10c). Ces pieds de signature capacitive sont un moyen connu qui permet 1 - de donner la position du pion en X,Y sur l'écran de la tablette 2 - de donner l'orientation angulaire du pion (P) sur le plan de l'écran de la tablette. Le pion compte un couple de vibreur (V1 , V2) plus particulièrement décrit en figure 3. Ces vibreurs (V&, V2) sont inscrits dans la pyramide de sustentation du pion définie par la base du trépied plan des trois pieds capacitifs et par le centre de gravité (G) du pion en sommet de la pyramide. Le pion (P) comprend également un circuit électronique (C) avec son alimentation, son intelligence, ses moyens de communication sans fil. Ce circuit électronique permet de dialoguer avec la tablette numérique et permet également de renvoyer les instructions de pilotage aux deux vibreurs qui seront moteurs pour le déplacement du pion. Les pieds capacitifs siont préférentiellement dans une dureté comprise entre 0,3 et 0,7. L'élasticité de cette dureté est conçue 1 - suffisamment élastique de façon à rester stable sur l'écran capacitif après chaque mouvement 2 - suffisamment dure de façon à rebondir et avancer lorsque le vibreur est actionné. En effet comme représenté en figure 3, le vibreur est réalisé à partir d'une petite masselotte excentrée qui est entraînée en rotation et qui à partir d'une certaine vitesse critique de rotation génère une vibration. Sous l'effet de cette vibration avant ou arrière, le support pied avance ou recule. En disposant deux de ces vibreurs en parallèle, l'opérateur du pion pilote le pion en déplacement. Si les deux vibreurs (V1 , V2) tournent dans le même sens alors le pion avance dans le sens de rotation des vibreurs. Si un vibreur est actionné dans un sens et l'autre vibreur dans l'autre sens, alors le pion tourne sur lui-même. La couche de pilotage du logiciel applicatif boucle alors la position du pion et pilote l'action des moteurs vibreurs (V1 , V2) pour positionner le pion selon les instructions de positionnement la couche de positionnement du logiciel applicatif. La figure 4 représente un système de pilotage de pion dans un jeu interactif selon un mode perfectionné de l'invention dans lequel la tablette numérique de jeu comprend plusieurs pions dont le déplacement est piloté par d'autres tablettes distantes. Typiquement chaque joueur pilote son pion sur la tablette numérique avec son propre téléphone numérique qui dialogue à distance avec la couche applicative du logiciel de jeu présent sur la tablette numérique. FIG. 1 represents a view from above of a digital tablet (1) with its capacitive screen (E) and a pin (P) placed on the capacitive screen (E). Figures 2a, 2b a bottom view and in section of a pin (P) according to the present invention, with capacitive signature feet (10a, 10b, 10c). These capacitive signature feet are a known means which allows 1 - to give the position of the X, Y pin on the screen of the tablet 2 - to give the angular orientation of the pin (P) on the plane of the screen of the tablet. The counter has a pair of vibrators (V1, V2) more particularly described in FIG. 3. These vibrators (V &, V2) are inscribed in the pyramid of levitation of the pin defined by the base of the tripod plane of the three capacitive feet and by the center gravity (G) of the pawn at the top of the pyramid. The pin (P) also comprises an electronic circuit (C) with its power supply, its intelligence, its wireless communication means. This electronic circuit makes it possible to communicate with the digital tablet and also makes it possible to return the control instructions to the two vibrators which will be engines for the movement of the pawn. The capacitive feet are preferably in a hardness of between 0.3 and 0.7. The elasticity of this hardness is designed 1 - sufficiently elastic so as to remain stable on the capacitive screen after each movement 2 - sufficiently hard so as to bounce and advance when the vibrator is actuated. Indeed As shown in Figure 3, the vibrator is made from a small eccentric flyweight which is rotated and which from a certain critical speed of rotation generates a vibration. Under the effect of this forward or backward vibration, the foot support moves forward or backward. By arranging two of these vibrators in parallel, the pion operator controls the moving pawn. If the two vibrators (V1, V2) turn in the same direction then the pin advances in the direction of rotation of the vibrators. If a vibrator is activated in one direction and the other vibrator in the other direction, then the counter turns on itself. The control layer of the application software then loops the position of the pin and controls the action of the vibrating motors (V1, V2) to position the pin according to the positioning instructions the positioning layer of the application software. FIG. 4 shows a pion piloting system in an interactive game according to an improved mode of the invention in which the digital game tablet comprises several pieces whose movement is controlled by other remote tablets. Typically each player drives his pawn on the digital tablet with his own digital phone that remotely dialog with the application layer of the game software present on the digital tablet.
La présente invention concerne donc un dispositif de pilotage de pion (P) à signature à pied capacitif (10a, 10b, 10c) sur écran capacitif (E) de tablette numérique (1 ) caractérisé en ce que le pion intègre un circuit de commande électronique (C) alimenté et un couple de vibreur (V1 , V2) logé parallèle dans le triangle de sustentation pied capacitif - centre de gravité (G) du pion (P) et la tablette numérique une couche logicielle qui boucle la position longitudinale, latérale et angulaire du pion (P) sur l'écran capacitif (E) et l'actionnement à distance par une transmission sans fil des vibreurs (V1 , V2) pour déplacer le pion selon les instructions d'actions de jeu d'une couche logicielle applicative de jeu qui représente notamment également un plateau de jeu sur l'écran capacitif (E) de la tablette numérique (1 ).  The present invention therefore relates to a capacitive foot signature pinion device (P) (10a, 10b, 10c) on a capacitive screen (E) of a digital tablet (1), characterized in that the pin integrates an electronic control circuit. (C) powered and a pair of vibrator (V1, V2) housed parallel in the triangle of levitation capacitive foot - center of gravity (G) of the pin (P) and the digital tablet a software layer that loops the longitudinal position, lateral and angular of the pin (P) on the capacitive screen (E) and the remote actuation by a wireless transmission of the vibrators (V1, V2) to move the pin according to the action instructions of a software application layer game which also represents a game board on the capacitive screen (E) of the digital tablet (1).
Il est bien entendu que la présente invention peut être étendue à des pions dont la position soit reconnue autrement que par écran tactile en particulier sur des plateaux en carton, avec des techniques de reconnaissance de position par onde, du type onde sonore ou onde infra-rouge. . On voit bien que de nombreuses variantes éventuellement susceptibles de se combiner peuvent ici être apportées sans jamais sortir du cadre de l'invention tel qu'il est défini ci-après. It is understood that the present invention may be extended to pions whose position is recognized other than by touch screen, particularly on cardboard trays, with wave position recognition techniques, of the sound wave or infra-red wave type. red. . It is clear that many variants may possibly be combined here can be made without ever departing from the scope of the invention as defined below.

Claims

REVENDICATIONS
1 - Système de jeu comprenant une tablette numérique (1 ) à écran capacitif (E), au moins un pion (P) à signature capacitive qui intègre un circuit de commande électronique, un dispositif de pilotage dudit pion (P) sur ledit écran (E) et un logiciel de traitement de la tablette numérique qui comprend une couche logicielle qui boucle la position longitudinale, latérale et angulaire du pion (P) sur l'écran capacitif (E) selon les instructions d'actions de jeu d'une couche logicielle applicative (400) de jeu qui représente notamment également un plateau de jeu (402) sur l'écran capacitif (E) de ladite tablette numérique (1 ), caractérisé en ce que ledit pion intègre un couple de vibreur (V1 , V2) disposés en parallèle dans la pyramide de sustentation définie par la base du trépied plan du pied capacitif dudit pion (P) et le centre de gravité (G) dudit pion (P) et en ce que ledit logiciel de traitement de ladite tablette numérique comprend l'actionnement à distance par une transmission sans fil desdits vibreurs (V1 , V2) pour déplacer ledit pion selon les instructions d'actions de jeu. 1 - A game system comprising a digital tablet (1) with a capacitive screen (E), at least one capacitive signature pin (P) which integrates an electronic control circuit, a device for controlling said pin (P) on said screen ( E) and a digital tablet processing software that includes a software layer that loops the longitudinal, lateral, and angular position of the pin (P) on the capacitive screen (E) according to the game action instructions of a layer software application (400) gaming which also notably represents a game board (402) on the capacitive screen (E) of said digital tablet (1), characterized in that said pin integrates a pair of vibrator (V1, V2) arranged in parallel in the lift pyramid defined by the base of the tripod plane of the capacitive foot of said pin (P) and the center of gravity (G) of said pin (P) and in that said processing software of said digital tablet comprises remote operation by a wireless transmission of said vibrators (V1, V2) to move said pawn according to the game action instructions.
PCT/FR2014/050548 2013-03-14 2014-03-11 Self-propelled game piece with remote-controlled localised movement on a capacitive screen of a digital tablet WO2014140471A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR1300575A FR3003363B1 (en) 2013-03-14 2013-03-14 REMOTE PILOT PILOT PIONEER IN DISPLACEMENT LOCATED ON DIGITAL TABLET CAPACITIVE SCREEN
FRFR1300575 2013-03-14

Publications (2)

Publication Number Publication Date
WO2014140471A2 true WO2014140471A2 (en) 2014-09-18
WO2014140471A3 WO2014140471A3 (en) 2015-04-02

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/FR2014/050548 WO2014140471A2 (en) 2013-03-14 2014-03-11 Self-propelled game piece with remote-controlled localised movement on a capacitive screen of a digital tablet

Country Status (2)

Country Link
FR (1) FR3003363B1 (en)
WO (1) WO2014140471A2 (en)

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US8540569B2 (en) * 2008-09-05 2013-09-24 Eric Gustav Orlinsky Method and system for multiplayer multifunctional electronic surface gaming apparatus
DE102008057389B4 (en) * 2008-11-14 2011-03-17 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Transporting an object over a surface
US20120050198A1 (en) * 2010-03-22 2012-03-01 Bruce Cannon Electronic Device and the Input and Output of Data
FR2963247B1 (en) * 2010-07-30 2017-09-01 Jean Etienne Mineur MATERIAL FIGURINE INTERACTIVE ASSEMBLY / ELECTRONIC PLAYING PLATE MULTI PLAYER WITH AUTOMATIC FIGURINE AUTHENTICATION
JP2013535046A (en) * 2010-06-02 2013-09-09 ジャン・エティエン・ミヌール Multi-player interactive set figure hardware / electronic game board that automatically authenticates figures
US20120007808A1 (en) * 2010-07-08 2012-01-12 Disney Enterprises, Inc. Interactive game pieces using touch screen devices for toy play
FR2970352B1 (en) * 2011-01-12 2016-02-05 Jean Etienne Mineur DEVICE FOR RECOGNIZING THE CONDUCTIVE STATIC MARKER PICOT ON CAPACITIVE SCREEN
US20120194457A1 (en) * 2011-01-28 2012-08-02 Bruce Cannon Identifiable Object and a System for Identifying an Object by an Electronic Device

Non-Patent Citations (1)

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Title
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Also Published As

Publication number Publication date
FR3003363B1 (en) 2015-03-13
WO2014140471A3 (en) 2015-04-02
FR3003363A1 (en) 2014-09-19

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