WO2014124031A1 - Aggregate gaming funds - Google Patents

Aggregate gaming funds Download PDF

Info

Publication number
WO2014124031A1
WO2014124031A1 PCT/US2014/014909 US2014014909W WO2014124031A1 WO 2014124031 A1 WO2014124031 A1 WO 2014124031A1 US 2014014909 W US2014014909 W US 2014014909W WO 2014124031 A1 WO2014124031 A1 WO 2014124031A1
Authority
WO
WIPO (PCT)
Prior art keywords
gaming
amount
entity
game
portions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/US2014/014909
Other languages
English (en)
French (fr)
Inventor
Lee Amaitis
Jacob Loveless
Quinton SINGLETON
Paul Williams
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CFPH LLC
Original Assignee
CFPH LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CFPH LLC filed Critical CFPH LLC
Priority to CA2900346A priority Critical patent/CA2900346A1/en
Priority to AU2014215002A priority patent/AU2014215002A1/en
Priority to JP2015557031A priority patent/JP6378698B2/ja
Publication of WO2014124031A1 publication Critical patent/WO2014124031A1/en
Anticipated expiration legal-status Critical
Priority to AU2019253800A priority patent/AU2019253800A1/en
Priority to AU2021200159A priority patent/AU2021200159A1/en
Priority to AU2022275428A priority patent/AU2022275428A1/en
Priority to AU2024205866A priority patent/AU2024205866A1/en
Ceased legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • Some embodiments may relate to sport events, games based on actions of players in live sport events, other types of events, and/or other types of games and/or wagers.
  • Gaming may include placing a wager and/or participating in a game related to an event in which money may be won if the event does or does not happen.
  • Fantasy sports may include one or more games related to events taking place in real sports games.
  • Figure 1 shows an example method that may be used in some embodiments.
  • Figure 2 shows an example system that may be used in some embodiments.
  • An apparatus comprising: a processor; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the processor cause the apparatus to: receive an indication of an amount of money from a gaming entity; determine one or more portions of the amount of money to expose to a gaming market on behalf of the gaming entity; expose the one or more portions to the gaming market; match at least one portion of the exposed amount with at least one counter party to form at least one game between the entity and at least one counter party; determine one or more additional portions of the amount to expose to the gaming market based on matching the at least one portion expose the one or more additional portions of the amount to the gaming market in response to matching the at least one portion; set characteristics for the at least one game between the entity and the at least one counter party; and resolve the at least one game.
  • A.l The apparatus of claim A, in which the one or more portions include a plurality of portions that sum to less than the amount of money.
  • determining the one or more portions includes determining the one or more portions based on historical demand for games such that the portions are expected to meet expected demand.
  • the gaming entity includes at least one of an algorithmic gaming entity, a hedge fund, and a mutual fund.
  • the counter party includes a natural gamer.
  • A.5. The apparatus of claim A, in which exposing the one or more portions includes creating new fantasy sports leagues with a gaming operator that may be joined by other gamers.
  • A.5.1. The apparatus of claim A.5, in which matching the at least one portion includes: receiving a request from the counter party to join a first league of the fantasy sports leagues and entering the counter party into the league to form the game.
  • A.6. The apparatus of claim A, in which the apparatus includes a device of a gaming operator that forms games involving users in fantasy leagues.
  • determining the one or more additional portions includes determining one or more replacement portions for the at least one portion.
  • A.7.1. The apparatus of claim A.7, in which the one or more replacement portions are determining based on demand for gaming such that changing demand is expected to be met by the replacement portions.
  • A.8. The apparatus of claim A, in which the game includes a fantasy sports game and the characteristics include teams for each of the counter party and the gaming entity.
  • the instructions cause the apparatus to: receive a first team from the gamer and a second team from the gaming entity; and set the characteristics to match the first team and second team.
  • the characteristics include a spread between the first team and the second team and in which the instructions cause the apparatus to: determine a first sum of expected point value to be earned by a members of the first team and a second sum of expected point value to be earned by members of the second team; and determine the difference between the first sum and the second sum.
  • A.8.1.1.1 The apparatus of claim A.8.1.1, in which each expected point value of each member is skewed down from a true expected value.
  • A.9. The apparatus of claim A, in which resolving the game includes determining an outcome for the game based on one or more events and adjusting one or more monetary accounts in response.
  • A.10. The apparatus of claim A, in which the at least one portion includes a plurality of portions that are matched with respective counter interests from respective gamers to form respective games so that the gaming entity is entered into a plurality of respective games with a plurality of respective gamers.
  • A.10.1. The apparatus of claim A.10, in which setting the characteristics for the at least one game includes setting characteristics for the plurality of respective games.
  • A.10.1.1 The apparatus of claim A.10, in which setting the characteristics for the at least one game includes setting characteristics for the plurality of respective games.
  • each of the games of the plurality of respective games includes a fantasy sports game and in which the instructions cause the apparatus to receive a fantasy team from the gaming entity to be used for all of the plurality of games, in which the fantasy team is received as a single command from the entity to assign the team to all of the plurality of games.
  • A.l l The apparatus of claim A, in which the instructions cause the apparatus to: receive an indication of a second amount of money from the gaming entity; and expose at least one second portion of the second amount of money to the gaming market.
  • A.11.1. The apparatus of claim A.l l, in which the instructions cause the apparatus to: prevent a match between a portion of the amount of money and a portion of the second amount of money.
  • the apparatus of claim A.l l in which the instructions cause the apparatus to: assign the at least one portion to the amount of money based on relationship that the gaming entity defined between the amount of money to the second amount of money.
  • A.11.2.1. The apparatus of claim A.l l .2, in which the relationship defines a ratio for matching gamers to the amount and the second amount.
  • A.11.2.2. The apparatus of claim A.11.2, in which the instructions cause the apparatus to match the second portion to form a game between a second gamer and the gaming entity; and set characteristics to be different for the second game than the first game.
  • A.11.3. The apparatus of claim A.l l, in which the amount is based on a first algorithm operated by the gaming entity and the second amount is based on a second algorithm operated by the gaming entity.
  • determining the one or more portions includes determining the portions to simulate a Dutch auction in which larger portions are exposed before smaller portions.
  • a method comprising: receiving, by a computing device of a gaming operator, an indication of an amount of money from a gaming entity; determining, by the computing device, one or more portions of the amount of money to expose to a gaming market on behalf of the gaming entity; exposing, by the computing device, the one or more portions to the gaming market; matching, by the computing device, at least one portion of the exposed amount with at least one counter party to form at least one game between the entity and at least one counter party; determining, by the computing device, one or more additional portions of the amount to expose to the gaming market based on matching the at least one portion; exposing, by the computing device, the one or more additional portions of the amount to the gaming market in response to matching the at least one portion; setting, by the computing device, characteristics for the at least one game between the entity and the at least one counter party; and resolving, by the computing device, the at least one game.
  • Some embodiments may facilitate a gaming entity's placement of large block of funds into a gaming market.
  • a hedge fund, mutual fund, fund manager of some sort, and/or some other entity may desire to risk a relatively large amount of money in a gaming market based on the occurrence of one or more events.
  • such an entity may desire to participate in a fantasy gaming market, a sports gaming environment, a casino wagering market, and/or any other type of gaming market.
  • Such an entity may act as a professional manager or investor of funds, a block gamer, a liquidity provider, and/or any other participant in a gaming market.
  • Gaming may be referred to as wagering but it should be understood that embodiments are not limited to the statutory definition of wagering that is limited to games of chance but rather may include games of skill, fantasy games, games of chance, and/or any other type of games and therefore the term gaming is used when discussing some embodiments rather than the term wagering.
  • Gaming may include a risk of an amount of money that some event will happen. Such risk may be skill and/or risk based, booked and/or pari-mutuel, and/or take any form desired.
  • Gaming may include paying a fee to enter into a contest that is based on the occurrence of an event. The winner of such a contest may be provided with an award (e.g., money based on a sum of contest entry fees).
  • Wagering may be used herein to refer to such skill or risk based gaming in some instances and should not be understood to be limited to one or the other type of gaming unless specified otherwise.
  • Gaming may include wagering, betting, risking money, paying an entry fee to a contest, and/or any other form of gaming as desired.
  • Various embodiments may apply to any type of gaming in any combination and/or arrangement.
  • the gaming operator may present portions of the money to a gaming market for the event.
  • Other counter parties may enter into games with the entity for these portions. Additional portions may be presented to the market as such games are formed so that the entire amount may be entered into the market through such sub-games.
  • Some embodiments may include various methods of facilitating such large block gaming.
  • Some embodiments may include various methods for allowing gamers to pool funds and/or otherwise assign funds for professional management.
  • a game may be a fantasy game. It should be recognized that embodiments are not limited to fantasy games but that examples are given in terms of a fantasy game in a non-limiting manner. Moreover, examples of fantasy games and operation are also given in a non-limiting manner and other embodiments may include any fantasy or non-fantasy game or event on which a wager is placed as desired.
  • U.S. patent applications 61/479,539, 12/605,826, 13/160,746 and 61/668,245 are hereby incorporated herein by reference. Some example fantasy games and/or wagers that may be used in some embodiments are described in these references.
  • fantasy sports may provide a manner for a participant to act in a role similar to a coach and/or general manager.
  • a participant may be given the ability to draft, create, trade, dismiss and/or otherwise manage a fantasy team.
  • the events, participants, and/or players to which a fantasy event may be related may include any desired events, participants, and/or players.
  • some events may include political events (e.g., elections), sporting events (e.g., football, baseball, basketball, hockey, soccer, rugby, golf, tennis, automotive racing, animal racing), competitions (poker, test taking, rock throwing, tree growing), other events, and so on.
  • some participants and/or players may include politicians, human players, animal participants, robots, natural phenomena, plants, physical things, and so on. It should be recognized that fantasy event competitions may be constructed based on any kind of activity. For example, fantasy competitions may be
  • fantasy competition constructed based on an activity in which participants in the fantasy competition may compete vicariously based upon observations or statistics regarding some underlying activity (e.g., wind speed, elections, tree growth, baseball, and so on).
  • some underlying activity e.g., wind speed, elections, tree growth, baseball, and so on.
  • a team should be understood to include a club (e.g., soccer club), an individual in a one or more sport, one or more individuals in one or more events, and/or other variations of similar concepts.
  • a fantasy team for an activity may include one or more members that each correspond to one or more respective real and/or active participants in the activity.
  • a fantasy team for a sport may include one or more players of the sport.
  • the players may include active players in a real league for the sport.
  • the players may include active league players from one or more real sports league.
  • a member of a team may include a portion of a real team.
  • a portion of a team may be selected for a fantasy team.
  • a defensive team of a football team may be selected for a fantasy team regardless of actual members of the defensive team. Accordingly, scoring of such a fantasy team may relate to actions and/or performance of the entire defensive team rather than a single member of the team.
  • a participant in a fantasy sports game may select members to form a fantasy team for a sport.
  • a participant may select or "draft", currently active real-life players to form a fantasy team.
  • a fantasy team for a sport may include a plurality of members that each correspond to a respective player of the sport.
  • a selected member for a fantasy team may include a group of players (e.g., the defense of a particular football team may be a member of a fantasy team, the outfield of a particular baseball team may be a member of a fantasy team, and so on).
  • a plurality of participants may form a fantasy league and select players in the fantasy league.
  • Each player in the league may pay a fee to join the league.
  • the fee may be pooled by a gaming operator for use in award payment, booked by the gaming operator as a wager, and/or paid to the gaming operator as a fee.
  • the fantasy league may be referred to as a fantasy game, and the winning participant in the league may receive some award (e.g., from the gaming operator, from pooled funds held by the gaming operator, based on a fee paid to join the league, etc.).
  • a plurality of league participants may each select one or more professional football players (e.g., 5) onto their fantasy team and pay a fee to be part of the league (e.g., $10). Based on performance of those selected players in real sports events, the participants may earn points in the fantasy sports league and a winner may be determined and paid an award (e.g., $20 minus some rake taken by the gaming operator).
  • a wager may be established directly between two participants, a contractual obligation may be established between a gaming operator and each of the participants separately, a pari-mutuel pool may be established into which money may be placed, a book of bets may be formed into which money may be placed, and/or any desired method of forming a game may be used.
  • a pari-mutuel pool may be established into which money may be placed
  • a book of bets may be formed into which money may be placed
  • any desired method of forming a game may be used.
  • each participant in a game may pay a contest entry fee to enter the contest. Such fees may be pooled together and used to pay a winner.
  • a data structure may record information regarding formed games, and/or other information about gamers and/or games.
  • a central authority may establish and/or enforce rules for a fantasy sports game.
  • a central authority may include a casino, a server, a house, a book maker, a web site, and/or any other desired gaming operator.
  • a central authority may be referred to as a commissioner, and/or a treasurer.
  • multiple entities may operate as separate parts of such a central authority (e.g., one treasurer and one commissioner).
  • the central authority may be configured to determine outcomes of a game, accept wagers, adjust balances, accept money, determine if a game condition is satisfy, establish leagues, maintain accounts, pay winnings, perform a method to facilitate functionality described herein, and so on.
  • a central authority may include one or more computing devices (e.g., servers, processors, mobile devices, and so on) configured to perform one or more actions in order to facilitate gaming.
  • a game may include a Cantor 5 (or Cantor any number) game that may be offered by Cantor Gaming and/or Cantor Data Services.
  • a league may be opened (e.g., by player and/or operator).
  • Some non- limiting examples are given in terms of a 2 person league, but a league may be any number of users (e.g., 2, 5, 10, etc.).
  • a league When a league is full (e.g., players equal to the maximum number have joined), the league may be closed and a game may be formed between/among the players that joined the league.
  • a user may desire to play a $50 dollar Cantor 5 game and so may form a two person Cantor 5 league with a $50 buy-in (e.g., risked amount, contest entry fee) by entering information through a website.
  • a second user may see the formed league through the website and may join the league.
  • the players may be entered into a $50 game with one another.
  • Cantor may take a cut of the buy-ins for offering the fantasy service and may use the rest of the buy-ins to pay an award to a winner of the game.
  • Cantor may pool the buy-ins into a pool that may be used to provide a winner some award.
  • each player may be required to select members for their fantasy team. Members may be chosen in any manner (e.g., round robin, individually, and so on). In some embodiments, each player may
  • a gaming operator e.g., Cantor
  • Cantor may set an expected point total for each team (e.g. based on historical performance of each player on the team). To set such an expected point total Cantor may intentionally skew the number lower to encourage players to choose higher performing players.
  • a spread may be created between the team. For example, if team A is expected to earn 95 points and team B is expected to earn 97 points, then a 2 point spread between the teams may be formed.
  • a winner may be determined for the game based on the play of real games so that if Team B, for example, wins by more than two points, team B is the winning team because it beat the spread. It should be recognized that this example is only one non-limiting example and that any manner of fantasy gaming and/or or other gaming/wagering may be used as desired.
  • Figure 1 illustrates an example method that may be performed in some embodiments to facilitate block gaming and/or any pooled gaming functions such as some described herein.
  • the example method may be performed by a gaming operator, a gaming entity, a counter party to the gaming entity, a third party, another entity, and/or any combination thereof.
  • such a method may be performed by a computing device (e.g., a server of a gaming operator).
  • a computing device may communicate with other computing devices (e.g., user devices, algorithmic wagering devices, etc.) such as through a user interface and/or API that allows gaming information to be entered and/or information about games to be communicated.
  • some embodiments may include receiving an indication of an amount of money for gaming from a gaming entity.
  • Receiving such an indication may include receiving an indication of an amount to be risked in a gaming market with an ability to have a hidden amount (e.g., a hidden order size for a gaming market).
  • Receiving such an indication may include receiving an indication of an amount that may be treated similar to a large block trading order in which parts of the order are worked separately to fulfill the whole order.
  • Such an indication may be received through an API from a algorithmic gaming device by a gaming operator.
  • Receiving may include receiving various characteristics that define one or more desired games and/or a sum of money risked in such games (e.g., wagers, fantasy games, sports bets). For example, an amount of money, how the money should be presented, a team for one or more games, how the amount should be used in relation to another amount, and/or any desired information may be received.
  • some embodiments may include determining one or more portions of the amount of money to expose to a gaming market. For example, a gaming operator may determine an expected demand for games of one or more sizes and in response may expose corresponding amounts of money to the gaming market (e.g., by offering games of such one or more denominations). Demand may be based on historical demand, current demand, and/or any other information.
  • Exposing to the market may include offering one or more games for that amount of money and/or that sum to that amount of money in any combination of denominations (e.g., opening fantasy leagues and/or joining fantasy leagues with such buy-in amount(s)).
  • An exposed amount may include an amount or sum of sub-amounts that may be accepted by other users to form a game. In some embodiments, a plurality of sub-amounts may be determined so that a variety of games is available to the public.
  • the sum of the offered multiple amounts may be less than or equal to the amount of money (and/or some sum of various amounts of money in embodiments where multiple blocks may be worked together) so that the gaming entity does not become over exposed beyond the amount of money that they desire to risk on the event.
  • Some embodiments may include exposing the amount of money in any combination of one or more games. Exposing may include joining a game that exists already and/or offering a game to other gamers.
  • a league may be entered into and/or created using a respective portion amount, a wager exchange order may be entered, a wager may be placed with a casino, a wager may be laid, and/or any other action may be taken to expose an amount of money to a gaming market.
  • some embodiments may include matching at least a portion of the exposed amount with a counter party to form a game between the entity and the counter party. For example, an indication of a desire to join a league based on the at least the portion may be received from a counter-party (e.g., another gamer that desires to join a fantasy league, enter into a wager with the entity, etc.). Such a receipt of such an indication may include receiving an indication that the counter party desires to join the formed league through an interface of a website.
  • a counter-party e.g., another gamer that desires to join a fantasy league, enter into a wager with the entity, etc.
  • some embodiments may include exposing additional portions of the amount to the gaming market in response to matching portions of the amount. For example, a portion may be replaced with a new exposed portion each time a portion is matched. This matching and exposing may continue until the amount of money has been reached and/or an end time for joining a game on the event has been reached. A total exposure may be kept less than or equal to the amount of money and/or a sum of amount of money in embodiments where separate pools of money are worked together.
  • the portions exposed may be adjusted over time to meet a perceived need or desire.
  • high rollers may come in to the market as the event nears and so larger portions may be exposed over time to attract such high rollers.
  • the portions may be exposed to simulate activity in the gaming market for the event so that as the event draws near people become more excited about the event (e.g., by exposing and unexposing portions and/or increasing and decreasing the amount exposed to simulate activity in the market).
  • multiple games may be formed involving the entity and various counter-parties that may sum to the amount of money or less than that amount (or greater in embodiments where multiple pools are worked together as is discussed elsewhere herein).
  • a contractual agreement (e.g., a contract, a wager, etc.) may be entered into between each party and the entity. Such an agreement may obligate a loser to pay or allow a winner in each game to take some amount of money (e.g., a buy-in, a risked amount).
  • a contractual agreement may be entered into between each party and the gaming operator and the gaming entity and the gaming operator. Such an agreement may obligate a gaming operator to pay a winning entity some amount of money in each game (e.g., a buy-in amount, a risked amount).
  • a gaming operator may take some fee to facilitate such services (e.g., from the buy-in or risked amounts).
  • a contest entry fee may be paid (e.g., transferred from an account to a pool) to form a game.
  • One or more data structure entries may be made to indicate a formation of a game so that information about the game may be tracked. It should be recognized that any manner of forming a game (whether a wager or other type of game in which money may be risked) may be used in various embodiments and that various methods of doing so are known in the art.
  • some embodiments may include setting characteristics for each of a plurality of games based on the various matched portions.
  • the games may be fantasy games and/or other types of games or wagers that require some element to be set.
  • the team for each of the counter-parties and the gaming entity in each fantasy game may be required to be set after a league is formed.
  • a gaming operator may allow a party to each of the games to enter the team at some time between the event and the forming of the league (e.g., up until the end of start of an event on which a game is based).
  • a gaming entity may set all of the teams for the various games based on the various portions of the amount together to a single team by submitting a single command.
  • a gaming operator may receive the command, and in response set all of the teams in the multiple games.
  • This type of single command may work well in embodiments where duplication in teams may be allowed because the entity's team may not depend on a counter party's team. Accordingly, such a single team may provide the gaming entity with a longer time period to obtain information and decide on a team (e.g., a time period with less latency or other transmission delays).
  • no such duplication may be allowed so that the entity may be required to select teams for each game that may be dependent on how the other player(s) in the league pick team(s) and so may be done individually or according to some algorithm based on the other player's actions.
  • some embodiments include resolving the plurality of games based on one or more events. For example, an outcome of one or more games, a performance of one or more players, and so on may be determined by a gaming operator. According to a definition of a fantasy game or other game/wager, the information may be used to determine the outcome of each of the games. The winner of each wager may be paid according to the rules of the game.
  • Various examples of games are well known in the art and/or described herein and one of ordinary skill in the art would understand how to determine a winner of such games and resolve such games.
  • Such an entity may use sophisticated data processing technology to determine an amount of money to be risked and/or one or more characteristics of a game (e.g., team in a fantasy game).
  • Such an entity may include a hedge fund or quantitative / high speed trading entity.
  • the algorithm could interact with an API of a gaming operator to submit information about the games and/or amounts.
  • the algorithm could operate on a computer system and communicate over a network to a computer system run by the gaming operator.
  • multiple algorithms may be submitted to a gaming operator. Such algorithms could compete against each other such as in a trading environment in which multiple algorithmic traders engage in trading behavior against one another. In some embodiments a single entity could submit game information through multiple algorithms so that they do not compete with one another.
  • an algorithmic gaming entity could only be allowed to or could only be used to form new leagues or otherwise offer new games (e.g., offer wagers).
  • an algorithmic gaming entity would not enter into games with itself.
  • an algorithmic gaming entity could both form new games and enter into existing games.
  • an entity may still be prevented from entering into a game with itself by a gaming operator monitoring originators/members of games and preventing such an entity to itself enter into a game that it formed and/or has already joined.
  • a ratio of exposure or fill between algorithms may be established.
  • a first algorithm and second algorithm may be filled or exposed in a pro-rata fashion, 3 to 1 ratio, a first in first out manner, etc.
  • exposure may take place so that the amount of money that has been exposed from each algorithm follows the desired method of exposure.
  • filling may take place according to the desired method regardless of exposure (e.g., the exposed portions may not be tied to an algorithm until they are matched). For example, if a 1 to 1 ratios is supposed to be exposed then for each 500 in one algorithm exposed 500 in another could be exposed.
  • a gaming operator may be responsible for and/or have influence over determining portions to expose to a market.
  • an entity may submit commands on how to expose portions and the gaming operator may follow such instructions.
  • the gaming entity may be responsible for submitting each new portion separately rather than as a block.
  • a gaming operator may indicate a preference for matching and/or exposing larger portions of a block amount over smaller portions of a block amount. Accordingly, a larger portion may first be exposed over a smaller portion. In some embodiments, if both a larger portion and a smaller portion are matched, the smaller portion may be ignored so that the larger portion may be matched.
  • an entity may determine that it does not want to accept matches from certain gamers, at certain times of the day, below a certain size, above a certain size, above a certain number with a same entity, and so on.
  • an auction system may be used in which game denominations (e.g.
  • portions that are determined for exposure may be chosen to simulate a Dutch auction in which larger amounts are exposed before smaller amounts. It should be recognized that any manner of giving preference to forming and/or exposing one type of game or size of game may be used in various embodiments. In some embodiments, rather than a hidden size type functionality as described with respect to some embodiments, a full size may be exposed and/or a size larger than the portions described above may be exposed. For example, a large amount of money may be exposed to the market but not tied to specific game portions.
  • $10,000 may be exposed to the market as available for gaming in a particular type of game.
  • the type of gaming may not be limited to denominations (other than less than or equal to $10,000).
  • Such an exposed amount may be displayed to gamers through a user interface.
  • Gamers may respond by entering game requests with respect to that exposed amount (e.g., entering into leagues).
  • gamers may enter a portion that they desire to form a game with. For example, a first user may form a league with the entity for $1000 and a second user may form a league for $500.
  • the exposed amount may be reduced accordingly (e.g., in a first come first served fashion) until none is left.
  • a gaming entity may influence a manner in which portions are matched to such an amount of money. For example, a gaming entity may accept the given first come first serve (also known as FIFO) matching method in some embodiments.
  • a gaming entity may establish a different matching algorithm. For example, such a different algorithm may include an algorithm that accounts for portion size, identity of user, and/or any other characteristic. For example, an entity may indicate that it prefers to have larger portions matched over smaller portions, so a preference may be given to larger portions even if smaller portions are identified first.
  • an auction method may be used to match a gaming entity with counter parties (e.g., a Dutch auction).
  • an entity may determine that it does not want to accept matches from certain gamers, at certain times of the day, below a certain size, above a certain size, above a certain number with a same entity, and so on.
  • any manner of giving order or preference to one match over another may be used in various embodiments as desired whether in a hidden order embodiments or a non-hidden order embodiment.
  • other embodiments may include a gaming operator choosing and executing such matching
  • an entity that enters games through a gaming operator may be a fund through which users may invest money in gaming activity.
  • a fund may be a private fund and/or a public fund.
  • Such a fund may be listed on an exchange and/or regulated by a securities regulating agency.
  • a fund may accept money from fund participant.
  • a fund may invest the money in gaming activity (e.g., according to a prospectus and/or algorithm).
  • the fund may also invest money in non-gaming activity such as stocks and bonds.
  • a fund may sell shares of the fund to the public.
  • a fund may allow the public to redeem shares of the fund for an increase or decrease in value depending on the outcomes of activities (e.g., games such as fantasy games and/or wagers) made by the fund.
  • a share may amount to a portion of ownership in the fund or a pool of money managed by the fund.
  • users may trade shares on an exchange of some sort to other user in secondary trading.
  • Various embodiments may include any desired type of fund, shares trading, redeeming of investments, exchanges, and/or other functionality as desired in any combination.
  • an entity that enters games through a gaming operator may be a professional fund manager.
  • a manager may be a celebrity (e.g., a previous player of a sport).
  • Users may give money to the fund manager for the manger to enter games.
  • the fund manager may provide a return to the users (e.g., return the money plus winnings and/or minus losings). Such return may be on demand from the users and/or after some period of time has passed.
  • the money may be pooled together with other users' money and/or separately managed for each user.
  • a gamer may "subscribe" to the picks of such a professional manager.
  • a gamer may identify that Celebrity A has a gaming style that he or she desires to emulate.
  • the gamer may enter into one or more games (e.g., fantasy leagues) in accordance with that style of gaming.
  • the elements of the style that are emulated may include any desired characteristics of Celebrity A's gaming style (e.g., risked amount, team selection, taunting, amount of team adjusting before team must be set, time of entering into games, and so on).
  • the gamer may identify the characteristics and/or a gaming operator may assign the characteristics in response to receiving an identification that the gamer desires to emulate Celebrity A.
  • the gamer may then enter into fantasy leagues or other games that are based on the risk of some amounts of money (e.g., amounts selected by the gamer and/or selected to emulate Celebrity A).
  • the gamer's teams in such leagues may be selected for him or her to match a team selected by Celebrity A.
  • the gamer may have given up choosing one component of his or her game and outsourced it to Celebrity A.
  • the gamer may adjust his or her team even though subscribed to Celebrity A so that his or her team may deviate from the Celebrity A team if he or she desires.
  • games that are assigned to emulate Celebrity A may be assigned to have that same team. Changes may be made by Celebrity A and may be correspondingly made to the teams assigned to the emulating gamers.
  • Celebrity A may charge a subscription fee for such a service.
  • exposed amounts offered by such pooled and/or professional funds/mangers may be identified as being placed by a special entity through an interface when presented to counter parties (e.g., other gamers). Some gamers may not feel comfortable entering into games with such entities and so may avoid that type of game and instead opt to game against natural gamers (e.g., non-professional gamers, natural people rather than funds).
  • a rebate or other incentive may be provided when a natural gamer enters into a wager with such a non-natural gamer. For example, the natural gamer (or the non-natural gamer in other embodiments) may be given some percentage of a rebate, a bettering of odds, and/or any other incentive to enter into the wager. Such a rebate may be given in response to a
  • FIG. 2 illustrates an example one or more systems that may be used to facilitate functionality of one or more embodiments.
  • some embodiments may involve a gaming operator 201, a fund/professional entity 203, and a plurality of gamers 205 A-C.
  • Gaming Operator 201 may include an entity that enables gaming functionality.
  • Cantor Gaming and/or Cantor Data Services may be a gaming entity.
  • a gaming entity may perform a method such as that of figure 1.
  • a gaming entity may include one or more computing devices that may operate to perform such a method.
  • such a computing device may include a server that accepts game requests, forms games, resolves games, manages games, manages accounts, and/or provides any desired gaming related functionality.
  • a gaming entity may include a provider of cloud services (e.g., a provider of gaming services, pooling services, etc. to a cloud computing environment).
  • Gaming operator 201 may provide any desired services such as an API, an interface, accounting services, odds setting services, outcome determination services, and so on.
  • One or more data structures may be maintained by a gaming operator to store information regarding games, fees, players, odds, historical outcomes, accounts, and so on.
  • Fund/professional entity 203 may include an entity that manages money for gaming and/or provides professional gaming services.
  • entity may include a hedge fund or high frequency trading company that includes gaming as a component of their investment strategy.
  • a fund/professional entity may include one or more computing devices that may operate to engage in gaming through the gaming operator.
  • a computing device may include a server that determines a gaming algorithm and communicates gaming desires with the gaming operator.
  • Fund/professional entity may provide any desired services such as accounting services, money accepting services, share redemption services, share exchanging services, and so on
  • Gamers 205 A-C may include entities that game through the gaming operator (e.g., natural gamers such as ordinary people, another fund/professional entity, and so on). For example, such gamers may include people that access a website or gaming application to enter gaming information to the gaming operator.
  • a gamer may include one or more computing devices that may operate to engage in gaming through the gaming operator. For example, such a computing device may include a mobile device or other client device that may provide an interface through which a gamer may enter gaming information to the gaming operator (e.g., amount of money risked in a game, characteristics of a game).
  • some embodiments may include one or more communication networks that may allow gamers, gaming operator, and/or fund/professional entity to communicate
  • Such a network may include the Internet, one or more LANs, and so on that may be arranged in any combination as desired.
  • Information regarding games may be communicated through such a network to facilitate functionality such as that described herein.
  • example system of figure 2 is given as a non-limiting example only.
  • Various embodiments may include any desired system and/or components in any arrangement.
  • other embodiments may include a single gaming entity and fund/professional entity acting together rather than as separate entities.
  • other embodiments may include additional entities that provide some of the described
  • fund/professional entity may be part of a cloud gaming service that provides functionality to gamers to engage in gaming.
  • a separate account may be maintained elsewhere in such a cloud and/or may be maintained specifically for the gaming operator. Accordingly, a user accessing the cloud may use funds from an account provider in some embodiments and/or be limited to using funds associated with the gaming operator depending on the arrangement of such an
  • Funds in the account provider for example may be funds associated with a portal through which the user accesses the cloud (e.g., a casino) that may make the funds available to a plurality of gaming services that are attached to the cloud.
  • Some embodiments may include one or more components of such a cloud service that may operate to provide gaming functionality.
  • any gaming participant may engage in such gaming in some embodiments.
  • Any gaming participant may engage in such gaming in some embodiments.
  • Such ability may be offered to all gamers in a gaming market in some embodiments.
  • Such functionality may be offered with a minimum amount of money to be entered or with any amount of money.
  • a Cantor five game is used.
  • a fund identifies to a gaming operator that $10,000 is available for gaming in a first algorithmic manner and $10,000 is available for gaming in a second algorithmic manner and that a 2 to 1 ratio of matching to algorithmic manners should be used.
  • the gaming operator may expose four leagues based on the available funds: one for $1,000, one for $500, one for $250, and one for $125. Gamers may enter into each of these and replacements may be exposed as they do. For this example, only these four exposed leagues may be matched by the time a gaming window ends (e.g., an event begins and/or a time before the event becomes too short).
  • 1250 dollars may be assigned to the first algorithm and 625 dollars may be assigned to the second algorithm (e.g. by a gaming operator and/or by a gaming entity).
  • the assignment may take place at any time and in any manner (e.g., at the close of the window, as each amount is exposed, when teams are assigned to the algorithms, etc.).
  • Each of the gamers may choose teams (e.g., by the close of the window).
  • the fund may assign teams for each algorithm (e.g., by the end of the window).
  • the teams may be assigned at a size time, before, and/or after a time when a game is assigned to an algorithm.
  • the gaming operator may receive information identifying the play of players in live games and determine the outcomes of the leagues in response. Money may then be assigned to winners of the leagues. It should be recognized that this example is given as a non-limiting example only.
  • process means any process, algorithm, method or the like, unless expressly specified otherwise.
  • invention and the like mean "the one or more inventions disclosed in this application", unless expressly specified otherwise.
  • an embodiment means “one or more (but not all) embodiments of the disclosed invention(s)", unless expressly specified otherwise.
  • the terms “including”, “comprising” and variations thereof mean “including but not necessarily limited to”, unless expressly specified otherwise.
  • the sentence “the portfolio includes a red widget and a blue widget” means the portfolio includes the red widget and the blue widget, but may include something else.
  • the term “consisting of and variations thereof means “including and limited to”, unless expressly specified otherwise.
  • the sentence “the portfolio consists of a red widget and a blue widget” means the portfolio includes the red widget and the blue widget, but does not include anything else.
  • the term “compose” and variations thereof means “to make up the constituent parts of, component of or member of, unless expressly specified otherwise.
  • the sentence “the red widget and the blue widget compose a portfolio” means the portfolio includes the red widget and the blue widget.
  • the term “exclusively compose” and variations thereof means “to make up exclusively the constituent parts of, to be the only components of or to be the only members of, unless expressly specified otherwise.
  • the sentence “the red widget and the blue widget exclusively compose a portfolio” means the portfolio consists of the red widget and the blue widget, and nothing else.
  • the phrase "at least one of, when such phrase modifies a plurality of things means any combination of one or more of those things, unless expressly specified otherwise.
  • the phrase "at least one of a widget, a car and a wheel” means either (i) a widget, (ii) a car, (iii) a wheel, (iv) a widget and a car, (v) a widget and a wheel, (vi) a car and a wheel, or (vii) a widget, a car and a wheel.
  • the phrase "at least one of, when such phrase modifies a plurality of things does not mean "one of each of the plurality of things.
  • Numerical terms such as “one”, “two”, etc. when used as cardinal numbers to indicate quantity of something mean the quantity indicated by that numerical term, but do not mean at least the quantity indicated by that numerical term.
  • the phrase “one widget” does not mean “at least one widget”, and therefore the phrase “one widget” does not cover, e.g., two widgets.
  • instructions and "a data structure” are merely examples of “data”, and other things besides “instructions” and “a data structure” can be “data”.
  • the function of the first machine may or may not be the same as the function of the second machine.
  • any given numerical range shall include whole and fractions of numbers within the range.
  • the range "1 to 10" shall be interpreted to specifically include whole numbers between 1 and 10 (e.g., 1, 2, 3, 4, ... 9) and non-whole numbers (e.g., , 1.1, 1.2, ... 1.9).
  • determining and grammatical variants thereof (e.g., to determine a price, determining a value, determine an object which meets a certain criterion) is used in an extremely broad sense.
  • the term “determining” encompasses a wide variety of actions and therefore “determining” can include calculating, computing, processing, deriving, investigating, looking up (e.g., looking up in a table, a database or another data structure), ascertaining and the like.
  • determining can include receiving (e.g., receiving information), accessing (e.g., accessing data in a memory) and the like.
  • determining can include resolving, selecting, choosing, establishing, and the like.
  • determining does not imply certainty or absolute precision, and therefore “determining” can include estimating, extrapolating, predicting, guessing and the like.
  • determining does not imply that any particular device must be used. For example, a computer need not necessarily perform the determining.
  • a limitation of a first claim would cover one of a feature as well as more than one of a feature (e.g., a limitation such as "at least one widget” covers one widget as well as more than one widget), and where in a second claim that depends on the first claim, the second claim uses a definite article “the” to refer to the limitation (e.g., "the widget"), this does not imply that the first claim covers only one of the feature, and this does not imply that the second claim covers only one of the feature (e.g., "the widget” can cover both one widget and more than one widget).
  • ordinal number such as “first”, “second”, “third” and so on
  • that ordinal number is used (unless expressly specified otherwise) merely to indicate a particular feature, such as to distinguish that particular feature from another feature that is described by the same term or by a similar term.
  • a "first widget” may be so named merely to distinguish it from, e.g., a "second widget”.
  • the mere usage of the ordinal numbers “first” and “second” before the term “widget” does not indicate any other relationship between the two widgets, and likewise does not indicate any other characteristics of either or both widgets.
  • the mere usage of the ordinal numbers “first” and “second” before the term “widget” (1) does not indicate that either widget comes before or after any other in order or location; (2) does not indicate that either widget occurs or acts before or after any other in time; and (3) does not indicate that either widget ranks above or below any other, as in importance or quality.
  • the mere usage of ordinal numbers does not define a numerical limit to the features identified with the ordinal numbers.
  • the mere usage of the ordinal numbers "first” and “second” before the term “widget” does not indicate that there must be no more than two widgets.
  • more than one device / article may alternatively be used in place of the single device / article that is described. Accordingly, the functionality that is described as being possessed by a device may alternatively be possessed by more than one device / article (whether or not they cooperate).
  • a single device / article may alternatively be used in place of the more than one device or article that is described.
  • a plurality of computer-based devices may be substituted with a single computer-based device.
  • the various functionality that is described as being possessed by more than one device or article may alternatively be possessed by a single device / article.
  • embodiments of the invention may include fewer than all such features.
  • a claim may be directed to less than the entire set of features in a disclosed embodiment, and such claim would not include features beyond those features that the claim expressly recites.
  • Devices that are described as in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. On the contrary, such devices need only transmit to each other as necessary or desirable, and may actually refrain from exchanging data most of the time. For example, a machine in
  • communication with another machine via the Internet may not transmit data to the other machine for long period of time (e.g. weeks at a time).
  • devices that are in communication with each other may communicate directly or indirectly through one or more intermediaries.
  • process may be described singly or without reference to other products or methods, in an embodiment the process may interact with other products or methods.
  • interaction may include linking one business model to another business model.
  • Such interaction may be provided to enhance the flexibility or desirability of the process.
  • a product may be described as including a plurality of components, aspects, qualities, characteristics and / or features, that does not indicate that any or all of the plurality are preferred, essential or required.
  • Various other embodiments within the scope of the described invention(s) include other products that omit some or all of the described plurality.
  • An enumerated list of items does not imply that any or all of the items are mutually exclusive, unless expressly specified otherwise.
  • an enumerated list of items does not imply that any or all of the items are comprehensive of any category, unless expressly specified otherwise.
  • the enumerated list "a computer, a laptop, a PDA" does not imply that any or all of the three items of that list are mutually exclusive and does not imply that any or all of the three items of that list are comprehensive of any category.
  • a processor e.g., one or more microprocessors, one or more microcontrollers, one or more digital signal processors
  • a processor will receive instructions (e.g., from a memory or like device), and execute those instructions, thereby performing one or more processes defined by those instructions.
  • Instructions may be embodied in, e.g., one or more computer programs, one or more scripts.
  • a “processor” means one or more microprocessors, central processing units (CPUs), computing devices, microcontrollers, digital signal processors, or like devices or any combination thereof.
  • CPUs central processing units
  • computing devices microcontrollers, digital signal processors, or like devices or any combination thereof
  • a description of a process is likewise a description of an apparatus for performing the process.
  • the apparatus that performs the process can include, e.g., a processor and those input devices and output devices that are appropriate to perform the process.
  • programs that implement such methods may be stored and transmitted using a variety of media (e.g., computer readable media) in a number of manners.
  • media e.g., computer readable media
  • hard- wired circuitry or custom hardware may be used in place of, or in combination with, some or all of the software instructions that can implement the processes of various embodiments.
  • various combinations of hardware and software may be used instead of software only.
  • Non- volatile media include, for example, optical or magnetic disks and other persistent memory.
  • Volatile media include dynamic random access memory (DRAM), which typically constitutes the main memory.
  • Transmission media include coaxial cables, copper wire and fiber optics, including the wires that comprise a system bus coupled to the processor.
  • Transmission media may include or convey acoustic waves, light waves and electromagnetic emissions, such as those generated during radio frequency (RF) and infrared (IR) data communications.
  • RF radio frequency
  • IR infrared
  • Common forms of computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave as described hereinafter, or any other medium from which a computer can read.
  • data may be (i) delivered from RAM to a processor; (ii) carried over a wireless transmission medium; (iii) formatted and / or transmitted according to numerous formats, standards or protocols, such as Ethernet (or IEEE 802.3), SAP, ATP, Bluetooth ⁇ , and TCP/IP, TDMA, CDMA, and 3G; and / or (iv) encrypted to ensure privacy or prevent fraud in any of a variety of ways well known in the art.
  • a description of a process is likewise a description of a computer-readable medium storing a program for performing the process.
  • the computer-readable medium can store (in any appropriate format) those program elements which are appropriate to perform the method.
  • embodiments of an apparatus include a computer / computing device operable to perform some (but not necessarily all) of the described process.
  • a computer-readable medium storing a program or data structure include a computer-readable medium storing a program that, when executed, can cause a processor to perform some (but not necessarily all) of the described process.
  • databases are described, it will be understood by one of ordinary skill in the art that (i) alternative database structures to those described may be readily employed, and (ii) other memory structures besides databases may be readily employed. Any illustrations or descriptions of any sample databases presented herein are illustrative arrangements for stored representations of information. Any number of other arrangements may be employed besides those suggested by, e.g., tables illustrated in drawings or elsewhere. Similarly, any illustrated entries of the databases represent exemplary information only; one of ordinary skill in the art will understand that the number and content of the entries can be different from those described herein. Further, despite any depiction of the databases as tables, other formats (including relational databases, object-based models and / or distributed databases) could be used to store and manipulate the data types described herein. Likewise, object methods or behaviors of a database can be used to implement various processes, such as the described herein. In addition, the databases may, in a known manner, be stored locally or remotely from a device which accesses data in such a database.
  • Various embodiments can be configured to work in a network environment including a computer that is in communication (e.g., via a communications network) with one or more devices.
  • the computer may communicate with the devices directly or indirectly, via any wired or wireless medium (e.g. the Internet, LAN, WAN or Ethernet, Token Ring, a telephone line, a cable line, a radio channel, an optical communications line, commercial on-line service providers, bulletin board systems, a satellite communications link, a combination of any of the above).
  • Each of the devices may themselves comprise computers or other computing devices, such as those based on the Intel® Pentium® or CentrinoTM processor, that are adapted to communicate with the computer. Any number and type of devices may be in communication with the computer.
  • a server computer or centralized authority may not be necessary or desirable.
  • the present invention may, in an embodiment, be practiced on one or more devices without a central authority.
  • any functions described herein as performed by the server computer or data described as stored on the server computer may instead be performed by or stored on one or more such devices.
  • the process may operate without any user intervention.
  • the process includes some human intervention (e.g., a step is performed by or with the assistance of a human).

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
PCT/US2014/014909 2013-02-06 2014-02-05 Aggregate gaming funds Ceased WO2014124031A1 (en)

Priority Applications (7)

Application Number Priority Date Filing Date Title
CA2900346A CA2900346A1 (en) 2013-02-06 2014-02-05 Aggregate gaming funds
AU2014215002A AU2014215002A1 (en) 2013-02-06 2014-02-05 Aggregate gaming funds
JP2015557031A JP6378698B2 (ja) 2013-02-06 2014-02-05 集団ゲーミングファンド
AU2019253800A AU2019253800A1 (en) 2013-02-06 2019-10-22 Aggregate gaming funds
AU2021200159A AU2021200159A1 (en) 2013-02-06 2021-01-12 Aggregate gaming funds
AU2022275428A AU2022275428A1 (en) 2013-02-06 2022-11-23 Aggregate gaming funds
AU2024205866A AU2024205866A1 (en) 2013-02-06 2024-08-19 Aggregate gaming funds

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13/760,631 2013-02-06
US13/760,631 US9824542B2 (en) 2013-02-06 2013-02-06 Aggregate gaming funds

Publications (1)

Publication Number Publication Date
WO2014124031A1 true WO2014124031A1 (en) 2014-08-14

Family

ID=51259662

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2014/014909 Ceased WO2014124031A1 (en) 2013-02-06 2014-02-05 Aggregate gaming funds

Country Status (5)

Country Link
US (5) US9824542B2 (enExample)
JP (5) JP6378698B2 (enExample)
AU (5) AU2014215002A1 (enExample)
CA (1) CA2900346A1 (enExample)
WO (1) WO2014124031A1 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9824542B2 (en) * 2013-02-06 2017-11-21 Cfph, Llc Aggregate gaming funds
US10395483B2 (en) 2017-12-22 2019-08-27 Casey Alexander HUKE Method, system, and computer program product for sports game
JP6796890B1 (ja) * 2020-03-31 2020-12-09 株式会社なんでもドラフト 情報処理方法、情報処理装置、及びプログラム

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040015429A1 (en) * 2000-09-18 2004-01-22 Tighe Joseph Michael Bet matching system
US20060183547A1 (en) * 2005-02-11 2006-08-17 Mcmonigle Mace Fantasy sports television programming systems and methods
US20090305777A1 (en) * 2005-05-31 2009-12-10 Anderson Peter R Progressive wagering game with funding distribution feature
US20100088250A1 (en) * 2008-10-03 2010-04-08 The Bank Of New York Mellon Auction Method and Platform

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7212999B2 (en) * 1999-04-09 2007-05-01 Trading Technologies International, Inc. User interface for an electronic trading system
US7742972B2 (en) * 1999-07-21 2010-06-22 Longitude Llc Enhanced parimutuel wagering
US7107232B2 (en) * 2000-02-16 2006-09-12 Morris Robert A Method and system for facilitating a sale
GB2356071A (en) * 2000-04-06 2001-05-09 Sporting Exchange Ltd Internet betting matches bets and lays
US20070192223A1 (en) * 2003-02-25 2007-08-16 Checkfree Corporation Single-security rebalancing
US8799121B2 (en) * 2003-05-15 2014-08-05 Cantor Index, Llc System and method for managing trading order requests
US20060089899A1 (en) * 2004-10-25 2006-04-27 Durkin Bryan T Intra-day matching message system and method
US20070021165A1 (en) * 2005-07-21 2007-01-25 Ma Jeffrey K Graphical user interface for a fantasy sports application
US8814695B2 (en) * 2009-10-26 2014-08-26 Cfph, Llc Amusement devices including simulated court games or athletic events
US8162738B2 (en) * 2010-06-15 2012-04-24 Bertel Ronald Erickson Lottery/online gaming bet administration system and method
US9391840B2 (en) * 2012-05-02 2016-07-12 Solarflare Communications, Inc. Avoiding delayed data
US20140039941A1 (en) * 2012-07-31 2014-02-06 Double-A Partners LLC Systems and Methods For An On-Line Sports Wagers Marketplace
US10002353B2 (en) * 2012-12-21 2018-06-19 Mastercard International Incorporated Methods and systems for conducting transactions
US9824542B2 (en) * 2013-02-06 2017-11-21 Cfph, Llc Aggregate gaming funds

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040015429A1 (en) * 2000-09-18 2004-01-22 Tighe Joseph Michael Bet matching system
US20060183547A1 (en) * 2005-02-11 2006-08-17 Mcmonigle Mace Fantasy sports television programming systems and methods
US20090305777A1 (en) * 2005-05-31 2009-12-10 Anderson Peter R Progressive wagering game with funding distribution feature
US20100088250A1 (en) * 2008-10-03 2010-04-08 The Bank Of New York Mellon Auction Method and Platform

Also Published As

Publication number Publication date
JP7526766B2 (ja) 2024-08-01
AU2019253800A1 (en) 2019-11-14
US20200202676A1 (en) 2020-06-25
US20250111752A1 (en) 2025-04-03
JP6378698B2 (ja) 2018-08-22
JP2018198946A (ja) 2018-12-20
AU2024205866A1 (en) 2024-09-05
US12211353B2 (en) 2025-01-28
AU2022275428A1 (en) 2023-01-05
US9824542B2 (en) 2017-11-21
JP2024100981A (ja) 2024-07-26
JP2016511665A (ja) 2016-04-21
AU2021200159A1 (en) 2021-03-18
US20220207967A1 (en) 2022-06-30
US20180096564A1 (en) 2018-04-05
JP2021007014A (ja) 2021-01-21
JP2022171916A (ja) 2022-11-11
US11282344B2 (en) 2022-03-22
US20140221081A1 (en) 2014-08-07
AU2014215002A1 (en) 2015-08-27
US10614670B2 (en) 2020-04-07
CA2900346A1 (en) 2014-08-14

Similar Documents

Publication Publication Date Title
US12333910B2 (en) Tiered gaming
JP6724072B2 (ja) 賭博に関する機器又は方法
CA2865390A1 (en) Amusement devices including customizable gaming parameters
AU2024205866A1 (en) Aggregate gaming funds

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 14749301

Country of ref document: EP

Kind code of ref document: A1

ENP Entry into the national phase

Ref document number: 2015557031

Country of ref document: JP

Kind code of ref document: A

Ref document number: 2900346

Country of ref document: CA

NENP Non-entry into the national phase

Ref country code: DE

ENP Entry into the national phase

Ref document number: 2014215002

Country of ref document: AU

Date of ref document: 20140205

Kind code of ref document: A

122 Ep: pct application non-entry in european phase

Ref document number: 14749301

Country of ref document: EP

Kind code of ref document: A1