WO2014121657A1 - Prop for shooting game - Google Patents

Prop for shooting game Download PDF

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Publication number
WO2014121657A1
WO2014121657A1 PCT/CN2014/000112 CN2014000112W WO2014121657A1 WO 2014121657 A1 WO2014121657 A1 WO 2014121657A1 CN 2014000112 W CN2014000112 W CN 2014000112W WO 2014121657 A1 WO2014121657 A1 WO 2014121657A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
live
carrier
player
suit
Prior art date
Application number
PCT/CN2014/000112
Other languages
French (fr)
Chinese (zh)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ma Kali filed Critical Ma Kali
Publication of WO2014121657A1 publication Critical patent/WO2014121657A1/en

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Definitions

  • the utility model relates to a prop for a real human CS simulation shooting game.
  • the most basic live CS game system includes an optical coded signal transmitting device and an optical coded signal receiving device.
  • the optical coded signal is usually a laser or infrared light carrier, and a live human CS game using a laser as a carrier is most popular.
  • the optical coded signal receiving device is generally An electronic combat suit or helmet that fits on the human body.
  • One of the development directions is the monitoring of the state of the game players. The realization of this function is usually to set up a remote controller in the live CS game system, while in the real CS game.
  • the optical signal receiving device is provided with a communication unit that communicates with the remote controller, and the optical signal receiving device can transmit the signal detected by itself or the attack information received to the remote controller through the communication unit.
  • the status feedback information that the system needs to obtain is different for different game modes, which requires different sensors on the electronic warfare suit.
  • the state monitoring of the individual in the prior art is not detailed enough, which is not conducive to further refining the service of the CS game.
  • the remote controller needs to collect the player's intensity or cumulative moving distance or cumulative rotation angle in the whole game, and the prior art Can't achieve it.
  • the electronic combat suit worn by the player is usually set by the system with 3 to 5 life units, ie the player can "die” 3 to 5 times, when the player is optical
  • the coded signal transmitting device hits once, the life unit of the electronic combat suit is decremented by one, and the life unit of the electronic warfare suit is exhausted as the player is killed.
  • the game setter is not using the life unit.
  • the simulated "health value” is used to measure the player's "blood value”.
  • the player's electronic combat uniform is set to 100.
  • the optical signal transmitting device held by the player can emit different laser signals of different damage values by inserting different types of clips, and the player's electronic warfare suit is hit once and then subtracted from the original simulated life value.
  • the damage value of the laser bullet is considered dead until the player's simulated health is reduced to zero.
  • the optical signal transmitting device held by the player can emit different laser signals of different damage values by inserting different types of clips, and the player's electronic warfare suit is hit once and then subtracted from the original simulated life value.
  • the damage value of the laser bullet is considered dead until the player's simulated health is reduced to zero.
  • the optical signal transmitting device held by the player can emit different laser signals of different damage values by inserting different types of clips, and the player's electronic warfare suit is hit once and then subtracted from the original simulated life value.
  • the damage value of the laser bullet is considered dead until the player's simulated health is reduced to zero.
  • the optical signal transmitting device held by the player can emit different laser signals of different damage values by inserting different
  • the purpose of the utility model is to overcome the deficiencies of the prior art and provide a real-life CS game prop which can monitor the intensity of individual players' movement in a real-life CS game, further enhancing the simulation effect of the live CS game.
  • a live CS game prop comprising a carrier and a main control unit disposed on the carrier, and an optical signal sensing unit for receiving an optically encoded signal is provided in connection with the main control unit for driving
  • the microvibration motor in which the carrier vibrates and the storage unit storing at least the carrier simulated life value further includes an acceleration sensor for acquiring the angular acceleration and/or the linear acceleration of the carrier, the acceleration sensor being connected to the main control unit.
  • the carrier is a live CS game suit
  • the live CS game suit includes a main body of the battle suit, and the left side, the right side, and the back of the main body of the battle suit are respectively provided with a main control unit.
  • the number of the micro-vibration motors is two groups, which are respectively disposed one by one on the left side of the battle suit and around the right touch button.
  • the optical signal sensing unit includes first, second, third, and fourth sensors respectively disposed at positions of the left front chest, the right front chest, the left back, and the right back of the battle suit body.
  • the first sensor and the three inductors are connected to each other to form a left sensing unit
  • the second sensor and the fourth sensor are connected to each other to form a right sensing unit.
  • the carrier is a real human CS game helmet.
  • the acceleration sensor is an angular accelerometer.
  • the acceleration sensor is a linear accelerometer.
  • the condition for reducing the simulated life value is that the optical signal sensing unit receives the optical coded signal.
  • the main control unit is further provided with a speaker for playing voice information preset in the storage unit and an LED lamp group for giving a light prompt.
  • the linear acceleration and angular acceleration of the prop carrier can be obtained by setting the acceleration sensor, and based on the data, the cumulative moving distance and the cumulative rotation angle of the player equipped with the prop can be calculated, thereby indirectly realizing the monitoring and statistics of the player's exercise intensity;
  • the player by setting the touch buttons on the left and right sides of the main body of the battle suit, the player must make a hand to press the touch button when the simulated life value is low to ensure that the simulated life value will not be reduced, effectively simulating The player loses the function of the body after the bullet is fired; the touch button is set on the back of the main body of the combat suit, so that the player must press the three touch buttons at the same time to avoid the reduction of the simulated life value, effectively simulating the player after the heavy injury I can't move myself, I need my teammates to help me out of the scene.
  • DRAWINGS 1 is a schematic diagram of functional modules of a live CS game prop described in Embodiment 1.
  • a live CS game prop comprising a carrier and a main control unit 1 disposed on the carrier, wherein the carrier is a real CS game suit, and the live CS game suit includes a war suit body.
  • the main control unit 1 Connected to the main control unit 1 is provided with an optical signal sensing unit 2 for receiving optically encoded signals, a micro vibration motor 4, a storage unit 8, an acceleration sensor 3, and lightly disposed on the left side, the right side, and the back of the battle suit body, respectively.
  • the buttons 71, 72 and 73 are touched, and the number of the micro-vibration motors 4 is two groups, which are respectively arranged one by one on the left side of the battle suit and around the right touch buttons 71, 72, wherein:
  • the optical signal sensing unit 2 can be configured to receive an optically encoded signal, which can be a laser encoded signal, an infrared encoded signal, or other electromagnetically encoded signal that can be used for signal transmission.
  • the buttons 71, 72 and 73 are turned on or off to transmit a switching amount signal to the main control unit 1, which may be normally open or normally closed, and for convenience of hiding, the buttons 71, 72 and 73 are touched.
  • the volume is preferably small, the role is that when the main control unit 1 default player is injured, the player needs to hold the touch button of the injured position by hand, otherwise the main control unit 1 will reduce the simulated life value of the combat suit according to the situation,
  • the three touch buttons 71, 72 and 73 need to be reasonably distributed in three different positions of the combat suit, so that the player cannot hold two or more touch buttons simultaneously with one hand, and the hand holding the touch button is not
  • the optical signal sensing unit 2 on the combat suit is covered.
  • the light touch button uses a small patch switch, and the three light touch buttons 71, 72 and 73 are respectively mounted on the left waist, right waist and back positions of the combat suit. .
  • an optical signal transmitting device (such as a laser emitting gun) for transmitting an optically encoded signal is provided in cooperation with the optical signal sensing unit 2, wherein the optical signal sensing unit 2 is configured to receive optical from the optical signal transmitting device.
  • the optical signal sensing unit 2 includes a first sensor, a second sensor, a third sensor, and a fourth sensor respectively disposed in the left front chest, the right front chest, the left back, and the right back position of the battle suit body
  • the first sensor and the three inductors are connected to each other to form a left sensing unit 21, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit 22, and the left sensing unit 21 and the right sensing unit 22 is connected to the main control unit 1 by a set of decoding modulation circuits, respectively.
  • the acceleration sensor 3 is used to collect the angular acceleration or/and the linear acceleration of the main body of the combat suit.
  • the acceleration sensor 3 may be an angular accelerometer or a linear accelerometer, wherein the angular accelerometer is an improved gyroscope (angular velocity sensor) for measuring the instantaneous angular acceleration during the player's movement.
  • Line accelerometers are used to measure the instantaneous line acceleration during player motion.
  • the acceleration sensor 3 transmits the collected information to the main control unit, and the main control unit measures the motion state parameters including the cumulative movement distance, that is, the cumulative rotation angle, thereby indirectly monitoring the severity of the player's motion, the main control list.
  • the result is sent to the remote control unit, and the remote control unit can measure the physical exertion value of the player according to the cumulative moving distance and the cumulative rotation angle of the player, and then give a certain reward or punishment.
  • the micro-vibration motor 4 is used to vibrate the main body of the action suit.
  • the current live CS combat uniform is equipped with a micro-vibration motor 4 to prompt the bullet.
  • a set of micro-vibration motors 4 are respectively arranged at the right waist position, and the micro-vibration motor 4 can generate a vibration to prompt the position when the player needs to press the touch button 71 or 72 of the injured part until the player successfully presses the part of the touch
  • the main control unit 1 will continuously subtract the simulated life value of the combat suit in the storage unit 8 to simulate the continuous loss of blood, and the micro-vibration motor 4 can also correspond accordingly. Shake to make a reminder.
  • At least the simulated life value of the battle suit is stored in the storage unit 8.
  • the condition that the simulated life value is reduced is that the optical signal sensing unit 2 receives the signal from the optical signal transmitting device, and the storage unit 8 further prestores the first reference value, a second reference value and a third reference value, wherein the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than the first reference value and the second reference value.
  • the initial condition that the micro-vibration motor 4 vibrates and the simulated life value continues to decrease is that the cumulative reduction of the simulated vital value caused by the optical signal sensing unit 21 (or 22) on the side where the micro-vibration motor 4 is hit is greater than or equal to the first reference value.
  • the condition that the main control unit commands the simulation of the stop of the life value to decrease is that the tap button on the side where the micro-vibration motor is located is continuously pressed for more than the set time.
  • the main control unit 1 When the simulated life value of the combat suit is less than the second reference value, the main control unit 1 starts to collect and analyze the output signal of the acceleration sensor 3 (including the instantaneous line acceleration of the combat suit and the instantaneous angular acceleration ⁇ ), see Equation 1 1 and Equation 1-2, the main control unit 1 accumulates the moving distance per unit time based on the detection result of the acceleration sensor 3, and the cumulative moving distance S and the cumulative turning angle 0 of the combat suit in the set time can be obtained. When S or ⁇ is greater than the set value, the simulated life of the combat suit continues to decrease. Thereafter, the main control unit 1 instructs the simulated life to stop decreasing only when the touch buttons 71, 72, and 73 located on the left, right, and back of the suit are simultaneously pressed.
  • N is a natural number
  • a n is the main line of the battle suit at the moment of time.
  • N a natural number
  • ⁇ duty is the angular acceleration of the main body of the combat uniform at the moment of time.
  • the main control unit 1 is connected with a speaker 5 for playing the voice information preset in the storage unit 8, Due to the fierce and chaotic battles in multiplayer games, in order to better understand the situation of the players, in the process of real-life cs simulation shooting, it is necessary to prompt the player with information such as the injured part and the simulated life value reduction through the speaker 5, and currently Like the speaker (or buzzer) installed on the live CS combat uniform, the speaker 5 is used to broadcast this information as appropriate.
  • the speaker 5 is mounted on the battle suit near the player's ear so that the sound information can only be clear to the player himself. Hear, to avoid players with close proximity causing auditory confusion.
  • an LED light group or EL cold light sheet for giving a light prompt.
  • the present invention is preferably an LED light group 6, which is similar to the speaker 5, and the LED light group uses 6 to give a certain prompt.
  • these prompt information generally includes the scale of the current simulated life value and other actions to make a prompt action, especially when the player is shot, the LED light group 6 will flash or long light; and the simulated life value
  • the left and right light groups 6 are separated into at least a left side light group or a right side light group.
  • the left side sensing unit 21 receives an optical coded signal
  • the left side light group is flashed.
  • continuous illumination when the right sensing unit 22 receives the optical coded signal, the right side light group is commanded to flash or continuously emit light.
  • the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and determines whether the accumulated value is greater than It is equal to the first reference value (the reference value is specifically the serious injury condition of the left and right half of the player preset by the system, and the system will independently calculate whether the damage amount of the left sensing unit 21 and the right sensing unit 22 are respectively accumulated.
  • the main control unit 1 performs the following operations:
  • slK command speaker 5 Play the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side. You need to press the left waist/right waist hidden touch button 71/72 to stop bleeding;
  • the LED light group 6 on the left/right side of the combat suit flashes or lights up for a few seconds or until the left waist/right waist touch button 71/72 is successfully pressed and stopped, if the player does not Press the left waist/right waist button 71/72
  • the main control unit 1 instructs the system to repeat the following operations at intervals: sl31, the instruction storage unit 8 reduces a certain simulated life value;
  • control speaker 5 play the voice information preset in the storage unit 8 to prompt the player to be too heavy on the left/right side to stop the blood, and reduce the simulated life value;
  • Sl33 control the left waist/right waist hidden micro-vibration motor 4 vibration of the combat suit to prompt the simulation of the reduction of the life value
  • sl34 control the left/right LED lamp group 6 of the combat suit to flash or long light to simulate the blood loss
  • control LED light group 6 shows the simulated life value remaining after the combat wear is "life loss". The above process continues until the main control unit 1 instructs it to release when the simulated life of the combat suit returns to above the first reference value (eg, supplementing the simulated health value with an electronic blood supply device).
  • the real-life CS battle system using the combat suit is a good example of the fact that the participants in the real gun battle are hit by the shoulders of the arms and the like, and can only shoot with one hand and sacrifice accuracy, and it is necessary to hold the wound to stop bleeding in time. situation.
  • a possible method is to preset an arm severe injury condition in the storage module 8, the serious injury condition is a reference value of one, which is about half of the total life value, and the player's combat suit is left-handed.
  • the main control unit records separately.
  • the damage value of the sensing unit on either side is greater than or equal to the reference value, the micro vibration motor 4 starts to vibrate and the simulated life value continues to decrease. In this way, the monitoring of the left/right life reduction of the combat suit is realized, and the data support is provided for the control of the embodiment.
  • the combat CS system is used to determine the combat suit using the combat suit of the utility model.
  • Players with lower simulated health values must follow the system prompts to move below a certain speed and rhythm. The rest will be rested. Otherwise, the acceleration sensor 3 on the combat suit will prompt the main control unit 1 to subtract a part of the simulated life value of the combat suit.
  • the following examples are specific:
  • the main control unit 1 When the total simulated life value of the combat uniform is less than the second reference value, the main control unit 1 will perform the following actions: s2K command speaker 5 plays the voice information preset in the storage unit 8 to prompt the player that he has been seriously injured and cannot exercise vigorously. Otherwise it will cause "wound tears";
  • this embodiment assumes a time
  • the measured distance of the player in the unit is set to be soothing at 0m-4m, set to medium at 4m-8m, set to be intense when greater than 8 ⁇ , and soothing when the player's cumulative rotation angle is 0°-180°.
  • the setting is medium at 180 -540 °, and the setting is severe when it is greater than 540 °.
  • the main control unit 1 instructs the speaker 5 every three seconds. Playing a heartbeat recording preset in the storage unit 8, the recording is a short "plop"sound; when detecting that the player's motion state is medium, the main control unit 1 instructs the speaker 5 to play a heartbeat recording every second; When it is detected that the player's exercise state is severe, the main control unit 1 instructs the speaker 5 to play a shorter heartbeat recording every half second and subtracts the storage unit 8 from the set rule to the quantitative simulated life value, and simultaneously commands the micro vibration.
  • Motor 4 vibrates for 2 seconds, LED light group 6 flashes or long lights for 3 seconds to simulate bleeding and scales to show the simulated life value of the combat suit after "life loss".
  • the above process continues until the simulated life value of the combat suit returns to the second reference value (such as being treated by the electronic blood-feeding device), the main control unit 1 instructs the release thereof, and the above setting effectively restricts the serious injury in the live CS game.
  • the player's life is alive and kick, which makes the game's game effect closer to reality.
  • the combatants are extremely weak when they are injured enough, and they can hardly move by themselves.
  • the real-life CS simulation battle system using the combat suit of the present invention is used.
  • the system defaults that the player is very weak and cannot move and monitors the player's motion state through the acceleration sensor 3. If the player does not care about the system prompt and still moves, the acceleration sensor 3 will prompt the main control unit 1 Let the player's simulated life value decrease rapidly.
  • the way to move without reducing blood is to simultaneously press the three touch buttons 71, 72 and 73 of the battle suit on the left waist, right waist and back, so the player only Can stay in place waiting for rescue, until the teammates help to hold the three touch buttons together to move, specifically:
  • the main control unit 1 When the simulated life value of the combat suit is lower than the third reference value, the main control unit 1 first instructs the speaker 5 to play the voice information preset in the storage unit 8 to prompt the player to be dying, has not been able to move casually, and then controls the speaker 5 every time. The heartbeat sound of "plop" is played once in the second. After that, the player can only press and hold the light touch buttons 71, 72 and 73 set on the left waist, the right waist and the back in cooperation with the teammates before continuing to move. The state continues until the simulated life of the combat suit returns to the third reference value (eg, when treated by an electronic blood-filling device), the main control unit 1 instructs it to release.
  • the third reference value eg, when treated by an electronic blood-filling device
  • the portion of the LED light group 6 that represents the bleeding of the shot is flashing or long-lighting for a few seconds;
  • command speaker 5 stop playing the "plop” heartbeat, instead of playing a pre-recorded long-sounding "drop", followed by the announcement of the player's announcement of the death message.
  • the carrier in the embodiment is a human CS game helmet, and the control principle and effect of the embodiment are the same as those of the embodiment 1 except for the unique touch button of the embodiment 1.
  • the live CS game suits are similar, and are not covered here.
  • the content disclosed in the above specific embodiments is only a partial preferred embodiment of the present invention.
  • the props are not limited to game combat uniforms and helmets, but may also be other firmware equipped on a live CS game player.
  • detecting watches, electronic leggings, etc. all the technical solutions according to the present invention and the technical spirit of the present invention are applicable to those skilled in the art without the need for creative labor. .

Abstract

A prop for a live CS game, comprising a carrier; the carrier is provided with a main control unit (1), an optical-signal sensing unit (2), a micro vibration motor (4), a storage unit (8), and an acceleration sensor (3) thereon. The optical-signal sensing unit (2), the micro vibration motor (4), the storage unit (8) and the acceleration sensor (3) are connected to the main control unit (1); the acceleration sensor (3) is used to acquire the angular acceleration and/or linear acceleration of the carrier. The accumulated movement distance and rotation angle of a player can be calculated based on the angular acceleration and linear acceleration of the carrier, such that the movement intensity of the player can be monitored. When the carrier is a battle suit for a live CS game, the game prop can simulate situations where a corresponding part of the body loses function, and movement becomes clumsy when the player gets shot, and only with the help of a teammate can the seriously wounded player leave the site, thus improving the sense of reality of a live CS simulative shooting game.

Description

一种真人 CS游戏道具 技术领域  A real person CS game props
本实用新型涉及一种用于真人 CS模拟射击对抗游戏的道具。  The utility model relates to a prop for a real human CS simulation shooting game.
背景技术 Background technique
最基本的真人 CS游戏系统包括光学编码信号发射装置及光学编码信号接收装置,其中光 学编码信号通常以激光或者红外线为载体, 以激光作为载体的真人 CS游戏最为普及, 光学 编码信号接收装置一般为装配在人体上的电子作战服或头盔。 不过现代的真人 CS游戏系统 功能和模式都日趋多样化, 其中一个发展方向是对游戏玩家状态的监控, 该功能的实现通常 是在真人 CS游戏系统中设置远程控制器,同时在在真人 CS游戏光学信号接收装置上设有与 远程控制器通信的通讯单元, 则光学信号接收装置可以将自身检测到的信号或受到的攻击信 息通过通讯单元传给远程控制器。 当然, 针对不同游戏模式, 系统需要获得的状态反馈信息 是有所区别的, 这就要求电子作战服上配备不同的传感器。 而现有技术中个体的状态监控不 够详细, 不利于进一步细化 CS游戏的服务, 比如远程控制器要采集玩家在整场游戏中的剧 烈程度或累积移动距离或累积旋转角度, 现有技术就不能实现。  The most basic live CS game system includes an optical coded signal transmitting device and an optical coded signal receiving device. The optical coded signal is usually a laser or infrared light carrier, and a live human CS game using a laser as a carrier is most popular. The optical coded signal receiving device is generally An electronic combat suit or helmet that fits on the human body. However, the functions and modes of modern live CS game systems are increasingly diversified. One of the development directions is the monitoring of the state of the game players. The realization of this function is usually to set up a remote controller in the live CS game system, while in the real CS game. The optical signal receiving device is provided with a communication unit that communicates with the remote controller, and the optical signal receiving device can transmit the signal detected by itself or the attack information received to the remote controller through the communication unit. Of course, the status feedback information that the system needs to obtain is different for different game modes, which requires different sensors on the electronic warfare suit. However, the state monitoring of the individual in the prior art is not detailed enough, which is not conducive to further refining the service of the CS game. For example, the remote controller needs to collect the player's intensity or cumulative moving distance or cumulative rotation angle in the whole game, and the prior art Can't achieve it.
在目前市面上的真人 CS模拟射击对抗系统中,玩家所穿的电子作战服通常会被系统设定 有 3到 5个生命单位, 即玩家可以 "死" 3到 5次, 当该玩家被光学编码信号发射装置击中 1 次, 该电子作战服的生命单位减去 1, 电子作战服的生命单位耗尽时视为该玩家阵亡, 在另 一种方式中, 游戏设置者不是用生命单位而是用模拟生命值去衡量玩家的"血值", 如本专利 的实用新型人于 2010年 11月 17日提交的《仿真野战设计对抗系统》中, 玩家的电子作战服 上就被设置成 100或更多模拟生命值, 玩家所持的光学信号发射装置能够通过安插不同类型 的弹夹发射出不同伤害值的激光信号, 玩家的电子作战服被击中一次则在原有的模拟生命值 上减去该激光子弹的伤害值, 直到玩家模拟生命值减少为零时被视为阵亡。 不过目前来说, 无论在上述以生命单位计算玩家生命的系统还是以模拟生命值计算玩家生命的系统中, 当玩 家被击中多次致使只剩下 1个生命单位或只剩下非常少模拟生命值的时候, 这些应当 "贫血 虚弱"的玩家依然能生龙活虎的跑动, 与现实情况差距甚大, 虽然现有的真人 CS野战系统 能在该情况下适当限制该玩家枪支发射功能, 但玩家本身还是可以迅速逃离现场, 这在高度 模仿真实枪战的真人 CS游戏中是非常不合逻辑的, 因为现实中战士中枪失血过多后不但无 力准确双手举枪射击, 更别说快速跑动, 即使急救止血也需要 同伴扶起拖至安全地带才可 能实现, 以上缺陷在一定程度上影响了现有的真人 CS模拟射击对抗系统的现实感, 降低了 游戏的可玩性。 实用新型内容 In the current real-life CS simulation shooting confrontation system on the market, the electronic combat suit worn by the player is usually set by the system with 3 to 5 life units, ie the player can "die" 3 to 5 times, when the player is optical The coded signal transmitting device hits once, the life unit of the electronic combat suit is decremented by one, and the life unit of the electronic warfare suit is exhausted as the player is killed. In another way, the game setter is not using the life unit. The simulated "health value" is used to measure the player's "blood value". In the "simulation field design confrontation system" submitted by the utility model of this patent on November 17, 2010, the player's electronic combat uniform is set to 100. Or more simulated life value, the optical signal transmitting device held by the player can emit different laser signals of different damage values by inserting different types of clips, and the player's electronic warfare suit is hit once and then subtracted from the original simulated life value. The damage value of the laser bullet is considered dead until the player's simulated health is reduced to zero. However, at present, in the above system that calculates the life of the player in units of life or in the system that calculates the life of the player by simulating the life value, when the player is hit multiple times, only one life unit remains or only very few simulations remain. At the time of health, these players who should be "anemic and weak" can still run wild and tigers, which is very different from the reality. Although the existing live CS field system can properly limit the player's gun launch function in this case, the player itself. Still can quickly escape from the scene, which is very illogical in the real CS game that highly imitates the real shootout, because in reality the warrior is not able to accurately shoot with both hands after the blood loss, not to mention the fast running, even the first aid Hemostasis also needs to be promoted by the companion to the safe zone. The above defects affect the reality of the existing live CS simulation shooting system to a certain extent, and reduce the playability of the game. Utility model content
本实用新型的目的, 就是克服现有技术的不足, 提供一种真人 CS游戏道具, 该道具可以 对个体玩家在真人 CS游戏中运动的剧烈程度进行监控,进一步增强了真人 CS游戏的模拟效 果。  The purpose of the utility model is to overcome the deficiencies of the prior art and provide a real-life CS game prop which can monitor the intensity of individual players' movement in a real-life CS game, further enhancing the simulation effect of the live CS game.
为了达到上述目的, 采用如下技术方案- 一种真人 CS游戏道具,包括载体和设置于载体上的主控制单元,与主控制单元连接设置 有用于接收光学编码信号的光学信号感应单元、 用于带动载体发生震动的微型震动马达和至 少存储有载体模拟生命值的存储单元, 还包括用于采集载体角加速度和 /或线加速度的加速度 传感器, 所述加速度传感器与主控制单元连接。  In order to achieve the above object, the following technical solution is adopted: a live CS game prop, comprising a carrier and a main control unit disposed on the carrier, and an optical signal sensing unit for receiving an optically encoded signal is provided in connection with the main control unit for driving The microvibration motor in which the carrier vibrates and the storage unit storing at least the carrier simulated life value further includes an acceleration sensor for acquiring the angular acceleration and/or the linear acceleration of the carrier, the acceleration sensor being connected to the main control unit.
作为一种具体实施方式, 所述载体为真人 CS游戏作战服, 所述真人 CS游戏作战服包括 作战服主体, 作战服主体的左侧、 右侧和后背分别设置有与主控制单元连接的轻触按钮, 所 述微型震动马达的数量为两组, 分别一一对应设置于作战服左侧和右侧轻触按钮的周围。  As a specific implementation manner, the carrier is a live CS game suit, and the live CS game suit includes a main body of the battle suit, and the left side, the right side, and the back of the main body of the battle suit are respectively provided with a main control unit. At the touch of a button, the number of the micro-vibration motors is two groups, which are respectively disposed one by one on the left side of the battle suit and around the right touch button.
进一步地, 所述光学信号感应单元包括分别设置于作战服主体左前胸、 右前胸、 左后背 和右后背位置的第一感应器、 第二感应器、 第三感应器和第四感应器, 其中第一感应器和三 感应器相互连接形成左侧感应单元, 第二感应器和第四感应器相互连接形成右侧感应单元。  Further, the optical signal sensing unit includes first, second, third, and fourth sensors respectively disposed at positions of the left front chest, the right front chest, the left back, and the right back of the battle suit body. The first sensor and the three inductors are connected to each other to form a left sensing unit, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit.
作为一种具体实施方式, 所述载体为真人 CS游戏头盔。  As a specific implementation manner, the carrier is a real human CS game helmet.
作为一种具体实施方式, 所述加速度传感器为角加速度计。  As a specific implementation manner, the acceleration sensor is an angular accelerometer.
作为一种具体实施方式, 所述加速度传感器为线加速度计。  As a specific implementation manner, the acceleration sensor is a linear accelerometer.
作为一种具体实施方式, 所述模拟生命值减少的条件是光学信号感应单元接收到光学编 码信号。  As a specific implementation manner, the condition for reducing the simulated life value is that the optical signal sensing unit receives the optical coded signal.
作为一种具体实施方式, 与主控制单元连接还设置有用于播放预设于存储单元内的语音 信息的扬声器和用于给出灯光提示的 LED灯组。  As a specific implementation, the main control unit is further provided with a speaker for playing voice information preset in the storage unit and an LED lamp group for giving a light prompt.
与现有技术相比, 本实用新型的有益效果在于:  Compared with the prior art, the utility model has the following advantages:
通过设置加速度传感器可以获得道具载体的线加速度和角加速度, 基于该数据可以计算 出装备该道具的玩家的累积移动距离及累积转动角度, 从而间接实现了对玩家运动剧烈程度 的监控统计; 在载体为作战服时, 通过在作战服主体的左右两侧分别设置轻触按钮, 使玩家 在模拟生命值较低时必须腾出手来按压轻触按钮才可保证模拟生命值不会减少, 有效模拟了 玩家中弹后相应部位丧失机体功能的情形; 在作战服主体的后背设置轻触按钮, 使得玩家必 须同时按压三个轻触按钮才可避免模拟生命值减少, 有效模拟了玩家中弹重伤后自身无法移 动, 需要队友帮助离开现场的情形。  The linear acceleration and angular acceleration of the prop carrier can be obtained by setting the acceleration sensor, and based on the data, the cumulative moving distance and the cumulative rotation angle of the player equipped with the prop can be calculated, thereby indirectly realizing the monitoring and statistics of the player's exercise intensity; In the case of combat uniforms, by setting the touch buttons on the left and right sides of the main body of the battle suit, the player must make a hand to press the touch button when the simulated life value is low to ensure that the simulated life value will not be reduced, effectively simulating The player loses the function of the body after the bullet is fired; the touch button is set on the back of the main body of the combat suit, so that the player must press the three touch buttons at the same time to avoid the reduction of the simulated life value, effectively simulating the player after the heavy injury I can't move myself, I need my teammates to help me out of the scene.
附图说明 图 1是实施例 1所述真人 CS游戏道具的功能模块示意图。 DRAWINGS 1 is a schematic diagram of functional modules of a live CS game prop described in Embodiment 1.
具体实施方式 detailed description
下面结合附图和具体实施例, 对本实用新型做进一步说明;  The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments;
实施例 1 Example 1
参见图 1, 一种真人 CS游戏道具, 包括载体和设置于载体上的主控制单元 1, 所述载体 为真人 CS游戏作战服, 所述真人 CS游戏作战服包括作战服主体。与主控制单元 1连接设置 有用于接收来自光学编码信号的光学信号感应单元 2、 微型震动马达 4、 存储单元 8、 加速度 传感器 3以及分别设置于作战服主体左侧、 右侧和后背的轻触按钮 71、 72和 73, 所述微型 震动马达 4的数量为两组, 分别一一对应设置于作战服左侧、 右侧轻触按钮 71、 72的周围, 其中:  Referring to FIG. 1, a live CS game prop, comprising a carrier and a main control unit 1 disposed on the carrier, wherein the carrier is a real CS game suit, and the live CS game suit includes a war suit body. Connected to the main control unit 1 is provided with an optical signal sensing unit 2 for receiving optically encoded signals, a micro vibration motor 4, a storage unit 8, an acceleration sensor 3, and lightly disposed on the left side, the right side, and the back of the battle suit body, respectively. The buttons 71, 72 and 73 are touched, and the number of the micro-vibration motors 4 is two groups, which are respectively arranged one by one on the left side of the battle suit and around the right touch buttons 71, 72, wherein:
光学信号感应单元 2可以用于接收光学编码信号, 所述光学编码信号可以是激光编码信 号、 红外线编码信号或其他可以进行信号传输的电磁波编码信号。 轻触按钮 71、 72和 73通 过接通或断开电路以向主控制单元 1传递开关量信号, 其视情形可以是常开或常闭状态, 为 了便于隐藏, 轻触按钮 71、 72和 73的体积最好比较小, 其作用是当主控制单元 1默认玩家 受伤的时候, 玩家需要用手按住受伤位置的轻触按钮, 否则主控制单元 1将根据情况减少作 战服的模拟生命值, 同时三个轻触按钮 71、 72和 73需要合理分布于作战服的三个不同位置, 让玩家不能一只手同时按住两个或以上的轻触按钮, 并且按住轻触按钮的手也不会遮盖作战 服上的光学信号感应单元 2, 本实施例中的轻触按钮采用小型贴片开关, 三个轻触按钮 71、 72和 73分别安装于作战服的左腰、 右腰和背部位置。  The optical signal sensing unit 2 can be configured to receive an optically encoded signal, which can be a laser encoded signal, an infrared encoded signal, or other electromagnetically encoded signal that can be used for signal transmission. The buttons 71, 72 and 73 are turned on or off to transmit a switching amount signal to the main control unit 1, which may be normally open or normally closed, and for convenience of hiding, the buttons 71, 72 and 73 are touched. The volume is preferably small, the role is that when the main control unit 1 default player is injured, the player needs to hold the touch button of the injured position by hand, otherwise the main control unit 1 will reduce the simulated life value of the combat suit according to the situation, The three touch buttons 71, 72 and 73 need to be reasonably distributed in three different positions of the combat suit, so that the player cannot hold two or more touch buttons simultaneously with one hand, and the hand holding the touch button is not The optical signal sensing unit 2 on the combat suit is covered. In this embodiment, the light touch button uses a small patch switch, and the three light touch buttons 71, 72 and 73 are respectively mounted on the left waist, right waist and back positions of the combat suit. .
在真人 CS游戏中,与所述光学信号感应单元 2配合设置有用于发射光学编码信号的光学 信号发射装置(如激光发射枪), 其中光学信号感应单元 2用于接收来自光学信号发射装置的 光学编码信号, 所述光学信号感应单元 2包括分别设置于作战服主体左前胸、 右前胸、 左后 背和右后背位置的第一感应器、 第二感应器、 第三感应器和第四感应器, 其中第一感应器和 三感应器相互连接形成左侧感应单元 21, 第二感应器和第四感应器相互连接形成右侧感应单 元 22, 所述左侧感应单元 21和右侧感应单元 22分别通过一组解码调制电路连接到主控制单 元 1。  In the live CS game, an optical signal transmitting device (such as a laser emitting gun) for transmitting an optically encoded signal is provided in cooperation with the optical signal sensing unit 2, wherein the optical signal sensing unit 2 is configured to receive optical from the optical signal transmitting device. Encoded signal, the optical signal sensing unit 2 includes a first sensor, a second sensor, a third sensor, and a fourth sensor respectively disposed in the left front chest, the right front chest, the left back, and the right back position of the battle suit body The first sensor and the three inductors are connected to each other to form a left sensing unit 21, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit 22, and the left sensing unit 21 and the right sensing unit 22 is connected to the main control unit 1 by a set of decoding modulation circuits, respectively.
加速度传感器 3用于采集作战服主体的角加速度或 /和线加速度。 加速度传感器 3可以是 角加速度计, 也可以是线加速度计, 其中角加速度计是 ώ陀螺仪(角速度传感器)改进而成, 用于测量玩家运动过程中的即时角加速度。 线加速度计用于测量玩家运动过程中的即时线加 速度。 加速度传感器 3将采集到的信息发送给主控制单元, 由主控制单元对包括累积移动距 离即累积转动角度等运动状态参数进行测算, 进而间接监控玩家运动的剧烈程度, 主控制单 元将结果发送给远程控制单元, 则远程控制单元可以根据玩家累积移动距离及累积转动角度 测算玩家的体力消耗值, 进而给予一定奖励或惩罚。 The acceleration sensor 3 is used to collect the angular acceleration or/and the linear acceleration of the main body of the combat suit. The acceleration sensor 3 may be an angular accelerometer or a linear accelerometer, wherein the angular accelerometer is an improved gyroscope (angular velocity sensor) for measuring the instantaneous angular acceleration during the player's movement. Line accelerometers are used to measure the instantaneous line acceleration during player motion. The acceleration sensor 3 transmits the collected information to the main control unit, and the main control unit measures the motion state parameters including the cumulative movement distance, that is, the cumulative rotation angle, thereby indirectly monitoring the severity of the player's motion, the main control list. The result is sent to the remote control unit, and the remote control unit can measure the physical exertion value of the player according to the cumulative moving distance and the cumulative rotation angle of the player, and then give a certain reward or punishment.
微型震动马达 4用于带动作战服主体发生震动, 目前的真人 CS作战服上都安装有微型震 动马达 4以提示中弹, 为了更清楚的给玩家提示出身体受伤的部位, 在作战服左腰和右腰位 置分别设置一组微型震动马达 4, 该微型震动马达 4可在玩家需要按压受伤部位的轻触按钮 71或 72时产生震动以提示其位置, 直到玩家成功按住该部分的轻触按钮后震动停止, 如果 玩家此时松开轻触按钮, 主控制单元 1将不断减去作战服在存储单元 8内的模拟生命值以模 仿血液的不断流失, 同时微型震动马达 4也可以相应的震动做出提示。  The micro-vibration motor 4 is used to vibrate the main body of the action suit. The current live CS combat uniform is equipped with a micro-vibration motor 4 to prompt the bullet. In order to more clearly show the player the part of the injured body, in the battle suit left waist And a set of micro-vibration motors 4 are respectively arranged at the right waist position, and the micro-vibration motor 4 can generate a vibration to prompt the position when the player needs to press the touch button 71 or 72 of the injured part until the player successfully presses the part of the touch After the button is stopped, if the player releases the tap button at this time, the main control unit 1 will continuously subtract the simulated life value of the combat suit in the storage unit 8 to simulate the continuous loss of blood, and the micro-vibration motor 4 can also correspond accordingly. Shake to make a reminder.
存储单元 8 内至少存储有作战服的模拟生命值, 所述模拟生命值减少的条件是光学信号 感应单元 2接收到来自光学信号发射装置的信号, 存储单元 8内还预存有第一参考值、 第二 参考值和第三参考值, 其中第一参考值和第二参考值小于最大模拟生命值, 所述第三参考值 小于第一参考值和第二参考值。 微型震动马达 4震动且模拟生命值持续减小的起始条件是微 型震动马达 4所在侧的光学信号感应单元 21 (或 22 )被击中导致的模拟生命值累计减少量大 于等于第一参考值, 主控制单元指令模拟生命值停止减少的条件是微型震动马达所在侧的轻 触按钮被持续按压的时间超过设定时间。  At least the simulated life value of the battle suit is stored in the storage unit 8. The condition that the simulated life value is reduced is that the optical signal sensing unit 2 receives the signal from the optical signal transmitting device, and the storage unit 8 further prestores the first reference value, a second reference value and a third reference value, wherein the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than the first reference value and the second reference value. The initial condition that the micro-vibration motor 4 vibrates and the simulated life value continues to decrease is that the cumulative reduction of the simulated vital value caused by the optical signal sensing unit 21 (or 22) on the side where the micro-vibration motor 4 is hit is greater than or equal to the first reference value. The condition that the main control unit commands the simulation of the stop of the life value to decrease is that the tap button on the side where the micro-vibration motor is located is continuously pressed for more than the set time.
当作战服的模拟生命值小于第二参考值时, 主控制单元 1开始采集加速度传感器 3的输 出信号 (包括作战服的即时线加速度 和即时角加速度 ω ) 并对其进行分析, 参见公式 1-1 和公式 1 -2,主控制单元 1基于加速度传感器 3的检测结果对单位时间内的移动距离进行累加, 就可以获得作战服在设定时间内的累积移动距离 S和累积转动角度0。 当 S或 Ω大于设定值 时, 所述作战服的模拟生命值持续减少。 此后, 仅当位于作战服左侧、 右侧和后背的轻触按 钮 71、 72和 73同时被按压时, 主控制单元 1才会指令模拟生命值停止减小。  When the simulated life value of the combat suit is less than the second reference value, the main control unit 1 starts to collect and analyze the output signal of the acceleration sensor 3 (including the instantaneous line acceleration of the combat suit and the instantaneous angular acceleration ω), see Equation 1 1 and Equation 1-2, the main control unit 1 accumulates the moving distance per unit time based on the detection result of the acceleration sensor 3, and the cumulative moving distance S and the cumulative turning angle 0 of the combat suit in the set time can be obtained. When S or Ω is greater than the set value, the simulated life of the combat suit continues to decrease. Thereafter, the main control unit 1 instructs the simulated life to stop decreasing only when the touch buttons 71, 72, and 73 located on the left, right, and back of the suit are simultaneously pressed.
其中: N属于自然数; Where: N is a natural number;
an为作战服主体在^时刻及时线加速度。 a n is the main line of the battle suit at the moment of time.
W  W
Ω = Υ-ω ί 2 ; ( 1 -2 ) 其中: N属于自然数; Ω = Υ-ω ί 2 ; ( 1 -2 ) where: N is a natural number;
ω„为作战服主体在^时刻及时角加速度。 此外,与主控制单元 1连接还设置有用于播放预置于存储单元 8内的语音信息的扬声器 5, 由于多人游戏中战斗激烈、 混乱, 为了更好地让玩家了解战况, 在真人 cs模拟射击对抗过 程中, 需要把受伤部位、 模拟生命值减少情况等信息通过扬声器 5及时提示给玩家, 和目前 的真人 CS作战服上安装的扬声器(或蜂鸣器) 一样, 该扬声器 5用于视情况广播这些信息, 该扬声器 5安装在作战服上靠近玩家耳朵的部位, 使声音信息只有玩家自身能清楚听见, 以 避免距离较近的玩家引起听觉上的混乱。 ω„ is the angular acceleration of the main body of the combat uniform at the moment of time. Further, the main control unit 1 is connected with a speaker 5 for playing the voice information preset in the storage unit 8, Due to the fierce and chaotic battles in multiplayer games, in order to better understand the situation of the players, in the process of real-life cs simulation shooting, it is necessary to prompt the player with information such as the injured part and the simulated life value reduction through the speaker 5, and currently Like the speaker (or buzzer) installed on the live CS combat uniform, the speaker 5 is used to broadcast this information as appropriate. The speaker 5 is mounted on the battle suit near the player's ear so that the sound information can only be clear to the player himself. Hear, to avoid players with close proximity causing auditory confusion.
与主控制单元 1连接还设置有用于给出灯光提示的 LED灯组或 EL冷光片, 本实用新型 优选为 LED灯组 6, 与扬声器 5—样, LED灯组用 6以给出一定的提示信息, 这些提示信息 一般包括按比例表示的当前模拟生命值量及配合其他动作做出提示动作, 特别是当玩家中弹 后, LED灯组 6将会闪动或长亮; 与模拟生命值的左右划分相对应地, 本实施例将防弹衣上 面的 LED灯组 6至少分成左侧灯组或右侧灯组,当左侧感应单元 21接收到光学编码信号时, 指令左侧灯组闪动或持续发光,右侧感应单元 22接收到光学编码信号时, 指令右侧灯组闪动 或持续发光。  Connected to the main control unit 1 is also provided with an LED light group or EL cold light sheet for giving a light prompt. The present invention is preferably an LED light group 6, which is similar to the speaker 5, and the LED light group uses 6 to give a certain prompt. Information, these prompt information generally includes the scale of the current simulated life value and other actions to make a prompt action, especially when the player is shot, the LED light group 6 will flash or long light; and the simulated life value Correspondingly, the left and right light groups 6 are separated into at least a left side light group or a right side light group. When the left side sensing unit 21 receives an optical coded signal, the left side light group is flashed. Or continuous illumination, when the right sensing unit 22 receives the optical coded signal, the right side light group is commanded to flash or continuously emit light.
基于上述结构和设置,下面分成三个示例来说明本实用新型所述的作战服在真人 CS模拟 射击对抗系统中应用:  Based on the above structure and arrangement, the following is divided into three examples to illustrate the application of the combat suit of the present invention in a real-life CS simulation shooting countermeasure system:
玩家左 /右侧受伤、 丧失机体功能情形的模拟- 在现实的战斗中, 当玩家的左侧 /右侧身体 (比如左肩 /右肩) "受伤"过重, 则该部分将 不具有正常的机能, 比如, 战斗中瞄准一般需要双手握枪来实现, 而在真人 CS野战游戏中, 如果玩家的任意一只手臂受伤, 则该手臂应当视为不具备正常机能, 玩家如需射击的话只能 用另一只手单手开枪, 否则指令作战服的模拟生命值不断减少, 具体地, 本实用新型通过如 下方式来对该情形进行模拟: Simulation of the player's left/right injury and loss of body function - In a realistic battle, when the player's left/right body (such as the left shoulder/right shoulder) is "injured" too heavy, the part will not have normal Function, for example, in the battle, aiming generally requires two hands to hold the gun. In the real CS field game, if any of the player's arm is injured, the arm should be considered as not functioning properly. If the player needs to shoot, the player can only shoot. Use one hand to shoot with one hand, otherwise the simulated life value of the command combat suit is continuously reduced. Specifically, the present invention simulates the situation by:
当玩家左 /右侧感应单元 21/22被光学信号发射装置发射的光学编码信号击中时, 主控制 单元 1指令存储单元 8内模拟生命值减少相应伤害值, 并判断该减少值累计是否大于等于第 一参考值 (该参考值具体为系统预设的玩家左半身和右半身两者各自的重伤条件, 系统将独 立计算左侧感应单元 21 和右侧感应单元 22 各自受到的伤害值累计是否大于等于第一参考 值), 当上述判断结果为是时, 主控制单元 1将进行以下操作:  When the player left/right sensing unit 21/22 is hit by the optical coded signal transmitted by the optical signal transmitting device, the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and determines whether the accumulated value is greater than It is equal to the first reference value (the reference value is specifically the serious injury condition of the left and right half of the player preset by the system, and the system will independently calculate whether the damage amount of the left sensing unit 21 and the right sensing unit 22 are respectively accumulated. When the above judgment result is YES, the main control unit 1 performs the following operations:
slK 指令扬声器 5播放预置于存储单元 8内的语音信息以提示玩家左侧 /右侧受伤过重, 需要按住左腰部 /右腰部暗藏的轻触按钮 71/72以止血;  slK command speaker 5Play the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side. You need to press the left waist/right waist hidden touch button 71/72 to stop bleeding;
sl2、 指令作战服左腰部 /右腰部暗藏的微型震动马达 4 震动以提示与之对应的轻触按钮 71/72的位置, 该震动在持续一段时间或在该轻触按钮被成功按住后停止;  Sl2, command the combat suit to the left waist/right waist hidden micro-vibration motor 4 to vibrate to prompt the corresponding position of the touch button 71/72, the vibration stops for a period of time or after the tap button is successfully pressed ;
sl3、 指令位于作战服左侧 /右侧的 LED灯组 6闪动或长亮, 持续时间为数秒或直到左腰 部 /右腰部的轻触按钮 71/72被成功按住后停止, 如果玩家没把左腰部 /右腰部轻触按钮 71/72 按住或按压时间不足设定值, 则主控制单元 1指令系统每隔一段时间重复进行以下操作: sl31、 指令存储单元 8减少一定的模拟生命值; Sl3, the LED light group 6 on the left/right side of the combat suit flashes or lights up for a few seconds or until the left waist/right waist touch button 71/72 is successfully pressed and stopped, if the player does not Press the left waist/right waist button 71/72 When the hold or press time is less than the set value, the main control unit 1 instructs the system to repeat the following operations at intervals: sl31, the instruction storage unit 8 reduces a certain simulated life value;
sl32、 控制扬声器 5播放预置于存储单元 8内的语音信息以提示玩家左侧 /右侧受伤过重 无法止血, 以及减少了多少模拟生命值;  Sl32, control speaker 5 play the voice information preset in the storage unit 8 to prompt the player to be too heavy on the left/right side to stop the blood, and reduce the simulated life value;
sl33、 控制作战服左腰部 /右腰部暗藏的微型震动马达 4震动以提示模拟生命值的减少; sl34、 控制作战服左侧 /右侧的 LED灯组 6闪动或长亮数秒以模仿失血;  Sl33, control the left waist/right waist hidden micro-vibration motor 4 vibration of the combat suit to prompt the simulation of the reduction of the life value; sl34, control the left/right LED lamp group 6 of the combat suit to flash or long light to simulate the blood loss;
sl35、 控制 LED灯组 6按比例显示出作战服在 "生命流失"后所剩下的模拟生命值。 以上过程持续直到当作战服的模拟生命值重新回到第一参考值以上 (如通过电子补血设 备补充模拟生命值) 时, 主控制单元 1才指令其解除。  Sl35, control LED light group 6 shows the simulated life value remaining after the combat wear is "life loss". The above process continues until the main control unit 1 instructs it to release when the simulated life of the combat suit returns to above the first reference value (eg, supplementing the simulated health value with an electronic blood supply device).
通过上述设置,使用该作战服的真人 CS对战系统很好地模仿出真实枪战中参与者被击中 手臂肩部等部位后只能单手射击而牺牲准确性, 并且须要及时按住伤口止血的情形。  Through the above settings, the real-life CS battle system using the combat suit is a good example of the fact that the participants in the real gun battle are hit by the shoulders of the arms and the like, and can only shoot with one hand and sacrifice accuracy, and it is necessary to hold the wound to stop bleeding in time. situation.
为了实现本实施例所述的功能, 一种可能的方法是在存储模块 8 内预设一个手臂重伤条 件, 该重伤条件就是参考值一, 大概为总生命值的一半, 玩家作战服左侧感应单元和右侧感 应单元每次收到攻击, 主控制单元都会分别记录, 当任意一侧感应单元所受到的伤害值累计 大于等于参考值一时, 微型震动马达 4开始震动且模拟生命值持续减小, 以此实现了对作战 服左侧 /右侧生命值减少量的监控, 为本实施例的控制提供了数据支持。  In order to implement the functions described in this embodiment, a possible method is to preset an arm severe injury condition in the storage module 8, the serious injury condition is a reference value of one, which is about half of the total life value, and the player's combat suit is left-handed. Each time the unit and the right sensing unit receive an attack, the main control unit records separately. When the damage value of the sensing unit on either side is greater than or equal to the reference value, the micro vibration motor 4 starts to vibrate and the simulated life value continues to decrease. In this way, the monitoring of the left/right life reduction of the combat suit is realized, and the data support is provided for the control of the embodiment.
玩家中弹后身体虚弱, 行动迟缓情形的模拟: Simulation of a weak, slow-moving situation after a player is shot:
现实战斗中另一种情形是, 当参与者受伤失血过多时, 其必然身体虚弱、 行动迟缓, 无 法做出非常剧烈的运动, 使用本实用新型所述作战服的真人 CS模拟对战系统规定作战服的 模拟生命值较低的玩家必须按照系统提示以低于一定速度和节奏移动, 该休息的时候休息, 否则作战服上的加速度传感器 3会提示主控制单元 1减去作战服的一部分模拟生命值, 下面 举例具体说明:  Another situation in the actual battle is that when the participant suffers from excessive blood loss, he is bound to be weak, slow in motion, and unable to make very intense exercise. The combat CS system is used to determine the combat suit using the combat suit of the utility model. Players with lower simulated health values must follow the system prompts to move below a certain speed and rhythm. The rest will be rested. Otherwise, the acceleration sensor 3 on the combat suit will prompt the main control unit 1 to subtract a part of the simulated life value of the combat suit. The following examples are specific:
当作战服的总模拟生命值小于第二参考值时, 主控制单元 1将做出以下动作: s2K 指令扬声器 5播放预置于存储单元 8内的语音信息以提示玩家已受重伤, 不能剧烈 运动, 否则将造成 "伤口撕裂";  When the total simulated life value of the combat uniform is less than the second reference value, the main control unit 1 will perform the following actions: s2K command speaker 5 plays the voice information preset in the storage unit 8 to prompt the player that he has been seriously injured and cannot exercise vigorously. Otherwise it will cause "wound tears";
s22、 不断采集加速度传感器 3输入的脉冲信号, 以 2秒钟为一个时间单位, 对每个时间 单位内基于加速度传感器 3反馈的信号进行积分的结果判断玩家是否剧烈运动, 本实施例假 设一个时间单位内测得玩家的移动距离在 0m-4m时设定为舒缓, 4m-8m时设定为中等, 大于 8ηι时设定为剧烈, 玩家的累积转动角度在 0°-180°时设定舒缓, 180 -540 °时设定中等, 大于 540 °时设定剧烈。  S22, continuously collecting the pulse signal input by the acceleration sensor 3, and determining whether the player is strenuously moving according to the result of integrating the signal fed back by the acceleration sensor 3 in each time unit in a time unit of 2 seconds, this embodiment assumes a time The measured distance of the player in the unit is set to be soothing at 0m-4m, set to medium at 4m-8m, set to be intense when greater than 8ηι, and soothing when the player's cumulative rotation angle is 0°-180°. The setting is medium at 180 -540 °, and the setting is severe when it is greater than 540 °.
根据以上设置, 当检测到玩家运动状态为舒缓时, 主控制单元 1指令扬声器 5每三秒钟 播放一次预置于存储单元 8内的心跳录音, 该录音为短促的 "扑通"两声; 当检测到玩家运 动状态为中等时, 主控制单元 1指令扬声器 5每一秒种播放一次心跳录音; 当检测到玩家运 动状态为剧烈时, 主控制单元 1指令扬声器 5每半秒钟播放一次更为短促的心跳录音并按设 定规则减去存储单元 8—定量的模拟生命值, 同时指令微型震动马达 4震动 2秒、 LED灯组 6闪动或长亮 3秒模仿出血并按比例显示出作战服在 "生命流失"后所剩下的模拟生命值。 以上过程持续到当作战服的模拟生命值重新回到第二参考值以上(如受到电子补血设备治疗) 时, 主控制单元 1才指令其解除, 上述设置有效制约了真人 CS对战游戏中受重伤的玩家生 龙活虎的跑动, 使系统的游戏效果更加接近真实。 According to the above setting, when it is detected that the player's exercise state is soothing, the main control unit 1 instructs the speaker 5 every three seconds. Playing a heartbeat recording preset in the storage unit 8, the recording is a short "plop"sound; when detecting that the player's motion state is medium, the main control unit 1 instructs the speaker 5 to play a heartbeat recording every second; When it is detected that the player's exercise state is severe, the main control unit 1 instructs the speaker 5 to play a shorter heartbeat recording every half second and subtracts the storage unit 8 from the set rule to the quantitative simulated life value, and simultaneously commands the micro vibration. Motor 4 vibrates for 2 seconds, LED light group 6 flashes or long lights for 3 seconds to simulate bleeding and scales to show the simulated life value of the combat suit after "life loss". The above process continues until the simulated life value of the combat suit returns to the second reference value (such as being treated by the electronic blood-feeding device), the main control unit 1 instructs the release thereof, and the above setting effectively restricts the serious injury in the live CS game. The player's life is alive and kick, which makes the game's game effect closer to reality.
玩家重伤倒地, 自身无法移动情形的模拟 The simulation of the player being seriously injured and unable to move
现实战斗中还有一种情形是, 参战者在受伤足够重的情况下, 其身体极度虚弱, 仅靠自 己几乎不能移动, 为了模拟上述效果, 使用本实用新型所述作战服的真人 CS模拟对战系统 在玩家 "重伤倒地"时, 系统默认该玩家非常虚弱不能移动并通过加速度传感器 3对玩家的 运动状态进行监控, 如果玩家不理系统提示, 依然走动的话, 加速度传感器 3将提示主控制 单元 1让该玩家的模拟生命值迅速减少, 此时能移动又不减血的方法是同时按压作战服设置 于左腰、 右腰和后背的三个轻触按钮 71、 72和 73, 所以玩家只能呆在原地等待救援, 直到 队友帮忙一起按住三个轻触按钮时才能移动, 具体来说:  In the actual battle, there is also a situation in which the combatants are extremely weak when they are injured enough, and they can hardly move by themselves. In order to simulate the above effects, the real-life CS simulation battle system using the combat suit of the present invention is used. When the player "severely hurts the ground", the system defaults that the player is very weak and cannot move and monitors the player's motion state through the acceleration sensor 3. If the player does not care about the system prompt and still moves, the acceleration sensor 3 will prompt the main control unit 1 Let the player's simulated life value decrease rapidly. The way to move without reducing blood is to simultaneously press the three touch buttons 71, 72 and 73 of the battle suit on the left waist, right waist and back, so the player only Can stay in place waiting for rescue, until the teammates help to hold the three touch buttons together to move, specifically:
当作战服的模拟生命值低于第三参考值时, 主控制单元 1首先指令扬声器 5播放预置于 存储单元 8内的语音信息以提示玩家生命垂危, 已经不能随便移动, 接着控制扬声器 5每秒 钟播放一次 "扑通"的心跳声, 此后玩家只能在队友的协作下分别按住设置于左腰、 右腰和 后背的轻触按钮 71、 72和 73后, 方可继续移动, 该状态持续直到当作战服的模拟生命值重 新回到第三参考值以上 (如受到电子补血设备治疗) 时, 主控制单元 1才指令其解除。 而在 该状态下如果有任何一个轻触按钮 71、 72或 73没被按住且主控制单元 1根据实施例 2所述 方法检测到玩家移动速度为中或者快时, 主控制单元 1将做出以下动作:  When the simulated life value of the combat suit is lower than the third reference value, the main control unit 1 first instructs the speaker 5 to play the voice information preset in the storage unit 8 to prompt the player to be dying, has not been able to move casually, and then controls the speaker 5 every time. The heartbeat sound of "plop" is played once in the second. After that, the player can only press and hold the light touch buttons 71, 72 and 73 set on the left waist, the right waist and the back in cooperation with the teammates before continuing to move. The state continues until the simulated life of the combat suit returns to the third reference value (eg, when treated by an electronic blood-filling device), the main control unit 1 instructs it to release. In this state, if any of the touch buttons 71, 72 or 73 is not pressed and the main control unit 1 detects that the player moves at a medium speed or fast according to the method described in Embodiment 2, the main control unit 1 will do The following actions are taken:
s31 : 迅速减去一个较大数量的模拟量生命值使存储单元 8内的模拟量生命值为 0, 指令 LED灯组 6中代表模拟量生命值的部分全部关闭;  S31: Quickly subtract a large amount of analog life value so that the analog life value in the memory unit 8 is 0, and the part of the command LED light group 6 representing the analog life value is all turned off;
s32、 指令全部微型震动马达 6震动一段时间;  S32, command all micro-vibration motor 6 to vibrate for a period of time;
s33、 指令 LED灯组 6中代表中枪出血的部分闪动或长亮几秒钟;  S33, the portion of the LED light group 6 that represents the bleeding of the shot is flashing or long-lighting for a few seconds;
s34、 指令扬声器 5停止播放 "扑通"的心跳声, 取而代之的是播放预先录好的几秒钟长 鸣声 "滴 ", 接着是对该玩家宣布阵亡消息的语音。  S34, command speaker 5 stop playing the "plop" heartbeat, instead of playing a pre-recorded long-sounding "drop", followed by the announcement of the player's announcement of the death message.
上述设置有效模拟了真实战斗中战士受伤倒地无法移动的情况下, 必须由另一个战士扶 起方可撤离的情景, 让玩家们有更多机会真情流露展现勇气, 很好的体验到战友间无私的血 泪友情。 The above settings effectively simulate the situation in which the soldiers in the real battle cannot be moved when they are injured. They must be lifted by another fighter to allow them to have more opportunities to show their courage and experience the comrades. Selfless blood Tears friendship.
实施例 2 Example 2
本实施例与实施例 1的不同之处在于, 本实施例中的载体为真人 CS游戏头盔, 除了实施 例 1独有的轻触按钮外, 本实施例的控制原理和效果与实施例 1的真人 CS游戏作战服类似, 此处不在赘述。  The difference between the embodiment and the embodiment 1 is that the carrier in the embodiment is a human CS game helmet, and the control principle and effect of the embodiment are the same as those of the embodiment 1 except for the unique touch button of the embodiment 1. The live CS game suits are similar, and are not covered here.
应该理解, 以上具体实施例所公布的内容仅为本实用新型的部分优选方案, 事实上, 所 述道具不仅限于游戏作战服及头盔,其还可以是装备在真人 CS游戏玩家身上的其他固件, 如 探测手表, 电子绑腿等, 总之, 凡是基于本实用新型的技术方案、 符合本实用新型的技术精 神, 属于本领域技术人员无需进行创造性劳动即可得到的实施都应属于本实用新型的保护范 围。  It should be understood that the content disclosed in the above specific embodiments is only a partial preferred embodiment of the present invention. In fact, the props are not limited to game combat uniforms and helmets, but may also be other firmware equipped on a live CS game player. For example, detecting watches, electronic leggings, etc. In short, all the technical solutions according to the present invention and the technical spirit of the present invention are applicable to those skilled in the art without the need for creative labor. .

Claims

权 利 要 求 书 Claim
1、 一种真人 CS游戏道具, 包括载体和设置于载体上的主控制单元, 与主控制单元连接 设置有用于接收光学编码信号的光学信号感应单元、 用于带动载体发生震动的微型震动马达 和至少存储有载体模拟生命值的存储单元, 其特征在于, 还包括用于采集载体角加速度和 /或 线加速度的加速度传感器, 所述加速度传感器与主控制单元连接。 A live CS game prop, comprising a carrier and a main control unit disposed on the carrier, and being connected with the main control unit, an optical signal sensing unit for receiving the optically encoded signal, a micro vibration motor for driving the carrier to vibrate, and A storage unit storing at least a carrier simulated life value, characterized in that it further comprises an acceleration sensor for collecting carrier angular acceleration and/or linear acceleration, the acceleration sensor being connected to the main control unit.
2、 如权利要求 1所述的真人 CS游戏道具, 其特征在于, 所述载体为真人 CS游戏作战 服, 所述真人 CS游戏作战服包括作战服主体, 作战服主体的左侧、 右侧和后背分别设置有 与主控制单元连接的轻触按钮, 所述微型震动马达的数量为两组, 分别一一对应设置于作战 服左侧和右侧轻触按钮的周围。  2. The live CS game props according to claim 1, wherein the carrier is a live CS game suit, and the live CS game suit includes a main body of the battle suit, the left side of the main body of the battle suit, and the right side. The backs are respectively provided with tap buttons connected to the main control unit, and the number of the micro-vibration motors is two groups, which are respectively arranged one by one corresponding to the left and right touch buttons of the combat suit.
3、 如权利要求 2所述的真人 CS游戏道具, 其特征在于, 所述光学信号感应单元包括分 别设置于作战服主体左前胸、 右前胸、 左后背和右后背位置的第一感应器、 第二感应器、 第 三感应器和第四感应器, 其中第一感应器和三感应器相互连接形成左侧感应单元, 第二感应 器和第四感应器相互连接形成右侧感应单元。  3. The live CS game props according to claim 2, wherein the optical signal sensing unit comprises first sensors respectively disposed on the left front chest, the right front chest, the left back, and the right back position of the battle suit body. And a second inductor, a third inductor, and a fourth inductor, wherein the first inductor and the third inductor are connected to each other to form a left sensing unit, and the second inductor and the fourth inductor are connected to each other to form a right sensing unit.
4、 如权利要求 1所述的真人 CS游戏道具, 其特征在于, 所述载体为真人 CS游戏头盔 或帽子或眼镜。  4. The live CS game props according to claim 1, wherein the carrier is a live CS game helmet or a hat or glasses.
5、 如权利要求 1-4任一项所述的真人 CS游戏道具, 其特征在于, 所述加速度传感器为 角加速度计。  The live-action CS game prop according to any one of claims 1 to 4, wherein the acceleration sensor is an angular accelerometer.
6、 如权利要求 1-4任一项所述的真人 CS游戏道具, 其特征在于, 所述加速度传感器为 线加速度计。  The live-action CS game prop according to any one of claims 1 to 4, wherein the acceleration sensor is a linear accelerometer.
7、 如权利要求 1-4任一项所述的真人 CS游戏道具, 其特征在于, 所述模拟生命值减少 的条件是光学信号感应单元接收到光学编码信号。  The live CS game props according to any one of claims 1 to 4, wherein the condition for reducing the simulated life value is that the optical signal sensing unit receives the optical coded signal.
8、 如权利要求 1-4任一项所述的真人 CS游戏道具, 其特征在于, 与主控制单元连接还 设置有用于播放预设于存储单元内的语音信息的扬声器和用于给出灯光提示的 LED 灯组或 EL冷光片。  The live-action CS game prop according to any one of claims 1 to 4, characterized in that, in connection with the main control unit, a speaker for playing the voice information preset in the storage unit and a light for giving the light are further provided. Prompted LED light set or EL cold light sheet.
PCT/CN2014/000112 2013-02-07 2014-01-28 Prop for shooting game WO2014121657A1 (en)

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CN104874175A (en) * 2015-05-06 2015-09-02 东华大学 Intelligent CS (counter strike) game costume system
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