WO2014113840A1 - Procédé et appareil de fonctionnement d'un jeu de pari interactif - Google Patents

Procédé et appareil de fonctionnement d'un jeu de pari interactif Download PDF

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Publication number
WO2014113840A1
WO2014113840A1 PCT/AU2014/000037 AU2014000037W WO2014113840A1 WO 2014113840 A1 WO2014113840 A1 WO 2014113840A1 AU 2014000037 W AU2014000037 W AU 2014000037W WO 2014113840 A1 WO2014113840 A1 WO 2014113840A1
Authority
WO
WIPO (PCT)
Prior art keywords
ticket
wagering
price
events
host server
Prior art date
Application number
PCT/AU2014/000037
Other languages
English (en)
Inventor
Shaun Kevin PYRAH
Damian Paul KAWA
Glen Johnson
Patrick David HERRERA
Craig James DRIVER
Edward Michael RUSSELL
Original Assignee
Six Faces Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2013900259A external-priority patent/AU2013900259A0/en
Application filed by Six Faces Pty Ltd filed Critical Six Faces Pty Ltd
Priority to AU2014210366A priority Critical patent/AU2014210366A1/en
Priority to GB1514949.5A priority patent/GB2526221A/en
Priority to CA2937912A priority patent/CA2937912A1/fr
Publication of WO2014113840A1 publication Critical patent/WO2014113840A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for

Definitions

  • the present invention broadly relates to a method and apparatus for the provision of an interactive wagering system or game, whereby the format will be appealing to a broad section of the general public, yet will hold special appeal to players/wage e s who are knowledgeable about sports and racing types of games.
  • a method of operating an interactive wagering game including the steps of;
  • the predetermined price and/or revalued price is a price derived from the underlying wagering markets.
  • the agreed price is a price offered by another player or the operator.
  • the selected calendar of individual events includes a plurality of sporting and/or racing events due to take place at different times.
  • the method includes a step of the host server designating one or more identifiers for each selected event, the or each identifier being derived from or representing one or more elements, or one or more of the outcomes, of the relevant selected event or events.
  • the combination of outcomes includes all possibleo permutations of the designated identifiers, each permutation being unique.
  • the method includes the step of the host server randomly allocating one permutation or a set of permutations to each wagering ticket. More preferably, apart from those which have been sold and eliminated, the wagering tickets containing each permutation or set of permutations are offered for purchase at any time up until the commencement ofthe event shown on the ticket.
  • Trading of the wagering tickets may involve any one of the following options: (i) at any time before commencement of the event or events shown on the ticket, selling an active ticket back to the host server at the predetermined price or at the revalued price after completion of each selected event;
  • the prize is preferred to be a predetermined award amount
  • an active ticket is a ticket which still has the potential of being the ultimate winning ticket or which has not been eliminated.
  • the sporting and/or racing events may include one or more of the following:
  • the designated identifiers may include letters or any other suitable symbols.
  • the elements may include i
  • the outcomes may include wins and places.
  • the elements may include the first or last scorers.
  • the outcomes may include win/loss/draw of a match at full time, half time or quarter time, the number of goals or the exact scores etc.
  • the elements and outcomes are mutually exclusive.
  • the method includes a further step of the operator receiving a commission for the selling or re-selling back to the operator of each ticket,
  • each ticket is assigned a value or price based upon its winning ⁇ probability as derived from the underlying wagering markets for each event.
  • the wagering game is linked to one or more independent and realtime wagering markets.
  • the method includes the step of, on or after completion of each event, the operator eliminating all tickets with a losing outcome, adjusting the market price of each ticket bearing a winning outcome based on the multiple of the value derived from the wagering markets for that possible outcome or price of each remaining possible element or outcome, and subsequently assigning a new price to each active ticket.
  • the winning probability is first 'normalised' (ie.
  • the method includes the step of ensuring that each player has an active account with cleared funds or allocated points.
  • the method may include the step of selling a fractional ticket to the player who is I part of a syndicate and, potentially, allowing for the selling or reselling of a
  • the method may include a yet further step of allowing the host server to have one of the following options for 'resulting' games where the winning ticket is not sold:
  • the method may include the step of the host server enabling the players to
  • apparatus for operating an interactive wagering game including:
  • a programmable computing system adapted to facilitate an operator to:
  • the apparatus includes means being in electronic communication with the programmable computing system, the means being capable of randomly allocating a unique physical or virtual ticket with one identified permutation to a player at a predetermined price.
  • the means is in the form of a wagering device capable of issuing a physical ticket.
  • Figure 1 is a flow chart illustrating a method of operating an interactive wagering game from the operator's viewpoint in accordance with the present invention
  • Figure 2 is a flow chart illustrating the steps involved in taking part in or playing the interactive wagering game from a player viewpoint; and Figures 3A to 3C are diagrams illustrating a horse racing example of how the interactive wagering game is played by four players.
  • the interactive wagering game of the present invention may be perceived as a wagering system which can be run as a programme on a computer.
  • the terms 'operator' and 'host server' basically refer to the same entity and are used interchangeably in the present specification.
  • the operator and host server may also be referred to as the bank.
  • a player is allowed by the computer programme to engage or take part in the game in one of the following two modes, namely (i) free play mode based on accumulated points; and (ii) real money mode where an upfront credit card payment or cleared funds in an account is required.
  • the computer programme Before commencement of the game, the computer programme will take steps to check and verify that the player has an active account with cleared funds or allocated points.
  • An embodiment of the present method of operating an interactive wagering game (which is ajso a system) includes the steps of selecting a plurality of sporting and/or racing events due to take place at different times, designating one or more identifiers for each selected event, and identifying all possible permutations of the designated identifiers using the mathematical formula mentioned above. It is contemplated that the present game/system is run on a computer system being available on a specific website or means in the form of a wagering device thereby allowing players to engage and play online via the internet or by purchasing a physical ticket from the wagering device.
  • the designated identifiers may include letters or any other suitable symbols.
  • the sporting and/or racing events may include one or more of the following: various forms of rugby league, rugby union, Australian rules football, soccer, horsing racing, greyhound racing, swimming, tennis, hockey, basketball, motor racing, gridiron football, golf etc.
  • each identifier is derived from or representing one or more elements or outcomes of the relevant event.
  • the elements may include individual runners.
  • the outcomes may include wins and places.
  • the elements may include the names of first or last scorers.
  • the outcomes may include win/loss/draw of a match at full time, half time or quarter time, the number of goals or the exact scores etc.
  • the elements and outcomes are mutually exclusive.
  • the elements and outcomes are conveniently bracketed into different identifiers which are conveniently letters. Basically, each permutation of the elements and outcomes would form a bracket.
  • the game begins with a player choosing a mode of play, (f the player opts for the real money mode, cleared funds will be taken from the players account, Then the system will randomly allocate a unique physical or virtual ticket with one or more of the identified permutations to a player at a predetermined price, This can be carried out at any time up until the commencement of the last selected event. If the player is taking part online via the internet, a virtual ticket will be issued. A physical ticket may however be collected from a means in the form of a wagering device in a shop front of a trading partner of the operator such as Totalisator Agency office or the like. It should be noted that a active ticket is a ticket which still has the potential of being the ultimate winning ticket, As the game progresses, various tickets will be eliminated as the outcomes or elements of different events unfold.
  • the wagering game is linked to one or more independent and real-time wagering markets.
  • the predetermined and market prices for each permutation are however set by the operator based upon its winning probability.
  • the player may decide to take one of the following options, depending on his or her knowledge of the relevant events and personality: (i) at any time before commencement of the last event, re-selling the ticket back to the operator at a market price which is adjusted by the operator after completion of each selected event, provided that the ticket Is still a active ticket; (ii) at any time before commencement of the last event, offering to on-sell or on-selling the ticket to another player at an agreed price or at the market price, provided that the ticket is still a active ticket; or (iii) holding on to the ticket until completion of the last event so as to claim an award amount from the operator on presentation of the ticket, if the ticket has the winning permutation or permutations.
  • the method of playing the game with a view to making money will be described above.
  • the agreed price referred to above is a price offered by another player or the operator.
  • the operator of the present game/system is to receive a commission for the selling or re-selling back to the operator of each ticket.
  • Each ticket is assigned a value or price based upon its winning probability.
  • the predetermined price and/or revalued price referred to above is a price derived from the underlying wagering markets.
  • the winning probability is first 'normalised' (ie. taking out the margins put on by the underlying wagering marketers) before being related to the prize pool. Setting of the price of each ticket in the present example is therefore a two-step process.
  • the present method includes the step of, on or after completion of each event, prompting the operator to eliminate all non-winning tickets, adjusting the market price o each ticket based on the multiple of the value or price of each remaining possible element or outcome, and assigning a new market price to each active ticket. As such, ultimately, only one ticket is the winning ticket.
  • the value or price of each remaining possible element or outcome is preferred to be sourced from the one or more independent and real-time wagering markets.
  • a fractional ticket may be sold to the player who is part of a syndicate and, potentially, allowing for the selling or reselling of a fractional ticket by the player who is a part of the syndicate.
  • the seller retains the remaining value of the active ticket and receives part of the prize pool proportional to the remaining value of the active ticket if the ticket ultimately turns out to be the winning ticket.
  • the player has the ability to allow a ticket to be "cashed out” or sold back to the bank. This feature allows the player to sell part of the value of their ticket back to the operator. For example, a player may have purchased a ticket for $1,00, After two legs of an event or events, if the ticket is not eliminated, it may well have a revised calculated value of $10.00. The player then has the option of selling half of the Value of the ticket for $5.00 and retaining the remaining 50% of the ticket. If that ticket becomes the ultimate winning ticket, the player will then receive 50% of the prize out of the pool.
  • the present method includes a yet further step of allowing the operator to have one of the following options for 'resulting' games where the winning ticket is not sold: (a) counting back to the tickets that still have the potential of being the ultimate winning ticket (active tickets); or (b) awarding credits to future jackpot games.
  • the apparatus for operating the interactive wagering game of the present invention includes a programmable computing system and means in the form of a ticketing machine which is configured to randomly allocate a unique physical ticket when the player takes part by way of attending the shop of the operator's trading partners with a shop front.
  • the programmable computing system is designed to facilitate an operator to: (i) select, via a host server, a calender of individual events for wagering; (ii) determine at said host server a predetermined number of wagering tickets based on a selected combination of outcomes of each individual event in said calender of events; (iii) offer said wagering tickets for purchase and redemption by players at one or more remote computer terminals at a predetermined price; (iv) eliminate, via a host server, losing wagering tickets after each event in said claender of events and revalue each remaining ticket in accordance with a predetermined valuation algorithm; (iv) facilitate at the remote computing terminal trading of each of said wagering ticket between players at an agreed price, and/or between players and the operator at the revalued price, at any time during said calender of events whilst the relevant wagering tickets remain active and (v). pay at the completion of the final event of said calender of events a prize to the winning wagering ticket, if claimed, via the host server.
  • the apparatus also include a means being in electronic communication with the programmable computing system.
  • the means is capable of randomly allocating a unique physical or virtual ticket with one identified permutation to a player at a predetermined price.
  • the operator typically begins with developing a calendar and schedule several months in advance of the launching of the game.
  • the calendar and schedule outlines the events that would be selected to conduct the game.
  • the operator will determine a game structure as well as the expected number of unique ticket combinations that can be sold. The operator would typically at this stage set a major prize and the percentage for the rake which are dependent on the sale of the tickets.
  • the operator will offer a game on the GosfordHorse Race meeting.
  • the game will run over 6 legs, from Race 3 to Race 8, for example.
  • the game will offer a $50,000 Major Prize which is to be awarded to the owner of the winning ticket. It is important to note that there is only one winning ticket in each game, Referring to Box 18, each leg has various numbers of 'brackets'. This will create a game with 59,000 unique ticket combinations and allow for a $50,000 major prize and a rake for the operator of $9,400 (see Box 20).
  • Box 22 when the fields are declared, the product manager of the operator brackets runners in each leg based on the markets provided by the betting managers from the Totalisator Agency > for example, being the trading partner of the operator, with the aim of balancing the winning probability of each ticket.
  • the operator's system would eliminate the non-winning tickets and recalculate the value of each ticket based on the multiple of the price of each remaining runner of the ticket. Each remaining runner is regarded as an element of the event. The recalculated value is now the market value being attached to each 'active' ticket. As shown in Box 26, the system allows players to cash out any ticket for the market value of the relevant ticket minus 15%. The operator then puts these cashed out tickets back on the market for sale at market value, along with any unsold tickets.
  • Bill visits the operator's website at 11am on the Friday morning. Referring to Box 30, he notices that there are a number of games open for betting. Some games have not yet commenced and others are a couple of legs in but with tickets Still available.
  • Box 32 Bill plans on watching the races on Sky Channel this afternoon and he decides to purchase 100 tickets in the $50,000 Gosford game. While the tickets are allocated randomly, Bill is confident that he can use his skill to trade up to a big win.
  • Bill checks his tickets. Having spent some time on the form earlier, Bill decides that 20 of his tickets cannot win.
  • Bill watches the first s races. While 75 of his tickets are eliminated, Bill is excited that with 2 legs to go he still has 5 active tickets that are worth between $500 to $1,000 each. To increase his chances, Bill makes an offer on another two tickets but the owners reject his offer. Referring to Box 38, Bill thinks that three of his tickets have a real chance of winning the major prize but he is not as keen on the other two. He asks his friend Bob to see if Bob would like to buy the other two tickets for $500 each. Bob however declines. Turning to Box 40, Bill then receives an offer from another player to sell one of the tickets for $450.
  • Bill now has three active tickets with two races to go. As shown in Box 42, in the fifth race, one of Bill's three active tickets are eliminated. They are now valued at $3,000 and $6,000 respectively. Bill receives an offer of $2,700 for the first ticket and decides to sell it. He however holds on to the other ticket, going for the big win. Referring to Box 44, unfortunately, bill's last leg is unsuccessful and he does not win the major prize. However, he has had a successful day, using his own knowledge and skill, with a bit of luck, to trade way to a $2,466 profit. He then decides to re-invest in the operator's National rugby League game starting later that night.
  • system/game allows the operator to make a profit by taking a rake and charging a commission for each transaction of ticket.
  • a player by using his own skill knowledge and skill, is able to minimise his loss by cashing out, or to make money by either offering a potential winning ticket for sale or keeping a ticket with high potential for the big win.
  • FIG. 46 a simple racing example is now described so as to illustrate how bracketing works and how the present game would attract different characters with different skill and knowledge levels.
  • Box 46 this example includes three races which are bracketed to create twelve tickets each with a unique permutation. The twelve tickets are sold at $1 each. The operator takes a rake of $2 being 16.6% of the amount generated by the tickets sold. The Prize pot is $10. As there are many horses in one race, four horses in race 3 for example have been bracketed into Bracket F, The same bracketing mechanism has been applied to the other Brackets A, B, C, D, E and G. Turning now to Box 48, there are 4 players in this example.
  • Race 1 has taken place and an element, being a horse, within Bracket A won. This means six ticketsare eliminated. The surviving tickets all doubled in value. Having different intentions and considerations, the four players have different reactions and make different strategic moves respectively, Bill immediately checks his tips. Bob checks the market. Jill cannot believe both her tickets are still aactive and Phil is happy that he is still in the hunt. Turning to Box 62, Bill is of the view that no horses in C will win Race 2. With a $10 prize pool and six tickets still aactive, he sees that the market value of the ticket having the permutation 'ACF' is now $1.66.
  • Bill thinks that Bob might want his ticket and hence has offer to sell his ticket to Bob via a social media website such as the operator's website or Facebook.
  • Bob's ratings say Bill's offer is bad value and hence declines the offer.
  • Bill realised he can be a winner anyway and hence chooses to cash out to the operator. The operator pays him $1.50 which is the market value less commission. The ticket then goes back on sale at the market value.
  • Phil sees that as an opportunity and snaps it up, as he had a tip for one or more horses in Bracket C. Phil pays $1.66 for the ticket.
  • Race 2 has now taken place and a horse in Bracket C won.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention concerne un procédé de fonctionnement d'un jeu de pari interactif. Le procédé comprend plusieurs étapes qui ne doivent pas obligatoirement être exécutées dans un ordre précis. Une étape consiste à sélectionner, au niveau d'un serveur hôte, un calendrier d'évènements individuels pour parier, à déterminer, au niveau de ce serveur hôte, un nombre prédéterminé et fixe de tickets de pari sur la base d'une combinaison de résultats générés à partir d'évènements individuels dans ledit calendrier d'évènements individuels, à offrir ces tickets de pari à la vente auprès de joueurs au niveau d'un ou de plusieurs terminaux informatiques à distance à un prix prédéterminé, le serveur hôte éliminant les tickets de pari perdants après chaque évènement dans ledit calendrier d'évènements puis réévaluant chaque ticket restant d'après un algorithme d'évaluation prédéterminé, permettre à un terminal informatique à distance l'échange de chaque ticket de pari entre les joueurs à un prix arrêté, et/ou entre des joueurs et ledit serveur hôte au prix réévalué, à tout moment dans le calendrier d'évènements alors même que les tickets de pari pertinent restent actifs, puis le serveur hôte octroie, à la fin de l'évènement final du calendrier d'évènements, un prix au ticket de pari gagnant.
PCT/AU2014/000037 2013-01-23 2014-01-22 Procédé et appareil de fonctionnement d'un jeu de pari interactif WO2014113840A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2014210366A AU2014210366A1 (en) 2013-01-23 2014-01-22 A method and apparatus for operating an interactive wagering game
GB1514949.5A GB2526221A (en) 2013-01-23 2014-01-22 A method and apparatus for operating an interactive wagering game
CA2937912A CA2937912A1 (fr) 2013-01-23 2014-01-22 Procede et appareil de fonctionnement d'un jeu de pari interactif

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
AU2013900259A AU2013900259A0 (en) 2013-01-23 A Method And Apparatus For Operating an Interactive Wagering Game
AUAU2013900259 2013-01-23
AUAU2013903734 2013-09-26
AU2013903734A AU2013903734A0 (en) 2013-09-26 A Method and Apparatus for Operating an Interactive Wagering Game

Publications (1)

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WO2014113840A1 true WO2014113840A1 (fr) 2014-07-31

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PCT/AU2014/000037 WO2014113840A1 (fr) 2013-01-23 2014-01-22 Procédé et appareil de fonctionnement d'un jeu de pari interactif

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AU (1) AU2014210366A1 (fr)
CA (1) CA2937912A1 (fr)
GB (1) GB2526221A (fr)
WO (1) WO2014113840A1 (fr)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110065494A1 (en) * 2009-09-11 2011-03-17 Nicholas Kennedy Sports wagering exchange and method therefor

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20110065494A1 (en) * 2009-09-11 2011-03-17 Nicholas Kennedy Sports wagering exchange and method therefor

Also Published As

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CA2937912A1 (fr) 2014-07-31
AU2014210366A1 (en) 2015-09-10
GB201514949D0 (en) 2015-10-07
GB2526221A (en) 2015-11-18

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