WO2014079328A1 - 好友列表的展示控制方法、系统及计算机存储介质 - Google Patents
好友列表的展示控制方法、系统及计算机存储介质 Download PDFInfo
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- WO2014079328A1 WO2014079328A1 PCT/CN2013/086916 CN2013086916W WO2014079328A1 WO 2014079328 A1 WO2014079328 A1 WO 2014079328A1 CN 2013086916 W CN2013086916 W CN 2013086916W WO 2014079328 A1 WO2014079328 A1 WO 2014079328A1
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- buddy
- group
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- user information
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/10—Office automation; Time management
- G06Q10/107—Computer-aided management of electronic mailing [e-mailing]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
Definitions
- the present invention relates to the field of human-computer interaction, and in particular to a display control method for a buddy list, a display control system for a buddy list, and a computer storage medium.
- IM Instant Messenger
- the basic data content on the platform is a group of users who are concerned by the user and have direct instant communication with the user. This group is usually referred to as the user's 'friend'.
- the time for the platform to communicate is increased, and the user accumulates a large number of friends who are assembled into a Buddy List of the user and presented to the user in the form of a buddy list on the IM terminal.
- Correct IM In terms of system, the status and importance of each friend in the buddy list are the same and indistinguishable; but for the user, the attention to each buddy may be different, and the angle of attention will be different. Both will affect the user's classification of friends.
- the platform develops the concept of buddy grouping. That is, the user can divide the buddy list into several types according to his or her own wishes, and can specify grouping attributes for each buddy. The user-defined group and the friends under each group are recorded in the server's database.
- the IM terminal automatically synchronizes the group information with the server. When the user switches to different terminals, locations, and scenarios, the packet consistency can be maintained.
- a display control method for a buddy list comprising the following steps:
- Determining whether the acquired user information further includes topic cover information corresponding to each friend group
- the corresponding topic cover is added to each friend group according to the preset rule, and then the friend group list obtained after adding the theme cover is displayed.
- a display control system for a buddy list comprising:
- An information obtaining module configured to acquire user information, where the user information includes friend group information
- a determining module configured to determine whether the acquired user information further includes topic cover information corresponding to each friend group
- the first display module is configured to add a corresponding theme cover to each friend group according to a preset rule when the determination result of the determination module is no, and then display the friend group list obtained after adding the theme cover.
- the display control method and system for the buddy list in the embodiment of the present invention assigns a theme cover to each buddy group, and converts the traditional text list form into a picture-based display mode, and the user can The requirement is to customize the performance of the grouping and the cover of the grouping, so that there is a great improvement in the degree of recognition; in addition, the user can adopt the solution of the embodiment of the present invention.
- DIY has more components, which improves the identifiability of the grouping of friends while improving the recognition, reducing the cost of operation and the difficulty of operation.
- FIG. 1 is a schematic flow chart of a display control method for a buddy list in an embodiment
- 2 is a schematic diagram of assigning a buddy group to a theme cover in the embodiment
- FIG. 3 is a schematic diagram of a manner in which a custom buddy group is displayed in an embodiment
- 4 is a schematic diagram of opening a current buddy group by using an unfolding operation and closing a current buddy group by using a collapse operation in the embodiment
- FIG. 5 is a schematic diagram showing an enlarged display of a friend's avatar and displaying a function button in the embodiment
- FIG. 6 is a schematic diagram of adding a label interface and performing a graffiti operation in the embodiment
- 7 is a schematic structural diagram of a display control system of a buddy list in an embodiment
- FIG. 8 is a schematic structural diagram of a part of a mobile phone related to a terminal according to an embodiment of the present invention.
- a display control method for a buddy list includes the following steps:
- Step S101 get user information.
- the information related to the user is generally stored in the database of the server or directly stored locally (that is, the terminal itself), so the user can obtain the user information from the server or the local terminal after each login.
- the information obtained mainly includes: friend group information, detailed information of each friend, and current status of each friend.
- Step S102 determining whether the acquired user information further includes topic cover information corresponding to each friend group; if otherwise, entering the step S103.
- the terminal friend list is not displayed as the main body at this time. Instead, it is still displayed in the form of a traditional text list, so it needs to be pre-processed, and the information is saved after the processing is completed, so that the saved user information can be directly displayed and displayed in the future process.
- the specific process of the above pretreatment can be seen in the steps. S103.
- Step S103 If not, that is, it is determined that the obtained user information does not include the cover information corresponding to each of the friend groups, and the corresponding theme cover is added to each friend group according to the preset rule, and then the theme cover is added. Get a list of buddy groupings for display.
- the buddy group list may be sent to the server for storage, so that the user includes the subject cover information in the user information acquired from the server next time. , you can get it directly for display.
- the buddy group list may be directly saved locally without uploading to the server.
- the method for displaying the buddy list may further include the following steps: if it is determined that the acquired user information further includes topic cover information corresponding to each buddy group, the obtained User information is displayed directly.
- the list of friends displayed at this time is as shown 2
- each buddy group has a corresponding subject cover, which will greatly enhance the recognition when combined with the group name.
- the method includes the steps of: dividing, according to the buddy grouping information, a display area for displaying each buddy group by a preset size.
- the size of the above display area can be set differently according to the actual application needs. In one embodiment, the display area may be set to a rectangle, and the aspect ratio is 9 : 8 .
- the user can select the display size of the buddy group according to the importance degree of each buddy grouping, such as dividing the display area into 2 Dimensions: large and small, the height of the two dimensions is the same, but the width is changed.
- each screen can be The 3-row and 3-column layouts will prevail.
- the buddy group is dynamically adjusted, and a large size line displays one buddy group, and a small size line displays three buddy group groups.
- the process of adding a corresponding theme cover to each buddy group according to a preset rule may include: randomly selecting a picture for each buddy group from the preset gallery as each The subject cover of the group of friends.
- the above-mentioned theme overlay can also be used in other ways. For example, after dividing the display area, the user sequentially clicks on the buddy group one by one, and selects a picture for each buddy group to match. It should be noted that, regardless of which method is used, after adding a picture as a theme cover in the display area, the user can also change the theme cover of the group by opening a group of friends.
- a prompt for adding a theme cover for the display area of the friend group is given, and when the user accepts the prompt to perform the change of the theme cover, it needs to be timely. Save the added theme cover for your next use.
- the method may further include the following steps:
- the buddy group is opened, as shown in FIG. 4 Shown in the left half. Open the group of friends to view the friend details under the group;
- the friend group is closed, as shown in FIG. 4 Shown in the right half. After the buddy group is closed, it returns to the previous buddy group list display.
- the above operation of opening the buddy grouping can also adopt the traditional method of directly clicking the buddy grouping; if the buddy grouping is closed, the returning label in the upper left corner can also be clicked.
- a gesture operation is added in the original click operation, the operation gesture is simple and easy to use, the cost of the user learning is low, the use efficiency is high, and the use in the mobile scene is simpler and more convenient, and the performance of combining the grouping style is better. Meet the user's expectations for use.
- the buddy list can be displayed in a proportional square.
- one screen can be set to display 4 Line 4 is the benchmark, so that more members can be displayed in one screen, allowing users to quickly browse the members of the group.
- the embodiment of the present invention further adds an expansion gesture event and a collapse event to each friend of the user.
- the following steps may also be included:
- the friend avatar is displayed in an enlarged manner and the function button is displayed in a predetermined area;
- the function button may include: a label button, a graffiti button, and the like;
- the buddy avatar has been enlarged, when it is detected that there is a touch event in an area other than the buddy avatar, the enlarged display function is turned off and the function button is hidden.
- the embodiment of the present invention adds a reminder such as an appointment reminder (Fig. 6 left), a label, and a graffiti (Fig. 6). Right) and other small functions can help users to spend fragmentation time and improve the playability of the application itself.
- a method for displaying and displaying a buddy list is provided with a theme cover for each buddy group, and the traditional text list form is converted into a picture-based display mode, and the user can customize the group according to his own needs.
- the cover of the presentation and the grouping so that there is a great improvement in the degree of recognition; in addition, the user can use the method of the embodiment of the present invention.
- DIY has more components, which improves the identifiability of the grouping of friends while improving the recognition, reducing the cost of operation and the difficulty of operation.
- the embodiment of the present invention further provides a buddy list display control system, as shown in FIG. 7 . Shown, including:
- the information obtaining module 101 is configured to acquire user information, where the user information includes friend group information, and the like;
- the determining module 102 is configured to determine whether the acquired user information further includes topic cover information corresponding to each friend group respectively;
- the display control system may further include a second display module for the determining module 102.
- the judgment result is YES, the obtained user information is directly displayed.
- the display area dividing module may be configured to divide, according to the buddy grouping information, a display area for displaying each buddy group by a preset size.
- the size of the display area can be differently set according to the actual application needs.
- the display area may be set to a rectangle, and the aspect ratio is 9 : 8 .
- the user can select the display size of the buddy group according to the importance degree of each buddy grouping, such as dividing the display area into 2 Dimensions: large and small, the height of the two dimensions is the same, just the width change, you can set the large size to 3 times the small size plus the width of the middle gap.
- each screen can be 3 rows 3
- the column layout is subject to change.
- the first display module 103 A random selection module may be included for randomly selecting a picture for each buddy group from the preset gallery as the subject cover of each buddy group.
- the above-mentioned theme overlay can also be used in other ways. For example, after dividing the display area, the user sequentially clicks on the buddy group one by one, and selects a picture for each buddy group to match. It should be noted that, regardless of which method is used, after adding a picture as a theme cover in the display area, the user can also change the theme cover of the group by opening a group of friends.
- a prompt for adding a theme cover for the display area of the friend group is given, and when the user accepts the prompt to perform the change of the theme cover, it needs to be timely. Save the added theme cover for your next use.
- the display control system may further include:
- Expanding a gesture event adding module for opening the buddy group when detecting that there is an expansion operation of at least three fingers on a display area of the buddy group;
- the gather gesture event adding module is configured to close the friend group when the buddy group has been opened, when it is detected that there is a folding operation of at least three fingers.
- the display control system may further include:
- the enlarged display event adding module is configured to: when the buddy group is opened, when the tiling operation of the at least two fingers on the buddy avatar is detected, the buddy avatar is displayed in an enlarged manner and the function button is displayed in the predetermined area; the function button includes: Add tag buttons, graffiti buttons, etc.;
- the screen touch event adding module is configured to close the enlarged display function and hide the function button when a touch event is detected in an area other than the friend avatar when the buddy picture has been enlarged.
- the display control system of the buddy list in the embodiment of the present invention assigns a theme cover to each buddy group, and converts the traditional text list form into a picture-based display mode, and the user can according to his own needs. Customizing the presentation of the grouping and the cover of the grouping, so that there is a great improvement in the degree of recognition; in addition, in the display control system of the embodiment of the present invention, the user can DIY has more components, which improves the identifiability of buddy grouping and improves the operation cost and operation difficulty.
- the storage medium may be a magnetic disk, an optical disk, or a read-only storage memory ( Read-Only Memory (ROM) or Random Access Memory (RAM).
- ROM Read-Only Memory
- RAM Random Access Memory
- Another embodiment of the present invention provides a display control system for another buddy list, as shown in FIG. 8 .
- the display control system of the above buddy list can be installed and installed on the corresponding terminal device, where the terminal device can be a mobile phone or a tablet computer.
- PDA Personal Digital Assistant
- POS Point of Sales
- sales terminal sales terminal
- car computer and other terminal devices, taking the terminal as a mobile phone as an example:
- FIG. 8 is a partial structural diagram of a mobile phone related to a terminal provided by an embodiment of the present invention.
- the mobile phone includes: radio frequency ( Radio Frequency (RF) circuit 1110, memory 1120, input unit 1130, display unit 1140, sensor 1150, audio circuit 1160, wireless fidelity (WiFi) module 1170, processor 1180, and power supply 1190 And other components.
- RF Radio Frequency
- RF circuit 1110 It can be used for receiving and transmitting signals during the transmission and reception of information or during a call. Specifically, after receiving the downlink information of the base station, it is processed by the processor 1180; in addition, the data for designing the uplink is sent to the base station.
- RF Circuitry includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like.
- LNA Low Noise Amplifier
- the RF circuit 110 It is also possible to communicate with the network and other devices via wireless communication.
- the above wireless communication may use any communication standard or protocol, including but not limited to the Global System of Mobile Communications (Global System of Mobile communication, GSM), General Packet Radio Service (GPRS) ), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (Wideband Code Division) Multiple Access, WCDMA), Long Term Evolution (LTE), email, short message service ( Short Messaging Service, SMS), etc.
- GSM Global System of Mobile Communications
- GPRS General Packet Radio Service
- CDMA Code Division Multiple Access
- Wideband Code Division Multiple Access Wideband Code Division Multiple Access
- WCDMA Wideband Code Division Multiple Access
- LTE Long Term Evolution
- email short message service
- SMS Short Messaging Service
- the memory 1120 can be used to store software programs and modules corresponding to the method portions of the embodiments of the present invention, the processor 1180 The various functional applications and data processing of the mobile phone are performed by running software programs and modules stored in the memory 1120.
- Memory 1120 The storage program area may include an operating system, an application required for at least one function (such as a sound playing function, an image playing function, etc.), and the storage data area may be stored according to the mobile phone. Use the created data (such as audio data, phone book, etc.).
- the memory 1120 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
- the input unit 1130 can be used to receive input numeric or character information, as well as generate and handset 1100 The user settings as well as the function control related key signal input.
- the input unit 1130 may include a touch panel 1131 and other input devices 1132.
- Touch panel 1131 also known as a touch screen, can collect touch operations on or near the user (such as the user using a finger, stylus, etc. on any suitable object or accessory on the touch panel 1131 or on the touch panel 1131 The nearby operation), and the corresponding connection device is driven according to a preset program.
- touch panel 1131 The touch detection device and the touch controller can be included in two parts.
- the touch detection device detects the touch orientation of the user, and detects a signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts the touch information into contact coordinates, and sends the touch information.
- the touch panel 1131 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves.
- the input unit 1130 may also include other input devices 1132. Specifically, other input devices 1132 It may include, but is not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackballs, mice, joysticks, and the like.
- the display unit 1140 can be used to display information input by the user or information provided to the user as well as various menus of the mobile phone.
- the display panel 1141 may be included, and optionally, a liquid crystal display (LCD) or an organic light emitting diode (Organic) may be used.
- the display panel 1141 is configured in the form of Light-Emitting Diode, OLED or the like.
- the touch panel 1131 can cover the display panel 1141 when the touch panel 1131 detects a touch operation on or near it, transmits to processor 1180 to determine the type of touch event, and then processor 1180 displays panel 1141 according to the type of touch event. Provide corresponding visual output on it.
- the touch panel 1131 and the display panel 1141 The input and input functions of the mobile phone are implemented as two separate components, but in some embodiments, the touch panel 1131 and the display panel 1141 can be integrated to implement the input and output functions of the mobile phone.
- the handset 1100 can also include at least one sensor 1150 Such as light sensors, motion sensors and other sensors.
- the light sensor may include an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the display panel according to the brightness of the ambient light. Brightness, proximity sensor can turn off display panel 1141 and / when the phone is moved to the ear Or backlight.
- the accelerometer sensor can detect the magnitude of acceleration in all directions (usually three axes). When it is stationary, it can detect the magnitude and direction of gravity. It can be used to identify the gesture of the mobile phone (such as horizontal and vertical screen switching, related Game, magnetometer attitude calibration), vibration recognition related functions (such as pedometer, tapping), etc.
- sensors such as gyroscopes, barometers, hygrometers, thermometers, and infrared sensors that can be configured on mobile phones, they will not be described here.
- Audio circuit 1160, speaker 1161, and microphone 1162 provide an audio interface between the user and the phone. Audio circuit The 1160 can transmit the converted electrical signal to the speaker 1161 and convert it to a sound signal output by the speaker 1161; on the other hand, the microphone 1162 The collected sound signal is converted into an electrical signal, which is received by the audio circuit 1160 and converted into audio data, and then processed by the audio data output processor 1180 via the RF circuit 1110. To send to, for example, another handset, or to output audio data to memory 1120 for further processing.
- WiFi is a short-range wireless transmission technology, mobile phone through the WiFi module 1170 It can help users send and receive emails, browse web pages and access streaming media, etc. It provides users with wireless broadband Internet access.
- Figure 8 shows the WiFi module 1170 However, it can be understood that it does not belong to the essential configuration of the mobile phone 1100, and can be omitted as needed within the scope of not changing the essence of the invention.
- the processor 1180 is the control center of the mobile phone, and connects various parts of the entire mobile phone by using various interfaces and lines, and is stored or executed in the memory by running or executing. Software programs and/or modules within 1120, as well as recalling data stored in memory 1120, perform various functions of the handset and process data to provide overall monitoring of the handset.
- processor 1180 One or more processing units may be included; preferably, processor 1180
- the application processor and the modem processor can be integrated, wherein the application processor mainly processes an operating system, a user interface, an application, etc., and the modem processor mainly processes wireless communication. It can be understood that the above modem processor may not be integrated into the processor. In 1180.
- the phone 1100 also includes a power supply that supplies power to the various components.
- a power supply that supplies power to the various components.
- the power supply can be logically connected to the processor 1180 through a power management system to manage functions such as charging, discharging, and power management through the power management system.
- the mobile phone 1100 may further include a camera, a Bluetooth module, and the like, and details are not described herein again.
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Abstract
本发明提供一种好友列表的展示控制方法、系统及计算机存储介质,所述方法包括以下步骤:获取用户信息,所述用户信息包括好友分组信息;判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;若否,则按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。本发明实施例的方法、系统及计算机存储介质,在提升识别性的同时也提高了好友分组的可操作性,降低了操作的成本以及操作的困难度。
Description
技术领域
本发明涉及人机交互领域,特别是涉及一种好友列表的展示控制方法、一种好友列表的展示控制系统以及计算机存储介质。
背景技术
IM ( Instant Messenger
,即时通讯)平台发展到今天,已经被大多数的网民所接受,成为用户必不可少的通讯手段。 IM
平台上的基础数据内容,是用户所关心、并与用户产生直接即时通讯联系的用户群体,通常称这个群体为用户的'好友'。随着用户使用 IM
平台进行通讯的时间增长,用户积累了大量的好友,这些好友汇集成为用户的好友列表( Buddy List ) ,并在 IM 终端上以好友列表的形式展现给用户。对
IM
系统而言,好友列表中每个好友的地位和重要性是相同、无差别的;但对用户而言,对每个好友的关注度可能是不相同的,而且关注的角度也会不同,这些都将影响到用户对好友的分类形式。
因此,在好友列表的基础上,联系到用户对好友的关注度,现有的 IM
平台发展出好友分组的概念。即用户可以根据自己的意愿,将好友列表划分为若干种类型,并可以对每个好友指定分组属性。用户所自定义的分组以及每个分组下的好友,被记录在服务器的数据库中。用户登录
IM 客户端时, IM 终端会自动和服务器同步分组信息,用户切换不同终端、地点、场景登录时,都能保持分组的一致性。
目前,随着移动终端技术的发展以及即时通讯软件联系人关系链的快速建立,使得联系人关系链在不断沉淀的过程中好友列表慢慢变得臃肿起来,从而带来了好友管理和操作上的诸多问题。而且,传统的好友列表均是采用适合
PC
操作的竖向列表加文字的形式进行展现,然而随着移动终端技术和设备的迅速发展,移动场景本身的特性导致传统方法在智能移动终端的适配和操作上必然存在一定的局限性。最突出的表现是原本适合
PC 操作的文字式的列表方式,由于文字本身的识别度比较低,因此在移动场景使用时操作成本相对较高,操作困难度比较大。
发明内容
基于此,有必要针对上述可识别度比较低的问题,提供一种好友列表的展示控制方法及系统。
一种好友列表的展示控制方法,包括以下步骤:
获取用户信息,所述用户信息包括好友分组信息;
判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;
若否,则按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
一种好友列表的展示控制系统,包括:
信息获取模块,用于获取用户信息,所述用户信息包括好友分组信息;
判断模块,用于判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;
第一展示模块,用于在所述判断模块的判断结果为否时,按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
由以上方案可以看出,本发明实施例的好友列表的展示控制方法及系统,为每个好友分组赋予主题封面,把传统的文字列表形式转为以图片为主体的展示方式,用户可以根据自己的需求自定义分组的表现和分组的封面,这样一来在识别度上会有很大的提升;另外采用本发明实施例的方案后用户能够
DIY 的成分更多,在提升识别性的同时也提高了好友分组的可操作性,降低了操作的成本以及操作的困难度。
附图说明
图 1 为实施例中一种好友列表的展示控制方法的流程示意图;
图 2 为实施例中将好友分组赋予主题封面的示意图;
图 3 为实施例中自定义好友分组展现方式的示意图;
图 4 为实施例中采用展开操作打开当前好友分组及采用收拢操作关闭当前好友分组的示意图;
图 5 为实施例中放大显示好友头像并显示功能按钮的示意图;
图 6 为实施例中添加标签界面及进行涂鸦操作的示意图;
图 7 为实施例中一种好友列表的展示控制系统的结构示意图;
图 8 为本发明实施例提供的终端相关的手机的部分结构示意图。
图 1 为实施例中一种好友列表的展示控制方法的流程示意图;
图 2 为实施例中将好友分组赋予主题封面的示意图;
图 3 为实施例中自定义好友分组展现方式的示意图;
图 4 为实施例中采用展开操作打开当前好友分组及采用收拢操作关闭当前好友分组的示意图;
图 5 为实施例中放大显示好友头像并显示功能按钮的示意图;
图 6 为实施例中添加标签界面及进行涂鸦操作的示意图;
图 7 为实施例中一种好友列表的展示控制系统的结构示意图;
图 8 为本发明实施例提供的终端相关的手机的部分结构示意图。
具体实施方式
以下结合其中的较佳实施方式对本发明实施例的方案进行详细阐述。
参见图 1 所示,一种好友列表的展示控制方法,包括以下步骤:
步骤 S101
,获取用户信息。与用户相关的信息一般都是保存在服务器的数据库中或者是直接保存在本地(即终端本身)的,因此用户每次登录后可以从服务器或者是本地终端将用户信息获取过来。这些获取的信息主要包括有:好友分组信息、每个好友的详细信息以及每个好友的当前状态等信息。
步骤 S102 ,判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;若否则进入步骤
S103 。
纵观整个终端 UI ( User Interface
,用户界面),图像的识别性是最好而且是最具效率的。因此本发明实施例中试图把传统的文字列表形式转换为以图像为主体的展示方式,如图 2
所示即为本发明实施例所想要实现的效果示意图。为每个好友分组均赋予一个对应的主题封面,并且结合分组名称,这样一来可以极大的提升识别度。正由于此,本发明实施例中提供这么一个判断的步骤,如果判断发现所获取的用户信息中已经包括与各好友分组分别相对应的主题封面信息,即说明终端好友列表已经是经过了处理的,可以获取过来后直接在终端进行展示;如果判断发现所获取的用户信息中并没有包括与各好友分组分别相对应的主题封面信息,即说明此时终端好友列表并没有以图像为主体进行展示而是仍然按照传统的文字列表形式进行展示的,因此需要先进行预处理,处理完成之后将信息进行保存,这样以后的过程中就可以直接将保存的用户信息获取过来进行展示了。上述预处理的具体过程可以参见步骤
S103 。
步骤 S103
,若否,即判断发现所获取的用户信息中并没有包括与各好友分组分别相对应的主题封面信息,则照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
在其中一个实施例中,当步骤 S103
中获得添加了主题封面后的好友分组列表之后,可以将所述好友分组列表发送到服务器中进行存储,这样一来终端下次再从服务器中所获取到的用户信息中就包括了主题封面信息,就可以直接获取进行展示了。
在另外一个实施例中,在获得所述添加了主题封面后的好友分组列表后,也可以不用上传到服务器而是将所述好友分组列表直接在本地进行保存。
作为一个较好的实施例,上述一种好友列表的展示控制方法还可以包括如下步骤:若判断得出所获取的用户信息中还包括与各好友分组分别相对应的主题封面信息,则将获取的用户信息直接进行展示。此时展示的好友列表如图
2 右半部分所示,每个好友分组均有一个对应的主题封面,结合分组名称后将极大的提升识别度。
作为一个较好的实施例,在判断得出所获取的用户信息中不包括与各好友分组分别相对应的主题封面信息之后、按照预设规则分别为各好友分组添加对应的主题封面之前,还可以包括步骤:根据所述好友分组信息划分出预设尺寸的用于显示各好友分组的显示区域。上述的显示区域的尺寸,可以根据实际应用需要的不同来做不同的设定。在其中一个实施例中,可以将所述显示区域设置为长方形,长宽比例为
9 : 8 。并且进一步的,用户可根据每个好友分组的重要程度选择好友分组的展示大小,如将显示区域分分 2
个尺寸:大尺寸和小尺寸,两个尺寸的高度相同,只是宽度的变化,可以设置大尺寸为小尺寸的 3 倍加上中间间隙的宽度,如图 3 所示。在其中一个实施例中,每屏可以以
3 行 3 列布局为准。好友分组动态调整,大尺寸一行显示一个好友分组,小尺寸一行显示 3 个好友分组。
另外,作为一个较好的实施例,所述按照预设规则分别为各好友分组添加对应的主题封面的过程可以包括如下:从预设的图库中随机为各好友分组分别选择一张图片作为各好友分组的主题封面。当然上述添加主题封面还可以采用其它方式,如在划分出显示区域后,由用户依次一个个的点击好友分组,为每个好友分组自定义选取一张图片进行匹配。需要说明的是,不管是采用哪种方式,在显示区域内添加绑定一张图片作为主题封面后,用户还可以通过打开某一好友分组来更改该分组的主题封面。对于终端来说,当接收到用户发送的展开任一好友分组的指令时,给出为该好友分组的显示区域添加主题封面的提示,当用户接受提示进行了主题封面的更改后,需要及时的将所添加的主题封面予以保存以供下次使用。
另外,大部分联系人均采用好友列表沿用 PC
的习惯,上下滑动操作,当联系人沉淀到一定程度时,查找好友的成本增加。为解决这个问题,在本发明实施例中结合智能移动终端的特性,采用更多的手势操作来让操作变得简单。具体的,作为一个较好的实施例,所述将获取的用户信息进行展示之后,还可以包括如下步骤:
当检测到在任意一个好友分组的显示区域上存在至少三根手指的展开操作时,打开该好友分组,如图 4
左半部分所示。打开好友分组后即可查看该分组下的好友详情;以及
在某个好友分组已经被打开的情况下,当检测到存在至少三根手指的收拢操作时,关闭该好友分组,如图 4
右半部分所示。好友分组被关闭后即回到了之前的好友分组列表的展示中。
需要说明的是,本发明实施例之所以设置为三根以上的手指,是考虑到一般意义上,两根手指的展开 /
收拢操作会被视为放大 / 缩小当前页面的操作,因此需要避免与现有的操作相冲突。
当然上述的打开好友分组的操作也可以采用传统的直接点击该好友分组的方式;关闭好友分组亦可点击左上角的返回标签。本发明实施例中在原本的点击操作中加入手势操作,操作手势简单易用,用户学习的成本低,使用效率高,在移动场景中使用更加简单和方便,结合这种分组样式的表现更能符合用户的使用预期。
当打开好友分组之后,好友列表可以采用等比例正方形来进行展示。在其中一个实施例中,一屏可以设置为显示 4
行 4 列为基准,这样一来一屏可以展示更多的成员,方便用户快速浏览组内成员。
另外,本发明实施例还进一步的为用户的每个好友添加展开手势事件和收拢事件。作为一个较好的实施例,当打开好友分组后,还可以包括如下步骤:
当检测到在好友头像上存在至少两根手指(此时可以不需要考虑与放大当前页面操作相冲突的问题)的展开操作时,参见图 5
所示,放大显示该好友头像并在预定区域显示功能按钮;所述功能按钮可以包括:添加标签按钮、涂鸦按钮等;以及
在好友头像已经放大显示的情况下,当检测到在所述好友头像之外的区域存在触摸事件时,关闭放大显示功能并隐藏所述功能按钮。
如图 6 所示,本发明实施例通过为用户添加诸如约会提醒(图 6 左)、标签、涂鸦(图 6
右)等小功能,可以帮助用户打发碎片时间,提升了应用本身的可玩性。
本发明实施例的一种好友列表的展示控制方法,为每个好友分组均赋予主题封面,把传统的文字列表形式转为以图片为主体的展示方式,用户可以根据自己的需求自定义分组的表现和分组的封面,这样一来在识别度上会有很大的提升;另外采用本发明实施例的方法后用户能够
DIY 的成分更多,在提升识别性的同时也提高了好友分组的可操作性,降低了操作的成本以及操作的困难度。
与上述一种好友列表的展示控制方法相对应的,本发明实施例还提供一种好友列表的展示控制系统,如图 7
所示,包括:
信息获取模块 101 ,用于获取用户信息,所述用户信息包括好友分组信息等;
判断模块 102 ,用于判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;
第一展示模块 103
,用于在所述判断模块的判断结果为否时,按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
作为一个较好的实施例,所述展示控制系统还可以包括第二展示模块,用于在所述判断模块 102
的判断结果为是时,将获取的用户信息直接进行展示。
作为一个较好的实施例,所述第一展示模块 103
可以包括显示区域划分模块,用于根据所述好友分组信息划分出预设尺寸的用于显示各好友分组的显示区域。该显示区域的尺寸可以根据实际应用需要的不同来做不同的设定。在其中一个实施例中,可以将所述显示区域设置为长方形,长宽比例为
9 : 8 。并且进一步的,用户可根据每个好友分组的重要程度选择好友分组的展示大小,如将显示区域分分 2
个尺寸:大尺寸和小尺寸,两个尺寸的高度相同,只是宽度的变化,可以设置大尺寸为小尺寸的 3 倍加上中间间隙的宽度。在其中一个实施例中,每屏可以以 3 行 3
列布局为准。
作为一个较好的实施例,所述第一展示模块 103
可以包括随机选择模块,用于从预设的图库中随机为各好友分组分别选择一张图片作为各好友分组的主题封面。当然上述添加主题封面还可以采用其它方式,如在划分出显示区域后,由用户依次一个个的点击好友分组,为每个好友分组自定义选取一张图片进行匹配。需要说明的是,不管是采用哪种方式,在显示区域内添加绑定一张图片作为主题封面后,用户还可以通过打开某一好友分组来更改该分组的主题封面。对于终端来说,当接收到用户发送的展开任一好友分组的指令时,给出为该好友分组的显示区域添加主题封面的提示,当用户接受提示进行了主题封面的更改后,需要及时的将所添加的主题封面予以保存以供下次使用。
作为一个较好的实施例,所述展示控制系统还可以包括:
展开手势事件添加模块,用于当检测到在好友分组的显示区域上存在至少三根手指的展开操作时,打开该好友分组;以及
收拢手势事件添加模块,用于在好友分组已经被打开的情况下,当检测到存在至少三根手指的收拢操作时,关闭该好友分组。
作为一个较好的实施例,所述展示控制系统还可以包括:
放大显示事件添加模块,用于在打开好友分组后,当检测到在好友头像上存在至少两根手指的展开操作时,放大显示该好友头像并在预定区域显示功能按钮;所述功能按钮包括:添加标签按钮、涂鸦按钮等;以及
屏幕触摸事件添加模块,用于在好友头像已经放大显示的情况下,当检测到在所述好友头像之外的区域存在触摸事件时,关闭放大显示功能并隐藏所述功能按钮。
本发明实施例的一种好友列表的展示控制系统的其它技术特征与上述一种好友列表的展示控制方法相同,此处不予赘述。
通过以上方案可以看出,本发明实施例的好友列表的展示控制系统,为每个好友分组赋予主题封面,把传统的文字列表形式转为以图片为主体的展示方式,用户可以根据自己的需求自定义分组的表现和分组的封面,这样一来在识别度上会有很大的提升;另外在本发明实施例的展示控制系统中用户能够
DIY 的成分更多,在提升识别性的同时也提高了好友分组的可操作性,降低了操作成本和操作的困难度。
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,所述的存储介质可为磁碟、光盘、只读存储记忆体(
Read-Only Memory , ROM )或随机存储记忆体( Random Access Memory , RAM )等。
本发明实施例还提供了另一种好友列表的展示控制系统,如图 8
所示,为了便于说明,仅示出了与本发明实施例相关的部分,具体技术细节未揭示的,请参照本发明实施例方法部分。上述好友列表的展示控制系统可以设置安装在相应的终端设备上,这里的终端设备可以是手机、平板电脑、
PDA ( Personal Digital Assistant ,个人数字助理)、 POS ( Point of Sales
,销售终端)、车载电脑等任意终端设备,以终端为手机为例:
图 8 示出的是与本发明实施例提供的终端相关的手机的部分结构示意图。参考图 8 ,手机包括:射频(
Radio Frequency , RF )电路 1110 、存储器 1120 、输入单元 1130 、显示单元 1140 、传感器 1150 、音频电路
1160 、无线保真( wireless fidelity , WiFi )模块 1170 、处理器 1180 、以及电源 1190
等部件。本领域技术人员可以理解,图 8 中示出的手机结构并不构成对手机的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
下面结合图 8 对手机的各个构成部件进行具体的介绍:
RF 电路 1110
可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,给处理器 1180 处理;另外,将设计上行的数据发送给基站。通常, RF
电路包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器( Low Noise Amplifier , LNA )、双工器等。此外, RF 电路
110 还可以通过无线通信与网络和其他设备通信。上述无线通信可以使用任一通信标准或协议,包括但不限于全球移动通讯系统 ( Global System of
Mobile communication , GSM )、通用分组无线服务( General Packet Radio Service , GPRS
)、码分多址( Code Division Multiple Access , CDMA )、宽带码分多址( Wideband Code Division
Multiple Access, WCDMA )、长期演进 ( Long Term Evolution, LTE )、电子邮件、短消息服务( Short
Messaging Service , SMS )等。
存储器 1120 可用于存储与本发明实施例的方法部分对应的软件程序以及模块,处理器 1180
通过运行存储在存储器 1120 的软件程序以及模块,从而执行手机的各种功能应用以及数据处理。存储器 1120
可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据手机的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器
1120 可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元 1130 可用于接收输入的数字或字符信息,以及产生与手机 1100
的用户设置以及功能控制有关的键信号输入。具体地,输入单元 1130 可包括触控面板 1131 以及其他输入设备 1132 。触控面板 1131
,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板 1131 上或在触控面板 1131
附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触控面板 1131
可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器
1180 ,并能接收处理器 1180 发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板 1131 。除了触控面板
1131 ,输入单元 1130 还可以包括其他输入设备 1132 。具体地,其他输入设备 1132
可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元 1140 可用于显示由用户输入的信息或提供给用户的信息以及手机的各种菜单。显示单元 1140
可包括显示面板 1141 ,可选的,可以采用液晶显示器( Liquid Crystal Display , LCD )、有机发光二极管( Organic
Light-Emitting Diode, OLED )等形式来配置显示面板 1141 。进一步的,触控面板 1131 可覆盖显示面板 1141 ,当触控面板
1131 检测到在其上或附近的触摸操作后,传送给处理器 1180 以确定触摸事件的类型,随后处理器 1180 根据触摸事件的类型在显示面板 1141
上提供相应的视觉输出。虽然在图 8 中,触控面板 1131 与显示面板 1141
是作为两个独立的部件来实现手机的输入和输入功能,但是在某些实施例中,可以将触控面板 1131 与显示面板 1141 集成而实现手机的输入和输出功能。
手机 1100 还可包括至少一种传感器 1150
,比如光传感器、运动传感器以及其他传感器。具体地,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板 1141
的亮度,接近传感器可在手机移动到耳边时,关闭显示面板 1141 和 /
或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别手机姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等
; 至于手机还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。
音频电路 1160 、扬声器 1161 ,传声器 1162 可提供用户与手机之间的音频接口。音频电路
1160 可将接收到的音频数据转换后的电信号,传输到扬声器 1161 ,由扬声器 1161 转换为声音信号输出;另一方面,传声器 1162
将收集的声音信号转换为电信号,由音频电路 1160 接收后转换为音频数据,再将音频数据输出处理器 1180 处理后,经 RF 电路 1110
以发送给比如另一手机,或者将音频数据输出至存储器 1120 以便进一步处理。
WiFi 属于短距离无线传输技术,手机通过 WiFi 模块 1170
可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图 8 示出了 WiFi 模块 1170
,但是可以理解的是,其并不属于手机 1100 的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器 1180 是手机的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器
1120 内的软件程序和 / 或模块,以及调用存储在存储器 1120 内的数据,执行手机的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器 1180
可包括一个或多个处理单元;优选的,处理器 1180
可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器
1180 中。
手机 1100 还包括给各个部件供电的电源 1190
(比如电池),优选的,电源可以通过电源管理系统与处理器 1180 逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
尽管未示出,手机 1100 还可以包括摄像头、蓝牙模块等,在此不再赘述。
以上所述实施例仅表达了本发明的几种实施方式,其描述较为具体和详细,但并不能因此而理解为对本发明专利范围的限制。应当指出的是,对于本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变形和改进,这些都属于本发明的保护范围。因此,本发明专利的保护范围应以所附权利要求为准。
Claims (18)
- 一种好友列表的展示控制方法,其特征在于,包括以下步骤:获取用户信息,所述用户信息包括好友分组信息;判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;若否,则按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
- 根据权利要求 1 所述的好友列表的展示控制方法,其特征在于,若判断得出所获取的用户信息中还包括与各好友分组分别相对应的主题封面信息,则将获取的用户信息直接进行展示。
- 根据权利要求 1 所述的好友列表的展示控制方法,其特征在于,在判断得出所获取的用户信息中不包括与各好友分组分别相对应的主题封面信息之后、按照预设规则分别为各好友分组添加对应的主题封面之前,还包括步骤:根据所述好友分组信息划分出预设尺寸的用于显示各好友分组的显示区域。
- 根据权利要求 1 或 2 或 3 所述的好友列表的展示控制方法,其特征在于,所述按照预设规则分别为各好友分组添加对应的主题封面的过程包括:从预设的图库中随机为各好友分组分别选择一张图片作为各好友分组的主题封面。
- 根据权利要求 3 所述的好友列表的展示控制方法,其特征在于,所述将获取的用户信息进行展示之后,还包括步骤:当检测到在好友分组的显示区域上存在至少三根手指的展开操作时,打开该好友分组;以及在好友分组已经被打开的情况下,当检测到存在至少三根手指的收拢操作时,关闭该好友分组。
- 根据权利要求 5 所述的好友列表的展示控制方法,其特征在于,所述打开好友分组后,还包括步骤:当检测到在好友头像上存在至少两根手指的展开操作时,放大显示该好友头像并在预定区域显示功能按钮;所述功能按钮包括:添加标签按钮、涂鸦按钮;以及在好友头像已经放大显示的情况下,当检测到在所述好友头像之外的区域存在触摸事件时,关闭放大显示功能并隐藏所述功能按钮。
- 一种好友列表的展示控制系统,其特征在于,包括:信息获取模块,用于获取用户信息,所述用户信息包括好友分组信息;判断模块,用于判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;第一展示模块,用于在所述判断模块的判断结果为否时,按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
- 根据权利要求 7 所述的好友列表的展示控制系统,其特征在于,还包括第二展示模块,用于在所述判断模块的判断结果为是时,将获取的用户信息直接进行展示。
- 根据权利要求 7 所述的好友列表的展示控制系统,其特征在于,所述第一展示模块包括显示区域划分模块,用于根据所述好友分组信息划分出预设尺寸的用于显示各好友分组的显示区域。
- 根据权利要求 7 或 8 或 9 所述的好友列表的展示控制系统,其特征在于,所述第一展示模块包括随机选择模块,用于从预设的图库中随机为各好友分组分别选择一张图片作为各好友分组的主题封面。
- 根据权利要求 9 所述的好友列表的展示控制系统,其特征在于,还包括:展开手势事件添加模块,用于当检测到在好友分组的显示区域上存在至少三根手指的展开操作时,打开该好友分组;以及收拢手势事件添加模块,用于在好友分组已经被打开的情况下,当检测到存在至少三根手指的收拢操作时,关闭该好友分组。
- 根据权利要求 11 所述的好友列表的展示控制系统,其特征在于,还包括:放大显示事件添加模块,用于在打开好友分组后,当检测到在好友头像上存在至少两根手指的展开操作时,放大显示该好友头像并在预定区域显示功能按钮;所述功能按钮包括:添加标签按钮、涂鸦按钮;以及屏幕触摸事件添加模块,用于在好友头像已经放大显示的情况下,当检测到在所述好友头像之外的区域存在触摸事件时,关闭放大显示功能并隐藏所述功能按钮。
- 一个或多个包含计算机可执行指令的计算机存储介质,所述计算机可执行指令用于执行一种好友列表的展示控制方法,其特征在于,所述方法包括以下步骤:获取用户信息,所述用户信息包括好友分组信息;判断所获取的用户信息中是否还包括与各好友分组分别相对应的主题封面信息;若否,则按照预设规则分别为各好友分组添加对应的主题封面,然后将添加主题封面后获得的好友分组列表进行展示。
- 根据权利要求 13 所述的计算机存储介质,其特征在于,若判断得出所获取的用户信息中还包括与各好友分组分别相对应的主题封面信息,则将获取的用户信息直接进行展示。
- 根据权利要求 13 所述的计算机存储介质,其特征在于,在判断得出所获取的用户信息中不包括与各好友分组分别相对应的主题封面信息之后、按照预设规则分别为各好友分组添加对应的主题封面之前,还包括步骤:根据所述好友分组信息划分出预设尺寸的用于显示各好友分组的显示区域。
- 根据权利要求 13 或 14 或 15 所述的计算机存储介质,其特征在于,所述按照预设规则分别为各好友分组添加对应的主题封面的过程包括:从预设的图库中随机为各好友分组分别选择一张图片作为各好友分组的主题封面。
- 根据权利要求 15 所述的计算机存储介质,其特征在于,所述将获取的用户信息进行展示之后,还包括步骤:当检测到在好友分组的显示区域上存在至少三根手指的展开操作时,打开该好友分组;以及在好友分组已经被打开的情况下,当检测到存在至少三根手指的收拢操作时,关闭该好友分组。
- 根据权利要求 17 所述的计算机存储介质,其特征在于,所述打开好友分组后,还包括步骤:当检测到在好友头像上存在至少两根手指的展开操作时,放大显示该好友头像并在预定区域显示功能按钮;所述功能按钮包括:添加标签按钮、涂鸦按钮;以及在好友头像已经放大显示的情况下,当检测到在所述好友头像之外的区域存在触摸事件时,关闭放大显示功能并隐藏所述功能按钮。
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| US10235024B2 (en) | 2019-03-19 |
| CN103838469B (zh) | 2017-12-12 |
| CN103838469A (zh) | 2014-06-04 |
| US10775979B2 (en) | 2020-09-15 |
| US20190155488A1 (en) | 2019-05-23 |
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