WO2014070120A3 - Method of interaction using augmented reality - Google Patents

Method of interaction using augmented reality Download PDF

Info

Publication number
WO2014070120A3
WO2014070120A3 PCT/SK2013/050009 SK2013050009W WO2014070120A3 WO 2014070120 A3 WO2014070120 A3 WO 2014070120A3 SK 2013050009 W SK2013050009 W SK 2013050009W WO 2014070120 A3 WO2014070120 A3 WO 2014070120A3
Authority
WO
WIPO (PCT)
Prior art keywords
virtual objects
imaging
augmented reality
interaction
camera
Prior art date
Application number
PCT/SK2013/050009
Other languages
French (fr)
Other versions
WO2014070120A2 (en
Inventor
Andrej GRÉK
Original Assignee
Grék Andrej
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Grék Andrej filed Critical Grék Andrej
Publication of WO2014070120A2 publication Critical patent/WO2014070120A2/en
Publication of WO2014070120A3 publication Critical patent/WO2014070120A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • A63F2300/695Imported photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention provides a method of interaction using augmented reality for displaying a high level of detail imaging of virtual objects and imaging of small parts of large-scale virtual objects and a corresponding system. Utilizing this method allows a user to view a device carrying optical information (500) in the form of a physical object of a specific spatial configuration of a planar shape, using a camera (110) of a device that includes cameras (100) in such way, that he positions the camera into close proximity to the device carrying optical information (114). The ability of augmented reality software to recognize optical characteristics of this device is maintained, on the basis of which, a high level of detail imaging of virtual objects and imaging of small parts of large-scale virtual objects can be displayed to a user (314).
PCT/SK2013/050009 2012-10-31 2013-10-30 Method of interaction using augmented reality WO2014070120A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SK50049-2012A SK500492012A3 (en) 2012-10-31 2012-10-31 The mode of interaction using augmented reality
SKPP50049-2012 2012-10-31

Publications (2)

Publication Number Publication Date
WO2014070120A2 WO2014070120A2 (en) 2014-05-08
WO2014070120A3 true WO2014070120A3 (en) 2014-08-21

Family

ID=49726851

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SK2013/050009 WO2014070120A2 (en) 2012-10-31 2013-10-30 Method of interaction using augmented reality

Country Status (2)

Country Link
SK (1) SK500492012A3 (en)
WO (1) WO2014070120A2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016140643A1 (en) * 2015-03-02 2016-09-09 Hewlett-Packard Development Company, L.P. Projecting a virtual display
EP3891719A1 (en) 2018-12-03 2021-10-13 SmartMunk GmbH Object-based method and system for collaborative problem solving

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060038833A1 (en) * 2004-08-19 2006-02-23 Mallinson Dominic S Portable augmented reality device and method
US20090221368A1 (en) * 2007-11-28 2009-09-03 Ailive Inc., Method and system for creating a shared game space for a networked game
EP2267595A2 (en) * 2008-02-12 2010-12-29 Gwangju Institute of Science and Technology Tabletop, mobile augmented reality system for personalization and cooperation, and interaction method using augmented reality

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060038833A1 (en) * 2004-08-19 2006-02-23 Mallinson Dominic S Portable augmented reality device and method
US20090221368A1 (en) * 2007-11-28 2009-09-03 Ailive Inc., Method and system for creating a shared game space for a networked game
EP2267595A2 (en) * 2008-02-12 2010-12-29 Gwangju Institute of Science and Technology Tabletop, mobile augmented reality system for personalization and cooperation, and interaction method using augmented reality

Also Published As

Publication number Publication date
WO2014070120A2 (en) 2014-05-08
SK500492012A3 (en) 2014-05-06

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