WO2014070120A3 - Method of interaction using augmented reality - Google Patents
Method of interaction using augmented reality Download PDFInfo
- Publication number
- WO2014070120A3 WO2014070120A3 PCT/SK2013/050009 SK2013050009W WO2014070120A3 WO 2014070120 A3 WO2014070120 A3 WO 2014070120A3 SK 2013050009 W SK2013050009 W SK 2013050009W WO 2014070120 A3 WO2014070120 A3 WO 2014070120A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- virtual objects
- imaging
- augmented reality
- interaction
- camera
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
- G06F3/005—Input arrangements through a video camera
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention provides a method of interaction using augmented reality for displaying a high level of detail imaging of virtual objects and imaging of small parts of large-scale virtual objects and a corresponding system. Utilizing this method allows a user to view a device carrying optical information (500) in the form of a physical object of a specific spatial configuration of a planar shape, using a camera (110) of a device that includes cameras (100) in such way, that he positions the camera into close proximity to the device carrying optical information (114). The ability of augmented reality software to recognize optical characteristics of this device is maintained, on the basis of which, a high level of detail imaging of virtual objects and imaging of small parts of large-scale virtual objects can be displayed to a user (314).
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SK50049-2012A SK500492012A3 (en) | 2012-10-31 | 2012-10-31 | The mode of interaction using augmented reality |
SKPP50049-2012 | 2012-10-31 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2014070120A2 WO2014070120A2 (en) | 2014-05-08 |
WO2014070120A3 true WO2014070120A3 (en) | 2014-08-21 |
Family
ID=49726851
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/SK2013/050009 WO2014070120A2 (en) | 2012-10-31 | 2013-10-30 | Method of interaction using augmented reality |
Country Status (2)
Country | Link |
---|---|
SK (1) | SK500492012A3 (en) |
WO (1) | WO2014070120A2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2016140643A1 (en) * | 2015-03-02 | 2016-09-09 | Hewlett-Packard Development Company, L.P. | Projecting a virtual display |
EP3891719A1 (en) | 2018-12-03 | 2021-10-13 | SmartMunk GmbH | Object-based method and system for collaborative problem solving |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060038833A1 (en) * | 2004-08-19 | 2006-02-23 | Mallinson Dominic S | Portable augmented reality device and method |
US20090221368A1 (en) * | 2007-11-28 | 2009-09-03 | Ailive Inc., | Method and system for creating a shared game space for a networked game |
EP2267595A2 (en) * | 2008-02-12 | 2010-12-29 | Gwangju Institute of Science and Technology | Tabletop, mobile augmented reality system for personalization and cooperation, and interaction method using augmented reality |
-
2012
- 2012-10-31 SK SK50049-2012A patent/SK500492012A3/en not_active Application Discontinuation
-
2013
- 2013-10-30 WO PCT/SK2013/050009 patent/WO2014070120A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060038833A1 (en) * | 2004-08-19 | 2006-02-23 | Mallinson Dominic S | Portable augmented reality device and method |
US20090221368A1 (en) * | 2007-11-28 | 2009-09-03 | Ailive Inc., | Method and system for creating a shared game space for a networked game |
EP2267595A2 (en) * | 2008-02-12 | 2010-12-29 | Gwangju Institute of Science and Technology | Tabletop, mobile augmented reality system for personalization and cooperation, and interaction method using augmented reality |
Also Published As
Publication number | Publication date |
---|---|
WO2014070120A2 (en) | 2014-05-08 |
SK500492012A3 (en) | 2014-05-06 |
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