WO2014019356A1 - 基于体感技术的虚拟键盘文字输入方法 - Google Patents

基于体感技术的虚拟键盘文字输入方法 Download PDF

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WO2014019356A1
WO2014019356A1 PCT/CN2013/071591 CN2013071591W WO2014019356A1 WO 2014019356 A1 WO2014019356 A1 WO 2014019356A1 CN 2013071591 W CN2013071591 W CN 2013071591W WO 2014019356 A1 WO2014019356 A1 WO 2014019356A1
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virtual keyboard
input
operator
text
motion
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French (fr)
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何宁宁
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成都西可科技有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus

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  • the invention relates to a text input method, in particular to a virtual keyboard text input method based on somatosensory technology.
  • somatosensory technology With the development and maturity of somatosensory technology, the application of somatosensory technology to the field of computer input has been realized, providing a more comfortable and natural computer input method for human beings.
  • Microsoft's Kinect and Leap Motion's Leap 3D is the two mainstream brands in the field of somatosensory input.
  • the camera and sensor Under the premise that the operator does not need to hold any sensory props, the camera and sensor can capture and recognize the operator's movements.
  • the current somatosensory technology is mainly applied to the game field, and can sense and recognize the actual action of the player to control the corresponding action of the character in the game, which can bring a better game experience to the player.
  • space-based somatosensory technology has not been applied to the field of text input.
  • the existing computer text input usually adopts keyboard input, voice input or tablet input. It needs to rely on a fixed input device, and it is not free to use. The comfort of the input is not ideal.
  • the object of the present invention is to solve the deficiencies of the prior art, and provide an input device that does not need to rely on a conventional keyboard, a microphone, a tablet, and the like, and does not need to hold any sensing props, as long as it is completed in the sensing space of the somatosensory device.
  • Virtual keyboard input, free input, use a comfortable virtual keyboard text input method based on somatosensory technology.
  • a virtual keyboard text input method based on somatosensory technology which comprises the following steps:
  • the computer senses the trajectory of the operator sliding on the virtual keyboard through the somatosensory device
  • the computer maps the turning points and the pause points on the sliding track in time sequence to the letter keys on the virtual keyboard;
  • the thickness of the virtual keyboard, the contact and the distance from the virtual keyboard of the present invention can be customized by the operator.
  • the invention has the beneficial effects that the fixed input device such as the traditional keyboard, the microphone and the tablet is not needed, and there is no need to hold any sensing props, as long as the input of the virtual keyboard can be completed in the sensing space of the somatosensory device, the input is free, and the operation is performed.
  • Comfortable for online browsing and social conversation, even text input in the office field, can improve the operator's operation comfort while improving the text input speed; the operator can set the thickness, contact and leave of the virtual keyboard according to his input habits.
  • the distance of the virtual keyboard can display the sliding track on the display in real time while the virtual keyboard slides in and input to achieve the best input experience.
  • Figure 1 is a flow chart showing the operation of the present invention.
  • a virtual keyboard text input method based on somatosensory technology includes the following steps:
  • the thickness of the virtual keyboard, the contact and the distance from the virtual keyboard can all be customized by the operator.
  • the computer senses the trajectory of the operator sliding on the virtual keyboard through the somatosensory device
  • the computer maps the turning points and the pause points on the sliding track in time sequence to the letter keys on the virtual keyboard;

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

基于体感技术的虚拟键盘文字输入方法,包括以下步骤:设置体感设备并定义虚拟键盘;识别操作者的输入状态;完成键盘输入的动作并显示;通过体感设备感应到操作者在虚拟键盘上滑动的轨迹;计算机将滑动的轨迹上的转折点和停顿点以吋间顺序映射到字母键;根据字母键及输入顺序,得出操作者可能欲输入的各候选文字;列出各候选文字;操作者选出自己欲输入的文字。本发明无需依托传统键盘、话筒和写字板等固定的输入设备,也无需手持任何传感道具,只要在体感设备的感应空间内就可完成虚拟键盘输入,输入自由,操作舒适;可以提高文字输入速度;操作者可根据自身的输入习惯设置虚拟键盘的厚度、接触和离开的距离,以达到最佳的输入体验。

Description

基于体感技术的虚拟键盘文字输入方法 技术领域
本发明涉及一种文字输入方法,特别是涉及一种基于体感技术的虚拟键盘文字输入方法。
背景技术
随着体感技术的发展和成熟,将体感技术应用于计算机输入领域已得以实现,为人类提供了更加舒适和自然的计算机输入方式。微软公司的Kinect和Leap Motion公司的Leap 3D就是目前体感输入领域的两个主流品牌,在操作者无需手持任何感应道具的前提下,通过摄像头和传感器捕捉、识别操作者的动作。然而,目前的体感技术主要应用于游戏领域,可感应和识别游戏者的实际动作,以控制游戏中角色的相应动作,可以为游戏者带来较好的游戏体验。但是,基于空间的体感技术还没有应用于文字输入领域,现有的计算机文字输入通常采用键盘输入、语音输入或写字板输入的方式,需要依托于固定的输入设备,使用起来不太自由,文字输入的舒适度不理想。
技术问题
本发明的目的在于解决现有技术的不足,提供一种无需依托传统键盘、话筒和写字板等固定的输入设备,也无需手持任何传感道具的,只要在体感设备的感应空间内就可完成虚拟键盘输入的,输入自由,使用舒适的基于体感技术的虚拟键盘文字输入方法。
技术解决方案
本发明的目的是通过以下技术方案来实现的:基于体感技术的虚拟键盘文字输入方法,它包括以下步骤:
(1)设置一个体感设备,并在体感设备的感应空间内定义一个虚拟键盘;
(2)识别操作者的输入状态,它包括以下步骤:
S11:操作者的手向虚拟键盘位置方向伸出表示接触虚拟键盘;
S12:操作者的手向虚拟键盘位置反方向收回表示离开虚拟键盘;
(3)操作者接触虚拟键盘并在虚拟键盘上滑动,完成键盘输入的动作,与此同时,在显示器上显示虚拟键盘,并实时显示操作者手的位置和接触或离开虚拟键盘的状态;
(4)计算机通过体感设备感应到操作者在虚拟键盘上滑动的轨迹;
(5)计算机将滑动的轨迹上的转折点和停顿点以时间顺序映射到虚拟键盘上的字母键;
(6)根据操作者输入的字母键及输入的时间顺序,得出操作者可能欲输入的各候选文字;
(7)在文字候选栏按照常用度从高到低列出各候选文字;
(8)操作者从候选文字中选出自己欲输入的文字。
本发明所述的虚拟键盘的厚度、接触和离开虚拟键盘的距离均可由操作者自定义设置。
有益效果
本发明的有益效果是:无需依托传统键盘、话筒和写字板等固定的输入设备,也无需手持任何传感道具,只要在体感设备的感应空间内就可完成虚拟键盘的输入,输入自由,操作舒适;应用于上网浏览和社交对话,甚至办公领域的文字输入,可以在提高文字输入速度的同时改善操作者操作的舒适度;操作者可根据自身的输入习惯设置虚拟键盘的厚度、接触和离开虚拟键盘的距离,可在虚拟键盘滑动输入的同时在显示器上实时显示滑动轨迹,以达到最佳的输入体验。
附图说明
图1为本发明的操作流程图。
本发明的实施方式
下面结合附图进一步详细描述本发明的技术方案,但本发明的保护范围不局限于以下所述。
如图1所示,基于体感技术的虚拟键盘文字输入方法,它包括以下步骤:
(1)设置一个体感设备,并在体感设备的感应空间内定义一个虚拟键盘;
(2)识别操作者的输入状态,它包括以下步骤:
S11:操作者的手向虚拟键盘位置方向伸出表示接触虚拟键盘;
S12:操作者的手向虚拟键盘位置反方向收回表示离开虚拟键盘;
所述的虚拟键盘的厚度、接触和离开虚拟键盘的距离均可由操作者自定义设置。
(3)操作者接触虚拟键盘并在虚拟键盘上滑动,完成键盘输入的动作,与此同时,在显示器上显示虚拟键盘,并实时显示操作者手的位置和接触或离开虚拟键盘的状态;
(4)计算机通过体感设备感应到操作者在虚拟键盘上滑动的轨迹;
(5)计算机将滑动的轨迹上的转折点和停顿点以时间顺序映射到虚拟键盘上的字母键;
(6)根据操作者输入的字母键及输入的时间顺序,得出操作者可能欲输入的各候选文字;
(7)在文字候选栏按照常用度从高到低列出各候选文字;
(8)操作者从候选文字中选出自己欲输入的文字。

Claims (2)

  1. 基于体感技术的虚拟键盘文字输入方法,其特征在于:它包括以下步骤:
    (1)设置一个体感设备,并在体感设备的感应空间内定义一个虚拟键盘;
    (2)识别操作者的输入状态,它包括以下步骤:
    S11:操作者的手向虚拟键盘位置方向伸出表示接触虚拟键盘;
    S12:操作者的手向虚拟键盘位置反方向收回表示离开虚拟键盘;
    (3)操作者接触虚拟键盘并在虚拟键盘上滑动,完成键盘输入的动作,与此同时,在显示器上显示虚拟键盘,并实时显示操作者手的位置和接触或离开虚拟键盘的状态;
    (4)计算机通过体感设备感应到操作者在虚拟键盘上滑动的轨迹;
    (5)计算机将滑动的轨迹上的转折点和停顿点以时间顺序映射到虚拟键盘上的字母键;
    (6)根据操作者输入的字母键及输入的时间顺序,得出操作者可能欲输入的各候选文字;
    (7)在文字候选栏按照常用度从高到低列出各候选文字;
    (8)操作者从候选文字中选出自己欲输入的文字。
  2. 根据权利要求1所述的基于体感技术的虚拟键盘文字输入方法,其特征在于:所述的虚拟键盘的厚度、接触和离开虚拟键盘的距离均可由操作者自定义设置。
PCT/CN2013/071591 2012-07-30 2013-02-09 基于体感技术的虚拟键盘文字输入方法 WO2014019356A1 (zh)

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CN103336579A (zh) * 2013-07-05 2013-10-02 百度在线网络技术(北京)有限公司 穿戴式设备的输入方法和穿戴式设备
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