WO2014004430A1 - Hébergement et affichage virtualisés d'un contenu à l'aide d'un lecteur multimédia pouvant être permuté - Google Patents
Hébergement et affichage virtualisés d'un contenu à l'aide d'un lecteur multimédia pouvant être permuté Download PDFInfo
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- WO2014004430A1 WO2014004430A1 PCT/US2013/047486 US2013047486W WO2014004430A1 WO 2014004430 A1 WO2014004430 A1 WO 2014004430A1 US 2013047486 W US2013047486 W US 2013047486W WO 2014004430 A1 WO2014004430 A1 WO 2014004430A1
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- media player
- content
- session
- display device
- specified
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/1454—Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay
- G06F3/1462—Digital output to display device ; Cooperation and interconnection of the display device with other functional units involving copying of the display data of a local workstation or window to a remote workstation or window so that an actual copy of the data is displayed simultaneously on two or more displays, e.g. teledisplay with means for detecting differences between the image stored in the host and the images displayed on the remote displays
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/04—Changes in size, position or resolution of an image
- G09G2340/0492—Change of orientation of the displayed image, e.g. upside-down, mirrored
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2370/00—Aspects of data communication
- G09G2370/02—Networking aspects
- G09G2370/022—Centralised management of display operation, e.g. in a server instead of locally
Definitions
- 13/157,821 describes a system in which a server system acts as a single interface that can be used to control any one of multiple media players (i.e., computer software applications for playing video or other content) that may be needed to play different video or other files on a display device such as a television screen.
- the display device may receive from the server system a message, based on input from a mobile phone, that instructs the display device to access a content provider, load a specific media player, load specific content (e.g., a video) to be played on the display device, and play the content on the display device using the media player.
- a machine-implemented method of presenting content on a display device includes receiving, in a display host, a communication from a display device.
- the display host is operable to execute multiple instances of a browser each of which operates as a swappable media player, wherein each instance of the swappable media player is operable to retrieve and load any of a plurality of different media players needed to play specified content.
- the method includes opening a first session using a first instance of the swappable media player, and requesting assignment of a unique identifier for the first session from a switchboard server system. A unique identifier for the first session is received from the switchboard server system.
- the method includes displaying the unique identifier in the first session, and causing the display of the unique identifier to be mirrored onto a virtual client residing on the display device.
- the foregoing method can be used, for example, to establish a link between a particular instance of the swappable media player and a particular display device.
- the unique identifier displayed on the virtual client residing on the display device then can be entered into a computing device (e.g., a mobile phone) that is to be used to select and control the playing of content on the display device.
- a computing device e.g., a mobile phone
- the method includes receiving in the display host a message indicating that particular content is to be played in a first session using a specified media player.
- the specified media player can be retrieved and loaded, and the particular content can be played in the first session using the specified media player.
- the method can include causing a presentation of the content to be mirrored onto the virtual client residing on the display device.
- the method includes receiving in the display host a second message indicating that particular second content is to be played in the first session using a specified second media player.
- the specified second media player can be retrieved and loaded, and the particular second content can be played in the first session using the specified second media player.
- a system for presenting content includes a display device storing a virtual client.
- the system includes a display host operable to execute multiple instances of a browser each of which operates as a swappable media player, wherein each instance of the swappable media player is operable to retrieve and load any of a plurality of different media players needed to play specified content.
- the system also includes a switchboard server system.
- the display host is operable to perform operations including receiving from the switchboard server system a message indicating that a specified media player is to be used to play particular content using a first instance of a swappable media player, retrieving and loading the specified media player from a content provider using the first instance of the swappable media player, playing the particular content in a first session using the specified media player, and causing a presentation of the content to be mirrored onto the virtual client residing on the display device.
- the message indicating that a specified media player is to be used to play particular content using a first instance of a swappable media player includes a unique identifier for the first session.
- the display host is further operable to incorporate a watermark into the content before the content is mirrored onto the virtual client, wherein the watermark includes the unique identifier.
- Various implementations include one or more of the following advantages.
- the techniques described here can be used even if the display device has somewhat limited processing power and would not be sufficiently powerful to run the swappable media player.
- the techniques can facilitate centralized processing of the swappable media player for multiple display devices (e.g., television sets located in multiple guest rooms in a hotel).
- FIG. 1 is a block diagram illustrating an example of a system according to the invention.
- FIG. 2 illustrates a method for establishing a session for playing content on a user-selected display device using a swappable media player.
- FIG. 3 illustrates an example for playing user-selected content on a user- selected display device.
- FIG. 4 illustrates another example for playing user-selected content on a user- selected display device.
- a system 10 synchronizes a connection between a control device 20 and a display device 23 to facilitate the playing of content on the display device 23.
- a user of the first device 20 can select content and control the content displayed on the display device 23.
- first device 20 is a personal computing device such as a mobile phone that includes a display, an internal microprocessor or other processing circuitry, a keypad, keyboard, touchscreen, mouse, trackball, or other device to receive user selections and other input, and a transceiver to establish communications to the Internet 21.
- the first device 20 can be any type of handheld or other Internet-enabled personal computing device, including personal computers, e-books, kiosks, tablets, smart phones and media players.
- input from the user can be received in forms other than tactile input (e.g., acoustic or speech).
- Examples of the display device 23 include a gaming console, tablet computer, set-top box, television set, personal computer or laptop computer with a display screen.
- the display device 23 may have limited processing power.
- FIG. 1 shows only a single display device 23 coupled to the display host 22, there may be multiple display devices coupled to the display host 23 at the same time. Furthermore, the display devices may be of different types.
- the mobile phone 20 is operable to display an application or web site that contains information and links to content providers 30 on a computer network such as the Internet 21.
- a display host 22 which may be implemented, for example, as a server system or other computing device (e.g., a personal home computer), is coupled to the Internet and is operable to link back to a switchboard server system 24 from which the display host 22 receives messages regarding the playing of specified content.
- the display host 22 is operable to execute multiple sessions of a browser each of which operates as a swappable media player.
- Each session operates as a virtual display device that includes a unique instance 27 of the swappable media player and is assigned a unique synchronization code ("sync code"), which serves as an identifier for the session.
- Sync code unique synchronization code
- Each session is associated with a specified display device such as the display device 23.
- the display device 23 may be connected to the display host, for example, through a wireless connection, a wired connection (e.g., a co-axial cable), or through the Internet 21 or other network.
- each instance 27 of the swappable media player run on the display host 22 are independent of one another.
- each instance 27 of the swappable media player can play content (e.g., a video) during a particular session that differs from the content being played by other instances 27.
- the different instances 27 of the swappable media player running on the display host 22 may use different media players (i.e., software applications to play the content) from one another depending on the particular content being played by each instance.
- each particular instance 27 of the swappable media player can retrieve the appropriate media player needed to play the specified content.
- the display device 23 includes a thin, virtual client 25 that can display content (e.g., a video) being played by a specific instance 27 of the swappable media player on the display host 22.
- the virtual client 25 relies on the display host 22 to perform the data processing required for displaying the selected content.
- the display device 23 may be a dedicated thin client terminal or a computing device with thin client software that sends user input to the display host 22 and receives screen output in return.
- the virtual client 25 processes the user interface, it need not process data.
- the virtual client 25 can have a unique identifier associated with it.
- the unique identifier may be assigned when the software program is downloaded to the display device 23.
- the display device 23 connects to the display host 22
- the unique identifier associated with the virtual client 25 on the display device 23 is paired with a unique assigned sync code, which, in turn, is associated with a particular instance 27 of the swappable media player so that the appropriate session is paired with the correct virtual client and display device (e.g., virtual client 25 on display device 23).
- the display device 23 when the display device 23 initially connects to the display host 22, the display device 23 sends the unique identifier associated with the virtual client 25 to the display host 22 (see 100 in FIG. 2). In the event there is no such unique identifier provided by the display device 23, the display host 22 automatically can assign a unique identifier to the display device 23.
- the display host 22 opens a session using a particular instance 27 of the swappable media player (see 102 in FIG. 2). The session is associated uniquely with the identifier for the virtual client 25/display device 23.
- the display host 22 which stores (e.g., in a database) the one- to-one correspondence between the session and the display device 23, also requests a sync code from the switchboard server system 24 (see 104 in FIG. 2).
- the switchboard server system 24 assigns a unique sync code to be used by the display host 23 for the session (see 106 in FIG. 2), and stores the correspondence between the sync code and the display host session in a database for future reference.
- the switchboard server system 24 includes a sync code generator 29 to generate the sync codes and can use, for example, the display host's browser cookie as an identifier for the display host 23.
- the switchboard server system 24 then sends the assigned sync code to the display host 22 (see 108 in FIG. 2).
- the display host 22 Upon receiving the sync code assigned to the particular session, the display host 22 stores (e.g., in a database) the association between the sync code and the particular session, and displays an image of the sync code in the corresponding instance 27 of the swappable media player (see 1 10 in FIG. 2).
- the image displayed in the instance 27 is mirrored onto the virtual client 25 on the display device 23 using, for example, a virtual network connection (VMC) or other virtualization technology (see 1 12 in FIG. 2).
- VMC virtual network connection
- the sync code may be displayed, for example, as text or as a QR code.
- the user of the mobile phone 20 can enter the sync code into the mobile phone, for example, manually (e.g., using a keyboard) or by scanning the displayed sync code into the mobile phone (see 1 14 in FIG. 2).
- the code can be scanned, for example, using optical scanning or RFID techniques.
- the mobile phone 20 then sends a message containing the sync code to the switchboard server system 24 (see 1 16 in FIG. 2), which associates the received sync code with the matching sync code already stored in its database (see 1 18 in FIG. 2).
- the switchboard server system 24 includes a look-up table 36 that, based on the sync code, stores the correspondence between the mobile phone 20 and the session of the swappable media player on the display host 22.
- a look-up table 36 that, based on the sync code, stores the correspondence between the mobile phone 20 and the session of the swappable media player on the display host 22.
- the mobile phone 20 effectively can be paired with, and thus connected to, the virtual client 25 operating on the display device 23 by way of the switchboard server system 24 and the unique session of the swappable media player running on the display host 22.
- the switchboard server system 24 sends a message to the display host 22 indicating that the swappable media player on the display host 22 and the mobile device 20 are connected (see 120 in FIG. 2).
- the particular instance 27 of the swappable media player can display an indication (e.g., a message or other indicator) that it is connected to the mobile device 20 (see 122 in FIG. 2).
- This indication is mirrored onto the display device 23 (see 124 in FIG. 2), allowing the user of the mobile phone 20 to confirm that the phone can be used to control the playing of content on the display device 23, as explained below.
- a user of the mobile phone 20 can select content and cause the content to be displayed on the display device 23.
- a message is sent through the Internet 21 to the switchboard server system 24.
- the message may, for example, identify particular content to be played and a media player needed to play the content, and also may contain the sync code.
- a corresponding message then is passed along to the display host 22, which acts on a transmission code contained within the signal and performs specified actions based on the transmission code.
- the message from the switchboard server system 24 instructs the particular instance 27 of the swappable media player on the display host 22 to access a content provider 30 through the Internet 21, load a specific media player, load the media player-specific content and play the content.
- the particular instance 27 of the swappable media player on the display host 22 plays the specified content using the session of the swappable media player associated with the display device 23.
- the contents of the session are mirrored automatically onto the display device 23 via the virtual client 25, thereby allowing the user of the mobile phone 20 to view the content on the display device 23.
- the mobile phone 20 also can be used to issue playback commands (e.g., play, pause, fast-forward, rewind, stop, etc.) to control the session.
- playback commands e.g., play, pause, fast-forward, rewind, stop, etc.
- the content is a video to be played on the display 23, the system 10 can be used for other types of content as well.
- the content may include one or more of the following: video, audio, interactive video game, streaming media, multimedia, images, slides (e.g., a PowerPoint presentation) or other types of dynamic content.
- FIG. 3 illustrates further details of the flow of information and signals according to some implementations.
- the mobile phone 20 is operable to display an application or web site that contains information and links to content providers 30 on the Internet 21.
- the user operates the mobile phone 20 so as to start the application or access the web site (block 200).
- a logo appears on the mobile phone's display. By selecting the logo, the user causes a menu to expand and present various options.
- the options can include, for example: (i) add new content to a playlist, (ii) play a listed item on a secondary device, (iii) play a listed item on the mobile phone 20.
- the user selects to add new content to the playlist, the user is presented with a screen that allows him to enter user-defined search parameters or to select predefined search parameters to request video data.
- the search parameters are sent from the mobile phone 20 as part of a request for video data that satisfy the search parameters (block 202).
- the request is transmitted via the Internet 21 to the appropriate content provider web site.
- the content provider 30 provides metadata (e.g., titles, links to the videos) for one or more video files that satisfy the search parameters.
- the metadata can be provided to the mobile phone 20, for example, in the form of an XML data file 204.
- the mobile phone 20 displays a list of one or more videos based on the information received from the content provider 30 (block 206).
- the user can take one of several actions, including selecting one of the videos from the displayed list to be played or initiating a command with respect to a video that already has been loaded to the display host 22 (blocks 208).
- the mobile phone 20 then formats and transmits a message to the switchboard server system 24 (block 210).
- the message from the mobile phone 20 contains a transmission code that includes data regarding the user information (e.g., user identification or account number), the location and name of the media player for the selected video, a playback command (e.g., play, pause, rewind, fast-forward, etc.), and the video file to be acted upon.
- the message also includes the sync code previously acquired from the display device 23.
- the message from the mobile phone 20 is transmitted over the Internet or other network 21 and is received by the switchboard server system 24 (block 212). Based on information in the message from the mobile phone 20, the switchboard server system 24 can verify that the user has an account (block 214), and the contents of the message, as well as the date and time of receipt of the message, can be added to a personal computing device database 32 (block 216) which forms part of a switchboard 28 (see FIG. 1). In general, all messages from a particular user's personal computing device 20 can be stored in the database 32 corresponding to an account for the particular user.
- the database 32 stores a record of all messages received from a user's personal computing device 20, as well as the user's identification, an indication of the host display 22, an identification of the media player that is required for the selected video, and an identification of the selected video.
- the switchboard server system 24 also can perform a target verification (block 218), which can include checking whether a connection to the display host 22 already is established for the mobile phone 20. Signals sent from the mobile device 20 to its associated database 32 are copied to a database 34 associated with the session of the swappable media player on the display host 22 based on the sync code.
- the playback control command in the message from the mobile phone 20 contains a JavaScript reference to control the media player needed to play the selected video.
- a universal adapter 26 is provided to interpret and convert a standard or universal command (e.g., play, pause, etc.) into the specific command recognized by the media player.
- the API adapter 26 checks and identifies the specific media player that is being requested.
- the system loads the appropriate set of protocols or application programming interfaces (APIs) from its library and converts the incoming commands from the mobile device 20 into the correct JavaScript (or other programming) code used by the target device 22 to control the specific media player (block 220).
- the switchboard server system 24 then copies the converted version of the message to the database 34 associated with the display host 22, as indicated above in connection with block 222.
- APIs application programming interfaces
- the universal adapter 26 can be implemented, for example, as a look-up table. For example, for a universal command "New Video,” the universal adapter 26 provides the corresponding command for each of several specific media players (e.g., "yt_loadVideo” for YouTube). Similarly, for a universal command “Pause,” the universal adapter 26 provides the corresponding command for each of several specific media players (e.g., "pauseVideo” for Ted.com). Other universal commands and the corresponding command(s) for one of more media players (i.e., software applications to play the content) also can be stored by the universal adapter 26.
- Other universal commands and the corresponding command(s) for one of more media players i.e., software applications to play the content
- the display host 22 periodically checks the entries in the database 34 to determine if there are any new messages for it (block 224). For example, in some implementations, the display host 22 polls the associated database 34 at some predetermined time interval (e.g., every half second). In some implementations, instead of the display host 22 periodically checking whether there are any messages for it in the database 34, the server system 24 can push the messages to the display host 22. In any event, the system is arranged so that the display host 22 receives the messages intended for it.
- the display host 22 When the display host 22 receives a message from the switchboard server system 24 (block 226), the display host executes the message (block 228). In some cases, the media player required to play the video indicated in the message is not presently loaded in the display host 22. For example, the received command may be to "play" a particular video. If the media player needed to play the video is not already loaded in the display host 22, the display host 22 requests and obtains a copy of the appropriate media player 40 as well as a copy of the video file 42 from a content provider 30, loads the media player and then plays the video in the particular session of the swappable media player indicated by the sync code (block 230).
- the display host 22 requests and obtains a copy of the video file 42 from the content provider 30 and proceeds to play the video in the particular session based on the sync code.
- each frame is captured and transmitted to the display device 23 using for example, appropriate virtualization technology (e.g., a virtual network connection).
- appropriate virtualization technology e.g., a virtual network connection.
- the user of the mobile phone 20 can control the playing of the video by entering appropriate commands (e.g., pause, fast forward, rewind, stop, play, etc.) through the mobile phone.
- appropriate commands e.g., pause, fast forward, rewind, stop, play, etc.
- Each command is incorporated into a message that is transmitted to the switchboard server system 24, which copies the message into database entries associated with the particular display host 22 (i.e., after performing any conversion of the command by the API adapter 26).
- the display host proceeds to execute the command.
- the user of the mobile phone 20 may subsequently select other content to be played on the display device 23.
- the particular instance 27 of the swappable media player that is associated with the sync code retrieves the appropriate media player from a content provider 30.
- the same session of the swappable media player on the display host 22 can be used to play the other content regardless of whether the same or a different media player is needed.
- a watermarking module 50 in the display host 22 can provide a watermark that incorporates, for example, a time stamp, the sync code, and the unique identifier associated with the virtual client 25 and the display device 23.
- the watermark can be inserted, for example, into the content (e.g., the video) using known techniques in a manner that is detectable by software, but that is not discernable by the human eye.
- the video signal that is transmitted to the virtual client 25 can be encrypted by the display host 22 and then decrypted on the client side.
- the system and methods described above also can be used with various types of content other than video.
- different types of user- initiated commands may be available to control playing or display of the content.
- the user-initiated commands may include control commands appropriate for the particular game.
- a computing device 20 that controls the content on a display device 23
- the techniques described here also can be incorporated into co-viewing situations, for example, where multiple computing devices (e.g., mobile phones) interact with a single display device 23, a single computing device 20 controls communications with multiple displays 23, or multiple computing devices 20 control communications with multiple displays 23.
- a single computing device 20 may be used to control multiple display devices 23 so that the same content is displayed on each of the display devices at the same time (e.g., multiple televisions sets in a bar).
- each message from the computing device 20 may include a series of sync codes so that all of the display devices are controlled using the same message from the computing device 20.
- each message from the computing device 20 may include a group identifier, which is associated at the switchboard server system 24 with multiple sync codes, each of which corresponds to a different session of the swappable media player on the display host 22.
- a hotel can have a central server that operates as the display host 22 and each television in the guest rooms can serve as a virtual client 25.
- the techniques also can be applied beyond a single location.
- a cable operator can host the display host 22 and a set-top box in each subscriber's home can serve as a virtual client 25.
- a personal home computer can serve as the host display 22, with one or more display devices 23 connected to it.
- Implementations of the subject matter and the operations described in this specification can include digital electronic circuitry, or in computer software, firmware, or hardware, including the structures disclosed in this specification and their structural equivalents, or in combinations of one or more of them.
- Implementations of the subject matter described in this specification can include one or more computer programs, i.e., one or more modules of computer program instructions, encoded on computer storage medium for execution by, or to control the operation of, data processing apparatus.
- the program instructions can be encoded on an artificially-generated propagated signal, e.g., a machine-generated electrical, optical, or electromagnetic signal that is generated to encode information for transmission to suitable receiver apparatus for execution by a data processing apparatus.
- a computer storage medium can be, or can be included in, a computer-readable storage device, a computer-readable storage substrate, a random or serial access memory array or device, or a combination of one or more of them.
- a computer storage medium is not a propagated signal
- a computer storage medium can be a source or destination of computer program instructions encoded in an artificially-generated propagated signal.
- the computer storage medium can also be, or be included in, one or more separate physical components or media (e.g., multiple CDs, disks, or other storage devices).
- the operations described in this specification can include operations performed by a data processing apparatus on data stored on one or more computer- readable storage devices or received from other sources.
- data processing apparatus encompasses all kinds of apparatus, devices, and machines for processing data, including by way of example a programmable processor, a computer, a system on a chip, or multiple ones, or combinations, of the foregoing.
- the apparatus and execution environment can realize various different computing model infrastructures, such as web services, distributed computing and grid computing infrastructures.
- a computer program (also known as a program, software, software application, script, or code) can be written in any form of programming language, including compiled or interpreted languages, declarative or procedural languages, and it can be deployed in any form, including as a stand-alone program or as a module, component, subroutine, object, or other unit suitable for use in a computing environment.
- a computer program may, but need not, correspond to a file in a file system.
- a program can be stored in a portion of a file that holds other programs or data (e.g., one or more scripts stored in a markup language document), in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
- a computer program can be deployed to be executed on one computer or on multiple computers that are located at one site or distributed across multiple sites and interconnected by a communication network.
- processors suitable for the execution of a computer program include, by way of example, both general and special purpose microprocessors, and any one or more processors of any kind of digital computer.
- a processor will receive instructions and data from a read-only memory or a random access memory or both.
- Elements of a computer include a processor for performing actions in accordance with instructions and one or more memory devices for storing instructions and data.
- a computer will also include, or be operatively coupled to receive data from or transfer data to, or both, one or more mass storage devices for storing data, e.g., magnetic, magneto-optical disks, or optical disks.
- mass storage devices for storing data
- a computer need not have such devices.
- a computer can be embedded in another device, e.g., a mobile telephone, a personal digital assistant (PDA), a mobile, audio or video player, a game console, a Global Positioning System (GPS) receiver, or a portable storage device (e.g., a universal serial bus (USB) flash drive), to name just a few.
- PDA personal digital assistant
- GPS Global Positioning System
- USB universal serial bus
- Devices suitable for storing computer program instructions and data include all forms of non-volatile memory, media and memory devices, including by way of example semiconductor memory devices, e.g., EPROM, EEPROM, and flash memory devices; magnetic disks, e.g., internal hard disks or removable disks; magneto-optical disks; and CD-ROM and DVD-ROM disks.
- semiconductor memory devices e.g., EPROM, EEPROM, and flash memory devices
- magnetic disks e.g., internal hard disks or removable disks
- magneto-optical disks e.g., CD-ROM and DVD-ROM disks.
- the processor and the memory can be supplemented by, or incorporated in, special purpose logic circuitry.
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Abstract
L'invention concerne un système pour présenter un contenu, lequel système comprend un dispositif d'affichage stockant un client virtuel. Un hôte d'affichage est apte à exécuter de multiples instances d'un navigateur dont chacune fonctionne en tant que lecteur multimédia pouvant être permuté qui est apte à extraire et à charger l'un quelconque d'une pluralité de lecteurs multimédias différents nécessaires pour lire un contenu spécifié. L'hôte d'affichage est apte à réaliser des opérations comprenant la réception, à partir d'un système de serveur de commutateur manuel, d'un message indiquant qu'un lecteur multimédia spécifié doit être utilisé pour lire un contenu particulier à l'aide d'une première instance d'un lecteur multimédia pouvant être permuté, l'extraction et le chargement du lecteur multimédia spécifié à partir d'un fournisseur de contenu à l'aide de la première instance du lecteur multimédia pouvant être permuté, la lecture du contenu particulier dans une première session à l'aide du lecteur multimédia spécifié, et le fait d'amener une présentation du contenu à être reflétée sur le client virtuel résidant sur le dispositif d'affichage.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US13/532,546 US9767195B2 (en) | 2011-04-21 | 2012-06-25 | Virtualized hosting and displaying of content using a swappable media player |
US13/532,546 | 2012-06-25 |
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WO2014004430A1 true WO2014004430A1 (fr) | 2014-01-03 |
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US11863615B2 (en) | 2022-03-18 | 2024-01-02 | T-Mobile Usa, Inc. | Content management systems providing zero recovery time objective |
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