WO2013141522A1 - 가라오케 댄싱 게임 - Google Patents
가라오케 댄싱 게임 Download PDFInfo
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- WO2013141522A1 WO2013141522A1 PCT/KR2013/002080 KR2013002080W WO2013141522A1 WO 2013141522 A1 WO2013141522 A1 WO 2013141522A1 KR 2013002080 W KR2013002080 W KR 2013002080W WO 2013141522 A1 WO2013141522 A1 WO 2013141522A1
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- Prior art keywords
- subject
- camera
- image
- karaoke
- dance
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B31/00—Arrangements for the associated working of recording or reproducing apparatus with related apparatus
- G11B31/02—Arrangements for the associated working of recording or reproducing apparatus with related apparatus with automatic musical instruments
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/091—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for performance evaluation, i.e. judging, grading or scoring the musical qualities or faithfulness of a performance, e.g. with respect to pitch, tempo or other timings of a reference performance
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/341—Floor sensors, e.g. platform or groundsheet with sensors to detect foot position, balance or pressure, steps, stepping rhythm, dancing movements or jumping
- G10H2220/346—Hopscotch sensing mats, i.e. including several step sensing zones, e.g. for detection of rhythmic dancing in time to background music according to stepping indications
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/405—Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used, e.g. as a switch as in a light barrier, or as a control device, e.g. using the theremin electric field sensing principle
- G10H2220/411—Light beams
- G10H2220/415—Infrared beams
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/441—Image sensing, i.e. capturing images or optical patterns for musical purposes or musical control purposes
- G10H2220/455—Camera input, e.g. analyzing pictures from a video camera and using the analysis results as control data
Definitions
- the present invention relates to a karaoke dancing game, and more particularly, to a karaoke dancing game that can display the user and the user's motion in a 3D image, and analyze and score the user's motion.
- karaoke is supposed to sing while watching a composite of music and background video.
- a karaoke system has been introduced, in which karaoke devices are synthesized using video chroma keys to insert video.
- Karaoke using a three-dimensional virtual studio comprises a video display device, a speaker and a microphone, a karaoke device having a caption display function and a video mixer function, a camera for photographing a subject, a plurality of virtual studio images And a 3D virtual studio for generating a 3D graphic including a 3D virtual studio for synthesizing the image of the camera and the image of the 3D image generating device and outputting a 3D virtual image. And input an image output as a background image of the karaoke apparatus.
- the present inventors display the subject of the performer on the karaoke screen according to the chroma key method, and the background is displayed as an image generated by the 3D image generating apparatus, so that the user sings in a wide variety of 3D images as described in detail below. Can produce the same effect as
- the present invention is to solve the problems of the prior art as described above can learn the dance naturally while following the movement of the characters provided by the dancing karaoke game system without the instructor, and furthermore the process of dancing and singing with these characters It is to provide a system that can produce music videos recorded in real time.
- the present invention provides a dancing karaoke game system, the dancing karaoke game system including a video display device, a speaker and a microphone, and having a caption display function and a video mixer function; A camera for photographing a subject; An infrared camera for scanning the subject; A 3D image generating apparatus generating 3D graphics including a plurality of virtual studio images; The 3D accelerated graphics card chroma-keys the image output from the camera to perform 3D spatial processing by only 3D texturing the actual subject, and calculates the distance information per pixel according to the infrared rays reflected from the subject and at the same time the 3D image generating apparatus It may include a 3D virtual studio for outputting the image of the three-dimensional rendering as a three-dimensional virtual image.
- the dancing karaoke game system of the present invention includes a database containing data on the dance movement; And a score calculating device for comparing and scoring a dance motion of the subject with a dance motion included in the database.
- the present invention provides a method for providing a dancing karaoke game, comprising the steps of photographing a dance operation of the subject using a camera; Scanning a dance motion of the subject using an infrared camera; Generating three-dimensional graphics including a plurality of virtual studio images; And a 3D accelerated graphics card to chroma-key the photographed subject to perform 3D spatial processing by only 3D texturing the actual subject, recognize infrared rays reflected from the subject, calculate distance information per pixel, and simultaneously generate the generated 3D graphics.
- the method may include outputting a 3D virtual image as a 3D virtual image.
- the method for providing a dancing karaoke game of the present invention may further comprise the step of comparing and scoring the dance movement of the subject and the dance movement included in the database.
- An alternative embodiment of the present invention includes a first image display device for exemplifying song lyrics and dances corresponding to the songs for the sake of the dancer;
- a karaoke apparatus including a second image display apparatus, a speaker, and a microphone, and having a caption display function and a video mixer function;
- a camera for capturing the image of the dancer and recognizing the gesture of the dancer;
- a 3D image generating apparatus generating 3D graphics including a plurality of virtual studio images;
- Dancing karaoke system comprising a 3D virtual studio for outputting a three-dimensional virtual image through the second image display device to combine the chromaticity of the image of the caster to the virtual studio image of the three-dimensional image generating apparatus;
- the alternative embodiment includes a database containing data about dance movements; And a scoring operation device that compares and scores the recognized movements of the dancer and the dance movements included in the database.
- the motion data of various characters are put into three-dimensional space in real time and displayed in various postures, and then combined with their dances to show them in real time. Can be seen by comparison.
- FIG. 1 is a block diagram of a dancing karaoke system according to an embodiment of the present invention.
- FIG. 2 is a block diagram of an image signal generator according to an exemplary embodiment of the present invention.
- 3 to 5 illustrate a process of scanning motion information of a user using an infrared camera according to an embodiment of the present invention.
- FIG. 6 illustrates a state in which a user is displayed on a karaoke screen according to an embodiment of the present invention.
- FIG. 7 illustrates a scan of a user's skeleton to score a user's dance movement according to an embodiment of the present invention.
- FIG. 8 shows a flowchart of a method for providing a dancing karaoke game according to an embodiment of the present invention.
- FIG. 1 is a block diagram of a dancing karaoke game system 100 according to an embodiment of the present invention.
- the dancing karaoke game system 100 may include a video display device (TV: 110), a speaker (Speaker: 120), a microphone (Mic: 121), and a karaoke system (Karaoke).
- TV: 110 video display device
- Speaker: 120 speaker
- Mic: 121 microphone
- Karaoke karaoke system
- 140 score calculator 145, database 146, camera 150, infrared camera (IR camera, 150A), 3D virtual studio 160, DVD recorder 170 that can play and record (hereinafter, video recording) A playback device), a screen control unit 180, and a joystick 190.
- the TV 110, the speaker 120, the Mic 121, and the karaoke system 140 are the same as the general karaoke system, and thus description thereof is omitted.
- the video recording and reproducing apparatus 170 is configured to record the final image displayed on the image display apparatus 110 by the user's selection.
- the camera of the present invention captures an image of a subject and recognizes an operation of the subject.
- the camera of the present invention may be a distance recognition device to a photographing apparatus of a depth subject, such as an ordinary image photographing apparatus and an IR camera.
- the camera 150 photographs the subject 130 and outputs an image 152 thereof.
- the IR camera 150A may determine the distance per pixel by scanning the object 130 with infrared light.
- the screen controller 180 configures a screen for selecting a specific one from a plurality of virtual cameras (not shown) and a preset virtual studio image (background screen, etc.).
- the joystick 190 is configured to adjust the virtual camera selected by the screen controller 180 and input the adjustment data to the 3D virtual studio 160.
- the 3D virtual studio 160 is configured as a 3D virtual studio system.
- Conventional 3D virtual studios have been constructed using 3D image generating technology and a technique of synthesizing camera video.
- the three-dimensional image created by the graphic is naturally synthesized with the actor's video input from the camera to make the screen as if the actor is in a real studio, and the camera moves to the graphic generator to correspond to the position of the camera.
- the background and foreground are drawn and composited.
- a graphic generator generates information on the front and back of the actor based on the video of the actual camera, respectively, and creates a graphic according to the position of the camera, and synthesizes them. have.
- This approach requires a tracking device that generates external camera tracking information that pinpoints where the graphics generator should be doubled and the camera's moving position.
- camera tracking sensors require user setup, complicated operation and equipment setup, making it difficult to use popular 3D graphics. Therefore, in one embodiment of the present invention, saving the number of rendering equipment using the general virtual studio technology, eliminating and simplifying the expensive environment of the equipment that comes from the necessity of camera tracking and the user's difficult environment, anyone can easily and conveniently reduce costs
- This is a 3D virtual studio system using Virtual Overlay technology.
- Virtual Overlay uses a single rendering engine to realize a virtual overlay by processing the video as a single object in the 3D rendering engine, rather than overlaying the background and front pictures on the camera in a conventional mixer.
- Render (240) is a function that generates an image in real time in the 3D accelerated graphics card 200
- the 3D image generating apparatus 210 is a 3D program for designing 3D objects, such as 3D Studio Max or MAYA
- the video input steered in real time AVI, MPEG, etc.
- the picture input from the real camera are output in real time. Therefore, it is possible to process and output the rendering together with the image of the camera at once without using the front and rear image generating apparatus for producing 3D images.
- the virtual overlay technology having the above-described configuration is configured to render the 3D data of the 3D image generating apparatus 210 into the renderer 240 in the camera image 221 and the 3D accelerated graphics card 200 output from the camera 220. Simultaneously input and output 3D graphics to output an analog image 230. That is, the camera image 221 is input to the 3D generator, that is, the video texture of the renderer 240, using the 3D graphics function of the 3D accelerated graphics card 200, and the 3D of the 3D image generator 210 is 3D. Simultaneously 3D rendering the data and outputting the analog image 230.
- the camera adjustment signal (zoom in / out, angle adjustment, etc.) input from the joystick 190 is configured to adjust the virtual camera selected by the screen controller 180 and output the image according to the position of the virtual camera.
- 3D graphics can be easily outputted when the viewer's position (camera position) is output from an arbitrary position in 3D space.
- the actor can be placed in the virtual world and the virtual camera can be shown in different positions to the fullest.
- the screen can be changed in various directions in real time. If you use multiple virtual cameras, you can create the effect as if you are using multiple cameras.
- the karaoke 140 turns on the TV 110, the speaker 120, and the Mic 121 and simultaneously operates the 3D virtual studio 160.
- the 3D virtual studio 140 displays a preset virtual studio image (background image; not shown) and an image of a subject (user) captured by the camera 150 in the render 240 of the 3D accelerated graphics card 200. If the karaoke 140 is output to the karaoke 140, the karaoke 140 mixes the song lyrics to the input virtual studio image 161 and outputs the video to the TV 110, while outputting the accompaniment music through the speaker (120) The user is to sing the song through the Mic 121 while watching the lyrics and the background music output on the TV 110 screen.
- the screen control 180 may be adjusted to change a preset virtual studio image to select and output a desired background image.
- the user or the other audience by using the joystick 190 to adjust the position of the virtual camera to change the virtual studio image or the image taken by the camera 150 in 3D freely to the image displayed on the TV 110 Can be adjusted arbitrarily. Therefore, it is possible to produce a tracking effect even without a tracking sensor, and to easily place a user in a virtual image using a 3D graphic device, and to change a screen in various directions in real time by controlling a virtual camera.
- the virtual cameras can be placed in plural so that the effect can be expressed as if they are represented by several cameras.
- the IR camera 150A can determine the distance per pixel by scanning the object 130 with infrared light, the dance motions of the user can be recognized using the IR camera 150A.
- the 3D virtual studio may include image software capable of processing depth information to recognize motions of a subject.
- the dance operations of the user recognized in this way may be scored by comparing the dance operations of the user with the dance operations stored in the database 146 in the score calculator 145.
- the database 146 may store various characters that will appear as a background of the user.
- 3 to 5 illustrate a process of scanning motion information of a user using an infrared camera 150A according to an embodiment of the present invention.
- 3 is a screen showing that infrared light is reflected to a human hand.
- the dance motions of the user may be recognized by analyzing the reflected pixels in the image software included in the 3D virtual studio 160.
- FIG. 4 illustrates a shape in which a major bone node that measures a user's gesture using an infrared camera 150A is recognized. In this way, it is possible to recognize the main bone nodes across the user's face, neck, arms, and legs and to recognize their movements, thereby recognizing the user's dance movements.
- FIG. 5 is a diagram illustrating a state in which a user is displayed on a display screen according to a shape in which a main bone node of the user is recognized in FIG. 4.
- FIG. 6 illustrates a state in which a user is displayed on a karaoke screen according to an embodiment of the present invention.
- an image of a user singing and dancing with a chroma key background is captured by the camera 150, mixed with a 3D image, and displayed at the same time.
- the user's dance movements may be recognized using 150A.
- FIG. 7 illustrates a scan of a user's skeleton to score a user's dance movement according to an embodiment of the present invention.
- the dance movements of the user may be recognized based on the scanned information of the user's skeleton.
- the score calculator 145 may score the dance movements of the user by comparing the recognized dance movements with the dance movements stored in the database 146.
- the right arm is raised to 90 degrees with respect to the right elbow and the left arm is raised in the beat of the background music. If the user moves down the left elbow to 90 degrees, the user's dance movement can be scored according to a criterion of 5 points if the user's arm movement is not correct, and 10 points for the deduction of the arm's angle. .
- FIG. 8 shows a flowchart of a method for providing a dancing karaoke game according to an embodiment of the present invention.
- step 801 of photographing a dance operation of a subject using a camera is shown.
- the camera 150 may capture an image to be input to the 3D virtual studio by photographing a subject with a chroma key background.
- the dance operation of the subject may be scanned using the infrared camera 150A.
- Infrared rays are irradiated from the IR camera 150A to recognize main bones of the subject.
- three-dimensional graphics including a plurality of virtual studio images may be generated.
- the plurality of virtual studio images are for compositing into a user's background screen.
- the 3D-accelerated graphics card chromaticizes the photographed subject to perform 3D spatial processing by only 3D texturing the actual subject, and recognizes infrared rays reflected from the subject to calculate distance information per pixel.
- the generated three-dimensional graphics may be three-dimensionally rendered and output as a three-dimensional virtual image.
- the subject photographed by the camera 150 is combined with the 3D image and output, and the infrared ray reflected from the subject is recognized to calculate distance information per pixel to recognize the dance operation of the subject by the IR camera 150A. Can be.
- the score calculator 145 may compare the dance motion of the subject with the dance motion included in the database 146 and score the score.
- the motion data of various characters are put into three-dimensional space in real time and displayed in various postures, and then combined with their dances to show them in real time. Can be seen by comparison.
- the components herein may be components, modules or systems.
- the terms “component”, “module”, “system” and the like refer to computer-related entities, hardware, firmware, software, a combination of software and hardware, or the execution of software.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an thread of execution, a program, and / or a computer.
- an application running on a computing device and the computing device can be a component.
- One or more components can reside within a processor and / or thread of execution, and a component can be localized within one computer or distributed between two or more computers.
- these components can execute from various computer readable media having various data structures stored thereon.
- the components may for example be signals having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and / or data over a network such as another system and the internet via signals and / or signals May communicate via local and / or remote processes.
- data packets e.g., data from one component interacting with another component in a local system, distributed system, and / or data over a network such as another system and the internet via signals and / or signals May communicate via local and / or remote processes.
- the functions presented herein may be implemented through hardware, software, firmware, or a combination thereof. If implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable medium.
- Computer-readable media includes computer storage media and communication media including any medium for facilitating the transfer of a computer program from one place to another.
- a storage medium may be any available medium that can be accessed by a general purpose computer or a special computer.
- such computer-readable media can be any program code means required in the form of RAM, ROM, EEPROM, CD-ROM or other optical disk storage media, magnetic disk storage media or other magnetic storage devices, or instructions or data structures.
- any connecting means may be considered a computer readable medium.
- the software is transmitted from a website, server, or other remote source through wireless technologies such as coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or infrared radio, and microwave, such coaxial Wireless technologies such as cable, fiber optic cable, twisted pair, DSL, or infrared radio, and microwave may be included within the definition of such a medium.
- wireless technologies such as coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or infrared radio, and microwave
- coaxial Wireless technologies such as cable, fiber optic cable, twisted pair, DSL, or infrared radio, and microwave may be included within the definition of such a medium.
- Disks and discs used herein include compact discs (CDs), laser discs, optical discs, DVDs, floppy disks, and Blu-ray discs, where the disks magnetically reproduce data, but the discs are optically To play the data. Combinations of the above should also be included within the scope of computer-readable media.
- Nonvolatile memory may include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable PROM (EEPROM), or flash memory.
- Volatile memory can include random access memory (RAM), which acts as external cache memory.
- RAM may include synchronous RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (ESDRAM), Synchlink DRAM (SLDRAM), and direct rambus. It may be provided in various forms such as RAM (DRRAM).
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Reverberation, Karaoke And Other Acoustics (AREA)
Abstract
Description
Claims (4)
- 영상표시장치, 스피커 및 마이크를 포함하고, 자막 표시 기능과 비디오 믹서 기능을 구비한 가라오케 장치;피사체를 촬영하기 위한 카메라;상기 피사체를 스캔하기 위한 적외선 카메라;복수 개의 가상 스튜디오 영상을 포함한 3차원 그래픽을 발생시키는 3차원 영상 발생 장치;3D 가속 그래픽 카드로 상기 카메라에서 출력되는 영상을 크로마키하여 실제 피사체만을 3D 텍스투어링하여 3D 공간 처리하고, 상기 피사체로부터 반사된 적외선에 따라 픽셀당 거리 정보를 연산함과 동시에 상기 3차원 영상 발생 장치의 영상을 3차원 렌더링하여 3차원 가상 영상으로 출력하는 3D 가상 스튜디오를 포함하는, 댄싱 가라오케 시스템.
- 제 1 항에 있어서,댄스 동작에 대한 데이터를 포함하고 있는 데이터베이스; 및상기 피사체의 댄스 동작과 상기 데이터베이스에 포함되어 있는 댄스 동작을 비교하여 점수화시키는 점수 연산 장치를 더 포함하는, 댄싱 가라오케 시스템.
- 카메라를 이용하여 피사체의 댄스 동작을 촬영하는 단계;적외선 카메라를 이용하여 상기 피사체의 댄스 동작을 스캔하는 단계;복수 개의 가상 스튜디오 영상을 포함한 3차원 그래픽을 발생시키는 단계; 및3D 가속 그래픽 카드로 상기 촬영된 피사체를 크로마키하여 실제 피사체만을 3D 텍스투어링하여 3D 공간 처리하고, 상기 피사체로부터 반사된 적외선을 인식하여 픽셀당 거리 정보를 연산함과 동시에 상기 발생된 3차원 그래픽을 3차원 렌더링하여 3차원 가상 영상으로 출력하는 단계를 포함하는, 댄싱 가라오케를 제공하기 위한 방법.
- 제 3 항에 있어서,상기 피사체의 댄스 동작과 데이터베이스에 포함되어 있는 댄스 동작을 비교하여 점수화시키는 단계를 더 포함하는, 댄싱 가라오케 게임을 제공하기 위한 방법.
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JP2015501567A JP2015520403A (ja) | 2012-03-20 | 2013-03-15 | カラオケダンシングゲーム |
US14/386,571 US20150080072A1 (en) | 2012-03-20 | 2013-03-15 | Karaoke and dance game |
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KR1020120028045A KR101304111B1 (ko) | 2012-03-20 | 2012-03-20 | 댄싱 가라오케 시스템 |
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JP (1) | JP2015520403A (ko) |
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JP2015128510A (ja) * | 2014-01-07 | 2015-07-16 | 富士通株式会社 | 評価プログラム、評価方法及び評価装置 |
WO2022111168A1 (zh) * | 2020-11-26 | 2022-06-02 | 腾讯音乐娱乐科技(深圳)有限公司 | 视频的分类方法和装置 |
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WO2014145902A1 (en) | 2013-03-15 | 2014-09-18 | Si-Bone Inc. | Implants for spinal fixation or fusion |
US9666194B2 (en) * | 2013-06-07 | 2017-05-30 | Flashbox Media, LLC | Recording and entertainment system |
US9751019B2 (en) * | 2013-12-18 | 2017-09-05 | Activision Publishing, Inc. | Input methods and devices for music-based video games |
US10441876B2 (en) * | 2013-12-20 | 2019-10-15 | Activision Publishing, Inc. | Video game integrating recorded video |
CN103761758A (zh) * | 2013-12-27 | 2014-04-30 | 一派视觉(北京)数字科技有限公司 | 一种旅游虚拟人物照相方法及系统 |
KR20160014418A (ko) | 2014-07-29 | 2016-02-11 | 삼성전자주식회사 | 유저 인터페이스 장치 및 유저 인터페이스 방법 |
WO2016113963A1 (ja) * | 2015-01-15 | 2016-07-21 | ソニー株式会社 | 画像処理装置、画像処理方法及びプログラム |
US9975002B2 (en) * | 2015-05-08 | 2018-05-22 | Ross Philip Pinkerton | Synchronized exercising and singing |
CN106303288A (zh) * | 2015-06-05 | 2017-01-04 | 福建凯米网络科技有限公司 | 合成演唱视频的方法、装置及系统 |
US11093210B2 (en) * | 2015-10-28 | 2021-08-17 | Smule, Inc. | Wireless handheld audio capture device and multi-vocalist method for audiovisual media application |
WO2017115887A1 (ko) * | 2015-12-29 | 2017-07-06 | 경일대학교 산학협력단 | 동작 인식 기반의 게임을 제공하기 위한 장치, 이를 위한 방법 및 이 방법이 기록된 컴퓨터 판독 가능한 기록매체 |
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US20150080072A1 (en) | 2015-03-19 |
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