WO2013120454A1 - 自然人数字化人体仿真的系统和方法 - Google Patents

自然人数字化人体仿真的系统和方法 Download PDF

Info

Publication number
WO2013120454A1
WO2013120454A1 PCT/CN2013/071594 CN2013071594W WO2013120454A1 WO 2013120454 A1 WO2013120454 A1 WO 2013120454A1 CN 2013071594 W CN2013071594 W CN 2013071594W WO 2013120454 A1 WO2013120454 A1 WO 2013120454A1
Authority
WO
WIPO (PCT)
Prior art keywords
simulation
human body
body simulation
limited
natural
Prior art date
Application number
PCT/CN2013/071594
Other languages
English (en)
French (fr)
Inventor
李志强
Original Assignee
Li Zhiqiang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Li Zhiqiang filed Critical Li Zhiqiang
Publication of WO2013120454A1 publication Critical patent/WO2013120454A1/zh

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2113/00Details relating to the application field
    • G06F2113/12Cloth

Definitions

  • the invention relates to a software system and method based on a computer or an internet, in particular to a network software system and method for providing a digital human body simulation service for a natural person.
  • the most basic element of image design is the realistic digital reproduction of the human visual features of the image design object, that is, the natural human digital human body simulation.
  • Laser three-dimensional scanning is an effective method to accurately obtain the shape characteristics of the human body, but its cost is too high, inconvenient to use and has privacy problems, and it is difficult to popularize the human body simulation service for the public.
  • the present invention provides a user who uses a computer and internet technology to provide a humanoid digital simulation interface that is open to the user.
  • a system and method for digital human body simulation of digital human body simulation The system and method generate a three-dimensional digitized human body model that is very close to the simulated person by collecting key data that determines the physical and facial features of the natural person.
  • the technical solution adopted by the invention is: a system and method for natural human digital human body simulation, comprising a natural human digital human body simulation system capable of realizing human digital human body simulation through an open natural human digital human body simulation interface (by natural persons connected through the Internet) Digital human body simulation client user interface and natural person digital human body simulation cloud main system) and a natural human digital human body simulation method that can be implemented by an open natural person digital human body simulation interface (user enters natural person digital human body simulation interface, input is simulated by basic person Features, can enter the body simulation mode, select the general characteristics of the body as required, or enter some detailed body size data until a satisfactory body model is generated and output.
  • a natural human digital human body simulation system capable of realizing human digital human body simulation through an open natural human digital human body simulation interface (by natural persons connected through the Internet)
  • Digital human body simulation client user interface and natural person digital human body simulation cloud main system) and a natural human digital human body simulation method that can be implemented by an open natural person digital human body simulation interface (user enters natural person digital human body simulation interface,
  • the above-mentioned natural human digital human body simulation system and method use three-dimensional digital graphic technology such as inverse dynamics, ray tracing rendering, virtual reality, etc. in the whole digital human body simulation process to synthesize a realistic three-dimensional digital human body model as a virtual simulation of the user.
  • the human body (Avatar) is used for digital image design or other applications of natural persons.
  • the photo of the front side of the emulator and the side or more angles may also be uploaded, and the system automatically recognizes the facial feature points, and corrects or inputs the facial feature point position. Fine-tuning the facial details through the detail feature adjustment controls produces a more realistic 3D digital head model.
  • the invention has the beneficial effects of digitizing the human body's visual image by a certain standard and method, and is convenient for storage based on computer and computer network and digital image design based on virtual reality technology.
  • the user does not need high-performance computer hardware.
  • the Internet enters the natural human digital human body simulation interface and performs a few simple steps, the digital human body simulation of the natural person can be easily realized.
  • Figure 1 is a simplified block diagram of a natural human digital human body simulation.
  • Figure 2 shows the general user interface of a natural person digital human body simulation body simulation.
  • Figure 3 is a user interface of a natural person digital human body simulation facial simulation.
  • Figure 4 shows the embedded general user interface for natural human digital human body simulation.
  • FIG. 5 is a general flow of a natural human digital human body simulation method.
  • FIG. 1 shows a schematic diagram of a system configuration of a natural human digital human body simulation.
  • the natural person digital human body simulation system is composed of a natural person digital human body simulation client user interface connected through the Internet and a natural person digital human body simulation cloud main system.
  • the client user interface runs on the Internet device (such as desktop computer, notebook computer, tablet computer, smart phone, etc.) in the form of a web application or application in the browser, and the cloud main system (all except the user interface) Component) runs on a server in the cloud.
  • the Internet device such as desktop computer, notebook computer, tablet computer, smart phone, etc.
  • Figure 2 shows the general user interface for natural human digital body simulation body simulation.
  • the feature parameter area (1) is mainly used for displaying the feature adjustment control (3), the mode switching label group (2), and the manual result output button (4).
  • the mode switching tag group (2) is mainly used to indicate the current simulation mode and switch to other simulation modes.
  • the feature adjustment control (3) is mainly used to input basic characteristics such as gender, age, ethnicity, and other physical characteristics such as skin color, body shape, and body shape.
  • the manual result output button (4) is mainly used to make the feature parameter modification in the feature adjustment control (3) and the detail feature adjustment control (9) effective.
  • the human body simulation result (6) in the human body simulation result area (5) is the intermediate or final result of the natural person digital human body simulation, and may be a static or dynamic picture or video of any observation angle.
  • the tool button (7) is mainly used for various operations on the human body simulation result (6), including switching the angle of view, zooming, saving, and the like.
  • the information and auxiliary area (8) is mainly used to display detailed information of the current human body simulation result (6), including various constituent elements of the image and its detailed information, as well as detail feature adjustment controls (9) and the like.
  • the detail feature adjustment control (9) can be any suitable interface element such as a pull-down menu, a radio button group, a sliding block, etc., and is mainly used to finely adjust some attributes of the adopted human body features, and the specific content and form thereof are adjusted. The properties vary.
  • Figure 3 shows the general user interface for natural human digital human body simulation facial simulation.
  • the feature parameter area (1) is mainly used for displaying the feature adjustment control (3), the mode switching label group (2), and the manual result output button (4).
  • the mode switching tag group (2) is mainly used to indicate the current simulation mode and switch to other simulation modes.
  • the feature adjustment control (3) is mainly used for inputting basic features such as gender, age, ethnicity, and facial features of the face, eyes, nose, lips, ears, eyebrow shape, position, and tooth type.
  • the manual result output button (4) is mainly used to make the feature parameter modification in the feature adjustment control (3) and the detail feature adjustment control (9) effective.
  • the human body simulation result (6) in the human body simulation result area (5) is the intermediate or final result of the natural human body simulation, and may be a static or dynamic picture or video of any observation angle.
  • the tool button (7) is mainly used for various operations on the human body simulation result (6), including switching the angle of view, zooming, saving, and the like.
  • the information and auxiliary area (8) is mainly used to display detailed information of the current human body simulation result (6), including various constituent elements of the image and its detailed information, as well as detail feature adjustment controls (9) and the like.
  • the detail feature adjustment control (9) can be any suitable interface element such as a pull-down menu, a radio button group, a sliding block, etc., and is mainly used to finely adjust some attributes of the adopted human body features, and the specific content and form thereof are adjusted.
  • the properties vary.
  • the natural person's frontal photo and side photo (10) are mainly used to identify facial features, and the system can generate a more accurate head model closer to the simulated object.
  • the general interface of natural human digital human body simulation hair simulation is similar to the general user interface of natural person digital human body simulation body simulation (Fig. 2). The difference is that the characteristic adjustment control (3) below the mode switching label group (2) mainly displays the hair style list, information. And the detail feature adjustment control (9) of the auxiliary area (8) is mainly used for adjusting the hair style details (including hair length, color, style change, etc.).
  • the general interface of natural human digital human body simulation motion simulation is similar to the general user interface of natural human digital human body simulation body simulation (Fig. 2). The difference is that the characteristic adjustment control (3) below the mode switching label group (2) mainly displays the action form list, information. And the detail feature adjustment control (9) of the auxiliary area (8) is mainly used for adjusting the motion details (including the local details of the expression, the local details of the gesture, the duration of the motion, the amplitude of the motion, etc.).
  • Figure 4 shows the embedded general user interface for natural human digital human body simulation.
  • the interface elements 1-9 are the same as the corresponding interface elements in Figure 2.
  • the main differences are: the human body simulation result area (5) is the visible area, and the border is a dotted line interface element is non-visible, and can be clicked by the feature.
  • the parameter area label button (10) or the information and auxiliary area label button (11) slides the hidden corresponding area to the visible area, and becomes visible to stay above the human body simulation result area (5).
  • the feature parameter area (1) or the information and the auxiliary area (8) are automatically or manually slid and hidden, and the human body simulation result area (5) is restored to visualize the human body simulation result.
  • Figure 5 shows the general flow of a natural human digital human body simulation method.
  • the user logs into the digital human body simulation interface of the natural person, and selects or inputs general physical characteristics such as gender, age, and ethnicity.
  • the body simulation select or input the basic size data such as height, chest circumference, waist circumference, hip circumference, etc. through the characteristic adjustment control (3), and also adjust the control by the detail feature (9) Enter detailed body size data, including head circumference, neck circumference, lower bust (female), upper arm circumference, forearm circumference, wrist circumference, thigh circumference, knee circumference, calf circumference, ankle circumference, head height, neck length, shoulder width, Various anthropometric dimensions such as breast distance, arm length, hand length, palm length, hand width, leg length, foot width, and foot length, then click the manual result output button (4) to output the result of each round adjustment until the human body simulation The result area (5) obtains a body model of satisfactory human body simulation results (6).
  • the face simulation into the face simulation mode in the mode switching label group (2) select the face features such as face, nose, mouth, and tooth shape through the feature adjustment control (3), and pass the details.
  • the feature adjustment control (9) precisely adjusts the facial details, and combines in the human body simulation result area (5) to generate a head model that is very close to the human body simulation result (6) of the simulated person. If you are not satisfied with the simulation head model generated by the above method, you can also upload the photo of the front and side or more angles of the head of the emulator. The system will automatically recognize the facial feature points (including the head vertex, the eyebrow end point, the pupil center point, and the eye).
  • the hair simulation can be selected into the hair simulation mode in the mode switching label group (2), and the hairstyle, the beard and the eyebrow style displayed by the feature adjustment control (3) are selected to be close to the actual style of the simulated person.
  • Detail feature adjustment control (9) adjust the color, length, thickness and other hair style, beard, eyebrow detail, and then click the manual result output button (4) to output the result of each round adjustment until the human body is generated in the human simulation result area (5)
  • the simulation results (6) obtained satisfactory hair simulation results.
  • the motion simulation into the motion simulation mode in the mode switching label group (2), and the motion type, such as the expression, posture, motion, and motion combination displayed by the feature adjustment control (3), or by motion capture.
  • the device will be captured and uploaded by the emulator's expression, posture or motion data, and then adjust the key frame, duration and other action details through the detail feature adjustment control (9), and then click the manual result output button (4) to output the result of each round of adjustment.
  • the human body simulation result (6) is generated in the human body simulation result area (5), a satisfactory motion simulation effect is obtained.
  • the resulting human digital human body simulation results can be saved.
  • the above modes are optional in each natural human body simulation process (but at least the body simulation mode and the face simulation mode), and do not need to be strictly performed in the above order, but the generated results are in accordance with the operation sequence. Gradually superimposed.
  • the interfaces and details referred to in the drawings are merely one embodiment of the present invention, and any other manners derived from the adjustments, modifications, evolutions, and combinations of the interfaces and details of the embodiments are provided as long as they are Similar functions and purposes are within the scope and scope of the present invention.
  • the relative position between the feature parameter area (1), the information and auxiliary area (8) and the human body simulation result area (5) in the interface and the area of each interface area may be variously changed.
  • the characteristic parameter area (1) On the left side of the human body simulation result area (5) it may also be a flat long rectangle above the human body simulation result area (5).
  • the displayed content or functions of the above interface areas can also be merged into each other to form a unified interface area.
  • the detail feature adjustment control (9) can float over the human body simulation result (6).

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Evolutionary Computation (AREA)
  • Geometry (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

一种自然人数字化人体仿真的系统和方法,该系统由通过互联网连接的自然人数字化人体仿真客户端用户界面和自然人数字化人体仿真云端主系统构成。用户可以通过该系统对客户端开放的自然人数字化人体仿真界面完成自然人数字化人体仿真。本发明可以将自然人的人体视觉形象以一定的标准和方法数字化。本发明可以将自然人的人体视觉形象以一定的标准和方法数字化,用户只要上网进入自然人数字化人体仿真界面进行简单的操作,就能轻松实现自然人数字化人体仿真。

Description

自然人数字化人体仿真的系统和方法 技术领域
本发明涉及一种基于计算机或互联网的软件系统和方法,尤其是提供自然人数字化人体仿真服务的网络软件系统和方法。
背景技术
目前,形象设计对一些人来说仍是一个较陌生的概念。但人们在日常生活中却在不断的重复着这个概念的一些实际内容,比如穿着打扮,美容美发等等。随着社会的进步和科技的发展,人们的生活质量在提高,同时对个人形象设计也越来越重视。
一个简单的例子,同样的衣服,单独展示起来很好,在模特身上穿起来也很漂亮,可是不同的人穿上后为什么就有不同的效果呢?人们还是不轻易相信一般的宣传和展示,还是要不辞劳苦奔波于商场之间去亲自试穿观看在自身上的真实效果。其答案是,不同的人,身高、体型、脸型、发型、肤色、神情、举止、气质、修养等等综合条件对着装有着较大影响,众多的综合因素反映出的综合效果,代表着一个人的形象。而众多因素互相制约,在一些条件确定后,其他条件只有与之匹配和谐,才会得到良好的个人形象。人们需要直观的、系统的、尽可能真实的反映实际综合效果,即得到得体的、较好的、令人满意的形象设计。
而形象设计的最基本的元素就是对形象设计对象人体视觉特征的逼真地数字化再现,即自然人数字化人体仿真。激光三维扫描是可以准确获得人体外形特征的有效方法,但其成本过高,使用不便且有隐私问题,难以普及为大众提供人体仿真服务。
技术问题
为了直观地、系统地、较真实地、方便地解决自然人数字化人体仿真问题,本发明提供一种利用计算机和互联网技术,向人们提供一种通过向用户开放的自然人数字化人体仿真的界面,完成自然人数字化人体仿真的自然人数字化人体仿真的系统和方法。该系统和方法通过对决定自然人身体及面部特征关键数据的采集,生成与被仿真者非常接近的三维数字化人体模型。
技术解决方案
本发明所采取的技术方案是:一种自然人数字化人体仿真的系统和方法,包括一个可通过开放的自然人数字化人体仿真的界面完成自然人数字化人体仿真的自然人数字化人体仿真系统(由通过互联网连接的自然人数字化人体仿真客户端用户界面和自然人数字化人体仿真云端主系统构成)和一个可通过开放的自然人数字化人体仿真界面实施的自然人数字化人体仿真的方法(用户进入自然人数字化人体仿真界面,输入被仿真者基本特征,可进入身体仿真模式,按要求选择身体的一般特征,也可输入一些详细的身体尺寸数据,直到生成并输出满意的身体模型。对身体仿真结果满意后可进入面部仿真模式,可选择面部特征,调整面部特征细节,组合生成基本逼真的头部模型。对面部仿真结果满意后可进入毛发仿真模式,选择实际毛发款式,调整毛发细节以接近本人实际毛发,直到生成并输出满意的毛发仿真效果。对毛发仿真结果满意后可进入动作仿真模式,选择动作方案,调整动作方案细节,直到生成并输出满意的动作仿真效果。对以上所选仿真模式仿真结果都满意了,则可保存最终生成的自然人数字化人体仿真结果)。
上述的自然人数字化人体仿真系统和方法在整个数字化人体仿真过程中运用了反向动力学、光线追踪渲染、虚拟现实等三维数字化图形技术,以合成逼真的三维数字化人体模型,以作为用户的虚拟仿真人体(Avatar)用于自然人数字化形象设计或其他应用。
在上述自然人数字化人体仿真系统和方法的面部仿真模式中,也可以上传被仿真者头部正面以及侧面或更多角度的照片,系统会自动识别面部特征点,经校正或输入面部特征点位置,并通过细节特征调节控件对面部细节进行精确调节,生成更逼真的三维数字化头部模型。
有益效果
本发明的有益效果是将自然人的人体视觉形象以一定的标准和方法数字化,便于基于计算机以及计算机网络的存储和基于虚拟现实技术的数字化形象设计。用户不需要较高性能的计算机硬件,只要上网进入自然人数字化人体仿真界面进行简单地几步操作,就能轻松实现自然人数字化人体仿真。
附图说明
图1为自然人数字化人体仿真的系统构成简图。
图2为自然人数字化人体仿真身体仿真的一般用户界面。
图3为自然人数字化人体仿真面部仿真的用户界面。
图4为自然人数字化人体仿真的嵌入式一般用户界面。
图5为自然人数字化人体仿真方法的一般流程。
图中
1.特征参数区域,
2.模式切换标签组,
3.特征调节控件,
4.手动结果输出按钮,
5.人体仿真结果区域,
6.人体仿真结果,
7.工具按钮,
8.信息和辅助区域,
9.细节特征调节控件,
10.自然人正面照片和侧面照片,
11.特征参数区域标签按钮,
12.信息和辅助区域标签按钮。
本发明的实施方式
下面结合附图,对方案作进一步说明。
作为实施例,图1给出了自然人数字化人体仿真的系统构成简图。自然人数字化人体仿真系统由通过互联网连接的自然人数字化人体仿真客户端用户界面和自然人数字化人体仿真云端主系统构成。客户端用户界面以浏览器中的网页程序或应用程序的形式运行于互联网设备(比如桌面计算机、笔记本计算机、平板计算机、智能手机等)上,云端主系统(除用户界面外的本系统的所有组成部分)运行于云端的服务器上。
图2给出了自然人数字化人体仿真身体仿真的一般用户界面。其中特征参数区域(1)主要用于显示特征调节控件(3)、模式切换标签组(2)、手动结果输出按钮(4)。模式切换标签组(2)主要用于指示当前所处仿真模式和切换到其他仿真模式。特征调节控件(3)主要用于输入自然人的性别、年龄、人种等基本特征以及肤色、体型、身体局部形状等身体特征等。手动结果输出按钮(4)主要用于使在特征调节控件(3)和细节特征调节控件(9)中的特征参数修改生效。人体仿真结果区域(5)中的人体仿真结果(6)是自然人数字化人体仿真的中间或最终结果,可以是任意观察角度的静态或动态的图片或视频。工具按钮(7)主要用于对人体仿真结果(6)的各种操作,包括切换视角、缩放、保存等。信息和辅助区域(8)主要用于显示当前人体仿真结果(6)的详细信息,包括形象的各种组成元素及其详细信息,以及细节特征调节控件(9)等。细节特征调节控件(9)可以是下拉选单、单选按钮组、滑动块等一切合适的界面元素,主要用于对已采用的人体特征的部分属性进行细微调节,其具体内容和形式因被调节属性不同而变化。
图3给出了自然人数字化人体仿真面部仿真的一般用户界面。其中特征参数区域(1)主要用于显示特征调节控件(3)、模式切换标签组(2)、手动结果输出按钮(4)。模式切换标签组(2)主要用于指示当前所处仿真模式和切换到其他仿真模式。特征调节控件(3)主要用于输入自然人的性别、年龄、人种等基本特征以及脸型、眼、鼻、唇、耳、眉的形状大小和位置、牙齿类型等面部特征。手动结果输出按钮(4)主要用于使在特征调节控件(3)和细节特征调节控件(9)中的特征参数修改生效。人体仿真结果区域(5)中的人体仿真结果(6)是自然人人体仿真中间或最终结果,可以是任意观察角度的静态或动态的图片或视频。工具按钮(7)主要用于对人体仿真结果(6)的各种操作,包括切换视角、缩放、保存等。信息和辅助区域(8)主要用于显示当前人体仿真结果(6)的详细信息,包括形象的各种组成元素及其详细信息,以及细节特征调节控件(9)等。细节特征调节控件(9)可以是下拉选单、单选按钮组、滑动块等一切合适的界面元素,主要用于对已采用的人体特征的部分属性进行细微调节,其具体内容和形式因被调节属性不同而变化。自然人正面照片和侧面照片(10)主要用于识别面部特征,系统从而能生成比较准确的更接近被仿真对象的头部模型。
自然人数字化人体仿真毛发仿真的一般界面与自然人数字化人体仿真身体仿真的一般用户界面(图2)相似,区别为模式切换标签组(2)下方的特征调节控件(3)主要显示毛发款式列表,信息和辅助区域(8)的细节特征调节控件(9)主要用于对毛发款式细节(包括发长、颜色、款式变化等)的调节。
自然人数字化人体仿真动作仿真的一般界面与自然人数字化人体仿真身体仿真的一般用户界面(图2)相似,区别为模式切换标签组(2)下方的特征调节控件(3)主要显示动作形式列表,信息和辅助区域(8)的细节特征调节控件(9)主要用于对动作细节(包括表情局部细节、姿势局部细节、动作的持续时间、动作的幅度等)的调节。
图4给出了自然人数字化人体仿真的嵌入式一般用户界面。其中界面元素1-9同图2中的对应界面元素是相同的,主要的不同是:人体仿真结果区域(5)为可视区域,边框为虚线的界面元素为非可视,可通过点击特征参数区域标签按钮(10)或信息和辅助区域标签按钮(11)使隐藏的相应区域滑动向可视区域,并变为可视停留于人体仿真结果区域(5)上方,当用户完成操作后,特征参数区域(1)或信息和辅助区域(8)会自动或手动滑动隐藏,人体仿真结果区域(5)恢复可视以显示人体仿真结果。
图2、图3、图4中,特征调节控件(3)中性别、年龄、人种等一般身体特征不会因通过模式切换标签组(2)所进行的模式切换而重新输入。
图5给出了自然人数字化人体仿真方法的一般流程。用户登录进入自然人数字化人体仿真界面,选择或输入性别、年龄、人种等一般身体特征。
在模式切换标签组(2)中选择身体仿真进入身体仿真模式,通过特征调节控件(3)选择或输入身高、胸围、腰围、臀围等基本尺寸数据,也可通过细节特征调节控件(9)输入详细的身体尺寸数据,包括头围、颈围、下胸围(女)、上臂围、前臂围、腕围、大腿围、膝围、小腿围、踝围、头高、颈长、肩宽、乳距、臂长、手长、手掌长、手宽、腿长、脚宽、脚长等各种人体测量尺寸,然后点击手动结果输出按钮(4)输出每轮调节的结果,直到在人体仿真结果区域(5)得到满意的人体仿真结果(6)的身体模型。
对身体仿真结果满意后,在模式切换标签组(2)中选择面部仿真进入面部仿真模式,通过特征调节控件(3)选择脸型、鼻型、嘴型、齿型等头部特征,并通过细节特征调节控件(9)对面部细节进行精确调节,在人体仿真结果区域(5)组合生成非常接近被仿真者的人体仿真结果(6)的头部模型。如果不满意上述方式生成的仿真头部模型,也可上传被仿真者头部正面以及侧面或更多角度的照片,系统会自动识别面部特征点(包括头顶点、眉毛端点、瞳孔中心点、眼内外角点、颧点、鼻翼点、鼻尖点、鼻下点、上唇中点、口裂点、下唇中点、口角点、耳上附着点、耳下附着点、耳上点、耳下点等等)位置,如果对在人体仿真结果区域(5)中输出的人体仿真结果(6)的头部模型不满意,则可在自然人正面照片和侧面照片(10)上校正现有的或输入更多的面部特征点位置,然后点击手动结果输出按钮(4)输出每轮调节的结果,直到在人体仿真结果区域(5)中得到更加接近被仿真者的人体仿真结果(6)的头部模型。
对面部仿真结果满意后,可在模式切换标签组(2)中选择毛发仿真进入毛发仿真模式,通过特征调节控件(3)陈列的发型、胡须、眉毛款式选择接近被仿真人的实际款式,通过细节特征调节控件(9)调整颜色、长短、粗细等发式、胡须、眉毛细节,然后点击手动结果输出按钮(4)输出每轮调节的结果,直到在人体仿真结果区域(5)中生成人体仿真结果(6)得到满意的毛发仿真效果。
对毛发仿真结果满意后,可在模式切换标签组(2)中选择动作仿真进入动作仿真模式,通过特征调节控件(3)陈列的表情、姿势、动作和动作组合等动作类型,或者通过动作捕捉设备将被仿真者的表情、姿势或动作数据捕捉并上传,然后通过细节特征调节控件(9)调整关键帧、持续时间等动作细节,然后点击手动结果输出按钮(4)输出每轮调节的结果,直到在人体仿真结果区域(5)中生成人体仿真结果(6)得到满意的动作仿真效果。
对最终的结果都满意了,则可保存最终生成的自然人数字化人体仿真结果。以上各种模式在每次自然人人体仿真的过程中都是可选的(但应至少进行身体仿真模式和面部仿真模式),也并不需要严格按照上述顺序执行,但生成的结果是按照操作顺序逐步叠加的。
附图中涉及的界面及细节内容只是本发明的一种实施例,基于此实施例的界面及细节内容的任何调整、修改、演变和组合所派生的其他方式的表达,只要是与本发明有相近的功能和目的,都属于本发明的内容与范畴。例如界面中特征参数区域(1)、信息和辅助区域(8)和人体仿真结果区域(5)之间的相对位置以及各界面区域的面积是可以有多种变化的,实施例中特征参数区域(1)在人体仿真结果区域(5)左侧,也可以处于人体仿真结果区域(5)上方呈扁长矩形。上述各界面区域的所显示内容或功能也可互相融合,成为统一界面区域,比如细节特征调节控件(9)可以浮动覆盖于人体仿真结果(6)之上等。

Claims (10)

  1. 一种自然人数字化人体仿真的系统和方法,其特征是:用户通过自然人数字化人体仿真系统(由通过互联网连接的自然人数字化人体仿真客户端用户界面和自然人数字化人体仿真云端主系统构成)对客户端开放的自然人数字化人体仿真界面完成自然人数字化人体仿真,在输入基本特征(包括但不限于性别、年龄、人种等)后,人体仿真步骤为:选择自然人数字化人体仿真模式,然后选择此仿真模式下的仿真特征,对所选择的仿真特征在自然人数字化人体仿真结果上作出判断,不满意则进行细节调整,直至完成此仿真模式下的所需特征的仿真,其他仿真模式下的步骤与此相同,所需仿真模式全部完成后,保存为最终结果。
  2. 按权利要求1所述的自然人数字化人体仿真的系统和方法,其特征是:自然人数字化人体仿真模式包括但不限于身体仿真模式、面部仿真模式、毛发仿真模式、动作仿真模式等。
  3. 按权利要求2所述的自然人数字化人体仿真的系统和方法,其特征是:身体仿真模式下仿真元素类别包括但不限于肤色、体型、身高、胸围、腰围、臀围等身体特征;仿真元素包括各项仿真元素类别的具体实施方案;细节调整的仿真元素属性包括但不限于输入头围、颈围、下胸围(女)、上臂围、前臂围、腕围、大腿围、膝围、小腿围、踝围、头高、颈长、肩宽、乳距、臂长、手长、手掌长、手宽、腿长、脚宽、脚长等数据及对仿真元素的位置、大小、形状、重量、数据的调整等。
  4. 按权利要求2所述的自然人数字化人体仿真的系统和方法,其特征是:面部仿真模式下仿真元素类别包括但不限于脸型、鼻型、嘴型、齿型等一般头部特征等;仿真元素包括各项仿真元素类别的具体实施方案;细节调整的仿真元素属性包括但不限于仿真元素的位置、覆盖度、颜色、色度、大小、形状、重量、尺码等。
  5. 按权利要求4所述的自然人数字化人体仿真的系统和方法,其特征是:通过上传被仿真者头部正面以及侧面或更多角度的照片,系统会自动识别面部特征点,经校正或输入面部特征点(包括但不限于头顶点、眉毛端点、瞳孔中心点、眼内外角点、颧点、鼻翼点、鼻尖点、鼻下点、上唇中点、口裂点、下唇中点、口角点、耳上附着点、耳下附着点、耳上点、耳下点等)位置,并通过细节特征调节控件对面部细节进行精确调节,生成头部模型。
  6. 按权利要求2所述的自然人数字化人体仿真的系统和方法,其特征是:毛发仿真模式下仿真元素类别包括但不限于发型、胡须、眉毛等;仿真元素包括各项仿真元素类别的具体样式款式或实施方案;细节调整的仿真元素属性包括但不限于仿真元素的款式、颜色、长短、粗细等。
  7. 按权利要求2所述的自然人数字化人体仿真的系统和方法,其特征是:动作仿真模式下仿真元素类别包括但不限于表情、姿势、动作和动作组合等;仿真元素包括各项仿真元素类别的具体实施方案;也可以通过动作捕捉设备将被仿真者的表情、姿势或动作数据捕捉并上传,然后通过细节特征调节控件调整动作细节,细节调整的仿真元素属性包括但不限于仿真元素的关键帧、持续时间、位置、幅度等。
  8. 按权利要求1所述的自然人数字化人体仿真的系统和方法,其特征是:自然人数字化人体仿真所生成的三维数字化模型包括但不限于身体、头部、毛发等。
  9. 按权利要求1所述的自然人数字化人体仿真的系统和方法,其特征是:自然人数字化人体仿真界面包括但不限于特征参数区域、人体仿真结果区域、信息和辅助区域;特征参数区域包括但不限于用于选择人体仿真模式及此模式下仿真元素类别和显示当前仿真元素类别下的各种元素;人体仿真结果区域包括但不限于用于展现截止当前状态下自然人数字化人体仿真的结果和对自然人人体仿真结果的各种处理,包括但不限于切换视角、缩放、保存等;信息和辅助区域包括但不限于用于显示当前自然人人体仿真的详细信息,包括但不限于形象的各种组成仿真元素及其详细信息,以及对细节特征的调节控制操作等。
  10. 按权利要求1所述的自然人数字化人体仿真的系统和方法,其特征是:有一个自然人数字化人体仿真的嵌入式用户界面,可嵌入到各种互联网网页或客户端应用程序,自然人数字化人体仿真嵌入式用户界面与自然人数字化人体仿真界面具有相同的功能。
PCT/CN2013/071594 2012-02-19 2013-02-09 自然人数字化人体仿真的系统和方法 WO2013120454A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2012100367191A CN103258065A (zh) 2012-02-19 2012-02-19 自然人数字化人体仿真的系统和方法
CN201210036719.1 2012-02-19

Publications (1)

Publication Number Publication Date
WO2013120454A1 true WO2013120454A1 (zh) 2013-08-22

Family

ID=48961982

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2013/071594 WO2013120454A1 (zh) 2012-02-19 2013-02-09 自然人数字化人体仿真的系统和方法

Country Status (2)

Country Link
CN (1) CN103258065A (zh)
WO (1) WO2013120454A1 (zh)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108256648A (zh) * 2018-04-09 2018-07-06 重庆科技学院 一种形象设计机器人
CN111179411A (zh) * 2019-11-25 2020-05-19 郭宗源 基于社交平台的可视化面部美容整形仿真模拟方法及系统、设备

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106426222B (zh) * 2016-12-12 2019-04-02 北京沃富瑞德文化传播有限公司 具有面部表情并能自动应答的仿真人
CN108205568A (zh) * 2016-12-19 2018-06-26 腾讯科技(深圳)有限公司 基于标签选择数据的方法及装置
CN107918293A (zh) * 2017-12-15 2018-04-17 四川汉科计算机信息技术有限公司 通用型仿真系统

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201498019U (zh) * 2009-04-07 2010-06-02 朱文平 一种远程定制服装的装置及其系统
CN101819663A (zh) * 2009-08-27 2010-09-01 珠海琳琅信息科技有限公司 一种服装虚拟试穿系统
CN102044038A (zh) * 2010-12-27 2011-05-04 上海工程技术大学 面向真人的服装三维虚拟试衣方法
CN102298797A (zh) * 2011-08-31 2011-12-28 深圳市美丽同盟科技有限公司 三维虚拟试衣的方法、装置及系统

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6968346B2 (en) * 2001-04-23 2005-11-22 International Business Machines Corporation XML-based system and method for collaborative web-based design and verification of system-on-a-chip
CN101933021B (zh) * 2008-02-18 2012-10-17 株式会社岛精机制作所 穿着模拟装置和模拟方法
CN101620741A (zh) * 2009-04-13 2010-01-06 武汉数字媒体工程技术有限公司 基于部件库的真实感虚拟化身模型的交互式生成方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN201498019U (zh) * 2009-04-07 2010-06-02 朱文平 一种远程定制服装的装置及其系统
CN101819663A (zh) * 2009-08-27 2010-09-01 珠海琳琅信息科技有限公司 一种服装虚拟试穿系统
CN102044038A (zh) * 2010-12-27 2011-05-04 上海工程技术大学 面向真人的服装三维虚拟试衣方法
CN102298797A (zh) * 2011-08-31 2011-12-28 深圳市美丽同盟科技有限公司 三维虚拟试衣的方法、装置及系统

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108256648A (zh) * 2018-04-09 2018-07-06 重庆科技学院 一种形象设计机器人
CN111179411A (zh) * 2019-11-25 2020-05-19 郭宗源 基于社交平台的可视化面部美容整形仿真模拟方法及系统、设备
CN111179411B (zh) * 2019-11-25 2023-03-28 郭宗源 基于社交平台的可视化面部美容整形仿真模拟方法及系统、设备

Also Published As

Publication number Publication date
CN103258065A (zh) 2013-08-21

Similar Documents

Publication Publication Date Title
US10609334B2 (en) Group video communication method and network device
JP7200439B1 (ja) アバター表示装置、アバター生成装置及びプログラム
WO2013120454A1 (zh) 自然人数字化人体仿真的系统和方法
US10311508B2 (en) Garment modeling simulation system and process
CN116309023A (zh) 头像创建用户界面
KR20160135652A (ko) 헤드 마운티드 디스플레이(Head Mounted Display: HMD) 디바이스를 위한 이미지 처리
US20230350489A1 (en) Presenting avatars in three-dimensional environments
JP6675384B2 (ja) 化粧支援システム、計測装置、携帯端末装置およびプログラム
CN110349081A (zh) 图像的生成方法、装置、存储介质和电子设备
KR20170085477A (ko) 가상 현실 환경을 위한 가려진 얼굴 부분 재구성 방법 및 시스템
WO2021184932A1 (zh) 拟人化3d模型生成的方法和装置
CN205507687U (zh) 头戴式虚拟现实设备及虚拟现实系统
WO2015017687A2 (en) Systems and methods for producing predictive images
CN107272831A (zh) 人机交互装置
CN106580472B (zh) 一种基于ar虚拟现实技术的整形手术实时捕捉系统
Mortlock et al. Virtual conferencing
CN111897614B (zh) 头像与多个应用程序的集成
Pandzic et al. Towards natural communication in networked collaborative virtual environments
Basu et al. Ubiquitous collaborative activity virtual environments
CN111179411A (zh) 基于社交平台的可视化面部美容整形仿真模拟方法及系统、设备
CN107783686A (zh) 基于虚拟技术的化妆镜
US20190231012A1 (en) Systems and methods for preparing custom clothing patterns
JP2020057207A (ja) 描画プログラム、記録媒体、描画制御装置、描画制御方法
CN113546420A (zh) 虚拟对象的控制方法、装置、存储介质及电子设备
CN113838189A (zh) 一种睫毛渲染方法及装置

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 13749189

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 13749189

Country of ref document: EP

Kind code of ref document: A1