WO2013024471A1 - Connected interactive book system and method of use - Google Patents

Connected interactive book system and method of use Download PDF

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Publication number
WO2013024471A1
WO2013024471A1 PCT/IL2012/000303 IL2012000303W WO2013024471A1 WO 2013024471 A1 WO2013024471 A1 WO 2013024471A1 IL 2012000303 W IL2012000303 W IL 2012000303W WO 2013024471 A1 WO2013024471 A1 WO 2013024471A1
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WO
WIPO (PCT)
Prior art keywords
smart device
user
book
learning
physical
Prior art date
Application number
PCT/IL2012/000303
Other languages
French (fr)
Inventor
Lior AKAVIA
Liran AKAVIA
Yarden HOD
Original Assignee
Seebo Interactive Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Seebo Interactive Ltd. filed Critical Seebo Interactive Ltd.
Publication of WO2013024471A1 publication Critical patent/WO2013024471A1/en

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/38Picture books with additional toy effects, e.g. pop-up or slide displays
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B42BOOKBINDING; ALBUMS; FILES; SPECIAL PRINTED MATTER
    • B42DBOOKS; BOOK COVERS; LOOSE LEAVES; PRINTED MATTER CHARACTERISED BY IDENTIFICATION OR SECURITY FEATURES; PRINTED MATTER OF SPECIAL FORMAT OR STYLE NOT OTHERWISE PROVIDED FOR; DEVICES FOR USE THEREWITH AND NOT OTHERWISE PROVIDED FOR; MOVABLE-STRIP WRITING OR READING APPARATUS
    • B42D1/00Books or other bound products
    • B42D1/003Books or other bound products characterised by shape or material of the sheets
    • B42D1/007Sheets or sheet blocks combined with other articles
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B42BOOKBINDING; ALBUMS; FILES; SPECIAL PRINTED MATTER
    • B42DBOOKS; BOOK COVERS; LOOSE LEAVES; PRINTED MATTER CHARACTERISED BY IDENTIFICATION OR SECURITY FEATURES; PRINTED MATTER OF SPECIAL FORMAT OR STYLE NOT OTHERWISE PROVIDED FOR; DEVICES FOR USE THEREWITH AND NOT OTHERWISE PROVIDED FOR; MOVABLE-STRIP WRITING OR READING APPARATUS
    • B42D3/00Book covers
    • B42D3/12Book covers combined with other articles
    • B42D3/123Book covers combined with other articles incorporating sound producing or light emitting means or carrying sound records
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • the present invention is directed to connected toys and games in general and to a connected interactive book in particular.
  • the present invention is aimed to provide such new capabilities via a connected interactive book system.
  • Figure 1 is a schematic block diagram illustration of a connected interactive book system in accordance with variations of the present invention.
  • Figures 2A-H are schematic illustrations of one example of a complete proprietary illustration of a farm with animals representing one page of a connected interactive book system (fig. 2A) and various complementary partial pieces of the same proprietary illustration (fig. 2B-H), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
  • Figures 3A-E are schematic illustration of another example of a complete proprietary illustration of a crowded road with many types of vehicles, people and animals representing one page of a connected interactive book system (fig. 3A) and various complementary partial pieces of the same proprietary illustration (fig. 3B-E), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
  • Figures 4A-E are schematic illustration of one another example of a complete proprietary illustration of a building with multiple apartments viewed from the street representing one page of a connected interactive book system (fig. 4A) and various complementary partial pieces of the same proprietary illustration (fig. 4B-E), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
  • Figures 5A-G are schematic illustration of a further example of a complete proprietary illustration of a castle, knights, dragon and a princess and many other elements representing one page of a connected interactive book system (fig. 5A) and various complementary partial pieces of the same proprietary illustration (fig. 5B-G), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
  • a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created by the user upon learning and playing with said book system.
  • the dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
  • Additional aim of the present invention is to provide a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a solutions that allows it to create an audio-visual experience without an installation of a dedicated local software, and wherein said solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system.
  • Such solutions may be an HTML5 and Streaming.
  • a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, the system comprising: a physical bookj a smart device, and an external supporting subsystem, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supportmg subsystem further allows the user to obtain said social experience via sharing of content created, directly or indirectly, by the user upon learning and playing with said book system.
  • the dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
  • said dedicated software application further allows identification of at least one of the physical book or the user, or both.
  • the smart device comprises an identification element allowing identifying at least one of the physical book or the user, or both.
  • content created by said user is further delivered to the external supporting subsystem and stores on a remote server to thereby allow sharing of said created content with remote users of other satellite books.
  • any action performed by said user utilizing said physical book together with said smart device including content created by said user passively while playing a game and learning a session, and content created actively by recording a story or song will be considered as a content created by the user upon utilizing said physical book together said smart device.
  • the content created by the user and being stored on a remote server is further used as a system analysis tool that functionally allows to collect and analyze data related to personal preferences and behavior of large amount of user while using said connected interactive book system and to further implement according to statistical analysis of a group of users with common characteristics on the specific user preferences that complies with the predetermined characteristics defining said group of users.
  • the present invention is further aimed to provide a connected interactive book system adapted to provide a user at least one of a an entertaining, and learning experience, and combination thereof, said system comprising: a physical book and a W
  • said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience
  • said dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said0 graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
  • the present invention is also directed to a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a5 smart device, and an external supporting subsystem, wherein said smart device contains a solutions that allows it to create an audio-visual experience without an installation of a dedicated local software, and wherein said solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting0 subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system.
  • Such solutions may be an HTML5 and Streaming.
  • Figure 1 is a schematic block diagram illustration of a connected interactive book5 system 100 in accordance with variations of the present invention.
  • Connected interactive book system 100 may comprise three subsystems: a physical book 200, a smart device 300 and an external supporting subsystem 400.
  • connected interactive book system 100 may comprise only a book 200 and a smart device 300.
  • Book 200 may comprise a book structure 210 that may be made of various materials including without limitation plastic, rubber, cardboard, paper, wood, plush, sewn materials, Silicone, felt, rice paper, carton, aluminum, foam, recycled paper and any other material that is suitable for imprinting or copying illustrations or pictures on it.
  • Book structure 210 may comprise one page or more, it may be designed in various5 sizes and shapes, and it may contain illustration/picture 240 either on one side of each page or on both sides.
  • book structure 210 is functionally and/or physically connected to smart device 300.
  • Smart device 300 in accordance with the present invention may be either one of a Smartphone, a tablet, a smart TV (IPTV), a personal computer (PC), a notebook, a Gaming console (mobile and immobile) or any other device with connectivity and computational needed abilities.
  • a smart device may also be either one of an Apple TV device, Google TV, Boxee-Box, oku, Gaming console, streamer, and a PC, being connected to a TV or to computer screen.
  • Smart device 300 may contain App comprising a similar or identical illustrations/pictures 240 and partial pieces thereof, as imprinted and/or copied on book structure 210, or it may contain other solutions which allow the smart-device to create audio-visual experience without an installation of a dedicated local software (e.g. HTML5 and streaming), wherein the reader/player uses book structure 210 together with smart device 300 for various entertaining, educational and social implementations.
  • the reader/player may invent stories, songs, riddles, and such or may perform a play according to the illustration/picture presented on book structure 210 and record the user created content, in the smart device. He/she/it may share the content with other users or friends if submitting it through smart device 300 to a central server 410.
  • the reader/player may use the App preinstalled on the smart device for various games (fig. 3B, 4B) in various difficulty levels (fig. 2B), such as "find the differences" between the illustration/picture in book structure 210 and the illustration/picture presented on the screen of smart device 300 (illustrated in figs. 2C- 2D, 2E-2F, 3C-3D, 5D-5E, 5F-5G), variety of puzzles (fig. 2G, 3E, 5B,5C), reading stories (fig. 2H, 2C-E) coloring book (not shown), etc.
  • book 200 may further comprise a plurality of detachable elements 220 functionally adapted to be attached to plurality of hotspots 250 that may be attached to or embedded in book structure 210.
  • Detachable elements 220 in accordance with the present invention may be a two dimensional or three dimensional elements shaped as but not limited to an animal, a soldier, a kitchen accessory, a doctor tool, a body organ, a number, a letter, a note, a cube, etc.
  • Each detachable element may comprise a TAG (not shown), preferably but not necessarily, at the bottom side of it and is adapted to create a unique signature characterizing the specific detachable element it is connected to.
  • W detachable elements
  • Hotspot 250 is preferably affixed to book structure 210 and is adapted to deliver a signal either directly or indirectly, for example by an analog multiplexer, to communication manager 230 that may be attached to book structure 210 or may be separated thereof, upon attachment of the hotspot to the TAG,
  • the signal produced upon connection of the TAG and the hotspot is indicating the specific signature of the0 specific detachable element comprising the TAG, and with specific information on its location on the book structure.
  • the signal is than delivered from communication manager 230 to smart device 300.
  • the delivered information about the TAG presence to other elements in the connected interactive book system 100 allows manipulation of the information for activation of functions such as sound, picture, or else, either on the smart device or on the book structure, or on both.
  • book structure 210 may further comprise plurality of movable elements 260, sensors 270, input elements 280 and output elements 290 as will be explained in details hereinafter.
  • detachable element 220 may be a Hon picture or a lion doll0 similar to a lion illustrated on book structure 210.
  • the information on attachment of the lion in a specific location through hotspot 250 may be delivered by wires 255 to communication manager 230.
  • detachable element 220 may be a picture of the number "4" or a cube with the number "4" marked on it, similar to a number "4" illustrated on book structure 210.
  • the information on attachment of the5 number "4" in a specific location through hotspot 250 may be delivered by wires 255 to communication manager 230.
  • the information may be captured by smart device 300, and analyzed and identified by it.
  • illustration picture 240 may be glued printed/ imprinted/ impressedVstamped/curved/engraved/laser-r ⁇ rmted/silk printed/water printed/color0 printed/CMYK printed on one or more of the book pages and are designed to be used by smart device 300 for educational and/or entertainment and/or social purposes.
  • Illustration/picture 240 may be an original illustration or a popular character.
  • illustration picture 240 may be a detailed picture with a significant number of elements, to be used as a basis for "find5 the difference" game.
  • Proprietary illustrations 240 may also be a picture with a hidden element to be found.
  • illustration/picture 240 may be a crossword puzzle or a Sudoku puzzle or any other word puzzle.
  • illustration/picture 240 may further include an identifiable element such as a two dimensional barcode that will enable smart device 300 to identify the specific proprietary illustration 240 and link to it the corresponding illustrations in the App. Additionally or alternatively, Identification of proprietary illustration 240 could also be done without an identifiable element such a barcode by using image recognition algorithms.
  • Moveable elements 260 may be two dimensional or three dimensional elements that are embedded in book structure 210 with the ability to change configuration, such as a doll with moving hands, an eye that opens and close, a football that moves toward a goal, and the like.
  • the information on the movement of a specific moveable element 260 may be delivered by wires 265 to communication manager 230.
  • the movement may be captured by smart device 300 and analyzed and identified by it to thereby create a response to the change to be either displayed on the smart device screen or produce a sound or vibrations utilizing the smart device facilities.
  • book structure 210 may comprise additional functionally embedded elements within its structure that may be connected either to communication manager 230 or to smart device 300, or both.
  • Such embedded elements may be sensor 270, input component 280, output component 290, and such, as will be described hereinafter.
  • Sensor 270 may be, for example but not limited to, sensors of touch, pressure, sound, picture, etc. Sensor 270 may be connected to communication manager 230 either wirelessly or through wires 275. Sensor 270 may be activated by the reader/player activities. Reader/player may touch, press, and activate, for example, pressure sensors. He/she may talk to book 200 or just approach book 200 and a sound sensor or a picture sensor (a camera) will capture the signal.
  • Input elements 280 may capture sound and/or picture of the reader/players and the playing activity and transmit the information to communication manager 230 either by wire 285 or wirelessly.
  • Communication manager 230 may, for example, but not limited to, capture the voice of the reader/player or its image for identification of its presence; capture voice signal of the player for activity commands, for recording stories, etc.
  • Output elements 290 may be without limitation, a sound or picture elements. Therefore, output elements 290 may receive from smart device 300 via communication manager 230 instructions to generate a sound and act accordingly.
  • the communication between smart device 300 and communication manager 230 may be established either wirelessly, by any known wireless technology including without limitation, Standard Bluetooth (BT), Bluetooth 4.0, Infra Red (IR), Radio frequency (RF), Near Field Connection (NFC), Zigbee, I2C, SPI 5 UART, sound, Ultrasonic sound, and other 2.4 GHz RF protocols, and any other wireless communication technology know in the art, or through wire 295.
  • BT Standard Bluetooth
  • IR Infra Red
  • RF Radio frequency
  • NFC Near Field Connection
  • Zigbee Zigbee
  • I2C Zigbee
  • SPI 5 UART sound, Ultrasonic sound, and other 2.4 GHz RF protocols
  • any other wireless communication technology know in the art, or through wire 295.
  • An example for such scenario is when smart device 300 instructs output element
  • book 200 is functionally connected to smart device 300.
  • Smart device 300 includes besides its wireless capabilities (not shown) a camera 310, screen 320 (that may also be a touch screen), a microphone 330, speaker 340, and an analysis and memory unit 350. All may be used with book 200 to allow and enhance the experience of the user while using the book system of the invention.
  • Connection of book 200 with smart device 300 may be established either through communication manager 230 for transferring information from detachable element 220 and movable elements 260, sensors 270, input elements 280 and output elements 290 or directly by using camera 310 in smart device 300 to capture pictures in book illustration/picture 240.
  • smart device 300 may use the book illustration picture 240 for creating an educational or entertainment interactive process.
  • illustration/picture 240 may be a detailed multi part picture.
  • Smart device 300 may identify the picture by entering a serial number, by reading an identifiable element such as a barcode, by capturing the picture and analyzing it.
  • the illustration/picture 240 may be used, for example, for a "find the difference game" while on screen 320 of smart device 300 a picture with some modifications to the original designed illustrationpicture 240 in book 200 will be presented.
  • a feedback reaction may be produced on screen 320 for right and for wrong answer.
  • the reader/player may touch screen 320 for marking the different elements.
  • Smart device 300 may inform the reader/player in advance on number of elements to be found, on correct identifications, etc.
  • the modifications to the physical proprietary illustration/picture 240 to be presented in smart device 300 may be in different levels.
  • Smart device 300 may also give hints to reduce the difficulty of the game.
  • illustration/picture 240 may contain hidden elements and may be used for "find a hidden element game".
  • smart device 300 will present on screen 320 an illustration/ picture with the original designed illustration picture 240 of book 200, and when the reader/player will touch screen 320 for marking the hidden elements a characteristic sound and/or light and/or colored frame and/or a picture will be produce indicating the reader/player whether the answer is right or wrong.
  • Smart device 300 may inform the reader/player in advance about the number of elements to be found.
  • Smart device 300 may also give hints to reduce the difficulty of the game.
  • smart device 300 may also use sensors 270 to identify the activities of the reader/player such as pressure in a point, may use input elements 280 to capture sound and picture of player and may use output elements 290 to send sound and picture to book 200. By using some or all of the embedded elements, smart device 300 may use book 200 for educational or entertainment purposes.
  • smart device 300 may identify the reader/player and call her/him by name, it may read a story, may record the reader reading the book or reading a play inspired by the book; may make a sound triggered by the reader pressing a sensor; etc.
  • smart device In accordance with further variations of the present invention, smart device
  • 300 may further be connected to external supporting subsystem 400.
  • Supporting subsystem 400 generally comprises two elements: A server 410 and a system analysis tool 420 also referred to hereinafter as: "Central Artificial Intelligence" (CAT).
  • Server 410 may be a physical server or a virtual server located in cyber space as an internet site or in any other form available.
  • smart device 300 may include server capabilities within and serve as both functionalities.
  • Server 410 may has various functionalities some of them are listed below:
  • Some examples of the functionalities of server 410 are described below:
  • server 410 may receive data from smart device 300 or directly from communication manager 230 in book 200. Data may be retrieved from sensors 270 or from input elements 280. Server 410 manipulates the data and acts accordingly. For example, but not limited to, server 410 may receive sound commands that were entered by the reader/player via input elements 280. Server 410 then analyses the sound commands and sends back to book 200 an action instruction. Such action instruction may reach communication manager 230 directly or through smart device 300. The action instruction may be, for example but not limited to a sound to be generated by output elements 290.
  • server 410 may receive as data the sound of the name of the reader/player and use it when approaching the reader/player after identifying him/her.
  • the reader/player may ask a question, the question is delivered as sound to server 410 that by using a unique software pre -installed on the server answers the reader's/player's question.
  • server 410 may identify, by using unique software installed on the server, the reader/player playing at the moment by identifying its voice or its image, or by having the user identifying itself using text input via the smart device and act accordingly.
  • Server 410 may have a database of players already played in book 200 cataloged according to either of their voice, image, playing preferences, scoring in plays etc., and personalize the gaming experience of each player.
  • server 410 may receive data from camera 310 of smart device 300.
  • Camera 310 may capture a piece or all of proprietary illustration/photo 240, analyze the illustration/picture captured and instruct smart device 300 to activate an application in smart device 300.
  • server 410 is functionally operating as a library, updated continuously by reader/player created content, as well as games data and applications to be played using smart device 300.
  • server 410 further functions as the junction for other satellite books to participate in the social activities of the system.
  • Satellite books 430 may be similar to book 200 or differ from it, and may connect with server 410 in the same manner via wireless connection 440.
  • the interaction between satellite books 430 and Book 200 through server 410 may be for one or more of the following: share content created by the readers/players using sound and picture; rate content created by other players; compete in games with other players etc.
  • Server 410 may further be connected to a Central Artificial Intelligence (CAT) 420 that mainly allows learning about the same child from different books and adjust to his preferences accordingly; and learning from all books on statistical behavior of players and act accordingly.
  • CAT Central Artificial Intelligence
  • Server 410 may further update the smart-device application with new illustrations, picture, software, text, etc. This update may be used to personalize the experience to a specific player/reader based on characteristics such as language, age, preferences, skills, current education, etc.
  • Figures 2A, 3A, 4A, and 5A each represents a complete proprietary illustration appearing in a physical book such as book 200, while all the other figures 2B- 2H, 3B-3E, 4B-4E, and 5B-5G represent various complementary partial pieces of the same proprietary illustrations, each representing optional graphical representation of a dedicated application software to be displayed on the smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention. Also shown, selection screens that allow the user to choose an item from the database (such as fig. 3B and 4B), and to select the difficulty level of the game or the learning tutorial (such as fig. 2B).
  • fig. 5A illustrates a princess with a long braid standing in a castle, a dragon, witches, knights, and many other items
  • fig. 3 A illustrates a detailed drawing including many types of vehicles such as cars, trucks, planes, motorcycles, bicycles, skateboard, airplanes, flying balloon as well as many other moving items.
  • the user may enter a web application either on the smart device or on other computerized units and use a computerized application compatible with the connected interactive book system of the invention.
  • Example 1 Example 1 -Excerpt from ''find the differences" game based on lua code for Corona game engine.
  • Example 2 Excerpt from "Puzzle” game based on lua code for Corona game engine.
  • swaplmages (selectedlmage, currentlmage) end, 1 )
  • menu_images [i] .Name .y - dummy_values [i] [2] menu_images [i] . xScale .45
  • menu_img [i] removeEventListener ( "touch” , onTouch_menu ⁇

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  • Business, Economics & Management (AREA)
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  • Educational Technology (AREA)
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  • Multimedia (AREA)
  • General Physics & Mathematics (AREA)
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Abstract

The present invention is directed to a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and optionally an external supporting subsystem, wherein said smart device contains a dedicated software application or other solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created by the user upon learning and playing with said book system. The dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.

Description

CONNECTED INTERACTIVE BOOK SYSTEM AND METHOD OF USE
FIELD OF THE INVENTION
The present invention is directed to connected toys and games in general and to a connected interactive book in particular. BACKGROUND
Books are used as educational and entertainment accessories for centuries. In the new era when smart devices become integral part of our life, it seems that the possibilities of bringing fun and excitement as well as education and learning within the book reading and playing experience are limitless and the options to challenge children's imaginations and to encourage creativity and social interactivity are infinite.
Although number of electronic interactive books is available in the market, there is a need for more exciting and entertaining books that will increase learning and entertainment opportunities for children and stimulate creativity and imagination, and allow for social activity and sharing of content upon the user desire.
The dramatic technological development in communication aid devices and sensors enables the reading and playing experience to be having several new characteristics for example, content can be updated and not just stored in advance in the book, content and reading experience can be shared by several players, sensors can identify in real time reader's commands and change book's attributes accordingly, books can be personalized, etc.
The present invention is aimed to provide such new capabilities via a connected interactive book system.
The following patents and published patent applications are believed to represent the current state of the art: U.S. Pat. No. 7810037; U.S. Pat. No. 7366664; U.S. Pat. App. No. 2010/0083125.
BRIEF DESCRIPTION OF THE DRAWINGS
Examples illustrative of embodiments of the disclosure are described below with reference to figures attached hereto. In the figures, identical structures, elements or parts that appear in more than one figure are generally labeled with the same numeral in all the figures in which they appear. Dimensions of components and features shown in the figures are generally chosen for convenience and clarity of presentation and are not necessarily shown to scale. Many of the figures presented are in the form of schematic illustrations and, as such, certain elements may be drawn greatly simplified or not-to-scale, for illustrative clarity. The figures are not intended to be production drawings.
The figures (Figs.) are listed below.
Figure 1 is a schematic block diagram illustration of a connected interactive book system in accordance with variations of the present invention.
Figures 2A-H are schematic illustrations of one example of a complete proprietary illustration of a farm with animals representing one page of a connected interactive book system (fig. 2A) and various complementary partial pieces of the same proprietary illustration (fig. 2B-H), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
Figures 3A-E are schematic illustration of another example of a complete proprietary illustration of a crowded road with many types of vehicles, people and animals representing one page of a connected interactive book system (fig. 3A) and various complementary partial pieces of the same proprietary illustration (fig. 3B-E), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
Figures 4A-E are schematic illustration of one another example of a complete proprietary illustration of a building with multiple apartments viewed from the street representing one page of a connected interactive book system (fig. 4A) and various complementary partial pieces of the same proprietary illustration (fig. 4B-E), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention. Figures 5A-G are schematic illustration of a further example of a complete proprietary illustration of a castle, knights, dragon and a princess and many other elements representing one page of a connected interactive book system (fig. 5A) and various complementary partial pieces of the same proprietary illustration (fig. 5B-G), each figure representing optional graphical representation of a dedicated application software to be displayed on a smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention.
SUMMARY OF THE INVENTION
It is the aim of the present invention to provide a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created by the user upon learning and playing with said book system. The dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
It is a further aim of the present invention to provide a connected interactive book system adapted to provide a user at least one of a an entertaining,, and learning experience, and combination thereof, said system comprising: a physical book and a smart device, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles. Additional aim of the present invention is to provide a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a solutions that allows it to create an audio-visual experience without an installation of a dedicated local software, and wherein said solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system. Such solutions may be an HTML5 and Streaming.
DESCRIPTION OF PREFFERED VARIATIONS OF THE INVENTION
In the following description, various aspects of a connected interactive book system will be described. For the purpose of explanation, specific configurations and details are set forth in order to provide a thorough understanding of the invention.
Although various features of the disclosure may be described in the context of a single embodiment, the features may also be provided separately or in any suitable combination. Conversely, although the disclosure may be described herein in the context of separate embodiments for clarity, the disclosure may also be implemented in a single embodiment. Furthermore, it should be understood that the disclosure can be carried out or practiced in various ways, and that the disclosure can be implemented in embodiments other than the exemplary ones described herein below. The descriptions, examples and materials presented in the description, as well as in the claims, should not be construed as limiting, but rather as illustrative.
Terms for indicating relative direction or location, such as "right" and "left",
"up" and "down", "top" and "bottom", "horizontal" and "vertical", "higher" and "lower", and the like, may also be used, without limitation.
In accordance with variations of the invention a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, the system comprising: a physical bookj a smart device, and an external supporting subsystem, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supportmg subsystem further allows the user to obtain said social experience via sharing of content created, directly or indirectly, by the user upon learning and playing with said book system.
The dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
In accordance with variations of the invention, said dedicated software application further allows identification of at least one of the physical book or the user, or both. Alternatively, the smart device comprises an identification element allowing identifying at least one of the physical book or the user, or both.
In accordance with the connected interactive book system of the invention, content created by said user, either actively or passively, upon utilizing said physical book together with said smart device is further delivered to the external supporting subsystem and stores on a remote server to thereby allow sharing of said created content with remote users of other satellite books.
In accordance with the present invention, any action performed by said user utilizing said physical book together with said smart device including content created by said user passively while playing a game and learning a session, and content created actively by recording a story or song will be considered as a content created by the user upon utilizing said physical book together said smart device.
In accordance with one further variation of the invention, the content created by the user and being stored on a remote server is further used as a system analysis tool that functionally allows to collect and analyze data related to personal preferences and behavior of large amount of user while using said connected interactive book system and to further implement according to statistical analysis of a group of users with common characteristics on the specific user preferences that complies with the predetermined characteristics defining said group of users.
The present invention is further aimed to provide a connected interactive book system adapted to provide a user at least one of a an entertaining, and learning experience, and combination thereof, said system comprising: a physical book and a W
5 smart device, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said0 graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
The present invention is also directed to a connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a5 smart device, and an external supporting subsystem, wherein said smart device contains a solutions that allows it to create an audio-visual experience without an installation of a dedicated local software, and wherein said solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting0 subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system. Such solutions may be an HTML5 and Streaming.
Reference is now made to the figures.
Figure 1 is a schematic block diagram illustration of a connected interactive book5 system 100 in accordance with variations of the present invention.
Connected interactive book system 100 may comprise three subsystems: a physical book 200, a smart device 300 and an external supporting subsystem 400. In accordance with other variations of the invention, connected interactive book system 100 may comprise only a book 200 and a smart device 300.
0 Book 200 may comprise a book structure 210 that may be made of various materials including without limitation plastic, rubber, cardboard, paper, wood, plush, sewn materials, Silicone, felt, rice paper, carton, aluminum, foam, recycled paper and any other material that is suitable for imprinting or copying illustrations or pictures on it. Book structure 210 may comprise one page or more, it may be designed in various5 sizes and shapes, and it may contain illustration/picture 240 either on one side of each page or on both sides. In accordance with one specific variation of the invention, book structure 210 is functionally and/or physically connected to smart device 300. Smart device 300 in accordance with the present invention may be either one of a Smartphone, a tablet, a smart TV (IPTV), a personal computer (PC), a notebook, a Gaming console (mobile and immobile) or any other device with connectivity and computational needed abilities. In accordance with the present invention, a smart device may also be either one of an Apple TV device, Google TV, Boxee-Box, oku, Gaming console, streamer, and a PC, being connected to a TV or to computer screen.
Smart device 300 may contain App comprising a similar or identical illustrations/pictures 240 and partial pieces thereof, as imprinted and/or copied on book structure 210, or it may contain other solutions which allow the smart-device to create audio-visual experience without an installation of a dedicated local software (e.g. HTML5 and streaming), wherein the reader/player uses book structure 210 together with smart device 300 for various entertaining, educational and social implementations. For example, the reader/player may invent stories, songs, riddles, and such or may perform a play according to the illustration/picture presented on book structure 210 and record the user created content, in the smart device. He/she/it may share the content with other users or friends if submitting it through smart device 300 to a central server 410. The reader/player may use the App preinstalled on the smart device for various games (fig. 3B, 4B) in various difficulty levels (fig. 2B), such as "find the differences" between the illustration/picture in book structure 210 and the illustration/picture presented on the screen of smart device 300 (illustrated in figs. 2C- 2D, 2E-2F, 3C-3D, 5D-5E, 5F-5G), variety of puzzles (fig. 2G, 3E, 5B,5C), reading stories (fig. 2H, 2C-E) coloring book (not shown), etc.
In accordance with further variations of the invention, book 200 may further comprise a plurality of detachable elements 220 functionally adapted to be attached to plurality of hotspots 250 that may be attached to or embedded in book structure 210. Detachable elements 220 in accordance with the present invention may be a two dimensional or three dimensional elements shaped as but not limited to an animal, a soldier, a kitchen accessory, a doctor tool, a body organ, a number, a letter, a note, a cube, etc. Each detachable element may comprise a TAG (not shown), preferably but not necessarily, at the bottom side of it and is adapted to create a unique signature characterizing the specific detachable element it is connected to. W
5 Hotspot 250 is preferably affixed to book structure 210 and is adapted to deliver a signal either directly or indirectly, for example by an analog multiplexer, to communication manager 230 that may be attached to book structure 210 or may be separated thereof, upon attachment of the hotspot to the TAG, The signal produced upon connection of the TAG and the hotspot is indicating the specific signature of the0 specific detachable element comprising the TAG, and with specific information on its location on the book structure. The signal is than delivered from communication manager 230 to smart device 300. The delivered information about the TAG presence to other elements in the connected interactive book system 100 allows manipulation of the information for activation of functions such as sound, picture, or else, either on the smart device or on the book structure, or on both.
In accordance with variations of the invention book structure 210 may further comprise plurality of movable elements 260, sensors 270, input elements 280 and output elements 290 as will be explained in details hereinafter.
For example, detachable element 220 may be a Hon picture or a lion doll0 similar to a lion illustrated on book structure 210. The information on attachment of the lion in a specific location through hotspot 250 may be delivered by wires 255 to communication manager 230. Another example, detachable element 220 may be a picture of the number "4" or a cube with the number "4" marked on it, similar to a number "4" illustrated on book structure 210. The information on attachment of the5 number "4" in a specific location through hotspot 250 may be delivered by wires 255 to communication manager 230. Alternatively the information may be captured by smart device 300, and analyzed and identified by it.
As mentioned above, illustration picture 240 may be glued printed/ imprinted/ impressedVstamped/curved/engraved/laser-r^rmted/silk printed/water printed/color0 printed/CMYK printed on one or more of the book pages and are designed to be used by smart device 300 for educational and/or entertainment and/or social purposes. Illustration/picture 240 may be an original illustration or a popular character. In accordance with one variation of the invention, illustration picture 240 may be a detailed picture with a significant number of elements, to be used as a basis for "find5 the difference" game. Proprietary illustrations 240 may also be a picture with a hidden element to be found. As additional example, illustration/picture 240 may be a crossword puzzle or a Sudoku puzzle or any other word puzzle. In addition, illustration/picture 240 may further include an identifiable element such as a two dimensional barcode that will enable smart device 300 to identify the specific proprietary illustration 240 and link to it the corresponding illustrations in the App. Additionally or alternatively, Identification of proprietary illustration 240 could also be done without an identifiable element such a barcode by using image recognition algorithms.
Moveable elements 260 may be two dimensional or three dimensional elements that are embedded in book structure 210 with the ability to change configuration, such as a doll with moving hands, an eye that opens and close, a football that moves toward a goal, and the like. The information on the movement of a specific moveable element 260 may be delivered by wires 265 to communication manager 230. Alternatively the movement may be captured by smart device 300 and analyzed and identified by it to thereby create a response to the change to be either displayed on the smart device screen or produce a sound or vibrations utilizing the smart device facilities.
In accordance with the present invention, book structure 210 may comprise additional functionally embedded elements within its structure that may be connected either to communication manager 230 or to smart device 300, or both.
Such embedded elements may be sensor 270, input component 280, output component 290, and such, as will be described hereinafter.
Sensor 270 may be, for example but not limited to, sensors of touch, pressure, sound, picture, etc. Sensor 270 may be connected to communication manager 230 either wirelessly or through wires 275. Sensor 270 may be activated by the reader/player activities. Reader/player may touch, press, and activate, for example, pressure sensors. He/she may talk to book 200 or just approach book 200 and a sound sensor or a picture sensor (a camera) will capture the signal.
Input elements 280 may capture sound and/or picture of the reader/players and the playing activity and transmit the information to communication manager 230 either by wire 285 or wirelessly. Communication manager 230 may, for example, but not limited to, capture the voice of the reader/player or its image for identification of its presence; capture voice signal of the player for activity commands, for recording stories, etc.
Output elements 290 may be without limitation, a sound or picture elements. Therefore, output elements 290 may receive from smart device 300 via communication manager 230 instructions to generate a sound and act accordingly. The communication between smart device 300 and communication manager 230 may be established either wirelessly, by any known wireless technology including without limitation, Standard Bluetooth (BT), Bluetooth 4.0, Infra Red (IR), Radio frequency (RF), Near Field Connection (NFC), Zigbee, I2C, SPI5 UART, sound, Ultrasonic sound, and other 2.4 GHz RF protocols, and any other wireless communication technology know in the art, or through wire 295. An example for such scenario is when smart device 300 instructs output element 290 via communication manager 230 to make a lion to roar, a cow to moo, a pirate to shout, etc.
It should be clear that for simplifying reasons only one illustration/picture 240, hotspot 250, wire 255, movable element 260, wire to movable element 265, sensor 270, wire 275, input element 280, wire 285, output element 290, and wire 295, are drawn in the figure, but the number of all of the above, embedded in a single book structure 210 may be smaller or larger, and the number of each of the elements is not connected to any other element, besides its connecting wires if any.
In accordance with the present invention, book 200 is functionally connected to smart device 300. Smart device 300 includes besides its wireless capabilities (not shown) a camera 310, screen 320 (that may also be a touch screen), a microphone 330, speaker 340, and an analysis and memory unit 350. All may be used with book 200 to allow and enhance the experience of the user while using the book system of the invention.
Connection of book 200 with smart device 300 may be established either through communication manager 230 for transferring information from detachable element 220 and movable elements 260, sensors 270, input elements 280 and output elements 290 or directly by using camera 310 in smart device 300 to capture pictures in book illustration/picture 240.
In accordance with the present invention, smart device 300 may use the book illustration picture 240 for creating an educational or entertainment interactive process. For example, but not limited to, illustration/picture 240 may be a detailed multi part picture. Smart device 300 may identify the picture by entering a serial number, by reading an identifiable element such as a barcode, by capturing the picture and analyzing it. The illustration/picture 240 may be used, for example, for a "find the difference game" while on screen 320 of smart device 300 a picture with some modifications to the original designed illustrationpicture 240 in book 200 will be presented. A feedback reaction may be produced on screen 320 for right and for wrong answer. The reader/player may touch screen 320 for marking the different elements. Smart device 300 may inform the reader/player in advance on number of elements to be found, on correct identifications, etc. The modifications to the physical proprietary illustration/picture 240 to be presented in smart device 300 may be in different levels. Smart device 300 may also give hints to reduce the difficulty of the game. Alternatively, in accordance with variation to the current invention, illustration/picture 240 may contain hidden elements and may be used for "find a hidden element game". In such scenario, smart device 300 will present on screen 320 an illustration/ picture with the original designed illustration picture 240 of book 200, and when the reader/player will touch screen 320 for marking the hidden elements a characteristic sound and/or light and/or colored frame and/or a picture will be produce indicating the reader/player whether the answer is right or wrong. Smart device 300 may inform the reader/player in advance about the number of elements to be found. Smart device 300 may also give hints to reduce the difficulty of the game.
In accordance with the present invention smart device 300 may also use sensors 270 to identify the activities of the reader/player such as pressure in a point, may use input elements 280 to capture sound and picture of player and may use output elements 290 to send sound and picture to book 200. By using some or all of the embedded elements, smart device 300 may use book 200 for educational or entertainment purposes. One example, in accordance with the current invention, but not limited to, smart device 300 may identify the reader/player and call her/him by name, it may read a story, may record the reader reading the book or reading a play inspired by the book; may make a sound triggered by the reader pressing a sensor; etc.
In accordance with further variations of the present invention, smart device
300 may further be connected to external supporting subsystem 400.
Supporting subsystem 400 generally comprises two elements: A server 410 and a system analysis tool 420 also referred to hereinafter as: "Central Artificial Intelligence" (CAT). Server 410 may be a physical server or a virtual server located in cyber space as an internet site or in any other form available. Alternatively, smart device 300 may include server capabilities within and serve as both functionalities.
Server 410 may has various functionalities some of them are listed below:
First it may function as the information processing unit. Second it may function as the storage medium for all sound, picture, software applications, software games, etc. Third, it may serve as a junction for other satellite books to participate in the social activities of the system provided herein, forth it may serve as a vehicle for gathering information for system analysis tool 420, fifth it has a role in the recognition process of books and users, sixth it gathers and stores information about each user and its preferences, seventh it has a role in advertisement management that may afterwards run in front of the users screens, eighth it gathers User Generated Content and distribute it later on in a smart manner, etc. Some examples of the functionalities of server 410 are described below:
As the information processing unit, server 410 may receive data from smart device 300 or directly from communication manager 230 in book 200. Data may be retrieved from sensors 270 or from input elements 280. Server 410 manipulates the data and acts accordingly. For example, but not limited to, server 410 may receive sound commands that were entered by the reader/player via input elements 280. Server 410 then analyses the sound commands and sends back to book 200 an action instruction. Such action instruction may reach communication manager 230 directly or through smart device 300. The action instruction may be, for example but not limited to a sound to be generated by output elements 290.
As another example, server 410 may receive as data the sound of the name of the reader/player and use it when approaching the reader/player after identifying him/her.
As another example, the reader/player may ask a question, the question is delivered as sound to server 410 that by using a unique software pre -installed on the server answers the reader's/player's question.
As another example, server 410 may identify, by using unique software installed on the server, the reader/player playing at the moment by identifying its voice or its image, or by having the user identifying itself using text input via the smart device and act accordingly. Server 410 may have a database of players already played in book 200 cataloged according to either of their voice, image, playing preferences, scoring in plays etc., and personalize the gaming experience of each player.
Alternatively, in accordance with the present invention server 410 may receive data from camera 310 of smart device 300. Camera 310 may capture a piece or all of proprietary illustration/photo 240, analyze the illustration/picture captured and instruct smart device 300 to activate an application in smart device 300.
As a storage medium for all sounds, pictures, software applications and software games etc., server 410 is functionally operating as a library, updated continuously by reader/player created content, as well as games data and applications to be played using smart device 300.
In accordance with variations of the present invention server 410 further functions as the junction for other satellite books to participate in the social activities of the system. Satellite books 430 may be similar to book 200 or differ from it, and may connect with server 410 in the same manner via wireless connection 440. The interaction between satellite books 430 and Book 200 through server 410 may be for one or more of the following: share content created by the readers/players using sound and picture; rate content created by other players; compete in games with other players etc.
Server 410 may further be connected to a Central Artificial Intelligence (CAT) 420 that mainly allows learning about the same child from different books and adjust to his preferences accordingly; and learning from all books on statistical behavior of players and act accordingly.
Server 410 may further update the smart-device application with new illustrations, picture, software, text, etc. This update may be used to personalize the experience to a specific player/reader based on characteristics such as language, age, preferences, skills, current education, etc.
Reference is now made to Figures 2 to 5 that are examples of specially designed illustrations in a connected Interactive book system in accordance with variations of the present invention. Figures 2A, 3A, 4A, and 5A each represents a complete proprietary illustration appearing in a physical book such as book 200, while all the other figures 2B- 2H, 3B-3E, 4B-4E, and 5B-5G represent various complementary partial pieces of the same proprietary illustrations, each representing optional graphical representation of a dedicated application software to be displayed on the smart device screen to provide the user an interactive entertaining and learning experience, in accordance with variations of the present invention. Also shown, selection screens that allow the user to choose an item from the database (such as fig. 3B and 4B), and to select the difficulty level of the game or the learning tutorial (such as fig. 2B).
In accordance with the present invention, the proprietary illustrations comprise many details. For example, fig. 5A illustrates a princess with a long braid standing in a castle, a dragon, witches, knights, and many other items, while fig. 3 A illustrates a detailed drawing including many types of vehicles such as cars, trucks, planes, motorcycles, bicycles, skateboard, airplanes, flying balloon as well as many other moving items.
In accordance with other variation of the invention after first identification of the book system of the invention and a specific user preferably by a barcode or a QR code or by manually enter text to the smart device that the user obtain after purchasing the book system, the user may enter a web application either on the smart device or on other computerized units and use a computerized application compatible with the connected interactive book system of the invention.
Specific code examples for two games mentioned above are provided below:
Example 1 -Excerpt from ''find the differences" game based on lua code for Corona game engine.
function wronglmage ( ange_x, range_y) function f ronglmage (event)
if Ximage — false then
if event. phase == "ended" and notfound == true and imagefound — true and
event . x>range_x and event . y<range_y then
imagefound = false
buzzer_sound =
audio .play (buzzerSound)
local wronglmage =
display . newlmage ( "Graphics/Diff_Medival/X . ng" )
wronglmage .xf wrongImage. y
= event. x, event. y
wronglmage . xScale,
wronglmage .yScale = 0 . 35, 0 . 35 if value == 1 then
wrongImage . alpha = 1 value = 2
end
transitio . to (wronglmage, {delay=500, onComplete= function {)
wronglmage : removeSelf ( ) imagefound = true
end})
end
else
if event. phase == "ended" and notfound == true and imagefound == true then
imagefound = false buzzer_sound =
audio. play (buzzerSound)
local wronglmage = display.newlmage ( "Graphics/Diff_Medival/X .png" )
wronglmage .x, wronglmage . y
= event. x, event . y
wronglmage .xScale, wronglmage . yScale = 0.35, 0.35
if value == 1 then
wronglmage . alpha = 0 audio. stop (buzzer^sound)
value = 2
end
transition . to {wronglmage, {delay=500, onComplete=function ( )
wronglmage : removeSelf ( )
imagefound = true end} )
end
end
end
end
wronglmage (90, 728)
bkgl : addEventListener ( "touch" , fwronglmage) local function imageTranstion (x, y)
dragon tail = false displayShirt = false
raponzel = false
khinght = false
horse = false
if soundoff == true then
storyboard . found_Sound =
audio .pla (storyboard . foundSound)
end
transition. to (x, {alpha=l, time=300}) transition. to (x, {delay=500, alpha=0, time=500} )
transition. to (x, {delay=1000, alpha=l, time=500})
transition.to (x, {delay=15Q0, alpha=0, transition. to (x, {delay=2000, alpha=l, time=500} )
transition. to (x, {delay=3000, onComplete
function removeMissObject ( )
for i=l, #missobject do
if missob ect [ij . image then
missobject [i] . image : removeSelf ( ) missobject [i] . image = nil end
end
end
local function winLevelAnimatio (
removeMissObject ( )
if bkg5 ~= nil then
bkg5 : removeSelf ( )
bkg5 = nil
end
bkg =
display .newImageRect { "GraphicsPart4/BGs/BG_ref . jpg" , scree nW, screenH)
bkg.x, bkg. y = screenW/2, screenH/2 group: insert (2, bkg)
—local imageTable = { }
—local i
for i = 1,46 do
local fileStr =
string. format ( 1 %02d' , i)
table . insert ( imageTable,
"Graphics/Animation/Victory/VictoryAnimOO" ..fileStr..".pn 9" )
end victoryAnim = movieclip.newAnim(
imageTable )
victoryAnim. x = screenW/2 victoryAnim. y = screenH/2 victoryAnim. xScale, victoryAnim. yScale .50,-50
storyboard. winingSound =
audio . pla ( storyboard . winSound)
local function startAnimO
victoryAnim: play{remove = true} end
timer .perform ithDela (300, startAnim) end
Example 2 - Excerpt from "Puzzle" game based on lua code for Corona game engine.
function swapping (event)
if event. hase == "ended" and allowTouch == true then
audio. play (storyboard. select__Sound)
local currentlmage =
event . target
if isInMemory then
if currentlmage .Name ~= selectedlmage . Name then
currentlmage . frame = display .newlmage (currentlmage. Frames)
currentlmage . frame .x = currentlmage . x
currentImage . frame . y = currentlmage . y
group: insert (11, currentlmage . frame)
tm2 =
timer .performWithDelay {300, functio ( )
swaplmages (selectedlmage, currentlmage) end, 1 )
allowTouch = false else
selectedlmage . frame : removeSelf ( )
selectedlmage. frame = nil
allowTouch = true end isInMemory = false else
selectedlmage =
event .target
selectedlmage . frame = display .newlmage (selectedlmage . Frames )
selectedlmage. frame. x = selectedlmage . x
selectedlmage . frame . y = selectedlmage . y
group: insert ( 11, selectedlmage . frame)
isInMemory = true
end
end
return true
end
following function
"displaylmages (} " display the puzzle images
function
displaylmages (xl, yl, x2 , y2 , x3, y3, 4, y4 , x5, y5, x6, y6, ? , y7 , x 8, y8, 9, y9, angle) if tcoordinates == 0 then
coordinates = {
{ x =
81, y = 54 }, { x = 239, y = 53 } , { x = 398, y = 53 } ,
{ x =
81, y = 160 }, { x = 239, y = 160 }, { x = 398, y = 160 },
{ =
81, y = 266 }, { x = 239, y = 266 }, { x = 398, y = 266 } ,
}
end
for j = 1, #coordinates do
local randomNumber =
math . random (lcoordinates)
local selection =
coordinates [randomNumber]
local repeat_count = 0
while puzzle_image [ j ] .x == selection. and puzzle_image [j ] . y == selection. y do
randomNumber = math . andom( #coordinates )
selection =
coordinates [randomNumber] repeat_count = repeat_count
if repeat_count then
break
end
end
table . remove (coordinates , random umber)
images!j] =
display.newlmage (puzzle_image [j ] .Name)
images [j].x = selection.
images [jj.y = selection. y images [j ]. Scale = .47 images [j ] .yScale = .42 group: insert (2, images [ ] ) for i = 1, 9 do
if puzzle_image [i] .x == selection. x and pu2zle_image [i] . y == selection. y then images [j ]. index = i end
end
images [j ]. Fulllmage =
puzzle_image [ ] .Fulllmage
images [ ] .Name =
puzzle_image [j ] .Name
images [ ] . rames =
pu2zle_xmage [j J .Frames
images [ ]. argetPosition = { x puzzle_image [j ] .x, y = puz£le_image [ ] .y }
images [j ]: addEventListener ( "touch", swapping]
end
local dummy values = {
{xl,yl}, {x2,y2}, {x3,y3}, {x4,y4},
{x5,y5}, {x6,y6}, {x7,y7}, {x8,y8},
{x9, y9} , angle = angle for i = 1, #menu_images do
menu_images [ij .Name.x = dummy_values [i] [1]
menu_images [i] .Name .y - dummy_values [i] [2] menu_images [i] . xScale = .45
menu_images [i] . Scale = .45 menu_images [1] .xScale = 0.12 menu_images [1] . yScale = 0.40 menu images [i] .Name. rotation = dummy^values .angle
end
end
displayImages (238, 720, 50, 720, 50, 720, 125, 720, 125, 720, 200, 7 20,275,720,350,720,425,720,0)
displayImages (33, 138, 33, 25, 33, 25, 33, 70, 33, 70, 33, 115, 33,160,33,205,33,250,0)
Display menu images
for i = 1, #menu_images do
menu_img[i] = menu_images [i] .Name menu_img[i] ,x = menu_images [i] .x menu_img [x I .y = menu_images [i] -y menu xmg [i] .xScale =
menu_images [i] .xScale
menu__img[i] .yScale
menu_images [i] . yScale
menu__img [i] .scenel
menu images [i] . scenel
if i~= 2 then
menu_images [i] .Name. isVisible = false end
group: insert (12,menu_img[i] )
menu img[i] :addEventListene ( "touch" , onTouch menu)
end
end
— Called when scene is about to move offscreen: function scene : ex tScene ( event )
local group = self .view
removing event listeners for i=l, #images do
images [i] : removeEventListener { "touch", swapping)
end
for i=l, #menu_xmg do
menu_img [i] : removeEventListener ( "touch" , onTouch_menu}
end
cancel_all ( )
remove_menu ( )
end function scene r destroyScene ( event ) local group = self . view
end
It should be clear that the description of the embodiments and attached Figures set forth in this specification serves only for a better understanding of the invention, without limiting its scope. It should also be clear that a person skilled in the art, after reading the present specification could make adjustments or amendments to the attached Figures and above described embodiments that would still be covered by the present invention.

Claims

A connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system.
A connected interactive book system according to claim 1, wherein said dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
A connected interactive book system according to claim 1, wherein said dedicated software application further allows identification of at least one of the physical book or the user, or both.
A connected interactive book system according to claim 1, wherein said smart device comprises an identification element allowing to identify at least one of the physical book or the user, or both.
A connected interactive book system according to claim 1, wherein content created by said user, either actively or passively upon utilizing said physical book together with said smart device, is further delivered to said external supporting subsystem and stores on a remote server to thereby allow sharing of said created content with remote users of other satellite books.
A connected interactive book according to claim 1, wherein any action performed by said user utilizing said physical book together with said smart device including content created by said user passively while playing a game and learning a session, and content created actively by recording a story or song, is considered as a content created by the user upon utilizing said physical book together said smart device comprises.
7. A connected interactive book system according to claim 5, wherein said content created by said user and being stored on a remote server is further used as a system analysis tool.
8. A connected interactive book system according to claim 6, wherein said system analysis tool functionally allows to collect and analyze data related to personal preferences and behavior of large amount of user while using said connected interactive book system and to further implement according to statistical analysis of a group of users with common characteristics on the specific user preferences that complies with the predetermined characteristics defining said group of users.
9. A connected interactive book system adapted to provide a user at least one of a an entertaining, and learning experience, and combination thereof, said system comprising: a physical book and a smart device, wherein said smart device contains a dedicated software application allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said dedicated software application contained in said smart device comprises at least similar graphic illustrations as said physical book comprises and partial pieces of said graphic illustration thereof, and wherein said graphic illustrations and partial pieces thereof are used for creating games, stories and riddles.
10. A connected interactive book system adapted to provide a user at least one of a an entertaining, learning, and social experience, and combination thereof, said system comprising: a physical book, a smart device, and an external supporting subsystem, wherein said smart device contains a solutions that allows it to create an audio-visual experience without an installation of a dedicated local software, and wherein said solution allowing the user to utilize said physical book together with said smart device to obtain at least one of an entertaining and learning experience, and wherein said external supporting subsystem further allows the user to obtain said social experience via sharing of content created directly or indirectly by the user upon learning and playing with said book system.
1 1. A connected interactive book system according to claim 10, wherein said solutions are selected from HTML 5 and Streaming.
PCT/IL2012/000303 2011-08-16 2012-08-16 Connected interactive book system and method of use WO2013024471A1 (en)

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US201161523853P 2011-08-16 2011-08-16
US61/523,853 2011-08-16
US201261673763P 2012-07-20 2012-07-20
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