WO2013009954A1 - Système de gestion de contenu numérique - Google Patents

Système de gestion de contenu numérique Download PDF

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Publication number
WO2013009954A1
WO2013009954A1 PCT/US2012/046408 US2012046408W WO2013009954A1 WO 2013009954 A1 WO2013009954 A1 WO 2013009954A1 US 2012046408 W US2012046408 W US 2012046408W WO 2013009954 A1 WO2013009954 A1 WO 2013009954A1
Authority
WO
WIPO (PCT)
Prior art keywords
digital
content
media player
digital media
local
Prior art date
Application number
PCT/US2012/046408
Other languages
English (en)
Other versions
WO2013009954A8 (fr
Inventor
Jon David NAWROCIK
Robert Matthew SHINA
Juan Carlos CANO
Steven Alan GRIFFIN
William Newell
Aldo Jesus GIANOLI
Flavio Egoavil VERASTEGUI
Jerson La Torre ESPINOZA
Renzo Alvarado PASSALACQUA
Jose Luis Collantes CURIOSO
Ricardo Rojas ARELLANO
Diego Velez GUERRERO
Original Assignee
Carson-Dellosa Publishing Co., Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Carson-Dellosa Publishing Co., Inc. filed Critical Carson-Dellosa Publishing Co., Inc.
Priority to CA2848314A priority Critical patent/CA2848314A1/fr
Publication of WO2013009954A1 publication Critical patent/WO2013009954A1/fr
Publication of WO2013009954A8 publication Critical patent/WO2013009954A8/fr

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2541Rights Management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2542Management at additional data server, e.g. shopping server, rights management server for selling goods, e.g. TV shopping
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data

Definitions

  • the present inventions relate generally to digital media and, more particularly, to a digital content management system including a digital media player and a backend server.
  • K-12 educational systems have generally established goals of introducing multimedia technology into classrooms in order to provide for an effective and contemporary student education.
  • K-12 educational institutions face challenges, such as outdated technology equipment; scarce funding; the need to provide educators with training to ensure familiarity and comfort with new technology; time constraints and standardized testing requirements.
  • integrating technology into the classroom also requires considerable resources for hardware, software and connectivity.
  • the present inventions are directed to a digital content management system which includes a digital media player for accessing and storing digital content and a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content.
  • the digital content management system may include at least one new content store.
  • the digital content management system may further include a display system for the digital media player.
  • the digital media player further includes (i) a local database, (ii) a local content files and (iii) a user interface.
  • the local database may further include a user's account data and a local content synchronization module.
  • the user's account data may include user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof.
  • the download source provides retail purchases and on-line purchases.
  • Authorized devices maybe computers, mobile phones, tablets, E-readers, handheld units, internet enabled devices and combination thereof.
  • the local content synchronization module may be web based.
  • the local content files are multimedia content files.
  • the user interface is adapted to lock individual local content files.
  • the user interface may be adapted to receive a redemption code and unlock individual local content files.
  • the system further includes an installation module for installing the digital media player on a local machine.
  • the digital media player is software based.
  • the backend server may further include a plurality of users' account data and a remote content synchronization module.
  • the remote content synchronization module is web based.
  • the content store includes education resources and teaching units.
  • the content store materials are locked for compatibility with the digital media player.
  • the content store may further include redemption codes that are pre-assigned.
  • the redemption codes include a digital code that is entered into the digital media player.
  • the content store is a remote point of sale location separated from the backend server.
  • the display system is a multi-media device.
  • the multimedia devices may include computers, monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards and combinations thereof.
  • the display system is adapted to be interactive with the digital media player.
  • one aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing a digital content; and (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content.
  • Another aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing a digital content; (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content; and (c) at least one new content store.
  • Still another aspect of the present inventions is to provide a digital content management system, the system including: (a) a digital media player for accessing and storing digital content; (b) a backend server including a remote personalized digital library, wherein the digital library only contains allowed digital content; (c) at least one new content store; and (d) a display system.
  • Figure 1 is a block diagram illustrating a digital content management system constructed according to the present inventions
  • Figure 2a is a flowchart illustrating the process of initially setting up a new User
  • Figure 2b is a simplified flowchart illustrating telephone or web processes by which a User purchases new digital content for the digital media player shown in Figure i;
  • Figure 2c is a more detailed flowchart illustrating web, digital media player and retail processes by which a User purchases new digital content for the digital media player shown in Figure 1 ;
  • Figure 3 is a block diagram illustrating an alternative embodiment of a digital content management system constructed according to the present inventions
  • Figure 4a is a flowchart illustrating the process of a new customer direct download of the digital media player and digital media resources
  • Figure 4b is a flowchart illustrating the process of an existing customer direct download of the digital media player and digital media resources
  • Figure 5a is a flowchart illustrating the process of a new customer indirect download of the digital media player and digital media resources
  • Figure 5b is a flowchart illustrating the process of an existing customer indirect download of the digital media player and digital media resources
  • Figure 6a is a flowchart illustrating the process of a new customer SKU in person purchase of the digital media player and digital media resources
  • Figure 6b is a flowchart illustrating the process of an existing customer SKU in person purchase of the digital media player and digital media resources
  • Figure 7 is a flowchart illustrating the process of an existing user syncing content files between multiple digital media players
  • Figure 8 is a flowchart illustrating the process of an existing customer with a credit card on file placing purchases within an application
  • Figure 9 is a flowchart illustrating the process of an existing customer with without a credit card on file placing purchases within an application. Description of the Preferred Embodiments
  • the digital content management system includes a digital media player 12, for accessing and storing digital media, and a backend server 14 including a remote personalized digital library.
  • the digital library may be self- contained or locked down and may contain only allowed digital content.
  • the system 10 may further include at least one content store 16 and/or a display system 20.
  • a User may begin using the digital media management system 10 in a variety of ways. Seen best in Figure 2a, the end User may register for an account and/or may download the digital media player 12 to a local terminal, for example, their computer. Registration information may be stored, for example, locally in digital media player 12 or backend server 14. The User's account data, such as credit card and purchase information, may additionally be stored in the digital media player 12 and/or the backend server 14.
  • using the system after download of the digital media player may also proceed in various ways. These ways are for example, but are not limited to, via the phone, over the web or in a wholesale or retail store. Over the phone, buyer's transaction begins a manual generation of code. The code is delivered to the buyer, typically, but not exclusively by email. The customer opens the email and uses the code, typically in the digital media player, to redeem a purchase of a resource. The digital media player may download the purchased resource. The resource may also include a trial version of a resource that does not require a separate purchase.
  • a buyer may check out on a content store 16, or a remote content store 16' and an authorization site generates a code, which may be emailed or, otherwise delivered, to the buyer.
  • the customer uses the code to redeem the purchase of a resource and the digital media player downloads the resource content.
  • the player may automatically redeem the code for a customer and/or download the resource content.
  • an individual SKU may be obtained.
  • the SKU code may be entered into the digital media player 12, and then the transaction may progress similarly as above.
  • the buyer may also use a link, housed inside the digital media player 12, to purchase a resource.
  • the digital media player 12 may further include a local database 22, local content files 24, a user interface 26 and an installation module 34.
  • the digital media player 12 maybe installed on a local machine, by way of example, a computer.
  • the digital media player 12 may optionally be software based.
  • the local database 22 may include user's account data 30 and a local content synchronization module 32.
  • the user's account data 30 may be, by way of example, user data, contact information, opt-in status, download source, purchase history, authorized devices and combinations thereof.
  • the download source may optionally be, but is not limited to, retail content stores and on-line purchases.
  • Authorized devices may include, by way of example, computers, mobile phones, tablets, E-readers, handheld units, interactive whiteboards and combination thereof.
  • the local content synchronization module 32 maybe web based.
  • the local content files 24 may be multimedia files.
  • the user interface 26 may be adapted to lock individual local content files.
  • the user interface 26 may be adapted to receive a redemption code and unlock individual local content files.
  • the backend server 14 may include a remote personalized digital library 38.
  • the backend server 14 may also include a plurality of users' account data 36 and a remote content synchronization module 40.
  • the remote synchronization module 40 may be web- based.
  • the system 10 also may include at least one new content store 16.
  • the at least one content store 16 may be a remote point of sale location separated from the backend server (16' and 16" hereinafter stores are referenced collectively as 16 unless denoted specifically).
  • the materials are stored on backend server 14.
  • the materials may include educational resources 28 and teaching units 28'.
  • the materials may be locked for compatibility with the digital media player 12.
  • the at least one content store 16 may further include redemption codes 48 which may be pre-assigned and may lock or unlock the resources 28.
  • the redemption codes 48 may be digital code for entering into said digital media player 12.
  • an end User may purchase a resource 28, prior to downloading the digital media player 12, as well as afterwards.
  • a customer/user may visit an online-store 16 (1).
  • the User may add resources 28, which may be packaged as units 28' into the shopping cart (3) and the User checks out (4).
  • the User is provided with a redemption code (5) which may be sent to the User to be loaded into the digital media player 12 or directly loaded into the digital media player 12.
  • the digital media player may alternatively be downloaded prior or after the transaction onto the User's local device (7).
  • the User registers the account associated with the digital media player (8).
  • the User may enter the redemption code for the resource 28 into the digital media player (9) to activate the purchased content (10).
  • a User may then visit an on-line store to download additional resources into the downloaded player.
  • the customer may make a purchase at the store 16 or may be directed, knowingly or unknowingly, to another associated store 16' (2).
  • the purchase may be made and transaction completed at a remote content store 16' by the User and then remote content store 16' may obtain a redemption code for the User from store 16 or backend server 14.
  • remote content store 16' may obtain a redemption code for the User from store 16 or backend server 14.
  • the User may also begin the transaction at a brick-and-mortar store, as seen in
  • the user may begin the transaction from a content store located within the player, as seen in Figs 8 and 9.
  • player 12 may be downloaded on multiple devices and the content files 24 synchronized between players 12.
  • a User may be allowed to synchronize multiple players on different devices, such as computers, with the same content files 24.
  • a User may log onto their individual account (2) and download and authorize a new computer (4).
  • the User installs and logs onto the digital media player on the new computer (5).
  • the digital media player opens with all the previously purchased content showing up on the new device (6).
  • the User may download the digital media player and then log onto the individual user account to synchronize the content in the digital media player 12, located on the new device, to another player 12.
  • a maximum number of players 12, on different devices, may be allowed to be synced before the server 14 locks the remote personal digital library 38 so that a new player may not be synced. Additionally, it may also de-authorize an authorized computer, a device or the digital media player 12 so that the digital library 38 is no longer updated or played on the digital media player 12. In such a case, it may then be possible to add another player 12 on a new device so that the digital library 38 on the new device may be synced.
  • the display system 20 may be a multi-media device.
  • the multi-media device may be a computer, monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards and combinations thereof.
  • the display system 20 may also be interactive with the User, for example, students or a teacher may use resources 28 within a player 12 on a whiteboard display and may interact with the resource 28 that, in turn, interacts with the digital media player 12.
  • a User maybe a schoolteacher that downloads a player 12 and resources 28.
  • the resources 28 may be housed in the content files 24 and easily organized by the teacher in one location, the digital media player 12.
  • the teacher may use the resources one school year and they will be organized, available and accessible the next school year.
  • the system 10 may be considered an educational system for providing to and managing digital educational materials as resources 28, optionally provided in instructional units 28'.
  • the units 28' may be pre- standardized to correspond to regulated requirements.
  • the regulated requirements may be state mandated standards for public education.
  • the regulated requirements maybe course materials typically tested in end of grade or end of course standardized examinations.
  • the units may provide a block of materials and or resources covering a unit of curriculum study identified by the standards.
  • the educational system may include a unit 28', a digital rights management application (not shown), a new content store 16, abackend server 14, a digital media player 12, a backend server database 22 and a display system 20.
  • the learning units may have one or more digital learning content for presenting the resources to one or more students in more than one or more learning environments, for example, a first learning environment and a second learning environment that may be different from the first learning environment.
  • the first learning environment typically a computer, may also be monitors, televisions, handheld devices, projection systems, tablets, E-readers, electronic whiteboards, printed documents and combinations thereof or other compatible device.
  • the second environment may be identical to the first environment but may also include, by way of examples, worksheets, printed books and materials or documents.
  • the digital rights management application may control access to the digital media player 12 or to one or more learning resources 28, according to corresponding learning resource identifiers.
  • the new content store 16 may contain a selection of resources 28.
  • the backend server 14 maybe in communication with the store 16.
  • the backend server 14 may have a user history with at least one user identifier and at least one resource identifier.
  • the digital media player 12 may access the resources 28.
  • the digital media player 12 may have a personalized digital database 22 for organizing the resources 28.
  • the personalized digital database 22 may be housed within the digital media player 12.
  • the database 22 may retain a redemption code, typically supplied by the server 14, which corresponds to the user identifier and a resource code that corresponds to the resource identifier.
  • the display system 20 may present to students the learning resources 28 in a first learning environment and a second learning environment.
  • the system may be interfaced with an electronic community of other users where teachers can rate and review products, access editorial content, exchange ideas, and compare student performance.
  • the community may include an "invite only" section where teachers can preview and provide feedback on upcoming content or otherwise gain access to exclusive content.
  • the system may include an interface adapted to dynamically deliver and/or communicate text and/or image based messages to individual users or select groups of users.
  • the system may include the ability to store student data locally on the digital media play or on the backend server.
  • the system may be adapted to import and organize other standard file formats, such as PDF, Word, Excel or Notebook. The system may also be able to search, filter and file content within the player.

Landscapes

  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

La présente invention concerne un système de gestion de contenu numérique. Le système comprend un lecteur de média numérique permettant d'accéder à un contenu numérique et de le mémoriser, ainsi qu'un serveur dorsal pourvu d'une bibliothèque numérique personnalisée à distance ne contenant qu'un contenu numérique autorisé. Le système de gestion de contenu numérique peut comporter au moins une mémoire de nouveau contenu, ainsi qu'un système d'affichage destiné au lecteur de média numérique.
PCT/US2012/046408 2011-07-13 2012-07-12 Système de gestion de contenu numérique WO2013009954A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA2848314A CA2848314A1 (fr) 2011-07-13 2012-07-12 Systeme de gestion de contenu numerique

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201161507204P 2011-07-13 2011-07-13
US61/507,204 2011-07-13

Publications (2)

Publication Number Publication Date
WO2013009954A1 true WO2013009954A1 (fr) 2013-01-17
WO2013009954A8 WO2013009954A8 (fr) 2013-08-22

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CA (1) CA2848314A1 (fr)
WO (1) WO2013009954A1 (fr)

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US20070083556A1 (en) * 2005-08-12 2007-04-12 Microsoft Corporation Like processing of owned and for-purchase media
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US9128608B2 (en) * 2011-11-17 2015-09-08 Nook Digital, Llc System and method for an electronic reader that allows access to additional content and tools

Also Published As

Publication number Publication date
CA2848314A1 (fr) 2013-01-17
WO2013009954A8 (fr) 2013-08-22

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