WO2013003556A1 - Data locker synchronization - Google Patents

Data locker synchronization Download PDF

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Publication number
WO2013003556A1
WO2013003556A1 PCT/US2012/044586 US2012044586W WO2013003556A1 WO 2013003556 A1 WO2013003556 A1 WO 2013003556A1 US 2012044586 W US2012044586 W US 2012044586W WO 2013003556 A1 WO2013003556 A1 WO 2013003556A1
Authority
WO
WIPO (PCT)
Prior art keywords
application
computing device
state data
user
saved state
Prior art date
Application number
PCT/US2012/044586
Other languages
French (fr)
Inventor
Ethan Z. Evans
Michael Anthony FRAZZINI
Original Assignee
Amazon Technologies, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US13/172,052 external-priority patent/US8663018B2/en
Priority claimed from US13/172,058 external-priority patent/US8668591B2/en
Application filed by Amazon Technologies, Inc. filed Critical Amazon Technologies, Inc.
Priority to CA2838691A priority Critical patent/CA2838691C/en
Priority to JP2014519004A priority patent/JP6296978B2/en
Priority to CN201280042500.0A priority patent/CN103890711B/en
Priority to EP12803833.8A priority patent/EP2726974A4/en
Publication of WO2013003556A1 publication Critical patent/WO2013003556A1/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/60Protecting data
    • G06F21/62Protecting access to data via a platform, e.g. using keys or access control rules
    • G06F21/6218Protecting access to data via a platform, e.g. using keys or access control rules to a system of files or objects, e.g. local or distributed file system or database
    • G06F21/6245Protecting personal data, e.g. for financial or medical purposes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1095Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1097Protocols in which an application is distributed across nodes in the network for distributed storage of data in networks, e.g. transport arrangements for network file system [NFS], storage area networks [SAN] or network attached storage [NAS]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/2866Architectures; Arrangements
    • H04L67/30Profiles
    • H04L67/306User profiles

Definitions

  • FIG. 1 is a drawing of a networked environment according to various embodiments of the present disclosure.
  • FIGS. 2-5 and 7-9 are drawings of user interfaces executed in a client in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
  • FIG. 6 is a drawing of a user interface of a client device emulated by an emulation server application executed in a computing device in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
  • FIGS. 10-14 are flowcharts illustrating examples of functionality
  • FIG. 15 is a schematic block diagram that provides one example illustration of a computing device employed in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
  • the present disclosure relates to enabling a library of applications and/or data associated with a user and a personal computing device to follow the user from one personal computing device to the next over a network. Further, saved states of applications and interfaces are also enabled to follow the user from one personal computing device to the next.
  • a user may purchase applications for a computing device, and the purchased applications may become part of an entitlement locker of applications to which the user is entitled.
  • data or media utilized by the user and/or the user's applications may be considered part of the user's entitlement locker.
  • the user may add to his or her entitlement locker by uploading data and/or applications (that the user is entitled to use) to a network site where the entitlement locker resides.
  • various embodiments of the present disclosure enable users to identify themselves to a computing device and then be provided network access to the entitlement locker of applications and/or data to which the user is entitled.
  • a general description of the system and its components is provided, followed by a discussion of the operation of the same.
  • the networked environment 100 includes one or more computing devices 103 in data communication with one or more clients 106 by way of a network 109.
  • the network 109 includes, for example, the Internet, intranets, extranets, wide area networks (WANs), local area networks (LANs), wired networks, wireless networks, or other suitable networks, etc., or any combination of two or more such networks.
  • the computing device 103 may comprise, for example, a server computer or any other system providing computing capability. Alternatively, a plurality of computing devices 103 may be employed that are arranged, for example, in one or more server banks or computer banks or other arrangements. For example, a plurality of computing devices 103 together may comprise a cloud computing resource, a grid computing resource, and/or any other distributed computing arrangement. Such computing devices 103 may be located in a single installation or may be distributed among many different geographical locations. For purposes of convenience, the computing device 103 is referred to herein in the singular. Even though the computing device 103 is referred to in the singular, it is understood that a plurality of computing devices 103 may be employed in the various arrangements as described above.
  • Various applications and/or other functionality may be executed in the computing device 103 according to various embodiments.
  • various data is stored in a data store 1 12 that is accessible to the computing device 103.
  • the data store 1 12 may be representative of a plurality of data stores 1 12 as can be appreciated.
  • the data stored in the data store 1 12, for example, is associated with the operation of the various applications and/or functional entities described below.
  • the components executed on the computing device 103 include a locker manager application 1 14a, emulation server application 1 15, an electronic commerce application 1 17, a plurality of applications 1 19a ... 1 19N, and other applications, services, processes, systems, engines, or functionality not discussed in detail herein.
  • the emulation server application 1 15 may correspond to a type of application session server.
  • the emulation server application 1 15 is executed to launch applications 1 19, which are executed within a virtualized environment for the application 1 19, in a scenario where applications 1 19 are accessed using a network browser of a client computing device 106.
  • application 1 19 may be downloaded to a client computing device 106 and installed and then executed by the client computing device 106.
  • locker manager application 1 14b may be downloaded to the client computing device 106 and installed and then executed by the client computing device 106.
  • versions of the locker manager application 1 14 may be executed by the computing device 103 or the client computing device 106.
  • locker manager application may be denoted as “locker manager application 1 14a” when executed by the computing device 103 and denoted as “locker manager application 1 14b" when executed by the client computing device 106.
  • the locker manager application 1 14 is executed to allow a user to access applications 1 19 and/or data that is entitled to be accessed by the user.
  • a user who purchases an application for a current client computing device 106 retains an entitlement to the application even if the user replaces a current client computing device 106 and/or purchases a new client computing device 106.
  • the locker manager application 1 14 verifies whether the user has an entitlement to the application 1 19. If the user does not sign in or does not have an entitlement to the application 1 19, then the application 1 19 will not be usable. However, a user can gain entitlement by purchasing the application 1 19, such as by purchasing through the electronic commerce system 1 17. Likewise, a user may lose entitlement to an application or other resource after a term of use or a rental or license period for the applicable application, resource, etc. expires.
  • entitlement to a particular resource may have a limited duration.
  • a user's subscription to an electronic book or periodical or a network movie service may eventually lapse.
  • the locker manager application 1 14 allows for a first user to sign in as a user of a first application 1 19 on a computing device 106 and a second user to sign in as a current user of a second application 1 19 on the computing device 106. Accordingly, the computing device 106 may multitask and execute one application from the first user's entitlement locker 1 16 and execute another application from the second user's entitlement locker 1 16.
  • the device 106 may download a token from the electronic commerce system 1 17 that grants the purchasing user the right to access the application 1 19 for a defined period. Accordingly, a valid token may permit the user that purchased the application 1 19 to access the application offline during this defined period. Therefore, the locker manager 1 14 may periodically communicate with computing device(s) 103 to refresh the token and establish a new period of use.
  • the locker manager application 1 14 is also executed to transmit and retrieve saved state data 133 to the data store 1 12 for a particular user. Accordingly, the locker manager application 1 14 allows for a user to provide login credentials, whereby the login credentials are used to associate the user with applications and/or data to which the user is entitled.
  • the locker manager application 1 14 may communicate with the data store 1 12 to obtain pertinent information such as application and data information associated with the user over various protocols such as, for example, hypertext transfer protocol (HTTP), simple object access protocol (SOAP), representational state transfer (REST), real-time transport protocol (RTP), real time streaming protocol (RTSP), real time messaging protocol (RTMP), user datagram protocol (UDP), transmission control protocol (TCP), and/or other protocols for communicating data over the network 109.
  • the locker manager application 1 14 is configured to maintain state information 133 and entitlement lockers 1 16 for respective users that may share a client computing device 106.
  • the electronic commerce application 1 17 is executed in order to facilitate the online purchase of items, such as downloaded applications, from a merchant over the network 109.
  • the electronic commerce application 1 17 also performs various backend functions associated with the online presence of a merchant in order to facilitate the online purchase of items.
  • the electronic commerce application 1 17 may generate network pages or portions thereof that are provided to clients 106 for the purposes of selecting items for purchase, rental, download, lease, or other forms of consumption.
  • the electronic commerce application 1 17 is associated with a network site that includes an electronic marketplace in which multiple merchants participate.
  • the application 1 19 may correspond, for example, to a game or other types of applications.
  • the application 1 19 may correspond to a first-person shooter game, an action game, an adventure game, a party game, a role-playing game, a simulation game, a strategy game, a vehicle simulation game, and/or other types of games.
  • the application 1 19 may be originally designed for execution in a general-purpose computing device or in a specialized device such as, for example, a smartphone, a tablet, a video game console, a handheld game device, an arcade game device, etc.
  • the applications 1 19 may also correspond to mobile phone applications, computer-aided design (CAD) applications, computer-aided manufacturing (CAM) applications, photo manipulation applications, video editing applications, office productivity applications, operating systems and associated applications, emulators for operating systems, architectures, and capabilities not present on a consumer device, and other applications and combinations of applications.
  • An emulator system might include software and/or hardware components that emulate or simulate some or all of hardware and/or software components of the system for which the application software was written.
  • the emulator system could comprise a personal computing device such as a tablet computer or smartphone, which executes a software emulator program that simulates the hardware and/or firmware of the system.
  • the emulator could also comprise a general-purpose computer that simulates the hardware and/or firmware of the system.
  • the application 1 19 may expect to access one or more resources of the device on which it is executed. Such resources may correspond to display devices, input devices, or other devices. In some cases, the application 1 19 may request exclusive access to one or more of the resources, whereby no other applications may have access to the particular resources.
  • the data stored in the data store 1 12 includes, for example, applications 127, saved state data 133, user data 136, entitlement data 134, device interfaces 137, and potentially other data.
  • the data store 1 12 includes entitlement lockers 1 16 for a plurality of users, where an entitlement locker 1 16 maintains data personal to the user, including the aforementioned saved state data 133, user data 136, entitlement data 134, etc. that can be transferred to whatever computing device 106 the user is accessing.
  • Entitlement data 134 can include, but is not limited to including, music files, picture files, video files, electronic books, saved emails, video games and video game downloadable content (e.g., specific extensions, entitlement rights, unlock keys, or other rights to virtual items or sub elements within a video game, etc.), document files, etc.
  • the entitlement locker 1 16 includes identifications of applications 1 19 that have been purchased, applications 127 that have been transferred to the data store 1 12 by the user, entitlement data 134 that has been transferred to the data store 1 12 by the user, entitlement data 134 that has been transferred from an application 1 19 contained on the entitlement list, services that the user currently has license to use, etc.
  • a particular piece of entitlement data 134 may also depend upon or extend from another piece of entitlement data.
  • a user may purchase 1000 units of an in-game currency or buy the rights to a new level within a game.
  • This new level or currency is a piece of entitlement data 134 that depends on the user's entitlement locker 1 16 including the entitlement data of the game itself in order to be utilized.
  • entitlements may also apply to other media as well.
  • entitlement data 134 may correspond to editing rights to a book (e.g., can a user copy the text or is the text locked), alternate endings, directors commentary tracks to a movie, etc.
  • the applications 127 correspond to a library of different applications that are available to be launched as applications 1 19.
  • the applications 127 may correspond to executable code within the computing device 103.
  • the applications 127 may correspond to code that is executable within another type of device (e.g., client computing device 106) but is not executable within the computing device 103.
  • the saved state data 133 corresponds to application states, such as application states (e.g., game states) or settings that have been saved by the applications 1 19.
  • the saved state data 133 may also include bookmarks or place holders within an application as to where the user left the application, customizable application settings, etc.
  • a user may have different or individual versions of saved state data 133 for each of his or her applications.
  • a particular computing device may have a saved state data file 133 saving an arrangement of a desktop or other settings pertinent to the device. Because the applications 1 19 may be executed in a virtualized environment, the applications 1 19 may write state information to a virtual location, which is then mapped for storage in the data store 1 12 as the saved state data 133.
  • the saved state data 133 may correspond to data saved normally by the application 1 19 or may correspond to a memory image of the application 1 19 that may be resumed at any time. Also, in some embodiments, the saved state data 133 may correspond to a complete state of the computing device 106 itself. For example, a state of a first computing device 106 may be saved to the data store 1 12 (e.g., upon undergoing hibernation before powering down), which will allow another computing device 106 to be brought up in the exact saved state of the first computing device 106.
  • the user data 136 includes various data related to the users of the applications 1 19, such as, for example, types of computing devices associated with a user, security credentials, application preferences, billing information, a listing of other users that are permitted to access resources listed in a respective user's entitlement locker 1 16, and so on.
  • the device interfaces 137 correspond to images, animations, code, hypertext markup language (HTML), extensible markup language (XML), cascading style sheets (CSS), and/or other data that may be used to generate a graphical representation of a virtualized computing device.
  • HTTP hypertext markup language
  • XML extensible markup language
  • CSS cascading style sheets
  • an application 1 19 that is executable on a particular computing device platform may be associated with a multitude of device interfaces 137.
  • the Android ® platform for smartphones may be supported by a multitude of different models of
  • Some of the models may have mini-keyboards with a touchscreen, while others may have merely a touchscreen with no physical mini-keyboard.
  • the models may have different controls and casings. Therefore, different device interfaces 137 may be provided for different models of Android ® smartphones.
  • the client 106 is representative of a plurality of client devices that may be coupled to the network 109.
  • the client 106 may comprise, for example, a processor- based system such as a computer system.
  • a computer system may be embodied in the form of a desktop computer, a laptop computer, personal digital assistants, cellular telephones, smartphones, set-top boxes, televisions that execute applications and can access the network 109, music players, web pads, tablet computer systems, game consoles, electronic book readers, or other devices with like capability.
  • the client 106 may include a display 139.
  • the display 139 may comprise, for example, one or more devices such as cathode ray tubes (CRTs), liquid crystal display (LCD) screens, gas plasma-based flat panel displays, LCD projectors, or other types of display devices, etc.
  • the client 106 may include one or more input devices 142.
  • the input devices 142 may comprise, for example, devices such as keyboards, mice, joysticks, accelerometers, light guns, game controllers, touch pads, touch sticks, push buttons, optical sensors, microphones, webcams, and/or any other devices that can provide user input. Additionally, various input devices 142 may incorporate haptic technologies in order to provide feedback to the user.
  • the client 106 may be configured to execute various applications such as a client application 145 and/or other applications.
  • the client application 145 corresponds to a network browser application.
  • the client application 145 is executed, in some embodiments, to allow a user to launch, join, play, or otherwise interact with an application 1 19 executed in the computing device 103.
  • the client application 145 is configured to capture input commands provided by the user through one or more of the input devices 142 and send this input over the network 109 to the computing device 103.
  • the client application 145 is also configured to obtain application output data over the network 109 from the computing device 103 and render a screen on the display 139.
  • the client application 145 may include one or more video and audio players to play out a media stream generated by an application 1 19.
  • the client application 145 comprises a plug-in or other client-side code executed within a network browser application.
  • the client 106 may be configured to execute applications beyond the client application 145 such as, for example, browser applications, email applications, instant message applications, and/or other applications.
  • FIG. 2 shown is one example of a user interface 200 rendered by the locker manager application 1 14 (FIG. 1 ) executed in a client 106 in the networked environment 100 (FIG. 1 ).
  • the user interface 200 shown in FIG. 2 corresponds to a login interface or screen 210 whereby a user of the client 106 may identify himself or herself as the current user of the client device 106.
  • the locker manager application 1 14b allows for the user to access applications and/or data to which the user is entitled and to which another user of the client device 106, such as the owner, may not be entitled. It is noted that many client devices are associated with single users or owners.
  • a mobile phone is tied to a single phone number for a single account holder.
  • many personal client devices such as mp3 music players, are registered to or authorized for use with a music account of a single individual or owner (e.g., an account for purchasing music from an online store).
  • the login screen 210 allows for multiple users and multiple saved states for a single application to be used with a single client computing device 106, such as a personal computing device.
  • a user may log in or sign in with credentials (e.g., username and password) accepted by the locker manager application 1 14. While logged in, access to applications and data is allowed by the locker manager application 1 14 for those applications/data identified and recorded within the user's entitlement locker 1 16 (FIG. 1 ) at the data store 1 12 (FIG. 1 ).
  • the entitlement locker 1 16 for a particular user contains a record of the applications and data to which the particular user is entitled to use.
  • the user may logout manually.
  • inactivity on a client computing device 106 may be detected causing the current user to be logged off the locker manager application 1 14.
  • the locker manager application 1 14 may be configured to logout a user after 15 minutes (or other designated period) of inactivity, where detection of a touch input on a touchscreen or keyboard of the client computing device 106 resets a timer that is tracking a period of inactivity.
  • a login list 310 may be provided from the application manager application 1 14 (FIG. 1 ).
  • the login list 310 may display a plurality of users of a particular client device 106, where a current user may select his or her username from the list 310. Further, the computing client device 106 may maintain locally a password that is associated with each of the displayed usernames. This allows for a user to select his or her username from the list causing the client device 106 to retrieve the saved password associated with the selected login and to provide the credentials to the computing device 103 (FIG. 1 ). In the example shown, the user selects the username corresponding to "JohnSmith.” Accordingly, after selection of the username, JohnSmith is then logged into the locker manager application 1 14.
  • the login list 310 contains usernames for a primary account holder and sub-account holders named by the primary account holder, where the primary account holder is the administrator for the application manager application 1 14 for a particular client computing device 106. Under this scenario, the primary account holder is the administrator for the application manager application 1 14 for a particular client computing device 106. Under this scenario, the primary account holder is the administrator for the application manager application 1 14 for a particular client computing device 106. Under this scenario, the primary account holder is the administrator for the application manager application 1 14 for a particular client computing device 106.
  • the administrator may associate one or more other accounts as sub-accounts to his or her primary account.
  • the holders of the sub-accounts are entitled to use applications from the entitlement locker 1 16 (FIG. 1 ) of the primary account holder.
  • embodiments of the locker manager application 1 14 also maintain saved state data 133 (FIG. 1 ) for the applications 1 19 (FIG. 1 ) utilized by the current user and data modified by the user during a session of activity on the client computing device 106.
  • saved state data 133 for each of the applications is compiled separately and also individually saved to each sub-account in addition to the primary account.
  • smartphone belonging to the Owner is shown, where three applications are resident on the phone: a "GoRace” game, a "PhotoZ” application, and an "Emails” program (as indicated by respective desktop icons 410, 412, 414), in addition to the locker manager application 1 14 (as indicated by desktop icon 416).
  • the locker manager application 1 14 does not restrict the Owner's access to the three
  • the locker manager application 1 14 does restrict another user from using or launching these applications when the other user is not logged in and/or does not include the three applications as part of his or her entitlement locker 1 16 (FIG. 1 ).
  • the locker manager application 1 14 receives the Friend's credentials and provides the credentials to the locker manager application 1 14a at the computing device 103 (FIG. 1 ). The locker manager application 1 14a then retrieves the content of the Friend's entitlement locker 1 16 from the data store 1 12 (FIG. 1 ) based on the provided credentials.
  • the Friend's entitlement locker 1 16 may indicate that the Friend previously purchased a particular tic-tac-toe game, "King Tic-Tac-Toe.” Accordingly, the locker manager application 1 14 allows the friend to download and play the same King Tic-Tac-Toe game on the Owner's smartphone, as represented in FIG. 5.
  • the Owner is now restricted from playing the tic-tac-toe game on his phone, since the tic-tac-toe game is not contained in the Owner's entitlement locker 1 16. Diversely, if the Owner subsequently purchases the tic-tac-toe game, then the Owner will be allowed to play the tic-tac-toe game that may be currently installed on the Owner's smartphone. Alternatively, the Friend may access the tic- tac-toe game from the emulation server application 1 15 (FIG. 1 ), where the Owner's smartphone sends inputs over the network 109 (FIG. 1 ) to the emulation server application 1 15 running the King Tic-Tac-Toe game application 1 19.
  • the emulation server application 1 15 correspondingly sends video and audio output from the King Tic-Tac-Toe application 1 19 back to the Owner's smartphone (and the locker manager application 1 14) and rendered on the display 139 (FIG. 1 ).
  • the Friend may be entitled to use the email program 414 that resides on the Owner's phone, since the email program 414 is included in the Friend's entitlement locker 1 16 (FIG. 1 ). Therefore, while the Friend is logged into the locker manager application 1 14, the Friend may access the email program 414 that is installed on the Owner's phone.
  • the email program 1 14 may be uploaded with data identified in the Friend's entitlement locker 1 16, such as the Friend's email messages (e.g., a type of entitlement data 134) and email folder organizational structure (e.g., a type of saved state data 133), that are being saved in the data store 1 12. Accordingly, when the Friend logs off of the locker manager application 1 14, the data from the email program 414 will be transmitted to the data store 1 12, included in the Friend's entitlement locker 1 16, and maintained at the data store 1 12.
  • data identified in the Friend's entitlement locker 1 16 such as the Friend's email messages (e.g., a type of entitlement data 134) and email folder organizational structure (e.g., a type of saved state data 133), that are being saved in the data store 1 12. Accordingly, when the Friend logs off of the locker manager application 1 14, the data from the email program 414 will be transmitted to the data store 1 12, included in the Friend's entitlement locker 1 16, and maintained at the data store 1 12.
  • the Owner's email data included in the entitlement locker 1 16 from the data store 1 12 may be downloaded to the email program 414 the next time the Owner is recognized as accessing the email program 414, regardless if the Owner is accessing the email program 414 from his smartphone or from another computing device.
  • the Owner may log into the locker manager application 1 14 and be provided a list of the applications and data to which he is entitled.
  • FIG. 6 shown is example of a representative user interface 600 rendered in a client application 145 (FIG. 1 ) executed in a client 106 (FIG. 1 ) in the networked environment 100 (FIG. 1 ).
  • the client application 145 corresponds to a network browser and the client 106 corresponds to a desktop computer.
  • the user interface 600 shown in the figure corresponds to a network page generated by the emulation server application 1 15. Portions of the user interface 600 may be generated by the electronic commerce application 1 17, while other portions of the user interface 600 may be generated by the emulation server application 1 15 (FIG. 1 ).
  • the user interface 600 includes a device interface that is a graphical representation of an emulated computing device, which is in this case a particular model of an Android ® smartphone.
  • the device interface may correspond to a generic version of the emulated computing device, e.g. , a generic version of an Android ® smartphone.
  • the device interface is generated by the emulation server application 1 15 from the applicable device interface 137 (FIG. 1 ).
  • a model of a user's client computing device to be emulated and used may be stored in the user's entitlement locker 1 16.
  • the user interface 600 includes virtual versions of input buttons 654 and/or other controls that are present in the actual device. Animations and/or images may be used to translate the physical experience into a virtual experience. Audio hardware controls 655 may be provided to control the audio playback from the emulated computing device, e.g. , increasing or decreasing the volume of the audio. In other examples, other hardware controls may be provided, e.g., record, fast forward, rewind, stop, previous track, next track, screen brightness, selected display device, etc. [0047] The user interface 600 may include an orientation control 662 to rotate the orientation of the device screen. Activating such an orientation control 662 may cause a virtualized version of an accelerometer or other device to inform the application 1 19 that the orientation of the emulated computing device has been changed, e.g. , from portrait to landscape and vice versa.
  • the network browser 610 is used to display a representation of the applications and/or data that are part of the user's entitlement locker 1 16.
  • the user interface 600 is virtually depicted on a network page 620 and is a representation of the Owner's smartphone (as shown in FIG. 4).
  • the desktop layout of icons 410, 412, 414, 416 (FIG. 4) on the Owner's smartphone may be obtained from saved state data 133 and maintained as part of the Owner's entitlement locker 1 16.
  • a user or customer is able to use an application 1 19, 127 in a virtualized environment that resembles the computing device on which it is intended to execute.
  • a similar representation may also be made on a computing device outside the context of using a network browser, as discussed below.
  • the Owner identified here as "JohnSmith” is logged into the Friend's smartphone using the locker manager application 1 14 (FIG. 1 ) and is provided a representation of a desktop from his own smartphone (as shown in FIG. 4). Accordingly, in this example, JohnSmith may select one of the icons 710, 712, 714, 716 (that mirrors the icons 410, 412, 414, 416 on the desktop of his phone) to request activation of an application that is part of his entitlement locker 1 16.
  • the locker manager application 1 14 may simply display a list of applications 810 and entitlement data 820 to which the user is entitled, as shown in FIG. 8. This list may then be retrieved from a locker manager application 1 14 (FIG. 1 ) on whatever client device 106 the user ("JohnSmith") is currently using. From this list, it is assumed that the user selects to play the car racing game "GoRace" and that this is the first time that the user has played this particular game.
  • the locker manager application 1 14 may direct the saved state data 133 (FIG. 1 ) for the game to be saved at the data store 1 12 (FIG. 1 ) for the user and included with the user's entitlement locker 1 16 (FIG. 1 ).
  • the saved state data 133 FIG. 1
  • the locker manager application 1 14 may direct the saved state data 133 (FIG. 1 ) for the game to be saved at the data store 1 12 (FIG. 1 ) for the user and included with the user's entitlement locker 1 16 (FIG. 1 ).
  • a version of the saved state data 133 is saved locally by an application 1 19 and the locker manager application 1 14 transfers a copy of the saved state data 133 to the current user's entitlement locker 1 16. Therefore, although a particular application 1 19 may only be configured to save state information locally, the save state information 133 may be captured and saved remotely by the locker manager application 1 14. Accordingly, the saved state information may be copied back to and may replace a locally stored version of the saved state data 133 upon startup of the application 1 19. Further, in some embodiments, the saved state information for an application 1 19 is loaded in memory of the local device 106 and the library manager application 1 14 captures a memory image of the application 1 19 (or device 106) that is saved remotely with the user's entitlement locker 1 16. Also, in various
  • saved state data 133 may correspond to a particular application state such as passed levels, high scores, saved games, etc. without necessarily making reference to the state of the memory of the local device 106. [0052] Therefore, upon a subsequent startup or reset of the application, the locker manager application 1 19 may cause the saved state data 133 to be loaded to place the application 1 19 in the same state in which the user previously saved it.
  • the local version may be utilized when the remote version is not accessible, such as when the local computing device 106 is offline. Accordingly, when the computing device 106 is online again, the local saved state data 133 may be copied to a remote network storage location, such as data store 1 12, and thereby be available for use by the same or another computing device 106.
  • a particular application 1 19 may be configured or developed to save state information locally and may make an API (application programming interface) call to a service of the network 109 (e.g., a web service) and pass the information to be saved to the data store 1 12.
  • the format in which the information is saved is determined by the service and is not pertinent to the application 1 19. Accordingly, when the application 1 19 needs to access the information, the application 1 19 can call the service, make a request, and be provided the requested information.
  • the user can access applications and data on his or her client computing device 106 (FIG. 1 ), such as a tablet device or smartphone or someone else's client device 106. Then, the next time the user plays the game on another device, such as a friend's personal smartphone, the saved state data 133 may be retrieved from the data store 1 12 and loaded to the friend's phone allowing the user to commence playing the game at a previously saved point or state.
  • client computing device 106 such as a tablet device or smartphone or someone else's client device 106.
  • the saved state data 133 may be retrieved from the data store 1 12 and loaded to the friend's phone allowing the user to commence playing the game at a previously saved point or state.
  • an asterisk is placed next to applications (and/or data) that is stored locally on the client computing device being currently used.
  • applications and data contained in a current user's entitlement locker 1 16 may be crosschecked with applications and data maintained on a client device 106 executing the locker manager application.
  • the applications and data found to be stored locally are therefore indicated with an asterisk in the displayed list. This indicates to a current user that a particular application or data is locally residing on the device 106 and will not need to be downloaded or emulated from a remote computing device 103 (FIG. 1 ) or data store 1 12 (FIG. 1 ).
  • Various embodiments of the locker manager application 1 14 (FIG. 1 ) automatically update data utilized by applications 1 19 (FIG. 1 ) being accessed by a user to the data store 1 12 allowing a saved state of a respective application 1 19 to later be loaded by the application 1 19. Accordingly, the locker manager application 1 14 helps to backup up a logged-in user's data to the user's entitlement locker 1 16 at the data store 1 12.
  • a saved state data 133 (FIG. 1 ) for a particular application and a particular user account is maintained and transferred to a client device 106 from which the user is accessing the application, whether emulating the application through a network browser or whether the application is installed to a client device 106.
  • the saved state data 133 may correspond to data saved normally by the application 1 19 or may correspond to a memory image of the application 1 19 (or device 106) that may be resumed at any time. Therefore, when the saved state data 133 is transferred to a system/device running a related application, the saved state may be loaded to place the application in the same state in which the user previously saved it. [0057] Various embodiments of the locker manager application 1 14 collect and transfer state information to the data store 1 12 in defined intervals or in response to occurrence of defined events.
  • saved state data 133 may be transferred as a background process of a client device 106 during intervals of time, such as every 20 minutes, while a user is logged into the locker manager application 1 14. Further, saved state data 133 may be transferred when a user logs out or off the locker manager application 1 14 or when the client device 106 is detected to have powered off or down. Further, in instances where the client computing device 106 is not able to couple to the network 109 (FIG. 1 ) and to transfer saved state data 133 to the data store 1 12, transfer events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109. Accordingly, multiple transfer events may be batched and sent to the data store 1 12.
  • saved state data 133 may be retrieved from the data store 1 12 at defined events such as detection of activation of an application 1 19, powering on of the client device 106, or logging in or on of a user on the locker manager application 1 14.
  • a current user may be prompted to choose from a plurality of available options or to select whether or not to upload a particular saved state for the application 1 19. For example, a user may be prompted and asked whether the user would like to start the application 1 19 from a saved state from a particular date. Also, there may be a scenario where a user can view different saved states and select the particular saved state to which the user wants to return. The user may also be provided an option to delete one of the saved states from the data store 1 12. Alternatively, if a user chooses to return to a particular saved state, the saved state(s) that were not selected may be automatically deleted. In one embodiment, the deleted save state(s) may have had dates after the selected state's date.
  • FIG. 9 one embodiment of an interface 910 for selecting a saved state data file 133 (FIG. 1 ) is represented.
  • a user attempts to launch a "GoRace" game and the locker manager application 1 14 (FIG. 1 ) before launching the game prompts the user to select a particular saved state, where the possible saved states correspond to a saved state from December 24, 201 1 at 2:53 a.m.; a saved state from December 23, 201 1 at 1 : 12 p.m.; and a saved state from November 25, 201 1 at 1 1 :33 a.m. Accordingly, these are the dates in which the user previously played the game, and the user may therefore select to start the game from one of these possible points.
  • the user selects to start the game from the point at which the user left or closed the game on December 23 rd .
  • the locker manager application 1 14 directs the saved state from December 24 th to be deleted.
  • FIG. 10 shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 10 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 10 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more embodiments.
  • the locker manager application 1 14 obtains credentials of a current user of a computing device 106 (FIG. 1 ) to begin an active session of the locker manager application 1 14.
  • the locker manager application 1 14 accesses an entitlement locker 1 16 (FIG. 1 ) for the current user based on the received credentials.
  • the locker manager application 1 14 verifies whether or not the application 1 19 is part of the current user's entitlement locker 1 16.
  • the application is launched and allowed to be accessed by the current user from the computing device 106.
  • the application 1 19 is installed locally on the computing device 106, the current user is allowed to access the local application. However, if the application is not installed locally, then the application 1 19 may be downloaded to the computing device, installed, and then launched for the current user's benefit. Otherwise, the application may be launched remotely on an emulation server application 1 15 and application data sent (e.g., via streaming) to the client computing device 106. Diversely, when the application is not verified to be part of the current user's entitlement locker 1 16, the locker manager application 1 14 prohibits and does not allow for launching of or emulation of the application 1 19 for the current user's benefit.
  • saved state data 133 included in the entitlement locker 1 16 is loaded to the application 1 19 from a remote storage location (e.g., data store 1 12).
  • the application data may include application settings, application preferences as indicated by the user, application input and output data files, and saved states.
  • the saved state data is included in the entitlement locker 1 16 and transferred to the remote storage location, in box 1012.
  • FIG. 1 1 shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 1 1 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 1 1 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more
  • the locker manager application 1 14 obtains credentials from a current user of a client computing device 106. Further, in box 1 104, the locker manager application 1 14 receives a command to launch an application 1 19 (FIG. 1 ) on the client computing device 106. Next, in box 1 105, the locker manager application 1 14 prompts the current user to identify a particular saved state, possibly by identifying a particular date in which saved state data 133 was backed up. Accordingly, in box 1 106, the locker manager application 1 14 retrieves the identified saved state data 133 for the application 1 19 and loads the saved state data133 for the application, thereby causing the application 1 19 to start from a prior state of the application 1 19 that was previously saved and maintained.
  • the state data for the application 1 19 which is in current use is included in an entitlement locker 1 16 and transferred to a remote network storage location and associated with the current user and the application. Additionally, upon receiving a command indicating that the current user is logged off the locker manager application 1 14, the most recent state data for the application 1 19 is backed up remotely to a network location and associated with the current user and the application.
  • FIG. 12 shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) based in a computing device 103 according to various embodiments. It is understood that the flowchart of FIG. 12 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 12 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) according to one or more embodiments.
  • a computing device 103 maintains a plurality of entitlement lockers 1 16 for a plurality of users in a remote network storage device (e.g., data store 1 12), where each entitlement locker 1 16 corresponds to a respective user.
  • the computing device 103 obtains credentials of a current user of a computing device 106 (FIG. 1 ) to begin an active session of the locker manager application 1 14.
  • the locker manager application 1 14 accesses an entitlement locker 1 16 (FIG. 1 ) for the current user based on the received credentials.
  • box 1206 in response to receiving a request to emulate an application 1 19 (FIG.
  • the computing device 103 verifies whether or not the application 1 19 is part of the current user's entitlement locker 1 16. In box 1208, when the application 1 19 is verified, the request is granted, and the application 1 19 is emulated by the computing device 103. Accordingly, media data generated by the application 1 19 is streamed to a computing device 106 of the current user.
  • a virtual model of a computing device is represented as playing or executing the application that matches an actual model of the computing device registered to the current user. Similar to an actual computing device 106, a user may be logged off of the virtual computing device after inactivity on the virtual computing device is detected by the locker manager application 1 14.
  • FIG. 13 shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 13 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 13 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more
  • an application 1 19 installed on a computing device 106 saves saved state data for the application 1 19 locally on the computing device 106 (e.g., as a saved state data file) and a locker manager application 1 14 captures the saved state data 133 and transfers a copy of the data 133 (e.g., as a saved state data file) to a remote data store 1 12 for storage.
  • state data of the application 1 19 is copied and stored remotely at occurrence of defined events.
  • the defined events include events triggered by user action and events set in accordance with a schedule. Events triggered by user action include a request by the user to save the state of a particular application 1 19;
  • Events set in accordance with a schedule may include a designated interval or period of time in which saved state data for any applications 1 19 utilized within the interval or period are to be copied and saved remotely.
  • transfer events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109. Accordingly, multiple transfer events may be batched and sent to the data store 1 12 concurrently.
  • the saved state data 133 may be stored as part of an entitlement locker 1 16 for a user of the computing device 106. Further, developers of the application 1 19 may not have contemplated that the saved state data 133 would be stored remotely from the application 1 19 and not directly to the computing device 106 to which the application 1 19 resides. Also, in some contexts, a developer may design an application that is not intended to save a state of the application. However, embodiments of the locker manager application 1 14 and related components store a memory image or snapshot of the application 1 10 at a particular point and later restore the same device or another device to the saved state/point, thereby allowing saved states to be implemented for a particular application 1 19 that was not designed with save functionality by its respective developer.
  • the locker manager application 1 14 downloads or retrieves the saved state data 133 from the data store 1 12 (e.g., a saved state data file) and provides the saved state data 133 (e.g., as a saved state data file) to the application 1 19 for its use, in box 1304. Similar to that described above, the saved state data 133 may be retrieved from its remote location at occurrence of defined events. In various embodiments, the defined events include events triggered by user action, among others.
  • Events triggered by user action include a request by the user to reload the state of a particular application 1 19; generating a request to open or launch the application 1 19 by the user; the user signing on the application 1 19, locker manager 1 14, or the local device 106; the user powering on the local device 106, etc.
  • the local device 106 is not able to connect with the network 109 (FIG. 1 ) and to transfer saved state data 133 to the remote data store 1 12
  • retrieval events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109.
  • multiple retrieval requests may be batched and sent to retrieved saved state data 133 from the data store 1 12 concurrently.
  • the locker manager application 1 14 can load saved state data 133 saved remotely from whatever computing device 106 the user is currently using to access the application 1 19.
  • some embodiments allow for a local application 1 19 to save state data locally on a first computing device, whereby the locker manager application 1 14 copies the state data to a remote location for storage.
  • the application may be started, whereby the locker manager application 1 14 retrieves the saved state data 133 from the remote location and copies the saved state data 133 to the second computing device such that a local application 1 19 on the second computing device loads the saved state data 133. Therefore, invisible to a local computing device 106, the locker manager application 1 14 transfers application state data to and retrieves application state data from a remote storage location.
  • the saved state data 133 that is stored remotely can be shared across and is usable for multiple communication devices 106 and their related applications 1 19, since the saved state data 133 is not limited to only being saved to a single local computing device 106. It is also noted that the remote location to which saved state data 133 may be stored may be considered as part of a network cloud, where the specific location or the specific server within the cloud that is storing the saved state data 133 is invisible to the local computing device 106.
  • a user may purchase, from an electronic commerce system 1 17, a computing device 106, such as a tablet device or mobile telephone, and the device may be preloaded and configured with applications 1 19 and saved state data 133 from the user's entitlement locker 1 16. Therefore, out of the box and on first use, the user can play or access applications 1 19 on the device 106 from a previously saved state.
  • a customer of the electronic commerce application or system 1 17 may pre-configure a virtual device and request the full loading of that virtual or emulated device to be pushed to a real device prior to shipment of that device from a warehouse to the customer, where saved state data 133 for the virtual device is loaded in the customer's device.
  • saved state data 133 of an actual peer computing device 106 is copied and transferred to another peer computing device.
  • FIG. 14 a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments is depicted. It is understood that the flowchart of FIG. 14 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 14 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more embodiments.
  • an application 1 19, such as a mobile game submits a service request to a network computing device 103 to save state data (e.g., state data parameters or values) that is included with the request to a central network location or storage medium.
  • state data e.g., state data parameters or values
  • the computing device 103 accepts the request and responds with confirmation of the state data being saved, in box 1403.
  • various embodiments contemplate applications 1 19 that save state data remotely to a network location by calling a remote application service or API of the computing device 103 in the network 109.
  • the saved state data 133 inputted to the application service may not have a file base representation and it is the application service that determines or specifies the save format for the saved state data 133.
  • the save state data 133 may be saved to a database as opposed to being saved as a file, in some embodiments. Further, in some
  • the format of the saved state data may not necessarily be to a disk or hard drive but could be kept in memory.
  • the file format may be generic and differentiated between the applications 1 19 providing and using the saved state data 133 or differentiated between the underlying platforms executing the applications 1 19. Rather, in some embodiments, the point of differentiation may be the types of content being stored.
  • multiple versions of an application 1 19 may exist for different operating platforms, as an example.
  • a respective version of the application 1 19 may have saved state data 133 that is incompatible with the other version(s) of the application 1 19.
  • An embodiment of the locker manager application 1 14 and related components allow for the different versions of the saved state data 133 to be translated between the different versions of the applications 1 19, thereby allowing for full or partial compatibility or interoperability of applications across either different application versions on the same platform or different application versions between platforms. Accordingly, two incompatible versions of an application 1 19 might be made fully or partially interoperable without intervention by the developer or change to the applications 1 19 themselves.
  • the application 1 19 may submit a service request to a remote application on the network computing device 103 (e.g., a data store 1 12 coupled to the computing device 103) to return the saved state data 133 being stored by the computing device 103.
  • the computing device 103 responds with the saved state data 133 to the application 1 19, in box 1405.
  • a user can play a game on a first computing device for a period of time and then decide to quit and call a network or application service to save the state of the game in a remote network location. Afterwards, the user can decide to play the game on another computing device and call the network or application service to return the saved state data 133 for the game so that the user can proceed from the point in the game from which the user previously ended.
  • the two computing devices being used to play the game may be of different platform technologies, the user may play the game on either device interchangeably.
  • the computing device 103 may include a peer of the computing device 106. Accordingly, a peer device 103 may be connected to or synced with another peer device 106 (e.g., via tethering or a data network), where a saved state of one peer device 106 is copied to the other peer device 103. Therefore, the peer device 103 receiving the copy of the saved state device may emulate or assume the saved state of the other peer device 106.
  • One perceived benefit, with this embodiment, may be that the saved state data 133 is not copied to a third party network allowing for greater privacy.
  • the computing device 103 includes at least one processor circuit, for example, having a processor 1503, and a memory 1506, all of which are coupled to a local interface 1509.
  • the computing device 103 may comprise, for example, at least one server computer or like device.
  • the local interface 1509 may comprise, for example, a data bus with an accompanying address/control bus or other bus structure as can be appreciated.
  • Stored in the memory 1506 are both data and several components that are executable by the processor 1503.
  • stored in the memory 1506 and executable by the processor 1503 are the locker manager application 1 14, the emulation server application 1 15, the electronic commerce application 1 17, the applications 1 19, and potentially other applications.
  • Also stored in the memory 1506 may be a data store 1 12 and other data including entitlement lockers 1 16 (FIG. 1 ) and related contents.
  • an operating system may be stored in the memory 1506 and executable by the processor 1503.
  • Examples of executable programs may be, for example, a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of the memory 1506 and run by the processor 1503, source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of the memory 1506 and executed by the processor 1503, or source code that may be interpreted by another executable program to generate instructions in a random access portion of the memory 1506 to be executed by the processor 1503, etc.
  • An executable program may be stored in any portion or component of the memory 1506 including, for example, random access memory (RAM), read-only memory (ROM), hard drive, solid-state drive, USB flash drive, memory card, optical disc such as compact disc (CD) or digital versatile disc (DVD), floppy disk, magnetic tape, or other memory components.
  • RAM random access memory
  • ROM read-only memory
  • hard drive solid-state drive
  • USB flash drive USB flash drive
  • memory card such as compact disc (CD) or digital versatile disc (DVD), floppy disk, magnetic tape, or other memory components.
  • CD compact disc
  • DVD digital versatile disc
  • the memory 1506 is defined herein as including both volatile and nonvolatile memory and data storage components. Volatile components are those that do not retain data values upon loss of power. Nonvolatile components are those that retain data upon a loss of power.
  • the memory 1506 may comprise, for example, random access memory (RAM), read-only memory (ROM), hard disk drives, solid-state drives, USB flash drives, memory cards accessed via a memory card reader, floppy disks accessed via an associated floppy disk drive, optical discs accessed via an optical disc drive, magnetic tapes accessed via an appropriate tape drive, and/or other memory components, or a combination of any two or more of these memory components.
  • the RAM may comprise, for example, static random access memory (SRAM), dynamic random access memory (DRAM), or magnetic random access memory (MRAM) and other such devices.
  • the ROM may comprise, for example, a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or other like memory device.
  • the processor 1503 may represent multiple processors 1503 and the memory 1506 may represent multiple memories 1506 that operate in parallel processing circuits, respectively.
  • the local interface 1509 may be an appropriate network 109 (FIG. 1 ) that facilitates communication between any two of the multiple processors 1503, between any processor 1503 and any of the memories 1506, or between any two of the memories 1506, etc.
  • the local interface 1509 may comprise additional systems designed to coordinate this communication, including, for example, performing load balancing.
  • the processor 1503 may be of electrical or of some other available construction.
  • a client computing device 106 may be structurally similar to the diagram of FIG. 15.
  • an embodiment of the client computing device includes at least one processor circuit, for example, having a processor 1503, and a memory 1506, all of which are coupled to a local interface 1509.
  • the local interface 1509 may comprise, for example, a data bus with an accompanying address/control bus or other bus structure as can be appreciated.
  • Stored in the memory 1506 are both data and several components that are executable by the processor 1503.
  • stored in the memory 1506 and executable by the processor 1503 are the locker manager application 1 14, and potentially other applications.
  • an operating system may be stored in the memory 1506 and executable by the processor 1503.
  • the locker manager application 1 14, emulation server application 1 15, electronic commerce application 1 17, the applications 1 19, the client application 145 (FIG. 1 ), and other various systems described herein may be embodied in software or code executed by general purpose hardware as discussed above, as an alternative the same may also be embodied in dedicated hardware or a combination of software/general purpose hardware and dedicated hardware. If embodied in dedicated hardware, each can be implemented as a circuit or state machine that employs any one of or a combination of a number of technologies.
  • technologies may include, but are not limited to, discrete logic circuits having logic gates for implementing various logic functions upon an application of one or more data signals, application specific integrated circuits having appropriate logic gates, or other components, etc. Such technologies are generally well known by those skilled in the art and, consequently, are not described in detail herein.
  • each block may represent a module, segment, or portion of code that comprises program instructions to implement the specified logical function(s).
  • the program instructions may be embodied in the form of source code that comprises human-readable statements written in a programming language or machine code that comprises numerical instructions recognizable by a suitable execution system such as a processor 1503 in a computer system or other system.
  • the machine code may be converted from the source code, etc.
  • each block may represent a circuit or a number of interconnected circuits to implement the specified logical function(s).
  • FIGS. 10-14 show a specific order of execution, it is understood that the order of execution may differ from that which is depicted. For example, the order of execution of two or more blocks may be scrambled relative to the order shown. Also, two or more blocks shown in succession in FIGS. 10-14 may be executed concurrently or with partial concurrence. Further, in some embodiments, one or more of the blocks shown in FIGS. 10-14 may be skipped or omitted. In addition, any number of counters, state variables, warning semaphores, or messages might be added to the logical flow described herein, for purposes of enhanced utility, accounting, performance measurement, or providing troubleshooting aids, etc. It is understood that all such variations are within the scope of the present disclosure.
  • any logic or application described herein, including the locker manager application 1 14, emulation server application 1 15, the electronic commerce application 1 17, the applications 1 19, and the client application 145, that comprises software or code can be embodied in any non-transitory computer-readable medium for use by or in connection with an instruction execution system such as, for example, a processor 1503 in a computer system or other system.
  • the logic may comprise, for example, statements including instructions and declarations that can be fetched from the computer-readable medium and executed by the instruction execution system.
  • a "computer-readable medium" can be any medium that can contain, store, or maintain the logic or application described herein for use by or in connection with the instruction execution system.
  • the computer-readable medium can comprise any one of many physical media such as, for example, magnetic, optical, or semiconductor media. More specific examples of a suitable computer-readable medium would include, but are not limited to, magnetic tapes, magnetic floppy diskettes, magnetic hard drives, memory cards, solid-state drives, USB flash drives, or optical discs. Also, the computer- readable medium may be a random access memory (RAM) including, for example, static random access memory (SRAM) and dynamic random access memory (DRAM), or magnetic random access memory (MRAM).
  • RAM random access memory
  • SRAM static random access memory
  • DRAM dynamic random access memory
  • MRAM magnetic random access memory
  • the computer- readable medium may be a read-only memory (ROM), a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or other type of memory device.
  • ROM read-only memory
  • PROM programmable read-only memory
  • EPROM erasable programmable read-only memory
  • EEPROM electrically erasable programmable read-only memory
  • the mobile game starts at a state that corresponds to the saved state data for the mobile game that is retrieved from the network storage location for the new user, the saved state data for the new user being different from the saved state data for the user.
  • a system comprising:
  • a locker management application executable in the computing device comprising: logic that transfers, by the computing device, a copy of a saved state data file stored locally for an application to a remote network storage location;
  • logic that logs off a current user from the computing device after detecting a designated period of inactivity on the computing device; and logic that triggers transference of the copy of the saved state data file for the application to the remote network storage location.
  • a method comprising the steps of:
  • the computing device comprises a network server and the first request comprises a call to execute a function on the network server to store state data parameters inputted from the application in a file structure selected by the network server, wherein the state data comprises the state data parameters.
  • the computing device comprises a network server and the second request comprises a call to execute a function on the network server to retrieve from the file structure saved state data parameters and to output the saved state data parameters to the application, wherein the saved state data comprises the saved state data parameters.
  • the mobile game is emulated as being executed on a virtual mobile computing device, wherein a model of the virtual mobile computing device matches a model of an actual mobile computing device registered to the current user.
  • a system comprising:
  • the locker management application comprising:
  • a method comprising the steps of:
  • each entitlement locker corresponding to a respective user.
  • the entitlement data comprises at least one of a music file, an image file, a video file, and an electronic book file.

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Abstract

Disclosed are various embodiments enabling a saved state of an application to be stored at a central location and to be retrieved by multiple computing devices executing the application. Accordingly, saved states of applications and interfaces are also enabled to follow a user from one personal computing device to the next.

Description

DATA LOCKER SYNCHRONIZATION
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to copending U.S. non-provisional application entitled "DATA LOCKER SYNCHRONIZATION," assigned Serial Number 13/172,052 and filed June 29, 201 1 , and to copending U.S. non-provisional application entitled "DATA LOCKER MANAGEMENT," assigned Serial Number 13/172,058 and filed June 29, 201 1 , the entireties of which are hereby incorporated by reference herein.
BACKGROUND
[0002] There are many specialized forms of personal computing devices such as, for example, smartphones, electronic book readers, tablet computers, music players, and so on. Personal computing devices are often designed to be used by the owner of the device and are not designed to be passed around between or accessed by multiple users.
BRIEF DESCRIPTION OF THE DRAWINGS
[0003] Many aspects of the present disclosure can be better understood with reference to the following drawings. The components in the drawings are not necessarily to scale, emphasis instead being placed upon clearly illustrating the principles of the disclosure. Moreover, in the drawings, like reference numerals designate corresponding parts throughout the several views.
[0004] FIG. 1 is a drawing of a networked environment according to various embodiments of the present disclosure. [0005] FIGS. 2-5 and 7-9 are drawings of user interfaces executed in a client in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
[0006] FIG. 6 is a drawing of a user interface of a client device emulated by an emulation server application executed in a computing device in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
[0007] FIGS. 10-14 are flowcharts illustrating examples of functionality
implemented as portions of the locker manager application executed in a computing device in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
[0008] FIG. 15 is a schematic block diagram that provides one example illustration of a computing device employed in the networked environment of FIG. 1 according to various embodiments of the present disclosure.
DETAILED DESCRIPTION
[0009] The present disclosure relates to enabling a library of applications and/or data associated with a user and a personal computing device to follow the user from one personal computing device to the next over a network. Further, saved states of applications and interfaces are also enabled to follow the user from one personal computing device to the next.
[0010] For example, a user may purchase applications for a computing device, and the purchased applications may become part of an entitlement locker of applications to which the user is entitled. Also, data or media utilized by the user and/or the user's applications may be considered part of the user's entitlement locker. Further, the user may add to his or her entitlement locker by uploading data and/or applications (that the user is entitled to use) to a network site where the entitlement locker resides. As such, various embodiments of the present disclosure enable users to identify themselves to a computing device and then be provided network access to the entitlement locker of applications and/or data to which the user is entitled. In the following discussion, a general description of the system and its components is provided, followed by a discussion of the operation of the same.
[0011] With reference to FIG. 1 , shown is a networked environment 100 according to various embodiments. The networked environment 100 includes one or more computing devices 103 in data communication with one or more clients 106 by way of a network 109. The network 109 includes, for example, the Internet, intranets, extranets, wide area networks (WANs), local area networks (LANs), wired networks, wireless networks, or other suitable networks, etc., or any combination of two or more such networks.
[0012] The computing device 103 may comprise, for example, a server computer or any other system providing computing capability. Alternatively, a plurality of computing devices 103 may be employed that are arranged, for example, in one or more server banks or computer banks or other arrangements. For example, a plurality of computing devices 103 together may comprise a cloud computing resource, a grid computing resource, and/or any other distributed computing arrangement. Such computing devices 103 may be located in a single installation or may be distributed among many different geographical locations. For purposes of convenience, the computing device 103 is referred to herein in the singular. Even though the computing device 103 is referred to in the singular, it is understood that a plurality of computing devices 103 may be employed in the various arrangements as described above. [0013] Various applications and/or other functionality may be executed in the computing device 103 according to various embodiments. Also, various data is stored in a data store 1 12 that is accessible to the computing device 103. The data store 1 12 may be representative of a plurality of data stores 1 12 as can be appreciated. The data stored in the data store 1 12, for example, is associated with the operation of the various applications and/or functional entities described below.
[0014] The components executed on the computing device 103, for example, include a locker manager application 1 14a, emulation server application 1 15, an electronic commerce application 1 17, a plurality of applications 1 19a ... 1 19N, and other applications, services, processes, systems, engines, or functionality not discussed in detail herein. The emulation server application 1 15 may correspond to a type of application session server. The emulation server application 1 15 is executed to launch applications 1 19, which are executed within a virtualized environment for the application 1 19, in a scenario where applications 1 19 are accessed using a network browser of a client computing device 106. In other scenarios, application 1 19 may be downloaded to a client computing device 106 and installed and then executed by the client computing device 106. Similarly, locker manager application 1 14b may be downloaded to the client computing device 106 and installed and then executed by the client computing device 106.
[0015] Accordingly, versions of the locker manager application 1 14 may be executed by the computing device 103 or the client computing device 106.
Therefore, locker manager application may be denoted as "locker manager application 1 14a" when executed by the computing device 103 and denoted as "locker manager application 1 14b" when executed by the client computing device 106. [0016] The locker manager application 1 14 is executed to allow a user to access applications 1 19 and/or data that is entitled to be accessed by the user. In various embodiments, a user who purchases an application for a current client computing device 106 retains an entitlement to the application even if the user replaces a current client computing device 106 and/or purchases a new client computing device 106. Further, in some embodiments, it is mandated that a user has to sign-in or log into the locker manager application 1 14 to access one of the applications 1 19. When the application 1 19 is accessed by the user, the locker manager application 1 14 verifies whether the user has an entitlement to the application 1 19. If the user does not sign in or does not have an entitlement to the application 1 19, then the application 1 19 will not be usable. However, a user can gain entitlement by purchasing the application 1 19, such as by purchasing through the electronic commerce system 1 17. Likewise, a user may lose entitlement to an application or other resource after a term of use or a rental or license period for the applicable application, resource, etc. expires.
Accordingly, entitlement to a particular resource may have a limited duration. For example, a user's subscription to an electronic book or periodical or a network movie service may eventually lapse.
[0017] Further, in some embodiments, the locker manager application 1 14 allows for a first user to sign in as a user of a first application 1 19 on a computing device 106 and a second user to sign in as a current user of a second application 1 19 on the computing device 106. Accordingly, the computing device 106 may multitask and execute one application from the first user's entitlement locker 1 16 and execute another application from the second user's entitlement locker 1 16.
[0018] Also, in some embodiments, during the installation of an application 1 19 on a client computing device 106, the device 106 may download a token from the electronic commerce system 1 17 that grants the purchasing user the right to access the application 1 19 for a defined period. Accordingly, a valid token may permit the user that purchased the application 1 19 to access the application offline during this defined period. Therefore, the locker manager 1 14 may periodically communicate with computing device(s) 103 to refresh the token and establish a new period of use.
[0019] The locker manager application 1 14 is also executed to transmit and retrieve saved state data 133 to the data store 1 12 for a particular user. Accordingly, the locker manager application 1 14 allows for a user to provide login credentials, whereby the login credentials are used to associate the user with applications and/or data to which the user is entitled. The locker manager application 1 14 may communicate with the data store 1 12 to obtain pertinent information such as application and data information associated with the user over various protocols such as, for example, hypertext transfer protocol (HTTP), simple object access protocol (SOAP), representational state transfer (REST), real-time transport protocol (RTP), real time streaming protocol (RTSP), real time messaging protocol (RTMP), user datagram protocol (UDP), transmission control protocol (TCP), and/or other protocols for communicating data over the network 109. The locker manager application 1 14 is configured to maintain state information 133 and entitlement lockers 1 16 for respective users that may share a client computing device 106.
[0020] The electronic commerce application 1 17 is executed in order to facilitate the online purchase of items, such as downloaded applications, from a merchant over the network 109. The electronic commerce application 1 17 also performs various backend functions associated with the online presence of a merchant in order to facilitate the online purchase of items. For example, the electronic commerce application 1 17 may generate network pages or portions thereof that are provided to clients 106 for the purposes of selecting items for purchase, rental, download, lease, or other forms of consumption. In some embodiments, the electronic commerce application 1 17 is associated with a network site that includes an electronic marketplace in which multiple merchants participate.
[0021] The application 1 19 may correspond, for example, to a game or other types of applications. As non-limiting examples, the application 1 19 may correspond to a first-person shooter game, an action game, an adventure game, a party game, a role-playing game, a simulation game, a strategy game, a vehicle simulation game, and/or other types of games. The application 1 19 may be originally designed for execution in a general-purpose computing device or in a specialized device such as, for example, a smartphone, a tablet, a video game console, a handheld game device, an arcade game device, etc. The applications 1 19 may also correspond to mobile phone applications, computer-aided design (CAD) applications, computer-aided manufacturing (CAM) applications, photo manipulation applications, video editing applications, office productivity applications, operating systems and associated applications, emulators for operating systems, architectures, and capabilities not present on a consumer device, and other applications and combinations of applications. An emulator system, for example, might include software and/or hardware components that emulate or simulate some or all of hardware and/or software components of the system for which the application software was written. For example, the emulator system could comprise a personal computing device such as a tablet computer or smartphone, which executes a software emulator program that simulates the hardware and/or firmware of the system. The emulator could also comprise a general-purpose computer that simulates the hardware and/or firmware of the system. [0022] The application 1 19 may expect to access one or more resources of the device on which it is executed. Such resources may correspond to display devices, input devices, or other devices. In some cases, the application 1 19 may request exclusive access to one or more of the resources, whereby no other applications may have access to the particular resources.
[0023] The data stored in the data store 1 12 includes, for example, applications 127, saved state data 133, user data 136, entitlement data 134, device interfaces 137, and potentially other data. The data store 1 12 includes entitlement lockers 1 16 for a plurality of users, where an entitlement locker 1 16 maintains data personal to the user, including the aforementioned saved state data 133, user data 136, entitlement data 134, etc. that can be transferred to whatever computing device 106 the user is accessing. Entitlement data 134 can include, but is not limited to including, music files, picture files, video files, electronic books, saved emails, video games and video game downloadable content (e.g., specific extensions, entitlement rights, unlock keys, or other rights to virtual items or sub elements within a video game, etc.), document files, etc. The entitlement locker 1 16 includes identifications of applications 1 19 that have been purchased, applications 127 that have been transferred to the data store 1 12 by the user, entitlement data 134 that has been transferred to the data store 1 12 by the user, entitlement data 134 that has been transferred from an application 1 19 contained on the entitlement list, services that the user currently has license to use, etc. A particular piece of entitlement data 134 may also depend upon or extend from another piece of entitlement data. For example, a user may purchase 1000 units of an in-game currency or buy the rights to a new level within a game. This new level or currency is a piece of entitlement data 134 that depends on the user's entitlement locker 1 16 including the entitlement data of the game itself in order to be utilized. Such entitlements may also apply to other media as well. For instance, entitlement data 134 may correspond to editing rights to a book (e.g., can a user copy the text or is the text locked), alternate endings, directors commentary tracks to a movie, etc.
[0024] The applications 127 correspond to a library of different applications that are available to be launched as applications 1 19. The applications 127 may correspond to executable code within the computing device 103. Alternatively, the applications 127 may correspond to code that is executable within another type of device (e.g., client computing device 106) but is not executable within the computing device 103.
[0025] The saved state data 133 corresponds to application states, such as application states (e.g., game states) or settings that have been saved by the applications 1 19. The saved state data 133 may also include bookmarks or place holders within an application as to where the user left the application, customizable application settings, etc. A user may have different or individual versions of saved state data 133 for each of his or her applications. Further, a particular computing device may have a saved state data file 133 saving an arrangement of a desktop or other settings pertinent to the device. Because the applications 1 19 may be executed in a virtualized environment, the applications 1 19 may write state information to a virtual location, which is then mapped for storage in the data store 1 12 as the saved state data 133. In various embodiments, the saved state data 133 may correspond to data saved normally by the application 1 19 or may correspond to a memory image of the application 1 19 that may be resumed at any time. Also, in some embodiments, the saved state data 133 may correspond to a complete state of the computing device 106 itself. For example, a state of a first computing device 106 may be saved to the data store 1 12 (e.g., upon undergoing hibernation before powering down), which will allow another computing device 106 to be brought up in the exact saved state of the first computing device 106.
[0026] The user data 136 includes various data related to the users of the applications 1 19, such as, for example, types of computing devices associated with a user, security credentials, application preferences, billing information, a listing of other users that are permitted to access resources listed in a respective user's entitlement locker 1 16, and so on.
[0027] The device interfaces 137 correspond to images, animations, code, hypertext markup language (HTML), extensible markup language (XML), cascading style sheets (CSS), and/or other data that may be used to generate a graphical representation of a virtualized computing device. It is noted that an application 1 19 that is executable on a particular computing device platform may be associated with a multitude of device interfaces 137. As a non-limiting example, the Android® platform for smartphones may be supported by a multitude of different models of
smartphones. Some of the models may have mini-keyboards with a touchscreen, while others may have merely a touchscreen with no physical mini-keyboard. The models may have different controls and casings. Therefore, different device interfaces 137 may be provided for different models of Android® smartphones.
[0028] The client 106 is representative of a plurality of client devices that may be coupled to the network 109. The client 106 may comprise, for example, a processor- based system such as a computer system. Such a computer system may be embodied in the form of a desktop computer, a laptop computer, personal digital assistants, cellular telephones, smartphones, set-top boxes, televisions that execute applications and can access the network 109, music players, web pads, tablet computer systems, game consoles, electronic book readers, or other devices with like capability.
[0029] The client 106 may include a display 139. The display 139 may comprise, for example, one or more devices such as cathode ray tubes (CRTs), liquid crystal display (LCD) screens, gas plasma-based flat panel displays, LCD projectors, or other types of display devices, etc. The client 106 may include one or more input devices 142. The input devices 142 may comprise, for example, devices such as keyboards, mice, joysticks, accelerometers, light guns, game controllers, touch pads, touch sticks, push buttons, optical sensors, microphones, webcams, and/or any other devices that can provide user input. Additionally, various input devices 142 may incorporate haptic technologies in order to provide feedback to the user.
[0030] The client 106 may be configured to execute various applications such as a client application 145 and/or other applications. In various embodiments, the client application 145 corresponds to a network browser application. The client application 145 is executed, in some embodiments, to allow a user to launch, join, play, or otherwise interact with an application 1 19 executed in the computing device 103. To this end, the client application 145 is configured to capture input commands provided by the user through one or more of the input devices 142 and send this input over the network 109 to the computing device 103.
[0031] The client application 145 is also configured to obtain application output data over the network 109 from the computing device 103 and render a screen on the display 139. To this end, the client application 145 may include one or more video and audio players to play out a media stream generated by an application 1 19. In one embodiment, the client application 145 comprises a plug-in or other client-side code executed within a network browser application. The client 106 may be configured to execute applications beyond the client application 145 such as, for example, browser applications, email applications, instant message applications, and/or other applications.
[0032] Turning now to FIG. 2, shown is one example of a user interface 200 rendered by the locker manager application 1 14 (FIG. 1 ) executed in a client 106 in the networked environment 100 (FIG. 1 ). The user interface 200 shown in FIG. 2 corresponds to a login interface or screen 210 whereby a user of the client 106 may identify himself or herself as the current user of the client device 106. After the user logins and identifies himself/herself, the locker manager application 1 14b allows for the user to access applications and/or data to which the user is entitled and to which another user of the client device 106, such as the owner, may not be entitled. It is noted that many client devices are associated with single users or owners. For example, a mobile phone is tied to a single phone number for a single account holder. Also, many personal client devices, such as mp3 music players, are registered to or authorized for use with a music account of a single individual or owner (e.g., an account for purchasing music from an online store).
[0033] Accordingly, the login screen 210 allows for multiple users and multiple saved states for a single application to be used with a single client computing device 106, such as a personal computing device. Accordingly, in one embodiment, a user may log in or sign in with credentials (e.g., username and password) accepted by the locker manager application 1 14. While logged in, access to applications and data is allowed by the locker manager application 1 14 for those applications/data identified and recorded within the user's entitlement locker 1 16 (FIG. 1 ) at the data store 1 12 (FIG. 1 ). Correspondingly, in one embodiment, the entitlement locker 1 16 for a particular user contains a record of the applications and data to which the particular user is entitled to use.
[0034] To log off of the locker manager 1 14 and discontinue an active session, the user may logout manually. Alternatively, inactivity on a client computing device 106 may be detected causing the current user to be logged off the locker manager application 1 14. For example, the locker manager application 1 14 may be configured to logout a user after 15 minutes (or other designated period) of inactivity, where detection of a touch input on a touchscreen or keyboard of the client computing device 106 resets a timer that is tracking a period of inactivity.
[0035] Referring next to FIG. 3 in various embodiments, a login list 310 may be provided from the application manager application 1 14 (FIG. 1 ). The login list 310 may display a plurality of users of a particular client device 106, where a current user may select his or her username from the list 310. Further, the computing client device 106 may maintain locally a password that is associated with each of the displayed usernames. This allows for a user to select his or her username from the list causing the client device 106 to retrieve the saved password associated with the selected login and to provide the credentials to the computing device 103 (FIG. 1 ). In the example shown, the user selects the username corresponding to "JohnSmith." Accordingly, after selection of the username, JohnSmith is then logged into the locker manager application 1 14.
[0036] It may be that the login list 310 contains usernames for a primary account holder and sub-account holders named by the primary account holder, where the primary account holder is the administrator for the application manager application 1 14 for a particular client computing device 106. Under this scenario, the
administrator may associate one or more other accounts as sub-accounts to his or her primary account. As a result, the holders of the sub-accounts are entitled to use applications from the entitlement locker 1 16 (FIG. 1 ) of the primary account holder.
[0037] In addition to maintaining a list of applications to which the current user is entitled, embodiments of the locker manager application 1 14 also maintain saved state data 133 (FIG. 1 ) for the applications 1 19 (FIG. 1 ) utilized by the current user and data modified by the user during a session of activity on the client computing device 106. In the scenario described above, where a primary account is associated with sub-accounts, saved state data 133 for each of the applications is compiled separately and also individually saved to each sub-account in addition to the primary account. Therefore, when a particular sub-account holder logs into the locker manager application 1 14 of the client device 106, his or her past saved state data is downloaded to an application 1 19 being launched as opposed to the saved state data of the primary account holder or another sub-account holder.
[0038] In an example, consider that an owner ("Owner") of a smartphone may have previously purchased three applications for his phone which are recorded as part of his entitlement locker 1 16. Also, consider that these three applications may have also been installed on the phone. Referring to FIG. 4, a diagram of a
smartphone belonging to the Owner is shown, where three applications are resident on the phone: a "GoRace" game, a "PhotoZ" application, and an "Emails" program (as indicated by respective desktop icons 410, 412, 414), in addition to the locker manager application 1 14 (as indicated by desktop icon 416).
[0039] Accordingly, when the Owner is logged into the locker manager application 1 14 (FIG. 1 ) and is recognized as the current user of the smartphone, the locker manager application 1 14 does not restrict the Owner's access to the three
applications. However, the locker manager application 1 14 does restrict another user from using or launching these applications when the other user is not logged in and/or does not include the three applications as part of his or her entitlement locker 1 16 (FIG. 1 ).
[0040] Therefore, let's assume that the Owner passes his phone to his friend ("Friend"), and the Friend logs into the locker manager application 1 14. Accordingly, the locker manager application 1 14 receives the Friend's credentials and provides the credentials to the locker manager application 1 14a at the computing device 103 (FIG. 1 ). The locker manager application 1 14a then retrieves the content of the Friend's entitlement locker 1 16 from the data store 1 12 (FIG. 1 ) based on the provided credentials. For illustration, the Friend's entitlement locker 1 16 may indicate that the Friend previously purchased a particular tic-tac-toe game, "King Tic-Tac-Toe." Accordingly, the locker manager application 1 14 allows the friend to download and play the same King Tic-Tac-Toe game on the Owner's smartphone, as represented in FIG. 5.
[0041] However, the Owner is now restricted from playing the tic-tac-toe game on his phone, since the tic-tac-toe game is not contained in the Owner's entitlement locker 1 16. Diversely, if the Owner subsequently purchases the tic-tac-toe game, then the Owner will be allowed to play the tic-tac-toe game that may be currently installed on the Owner's smartphone. Alternatively, the Friend may access the tic- tac-toe game from the emulation server application 1 15 (FIG. 1 ), where the Owner's smartphone sends inputs over the network 109 (FIG. 1 ) to the emulation server application 1 15 running the King Tic-Tac-Toe game application 1 19. The emulation server application 1 15 correspondingly sends video and audio output from the King Tic-Tac-Toe application 1 19 back to the Owner's smartphone (and the locker manager application 1 14) and rendered on the display 139 (FIG. 1 ). [0042] In another scenario, the Friend may be entitled to use the email program 414 that resides on the Owner's phone, since the email program 414 is included in the Friend's entitlement locker 1 16 (FIG. 1 ). Therefore, while the Friend is logged into the locker manager application 1 14, the Friend may access the email program 414 that is installed on the Owner's phone. Further, the email program 1 14 may be uploaded with data identified in the Friend's entitlement locker 1 16, such as the Friend's email messages (e.g., a type of entitlement data 134) and email folder organizational structure (e.g., a type of saved state data 133), that are being saved in the data store 1 12. Accordingly, when the Friend logs off of the locker manager application 1 14, the data from the email program 414 will be transmitted to the data store 1 12, included in the Friend's entitlement locker 1 16, and maintained at the data store 1 12. Correspondingly, the Owner's email data included in the entitlement locker 1 16 from the data store 1 12 may be downloaded to the email program 414 the next time the Owner is recognized as accessing the email program 414, regardless if the Owner is accessing the email program 414 from his smartphone or from another computing device.
[0043] Now let's assume that the Owner purchases a new car racing game 410 and the game 410 is added to the list of applications in his entitlement locker 1 16 to which the Owner is entitled. This list may then be retrieved from a locker manager application 1 14 on whatever client device 106 the Owner is currently using. For example, assume the Owner is using a desktop computer at a library and that the Owner activates a locker manager application 1 14 on the library computer.
[0044] In such an embodiment, the Owner may log into the locker manager application 1 14 and be provided a list of the applications and data to which he is entitled. For example, continuing on to FIG. 6, shown is example of a representative user interface 600 rendered in a client application 145 (FIG. 1 ) executed in a client 106 (FIG. 1 ) in the networked environment 100 (FIG. 1 ). In this example, the client application 145 corresponds to a network browser and the client 106 corresponds to a desktop computer.
[0045] The user interface 600 shown in the figure corresponds to a network page generated by the emulation server application 1 15. Portions of the user interface 600 may be generated by the electronic commerce application 1 17, while other portions of the user interface 600 may be generated by the emulation server application 1 15 (FIG. 1 ). The user interface 600 includes a device interface that is a graphical representation of an emulated computing device, which is in this case a particular model of an Android® smartphone. In some examples, the device interface may correspond to a generic version of the emulated computing device, e.g. , a generic version of an Android® smartphone. The device interface is generated by the emulation server application 1 15 from the applicable device interface 137 (FIG. 1 ). In addition, a model of a user's client computing device to be emulated and used may be stored in the user's entitlement locker 1 16.
[0046] The user interface 600 includes virtual versions of input buttons 654 and/or other controls that are present in the actual device. Animations and/or images may be used to translate the physical experience into a virtual experience. Audio hardware controls 655 may be provided to control the audio playback from the emulated computing device, e.g. , increasing or decreasing the volume of the audio. In other examples, other hardware controls may be provided, e.g., record, fast forward, rewind, stop, previous track, next track, screen brightness, selected display device, etc. [0047] The user interface 600 may include an orientation control 662 to rotate the orientation of the device screen. Activating such an orientation control 662 may cause a virtualized version of an accelerometer or other device to inform the application 1 19 that the orientation of the emulated computing device has been changed, e.g. , from portrait to landscape and vice versa.
[0048] The network browser 610 is used to display a representation of the applications and/or data that are part of the user's entitlement locker 1 16. In this particular example, the user interface 600 is virtually depicted on a network page 620 and is a representation of the Owner's smartphone (as shown in FIG. 4). The desktop layout of icons 410, 412, 414, 416 (FIG. 4) on the Owner's smartphone may be obtained from saved state data 133 and maintained as part of the Owner's entitlement locker 1 16. Accordingly, on the network page 620, a user or customer is able to use an application 1 19, 127 in a virtualized environment that resembles the computing device on which it is intended to execute. A similar representation may also be made on a computing device outside the context of using a network browser, as discussed below.
[0049] Referring now to FIG. 7 and the previous examples, the Owner identified here as "JohnSmith" is logged into the Friend's smartphone using the locker manager application 1 14 (FIG. 1 ) and is provided a representation of a desktop from his own smartphone (as shown in FIG. 4). Accordingly, in this example, JohnSmith may select one of the icons 710, 712, 714, 716 (that mirrors the icons 410, 412, 414, 416 on the desktop of his phone) to request activation of an application that is part of his entitlement locker 1 16.
[0050] Alternatively to being shown a desktop representation that has been saved within a user's entitlement locker 1 16, in some embodiments, the locker manager application 1 14 may simply display a list of applications 810 and entitlement data 820 to which the user is entitled, as shown in FIG. 8. This list may then be retrieved from a locker manager application 1 14 (FIG. 1 ) on whatever client device 106 the user ("JohnSmith") is currently using. From this list, it is assumed that the user selects to play the car racing game "GoRace" and that this is the first time that the user has played this particular game.
[0051] At the end of playing the game and after logging off from the locker manager application 1 14, the locker manager application 1 14 may direct the saved state data 133 (FIG. 1 ) for the game to be saved at the data store 1 12 (FIG. 1 ) for the user and included with the user's entitlement locker 1 16 (FIG. 1 ). In one
embodiment, a version of the saved state data 133 is saved locally by an application 1 19 and the locker manager application 1 14 transfers a copy of the saved state data 133 to the current user's entitlement locker 1 16. Therefore, although a particular application 1 19 may only be configured to save state information locally, the save state information 133 may be captured and saved remotely by the locker manager application 1 14. Accordingly, the saved state information may be copied back to and may replace a locally stored version of the saved state data 133 upon startup of the application 1 19. Further, in some embodiments, the saved state information for an application 1 19 is loaded in memory of the local device 106 and the library manager application 1 14 captures a memory image of the application 1 19 (or device 106) that is saved remotely with the user's entitlement locker 1 16. Also, in various
embodiments, saved state data 133 may correspond to a particular application state such as passed levels, high scores, saved games, etc. without necessarily making reference to the state of the memory of the local device 106. [0052] Therefore, upon a subsequent startup or reset of the application, the locker manager application 1 19 may cause the saved state data 133 to be loaded to place the application 1 19 in the same state in which the user previously saved it. By having a local version or copy and a remote version or copy of the saved state data 133, the local version may be utilized when the remote version is not accessible, such as when the local computing device 106 is offline. Accordingly, when the computing device 106 is online again, the local saved state data 133 may be copied to a remote network storage location, such as data store 1 12, and thereby be available for use by the same or another computing device 106.
[0053] Also, in some embodiments, a particular application 1 19 may be configured or developed to save state information locally and may make an API (application programming interface) call to a service of the network 109 (e.g., a web service) and pass the information to be saved to the data store 1 12. The format in which the information is saved is determined by the service and is not pertinent to the application 1 19. Accordingly, when the application 1 19 needs to access the information, the application 1 19 can call the service, make a request, and be provided the requested information.
[0054] Accordingly, the user can access applications and data on his or her client computing device 106 (FIG. 1 ), such as a tablet device or smartphone or someone else's client device 106. Then, the next time the user plays the game on another device, such as a friend's personal smartphone, the saved state data 133 may be retrieved from the data store 1 12 and loaded to the friend's phone allowing the user to commence playing the game at a previously saved point or state.
[0055] Also, of note, in FIG. 8, an asterisk is placed next to applications (and/or data) that is stored locally on the client computing device being currently used. Accordingly, in one embodiment, applications and data contained in a current user's entitlement locker 1 16 (FIG. 1 ) may be crosschecked with applications and data maintained on a client device 106 executing the locker manager application. The applications and data found to be stored locally are therefore indicated with an asterisk in the displayed list. This indicates to a current user that a particular application or data is locally residing on the device 106 and will not need to be downloaded or emulated from a remote computing device 103 (FIG. 1 ) or data store 1 12 (FIG. 1 ).
[0056] Various embodiments of the locker manager application 1 14 (FIG. 1 ) automatically update data utilized by applications 1 19 (FIG. 1 ) being accessed by a user to the data store 1 12 allowing a saved state of a respective application 1 19 to later be loaded by the application 1 19. Accordingly, the locker manager application 1 14 helps to backup up a logged-in user's data to the user's entitlement locker 1 16 at the data store 1 12. A saved state data 133 (FIG. 1 ) for a particular application and a particular user account is maintained and transferred to a client device 106 from which the user is accessing the application, whether emulating the application through a network browser or whether the application is installed to a client device 106. While saved state data for an application is often saved locally, embodiments of the present disclosure further save the file remotely at the data store 1 12. As discussed, the saved state data 133 may correspond to data saved normally by the application 1 19 or may correspond to a memory image of the application 1 19 (or device 106) that may be resumed at any time. Therefore, when the saved state data 133 is transferred to a system/device running a related application, the saved state may be loaded to place the application in the same state in which the user previously saved it. [0057] Various embodiments of the locker manager application 1 14 collect and transfer state information to the data store 1 12 in defined intervals or in response to occurrence of defined events. For example, saved state data 133 may be transferred as a background process of a client device 106 during intervals of time, such as every 20 minutes, while a user is logged into the locker manager application 1 14. Further, saved state data 133 may be transferred when a user logs out or off the locker manager application 1 14 or when the client device 106 is detected to have powered off or down. Further, in instances where the client computing device 106 is not able to couple to the network 109 (FIG. 1 ) and to transfer saved state data 133 to the data store 1 12, transfer events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109. Accordingly, multiple transfer events may be batched and sent to the data store 1 12. Further, a user may manually request for the transmission of saved state data 133 to the data store 1 12 or the individual saved state data 133 for individual applications may be automatically sent in accordance with a set schedule. Correspondingly, saved state data 133 may be retrieved from the data store 1 12 at defined events such as detection of activation of an application 1 19, powering on of the client device 106, or logging in or on of a user on the locker manager application 1 14.
[0058] In a process of downloading saved state data for an application 1 19, a current user may be prompted to choose from a plurality of available options or to select whether or not to upload a particular saved state for the application 1 19. For example, a user may be prompted and asked whether the user would like to start the application 1 19 from a saved state from a particular date. Also, there may be a scenario where a user can view different saved states and select the particular saved state to which the user wants to return. The user may also be provided an option to delete one of the saved states from the data store 1 12. Alternatively, if a user chooses to return to a particular saved state, the saved state(s) that were not selected may be automatically deleted. In one embodiment, the deleted save state(s) may have had dates after the selected state's date.
[0059] Referring to FIG. 9, one embodiment of an interface 910 for selecting a saved state data file 133 (FIG. 1 ) is represented. In this example, a user attempts to launch a "GoRace" game and the locker manager application 1 14 (FIG. 1 ) before launching the game prompts the user to select a particular saved state, where the possible saved states correspond to a saved state from December 24, 201 1 at 2:53 a.m.; a saved state from December 23, 201 1 at 1 : 12 p.m.; and a saved state from November 25, 201 1 at 1 1 :33 a.m. Accordingly, these are the dates in which the user previously played the game, and the user may therefore select to start the game from one of these possible points. In an example, the user selects to start the game from the point at which the user left or closed the game on December 23rd. In some embodiments, after the user makes the selection (of December 23rd) and selects the submit button 920, the locker manager application 1 14 directs the saved state from December 24th to be deleted.
[0060] Referring next to FIG. 10, shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 10 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 10 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more embodiments.
[0061] Beginning with box 1002, the locker manager application 1 14 obtains credentials of a current user of a computing device 106 (FIG. 1 ) to begin an active session of the locker manager application 1 14. In box 1004, the locker manager application 1 14 accesses an entitlement locker 1 16 (FIG. 1 ) for the current user based on the received credentials. Then, in box 1006, in response to receiving a command to launch an application 1 19 (FIG. 1 ), the locker manager application 1 14 verifies whether or not the application 1 19 is part of the current user's entitlement locker 1 16. When the application is verified, the application is launched and allowed to be accessed by the current user from the computing device 106.
[0062] Accordingly, if the application 1 19 is installed locally on the computing device 106, the current user is allowed to access the local application. However, if the application is not installed locally, then the application 1 19 may be downloaded to the computing device, installed, and then launched for the current user's benefit. Otherwise, the application may be launched remotely on an emulation server application 1 15 and application data sent (e.g., via streaming) to the client computing device 106. Diversely, when the application is not verified to be part of the current user's entitlement locker 1 16, the locker manager application 1 14 prohibits and does not allow for launching of or emulation of the application 1 19 for the current user's benefit.
[0063] Further, in box 1010, in launching an application 1 19, saved state data 133 included in the entitlement locker 1 16 is loaded to the application 1 19 from a remote storage location (e.g., data store 1 12). The application data may include application settings, application preferences as indicated by the user, application input and output data files, and saved states. At the close of the active session (e.g., after the user logs off), the saved state data is included in the entitlement locker 1 16 and transferred to the remote storage location, in box 1012.
[0064] Moving on to FIG. 1 1 , shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 1 1 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 1 1 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more
embodiments.
[0065] Beginning with box 1 102, the locker manager application 1 14 obtains credentials from a current user of a client computing device 106. Further, in box 1 104, the locker manager application 1 14 receives a command to launch an application 1 19 (FIG. 1 ) on the client computing device 106. Next, in box 1 105, the locker manager application 1 14 prompts the current user to identify a particular saved state, possibly by identifying a particular date in which saved state data 133 was backed up. Accordingly, in box 1 106, the locker manager application 1 14 retrieves the identified saved state data 133 for the application 1 19 and loads the saved state data133 for the application, thereby causing the application 1 19 to start from a prior state of the application 1 19 that was previously saved and maintained. Further, in box 1 108, after a defined event, such as after expiration of a designated period of time, the state data for the application 1 19 which is in current use is included in an entitlement locker 1 16 and transferred to a remote network storage location and associated with the current user and the application. Additionally, upon receiving a command indicating that the current user is logged off the locker manager application 1 14, the most recent state data for the application 1 19 is backed up remotely to a network location and associated with the current user and the application.
[0066] Referring next to FIG. 12, shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) based in a computing device 103 according to various embodiments. It is understood that the flowchart of FIG. 12 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 12 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) according to one or more embodiments.
[0067] Beginning with box 1202, a computing device 103 maintains a plurality of entitlement lockers 1 16 for a plurality of users in a remote network storage device (e.g., data store 1 12), where each entitlement locker 1 16 corresponds to a respective user. Next, in box 1204, the computing device 103 obtains credentials of a current user of a computing device 106 (FIG. 1 ) to begin an active session of the locker manager application 1 14. In box 1205, the locker manager application 1 14 accesses an entitlement locker 1 16 (FIG. 1 ) for the current user based on the received credentials. Then, in box 1206, in response to receiving a request to emulate an application 1 19 (FIG. 1 ), the computing device 103 verifies whether or not the application 1 19 is part of the current user's entitlement locker 1 16. In box 1208, when the application 1 19 is verified, the request is granted, and the application 1 19 is emulated by the computing device 103. Accordingly, media data generated by the application 1 19 is streamed to a computing device 106 of the current user. In some embodiments, as part of the emulation, a virtual model of a computing device is represented as playing or executing the application that matches an actual model of the computing device registered to the current user. Similar to an actual computing device 106, a user may be logged off of the virtual computing device after inactivity on the virtual computing device is detected by the locker manager application 1 14.
[0068] Moving on to FIG. 13, shown is a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments. It is understood that the flowchart of FIG. 13 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 13 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more
embodiments.
[0069] Beginning with box 1302, an application 1 19 installed on a computing device 106 saves saved state data for the application 1 19 locally on the computing device 106 (e.g., as a saved state data file) and a locker manager application 1 14 captures the saved state data 133 and transfers a copy of the data 133 (e.g., as a saved state data file) to a remote data store 1 12 for storage. In particular, state data of the application 1 19 is copied and stored remotely at occurrence of defined events. In various embodiments, the defined events include events triggered by user action and events set in accordance with a schedule. Events triggered by user action include a request by the user to save the state of a particular application 1 19;
detection of the closing of the application 1 19 by the user; the user signing off the application 1 19, locker manager 1 14, or the local device 106; the user powering off the local device 106, etc. Events set in accordance with a schedule may include a designated interval or period of time in which saved state data for any applications 1 19 utilized within the interval or period are to be copied and saved remotely.
Further, in instances where the local device 106 is not able to connect with the network 109 (FIG. 1 ) and to transfer saved state data 133 to the remote data store 1 12, transfer events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109. Accordingly, multiple transfer events may be batched and sent to the data store 1 12 concurrently.
[0070] In one embodiment, the saved state data 133 may be stored as part of an entitlement locker 1 16 for a user of the computing device 106. Further, developers of the application 1 19 may not have contemplated that the saved state data 133 would be stored remotely from the application 1 19 and not directly to the computing device 106 to which the application 1 19 resides. Also, in some contexts, a developer may design an application that is not intended to save a state of the application. However, embodiments of the locker manager application 1 14 and related components store a memory image or snapshot of the application 1 10 at a particular point and later restore the same device or another device to the saved state/point, thereby allowing saved states to be implemented for a particular application 1 19 that was not designed with save functionality by its respective developer.
[0071] Correspondingly, the locker manager application 1 14 downloads or retrieves the saved state data 133 from the data store 1 12 (e.g., a saved state data file) and provides the saved state data 133 (e.g., as a saved state data file) to the application 1 19 for its use, in box 1304. Similar to that described above, the saved state data 133 may be retrieved from its remote location at occurrence of defined events. In various embodiments, the defined events include events triggered by user action, among others. Events triggered by user action include a request by the user to reload the state of a particular application 1 19; generating a request to open or launch the application 1 19 by the user; the user signing on the application 1 19, locker manager 1 14, or the local device 106; the user powering on the local device 106, etc. Further, in instances where the local device 106 is not able to connect with the network 109 (FIG. 1 ) and to transfer saved state data 133 to the remote data store 1 12, retrieval events are queued and resumed when the device 106 eventually is able to successfully connect to the network 109. As a result, multiple retrieval requests may be batched and sent to retrieved saved state data 133 from the data store 1 12 concurrently.
[0072] Accordingly, the locker manager application 1 14 can load saved state data 133 saved remotely from whatever computing device 106 the user is currently using to access the application 1 19. In other words, some embodiments allow for a local application 1 19 to save state data locally on a first computing device, whereby the locker manager application 1 14 copies the state data to a remote location for storage. Then, on a second computing device, the application may be started, whereby the locker manager application 1 14 retrieves the saved state data 133 from the remote location and copies the saved state data 133 to the second computing device such that a local application 1 19 on the second computing device loads the saved state data 133. Therefore, invisible to a local computing device 106, the locker manager application 1 14 transfers application state data to and retrieves application state data from a remote storage location. The saved state data 133 that is stored remotely can be shared across and is usable for multiple communication devices 106 and their related applications 1 19, since the saved state data 133 is not limited to only being saved to a single local computing device 106. It is also noted that the remote location to which saved state data 133 may be stored may be considered as part of a network cloud, where the specific location or the specific server within the cloud that is storing the saved state data 133 is invisible to the local computing device 106.
[0073] In an additional embodiment, a user may purchase, from an electronic commerce system 1 17, a computing device 106, such as a tablet device or mobile telephone, and the device may be preloaded and configured with applications 1 19 and saved state data 133 from the user's entitlement locker 1 16. Therefore, out of the box and on first use, the user can play or access applications 1 19 on the device 106 from a previously saved state. As an example, a customer of the electronic commerce application or system 1 17 may pre-configure a virtual device and request the full loading of that virtual or emulated device to be pushed to a real device prior to shipment of that device from a warehouse to the customer, where saved state data 133 for the virtual device is loaded in the customer's device. Also, in some embodiments, instead of a virtual device, saved state data 133 of an actual peer computing device 106 is copied and transferred to another peer computing device.
[0074] Next, in FIG. 14, a flowchart that provides one example of the operation of a portion of the locker manager application 1 14 (FIG. 1 ) according to various embodiments is depicted. It is understood that the flowchart of FIG. 14 provides merely an example of the many different types of functional arrangements that may be employed to implement the operation of the portion of the locker manager application 1 14 as described herein. As an alternative, the flowchart of FIG. 14 may be viewed as depicting an example of steps of a method implemented in the computing device 103 (FIG. 1 ) or computing device 106 (FIG. 1 ) according to one or more embodiments. [0075] First, in box 1402, an application 1 19, such as a mobile game, submits a service request to a network computing device 103 to save state data (e.g., state data parameters or values) that is included with the request to a central network location or storage medium. The computing device 103 accepts the request and responds with confirmation of the state data being saved, in box 1403.
[0076] For example, various embodiments contemplate applications 1 19 that save state data remotely to a network location by calling a remote application service or API of the computing device 103 in the network 109. The saved state data 133 inputted to the application service may not have a file base representation and it is the application service that determines or specifies the save format for the saved state data 133. For example, the save state data 133 may be saved to a database as opposed to being saved as a file, in some embodiments. Further, in some
embodiments, the format of the saved state data may not necessarily be to a disk or hard drive but could be kept in memory. Also, the file format may be generic and differentiated between the applications 1 19 providing and using the saved state data 133 or differentiated between the underlying platforms executing the applications 1 19. Rather, in some embodiments, the point of differentiation may be the types of content being stored.
[0077] In addition, in one embodiment, multiple versions of an application 1 19 may exist for different operating platforms, as an example. Further, a respective version of the application 1 19 may have saved state data 133 that is incompatible with the other version(s) of the application 1 19. An embodiment of the locker manager application 1 14 and related components allow for the different versions of the saved state data 133 to be translated between the different versions of the applications 1 19, thereby allowing for full or partial compatibility or interoperability of applications across either different application versions on the same platform or different application versions between platforms. Accordingly, two incompatible versions of an application 1 19 might be made fully or partially interoperable without intervention by the developer or change to the applications 1 19 themselves.
[0078] Correspondingly, in box 1404, the application 1 19 may submit a service request to a remote application on the network computing device 103 (e.g., a data store 1 12 coupled to the computing device 103) to return the saved state data 133 being stored by the computing device 103. Accordingly, the computing device 103 responds with the saved state data 133 to the application 1 19, in box 1405. In such a scenario, as an example, a user can play a game on a first computing device for a period of time and then decide to quit and call a network or application service to save the state of the game in a remote network location. Afterwards, the user can decide to play the game on another computing device and call the network or application service to return the saved state data 133 for the game so that the user can proceed from the point in the game from which the user previously ended.
Therefore, although the two computing devices being used to play the game may be of different platform technologies, the user may play the game on either device interchangeably.
[0079] It is also understood that in addition to a computing device 103 constituting a network server in a cloud environment, in some embodiments, the computing device 103 may include a peer of the computing device 106. Accordingly, a peer device 103 may be connected to or synced with another peer device 106 (e.g., via tethering or a data network), where a saved state of one peer device 106 is copied to the other peer device 103. Therefore, the peer device 103 receiving the copy of the saved state device may emulate or assume the saved state of the other peer device 106. One perceived benefit, with this embodiment, may be that the saved state data 133 is not copied to a third party network allowing for greater privacy.
[0080] With reference to FIG. 15, shown is a schematic block diagram of the computing device 103 according to an embodiment of the present disclosure. The computing device 103 includes at least one processor circuit, for example, having a processor 1503, and a memory 1506, all of which are coupled to a local interface 1509. To this end, the computing device 103 may comprise, for example, at least one server computer or like device. The local interface 1509 may comprise, for example, a data bus with an accompanying address/control bus or other bus structure as can be appreciated.
[0081] Stored in the memory 1506 are both data and several components that are executable by the processor 1503. In particular, stored in the memory 1506 and executable by the processor 1503 are the locker manager application 1 14, the emulation server application 1 15, the electronic commerce application 1 17, the applications 1 19, and potentially other applications. Also stored in the memory 1506 may be a data store 1 12 and other data including entitlement lockers 1 16 (FIG. 1 ) and related contents. In addition, an operating system may be stored in the memory 1506 and executable by the processor 1503.
[0082] It is understood that there may be other applications that are stored in the memory 1506 and are executable by the processors 1503 as can be appreciated. Where any component discussed herein is implemented in the form of software, any one of a number of programming languages may be employed such as, for example, C, C++, C#, Objective C, Java®, JavaScript®, Perl, PHP, Visual Basic®, Python®, Ruby, Delphi®, Flash®, or other programming languages. [0083] A number of software components are stored in the memory 1506 and are executable by the processor 1503. In this respect, the term "executable" means a program file that is in a form that can ultimately be run by the processor 1503.
Examples of executable programs may be, for example, a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of the memory 1506 and run by the processor 1503, source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of the memory 1506 and executed by the processor 1503, or source code that may be interpreted by another executable program to generate instructions in a random access portion of the memory 1506 to be executed by the processor 1503, etc. An executable program may be stored in any portion or component of the memory 1506 including, for example, random access memory (RAM), read-only memory (ROM), hard drive, solid-state drive, USB flash drive, memory card, optical disc such as compact disc (CD) or digital versatile disc (DVD), floppy disk, magnetic tape, or other memory components.
[0084] The memory 1506 is defined herein as including both volatile and nonvolatile memory and data storage components. Volatile components are those that do not retain data values upon loss of power. Nonvolatile components are those that retain data upon a loss of power. Thus, the memory 1506 may comprise, for example, random access memory (RAM), read-only memory (ROM), hard disk drives, solid-state drives, USB flash drives, memory cards accessed via a memory card reader, floppy disks accessed via an associated floppy disk drive, optical discs accessed via an optical disc drive, magnetic tapes accessed via an appropriate tape drive, and/or other memory components, or a combination of any two or more of these memory components. In addition, the RAM may comprise, for example, static random access memory (SRAM), dynamic random access memory (DRAM), or magnetic random access memory (MRAM) and other such devices. The ROM may comprise, for example, a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or other like memory device.
[0085] Also, the processor 1503 may represent multiple processors 1503 and the memory 1506 may represent multiple memories 1506 that operate in parallel processing circuits, respectively. In such a case, the local interface 1509 may be an appropriate network 109 (FIG. 1 ) that facilitates communication between any two of the multiple processors 1503, between any processor 1503 and any of the memories 1506, or between any two of the memories 1506, etc. The local interface 1509 may comprise additional systems designed to coordinate this communication, including, for example, performing load balancing. The processor 1503 may be of electrical or of some other available construction.
[0086] It is understood that a client computing device 106 may be structurally similar to the diagram of FIG. 15. In particular, an embodiment of the client computing device includes at least one processor circuit, for example, having a processor 1503, and a memory 1506, all of which are coupled to a local interface 1509. The local interface 1509 may comprise, for example, a data bus with an accompanying address/control bus or other bus structure as can be appreciated. Stored in the memory 1506 are both data and several components that are executable by the processor 1503. In particular, stored in the memory 1506 and executable by the processor 1503 are the locker manager application 1 14, and potentially other applications. In addition, an operating system may be stored in the memory 1506 and executable by the processor 1503. [0087] Although the locker manager application 1 14, emulation server application 1 15, electronic commerce application 1 17, the applications 1 19, the client application 145 (FIG. 1 ), and other various systems described herein may be embodied in software or code executed by general purpose hardware as discussed above, as an alternative the same may also be embodied in dedicated hardware or a combination of software/general purpose hardware and dedicated hardware. If embodied in dedicated hardware, each can be implemented as a circuit or state machine that employs any one of or a combination of a number of technologies. These
technologies may include, but are not limited to, discrete logic circuits having logic gates for implementing various logic functions upon an application of one or more data signals, application specific integrated circuits having appropriate logic gates, or other components, etc. Such technologies are generally well known by those skilled in the art and, consequently, are not described in detail herein.
[0088] The flowcharts of FIGS. 10-14 show the functionality and operation of an implementation of portions of the locker manager application 1 14. If embodied in software, each block may represent a module, segment, or portion of code that comprises program instructions to implement the specified logical function(s). The program instructions may be embodied in the form of source code that comprises human-readable statements written in a programming language or machine code that comprises numerical instructions recognizable by a suitable execution system such as a processor 1503 in a computer system or other system. The machine code may be converted from the source code, etc. If embodied in hardware, each block may represent a circuit or a number of interconnected circuits to implement the specified logical function(s). [0089] Although the flowcharts of FIGS. 10-14 show a specific order of execution, it is understood that the order of execution may differ from that which is depicted. For example, the order of execution of two or more blocks may be scrambled relative to the order shown. Also, two or more blocks shown in succession in FIGS. 10-14 may be executed concurrently or with partial concurrence. Further, in some embodiments, one or more of the blocks shown in FIGS. 10-14 may be skipped or omitted. In addition, any number of counters, state variables, warning semaphores, or messages might be added to the logical flow described herein, for purposes of enhanced utility, accounting, performance measurement, or providing troubleshooting aids, etc. It is understood that all such variations are within the scope of the present disclosure.
[0090] Also, any logic or application described herein, including the locker manager application 1 14, emulation server application 1 15, the electronic commerce application 1 17, the applications 1 19, and the client application 145, that comprises software or code can be embodied in any non-transitory computer-readable medium for use by or in connection with an instruction execution system such as, for example, a processor 1503 in a computer system or other system. In this sense, the logic may comprise, for example, statements including instructions and declarations that can be fetched from the computer-readable medium and executed by the instruction execution system. In the context of the present disclosure, a "computer-readable medium" can be any medium that can contain, store, or maintain the logic or application described herein for use by or in connection with the instruction execution system. The computer-readable medium can comprise any one of many physical media such as, for example, magnetic, optical, or semiconductor media. More specific examples of a suitable computer-readable medium would include, but are not limited to, magnetic tapes, magnetic floppy diskettes, magnetic hard drives, memory cards, solid-state drives, USB flash drives, or optical discs. Also, the computer- readable medium may be a random access memory (RAM) including, for example, static random access memory (SRAM) and dynamic random access memory (DRAM), or magnetic random access memory (MRAM). In addition, the computer- readable medium may be a read-only memory (ROM), a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or other type of memory device.
[0091] CLAUSES
1 . A non-transitory computer-readable medium embodying a program executable in a computing device, the program comprising:
code that receives a request from a user to emulate a mobile game, wherein the request is generated from a local computing device currently being utilized by the user;
code that retrieves saved state data for the mobile game from a network storage location, wherein the saved state data of the user for the mobile game was previously provided from a mobile computing device; and
code that emulates the mobile game and streams application media as part of the emulation to a local computing device, wherein the mobile game starts at a state that corresponds to the saved state data for the mobile game retrieved from the network storage location.
2. The computer-readable medium of clause 1 , further comprising: code that logs off the user as a current user of the local computing device, wherein the mobile game was closed after the user was logged off the local computing device;
code that logs in a new user as the current user of the local computing device; and
code that receives a new request from the new user to emulate the mobile game,
wherein the saved state data is maintained for respective users; and
wherein the mobile game is emulated and the application media is streamed to the local computing device in response to the new request from the new user,
wherein the mobile game starts at a state that corresponds to the saved state data for the mobile game that is retrieved from the network storage location for the new user, the saved state data for the new user being different from the saved state data for the user.
3. The computer-readable medium of clause 1 , further comprising code that prompts the user to select a date from a plurality of dates corresponding to when instances of saved state data of the mobile game were transferred to the network storage location for the user, wherein the saved state data
corresponding to the date selected is used by the mobile game.
4. A system, comprising:
a computing device; and
a locker management application executable in the computing device, the locker management application comprising: logic that transfers, by the computing device, a copy of a saved state data file stored locally for an application to a remote network storage location;
logic that retrieves the copy of the saved state data file for the application from the remote storage location; and
logic that provides the copy of the saved state data file retrieved from the remote network storage location to the application, wherein upon launching the application, the application resumes to a state that corresponds to the saved state data file for the mobile game.
5. The system of clause 4, further comprising logic that prompts a current user to select a date from a plurality of dates corresponding to instances when saved state data files were transferred to the remote network storage location for the application, wherein the saved state data file corresponding to the date selected is sent to the application being used by the current user.
6. The system of clause 4, further comprising logic that replaces the saved state data file for the application that is stored locally with the copy of the saved state data file retrieved from the remote network storage location.
7. The system of clause 4, wherein a current user is a sub-account holder to a primary account holder, wherein in response to verifying that the application is included in an entitlement locker of the primary account holder, the saved state data file in the remote network storage location for the sub-account holder is returned to the application.
8. The system of clause 4, wherein the copy of the saved state data file that is transferred to the remote network storage location is provided from a prior client computing device and is associated with a first copy of the application executing on the prior client computing device; wherein the copy of the saved state data file that is retrieved from the remote network storage location is provided to the computing device and is intended for a second copy of the application executing on the computing device.
9. The system of clause 4, wherein transference of the copy of the saved state data file from the computing device to the remote network storage location is triggered in response to at least one of occurrence of a scheduled time set to transfer the saved state data file for the application, detection of a command to close the application; detection of a command to sign the current user off the application, and detection of a command to power off a client computing device executing the application, the system further comprising:
logic that detects occurrence of the scheduled time set to transfer the saved state data file for the application;
logic that detects the command to close the application;
logic that detects the command to sign the current user off the application; and
logic that detects the command to power off a client computing device executing the application.
10. The system of clause 9, wherein in response to the copy of the saved state data file not being able to be sent to the remote network storage location due to the computing device being offline, the saved state data file is sent upon the computing device regaining connectivity with the remote network storage location.
1 1 . The system of clause 4, further comprising:
logic that logs off a current user from the computing device after detecting a designated period of inactivity on the computing device; and logic that triggers transference of the copy of the saved state data file for the application to the remote network storage location.
12. A method, comprising the steps of:
receiving, by a computing device, identification of a current user of the computing device;
receiving, by the computing device, a first request, from an application that the current user is using, to transfer state data for the application to a remote network storage location; and
storing, by the computing device, the state data at the remote network storage location in response to granting the first request.
13. The method of clause 12, wherein the computing device comprises a network server and the first request comprises a call to execute a function on the network server to store state data parameters inputted from the application in a file structure selected by the network server, wherein the state data comprises the state data parameters.
14. The method of clause 12, further comprising the steps of:
receiving, by the computing device, a second request, from the application the current user is using, to retrieve saved state data for the application from the remote network storage location; and
sending to the application the saved state data from the remote network storage location in response to granting the second request.
15. The method of clause 14, wherein the computing device comprises a network server and the second request comprises a call to execute a function on the network server to retrieve from the file structure saved state data parameters and to output the saved state data parameters to the application, wherein the saved state data comprises the saved state data parameters.
16. The method of clause 14, wherein the first request is generated by a first copy of the application on a first client computing device and the second request is generated by a second copy of the application on a second client computing device.
17. The method of clause 12, further comprising the steps of:
prompting the current user to select a date from a plurality of dates
corresponding to instances when state data was transferred to the remote network storage location for the application,
wherein the saved state data corresponding to the date selected is sent to the application being used by the current user.
18. The method of clause 12, wherein the current user is a sub-account holder to a primary account holder, wherein in response to verifying that the application is included in an entitlement locker of the primary account holder, the saved state data for the sub-account holder is provided to the application.
19. The method of clause 12, wherein the first request is triggered in response to at least one of occurrence of a scheduled time set to transfer the saved state data file for the application, detection of a command to close the application; detection of a command to sign the current user off the application, and detection of a command to power off a client computing device executing the application.
20. The method of clause 19, wherein in response to the first request not being able to be sent to the computing device due to the client computing device being offline with the computing device, the first response is placed in a queue and sent upon the client computing device becoming connected with the computing device.
21 . A non-transitory computer-readable medium embodying a program executable in a computing device, the program comprising:
code that maintains a plurality of entitlement lockers for a plurality of users in a remote network storage device, each entitlement locker corresponding to a respective user;
code that receives identification of a current user;
code that receives a request from a local computing device of the current user to emulate a mobile game on the local computing device;
code that emulates the mobile game in response to verifying that the mobile game is included in an entitlement locker of the current user; and
wherein the mobile game is emulated as being executed on a virtual mobile computing device, wherein a model of the virtual mobile computing device matches a model of an actual mobile computing device registered to the current user.
22. The computer-readable medium of clause 21 , further comprising:
code that receives a request to access entitlement data that is stored remotely from the local computing device; and
code that grants access to the entitlement data in response to verifying that the entitlement data is included in the entitlement locker of the current user.
23. The computer-readable medium of clause 21 , further comprising:
code that denies a subsequent request to emulate the application in response to expiration of a license period for the current user to access the application. 24. A system, comprising:
at least one computing device; and
a locker management application executable in the at least one
computing device, the locker management application comprising:
logic that maintains a plurality of entitlement lockers for a plurality of users in a remote network storage device, each entitlement locker corresponding to a respective user;
logic that receives identification of a current user;
logic that receives a request to emulate an application on the at least one computing device;
logic that emulates the application in response to verifying that the application is included in the entitlement locker of the current user; and
logic that denies a request to emulate the application in response to verifying that the application is not included in the entitlement locker of the current user.
25. The system of clause 24, wherein upon subsequent addition of the application to the entitlement locker of the current user, a subsequent request from a local computing device currently being utilized by the user to emulate the application is granted.
26. The system of clause 24, wherein application media is streamed to a local computing device currently being utilized by the current user as part of an emulation of the application.
27. The system of clause 26, wherein the application is emulated as being executed on a virtual computing device, wherein a model of the virtual computing device matches a model of a computing device registered to the current user. 28. The system of clause 27, further comprising:
logic that signs off the current user as currently using the virtual computing device after detecting a designated period of inactivity on the virtual computing device, wherein the virtual computing device no longer has access to the current user's entitlement locker until the current user signs on again to the virtual computing device.
29. The system of clause 24, further comprising:
logic that receives a request to access entitlement data stored by the at least one computing device; and
logic that grants access to the entitlement data in response to verifying that the entitlement data is included in the entitlement locker of the current user.
30. The system of clause 29, wherein the entitlement data comprises at least one of a music file, an image file, a video file, and an electronic book file.
31 . The system of clause 24, wherein upon addition of a new application to the entitlement locker of the current user, a subsequent request from a local computing device currently being utilized by the current user to emulate the application is granted.
32. A method, comprising the steps of:
receiving, by a computing device, identification of a current user of the computing device;
receiving, by the computing device, a request to launch an application on the computing device; and launching, by the computing device, the application in response to verifying that the application is included in an entitlement locker of the current user,
wherein a plurality of entitlement lockers for a plurality of users, including the current user, is maintained in a remote network storage device, each entitlement locker corresponding to a respective user.
33. The method of clause 32, further comprising the step of:
after verifying that the application is included in the entitlement locker of the current user, transferring the application from the remote network storage device to the computing device and installing the application on the computing device so that the application can be launched.
34. The method of clause 32, further comprising the steps of:
receiving a request to access entitlement data stored remotely from the computing device; and
granting access to the entitlement data in response to verifying that the entitlement data is included in the entitlement locker of the current user.
35. The method of clause 32, wherein the entitlement data comprises at least one of a music file, an image file, a video file, and an electronic book file.
36. The method of clause 32, further comprising the step of:
downloading a token to the computing device that grants the current user the right to access the application for a defined period after verifying that the application is included in the entitlement locker of the current user.
37. The method of clause 32, further comprising the step of:
signing off the current user as currently using the computing device after detecting a designated period of inactivity on the computing device. 38. The method of clause 32, further comprising the step of:
denying a request to launch the application in response to verifying that the application is not contained in the entitlement locker of the current user, wherein upon subsequent addition of the application to the entitlement locker of the current user, a subsequent request to launch the application from the current user is granted.
39. The method of clause 32, further comprising the step of:
denying a subsequent request to launch the application in response to expiration of a license period for the current user to access the application.
40. The method of clause 32, further comprising the step of:
receiving identification of a second current user of the computing device;
receiving a request to launch a second application on the computing device; and
launching the second application in response to verifying that the application is included in an entitlement locker of the second current user,
wherein the application and the second application are
concurrently executing on the computing device.
[0092] It should be emphasized that the above-described embodiments of the present disclosure are merely possible examples of implementations set forth for a clear understanding of the principles of the disclosure. Many variations and modifications may be made to the above-described embodiment(s) without departing substantially from the spirit and principles of the disclosure. All such modifications and variations are intended to be included herein within the scope of this disclosure and protected by the following claims.

Claims

CLAIMS Therefore, the following is claimed:
1 . A system, comprising:
a computing device; and
a locker management application executable in the computing device, the locker management application comprising:
logic that transfers, by the computing device, a copy of a saved state data file stored locally for an application to a remote network storage location;
logic that retrieves the copy of the saved state data file for the application from the remote storage location; and
logic that provides the copy of the saved state data file retrieved from the remote network storage location to the application, wherein upon launching the application, the application resumes to a state that corresponds to the saved state data file for the mobile game.
2. The system of claim 1 , further comprising logic that prompts a current user to select a date from a plurality of dates corresponding to instances when saved state data files were transferred to the remote network storage location for the application,
wherein the saved state data file corresponding to the date selected is sent to the application being used by the current user.
3. The system of claim 1 , further comprising logic that replaces the saved state data file for the application that is stored locally with the copy of the saved state data file retrieved from the remote network storage location.
4. The system of claim 1 , wherein a current user is a sub-account holder to a primary account holder, wherein in response to verifying that the application is included in an entitlement locker of the primary account holder, the saved state data file in the remote network storage location for the sub-account holder is returned to the application.
5. The system of claim 1 , wherein the copy of the saved state data file that is transferred to the remote network storage location is provided from a prior client computing device and is associated with a first copy of the application executing on the prior client computing device;
wherein the copy of the saved state data file that is retrieved from the remote network storage location is provided to the computing device and is intended for a second copy of the application executing on the computing device.
6. The system of claim 1 , wherein transference of the copy of the saved state data file from the computing device to the remote network storage location is triggered in response to at least one of occurrence of a scheduled time set to transfer the saved state data file for the application, detection of a command to close the application; detection of a command to sign the current user off the application, and detection of a command to power off a client computing device executing the application, the system further comprising:
logic that detects occurrence of the scheduled time set to transfer the saved state data file for the application;
logic that detects the command to close the application;
logic that detects the command to sign the current user off the application; and
logic that detects the command to power off a client computing device executing the application.
7. The system of claim 6, wherein in response to the copy of the saved state data file not being able to be sent to the remote network storage location due to the computing device being offline, the saved state data file is sent upon the computing device regaining connectivity with the remote network storage location.
8. The system of claim 1 , further comprising:
logic that logs off a current user from the computing device after detecting a designated period of inactivity on the computing device; and
logic that triggers transference of the copy of the saved state data file for the application to the remote network storage location.
9. A system, comprising:
at least one computing device; and
a locker management application executable in the at least one computing device, the locker management application comprising:
logic that maintains a plurality of entitlement lockers for a plurality of users in a remote network storage device, each entitlement locker corresponding to a respective user;
logic that receives identification of a current user;
logic that receives a request to emulate an application on the at least one computing device;
logic that emulates the application in response to verifying that the application is included in the entitlement locker of the current user; and
logic that denies a request to emulate the application in response to verifying that the application is not included in the entitlement locker of the current user.
10. The system of claim 9, wherein upon subsequent addition of the application to the entitlement locker of the current user, a subsequent request from a local computing device currently being utilized by the user to emulate the application is granted.
1 1 . The system of claim 9, wherein application media is streamed to a local computing device currently being utilized by the current user as part of an emulation of the application.
12. The system of claim 1 1 , wherein the application is emulated as being executed on a virtual computing device, wherein a model of the virtual computing device matches a model of a computing device registered to the current user.
13. The system of claim 12, further comprising:
logic that signs off the current user as currently using the virtual computing device after detecting a designated period of inactivity on the virtual computing device, wherein the virtual computing device no longer has access to the current user's entitlement locker until the current user signs on again to the virtual computing device.
14. The system of claim 9, further comprising:
logic that receives a request to access entitlement data stored by the at least one computing device; and
logic that grants access to the entitlement data in response to verifying that the entitlement data is included in the entitlement locker of the current user.
15. The system of claim 9, wherein upon addition of a new application to the entitlement locker of the current user, a subsequent request from a local computing device currently being utilized by the current user to emulate the application is granted.
PCT/US2012/044586 2011-06-29 2012-06-28 Data locker synchronization WO2013003556A1 (en)

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CA2838691A CA2838691C (en) 2011-06-29 2012-06-28 Data locker synchronization
JP2014519004A JP6296978B2 (en) 2011-06-29 2012-06-28 Data locker synchronization
CN201280042500.0A CN103890711B (en) 2011-06-29 2012-06-28 Data safety lock is synchronous
EP12803833.8A EP2726974A4 (en) 2011-06-29 2012-06-28 Data locker synchronization

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US13/172,052 2011-06-29
US13/172,058 2011-06-29
US13/172,052 US8663018B2 (en) 2011-06-29 2011-06-29 Data locker synchronization
US13/172,058 US8668591B2 (en) 2011-06-29 2011-06-29 Data locker management

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CN103890711B (en) 2018-05-08
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CA2838691A1 (en) 2013-01-03
JP6186474B2 (en) 2017-08-23
EP2726974A4 (en) 2015-03-04
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CA2838691C (en) 2021-11-16
JP2014523316A (en) 2014-09-11

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