WO2012173373A3 - 가상터치를 이용한 3차원 장치 및 3차원 게임 장치 - Google Patents
가상터치를 이용한 3차원 장치 및 3차원 게임 장치 Download PDFInfo
- Publication number
- WO2012173373A3 WO2012173373A3 PCT/KR2012/004632 KR2012004632W WO2012173373A3 WO 2012173373 A3 WO2012173373 A3 WO 2012173373A3 KR 2012004632 W KR2012004632 W KR 2012004632W WO 2012173373 A3 WO2012173373 A3 WO 2012173373A3
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- WIPO (PCT)
- Prior art keywords
- image
- game
- user
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- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/20—Image signal generators
- H04N13/275—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
- H04N13/279—Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N13/00—Stereoscopic video systems; Multi-view video systems; Details thereof
- H04N13/30—Image reproducers
- H04N13/366—Image reproducers using viewer tracking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
Abstract
본 발명은 가상터치 기술을 이용한 3차원 게임에서 사용자에게 보여지는 3차원 입체영상과 사용자의 특정지점의 3차원 공간좌표 데이터를 산출하여 3차원 입체영상이 사용자의 특정지점의 접점을 이루거나 근접함에 따라 가상의 3차원 입체영상을 보다 정밀하게 조작하는 방식으로 게임을 플레이할 수 있도록 하는 가상터치를 이용한 3차원 게임 장치를 제공하기 위한 것으로서, 게임 DB에 미리 저장되어 있는 3차원 입체 게임을 렌더링하고, 렌더링된 3차원 게임에 대해 3차원 입체영상을 생성하여 디스플레이부에 제공하는 3차원 게임 실행부와, 사용자의 특정지점의 공간좌표 데이터 및 상기 디스플레이부에서 제공되는 3차원 입체영상을 사용자 관점에서의 영상좌표 데이터를 각각 생성하고, 생성된 공간좌표 데이터 및 영상좌표 데이터를 서로 비교하여 사용자의 특정지점이 3차원 입체영상에 접점 또는 근접함을 확인하여 3차원 입체영상의 터치를 인식하는 가상 터치부를 포함하여 구성되는데 있다.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/126,476 US20140200080A1 (en) | 2011-06-15 | 2012-06-12 | 3d device and 3d game device using a virtual touch |
CN201280038965.9A CN103732299B (zh) | 2011-06-15 | 2012-06-12 | 利用虚拟触摸的三维装置及三维游戏装置 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020110057719A KR101364133B1 (ko) | 2011-06-15 | 2011-06-15 | 가상터치를 이용한 3차원 장치 및 3차원 게임 장치 |
KR10-2011-0057719 | 2011-06-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2012173373A2 WO2012173373A2 (ko) | 2012-12-20 |
WO2012173373A3 true WO2012173373A3 (ko) | 2013-02-07 |
Family
ID=47357584
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2012/004632 WO2012173373A2 (ko) | 2011-06-15 | 2012-06-12 | 가상터치를 이용한 3차원 장치 및 3차원 게임 장치 |
Country Status (4)
Country | Link |
---|---|
US (1) | US20140200080A1 (ko) |
KR (1) | KR101364133B1 (ko) |
CN (1) | CN103732299B (ko) |
WO (1) | WO2012173373A2 (ko) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD752048S1 (en) | 2013-01-29 | 2016-03-22 | Aquifi, Inc. | Display device with cameras |
USD753658S1 (en) | 2013-01-29 | 2016-04-12 | Aquifi, Inc. | Display device with cameras |
USD752585S1 (en) | 2013-01-29 | 2016-03-29 | Aquifi, Inc. | Display device with cameras |
USD753656S1 (en) | 2013-01-29 | 2016-04-12 | Aquifi, Inc. | Display device with cameras |
USD753657S1 (en) | 2013-01-29 | 2016-04-12 | Aquifi, Inc. | Display device with cameras |
USD753655S1 (en) | 2013-01-29 | 2016-04-12 | Aquifi, Inc | Display device with cameras |
KR20150044757A (ko) | 2013-10-17 | 2015-04-27 | 삼성전자주식회사 | 플로팅 입력에 따라 동작을 제어하는 전자 장치 및 그 방법 |
KR102088966B1 (ko) * | 2013-12-27 | 2020-03-13 | 주식회사 케이티 | 가상화 터치 포인팅 영역에 기반하여 컴퓨터화 전자 기기의 동작을 제어하는 터치 패널 운영 장치 및 터치 패널 운영 방법 |
JP2018528551A (ja) * | 2015-06-10 | 2018-09-27 | ブイタッチ・コーポレーション・リミテッド | ユーザー基準空間座標系上におけるジェスチャー検出方法および装置 |
KR101938276B1 (ko) * | 2016-11-25 | 2019-01-14 | 건국대학교 글로컬산학협력단 | 입체 영상 표시장치 |
US10636167B2 (en) * | 2016-11-14 | 2020-04-28 | Samsung Electronics Co., Ltd. | Method and device for determining distance |
WO2019039416A1 (ja) * | 2017-08-24 | 2019-02-28 | シャープ株式会社 | 表示装置及びプログラム |
KR102463712B1 (ko) | 2017-11-24 | 2022-11-08 | 현대자동차주식회사 | 가상 터치 인식 장치 및 그의 인식 오류 보정 방법 |
KR20210012603A (ko) | 2019-07-26 | 2021-02-03 | (주)투핸즈인터랙티브 | 대화형 매체 기반의 운동 시스템 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH07230556A (ja) * | 1994-02-17 | 1995-08-29 | Hazama Gumi Ltd | Cg立体視アニメーションの生成法 |
WO2003098554A1 (en) * | 2002-05-21 | 2003-11-27 | Konami Corporation | Three dimensional image processing program, three dimensional image processing method, and video game device |
US7227526B2 (en) * | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
KR20110037053A (ko) * | 2009-10-05 | 2011-04-13 | (주)휴비드씨엔에스 | 영상센서를 이용한 3차원 공간 터치 입력장치 및 그 방법 |
Family Cites Families (5)
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US7963652B2 (en) * | 2003-11-14 | 2011-06-21 | Queen's University At Kingston | Method and apparatus for calibration-free eye tracking |
CN1977239A (zh) * | 2004-06-29 | 2007-06-06 | 皇家飞利浦电子股份有限公司 | 3-d接触交互中的变焦 |
CN1912816A (zh) * | 2005-08-08 | 2007-02-14 | 北京理工大学 | 一种基于摄像头的虚拟触摸屏系统 |
KR101019254B1 (ko) * | 2008-12-24 | 2011-03-04 | 전자부품연구원 | 공간 투영 및 공간 터치 기능이 구비된 단말 장치 및 그 제어 방법 |
KR101651568B1 (ko) * | 2009-10-27 | 2016-09-06 | 삼성전자주식회사 | 3차원 공간 인터페이스 장치 및 방법 |
-
2011
- 2011-06-15 KR KR1020110057719A patent/KR101364133B1/ko active IP Right Grant
-
2012
- 2012-06-12 WO PCT/KR2012/004632 patent/WO2012173373A2/ko active Application Filing
- 2012-06-12 CN CN201280038965.9A patent/CN103732299B/zh active Active
- 2012-06-12 US US14/126,476 patent/US20140200080A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH07230556A (ja) * | 1994-02-17 | 1995-08-29 | Hazama Gumi Ltd | Cg立体視アニメーションの生成法 |
US7227526B2 (en) * | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
WO2003098554A1 (en) * | 2002-05-21 | 2003-11-27 | Konami Corporation | Three dimensional image processing program, three dimensional image processing method, and video game device |
KR20110037053A (ko) * | 2009-10-05 | 2011-04-13 | (주)휴비드씨엔에스 | 영상센서를 이용한 3차원 공간 터치 입력장치 및 그 방법 |
Also Published As
Publication number | Publication date |
---|---|
KR101364133B1 (ko) | 2014-02-21 |
CN103732299A (zh) | 2014-04-16 |
CN103732299B (zh) | 2016-08-24 |
US20140200080A1 (en) | 2014-07-17 |
KR20120138329A (ko) | 2012-12-26 |
WO2012173373A2 (ko) | 2012-12-20 |
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