WO2012173373A3 - 가상터치를 이용한 3차원 장치 및 3차원 게임 장치 - Google Patents

가상터치를 이용한 3차원 장치 및 3차원 게임 장치 Download PDF

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Publication number
WO2012173373A3
WO2012173373A3 PCT/KR2012/004632 KR2012004632W WO2012173373A3 WO 2012173373 A3 WO2012173373 A3 WO 2012173373A3 KR 2012004632 W KR2012004632 W KR 2012004632W WO 2012173373 A3 WO2012173373 A3 WO 2012173373A3
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WO
WIPO (PCT)
Prior art keywords
image
game
user
coordinate data
specific position
Prior art date
Application number
PCT/KR2012/004632
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English (en)
French (fr)
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WO2012173373A2 (ko
Inventor
김석중
Original Assignee
Kim Seok-Joong
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kim Seok-Joong filed Critical Kim Seok-Joong
Priority to US14/126,476 priority Critical patent/US20140200080A1/en
Priority to CN201280038965.9A priority patent/CN103732299B/zh
Publication of WO2012173373A2 publication Critical patent/WO2012173373A2/ko
Publication of WO2012173373A3 publication Critical patent/WO2012173373A3/ko

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/20Image signal generators
    • H04N13/275Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals
    • H04N13/279Image signal generators from 3D object models, e.g. computer-generated stereoscopic image signals the virtual viewpoint locations being selected by the viewers or determined by tracking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/366Image reproducers using viewer tracking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Signal Processing (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 발명은 가상터치 기술을 이용한 3차원 게임에서 사용자에게 보여지는 3차원 입체영상과 사용자의 특정지점의 3차원 공간좌표 데이터를 산출하여 3차원 입체영상이 사용자의 특정지점의 접점을 이루거나 근접함에 따라 가상의 3차원 입체영상을 보다 정밀하게 조작하는 방식으로 게임을 플레이할 수 있도록 하는 가상터치를 이용한 3차원 게임 장치를 제공하기 위한 것으로서, 게임 DB에 미리 저장되어 있는 3차원 입체 게임을 렌더링하고, 렌더링된 3차원 게임에 대해 3차원 입체영상을 생성하여 디스플레이부에 제공하는 3차원 게임 실행부와, 사용자의 특정지점의 공간좌표 데이터 및 상기 디스플레이부에서 제공되는 3차원 입체영상을 사용자 관점에서의 영상좌표 데이터를 각각 생성하고, 생성된 공간좌표 데이터 및 영상좌표 데이터를 서로 비교하여 사용자의 특정지점이 3차원 입체영상에 접점 또는 근접함을 확인하여 3차원 입체영상의 터치를 인식하는 가상 터치부를 포함하여 구성되는데 있다.
PCT/KR2012/004632 2011-06-15 2012-06-12 가상터치를 이용한 3차원 장치 및 3차원 게임 장치 WO2012173373A2 (ko)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US14/126,476 US20140200080A1 (en) 2011-06-15 2012-06-12 3d device and 3d game device using a virtual touch
CN201280038965.9A CN103732299B (zh) 2011-06-15 2012-06-12 利用虚拟触摸的三维装置及三维游戏装置

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020110057719A KR101364133B1 (ko) 2011-06-15 2011-06-15 가상터치를 이용한 3차원 장치 및 3차원 게임 장치
KR10-2011-0057719 2011-06-15

Publications (2)

Publication Number Publication Date
WO2012173373A2 WO2012173373A2 (ko) 2012-12-20
WO2012173373A3 true WO2012173373A3 (ko) 2013-02-07

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PCT/KR2012/004632 WO2012173373A2 (ko) 2011-06-15 2012-06-12 가상터치를 이용한 3차원 장치 및 3차원 게임 장치

Country Status (4)

Country Link
US (1) US20140200080A1 (ko)
KR (1) KR101364133B1 (ko)
CN (1) CN103732299B (ko)
WO (1) WO2012173373A2 (ko)

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USD752048S1 (en) 2013-01-29 2016-03-22 Aquifi, Inc. Display device with cameras
USD753658S1 (en) 2013-01-29 2016-04-12 Aquifi, Inc. Display device with cameras
USD752585S1 (en) 2013-01-29 2016-03-29 Aquifi, Inc. Display device with cameras
USD753656S1 (en) 2013-01-29 2016-04-12 Aquifi, Inc. Display device with cameras
USD753657S1 (en) 2013-01-29 2016-04-12 Aquifi, Inc. Display device with cameras
USD753655S1 (en) 2013-01-29 2016-04-12 Aquifi, Inc Display device with cameras
KR20150044757A (ko) 2013-10-17 2015-04-27 삼성전자주식회사 플로팅 입력에 따라 동작을 제어하는 전자 장치 및 그 방법
KR102088966B1 (ko) * 2013-12-27 2020-03-13 주식회사 케이티 가상화 터치 포인팅 영역에 기반하여 컴퓨터화 전자 기기의 동작을 제어하는 터치 패널 운영 장치 및 터치 패널 운영 방법
JP2018528551A (ja) * 2015-06-10 2018-09-27 ブイタッチ・コーポレーション・リミテッド ユーザー基準空間座標系上におけるジェスチャー検出方法および装置
KR101938276B1 (ko) * 2016-11-25 2019-01-14 건국대학교 글로컬산학협력단 입체 영상 표시장치
US10636167B2 (en) * 2016-11-14 2020-04-28 Samsung Electronics Co., Ltd. Method and device for determining distance
WO2019039416A1 (ja) * 2017-08-24 2019-02-28 シャープ株式会社 表示装置及びプログラム
KR102463712B1 (ko) 2017-11-24 2022-11-08 현대자동차주식회사 가상 터치 인식 장치 및 그의 인식 오류 보정 방법
KR20210012603A (ko) 2019-07-26 2021-02-03 (주)투핸즈인터랙티브 대화형 매체 기반의 운동 시스템

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JPH07230556A (ja) * 1994-02-17 1995-08-29 Hazama Gumi Ltd Cg立体視アニメーションの生成法
US7227526B2 (en) * 2000-07-24 2007-06-05 Gesturetek, Inc. Video-based image control system
WO2003098554A1 (en) * 2002-05-21 2003-11-27 Konami Corporation Three dimensional image processing program, three dimensional image processing method, and video game device
KR20110037053A (ko) * 2009-10-05 2011-04-13 (주)휴비드씨엔에스 영상센서를 이용한 3차원 공간 터치 입력장치 및 그 방법

Also Published As

Publication number Publication date
KR101364133B1 (ko) 2014-02-21
CN103732299A (zh) 2014-04-16
CN103732299B (zh) 2016-08-24
US20140200080A1 (en) 2014-07-17
KR20120138329A (ko) 2012-12-26
WO2012173373A2 (ko) 2012-12-20

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