WO2012144837A3 - 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템 - Google Patents

대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템 Download PDF

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Publication number
WO2012144837A3
WO2012144837A3 PCT/KR2012/003029 KR2012003029W WO2012144837A3 WO 2012144837 A3 WO2012144837 A3 WO 2012144837A3 KR 2012003029 W KR2012003029 W KR 2012003029W WO 2012144837 A3 WO2012144837 A3 WO 2012144837A3
Authority
WO
WIPO (PCT)
Prior art keywords
terrain
game
polyprisms
role playing
multiplayer online
Prior art date
Application number
PCT/KR2012/003029
Other languages
English (en)
French (fr)
Other versions
WO2012144837A2 (ko
WO2012144837A9 (ko
Inventor
김용재
박재훈
김종석
전무진
차정섭
Original Assignee
(주)티플렉스게임즈
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020120026092A external-priority patent/KR20120120891A/ko
Application filed by (주)티플렉스게임즈 filed Critical (주)티플렉스게임즈
Priority claimed from KR1020120040766A external-priority patent/KR101460989B1/ko
Publication of WO2012144837A2 publication Critical patent/WO2012144837A2/ko
Publication of WO2012144837A9 publication Critical patent/WO2012144837A9/ko
Publication of WO2012144837A3 publication Critical patent/WO2012144837A3/ko

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

대규모 멀티 플레이어 온라인 롤플레잉 게임을 개시한다. 본 발명의 게임의 지형 맵은 플레이어 영역 중 적어도 어느 한 부분이 서로 오버랩 되는 다층 지형들을 포함하고, 다층 지형 각각은 서로 독립적으로 액세스 가능하고 서로 인접하여 배치된 다수의 폴리프리즘(Polyprism)들을 포함한다. 따라서 게임 지형 맵이 통 맵이 아니라 개별적으로 액세스 가능한 폴리프리즘들의 집합체로 구성되므로 동일 반복되는 지형에 대한 다수의 폴리프리즘들은 리소스를 공유함으로써 게임 데이터 량을 획기적으로 줄일 수 있으며 게임 개발시간 단축 및 개발비용을 대폭적으로 줄일 수 있으며, 실시간적으로 조건에 응답하여 지형을 변형시킬 수 있으므로 다양한 지형 변화로 게임 흥미를 배가시킬 수 있다.
PCT/KR2012/003029 2011-04-21 2012-04-19 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템 WO2012144837A2 (ko)

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
KR10-2011-0037100 2011-04-21
KR20110037100 2011-04-21
KR1020120026092A KR20120120891A (ko) 2011-04-21 2012-03-14 대규모 멀티플레이어 온라인 롤 플레잉 게임 및 시스템
KR10-2012-0026092 2012-03-14
KR1020120040766A KR101460989B1 (ko) 2011-04-21 2012-04-19 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템
KR10-2012-0040766 2012-04-19

Publications (3)

Publication Number Publication Date
WO2012144837A2 WO2012144837A2 (ko) 2012-10-26
WO2012144837A9 WO2012144837A9 (ko) 2013-01-03
WO2012144837A3 true WO2012144837A3 (ko) 2013-03-21

Family

ID=47042059

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2012/003029 WO2012144837A2 (ko) 2011-04-21 2012-04-19 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템

Country Status (1)

Country Link
WO (1) WO2012144837A2 (ko)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110580119B (zh) * 2019-08-28 2021-03-02 深圳市瑞立视多媒体科技有限公司 一种基于用户界面的控制系统
CN113134233B (zh) * 2021-05-14 2023-06-20 腾讯科技(深圳)有限公司 控件的显示方法、装置、计算机设备及存储介质
CN113713388B (zh) * 2021-09-01 2024-06-04 网易(杭州)网络有限公司 一种游戏数据处理方法、装置、设备及存储介质

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004267247A (ja) * 2003-03-05 2004-09-30 Square Enix Co Ltd 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体
JP2006061717A (ja) * 2002-11-20 2006-03-09 Sega Corp ゲーム画像の表示制御プログラム及びゲーム装置並びに記憶媒体
KR20070122249A (ko) * 2006-06-26 2007-12-31 주식회사 엔씨소프트 온라인 롤-플레잉 게임 서비스 시스템의 게임 서비스 방법,그 시스템 및 기록매체

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006061717A (ja) * 2002-11-20 2006-03-09 Sega Corp ゲーム画像の表示制御プログラム及びゲーム装置並びに記憶媒体
JP2004267247A (ja) * 2003-03-05 2004-09-30 Square Enix Co Ltd 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体
KR20070122249A (ko) * 2006-06-26 2007-12-31 주식회사 엔씨소프트 온라인 롤-플레잉 게임 서비스 시스템의 게임 서비스 방법,그 시스템 및 기록매체

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
LEE, NAM JAE, STUDY ON FULL 3D MAP MANAGEMENT METHOD FOR ON-LINE ROLE-PLAYING GAME, August 2003 (2003-08-01) *

Also Published As

Publication number Publication date
WO2012144837A2 (ko) 2012-10-26
WO2012144837A9 (ko) 2013-01-03

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