WO2012104855A1 - Système mobile de diffusion en flux de données vidéo avec annonce publicitaire contextuelle et transcodage dynamique - Google Patents

Système mobile de diffusion en flux de données vidéo avec annonce publicitaire contextuelle et transcodage dynamique Download PDF

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Publication number
WO2012104855A1
WO2012104855A1 PCT/IN2010/000804 IN2010000804W WO2012104855A1 WO 2012104855 A1 WO2012104855 A1 WO 2012104855A1 IN 2010000804 W IN2010000804 W IN 2010000804W WO 2012104855 A1 WO2012104855 A1 WO 2012104855A1
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WO
WIPO (PCT)
Prior art keywords
video
content
stream
user
users
Prior art date
Application number
PCT/IN2010/000804
Other languages
English (en)
Inventor
Mahesh Kumar CHINDHULURU
Sarvesh Asthana
Original Assignee
M/S. Netxcell Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by M/S. Netxcell Limited filed Critical M/S. Netxcell Limited
Priority to PCT/IN2010/000804 priority Critical patent/WO2012104855A1/fr
Publication of WO2012104855A1 publication Critical patent/WO2012104855A1/fr

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/20Services signaling; Auxiliary data signalling, i.e. transmitting data via a non-traffic channel
    • H04W4/21Services signaling; Auxiliary data signalling, i.e. transmitting data via a non-traffic channel for social networking applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/61Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio
    • H04L65/611Network streaming of media packets for supporting one-way streaming services, e.g. Internet radio for multicast or broadcast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/60Network streaming of media packets
    • H04L65/75Media network packet handling
    • H04L65/762Media network packet handling at the source 
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/53Network services using third party service providers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • H04N21/234309Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements by transcoding between formats or standards, e.g. from MPEG-2 to MPEG-4 or from Quicktime to Realvideo
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/236Assembling of a multiplex stream, e.g. transport stream, by combining a video stream with other content or additional data, e.g. inserting a URL [Uniform Resource Locator] into a video stream, multiplexing software data into a video stream; Remultiplexing of multiplex streams; Insertion of stuffing bits into the multiplex stream, e.g. to obtain a constant bit-rate; Assembling of a packetised elementary stream
    • H04N21/23614Multiplexing of additional data and video streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2543Billing, e.g. for subscription services
    • H04N21/25435Billing, e.g. for subscription services involving characteristics of content or additional data, e.g. video resolution or the amount of advertising
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25808Management of client data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/434Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams, extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
    • H04N21/4348Demultiplexing of additional data and video streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/4722End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting additional data associated with the content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker
    • H04N21/4886Data services, e.g. news ticker for displaying a ticker, e.g. scrolling banner for news, stock exchange, weather data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/61Network physical structure; Signal processing
    • H04N21/6106Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
    • H04N21/6131Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via a mobile phone network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/643Communication protocols
    • H04N21/6437Real-time Transport Protocol [RTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data

Definitions

  • Video enabled mobile phones have been gaining attention nowadays and the market for streaming video on mobile devices is increasing daily. People are in need of comfort at their door step which increased the demand for mobile video streaming instead of switching on their computers and waiting for the videos to get downloaded. Streaming video means the user doesn't have to wait to download a file in order to play it.
  • the present embodiment enables advanced video streaming over 2.5G and 3G mobile networks and all the video content can be delivered to any mobile device over a wireless network.
  • Multicast streaming is a one-to-many relationship between a windows media server and the users receiving the stream.
  • the server streams to a multicast IP address on the network, and users receive the stream by subscribing to the IP address. All the users receive the stream and do not have control of content playback. Because there is only one stream from the server regardless of the number of users receiving the stream.
  • the streaming Gateway is designed to help mobile operators offer value-added, high margin, multimedia services such as video streaming and on-demand video streaming. It enables setup of high value content delivery via video streaming which ensures a high-quality experience to the end users.
  • Mobile video streaming offers endless possibilities and limitless opportunities.
  • the easy access of streaming video may be enormously useful for many different kinds of users requiring different types of content, such as entertainment videos, business news, TV programs, etc.
  • This video streaming service is supplied as a complete end-to-end solution, from the content management system to the streaming video server, with the integrated billing interface.
  • This real-time billing is felicitated on the basis of data transfer utilized and time utilized.
  • the streaming video is also accompanied by a contextual advertisement in the present invention.
  • Contextual advertisements are those that relates directly to the content of the webpage on which it is served. For example, a search on Google for computers results in a page with sponsored links to websites that offer information about computers or sell computers. These advertisements are contextually related to the search.
  • contextual advertisements There are four types of contextual advertisements provided in this present invention such as pre-roll, post-roll, animated flash overlay and streaming tickers which are explained in detail in the coming paragraphs.
  • This invention relates to a mobile video streaming system which also provides for contextual advertisements with dynamic transcoding in all 2.5 G and 3G mobile networks.
  • the internet and other networks are now commonly used to deliver media objects (video files, streaming media data, music files etc) to end users.
  • a consumer accesses such media by sending a request to a media server.
  • the media server retrieves the media data and transmits it to the consumer's computer, where it is rendered to the consumer.
  • Many media server operators are either entirely funded or obtain supplemental income through the display of advertisements to consumers in conjunction with the serving of media. Thus it is important to the operators to maximize the delivery of advertisements to the consumers wherever possible. There are many instances where there are no advertisements are being displayed when playing a streaming video from most video web sites.
  • US2010211466 titled “System and method for displaying contextual advertisements with media” has a subject matter of developing a method for displaying contextually relevant advertisements related to the users as media objects are being rendered.
  • the method includes requesting, in response to a user input received via a graphical user interface on the media player, an audio stream.
  • the audio stream is received, in which the audio stream includes a first portion associated with a first keyword followed by a second portion associated with a second keyword.
  • the audio stream is rendered and while rendering the first portion, the method includes displaying, on the graphical user interface, a first advertisement associated with the first keyword.
  • the method includes while rendering the second portion, replacing, on the graphical user interface, the first advertisement with a second advertisement associated with the second keyword.
  • US2010005488 titled "Contextual advertising” describes about the method for selecting advertisements for a specific user based on content contained in video data being viewed by the user as well as the user's interaction with the viewed video data.
  • a contextual advertising system and method receives video data and multiple advertisements associated with the video data. The system and the method identify object content in the received video data and generate a video signal representing the video data. The video signal is communicated to a display device which displays a video image. User interaction with the displayed video image is monitored by the system and method. An advertisement is selected from the multiple received advertisements for display to the user.
  • MX20080008438 titled "Streaming media casts, such as in a video game or mobile device environmenf illustrates the stream able content including content such as music, video and advertisements is provided to a game program executing at a remote computing device or game console, wherein the stream able content is for presentation before, during, and/or after game play.
  • a method for managing the downloading and display of a video program using a mobile device in a networking environment that includes a first radio access network and a second radio access network that has a faster rate than the first network.
  • WO2008095314 tilted describes a method and system for real-time distributed transcoding of media streams, requested by end users, in a communication network using a unicast protocol comprise a main media stream generator for generating a set of first media streams and a plurality of regional media stream generators, each in communication with the main media stream generator, for receiving at least one of the first media streams and for generating from the received at least one first media stream a set of second media streams to be delivered to the end users through the communication network and using the unicast protocol.
  • the media player (that is transferred onto the mobile device) is used to render the streamed multimedia content in said at least one mobile device (e.g., a Java-enabled telephone).
  • the present invention proposes a system, which provides an algorithm for selecting the type of the desired overlay type, dynamically.
  • the method of this invention decides which overlay is to be used, contextually and is capable of selecting an image overly for a stream request from 2.5 G network and a video overly for 3G network as the bandwidth is more.
  • the present invention enables advanced video streaming over 2.5G and 3G mobile networks and all the video content can be delivered to any mobile device over a wireless network.
  • Streaming video means that the user does not have to wait to download a file in order to play it. Instead, the media is sent in a continuous stream of data allowing real- time viewing with dynamic transcoding.
  • Transcoding is nothing but the direct digital-to- digital conversion of one encoding to another. This is often done in case where a target device does not support the format or has limited storage capacity mandates reduced file size, or to convert incompatible or obsolete data to a more supported or modern format.
  • Dynamic transcoding depends on link quality, handset capability and content availability. This service is supplied as a complete end-to-end solution, from the content management ensures a high-quality experience to the end users depending on the data transfer utilized and time utilized.
  • In-stream ads are gateways, interstitials, or bumpers, inserted in audio or video streams, either live or on-demand. The most common type is placed at the beginning of the stream. Post-roll:
  • An animated flash character or text is displayed at bottom right corner of the video.
  • Animated flash content is displayed for 15 seconds and then disappears.
  • Figure 1 illustrates a Schematic representation of the working of the video streaming
  • Figure 2 illustrates display of the streaming to place the advertisement with streaming tickers
  • Figure 3 illustrates how the video looks in a mobile with the contextual advertisement
  • Figure 4 illustrates the display of pop-up window of advertisement.
  • Figure 5 illustrates the flow chart of pre/post roll overlay.
  • Figure 6 illustrates the flow chart of animated flash overlay.
  • FIG. 1 illustrates a schematic diagram of the working of the video streaming.
  • Streaming server 1 and web server 2 is connected to the core management server.
  • This management server is connected to the CMS or the mobile phone which displays the video of your choice.
  • the management server 3 is in turn connected with the media transcoder 5 and billing server 6 to process the bill on the basis of the data transfer utilized and time utilized.
  • Figure 2 shows a display of the streaming video 7 in mobile and points out where the advertisement 9 to be placed.
  • An animated flash character 8 or text is placed at the bottom right corner of the video.
  • Animated flash content is displayed for 15 seconds and then disappears.
  • Tickers preview format can be placed in the corners of the video, while user is not disturbed while watching the video. This runs our ticker preview format positioned at the bottom of the video. Preview is set to appear 10 seconds into the video and hover around for another 15 seconds.
  • Figure 3 illustrates how the video 10 looks in a mobile with the contextual advertisement 11. Answer to a poll is displayed, instead of waiting for the content the viewer can simply dismiss an offer or opt-in if so inclined and continue watching the video right away.
  • Figure 4 illustrates the display of a pop-up window of advertisement 12. At key points in the video 13 product offers appear. If the user interacts with the offer the advertiser page will pop-up where full detailed description of offer is displayed.
  • Figure 5 illustrates the flow chart of pre/post roll overlay in contextual advertising as follows. After selecting the required RTP stream, the media (Live stream/ video) 17 transmits it to the media transcoder 16. The media transcoder 16 after converting it to the digital format capable for the handset to support transmits it to the video streaming server 15 which in turn codes for the image/text other sort of advertisements to the media transcoder and the content overlay engine 16 and coordinates for placement of the same. It also codes to stop the overlay. In this way, contextual advertisements reach the mobile user 14 by means of a customized RSTP client with his/ her video in demand.
  • FIG. 6 illustrates the flow chart of animated flash overlay in contextual advertising as follows.
  • layer 1 content is just the video alone from the media (Live stream/ video) 21.
  • Layer 2 content is the overlay content from the content overlay engine 20.
  • Video streaming server 19 transmits the video and the content overlay Engine 20 transmits the animated overlay to the SWF (Small Web Format) enabled video client 18 which could also be a customized RSTP client
  • SWF Small Web Format

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Graphics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

La présente invention concerne un serveur mobile (1) de diffusion en flux de données vidéo, permettant aux utilisateurs finaux de regarder des vidéos préalablement chargées ainsi que des flux en direct avec le confort d'un téléphone mobile de type 2,5 G et 3 G. Ce serveur (1) constitue une solution complète pour les opérateurs mobiles et les propriétaires de contenu, leur permettant d'héberger de manière centralisée un contenu vidéo en le rendant accessible à des combinés cellulaires. La vidéo peut être téléchargée sur les combinés afin d'y être visionnée ultérieurement ou peut être envoyée en flux continu. Une facturation en temps réel de l'utilisation de la vidéo est effectuée sur la base du transfert de données utilisé et du temps passé. En plus de cela, le présent mode de réalisation comporte des annonces publicitaires contextuelles utilisant un système de transcodage dynamique pendant que le signal vidéo est envoyé en flux sous la forme de messages défilants et de vidéos flash animées superposées ainsi qu'après que l'utilisateur a fini de visionner la vidéo en remplissant l'intervalle intermédiaire.
PCT/IN2010/000804 2010-12-14 2010-12-14 Système mobile de diffusion en flux de données vidéo avec annonce publicitaire contextuelle et transcodage dynamique WO2012104855A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/IN2010/000804 WO2012104855A1 (fr) 2010-12-14 2010-12-14 Système mobile de diffusion en flux de données vidéo avec annonce publicitaire contextuelle et transcodage dynamique

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IN2010/000804 WO2012104855A1 (fr) 2010-12-14 2010-12-14 Système mobile de diffusion en flux de données vidéo avec annonce publicitaire contextuelle et transcodage dynamique

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017180925A1 (fr) * 2016-04-14 2017-10-19 Pinterest, Inc. Prévisualisations d'option de participation informée pour publicités vidéo

Citations (4)

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Publication number Priority date Publication date Assignee Title
US6201536B1 (en) * 1992-12-09 2001-03-13 Discovery Communications, Inc. Network manager for cable television system headends
US20020083441A1 (en) * 2000-08-31 2002-06-27 Flickinger Gregory C. Advertisement filtering and storage for targeted advertisement systems
US20050276284A1 (en) * 2003-08-29 2005-12-15 Krause Edward A Advanced, self-balancing video multiplexer system
US20070234213A1 (en) * 2004-06-07 2007-10-04 Jason Krikorian Selection and Presentation of Context-Relevant Supplemental Content And Advertising

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6201536B1 (en) * 1992-12-09 2001-03-13 Discovery Communications, Inc. Network manager for cable television system headends
US20020083441A1 (en) * 2000-08-31 2002-06-27 Flickinger Gregory C. Advertisement filtering and storage for targeted advertisement systems
US20050276284A1 (en) * 2003-08-29 2005-12-15 Krause Edward A Advanced, self-balancing video multiplexer system
US20070234213A1 (en) * 2004-06-07 2007-10-04 Jason Krikorian Selection and Presentation of Context-Relevant Supplemental Content And Advertising

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2017180925A1 (fr) * 2016-04-14 2017-10-19 Pinterest, Inc. Prévisualisations d'option de participation informée pour publicités vidéo
US20170300969A1 (en) * 2016-04-14 2017-10-19 Pinterest, Inc. Informed opt-in previews for video advertisements
US11386457B2 (en) 2016-04-14 2022-07-12 Pinterest, Inc. Informed opt-in previews for video advertisements

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