WO2011093585A2 - Member management method using guild system and customer marketing system - Google Patents

Member management method using guild system and customer marketing system Download PDF

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Publication number
WO2011093585A2
WO2011093585A2 PCT/KR2010/008347 KR2010008347W WO2011093585A2 WO 2011093585 A2 WO2011093585 A2 WO 2011093585A2 KR 2010008347 W KR2010008347 W KR 2010008347W WO 2011093585 A2 WO2011093585 A2 WO 2011093585A2
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guild
members
module
loyalty
points
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PCT/KR2010/008347
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French (fr)
Korean (ko)
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WO2011093585A3 (en
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조승훈
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(주)엔조이소프트
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising

Definitions

  • the present invention relates to a member management method and a purchase method using a guild system.
  • Korean Patent Publication No. 2003-0044507 'Network type member management system and method, and a community website using the same', is a network of member information of an internet website, a primary network and a derivative network.
  • Information retrieval knowledge sharing and e-commerce that operates through primary or tertiary networks by arranging in a web structure that integrates the in-secondary network and the tertiary network made externally.
  • the community is formed by members, etc., it is possible to resolve the conflicts between members.
  • such a system may be advantageous in relations among members and information retrieval, but still maintains a 1: 1 relationship in relation to a service providing system in the purchase behavior of members or the accumulation of points.
  • Republic of Korea Patent Publication No. 10-2008-0095122 'Membership management system and method by increasing the incentives by new member registration' increases membership incentives by increasing the incentives of registered members as members are added to the Internet site Incentives for new member registration to encourage the increase of subscribers not only to the site administrator but also to the registered members, focusing on the fact that the number of registered members is the most important indicator of the value of the site when evaluating the Internet site. To give. However, this method is intended to increase the value of the service system and has nothing to do with individual purchasing.
  • An object of the present invention is to provide a member management system that selects excellent customer groups and manages the marketing by grouping the members in individual guild units, which are devised to overcome the disadvantages described above.
  • the member management system is a guild generation module for generating a guild, and if a member wants to join a pre-generated guild, a member is placed in the guild.
  • Guild sign-up module for inclusion, guild verification module to check what members are currently in the guild and how the guild is performing, guild management module to manage guild guild members, and points based on the performance of individual members in the guild It may include a guild one point compensation module for generating and applying the generated points to the guild member power source.
  • the guild one point compensation module further includes a loyalty management module, and the loyalty management module calculates loyalty calculated by the duration of the corresponding guild, the number of guild members, the guild membership period per guild member, the performance of the guild member, and the like. It may be used as a weight for the points generated accordingly.
  • Guild confirmation module may be to determine the guild ranking and guild grade according to the combined use of the guild member.
  • the guild is managed by a guild leader, and the guild leader may have the authority to join or leave a guild member.
  • the member management system may include a member DB including member information and a guild DB including subscription member information for each guild.
  • a member management method using a guild system comprising: a first step of generating points according to a user's purchase behavior; A second step of confirming a subscription guild of the user; A third step of confirming the loyalty of the subscription guild of the user; A fourth step of calculating an application point by calculating the points generated in the first step and the loyalty of the third step; And a fifth step of applying the application point to all members of the user's subscription guild.
  • the present invention has the effect of securing a large number of loyal members and proceeding services around them by finding a customer group consisting of excellent customers by managing the members in guild units.
  • the purchase performance of guild members is not limited to individual parties, it is rewarded to all members of the guild member, so that they can achieve marketing differentiation that increases group loyalty by inducing a sense of belonging, sense of cooperation, and achievement among guild members.
  • 1A is a conceptual diagram showing the configuration of a conventional system.
  • 1B is a conceptual diagram showing the configuration of a system according to the present invention.
  • FIG. 2 is a diagram showing the configuration of a system according to the present invention.
  • FIG. 3 is a block diagram showing operation of the present invention.
  • 1 is a conceptual diagram for explaining the present invention.
  • 1A is a diagram illustrating a relationship between a conventional service system and a member.
  • members are identified by ID, and purchase details, usage records, points, and miles are recorded and managed for each ID. These points and miles can be converted to other forms, but basically, points and miles generated through the ID can only be used as the ID.
  • information can be exchanged between members through bulletin boards and clubs, but in the case of shopping malls, it is only possible to exchange simple information using a simple Q & A bulletin board or a bulletin board that leaves a review when purchasing a product. Although exchanges can be made and co-purchases can be made, these services are not a special tool for tying members' relationships, and service systems and IDs can be purchased 1: 1 and earn points and miles.
  • 1B is a conceptual diagram of an ID and a system in the present invention.
  • the concept of guild is introduced and users who meet certain conditions are grouped to act as one group (in the present invention, the term 'guild' is only one name and is not limited thereto and may be used as other names. have).
  • the service providers such as PC cafes and restaurants cater for customers who use the business to be members of on-offline membership management systems such as in-store management programs.
  • the concept of 'guild' in addition to the members of the guild members to give points to the whole guild member that occurs when making a purchase.
  • the guild ranking and the guild grade are graded according to the combined use of the guild member, and the upper guild becomes higher. You will receive a high percentage of mileage and point differentials.
  • the guilds are allowed to join as many as the number of guilds per member (here, for convenience of explanation, and the guild garden per unit guild is differentiated by guild class .
  • Members who create guilds or manage guilds are called 'guild leaders' and members who are approved to join the guild are called 'guild members'.
  • 'guild leaders' Members who create guilds or manage guilds
  • members who are approved to join the guild are called 'guild members'.
  • An guild leader is a person who manages the guild and has the authority to join and leave the guild member at any time. Therefore, the members who have high utilization records have a higher chance of joining the superior guild or organizing and cultivating the superior guild, thereby providing differentiated benefits of excellent customers.
  • the entire guild member can benefit from the use of one member's performance or purchase behavior, it is advantageous to form a guild between members with high performance and purchasing power.
  • Each member is forced to find a guild that ranks high in the rankings, which allows members with high performance to benefit more by meeting with each other.
  • each member can create a new guild by using an on-line medium or search for an existing guild to join the guild.
  • guilds cannot join a plurality, and in order to create a new guild or join another guild, the guild must go through the process of leaving an existing guild.
  • these guilds may be subscribed to each service (PC room, shopping mall, etc.) may be subdivided into each field to join one guild per field.
  • any member of the guild including the guild leader, can view the performance of the individual guild members of the guild belonging to the member's guild.
  • the specific gravity to use becomes high.
  • guild members with poor performance can be organized by the guild leader's withdrawal process at any time, and thus can be maintained as a guild with excellent performance, and thus the service can have a loyal consumer group.
  • service providers can not only limit the scope of marketing but also change their perspectives to marketing to groups rather than to individuals, thus enabling more diverse forms of marketing.
  • a service provider typically surveys sales costs against the customer's loyalty to their brand (which is higher if the user continues to buy a particular product, determined by the quantity and frequency of purchase).
  • the system according to the present invention has a member DB and a guild DB to which the member subscribes, mainly with a control unit that controls the system of the present invention as a whole. Since each member is allowed to join one guild, each member does not have a guild DB. However, if multiple guilds are allowed, a guild DB may be provided for each member.
  • the member DB basic information of a registered member is stored.
  • the guild DB information about a member registered for each guild is stored.
  • a separate module for handling guild matters if a member wants to create a guild guild generation module for creating a guild, if there is a member who wants to join a pre-generated guild to include members in the guild Guild registration module, guild confirmation module to check what members are currently members of the guild and how the guild is performing, guild master's guild management module to manage guild members, and the member's use history if there is a member's performance. It may include a guild one point compensation module that generates points, mileage according to the use results and apply the generated points, miles to all the guild members.
  • the guild with the same or similar performance considering the number of guild members who are joined to the guild, the number of guild members who have used the same performance during the same performance, the number of guild members, the amount of guild members, the number of guild members connected, etc. You can calculate the loyalty of the guild instead of each guild member.
  • the calculation of loyalty can be calculated as having higher loyalty as the above variables are high, and the method of calculating loyalty used in the existing member management can be applied as a guild unit.
  • the movement of the guild members, while the number of guilds generated a lot of use, the amount of money can be said that the loyalty is high, these guilds need to be managed specially, it is desirable to reflect the high loyalty to compensate for this.
  • the duration of the guild or the membership of the guild members may be included in the loyalty calculation.
  • the calculated loyalty is reflected in the generation of points and mileage, so that more loyalty guilds can generate more points and mileage.
  • Guild members also stay in the same guild for a long time, so it is important to increase the performance of loyalty check.
  • FIG. 3 is a flowchart illustrating an implementation in accordance with the present invention. It shows the case that the member registration is completed and the member who completes the guild registration is using the service.
  • a service use act or purchase act
  • the control unit of the service generates points and miles from the service use amount and checks to which guild the user of the service is subscribed.
  • the loyalty data of the guild is taken and applied to the generated points and mileage to calculate the application point, and then add points and miles of the same size to all guild members of the guild.
  • the loyalty that is changed according to the purchase is recalculated and stored in the guild DB.

Abstract

The present invention relates to a member management method using a guild system. In the past, members used to accumulate points through one-to-one communication with a service providing system by using member IDs. However, the purpose of the present invention is to: allow members to organize a guild according to certain conditions or by the free will of the members; and apply points which are generated when an individual member performs a service usage action to every member of the guild for the members who have formed a guild, thereby inducing members with high usage performance to gather together and form a guild. Consequently, as a service providing system, the invention is capable of obtaining a large number of loyal customers showing high usage performance, and using said customers for marketing and the like.

Description

길드 시스템을 이용한 회원관리방법 및 고객마케팅 시스템Member management method and customer marketing system using guild system
본 발명은 길드 시스템을 이용한 회원관리방법, 구매방법에 관한 것이다.The present invention relates to a member management method and a purchase method using a guild system.
종래에 온라인을 통한 회원관리 방법은 회원별로 아이디를 부여하여 가입을 받은 후에 DB에 별도로 저장하고 해당 개인별로 생성된 아이디에 쿠폰, 마일리지, 포인트 등을 생성하여 현금 대신으로 사용하거나 해당 서비스 내에서 사용하도록 하는 것이 일반적이었다. 이러한 회원관리 시스템은 아이디를 기준으로 하여 모든 행위가 이루어지며 아이디를 기준으로 포인트 적립, 사은행사 등이 진행되기 때문에 회원들의 아이디간에는 어떠한 교류도 없으며 시스템을 제공하는 서버와 1:1로 통신할 뿐이다.In the conventional method of online membership management, members are given an ID to receive a subscription, stored separately in a DB, and coupons, miles, points, etc. are generated in the ID generated for each individual to be used instead of cash or used in the corresponding service. It was common to have one. This member management system performs all activities based on ID, and points are earned based on ID, and private banking companies are in progress, so there is no exchange between members' IDs, and only 1: 1 communication with the server providing the system. .
이와 같은 단점을 극복하기 위하여 대한민국 특허 공개번호 특2003-0044507호 '네트워크형 회원관리 시스템 및 방법, 및 그를 이용한 커뮤니티 웹사이트'는 인터넷 웹사이트의 회원정보를 트리 구조 네트워크인 1차 네트워크, 파생 네트워크인 2차 네트워크, 및 외부에 대해 만들어지는 3차 네트워크를 통합한 웹구조로 배열하여 회원의 관계를 보다 세분하여 효율적으로 관리하여 1차 내지 3차 네트워크를 통해 작동되는 정보검색 지식공유 및 전자상거래 등이 가능해지도록 하여 회원등에 의하여 커뮤니티가 이루어지는 경우 회원간의 갈등도 해결하기 위한 시스템을 두고 있다. 그러나 이러한 시스템은 회원간의 관계, 정보검색 등에서는 유리할 수 있지만 회원의 구매행위나 포인트의 적립 등에 있어서는 서비스제공 시스템과의 관계에 있어서 여전히 1:1의 관계만 유지할 뿐이다.In order to overcome such drawbacks, Korean Patent Publication No. 2003-0044507, 'Network type member management system and method, and a community website using the same', is a network of member information of an internet website, a primary network and a derivative network. Information retrieval knowledge sharing and e-commerce that operates through primary or tertiary networks by arranging in a web structure that integrates the in-secondary network and the tertiary network made externally. When the community is formed by members, etc., it is possible to resolve the conflicts between members. However, such a system may be advantageous in relations among members and information retrieval, but still maintains a 1: 1 relationship in relation to a service providing system in the purchase behavior of members or the accumulation of points.
대한민국 특허 공개번호 10-2008-0095122호 '신규회원등록에 따른 인센티브 증가에 의한 회원관리시스템 및 그 방법'은 인터넷 사이트에서 회원이 추가됨에 따라 기가입된 회원의 인센티브를 증가시키는 것에 의해 회원 가입률을 높이도록 한 것으로서 인터넷 사이트를 평가할 때 가입된 회원수가 사이트의 가치를 평가하는 가장 중요한 지표가 되는 것에 착안하여 사이트 운영자 뿐 아니라 가입되어 있는 회원들이 가입자를 늘릴 수 있도록 유도하기 위하여 신규회원 등록에 따른 인센티브를 주도록 한 것이다. 그러나 이러한 방법은 서비스 시스템의 가치를 올리기 위한 것이며 개별 구매행위와는 아무런 상관이 없게 된다.Republic of Korea Patent Publication No. 10-2008-0095122 'Membership management system and method by increasing the incentives by new member registration' increases membership incentives by increasing the incentives of registered members as members are added to the Internet site Incentives for new member registration to encourage the increase of subscribers not only to the site administrator but also to the registered members, focusing on the fact that the number of registered members is the most important indicator of the value of the site when evaluating the Internet site. To give. However, this method is intended to increase the value of the service system and has nothing to do with individual purchasing.
본 발명은 상기한 바와 같은 단점을 극복하기 위하여 안출된 것으로서 회원을 개별 길드 단위로 묶어 관리함으로써 우량 고객집단을 선별해 내고 이들을 중심으로 마케팅이 가능하도록 하는 회원관리 시스템을 제공하는 것을 목적으로 한다.An object of the present invention is to provide a member management system that selects excellent customer groups and manages the marketing by grouping the members in individual guild units, which are devised to overcome the disadvantages described above.
상기한 바와 같은 목적을 달성하기 위하여 길드 시스템을 이용한 회원관리 시스템을 제공하는데, 상기 회원관리 시스템은 길드를 생성하기 위한 길드 생성모듈, 미리 생성된 길드에 가입을 원하는 회원이 있는 경우 길드에 회원을 포함시키기 위한 길드 가입모듈, 현재 길드에 어떤 회원들이 가입되어 있으며 길드의 실적은 어떤지 확인하기 위한 길드 확인 모듈, 길드장이 길드원을 관리하기 위한 길드관리모듈, 길드 내의 개별 회원의 이용실적에 따라 포인트를 발생시키고 발생된 포인트를 길드원 전원에게 동일하게 적용시키는 길드원포인트보상모듈을 포함할 수 있다.In order to achieve the above object, a member management system using a guild system is provided. The member management system is a guild generation module for generating a guild, and if a member wants to join a pre-generated guild, a member is placed in the guild. Guild sign-up module for inclusion, guild verification module to check what members are currently in the guild and how the guild is performing, guild management module to manage guild guild members, and points based on the performance of individual members in the guild It may include a guild one point compensation module for generating and applying the generated points to the guild member power source.
상기 길드원포인트보상모듈은 충성도 관리모듈을 더 포함하며 상기 충성도 관리모듈은 해당 길드의 존속기간, 길드원수, 길드원당 길드 가입기간, 길드원의 이용실적 등에 의해 계산되는 충성도를 계산하여 회원의 이용실적에 따라 발생되는 포인트에 가중치로 사용되는 것일 수 있다.The guild one point compensation module further includes a loyalty management module, and the loyalty management module calculates loyalty calculated by the duration of the corresponding guild, the number of guild members, the guild membership period per guild member, the performance of the guild member, and the like. It may be used as a weight for the points generated accordingly.
길드확인모듈은 길드원의 합산 이용 실적에 따라 길드 랭킹과 길드 등급을 결정하는 것일 수 있다.Guild confirmation module may be to determine the guild ranking and guild grade according to the combined use of the guild member.
상기 길드는 길드장에 의해서 관리되며 길드장은 길드원을 가입,탈퇴시키는 권한을 갖는 것일 수 있다.The guild is managed by a guild leader, and the guild leader may have the authority to join or leave a guild member.
상기 회원관리 시스템은 회원정보를 포함하는 회원DB와 길드별 가입회원정보를 포함하는 길드DB를 포함하는 것일 수 있다. The member management system may include a member DB including member information and a guild DB including subscription member information for each guild.
또한, 길드시스템을 이용한 회원관리 방법으로서, 사용자의 구매행위에 따라 포인트를 발생시키는 제1단계; 상기 사용자의 가입길드를 확인하는 제2단계; 상기 사용자의 가입길드의 충성도를 확인하는 제3단계; 상기 제1단계에서 발생한 포인트와 상기 제3단계의 충성도를 연산하여 적용포인트를 계산하는 제4단계; 상기 적용포인트를 상기 사용자의 가입길드원 모두에게 적용하는 제5단계;를 포함할 수 있다.In addition, a member management method using a guild system, comprising: a first step of generating points according to a user's purchase behavior; A second step of confirming a subscription guild of the user; A third step of confirming the loyalty of the subscription guild of the user; A fourth step of calculating an application point by calculating the points generated in the first step and the loyalty of the third step; And a fifth step of applying the application point to all members of the user's subscription guild.
본 발명은 길드단위로 회원을 관리하도록 함으로써 우수고객으로 이루어진 고객집단을 발굴해 내도록 함으로써 충성도 높은 회원을 다수 확보하고 이들을 중심으로 서비스를 진행할 수 있도록 하는 효과를 갖는다. 또한 길드원 개인의 구매실적이 개인 당사자에 국한된 것이 아닌 소속된 길드원 모두에게 보상행위로 진행되기에 해당 길드원간의 소속감과 의무감 협동심 그리고 성취도를 유발하여 집단 충성도를 상승시키는 마케팅 차별화를 이룰 수 있다.The present invention has the effect of securing a large number of loyal members and proceeding services around them by finding a customer group consisting of excellent customers by managing the members in guild units. In addition, since the purchase performance of guild members is not limited to individual parties, it is rewarded to all members of the guild member, so that they can achieve marketing differentiation that increases group loyalty by inducing a sense of belonging, sense of cooperation, and achievement among guild members.
도1a는 종래의 시스템의 구성을 도시하는 개념도.1A is a conceptual diagram showing the configuration of a conventional system.
도1b는 본 발명에 따른 시스템의구성을 도시하는 개념도.1B is a conceptual diagram showing the configuration of a system according to the present invention.
도2는 본 발명에 따른 시스템의 구성을 도시하는 도면.2 is a diagram showing the configuration of a system according to the present invention;
도3은 본 발명의 작동을 도시하는 블럭도.3 is a block diagram showing operation of the present invention.
이하, 첨부한 도면을 참고로 하여 본 발명을 상세하게 설명한다. 도1은 본 발명의 설명을 위한 개념도이다. 도1의 a는 종래의 서비스 시스템과 회원간의 관계를 설명한 도면이다. 도1a에서 회원은 아이디로 식별되며 아이디 별로 구매내역, 사용실적, 포인트, 마일리지 등이 기록되고 관리된다. 이러한 포인트, 마일리지는 다른 형태로 변환될 수 있지만 기본적으로 해당 아이디를 통해 발생한 포인트, 마일리지는 해당 아이디로만 사용이 가능하다. 또한 회원들간에는 게시판, 클럽 등을 통해 정보교환이 이루어질 수 있지만 쇼핑몰이라면 간단한 Q&A게시판이나 물건구입시 후기를 남기는 게시판 정도를 이용해 간단한 정보 교환만 가능할 뿐이며 포탈 등의 경우는 별도의 카페 등을 만들어 정보교환이 이루어질 수 있도록 하며 공동구매 또한 이루어질 수 있도록 되어 있지만 이러한 서비스도 회원간의 관계를 묶어놓는 특별한 도구가 되지 않으며 여전히 서비스시스템과 아이디는 1:1로 구매하고 포인트, 마일리지를 쌓게 된다.Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. 1 is a conceptual diagram for explaining the present invention. 1A is a diagram illustrating a relationship between a conventional service system and a member. In FIG. 1A, members are identified by ID, and purchase details, usage records, points, and miles are recorded and managed for each ID. These points and miles can be converted to other forms, but basically, points and miles generated through the ID can only be used as the ID. In addition, information can be exchanged between members through bulletin boards and clubs, but in the case of shopping malls, it is only possible to exchange simple information using a simple Q & A bulletin board or a bulletin board that leaves a review when purchasing a product. Although exchanges can be made and co-purchases can be made, these services are not a special tool for tying members' relationships, and service systems and IDs can be purchased 1: 1 and earn points and miles.
도1b는 본 발명에서 아이디와 시스템의 개념도이다. 본 발명에서는 길드라는 개념을 도입하며 일정한 조건을 충족시키는 사용자들을 하나의 그룹으로 묶어서 행위를 하게 된다(본발명에서 '길드'라고 칭한 것은 하나의 명칭일 뿐이며 이에 제한되지 않으며 기타 다른 명칭으로 사용될 수 있다).1B is a conceptual diagram of an ID and a system in the present invention. In the present invention, the concept of guild is introduced and users who meet certain conditions are grouped to act as one group (in the present invention, the term 'guild' is only one name and is not limited thereto and may be used as other names. have).
즉, 종래에 PC방이나 외식업 등의 서비스업에서 해당 업소를 이용하는 고객을 매장내 관리프로그램등과 같은 온-오프라인상의 회원관리 시스템의 회원으로 가입을 유도하여 이용 실적만큼 회원등급별 마일리지 혜택을 주는데 이러한 서비스에서 '길드'라는 개념을 추가로 도입하여 길드에 가입한 회원이 구매행위 등을 할 때 발생하는 포인트를 길드원 전체에게 주도록 한다. 즉, 길드장을 포함한 길드원 중 단 한명이라도 이용실적이 발생하면 모든 길드원에 길드의 등급별 마일리지나 포인트가 지급되게 되며 또한 길드원의 합산 이용 실적에 따라 길드 랭킹과 길드 등급이 매겨지며 상위 길드는 등급이 높아져 높은 비율의 마일리지, 포인트 차등 혜택을 부여받을 수 있게 된다.In other words, in the past, the service providers such as PC cafes and restaurants cater for customers who use the business to be members of on-offline membership management systems such as in-store management programs. Introduced the concept of 'guild' in addition to the members of the guild members to give points to the whole guild member that occurs when making a purchase. In other words, if only one member of the guild including the guild leader uses the mileage points or points for each guild member, the guild ranking and the guild grade are graded according to the combined use of the guild member, and the upper guild becomes higher. You will receive a high percentage of mileage and point differentials.
또한, 일정기간 단위(주별,월별) 랭킹제를 진행함으로써 실시간으로 길드의 성적표를 열람할수 있도록 하여 상위 길드 랭커에게 다양한 포상이벤트를 부여함으로써 보다 강력하고 지속적인 마케팅효과를 얻을 수 있다. 또한, 길드랭킹이 공시되고 언제든 확인 가능하기 때문에 길드별 타켓마케팅이 가능하게 된다.In addition, by conducting a ranking (weekly, monthly) ranking system for a certain period of time to view the guild's score report in real time by giving a variety of awards events to the top guild ranker can obtain a more powerful and continuous marketing effect. In addition, since guild rankings are disclosed and can be checked at any time, target marketing by guild becomes possible.
여기서 길드는 회원당 지정된 개수만큼만(여기서는 설명의 편의상 한군데에 한정되는 것으로 하며 단위길드당 길드원 정원이 길드등급별로 차별화 되어있다. 즉, 길드 등급이 높아지면 길드정원이 늘어난다) 가입할 수 있도록 하며 이 길드를 만들거나 길드를 관리하는 회원을 '길드장'이라고 하고 해당 길드에 가입 요청을 하여 가입이 승인된 구성원을 '길드원'이라고 칭한다. 해당 서비스의 회원이라면 누구나 길드장 또는 길드원이 될 수도 있고 자유로운 탈퇴도 가능하며 길드장은 해당 길드를 관리하는 사람으로써 길드원을 언제든지 가입 및 탈퇴시킬 수 있는 권한을 갖게 된다. 따라서, 이용실적이 높은 회원은 우량 길드에 가입하거나 우량 길드를 신규로 조직하여 육성할 수 있는 기회가 좀 더 높아지게 되어 우수고객의 차별화 혜택을 갖게 된다.Here, the guilds are allowed to join as many as the number of guilds per member (here, for convenience of explanation, and the guild garden per unit guild is differentiated by guild class . Members who create guilds or manage guilds are called 'guild leaders' and members who are approved to join the guild are called 'guild members'. Anyone who is a member of the service can become a guild leader or a guild member, or can withdraw freely. The guild leader is a person who manages the guild and has the authority to join and leave the guild member at any time. Therefore, the members who have high utilization records have a higher chance of joining the superior guild or organizing and cultivating the superior guild, thereby providing differentiated benefits of excellent customers.
즉, 회원 한명의 이용실적이나 구매행위에 의하여 길드원 전체가 혜택을 받을 수 있기 때문에 이용실적,구매력이 높은 회원끼리 길드를 구성하는 것이 유리하기 때문에 각각의 길드는 이용 실적이 높은 회원을 유치하려고 하게 되며 각각의 회원은 높은 랭킹에 올라있는 길드를 찾을 수 밖에 없으며 이 때문에 높은 이용실적을 갖는 회원들이 서로 모임으로써 더 많은 혜택을 받을 수 있게 되어 더많은 실적을 쌓을 수 있게 된다.In other words, since the entire guild member can benefit from the use of one member's performance or purchase behavior, it is advantageous to form a guild between members with high performance and purchasing power. Each member is forced to find a guild that ranks high in the rankings, which allows members with high performance to benefit more by meeting with each other.
이를 위해 각회원은 온오프라인의 매체를 이용하여 신규로 길드를 만들거나 기존에 만들어져 있는 길드를 검색하여 길드에 가입하도록 할 수 있다. 그러나 길드는 복수로 가입할 수 없으며 신규 길드를 만들거나 다른 길드에 가입하기 위해서는 기존에 가입된 길드를 탈퇴하는 과정을 거쳐야만 한다. 또한, 이러한 길드는 서비스마다 가입하도록 할 수 도 있으나(PC방, 쇼핑몰 등) 각 분야를 세분화하여 분야마다 한 개씩의 길드에 가입하도록 할 수도 있다.To this end, each member can create a new guild by using an on-line medium or search for an existing guild to join the guild. However, guilds cannot join a plurality, and in order to create a new guild or join another guild, the guild must go through the process of leaving an existing guild. In addition, these guilds may be subscribed to each service (PC room, shopping mall, etc.) may be subdivided into each field to join one guild per field.
이러한 방법으로 가입된 길드에서 길드장을 포함한 길드원은 누구나 본인이 소속된 길드의 개별 길드원의 이용실적 등을 열람할 수 있기에 소속집단에서 소속된 길드원의 기여도를 인지하게 되며 이에 따른 의무감도 커져 해당 서비스를 이용하는 비중이 높아지게 된다. 반면 이용 실적이 저조한 길드원은 해당 길드의 길드장이 언제든지 탈퇴처리를 하는 방법으로 정리할 수 있기 때문에 이용실적이 우수한 길드로 유지관리가 가능하며 이에 따라 해당 서비스는 충성도가 높은 소비자집단을 가질 수 있게 되며 이러한 집단을 대상으로 마케팅할 수 있게 되기 때문에 서비스 제공자로서는 마케팅의 범위를 한정할 수 있을 뿐 아니라 개인에 대한 마케팅이 아니라 집단에 대한 마케팅으로 관점을 변화시킬 수 있어 좀 더 다양한 형태의 마케팅이 가능하게 된다.또한, 통상적으로 서비스 제공자인 기업은 자사 브랜드에 대한 소비자의 충성도(특정 제품을 지속적으로 구매하는 행위가 많은 경우 높아짐, 구매양과 구매횟수로 결정함) 대비 판매비를 조사한 결과 충성도가 높은 고객에게 제품 하나를 더 파는데 드는 비용이 자사 제품에 대한 구매 경험이 없는 새로운 고객에게 판매하는데 드는 비용보다 훨씬 낮으며 상대적으로 충성도가 높은 고객에 대한 판매가 기업이익 제고에 견인차 역할을 한다는 점을 파악하고 있으며 이를 위하여 신규고객보다는 단골 고객 확보에 주력하고 있기 때문에 이러한 충성도 높은 고객 집단을 갖게 되는 것은 서비스제공자로서 이득이 될 수 밖에 없다. 특히 쇼핑몰이나 PC방 등과 같이 인터넷을 통한 상거래의 경우 이러한 경향이 더 커진다.In this way, any member of the guild, including the guild leader, can view the performance of the individual guild members of the guild belonging to the member's guild. The specific gravity to use becomes high. On the other hand, guild members with poor performance can be organized by the guild leader's withdrawal process at any time, and thus can be maintained as a guild with excellent performance, and thus the service can have a loyal consumer group. As it enables marketing to groups, service providers can not only limit the scope of marketing but also change their perspectives to marketing to groups rather than to individuals, thus enabling more diverse forms of marketing. In addition, a service provider typically surveys sales costs against the customer's loyalty to their brand (which is higher if the user continues to buy a particular product, determined by the quantity and frequency of purchase). The cost of selling one more We understand that sales to relatively loyal customers are much lower than the cost of selling to new customers who have no experience in purchasing products, and that driving the company's profits is focused on securing regular customers rather than new customers. Having such a loyal customer group is a boon to service providers. Especially in the case of commerce via the Internet such as a shopping mall or a PC room, this tendency becomes larger.
도2는 본 발명에 따른 시스템의 구성도를 도시한다. 본 발명에 따른 시스템은 본 발명의 시스템을 전체적으로 제어하는 제어부를 중심으로 하여 회원DB와 회원이 가입한 길드DB를 갖는다. 회원 한명당 한 개의 길드에 가입하도록 되기 때문에 회원별로 길드DB를 두지 않지만 여러 개의 길드 가입을 허용하는 경우에는 회원별로 길드DB를 두도록 할 수 있다. 회원 DB에는 가입한 회원의 기초정보가 저장되며 길드DB에는 길드별로 가입한 회원에 관한 사항이 저장된다.2 shows a schematic diagram of a system according to the invention. The system according to the present invention has a member DB and a guild DB to which the member subscribes, mainly with a control unit that controls the system of the present invention as a whole. Since each member is allowed to join one guild, each member does not have a guild DB. However, if multiple guilds are allowed, a guild DB may be provided for each member. In the member DB, basic information of a registered member is stored. In the guild DB, information about a member registered for each guild is stored.
또한, 길드에 관한 사항을 처리하기 위한 별도의 모듈을 갖는데 회원이 길드 생성을 원하는 경우 길드를 생성하기 위한 길드 생성모듈, 미리 생성된 길드에 가입을 원하는 회원이 있는 경우 길드에 회원을 포함시키기 위한 길드가입모듈, 현재 길드에 어떤 회원들이 가입되어 있으며 길드의 실적은 어떤지 확인하기 위한 길드확인 모듈, 길드장이 길드원을 관리하기 위한 길드관리모듈등과 길드 내의 한 회원의 이용실적이 있는 경우 해당 회원의 이용실적에 따라 포인트,마일리지를 발생시키고 발생된 포인트, 마일리지를 길드원 전원에게 동일하게 적용시키는 길드원포인트보상모듈을 포함할 수 있다.In addition, there is a separate module for handling guild matters, if a member wants to create a guild guild generation module for creating a guild, if there is a member who wants to join a pre-generated guild to include members in the guild Guild registration module, guild confirmation module to check what members are currently members of the guild and how the guild is performing, guild master's guild management module to manage guild members, and the member's use history if there is a member's performance. It may include a guild one point compensation module that generates points, mileage according to the use results and apply the generated points, miles to all the guild members.
또한, 동일하거나 비슷한 실적을 올리는 길드라고 하더라도 길드에 가입되어 있는 길드원의 수, 같은 실적을 올리는 동안 이용실적이 있는 길드원의 수, 길드원당 이용수, 길드원당 이용금액, 길드원의 접속횟수 등을 고려하여 각각의 길드원이 아닌 해당 길드의 충성도를 산출해 낼 수가 있다. 충성도의 산출은 위에서 제시한 변수들이 높을수록 높은 충성도를 갖는 것으로 계산해낼 수 있으며 기존의 회원관리에 사용되는 충성도의 산출방법을 그대로 길드 단위로 적용할 수도 있다. 또한, 여기에 길드원의 이동이 적으면서도 많은 이용실적, 금액을 발생시킨 길드일수록 충성도가 높다고 할 수 있으며 이러한 길드는 특별히 관리될 필요가 있으며 높은 충성도를 반영하여 여기에 맞는 보상을 해주는 것이 바람직하다.In addition, even if the guild with the same or similar performance, considering the number of guild members who are joined to the guild, the number of guild members who have used the same performance during the same performance, the number of guild members, the amount of guild members, the number of guild members connected, etc. You can calculate the loyalty of the guild instead of each guild member. The calculation of loyalty can be calculated as having higher loyalty as the above variables are high, and the method of calculating loyalty used in the existing member management can be applied as a guild unit. In addition, the movement of the guild members, while the number of guilds generated a lot of use, the amount of money can be said that the loyalty is high, these guilds need to be managed specially, it is desirable to reflect the high loyalty to compensate for this.
길드원의 이동이 많다는 것은 해당 길드가 와해될 가능성도 높아지는 것이기 때문에 길드 단위로 보상을 하는 의미가 없어질 수도 있기 때문에 길드의 존속기간이나 해당길드원의 가입기간도 충성도 산출에 포함시킬 수 있다.Since the movement of guild members increases the likelihood that the guilds will be broken, it may be meaningless to compensate for each guild. Therefore, the duration of the guild or the membership of the guild members may be included in the loyalty calculation.
또한, 특정 물품의 구매, 서비스의 이용시에 발생하는 포인트를 종래와 같이 사용자 1인에게만 적용할 것인지 아니면 길드 내의 모든 인원에게 포인트를 적용할것인지를 정하도록 할 수 있다. 이것은 매 구매건, 매 서비스 발생시마다 정하도록 할 수 있으며 각 길드마다 구매횟수 중 일정 횟수 이상은 길드 내의 모든 회원에게 적용이 될 수 있도록 하여 길드에 대한 충성도를 별도로 계산하도록 하여 길드장의 회원관리의 근거자료를 만들고 길드원에게는 다양한 방식의 구매를 하도록 할 수 있다. 또한, 중첩되지 않는 범위 내에서 특정 물품의 구매시는 a길드에 속한 것으로 하고 특정 서비스의 이용시는 b길드에 속한 것으로 하여 포인트를 발생시키도록 함으로써 다양한 구매행위에 적용되도록 할 수도 있다. 이것은 같은 길드원이라고 하여도 소비성향등이 다르기 때문이다.In addition, it is possible to determine whether to apply the points generated when purchasing a specific item or the use of the service to only one user or to all personnel in the guild as in the prior art. This can be determined at every purchase and every service occurrence, and more than a certain number of purchases in each guild can be applied to all members in the guild, so that loyalty to the guild can be calculated separately. You can make a guild member to buy a variety of ways. In addition, within the non-overlapping range, the purchase of a specific item belongs to a guild and the use of a specific service belongs to the b guild, thereby generating points. This is because even though the same guild members, consumption tendency is different.
이렇게 산출된 충성도는 포인트, 마일리지의 생성시에 반영되어 충성도가 높은 길드의 경우 좀 더 많은 포인트, 마일리지가 생성되도록 할 수 있으며 단순히 이용 실적이 높은 길드가 아니라 길드 자체가 오래동안 지속하면서도 해당 길드의 길드원도 오랫동안 같은 길드에 머물면서 이용실적을 높이는 것이 중요하기 때문에 충성도의 체크도 중요하다.The calculated loyalty is reflected in the generation of points and mileage, so that more loyalty guilds can generate more points and mileage. Guild members also stay in the same guild for a long time, so it is important to increase the performance of loyalty check.
도3은 본 발명에 따른 실행을 도시하는 순서도이다. 회원가입이 완료되고 길드가입이 완료된 회원이 서비스 이용 행위를 하는 경우를 나타낸다. 서비스 이용 행위(혹은 구매행위)가 발생하는 경우에 서비스의 제어부는 서비스 이용금액으로부터 포인트, 마일리지를 발생시키고 서비스의 이용자가 어떤 길드에 가입되어 있는지를 확인한다. 또한 해당 길드의 충성도 데이터를 가져와 발생된 포인트, 마일리지에 적용을 시켜 하여 적용포인트를 계산하뒤에 해당 길드의 길드원 전원에게 같은 크기의 포인트, 마일리지를 부가한다. 또한, 구매에 따라 변동된 충성도를 다시 계산하여 길드 DB에 저장한다.3 is a flowchart illustrating an implementation in accordance with the present invention. It shows the case that the member registration is completed and the member who completes the guild registration is using the service. When a service use act (or purchase act) occurs, the control unit of the service generates points and miles from the service use amount and checks to which guild the user of the service is subscribed. In addition, the loyalty data of the guild is taken and applied to the generated points and mileage to calculate the application point, and then add points and miles of the same size to all guild members of the guild. In addition, the loyalty that is changed according to the purchase is recalculated and stored in the guild DB.

Claims (6)

  1. 길드시스템을 이용한 회원관리 시스템으로서, As a member management system using a guild system,
    상기 회원관리 시스템은 길드를 생성하기 위한 길드 생성모듈, 미리 생성된 길드에 가입을 원하는 회원이 있는 경우 길드에 회원을 포함시키기 위한 길드 가입모듈, 현재 길드에 어떤 회원들이 가입되어 있으며 길드의 실적은 어떤지 확인하기 위한 길드 확인 모듈, 길드장이 길드원을 관리하기 위한 길드 관리모듈, 길드 내의 개별회원의 이용실적에 따라 포인트를 발생시키고 발생된 포인트를 길드원 전원에게 동일하게 적용시키는 길드원포인트보상모듈을 포함하는, The member management system includes a guild generation module for generating a guild, a guild subscription module for including a member in a guild if there is a member who wants to join a pre-generated guild, and which members are currently subscribed to the guild. Guild check module to check whether the guild, guild management module for managing the guild members, guild one point compensation module that generates points according to the performance of the individual members in the guild and apply the generated points to all guild members equally ,
    길드 시스템을 이용한 회원관리 시스템Membership Management System using Guild System
  2. 제1항에 있어서, 상기 길드원포인트보상모듈은 충성도 관리모듈을 더 포함하며 상기 충성도 관리모듈은 해당 길드의 존속기간, 길드원수, 길드원당 길드가입기간, 길드원의 이용실적 등에 의해 계산되는 충성도를 계산하여 회원의 이용실적에 따라 발생되는 포인트에 가중치로 사용되는 것을 특징으로 하는, 길드 시스템을 이용한 회원관리 시스템The guild one point compensation module further includes a loyalty management module, wherein the loyalty management module calculates loyalty calculated by the duration of the corresponding guild, the number of guild members, the guild membership period per guild member, and the performance of the guild member. Member management system using a guild system, characterized in that used as a weight to the points generated according to the use of the member
  3. 제2항에 있어서, 길드확인모듈은 길드원의 합산 이용실적에 따라 길드랭킹과 길드등급을 결정하는 것을 특징으로 하는, 길드 시스템을 이용한 회원관리 시스템The member management system of claim 2, wherein the guild confirmation module determines the guild ranking and the guild grade according to the combined use records of the guild members.
  4. 제3항에 있어서, 상기 길드는 길드장에 의해서 관리되며 길드장은 길드원을 가입,탈퇴시키는 권한을 갖는 것을 특징으로 하는, 길드 시스템을 이용한 회원관리 시스템The system of claim 3, wherein the guild is managed by a guild leader, and the guild leader has a right to join or leave a guild member.
  5. 제4항에 있어서, 상기 회원관리 시스템은 회원정보를 포함하는 회원DB와 길드별 가입회원정보를 포함하는 길드DB를 포함하는 것을 특징으로 하는, 길드시스템을 이용한 회원관리 시스템The member management system according to claim 4, wherein the member management system includes a member DB including member information and a guild DB including subscription member information for each guild.
  6. 길드시스템을 이용한 회원관리 방법으로서, 사용자의 구매행위에 따라 포인트를 발생시키는 제1단계;A member management method using a guild system, comprising: a first step of generating points according to a user's purchase behavior;
    상기 사용자의 가입길드를 확인하는 제2단계;A second step of confirming a subscription guild of the user;
    상기 사용자의 가입길드의 충성도를 확인하는 제3단계;A third step of confirming the loyalty of the subscription guild of the user;
    상기 제1단계에서 발생한 포인트와 상기 제3단계의 충성도를 연산하여 적용포인트를 계산하는 제4단계;A fourth step of calculating an application point by calculating the points generated in the first step and the loyalty of the third step;
    상기 적용포인트를 상기 사용자의 가입길드원 모두에게 적용하는 제5단계;A fifth step of applying the application point to all members of the user;
    를 포함하는, 길드시스템을 이용한 회원관리 방법Including, member management method using the guild system
PCT/KR2010/008347 2010-01-27 2010-11-24 Member management method using guild system and customer marketing system WO2011093585A2 (en)

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KR20020093184A (en) * 2001-06-07 2002-12-16 (주)문화강국 Group-Compensation method of sales managing on internet
KR20040004300A (en) * 2003-12-17 2004-01-13 김경희 System for electronic commerce with club and method thereof
KR20060059368A (en) * 2004-11-29 2006-06-02 김유정 System and method for sharing points, recording medium and information storing medium
KR20070049383A (en) * 2005-11-08 2007-05-11 명순홍 Electronic commerce with guild marketing ground

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Publication number Priority date Publication date Assignee Title
KR20020093184A (en) * 2001-06-07 2002-12-16 (주)문화강국 Group-Compensation method of sales managing on internet
KR20040004300A (en) * 2003-12-17 2004-01-13 김경희 System for electronic commerce with club and method thereof
KR20060059368A (en) * 2004-11-29 2006-06-02 김유정 System and method for sharing points, recording medium and information storing medium
KR20070049383A (en) * 2005-11-08 2007-05-11 명순홍 Electronic commerce with guild marketing ground

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