WO2011091704A1 - Digital processing system for chess games - Google Patents

Digital processing system for chess games Download PDF

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Publication number
WO2011091704A1
WO2011091704A1 PCT/CN2010/080648 CN2010080648W WO2011091704A1 WO 2011091704 A1 WO2011091704 A1 WO 2011091704A1 CN 2010080648 W CN2010080648 W CN 2010080648W WO 2011091704 A1 WO2011091704 A1 WO 2011091704A1
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WO
WIPO (PCT)
Prior art keywords
board
digital
information
unit
piece
Prior art date
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PCT/CN2010/080648
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French (fr)
Chinese (zh)
Inventor
陈雷
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北京万豪天际文化传播有限公司
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Publication of WO2011091704A1 publication Critical patent/WO2011091704A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00583Connections between board and playing pieces with pin and hole
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00832Playing pieces with groups of playing pieces, each group having its own characteristic

Definitions

  • the invention relates to a board game data processing system.
  • board games occupy a large proportion, such as chess and go.
  • the player plays the game by placing the pieces representing different meanings on the board.
  • the whole game process can only be displayed through the board.
  • the spectators can only watch around the board. If there are many people watching, it is difficult for the outside audience to see the game. the process of,
  • the existing board games only display the position and the relationship of the pieces through the board, and the expressions are single and the interest is low.
  • some electronic chess games have emerged.
  • the patent application number disclosed in the Chinese patent database is CN200710121271.2.
  • Electronic game chess is designed with embedded circuits in the pieces to modify the attributes of the pieces, but its structure is complex. The pieces need to be modified one by one in the individual operation of the piece, and the board has no corresponding change, and the use is limited.
  • the present invention provides a board game data processing system to solve the problem that the board game process cannot be clearly seen in the prior art.
  • the plan is as follows:
  • a chess game data processing system includes: a chess piece, a chessboard, a digital transmitter, and a digital receiving platform, wherein:
  • the chess piece includes a storage unit that stores its corresponding attribute information
  • the board includes a plurality of splicable board units, each board unit includes: a board storage unit storing topographic information corresponding to the board unit, and an attribute reading unit for reading pieces attribute information placed thereon And transmitting, to the transmission unit of the digital transmitter, the positional relationship of the plurality of checkerboard units constituting the checkerboard, the terrain information, and the pieces of the pawn attribute information read thereon;
  • the digital transmitter is configured to send the topographic information transmitted by the received board unit and the attribute information of the piece to be read;
  • the digital receiving platform is configured to store game related mode information and receive information sent by the digital transmitter, and display according to the received information.
  • the attribute information storage unit and the checkerboard storage unit are chips.
  • the pieces of the chess piece have a plurality of attributes
  • the piece further includes an interface unit through which the attribute information of the piece is read or changed.
  • the board unit further includes a transmission digital interface disposed around the board, the transmission digital interface is used to splicing the board unit and transmitting data;
  • a reading digital interface disposed on a surface of the board unit, when the interface unit of the piece is connected to the reading digital interface, reading attribute information of the piece.
  • the digital transmitter is disposed on any one of the board units of the board, and the topographic information of the received board unit and the attribute information of the piece read by the board unit are transmitted to the digital transmission through a transmission digital interface. Device.
  • the digital receiving platform is a personal digital assistant PDA.
  • the digital transmitter transmits the piece attribute information to the digital receiving platform via Bluetooth.
  • the digital receiving platform converts the received data into a corresponding picture or picture for display according to the received information.
  • the piece further includes a piece identifier for identifying the piece;
  • the board unit also includes a board identifier for identifying checkerboard terrain information.
  • a chess game data processing system disclosed in the embodiment of the present invention sets a board that can read the attributes of the pieces, and sends the read information to the digital receiving platform through the digital transmitter, and then the number
  • the receiving platform converts the received information into a corresponding picture or dynamic picture display, so that the spectator can clearly view the whole game process through the digital receiving platform, and the chess piece attribute in the embodiment is more than the prior art, and
  • the update can be realized, and the attributes representing different terrain information are also set in the board unit, which greatly enriches the game process of the board game and enhances its interest.
  • FIG. 1 is a schematic structural diagram of a game system according to Embodiment 1 of the present invention.
  • FIG. 2 is a schematic structural diagram of a chess piece in a game system according to Embodiment 1 of the present invention
  • FIG. 3 is a schematic structural diagram of a checkerboard in a game system according to Embodiment 1 of the present invention.
  • FIG. 4 is a schematic structural diagram of a digital transmitter in a game system according to Embodiment 1 of the present invention.
  • FIG. 5 is a schematic diagram showing the display of a chess piece in the game system disclosed in Embodiment 1 of the present invention.
  • FIG. 6 is a schematic diagram showing still another display of a chess piece in the game system disclosed in Embodiment 1 of the present invention.
  • FIG. 7 is a schematic diagram showing a match show of a pawn in a game system disclosed in Embodiment 1 of the present invention.
  • FIG. 8 is a schematic structural diagram of a game system according to Embodiment 2 of the present invention.
  • FIG. 9 is a schematic structural diagram of a game system according to Embodiment 3 of the present invention.
  • FIG. 10 is a schematic structural diagram of a game system according to Embodiment 4 of the present invention.
  • FIG. 11 is a schematic structural diagram of a chess piece in a game system according to Embodiment 4 of the present invention.
  • the embodiment of the invention discloses a game system for realizing the purpose of displaying the game process of the board game through the electronic display unit.
  • the specific embodiment thereof is as follows.
  • the structure of the game system disclosed in this embodiment is as shown in FIG.
  • the game includes: a chess piece 11, a chessboard 12, a digital transmitter 13, and a digital receiving platform 14.
  • the structure of the chess piece 11 is as shown in FIG. 2, and includes an attribute information storage unit 111 and a pawn identifier 112 for visually identifying the pawn character and an interface unit 113 for reading the pawn attribute information.
  • the character of the chess piece in the present invention is a magician, so the chess piece identifier 112 is a character model having a magician shape. If the character attribute is a soldier, the chess piece identifier should be a soldier character model that swings a knife or a sword.
  • the information storage unit 111 is a chip provided in the chess piece 11.
  • the structure of the board 12 is as shown in FIG. 3, and includes a plurality of splicable board units 121.
  • Each board unit 121 includes: a board storage unit 122 storing topographic information corresponding to the board unit 121, and reading The attribute reading unit 123 of the pieces 11 attribute information placed thereon and the positional relationship of the plurality of board units 121 constituting the board, the terrain information, and the pieces information of the pieces 11 read are transmitted to the transmission unit 124 of the digital transmitter 13.
  • the board identifier 125 may be a three-dimensional identifier that protrudes from the surface of the board surface, or may be a three-dimensional identifier such as a river that is recessed on the surface of the board;
  • the board storage unit 122 is A chip disposed inside the board unit 121.
  • the digital transmitter 13 is structured as shown in FIG. 4.
  • the digital transmitter 13 in this embodiment is disposed on any one of the board units 121 of the board, and the external identifier is a game named "World's Top".
  • a mountain is used to transmit the topographical information transmitted by the received board unit 121 and the attribute information of the read piece 11 to the digital receiving platform 14 via a wireless transmission mode such as Bluetooth.
  • the digital receiving platform 14 in this embodiment is a PDA (Personal Digital) Assistant (Personal Digital Assistant) receives the information transmitted by the digital transmitter and displays it according to the mode in which the received information is converted into a corresponding animation. For example, if the information it receives is that the pawn of the soldier's attribute of the same faction is on the board whose terrain attribute is plain, then the corresponding animation mode is that a pair of soldiers are traveling on the plain. If the information received is that the pawn of the different camp's soldier attributes is on the chessboard whose terrain attribute is plain, the corresponding animation mode is the fighting process of the soldiers belonging to different camps.
  • PDA Personal Digital
  • the corresponding game mode is first selected on the digital receiving platform, and the scenario mode is selected. Then, the player arranges the chessboard 12 and the chess piece 11 according to the background of the game story stored in the digital receiving platform 14, and performs the game according to the development of the story, if Selecting the free mode, the player designs the terrain layout of the board 12 and configures the pawn 11 according to his own ideas.
  • the board unit 121 is then spliced through its transmission unit 124 into a complete board 12, the layout information of which is simultaneously transmitted to the digital receiving platform 14 via the digital transmitter 13, and the layout of the entire board 12 is displayed on the digital receiving platform 14 and displayed
  • the terrain information of each part allows the player to visually observe the entire battlefield environment.
  • the attribute reading unit 123 of the board unit reads the attribute information in the storage unit 111 through the interface unit 113 of the board 11.
  • the board unit 121 transmits the read information and its own position information to the digital transmitter 13 disposed on the board unit through the transmission unit 124, and the digital transmitter 13 transmits the obtained information to the digital receiver through infrared or Bluetooth.
  • the platform 14, the digital receiving platform 14 displays the piece identifier 112 at the corresponding board position so that the player can visually see the layout of the piece 11 on the board.
  • the attributes of the chess pieces are relatively simple, including the camp and the characters.
  • the battle wins and losses can be judged, for example, when the red "soldier” and the black side When the "cannon” met, it was obvious that the red soldier failed.
  • the digital receiving platform would show a scene in which a soldier wearing a red suit was killed by a black cannon. If the red side is "Shi "Being paid, protecting the "handsome” from being hurt by the other party, then the digital receiving platform will display the character wearing the "Shi" word suit and pull out the sword, and will be wearing the "handsome” character's marshal character.
  • the attributes of the pieces are many, except for the camps described in the pieces, the occupations in which the pieces represent the characters, and other attributes such as the fighting ability of the pieces on behalf of the characters.
  • the characters in digital games are also very diverse, such as soldiers, can be divided into armored knights, infantry, musketeers, ordinary soldiers, archers, mercenaries, etc., in addition to the role of soldiers can also add many other types of characters Such as dragons, armored knights, magicians and so on.
  • the attribute information of the chess piece stores various attribute values corresponding to the character of the chess piece.
  • the attribute information of the armored knight is: the health value 20; the defense ability 10, the movement value 12, the strength 15, the magic value 5, the intelligence value 6, the lucky value. 5 and physical strength 28, corresponding to the description of the role can also be stored, such as the armored knight's professional attributes are: advanced occupation, average attributes, excellent mobility and attack capabilities, the main combat power of the troops.
  • These attribute information has the same attribute type of each character, but the attribute value varies according to the role.
  • the attribute information of an ordinary soldier is: health value 8; defense ability 6, movement value 8, power 5, magic The value of 0, the intelligence value of 5, the lucky value of 4 and the physical strength of 7, the professional attributes are: ordinary soldiers, the average of all attributes, can only carry out melee attacks, general attack power, general mobility.
  • the digital receiving platform displays the role model of the character on the screen, and then annotates its attribute information alongside, as shown in FIG. 5 and FIG.
  • the player downloads the higher attribute information of the chess piece to the digital receiving platform through the network, and then the digital receiving platform sends the corresponding information to the digital receiver, and the digital receiver then passes through the chessboard unit connected to the chess piece.
  • the new attribute information is sent to the storage unit, replacing the original attribute of the same type, making it more powerful.
  • the digital receiving platform 14 displays the scenes of different camp warriors in the lush forest.
  • the digital receiving platform 14 will display the fighting process of the two, and the lower part of the screen will display the change of the attribute values of the two, as shown in Fig. 7, for example, when one side The armored knight meets the other ordinary soldiers. If the attribute value is as shown above, then the armored knight will obviously win, and the digital receiving platform will display the picture of the armored knight's spear to assassinate the ordinary soldier, corresponding to the ordinary soldier.
  • the life value is reduced. When the current life value is reduced to 0, the ordinary soldiers are defeated, the fallen soldiers die, the armored knights win, and their combat attribute values increase accordingly, and the battle continues.
  • the digital receiving platform 14 receives the terrain of the board unit 121.
  • the signal for reducing the piece battle attribute value is sent to the digital receiver 13, and the digital transmitter 13 modifies the attribute of the piece through the board unit 121. , so that its combat value will be weak. Therefore, even if the same battle scene is present, the change of the attribute value will result in different combat results from the above-mentioned battle scene, so the game process is more diverse, the result is more unpredictable, and the interest is enhanced.
  • the structure of the game system disclosed in the embodiment is as shown in FIG. 8, and includes a pawn 81, a checkerboard 82, a digital transmitter 83, and a digital receiving platform 84. Among them, there are three digital receiving platforms. If the set game is for two people, the third party can watch the game through another digital receiving platform. If the set game is multi-player, then the third party can also join. In the war.
  • This embodiment also does not limit the number of digital receiving platforms.
  • the specific values are set according to actual conditions, as long as the display interface of each digital receiving platform is consistent with the interface of the chessboard.
  • the structure of the game system disclosed in this embodiment is as shown in FIG. 9, and includes: a chess piece 91, a checkerboard 92, a digital transmitter 93, and a digital receiving platform 94.
  • the digital transmitter 93 in this embodiment is a minaret disposed on the chessboard to realize information transmission.
  • the digital receiving platform 94 in this embodiment is a mobile phone, so that the player does not need to carry a special digital receiving platform, which makes the system structure simpler. More convenient to carry.
  • the structure of the game system disclosed in this embodiment is as shown in FIG.
  • the utility model comprises: a chess piece 101, a chessboard 102, a digital transmitter 103 and a digital receiving platform 104.
  • the digital transmitter 103 in this embodiment is a minaret disposed on the board to realize information transmission.
  • the digital receiving platform 104 in this embodiment is a mobile phone.
  • the illuminating marking unit 105 for representing the chess piece camp is also provided on the chess piece in this embodiment, and its structure is as shown in FIG. 11.
  • the illuminating marking unit in this embodiment is the eye of each chess character model, and the eyes of different pawns of the camp. Light of different colors is emitted. If there are two sides fighting, it is red light and blue light. If it is a three-way operation, it is red light, blue light and yellow light. The player can intuitively and clearly identify the enemy and the enemy pieces by the illuminating identification unit 105.
  • the present embodiment also does not limit the position of the light-emitting unit to the eye of the character model, and may also be a weapon or a helmet of each character model, as long as the pieces of different camps can be distinguished by light of different colors.
  • the present invention sets a board that can read the attributes of the pieces, and transmits the read information to the digital receiving platform through the digital transmitter, so that the digital receiving platform converts the received information into corresponding dynamic pictures for display.
  • the chess piece in the present invention has a plurality of changeable attributes, and the chess board is also provided with a plurality of terrains, which makes the game process more vivid and diverse, and enhances the fun of the game.
  • the invention relates to a board game data processing system, comprising: a chess piece, a chessboard, a digital transmitter and a digital receiving platform, by setting a chessboard capable of reading the attributes of the pieces, and transmitting the read information to the digital receiving platform through the digital transmitter. Then, the digital receiving platform converts the received information into a corresponding picture or a dynamic picture, so that the spectator can clearly view the entire game through the digital receiving platform.

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Abstract

A digital processing system for chess games comprises chessmen (11), a chessboard (12), a digital emitter (13) and a digital receiving platform (14). Each chessman (11) has a storage unit (111) which stores the attribute information of correspondence. The chessboard (12) has a plurality of chessboard units (121) which can be assembled and each chessboard unit (121) has a storage unit (122), an attribute read unit (123) and a transmission unit (124). The digital emitter (13) sends landform information transmitted by the chessboard units (121) and attribute information of chessmen (11) read by the same. The digital receiving platform (14) stores mode information relevant to the game and displays according to the received information.

Description

一种棋类游戏数据处理系统  Chess game data processing system 技术领域  Technical field
本发明涉及一种棋类游戏数据处理系统。  The invention relates to a board game data processing system.
背景技术Background technique
在人们的日常娱乐生活中,棋类游戏占据了较大的比例,如象棋、围棋。玩家通过在棋盘上摆放代表不同意义的棋子来进行游戏,整个游戏过程只能通过棋盘来显示,观战者只能围在棋盘周围观看,如果观看的人很多,外围的观众就很难看清楚游戏的过程, 而且现有的棋类游戏只是通过棋盘来显示棋子的位置和对阵关系,表现形式单一,趣味性低。为此,出现了一些电子棋类,如中国专利数据库公开的专利申请号为CN200710121271.2电子游戏棋,是在棋子中设计有嵌入式电路,用以修改棋子的属性,但其结构复杂,每个棋子需要逐一进行在该棋子单独操作修改,且棋盘也没有相应的改变,使用受到限制。In people's daily entertainment life, board games occupy a large proportion, such as chess and go. The player plays the game by placing the pieces representing different meanings on the board. The whole game process can only be displayed through the board. The spectators can only watch around the board. If there are many people watching, it is difficult for the outside audience to see the game. the process of, Moreover, the existing board games only display the position and the relationship of the pieces through the board, and the expressions are single and the interest is low. To this end, some electronic chess games have emerged. For example, the patent application number disclosed in the Chinese patent database is CN200710121271.2. Electronic game chess is designed with embedded circuits in the pieces to modify the attributes of the pieces, but its structure is complex. The pieces need to be modified one by one in the individual operation of the piece, and the board has no corresponding change, and the use is limited.
发明内容Summary of the invention
有鉴于此,本发明提供一种棋类游戏数据处理系统,以解决现有技术中人们不能清楚的观看棋类游戏过程的问题。其方案如下所述:In view of this, the present invention provides a board game data processing system to solve the problem that the board game process cannot be clearly seen in the prior art. The plan is as follows:
一种棋类游戏数据处理系统,包括:棋子、棋盘、数字发射器和数字接收平台,其中:A chess game data processing system includes: a chess piece, a chessboard, a digital transmitter, and a digital receiving platform, wherein:
所述棋子包括存储有其对应的属性信息存储单元; The chess piece includes a storage unit that stores its corresponding attribute information;
所述棋盘包含有多个可拼接的棋盘单元,每个棋盘单元中包含:存储有与该棋盘单元相应的地形信息的棋盘存储单元、读取放置于其上的棋子属性信息的属性读取单元和将组成棋盘的多个棋盘单元的位置关系、地形信息及其读取的棋子属性信息传输给数字发射器的传输单元;The board includes a plurality of splicable board units, each board unit includes: a board storage unit storing topographic information corresponding to the board unit, and an attribute reading unit for reading pieces attribute information placed thereon And transmitting, to the transmission unit of the digital transmitter, the positional relationship of the plurality of checkerboard units constituting the checkerboard, the terrain information, and the pieces of the pawn attribute information read thereon;
所述数字发射器用于,将接收的棋盘单元传输的地形信息及其读取的棋子的属性信息发送;The digital transmitter is configured to send the topographic information transmitted by the received board unit and the attribute information of the piece to be read;
所述数字接收平台用于,存储游戏相关的模式信息并接收所述数字发射器发送的信息,根据接收的信息进行显示。The digital receiving platform is configured to store game related mode information and receive information sent by the digital transmitter, and display according to the received information.
优选的,所述属性信息存储单元和棋盘存储单元为芯片。Preferably, the attribute information storage unit and the checkerboard storage unit are chips.
优选的,所述棋子的属性为多个;Preferably, the pieces of the chess piece have a plurality of attributes;
所述棋子还包括接口单元,通过所述接口单元读取或更改所述棋子的属性信息。The piece further includes an interface unit through which the attribute information of the piece is read or changed.
优选的,所述棋盘单元还包括设置于其四周的传输数字接口,所述传输数字接口用于拼接棋盘单元,并传输数据;Preferably, the board unit further includes a transmission digital interface disposed around the board, the transmission digital interface is used to splicing the board unit and transmitting data;
设置于棋盘单元表面的读取数字接口,当所述棋子的接口单元与所述读取数字接口相连时,读取棋子的属性信息。A reading digital interface disposed on a surface of the board unit, when the interface unit of the piece is connected to the reading digital interface, reading attribute information of the piece.
优选的,所述数字发射器设置于棋盘的任意一个棋盘单元上,所述接收的棋盘单元的地形信息及该棋盘单元读取的所述棋子的属性信息通过传输数字接口传输给所述数字发射器。Preferably, the digital transmitter is disposed on any one of the board units of the board, and the topographic information of the received board unit and the attribute information of the piece read by the board unit are transmitted to the digital transmission through a transmission digital interface. Device.
优选的,所述数字接收平台为个人数码助理PDA。Preferably, the digital receiving platform is a personal digital assistant PDA.
优选的,所述数字发射器通过蓝牙将棋子属性信息传输给数字接收平台。Preferably, the digital transmitter transmits the piece attribute information to the digital receiving platform via Bluetooth.
优选的,所述数字接收平台根据接收的信息将其转换成相应的图片或画面进行显示。Preferably, the digital receiving platform converts the received data into a corresponding picture or picture for display according to the received information.
优选的,所述棋子还包括用于标识棋子的棋子标识;Preferably, the piece further includes a piece identifier for identifying the piece;
所述棋盘单元还包括用于标识棋盘地形信息的棋盘标识。The board unit also includes a board identifier for identifying checkerboard terrain information.
从上述方案可以看出,本发明实施例公开的一种棋类游戏数据处理系统,通过设置可读取棋子属性的棋盘,并将读取的信息通过数字发射器发送给数字接收平台,然后数字接收平台将接收的信息转换成相应的图片或动态画面展示出来,使得观战者可以通过数字接收平台清楚的观看到整个游戏的过程,而且实施例中的棋子属性较现有技术更多样,并能实现更新,同时棋盘单元中也设置有代表不同地形信息的属性,大大丰富了棋类游戏的游戏过程,增强了其趣味性。It can be seen from the above solution that a chess game data processing system disclosed in the embodiment of the present invention sets a board that can read the attributes of the pieces, and sends the read information to the digital receiving platform through the digital transmitter, and then the number The receiving platform converts the received information into a corresponding picture or dynamic picture display, so that the spectator can clearly view the whole game process through the digital receiving platform, and the chess piece attribute in the embodiment is more than the prior art, and The update can be realized, and the attributes representing different terrain information are also set in the board unit, which greatly enriches the game process of the board game and enhances its interest.
附图说明DRAWINGS
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the embodiments or the description of the prior art will be briefly described below. Obviously, the drawings in the following description are only It is a certain embodiment of the present invention, and other drawings can be obtained from those skilled in the art without any creative work.
图1为本发明实施例1公开的游戏系统的结构示意图;1 is a schematic structural diagram of a game system according to Embodiment 1 of the present invention;
图2为本发明实施例1公开的游戏系统中的棋子结构示意图; 2 is a schematic structural diagram of a chess piece in a game system according to Embodiment 1 of the present invention;
图3为本发明实施例1公开的游戏系统中的棋盘结构示意图;3 is a schematic structural diagram of a checkerboard in a game system according to Embodiment 1 of the present invention;
图4为本发明实施例1公开的游戏系统中的数字发射器结构示意图;4 is a schematic structural diagram of a digital transmitter in a game system according to Embodiment 1 of the present invention;
图5为本发明实施例1公开的游戏系统中棋子的显示示意图;5 is a schematic diagram showing the display of a chess piece in the game system disclosed in Embodiment 1 of the present invention;
图6为本发明实施例1公开的游戏系统中棋子的又一显示示意图;6 is a schematic diagram showing still another display of a chess piece in the game system disclosed in Embodiment 1 of the present invention;
图7为本发明实施例1公开的游戏系统中棋子的对战显示示意图;7 is a schematic diagram showing a match show of a pawn in a game system disclosed in Embodiment 1 of the present invention;
图8为本发明实施例2公开的游戏系统的结构示意图;8 is a schematic structural diagram of a game system according to Embodiment 2 of the present invention;
图9为本发明实施例3公开的游戏系统的结构示意图;9 is a schematic structural diagram of a game system according to Embodiment 3 of the present invention;
图10为本发明实施例4公开的游戏系统的结构示意图;10 is a schematic structural diagram of a game system according to Embodiment 4 of the present invention;
图11为本发明实施例4公开的游戏系统中棋子的结构示意图。FIG. 11 is a schematic structural diagram of a chess piece in a game system according to Embodiment 4 of the present invention.
具体实施方式detailed description
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention are clearly and completely described in the following with reference to the accompanying drawings in the embodiments of the present invention. It is obvious that the described embodiments are only a part of the embodiments of the present invention, but not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without creative efforts are within the scope of the present invention.
本发明实施例公开了一种游戏系统,以实现将棋类游戏的游戏过程通过电子显示单元进行显示的目的。其具体实施方式如下所述。The embodiment of the invention discloses a game system for realizing the purpose of displaying the game process of the board game through the electronic display unit. The specific embodiment thereof is as follows.
实施例一Embodiment 1
本实施例公开的游戏系统的结构如图1所示, 包括:棋子11、棋盘12、数字发射器13和数字接收平台14。The structure of the game system disclosed in this embodiment is as shown in FIG. The game includes: a chess piece 11, a chessboard 12, a digital transmitter 13, and a digital receiving platform 14.
所述棋子11的结构如图2所示,包括属性信息存储单元111和用于从外观上标识棋子角色的棋子标识112和用于读取棋子属性信息的接口单元113。本发明中的棋子角色属性为魔法师,所以其棋子标识112为具有魔法师外形的角色模型,如果其角色属性为士兵,那么其棋子标识就应该为一个挥舞刀或剑的士兵角色模型,属性信息存储单元111为设置于棋子11内的芯片。The structure of the chess piece 11 is as shown in FIG. 2, and includes an attribute information storage unit 111 and a pawn identifier 112 for visually identifying the pawn character and an interface unit 113 for reading the pawn attribute information. The character of the chess piece in the present invention is a magician, so the chess piece identifier 112 is a character model having a magician shape. If the character attribute is a soldier, the chess piece identifier should be a soldier character model that swings a knife or a sword. The information storage unit 111 is a chip provided in the chess piece 11.
所述棋盘12的结构如图3所示,包含有多个可拼接的棋盘单元121,每个棋盘单元121中包含:存储有与该棋盘单元121相应的地形信息的棋盘存储单元122、读取放置于其上的棋子11属性信息的属性读取单元123和将组成棋盘的多个棋盘单元121的位置关系、地形信息及其读取的棋子11属性信息传输给数字发射器13的传输单元124,此外还包括可直观显示各个棋盘单元地形信息的棋盘标识125:棋盘标识125可以是突出于棋盘表面高山等立体标识,也可以是凹设于棋盘表面的河流等立体标识;棋盘存储单元122为设置于棋盘单元121内部的芯片。The structure of the board 12 is as shown in FIG. 3, and includes a plurality of splicable board units 121. Each board unit 121 includes: a board storage unit 122 storing topographic information corresponding to the board unit 121, and reading The attribute reading unit 123 of the pieces 11 attribute information placed thereon and the positional relationship of the plurality of board units 121 constituting the board, the terrain information, and the pieces information of the pieces 11 read are transmitted to the transmission unit 124 of the digital transmitter 13. And a board identifier 125 that can visually display the terrain information of each board unit: the board identifier 125 may be a three-dimensional identifier that protrudes from the surface of the board surface, or may be a three-dimensional identifier such as a river that is recessed on the surface of the board; the board storage unit 122 is A chip disposed inside the board unit 121.
所述数字发射器13结构如图4所示,本实施例中的数字发射器13设置于棋盘的任意一个棋盘单元121上,其外部标识为一款游戏中被命名为“世界之巅”的一座高山,用于将接收的棋盘单元121传输的地形信息及其读取的棋子11的属性信息通过无线传输模式如蓝牙,发送给数字接收平台14。The digital transmitter 13 is structured as shown in FIG. 4. The digital transmitter 13 in this embodiment is disposed on any one of the board units 121 of the board, and the external identifier is a game named "World's Top". A mountain is used to transmit the topographical information transmitted by the received board unit 121 and the attribute information of the read piece 11 to the digital receiving platform 14 via a wireless transmission mode such as Bluetooth.
本实施例中的数字接收平台14为PDA(Personal Digital Assistant,个人数码助理),接收所述数字发射器发送的信息,根据接收的信息转换成相应的动画的模式进行显示。例如,如果其接收的信息为同一阵营的士兵属性的棋子同处于地形属性为平原的棋盘上,那么对应显示的动画模式为,一对士兵在平原上行进。如果其接收到的信息为,不同阵营的士兵属性的棋子处在地形属性为平原的棋盘上时,其对应显示的动画模式为分属不同阵营的士兵的打斗过程。The digital receiving platform 14 in this embodiment is a PDA (Personal Digital) Assistant (Personal Digital Assistant) receives the information transmitted by the digital transmitter and displays it according to the mode in which the received information is converted into a corresponding animation. For example, if the information it receives is that the pawn of the soldier's attribute of the same faction is on the board whose terrain attribute is plain, then the corresponding animation mode is that a pair of soldiers are traveling on the plain. If the information received is that the pawn of the different camp's soldier attributes is on the chessboard whose terrain attribute is plain, the corresponding animation mode is the fighting process of the soldiers belonging to different camps.
游戏开始时,首先在数字接收平台上选择相应的游戏模式,选择剧情模式,则玩家根据数字接收平台14中存储的游戏故事背景来布置棋盘12和棋子11,并根据剧情的发展进行游戏,如果选择自由模式,则玩家根据自己的想法设计棋盘12的地形布局并配置棋子11。At the beginning of the game, the corresponding game mode is first selected on the digital receiving platform, and the scenario mode is selected. Then, the player arranges the chessboard 12 and the chess piece 11 according to the background of the game story stored in the digital receiving platform 14, and performs the game according to the development of the story, if Selecting the free mode, the player designs the terrain layout of the board 12 and configures the pawn 11 according to his own ideas.
然后将棋盘单元121通过其传输单元124拼接成一个完整的棋盘12,其布局信息同时通过数字发射器13发送给数字接收平台14,数字接收平台14上则显示整个棋盘12的布局,并显示其各部分的地形信息,使得玩家可以直观的观察到整个战场的环境。当玩家将棋子11放到棋盘单元上121时,棋盘单元的属性读取单元123通过棋子11的接口单元113读取存储单元111内的属性信息。The board unit 121 is then spliced through its transmission unit 124 into a complete board 12, the layout information of which is simultaneously transmitted to the digital receiving platform 14 via the digital transmitter 13, and the layout of the entire board 12 is displayed on the digital receiving platform 14 and displayed The terrain information of each part allows the player to visually observe the entire battlefield environment. When the player places the pawn 11 on the board unit 121, the attribute reading unit 123 of the board unit reads the attribute information in the storage unit 111 through the interface unit 113 of the board 11.
接着棋盘单元121将读取到的信息和自身的位置信息通过传输单元124传输给设置于棋盘单元上的数字发射器13,数字发射器13将得到的信息通过红外或蓝牙等形式发送给数字接收平台14,数字接收平台14则在对应的棋盘位置上显示所述的棋子标识112,使得玩家可以直观形象的看到棋子11在棋盘上的布局。Then, the board unit 121 transmits the read information and its own position information to the digital transmitter 13 disposed on the board unit through the transmission unit 124, and the digital transmitter 13 transmits the obtained information to the digital receiver through infrared or Bluetooth. The platform 14, the digital receiving platform 14 then displays the piece identifier 112 at the corresponding board position so that the player can visually see the layout of the piece 11 on the board.
如果是普通的象棋游戏,棋子的属性比较简单,包括阵营和角色,玩家在游戏时,只要比较不同阵营的棋子的角色就可以判断出战斗的输赢,例如当红方的“士兵”与黑方的“炮”相遇时,很明显,红方的士兵失败,数字接收平台上会对应的显示一个穿着红色战衣的士兵被一台标志有黑方的大炮杀死的场景,如果红方的“仕”被支出,保护了“帅”不被对方伤害,那么数字接收平台上会对应的显示身着“仕”字战衣的角色拔出宝剑,将身着“帅”字战衣的元帅角色挡在身后,迎面抗击黑方进攻的画面。整个游戏过程通过动画的形式进行展现。棋局的观战者可通过数字接收平台清楚直观的观战,不需要再挤在棋盘的周围,更加形象生动。If it is an ordinary chess game, the attributes of the chess pieces are relatively simple, including the camp and the characters. When the player is playing the game, as long as the characters of the different players are compared, the battle wins and losses can be judged, for example, when the red "soldier" and the black side When the "cannon" met, it was obvious that the red soldier failed. The digital receiving platform would show a scene in which a soldier wearing a red suit was killed by a black cannon. If the red side is "Shi "Being paid, protecting the "handsome" from being hurt by the other party, then the digital receiving platform will display the character wearing the "Shi" word suit and pull out the sword, and will be wearing the "handsome" character's marshal character. Behind him, face the screen against Black's offense. The entire game process is presented in the form of animation. The spectators of the chess game can clearly and intuitively watch the game through the digital receiving platform, and do not need to be squeezed around the chessboard, which is more vivid.
如果是数码游戏,棋子的属性则很多样,除了包括棋子所述的阵营、棋子代表角色的职业外,还包括棋子代表角色的战斗能力等其他属性。而且,数码游戏中的棋子角色也很多样化,例如士兵,可以分为铁甲骑士、步兵、火枪手、普通士兵、弓箭手、佣兵等等,除了士兵角色外还可以增加很多其他类型的角色,如巨龙、铁甲骑士、魔法师等。棋子的属性信息中存储有对应于棋子角色的各种属性值,例如铁甲骑士的属性信息为:生命值20;防御能力10、移动值12、力量15、魔法值5、智力值6、幸运值5和体力值28,相应的还可以存储针对这一角色的描述,例如铁甲骑士的职业属性为:高级职业,各项属性平均,移动和攻击能力出色,部队的主要战斗力等。这些属性信息其他的各个角色的属性类型与其相同,但是属性值根据角色的不同而不同,再例如,一个普通士兵的属性信息为:生命值8;防御能力6、移动值8、力量5、魔法值0、智力值5、幸运值4和体力值7,其职业属性为:普通士兵,各项属性平均,只能进行近身攻击,攻击力一般,移动能力普通。数字接收平台根据这些属性信息,在画面上显示该角色的角色模型,然后在旁边标注其属性信息,具体显示形式如图5和图6所示。If it is a digital game, the attributes of the pieces are many, except for the camps described in the pieces, the occupations in which the pieces represent the characters, and other attributes such as the fighting ability of the pieces on behalf of the characters. Moreover, the characters in digital games are also very diverse, such as soldiers, can be divided into armored knights, infantry, musketeers, ordinary soldiers, archers, mercenaries, etc., in addition to the role of soldiers can also add many other types of characters Such as dragons, armored knights, magicians and so on. The attribute information of the chess piece stores various attribute values corresponding to the character of the chess piece. For example, the attribute information of the armored knight is: the health value 20; the defense ability 10, the movement value 12, the strength 15, the magic value 5, the intelligence value 6, the lucky value. 5 and physical strength 28, corresponding to the description of the role can also be stored, such as the armored knight's professional attributes are: advanced occupation, average attributes, excellent mobility and attack capabilities, the main combat power of the troops. These attribute information has the same attribute type of each character, but the attribute value varies according to the role. For example, the attribute information of an ordinary soldier is: health value 8; defense ability 6, movement value 8, power 5, magic The value of 0, the intelligence value of 5, the lucky value of 4 and the physical strength of 7, the professional attributes are: ordinary soldiers, the average of all attributes, can only carry out melee attacks, general attack power, general mobility. Based on these attribute information, the digital receiving platform displays the role model of the character on the screen, and then annotates its attribute information alongside, as shown in FIG. 5 and FIG.
对于数码类的棋类游戏,玩家通过网络将棋子更高的属性信息下载到数字接收平台,然后数字接收平台将相应的信息发送给数字接收器,数字接收器再通过与棋子相连的棋盘单元将新的属性信息发送到存储单元中,替换原有的同类型属性,使其战斗力更强。For digital chess games, the player downloads the higher attribute information of the chess piece to the digital receiving platform through the network, and then the digital receiving platform sends the corresponding information to the digital receiver, and the digital receiver then passes through the chessboard unit connected to the chess piece. The new attribute information is sent to the storage unit, replacing the original attribute of the same type, making it more powerful.
当玩家将不同阵营的棋子处于同一地形区域上时,例如同处于森林的地形上,数字接收平台14上会显示出不同阵营的战士,在茂盛的森林中对垒的场景。当两个不同阵营的棋子相遇时,数字接收平台14上会显示出两者的打斗过程,并且屏幕的下方会对应的显示两者的属性值的变化,如图7所示,比如当一方的铁甲骑士与另一方的普通士兵相遇,如果其属性值如上述所示,那么铁甲骑士明显的会获胜,数字接收平台上会对应的显示铁甲骑士的长矛刺杀普通士兵的画面,对应的普通士兵的生命值,就要进行缩减,当期生命值减少到0时,普通士兵被打败,倒地死亡,铁甲骑士胜利,其战斗属性值相应的增加,继续战斗。When the player places the pieces of different factions on the same terrain area, for example, on the same terrain as the forest, the digital receiving platform 14 displays the scenes of different camp warriors in the lush forest. When the pieces of the two different camps meet, the digital receiving platform 14 will display the fighting process of the two, and the lower part of the screen will display the change of the attribute values of the two, as shown in Fig. 7, for example, when one side The armored knight meets the other ordinary soldiers. If the attribute value is as shown above, then the armored knight will obviously win, and the digital receiving platform will display the picture of the armored knight's spear to assassinate the ordinary soldier, corresponding to the ordinary soldier. The life value is reduced. When the current life value is reduced to 0, the ordinary soldiers are defeated, the fallen soldiers die, the armored knights win, and their combat attribute values increase accordingly, and the battle continues.
具体的游戏过程中,也可以是当其所述的地形环境并不是其最适应的环境,例如,一个步兵棋子被放置到了海洋地形的棋盘单元上,数字接收平台14接收到棋盘单元121的地形信息和棋子的属性信息后,判断得到该棋子属性不适应此棋盘单元地形,则向数字接收器13发送削减棋子战斗属性值的信号,数字发射器13再通过棋盘单元121将棋子的属性进行修改,使其战斗值会变弱。所以即便出现了与之前相同的对战场景,但是由于属性值的改变,就会造成与前述对战场景不同的作战结果,所以使得游戏的过程更加多样性,结果更加难以预料,趣味性增强。In the specific game process, it may also be that when the terrain environment is not the most suitable environment, for example, an infantry pawn is placed on the board unit of the ocean terrain, and the digital receiving platform 14 receives the terrain of the board unit 121. After the information and the attribute information of the piece determine that the piece attribute does not adapt to the board unit topography, the signal for reducing the piece battle attribute value is sent to the digital receiver 13, and the digital transmitter 13 modifies the attribute of the piece through the board unit 121. , so that its combat value will be weak. Therefore, even if the same battle scene is present, the change of the attribute value will result in different combat results from the above-mentioned battle scene, so the game process is more diverse, the result is more unpredictable, and the interest is enhanced.
实施例二Embodiment 2
本实实施例公开的游戏系统的结构如图8所示,包括棋子81、棋盘82、数字发射器83和数字接收平台84。其中,数字接收平台为三个,如果设定的游戏为两人作战,那么第三方可以通过另外的一个数字接收平台进行观战,如果设定的游戏为多人作战,那么第三方也可以加入到战争中。The structure of the game system disclosed in the embodiment is as shown in FIG. 8, and includes a pawn 81, a checkerboard 82, a digital transmitter 83, and a digital receiving platform 84. Among them, there are three digital receiving platforms. If the set game is for two people, the third party can watch the game through another digital receiving platform. If the set game is multi-player, then the third party can also join. In the war.
本实施例也并不限定数字接收平台的数量,具体的值根据实际情况设定,只要保证每一个数字接收平台的显示界面都与棋盘的界面保持一致即可。This embodiment also does not limit the number of digital receiving platforms. The specific values are set according to actual conditions, as long as the display interface of each digital receiving platform is consistent with the interface of the chessboard.
实施例三Embodiment 3
本实施例公开的游戏系统的结构如图9所示, 包括:包括棋子91、棋盘92、数字发射器93和数字接收平台94。 The structure of the game system disclosed in this embodiment is as shown in FIG. 9, and includes: a chess piece 91, a checkerboard 92, a digital transmitter 93, and a digital receiving platform 94.
本实施例中的数字发射器93为设置于棋盘上的尖塔,实现信息的传输,本实施例中的数字接收平台94为手机,使得玩家不需要携带专门的数字接收平台,使系统结构更加简单、更方便携带。The digital transmitter 93 in this embodiment is a minaret disposed on the chessboard to realize information transmission. The digital receiving platform 94 in this embodiment is a mobile phone, so that the player does not need to carry a special digital receiving platform, which makes the system structure simpler. More convenient to carry.
实施例四Embodiment 4
本实施例公开的游戏系统的结构如图10所示, 包括:包括棋子101、棋盘102、数字发射器103和数字接收平台104。The structure of the game system disclosed in this embodiment is as shown in FIG. The utility model comprises: a chess piece 101, a chessboard 102, a digital transmitter 103 and a digital receiving platform 104.
本实施例中的数字发射器103为设置于棋盘上的尖塔,实现信息的传输,本实施例中的数字接收平台104为手机。本实施例中的棋子上还设置有用于表示棋子阵营的发光标识单元105,其结构如图11所示,本实施例中的发光标识单元为各个棋子角色模型的眼睛,不同阵营的棋子的眼睛发出不同种颜色的光,如果有两方作战,则为红光和蓝光,如果为三方作战,则为红光、蓝光和黄光。玩家可以通过发光标识单元105直观清楚的判别我方和敌方棋子。The digital transmitter 103 in this embodiment is a minaret disposed on the board to realize information transmission. The digital receiving platform 104 in this embodiment is a mobile phone. The illuminating marking unit 105 for representing the chess piece camp is also provided on the chess piece in this embodiment, and its structure is as shown in FIG. 11. The illuminating marking unit in this embodiment is the eye of each chess character model, and the eyes of different pawns of the camp. Light of different colors is emitted. If there are two sides fighting, it is red light and blue light. If it is a three-way operation, it is red light, blue light and yellow light. The player can intuitively and clearly identify the enemy and the enemy pieces by the illuminating identification unit 105.
本实施例也并不限定发光单元的位置为角色模型的眼睛,也可以是各个角色模型的武器或头盔,只要是能通过不同颜色的光区分不同阵营的棋子即可。The present embodiment also does not limit the position of the light-emitting unit to the eye of the character model, and may also be a weapon or a helmet of each character model, as long as the pieces of different camps can be distinguished by light of different colors.
本发明实施例公开的游戏系统至少具有以下优点:The game system disclosed in the embodiment of the present invention has at least the following advantages:
(1)本发明通过设置可读取棋子属性的棋盘,并将读取的信息通过数字发射器发送给数字接收平台,使得数字接收平台将接收的信息转换成相应的动态画面展示出来。(1) The present invention sets a board that can read the attributes of the pieces, and transmits the read information to the digital receiving platform through the digital transmitter, so that the digital receiving platform converts the received information into corresponding dynamic pictures for display.
(2)本发明中的棋子具有多个可更改的属性,棋盘也设置有多种地形,使得游戏过程更加形象生动,并且多样,增强了游戏的趣味性。(2) The chess piece in the present invention has a plurality of changeable attributes, and the chess board is also provided with a plurality of terrains, which makes the game process more vivid and diverse, and enhances the fun of the game.
本说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。对于实施例公开的装置而言,由于其与实施例公开的方法相对应,所以描述的比较简单,相关之处参见方法部分说明即可。The various embodiments in the present specification are described in a progressive manner, and each embodiment focuses on differences from other embodiments, and the same similar parts between the various embodiments may be referred to each other. For the device disclosed in the embodiment, since it corresponds to the method disclosed in the embodiment, the description is relatively simple, and the relevant parts can be referred to the method part.
对所公开的实施例的上述说明,使本领域专业技术人员能够实现或使用本发明。对这些实施例的多种修改对本领域的专业技术人员来说将是显而易见的,本文中所定义的一般原理可以在不脱离本发明的精神或范围的情况下,在其它实施例中实现。因此,本发明将不会被限制于本文所示的这些实施例,而是要符合与本文所公开的原理和新颖特点相一致的最宽的范围。The above description of the disclosed embodiments enables those skilled in the art to make or use the invention. Various modifications to these embodiments are obvious to those skilled in the art, and the general principles defined herein may be implemented in other embodiments without departing from the spirit or scope of the invention. Therefore, the present invention is not to be limited to the embodiments shown herein, but the scope of the invention is to be accorded
工业实用性Industrial applicability
本发明一种棋类游戏数据处理系统,包括:棋子、棋盘、数字发射器和数字接收平台,通过设置可读取棋子属性的棋盘,并将读取的信息通过数字发射器发送给数字接收平台,然后数字接收平台将接收的信息转换成相应的图片或动态画面展示出来,使得观战者可以通过数字接收平台清楚的观看到整个游戏的过程。The invention relates to a board game data processing system, comprising: a chess piece, a chessboard, a digital transmitter and a digital receiving platform, by setting a chessboard capable of reading the attributes of the pieces, and transmitting the read information to the digital receiving platform through the digital transmitter. Then, the digital receiving platform converts the received information into a corresponding picture or a dynamic picture, so that the spectator can clearly view the entire game through the digital receiving platform.

Claims (11)

  1. 一种棋类游戏数据处理系统,其特征在于,包括:棋子、棋盘、数字发射器和数字接收平台,其中: A board game data processing system, comprising: a chess piece, a chessboard, a digital transmitter and a digital receiving platform, wherein:
    所述棋子包括存储有其对应的属性信息存储单元; The chess piece includes a storage unit that stores its corresponding attribute information;
    所述棋盘包含有多个可拼接的棋盘单元,每个棋盘单元中包含:存储有与该棋盘单元相应的地形信息的棋盘存储单元、读取放置于其上的棋子属性信息的属性读取单元和将组成棋盘的多个棋盘单元的位置关系、地形信息及其读取的棋子属性信息传输给数字发射器的传输单元;The board includes a plurality of splicable board units, each board unit includes: a board storage unit storing topographic information corresponding to the board unit, and an attribute reading unit for reading pieces attribute information placed thereon And transmitting, to the transmission unit of the digital transmitter, the positional relationship of the plurality of checkerboard units constituting the checkerboard, the terrain information, and the pieces of the pawn attribute information read thereon;
    所述数字发射器用于,将接收的棋盘单元传输的地形信息及其读取的棋子的属性信息发送;The digital transmitter is configured to send the topographic information transmitted by the received board unit and the attribute information of the piece to be read;
    所述数字接收平台用于,存储游戏相关的模式信息并接收所述数字发射器发送的信息,根据接收的信息进行显示。The digital receiving platform is configured to store game related mode information and receive information sent by the digital transmitter, and display according to the received information.
  2. 根据权利要求1所述的系统,其特征在于,所述属性信息存储单元和棋盘存储单元为芯片。The system according to claim 1, wherein said attribute information storage unit and said checkerboard storage unit are chips.
  3. 根据权利要求2所述的系统,其特征在于,所述棋子的属性为多个;The system according to claim 2, wherein the pieces have a plurality of attributes;
    所述棋子还包括接口单元,通过所述接口单元读取或更改所述棋子的属性信息。The piece further includes an interface unit through which the attribute information of the piece is read or changed.
  4. 根据权利要求3所述的系统,其特征在于,所述棋盘单元还包括设置于其四周的传输数字接口,所述传输数字接口用于拼接棋盘单元,并传输数据;The system according to claim 3, wherein said board unit further comprises a transmission digital interface disposed around said board, said transmission digital interface for splicing the board unit and transmitting data;
    设置于棋盘单元表面的读取数字接口,当所述棋子的接口单元与所述读取数字接口相连时,读取棋子的属性信息。A reading digital interface disposed on a surface of the board unit, when the interface unit of the piece is connected to the reading digital interface, reading attribute information of the piece.
  5. 根据权利要求4所述的系统,其特征在于,所述数字发射器设置于棋盘的任意一个棋盘单元上,所述接收的棋盘单元的地形信息及该棋盘单元读取的所述棋子的属性信息通过传输数字接口传输给所述数字发射器。The system according to claim 4, wherein said digital transmitter is disposed on any one of the board units of the board, the topographical information of the received board unit and the attribute information of the piece read by the board unit The digital transmitter is transmitted via a transmission digital interface.
  6. 根据权利要求5所述的系统,其特征在于,所述数字接收平台为个人数码助理PDA。The system of claim 5 wherein said digital receiving platform is a personal digital assistant PDA.
  7. 根据权利要求1-6中任意一项所述的系统,其特征在于,所述数字发射器通过蓝牙将棋子属性信息传输给数字接收平台。A system according to any one of claims 1 to 6, wherein the digital transmitter transmits the pieces of attribute information to the digital receiving platform via Bluetooth.
  8. 根据权利要求1-6中任意一项所述的系统,其特征在于,所述数字接收平台根据接收的信息将其转换成相应的图片或画面进行显示。A system according to any one of claims 1 to 6, wherein the digital receiving platform converts it into a corresponding picture or picture for display based on the received information.
  9. 根据权利要求8所述的系统,其特征在于,所述棋子还包括用于标识棋子的棋子标识;The system of claim 8 wherein said pawn further comprises a pawn identifier for identifying the pawn;
    所述棋盘单元还包括用于标识棋盘地形信息的棋盘标识。The board unit also includes a board identifier for identifying checkerboard terrain information.
  10. 根据权利要求9所述的系统,其特征在于,所述棋盘标识是突出于棋盘表面的立体标识。The system of claim 9 wherein said checkerboard logo is a three-dimensional logo that protrudes from the surface of the board.
  11. 根据权利要求9所述的系统,其特征在于,所述棋盘标识是凹设于棋盘表面的立体标识。 The system of claim 9 wherein said checkerboard logo is a three-dimensional logo recessed on a surface of the board.
PCT/CN2010/080648 2010-02-01 2010-12-31 Digital processing system for chess games WO2011091704A1 (en)

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CN105214310B (en) * 2015-10-13 2019-03-29 网易(杭州)网络有限公司 A kind of game fight method of calibration, system and server-side
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