WO2011088581A1 - Multi player game with connectable outcomes - Google Patents
Multi player game with connectable outcomes Download PDFInfo
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- WO2011088581A1 WO2011088581A1 PCT/CA2011/050042 CA2011050042W WO2011088581A1 WO 2011088581 A1 WO2011088581 A1 WO 2011088581A1 CA 2011050042 W CA2011050042 W CA 2011050042W WO 2011088581 A1 WO2011088581 A1 WO 2011088581A1
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- outcome
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- positions
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
Definitions
- the invention relates to the gaming industry. More specifically, it relates to games of chance.
- a system for playing a multi-player game comprising terminals for receiving entry fees from players, a random number generator for generating a player outcome for each one of the players; a display for displaying a network of positions and a payout for each one of the positions, an outcome controller for assigning each one of the player outcomes to an available one of the positions, a filter for identifying connected ones of the positions, a comparator for comparing those of the player outcomes assigned to the connected positions and deleting any undesirable one of the compared outcomes, an account controller for providing a payout to each of the players whose player outcome has remained assigned to one of the positions at the end of a play of the game as a function of the displayed payout.
- the system further comprises a network generator for determining a total number of the positions and for generating the network having the determined number of positions.
- the system further comprises a payout controller for calculating a sum of the entry fees, deducting a house cut from the sum to obtain a pool increment, and distributing the pool increment among the positions to obtain the displayed payout before the outcome controller assigns each one of the player outcomes to an available one of the positions.
- the filter is for identifying a reference one of the player outcomes assigned to the connected positions and exposed ones of the player outcomes assigned to the connected positions, and the comparator compares each one of the exposed outcomes to the reference outcome and deletes any one of the exposed outcomes that is less desirable than the reference outcome.
- the random number generator is for generating a house outcome
- a farthest one of the positions from the predetermined end is exclusively for receiving the house outcome
- the outcome controller is for assigning the house outcome to the farthest position after all of the player outcomes have been assigned
- the filter is for identifying the house outcome as the reference outcome upon the assignment of the house outcome.
- the account controller provides at the end of the play of the game, and to each one of the players for whom an undeleted outcome was generated, one of the payout of one of the positions to which the undeleted outcome is assigned.
- the filter is for identifying those of the player outcomes assigned to those of the positions belonging to a first group and those of the player outcomes assigned to those of the positions belonging to a second group
- the comparator is for comparing those of the player outcomes assigned to the first group positions and those of the player outcomes assigned to the second group positions to identify a less desirable one of the groups, and for deleting those of the player outcomes assigned to the less desirable group.
- the random number generator is for generating a deciding outcome
- the comparator is for calculating a sum of those of the outcomes assigned to the first group of positions, a first group outcome, for calculating a sum of those of the player outcomes assigned to the second group of positions, a second group outcome, and for identifying the less desirable one of the groups as a function of the first group outcome, the second group outcome, and the deciding outcome.
- each one of the groups is assigned one of the displayed payout and the account controller is for providing to each one of the players whose player outcome is assigned to a same one of the groups at the end of the play of the game an equal share of the payout assigned to the same group.
- the terminals are for receiving a selection of the available position for each one of the player outcomes from the one player for whom the one player outcome was generated.
- the method further comprises determining a total number of the positions and generating the network having the determined number of positions.
- the method further comprises counting a number of the players wherein the determining the number of positions is performed as a function of the number of players.
- the determining the number of positions is performed by subtracting a predetermined number from the number of players.
- the method further comprises incrementing each one of the displayed output by a share of the pool increment before the assigning each one of the player outcomes and setting provided ones of the displayed payout to zero after the provision before the providing a payout.
- the network is a grid having a top end and a bottom end, the positions are located between the top end and the bottom end, the identifying the reference outcome comprises identifying each one of the player outcomes as the reference outcome, the identifying the exposed outcomes comprises identifying each one of the player outcomes assigned to one of the positions that is closer to a predetermined one of the top end and the bottom end than the position of the reference outcome upon the assignment of the reference outcome as an exposed outcome.
- the providing a payout comprises providing at the end of the play of the game, and to each one of the players for whom an undeleted outcome was generated, one of the payout of one of the positions to which the undeleted outcome is assigned.
- the method further comprises identifying those of the player outcomes assigned to those of the positions belonging to a first group and those of the player outcomes assigned to those of the positions belonging to a second group, the comparing comprises comparing those of the player outcomes assigned to the first group positions and those of the player outcomes assigned to the second group positions to identify a less desirable one of the groups, and the deleting comprises deleting those of the player outcomes assigned to the less desirable group.
- the method further comprises generating a deciding outcome, wherein the comparing comprises calculating a sum of those of the outcomes assigned to the first group of positions, a first group outcome, calculating a sum of those of the player outcomes assigned to the second group of positions, a second group outcome, comparing the first group outcome and the second group outcome, and identifying the less desirable one of the groups as a function of the first group outcome, the second group outcome, and the deciding outcome.
- the method further comprises receiving a selection of the available position for each one of the player outcomes from one of the players for whom the one player outcome was generated.
- the generating a player outcome is performed by the one player for whom the player outcome is generated.
- the generating a player outcome comprises throwing a pair of dice by the one player for whom the player outcome is generated.
- a system for configuring a network of positions for playing a multi-player game on a system for playing the multi-player game comprising terminals for receiving entry fees from players, a random number generator for generating a player outcome for each one of the players, a display for displaying the network of positions and a payout for each one of the positions, an outcome controller for assigning each one of the player outcomes to an available one of the positions, a filter for identifying connected ones of the positions, a comparator for comparing those of the player outcomes assigned to the connected positions and deleting any undesirable one of the compared outcomes, and an account controller for providing a payout to each of the players whose player outcome has remained assigned to one of the positions at the end of a play of the game as a function of the displayed payout, the system for configuring the network of positions comprising a network generator for determining a total number of the positions and for generating the network having the determined number of the positions.
- the number of the positions determined by the network generator is a difference between the counted number of the players and a predetermined number.
- the aforementioned aspects provide for a dynamic configuration of a network of positions of a multi-player game in order to maintain player interest despite fluctuations in parameters of the game. This is achieved by having a network generator determine a total number of the positions and generate the network having the determined number of the positions.
- FIG. 1 is schematic block diagram of a system for playing a first multi-player game having connectable outcomes according to a first aspect of the invention
- FIG. 2 is a schematic block diagram of a system for playing a second multi- player game having connectable outcomes according to a second aspect of the invention
- FIG. 3 illustrates a grid of seven positions and payouts assigned to six of the positions for play of the first game
- FIG. 4 illustrates the grid having a first outcome assigned to one of its positions
- FIG. 5 illustrates the grid having a second outcome assigned to one of its positions
- FIG. 6 illustrates the grid having a third outcome assigned to one of its positions and causing the second outcome to be deleted
- FIG. 7 illustrates the grid having a fourth outcome assigned to the position made available by the deletion of the second outcome
- FIG. 8 illustrates the grid having a house outcome assigned to a predetermined position and causing the fourth outcome to be deleted
- FIG. 1 1 illustrates the three grids having outcomes assigned to most of their positions
- FIG. 12 illustrates the three grids where unearned payouts have been incremented
- FIG. 14 is the continuation of the flowchart of FIG. 13;
- FIG. 17 is a top plan view of a table for playing the first and second games.
- FIG. 17 is a top plan view of a table for playing any of the two games described herein below.
- the table comprises a center display 1701 for displaying game events, and four terminals 101 positioned on the periphery of the display 1701 for receiving compulsory bets and game-related decisions.
- the terminals 101 are detachably mounted on a same platform and positioned in a substantially circular configuration with respect to the display 1701 , also known in the field of gaming as a communal or central panel.
- Each of the terminals 101 comprises a touch screen, a set of speakers, a currency acceptor, a prepaid casino card reader, a dedicated ticket-in ticket-out printer, as well as a system that enables the interaction of these various components with a player, with each other, and with components of the display 1701 for the purposes of the game.
- the display 1701 comprises a screen, a set of speakers, as well as a system that enables the interaction of these various components with each other and with components of the terminals 101 .
- the screens of the terminals 101 and display 1701 are mounted in a substantially horizontal manner and those of the terminals 1701 are positioned in proximity of that of the display 1701 such that a player standing in front of any of the terminals 101 may easily shift his attention between the screen of the terminals 101 and that of the display 1701 .
- the number of the terminals 101 mounted on the platform may be readily modified as a function of parameters such as spatial constraints and operation costs.
- terminals 101 have been described as detachably mounted on the platform, they may be fixedly mounted thereon in order, for instance, to reduce costs associated with the manufacture of such an apparatus. Furthermore, although the terminals 101 have been described as positioned in a substantially circular configuration with respect to the display 1701 , they may be positioned otherwise such as in a substantially semicircular configuration with respect to the display 1701 , wherein the display 1701 is vertically mounted to provide all players with an unobstructed view. Moreover, although each of the terminals 101 has been described as comprising a touch screen, it may alternatively comprise an elaborate set of buttons or a screen coupled with a set of buttons.
- the display 1701 has been described as comprising a screen, it may alternatively comprise a display surface upon which images are projected.
- the screens of the terminals 101 and display 1701 have been described as mounted in a substantially horizontal manner, they may be mounted otherwise such as in a substantially vertical manner to comply with spatial constraints.
- FIG. 1 is a schematic block diagram of a system for playing a first multi-player game having connectable outcomes according to a first aspect of the invention.
- the system comprises the terminal 101 for accepting an entry request from a player and providing the entry request to an account controller 103.
- the entry request includes data indicating whether the entry fee is to be paid using an electronic account or any other form of payment.
- the terminal 101 is also provided the player's credit balance from the account controller 103 for display. If the player pays the entry fee using an electronic account, the provided balance is decremented by a corresponding amount. If the player pays the entry fee using any other option, a temporary, empty balance is provided by the account controller 103.
- the terminal 101 retrieves a payout table from a store of payout tables 1 1 1 for display. The retrieved table informs the player of the various payouts that may be earned over the course of a current play of the game. Also, the terminal 101 is provided player outcomes and house outcomes from an outcome controller 1 17 for display. Following the display of a player outcome, the terminal 101 receives the player's approval or rejection of the displayed outcome as well as the player's selection of a position to be assigned to an approved outcome. The decision to approve or reject the outcome and the selected position are provided to the outcome controller 1 17.
- the account controller 103 is provided entry requests from the terminal 101 .
- the account controller 103 retrieves the player's credit balance from a store of player credits and determines whether the account holds a sufficient number of credits to cover the entry fee. If the account holds a sufficient number of credits, the account controller 103 decrements the balance by the entry fee and provides an approval signal to the terminal 101 and a payout controller 107.
- the account controller 103 also provides the player's updated credit balance to the terminal 101 for display. However, if the account does not have a sufficient number of credits to cover the entry fee, the account controller 103 provides a signal to the terminal 101 to inform the player that the entry request has been rejected.
- the account controller 103 retrieves winning positions from the store of grids 1 13, namely positions that hold player outcomes, retrieves from the store of payout tables 1 1 1 a payout for each of the winning positions, and increments within the store of player credits 105 the credit balance of each player whose player outcome is assigned to one of the winning positions by the corresponding payout.
- the account controller 103 subsequently provides the updated credit balance to the appropriate terminal 101 for display.
- the outcome controller 1 17 decrements the total number of participating players stored in the player counter 109 and stores the approved outcome in the selected position within the store of grids 1 13. Otherwise, the outcome controller 1 17 provides an optional request to the random number generator 1 15, which in turn provides the three random integers. Once the integers are in its possession, the outcome controller 1 17 calculates the player outcome and determines whether the third integer is equal to one, in which case it handles the player outcome as if it had been calculated as a function of integers resulting from a standard request. Otherwise, the outcome controller 1 17 decrements the total number of participating players stored in the player counter 109.
- the outcome controller 1 17 provides a standard request to the random number generator 1 15, which provides two random integers. Once in possession of the integers, the outcome controller 1 17 compares them, multiplies the greater one by ten, adds the product to the smaller one, and records the sum in a last position within the grid stored in the store of grids 1 13 as the house outcome. In cases where the integers are of the same value, the outcome controller 1 17 multiplies any one of the integers by eleven to obtain the house outcome.
- the comparator 121 compares each one of the exposed outcomes to the reference outcome and deletes those of the exposed outcomes that are equal to or smaller than the reference outcome.
- the reference outcome is the house outcome
- all player outcomes stored within the grid stored in the store of grids 1 13 are considered exposed outcomes as the house outcome is stored in the last position within the grid stored in the store of grids 1 13.
- FIG. 13 is a flowchart illustrating a method of playing the first game, and FIG. 14, a continuation of FIG. 13. The steps of the method are explained below with reference to FIG. 1 in order to clarify the correspondence between the steps and the components of the system.
- it may be determined by consulting a look-up table that establishes a correspondence between numbers of participating players and grid positions. In another embodiment, it is determined according to a time schedule. In yet another embodiment, it is determined according to whether the game is played in bonus mode.
- the step 1309 involves the payout controller 107 and the store of payout tables 1 1 1 .
- the payout controller 107 increments each payout within the payout table stored in the store of payout tables 1 1 1 by a share of the pool increment according to a distribution scheme, thereby providing for a progressive payout table.
- Each unearned payout remains within the table and is incremented by the aforementioned share of the pool increment.
- Each payout within the table is associated to a distinct position within the grid. According to a preferred aspect, each payout benefits from a greater pool increment share than payouts associated to lower grid positions.
- a step 131 1 the grid and payouts are displayed.
- the grid and payouts may be displayed on the terminals 101 , on the center screen 1701 , or on both the terminals 101 and the center screen 1701 .
- FIG. 3 there is illustrated a grid of six player positions 301 , 303, 305, 307, 309, and 31 1 , each of which may be assigned a single player outcome, and a house position 313 that may be assigned a single house outcome, as specified by an indicator 327.
- the player positions 301 , 303, 305, 307, 309, and 31 1 are respectively associated to payouts 315, 317, 319, 321 , 323, and 325.
- a player outcome is generated and displayed.
- the step 1313 involves several components of the system, namely the random number generator 1 15, the outcome controller 1 17, the terminal 101 , and the display 1701 .
- the outcome controller 1 17 provides a standard request to the random number generator 1 15, which in turn provides two random integers. Once the integers are in its possession, the outcome controller 1 17 compares them, multiplies the greater one by ten, adds the product to the smaller integer to obtain a player outcome, and provides the player outcome to the terminal 101 for display on the display 1701 . In cases where the integers are of the same value, the outcome controller 1 17 multiplies any one of the integers by eleven to obtain the player outcome.
- the random number generator 1 15 provides numbers five and two
- the greater of the two numbers, five is multiplied by ten
- the product, fifty is added to the smaller integer, namely two, to obtain the player outcome fifty-two.
- the player's decision is received regarding the displayed player outcome.
- the step 1315 involves the terminal 101 , which receives the player's approval or rejection of the displayed outcome as well as the player's selection of a position to be assigned to the accepted outcome.
- the decision to approve or reject the outcome and the selected position are provided to the outcome controller 1 17.
- the step 1319 involves the random number generator 1 15 and the outcome controller 1 17. If the player rejects the player outcome, the outcome controller 1 17 provides an optional request to the random number generator 1 15. In response to the optional request, the random number generator 1 15 provides the three integers to the outcome controller 1 17, which in turn calculates another player outcome from two of the three integers. More specifically, the outcome controller 1 17 compares the two integers, multiplies the greater one by ten, adds the product to the smaller integer to obtain a player outcome, and provides the player outcome to the terminal 101 for display. In cases where the integers are of the same value, the outcome controller 1 17 multiplies any one of the integers by eleven to obtain the player outcome.
- step 1315 If the player outcome is valid, and in the step 1315, an approval or rejection of the valid outcome is received from the player. However, if the player outcome is invalid, and in a step 1329, the total number of participating players is decremented by one. Referring back to FIG. 1 , the step 1329 is performed by the outcome controller 1 17, which sends a decrement signal to the player counter 109.
- step 1331 is performed by the outcome controller 1 17, which retrieves the number of participating players from the player counter 109 and determines whether the retrieved number is equal to zero.
- the outcome controller 1 17 compares them, multiplies the greater one by ten, adds the product to the smaller one, and assigns the sum, namely the house outcome, to the last position within the grid stored in the store of grids 1 13. In cases where the integers are of the same value, the outcome controller 1 17 multiplies any one of the integers by eleven to obtain the player outcome.
- the house outcome is generated and stored, and in a step 1403, the house outcome is identified as a reference outcome, and identifies all player outcomes as exposed outcomes.
- the step 1403 involves the filter 1 19 and the store of grids 1 13.
- the filter 1 19 retrieves the house outcome and player outcomes from the store of grids 1 13, identifies the house outcome as the reference outcome, and the player outcomes, as exposed outcomes.
- the filter 1 19 subsequently provides the reference outcome and exposed outcomes to the comparator 121 .
- each of the exposed outcomes equal or smaller than the reference outcome is deleted.
- the step 1405 is performed by the comparator 121 , which compares each exposed outcome to the reference outcome and deletes those of the exposed outcomes that are smaller than or equal to the reference outcome.
- the comparator 121 compares each of the exposed outcomes to the reference outcome, determines that the player outcomes 401 and 701 are greater than the house outcome 801 , but the player outcome 703 is not. Consequently, the filter 1 19 deletes the player outcome 703.
- the deletion of a player outcome is also known as the removal of a player outcome from its assigned position within the store of grids 1 13.
- a payout is added to the credit balance of each winning player identified in the step 1407.
- the step 1409 involves the payout table 1 1 1 , the account controller 103, and the store of player credits 105.
- the account controller 103 retrieves from the store of payout tables 1 1 1 a payout associated to each of the winning positions and increments within the store of player credits 105 the balance of the corresponding winning player by the retrieved payout.
- the account controller 103 subsequently provides the updated credit balance to the appropriate terminal 101 for display.
- each payout that was added to a credit balance in the step 1409 is set to zero.
- the step 141 1 is performed by the payout controller 107, which identifies for each of the winning positions identified in a step 1407 a payout within the store of payout tables 1 1 1 and sets the identified payout to zero.
- the step 141 1 signals the end of a play of the game and is followed by the step 1303 according to which entry fees are received for a subsequent play of the game.
- the step 1323 involves the terminal 101 , the outcome controller 1 17, and the store of grids 1 13.
- the terminal 101 receives the player- selected position and provides it to the outcome controller 1 17, which in turn verifies whether the selected position is available.
- a player position is considered available if it holds no player outcome or if it holds a player outcome of equal value. In the particular case where all player positions hold player outcomes, any player position holding a smaller player outcome is considered available.
- the outcome controller 1 17 assigns the player outcome to the player-selected position within the store of grids 1 13 and the grid displayed on the center screen 1701 is updated accordingly. If the player- selected position is not available, the outcome controller 1 17 will provide an error signal to the terminal 101 for display. Referring to FIG. 4, there is illustrated the player outcome 401 of value fifty-four, generated for and approved by Player A, and assigned by Player A to the grid position 305.
- the player outcome is identified as a reference outcome and all player outcomes that were previously assigned to higher positions within the grid are identified as exposed outcomes in a step 1325.
- the step 1325 involves the filter 1 19 and the store of grids 1 13.
- the filter 1 19 retrieves the new entry from the store of grids 1 13, identifies the new entry as the reference outcome, and identifies the position assigned to the reference outcome.
- the position in which a reference outcome is recorded is considered connected to all position located above it within the store of grids 1 13.
- the filter 1 19 retrieves all player outcomes recorded in such positions, namely the exposed outcomes, and provides the reference outcome, the exposed outcomes, and the positions of both the reference and exposed outcomes to the comparator 121 .
- a step 1327 those of the exposed outcomes that are equal to or smaller than the reference outcome are deleted.
- the step 1327 involves the comparator 121 and the store of grids 1 13.
- the comparator 121 compares each exposed outcome to the reference outcome and eliminates those of the exposed outcomes that are equal to or smaller than the reference outcome from their assigned positions within the grid stored in the store of grids 1 13. Once all exposed outcomes of smaller or equal value are deleted, and in a step 1329, the total number of participating players is decremented.
- the player outcome 401 is identified as a reference outcome.
- Two positions are higher than the position 305, namely the positions 301 and 303, but none of them holds a player outcome.
- the assignment of the outcome 401 to the grid position 305 does not cause any of the other player outcomes to be deleted.
- FIG. 5 there is illustrated a second outcome 501 of value sixty-two, generated for and approved by Player C, and assigned by Player C to the position 301 .
- the outcome 501 is identified as a reference outcome.
- the position 301 is the highest one in the grid, no player outcome can be identified as an exposed outcome.
- the assignment of the outcome 501 to the position 301 does not cause any player outcome to be deleted.
- FIG. 6 there is illustrated the grid having a third outcome 601 of value sixty-five, generated for and approved by Player D, and assigned by Player D to the position 303.
- the outcome 601 is identified as a reference outcome.
- the player outcome 501 is identified as an exposed outcome. Since the reference outcome is of greater value than the exposed outcome, the player outcome 501 is deleted, and the position 301 becomes available to receive any subsequently generated player outcome.
- the grid having a third outcome 701 of value forty-two, generated for and approved by Player E, and assigned by Player E to the position 301 .
- the outcome 701 is identified as a reference outcome. There are no positions higher than the position 301 and therefore, no player outcome is identified as an exposed outcome.
- FIG. 8 there is illustrated the grid having a house outcome 801 of value 44 recorded in its predetermined position 313 and three player outcomes 401 , 701 , and 703 of values fifty-four, sixty-five, and forty-two assigned to the positions 305, 303, and 301 .
- the filter 1 19 identifies the house outcome 801 as the reference outcome, the player outcomes 401 , 701 , and 703 as the exposed outcomes, and provides the reference and exposed outcomes to the comparator 121 .
- FIG. 2 is schematic block diagram of a system for playing a second multi-player game having connectable outcomes according to a third aspect of the invention.
- the system comprises the terminal 101 for accepting an entry request from a player and providing the entry request to the account controller 103.
- the entry request includes data indicating whether the entry fee is to be paid using an electronic account or any other form of payment, such as entry of bills in the bill acceptor.
- the terminal 101 is also provided the player's credit balance from the account controller 103 for display. If the player pays the entry fee using an electronic account, the provided balance is decremented by a corresponding amount. If the player pays the entry fee using any other option, a temporary, empty balance is provided by the account controller 103.
- the account controller 103 is provided entry requests from the terminal 101 .
- the account controller 103 retrieves the player's credit balance from a store of player credits 105 and determines whether the account holds a sufficient number of credits to cover the entry fee. If the account holds a sufficient number of credits, the account controller 103 decrements the balance by the entry fee and provides an approval signal to the terminal 101 and the payout controller 107.
- the account controller 103 also provides the player's updated credit balance to the terminal 101 for display. However, if the account does not have a sufficient number of credits to cover the entry fee, a signal is provided to the terminal 101 to inform the player that the entry request has been rejected.
- the payout controller 107 increments a player counter 109. Once the time for requesting entry has expired, the payout controller 107 retrieves the total number of participating players from the player counter 109, multiplies the number of participating players by the entry fee, removes the house cut from the product to obtain a pool increment, and distributes the pool increment across the payout table according to a predetermined distribution scheme.
- the network generator 123 determines a number of grids and a number of positions to be included in each of the grids as a function of the number of participating players and according to a grid generation scheme. The network generator 123 stores the resulting virgin grids in the store of grids 1 13.
- the payout controller 107 retrieves winning positions from the store of grids 1 13 and resets the payout assigned to the winning grid to zero within the store of payout tables 1 1 1 .
- the random number generator 1 15 is provided standard requests from the outcome controller 1 17 and a comparator 121 . In response to a request, the random number generator 1 15 generates two random integers, each of which is greater than zero and smaller than seven and provides the generated numbers to the outcome controller 1 17.
- the random number generator 1 15 is also provided deciding outcome requests from the comparator 121 , in response to which the random number generator 1 15 provides two random integers, each of which is greater than zero and smaller than seven, to the comparator 121 .
- the outcome controller 1 17 retrieves the total number of grids from the store of grids 1 13 and, for each of the grids, provides a request to the random number generator 1 15, which in turn provides two random integers. For each provided pair of integers, the outcome controller 1 17 calculates their sum, namely the house outcome, provides the house outcome to the terminal 101 for display, and stores the house outcome within one of the grids stored in the store of grids 1 13. The outcome controller 1 17 is also provided the total number of participating players from the player counter 109. If the number is greater than zero, the outcome controller 1 17 provides a standard request to the random number generator 1 15, which in turn provides two random integers.
- the account controller 103 decrements the balance by the entry fee and provides an approval signal to the terminal 101 and the payout controller 107.
- the account controller 103 also provides the player's updated credit balance to the terminal 101 for display. However, if the account does not have a sufficient number of credits to cover the entry fee, a signal is provided to the terminal 101 to inform the player that the entry request has been rejected.
- a pool increment is calculated.
- the step 1505 involves several components of the system, namely the account controller 103 and the payout controller 107.
- the payout controller 107 increments a player counter 109.
- the payout controller 107 retrieves the total number of participating players from the player counter 109, multiplies the number of participating players by the entry fee, and removes the house cut from the product to obtain a pool increment.
- the house cut may be a percentage of the pool, wherein the percentage is predetermined by a game operator according to business and regulatory requirements.
- a house outcome is generated and assigned to a dedicated position.
- the step 1513 involves the store of grids 1 13, the outcome controller 1 17, and the random number generator 1 15.
- the outcome controller 1 17 retrieves the total number of grids from the store of grids 1 13 and, for each of the grids, provides a request to the random number generator 1 15, which in turn provides two random integers. For each provided pair of integers, the outcome controller 1 17 calculates their sum, namely the house outcome, and stores the house outcome within one of the grids stored in the store of grids 1 13.
- a step 1519 the total number of participating players is decremented by one.
- the step 1519 is performed by the outcome controller 1 17, which sends a decrement signal to the player counter 109. Subsequently, and in a step 1521 , it is determined whether that number is equal to zero. Referring back to FIG. 2, the step 1521 is performed by the outcome controller 1 17, which retrieves the number of participating players from the player counter 109 and determines whether the retrieved number is equal to zero.
- the step 1601 involves the comparator 121 , which compares all grid outcomes to identify the one having the greatest grid outcome, namely the max grid, and the one having the smallest grid outcome, namely the min grid. If the last player outcome is stored in neither one of the max and min grids, the comparator 121 determines whether the player outcome could have been assigned to an available position belonging to a grid that would have been identified as either one of the min and max grids.
- the step 1603 involves the comparator 121 , the random number generator 1 15, and the store of grids 1 13.
- the comparator 121 sends a request to the random number generator 1 15, which generates the pair of integers and provides the pair to the outcome controller 1 17, which in turn generates a house outcome from the pair of integers, stores the house outcome in an available player position within the store of grids 1 13, and updates the grid outcome of the grid to which the house outcome is assigned.
- the filter 1 19 retrieves the new grid outcomes and provides them to the comparator 121 .
- step 1601 If in the step 1601 , it is determined that the player outcome is or could have been assigned to an available position belonging to a grid that is or would have been identified as either one of the min and max grids, and in the step 1605, a min grid outcome and a max grid outcome are identified.
- the grid 1001 is assigned the payout 1007 in the amount of seventy-five dollars.
- a house outcome of value 3 is assigned to the house position 1003, and player outcomes of value six and eight are assigned to distinct ones of the positions 1005 by players A and F.
- the grid outcome 1009 is set to seventeen.
- the grid 101 1 is assigned the payout 1017 in the amount of fifty dollars.
- a house outcome of value ten is assigned to the house position 1013, and player outcomes of value nine, twelve, and seven are assigned distinct ones of the player positions 1015 by players C, D, and G.
- the grid 1021 which benefits from the smallest grid outcome, namely the grid outcome 1029, is identified as the winning grid, and players B, E, and H, whose player outcomes are assigned to distinct ones of the positions 1025 of the grid 1021 are identified as the winning players. Consequently, the credit balance of the players B, E, and H is incremented by an equal share of the payout 1027, which is in the amount of twenty-five dollars, and the payout 1027 is set to zero.
- first and second games have been described as providing players with the opportunity of assigning their player outcomes to positions within the grids, the assignment may be performed randomly or in accordance with a predetermined sequence by the outcome controller 1 17.
- first and second game have been described as having a progressive payout table, they may have a fixed payout table, namely one where unearned payouts of one play are not kept within the table for subsequent plays of the game. Also, while the distribution of the pool across payout tables has been described as following a predetermined scheme, it may be performed at least partially randomly by the payout controller 107.
- the second game has been described as involving a generation of an additional house value in cases where the last player is not presented with at least one winning option, it may, according to another aspect of the invention, be played without the additional house value. According to yet another aspect, the additional house value is always generated, regardless of the options presented to the last player.
- the first game has been described as involving the removal of any exposed outcome that is smaller than the reference outcome, other actions may be performed. For instance, the exposed outcome may be downgraded to a next available position within the grid, if any. According to another aspect, it may be downgraded to a next available position beneath the one to which the reference outcome is assigned. According to yet another aspect, it may be upgraded to a next available position.
- first and second games have been described as main games, they may be played as auxiliary games where an outcome generated for the purposes of the main game may be recycled in the second game.
- a Blackjack hand or a dice throw in Craps can be used to calculate the player's outcome in any of the first and second games.
- auxiliary games such as side-bets may be readily incorporated in the first and second games. For instance, a side-bet may be placed on the highest player outcome.
- the entry fee may vary according to the desirability of the playing positions, wherein players benefitting from an advantageous position are charged a greater entry fee.
- the entry may vary according to the size of the existing pool, wherein players seated at tables benefitting from greater pools are charged greater entry fees.
- players that join a table or switch seats on a same table are charged a greater entry fee than those that have kept their seat from the previous play of the game.
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- Physics & Mathematics (AREA)
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Abstract
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
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US13/521,466 US20120322546A1 (en) | 2010-01-24 | 2011-01-24 | Multiplayer game with connectable outcomes |
AU2011207089A AU2011207089A1 (en) | 2010-01-24 | 2011-01-24 | Multi player game with connectable outcomes |
CA2786770A CA2786770A1 (en) | 2010-01-24 | 2011-01-24 | Multiplayer game with connectable outcomes |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US29776010P | 2010-01-24 | 2010-01-24 | |
US61/297,760 | 2010-01-24 |
Publications (1)
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WO2011088581A1 true WO2011088581A1 (en) | 2011-07-28 |
Family
ID=44306360
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CA2011/050042 WO2011088581A1 (en) | 2010-01-24 | 2011-01-24 | Multi player game with connectable outcomes |
Country Status (4)
Country | Link |
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US (1) | US20120322546A1 (en) |
AU (1) | AU2011207089A1 (en) |
CA (1) | CA2786770A1 (en) |
WO (1) | WO2011088581A1 (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9979550B1 (en) * | 2017-02-22 | 2018-05-22 | The Network Protocol Company, Inc. | Methods of facilitating packet-based connections |
US10769892B2 (en) | 2017-08-01 | 2020-09-08 | Ags Llc | Wheel bonus system for table games |
US11954976B2 (en) | 2017-08-01 | 2024-04-09 | Ags Llc | Wheel bonus system for games |
US11257325B2 (en) | 2018-01-09 | 2022-02-22 | Ags Llc | Gaming system having expanded number of wheel spin outcome opportunities |
Citations (6)
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US4467424A (en) * | 1979-12-17 | 1984-08-21 | Hedges Richard A | Remote gaming system |
US6364314B1 (en) * | 2000-09-12 | 2002-04-02 | Wms Gaming Inc. | Multi-player gaming platform allowing independent play on common visual display |
US20030017865A1 (en) * | 2001-07-19 | 2003-01-23 | Nicole Beaulieu | Gaming method and gaming apparatus with in-game player stimulation |
WO2008055285A1 (en) * | 2006-11-10 | 2008-05-15 | Stargames Corporation Pty Limited | Multilevel betting structure on complex wagering alternatives in electronic wagering systems |
US20080200248A1 (en) * | 2007-01-25 | 2008-08-21 | Aruze Corp. | Game system providing game in which a plurality of players participate |
US20090124348A1 (en) * | 2007-11-09 | 2009-05-14 | Yoseloff Mark L | Electronic dice control in gaming |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7364510B2 (en) * | 1998-03-31 | 2008-04-29 | Walker Digital, Llc | Apparatus and method for facilitating team play of slot machines |
US6358150B1 (en) * | 1998-10-29 | 2002-03-19 | Racetech Llc | Methods and apparatus for parimutuel historical gaming |
US7874920B2 (en) * | 2004-10-01 | 2011-01-25 | Vms Gaming Inc. | Wagering game with unilateral player selection for developing a group |
CA2600250A1 (en) * | 2006-09-06 | 2008-03-06 | Colin Fong | Competitive gaming method and system |
-
2011
- 2011-01-24 WO PCT/CA2011/050042 patent/WO2011088581A1/en active Application Filing
- 2011-01-24 US US13/521,466 patent/US20120322546A1/en not_active Abandoned
- 2011-01-24 CA CA2786770A patent/CA2786770A1/en not_active Abandoned
- 2011-01-24 AU AU2011207089A patent/AU2011207089A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4467424A (en) * | 1979-12-17 | 1984-08-21 | Hedges Richard A | Remote gaming system |
US6364314B1 (en) * | 2000-09-12 | 2002-04-02 | Wms Gaming Inc. | Multi-player gaming platform allowing independent play on common visual display |
US20030017865A1 (en) * | 2001-07-19 | 2003-01-23 | Nicole Beaulieu | Gaming method and gaming apparatus with in-game player stimulation |
WO2008055285A1 (en) * | 2006-11-10 | 2008-05-15 | Stargames Corporation Pty Limited | Multilevel betting structure on complex wagering alternatives in electronic wagering systems |
US20080200248A1 (en) * | 2007-01-25 | 2008-08-21 | Aruze Corp. | Game system providing game in which a plurality of players participate |
US20090124348A1 (en) * | 2007-11-09 | 2009-05-14 | Yoseloff Mark L | Electronic dice control in gaming |
Also Published As
Publication number | Publication date |
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AU2011207089A1 (en) | 2012-07-19 |
US20120322546A1 (en) | 2012-12-20 |
CA2786770A1 (en) | 2011-07-28 |
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